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Behir Combat Actions and Stats

The behir is a huge monstrosity with darkvision that can make two attacks per turn: a bite attack and a constriction attack to grapple targets. It can swallow medium or smaller creatures it is grappling, inflicting acid damage each turn and blinding the target. The behir can also breathe lightning in a line, damaging those who fail a Dexterity save.
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0% found this document useful (0 votes)
105 views1 page

Behir Combat Actions and Stats

The behir is a huge monstrosity with darkvision that can make two attacks per turn: a bite attack and a constriction attack to grapple targets. It can swallow medium or smaller creatures it is grappling, inflicting acid damage each turn and blinding the target. The behir can also breathe lightning in a line, damaging those who fail a Dexterity save.
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We take content rights seriously. If you suspect this is your content, claim it here.
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ACTION: Multiattack ACTION: Swallow

11 Behir The behir makes two attacks: one with its bite and The behir makes one bite attack against a Medium
one to constrict. or smaller target it is grappling. If the attack hits,
CR the target is also swallowed, and the grapple
SIZE: huge ACTION: Bite ends. While swallowed, the target is blinded and
ALIGNMENT: neutral evil Melee Weapon Attack: +10 to hit, reach 10 ft., one restrained, it has total cover against attacks and
TYPE: monstrosity target. Hit: 22 (3d10 + 6) piercing damage. other effects outside the behir, and it takes 21
(6d6) acid damage at the start of each of the
+6 SKILLS: Perception +6, Stealth +7
ACTION: Constrict
Melee Weapon Attack: +10 to hit, reach 5 ft.,
behir's turns. A behir can have only one creature
IMMUNITIES: lightning swallowed at a time.
STR one Large or smaller creature. Hit: 17 (2d10 + 6)
SENSES: darkvision 90 ft. bludgeoning damage plus 17 (2d10 + 6) slashing If the behir takes 30 damage or more on a single
PASSIVE PERCEPTION: 16 damage. The target is grappled (escape DC 16) if turn from the swallowed creature, the behir must
LANGUAGES: Draconic the behir isn't already constricting a creature, and succeed on a DC 14 Constitution saving throw at
+3 the target is restrained until this grapple ends. the end of that turn or regurgitate the creature,
which falls prone in a space within 10 ft. of the
DEX ACTION: Lightning Breath (Recharge 5-6) behir. If the behir dies, a swallowed creature is no
The behir exhales a line of lightning that is 20 ft. longer restrained by it and can escape from the
long and 5 ft. wide. Each creature in that line must corpse by using 15 ft. of movement, exiting prone.
make a DC 16 Dexterity saving throw, taking 66
+4 (12d10) lightning damage on a failed save, or half
as much damage on a successful one.
EXPERIENCE POINTS: 7,200
CON

-2
INT

+2 50 ft., climb 40 ft.


WIS SPEED

+1 168 17
CHA HIT POINTS ARMOUR

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