Chapter 19: Real-Time
Systems
Operating System Concepts – 8th Edition Silberschatz, Galvin and Gagne ©2009
Chapter 19: Real-Time Systems
System Characteristics
Features of Real-Time Systems
Implementing Real-Time Operating Systems
Real-Time CPU Scheduling
An Example: VxWorks 5.x
Operating System Concepts – 8th Edition 19.2 Silberschatz, Galvin and Gagne ©2009
Objectives
To explain the timing requirements of real-time systems
To distinguish between hard and soft real-time systems
To discuss the defining characteristics of real-time systems
To describe scheduling algorithms for hard real-time systems
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Overview of Real-Time Systems
A real-time system requires that results be produced within a
specified deadline period.
An embedded system is a computing device that is part of a larger
system (i.e., automobile, airliner).
A safety-critical system is a real-time system with catastrophic
results in case of failure.
A hard real-time system guarantees that real-time tasks be completed
within their required deadlines.
A soft real-time system provides priority of real-time tasks over non
real-time tasks.
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System Characteristics
Single purpose
Small size
Inexpensively mass-produced
Specific timing requirements
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System-on-a-Chip
Many real-time systems are designed using system-on-a-chip (SOC)
strategy
SOC allows the CPU, memory, memory-management unit, and
attached peripheral ports (i.e., USB) to be contained in a single
integrated circuit
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Bus-Oriented System
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Features of Real-Time Kernels
Most real-time systems do not provide the features found in a
standard desktop system
Reasons include
Real-time systems are typically single-purpose
Real-time systems often do not require interfacing with a user
Features found in a desktop PC require more substantial
hardware that what is typically available in a real-time system
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Virtual Memory in Real-Time Systems
Address translation may occur via:
1. Real-addressing mode where programs generate actual addresses
2. Relocation register mode
3. Implementing full virtual memory
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Address Translation
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Implementing Real-Time Systems
In general, real-time operating systems must provide:
1. Preemptive, priority-based scheduling
2. Preemptive kernels
3. Latency must be minimized
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Minimizing Latency
Event latency is the amount of time from when an event occurs to
when it is serviced.
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Interrupt Latency
Interrupt latency is the period of time from when an interrupt arrives at
the CPU to when it is serviced
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Dispatch Latency
Dispatch latency is the amount of time required for the scheduler to
stop one process and start another
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Real-Time CPU Scheduling
Periodic processes require the CPU at specified intervals (periods)
p is the duration of the period
d is the deadline by when the process must be serviced
t is the processing time
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Scheduling of tasks when P2
has a higher priority than P1
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Rate Montonic Scheduling
A priority is assigned based on the inverse of its period
Shorter periods = higher priority;
Longer periods = lower priority
P1 is assigned a higher priority than P2.
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Missed Deadlines with
Rate Monotonic Scheduling
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Earliest Deadline First Scheduling
Priorities are assigned according to deadlines:
the earlier the deadline, the higher the priority;
the later the deadline, the lower the priority
Operating System Concepts – 8th Edition 19.19 Silberschatz, Galvin and Gagne ©2009
Proportional Share Scheduling
T shares are allocated among all processes in the system
An application receives N shares where N < T
This ensures each application will receive N / T of the total processor
time
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Pthread Scheduling
The Pthread API provides functions for managing real-time threads
Pthreads defines two scheduling classes for real-time threads:
1. SCHED_FIFO - threads are scheduled using a FCFS strategy with
a FIFO queue. There is no time-slicing for threads of equal priority
2. SCHED_RR - similar to SCHED_FIFO except time-slicing occurs
for threads of equal priority
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VxWorks 5.0
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Wind Microkernel
The Wind microkernel provides support for the following:
1. Processes and threads
2. Preemptive and non-preemptive round-robin scheduling
3. Manages interrupts (with bounded interrupt and dispatch latency
times)
4. Shared memory and message passing interprocess communication
facilities
Operating System Concepts – 8th Edition 19.23 Silberschatz, Galvin and Gagne ©2009
End of Chapter 19
Operating System Concepts – 8th Edition Silberschatz, Galvin and Gagne ©2009