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Roblox HatHub Script Guide

The document provides links to 10 hats required for the "Hand" script in Roblox. It then shares the full script which allows players to spoof their simulation radius, access the network, and includes a UI with buttons to run additional scripts. The credits section lists three individuals who contributed to the script and UI.

Uploaded by

mclovin MOMONA
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (1 vote)
1K views198 pages

Roblox HatHub Script Guide

The document provides links to 10 hats required for the "Hand" script in Roblox. It then shares the full script which allows players to spoof their simulation radius, access the network, and includes a UI with buttons to run additional scripts. The credits section lists three individuals who contributed to the script and UI.

Uploaded by

mclovin MOMONA
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Required hats needed for HatHub "hand" script:

(Most hats are free but some cost Robux)

[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]

Script:

-- // define alias for http function

local http_request = http_request;


if syn then
http_request = [Link]
elseif SENTINEL_V2 then
function http_request(tb)
return {
StatusCode = 200;
Body = request([Link], [Link], ([Link] or ''))
}
end
end

if (not http_request) then


return game:GetService('Players').LocalPlayer:Kick('Unable to find proper
request function')
end

-- // define hash function

local hash; do
local MOD = 2^32
local MODM = MOD-1
local bxor = [Link];
local band = [Link];
local bnot = [Link];
local rshift1 = [Link];
local rshift = [Link];
local lshift = [Link];
local rrotate = [Link];

local str_gsub = [Link];


local str_fmt = [Link];
local str_byte = [Link];
local str_char = [Link];
local str_rep = [Link];

local k = {
0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5,
0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3,
0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc,
0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7,
0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13,
0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3,
0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5,
0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208,
0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2,
}
local function str2hexa(s)
return (str_gsub(s, ".", function(c) return str_fmt("%02x", str_byte(c))
end))
end
local function num2s(l, n)
local s = ""
for i = 1, n do
local rem = l % 256
s = str_char(rem) .. s
l = (l - rem) / 256
end
return s
end
local function s232num(s, i)
local n = 0
for i = i, i + 3 do n = n*256 + str_byte(s, i) end
return n
end
local function preproc(msg, len)
local extra = 64 - ((len + 9) % 64)
len = num2s(8 * len, 8)
msg = msg .. "\128" .. str_rep("\0", extra) .. len
assert(#msg % 64 == 0)
return msg
end
local function initH256(H)
H[1] = 0x6a09e667
H[2] = 0xbb67ae85
H[3] = 0x3c6ef372
H[4] = 0xa54ff53a
H[5] = 0x510e527f
H[6] = 0x9b05688c
H[7] = 0x1f83d9ab
H[8] = 0x5be0cd19
return H
end
local function digestblock(msg, i, H)
local w = {}
for j = 1, 16 do w[j] = s232num(msg, i + (j - 1)*4) end
for j = 17, 64 do
local v = w[j - 15]
local s0 = bxor(rrotate(v, 7), rrotate(v, 18), rshift(v, 3))
v = w[j - 2]
w[j] = w[j - 16] + s0 + w[j - 7] + bxor(rrotate(v, 17), rrotate(v, 19),
rshift(v, 10))
end
local a, b, c, d, e, f, g, h = H[1], H[2], H[3], H[4], H[5], H[6], H[7],
H[8]
for i = 1, 64 do
local s0 = bxor(rrotate(a, 2), rrotate(a, 13), rrotate(a, 22))
local maj = bxor(band(a, b), band(a, c), band(b, c))
local t2 = s0 + maj
local s1 = bxor(rrotate(e, 6), rrotate(e, 11), rrotate(e, 25))
local ch = bxor(band(e, f), band(bnot(e), g))
local t1 = h + s1 + ch + k[i] + w[i]
h, g, f, e, d, c, b, a = g, f, e, d + t1, c, b, a, t1 + t2
end
H[1] = band(H[1] + a)
H[2] = band(H[2] + b)
H[3] = band(H[3] + c)
H[4] = band(H[4] + d)
H[5] = band(H[5] + e)
H[6] = band(H[6] + f)
H[7] = band(H[7] + g)
H[8] = band(H[8] + h)
end
function hash(msg, t)
msg = preproc(msg, #msg)
local H = initH256({})
for i = 1, #msg, 64 do digestblock(msg, i, H) end
return str2hexa(num2s(H[1], 4) .. num2s(H[2], 4) .. num2s(H[3], 4) ..
num2s(H[4], 4) .. num2s(H[5], 4) .. num2s(H[6], 4) .. num2s(H[7], 4) .. num2s(H[8],
4))
end
end

local ScreenGui = [Link]("ScreenGui")


local Main = [Link]("Frame")
local Credits = [Link]("Frame")
local TextLabel = [Link]("TextLabel")
local TextLabel_2 = [Link]("TextLabel")
local TextLabel_3 = [Link]("TextLabel")
local TextLabel_4 = [Link]("TextLabel")
local Updates = [Link]("Frame")
local TextLabel_5 = [Link]("TextLabel")
local TextLabel_6 = [Link]("TextLabel")
local TextLabel_7 = [Link]("TextLabel")
local TextLabel_8 = [Link]("TextLabel")
local TextLabel_9 = [Link]("TextLabel")
local Scripts = [Link]("ScrollingFrame")
local UIGridLayout = [Link]("UIGridLayout")
local Hand = [Link]("TextButton")
local SexDoll = [Link]("TextButton")
local Naruto = [Link]("TextButton")
local StrongStand = [Link]("TextButton")
local NPC = [Link]("TextButton")
local PP = [Link]("TextButton")
local Plane = [Link]("TextButton")
local Bike = [Link]("TextButton")
local _911Plane = [Link]("TextButton")
local _911 = [Link]("TextButton")
local Car = [Link]("TextButton")
local Shidashian = [Link]("TextButton")
local Hoverboard = [Link]("TextButton")
local Trashcan = [Link]("TextButton")
local Fairy = [Link]("TextButton")
local NoobDance = [Link]("TextButton")
local Knight = [Link]("TextButton")
local credits = [Link]("TextButton")
local scripts = [Link]("TextButton")
local updates = [Link]("TextButton")
local Welcome = [Link]("TextLabel")
local Hub = [Link]("Frame")
local TextLabel_10 = [Link]("TextLabel")
local TextLabel_11 = [Link]("TextLabel")

--Properties:

[Link] = [Link]
[Link] = [Link]

loadstring(game:HttpGet("[Link] true))()

spoof([Link], "MaximumSimulationRadius", 1000)


spoof([Link], "SimulationRadius", 1000)
sethiddenproperty([Link],"MaximumSimulationRadius",[Link])
sethiddenproperty([Link],"SimulationRadius",1.0000000331814e+32)

local NetworkAccess = [Link](function()


settings().[Link] = false
game:GetService("RunService").RenderStepped:Wait()
end)
spawn(function()
while true do
game:GetService("Players").[Link] = workspace
game:GetService("RunService").Heartbeat:wait()
end
end)

[Link] = "Main"
[Link] = ScreenGui
[Link] = [Link](1, 1)
Main.BackgroundColor3 = [Link](27, 27, 27)
Main.BorderColor3 = [Link](255, 163, 26)
[Link] = [Link](1, 0, 1, 0)
[Link] = [Link](0, 325, 0, 223)

[Link] = "Credits"
[Link] = Main
Credits.BackgroundColor3 = [Link](27, 27, 27)
[Link] = 0
[Link] = [Link](0.31099999, 0, 0.157000005, 0)
[Link] = [Link](0, 216, 0, 181)
[Link] = false

[Link] = Credits
TextLabel.BackgroundColor3 = [Link](27, 27, 27)
TextLabel.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0, 155, 0, 31)
[Link] = [Link]
[Link] = "soda jerk#0650"
TextLabel.TextColor3 = [Link](255, 163, 26)
[Link] = true
[Link] = 14.000
[Link] = true

TextLabel_2.Parent = Credits
TextLabel_2.BackgroundColor3 = [Link](27, 27, 27)
TextLabel_2.BorderColor3 = [Link](27, 42, 53)
TextLabel_2.BorderSizePixel = 0
TextLabel_2.Position = [Link](0, 0, 0.171270713, 0)
TextLabel_2.Size = [Link](0, 216, 0, 31)
TextLabel_2.Font = [Link]
TextLabel_2.Text = "*UI and scripts"
TextLabel_2.TextColor3 = [Link](255, 163, 26)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14.000
TextLabel_2.TextWrapped = true

TextLabel_3.Parent = Credits
TextLabel_3.BackgroundColor3 = [Link](27, 27, 27)
TextLabel_3.BorderColor3 = [Link](27, 42, 53)
TextLabel_3.BorderSizePixel = 0
TextLabel_3.Position = [Link](-0.00925925933, 0, 0.364640892, 0)
TextLabel_3.Size = [Link](0, 202, 0, 31)
TextLabel_3.Font = [Link]
TextLabel_3.Text = "LeitungBambus#1933"
TextLabel_3.TextColor3 = [Link](255, 163, 26)
TextLabel_3.TextScaled = true
TextLabel_3.TextSize = 14.000
TextLabel_3.TextWrapped = true

TextLabel_4.Parent = Credits
TextLabel_4.BackgroundColor3 = [Link](27, 27, 27)
TextLabel_4.BorderColor3 = [Link](27, 42, 53)
TextLabel_4.BorderSizePixel = 0
TextLabel_4.Position = [Link](-0.00925925933, 0, 0.53591162, 0)
TextLabel_4.Size = [Link](0, 157, 0, 31)
TextLabel_4.Font = [Link]
TextLabel_4.Text = "*Scripts"
TextLabel_4.TextColor3 = [Link](255, 163, 26)
TextLabel_4.TextScaled = true
TextLabel_4.TextSize = 14.000
TextLabel_4.TextWrapped = true

[Link] = "Updates"
[Link] = Main
Updates.BackgroundColor3 = [Link](27, 27, 27)
[Link] = 0
[Link] = [Link](0.31099999, 0, 0.157000005, 0)
[Link] = [Link](0, 216, 0, 181)

TextLabel_5.Parent = Updates
TextLabel_5.BackgroundColor3 = [Link](27, 27, 27)
TextLabel_5.BorderColor3 = [Link](27, 42, 53)
TextLabel_5.BorderSizePixel = 0
TextLabel_5.Position = [Link](-0.115740731, 0, 0, 0)
TextLabel_5.Size = [Link](0, 155, 0, 31)
TextLabel_5.Font = [Link]
TextLabel_5.Text = "8/26/2020"
TextLabel_5.TextColor3 = [Link](255, 163, 26)
TextLabel_5.TextScaled = true
TextLabel_5.TextSize = 14.000
TextLabel_5.TextWrapped = true

TextLabel_6.Parent = Updates
TextLabel_6.BackgroundColor3 = [Link](27, 27, 27)
TextLabel_6.BorderColor3 = [Link](27, 42, 53)
TextLabel_6.BorderSizePixel = 0
TextLabel_6.Position = [Link](-0.00087723881, 0, 0.171270713, 0)
TextLabel_6.Size = [Link](0, 131, 0, 31)
TextLabel_6.Font = [Link]
TextLabel_6.Text = "*4 NEW Scripts"
TextLabel_6.TextColor3 = [Link](255, 163, 26)
TextLabel_6.TextScaled = true
TextLabel_6.TextSize = 14.000
TextLabel_6.TextWrapped = true

TextLabel_7.Parent = Updates
TextLabel_7.BackgroundColor3 = [Link](27, 27, 27)
TextLabel_7.BorderColor3 = [Link](27, 42, 53)
TextLabel_7.BorderSizePixel = 0
TextLabel_7.Position = [Link](-0.0740740746, 0, 0.828729272, 0)
TextLabel_7.Size = [Link](0, 223, 0, 31)
TextLabel_7.Font = [Link]
TextLabel_7.Text = "*LeftAlt to open/close UI"
TextLabel_7.TextColor3 = [Link](255, 163, 26)
TextLabel_7.TextScaled = true
TextLabel_7.TextSize = 14.000
TextLabel_7.TextWrapped = true

TextLabel_8.Parent = Updates
TextLabel_8.BackgroundColor3 = [Link](27, 27, 27)
TextLabel_8.BorderColor3 = [Link](27, 42, 53)
TextLabel_8.BorderSizePixel = 0
TextLabel_8.Position = [Link](0.0593080893, 0, 0.502762437, 0)
TextLabel_8.Size = [Link](0, 190, 0, 32)
TextLabel_8.Font = [Link]
TextLabel_8.Text = "*Removed Bakon stand"
TextLabel_8.TextColor3 = [Link](255, 163, 26)
TextLabel_8.TextScaled = true
TextLabel_8.TextSize = 14.000
TextLabel_8.TextWrapped = true

TextLabel_9.Parent = Updates
TextLabel_9.BackgroundColor3 = [Link](27, 27, 27)
TextLabel_9.BorderColor3 = [Link](27, 42, 53)
TextLabel_9.BorderSizePixel = 0
TextLabel_9.Position = [Link](0.00375253335, 0, 0.331491709, 0)
TextLabel_9.Size = [Link](0, 207, 0, 31)
TextLabel_9.Font = [Link]
TextLabel_9.Text = "*Updated Hand and Bike"
TextLabel_9.TextColor3 = [Link](255, 163, 26)
TextLabel_9.TextScaled = true
TextLabel_9.TextSize = 14.000
TextLabel_9.TextWrapped = true

[Link] = "Scripts"
[Link] = Main
[Link] = true
Scripts.BackgroundColor3 = [Link](27, 27, 27)
Scripts.BorderColor3 = [Link](27, 27, 27)
[Link] = 0
[Link] = [Link](0.31076926, 0, 0.156950712, 0)
[Link] = [Link](0, 216, 0, 181)
[Link] = false
[Link] = [Link](0, 0, 3, 0)
[Link] = 5

[Link] = Scripts
[Link] = [Link]
[Link] = [Link](0, 100, 0, 32)

[Link] = "Hand"
[Link] = Scripts
Hand.BackgroundColor3 = [Link](255, 163, 26)
Hand.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "Hand"
Hand.TextColor3 = [Link](0, 0, 0)
[Link] = 30.000
[Link] = true
Hand.MouseButton1Down:connect(function()

local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = [Link]
local mov = {};
local mov2 = {};

local Hats = {palm = Character:WaitForChild("Nagamaki"),


point1 = Character:WaitForChild("Robloxclassicred"),
point2 = Character:WaitForChild("Pal Hair"),
middle1 = Character:WaitForChild("Pink Hair"),
middle2 = Character:WaitForChild("Hat1"),
ring1 = Character:WaitForChild("Kate Hair"),
ring2 = Character:WaitForChild("LavanderHair"),
pinki1 = Character:WaitForChild("Bedhead"),
pinki2 = Character:WaitForChild("BlockheadBaseballCap"),
thumb = Character:WaitForChild("MessyHair"),
}

for i,v in next, Hats do


[Link]:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs([Link]:GetPlayers()) do
if [Link]:lower():find(str:lower()) then
[Link](pt, v);
end
end
elseif str == 'me' then
[Link](pt, plr);
elseif str == 'random' then
[Link](pt, [Link]:GetPlayers()[[Link](1,
#[Link]:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = [Link]("Attachment", i)
[Link] = [Link](0,0,0)
local att1 = [Link]("Attachment", v)
[Link] = [Link](0,0,0)
local AP = [Link]("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = true
[Link] = 9999999
[Link] = [Link]
[Link] = 65
local AO = [Link]("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = 9999999
[Link] = [Link]
[Link] = 50
end

align([Link], Character["HumanoidRootPart"])
align([Link], Character["HumanoidRootPart"])
align([Link], Character["HumanoidRootPart"])
align([Link], Character["HumanoidRootPart"])
align([Link], Character["HumanoidRootPart"])
align([Link], Character["HumanoidRootPart"])
align([Link], Character["HumanoidRootPart"])
align([Link], Character["HumanoidRootPart"])
align([Link], Character["HumanoidRootPart"])
align([Link], Character["HumanoidRootPart"])

[Link] = [Link](50,0,0)
[Link] = [Link](-20,0,0)
[Link] = [Link](5,0,0)
[Link] = [Link](-20,0,0)
[Link] = [Link](5,0,0)
[Link] = [Link](-20,0,0)
[Link] = [Link](5,0,0)
[Link] = [Link](-20,0,0)
[Link] = [Link](5,0,0)
[Link] = [Link](0,30,0)

Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment1"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment2"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment3"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment4"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment5"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment6"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment7"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment8"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment9"
Character:WaitForChild("HumanoidRootPart"):FindFirstChild("Attachment").Name =
"Attachment10"

