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Chrollo Beyond

This document provides character details for a Monk 3/Fighter 1 multiclass character named Chrollo Netrior. It includes information on abilities, skills, proficiencies, equipment, hit points, and special abilities.
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0% found this document useful (0 votes)
102 views4 pages

Chrollo Beyond

This document provides character details for a Monk 3/Fighter 1 multiclass character named Chrollo Netrior. It includes information on abilities, skills, proficiencies, equipment, hit points, and special abilities.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Monk 3 / Fighter 1 gabsol

CLASS & LEVEL PLAYER NAME


Chrollo Netrior
Deep One Custom Background 3800
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+2 Constitution +10 18 35 --
+3 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
17
+1 Charisma
Total
3d8 + 1d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+4 DEFENSES HIT DICE DEATH SAVES

19 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 +2

+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


14 P +5 Athletics STR Disguise Kit, Thieves' Tools
ABILITY SAVE DC
+1 Deception CHA
=== LANGUAGES ===
+1 History INT Common, Undercommon
INTELLIGENCE
P +4 Insight WIS
40 ft. (Walking)
+1 +1 Intimidation CHA
+1 Investigation INT
13 +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+1 Performance CHA === ACTIONS ===
+2 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Second Wind • 1 / Short Rest
Once per short rest, you can use a bonus action to
Help, Hide, Ready, Search, Use an Object, regain 1d10 + 1 HP.
+1 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise,
P +6 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Step of the Wind
You can spend 1 ki point to take the Disengage or
P +6 Stealth DEX === BONUS ACTIONS === Dash action as a bonus action on your turn, and your
CHARISMA Flurry of Blows jump distance is doubled for the turn.
+2 Survival WIS
After you take the Attack action on your turn, you
Unarmed Strike
+1 can spend 1 ki point to make two unarmed strikes as a
bonus action. When you use the Attack action with an unarmed
strike or a monk weapon on your turn, you can make
Patient Defense one unarmed strike as a bonus action.
13 You can spend 1 ki point to take the Dodge action
as a bonus action on your turn. === REACTIONS ===
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Manopla de Ossos +6 2d8+1d10+4

Unarmed Strike +6 1d10+4 Bludgeoning


12 PASSIVE WISDOM (INSIGHT)

Flurry of Blows +6 1d10+4 Bludgeoning

11 PASSIVE INTELLIGENCE (INVESTIGATION)


Deflect Missiles Attack +6 1d10+4

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 3 / Fighter 1 gabsol
CLASS & LEVEL PLAYER NAME
Chrollo Netrior
Human Custom Background 2.700
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES === You adopt a fighting style specialty.


| Step of the Wind: 1 Bonus Action
* Hit Points • PHB 77 | Two-Weapon Fighting ? PHB
* Unarmored Movement • PHB 78 When you engage in two-weapon fighting, you can add
* Proficiencies • PHB 77 Your speed increases by 10 feet while you are not your ability modifier to the damage of the second
wearing armor or wielding a shield. attack.
* Unarmored Defense • PHB 78
While not wearing armor and not using a shield, your * Monastic Tradition • PHB 78 * Second Wind ? PHB 72
AC equals 10 + DEX modifier + WIS modifier. Once per short rest, you can use a bonus action to
| Way of the Open Hand regain 1d10 + 1 HP.
* Martial Arts • PHB 78
While you are unarmed or wielding only monk * Deflect Missiles • PHB 78 | 1 / Short Rest ? 1 Bonus Action
weapons and you aren’t wearing armor or wielding a You can use your reaction to deflect or catch the
shield, you can use DEX instead of STR for the attack missile when you are hit by a ranged weapon attack.
and damage rolls, you can roll your Martial Arts When you do so, the damage you take from the attack === HUMAN RACIAL TRAITS ===
damage die in place of the normal damage, and when is reduced by 1d10 +7. If you reduce damage to 0 and
you use the Attack action on your turn, you can make have a free hand, you can spend 1 ki point to make a * Ability Score Increase ? BR 31
one unarmed strike as a bonus action. ranged attack (as with a monk weapon) with range
20/60. * Languages ? BR 31
| Unarmed Strike: 1 Bonus Action You can speak, read, and write Common and one
| 1 Reaction extra language.
* Ki • PHB 78
You can spend Ki Points to fuel ki features. You have | Deflect Missiles Attack: 1 Reaction
3 points per short rest and your Ki save DC is 12.
* Open Hand Technique • PHB 79
Flurry of Blows - After you take the Attack action on Whenever you hit with one of your Flurry of Blows
your turn, you can spend 1 ki point to make two attacks, you can impose one of the following effects on
unarmed strikes as a bonus action. that target: fall prone if it fails a DEX saving throw (DC
12), get pushed up to 15 ft. if it fails a STR saving
Patient Defense - You can spend 1 ki point to take the throw (DC 12), or it can't take reaction until the end of
Dodge action as a bonus action on your turn. your next turn.

Step of the Wind - You can spend 1 ki point to take the | Special
Disengage or Dash action as a bonus action on your
turn, and your jump distance is doubled for the turn. === FIGHTER FEATURES ===

| Ki Points: 3 / Short Rest • Special * Hit Points • PHB 71

| Flurry of Blows: 1 Bonus Action * Proficiencies • PHB 71

| Patient Defense: 1 Bonus Action * Fighting Style • PHB 72

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dart 10 2.5 lb.

Backpack 1 5 lb.

SP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


EP 0 Rations (1 day) 8 16 lb.

Rope, Hempen (50 feet) 1 10 lb.


GP 24 Tinderbox 1 1 lb.

Torch 8 8 lb.
PP 0 Waterskin 1 5 lb.

WEIGHT CARRIED

55.98 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

255 lb.
PUSH/DRAG/LIFT

510 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 21 Medium 1,82
GENDER AGE SIZE HEIGHT WEIGHT
Chrollo Netrior Neutral White Brown Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===

Melyor Duskram, Askarov Crimson, Yuna Leone,


Renato Crimson

PERSONALITY TRAITS
=== Organizations ===

Mão De Lobo

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Deep one:
Vantagens:respirar debaixo d'água.
Saber ler e escrever em abissal antigo
Visão no escuro dentro e fora da água(dentro:45m,
fora 15m)

Desvantagem:
Meio-peixe:ao virar um deep one você ganhará
partes de um animal marinho, sendo elas boas ou
ruins.

Dependência ancestral:Você deve entrar em contato


com seu Deus através da água 1 vez ao dia, ou
perderá seus benefícios por 1 dia também.(ou pior)

Olfato apurado:recebe +5 em testes de investigação


relacionadas à cheiros

Pele de tubarão:+2 de Ca

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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