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Physics Midterm 1 Cheat Sheet

This document provides a 3-paragraph summary of key concepts from a physics midterm 1 cheat sheet: [1] The cheat sheet covers topics in mechanics, motion, forces, and Newton's laws. Key concepts include vectors, kinematics equations, 1D and 2D motion, projectile motion, and centripetal acceleration. Equations for speed, velocity, acceleration, displacement, and more are provided. [2] Additional sections cover Newton's laws of motion. The relationship between force, mass, and acceleration is defined. Forces involved in circular and vertical motion like tension, friction, and centripetal force are also summarized. [3] Key equations include those for speed, average and

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Tanisha Jain
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0% found this document useful (0 votes)
114 views2 pages

Physics Midterm 1 Cheat Sheet

This document provides a 3-paragraph summary of key concepts from a physics midterm 1 cheat sheet: [1] The cheat sheet covers topics in mechanics, motion, forces, and Newton's laws. Key concepts include vectors, kinematics equations, 1D and 2D motion, projectile motion, and centripetal acceleration. Equations for speed, velocity, acceleration, displacement, and more are provided. [2] Additional sections cover Newton's laws of motion. The relationship between force, mass, and acceleration is defined. Forces involved in circular and vertical motion like tension, friction, and centripetal force are also summarized. [3] Key equations include those for speed, average and

Uploaded by

Tanisha Jain
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Physics MidTerm 1 Cheat Sheet

by Jaco (brandenz1229) via [Link]/138824/cs/29292/

Chapter 1 Unit(s) / Mechanics / Chapter 1 Unit(s) / Mechanics / Chapter 2: Motion along A Chapter 3: 2D or 3D Motion
Sig-Figs / Vectors Sig-Figs / Vectors (cont) Straight Line (cont) (cont)

Speed = (d/t) d = distance : m tan(Θ) = (y / x) or (Ay / Ax) or Accele​ration (a) = if a > 0 Projectile Motion
|| (m/s) = meters (By / Bx) (∆V) / (∆t) (positive) two assump​tions:

t = time : s = x=Î Vector A = AxÎ + Ayĵ [a is constant] if a < 0 1. The freefall accele​ration (g) is
seconds y=ĵ Vector B = BxÎ + Byĵ (negative) constant
1 km = 1000 m z = k̂ Instan​taneous Accele​ration = 2. Air resistance is negligible
Vector R = Vector A + Vector B derivative of the given equation y-dire​ction = constant accele​‐
1 kg = 1000 g mass = (kg)
Vector R = (Ax + Bx)Î + (Ay + Constant Accele​ration ration motion
1 hour = 3600 time =
By)ĵ = constant accele​ration motion x-dire​ction = constant velocity
seconds (seconds)
Vector R (direc​tion) = (x)Î + (y)ĵ in 1D motion
1 mile = length = (meter)
Vector R (magni​tude) = √(x)Î2 + V-final = (a ⋅ t) + V-initial
1.609 km
(y)ĵ2 V-final2 = (v-ini​tial)2 + 2 ⋅ a ( Accele​ration is only negative (y-
Volume = 1 cm3 dir​ection)
(t-final) - (t-ini​tial) )
Sig Figs Quadratic Formula g = -9.8 m/s2
∆x = (x-final) - (x-ini​tial)
π = 3.14 (3 sigfig) x = (-b +/- √b2 - 4 ⋅ a ⋅ c ) / (2 ⋅ a) ∆x = (v-ave​rage) ⋅ (seconds)
Constant Velocity Motion

π = 3.14159 (6 sigfig) ∆x = (1/2 ⋅ (V-final) + (V-ini​tial) ) x = (x-ini​tial) + (v [x-dir​ection] ) ⋅ t