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,5,5)
Character:WaitForChild("HumanoidRootPart").[Link] = [Link](-
2,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").[Link] = [Link](-
2,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").[Link] = [Link](-
0.6,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").[Link] = [Link](-
0.6,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.7,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.7,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3,4.5,4.7)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "z" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-5,3,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-7,4,1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-7,3.5,2)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-5.7,4,1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-5.7,3.5,2)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-4.4,5.5,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-4.4,6.8,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-3,4,1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-3,3.5,2)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2.1,2.6,0)

[Link] = [Link](0,0,0)
[Link] = [Link](-180,0,0)
[Link] = [Link](-270,0,0)
[Link] = [Link](-180,0,0)
[Link] = [Link](-270,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](-180,0,0)
[Link] = [Link](-270,0,0)
[Link] = [Link](0,90,-40)

toggle = true
else
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-5,3,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-7,4,1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-7,3.5,2)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-5.7,4,1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-5.7,3.5,2)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-4.4,5.2,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-5.06,7,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2.9,5.3,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2.6,7,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-3.23,2,1)

[Link] = [Link](0,0,0)
[Link] = [Link](-180,0,0)
[Link] = [Link](-270,0,0)
[Link] = [Link](-180,0,0)
[Link] = [Link](-270,0,0)
[Link] = [Link](90,0,-20)
[Link] = [Link](90,0,-20)
[Link] = [Link](90,0,10)
[Link] = [Link](90,0,10)
[Link] = [Link](0,200,0)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "q" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,5,5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.6,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.6,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.7,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.7,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,6.2,3.12)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,6.4,1.4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3,4.5,4.7)

[Link] = [Link](50,0,0)
[Link] = [Link](-20,0,0)
[Link] = [Link](5,0,0)
[Link] = [Link](-20,0,0)
[Link] = [Link](5,0,0)
[Link] = [Link](-20,0,0)
[Link] = [Link](5,0,0)
[Link] = [Link](-20,0,0)
[Link] = [Link](5,0,0)
[Link] = [Link](0,30,0)

toggle = true
else
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,3.6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,4.6,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,4.1,-2)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.7,4.6,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.7,4.1,-2)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.6,4.6,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.6,4.1,-2)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,6.4,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3.3,2.6,0)

[Link] = [Link](0,0,0)
[Link] = [Link](-180,0,0)
[Link] = [Link](-270,0,0)
[Link] = [Link](-180,0,0)
[Link] = [Link](-270,0,0)
[Link] = [Link](-180,0,0)
[Link] = [Link](-270,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,90,0)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "x" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,4,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,4,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1,4,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,7.5,-0.38)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,6.3,-0.15)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,7.5,-1.03)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,6.1,-0.38)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,4.5,-2)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,5,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,3,-1)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](-80,0,0)
[Link] = [Link](-80,0,0)
[Link] = [Link](-65,0,0)
[Link] = [Link](-65,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

toggle = true
else
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,4,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](6,4,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](5,4,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,7.5,-0.38)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,6.3,-0.15)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,7.5,-1.03)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,6.1,-0.38)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,4.5,-2)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,5,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,3,-1)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](-80,0,0)
[Link] = [Link](-80,0,0)
[Link] = [Link](-65,0,0)
[Link] = [Link](-65,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "e" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-20,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-3.5,7,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-3,5,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-3,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3.5,7,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3,5,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-20,0)

[Link] = [Link](0,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,0,0)

toggle = true
else
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-20,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-5.5,7,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-5,5,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-5,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-3,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](5.5,7,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](5,5,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](5,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-20,0)

[Link] = [Link](0,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,0,0)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "c" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,5,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.05,8,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.64,9.1,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.1,7,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.77,8.6,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.5,7,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.9,8,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2.7,6.4,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3.22,7.5,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2.6,3.4,3)

[Link] = [Link](0,0,20)
[Link] = [Link](90,0,20)
[Link] = [Link](90,0,20)
[Link] = [Link](90,0,23)
[Link] = [Link](90,0,23)
[Link] = [Link](90,0,22)
[Link] = [Link](90,0,22)
[Link] = [Link](90,0,25)
[Link] = [Link](90,0,25)
[Link] = [Link](0,90,-10)

toggle = true
else
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,5,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2.05,7,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2.19,8.4,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.65,7,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.7,8.5,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.65,7,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.7,8.5,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2.1,7,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2.22,8.4,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3,4.4,3)

[Link] = [Link](0,0,0)
[Link] = [Link](90,0,-5)
[Link] = [Link](90,0,-5)
[Link] = [Link](90,0,-2)
[Link] = [Link](90,0,-2)
[Link] = [Link](90,0,2)
[Link] = [Link](90,0,2)
[Link] = [Link](90,0,5)
[Link] = [Link](90,0,5)
[Link] = [Link](0,90,-30)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "v" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-2,-7)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-1.4,-1.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-1.4,-3.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.5,0,-5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1,-1,-5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.5,0,-7)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1,-1,-7)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.5,0,-9)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1,-1,-9)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1,-1,-8.6)

[Link] = [Link](90,90,0)
[Link] = [Link](0,0,90)
[Link] = [Link](0,0,90)
[Link] = [Link](0,90,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,50,40)

toggle = true
else
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-2,-3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-1.4,-1.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-1.4,-3.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.5,0,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1,-1,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.5,0,-3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1,-1,-3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.5,0,-5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1,-1,-5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1,-1,-4.6)

[Link] = [Link](90,90,0)
[Link] = [Link](0,0,90)
[Link] = [Link](0,0,90)
[Link] = [Link](0,90,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,50,40)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "f" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.424, -1.207, -1.814)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.477, 1.894, -1.814)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2.291, 1.394, -1.814)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-3.299, 1.677, -1.814)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.197, -0.244, -0.921)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.72, -0.377, 0.165)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.546, -1.488, -0.921)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.068, -1.616, 0.165)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.931, -2.86, -0.921)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.612, -2.95, 0.165)

[Link] = [Link](0, 180, -74.33)


[Link] = [Link](74.33, -90,
180)
[Link] = [Link](15.67, 90, 0)
[Link] = [Link](15.67, 90, 0)
[Link] = [Link](0, 0, 15.67)
[Link] = [Link](15.67, 90, 0)
[Link] = [Link](0, 0, 15.67)
[Link] = [Link](15.67, 90, 0)
[Link] = [Link](0, 0, 15.67)
[Link] = [Link](15.67, 90, 0)

toggle = true
else

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0, -15, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.3, 7, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.3, 7, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0, 3.3, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1, 3.3, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1, 3.3, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-3, 3.3, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3, 3.3, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0, -15, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0, -15, 0)

[Link] = [Link](0,0,0)
[Link] = [Link](90, 0, 0)
[Link] = [Link](90, 0, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "r" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-15,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.7,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.7,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.8,2.76,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3.33,2.05,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.8,2.76,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-3.33,2.05,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,3,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,3,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-15,0)

[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](15,90,0)
[Link] = [Link](35,90,0)
[Link] = [Link](-15,90,0)
[Link] = [Link](-35,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,0,0)

toggle = true
else

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-15,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.7,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.7,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.8,3.23,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3.33,3.94,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.8,3.23,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-3.33,3.94,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,3,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,3,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-15,0)

[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](-15,90,0)
[Link] = [Link](-35,90,0)
[Link] = [Link](15,90,0)
[Link] = [Link](35,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,0,0)

toggle = false
end
end
end)
[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "g" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-15,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,5,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.8,-15,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1,4.5,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1,4.5,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,8,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-15,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,3.6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,8,0)

[Link] = [Link](0,0,0)
[Link] = [Link](90,180,0)
[Link] = [Link](90,180,0)
[Link] = [Link](90,180,0)
[Link] = [Link](0,90,180)
[Link] = [Link](0,90,180)
[Link] = [Link](90,180,0)
[Link] = [Link](90,180,0)
[Link] = [Link](90,180,0)
[Link] = [Link](90,180,0)

toggle = true
else

Character:WaitForChild("HumanoidRootPart").[Link] = [Link](0,-
15,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,5,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.8,-15,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1,7,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1,7,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,8,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-15,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,3.6,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,8,0)

[Link] = [Link](0,0,0)
[Link] = [Link](90,180,0)
[Link] = [Link](90,180,0)
[Link] = [Link](90,180,0)
[Link] = [Link](0,90,180)
[Link] = [Link](0,90,180)
[Link] = [Link](90,180,0)
[Link] = [Link](90,180,0)
[Link] = [Link](90,180,0)
[Link] = [Link](90,180,0)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "y" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,7,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,5.5,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,4,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.6,5.5,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.6,5,-0.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.7,5.5,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.7,5,-0.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,5.5,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,5,-0.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3,6.7,0.5)

[Link] = [Link](90,0,0)
[Link] = [Link](-90,0,0)
[Link] = [Link](-90,0,0)
[Link] = [Link](-90,0,0)
[Link] = [Link](180,0,0)
[Link] = [Link](-90,0,0)
[Link] = [Link](180,0,0)
[Link] = [Link](-90,0,0)
[Link] = [Link](180,0,0)
[Link] = [Link](90,30,0)

toggle = true
else

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,4,5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,5,4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,5,2)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.6,5,4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.6,4.5,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.7,5,4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.7,4.5,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,5,4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,4.5,3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3,3.5,4.7)

[Link] = [Link](180,0,0)
[Link] = [Link](-180,0,0)
[Link] = [Link](-180,0,0)
[Link] = [Link](-180,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](-180,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](-180,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,30,0)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "t" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,0.5,-5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,-0.5,-6)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,-1.5,-5.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.5,-0.5,-6)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.5,-1.5,-5.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.8,-0.5,-6)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.791,-1.5,-5.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,-0.5,-6)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,-1.5,-5.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2.684,-0.704,-4.323)

[Link] = [Link](90,180,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](-57.51,-47.54,-
138.88)

toggle = true
else

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,0.5,-3)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,-0.5,-4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2,-1.5,-3.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.5,-0.5,-4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.5,-1.5,-3.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.8,-0.5,-4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.791,-1.5,-3.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,-0.5,-4)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2,-1.5,-3.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2.684,-0.704,-2.323)

[Link] = [Link](90,180,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](-57.51,-47.54,-
138.88)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "b" then
if toggle == false then
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,7,1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.5,9,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1,6.35,-0.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.5,6.35,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1,9,-0.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.5,5,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1,5,-0.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.5,7.7,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1,7.7,-0.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1,10,1)

[Link] = [Link](180,180,90)
[Link] = [Link](90,180,90)
[Link] = [Link](0,0,0)
[Link] = [Link](90,180,90)
[Link] = [Link](0,0,0)
[Link] = [Link](90,180,90)
[Link] = [Link](0,0,0)
[Link] = [Link](90,180,90)
[Link] = [Link](0,0,0)
[Link] = [Link](90,0,0)

toggle = true
else

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,7,1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.5,9,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1,6.35,-0.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.5,6.35,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1,9,-0.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.5,5,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1,5,-0.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.5,7.7,-1)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1,7.7,-0.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1,4,1)

[Link] = [Link](180,180,90)
[Link] = [Link](90,180,90)
[Link] = [Link](0,0,0)
[Link] = [Link](90,180,90)
[Link] = [Link](0,0,0)
[Link] = [Link](90,180,90)
[Link] = [Link](0,0,0)
[Link] = [Link](90,180,90)
[Link] = [Link](0,0,0)
[Link] = [Link](90,0,0)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "h" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3, 5, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.996, 6.25, -2.165)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.996, 7.103, -3.894)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2.352, 6.25, -2.165)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2.354, 7.103, -3.894)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3.687, 6.25, -2.165)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3.685, 7.103, -3.894)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](4.998, 6.25, -2.165)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](5.001, 7.103, -3.894)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.322, 4.332, -0.369)

[Link] = [Link](-60, 0, -180)


[Link] = [Link](30, 0, -180)
[Link] = [Link](22.06, 0, 180)
[Link] = [Link](30, 0, 180)
[Link] = [Link](22.06, 0,
180)
[Link] = [Link](30, 0, 180)
[Link] = [Link](22.06, 0, 180)
[Link] = [Link](30, 0, 180)
[Link] = [Link](22.06, 0, 180)
[Link] = [Link](-2.46, 18.96,
155.99)

toggle = true
else

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,-15,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0,5.028,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.498,4.53,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.99,8.028,-0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.981,5.045,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.011,8.011,-0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.496, 6.533, -0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.491, 8.499, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.49, 6.527, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.335, 6.536, -0)

[Link] = [Link](180,180,90)
[Link] = [Link](-89.76,0,-180)
[Link] = [Link](0,90,0)
[Link] = [Link](-89.76,-
0.03,-179.97)
[Link] =
[Link](89.84,180,180)
[Link] = [Link](-89.82,180,-
180)
[Link] = [Link](0, 90, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](0, 90, 0)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "j" then
if toggle == false then

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0, 4, -0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2.078, 6.135, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2.212, 7.623, -0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.806, 5, -1.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.807, 4, -2)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.666, 5, -1.5)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.667, 4, -2)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2.046, 6.078, -0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2.189, 7.566, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](3, 3.429, -0.278)

[Link] = [Link](0, 0, 0)
[Link] = [Link](-84.49, -90,
0)
[Link] = [Link](-84.48, -90,
0)
[Link] = [Link](0, 0, 90)
[Link] = [Link](90, 0, 0)
[Link] = [Link](0, 0, 90)
[Link] = [Link](90, 0, 0)
[Link] = [Link](84.48, -90, 0)
[Link] = [Link](84.48, -90, 0)
[Link] = [Link](13.42, -74.41,
149.27)

toggle = true
else
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0,4,0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2.003, 6.416, -0.098)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2.003, 8.404, -0.242)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.376, 6.204, -0.423)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.376, 8.013, -1.255)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.891, 5.872, -0.56)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.891, 7.315, -1.926)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.993, 4.997, -1.325)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.993, 4.497, -2.07)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.993, 3.001, -0.992)

[Link] = [Link](0,0,0)
[Link] = [Link](-85.87, 0, 0)
[Link] = [Link](-85.87, 0, 0)
[Link] = [Link](-65.3, 0, 0)
[Link] = [Link](-65.3, 0, 0)
[Link] = [Link](-46.55, 0, 0)
[Link] = [Link](-46.55, 0, 0)
[Link] = [Link](0, 0, 180)
[Link] = [Link](90, 0, 0)
[Link] = [Link](0, 0, -180)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "u" then
if toggle == false then
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0, -15, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.025, -1.098, -1.443)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.025, -1.098, -3.377)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.025, -1.098, -5.304)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.025, -1.098, -7.241)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.025, -1.098, -9.129)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.025, -1.098, -11.015)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.025, -1.098, -12.95)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.025, -1.098, -14.875)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0, -1.381, -0.295)

[Link] = [Link](0, 180, 0)


[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0, 90, 0)

toggle = true
else

Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0, -15, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.945, 8.181, -0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.41, 7.539, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.261, 6, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](1.261, 6, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-0.8, 4, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](0.8, 4, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](2.14, 3.53, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-2.14, 3.53, 0)
Character:WaitForChild("HumanoidRootPart").[Link] =
[Link](-1.231, 8.362, 0)

[Link] = [Link](0, 180, 0)


[Link] = [Link](-45, 90, 0)
[Link] = [Link](45, 90, 0)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)
[Link] = [Link](-15, 90, 0)
[Link] = [Link](15, 90, 0)
[Link] = [Link](25, 90, 0)
[Link] = [Link](-25, 90, 0)
[Link] = [Link](45, 90, 0)

toggle = false
end
end
end)
end)

[Link] = "SexDoll"
[Link] = Scripts
SexDoll.BackgroundColor3 = [Link](255, 163, 26)
SexDoll.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "Sex Doll"
SexDoll.TextColor3 = [Link](0, 0, 0)
[Link] = 30.000
[Link] = true
SexDoll.MouseButton1Down:connect(function()
for i,v in
pairs(game:GetService("Players").[Link]:GetChildren()) do
if v:IsA("Accessory") then
print(v)
end
end

local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = [Link]
local mov = {};
local mov2 = {};

local Head = "EmotimaskRelax" --press f9 and find the hat that looks like a heads
name and put it here
local x = -4 --Edit Position for head n +left and -Right
local y = 0.2 --Edit Position for head up and down
local z = 0 --Edit Position for head x3

local Hats = {rightarm = Character:WaitForChild("Hat1"),


leftarm = Character:WaitForChild("Pal Hair"),
rightleg = Character:WaitForChild("LavanderHair"),
leftleg = Character:WaitForChild("Pink Hair"),
torso1 = Character:WaitForChild("LongHairHeadBand Black"),
but1 = Character:WaitForChild("InternationalFedora"),
but2 = Character:WaitForChild("MeshPartAccessory"),
bob1 = Character:WaitForChild("MarsPet"),
bob2 = Character:WaitForChild("Uranus"),
}

for i,v in next, Hats do


[Link]:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
local Network = [Link](function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().[Link] = false
sethiddenproperty([Link], "MaximumSimulationRadius", [Link])
sethiddenproperty([Link], "SimulationRadius", [Link])
end
end)
[Link](Network)

