Include 2022 Conference Proceedings
Include 2022 Conference Proceedings
The Helen Hamlyn Centre for Design (HHCD) is a globally recognised centre of
excellence with a 30-year history of applying inclusive design and design thinking to
improve people’s lives. The term ‘inclusive design’ was framed by HHCD’s
founding co-director Roger Coleman in 1994, as a people-centred, comprehensive
and integrated design approach to ensure that people with diverse abilities and
needs are included in mainstream design consideration for products, services,
technologies, and environments. The HHCD is the largest and longest-running
design research centre of the Royal College of Art (RCA). The RCA was
established in 1837 and in 1967 was granted Royal Charter and University status.
It is a wholly postgraduate university institution of art and design, offering MA,
MPhil and PhD degrees, and to this day, remains the world’s leading university for
art and design education, having received the #1 QS Ranking for the eighth
consecutive year since 2015.
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INCLUDE Academic Programme Committee
Dr Melanie Flory, Research Director
Dr Ninela Ivanova, Innovation Fellow
Dr Chris McGinley, Senior Research Fellow
External
Professor Anastasios Maragiannis, Professor of Inclusive Design and Head of
School of Design, University of Greenwich
Dr Christopher Lim, Senior Lecturer / Programme Director, Design for Healthcare,
University of Dundee
Mobility
p.170
Inclusive Shared Autonomous Vehicles:
Identifying areas for inclusive design intervention
Robin SEVERS, Jiayu WU, Cyriel DIELS, Dale HARROW and Richard
WINSOR
p.188
People Moving Through Space:
Towards a comprehensive framework to decode spatial exclusion
Lakshmi SRINIVASAN
As services increasingly shift online, older people need to utilise more digital
technology. However, many digital platforms still lack the inclusiveness
required for all older people to use and engage with them. Some using
technology frequently meet a digital world unsuited to their cognitive, sensory,
functional and socio-emotional abilities. So, their digital experience seldom
aligns with their digital literacy, or personal wants and needs. As most digital
platforms are not designed for older people, they are more likely to require
assistance to use them. This can impact financial resilience, health, and sense
of belonging. To encourage platform developers to utilise an inclusive design
approach, to better consider the needs of older people, we created guidance
for developing age-inclusive digital platforms. This involved focus groups,
interviews, and user testing. We analysed older peoples’ use cases,
interviewed development teams and reviewed best practices worldwide. This
resulted in a Hebrew-language booklet for developers and designers, which we
recently translated to English. With initial adoption, we are starting to see these
principles implemented in Israeli government and municipal digital services.
We hope to create further meaningful change in the usability of digital platforms
to improve the lives of older people, including our future selves.
9
MICHAL HALPERIN BEN ZVI, GERARD BRISCOE and SIDSE CARROLL
Introduction
Globally the 65+ age group is expected to increase from 9% in 2019 to 16% by
2050, more than doubling from 727 million to 1.5 billion (UN, 2020). These older
people are adopting technology more than ever before. So, the Internet,
smartphones, tablets, wearables, smart TVs and speakers are being used by a
growing number of older people. During the Covid-19 pandemic, this trend became
even stronger. In the UK, 54% of people 55+ have been using more online services
since the start of the pandemic, with 17% signing up to at least three new online
entertainment, socialising, or shopping services (Santander, 2020). Older people
are increasingly motivated to use digital technology, for example, 38% of older
Americans recently described the Internet as essential (Pew, 2021). However,
many older people still lack Internet connectivity or the skills to use technology, in a
way that would enable them to consume digital services. It was recently determined
that 22 million older Americans are still not online. With people 75+ particularly
likely to say they need help with new devices. With 66% saying they usually need
help setting up a new computer, smartphone, or other electronic devices, compared
with 48% of those aged 65 to 74 (Pew, 2021). This and other challenges lead to
less usage of digital platforms. In Israel, the underutilisation of basic digital services
by older people (65+ years old), compared to younger people (20-65 years old), is
well documented, as summarised in Table 1.
Table 1. Social Survey 2020: The percentage of younger and older people that make use of basic
digital service types - summarised from (Central Bureau of Statistics, 2020)
Younger
People 77% 77% 68% 52% 52% 90%
(20-65)
Older
People 55% 46% 37% 20% 26% 69%
(65+)
This difference demonstrates the broader problem of the Digital Divide, when
different groups in society have different levels of access to digital technology
(Cullen, 2001). While the inequity of the Digital Divide begins with differential
access, it leads to inequity in opportunities for economic mobility and social
participation (DiMaggio et al., 2004). This can have major impacts on mental and
physical health, as well as their ability to function in and contribute to society.
Therefore, overcoming the Digital Divide, with regards to age, can improve labour
opportunities; economic efficiency and productivity; ease of activity, connection and
leisure; ability of individuals to access health services and other public services; etc
(Khvorostianov, Elias and Nimrod, 2012). The challenge is not only to empower
older people by providing access to digital technologies and enhancing digital
literacy, but to ensure age-friendly design and relevance of digital services that
embrace the diversity of ageing populations. Currently, many digital platforms do
not meet the needs and abilities of older people. For example, it was reported that
40% of older people feel that the design of technology does not consider them
(Kakulla, 2022). Furthermore, older people are twice as likely to abandon a digital
task than younger people, and 30 seconds earlier than their younger counterparts
(Petrovčič, Rogelj and Dolničar, 2018; Chisnell and Redish, 2005). While
accessibility requirements assist with the challenge, they generally do not exhaust
the usability potential of digital platforms. For example, many sites and apps satisfy
accessibility criteria, but then fail usability tests (Petrie and Kheir, 2007). So, the
focus should be on improving usability to close the gap left by accessibility
requirements (Johnson and Finn, 2017). Some older people suffer from cognitive,
socio-emotional, and sensory changes that affect the way they perceive and use
digital platforms. Compared to younger users, they may perform worse on tasks
that require memory, be more easily distracted, require more time to study new
tasks, use different search strategies, and make more mistakes or perform more
random actions (Bergstrom, Olmsted-Hawala and Jans, 2013).
The remainder of this paper is organised as follows. The next section (2) considers
the study design for developing the design guidance for age-inclusive digital
platforms. The following section (3) presents the results, and the final section (4)
discusses the conclusions.
Study Design
Introduction
The Joint Distribution Committee (JDC) is a global Jewish humanitarian
organisation. The goals of JDC Israel, also known as The Joint, include promoting
quality of life and equitable opportunity, narrowing socioeconomic inequities. One of
their programmes is the Digital Literacy for Older Adults initiative, in partnership
with the National Digital Agency, which has operated over the past four years. It
aims to put technology in the hands of older people to achieve meaningful
outcomes, empowering them in their personal lives. The initiative is achieving its
goals by improving digital literacy through training; providing tablets and Internet
connectivity to those with decreased functional ability, economic difficulties or that
are homebound; and providing the tools, knowledge and best practices for age-
inclusive digital platforms. Thus far, more than four thousand older people and one
thousand professionals have been trained.
A number of principles have been formulated for designing and adapting digital
platforms to include older people. Some include the issue of accessibility and relate
to the areas of universal, inclusive and person-centred design generally. While
others include aspects unique to older people, which originate from psychosocial
features and low digital literacy levels. We aimed to consolidate this existing
knowledge and make it more accessible to professionals to improve usability in
practice. Providing them with best practice and practical tools, to ensure their digital
platforms are inclusive, especially age-inclusive.
The translation of the guidance to English was done in collaboration with the Royal
College of Art (RCA), which will be described further in subsection 2.3. The RCA
has a long history of Inclusive Design, dating back to the 1990s, where Coleman
and colleagues introduced this then new approach to design for ageing. In which, it
was essential to move beyond considering ageing as just bodily needs and medical
decline, instead, considering people’s lives holistically when designing (Coleman,
1994; Clarkson and Coleman, 2015). An integral part of the programme consisted
of training future designers, i.e. design students, to engage with older people
through inclusive design.
Methodology
We conducted a literature review including (Morey et al., 2019; Silva, Holden and
Jordan, 2015; Lee and Coughlin, 2015; Petrovčič, Rogelj and Dolničar, 2018), as
well as non-academic literature such as (Kane, 2019). We consulted a focus group,
8 participants aged 65-80, who were asked for their feedback on a set of examples
with regards to the User Experience (UX) design. We also conducted usability
testing for a small number of essential digital public services, including healthcare,
banking, email and local municipalities. These were done with 8 participants, both
male and female, aged 65-85, who had low to medium digital literacy, for which the
main challenges were observed and documented. We also conducted 20 in-depth
interviews with leading Hebrew speaking industry UX professionals and academic
researchers. Integrating the literature analysis, participant feedback (frequency of
comments, and criticality of elements to complete tasks) and expert interviews, we
identified the five most critical issues for developing digital platforms to increase
usability for older people:
1. visual aesthetics
2. wayfinding, navigation and information architecture
3. microcopy and UX writing
4. flow, friction and feedback (navigation)
5. motor aspects (interface operation)
We subsequently organised 5 learning groups in response, with UX professionals
and academic researchers recruited through open invitations on social media. For
the 112 who responded, we divided them across the learning groups according to
their experience of digital platform development for older people. So, there were a
similar number of those with different levels of experience in each group. They were
asked to share their experiences with usability testing and best practices, as well as
examples of failure and success. An older person was invited to join each group, to
contribute their own perspectives. Five meetings were held in total, one for each
group, which were recorded and analysed, grouping the main insights into key
themes. Subsequently, 20 key participants from the learning groups were asked to
join our existing expert group, of UX professionals and researchers, in validating
our guidance. They were asked to comment on the structure of the guidance and
chapter content, as well as the accessibility and usefulness of the guidance itself.
Subsequently, the Hebrew guidance was translated to English to reach additional
audiences. This was assisted by collaborators based in the field of Inclusive
Design, ensuring that the intended inclusiveness remained in the translation. The
translation of the language and culture is described in the next subsection 2.3.
Translation
Cultural translation is the practice of translation while respecting and acknowledging
cultural differences. As culture gives birth to language, translation and culture are
intimately connected. Meanings in both source and target languages are profoundly
affected by their cultural context. A phrase that appears easy to translate may
actually contain cultural subtleties that, unless they are accounted for, can bring just
the opposite meaning than is intended. So translation without deep cultural context
can be dangerous, especially when meanings are critical (Carbonell, 1996; Aixelá,
1996). Translation plays an important role of crossing through different cultures and
communication. Therefore, it is one of the essential, fundamental, and adequate
ways of transferring culture, but there are some limitations, including censorship
and even culture itself. So, a good translation should simultaneously be aware of
the cultural factors, such as views and tradition, to consciously consider the
Results
The guidance was divided into 5 chapters, corresponding to the required stages in
digital platform development (Halperin Ben Zvi, 2021). Each chapter presents a true
story demonstrating an issue in the lives of older people using digital platforms,
which is followed by an explanation of its significance and guidance for managing it.
The guidance also provides information regarding the changes that occur with age,
and their implications for the behaviour of older users.
abandonment. The following guidance helps with writing microcopy and design
messages to provide high usability, allowing older people to enjoy using it
successfully (as demonstrated in Figure 1):
- Direct ‘down-to-earth’ writing - familiar words, with clear and simple
phrasing.
- Add dialogue messages and success feedback, especially during
uncertainty in the user journey, including reassuring notifications upon
successful actions.
- Accurate and clear error messages with a call-to-action - explaining the type
of error in plain language, and providing a choice between responses,
including explicit instruction for a solution and the call-to-action.
- Control the rate of progress when possible, best avoid messages (pop-
up/toast) that appear and disappear on their own. Instead, allow the user to
confirm or cancel action.
Figure 1. Example Microcopy & UX Writing Guidance: A better design for the common 404 error
Figure 2. Example User Interface & Design Decisions Guidance: A better design for user registration
User Research
To enhance the adoption of digital platforms by older people, it is highly
recommended to use UX research methods, including user testing and usability
testing (Mannheim et al., 2019), throughout the development process. Not only to
examine existing digital platforms, but also in developing new ones. When planning
user research, it should be noted that the older age group is highly diverse;
spreading potentially over 40 years with greater in-group differences than any other.
So, avoid ageism when recruiting, and prevent self-ageism as follows:
- Avoid mentioning participant age and referring to limitations/disabilities
characteristic of their age group.
- Ensure clarity by providing clear and accurate instructions to reduce stress.
- Provide feedback to participants where possible, as to whether their
comments were considered.
- Ensure fairness and ethical standards, with short and simple consent forms.
- Ensure accessibility, including with user devices and physical environments.
Conclusions
The challenge of equity in the Inclusive Design of digital technologies, includes
unfriendly (exclusionary) design and functional irrelevance for older people, which
can then become barriers to use. The design of interfaces typically does not
address the requirements for a diverse range of users, failing to meet criteria for
accessibility, usability and inclusivity. This can negatively affect older people,
particularly those with physical or cognitive disabilities. Design processes often
occur without the input of all end users, because of preconceived judgments
regarding who will use specific digital technologies (UNECE, 2021). When digital
technologies are specifically designed for older people with disabilities, it typically
reflects the ageism of designers - their implicit stereotypes about ‘the older
technology user’. Instead, we need inclusive, age-friendly design in the
development of mainstream digital technologies (Rothwell, 2017). This would
ensure economies of scale, as well as widespread social acceptance of the
enabling digital technologies, minimising the potential for stigmatisation.
The limitations of this work includes a lack of empirical confirmation that following
the guidance will increase usability, and whether this would be through greater
engagement and/or retention. Also, whether detailed instruction, rather than
broader guidance, may be required for certain challenges, such as payment issues.
Building upon our approach of involving multiple stakeholders in collaborative
efforts, there should be greater collaboration between academia, industry,
government, third sector, and older people. This should include case studies
reflecting on the effectiveness of applying the guidance to digital platforms. This
could include banking, online shopping, leisure, sports, and lifelong learning. Over
the next two years, our goal is to implement the guidance in two different ways.
First, working with major organisations to improve their digital platforms with the
guidance, testing changes in use by older people. The first three are MOOVIT
(most used public transportation app in Israel), Clalit (largest healthcare provider in
Israel) and Ashdod municipality (as an exemplar of better serving older residents).
Second, increase awareness among designers of digital platforms by incorporating
the guidance into the syllabus of higher education institutions; and informing
professional designers how to make use of guidance through conferences,
webinars and publications. This aims to ensure that future designers are aware of
age-inclusivity, and therefore included in the design of future digital platforms to
improve usability in practice.
The coronavirus pandemic identified broad socio-economic challenges, and acutely
how the lack of digital usage can increase isolation, affecting both mental and
physical health. It showed worldwide that participation in digital platforms could
mitigate feelings of social exclusion in times of physical distancing (Seifert, 2020).
The pandemic highlights the importance of the usability of digital platforms for
improving the lives of today’s older people, and our future selves. We hope that the
guidance, along with change in awareness, will lead to greater inclusion.
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19
ANNA CORREIA DE BARROS, JOANA COUTO DA SILVA, NORA RAMADANI
and CHRISTINA MENDES SANTOS
Introduction
Although sexual health is an important component of wellbeing and quality of life,
older adults and people with chronic diseases are often still barred from
experiencing a positive, healthy, and fulfilling sex life (Smith et al., 2019).
Smartphone apps can be a suitable vehicle to promote sexual health among these
user groups. They are intimate and ubiquitous objects which can avoid the stigma
of seeking personal sexual help, motivate engagement, and help overcome
geographical barriers to getting sexual health support. Although older adults are
often associated with low digital technology use, this age group has been steadily
increasing its access and use of digital technology, such as the Internet (Hunsaker
and Hargittai, 2018).
To be inclusive, such technology should welcome diversity beyond age and digital
literacy, accommodating a spectrum of gender identities, sexual orientations, sexual
behaviours, and relationship arrangements. It should allow being used by people
with or without sexual partners.
Inclusive Design advocates for the inclusion of diverse users in the design process,
including extreme users (Dong et al., 2005). However, when it comes to sensitive or
taboo topics, literature is scarce on guidance about how to deliver inclusive
designs. Behaviours and attitudes towards sexual health also vary greatly
depending on the culture (Sinković and Towler, 2019). Therefore, inclusive design
applied to the topic must be culturally sensitive as well.
Drawing on our experience in a multi-partner European project developing a
smartphone-based programme to promote sexual health among older adults,
including those with chronic disease, we suggest that inclusive design guidelines
can be about technology behaviour and not just about product/interaction design
features.
Related work
Despite its relevance, inclusive design for sexual health has been underexplored.
Researchers’ work with sensitive or taboo topics, such as menstruation or sexually
transmittable diseases, has not so much led to design guidelines as to researchers’
reflections about going about codesigning. Examples are using humour, enabling
safe spaces, using fictitious scenarios or creating embodied experiences (Almeida
et al., 2016; Wood, Wood and Balaam, 2017).
Research in inclusive design has sought to identify general guidelines for inclusive
products and spaces (e.g., Mace, Hardie and Place, 1991; Abascal and Nicolle,
2005; Kascak, Rébola and Sanford, 2014). It has tried different approaches to help
designers adopt inclusive design through calculating exclusion (Waller, Langdon
and Clarkson, 2010) or sharing methods to design with extreme users (Dong et al.,
2005). Gender is also growingly problematised as a relevant dimension of inclusive
design (Weixelbaumer et al., 2014; Burtscher and Spiel, 2020).
Regardless of the focus, papers group around 1) raising awareness among
designers about inclusive design, 2) providing tools to create inclusive designs, and
3) providing tools to design with a wide diversity of users. We aimed at contributing
to no. 2.