Chapter 2: Motion along A ⋅ t (seconds)
Density = (mass / volume) || (kg / V (y-dir​ection) = (v-ini​tial) [y-dir​‐
Straight Line
m3) || (g / cm 3) x-final = 1/2 ( (V-ini​tial) + (V- ection] + g ⋅ t
One Dimens​ional Motion final) ) ⋅ t + (x-ini​tial) (y-final) = (y-initial + (v-ini​tial) [y-
√ = square root
Average Speed = (total x-final = x-initial + (V-ini​tial) ⋅ dir​ection] ⋅ t + 1/2 ⋅ g ⋅ t2
Vector (Displa​cement ) = √(x)2+
2
distance) / (time) t(seconds) + 1/2 ⋅ a ⋅ t V (y-dir​ection)2 = (v-ini​tial) [y-dir​‐
(y)2
2
Displa​cement = Final Point - Gravity (g) = -9.8 m/s ection]2 + 2 ⋅ g ( (y-final) - (y-ini​‐
Total distance = x + y
Initial Point V-final = (V-ini​tial) + g * t tial) )
Vector A = Vector B if |Vector A|
Not Constant Velocity (seconds) V (y-dir​ection) = (v-ini​tial) [y-dir​‐
= |Vector B|
ection] + g ⋅ t
Magnitude: √(x)2+(y)2 = (Answer Average Velocity (V) =
Chapter 3: 2D or 3D Motion Trig Identity
in Units) : 1 Direction (displ​acement / time)
Average Velocity (V) = (∆x The Accele​ration Vector sin(ΘΘ) = sinΘcosΘ + cosΘsinΘ
Components of Vector
/ ∆t) a = ∆V / (v-final) = (v-ini​tial) + Constant Speed Motion
Vector A = Ax Ax = A ⋅ cos(Θ)
∆t ∆V velocity is always changing
+ Ay Ay = A ⋅ sin(Θ) Instan​taneous Velocity =
∆V = (v-final) - (v-ini​‐
derivative of the given equation r = radius V = (2πr)2 : 4π 2r
A = √(A ⋅ cos(Θ)) 2 + (A ⋅ sin(Θ))2
tial)
Instan​taneous Velocity = ( (a- T = time-p​eriod
Θ = Angle ∆V = (v-final) + (-(v-i​‐
final) - (a-ini​tial) ) / ( (t-fin​al)​-(t​-
nit​ial)) a = ∆V / ∆t : never zero
x = cos(Θ) cos(Θ) = Ax / A in​itial) )
∆V = (V / r) · ∆r
y = sin(Θ) sin(Θ) = Ay / A Constant Speed Changing
∆t = (t-final) - (t-ini​tial)
Direction Centri​petal Accele​ration
∆x = (x-final) - (x-ini​tial)
a = ∆V / (v-final) = (v-ini​tial) + Ac = (V2) / r
Accele​ration Ac = (2πr)2 / r
∆t ∆V
∆V = (V-final) - (V-ini​tial) ∆V = (v-final) - (v-ini​‐ Ac = 4π2r / T 2
∆t = (t-final) - (t-ini​tial) tial) Tangential and Radial Accele​‐
ration
Ac = a-rad

By Jaco (brandenz1229) Published 29th September, 2021. Sponsored by [Link]


Last updated 29th September, 2021. Measure your website readability!
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Physics MidTerm 1 Cheat Sheet
by Jaco (brandenz1229) via [Link]/138824/cs/29292/

Chapter 3: 2D or 3D Motion Chapter 5: Applying Newton's Chapter 5: Applying Newton's


(cont) Laws Laws (cont)

Vector A-total = Vector A-tang​‐ vector-F = Fx = m · ax Vertical Top: Fy = -m · (V2 / r)


ential + Vector A-radical m·a Circle Bottom: Fy = μs * m ·
A-total = √(A-tan)2 + (A-rad) 2 T = tension Fy= m · ay (g + V 2 / r)
Relative Motion : friction
maxV = √(fs · r) / m
r ' = ( (v-ini​tial) ⋅ t ) - (vector-r) y=T-m·g Fr = Fn : Normal
maxV = √ μs · g · r
Vector-r = √( (v-ini​tial) ⋅ t)2 + (r ')2 Force (Fn)
Top T · sin(ϴ) = m · ac
Vector-V ' = (v-final) - (v-ini​tial) No Friction α = Coeffi​cient
View ac = tan(ϴ) · g
Fn = m · g Fx = T1· cos(ϴ) +
Chapter 4: Newtons Laws T2· cos(ϴ)

Superp​osition of Forces Fy = T1· sin(ϴ) +


T2· sin(ϴ)
Vector-R = Vector-F1 + Vector-
F2 Friction

N = Net Force Static Friction (fs): Object not in


motion
Fx = N · Rx = ∑Fx
Kinetic Friction (fK): Object is in
cos(ϴ) Ry = ∑Fy
motion
Fy = N ·
sin(ϴ)
Empirical μk: Coeffi​cient of
R = √(Rx)2 + Ry2
Formula Kinetic Friction
Newton's 1st Law
μs: Coeffi​cient of
No Force; No Accele​ration; No
Static Friction
Motion
Static: fs ≤ μs ·
Inertia: Fn
the tendency of an object to Static: fk = μk ·
resist any attempt to change its Fn
velocity
Newton's 2nd Law Terminal Fr α v
Net Force = a (x-dir​ection) = Speed
m·g (Fx total) / mass Fr α v2
a (y-dir​ection) =
Uniform Fc = m · ac : m ·
(Fy total) / mass
Circular V2 / r
tan(ϴ) = y / x Motion
Newton's 3rd Law
Fn = Normal Force
Fy = Fn - m Fx = m · g · sin(ϴ)
· g · cos(ϴ)

By Jaco (brandenz1229) Published 29th September, 2021. Sponsored by [Link]


Last updated 29th September, 2021. Measure your website readability!
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