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Heavens Arena

This document contains Lua scripts for an auto-farming hub in the game Heaven's Arena. It includes scripts to automatically block, evade, use skills 1-5, and auto-farm the nearest or selected player. The scripts are loaded using an external script hub called Orion and configured using toggle buttons and a dropdown menu.
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0% found this document useful (0 votes)
294 views5 pages

Heavens Arena

This document contains Lua scripts for an auto-farming hub in the game Heaven's Arena. It includes scripts to automatically block, evade, use skills 1-5, and auto-farm the nearest or selected player. The scripts are loaded using an external script hub called Orion and configured using toggle buttons and a dropdown menu.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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--Uploaded On https://youtube.

com/AhmedMode
--Published on https://ahmedmode.com
--Credits goes to the devs!
--Scripts Below:
--Scripts
local PlayList = {}
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if v ~= game.Players.LocalPlayer then
table.insert(PlayList,v.Name)
end
end
local vu = game:GetService("VirtualUser")
game:GetService("Players").LocalPlayer.Idled:connect(function()
vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
wait(1)
vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
end)
local OrionLib =
loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/
source')))()
local Window = OrionLib:MakeWindow({Name = "Xtrey10x hub - HEavens Arena",
HidePremium = false, SaveConfig = true, ConfigFolder = "OrionTest"})
local Tab = Window:MakeTab({
Name = "Main",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
--Values
_G.autoblock = true
_G.autoE = true
_G.autoQ = true
_G.AutoPlayer = true
_G.one = true
_G.two = true
_G.three = true
_G.four = true
_G.five = true
_G.Evasion = true
_G.hit = true
--Functions
function hit()
while _G.hit == true do
local args = {
[1] = false
}
game:GetService("Players").LocalPlayer.click:FireServer(unpack(args))
wait()
end
end
function AutoPlayer()
while _G.AutoPlayer == true do
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players[xdvalue].Character.HumanoidRootPart.CFrame
wait()
end
end
function one()
while _G.one == true do
local args = {
[1] = {
["IsKey"] = true,
["Key"] = Enum.KeyCode.One,
["Pressed"] = true}}
game:GetService("Players").LocalPlayer.Character.CharacterHandler.Remotes.Input:Fir
eServer(unpack(args))
wait()
end
end
function two()
while _G.two == true do
local args = {
[1] = {
["IsKey"] = true,
["Key"] = Enum.KeyCode.Two,
["Pressed"] = true}}
game:GetService("Players").LocalPlayer.Character.CharacterHandler.Remotes.Input:Fir
eServer(unpack(args))
wait()
end
end
function three()
while _G.three == true do
local args = {
[1] = {
["IsKey"] = true,
["Key"] = Enum.KeyCode.Three,
["Pressed"] = true}}
game:GetService("Players").LocalPlayer.Character.CharacterHandler.Remotes.Input:Fir
eServer(unpack(args))
wait()
end
end
function four()
while _G.four == true do
local args = {
[1] = {
["IsKey"] = true,
["Key"] = Enum.KeyCode.Four,
["Pressed"] = true}}
game:GetService("Players").LocalPlayer.Character.CharacterHandler.Remotes.Input:Fir
eServer(unpack(args))
wait()
end
end
function five()
while _G.five == true do
local args = {
[1] = {
["IsKey"] = true,
["Key"] = Enum.KeyCode.Five,
["Pressed"] = true}}
game:GetService("Players").LocalPlayer.Character.CharacterHandler.Remotes.Input:Fir
eServer(unpack(args))
wait()
end
end
function autoE()
while _G.autoQ == true do
local args = {
[1] = {
["IsKey"] = true,
["Key"] = Enum.KeyCode.E,
["Pressed"] = true}}
game:GetService("Players").LocalPlayer.Character.CharacterHandler.Remotes.Input:Fir
eServer(unpack(args))
wait()
end
end
function autotp()
while _G.autotp == true do
local Players = game:GetService("Players")
local lp = Players.LocalPlayer
local function GetClosestPlayer()
local target = nil
local distance = math.huge
for i,v in next, Players:GetPlayers() do
if v and v ~= lp and v.Character and v.Character:FindFirstChildOfClass('Humanoid')
and v.Character:FindFirstChildOfClass('Humanoid').RootPart then
local plrdist =
lp:DistanceFromCharacter(v.Character:FindFirstChildOfClass('Humanoid').RootPart.CFr
ame.p)
if plrdist < distance then
target = v
distance = plrdist
end
end
end
return target
end
lp.Character:FindFirstChildOfClass("Humanoid").RootPart.CFrame =
GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.CFrame
wait()
end
end
function Evasion()
while _G.evasion == true do
-- Script generated by SimpleSpy - credits to exx#9394
game:GetService("Players").LocalPlayer.evasion:InvokeServer()
wait()
end
end
function autoQ()
while _G.autoQ == true do
local args = {
[1] = {
["IsKey"] = true,
["Key"] = Enum.KeyCode.Q,
["Pressed"] = true}}
game:GetService("Players").LocalPlayer.Character.CharacterHandler.Remotes.Input:Fir
eServer(unpack(args))
wait()
end
end
function autoblock()
while _G.autoblock == true do
-- Script generated by SimpleSpy - credits to exx#9394
local args = {
[1] = true
}
game:GetService("Players").LocalPlayer.block:FireServer(unpack(args))
wait()
end
end
--Buttons
local Section = Tab:AddSection({
Name = "Auto Player"
})
Tab:AddToggle({
Name = "AutofarmPlayer nearest player",
Default = false,
Callback = function(Value)
print(Value)
_G.autotp = Value
autotp()
end
})
Tab:AddToggle({
Name = "AutofarmPlayer",
Default = false,
Callback = function(Value)
print(Value)
_G.AutoPlayer = Value
AutoPlayer()
end
})
Tab:AddToggle({
Name = "Hit",
Default = false,
Callback = function(Value)
print(Value)
_G.hit = Value
hit()
end
})
Tab:AddToggle({
Name = "Evasion",
Default = false,
Callback = function(Value)
print(Value)
_G.Evasion = Value
Evasion()
end
})
Tab:AddToggle({
Name = "Block",
Default = false,
Callback = function(Value)
print(Value)
_G.autoblock = Value
autoblock()
end
})
Tab:AddDropdown({
Name = "SelectPlayer",
Default = "None",
Options = PlayList,
Callback = function(ok)
print(ok)
xdvalue = ok
end
})

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