With the questionnaire in Activity 3, we learned that men engaged more in our user
research and were more willing than women to use an app such as the one we
intend to create. We learned that among respondents (all over 55 years of age,
mean age 74) many were sexually active, but roughly ¼ experienced an impairment
that interfered with sexual activity. We learned that users are wary of the Internet to
look for reliable information on sexual health. Finally, through qualitative analysis of
open-ended questions, we learned that people need advice, need information, and
might also just need a listener.
Accordingly, we understood that the app needed to be highly trustworthy, and we
ran an in-person workshop (Activity 4) to explore various aspects of
trustworthiness. We began with an overview of questionnaire results from Activity 3,
which motivated a discussion into barriers and facilitators of app use. Following the
discussion, we presented participants with sets of cards resembling smartphone
screens to remind participants at all times that the workshop revolved around a
future app. Based on an example by NN/g (2016), the first set of cards presented
the same information about the programme and its modules, but using different
combinations of tone of voice (Figure 3). Using two different screens, we also
probed whether having hidden information, in this case, button labels, would affect
trustworthiness (Figure 4).
invites penetration. This is critical to healthcare professionals, not least because, for
some colorectal cancer (CRC) survivors, penetration may no longer be possible.
Finally, all users feel uncomfortable with too much context, especially for vulvas,
e.g., pubic hair, buttocks, inner thigs. This might be related to how historically
vulvas have been represented and which are being challenged today (Strömquist,
2018).
For Activity 8 participants were CRC survivors, as well as CRC healthcare
personnel. We added ostomy bags and stomas (an opening in the abdomen
connecting to the intestine) (Figure 7) to the existing illustration. In this activity there
was misalliance among participants: whilst CRC survivors were comfortable with
the figurative images because they were able to understand them, healthcare
professionals suggested that images should be more abstract not to shock or
school CRC survivors, and deter them from using the app.
Providing flexibility of choice allows users to choose their relevant path and content
(Figure 9). Additionally, enabling users to skip steps rather than defining a
prescriptive procedure will allow tailoring personal experience at one’s own pace.
Serendipity
Appropriation and flexibility at once promote and are augmented by serendipity, i.e.
pleasurable accidental discovery. This app as an agent should use serendipity to
encourage positive engagement with the app and one’s sexuality. Designing for
serendipitous encounters will predispose users to engage with the app while
sustaining routines for couple interaction, along with communication and self-
discovery. The app could perceive nearby proximity to recommend or unlock
exercises requiring the couple’s involvement. To Melo and Carvalhais (2017), this
proximity awareness pattern is indeed a serendipity pattern.
Through Activity 4, we understood that users do not appreciate the presence of a
third voice in the application dialogue. To mitigate this feeling, the app could deliver
information via discreet hints to guide users. As an example, hints could appear as
notifications when the phone is locked, but without revealing information in full to
protect users’ privacy (Figure 10). Only when the phone is unlocked, are users able
to see the full content designed to guide users to accomplish exercises or engage
with new ones.
Conclusion
We reached the suggestion of Rules of Etiquette after conceptualising the app as
an agent. Although we have not yet tested the concept at scale, which is a
significant limitation, we consider this can be a concept to explore by other
applications especially in interaction design, where inclusion level can be
determined by behavioural appropriateness of the digital agent.
Rules of Etiquette may be more ambiguous and, therefore, more challenging to
implement, and certainly need to be complemented with traditional design
guidelines. However, growing communities designing for intangible interactions and
for sensitive topics may find that considering technology as an agent and focusing
on its behaviour may prove to be a valuable resource towards inclusion, since, to
users, this behaviour will determine what is or is not appropriate.
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Adity GUDI*
Indian Music Experience Museum
Shivani SHAH
ReReeti Foundation
Sonal RAJA
ReReeti Foundation
Sowmya SANAK
Svarakshema Foundation
35
ADITY GUDI, SHIVANI SHAH, SONAL RAJA and SOWMYA SANAK
Context
Museums are centres of information and exhibits on culture and history.
Specifically, music museums are resplendent with auditory and visual information
on different genres of music, in this case, the Indian Music Experience Museum
(IME – the first of its kind interactive and experiential music museum in Bengaluru,
India). This exposure could be sensorially overstimulating for Children with
Neurodiverse needs (CwNn), limiting them from fully experiencing music in various
forms. This paper details IME’s initiative to create safe, inclusive and interactive
experiences for CwNn. The initiative opens up this unique ‘public space’ for CwNn,
in a country where there is a dearth of access to such spaces and limited
understanding and awareness of both neurodiversity and accessibility. [Provision
for disability certification to individuals with Autism Spectrum Disorder (ASD) has
been introduced only in The Rights of Persons with Disabilities Act, 2016.]
Museums can be agents of cross-cultural understanding, fostering social inclusion
and promoting diversity (Sandell, 2003). Opening up such public spaces for all is
one of the many ways to ensure inclusion and leverage diversity. Inclusion and
integration of CwNn into public spaces begins with understanding neurodiversity
and identifying the scope of support. “A Parent’s Perspective” stresses lack of
preparedness and exposure to sensory stimulating environments (Bee, 2019),
especially sudden unexpected sound triggers (Gaines and Sancibrian, 2014), as
one prominent reason for CwNn being excluded from visiting public places (Bee,
2019). This strongly suggests the relevance of adding music, spatial re-organization
and other relevant materials to meet design recommendations (Gaines and
Sancibrian, 2014).
The museum applied a participatory and therapeutic approach to make it
neurodiverse-friendly by:
I. Making the museum space barrier-free,
II. Building an understanding of neurodiversity and creating customised tours for
this population, and
III. Curating interactive music-based workshops and handing them take-home
instrument kits, which could potentially have a therapeutic impact on the long-
term and offer sustained engagement with the museum (McPherson et al., 2019).
Ethical considerations
Careful consideration to protect the rights of the children and parents participating
in the research was taken. Any legal decisions or choices for an Indian citizen
below 18 years of age (considered as a minor / child) are taken by immediate
family, i.e. parents / guardians / caregivers or the applicable government authority,
as the case may be. Based on this premise, consent for participation in this initiative
was obtained from caregivers of CwNn, in cases where children could not make
informed decisions for themselves.
- Sensitivity and transparency: The research intent and the process was
explained in detail to the participants to ensure protection against any
inadvertent distress. Survey questionnaires were translated into the local
language to enable informed participation.
- Consent: Signed consent was obtained from the caregivers prior to the
survey, tour and workshop to gather and analyse the data, photograph and
video record the experience to document, share on media, use in research
and publish, sensitively.
- Confidentiality and privacy: Any identifying information pertaining to the
child or institution was used for research purposes only.
- Exposure to music: Music-based interventions have no known side effects.
(Geretsegger et al., 2016) Additionally, the instruments provided in the
music therapy kit were checked for child-safety standards in terms of the
material and design.
Methodology
Participatory research method was adopted in this initiative due to limited
models and data in this area, in India. This allowed the research participants
to be actively involved throughout the project and the facilitators to
understand the participants’ view of the problem to arrive at
recommendations collaboratively. The three different focus areas under this
initiative were:
I. Museum infrastructure: creating a barrier-free environment
II. Designing an immersive musical tour
III. Engagement through music therapy workshops
Inputs from relevant specialists, who were invited to experience the museum,
were incorporated into the execution.
Research Phase
prepare the museum staff for all the necessary and special requirements of each
child. Fifty children of age group between 6 -18 years with diagnosed ASD and/or
ID, participated in the tour with their parents/caregivers.
Method
The study was undertaken over 4 stages:
● Secondary research: literature review, case studies and site visits
● Data collection:
○ Quantitative data collection (bilingual pictorial online surveys)
○ Qualitative data collection (focus group discussions and
interviews)
● Findings and Analysis
Sample: Fifty-five CwNn were surveyed aged between 6-18 years with a
diagnosis of ASD and/or ID. Sample selection was through open invitation to
participate. Participants were from special and mainstream schools, and
partner organisations. All of them had access to the necessary technology,
enabling them to fill out online designed questionnaires for quantitative data
collection. Ten parents with their children and 6 sector experts were
interviewed for an in-depth understanding of qualitative aspects about the
target group.
The purpose of the survey was to understand:
- Individual needs based on the diagnosis
- Entertainment and relaxation activities
- Experience & relationship of CwNn with music
Music is an effective learning and developmental aid for children with ASD and ID
(Peery, Peery and Draper, 1987). Importantly, music provides an access to the
psychology of children with ASD and ID (Zangwill, 2013). Through the application of
music as therapy, one can expect tangible improvements in areas of social and
communication skills, while their enjoyment of music in itself acts as a motivating
factor for participation (Ghasemtabar et al., 2015). Involving both passive and active
components of music therapy is critical to offering a holistic outcome for CwNn
(McPherson et al., 2019). Passive music therapy involves listening to carefully
selected music to help regulate sleep patterns, addressing mood variations, sitting
Implementation phase
1
Pyramid Educational Consultants. (2014). PECS to SGD: Guidelines and Recommendations for a
Successful [Link] at: [Link]
[Link]
- Stress relief for caregivers: The benefits of the therapy kit were not
restricted only to the children as 72.41% of caregivers reported a significant
reduction in their stress levels with the use of the kit.
Discussion
The major learning from this initiative is the need to aggregate partnerships that
bring in expertise in museums, music, design & architecture, inclusion &
neurodiversity, and funding. This implies that a continuous flow of resources is
critical to sustain and expand the engagement with other target groups.
Additionally, understanding and meeting the demands of the ‘end-users’ is
imperative. It is important to explore how this initiative can holistically cater to both
Future recommendations
Some suggestions that were derived from discussions post the implementation and
would go a long way in reaching the benefits of inclusion are:
- Spreading awareness about Neurodiversity
- Focus the impact measurement of such initiatives towards enjoyment &
therapeutic outcomes instead of educational outcomes
- Expansion of the initiative's scope to accommodate other conditions
requiring customised experiences
- Inclusion initiatives in public places can begin with bringing in enablers such
as sign language interpreters, Braille, signages, etc.
- Design similar initiatives for adults with neurodiverse needs.
- Public places could curate events that are neurodiverse-friendly like film
screening and drum jamming & opportunities to showcase their talents
regularly.
- Introducing a dedicated space to build sensitivity and celebrate diversity.
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Emily ÖHLUND*
Royal College of Art
49
EMILY ÖHLUND
Synopsis of research
The intention of this workshop was to investigate, without expectation, the potential
of workshop participation for exploring the lived experiences of art students with
dyspraxia. This paper is an account of that workshop, which took place in 2017.
Due to word count considerations this paper will limit details to sessions where the
author led activities. It involved MA art students across the RCA with dyspraxia,
while remaining inclusive for students without dyspraxia interested in neurodiversity.
The workshop took place over five days, consisting of a series of activities and
sessions primarily led by Emily Öhlund. Selected sessions ran in unison with or
independently by Antje Illner and Alison Mercer.
Because the workshop was inclusive for students with or without dyspraxia, this
resulted in students attending who suspected they were dyspraxic but had not
sought diagnosis. It became clear during discussions, that one of the principal
reasons for this decision was a fundamental disagreement with the deficit model
and labeling paradigm. Nevertheless, the students were struggling with the same
challenges as those with a diagnosis and were attracted to the workshop as a
means of support.
Together, the group explored and interrogated narratives surrounding
neurodivergence. Through collaborative participatory workshop activities and
discussion, the students considered and recontextualised shared experiences of
being dyspraxic students. The act of sharing enabled the group to create an open
forum for constructive dialogue and exploratory practice, facilitating discussion
around common issues and encouraging the development of strategies to benefit
their creative practice. Their active participation in the research process reinforced
their agency in designing their own support systems and strengthening confidence
in self-sufficiency.
Introduction
Research suggests students with dyspraxia commonly experience anxiety, stress
and self-confidence concerns, (Skinner & Piek, 2001; Pearsall-Jones, J et al., 2011;
Waszczuk et al., 2016; Yao-Chuen, 2017; Blank, 2019) especially in higher
education (Öhlund, 2017, 2018; Riddell et al., 2005, Pearsall-Jones et al., 2011,
Williams et al., 2015; Penketh, 2007). The diagnosis of dyspraxia can be confusing
(Gibbs et al., 2007) and students do not always seek diagnosis or the support that
they are entitled to (Riddell et al., 2005) – support that they need to cope with the
demands of their studies (Penketh, 2007; Penketh, 2011; Öhlund, 2018; Rankin,
2020). Subsequently they may go through their degree programmes without
implementing support strategies or making tutors and peers aware.
Existing research investigating dyspraxic experience is typically interview-based,
predominantly relying on the individual’s ability to timely answer questions, giving
paramount significance to spoken language as a means of communication
(Williams et al., 2015). Dyspraxic individuals typically struggle with auditory
processing and structuring thoughts in order to verbally communicate them (Kirby,
2011; Carey, 2014; Williams, 2015; Sartori et al., 2020) therefore this approach has
limitations and used alone may fail to provide a true reflection of the individual and
their experiences (Roy, 2013). Greater consideration should be given to the nature
of dyspraxia as a processing difficulty when designing research methods,
recognising that processing time varies and providing adaptable modes of
engagement in order to meet the needs of the interviewee.
Recent studies have explored dyspraxia within art higher education incorporating
other communication methods, such as engaging with materials and drawing
(Öhlund, 2017; Rankin, 2017; Riley, 2018; Rankin, 2020) in order support
participants to recognise and elucidate their processes during interviews.
Nevertheless, further scope remains for researchers to provide dyspraxic art
students with the opportunity and means to design their own research methods and
support tools by involving them as collaborators in the research process. Such
participatory frameworks enable dyspraxic students to design their own solutions for
the difficulties that they face, examples of which can be found in existing
neurodivergent collaborative-design research (Guhu, 2008; Francis, 2009; Gaudion
et al., 2015).
Ethics
The RCA ethics committee granted ethics approval and information sheets and
consent forms were sent out ahead of time and signed on the day. Students were
asked ahead of time if they required any particular set up during the workshop or
seating situation. The group were asked again if they felt comfortable in the space
on the first day and ongoing adjustments were made including moving blinds;
swapping seating, adjusting volume and brightness on films and presentations.
The Adult Dyspraxia Checklist (Kirby, 2008) questionnaire was filled out ahead of
time, helping to establish where students struggled most, helping shape the focus
of the information sessions and discussions. Material such as films, journal articles
and books that informed struggles was provided and discussion would arise out of
response to these. At no point were questions put directly to students. Forum
sessions, guest speakers, literature or workshop activities resulted in questions
from the students, which developed into discussion, during which students chose to
share opinions and experiences. The researcher ensured that conversation was
constructive, positive and respectful in character. Students were made aware of
support available to them if they were affected by anything in the workshop. This
was reiterated in writing in the consent form and email correspondence before and
after the workshop. It was made clear that they could leave the workshop at any
time and withdraw consent without providing a reason.
Methodology
Figure 2 illustrates the three modes of engagement contained within the workshop
series; creative practice, information exchange and discussion. Within those key
modes were information sessions, open forum debates, guest speakers, readings,
practical activities, and opportunities for reflection and discussion. Figure 3 details
the workshop activities, demonstrating the range and sequence. 27 students took
part; 8 students with a diagnosis of dyspraxia, 9 non-dyspraxic students, and 10
students who suspected that they were dyspraxic and were debating the diagnosis
route. The group was given the autonomy to move their work in any direction that
they wanted during the week. Opportunity was given for students to suggest
workshop themes in advance, with additional opportunities throughout the week to
propose directions to move the group. The preliminary responses involved
concerns regarding memory and sensory distraction, hence these were central
themes.
During Tuesday’s activities investigating sensory perception the group expressed a
desire to find a ‘tool’ to manage sensory overload and mindfulness jars were
mentioned. Mindfulness jars were written into the schedule for the following day and
students brought jars from home to complete the activity. Remaining flexible and
adjusting the program to include the group’s wishes was integral to the workshop’s
objective as an inclusive means of exploration and thereby ensuring the positive
experience of its participants.
Creative
Practice
Discussion Information
Exchange
The flexible configuration of the workshop gave a framework for the students to
engage with in diverse ways. They connected with one another in the common
ground of that space and the researchers who led the workshop guided the
student’s development by being present to answer questions, supporting their
development if they struggled to connect with the task, and ensuring that the
discussions were constructive, encouraging and positive.
If a situation arose where a student felt frustrated, workshop leaders used the
concern as an opportunity to engage in critical thinking; addressing the challenge
and unpacking the issue together, working towards deeper understanding and then
resolution. An example of this occurred during the reimagining sketchbook activity,
when a student felt would not benefit them. The activity leader Alison Mercer
deconstructed the activity and the group challenged the idea of thinking as a linear
process, reflected in a traditional sketchbook, considering instead the potential
benefits of an alternative tool that reflected the dynamic way that neurodivergent
people may think. The student felt reassured by the discussion and progressed with
the task enthusiastically.
The interchange between the three modes provided the group with a reflexive cycle
of activity which informed, nourished and supported one another; information
sessions were followed by discussion, which were followed by opportunities to
respond through creative practice which were considered through further group
discussion and so on.
Practical tasks were used to apply and contextualise themes such as visual
memory and sensory overload, grounding notions in their real-life consequence
(Pink, 2015). These served as talking points and catalysts for discussion and
strategising. The memory task in Figure 4 required the students to rapidly sketch a
series of images projected on the wall for 2 minutes. Through the repetition of this
activity, various strategies for supporting visual memory emerged. Afterwards the
students reviewed the challenge, how they found ways around it and shared their
strategies. These included abstraction; imaginative adaptation, synthesis and
leaving memory markers to trigger recollection once the projection was gone.
Another workshop task was to create a mindfulness jar; a popular tool to help
manage sensory overload involving a bottle containing gelatinous liquid with small
particles or glitter floating inside. When shaken vigorously and placed on a surface,
the swirling particles gradually settle down. Watching this process absorbedly helps
to regain focus and settle the senses.