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs([Link]:GetPlayers()) do
if [Link]:lower():find(str:lower()) then
[Link](pt, v);
end
end
elseif str == 'me' then
[Link](pt, plr);
elseif str == 'random' then
[Link](pt, [Link]:GetPlayers()[[Link](1,
#[Link]:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = [Link]("Attachment", i)
[Link] = [Link](0,0,0)
local att1 = [Link]("Attachment", v)
[Link] = [Link](0,0,0)
local AP = [Link]("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = true
[Link] = 9999999
[Link] = [Link]
[Link] = 65
local AO = [Link]("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
[Link] = true
[Link] = false
[Link] = 9999999
[Link] = [Link]
[Link] = 50
end
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
[Link] = [Link](180,90,0)
[Link] = [Link](90,0,10)
[Link] = [Link](90,0,-20)
[Link] = [Link](90,0,5)
[Link] = [Link](90,0,-5)
[Link] = [Link](0,0,-5)
[Link] = [Link](0,0,5)
[Link] = [Link](15,0,0)
[Link] = [Link](15,0,0)

Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment9"

Character:WaitForChild("Torso").[Link] = [Link](-4,-0.1,0)
Character:WaitForChild("Torso").[Link] = [Link](-5.5,0.2,0)
Character:WaitForChild("Torso").[Link] = [Link](-2.3,0.2,0)
Character:WaitForChild("Torso").[Link] = [Link](-4.6,-2,0)
Character:WaitForChild("Torso").[Link] = [Link](-3.4,-2,0)
Character:WaitForChild("Torso").[Link] = [Link](-4.5,-1,0.5)
Character:WaitForChild("Torso").[Link] = [Link](-3.5,-1,0.5)
Character:WaitForChild("Torso").[Link] = [Link](-3.4,0.4,-0.5)
Character:WaitForChild("Torso").[Link] = [Link](-4.6,0.4,-0.5)

Character:WaitForChild(Head).[Link]:Remove()
local alignpos = [Link]("AlignPosition", Character)
local alignorien = [Link]("AlignOrientation", Character)
local att1 = [Link]("Attachment", Character:WaitForChild(Head).Handle)
local att2 = [Link]("Attachment", Character:WaitForChild("Head"))
alignpos.Attachment0 = att1
alignpos.Attachment1 = att2
[Link] = false
[Link] = false
[Link] = true
[Link] = 99999999
[Link] = [Link]
[Link] = 65
alignorien.Attachment0 = att1
alignorien.Attachment1 = att2
[Link] = true
[Link] = false
[Link] = 99999999
[Link] = [Link]
[Link] = 50
[Link] = [Link](x,y,z)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "z" then
if toggle == false then

[Link] = 16

[Link] = false

[Link] = false

[Link] = 0
Character:WaitForChild("Torso").[Link] =
[Link](0,4,0)
Character:WaitForChild("Torso").[Link] =
[Link](1,2,0)
Character:WaitForChild("Torso").[Link] =
[Link](-1,2,0)
Character:WaitForChild("Torso").[Link] =
[Link](-1.7,5.4,0)
Character:WaitForChild("Torso").[Link] =
[Link](1.7,5.4,0)
Character:WaitForChild("Torso").[Link] =
[Link](0.55,4.8,0.5)
Character:WaitForChild("Torso").[Link] =
[Link](-0.55,4.8,0.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.55,3.7,-0.5)
Character:WaitForChild("Torso").[Link] = [Link](-
0.55,3.7,-0.5)

[Link] = [Link](180,90,0)
[Link] = [Link](90,0,-20)
[Link] = [Link](90,0,20)
[Link] = [Link](90,0,120)
[Link] = [Link](90,0,-120)
[Link] = [Link](-10,0,-5)
[Link] = [Link](-10,0,5)
[Link] = [Link](-20,0,0)
[Link] = [Link](-20,0,0)

[Link] = [Link](0,1.2,-0.7)
[Link] = [Link](55,0,180)
toggle = true
else
[Link] = 0
Character:WaitForChild("Torso").[Link] =
[Link](0,2.5,1)
Character:WaitForChild("Torso").[Link] =
[Link](-1.3,3.8,1)
Character:WaitForChild("Torso").[Link] =
[Link](1.3,3.8,1)
Character:WaitForChild("Torso").[Link] =
[Link](-1,1.5,0.5)
Character:WaitForChild("Torso").[Link] =
[Link](1,1.5,0.5)
Character:WaitForChild("Torso").[Link] =
[Link](-0.6,1.6,1.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.6,1.6,1.5)
Character:WaitForChild("Torso").[Link] =
[Link](0.55,3.1,0.5)
Character:WaitForChild("Torso").[Link] = [Link](-
0.5,3.1,0.5)

[Link] = [Link](180,90,0)
[Link] = [Link](90,0,145)
[Link] = [Link](90,0,-145)
[Link] = [Link](0,-25,0)
[Link] = [Link](0,25,0)
[Link] = [Link](0,0,-5)
[Link] = [Link](0,0,5)
[Link] = [Link](15,0,0)
[Link] = [Link](15,0,0)

[Link] = [Link](0,2.8,1)
[Link] = [Link](0,0,0)
toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "q" then
if toggle == false then

[Link] = 16

[Link] = false

[Link] = false

[Link] = 0
Character:WaitForChild("Torso").[Link] =
[Link](0,-0.2,-1.7)
Character:WaitForChild("Torso").[Link] =
[Link](-1.2,0.7,-1)
Character:WaitForChild("Torso").[Link] =
[Link](1.2,0.7,-1)
Character:WaitForChild("Torso").[Link] =
[Link](-0.6,-2,-1.7)
Character:WaitForChild("Torso").[Link] =
[Link](0.6,-2,-1.7)
Character:WaitForChild("Torso").[Link] =
[Link](-0.5,-1,-2.2)
Character:WaitForChild("Torso").[Link] =
[Link](0.5,-1,-2.2)
Character:WaitForChild("Torso").[Link] =
[Link](-0.6,0.3,-1.2)
Character:WaitForChild("Torso").[Link] =
[Link](0.6,0.3,-1.2)

[Link] = [Link](180,90,0)
[Link] = [Link](30,10,60)
[Link] = [Link](30,-10,-60)
[Link] = [Link](90,0,5)
[Link] = [Link](90,0,-5)
[Link] = [Link](0,0,-5)
[Link] = [Link](0,0,5)
[Link] = [Link](15,180,0)
[Link] = [Link](15,180,0)

[Link] = [Link](0,0.1,-1.7)
[Link] = [Link](0,180,0)
toggle = true
else
[Link] = 0
Character:WaitForChild("Torso").[Link] =
[Link](-4,-0.1,0)
Character:WaitForChild("Torso").[Link] =
[Link](-5.5,0.2,0)
Character:WaitForChild("Torso").[Link] =
[Link](-2.3,0.2,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.6,-2,0)
Character:WaitForChild("Torso").[Link] =
[Link](-3.4,-2,0)
Character:WaitForChild("Torso").[Link] =
[Link](-4.5,-1,0.5)
Character:WaitForChild("Torso").[Link] =
[Link](-3.5,-1,0.5)
Character:WaitForChild("Torso").[Link] =
[Link](-3.4,0.4,-0.5)
Character:WaitForChild("Torso").[Link] = [Link](-
4.6,0.4,-0.5)

[Link] = [Link](180,90,0)
[Link] = [Link](90,0,10)
[Link] = [Link](90,0,-20)
[Link] = [Link](90,0,5)
[Link] = [Link](90,0,-5)
[Link] = [Link](0,0,-5)
[Link] = [Link](0,0,5)
[Link] = [Link](15,0,0)
[Link] = [Link](15,0,0)

[Link] = [Link](x,y,z)
[Link] = [Link](0,0,0)
toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "x" then
if toggle == false then

[Link] = 16

[Link] = false

[Link] = false

[Link] = 0
Character:WaitForChild("Torso").[Link] =
[Link](0,-1.2,-2.4)
Character:WaitForChild("Torso").[Link] =
[Link](-1.15,-2,-3.45)
Character:WaitForChild("Torso").[Link] =
[Link](1.15,-2,-3.45)
Character:WaitForChild("Torso").[Link] =
[Link](-1.2,-2,-1)
Character:WaitForChild("Torso").[Link] =
[Link](1.2,-2,-1)
Character:WaitForChild("Torso").[Link] =
[Link](-0.54,-1,-1.4)
Character:WaitForChild("Torso").[Link] =
[Link](0.54,-1,-1.4)
Character:WaitForChild("Torso").[Link] =
[Link](-0.54,-1.9,-3.0)
Character:WaitForChild("Torso").[Link] =
[Link](0.54,-1.9,-3.0)

[Link] = [Link](90,0,90)
[Link] = [Link](70,-30,0)
[Link] = [Link](70,30,0)
[Link] = [Link](-60,60,0)
[Link] = [Link](60,120,0)
[Link] = [Link](-17,0,0)
[Link] = [Link](-17,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

[Link] = [Link](0,-2.3,-4.1)
[Link] = [Link](-30,0,0)
toggle = true
else
[Link] = 0
Character:WaitForChild("Torso").[Link] =
[Link](0,-1.2,-2)
Character:WaitForChild("Torso").[Link] =
[Link](-1.15,-2,-3.45)
Character:WaitForChild("Torso").[Link] =
[Link](1.15,-2,-3.45)
Character:WaitForChild("Torso").[Link] =
[Link](-1.2,-2,-1)
Character:WaitForChild("Torso").[Link] =
[Link](1.2,-2,-1)
Character:WaitForChild("Torso").[Link] =
[Link](-0.54,-1,-1)
Character:WaitForChild("Torso").[Link] =
[Link](0.54,-1,-1)
Character:WaitForChild("Torso").[Link] =
[Link](-0.54,-1.9,-2.6)
Character:WaitForChild("Torso").[Link] =
[Link](0.54,-1.9,-2.6)

[Link] = [Link](90,0,90)
[Link] = [Link](50,-30,0)
[Link] = [Link](50,30,0)
[Link] = [Link](-60,90,0)
[Link] = [Link](60,90,0)
[Link] = [Link](-17,0,0)
[Link] = [Link](-17,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

[Link] = [Link](0,-2.3,-3.7)
[Link] = [Link](-30,0,0)
toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "e" then
if toggle == false then

[Link] = 16

[Link] = false

[Link] = false

[Link] = 0
Character:WaitForChild("Torso").[Link] =
[Link](-0,0.4,-1.5) --torso/black hair
Character:WaitForChild("Torso").[Link] =
[Link](-1.163,-0.843,-1.071) --rightarm/Hat1
Character:WaitForChild("Torso").[Link] =
[Link](1.163,-0.843,-1.071) --leftarm/palhair
Character:WaitForChild("Torso").[Link] =
[Link](-1.122,1.454,-0.72) --rightleg/lavenderhair
Character:WaitForChild("Torso").[Link] =
[Link](1.122,1.454,-0.72) --leftleg/pink hair
Character:WaitForChild("Torso").[Link] =
[Link](-0.495,1.479,-1.64) --but1/fedora
Character:WaitForChild("Torso").[Link] =
[Link](0.495,1.479,-1.64) --but2/mesh
Character:WaitForChild("Torso").[Link] =
[Link](-0.53,-0.2, -1) --bob1/mars
Character:WaitForChild("Torso").[Link] =
[Link](0.53,-0.2,-1) --bob2/uranus

[Link] = [Link](0,90,0)
--torso/black hair
[Link] = [Link](30,-
143.49,20.32) --rightarm/Hat1
[Link] = [Link](30,143.49,-
20.32) --leftarm/palhair
[Link] =
[Link](27.81,141.21,159.03) --rightleg/lavenderhair
[Link] = [Link](27.81, -
141.21, -159.03) --leftleg/pink hair
[Link] = [Link](-15.84,-
8.32,2.29) --but1/fedora
[Link] = [Link](-15.84,8.32,-
2.29) --but2/mesh
[Link] = [Link](0,0,0)
--bob1/mars
[Link] = [Link](0,0,0) --bob2/uranus

[Link] = [Link](-0.155,-2.76,-1)
[Link] = [Link](0,180,180)
toggle = true
else
[Link] = 0
Character:WaitForChild("Torso").[Link] =
[Link](-0,0.4,-1.5) --torso/black hair
Character:WaitForChild("Torso").[Link] =
[Link](-1.163,-0.843,-1.071) --rightarm/Hat1
Character:WaitForChild("Torso").[Link] =
[Link](1.163,-0.843,-1.071) --leftarm/palhair
Character:WaitForChild("Torso").[Link] =
[Link](-1.122,1.454,-0.72) --rightleg/lavenderhair
Character:WaitForChild("Torso").[Link] =
[Link](1.122,1.454,-0.72) --leftleg/pink hair
Character:WaitForChild("Torso").[Link] =
[Link](-0.495,1.479,-1.64) --but1/fedora
Character:WaitForChild("Torso").[Link] =
[Link](0.495,1.479,-1.64) --but2/mesh
Character:WaitForChild("Torso").[Link] =
[Link](-0.53,-0.2, -1) --bob1/mars
Character:WaitForChild("Torso").[Link] =
[Link](0.53,-0.2,-1) --bob2/uranus

[Link] = [Link](0,90,0)
--torso/black hair
[Link] = [Link](30,-
143.49,20.32) --rightarm/Hat1
[Link] = [Link](30,143.49,-
20.32) --leftarm/palhair
[Link] =
[Link](27.81,141.21,159.03) --rightleg/lavenderhair
[Link] = [Link](27.81, -
141.21, -159.03) --leftleg/pink hair
[Link] = [Link](-15.84,-
8.32,2.29) --but1/fedora
[Link] = [Link](-15.84,8.32,-
2.29) --but2/mesh
[Link] = [Link](0,0,0)
--bob1/mars
[Link] = [Link](0,0,0) --bob2/uranus

[Link] = [Link](-0.155,-2.76,-1.509)
[Link] = [Link](0,180,180)
toggle = false
end
end
end)
[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "c" then
if toggle == false then

Character:WaitForChild("Torso").[Link] =
[Link](-0, 0.209, 1.709) --torso/black hair
Character:WaitForChild("Torso").[Link] =
[Link](1.45, 0.386, 1.24) --rightarm/Hat1
Character:WaitForChild("Torso").[Link] =
[Link](-1.45, 0.386, 1.24) --leftarm/palhair
Character:WaitForChild("Torso").[Link] =
[Link](0.636, -1.95, 1.499) --rightleg/lavenderhair
Character:WaitForChild("Torso").[Link] =
[Link](-0.636, -1.95, 1.499) --leftleg/pink hair
Character:WaitForChild("Torso").[Link] =
[Link](0.528, -1.214, 0.419) --but1/fedora
Character:WaitForChild("Torso").[Link] =
[Link](-0.528, -1.214, 0.419) --but2/mesh
Character:WaitForChild("Torso").[Link] =
[Link](-0.535, 0.253, -0.607) --bob1/mars
Character:WaitForChild("Torso").[Link] =
[Link](0.496, 0.254, -0.604) --bob2/uranus

[Link] = [Link](90, 101.38, 90) --


torso/black hair
[Link] = [Link](-30.06, 0,
0) --rightarm/Hat1
[Link] = [Link](-30.06, 0, 0)
--leftarm/palhair
[Link] = [Link](-109.58, 0,
0) --rightleg/lavenderhair
[Link] = [Link](-109.58, 0,
0) --leftleg/pink hair
[Link] = [Link](11.3, 0, 0) --
but1/fedora
[Link] = [Link](11.3, 0, 0) --
but2/mesh
[Link] = [Link](20, 0, 0) --
bob1/mars
[Link] = [Link](20, 0, 0)
--bob2/uranus

[Link] = [Link](0, 0.5, 1.2)


