MY STICK
Weapon (nervebaton), artifact
Requires Attunement
Damage dealt by this enhanced weapon becomes
psychic, you gain a +3 bonus to attack and damage
rolls with it, and this nervebaton's neuralizing DC
increases from 13 to 18.
Additionally, when you hit a creature with a melee
weapon attack using this weapon, it deals an extra FLOCK OF SEAGULLS
1d12 true damage and the target must make a Large flock of tiny Beasts, Chaotic Evil
Wisdom saving throw (DC = 8 + your bonus to
attacks with the weapon). On a failed save, the
Armor Class 17
creature is frightened and stunned for one minute. At
Hit Points 213 (39d10+0)
the end of each of its turns, the target can make
Speed 10 ft., fly 50 ft.
another Wisdom saving throw. On a success, the
effect ends on the target.
STR DEX CON INT WIS CHA
Thunk your coconut with my stick
6 (-2) 20 (+5) 8 (-1) 10 (0) 14 (+2) 6 (-2)
"Look at my stick (Mm-hmm).
With my stick.
You gon' feel the wrath of my stick. Saving Throws Dex +10
Fear my stick!." Skills Perception +7, Stealth +14
Damage Resistances energy and kinetic
―Crotchety and mean Lannik Yoda
Condition Immunities charmed, frightened,
LASER SWORD grappled, paralyzed, petrified, prone, restrained,
Weapon (lightsaber), artifact stunned
Requires Attunement Senses passive Perception 17
You gain a +3 bonus to attack and damage rolls Languages —
made with this enhanced weapon. In addition, the Challenge 15 (13,000 XP) Proficiency Bonus +5
weapon ignores resistance to energy damage and
Legendary Resistance (3/Day). If The flock of seagulls fails a
deals an extra 3d6 damage with attacks it makes.
saving throw, it can choose to succeed instead.
Additionally when you attack a creature that has at
least one limb with this weapon and roll a 20 on the flock. The flock can occupy another creature's space
attack roll, you cut off one of the creature's limbs. The and vice versa, and the flock can move through any
creature dies if it can't survive without the lost limb. opening large enough for a Tiny seagull. The flock can't
Finally this weapon deals double damage to objects regain hit points or gain temporary hit points.
and structures and takes 1 minute to cut open any ACTIONS
door.
"An elegant weapon for a more civilized age." Multiattack. The flock makes four beaks attacks.
―Obi-Wan Kenobi Poke you in the coconut. Melee: (5 ft., one target in the
BACON!!! flock's space.) To hit +10, 4d4+5 (15) kinetic, or 2d4+5
(10) kinetic if the flock has half of its hit points or
Consumable (normal bacon), legendary
fewer..
Should you dare to consume the humongous holy
hamstuff, you will receive the following effects: LEGENDARY ACTIONS
The flock of seagulls can take 3 legendary actions,
The strenuous process of eating such a powerful food
choosing from the options below. Only one legendary
slaps you with two levels of exhaustion however you do action option can be used at a time and only at the
not need to eat or drink for 10 days. end of another creature's turn. flock of seagulls
You regain all of your hit points and spell slots from the regains spent legendary actions at the start of his turn.
revitalizing energies of bacon.
The epicness of the bacon lends you increased power. I Ran (So Far Away). Flock of seagulls can move up to their
speed without provoking opportunity attacks.
Roll 2d6. One of your ability scores increases by four,
and one decreases by four, depending upon the Seagulls... mmgh! Stop it now!. Flock of seagulls makes one
numbers rolled: 'poke you in the coconut' attack.
d6 Loot d6 Loot Inhaling Screech. (Costs 3 Actions) The flock of seagulls
screeches a deafening cry. Each creature of the flock's
1 Strength 4 Intelligence choice that is within 120 feet of and aware of it, must
succeed on a DC 18 Wisdom saving throw or become
2 Dexterity 5 Wisdom
deafened and incapacitated for 1 minute. A creature
3 Constitution 6 Charisma can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success. If a
You behold before you a juicy strip of the most creature's saving throw is successful or the effect ends
for it, the creature is immune to the flock of seagulls'
powerful consumption ever beheld by anyone before.
Inhaling Seagull for the next 24 hours.
(taken from [Link]