Creating these bottles took time and the theme prompted discussion around
sensory challenges and other strategies to manage stressful environments or
situations. While the end result was a physical tool to support the issue, the process
of group making acted as a conduit to discussion.
connected with them (Biggs & Karlsson, 2011). For example, the student, whose
model is seen in Figure 7, described the anxiety of trying to organising her thoughts
with humour, laughing while describing it as ‘feeling crushed by her giant chaotic
brain’.
The paper tablecloths gave the students a tangible place to rapidly write down their
thoughts or note questions so as not to forget them before the opportunity came to
ask. Over the five days these notes began to form a ‘conceptual blueprint’ of the
week, consisting of markers illustrating key moments of interest (Figure 9). The
students valued these ‘blueprints’, and cut them out to keep at the end of the
workshop.
Because they were visually accessible, they became a point of reference, students
continuing to reflect on and add to them, responding to themes through creative
practice (Figures 10 and 11).
Figures 10 & 11. Student’s notes and sketches during discussion. Student’s model exploring themes
of neurodivergence, continuing on from notes
Research has linked physical engagement in a task with increased ability to focus
(Allen, 2014). Therefore, students were encouraged to engage with material whilst
listening to guest speakers and information sessions.
Figure 12. Student’s model portraying neurons, created while listening to guest speaker,
neuroscientist Janet Eyre.
The students used material interaction to help process what they were listening to
during information sessions and group discussions. The act of playing with,
enacting or physicalising the information helped to process and retain the new
knowledge (Winnicot, 2005; Allen et al., 2014; Carey, 2014).
Figure 13. Student painting while listening to guest speaker Cara George discuss her experiences as
a dyspraxic jeweller.
Before the workshop I had to live with high levels of guilt and self-
hatred that I was so lazy or so stupid I couldn't even get menial
tasks done. Someone said, 'If you have dyspraxia, you will quite
often find yourself being described by others as lazy.' And that is
exactly what was happening to me at the time. I was working so
hard — to the point it was detrimental to my health, yet still being
described as lazy and unprofessional by my tutor. Now it's great
because I understand it's just about strategising ways around it. On
reflection, the most important aspect was people sharing their
experiences of dyspraxia, and realising you're not alone
They found sharing and listening to others helped them to positively revisit and
recontextualise their negative experiences. The realisation that these were shared
experiences validated their struggles and gave rise to a sense of relief:
It was such a relief to find out that other people experienced similar
things to me
The group experience created a supportive network of students, some of which
remained in place throughout their time at the university. A common remark in
feedback was finally “feeling seen and heard”, an experience which they struggled
to achieve elsewhere and after which they felt better prepared to move forward with
confidence in their MA studies. This feeling of being listening to and understood
was enriched by the realisation of shared experiences.
Processing information and emotional responses can take longer for a person with
dyspraxia (Delgado-Lobete, 2020) and so having an open channel of discussion for
a number of days with the option to revisit themes at any point was a fundamental
component in ensuring the inclusivity of the workshop. Including a channel of
communication, such as emailing the researcher for additional information, helped
allay anxieties that they would run out of time to voice their opinions. These options
were utilised by the students when thoughts came to them days or weeks after the
workshop.
This workshop investigated the benefits of allowing students with dyspraxia to
address their experience through a range of intersecting exploratory activities. It
illustrates how those provisions affected their ability to engage with the subject in a
meaningful and valuable way. The fruitful nature of the workshop was underpinned
by the textural nature of the methodology, which provided numerous inclusive
options for expression and engagement. The understanding and support that they
found in the group gave rise to a renewed sense of self-efficacy and they left the
workshop feeling empowered to address struggles, create solutions and implement
constructive changes themselves.
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Silvia NERETTI*
The Design School, Arizona State University
71
SILVIA NERETTI
To understand the reason for this approach, one can look into how the medical
practice and the treatment of mental illness historically emerged (Foucault, 2003).
The Cartesian dualism between mind and body, and the latter's subordination to the
former, rendered bodies available for observation and treatments and allowed the
medical practice to emerge. Patients were grouped into hospitals regardless of their
issues (physical or mental); therefore, treating mental illness as a physical condition
was considered appropriate. In that context, patients' narratives have been
silenced. The biomedical model operates through the reduction of factors to
observe: this affords higher comparability between types of treatments and allows a
better understanding of treatments efficacy (Valentine et al., 2017).
This approach, however, excludes other factors around mental disorders and
recovery: e.g., patients' narratives, ways to conceptualize the body, the influences
of culture and the socio-material environment, and the concept of recovery. Even
though the biomedical model has later evolved into the Biopsychosocial model
(George & Engel, 1980), extra-personal factors are still left behind. Eating Disorders
can be read through a social lens: according to Bordo (Ruberg, 2020), Wolf (2015),
and String (2019), the idea of the thin body, dieting, and fatphobia, are distracting
practices, socially fabricated, and grounded in white supremacy, through which
reproduce and maintain class, gender, racial oppression.
Lester (2019) considers Eating Disorders as Technologies of the Self (Foucault et
al. 1998), defined as socially and culturally produced practices that individuals
embody. When referring to EDs, Lester invites us to consider individuals "carrying
the symptom of larger systemic issues" (84). Treatments for Eating Disorders rarely
address the systems that produce them. They focus on allowing the individual to
function within them. EDs treatments are developed without including the concept
of recovery, which does not have a commonly agreed definition or process (Björk &
Ahlstrom 2008). According to the sociologist Garrett (1997), recovery stories usually
appear in narrative forms and are excluded from treatment conceptualization
because, as narratives, they "resist measurements" (263). However, patients' lived
experiences have been collected through qualitative lenses: these studies show the
importance of integrating narratives into the Design of treatments for EDs (Bardone-
Cone et al., 2018). For example, Malson et al. (2011) describes the difficulty for
EDs patients to imagine a future healed self. Eating Disorders have been defined
as a stubborn condition to treat, but models and treatments have rarely changed.
Psychiatrists Fassino & Abbate-Daga (2013:1) define EDs as "examples of both
crisis of psychiatry and its moderate effectiveness, with reductionist approaches
playing a role in this regard." They suggest the need for complex models to look
into these disorders.
Actions
Figure 1. Actions Scheme; The five phases are displayed within a quadrant
1. Deciding
The scheme depicts four recovery starting points: one circle on the left,
representing the Eating Disordered self, connects with different configurations of
circles on the right. Recovery starting points are negotiated between agency and
environment (Clarke, 2009), where someone's agency takes over one's
environment, where agency and environment support each other, or where the
environment takes over one's agency and forces the recovery process. One
participant described her recovery starting point as a combination of events: a fight
with a friend, loneliness, frustrations towards her life choices, and Oreos as the only
form of comfort, carefully afforded the participant to lose control over her rigid
dieting plan, allowed her to question the efficacy of her EDs, and to take distance
from family's influences around dieting. This recovery process, for example, is a
negotiation between environment and agency and touches on three different layers
(one's relationship with food and the self, with family and friends, and with fatphobic
cultural influences). A design intervention could provoke a careful loss of trust in
one's EDs efficacy, mediated by food, relationships, and the environment, by
tweaking contextual affordances and reconfiguring actions.
3. Learning
This phase focuses on acquiring skills around eating, listening, and re-inhabiting
one's body, getting to know one's emotions and equivalent coping skills. These
skills can come from medical, therapeutic, and non-therapeutic relationships.
Design interventions could focus on extrapolating the program of action of
theoretical or practical skills (e.g., feeling one's emotions) and inscribing them into
props for practicing. These props should be designed considering the necessity of
creating proper spaces, times, and easiness for repetition. These props can be
developed in collaboration with the participants' therapists or support networks.
4. Imagining
This phase refers to an exercise in imagination via Speculative and Fictional Design
approaches: visualizing, inspiring, enacting, experiencing, and exploring activities to
deepen one's understanding until one steps into future, preferred, and healed
selves. Zimmerman (2009), referring to Ibarra's (1999) concept of provisional
selves, explains Design's intrinsic capacities to bring new dimensions of selfhood
through objects. Speculative Design approaches can have healing properties if we
compare them to narrative therapy approaches: narrative therapy operates through
telling and retelling one's story to escape the dominant narrative that influences the
perception of one's life, encouraging the untypical (Payne 2006). Fictional and
Speculative Design materialize propositions that bridge preferred realities (e.g., a
healed one) while allowing a new inquiry of the present (Wakkary et al., 2015).
Conclusions
This exploration is in the process of being completed. The final methods will test the
model's capacity to produce creative, pragmatic, fictional, and evocative design
propositions, allowing a new and healed sense of self to emerge. Design reframing
focuses on "providing alternatives to deeply ingrained ways of thinking" (Koskinen
et al. 2011: 47): in this case, Design can be seen as possessing intrinsic healing
qualities. Healing by Design is a collective effort and focuses on questioning the
various relations that produce mental disorders in the first place. Recovery by
Design has no single focal point but is made of a combination of interventions.
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258.
Humanization in Oncological
Health Services
A Brazilian case study
In the health area, the focus of care has historically been on technical issues
aimed at disease or illness treatment, making humanized healthcare,
sometimes, a secondary position. In Brazil, the National Humanization Policy
presents guidelines that guide human practice in the provision of health
services.
Among the services provided by the Unified Health System (SUS) - the
Brazilian public healthcare system - there is the oncology service. In addition
to diagnosis and treatment, the service needs to understand the physical,
cognitive, and emotional vulnerabilities of the cancer patient. In this sense, this
study aims to investigate the aspects that contribute to or hinder humanized
care, according to the patients' perception of an oncology service.
As a research method, a case study was carried out in an oncology outpatient
clinic of the SUS in a Brazilian hospital. The data was collected through in-
depth interviews with patients.
Through our results, we observed that the factors which contribute to
humanized care are related to human interaction, involving affection, cordiality,
respect, and empathy. The factors that make this perception difficult are
associated with technical communication, bureaucracy related to treatment,
and waiting time for care, which influence the experience, engagement, and
well-being of the patient.
81
PATRICIA RAQUEL BOHN, EMANUELE KÖNIG and CLÁUDIA DE SOUZA LIBÂNIO
Introduction
Humanization in healthcare arises from the need for a holistic approach to illness
and has been a concern in the area for years (De la Fuente-Martos et al., 2018).
The concept of health, adopted in this study, is defined as the complete state of
physical, mental, and social well-being and not merely the absence of disease or
infirmity (WHO, 1948). From this perspective, we believe that humanization in
health is a crucial pillar to generating successful experiences, not limiting health
care to merely technical-scientific issues and disconnected from ethical and human
knowledge. This is because making care humanized is to reveal the values that
constitute the human being as a person in a comprehensive and complete way
(Pessini, 2004).
In the health area, the focus of care has historically been on technical issues aimed
at disease or illness treatment, making humanized healthcare, sometimes, a
secondary position. Todres, Galvin, and Dahlberg (2007) state that although
technological advances and research have improved the health and well-being of
patients, the human dimensions of care cannot be obscured.
Humanization is defined by some authors as an experiential process that
permeates all the activity of the place and the people who work there, seeking not
only to perform the technique but also to offer the patient the treatment deserved as
a human being, within the peculiar circumstances, in which they find themselves at
each moment in the health service (Carvalho, Paula & Moraes, 2007). Others argue
that humanizing entails centralizing all health policies and actions that occur
throughout the human being (Whits, 1985). In turn, Youngson and Blennerhassett
(2016) define the humanization of healthcare as a state of well-being, involving
affection, dedication, and respect for the other, considering the person as complete
and complex. This humanized context generates experiences loaded with emotions
that, if positive, tend to favor a person's organic rebalancing, affecting the immune
system and helping in the healing process (Sternberg, 2009).
Considering this perspective, in Brazil, it was created the National Program for the
Humanization of Assistance Hospitals (NPHAH), whose objective is to improve the
relationships between professionals and users of the health service, and among
professionals, the hospital, and the community, to change the standard of care
provided and provide improvement in quality and effectiveness of health services
(Brazil, 2001). In the program, humanization in health aims at rescuing respect for
human life, taking into account the social, ethical, educational, and psychological
circumstances present in every human relationship.
To reinforce human practice in the provision of health services, in 2003 Brazil
established the National Humanization Policy (NHP), popularly known as
HumanizaSUS, seeking to put into practice the principles of the Unified Health
System (SUS) - the Brazilian public healthcare system - aimed at full access,
universal and equitable-in the daily life of health services, producing changes in the
ways of managing and caring (Brazil, 2004). For this, principles were established
aimed at the transversality, the inseparability between care and management, and
the protagonism, co-responsibility, and autonomy of subjects and groups. In
addition to establishing guidelines based on reception, participatory management
and co-management, ambience, expanded and shared clinic, appreciation of the
worker, and defense of users' rights among others (Brazil, 2004).
The established principles and guidelines aim to act on different factors contributing
to health services' humanization as: welcoming; patient appreciation and attention
to global needs; establishment of good relationships; good communication; active
listening, and creation of bonds with the patient and his/her family; respect for the
patient's individuality, autonomy, and particularities; spiritual needs and faith;
qualification of professionals; periodic team meetings; protection of patient rights;
development of recreational activities; and improvement of infrastructure in the
hospital environment (Anacleto, Cecchetto & Riegel, 2020).
In this sense, humanization requires a reflective process on the values and
principles that guide professional practice, in addition to providing treatment and
care with dignity, solidarity, and warmth to its primary objective—the fragile patient.
This approach aligns with service design where the project contemplates the entire
service experience, as well as the design of the process and the strategy to deliver
it (Moritz, 2005).
However, despite the initiative, the scope of SUS in Brazil involves different types of
services and complexities. In addition, according to Waldow and Borges (2011),
care and humanization constitute an activity that deals with the human being in
situations of vulnerability. Furthermore, is important that obstacles in the use of
services are eliminated, so that equitable possibilities are offered to all (Castro et
al., 2011), regardless of physical or cognitive conditions, which makes
humanization in health a constant challenge, given the complexity of the context,
the interaction of users and their needs.
Among the services provided by SUS is the oncology service. In addition to
diagnosis and treatment, the service needs to understand the physical, cognitive,
and emotional vulnerabilities of the cancer patient. This is because oncological
patients face barriers caused by the pathology or treatments, such as a prolonged
course of the disease, other health complications, disabilities (AIHW, 2020),
psychological suffering (Verhaak et al., 2005), and impact on the quality of life
(Phillips & Currow, 2010). Thus, oncological care means complex care, since it
involves multiple factors (Costa, Filho & Soares, 2003; Simões et al., 2021). For this
reason, patients diagnosed with cancer should be treated, not merely as another
cancer case, but they need to be attended to from a holistic, multidisciplinary, and
humanized perspective (Costa, Lunardi Filho & Soares, 2003; Carayon &
Wooldridge, 2020).
Although it is noted and recognized the importance of humanized assistance, we
know that not all services and their respective professionals recognize and use it in
the exercise of their profession (Silva et al., 2018). So, several barriers undermine
fair and equitable access to health services as architectural/physical aspects
(Santos et al., 2012; Geraldo & Andrade, 2022), technological aspects (Carayon,
Hundt & Hoonakker, 2019; Geraldo & Andrade, 2022), attitudinal aspects (Hashemi
et al., 2022), and informational/communicational aspects (Geraldo & Andrade,
2022). Thus, it should be important to understand this scenario in order to structure
a line of care that contributes to humanized care, influencing patients' experience,
engagement, and well-being. In this context, design plays a critical role in delivering
healthcare and generating better experiences for patients (Swann, 2017).
Therefore, this study aims to investigate the aspects that contribute to or hinder
humanized care according to the patients' perception of an oncology service.
Methodology
This research followed an exploratory approach. We carried out in-depth interviews
with six patients in an out-patient oncological service of a Brazilian hospital. The
sample was determined by convenience and data saturation was observed in order
to stop the interviews. A protocol with semi-structured question scripts was used to
guide data collection. The data were obtained through primary sources, using a
direct and personal approach in the interviews. The interviews were recorded,
transcribed and the data were tabulated for further analysis.
For data analysis, thematic analysis was performed (Braun & Clarke, 2014),
considering the aspects of humanization perceived in the data collection from the
interviews.
Regarding research ethics, the study was approved by the UFCSPA’s Institutional
Review Board (CAAE 55467222.5.0000.5345), complying with the Data Protection
Act. The hospital also provided a term of acceptance to carry out the study.
provide enough structure for everyone to use them. The lack of ramps, adequate
signage, and resources that address individualities were identified as factors that
influence the perception of humanized care. In addition, patients indicated that the
service space is too small. When they are not feeling well or receive bad news from
the doctor, their individuality is compromised, as all the other patients at the
reception are observing what is happening. This is related to the concept of
humanization brought by Carvalho, Paula and Moraes (2007), in which
humanization is more than technical aspects related to care, but other aspects of
this process, as pointed out by Santos et al. (2012), and Geraldo and Andrade
(2022).
The aspects beyond the service that hinder humanized care are related to patients’
perceptions of delay to receive care, waiting in lines, wrong entrance doors, search
for other services in the hospital, etc. These are issues that generate discontent, but
that are not necessarily related to the service, but rather to the Brazilian health
system and its bureaucracies. The aspects that appeared the most in this category
were related to SUS’ bureaucracies and lack of clear information. Regarding the
bureaucracy, patients reported confusion about the flows to be followed in the
service after the consultation and during the treatment, different information for
patients to assimilate, and the need for a companion support to understand the
processes - which was not always possible. These aspects are related to the
healthcare system bureaucracy, but also to the lack of clear information about the
bureaucratic processes involved in care. Patients receiving oncological care in the
institution sometimes did not know that they could not receive other treatments
there. Instead, they should seek public assistance at other gateways, such as basic
health units, for example. That is, this is part of the flows of SUS, but which are not
clear to the patients who use it, contrary to what was proposed by Santos et al.