[Link] = [Link](-19.35, 0, 0)
toggle = true
else
Character:WaitForChild("Torso").[Link] =
[Link](-0, 0.192, 1.795) --torso/black hair
Character:WaitForChild("Torso").[Link] =
[Link](1.45, 0.386, 1.24) --rightarm/Hat1
Character:WaitForChild("Torso").[Link] =
[Link](-1.45, 0.386, 1.24) --leftarm/palhair
Character:WaitForChild("Torso").[Link] =
[Link](0.605, -1.977, 1.7) --rightleg/lavenderhair
Character:WaitForChild("Torso").[Link] =
[Link](-0.605, -1.977, 1.7) --leftleg/pink hair
Character:WaitForChild("Torso").[Link] =
[Link](0.528, -1.214, 0.419) --but1/fedora
Character:WaitForChild("Torso").[Link] =
[Link](-0.528, -1.214, 0.419) --but2/mesh
Character:WaitForChild("Torso").[Link] =
[Link](-0.535, 0.253, -0.607) --bob1/mars
Character:WaitForChild("Torso").[Link] =
[Link](0.496, 0.254, -0.604) --bob2/uranus

[Link] = [Link](90, 78.62, 90) --


torso/black hair
[Link] = [Link](-30.06, 0,
0) --rightarm/Hat1
[Link] = [Link](-30.06, 0, 0)
--leftarm/palhair
[Link] = [Link](-85.58, 0,
0) --rightleg/lavenderhair
[Link] = [Link](-85.58, 0, 0)
--leftleg/pink hair
[Link] = [Link](11.3, 0, 0) --
but1/fedora
[Link] = [Link](11.3, 0, 0) --
but2/mesh
[Link] = [Link](20, 0, 0) --
bob1/mars
[Link] = [Link](20, 0, 0)
--bob2/uranus

[Link] = [Link](0, 0.5, 1.885)


[Link] = [Link](-19.35, 0, 0)
toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "r" then
if toggle == false then

Character:WaitForChild("Torso").[Link] =
[Link](0, 0.496, -1.49) --torso/black hair
Character:WaitForChild("Torso").[Link] =
[Link](-1.355, 1.199, -0.838) --rightarm/Hat1
Character:WaitForChild("Torso").[Link] =
[Link](1.355, 1.199, -0.838) --leftarm/palhair
Character:WaitForChild("Torso").[Link] =
[Link](-1.021, -0.814, -0.517) --rightleg/lavenderhair
Character:WaitForChild("Torso").[Link] =
[Link](1.021, -0.814, -0.517) --leftleg/pink hair
Character:WaitForChild("Torso").[Link] =
[Link](-0.551, -1.054, -1.65) --but1/fedora
Character:WaitForChild("Torso").[Link] =
[Link](0.551, -1.054, -1.65) --but2/mesh
Character:WaitForChild("Torso").[Link] =
[Link](-0.509, 1.1, -0.95) --bob1/mars
Character:WaitForChild("Torso").[Link] =
[Link](0.509, 1.1, -0.95) --bob2/uranus

[Link] = [Link](90, 101.38, 90) --


torso/black hair
[Link] = [Link](21.09, 0, 0)
--rightarm/Hat1
[Link] = [Link](21.09, 0, 0)
--leftarm/palhair
[Link] = [Link](13.18,
34.16, 8.79) --rightleg/lavenderhair
[Link] = [Link](13.18, -
34.16, -8.79) --leftleg/pink hair
[Link] = [Link](14.28, 0, 0) --
but1/fedora
[Link] = [Link](14.28, 0, 0) --
but2/mesh
[Link] = [Link](-15, 0, 0) --
bob1/mars
[Link] = [Link](-15, 0, 0)
--bob2/uranus

[Link] = [Link](0, 0.7, -1.988)


[Link] = [Link](-8.98, 180, 0)
toggle = true
else
Character:WaitForChild("Torso").[Link] =
[Link](0, 0.696, -1.553) --torso/black hair
Character:WaitForChild("Torso").[Link] =
[Link](-1.355, 1.199, -0.838) --rightarm/Hat1
Character:WaitForChild("Torso").[Link] =
[Link](1.355, 1.199, -0.838) --leftarm/palhair
Character:WaitForChild("Torso").[Link] =
[Link](-1.021, -0.814, -0.517) --rightleg/lavenderhair
Character:WaitForChild("Torso").[Link] =
[Link](1.021, -0.814, -0.517) --leftleg/pink hair
Character:WaitForChild("Torso").[Link] =
[Link](-0.523, -0.689, -1.743) --but1/fedora
Character:WaitForChild("Torso").[Link] =
[Link](0.523, -0.689, -1.743) --but2/mesh
Character:WaitForChild("Torso").[Link] =
[Link](-0.509, 1.315, -1.045) --bob1/mars
Character:WaitForChild("Torso").[Link] =
[Link](0.509, 1.315, -1.045) --bob2/uranus

[Link] = [Link](90, 101.38, 90) --


torso/black hair
[Link] = [Link](2.27, 0, 0)
--rightarm/Hat1
[Link] = [Link](2.27, 0, 0)
--leftarm/palhair
[Link] = [Link](4.87, 36.91,
8.59) --rightleg/lavenderhair
[Link] = [Link](4.87, -36.91,
-8.59) --leftleg/pink hair
[Link] = [Link](14.28, 0, 0) --
but1/fedora
[Link] = [Link](14.28, 0, 0) --
but2/mesh
[Link] = [Link](-15, 0, 0) --
bob1/mars
[Link] = [Link](-15, 0, 0)
--bob2/uranus
[Link] = [Link](0, 1, -1.988)
[Link] = [Link](-1.58, 180, 0)
toggle = false
end
end
end)
end)

[Link] = "Naruto"
[Link] = Scripts
Naruto.BackgroundColor3 = [Link](255, 163, 26)
Naruto.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "Naruto"
Naruto.TextColor3 = [Link](0, 0, 0)
[Link] = 30.000
[Link] = true
Naruto.MouseButton1Down:connect(function()
[Link] = 1
[Link]:Remove()
[Link] = 1
[Link]['Right Arm'].Transparency = 1
[Link]["Left Arm"].Transparency = 1
[Link]["Right Leg"].Transparency = 1
[Link]["Left Leg"].Transparency = 1

Local = game:GetService('Players').LocalPlayer
Char = [Link]
touched,tpdback = false, false
[Link]:connect(function(char)
if [Link] ~= true then
wait(.00001)
loc = [Link]
Char:MoveTo([Link] + [Link](0,.5,0))
end
end)
box = [Link]('Part',workspace)
[Link] = true
[Link] = 1
[Link] = true
[Link] = [Link](10,1,10)
[Link] = [Link](0,10000,0)
[Link]:connect(function(part)
if ([Link] == [Link]) then
if touched == false then
touched = true
function apply()
if [Link] ~= true then
no = [Link]:Clone()
wait(.0001)
[Link]:Destroy()
[Link] = Char
Char:MoveTo(loc)
touched = false
end end
if Char then
apply()
end
end
end
end)
repeat wait() until Char
loc = [Link]
Char:MoveTo([Link] + [Link](0,.5,0))

wait(0.5)
local LocalPlayer = [Link];local Character =
[Link];local Mouse = LocalPlayer:GetMouse()
Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name =
"Brick4"
Character["Kate Hair"].Name =
"Brick5";Character["Meshes/LimitBreakingHairGoldAccessory"].Name = "Brick6"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]

[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()

--LostDevelopers Alignment Function


function Align(Part1,Part0,Position,Angle)
local AlignPos = [Link]("AlignPosition", Part1);
[Link] = false;
[Link] = true;
[Link] = 67752;
[Link] = [Link]/9e110;
[Link] = false;
[Link] = 200;
[Link] = false;
local AlignOri = [Link]("AlignOrientation", Part1);
[Link] = [Link]/9e110;
[Link] = 67752;
[Link] = false;
[Link] = false;
[Link] = 200;
[Link] = false;
local AttachmentA=[Link]("Attachment",Part1);
local AttachmentB=[Link]("Attachment",Part0);
[Link] = Angle
[Link] = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
[Link] = 0
function Weld(Part)
[Link]:Destroy()
end
function Mesh(Part)
[Link]:Destroy()
end
Weld(Hat1);Weld(Hat2);Weld(Hat3)
Weld(Hat4);Weld(Hat5);Weld(Hat6)
--[[ Alignment and Measurements ]]--
Align([Link], RLeg, [Link](0,0,0), [Link](90,0,0))
Align([Link], LLeg, [Link](0,0,0), [Link](90,0,0))
Align([Link], Torso, [Link](0,-0.2,0), [Link](0,90,0))
Align([Link], LArm, [Link](0,0,0), [Link](90,0,0))
Align([Link], RArm, [Link](0,0,0), [Link](90,0,0))
Align([Link], Head, [Link](0,0.5,0), [Link](0,0,0))

wait(0.5)
loadstring(game:HttpGet(('[Link]
end)

[Link] = "Strong Stand"


[Link] = Scripts
StrongStand.BackgroundColor3 = [Link](255, 163, 26)
StrongStand.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "Strong Stand"
StrongStand.TextColor3 = [Link](0, 0, 0)
[Link] = 22.000
[Link] = true
StrongStand.MouseButton1Down:connect(function()
local m = [Link]("Message")

[Link] = [Link]

[Link] = "Script made by LeitungBambus#1933"

wait(4)

m:remove()

wait(0)

local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local toggle2 = true
local Player = game:GetService("Players").LocalPlayer
local Character = [Link]
local mov = {};
local mov2 = {};
local head = Character:WaitForChild("VibeCheck")
local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
torso2 = Character:WaitForChild("Kate Hair"),
rightarm = Character:WaitForChild("Hat1"),
leftarm = Character:WaitForChild("Pal Hair"),
rightleg = Character:WaitForChild("LavanderHair"),
leftleg = Character:WaitForChild("Pink Hair"),
rightabs = Character:WaitForChild("InternationalFedora"),
leftabs = Character:WaitForChild("MarsPet"),
bottomabs = Character:WaitForChild("MeshPartAccessory"),
}
[Link]:Remove()
for i,v in next, Hats do
[Link]:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs([Link]:GetPlayers()) do
if [Link]:lower():find(str:lower()) then
[Link](pt, v);
end
end
elseif str == 'me' then
[Link](pt, plr);
elseif str == 'random' then
[Link](pt, [Link]:GetPlayers()[[Link](1,
#[Link]:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = [Link]("Attachment", i)
[Link] = [Link](0,0,0)
local att1 = [Link]("Attachment", v)
[Link] = [Link](0,0,0)
local AP = [Link]("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = true
[Link] = 9999999
[Link] = [Link]
[Link] = 65
local AO = [Link]("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
[Link] = true
[Link] = false
[Link] = 9999999
[Link] = [Link]
[Link] = 50
end

align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](75, 180, -150)
[Link] = [Link](-64.91, 37.86, -24.33)
[Link] = [Link](120,0,0)
[Link] = [Link](75,360,180)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)

Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"headattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso1attachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso2attachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"rightarmattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"leftarmattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"rightlegattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"leftlegattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"rightabsattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"leftabsattachment"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"bottomabsattachment"

Character:WaitForChild("Torso").[Link] = [Link](2, 3.4, 2.9)


Character:WaitForChild("Torso").[Link] = [Link](2, 2.4,
2.9)
Character:WaitForChild("Torso").[Link] = [Link](2, 1.4,
2.9)
Character:WaitForChild("Torso").[Link] = [Link](3, 1.984,
2.323)
Character:WaitForChild("Torso").[Link] = [Link](0.674,
1.968, 2.645)
Character:WaitForChild("Torso").[Link] = [Link](2.5,
0.145, 3.041)
Character:WaitForChild("Torso").[Link] = [Link](1.5, 0.2,
2.5)
Character:WaitForChild("Torso").[Link] = [Link](2.5, 2.5,
2.4)
Character:WaitForChild("Torso").[Link] = [Link](1.4, 2.5,
2.4)
Character:WaitForChild("Torso").[Link] = [Link](2, 1.4,
2.4)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "f" then
if toggle == false then

[Link] = 0

wait(0.1)

[Link] = false

[Link] = false

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](75, 180, -150)
[Link] = [Link](-64.91, 37.86, -24.33)
[Link] = [Link](120,0,0)
[Link] = [Link](75,360,180)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)

Character:WaitForChild("Torso").[Link] = [Link](2, 3.4, 2.9)


Character:WaitForChild("Torso").[Link] = [Link](2, 2.4,
2.9)
Character:WaitForChild("Torso").[Link] = [Link](2, 1.4,
2.9)
Character:WaitForChild("Torso").[Link] = [Link](3, 1.984,
2.323)
Character:WaitForChild("Torso").[Link] = [Link](0.674,
1.968, 2.645)
Character:WaitForChild("Torso").[Link] = [Link](2.5,
0.145, 3.041)
Character:WaitForChild("Torso").[Link] = [Link](1.5, 0.2,
2.5)
Character:WaitForChild("Torso").[Link] = [Link](2.5, 2.5,
2.4)
Character:WaitForChild("Torso").[Link] = [Link](1.4, 2.5,
2.4)
Character:WaitForChild("Torso").[Link] = [Link](2, 1.4,
2.4)

toggle = true

else

[Link] = 0

wait(0.1)

[Link] = false

[Link] = false

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](75, 180, -150)
[Link] = [Link](-64.91, 37.86, -24.33)
[Link] = [Link](120,0,0)
[Link] = [Link](75,360,180)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)

Character:WaitForChild("Torso").[Link] = [Link](2, 3.4, 2.9)


Character:WaitForChild("Torso").[Link] = [Link](2, 2.4,
2.9)
Character:WaitForChild("Torso").[Link] = [Link](2, 1.4,
2.9)
Character:WaitForChild("Torso").[Link] = [Link](3, 1.984,
2.323)
Character:WaitForChild("Torso").[Link] = [Link](0.674,
1.968, 2.645)
Character:WaitForChild("Torso").[Link] = [Link](2.5,
0.145, 3.041)
Character:WaitForChild("Torso").[Link] = [Link](1.5, 0.2,
2.5)
Character:WaitForChild("Torso").[Link] = [Link](2.5, 2.5,
2.4)
Character:WaitForChild("Torso").[Link] = [Link](1.4, 2.5,
2.4)
Character:WaitForChild("Torso").[Link] = [Link](2, 1.4,
2.4)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "g" then
if toggle == false then

[Link] = 0

wait(0.1)

[Link] = false

[Link] = false

[Link] = [Link](90, 0, 0)
[Link] = [Link](90, 90, 90)
[Link] = [Link](90, 90, 90)
[Link] = [Link](-90, 0, 0)
[Link] = [Link](90, 0, 0)
[Link] = [Link](-28.88, 36.19, -98.5)
[Link] = [Link](28.88, 36.19, -98.5)
[Link] = [Link](-90, 0, 0)
[Link] = [Link](-90, 0, 0)
[Link] = [Link](-90, 0, 0)

Character:WaitForChild("Torso").[Link] = [Link](2, -1.422, -


5.922)
Character:WaitForChild("Torso").[Link] = [Link](2, -1.422,
-4.922)
Character:WaitForChild("Torso").[Link] = [Link](2, -1.422,
-3.922)
Character:WaitForChild("Torso").[Link] = [Link](3.5, -
1.922, -4.922)
Character:WaitForChild("Torso").[Link] = [Link](0.5, -
1.922, -4.922)
Character:WaitForChild("Torso").[Link] = [Link](2.693, -
2.022, -2.774)
Character:WaitForChild("Torso").[Link] = [Link](1.307, -
2.022, -2.774)
Character:WaitForChild("Torso").[Link] = [Link](2.5, -
1.922, -5.022)
Character:WaitForChild("Torso").[Link] = [Link](1.4, -
1.922, -5.022)
Character:WaitForChild("Torso").[Link] = [Link](2, -
1.922, -3.922)

toggle = true
else

[Link] = 0

wait(0.1)

[Link] = false

[Link] = false

[Link] = [Link](90, 0, 0)
[Link] = [Link](90, 90, 90)
[Link] = [Link](90, 90, 90)
[Link] = [Link](-90, 0, 0)
[Link] = [Link](90, 0, 0)
[Link] = [Link](-28.88, 17.19, -98.5)
[Link] = [Link](28.88, 17.19, -98.5)
[Link] = [Link](-90, 0, 0)
[Link] = [Link](-90, 0, 0)
[Link] = [Link](-90, 0, 0)

