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rF2 Car Modding Introduction

This document provides an overview of the files used to build a car in rFactor2's ModDev mode. It describes the main folders that contain car files, including the Vehicles, Sounds, and rFm folders. Key files for the example rTrainer car are listed and their purposes explained, such as describing vehicle graphics, physics, sounds, cameras, and upgrades. The files are linked and refer to each other to load the complete car model.

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Larry Norman
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0% found this document useful (0 votes)
62 views2 pages

rF2 Car Modding Introduction

This document provides an overview of the files used to build a car in rFactor2's ModDev mode. It describes the main folders that contain car files, including the Vehicles, Sounds, and rFm folders. Key files for the example rTrainer car are listed and their purposes explained, such as describing vehicle graphics, physics, sounds, cameras, and upgrades. The files are linked and refer to each other to load the complete car model.

Uploaded by

Larry Norman
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

RFACTOR2 - CAR MODDING TUTORIALS INTRODUCTION

01
These tutorials are covering all aspects in building a rFactor2 car, and are meant
to be used in ModDev mode.

rFactor2 car files


A car is using multiple files located in different places :
• Main car folder in :
ModDev/Vehicles/
• Generic common files in the archive :
ModDev/Vehicles/cmaps.mas
• Car sounds folder in :
ModDev/Sounds/
• Files in :
ModDev/rFm/

For the example car (rTrainer) :


• ModDev/Vehicles/rTrainer

> rtrainer.gen
Describes how to generate the vehicle graphics on track

> rtrainer.hdv
Describes vehicle global physics

> rtrainer.mas
Archive that contains all graphical objects (meshes + textures)

> rtrainer.sfx
Car sounds settings

> rtrainer_cam.cam
Car cameras settings

> rtrainer_cockpitinfo.ini
Gauges, Motec and cockpit cam settings

> rtrainer.hdv
Vehicle visual damages settings

> rtrainer_engine.hdv
Vehicle engine physics

> rtrainer_Gears.hdv
Vehicle gearbox ratios

> rtrainer_Spinner.gen
Describes how to generate the vehicle graphics in showroom

> rtrainer_susp.pm
Vehicle suspensions physics

> rtrainer_Tires.tbc
Vehicle general tire physics

> rtrainer_Tires.tgm
Vehicle detailed tire physics

> rtrainer_Upgrades.ini
Physics and visual upgrades available in showroom

• ModDev/Sounds
AIFF car sounds

• ModDev/rFm
> TestingMOD.rfm
Serie settings (cars, tracks and season parameters)

• ModDev/Vehicles/rTrainer/teams
> rter_01.veh
Gather references to all needed files to load the car
RFACTOR2 - CAR MODDING TUTORIALS INTRODUCTION
02
All files are linked and refer to each other :

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