(2012), and Geraldo and Andrade (2022). Therefore, discontents related to these
aspects are not directly related to the oncological service, but to the health system in
general. These less humanized aspects impact the patient's quality of life
throughout their treatment (Phillips & Currow, 2010). In this context, design plays a
critical role in delivering healthcare and generating better experiences for patients
(Swann, 2017; Moritz, 2005).
In summary, the factors that make this perception difficult are associated with
technical communication, bureaucracy related to treatment, and waiting time for
care, which influence the experience, engagement, and well-being of the patient.
Our results are summarized in Figure 1.
Conclusion
The humanization of healthcare entails affection, dedication, and respect for others,
considering the person as a complete and complex being, to generate positive
experiences, engagement, and well-being for cancer patients. This study aimed to
investigate the aspects that contribute or hinder humanized care according to the
patients' perception of an oncology service.
As a research method, a case study was carried out in an oncology outpatient clinic
of the SUS in a Brazilian hospital. The data was collected through in-depth
interviews with patients.
From our findings, we observed that the factors which contribute to humanized care
are related to human interaction (patient-health professionals), involving affection,
cordiality, respect, and empathy. The factors that make this perception difficult are
associated with technical communication, bureaucracy related to treatment, and
waiting time for care, which influence the experience, engagement, and well-being
of the patient. In this sense, according to the perception of cancer patients, the
health service seeks to implement the principles and guidelines recommended by
the NPH but has points of improvement that still need to be further designed. In
addition, the results of the study indicate that the search for the humanization of
care makes patient treatment less traumatizing as it encompasses a look at the
different dimensions and the patient's global needs, according to Anacleto,
Cecchetto and Riegel (2020). In this way, it reiterates the importance of the NHP in
directing and implementing best practices in humanization of care in the context of
the process health disease of users with cancer, as well as, points to service design
as an approach that can contribute to these projections (Swann, 2017; Moritz,
2005).
This study has limitations regarding the possibility of being generalized, as it is a
case study. Aiming at new studies, research with a quantitative approach is
suggested, as well as comparative studies. We understand that the study seeks to
contribute to the improvement of health services as it highlights the importance of
humanization from the perspective of the patient. In addition, based on the results
found, it is possible to design services that encourage aspects that contribute to
humanization and minimize those aspects that make humanization difficult, aiming
to generate better experiences, engagement, and well-being for cancer patients.
References
Anacleto, G., Cecchetto, F. H., and Riegel, F. (2020). ‘Cuidado de enfermagem
humanizado ao paciente oncológico: revisão integrativa’, Rev Enferm Contem, 9(2), pp.
246-254. Available at: [Link]
Australian Institute of Healthcare and Welfare - AIHW. (2020). Chronic disease.
[Link]
disease/about. Accessed: 12 mar, 2022).
Braun, V., and Clarke, V. (2014). ‘What can “thematic analysis” offer health and
wellbeing researchers?’, International Journal of Qualitative Studies on Health and
Well-Being, 9(1), 26152. Available at: [Link]
Empowering Patientship
Exploring the conceptions of patient-centeredness via
definitions and cases
Miso KIM*
Department of Art+Design, Northeastern University, Boston, USA
Michael Arnold MAGES
Department of Art+Design, Northeastern University, Boston, USA
Stefano MAFFEI
School of Design, Politecnico di Milano, Milan, Italy
Paolo CIUCCARELLI
Department of Art+Design, Northeastern University, Boston, USA
Beatrice VILLARI
School of Design, Politecnico di Milano, Milan, Italy
Massimo BIANCHINI
School of Design, Politecnico di Milano, Milan, Italy
90
Empowering Patientship: Exploring the conceptions of patient-centeredness via definitions and cases
Introduction
The last decade has been characterized by socio-technical transformations in the
field of healthcare, fostering the growth of patient-centered care models in clinical
research and policies. Concurrently, the global pandemic highlighted the essential
role of design in integrating these technological and social innovations with human-
centered design approaches and the development of product-service systems to
include patients in the process of medical care. However, there is a dearth of
studies that systematically explore the theories of patient-centeredness in relation
to the constellation of healthcare and design practices, and investigate the
significance of humanizing healthcare.
In this paper, we present a project titled “Empowering Patientship,” in which design
scholars from research centers in Europe and the United States collaborate to
study patient-centric design cases. The project was initiated in 2017 by Polifactory,
Department of Design, Politecnico di Milano, in Milan, Italy. Its goal was to build a
theoretical framework and a structured methodology in order to identify, map, and
systematize innovative product-service practices and illustrate the ongoing patient-
centric transformation of the healthcare field in Italy. This research activity was later
expanded to include agents who are central to this transformation: patients and
their associations, caregivers, and varied healthcare providers. This research has
ultimately made it possible to shape and graphically view the agents who are
involved in healthcare in a holistic manner, via maps that present the design
process underlying the development of healthcare services and products and the
three main areas of the Italian healthcare system: patient & caregiving system,
healthcare & research system, and the system of making, manufacturing, new
entrepreneurship.
Since 2022, a collaboration has begun with the Center for Design at Northeastern
University, Boston, Massachusetts, USA. The center is a platform for
interdisciplinary design research in collaboration with healthcare organizations,
healthcare design firms, and other healthcare experts from diverse fields in Boston.
The Milan and Boston teams are building on the previously mentioned research to
explore the emerging role of patients and caregivers as user-innovators within
design processes. Specifically, we are collecting and mapping patient-centered
projects in two regions and conducting a literature review of definitions of patient-
centeredness. Our goal is to develop a systematic account of the range of
approaches that can empower patients, identify potential opportunities to humanize
healthcare, and develop future strategies for designers to transform the culture of
caregiving systems.
In this paper, we share our preliminary findings on definitions of patient-
centeredness, addressing the fundamental research question, “What is patient-
centeredness in healthcare and design?”. In the following section, we will share the
diverse meanings and perspectives that comprise the concept of patient-
centeredness. These definitions were collected through a literature review of
healthcare and design, as well as a collection of real-world cases.
Definitions of Patient-Centeredness
Patient-centeredness in healthcare
In order to study the diverse dimensions of patient-centeredness we conducted a
literature review across different disciplines (oncology, emergency medicine,
pediatrics, diagnostics, healthcare information technology, psychology, and care
facility organizational structures) focused primarily on systemic reviews from 2012
to 2022 on PubMed.
We found 10 main areas of overlap (Figure 1), with listening to patients at the
center (Davis, Schoenbaum, & Audet, 2005; Kvåle & Bondevik, 2008; Saha, Beach
& Cooper, 2008; Pinto et al., 2012; Hoerger et al., 2013; Rathert et al., 2015;
Truccolo et al., 2016; Gabutti, Mascia, & Cicchetti, 2017; Fix et al., 2018; Mitchell et
al., 2020; Abdullahi Yari et al., 2021; Geerts et al., 2021; Leidner et al., 2021;
McGrady, Pai, & Prosser, 2021; Wittenberg et al., 2021). Systematic reviews
viewed patient-centeredness as taking into account a holistic view of the patient
and incorporating their wishes and capabilities (Saha, Beach, & Cooper, 2008;
Hoerger et al., 2013; Rathert et al., 2015; Fix et al., 2018; Cotta Ramusino et al.,
2021; Geerts et al., 2021; Leidner et al., 2021; McGrady, Pai, & Prosser, 2021;
Wittenberg et al., 2021). This leads to the creation of individualized care plans
(Mead & Bower, 2000; Saha, Beach, & Cooper, 2008; Pinto et al., 2012; Shankar,
Bhatia & Schuur, 2014; Truccolo et al., 2016; Fix et al., 2018; Hohmann et al.,
2020; Cotta Ramusino et al., 2021; Geerts et al., 2021; Leidner et al., 2021;
McGrady, Pai, & Prosser, 2021; Wittenberg et al., 2021).
Most reviews stressed honest sharing of information with the patient and taking
efforts to convey medical knowledge and options in a way that patients can
understand and make judgments upon (Davis, Schoenbaum, & Audet, 2005; Kvåle
& Bondevik, 2008; Saha, Beach, & Cooper, 2008; Pinto et al., 2012; Hoerger et al.,
2013; Shankar, Bhatia, & Schuur, 2014; Rathert et al., 2015; Truccolo et al., 2016;
Mitchell et al., 2020; Abdullahi Yari et al., 2021; Cotta Ramusino et al., 2021;
McGrady, Pai, & Prosser, 2021; Wittenberg et al., 2021). There are fields, such as
oncology, that are divided in regards to the quantity and timing of information
delivery due to the impact disclosure results could have on the patient. (Mitchell et
al., 2020; Cotta Ramusino et al., 2021). As many papers place strong emphasis on
the patient’s psychological state within their definition of patient-centeredness
(Mead & Bower, 2000a, 2000b, 2002; Pinto et al., 2012; Rathert et al., 2015;
Truccolo et al., 2016; Fix et al., 2018; Mitchell et al., 2020; Cotta Ramusino et al.,
2021; Geerts et al., 2021; McGrady, Pai, & Prosser, 2021), at the expense of
honesty, there is a divide in the literature where the balance lies.
A dominant concept in literature is that the doctor and patient should share power in
the collaboration of a healthcare plan, though there is a divide on what this entails.
Some believe this collaboration is a way to elicit buy-in from the patient for the
doctor’s prescribed course of treatment, but avoid giving the patient real power over
their treatment choice. Many doctors view giving patients the option to make what
they perceive to be a suboptimal choice as a violation of the doctor's oath to do no
harm (Davis, Schoenbaum, & Audet, 2005; Saha, Beach, & Cooper, 2008; Pinto et
al., 2012; Hoerger et al., 2013; Rathert et al., 2015; Truccolo et al., 2016; Fix et al.,
2018; Abdullahi Yari et al., 2021; Geerts et al., 2021; Leidner et al., 2021; McGrady,
Pai, & Prosser, 2021; Wittenberg et al., 2021). Others believe in an iterative
communication process in which the patient is informed of the current status of their
condition and treatment plan, alternatives and tradeoffs throughout the care
process, and being actively involved in requesting changes in care (Mead, Bower, &
Hann, 2002; Davis, Schoenbaum, & Audet, 2005; Truccolo et al., 2016; Gabutti,
Mascia, & Cicchetti, 2017; Hohmann et al., 2020; Geerts et al., 2021; Wittenberg et
al., 2021).
On an organizational level, patient-centeredness is viewed as optimizing the overall
experience of patients from the moment they walk into a facility (Fix et al., 2018).
This entails restructuring hospitals and care facilities to be oriented toward
individual patients and their unique needs rather than organized in specialist
departments and primary physicians (Saha, Beach, & Cooper, 2008; Rathert et al.,
2015; Gabutti, Mascia, & Cicchetti, 2017) and providing continuity of care (Davis,
Schoenbaum, & Audet, 2005; Saha, Beach, & Cooper, 2008; Rathert et al., 2015;
Gabutti, Mascia, & Cicchetti, 2017; Hohmann et al., 2020; Geerts et al., 2021;
Leidner et al., 2021).
projects utilized design that served to educate patients, allow easier access and
control of their health information, as well as enhance continued communication
and support from providers, with the goal of enabling patients to control their own
individual journeys.
Patient-centeredness in design
Inclusion of patients and more diverse agents has profoundly changed the design
of cure and care activities, pushing the boundaries of design as a discipline,
profession, and attitude towards healthcare organizational models. At the same
time, it assisted in the rise of a new series of practices and experiences where
patients pro-actively contribute to co-produce, co-create and co-design solutions to
their often-unmet needs. We can define this happening as patient innovation, in
other words, an array of open, collaborative, and participatory products, services,
processes, and systems generated by their end-users (Bogers et al., 2010; Von
Hippel, 2009, Ciuccarelli, 2008). As a result, design becomes a tool for progress
toward new healthcare paradigms (DeMonaco et al., 2019).
Contemporarily, innovation within healthcare ecosystems also means measuring
and analyzing the impact of the innovation led by patients, caregivers, and
caregiving systems (Zejnilović et al., 2016; Gambardella et al., 2017). Furthermore,
it often means a holistic understanding of all the relationships which rule the
connections between transformation mechanisms and bottom-up innovations
(Keinz et al., 2012; Trott et al., 2013). As a result, a new role for design arises, to
integrate and align the different actors’ perspectives while co-creating value
(Pereno & Eriksson, 2020; Sangiorgi et al., 2020; Vink et al., 2021). Here, design is
the result of the activity of new creative profiles (i.e., citizens, makers and ultimately
patients) who alter the politics of the system of production, emphasizing the
importance of co-design and co-creative approach in the design of healthcare
services, products, and ecosystems (Maffei et al., 2022).
Exemplar Cases
The understanding of the concept of patient-centeredness and its contextualization
in design provides us with the coordinates to map and analyze services in
healthcare in which the participation of the patients is clearly identifiable and the
contribution of design is recognizable in the implementation of tangible and
intangible elements. To highlight a few emerging themes from the definitions of
patient-centeredness, we introduce two healthcare design cases from 100+
samples in Milan and Boston.
Figure 4: A co-design session between designers and the families of the patients. Taken from:
[Link]
Figure 6: Communication and coordination among multiple agents in the iHealthSpace (Chung et al., 2011)
Conclusion
This project will contribute to the field of design by delineating a theoretical basis for
patient-centeredness with a goal of providing shared ground and language to
facilitate interdisciplinary collaboration. We aim to explore the future of healthcare
and expand the conception of patient-centeredness, emphasizing the collective
wellbeing of the community and various publics in addition to individual health. This
framework will contribute to inclusive design by more clearly articulating the
positioning of people with diverse health conditions at the center of the healthcare
system and providing care in their everyday life settings to accommodate different
needs. The World Health Organization (2016) described people-centered care as
healthcare system that supports “the comprehensive needs of people rather than
individual diseases, and respects social preferences (...) encompassing not only
clinical encounters, but also including attention to the health of people in their
communities and their crucial role in shaping health policy and health service” (p2).
The success of a patient-centered design can precipitate substantial shifts at both
the production and policy level, inducing organizations to translate diverse patients’
and actors’ design contributions into reality. This crucial change has consequences
for the role of Design as a discipline and its evolution, bringing novel perspectives
on the meaning of inclusiveness in healthcare.
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Access Denied
Decoding barriers to accessibility in market streets of
New Delhi
Rajshri JAIN*
CEPT University
Urban India is kinetic and constantly evolving with its deep-rooted histories and
cultures, struggling to strike a balance with the ever-changing demographics,
disparities, demands and supplies.
Within this palimpsest of layers and its chaos, accessibility serves as a grave
urban issue that needs to be catered to. The undertaken research addresses
accessibility in public spaces for one such user group, i.e., differently abled who
are at the forefront of those who face this problem. Imagining the daily routine
of a differently-abled in the public realm is a struggle where it’s challenging to
go from one place to another, which dissuades their independent mobility.
Thus, the research assesses the state and suitability of two market streets in
New Delhi (Hauz Khas Market and Khan Market) for people with motor and
vision disabilities by documentation of the visible and invisible barriers faced at
the scales of wayfinding, market premise and threshold spaces; through means
of an accessibility checklist that is derived from the existing guidelines in India.
There are various design solutions and strategies available in the public realm
made with ample efforts to ensure that they are integrated and harmonised to
cater to all user groups. But, assessment of the market streets with respect to
the necessary space requirements to be followed as per the guidelines in the
chosen context for differently abled reveals gaps between the ideal and existing
scenario.
105
RAJSHRI JAIN
Introduction
“Disability is not just one health problem. It is a complex
phenomenon, reflecting the interaction between features of a
person’s body and features of the society in which he or she lives.”
(World Health Organisation, n.d.)
Disability is an often disputed notion that has complex dichotomies attached to it.
As the definition above provided by the World Health Organisation also suggests, it
is heavily dependent on the societal norms and prejudices of what one views as an
ability or disability. It is rather a societal imposition that views the physical, mental
and cognitive differences in human beings as being ‘different’ as the limitation
present due to the non-inclusive ableist1 society.
Disability in the realm of architecture is viewed as an afterthought to design. There
are various barriers faced by the differently abled in public spaces, which serve as a
hindrance to accessibility from one place to another. Enablement of design
solutions and guidelines inclusive of the differently abled in public streets can lead
to their social inclusion and independent mobility.
The non-availability of physical infrastructure especially in public spaces forces
wheelchair users and people with vision disabilities to be dependent on the so-
called abled for the rest of their lives. Thus design holds this responsibility to
create an equitable and universal urban environment. There is an existing
knowledge base regarding design solutions in public spaces to create an
accessible environment in the form of design guidelines, but the actual state of the
markets is far from ideal. Thus there is a need to document the existing state of
markets vis-à-vis differently abled and their space requirements, which serves as
the gap between what should be there versus what is there. Thus, the research
aims to normalise daily mobility and accessibility of differently-abled people in
public spaces such that they have equal access to spaces, reducing their
dependency on others and empowering them through design.
1
Ableism - societal prejudice against people with disabilities.
user group. Thus disability in the design education system fails to be embedded
properly to be inclusive because the standard itself, which is used as the average,
is flawed as it disregards the differently abled. We hardly envisage differently abled
beyond the regulations of wheelchairs, as humans who should have an equal right
to spaces. The concept of inclusive design is limited as a regulatory box to be
ticked, disregarding its generative impetus in the design discourse.
Designers tend to create an order or system of things with ‘obedient bodies’
following predetermined circulation paths and occasional ramps creating vistas and
aesthetics. But what and for whom is a design-centred round?