Character:WaitForChild("Torso").[Link] = [Link](2, -1.922, -


5.922)
Character:WaitForChild("Torso").[Link] = [Link](2, -1.922,
-4.922)
Character:WaitForChild("Torso").[Link] = [Link](2, -1.922,
-3.922)
Character:WaitForChild("Torso").[Link] = [Link](3.5, -
1.922, -4.922)
Character:WaitForChild("Torso").[Link] = [Link](0.5, -
1.922, -4.922)
Character:WaitForChild("Torso").[Link] = [Link](2.693, -
2.422, -2.774)
Character:WaitForChild("Torso").[Link] = [Link](1.307, -
2.422, -2.774)
Character:WaitForChild("Torso").[Link] = [Link](2.5, -
2.422, -5.022)
Character:WaitForChild("Torso").[Link] = [Link](1.4, -
2.422, -5.022)
Character:WaitForChild("Torso").[Link] = [Link](2, -
2.422, -3.922)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "v" then
if toggle == false then

[Link] = 5

wait(0.1)

[Link] = false

[Link] = false

[Link] = [Link](-30, 0, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](-1, -90, 90)
[Link] = [Link](-1, 90, -90)
[Link] = [Link](-75, -90, 180)
[Link] = [Link](75, -90, 180)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)

Character:WaitForChild("Torso").[Link] = [Link](0, -3.758, -


0.022)
Character:WaitForChild("Torso").[Link] = [Link](-0, -4.672,
0.028)
Character:WaitForChild("Torso").[Link] = [Link](-0, -5.672,
0.028)
Character:WaitForChild("Torso").[Link] = [Link](1.327, -
3.672, 0.028)
Character:WaitForChild("Torso").[Link] = [Link](-1.327, -
3.672, 0.028)
Character:WaitForChild("Torso").[Link] = [Link](0.693, -
7.12, 0.028)
Character:WaitForChild("Torso").[Link] = [Link](-0.693, -
7.12, 0.028)
Character:WaitForChild("Torso").[Link] = [Link](0.5, -
4.572, -0.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6, -
4.572, -0.472)
Character:WaitForChild("Torso").[Link] = [Link](-0, -
5.672, -0.472)

toggle = true
else

[Link] = 4

wait(0.1)
[Link] = false

[Link] = false

[Link] = [Link](30, 0, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](-1, -90, 90)
[Link] = [Link](-1, 90, -90)
[Link] = [Link](-75, -90, 180)
[Link] = [Link](75, -90, 180)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)

Character:WaitForChild("Torso").[Link] = [Link](0, -2.758, -


0.022)
Character:WaitForChild("Torso").[Link] = [Link](-0, -3.672,
0.028)
Character:WaitForChild("Torso").[Link] = [Link](-0, -4.672,
0.028)
Character:WaitForChild("Torso").[Link] = [Link](1.327, -
4, 0.028)
Character:WaitForChild("Torso").[Link] = [Link](-1.327, -
4, 0.028)
Character:WaitForChild("Torso").[Link] = [Link](0.693, -
6.12, 0.028)
Character:WaitForChild("Torso").[Link] = [Link](-0.693, -
6.12, 0.028)
Character:WaitForChild("Torso").[Link] = [Link](0.5, -
3.572, -0.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6, -
3.572, -0.472)
Character:WaitForChild("Torso").[Link] = [Link](-0, -
4.672, -0.472)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "e" then
if toggle == false then

[Link] = 0

wait(0.1)

[Link] = false

[Link] = false

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0.34,
0.5, -5.344)
Character:WaitForChild("Torso").[Link] = [Link](-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0, -
0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](1.59,
0.5, -3.253)
Character:WaitForChild("Torso").[Link] = [Link](-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0, -
0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0.34,
0.5, -5.344)
Character:WaitForChild("Torso").[Link] = [Link](-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0, -
0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](1.59,
0.5, -3.253)
Character:WaitForChild("Torso").[Link] = [Link](-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0, -
0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0.34,
0.5, -5.344)
Character:WaitForChild("Torso").[Link] = [Link](-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0, -
0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](1.59,
0.5, -3.253)
Character:WaitForChild("Torso").[Link] = [Link](-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0, -
0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0.34,
0.5, -5.344)
Character:WaitForChild("Torso").[Link] = [Link](-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0, -
0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](1.59,
0.5, -3.253)
Character:WaitForChild("Torso").[Link] = [Link](-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0, -
0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0.34,
0.5, -5.344)
Character:WaitForChild("Torso").[Link] = [Link](-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0, -
0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](1.59,
0.5, -3.253)
Character:WaitForChild("Torso").[Link] = [Link](-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0, -
0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0.34,
0.5, -5.344)
Character:WaitForChild("Torso").[Link] = [Link](-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0, -
0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](1.59,
0.5, -3.253)
Character:WaitForChild("Torso").[Link] = [Link](-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0, -
0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0.34,
0.5, -5.344)
Character:WaitForChild("Torso").[Link] = [Link](-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0, -
0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](1.59,
0.5, -3.253)
Character:WaitForChild("Torso").[Link] = [Link](-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0, -
0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0.34,
0.5, -5.344)
Character:WaitForChild("Torso").[Link] = [Link](-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0, -
0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](1.59,
0.5, -3.253)
Character:WaitForChild("Torso").[Link] = [Link](-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0, -
0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0.34,
0.5, -5.344)
Character:WaitForChild("Torso").[Link] = [Link](-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0, -
0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](1.59,
0.5, -3.253)
Character:WaitForChild("Torso").[Link] = [Link](-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0, -
0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0.34,
0.5, -5.344)
Character:WaitForChild("Torso").[Link] = [Link](-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0, -
0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](1.59,
0.5, -3.253)
Character:WaitForChild("Torso").[Link] = [Link](-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0, -
0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0.34,
0.5, -5.344)
Character:WaitForChild("Torso").[Link] = [Link](-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0, -
0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](1.59,
0.5, -3.253)
Character:WaitForChild("Torso").[Link] = [Link](-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0, -
0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0.34,
0.5, -5.344)
Character:WaitForChild("Torso").[Link] = [Link](-1.653,
0.5, -3.234)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0, -
0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

Character:WaitForChild("Torso").[Link] =
[Link](0,1.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.5,-3)
Character:WaitForChild("Torso").[Link] = [Link](1.59,
0.5, -3.253)
Character:WaitForChild("Torso").[Link] = [Link](-0.446,
0.5, -5.326)
Character:WaitForChild("Torso").[Link] = [Link](0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](-0.5,-2,-
3)
Character:WaitForChild("Torso").[Link] = [Link](0.5,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0.6,
0.428, -3.472)
Character:WaitForChild("Torso").[Link] = [Link](-0, -
0.672, -3.472)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](12.95,-
149.13,-172.37)
[Link] = [Link](15,150,180)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

wait(0.09)

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](75, 180, -150)
[Link] = [Link](-64.91, 37.86, -24.33)
[Link] = [Link](120,0,0)
[Link] = [Link](75,360,180)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)

Character:WaitForChild("Torso").[Link] = [Link](2, 3.4, 2.9)


Character:WaitForChild("Torso").[Link] = [Link](2, 2.4,
2.9)
Character:WaitForChild("Torso").[Link] = [Link](2, 1.4,
2.9)
Character:WaitForChild("Torso").[Link] = [Link](3, 1.984,
2.323)
Character:WaitForChild("Torso").[Link] = [Link](0.674,
1.968, 2.645)
Character:WaitForChild("Torso").[Link] = [Link](2.5,
0.145, 3.041)
Character:WaitForChild("Torso").[Link] = [Link](1.5, 0.2,
2.5)
Character:WaitForChild("Torso").[Link] = [Link](2.5, 2.5,
2.4)
Character:WaitForChild("Torso").[Link] = [Link](1.4, 2.5,
2.4)
Character:WaitForChild("Torso").[Link] = [Link](2, 1.4,
2.4)

else

[Link] = 0

wait(0.1)

[Link] = false
[Link] = false

[Link] = [Link](0,0,0)
[Link] = [Link](0,90,0)
[Link] = [Link](0,90,0)
[Link] = [Link](75, 180, -150)
[Link] = [Link](-64.91, 37.86, -24.33)
[Link] = [Link](120,0,0)
[Link] = [Link](75,360,180)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)

Character:WaitForChild("Torso").[Link] = [Link](2, 3.4, 2.9)


Character:WaitForChild("Torso").[Link] = [Link](2, 2.4,
2.9)
Character:WaitForChild("Torso").[Link] = [Link](2, 1.4,
2.9)
Character:WaitForChild("Torso").[Link] = [Link](3, 1.984,
2.323)
Character:WaitForChild("Torso").[Link] = [Link](0.674,
1.968, 2.645)
Character:WaitForChild("Torso").[Link] = [Link](2.5,
0.145, 3.041)
Character:WaitForChild("Torso").[Link] = [Link](1.5, 0.2,
2.5)
Character:WaitForChild("Torso").[Link] = [Link](2.5, 2.5,
2.4)
Character:WaitForChild("Torso").[Link] = [Link](1.4, 2.5,
2.4)
Character:WaitForChild("Torso").[Link] = [Link](2, 1.4,
2.4)

toggle = false
end
end
end)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "r" then
if toggle == false then

[Link] = 0

wait(0.1)

[Link] = false

[Link] = false

[Link] = [Link](-75, 0, 0)
[Link] = [Link](90, -75, 90)
[Link] = [Link](90, -75, 90)
[Link] = [Link](-25.66, 146.31, -163.9)
[Link] = [Link](-25.66, -146.31, -163.9)
[Link] = [Link](28.88, 162.81, 171.5)
[Link] = [Link](28.88, -162.81, 171.5)
[Link] = [Link](90, -75, 90)
[Link] = [Link](90, -75, 90)
[Link] = [Link](90, -75, 90)

Character:WaitForChild("Torso").[Link] = [Link](2, -2.447, -


2.112)
Character:WaitForChild("Torso").[Link] = [Link](2, -2.706,
-3.077)
Character:WaitForChild("Torso").[Link] = [Link](2, -2.965,
-4.043)
Character:WaitForChild("Torso").[Link] = [Link](3, -
2.656, -2.457)
Character:WaitForChild("Torso").[Link] = [Link](1, -2.656,
-2.457)
Character:WaitForChild("Torso").[Link] = [Link](2.745, -
3.073, -5.297)
Character:WaitForChild("Torso").[Link] = [Link](1.255, -
3.073, -5.297)
Character:WaitForChild("Torso").[Link] = [Link](2.5, -
2.197, -3.11)
Character:WaitForChild("Torso").[Link] = [Link](1.4, -
2.197, -3.11)
Character:WaitForChild("Torso").[Link] = [Link](2, -
2.482, -4.173)

toggle = true
else

[Link] = 0

wait(0.1)

[Link] = false

[Link] = false

[Link] = [Link](-15, 0, 0)
[Link] = [Link](90, -15, 90)
[Link] = [Link](90, -15, 90)
[Link] = [Link](25.66, 146.31, 163.9)
[Link] = [Link](25.66, -146.31, 163.9)
[Link] = [Link](28.88, 162.81, 171.5)
[Link] = [Link](28.88, -162.81, 171.5)
[Link] = [Link](90, -15, 90)
[Link] = [Link](90, -15, 90)
[Link] = [Link](90, -15, 90)

Character:WaitForChild("Torso").[Link] = [Link](2, -0.455, -


4.019)
Character:WaitForChild("Torso").[Link] = [Link](2, -1.421,
-4.277)
Character:WaitForChild("Torso").[Link] = [Link](2, -2.387,
-4.536)
Character:WaitForChild("Torso").[Link] = [Link](3, -
0.859, -4.01)
Character:WaitForChild("Torso").[Link] = [Link](1, -0.859,
-4.01)
Character:WaitForChild("Torso").[Link] = [Link](2.745, -
3.073, -5.297)
Character:WaitForChild("Torso").[Link] = [Link](1.255, -
3.073, -5.297)
Character:WaitForChild("Torso").[Link] = [Link](2.5, -
1.195, -4.735)
Character:WaitForChild("Torso").[Link] = [Link](1.4, -
1.195, -4.735)
Character:WaitForChild("Torso").[Link] = [Link](2, -
2.258, -5.019)

toggle = false
end
end
end)
end)

[Link] = "NPC"
[Link] = Scripts
NPC.BackgroundColor3 = [Link](255, 163, 26)
NPC.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "NPC"
NPC.TextColor3 = [Link](0, 0, 0)
[Link] = 30.000
[Link] = true
NPC.MouseButton1Down:connect(function()
local NPCSpawnerGUI = [Link]("ScreenGui")
local Frame = [Link]("Frame")
local TextLabel = [Link]("TextLabel")
local Frame_2 = [Link]("Frame")
local ScrollingFrame = [Link]("ScrollingFrame")
local Animations = [Link]("TextButton")
local WanderingNPC = [Link]("TextButton")
local ClearNPCS = [Link]("TextButton")
local SpawnNPC = [Link]("TextButton")
local FollowingNPC = [Link]("TextButton")
local Reset = [Link]("TextButton")
local ControlNPC = [Link]("TextButton")
local AnimationPlayer = [Link]("TextButton")
local SpawnEasyControlNPC = [Link]("TextButton")
local FollowPlayer = [Link]("TextButton")
local NA = [Link]("TextButton")
local TextButton = [Link]("TextButton")
local Frame2 = [Link]("Frame")
local TextLabel_2 = [Link]("TextLabel")
local Frame_3 = [Link]("Frame")
local TextButton_2 = [Link]("TextButton")
local PlayAnimation = [Link]("TextButton")
local TextBox = [Link]("TextBox")
local Frame3 = [Link]("Frame")
local TextLabel_3 = [Link]("TextLabel")
local Frame_4 = [Link]("Frame")
local TextButton_3 = [Link]("TextButton")
local Follow = [Link]("TextButton")
local TextBox_2 = [Link]("TextBox")

--Properties:

[Link] = "NPC Spawner GUI"


[Link] = [Link]
[Link] = [Link]

[Link] = NPCSpawnerGUI
Frame.BackgroundColor3 = [Link](0, 0, 0)
[Link] = 0
[Link] = [Link](0.378868729, 0, 0.0934182554, 0)
[Link] = [Link](0, 461, 0, 41)

[Link] = Frame
TextLabel.BackgroundColor3 = [Link](0, 0, 0)
[Link] = 0
[Link] = [Link](0, 461, 0, 41)
[Link] = [Link]
[Link] = "NPC Spawner GUI by LeitungBambus#1933"
TextLabel.TextColor3 = [Link](255, 255, 255)
[Link] = 25.000

Frame_2.Parent = Frame
Frame_2.BackgroundColor3 = [Link](40, 40, 40)
Frame_2.BorderColor3 = [Link](27, 42, 53)
Frame_2.BorderSizePixel = 0
Frame_2.Position = [Link](-0.00074082613, 0, 0.985345125, 0)
Frame_2.Size = [Link](0, 461, 0, 348)

[Link] = Frame_2
[Link] = true
ScrollingFrame.BackgroundColor3 = [Link](31, 31, 31)
[Link] = 0
[Link] = [Link](0.0694143176, 0, 0.068965517, 0)
[Link] = [Link](0, 396, 0, 299)
[Link] = [Link](0, 247)

[Link] = "Animations"
[Link] = ScrollingFrame
Animations.BackgroundColor3 = [Link](65, 65, 65)
[Link] = 0
[Link] = [Link](0.0552113205, 0, 0.381024003, 0)
[Link] = [Link](0, 353, 0, 47)
[Link] = [Link]
[Link] = "Animations (Only use when NPC is spawned)"
Animations.TextColor3 = [Link](255, 255, 255)
[Link] = 20.000

[Link] = "Wandering NPC"


[Link] = ScrollingFrame
WanderingNPC.BackgroundColor3 = [Link](65, 65, 65)
[Link] = 0
[Link] = [Link](0.0549036972, 0, 0.201913536, 0)
[Link] = [Link](0, 353, 0, 47)
[Link] = [Link]
[Link] = "Spawn Wandering NPC"
WanderingNPC.TextColor3 = [Link](255, 255, 255)
[Link] = 30.000

[Link] = "Clear NPCS"


[Link] = ScrollingFrame
ClearNPCS.BackgroundColor3 = [Link](65, 65, 65)
[Link] = 0
[Link] = [Link](0.0552113205, 0, 0.469505757, 0)
[Link] = [Link](0, 353, 0, 47)
[Link] = [Link]
[Link] = "Clear NPCS"
ClearNPCS.TextColor3 = [Link](255, 255, 255)
[Link] = 30.000

[Link] = "Spawn NPC"


