Stars Without Number
NAME STR INT
Class/Warrior
HD D6 + 2 SKILL POINTS PER LEVEL 3
LEVEL XP DEX WIS
HOMEWORLD CON CHA SPECIAL ABILITY VETERAN’S LUCK
BACKGROUND MODIFIERS: 3 (-2), 4-7 (-1), 8-13 (0), 14-17 (+1), 18 (+2). Once per scene, as an Instant ability, you can either choose
HP to negate a successful attack roll against you or turn a
FACTION SYSTEM STRAIN PERM. CURRENT MAX missed attack roll you made into a successful hit. You can
SKILL LVL use this ability after the dice are rolled, but it cannot be used
FOCI LVL against environmental damage, effects without an attack
ADMINISTER - Bureaucracy and management.
CONNECT - Knowing people and cultures. roll, or hits on a vehicle you’re occupying.
EXERT - Climbing, running, throwing, etc.
SAVING THROWS
FIX - Repairing and building things. PHYSICAL EFFECT MENTAL EFFECT EVASION
HEAL - Curing harm in mind and body.
KNOW - Scientific and academic knowledge. 16-LEVEL-STR OR CON 16-LEVEL-CHA OR WIS 16-LEVEL-DEX OR INT
LEAD - Persuade others to do as you are doing. LEVEL XP AB LEVEL XP AB
EXTRA FOCI AT LEVELS 2, 5, 7, 10.
NOTICE - Spot things and detect the unusual. 1 0 1 6 27 6
CYBERWARE SS 2 3 2 7 39 7
PERFORM - Sing, dance, act, etc.
3 6 3 8 54 8
PILOT - Fly ships, ride beasts, and sail boats. 4 12 4 9 72 9
PROGRAM - Hack computers and run comms. 5 18 5 10 93 10
PUNCH - Fight unarmed.
SHOOT - Fight at range. CURRENT GOALS XP
GEAR R ENC
SNEAK - Defeat security and avoid notice.
STAB - Fight with melee weapons.
SURVIVE - Avoid natural peril and find food.
TALK - Persuade others to believe things. Notes
TRADE - Buy, sell, and find vendors of things.
WORK - A job or talent not covered above.
PUNCH, SHOOT, AND STAB ARE COMBAT SKILLS.
PSYCHIC SKILLS LVL
BIOPSIONICS - Healing and metamorphosis.
METAPSIONICS - Manipulating psychic power.
PRECOGNITION - Sensing the future.
TELEKINESIS - Controlling kinetic energy.
TELEPATHY - Reading and influencing thought.
MAX STOWED ENC: STR STAT. MAX READIED ENC: HALF STR STAT.
TELEPORTATION - Instant translocation.
WEAPON AB DMG RANGE AMMO COST TO INCREASE SKILLS: 1/2/3/4/5 LEVEL REQUIREMENT: 1/1/3/6/9
CREDITS CREDITS OWED
ARMOR AC