The human being is not a stereotype, but the body shape and size is considered to
be a stereotype due to various societal assumptions. To understand the violence
inflicted by design of spaces for differently abled, let’s look at the following terms
that deem one as ‘different.’
Ability - skill to do something
Inability - the state of being unable to do something
From the terms above, there is a need to question whether inability is limited to the
handicap faced by a differently-abled or the physical environment dissuades one
from being able enough to do something. In India, 20 million people are differently-
abled, which means 2.1% of the population has various disabilities (Census of
India, 2001). These physical and sensory disabilities get further amplified with non-
accessible public spaces, which take away their independence to reach from one
place to another. The differently abled are marginalised into various special homes,
day-care centres, and schools which doesn’t lead to a socially-inclusive solution but
rather a disabled-centric design approach. For example:
- a school for differently abled
- a house for differently abled
The underlying approach in the statements above is to design a space for the
differently abled, which creates a ‘special’ physical environment accessible by
them, but the need of the hour is to design spaces that are inclusive of the
differently abled. Thus it is necessary to envisage public spaces and their designs
as inclusive, i.e., a focus on being universal instead of catering to separate needs.
By undertaking an inclusive instead of an exclusive approach towards design, no
section of the society will be left out or classified as different.
Design Considerations
Anything that prevents people with disabilities to independently traverse and take
part in society because of their disability can be termed as a barrier. The most
commonly known barriers to accessibility are as follows:
1. Physical Barriers: Barriers that arise due to inadequacy of physical infrastructure
such as uneven walkways, lack of accessible elements such as kerb ramps,
auditory information, inappropriate widths, etc.
2. Information Barriers: Barriers that dissuade people from understanding the
available information and directions such as absence of auditory information, braille
signage, large prints, etc.
3. Social Barriers: There are a number of societal prejudices in India faced by
people with disabilities such as deeming a disability to be a personal tragedy or
punishment for any past wrongdoing to name a few. They are viewed to be
‘different’ due to physical handicaps, which leads to their social exclusion.
This further leads to various psychological barriers for persons with disabilities as
they feel insecure in traversing independently due to the discerning behaviour of
people, especially in public spaces. Thus both these visible and invisible barriers
lead to creating a non-accessible environment for the differently-abled.
A barrier-free environment enables independent access for all without a need for
assistance in their daily routine and activities such as employment, leisure, buying
goods, availing services, [Link] barriers are not just faced by people with vision
or motor disabilities but also elderly people, people with hearing disabilities,
pregnant ladies, and many more.
Access is a fundamental right for every human being. It cannot be an option or
choice to cater; rather a mandate that doesn’t discriminate against people based on
their physical disability and instead makes use of it as a design generator. There
are no two categories of disabled and able; it isn’t the physical disability and
handicap that serves as a barrier but rather the physical inadequacies of the built
environment and people’s prejudices that labels one as able or disabled. Thus a
barrier-free environment is one that propagates for all humans to have equal
independent access to the public services present.
Research Framework
The plethora of available design guidelines offer various design solutions and
criteria that can help one to review the accessibility of spaces. Thus in order to
assess the state of markets, i.e., public space for their structural accessibility the
following chronology was followed to identify scales, elements and parameters of
analysis. The audit checklists for accessibility are formed from observation in the
urban environment and the available guidelines.
In order to develop a holistic understanding of the built environment, the mappable
parameters need to take in account both physical and sensory attributes. Especially
taking a look at spatial perception of spaces for differently abled, where certain
senses are heightened in the absence of one, documentation of both these aspects
can help in better identification and mitigation of the barriers in the existing
environment. Taking a look at figure 1, most of the physical attributes and their
space requirements are available in the form of the various guidelines listed.
Further taking a look at haptic perceptions which is a sensorial attribute, is also
present in the design guidelines. But the olfactory and auditory perceptions of
spaces are not present.
Case Studies
Markets with similar physical settings, situated in the same cultural and climatic
background of New Delhi are chosen for the purpose of this study to avoid physical
variables and have ease in formulation of inferences. Further, both the ‘designed’
markets display a similar built typology of residential and commercial. Khan Market
is completely commercialised whereas Hauz Khas Market is in process of the
same.
The two markets were studied were assessed for the scales of wayfinding, market
premise and threshold as follows:
Wayfinding
Wayfinding relates to the route undertaken to reach from one place to another
along with the user experience and orientations within it. Hence in the undertaken
study the wayfinding route consists of the distance between the nearest public
transport (metro station) to the market entrance.
Figure 4. Wayfinding routes for Hauz Khas Market and Khan Market
Inference: For both the markets there are no provisions made for people with vision
disabilities. The only probable way they can access the station is with the help of a
caretaker. Though, at the same time, adequate provisions are made for wheelchair
users to independently access the station.
Inference: Most of the interfaces between the metro station entrance to the footpath
or with houses and shops on the way the footpaths are broken or there is an
absence of kerb ramps.
Hauz Khas Market- There is a direct correlation between the land use of spaces
and the state of the footpaths. Most of the footpaths and kerb ramps are broken or
completely missing near residential areas since people make use of the spaces in
front of their houses to park personal vehicles and as house entrances.
Khan Market- Wayfinding route consists of mostly shops and institutions and hence
the major barriers faced are the presence of vendors and shop extensions taking
up the designated footpath space.
It can be inferred from three physical elements (public transport, footpath and
pedestrian crossing) and the nature of barriers present, that the major predicament
isn’t just the absence of facilities but rather the fact that most of these facilities are
broken and encroached, forcing people to walk on the road instead.
Sensorial Attributes
There are a number of permanent smells and sounds of traffic junctions, shops,
parks that can serve as cues to navigate the built environment better. For a
frequently undertaken route these smells and sounds can help create a cognitive
image map of the route where the engaged senses can give a cue of the
approaching nature of the built space.
Market Premise
The market premise consists of the outdoor stretch including the street and the
footpath from the entrance of the market to its exit. In the cases studies
documented, both markets have designed parking facilities as well, which have
been considered as a parameter.
Figure 13. Market Premise for Hauz Khas Market and Khan Market
The barriers in the route from the entrance to the market to the shop entrances
reveal a plethora of informal activities which go beyond the available guidelines.
For example, in Hauz Khas Market, though adequate width of footpath is available
in few parts, it is heavily encroached due to vendor activities, shop extensions,
vehicles parked on footpaths, manholes and grates etc.
Figure 15. Parking Facilities for Hauz Khas and Khan Market
None of the markets have any spots reserved for the differently-abled. In addition to
that non-designated on street parking due to lack of parking facilities in general,
further serve as a barrier to accessibility. It takes up the street space as well as
hinders movement in accessing the footpath and maintains visibility with the rest of
the surroundings especially if one is on a wheelchair.
The role of design in the scenario is limited to and by the space requirements of the
built form. Even though there is available space to accommodate for human
mobility with vendors and other informal setups, together they all serve as a barrier
in the built environment making it impossible for a person to move through to reach
a shop.
Threshold
The threshold spaces refer to the interface between the footpath or the street to the
shop entrance. These do not include the indoor environment of the various shops in
the market but rather the assessment of only the entrance to the shop.
For the interface between the footpath and the shop entrance all the identified
elements of even surfaces, railings, accessible doors and ramps are present in very
few shops especially taking the example of Khan market. Being completely
commercialised it has restaurants and shops at the upper floors as well. For all the
stores in the market, hardly any of them provides for any accessible lifts or other
resources that allow the differently abled to even enter the shops. It clearly
illustrates that it is highly inaccessible.
Conclusion
There is no such thing as an average user. The plethora of barriers present in the
existing environment is a clear indication that in the Indian context, public spaces
are inaccessible and dissuade independent mobility for the differently abled. There
is a dire need to question the commonly assumed notions of ability and disability. In
the design discourse, we should critically introspect what is the after effect of
viewing provision of accessible ramps, lifts and footpaths as an ‘option’.
Documentation of barriers through the lens of a particular user group i.e. differently
abled allows one to see clearly the inadequacies in public spaces being equitable
for all. The current public spaces as can be observed in the context of the research,
creates disparity through design, forcing differently abled to confine themselves
within the four walls of a building or a house.
Though the thesis aims to look at the documentation of barriers in the physical
environment within the design discourse, there is a realisation that the urban issue
of accessibility and mobility goes beyond just the reins of design. Assessing the
existing state of markets in relation to the available design guidelines indicates that
there is poor implementation and maintenance despite the availability of
harmonised design guidelines. Multisensory architecture adds meaningful layers to
one’s spatiotemporal experience of architecture creating a better understanding of
their physical infrastructure. Mapping of the sensorial attributes reveals both aids
and barriers in the given environment serving as an important wayfinding tool.
To provide an inclusive environment, case specific documentation of barriers and
design solutions with respect to the same as mitigation strategies should be
developed rather than direct implementation of the given guidelines.
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[Link]
Paul PANEK*
Applied Assistive Technologies, HCI Group, TU Wien, Vienna, Austria
Peter MAYER
Applied Assistive Technologies, HCI Group, TU Wien, Vienna, Austria
Older people and persons with disabilities may face significant challenges while
using a toilet. While assistive toilets at home can be tailored explicitly before or
during installation to meet the individual needs and wishes, this approach fails
in semi-public settings (restrooms in, e.g. restaurants, event locations or
community centres). In this case, the users and their needs are not known
beforehand, and thus the toilet needs to be capable of adapting itself. Based
on previous successful Research and Technical Development work on
prototyping an Information and Communication Technology -enhanced toilet
for home use, the transfer of this concept and the necessary conceptual
extensions for the out-of-home setting are outlined and reflected. Current
findings show the wide variety of user needs and preferences and the different
levels of technological affinity. The new toilet prototype system thus can provide
different ways of physical support during toilet use and different levels of
interaction, from basic to advanced, from non-complex passive use for novice
users to more advanced functions for more experienced users. For example, it
can retrieve previously saved settings, estimate height and detect falls based
on 3D technology. A field test of the final prototype is being prepared for late
2022 to assess actual benefits.
121
PAUL PANEK and PETER MAYER
Figure 1. Typical “chair type” devices: Santis R2D2, Economic Holland Aerolet, Solo toilet lift
Figure 2. Typical wall-mounted lift devices: Pressalit WC Lifter, Santis Silvercare, A.S.T. Lift WC
stable sitting
sit down
toilet height
wheelchar transfer
stand up
0 1 1 2 2 3 3 4 4 5 5
Figure 3. Summarised average ratings (1=low to 5=high) on toilet problems by all 74 primary,
secondary and tertiary users (patients of a rehabilitation clinic in Hungary and visitors of an MS day
care centre in Austria (Pilissy, 2017)
These users finally tested an iToilet prototype and confirmed the usefulness
(Figure 4) of the individual physical support (Fazekas, 2019).
sit-down/stand-up support
emergency/fall detection
flushing by button
0 10 20 30 40 50 60 70 80 90 100
Figure 4. Total usefulness ratings for main selected functions by 50 primary users of the final iToilet
prototype in Hungary (rehabilitation clinic) and Austria (MS day care centre). Opinions on bidet
function in Austria were mixed while highly appreciated in Hungary.
In the current T4ME2 project, primary and secondary users in several European
countries were asked to rate the many difficulties they are facing with the existing
toilet infrastructure when outside the home, leading to a high amount of people
stating that the lack of appropriate toilets keeps them from visiting public spaces
and thus limiting them in their social activities (Figure 5).
insufficient
not clean
lack
usage
0 10 20 30 40 50 60 70 80 90 100
Figure 5. The percentage of usage and suitedness of accessible public toilets from 154 answers in an
online poll in Austria, Belgium and the Netherlands (T4ME2, 2022), (Verburgt, 2021)
Detailed in-depth interviews then were performed with 61 primary users to learn
more about their needs and opinions on semi-public toilets and the usefulness of
functions (Figure 6).
Shower WC
Height Lift
Emergency detection
Hygiene
0 20 40 60 80 100
Many comments were also received on missing items in most toilet rooms, like
adjustable mirrors, wash basins and wastebaskets, showing how little the usual
barrier-free toilets fit the needs.
Smart adaptability
The variety of users in the semi-public area with their individual requirements calls
for provisions in adapting the system to the preferences and needs of the users as
much as possible for each current user instead of just one before installation.
Thus, the system should comprise means to get information about the users, their
behaviour, and to estimate their needs. Communication between the system
components should allow adding further optional features in a modular way making
the system open for future enhancements also by third parties.
A flexible concept should also allow composing different solutions to fit market
needs, especially also cost-related aspects.
leads to unmanageable complexity of the user interface for many users, especially
older users who are unfamiliar with modern technological concepts, discouraging
them from touching the controls. Some users prefer a “one button per function” fully
manual interface over too much automatism, on the other hand, automated
reactions of the system relieve the user from complexity and provide more comfort.
At the beginning of the PT1 tests, many users expressed concerns about
unintentionally pressing buttons because they initially were scared by the technical
appearance of the unfamiliar technology. Many users expressed fear of losing
control because they doubted to be fast enough to stop unwanted movement when
needed and therefore being moved to positions where they might lose contact of
their feet with the floor, causing instability. But on the other hand, we also received
suggestions that sensors could care automatically for individually appropriate
positions. Later all users learned to control positions of the toilet quite well.
To feel safe during the use of the support system, the user has to develop trust in
the underlying algorithms and experience and understand sufficiently the behaviour
and reactions of the system. This definitely is a challenge given the wide range of
user requirements which requires compromises.
As a major consequence in order not to scare some (mostly first-time) users, it was
decided to avoid any direct user noticeable automation and complexity and use
smart algorithms only in the background e.g. for pre-setting the stand-up and sitting
positions which then can be intentionally activated with simple and clear commands
– by those users who already got familiar with how to use it.
The PT1 test also underlined the benefit of physical prototypes for research towards
new features not yet available in the market with users having hands-on
experience, instead of only asking theoretical questions.
short button click instead of having to press the button until the required position is
reached (similar to windows in cars).
Figure 7. Prototype of the hand control (left) based on findings from co-design activities carried out in
3 European countries (middle and right)
Another option provided by the 3D sensor of the system (which detects falls and
emergencies) is to have the system estimate from a user’s body size (and
wheelchair use) the best positions without the need to use a tag or smartphone.
After activation by the long press of the STOP button, the short click to go to the
estimated positions is also available.
Of course, in any activation state, the STOP button always will stop any movement,
and the usual manual adjustment of positions is always possible.
After a user has left, the system always returns to the passive state and the default
position. Hence, every newly entering user finds the toilet in the usual position like
every regular accessible toilet.
Ethics
Our work is based on the strong involvement of often vulnerable users (Mayer and
Panek, 2017) in the taboo area of going to the toilet, which makes strict compliance
with ethical guidelines (Dantas, 2020), (Höllebrand and Oppenauer, 2020) and the
establishment of a correspondingly well-founded interdisciplinary work (Zagler,
solutions for home use. The most plausible approach seems to combine modified
existing components of different manufacturers together with the required new
developments for smart integration.
The adaptability to the broad user range requires many different, partly
contradicting functions that cannot be active altogether at any time for every user.
By involving users in the test of a first prototype and co-design activities, we came
up with a concept which allows providing non-complex passive use to novice users
while advanced users can choose to make use of additional functionality and
provide preferences.
Figure 8. The final T4ME2 prototype 2 (PT2) with some of its main components: A wall-mounted ICT-
enhanced motorised lift toilet (with shower seat add-on and built-in air quality sensor), an 8-buttons
hand control, RFID tags (e.g. for recalling pre-stored individual settings) and a smart and privacy-
aware 3D sensor for safety and presence detection. See (T4ME2 virtual room, 2022) for a clickable
online demonstration of the PT2 and the whole toilet room
In the current T4ME2 project the final prototypes (Figure 8) implementing the
concepts presented above will soon be delivered to three test sites for the final real-
life user trials. We expect to get rich results on how the prototypes prove in practice.
From this, our business partners will develop their exploitation strategy, which could
lead to better accessible toilets in the semi-public area in the future.
References
Ballester, I., Mujirishvili, T. and Kampel, M. (2022) ‘RITA: A Privacy-Aware Toileting
Assistance Designed for People with Dementia’ (from the15th EAI Intern Conference,
Pervasive Health 2021, Virtual Event, December 6-8, 2021), Lecture Notes of the
Institute for Computer Sciences, Social Informatics and Telecommunications
Engineering, vol 431, Springer, Cham, [Link]
Bichard, J.-A. and Hanson, J. (2005) Cognitive Aspects of Public Toilet Design (from
the Human Computer Interaction International conference).
Daniele BUSCIANTELLA-RICCI*
Innovation in Design & Engineering Lab (IDEE Lab), Department of Architecture,
University of Florence, Florence, Italy
Sara VIVIANI
Innovation in Design & Engineering Lab (IDEE Lab), Department of Architecture,
University of Florence, Florence, Italy
Kiana KIANFAR
Innovation in Design & Engineering Lab (IDEE Lab), Department of Architecture,
University of Florence, Florence, Italy
Alessandra RINALDI
Innovation in Design & Engineering Lab (IDEE Lab), Department of Architecture,
University of Florence, Florence, Italy
133
DANIELE BUSCIANTELLA-RICCI, SARA VIVIANI, KIANA KIANFAR and ALESSANDRA RINALDI
Introduction
The paper presents a Design for Inclusion framework developed for an ongoing
action-research project implemented at a local level in Italy. The goal of the project
is defining design strategies and scenarios for building healthy and inclusive
neighbourhoods by co-creating two case studies with local communities of an
Italian town. The project is co-funded by a local foundation and the local university
(Department of Architecture), through a partnership between the regional health
system authority, the local municipality, a local public authority consortium engaged
in improving health and wellbeing, and a street furniture company. The project is
going to be developed by a multidisciplinary team in the same department by
involving researchers from the design (micro-scale), architecture (meso-scale) and
urban (macro-scale) disciplines. The project started in January 2022 by developing
literature review, theoretical frameworks, and desk research on three main topics
i.e. inclusion, proximity, and healthy lifestyles through the built environment.