[Link] = ScrollingFrame
SpawnNPC.BackgroundColor3 = [Link](65, 65, 65)
[Link] = 0
[Link] = [Link](0.0549037084, 0, 0.0230516102, 0)
[Link] = [Link](0, 353, 0, 47)
[Link] = [Link]
[Link] = "Spawn NPC"
SpawnNPC.TextColor3 = [Link](255, 255, 255)
[Link] = 30.000

[Link] = "Following NPC"


[Link] = ScrollingFrame
FollowingNPC.BackgroundColor3 = [Link](65, 65, 65)
[Link] = 0
[Link] = [Link](0.0549036972, 0, 0.292430639, 0)
[Link] = [Link](0, 353, 0, 47)
[Link] = [Link]
[Link] = "Spawn Following NPC"
FollowingNPC.TextColor3 = [Link](255, 255, 255)
[Link] = 30.000

[Link] = "Reset"
[Link] = ScrollingFrame
Reset.BackgroundColor3 = [Link](65, 65, 65)
[Link] = 0
[Link] = [Link](0.0552113205, 0, 0.645385385, 0)
[Link] = [Link](0, 353, 0, 47)
[Link] = [Link]
[Link] = "Reset"
Reset.TextColor3 = [Link](255, 255, 255)
[Link] = 30.000

[Link] = "Control NPC"


[Link] = ScrollingFrame
ControlNPC.BackgroundColor3 = [Link](65, 65, 65)
[Link] = 0
[Link] = [Link](0.0552113205, 0, 0.556304991, 0)
[Link] = [Link](0, 353, 0, 47)
[Link] = [Link]
[Link] = "Control"
ControlNPC.TextColor3 = [Link](255, 255, 255)
[Link] = 30.000

[Link] = "Animation Player"


[Link] = ScrollingFrame
AnimationPlayer.BackgroundColor3 = [Link](65, 65, 65)
[Link] = 0
[Link] = [Link](0.0552113168, 0, 0.734465897, 0)
[Link] = [Link](0, 353, 0, 47)
[Link] = [Link]
[Link] = "NPC Animation Player"
AnimationPlayer.TextColor3 = [Link](255, 255, 255)
[Link] = 30.000

[Link] = "Spawn Easy Control NPC"


[Link] = ScrollingFrame
SpawnEasyControlNPC.BackgroundColor3 = [Link](65, 65, 65)
[Link] = 0
[Link] = [Link](0.0549037047, 0, 0.110695295, 0)
[Link] = [Link](0, 353, 0, 47)
[Link] = [Link]
[Link] = "Spawn Easy-Control NPC"
SpawnEasyControlNPC.TextColor3 = [Link](255, 255, 255)
[Link] = 30.000

[Link] = "Follow Player"


[Link] = ScrollingFrame
FollowPlayer.BackgroundColor3 = [Link](65, 65, 65)
[Link] = 0
[Link] = [Link](0.0552113131, 0, 0.82210952, 0)
[Link] = [Link](0, 353, 0, 47)
[Link] = [Link]
[Link] = "Follow Player"
FollowPlayer.TextColor3 = [Link](255, 255, 255)
[Link] = 30.000

[Link] = "N/A"
[Link] = ScrollingFrame
NA.BackgroundColor3 = [Link](65, 65, 65)
[Link] = 0
[Link] = [Link](0.0552113131, 0, 0.909753203, 0)
[Link] = [Link](0, 353, 0, 47)
[Link] = [Link]
[Link] = "N/A"
NA.TextColor3 = [Link](255, 255, 255)
[Link] = 30.000

[Link] = Frame
TextButton.BackgroundColor3 = [Link](255, 255, 255)
[Link] = 1.000
[Link] = 0
[Link] = [Link](0.911062896, 0, 0, 0)
[Link] = [Link](0, 40, 0, 40)
[Link] = [Link]
[Link] = "-"
TextButton.TextColor3 = [Link](255, 255, 255)
[Link] = 30.000

[Link] = "Frame2"
[Link] = NPCSpawnerGUI
Frame2.BackgroundColor3 = [Link](0, 0, 0)
[Link] = 0
[Link] = [Link](0.0181430206, 0, 0.142250523, 0)
[Link] = [Link](0, 461, 0, 41)
[Link] = false

TextLabel_2.Parent = Frame2
TextLabel_2.BackgroundColor3 = [Link](0, 0, 0)
TextLabel_2.BorderSizePixel = 0
TextLabel_2.Size = [Link](0, 461, 0, 41)
TextLabel_2.Font = [Link]
TextLabel_2.Text = "NPC Animation Player GUI by LeitungBambus#1933 player by Null."
TextLabel_2.TextColor3 = [Link](255, 255, 255)
TextLabel_2.TextSize = 17.000

Frame_3.Parent = Frame2
Frame_3.BackgroundColor3 = [Link](40, 40, 40)
Frame_3.BorderColor3 = [Link](27, 42, 53)
Frame_3.BorderSizePixel = 0
Frame_3.Position = [Link](-0.000740829099, 0, 0.985345602, 0)
Frame_3.Size = [Link](0, 461, 0, 197)

TextButton_2.Parent = Frame2
TextButton_2.BackgroundColor3 = [Link](255, 255, 255)
TextButton_2.BackgroundTransparency = 1.000
TextButton_2.BorderSizePixel = 0
TextButton_2.Position = [Link](0.911062896, 0, 0, 0)
TextButton_2.Size = [Link](0, 40, 0, 40)
TextButton_2.Font = [Link]
TextButton_2.Text = "X"
TextButton_2.TextColor3 = [Link](255, 255, 255)
TextButton_2.TextSize = 30.000

[Link] = "Play Animation"


[Link] = Frame2
PlayAnimation.BackgroundColor3 = [Link](65, 65, 65)
[Link] = 0
[Link] = [Link](0.113779634, 0, 1.82887304, 0)
[Link] = [Link](0, 353, 0, 47)
[Link] = [Link]
[Link] = "Play Animation"
PlayAnimation.TextColor3 = [Link](255, 255, 255)
[Link] = 30.000

[Link] = Frame2
TextBox.BackgroundColor3 = [Link](65, 65, 65)
[Link] = 0
[Link] = [Link](0.114967465, 0, 3.78048778, 0)
[Link] = [Link](0, 353, 0, 47)
[Link] = [Link]
TextBox.PlaceholderColor3 = [Link](180, 180, 180)
[Link] = "Animation ID"
[Link] = ""
TextBox.TextColor3 = [Link](255, 255, 255)
[Link] = 20.000

[Link] = "Frame3"
[Link] = NPCSpawnerGUI
Frame3.BackgroundColor3 = [Link](0, 0, 0)
[Link] = 0
[Link] = [Link](0.00853789784, 0, 0.435244143, 0)
[Link] = [Link](0, 461, 0, 41)
[Link] = false

TextLabel_3.Parent = Frame3
TextLabel_3.BackgroundColor3 = [Link](0, 0, 0)
TextLabel_3.BorderSizePixel = 0
TextLabel_3.Size = [Link](0, 461, 0, 41)
TextLabel_3.Font = [Link]
TextLabel_3.Text = "NPC follow GUI by LeitungBambus#1933"
TextLabel_3.TextColor3 = [Link](255, 255, 255)
TextLabel_3.TextSize = 25.000

Frame_4.Parent = Frame3
Frame_4.BackgroundColor3 = [Link](40, 40, 40)
Frame_4.BorderColor3 = [Link](27, 42, 53)
Frame_4.BorderSizePixel = 0
Frame_4.Position = [Link](-0.000740829099, 0, 0.985345602, 0)
Frame_4.Size = [Link](0, 461, 0, 197)

TextButton_3.Parent = Frame3
TextButton_3.BackgroundColor3 = [Link](255, 255, 255)
TextButton_3.BackgroundTransparency = 1.000
TextButton_3.BorderSizePixel = 0
TextButton_3.Position = [Link](0.911062896, 0, 0, 0)
TextButton_3.Size = [Link](0, 40, 0, 40)
TextButton_3.Font = [Link]
TextButton_3.Text = "X"
TextButton_3.TextColor3 = [Link](255, 255, 255)
TextButton_3.TextSize = 30.000

[Link] = "Follow"
[Link] = Frame3
Follow.BackgroundColor3 = [Link](65, 65, 65)
[Link] = 0
[Link] = [Link](0.113779634, 0, 1.82887304, 0)
[Link] = [Link](0, 353, 0, 47)
[Link] = [Link]
[Link] = "Follow"
Follow.TextColor3 = [Link](255, 255, 255)
[Link] = 30.000

TextBox_2.Parent = Frame3
TextBox_2.BackgroundColor3 = [Link](65, 65, 65)
TextBox_2.BorderSizePixel = 0
TextBox_2.Position = [Link](0.114967465, 0, 3.78048778, 0)
TextBox_2.Size = [Link](0, 353, 0, 47)
TextBox_2.Font = [Link]
TextBox_2.PlaceholderColor3 = [Link](180, 180, 180)
TextBox_2.PlaceholderText = "Player"
TextBox_2.Text = ""
TextBox_2.TextColor3 = [Link](255, 255, 255)
TextBox_2.TextSize = 20.000

-- Scripts:

local function VCDJA_fake_script() -- [Link]


local script = [Link]('LocalScript', Frame)

local dragger = {};


local resizer = {};

do
local mouse = game:GetService("Players").LocalPlayer:GetMouse();
local inputService = game:GetService('UserInputService');
local heartbeat = game:GetService("RunService").Heartbeat;
-- // credits to Ririchi / Inori for this cute drag function :)
function [Link](frame)
local s, event = pcall(function()
return [Link]
end)

if s then
[Link] = true;

event:connect(function()
local input = [Link]:connect(function(key)
if [Link] ==
[Link].MouseButton1 then
local objectPosition = [Link](mouse.X -
[Link].X, mouse.Y - [Link].Y);
while heartbeat:wait() and
inputService:IsMouseButtonPressed([Link].MouseButton1) do
frame:TweenPosition([Link](0, mouse.X
- objectPosition.X + ([Link] * [Link].X), 0, mouse.Y -
objectPosition.Y + ([Link] * [Link].Y)), 'Out', 'Quad',
0.1, true);
end
end
end)

local leave;
leave = [Link]:connect(function()
input:disconnect();
leave:disconnect();
end)
end)
end
end

function [Link](p, s)
p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
[Link] = [Link]([Link], [Link],
[Link], [Link].Y);
end)
end
end
[Link] = true
[Link] = true
end
[Link](VCDJA_fake_script)()
local function JCBQ_fake_script() -- [Link]
local script = [Link]('LocalScript', Animations)

[Link].MouseButton1Down:Connect(function()
local oof = [Link]
local Energize = [Link]("ScreenGui") -- The actual GUI
local SideFrame = [Link]("Frame") -- Visible when GUI is closed
local OpenGUI = [Link]("TextButton") -- Part of SideFrame
local SideFrameTitle = [Link]("TextLabel") -- Part of SideFrame
local MainFrame = [Link]("Frame") -- All of the stuff on the main
frame
local GuiBottomFrame = [Link]("Frame") -- Part of Active Frame
local Credits = [Link]("TextLabel") -- Credits to illremember,
hello there
local ScrollingFrame = [Link]("ScrollingFrame") -- The scrolling
frame of animations
local CheckR = [Link]("TextLabel") -- Check if R15 or R6
local ScrollingFrameR15 = [Link]("ScrollingFrame") -- The
scrolling frame of R15 animations

local CrazySlash = [Link]("TextButton")--COMPLETE


local Open = [Link]("TextButton")--COMPLETE
local R15Spinner = [Link]("TextButton")--COMPLETE
local ArmsOut = [Link]("TextButton")--COMPLETE
local FloatSlash = [Link]("TextButton")--COMPLETE
local WeirdZombie = [Link]("TextButton")--COMPLETE
local DownSlash = [Link]("TextButton")--COMPLETE
local Pull = [Link]("TextButton")--COMPLETE
local CircleArm = [Link]("TextButton")--COMPLETE
local Bend = [Link]("TextButton")--COMPLETE
local RotateSlash = [Link]("TextButton")--COMPLETE
local FlingArms = [Link]("TextButton")--COMPLETE

local FullSwing = [Link]("TextButton")--COMPLETE


local GlitchLevitate = [Link]("TextButton")--COMPLETE
local MoonDance = [Link]("TextButton")--COMPLETE
local FullPunch = [Link]("TextButton")--COMPLETE
local Crouch = [Link]("TextButton")--COMPLETE
local SpinDance = [Link]("TextButton")--COMPLETE
local FloorFaint = [Link]("TextButton")--COMPLETE
local JumpingJacks = [Link]("TextButton")--COMPLETE
local Spinner = [Link]("TextButton")--COMPLETE
local MegaInsane = [Link]("TextButton")--COMPLETE
local ArmDetach = [Link]("TextButton")--COMPLETE
local WeirdMove = [Link]("TextButton")--COMPLETE
local Faint = [Link]("TextButton")--COMPLETE
local CloneIllusion = [Link]("TextButton")--COMPLETE
local Levitate = [Link]("TextButton")--COMPLETE
local DinoWalk = [Link]("TextButton")--COMPLETE
local FloorCrawl = [Link]("TextButton")--COMPLETE
local SwordSlam = [Link]("TextButton")--COMPLETE
local LoopHead = [Link]("TextButton")--COMPLETE
local HeroJump = [Link]("TextButton")--COMPLETE
local Insane = [Link]("TextButton")--COMPLETE
local FloatingHead = [Link]("TextButton")--COMPLETE
local HeadThrow = [Link]("TextButton")--COMPLETE
local MovingDance = [Link]("TextButton")--COMPLETE
local SuperPunch = [Link]("TextButton")--COMPLETE
local ArmTurbine = [Link]("TextButton")--COMPLETE
local Dab = [Link]("TextButton")--COMPLETE
local FloatSit = [Link]("TextButton")--COMPLETE
local SuperFaint = [Link]("TextButton")--COMPLETE
local BarrelRoll = [Link]("TextButton")--COMPLETE
local Scared = [Link]("TextButton")--COMPLETE
local InsaneArms = [Link]("TextButton")--COMPLETE
local SwordSlice = [Link]("TextButton")--COMPLETE
local SpinDance2 = [Link]("TextButton")--COMPLETE
local BowDown = [Link]("TextButton")--COMPLETE
local LoopSlam = [Link]("TextButton")--COMPLETE

local GuiTopFrame = [Link]("Frame") -- Top of the main frame


local CloseGUI = [Link]("TextButton") -- To close the GUI
local Title = [Link]("TextLabel") -- Actual title of GUI,
Energize
-- Properties

[Link] = "Energize"
[Link] = [Link]

[Link] = "SideFrame"
[Link] = Energize
[Link] = true
SideFrame.BackgroundColor3 = [Link](1, 0.329412, 0.329412)
[Link] = true
[Link] = [Link](0, 376, 0, 125)
[Link] = [Link](0, 460, 0, 32)
[Link] = false

[Link] = "OpenGUI"
[Link] = SideFrame
OpenGUI.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](0, 426, 0, 0)
[Link] = [Link](0, 34, 0, 32)
[Link] = [Link]
[Link] = [Link].Size48
[Link] = "X"
OpenGUI.TextColor3 = [Link](0.333333, 0, 0)
[Link] = 40
[Link] = true

[Link] = "SideFrameTitle"
[Link] = SideFrame
SideFrameTitle.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](0, 170, 0, 0)
[Link] = [Link](0, 119, 0, 31)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "-Energize-"
[Link] = 21
SideFrameTitle.TextStrokeColor3 = [Link](0.27451, 0.92549,
0.905882)
[Link] = 0.69999998807907

[Link] = "MainFrame"
[Link] = Energize
[Link] = true
MainFrame.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = true
[Link] = [Link](0, 376, 0, 125)
[Link] = [Link](0, 444, 0, 280)

[Link] = "Gui BottomFrame"


[Link] = MainFrame
GuiBottomFrame.BackgroundColor3 = [Link](1, 0.329412, 0.329412)
GuiBottomFrame.BorderColor3 = [Link](0.243137, 0.243137, 0.243137)
[Link] = [Link](0, 0, 0, 247)
[Link] = [Link](0, 460, 0, 32)

[Link] = "Credits"
[Link] = GuiBottomFrame
Credits.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](0, 460, 0, 32)
[Link] = [Link].Size14
[Link] = "By illremember -FE Animations Gui"
Credits.TextColor3 = [Link](0.219608, 0.219608, 0.219608)
[Link] = 14
Credits.TextStrokeColor3 = [Link](0.141176, 0.870588, 0.713726)
[Link] = 0.69999998807907
[Link] = true

