IV B.
Tech II-Semester
Technical Seminar Topic: EXTENDED REALITY
Student Name: Pulgam Suprathi
Roll Number: 19R11A1239
EXTENDED REALITY
INTRODUCTION
Extended Reality is an idea that’s been around for a long time. Whether you’re getting
directions to the nearest coffeeshop in walking distance from a pair of smart eyeglasses, or
wearing a headset to simulate a ski jump, you’re utilizing something called Extended Reality.
XR, as it’s also called, is an umbrella term that includes technologies such as Augmented
Reality (AR), Virtual Reality (VR) and Mixed Reality (MR), either to provide more
information about our actual environment to enhance our senses, or else to create completely
artificial experiences. Extended Reality refers to all combined real and virtual
environments and man-machine interactions, and is therefore, to be understood as
the “reservoir” for representative forms such as Augmented Reality and Virtual Reality and
the interpolated areas between them. These are generated by computer technology and
wearables. XR offers an experience for the senses. The line between reality and the simulated
world becomes blurred as you dive into another world visually, acoustically or even
haptically.
DEFINITION
Extended Reality (XR) is the combination of human & computer-generated graphics
interaction, which is in reality as well as the virtual environment. In basic terms, Extended
Reality is a superset of Augmented Reality (AR), Virtual Reality (VR) & Mixed Reality
(MR).
REAL-TIME EXAMPLES
Google Cardboard
It is a discontinued virtual reality (VR) platform developed by Google. Named for its fold-out
cardboard viewer into which a smartphone is inserted, the platform was intended as a low-
cost system to encourage interest and development in VR applications.
Pokemon-GO
Pokémon-Go is a augmented reality (AR) mobile game, part of the Pokémon franchise,
developed and published by Niantic in collaboration with Nintendo and The Pokémon
Company for iOS and Android devices. It uses mobile devices with GPS to locate, capture,
train, and battle virtual creatures, called Pokémon, which appear as if they are in the player's
real-world location.
BLOCK DIAGRAM
EXPLANATION
Extended Reality (XR) is taking place more and more in different industries and sectors,
giving the companies many benefits in many aspects of work and business. Some of them
include training, collaboration and team working and marketing. For example, related to
education and training, XR works like a bridge between educators and trainees, enabling
closer collaboration no matter if people are in the place or remotely. Thanks to XR, workers
can accelerate their learning and training process and make companies save money. It
provides safe learning environments where trainees can learn from mistakes without risk.
This technology also helps learners stay focused, and offers high engagement and knowledge
retention. In the case of presentation and collaboration, XR enables shared, large-scale
visualization and vivid, walk-through representations of designs and structures.
ADVANTAGES
Efficient information uptake. XR provides its users with a more realistic view of their
subject matter, which allows them to be trained in a more effective manner.
Safe training. Those who need to practice in high-risk conditions, such as military or
chemists, can train safely from conventional classrooms.
Seamless data access. XR removes distance barriers, which is why humans can
smoothly access remote data.
DISADVANTAGES
Reduced social engagement. Extended reality provides numerous ways of amusement,
which may completely engross human minds and may threaten to eliminate the
necessity for communication.
Physical harm. Long-term application of VR devices and augmented reality glasses
may cause eye disorders, nausea, faintness and headache.
The high cost of implementation.
APPLICATIONS
Entertainment Industry
The entertainment industry can hugely benefit from XR, just the same way they are
benefitting from AR & VR. The entertainment industry can find new and amazing ways to
utilize this technology and earn profits.
Sales & Marketing
Companies can advertise their product via XR, & can give their users a hands-on
experience about their product or service. This can be beneficial, as companies will have to
spend less on their advertisement, rather they can directly give their customers the
experience of using the product.
Housing & Real Estate
One can easily find the suitable housing via a brief walkthrough using XR, & owners can
also find potential buyers from various other locations, as there will be no need to go
through physically. The role of brokers would be eradicated in such a scenario.
Education & Training
The use of XR can be a boon for this industry. Students all across the globe can find and
choose the right colleges & study there is at their location. Anyone could use this
technology to study in any institution around the globe. Also, the training of employees and
workers can be done remotely using XR.
COMPARATIVE STATEMENT
The metaverse delivers a cross-platform experience as it enables you to interact with people
globally in the virtual world from the comfort of their homes. While with virtual reality
technology, you can access numerous platforms such as Oculus, SteamVR, Quest, etc. In this
way, we can say that the metaverse is a platform that comprises VR as one of its features. XR
refers to all the technologies like VR, AR and MR , and the metaverse refers to the ecosystem
revolving around XR. Think of a 3D internet that you could access from anywhere through a
laptop, smartphone, or headset to meet with friends, work out, play, and work. The metaverse
adds extensive use of 3D graphics to this, allowing users to permanently access online
content using extended reality (XR).
FUTURE SCOPE
XR is undoubtedly an interesting way to make the real world more exciting. This technology
is slowly being worked upon to help connect physical reality with the virtual world. Along
with better display and immersive interaction for gaming users, XR also opens up
possibilities for education, sports, and healthcare.
CONCLUSION
Extended reality is a catch-all to refer to augmented reality (AR), virtual reality (VR),
and mixed reality (MR). Sometimes the abbreviation “XR” is used to refer to all of them. The
technology is intended to combine or mirror the physical world with a "digital twin world"
that is able to interact with each other. The fields of virtual reality and augmented reality are
rapidly growing and being applied in a wide range of areas such as entertainment, marketing,
real estate, training, and remote work.
REFERENCES
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BIBLIOGRAPHY
Bernard Marr, “Extended Reality in Practice”, 20 May 2021