Specifically, the design team defined a theoretical framework from an inclusion
perspective, with respect to the urban furniture systems, accessories and the
related services. Therefore, the paper reflects on the contribution of Design for
Inclusion approaches such as Inclusive Design (ID), Design for All (DfA), Universal
Design (UD), within urban health references and guidelines, including those that are
related to age-friendly cities, active and healthy ageing, active design, healthy
street strategies, social inclusion frameworks. The resulting theoretical framework
describes how to consider Design for Inclusion within a healthy and inclusive
neighbourhood for designing and evaluating urban furniture systems and services.
The conclusion of the paper emphasises the needs for integrating ID, DfA and UD
with social inclusion models and approaches from different perspectives such as
those related to the development of inclusive services. Finally, the paper provides
reflections on how the presented framework may improve the possibility to hear the
diverse voices of the cities, from multiple perspectives and by using design as a
strategy for creating inclusive social impact.
by breaking physical barriers (Forsyth, Salomon and Smead, 2017). At the same
time, urban planning often refers to inclusion in terms of promotion of social
inclusion conditions through participation (see D'Onofrio and Trusiani, 2018) and
the generation of inclusive communities, and social interactions (see London,
2020). In parallel, some studies interpreted inclusion as an objective within specific
urban health perspectives such as the “streets for life” (Burton and Mitchell, 2006)
that envisions easy and enjoyable streets in the neighbourhoods; and the
“restorative cities” perspective (Roe and McCay, 2021), with the “inclusive city”
concept that suggests the usage of inclusive/universal design for creating inclusive
built environment. With a similar approach, the Gehl’s framework of “Inclusive
Healthy Places” (Gardner, Marpillero-Colomina and Begault, 2018) describes
inclusion as (i) an outcome that accommodates peoples’ diverse needs; (ii) a
process that recognizes values and people of a place; (iii) a tool that can eliminate
health inequities and create changes. Also, the ten principles for healthy place-
making (NHS, 2019) recommend to use ID principles (Commission for Architecture
and the Built Environment, 2006), Lifetime Neighbourhoods approach (Bevan and
Croucher, 2011), and Healthy Streets instruments and approaches (Transport for
London, 2017a; 2017b; Plowden, 2020) as resources for ensuring new places meet
the needs of everyone.
Finally, UD has been proposed as a reference among the criteria for assessing the
propensity of urban plans to promote Urban Health strategies (Buffoli et al., 2020).
Indeed, in Italy, UD and DfA have been recognised as references for social
inclusion criteria on urban health specifically related with (i) the usability of the
urban space in an equitable way by different categories of users; (ii) wayfinding
systems to be developed through different modes of communication (visual and
sensory); (iii) participation and involvement of the diverse social stakeholders (see
Ministero della Salute, 2021).
work to reveal, build on or amplify the social connections and networks that
make up a given space”;
- From object-focused approaches, to “Design approaches that enable people
to empower themselves, or lay claim to a particular space, through the
design process itself”;
- From “solution-driven” approaches, to “creative interventions”.
In the specific terms of active and healthy ageing, all the indicators (or factors)
(World Health Organization, 2015b) relate to inclusion issues. Specifically, the
physical environment is a determinant of active ageing (World Health Organization,
2002) in terms of being a facilitator to improve people's ability (World Health
Organization, 2015b). The promotion of inclusive environments and the social
participation of the elderly - also through UD processes (World Health Organization,
2015b) - are the two key points about inclusion within the contemporary challenge
of active and healthy ageing (World Health Organization, 2020) that, in contribution
with attractiveness of the outdoor and street spaces can significantly contribute to
an active life of people (Cairncross, 2016).
As related with the concept of active and healthy life, the Active Design Guidelines
(Lee, 2012; The City of New York, 2010) - “as evidence-based and best practice
strategies for increasing physical activity in the design and construction of
neighborhoods, streets and buildings” (Lee, 2012) - propose to create a synergy
between active, sustainable and universal design. Traditionally, the US and the UK
perspectives on Design for Inclusion differs from the adoption of UD and ID
respectively. Indeed, the Active Design approach proposed in the UK from Sport
England (Sport England, 2015) about inclusion, refers to ID. Specifically, the first
principle of the Active Design approach is “Activity for all” by the means of
“Neighbourhoods, facilities and open spaces should be accessible to all users and
should support sport and physical activity across all ages” (Sport England, 2015).
Specifically, they refer to the adoption of the ID principles defined by Commission
for Architecture and the Built Environment (2006).
1
It enables an organisation to design, develop and provide products, goods and services with a DfA
approach; also see BS 7000-6:2005 (British Standards Institution, 2005), and ISO 9241-210:2019
(International Organization for Standardization, 2019).
often start from a context-specific process. In other words, Design for Social
Innovation values present similarities with the Design for Inclusion values,
especially if interpreted with a concept that can be recognised as Design for Social
Inclusion (see Lee and Cassim, 2009; Ornelas and Gregory, 2009).
In summary, despite UD, DfA, and ID are recognised as the main design resources
for addressing physical accessibility and promoting participation and social
inclusion in urban health strategies, studies on social inclusion, on active and
healthy ageing, as well as emerging Design for Inclusion studies, are opening the
discussion for the need of a multidimensional perspective in combining inclusion
and design. Also, the integration with different perspectives of inclusion is needed
for addressing the risk of limiting the Design for Inclusion interventions to only
contributing with a problem-solving approach.
Methodological approach
A theoretical framework is a structure that summarises concepts and theories from
literature in order to create a synthesis of the theoretical background for interpreting
what will emerge from research activities (Kivunja, 2018). By following the Kivunja
(2018) guidelines, we developed a theoretical framework to use the inclusion
concept within the micro-scale level (design) in the project related with the healthy
and inclusive neighbourhoods.
Therefore, starting from the literature analysis we framed how the designs for
inclusion knowledge may effectively contribute to the main topics of the project. At
the same time, we integrated the framework with additional and emergent
perspectives for addressing the full complexity of the action research project.
Consequently, we compared the inclusion concepts with the position and the
meaning of the micro-scale of the project as interpreted through specific design
references that describe design domains (Jones, 2014), design contents (Young,
2008), and orders of design (Buchanan, 2001).
Figure 1. The theoretical framework about inclusion for the micro-scale of the healthy and inclusive
neighbourhoods’ project
This framework will guide the exploration and inclusion of the excluded city voices
by integrating the concepts we discussed in the framework in our action research
activities. Specifically, over the traditional Design for Inclusion approaches, we will
focus on specific integration in order to address the complexity required in the
multiscale approach, and the lack of specific design models for addressing the main
topics related with the healthy and inclusive neighbourhoods’ project. The
framework will specifically contribute on the following aspects both useful for the
objectives of the project, and as generalizable elements in Design for Inclusion
researches, it will:
- introduce a more holistic approach on addressing the inclusion concept from
a design perspective within a multiscale and complex project related to
urban health and social inclusion;
- integrate innovative approaches and concepts within a unique framework
related to design disciplines that also address intangible aspects such as
service design;
- allows to consider alternative possibilities to the problem-solving approach
with propositional, relational, enabling, experimental approaches (cf.
Persson et al., 2015);
- be used as a tool to systematically check how the different scales of the
project contribute to each other around the inclusion issues.
In general terms, this framework highlights the need of the Design for Inclusion to
integrate, on one hand a multidimensional approach through social inclusions
frameworks, and on the other hand considering and advancing emerging
approaches, ideas, and concepts such as the Inclusive Service Design, the ID 3.0
and 4.0, the Design for Service Inclusion. This integration can be particularly
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Healthy Streets Approach. Transport for London. Available at:
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Media and fashion systems have shaped ideal and stereotyped female bodies,
imposing an unattainable aesthetic image based on extreme slenderness,
perfection, and tone, thus causing social anxieties, and unhealthy self-relationships.
In 2019, Mental Health Foundation showed that 66% of UK women were affected
by body dissatisfaction due to their bodies’ changes during maternity.
This paper investigates mothers’ relation with their body image during/after
pregnancy through a user-centred design approach. We surveyed 97 mothers and
interviewed 2 perinatal psychologists and 2 body experts to understand methods of
confidence-building during pregnancy and experience with maternity clothes. Based
on the received feedback, we designed and empirically tested Nawale, an inclusive
fitting garment adaptable to female bodies during/after pregnancy via (i) flexible
auxetic textile patterns, (ii) lacing, and (iii) interlocking systems (connectors) from
laser-cutting technologies. Users can co-design the garments customising on body
shapes and preferences at the online virtual fashion platform. It allows users to
preview the custom garments in a virtual fitting room and set a networked on-
demand production.
The resulting project aims at (i) tackling body image change and dissatisfaction of
pregnant women, (ii) boosting self-confidence, and (iii) increasing diversity in
fashion, toward inclusivity, and social/environmental sustainability.
145
DARIA CASCIANI and MARIA ANTONIETA SANDOVAL RAMIREZ
Introduction
1) User-centred research
1 quantitative/qualitative survey (28 questions in Spanish, Italian, and English) and
2 qualitative interviews were developed and administered online. The survey was
delivered to 97 women (11% pregnant women, 86% mothers at the time of the
survey; average age 35 years old; Nationality: 80% from Mexico, 15% from Italy,
1% from Brazil, 2% from Venezuela, 1% Colombia, and 1% Norway) to collect
experiences about: (i) body image during and after pregnancy, and (ii) women's
relationship with maternity products (clothes and accessories) on the current
market. The semi-structured interviews were directed to 2 perinatal psychologists
and 2 body experts (a nurse and yoga instructor and a massage therapist,
experienced in working with pregnant women) about (iii) methods to build
confidence. Data were collected and treated with the consent of the participants
and elaborated by aggregating and anonymizing the results.
2) Material experimentation
The empirical testing of laser-cutting technologies on fabrics materials was useful to
iteratively design and test flexible, adaptable, and sustainable garments based on
the zero-waste pattern-making logic to offer a custom, inclusive, circular service
that could be accessible worldwide. The experimentation focused on three different
adaptable solutions (e.g., auxetic structures, interlocking systems - connectors and
lacing) and was developed on Rasone (100% polyester woven fabric weigh 0.0186
gr/cm2), Mollettoni (65% polyester + 35% viscose non-woven fabric weight 0.0329
gr/cm2, and Cotton Neoprene (92% polyester + 8% spandex knit fabric weight
0.0385 gr/cm2).
Auxetic structures can expand and shrink in all directions when stretched and
compressed, thus adapting to the precise shape of the user’s body (Papadopoulou,
et al., 2017), creating comfortable and adaptable clothes for different maternity
stages (Hu, et al., 2019). For the research, 11 different auxetic structures were
laser-cut into 10x10 cm synthetic fabrics swatches to test their behaviour in terms of
expandability and flexibility, aesthetic, texture, and manufacturing difficulty on a
three points scale (see Table 1). Swatches were also digitally tested using CLO3D
software with the intention to compare the physical and digital behaviours with the
intention to make them visible on an online platform.
Results
The experts argued that body dissatisfaction in women during pregnancy is linked
to the lack of knowledge and full awareness of what it means to have a baby. The
experts use functionality (Alleva & Tylka, 2020) to construct psychological
confidence and security and physical activity to decrease the feeling of anxiety. In
addition, they use the feminism theory (Peterson et al., 2006) to question gender
roles and to put patients’ expectations and problems into visible words. Experts
consider that it is essential to design functional tools to promote the bonds of
motherhood and to rebuild women’s new identities during and after pregnancy to
help them feel free and independent.
Figure 1. Physical and psychological needs emerged from the user-centred research
For the interlocking systems, we designed and tested 19 connector samples (see
table 4) on three different materials to test the stretch resistance, aesthetics,
functionality, ease of use, and manufacturing through laser-cutting. The stretch
resistance of the connectors derives from the fabric structure and the design of the
lock. The best fabrics in terms of aesthetics and resistance present structure and
friction useful to maintain the shape and sustain a stronger locking system.
Furthermore, the more contact points an interlocking has, the less likely it is to
break, although it takes longer to assemble. Although it was observed that the
connectors composed of strings and slots were the best option for soft materials,
these also took more time to assemble. During the design process, it is necessary
to consider the tolerance of joints and material thickness, allowing friction and
resistance but also ease of assembly. On the samples, it was evident that the
interlocking system with connectors and slots on both sides worked better and had
better resistance than the ones with the connector on one side and slot on the other
(e.g. connector 4). Connectors work better on straight patterns than on curves (e.g.
connector 17), since deformations in the joints occur when there is an accumulation
of material and a pronounced curve (e.g. connectors 15, 16, 17). It is necessary to
calculate the precise distance of the connectors to create a more defined round
figure.
A physical sample and a digital sample of the lacing mechanism were developed
(see table 5) through laser cutting circles with different distances to create a grid
where a cord can cross and thus generate the adjustment of the garment. The test
showed that it is possible to realise the lacing fastener by a single production
process (laser cutting) and that this technique could be used in different parts of the
body without causing discomfort and unwanted alterations in the silhouette.
Likewise, the digital sample prototype with CLO3D showed that the circles could be
personalised and adjusted to the user's measurements and silhouette.
fablab using laser-cutting and to be assembled by the user. This dress also
includes interlocking systems in place of sawing on the edges of the pattern to allow
the self-assembly of the piece at home by non-expert users.
Both dresses are based on a zero-waste design created by the Make/Use tool
(McQuillan, et al., 2018). This tool is adaptable to an extensive range of sizes and
can include vast body diversity (McQuillan, et al., 2018). The pattern and design of
the dresses are intended to be simple to be adaptable to different occasions. The
dresses were developed through virtual prototyping technology, using CLO3D
software that allows to test and modify the prototypes, visualise the garment fitting
through the different stages of the pregnancy, and could be also exploited to offer a
virtual tailoring experience on the service (Jankoska, 2021). We designed both
dresses to be produced by laser-cut technology that reduces the garment
production to only one step through a technology that is accessible worldwide in
Fablabs laboratories (Nayak & Padhye, 2016). These two features make the
customization of the garments by the user feasible in terms of production costs and
product lifecycle management.
The traditional model of serial production of finished products is replaced by the on-
demand co-design model through a digital platform that allows a semi-finished
designed product to be modified, customised, and finished by the consumers
(Ambrosio & Vezzoli, 2019). Based on the user-centred research that highlighted
the need for women to search for alternatives to feel more comfortable when buying
clothes and accessories during pregnancy, we designed a user experience that
intends to improve the purchase experience through the personalization of the
product and the visualisation of the product on the user’s avatars. The user
experience consists of implementing a digital customer journey on a digital platform
(Figure 4) allowing the user to co-design (selecting the zero-waste dress of their
choice, choosing the type of production, and selecting predetermined alterations in
terms of colours, materials, auxetic structure typology), customise the garment
based on their measurements and preferences (through a questionnaire about their
measurements) visualise and test (on a digital personal avatar through a virtual
fitting session with the help of a real-time 3D rendered image) test and finally
produce the customised product in a traditional or networking modality.
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The act of dressing and finding clothing that accommodates both style and
functional needs for many people with disabilities (PWD) is an arduous experience.
Consumers with disabilities have very limited opportunities in ready-to-wear clothing
to access functional yet attractive garments (Carroll and Gross, 2010; Bennet et al.,
2019). From navigating the shopping experience to identifying particular clothes,
access to accessible yet stylish clothing still remains a barrier to equality for PWD.
In response, this study identified the challenges when finding appropriate clothing
for women with varying physical disabilities that meet both functional and aesthetic
needs. Fifty semi-structured interviews with women with physical disabilities reveal
personal shopping experiences and the barriers to finding and wearing clothes. The
study was analysed using a thematic method with results that revealed the most
significant challenge when finding and wearing clothing were shoes (58%) and
trousers (53%). When purchasing clothing, most participants preferred to see and
feel the clothes physically; however, a majority expressed barriers to brick and
mortar shopping because of inaccessible changing rooms (52%), physical
exhaustion (40%), and problems accessing the store (22%). Finally, this study
presents suggestive improvements to the shopping and dressing experience that
contributes to raising awareness of fashion barriers faced by people with physical
disabilities.
161
YASMIN KEATS, ELLEN FOWLES and GRACE JUN
Introduction
A person may have multiple disabilities, and many of our participants identified as
such. To better understand barriers throughout a shopping experience, our
research examines the online and offline challenges for women with physical
disabilities. An inaccessible shopping experience may include physical barriers in
store, or online websites that do not include accessibility app functionality.
Furthermore, social stigmas reinforce inaccessible shopping, for example,
assumptions that PWD do not shop for fashion. For PWD to be seen as valued
customers, they must be seen as customers. Visibility of PWD, therefore, needs to
be seen in all aspects of social and daily life to help normalise disability (Johnson
and Kennedy, 2020) - an experience that most of us are likely to experience at one
point in our lives, whether through injury, congenitally or old age (Seo and Fiore,
2016). For PWD, shopping usually starts with online research, to understand if a
store and the journey to get to the store is accessible and will have what they want
(Eskyté, 2019). When arriving at the store, barriers in accessing the physical store
(Swaine et al., 2014) include finding an accessible entrance (Wertans and Burch,
2022). Once in the store, navigating complicated store layouts with narrow aisles
can be hazardous. Finally, trying on clothing can be barred by inaccessible
changing rooms that have not considered needs for assistance or adjustable
seating. Due to challenges trying on clothing in stores, many participants prefered
to try items on at home. PWD who do not have independence when leaving their
home can find the returning process an arduous task. Online shopping poses many
of the same challenges when it comes to unwanted items, regardless if the clothing
meets the wearer's needs. From literature review, there is a lack of disability
garment shopping research. Therefore, our paper emphasises challenges in the
clothing shopping experience for women with physical disabilities.