[Link] = MainFrame
ScrollingFrame.BackgroundColor3 = [Link](1, 0.564706, 0.564706)
[Link] = [Link](0, 0, 0, 32)
[Link] = [Link](0, 460, 0, 215)
[Link] = 13

[Link] = "FullSwing"
[Link] = ScrollingFrame
FullSwing.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
FullSwing.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 322)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Full Swing"
[Link] = 20
[Link] = true

[Link] = "GlitchLevitate"
[Link] = ScrollingFrame
GlitchLevitate.BackgroundColor3 = [Link](0.886275, 0.776471,
0.368627)
GlitchLevitate.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 322)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Glitch Levitate"
[Link] = 20
[Link] = true

[Link] = "MoonDance"
[Link] = ScrollingFrame
MoonDance.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
MoonDance.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 280)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Moon Dance"
[Link] = 20
[Link] = true

[Link] = "FullPunch"
[Link] = ScrollingFrame
FullPunch.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
FullPunch.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 280)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Full Punch"
[Link] = 20
[Link] = true

[Link] = "Crouch"
[Link] = ScrollingFrame
Crouch.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
Crouch.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 280)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Crouch"
[Link] = 20
[Link] = true

[Link] = "SpinDance"
[Link] = ScrollingFrame
SpinDance.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
SpinDance.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 236)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Spin Dance"
[Link] = 20
[Link] = true

[Link] = "FloorFaint"
[Link] = ScrollingFrame
FloorFaint.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
FloorFaint.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 236)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Floor Faint"
[Link] = 20
[Link] = true

[Link] = "JumpingJacks"
[Link] = ScrollingFrame
JumpingJacks.BackgroundColor3 = [Link](0.886275, 0.776471,
0.368627)
JumpingJacks.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 236)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Jumping Jacks"
[Link] = 20
[Link] = true

[Link] = "Spinner"
[Link] = ScrollingFrame
Spinner.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
Spinner.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 192)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Spinner"
[Link] = 20
[Link] = true

[Link] = "MegaInsane"
[Link] = ScrollingFrame
MegaInsane.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
MegaInsane.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 192)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Mega Insane"
[Link] = 20
[Link] = true

[Link] = "ArmDetach"
[Link] = ScrollingFrame
ArmDetach.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
ArmDetach.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 192)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Arm Detach"
[Link] = 20
[Link] = true

[Link] = "WeirdMove"
[Link] = ScrollingFrame
WeirdMove.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
WeirdMove.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 148)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Weird Move"
[Link] = 20
[Link] = true

[Link] = "Faint"
[Link] = ScrollingFrame
Faint.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
Faint.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 148)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Faint"
[Link] = 20
[Link] = true

[Link] = "CloneIllusion"
[Link] = ScrollingFrame
CloneIllusion.BackgroundColor3 = [Link](0.886275, 0.776471,
0.368627)
CloneIllusion.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 148)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Clone Illusion"
[Link] = 20
[Link] = true

[Link] = "Levitate"
[Link] = ScrollingFrame
Levitate.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
Levitate.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 104)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Levitate"
[Link] = 20
[Link] = true

[Link] = "DinoWalk"
[Link] = ScrollingFrame
DinoWalk.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
DinoWalk.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 104)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Dino Walk"
[Link] = 20
[Link] = true

[Link] = "FloorCrawl"
[Link] = ScrollingFrame
FloorCrawl.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
FloorCrawl.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 104)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Floor Crawl"
[Link] = 20
[Link] = true

[Link] = "SwordSlam"
[Link] = ScrollingFrame
SwordSlam.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
SwordSlam.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 60)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Sword Slam"
[Link] = 20
[Link] = true
[Link] = "LoopHead"
[Link] = ScrollingFrame
LoopHead.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
LoopHead.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 60)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Loop Head"
[Link] = 20
[Link] = true

[Link] = "HeroJump"
[Link] = ScrollingFrame
HeroJump.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
HeroJump.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 60)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Hero Jump"
[Link] = 20
[Link] = true

[Link] = "Insane"
[Link] = ScrollingFrame
Insane.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
Insane.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 16)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Insane"
[Link] = 20
[Link] = true

[Link] = "FloatingHead"
[Link] = ScrollingFrame
FloatingHead.BackgroundColor3 = [Link](0.886275, 0.776471,
0.368627)
FloatingHead.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 16)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Floating Head"
[Link] = 20
[Link] = true

[Link] = "HeadThrow"
[Link] = ScrollingFrame
HeadThrow.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
HeadThrow.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 16)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Head Throw"
[Link] = 20
[Link] = true

[Link] = "MovingDance"
[Link] = ScrollingFrame
MovingDance.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
MovingDance.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 324)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Moving Dance"
[Link] = 20
[Link] = true

[Link] = "SuperPunch"
[Link] = ScrollingFrame
SuperPunch.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
SuperPunch.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 366)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Super Punch"
[Link] = 20
[Link] = true

[Link] = "ArmTurbine"
[Link] = ScrollingFrame
ArmTurbine.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
ArmTurbine.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 366)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Arm Turbine"
[Link] = 20
[Link] = true

[Link] = "Dab"
[Link] = ScrollingFrame
Dab.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
Dab.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 366)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Dab"
[Link] = 20
[Link] = true

[Link] = "FloatSit"
[Link] = ScrollingFrame
FloatSit.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
FloatSit.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 410)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Float Sit"
[Link] = 20
[Link] = true

[Link] = "SuperFaint"
[Link] = ScrollingFrame
SuperFaint.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
SuperFaint.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 498)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Super Faint"
[Link] = 20
[Link] = true

[Link] = "BarrelRoll"
[Link] = ScrollingFrame
BarrelRoll.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
BarrelRoll.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 410)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Barrel Roll"
[Link] = 20
[Link] = true

[Link] = "Scared"
[Link] = ScrollingFrame
Scared.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
Scared.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 454)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Scared"
[Link] = 20
[Link] = true

[Link] = "InsaneArms"
[Link] = ScrollingFrame
InsaneArms.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
InsaneArms.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 454)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Insane Arms"
[Link] = 20
[Link] = true

[Link] = "SwordSlice"
[Link] = ScrollingFrame
SwordSlice.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
SwordSlice.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 454)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Sword Slice"
[Link] = 20
[Link] = true

[Link] = "SpinDance2"
[Link] = ScrollingFrame
SpinDance2.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
SpinDance2.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 498)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Spin Dance 2"
[Link] = 20
[Link] = true

[Link] = "BowDown"
[Link] = ScrollingFrame
BowDown.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
BowDown.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 498)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Bow Down"
[Link] = 20
[Link] = true

[Link] = "LoopSlam"
[Link] = ScrollingFrame
LoopSlam.BackgroundColor3 = [Link](0.886275, 0.776471, 0.368627)
LoopSlam.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 410)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Loop Slam"
[Link] = 20
[Link] = true

[Link] = "Gui TopFrame"


[Link] = MainFrame
GuiTopFrame.BackgroundColor3 = [Link](1, 0.329412, 0.329412)
GuiTopFrame.BorderColor3 = [Link](0.243137, 0.243137, 0.243137)
[Link] = [Link](0, 460, 0, 32)

[Link] = "CloseGUI"
[Link] = GuiTopFrame
CloseGUI.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](0, 426, 0, 0)
[Link] = [Link](0, 34, 0, 32)
[Link] = [Link]
[Link] = [Link].Size48
[Link] = "X"
CloseGUI.TextColor3 = [Link](0.333333, 0, 0)
[Link] = 40
[Link] = true
[Link] = "Title"
[Link] = GuiTopFrame
Title.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](0, 460, 0, 32)
[Link] = [Link].Size14
[Link] = "-Energize-"
Title.TextColor3 = [Link](0.164706, 0.164706, 0.164706)
[Link] = 14
Title.TextStrokeColor3 = [Link](0.384314, 0.917647, 1)
[Link] = 0.69999998807907
[Link] = true

[Link] = "CheckR"
[Link] = GuiTopFrame
CheckR.BackgroundColor3 = [Link](1, 1, 1)
[Link] = 1
[Link] = [Link](0, 171, 0, 32)
[Link] = [Link]
[Link] = [Link].Size14
[Link] = "Text"
[Link] = true
[Link] = 14
[Link] = true

[Link] = "ScrollingFrameR15"
[Link] = MainFrame
ScrollingFrameR15.BackgroundColor3 = [Link](1, 0.564706, 0.564706)
[Link] = [Link](0, 0, 0, 32)
[Link] = [Link](0, 460, 0, 215)
[Link] = false
[Link] = 13

[Link] = "CrazySlash"
[Link] = ScrollingFrameR15
CrazySlash.BackgroundColor3 = [Link](0.682353, 0.701961, 0.792157)
CrazySlash.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 16)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "CrazySlash"
[Link] = 20
[Link] = true

[Link] = "Open"
[Link] = ScrollingFrameR15
Open.BackgroundColor3 = [Link](0.682353, 0.701961, 0.792157)
Open.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 16)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Open"
[Link] = 20
[Link] = true

[Link] = "R15Spinner"
[Link] = ScrollingFrameR15
R15Spinner.BackgroundColor3 = [Link](0.682353, 0.701961, 0.792157)
R15Spinner.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 60)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Spinner"
[Link] = 20
[Link] = true

[Link] = "ArmsOut"
[Link] = ScrollingFrameR15
ArmsOut.BackgroundColor3 = [Link](0.682353, 0.701961, 0.792157)
ArmsOut.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 16)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "ArmsOut"
[Link] = 20
[Link] = true

[Link] = "FloatSlash"
[Link] = ScrollingFrameR15
FloatSlash.BackgroundColor3 = [Link](0.682353, 0.701961, 0.792157)
FloatSlash.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 148)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "FloatSlash"
[Link] = 20
[Link] = true

[Link] = "WeirdZombie"
[Link] = ScrollingFrameR15
WeirdZombie.BackgroundColor3 = [Link](0.682353, 0.701961, 0.792157)
WeirdZombie.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 148)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "WeirdZombie"
[Link] = 20
[Link] = true

[Link] = "DownSlash"
[Link] = ScrollingFrameR15
DownSlash.BackgroundColor3 = [Link](0.682353, 0.701961, 0.792157)
DownSlash.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 148)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "DownSlash"
[Link] = 20
[Link] = true

[Link] = "Pull"
[Link] = ScrollingFrameR15
Pull.BackgroundColor3 = [Link](0.682353, 0.701961, 0.792157)
Pull.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 17, 0, 104)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Pull"
[Link] = 20
[Link] = true

[Link] = "CircleArm"
[Link] = ScrollingFrameR15
CircleArm.BackgroundColor3 = [Link](0.682353, 0.701961, 0.792157)
CircleArm.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 104)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "CircleArm"
[Link] = 20
[Link] = true

[Link] = "Bend"
[Link] = ScrollingFrameR15
Bend.BackgroundColor3 = [Link](0.682353, 0.701961, 0.792157)
Bend.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 104)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "Bend"
[Link] = 20
[Link] = true

[Link] = "RotateSlash"
[Link] = ScrollingFrameR15
RotateSlash.BackgroundColor3 = [Link](0.682353, 0.701961, 0.792157)
RotateSlash.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 319, 0, 60)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "RotateSlash"
[Link] = 20
[Link] = true

[Link] = "FlingArms"
[Link] = ScrollingFrameR15
FlingArms.BackgroundColor3 = [Link](0.682353, 0.701961, 0.792157)
FlingArms.BorderColor3 = [Link](0.313726, 0.313726, 0.313726)
[Link] = [Link](0, 168, 0, 60)
[Link] = [Link](0, 119, 0, 34)
[Link] = [Link]
[Link] = [Link].Size24
[Link] = "FlingArms"
[Link] = 20
[Link] = true
-- Buttons
col = [Link](0.886275, 0.776471, 0.368627)
loc = [Link](1, 0.906471, 0.568627)
rcol = [Link](0.682353, 0.701961, 0.792157)
rloc = [Link](0.882353, 0.901961, 0.992157)

CloseGUI.MouseButton1Click:connect(function()
[Link] = false
[Link] = true
[Link] = [Link]
end)

OpenGUI.MouseButton1Click:connect(function()
[Link] = true
[Link] = false
[Link] = [Link]
end)

if
(game:GetService"Players".[Link]:WaitForChild("Humanoid").RigType ==
[Link].R15) then
[Link] = false
[Link] = true
[Link] = "Showing R15 Animations"
else
[Link] = true
[Link] = false
[Link] = "Showing R6 Animations"
end

local Anim = [Link]("Animation")


