Side quests in games have evolved a lot over the years.
From the early days of World of Warcraft to
the more recent days of God of war, but the main premise of side quests has always been the same,
A way to run a different story alongside the main story, this story can be hours long like the main
story. Or it can be a little bitesize story just too distracted the players from the main story.
Side quests by googles definition says “ A quest given to the player that has no direct bearing on the
main story/campaign of the game” now I only half agree with this definition. The reason for that is
side quests in more recent times tend to either help you make progress in the main story, this can be
by giving you some resources that can help in the main story or giving you weapons/ characters that
can help make the game that bit easier. Or side quests can help compliment the main story by
having a spin off of one of the main quests, for example going to help a character you saved in one
of the main quests.
To start, I’m going to talk about a side quest in an older game, this being world of warcraft. World of
warcraft is a RPG MMO that was released in 2004. This game has been massive in the gaming
industry, with people still playing this game now.
The side quests im going to talk about is the story of Arden weald side quests, which is a multi-stage
side quest where you help a village when it keeps getting invaded by monsters called gorms,
meanwhile the neighbouring village has been enslaved by a mad man with a runestone. The quest
line starts with you helping the Night Fae restart their supply of silk after it was stalled due to a
spriggan invasion, then you have to drive off a Gorm invasion in the banks of life. You then
investigate a village that has been possessed by the drust. During your time investigating the village,
you find multiple diary entries that tell a “chilling tale”, it explains that the village was invaded and
destroyed by the gorm, the gorm were causing trouble all over ardenweald, so the wild hunt were
unable to assist the village, but the leader of the village found a powerful runestone, he decided to
try and us the runestone, which did not come from ardenweald. Instead of saving the village, the
runestone seems to have enslaved the village, and the entire village was lost to the drust’s mind
control. After, back in the village, you do a quest where you see the difference between domestic
gorm, who the night fae keep as pets and workers, and the invading gorm whom have grown to
alarming sizes and become violently aggressive. A character called master Sha’lor introduces you to
gorm tending. But things go wrong when even his own pet gormlings show aggressive tendencies.
He heads to a nearby gor burrow. Only to be eaten by a gorm matriarch. You then have to kill the
beast and save him before he is digested. You then head to the growthworths to deal with invading
spriggans, this time they’ve disrupted the night fae’s supply of weapons, you help break the curses
that the spriggans have placed on the night fae’s tools and win a game with a playful trickster to
learn how to break the charm protecting their leader. And to finish the quest line you travel back
once again to the drust controlled village and feel the heartbreak this invasion is causing when your
friend primrose becomes mind controlled, and you’re forced to kill him.
As you can see in this older questline. Even this sidequest has