Methods
Study Design & Participants
This is a qualitative study (Merriam and Tisdell, 2015) based on a grounded theory
approach (Strauss and Corbin, 1994). Fifty semi-structured interviews were
conducted with women with a range of physical disabilities ages 18-66.
Participants were predominantly from the US and were recruited through posts on
Facebook related to disability and mobility aid support groups. Written consent was
provided, and the interviews were conducted online, lasting between 20 to 70
minutes. The participants were asked about their experiences with finding and
wearing clothing, including questions about identity, fashion representation and
personal aspirations when it came to style and clothing.
Data Reduction
All interviews were video recorded and transcribed verbatim. They were reviewed
by two coders who did a content analysis, extracting quotes to identify high-
frequency themes. All quotes were placed in a shared database where a third party
analysed the content, identifying relevant themes and tagging each quote into three
themes, labelled as social, political, and product. All quotes relevant to the
shopping experience were reviewed a third time to find themes within this category,
and clustered according to recurring themes and topics. Themes included barriers
to shopping in-store and online, purchasing habits, as well as processes that
helped work around shopping challenges.
Results
In-store Shopping Experience
While there are benefits of made-to-order online shopping for PWD who have faced
barriers in the physical shopping experience, there is still a desire to experience
materials and fit in-person. Being able to try on, test, and physically interact with
garments gives consumers a more considered and accurate understanding of
products to then choose from. 30% of interviewees emphasised material concerns,
and 37% highlighted fit and sizing issues when searching for new clothing. This
data demonstrates two significant factors when choosing in-store experiences over
e-commerce options. However, there are still a variety of obstacles in physical retail
spaces for PWD.
Changing Room
The study reveals 52% of participants highlighted the design and experience of in-
store changing rooms as another significant limitation when finding clothing. Trying
on garments is highly appealing when in-store shopping, but without functional
spaces to do so, this benefit becomes obsolete. “It’s really stressful if I go to a
store because their changing rooms don't have seating. There's no seating or the
seat is too low, or it's just a small stool like a pathetic little tiny dinky metal tin stool.
It’s not enough to hold my weight or anything else, it’s terrible,” describes one
interviewee. As well as a lack of appropriate seating options, changing rooms are
usually too small to fit assistive devices inside and don’t have bars for support. Due
to the lack of, poor design and misuse of disabled changing rooms, some PWD
have found inventive ways to operate around these limitations. One participant
explained that they “never try pants on, it's too hard. So I'll just bring a pair of pants
that I have that fit good, and then I'll compare them in the store. We'll hold them up
and compare the size and then I will usually buy them and bring them home, try
them on and if they don't fit right then I'll take them back.” While the participant
demonstrates a strategic shopping solution, this further increases the time and
energy spent shopping.
Figure 2. An accessible changing room with multiple handles and a long bench
Assistance
Many people with disabilities usually bring a family member, friend, or carer with
them when shopping. 26% of the women interviewed needed assistance while
dressing. One participant stresses the need for physical support from others, “On a
rare occasion I will try things on in shops, but I then need two people to help
because you often cannot take the hoist into public places.” The ‘disability politics
of interdependence’ (Hamraie and Fritsch, 2019) is a practice used by PWD to
support each other through acts of care, such as shopping together. Another
interviewee describes this co-buying act in more detail, “My mother knows my
issues, and she knows what flatters me. If she is in a store and she finds something
that she knows will work for me, she will buy it.” Co-buying and co-dressing
strategies can be mutually supportive practices that have physical and emotional
benefits.
When shopping alone, PWD may have to rely on other people’s willingness and
availability to join them on shopping excursions in-store. Professional assistance is
a missed opportunity when shopping in person. Many participants discussed the
benefits of having experienced, knowledgeable and approachable retail staff that
can help when searching for clothing both in-store and online. Other than brand and
product knowledge, retail staff who have training in identifying functional and stylish
preferences for PWD is essential.
Social Stigma
Other than physical barriers in the built environment, social stigma and ableism also
poses challenges to in-person shopping for PWD. 35 out of 50 participant
responses mentioned the stigma associated with shopping which discourages them
from returning. One recurring negative social experience shared was people
staring, “Shopping is quite traumatising because people obviously stare, so that
makes it a bit uncomfortable. You don't really feel confident with the stuff you're
picking out because someone's staring at you.” Feelings of self-consciousness can
deter people from shopping in-person. Because of the multiple physical and
emotional barriers to in-person shopping, many PWD opt to order online, despite
the shortcomings in that process. If less PWD are seen in shops as desirable
consumers, ableism and lack of representation increases.
Exhaustion
A common response from the majority of participants was feeling physically and
emotionally drained. 40% of the people interviewed noted that they found the
shopping experience ‘tiring’, and 20% described it as ‘stressful -’“most of the time
shopping is not an enjoyable experience for people with disabilities, it’s more of a
job to find the right gear.” Unlike other clothing categories such as ‘maternity wear’
or ‘plus-size’, ‘adaptive ’
clothing hasn’t yet scaled in mainstream commercial
fashion industries. A lack of product options often force PWD to visit multiple stores.
One interviewee refers to their struggle finding trousers, “If I'm going to buy pants,
it's a whole day, a whole event. I have to emotionally prepare myself because I
know I'm gonna be upset. And it's gonna be frustrating.” PWD have to visit multiple
retailers to find clothing that might suit their functional or aesthetic needs, often
finding garments that are accidentally adaptive rather than clearly labelled and
categorised. The additional time and pre-planning taken in this process is a
significant hindrance in the in-person shopping experience.
Online Shopping
Sizing
When shopping online, identifying the appropriate size and right fit is a gamble,
says one participant: “When I buy clothes online, they're either too big or too small,
or an uncomfortable fit.” This is largely due to brand manipulation (Dockterman,
2022) and inconsistency in sizing charts (Clifford, 2022). For example, vanity sizing
practices and discrepancies within products. One participant stated, “I think
everybody has difficulties when you order from a store and you don't know what
you're getting.” Those with asymmetrical body types that are not typically
considered in clothing design are faced with limited options. This need has been
recognised by some in the shoe industry, such as Zappos Adaptive and Nike’s
‘Single Shoe Program’ ([Link], n.d.), offering innovative strategies for
consumers to buy two different size shoes.
Material Concerns
Elasticity in fabric can make a major difference when it comes to comfort and ease
of donning and doffing, and for many PWD the ability to “feel out the materials to
make sure that it's stretchy enough”, is very important. In our study, 30% of
participants' concerns centred around not being able to feel the fabric or material
when online shopping. Other questions about garment construction, such as
understanding where seams and tags are placed on the product to avoid irritation
and pressure sores, were also raised in interview discussions. One participant
noted, “I'm always going round in shops and feeling the waist bands of trousers,
especially jeans to see how rough the stitching is.” Shoes in particular are a product
that needed to be tried on in person, for example one interviewee describes the
need to “feel the soles, to make sure it’s grippy.” The tactility and feeling when
trying on clothing or accessories is a concern for not just the women with disabilities
but for many shoppers. The barriers to returning such items is the difference.
Figure 3. A fictional illustration of an accessible website which shows features such as openings /
closures, a seated model and a video of the material
Logistics
Organising the delivery and return of items was the top barrier identified by 43% of
interviewees when shopping online. Participants were more likely to return or
exchange a product that lacked or didn’t provide accurate information. “Online, my
proportions are weird, I just feel like finding things that fit is a real challenge and so
the back and forth of returning stuff is exhausting and I just can’t be bothered.” For
many PWD who struggle to leave their home without assistance, the logistics of
having to post or return an item in-store combined with the chance that items will be
delivered in a hard-to-collect location is even more challenging. Another participant
remarks, that “they [delivery person] leave it downstairs and how am I going to get
it upstairs when I can't carry and walk at the same time?” Some of the opportunities
to address logistics include brand familiarity, finding accessible second-hand
products and bulk purchasing.
Purchasing Habits
Brand Familiarity
For PWD, brand knowledge can help relieve sizing, material, and logistical
concerns both in-person and online. For example, brand familiarity includes sizing
knowledge, fabrics that work well for an individual’s body or being comfortable with
the accessible entry points to a physical store. 10% of participants mentioned the
importance of brand familiarity, expressing that it is “very difficult when you are
experimenting with a new brand because of the high energy exertion and financial
risk if it does not work.” Once a customer understands and has a relationship with a
brand, this translates into a less anxious physical shopping experience.
Furthermore, this increases the purchasing confidence in PWD when buying a
product online: “I don't like shopping online, if there is a specific brand that I know
their sizing, then I might buy stuff online.” Because of a lack of options and difficulty
finding adaptive clothes, PWD are loyal returning customers when identifying a
brand that works for them. For example, one participant expressed “when I am
familiar with a brand, I know what works for me - I rarely don't come out with a bag
of clothes.” Brand loyalty provides retailers with the opportunity to connect with
disabled consumers.
Bulk Purchasing
The option to over-order online to try on more comfortably at home and then return
the product has been a strategy for participants. Bulk purchasing can also be an
Limitations
This study was conducted with a specific demographic of 50 women predominantly
in the US with physical disabilities, and therefore the findings are a direct correlation
of their lived experiences. There are of course a variety of PWD that have very
different wants and needs, and this paper doesn’t claim to speak for the experience
of PWD as a whole. The subject matter of the interviews was also semi-structured,
leaving some topics that weren’t fully discussed, such as the journey to the store or
sensory sensitivities when shopping. The participants may have also visited a wide
variety of different retail outlets, from large modern shopping malls to small brick-
and-mortar establishments. Finally, the interviewers were PWD and therefore may
have had unconscious pre-existing biases on the topics.
Conclusion
The study demonstrates some of the factors that contribute to inaccessible in-
person and online shopping in hopes to increase awareness and highlight areas of
actionable solutions for the retail industry. When shopping in stores, participants
mentioned four main topics as barriers to an inclusive shopping experience;
accessing and navigating inside the shop, inaccessible changing rooms, assistance
while dressing and social stigma. When shopping online, sizing, material concerns
and the logistics of delivery and return were some of the biggest challenges to
shopping online. These barriers can be minimised by brand familiarity, purchasing
known-to-work items second-hand, and buying in bulk if financially able.
Fashion has the potential to expand people’s self-expression. Shopping can be a
liberating experience. Yet, current retail systems are still exclusionary, leaving
many of the participants exhausted and filled with negative emotions. Making the
shopping experience more inclusive can help fight stigmas, recognise PWD as
desirable customers through visibility in social and daily life, and help fight ableist
attitudes.
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Robin SEVERS*
Royal College of Art, London, United Kingdom
Jiayu WU
Royal College of Art, London, United Kingdom
Cyriel DIELS
Royal College of Art, London, United Kingdom
Dale HARROW
Royal College of Art, London, United Kingdom
Richard WINSOR
Tata Motors Design UK, Coventry, United Kingdom
Shared Autonomous Vehicles (SAVs) have the potential to improve mobility for
a range of transport-excluded groups, allowing them better access to
economic, social, educational, and health activities. While there are a number
of benefits to SAVs for excluded groups, it is important that their needs are
actively addressed in the design of these vehicles, services and infrastructure.
In order to aid designers in the development of more inclusive SAVs, this paper
presents a number of inclusive SAV design criteria that address the needs of
multiple transport-excluded groups. By exploring literature considering existing
experiences of people excluded from transport due to ageing, disability,
gender, location, income, and ethnicity, a number of barriers were identified.
These barriers were collated into general problem areas common to a number
of groups. Finally, these general problem areas were used to develop multiple
inclusive design criteria within 5 main areas for inclusive SAV design
intervention. These 5 areas are interfaces and information, service,
infrastructure, vehicle, and SAV operation. Considering the design criteria
within each of these areas, designers can begin to develop SAV solutions that
address the needs of multiple transport-excluded people groups and create
more inclusive SAV services.
170
Inclusive Shared Autonomous Vehicles: Identifying areas for inclusive design intervention
Introduction
Various people groups experience transport exclusion due to factors including
ageing, disability, gender, location, income, and ethnicity (Lucas, 2012). This
exclusion from transport can have a series of knock-on effects with excluded
groups being unable to access essential social, economic, health, and educational
activities (Lucas, 2012).
The introduction of Shared Autonomous Vehicles (SAVs) promises a number of
inherent inclusivity benefits by providing a driverless, door-to-door transport service
for people without access to a private car due to disability, income etc. (Detjen et
al., 2021). These vehicles would operate as part of a service allowing for
synchronous sharing- using the vehicle at the same time as others, and
asynchronous sharing- using the vehicle privately, but not owning the vehicle. To
ensure that these vehicles are as inclusive as possible, more attention needs to be
paid to how these vehicles and services can be designed to address current issues
of transport exclusion.
Studies have explored SAVs in the context of individual excluded groups,
considering attitudes towards SAVs (Bennett, Vijaygopal and Kottasz, 2019a,
2019b, 2020; Brinkley et al., 2020), using participatory design methods to explore
specific needs of excluded groups (Brewer and Kameswaran, 2018) and using full
scale SAV mock-ups to test accessibility of SAVs with disabled people (Wasser et
al., 2018; Tabattanon, Schuler and D’Souza, 2020). Other studies have explored
transport exclusion by categorising it into different groups of barriers (Church, Frost
and Sullivan, 2000; Mackett and Thoreau, 2015; Severs et al., 2021). Less has
been done, however, to understand the crossover in these exclusionary factors
among different excluded groups and to group excluding factors with regard to the
way that inclusive design could be used to address them.
Because SAVs only currently exist as prototypes and trials, literature exploring
excluded groups’ experiences of these vehicles is limited. This paper instead
focuses on how existing experiences of exclusion in transport services can be used
to anticipate exclusion within SAV services, and how SAVs can be designed to
improve on existing transport services by addressing existing exclusion.
This paper presents a synthesis of data from literature looking at existing
experiences of transport among people excluded due to ageing, disability, gender,
location, income, and ethnicity. Through this synthesis we identify a number of SAV
design criteria within 5 areas of inclusive SAV design intervention: Service,
Infrastructure, SAV Operation, Vehicle Design, and Information and Interfaces and
identify some of the ways in which SAV services may inherently address some
issues of exclusion.
By taking an Inclusive Design for Transport approach (Severs et al., 2021), this
paper includes research focusing on the needs of groups beyond the age-ability
construct and ensures that issues of usability, availability and experience are all
included in discussions of inclusivity. Due to the potential for specially adapted
vehicles within transport services (e.g. accessible taxis) to cause exclusion for
groups due to lack of availability (Wong et al., 2020), the design criteria detailed in
this paper present opportunities for design that can be applied to every SAV within
a service.
This paper ultimately seeks to answer the research question: How might inclusive
design interventions be used in the development of SAVs to ensure that each
vehicle and the service itself meets the needs of a broad spectrum of people?
Figure 1: Process of synthesis from initial barriers to design criteria within 5 areas of intervention
These design criteria were then sorted into 5 broad areas of inclusive SAV design
intervention: Service, Infrastructure, SAV Operation, Vehicle Design, and
Information and Interfaces. These groupings were created so that stakeholders
involved in each of these areas of SAV development can be made aware of the
range of ways in which they can contribute to creating more inclusive SAV services.
One additional category, Inherent SAV qualities, was also added in order to include
the ways in which SAVs already address some barriers.
This process of synthesis was mapped using Miro (an online whiteboard software)
to retain each step of the process and allow the detail of the initial barriers to be
accessed when designing solutions. Figures 2-5 show these maps and Tables 1-4
contain examples of the individual barriers collected from the literature
corresponding to the codes on the first set of lines. The numbers in the design
criteria sections link to the criteria detailed in the following section.
Figure 2 Miro board mapping development of inclusive SAV design criteria related to service-based barriers
Figure 3: Miro board mapping development of inclusive design for SAV design criteria related to
transport infrastructure and built environment based issues
Figure 4: Miro board mapping development of inclusive design for SAV design criteria related to
vehicle-based issues
Figure 5: Miro board mapping development of inclusive design for SAV design criteria related to
digital and information based issues
Service
The service area refers to any elements of the SAV service related to the
administration and provision of the service, this includes staffing, timings,
availability and pricing.
Inclusivity at the service level can address the ways that many people are excluded
by poor availability of transport (Severs et al., 2021). Groups currently experience
exclusion as a result of service based factors such as people in rural areas
experiencing poor provision of transport (Velaga et al., 2012; Allen, 2020). Cost is
another significant service-based excluding factor for a number of groups including
those in rural areas, and women (Gill, 2018; Allen, 2020). Disabled people and
those belonging to certain ethnic groups may also experience exclusion as a result
of the actions and attitudes of drivers and staff such as racism and lack of
awareness of disability (Deka, Feeley and Lubin, 2016; Ge et al., 2016; Park and
Chowdhury, 2018).
The following criteria relate to the design of the SAV service:
1.1 High number of inclusive SAVs in service- Making sure that there are enough
inclusive SAVs in the service and that they all meet the needs of excluded groups.
1.2 Demand responsive- SAVs responding quickly to changes in demand can
ensure that they are available when needed. This is particularly valuable in
locations such as rural areas where transport services are not always immediately
available. When developing demand responsive SAV services, it is important to
ensure that these do not favour certain groups more than others. For example,
there is a danger that these services may perpetuate gendered exclusions resulting
from male-dominated journeys being better provided for than the journeys that
women may be more likely to take.
