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Advanced Computer Graphics: Thomas Funkhouser Princeton University C0S 526, Fall 2002

This document provides an overview and syllabus for an advanced computer graphics course. The course covers topics including rendering, modeling, and animation. It will review basics like image processing, 3D representations, and modeling principles. Coursework includes class participation, a midterm exam, programming assignments like a Monte Carlo path tracer, and a final project. Readings will come from a textbook and research papers, and software resources will also be provided.

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Hafiz Hassan
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0% found this document useful (0 votes)
127 views13 pages

Advanced Computer Graphics: Thomas Funkhouser Princeton University C0S 526, Fall 2002

This document provides an overview and syllabus for an advanced computer graphics course. The course covers topics including rendering, modeling, and animation. It will review basics like image processing, 3D representations, and modeling principles. Coursework includes class participation, a midterm exam, programming assignments like a Monte Carlo path tracer, and a final project. Readings will come from a textbook and research papers, and software resources will also be provided.

Uploaded by

Hafiz Hassan
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Advanced Computer Graphics

Thomas Funkhouser Princeton University C0S 526, Fall 2002

Overview
Introduction
What is this course about?

Review
What background will I need? What will I learn in this course?

Syllabus Mechanics
How with the course work?

Introduction
What is computer graphics?
Imaging = representing 2D images Modeling = representing 3D objects Rendering = constructing 2D images from 3D models Animation = simulating changes over time

Background
Image Processing
Basic signal processing Filtering, resampling, warping, ...

Rendering
Polygon rendering pipeline Ray tracing Basic 3D object representations Polygonal meshes

Modeling

Animation
Basic principles

Background
Image Processing
Basic signal processing Filtering, resampling, warping, ...

Rendering
Polygon rendering pipeline OpenGL Basic 3D object representations Polygonal meshes

Input signal

Modeling
Sampled signal

Animation
Basic principles Reconstructed signal

Background
Image Processing
Basic signal processing Filtering, resampling, warping, ...
3D Geometric Primitives Modeling Transformation Lighting Viewing Transformation Projection Transformation Clipping Scan Conversion Image

Rendering
Polygon rendering pipeline Ray tracing Basic 3D object representations Polygonal meshes

Modeling

Animation
Basic principles

Background
Image Processing
Basic signal processing Filtering, resampling, warping, ...

Rendering
Polygon rendering pipeline Ray tracing Basic 3D object representations Polygonal meshes

Modeling

Animation
Basic principles

Background
Image Processing
Basic signal processing Filtering, resampling, warping, ...

Rendering
Polygon rendering pipeline Ray tracing Basic 3D object representations Polygonal meshes

Modeling

Animation
Basic principles
Angel, Plate I

CS526 Syllabus
Rendering
Lighting models Global Illumination Visibility Image-based rendering

Modeling
Polygonal meshes Spline & subdivision surfaces Volumetric representations Kinematics Passive dynamics Active dynamics

Animation

CS526 Syllabus
Rendering
Radiometry Direct Illumination Lighting models BRDFs Global Illumination Visibility Image-based rendering Polygonal meshes Spline & subdivision surfaces Volumetric representations Kinematics Passive dynamics Active dynamics

Modeling

Animation
Greenberg et al.

CS526 Syllabus
Rendering
Lighting models Global Illumination Visibility Image-based rendering

Monte Carlo path tracing Radiosity

Modeling
Polygonal meshes Spline & subdivision surfaces Volumetric representations Kinematics Passive dynamics Active dynamics

Animation
Jensen

CS526 Syllabus
Rendering
Lighting models Global Illumination Visibility Image-based rendering

Shadow algorithms Discontinuity meshing Visibility skeleton

Modeling
Polygonal meshes Spline & subdivision surfaces Volumetric representations Kinematics Passive dynamics Active dynamics

Animation

Drettakis

CS526 Syllabus
Rendering
Lighting models Global Illumination Visibility Image-based rendering

Modeling

Plenoptic function Light fields & lumigraphs Imposters

Polygonal meshes Spline & subdivision surfaces Volumetric representations Kinematics Passive dynamics Active dynamics

(,) (x,y,z)

Animation

CS526 Syllabus
Rendering
Lighting models Global Illumination Visibility Image-based rendering Polygonal meshes Spline & subdivision surfaces Volumetric representations Kinematics Passive dynamics Active dynamics

Modeling

Representation Simplification Manipulation

Animation

Hoppe

CS526 Syllabus
Rendering
Lighting models Global Illumination Visibility Image-based rendering

Modeling
Polygonal meshes Spline & subdivision surfaces Volumetric representations Kinematics Passive dynamics Active dynamics

FvDFH Figure 11.43

Topology Continuity

Animation

Zorin & Shroeder

CS526 Syllabus
Rendering
Lighting models Global Illumination Visibility Image-based rendering Polygonal meshes Spline & subdivision surfaces Volumetric representations Kinematics Passive dynamics Active dynamics

Modeling
Turk

Animation

Implicits Voxels BSPs

CS526 Syllabus
Rendering
Lighting models Global Illumination Visibility Image-based rendering

Modeling
Polygonal meshes Spline & subdivision surfaces Volumetric representations Kinematics Passive dynamics Active dynamics
Gleicher et al.

Animation

Articulated figures Motion capture Inverse kinematics

CS526 Syllabus
Rendering
Lighting models Global Illumination Visibility Image-based rendering Polygonal meshes Spline & subdivision surfaces Volumetric representations
Fedkiw

Modeling

Animation
Kinematics Passive dynamics Active dynamics

Particle systems Spring-mass systems

CS526 Syllabus
Rendering
Lighting models Global Illumination Visibility Image-based rendering

Modeling
Polygonal meshes Spline & subdivision surfaces Volumetric representations Kinematics Passive dynamics Active dynamics

Gleicher et al.

Animation

Controllers Learning Planning

Hodgins et al.

Coursework
Class participation
Do the readings Contribute ideas in class 2-4PM on Friday Nov 22 Answer written questions Write code Do something cool!

Midterm exam Thought exercises Programming assignments Final project

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Readings
Book
Alan Watt and Mark Watt, Advanced Animation and Rendering Techniques, ACM Press, 1992.

Papers
Both classical and recent research papers Assigned for almost every lecture Course web page has list and pdfs Related papers Course notes Software

Resources

Class Participation
Contribute ideas in class
Do the readings before class J

Lecture snipet
10 minute presentation at end of class on some method or idea or algorithm that everybody should know Choose something that interests you!

11

Thought Exercises
Written homeworks
Two or three questions Some specific questions Some open-ended questions

Schedule
Five times during semester Due at midnight on Sundays The first one will be available Sunday PM and due one week later

Programming Assignments
Write small programs
MS Visual Studio C++ infrastructure code will be provided

Schedule
Monte Carlo path tracer (due 10/14) Progressive mesh viewer (due 11/18) Individual work Rules are same as CS426

Collaboration

Art contest
Free points
Percy

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Final Projects
Do something cool!
Get started on your research

Schedule
Due in Jan 2003

Conclusion
Course web page:
http://www.cs.princeton.edu/courses/cs526/index.html

13

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