1.3 Vehicles well maintained- Ensuring that SAVs are reliable and therefore
available when needed, particularly in areas with fewer available vehicles.
1.4 Well trained staff- Ensuring that, if staff are part of the SAV service, they are
aware of the needs of different excluded groups and do not serve to actively
exclude them.
1.5 Available in underserved locations- Making sure that SAVs don’t perpetuate
location-based exclusion by being available in rural areas and other underserved
locations.
1.6 Fairly priced- Addressing current issues of gendered and location based
financial exclusion in transport and ensuring that SAV journey prices are kept low
for all groups.
1.7 Availability of staff to assist with booking etc.- Making sure that staff are
available to assist people with activities that inclusive design solutions may not be
able to fully address.
Infrastructure
The infrastructure area includes criteria relating to the design of stops, stations and
road infrastructure that may be used by the SAV service.
Certain groups currently experience exclusion as a result of waiting facilities not
meeting their needs with places to sit and toilet facilities (Centre for Ageing Better,
2019), groups including older people and women also experience fear based
exclusion while using waiting facilities (Gilhooly, Hamilton and O’Neill, 2002;
European Commission. Directorate General for Mobility and Transport., 2014).
Further exclusion occurs for disabled people- especially mobility & visually impaired
people- as a result of pavements being obstructed (Fürst and Vogelauer, 2012;
Risser, Iwarsson and Ståhl, 2012; Park and Chowdhury, 2018).
Inclusive infrastructure design may help to address other issues of transport
exclusion, particularly issues related to boarding that affect a number of disabled
groups and older people (Fürst and Vogelauer, 2012; Risser, Iwarsson and Ståhl,
2012; Park and Chowdhury, 2018). SAV infrastructure could also address issues
related to the need to travel from the vehicle to your destination that many disabled
groups face (Park and Chowdhury, 2018) by providing designated SAV spaces
near key destinations.
The following criteria relate to the design of SAV infrastructure:
2.1 Dedicated space on roads for SAVs- Allowing SAVs to travel more efficiently
and drop people closer to their destination.
2.2 Inclusive stops and stations- Making sure that excluded groups are able to wait
comfortably and safely, and board the vehicle easily.
SAV operation
The SAV operation area is related to the way the vehicle drives and chooses routes
in the absence of a driver.
In existing transport services certain excluded groups experience difficulties due to
aggressive driving styles making moving within the vehicle difficult (Risser,
Iwarsson and Ståhl, 2012), vehicles not stopping close to the kerb for easy
boarding (Fürst and Vogelauer, 2012), and vehicles not stopping at all (Velho,
2019). The way that the SAV drives and operates has the potential to address
some of these issues.
SAV operation may also be able to address some issues related to fear based
exclusion experienced by groups such as women and older people by adjusting
where the vehicle travels and stops and by giving passengers control over their
journeys (Gilhooly, Hamilton and O’Neill, 2002; European Commission. Directorate
General for Mobility and Transport., 2014).
The following criteria relate to the design of SAV operation:
3.1 Giving passengers control- Providing people with choices over the routes the
vehicle takes and where it drops them off to ensure that they feel safe and secure.
3.2 Inclusive drop off locations- Making sure that SAVs drop people in areas that
are safe, secure, easily accessible and close to their destination.
3.3 Considerate driving style- Ensuring that SAVs drive smoothly, stop close to the
pavement and reducing the need for passengers to move around while the vehicle
is moving by allowing them time to sit.
Vehicle design
The vehicle design area includes the physical aspects of the design of the vehicle,
including interior layouts, seating, and more technical issues including the design of
the vehicle architecture. This area also includes the physical location of interfaces
within the vehicle, as these design decisions are more likely to occur when
designing the vehicle interior than when designing the user interfaces themselves.
People currently experience exclusion in transport services due to the design of
existing vehicles not meeting their needs with poor wheelchair occupancy, difficulty
navigating inside, difficulty boarding, and insufficient space (Fürst and Vogelauer,
2012; Risser, Iwarsson and Ståhl, 2012; Park and Chowdhury, 2018). Certain
groups also experience exclusion as a result of basic anthropometric and
ergonomic differences not being considered in the design of seating and safety
features (European Commission. Directorate General for Mobility and Transport.,
2014).
As well as addressing these more obvious points of exclusion inclusive vehicle
design may also be used to address issues of fear based exclusion caused by
sharing vehicles with strangers (European Commission. Directorate General for
Mobility and Transport., 2014).
The following criteria relate to the design of the shared autonomous vehicles,
themselves:
4.1 Low cost of materials and manufacture- Keeping the cost of the vehicle low to
increase the likelihood that journey prices may be lower for low income groups.
4.2 Inclusive storage solutions- Allowing for easy access to luggage storage and
reducing the need to carry luggage onboard the vehicle. Providing designated
storage for mobility aids and assistive devices.
4.3 Accessible boarding- Creating easier boarding options for disabled and older
people with ramps, level-boarding, hand rails etc.
4.4 Inclusive interior layout- Ensuring that navigating within the vehicle is easy for
disabled people, particularly those with visual and mobility impairments and that
there is sufficient space for wheelchair users.
4.5 Features to replace role of driver in assisting passengers- The absence of the
driver to assist excluded groups may cause further exclusion. Considering how
these activities could be automated within the design of the vehicle itself may
ensure new barriers are not created in the absence of a driver.
4.6 Inclusive provision for in-vehicle activities and entertainment- The experience
dimension of the Inclusive Design for Transport approach may be addressed in the
design of vehicles that facilitate excluded groups engaging in other on-journey
activities.
4.7 Security for passengers- Creating interior spaces that feel safe to groups who
may experience fear based exclusion. This may be achieved through interventions
such as the division of the space and lighting.
4.8 Inclusive layout of interfaces and information- Locating interfaces within the
vehicle in a way that is accessible to all users, e.g. at appropriate levels for
wheelchair users and within easy reach of visually impaired people.
4.9 Inclusive ergonomics and anthropometrics- Ensuring that the dimensions of
features such as seating, doors, luggage storage etc. are designed to suit people of
all shapes and sizes and keep them safe.
4.10 Inclusive vehicle package and architecture- Making sure that decisions about
vehicle architecture and packaging, made at the beginning of the design process
meet the needs of excluded groups e.g. the height of the floor is made as low as
possible to enable level boarding for wheelchair users.
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Lakshmi SRINIVASAN*
Srishti Manipal Institute of Art, Design and Technology, Manipal Academy of Higher
Education, Bengaluru
188
People Moving through Space: Towards a comprehensive framework to decode spatial exclusion
Methodology
This paper introduces a framework encapsulated within the phrase “People Moving
Through Space” as a lens or a rational construction to explain the experience of
socio-spatial exclusions of individuals in a given built environment. This is done in
order “to develop…explanations, and predictions that hold true in all cases of a
behaviour under study” (Groat & Wang, 2001).
The paper employs a descriptive case study methodology (Yin, 2018) to
demonstrate the validity and applications of the framework through discussions on
masters’ student projects based on real sites in India, Jordan and Brazil. Concept
mapping (Santiago, 2011) is a data visualisation technique used to depict
hierarchies between different components and to establish relationships between
them by use of signifiers (such as arrows or lines). As evidenced in Figure 10 and
Figure 11 concept mapping is employed to create maps that visually replicate the
hierarchies of the proposed framework (Figure 5).
Figure 2. Comparison of two images of the same space at day and night). Source: (Srinivasan, 2017)
Properties of Exclusion
Exclusion as a spectrum
The dictionary definition of excluding is the prevention or restriction of entrance
("exclude", n.d.). While this definition makes exclusion seem absolute, the
experience of exclusion often occurs on a continuum (Burchardt, Le Grand and
Piachaud, 2002). For example, Weisman (1994) discusses women’s exclusion from
city streets by patriarchy. She is not referring to an absolute exclusion i.e. a law that
prohibits women from occupying the streets. She is referring to a much more
complex form of exclusion where women are socially taught to avoid streets that
have a high male presence and instances of gang violence. There is a social
implication which is encoded as a cognitive message in the minds of women that
certain streets are “unsafe”.
1
A set of standard dimensions (based on human body dimensions) for space needed for activities and
furniture usually occurring in the form of books prescribed to undergraduate students of spatial design.
Figure 4. Cognitive map of young woman at night in a train station. Source: (Srinivasan, 2017)
1) Physical Space:
Physical space can be used as an instrument to create segregation and “defensible
spaces” (Newman, 1978). Exclusions can also occur as the unintentional
consequence of spatial design. [Link] (2015) discusses how architecture can
be used as a regulatory mechanism to socially segregate through built forms.
Bannert and Elnokaly (2013) discuss the unintended exclusion of the disabled in
the city of Lincoln due to its design features such as steep inclines. Literature
reveals four qualities of tangible physical space, which will be hereafter referred to
as “material realities” of space, that can be instrumental in the generation of
exclusions:
- Distances and dimensions of space,
- Barriers and lack of access infrastructure,
- The materials that the space is made of,
- Sensorial experiences created by spaces i.e. smell, noise etc.
Figure 6. Different material infrastructure required for different actors to to be included in the larger
economy of the camp, Image Source: (Srinivasan, Zhang, Li, Pang, 2017)
2
In the project, these three individuals were fictional identities constructed based on interviews
conducted in the refugee camp. The fictional identities were constructed to preserve the anonymity of
those interviewed. Ethical approval to use interview data for design was obtained during the course of
the academic project. Scenario games (Binet, Bunschoten and CHORA, 2001) were used as the
methodology to develop narratives about these three fictional individuals.
residence, the refugee camp, and belonging to the same larger socio-political group
could have different qualifications and competencies. They would therefore be in
need of different types of material infrastructure & spaces in the camp to be
included in the economy of the camp and the neighbouring city (Amman).
Therefore, this implies that:
- the type of exclusion is dependent on the individual’s identity and
- the physical space and material required to alleviate exclusion is dependent
on the same.
Figure 7. The different material infrastructure that helped create inclusion (positive impact) in Audi
Unaio and the material infrastructure that can be improved to make the space more inclusive,
Source: (Srinivasan, Kouri, Lagunes Trejo, Gamez, 2017)
The re-development initiative was not limited to creating housing but also facilitated
road widening and paving of the streets. Simply paving the crucial areas of the
shantytown did much to the development of the community. The paving prevented
dust clouds from forming in the streets and promoted health & well-being. Formalised
roads paved in asphalt, creates opportunity for larger vehicles to enter the
shantytown and move through it improving its allowance for urban mobility. Wider
roads also created the possibility for larger public transport (Srinivasan, Kouri,
Lagunes Trejo and Gamez, 2017). This clearly illustrates the interdependency of the
quality of space and access as cause/instrument and effect/impact respectively.
Figure 8. Visualisation of tactical intervention proposed to convert a dark pockets of space at night
into a space that creates opportunities for natural surveillance, Source: (Srinivasan, 2017)
Figure 9. The instances and inferences from the three case studies to demonstrate the validity of the
framework proposed in this paper, Source: Author
Figure 10. A concept mapping of a series of questions generated to understand the effectiveness of
co-design and participative strategies used in design processes based on the framework proposed in
this paper; Source: Author
Figure 11 depicts a concept mapping of a series of questions generated based on the framework
proposed in this paper; Source: Author
c) Ideation: The framework possesses the potential to generate tools and methods
similar to the one depicted in Figure 11, that focus on design ideation responding to
exclusion.
Therefore, incorporating this framework within the studio can make the design
process more responsive to different types of spatial exclusion and facilitate active
integration of theories of inclusion in the design process.
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Academic Posters
Abstracts
Gerard BRISCOE*
Royal College of Art
Ivelina GADZHEVA
Royal College of Art
Imran NAZERALI
Royal College of Art
Anubhuti GUPTA*
MSc. Graduate, KTH Royal Institute of Technology, Stockholm
Historically being inclined towards the average white male, the healthcare
systems and processes are not equitable, and pain management follows suit.
Women’s pain has been disregarded, tagged as hysteria and misattributed to
psychological reasons for a long time. With lesser research on the female body,
women being seen as a weaker and emotion-driven gender, and a distorted
understanding of sex and gender may lead to delayed and improper pain
management for women. The study captures how gender norms and biases
affect the actions and behaviours of the primary actors (patients and healthcare
professionals (HCPs) involved in the pain management process. It also
highlights the downstream effect on the treatment delivered. Service design
approach, supported by qualitative research methods was used and the
findings are presented as a perception-communication-assessment model,
focusing on the primary actors and their interaction. Solutions explored in the
work aim at changing the actions and decisions of the actors to enable
equitable care delivery in acute care settings. Aiming at Equity through
Empathy, the outcome of the work is a design brief for a pre-consultation tool
to facilitate patients’ understanding of their pain and clearer communication
with HCP thus bringing more trust to the process.
Sheng-Hung LEE*
Massachusetts Institute of Technology Integrated Design and Management (IDM)
and Department of Mechanical Engineering
Maria C. YANG
Massachusetts Institute of Technology Department of Mechanical Engineering
Joseph F. COUGHLIN
MIT AgeLab
Alejandro CARCEL LOPEZ
nTopology Inc.
The purpose of the study is to build tailor-made footwear soles for older adults
through field-driven design and technology to satisfy their unmet needs and
respond to the two research questions: 1. How to translate people’s feet
pressure data to shape the three-dimensional model of footwear soles to
generate customized products? 2. How has the field-driven design approach
transformed the roles and responsibilities of product designers and thus
shaped human-centered design (HCD)?
One pervasive effect of aging is people’s feet undergo a significant loss of
cutaneous touch and pressure sensation. Their feet gradually become
deformed and asymmetric depending on health, lifestyle, and walking postures.
Mobility is a key factor to measure their life independence and we think
footwear soles are the product most directly linked to mobility.
Field-driven design is a computationally lightweight process that is applied to
three-dimensional objects through a single mathematical formula reinterpreting
a solid body. It has made the process intuitive to precisely control models,
simulate results efficiently and effectively. This study showed how we
translated feet pressure data to rebuild comfortable, safe, and customized
footwear soles for older adults and discussed the future roles of designers and
HCD impacted by field-driven design and technology.
Sheng-Hung LEE*
Massachusetts Institute of Technology Integrated Design and Management (IDM)
and Department of Mechanical Engineering
Olivier L. de WECK
Massachusetts Institute of Technology Department of Astronautics and Engineering
Systems
Joseph F. COUGHLIN
Massachusetts Institute of Technology AgeLab
The purpose of the research is to analyze the relationship between space and
people’s behavior in confined environment and how we translate people’s
trajectory data into meaningful information. This informs the designers to build
a human-centered environment with and for users not only in physical space
alone but also in physical space enhanced by services. We attached ultra-
wideband (UWB) wireless radio technology operating between 3-10 GHz
frequency, designed for accurate positioning (up to 10 centimeters precise), to
conduct experiments by tracking people’s behavior in a defined six zones. Then
we captured people’s time spent in each zone and the frequency of people
entering each zone. Key learnings from the study: 1) translate people’s
behavioral data into business opportunities and 2) design needs to reconsider
users’ dignity and data privacy, helped us integrate UWB technology with space
design. Our goal is to transform a space design process by deciphering
people’s behavioral data to reconsider how to deliver a space experience and
build space models with and for people, catering to their desires and living
conditions. A future research question is to disentangle the variances between
users by the design of the space, vs. personal preferences and patterns of
behavior. Note: Part of the experiment obtained approval from the MIT
COUHES (Committee on the Use of Humans as Experimental Subjects).
Sensory Nourishment
Exploring inclusive design methods within fashion
practices
Intersectional Design
Design as a tool for social equity
Josef PACAL*
Imperial College & Royal College of Art
The Longevity Economy was recently estimated to generate nearly £11 trillion
of economic activity, and there is considerable interest in emerging digital
technologies that would bring living ‘longer’ closer to living ‘well’. While this
promise is inspiring, older people are rarely consulted in development, and the
Longevity Economy has an inherent duality, with the majority of older people
having diverse functional capacity, and only a minority being disabled.
Acknowledging this inherent duality leads to age-friendly design in the
development of mainstream digital technologies, moving beyond medical
products to aspirational age-inclusive design. However, this requires better
understanding the relationship between emerging digital technologies and the
future needs of older people in the Longevity Economy. We therefore
considered Technology Futures, specifically age inclusivity through an
enhancement model for the development of mainstream digital technologies.
Therefore, offering enhancement for all ages with diverse functional capacity,
inherently providing support for those with differing ability resulting from age or
disability. We then identified emerging digital technologies significant to the
inherent duality of the Longevity Economy. We present this in the form of a
Technology Futures Roadmap, based upon Gartner’s Hype Cycle, sharing our
understanding of the emerging technology landscape for our future selves.
Daisy POPE*
Nottingham Trent University
From the first use of the term inclusive design in 1994, to it’s definition in 2005
by the British Standards Institute, society and daily lives have transformed.
Although the original focus was on design for the elderly, inclusive design has
broadened and is now used to consider wider diversities. This led to the
question: What is inclusive design today? The aim was to identify the
fundamental principles of inclusive design with the objective of creating a
methodology to educate young Designers.
The project involved a research triangulation to address the aim and identify
gaps in the current toolkits. This involved reviewing toolkits; interviews with
seven participants, from Designers to Professors; and a design case study by
the Author.
Thematic analysis was used to quantify key themes of the interviews to enable
synthesis with secondary research and the case study. This analysis led to the
inclusive design principles: empathy, community, and diversity.
This poster presents The Inclusive Approach. A methodology that
accommodates any project, from the design of a utensil, to avoiding artificial
intelligence bias. This research demonstrates using The Inclusive Approach, it
is possible to build on the roots of inclusive design to support diversities that
better reflect today’s society.