[Link] = "rbxassetid://35154961"
local track = [Link]:LoadAnimation(Anim)
local HeadThrowACTIVE = false
HeadThrow.MouseButton1Click:connect(function()
HeadThrowACTIVE = not HeadThrowACTIVE
if HeadThrowACTIVE then
HeadThrow.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if HeadThrowACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
HeadThrow.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://121572214"
local track = [Link]:LoadAnimation(Anim)
local FloatingHeadACTIVE = false
FloatingHead.MouseButton1Click:connect(function()
FloatingHeadACTIVE = not FloatingHeadACTIVE
if FloatingHeadACTIVE then
track:Play(.1, 1, 1)
FloatingHead.BackgroundColor3 = loc
else
track:Stop()
FloatingHead.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://182724289"
local track = [Link]:LoadAnimation(Anim)
local CrouchACTIVE = false
Crouch.MouseButton1Click:connect(function()
CrouchACTIVE = not CrouchACTIVE
if CrouchACTIVE then
track:Play(.1, 1, 1)
Crouch.BackgroundColor3 = loc
else
track:Stop()
Crouch.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://282574440"
local track = [Link]:LoadAnimation(Anim)
local FloorCrawlACTIVE = false
FloorCrawl.MouseButton1Click:connect(function()
FloorCrawlACTIVE = not FloorCrawlACTIVE
if FloorCrawlACTIVE then
track:Play(.1, 1, 1)
FloorCrawl.BackgroundColor3 = loc
else
track:Stop()
FloorCrawl.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://204328711"
local track = [Link]:LoadAnimation(Anim)
local DinoWalkACTIVE = false
DinoWalk.MouseButton1Click:connect(function()
DinoWalkACTIVE = not DinoWalkACTIVE
if DinoWalkACTIVE then
track:Play(.1, 1, 1)
DinoWalk.BackgroundColor3 = loc
else
track:Stop()
DinoWalk.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://429681631"
local track = [Link]:LoadAnimation(Anim)
local JumpingJacksACTIVE = false
JumpingJacks.MouseButton1Click:connect(function()
JumpingJacksACTIVE = not JumpingJacksACTIVE
if JumpingJacksACTIVE then
track:Play(.1, 1, 1)
JumpingJacks.BackgroundColor3 = loc
else
track:Stop()
JumpingJacks.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://35154961"
local track = [Link]:LoadAnimation(Anim)
local LoopHeadACTIVE = false
LoopHead.MouseButton1Click:connect(function()
LoopHeadACTIVE = not LoopHeadACTIVE
if LoopHeadACTIVE then
LoopHead.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if LoopHeadACTIVE then
track:Play(.5, 1, 1e6)
end
end
end
else
track:Stop()
LoopHead.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://184574340"
local track = [Link]:LoadAnimation(Anim)
local HeroJumpACTIVE = false
HeroJump.MouseButton1Click:connect(function()
HeroJumpACTIVE = not HeroJumpACTIVE
if HeroJumpACTIVE then
HeroJump.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if HeroJumpACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
HeroJump.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://181526230"
local track = [Link]:LoadAnimation(Anim)
local FaintACTIVE = false
Faint.MouseButton1Click:connect(function()
FaintACTIVE = not FaintACTIVE
if FaintACTIVE then
track:Play(.1, 1, 1)
Faint.BackgroundColor3 = loc
else
track:Stop()
Faint.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://181525546"
local track = [Link]:LoadAnimation(Anim)
local FloorFaintACTIVE = false
FloorFaint.MouseButton1Click:connect(function()
FloorFaintACTIVE = not FloorFaintACTIVE
if FloorFaintACTIVE then
FloorFaint.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if FloorFaintACTIVE then
track:Play(.1, 1, 2)
end
end
end
else
track:Stop()
FloorFaint.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://181525546"
local track = [Link]:LoadAnimation(Anim)
local SuperFaintACTIVE = false
SuperFaint.MouseButton1Click:connect(function()
SuperFaintACTIVE = not SuperFaintACTIVE
if SuperFaintACTIVE then
SuperFaint.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if SuperFaintACTIVE then
track:Play(.1, 0.5, 40)
end
end
end
else
track:Stop()
SuperFaint.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://313762630"
local track = [Link]:LoadAnimation(Anim)
local LevitateACTIVE = false
Levitate.MouseButton1Click:connect(function()
LevitateACTIVE = not LevitateACTIVE
if LevitateACTIVE then
track:Play(.1, 1, 1)
Levitate.BackgroundColor3 = loc
else
track:Stop()
Levitate.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://183412246"
local track = [Link]:LoadAnimation(Anim)
local DabACTIVE = false
Dab.MouseButton1Click:connect(function()
DabACTIVE = not DabACTIVE
if DabACTIVE then
Dab.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if DabACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
Dab.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://188632011"
local track = [Link]:LoadAnimation(Anim)
local SpinACTIVE = false
Spinner.MouseButton1Click:connect(function()
SpinACTIVE = not SpinACTIVE
if SpinACTIVE then
Spinner.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if SpinACTIVE then
track:Play(.1, 1, 2)
end
end
end
else
track:Stop()
Spinner.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://179224234"
local track = [Link]:LoadAnimation(Anim)
local FloatSitACTIVE = false
FloatSit.MouseButton1Click:connect(function()
FloatSitACTIVE = not FloatSitACTIVE
if FloatSitACTIVE then
track:Play(.1, 1, 1)
FloatSit.BackgroundColor3 = loc
else
track:Stop()
FloatSit.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://429703734"
local track = [Link]:LoadAnimation(Anim)
local MovingDanceACTIVE = false
MovingDance.MouseButton1Click:connect(function()
MovingDanceACTIVE = not MovingDanceACTIVE
if MovingDanceACTIVE then
MovingDance.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if MovingDanceACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
MovingDance.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://215384594"
local track = [Link]:LoadAnimation(Anim)
local WeirdMoveACTIVE = false
WeirdMove.MouseButton1Click:connect(function()
WeirdMoveACTIVE = not WeirdMoveACTIVE
if WeirdMoveACTIVE then
track:Play(.1, 1, 1)
WeirdMove.BackgroundColor3 = loc
else
track:Stop()
WeirdMove.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://215384594"
local track = [Link]:LoadAnimation(Anim)
local CloneIllusionACTIVE = false
CloneIllusion.MouseButton1Click:connect(function()
CloneIllusionACTIVE = not CloneIllusionACTIVE
if CloneIllusionACTIVE then
track:Play(.5, 1, 1e7)
CloneIllusion.BackgroundColor3 = loc
else
track:Stop()
CloneIllusion.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://313762630"
local track = [Link]:LoadAnimation(Anim)
local GlitchLevitateACTIVE = false
GlitchLevitate.MouseButton1Click:connect(function()
GlitchLevitateACTIVE = not GlitchLevitateACTIVE
if GlitchLevitateACTIVE then
track:Play(.5, 1, 1e7)
GlitchLevitate.BackgroundColor3 = loc
else
track:Stop()
GlitchLevitate.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://429730430"
local track = [Link]:LoadAnimation(Anim)
local SpinDanceACTIVE = false
SpinDance.MouseButton1Click:connect(function()
SpinDanceACTIVE = not SpinDanceACTIVE
if SpinDanceACTIVE then
SpinDance.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if SpinDanceACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
SpinDance.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://45834924"
local track = [Link]:LoadAnimation(Anim)
local MoonDanceACTIVE = false
MoonDance.MouseButton1Click:connect(function()
MoonDanceACTIVE = not MoonDanceACTIVE
if MoonDanceACTIVE then
MoonDance.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if MoonDanceACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
MoonDance.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://204062532"
local track = [Link]:LoadAnimation(Anim)
local FullPunchACTIVE = false
FullPunch.MouseButton1Click:connect(function()
FullPunchACTIVE = not FullPunchACTIVE
if FullPunchACTIVE then
FullPunch.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if FullPunchACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
FullPunch.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://186934910"
local track = [Link]:LoadAnimation(Anim)
local SpinDance2ACTIVE = false
SpinDance2.MouseButton1Click:connect(function()
SpinDance2ACTIVE = not SpinDance2ACTIVE
if SpinDance2ACTIVE then
SpinDance2.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if SpinDance2ACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
SpinDance2.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://204292303"
local track = [Link]:LoadAnimation(Anim)
local BowDownACTIVE = false
BowDown.MouseButton1Click:connect(function()
BowDownACTIVE = not BowDownACTIVE
if BowDownACTIVE then
BowDown.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if BowDownACTIVE then
track:Play(.1, 1, 3)
end
end
end
else
track:Stop()
BowDown.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://204295235"
local track = [Link]:LoadAnimation(Anim)
local SwordSlamACTIVE = false
SwordSlam.MouseButton1Click:connect(function()
SwordSlamACTIVE = not SwordSlamACTIVE
if SwordSlamACTIVE then
SwordSlam.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if SwordSlamACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
SwordSlam.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://204295235"
local track = [Link]:LoadAnimation(Anim)
local LoopSlamACTIVE = false
LoopSlam.MouseButton1Click:connect(function()
LoopSlamACTIVE = not LoopSlamACTIVE
if LoopSlamACTIVE then
LoopSlam.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if LoopSlamACTIVE then
track:Play(.1, 1, 1e4)
end
end
end
else
track:Stop()
LoopSlam.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://184574340"
local track = [Link]:LoadAnimation(Anim)
local MegaInsaneACTIVE = false
MegaInsane.MouseButton1Click:connect(function()
MegaInsaneACTIVE = not MegaInsaneACTIVE
if MegaInsaneACTIVE then
MegaInsane.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if MegaInsaneACTIVE then
track:Play(.1, 0.5, 40)
end
end
end
else
track:Stop()
MegaInsane.BackgroundColor3 = col
end
end)
local Anim = [Link]("Animation")
[Link] = "rbxassetid://126753849"
local track = [Link]:LoadAnimation(Anim)
local SuperPunchACTIVE = false
SuperPunch.MouseButton1Click:connect(function()
SuperPunchACTIVE = not SuperPunchACTIVE
if SuperPunchACTIVE then
SuperPunch.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if SuperPunchACTIVE then
track:Play(.1, 1, 3)
end
end
end
else
track:Stop()
SuperPunch.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://218504594"
local track = [Link]:LoadAnimation(Anim)
local FullSwingACTIVE = false
FullSwing.MouseButton1Click:connect(function()
FullSwingACTIVE = not FullSwingACTIVE
if FullSwingACTIVE then
FullSwing.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if FullSwingACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
FullSwing.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://259438880"
local track = [Link]:LoadAnimation(Anim)
local ArmTurbineACTIVE = false
ArmTurbine.MouseButton1Click:connect(function()
ArmTurbineACTIVE = not ArmTurbineACTIVE
if ArmTurbineACTIVE then
track:Play(.1, 1, 1e3)
ArmTurbine.BackgroundColor3 = loc
else
track:Stop()
ArmTurbine.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://136801964"
local track = [Link]:LoadAnimation(Anim)
local BarrelRollACTIVE = false
BarrelRoll.MouseButton1Click:connect(function()
BarrelRollACTIVE = not BarrelRollACTIVE
if BarrelRollACTIVE then
BarrelRoll.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if BarrelRollACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
BarrelRoll.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://180612465"
local track = [Link]:LoadAnimation(Anim)
local ScaredACTIVE = false
Scared.MouseButton1Click:connect(function()
ScaredACTIVE = not ScaredACTIVE
if ScaredACTIVE then
Scared.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if ScaredACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
Scared.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://33796059"
local track = [Link]:LoadAnimation(Anim)
local InsaneACTIVE = false
Insane.MouseButton1Click:connect(function()
InsaneACTIVE = not InsaneACTIVE
if InsaneACTIVE then
track:Play(.1, 1, 1e8)
Insane.BackgroundColor3 = loc
else
track:Stop()
Insane.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://33169583"
local track = [Link]:LoadAnimation(Anim)
local ArmDetachACTIVE = false
ArmDetach.MouseButton1Click:connect(function()
ArmDetachACTIVE = not ArmDetachACTIVE
if ArmDetachACTIVE then
ArmDetach.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if ArmDetachACTIVE then
track:Play(.1, 1, 1e6)
end
end
end
else
track:Stop()
ArmDetach.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://35978879"
local track = [Link]:LoadAnimation(Anim)
local SwordSliceACTIVE = false
SwordSlice.MouseButton1Click:connect(function()
SwordSliceACTIVE = not SwordSliceACTIVE
if SwordSliceACTIVE then
track:Play(.1, 1, 1)
SwordSlice.BackgroundColor3 = loc
else
track:Stop()
SwordSlice.BackgroundColor3 = col
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://27432691"
local track = [Link]:LoadAnimation(Anim)
local InsaneArmsACTIVE = false
InsaneArms.MouseButton1Click:connect(function()
InsaneArmsACTIVE = not InsaneArmsACTIVE
if InsaneArmsACTIVE then
InsaneArms.BackgroundColor3 = loc
while wait() do
if [Link] == false then
if InsaneArmsACTIVE then
track:Play(.1, 1, 1e4)
end
end
end
else
track:Stop()
InsaneArms.BackgroundColor3 = col
end
end)
-- R15
local Anim = [Link]("Animation")
[Link] = "rbxassetid://674871189"
local track = [Link]:LoadAnimation(Anim)
local CrazySlashACTIVE = false
CrazySlash.MouseButton1Click:connect(function()
CrazySlashACTIVE = not CrazySlashACTIVE
if CrazySlashACTIVE then
CrazySlash.BackgroundColor3 = rloc
while wait() do
if [Link] == false then
if CrazySlashACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
CrazySlash.BackgroundColor3 = rcol
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://582855105"
local track = [Link]:LoadAnimation(Anim)
local OpenACTIVE = false
Open.MouseButton1Click:connect(function()
OpenACTIVE = not OpenACTIVE
if OpenACTIVE then
Open.BackgroundColor3 = rloc
while wait() do
if [Link] == false then
if OpenACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
Open.BackgroundColor3 = rcol
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://754658275"
local track = [Link]:LoadAnimation(Anim)
local R15SpinnerACTIVE = false
R15Spinner.MouseButton1Click:connect(function()
R15SpinnerACTIVE = not R15SpinnerACTIVE
if R15SpinnerACTIVE then
R15Spinner.BackgroundColor3 = rloc
while wait() do
if [Link] == false then
if R15SpinnerACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
R15Spinner.BackgroundColor3 = rcol
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://582384156"
local track = [Link]:LoadAnimation(Anim)
local ArmsOutACTIVE = false
ArmsOut.MouseButton1Click:connect(function()
ArmsOutACTIVE = not ArmsOutACTIVE
if ArmsOutACTIVE then
ArmsOut.BackgroundColor3 = rloc
while wait() do
if [Link] == false then
if ArmsOutACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
ArmsOut.BackgroundColor3 = rcol
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://717879555"
local track = [Link]:LoadAnimation(Anim)
local FloatSlashACTIVE = false
FloatSlash.MouseButton1Click:connect(function()
FloatSlashACTIVE = not FloatSlashACTIVE
if FloatSlashACTIVE then
FloatSlash.BackgroundColor3 = rloc
while wait() do
if [Link] == false then
if FloatSlashACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
FloatSlash.BackgroundColor3 = rcol
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://708553116"
local track = [Link]:LoadAnimation(Anim)
WeirdZombieACTIVE = false
WeirdZombie.MouseButton1Click:connect(function()
WeirdZombieACTIVE = not WeirdZombieACTIVE
if WeirdZombieACTIVE then
WeirdZombie.BackgroundColor3 = rloc
while wait() do
if [Link] == false then
if WeirdZombieACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
WeirdZombie.BackgroundColor3 = rcol
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://746398327"
local track = [Link]:LoadAnimation(Anim)
DownSlashACTIVE = false
DownSlash.MouseButton1Click:connect(function()
DownSlashACTIVE = not DownSlashACTIVE
if DownSlashACTIVE then
DownSlash.BackgroundColor3 = rloc
while wait() do
if [Link] == false then
if DownSlashACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
DownSlash.BackgroundColor3 = rcol
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://675025795"
local track = [Link]:LoadAnimation(Anim)
PullACTIVE = false
Pull.MouseButton1Click:connect(function()
PullACTIVE = not PullACTIVE
if PullACTIVE then
Pull.BackgroundColor3 = rloc
while wait() do
if [Link] == false then
if PullACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
Pull.BackgroundColor3 = rcol
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://698251653"
local track = [Link]:LoadAnimation(Anim)
CircleArmACTIVE = false
CircleArm.MouseButton1Click:connect(function()
CircleArmACTIVE = not CircleArmACTIVE
if CircleArmACTIVE then
CircleArm.BackgroundColor3 = rloc
while wait() do
if [Link] == false then
if CircleArmACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
CircleArm.BackgroundColor3 = rcol
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://696096087"
local track = [Link]:LoadAnimation(Anim)
BendACTIVE = false
Bend.MouseButton1Click:connect(function()
BendACTIVE = not BendACTIVE
if BendACTIVE then
Bend.BackgroundColor3 = rloc
while wait() do
if [Link] == false then
if BendACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
Bend.BackgroundColor3 = rcol
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://675025570"
local track = [Link]:LoadAnimation(Anim)
RotateSlashACTIVE = false
RotateSlash.MouseButton1Click:connect(function()
RotateSlashACTIVE = not RotateSlashACTIVE
if RotateSlashACTIVE then
RotateSlash.BackgroundColor3 = rloc
while wait() do
if [Link] == false then
if RotateSlashACTIVE then
track:Play(.1, 1, 1)
end
end
end
else
track:Stop()
RotateSlash.BackgroundColor3 = rcol
end
end)

local Anim = [Link]("Animation")


[Link] = "rbxassetid://754656200"
local track = [Link]:LoadAnimation(Anim)
FlingArmsACTIVE = false
FlingArms.MouseButton1Click:connect(function()
FlingArmsACTIVE = not FlingArmsACTIVE
if FlingArmsACTIVE then
FlingArms.BackgroundColor3 = rloc
while wait() do
if [Link] == false then
if FlingArmsACTIVE then
track:Play(.1, 1, 10)
end
end
end
else
track:Stop()
FlingArms.BackgroundColor3 = rcol
end
end)

-- Finished update!
end)
end
[Link](JCBQ_fake_script)()
local function QMMANRT_fake_script() -- [Link]
local script = [Link]('LocalScript', WanderingNPC)

[Link].MouseButton1Down:Connect(function()
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local toggle2 = true
local Player = game:GetService("Players").LocalPlayer
local Character = [Link]
local mov = {};
local mov2 = {};
local head = Character:WaitForChild("BakonHead")
local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
torso2 = Character:WaitForChild("Kate Hair"),
rightarm = Character:WaitForChild("Hat1"),
leftarm = Character:WaitForChild("Pal Hair"),
rightleg = Character:WaitForChild("LavanderHair"),
leftleg = Character:WaitForChild("Pink Hair"),
}
[Link]:Remove()
[Link]:Remove()
for i,v in next, Hats do
[Link]:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
local Network = [Link](function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().[Link] = false
sethiddenproperty([Link], "MaximumSimulationRadius",
[Link])
sethiddenproperty([Link], "SimulationRadius",
[Link])
end
end)
[Link](Network)

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs([Link]:GetPlayers()) do
if [Link]:lower():find(str:lower()) then
[Link](pt, v);
end
end
elseif str == 'me' then
[Link](pt, plr);
elseif str == 'random' then
[Link](pt, [Link]:GetPlayers()[[Link](1,
#[Link]:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = [Link]("Attachment", i)
[Link] = [Link](0,0,0)
local att1 = [Link]("Attachment", v)
[Link] = [Link](0,0,0)
local AP = [Link]("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = true
[Link] = 9999999
[Link] = [Link]
[Link] = 65
local AO = [Link]("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
[Link] = true
[Link] = false
[Link] = 9999999
[Link] = [Link]
[Link] = 50
end

[Link] = true
local clone = Character:Clone()
[Link] = workspace
[Link] = "gay"
[Link]:Destroy()

align([Link], clone["Head"])
align([Link], clone["Torso"])
align([Link], clone["Torso"])
align([Link], clone["Right Arm"])
align([Link], clone["Left Arm"])
align([Link], clone["Right Leg"])
align([Link], clone["Left Leg"])

[Link] = [Link](0,0,0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)

clone:WaitForChild("Head"):FindFirstChild("Attachment").Name =
"headattachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso1attachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso2attachment"
clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name =
"rightarmattachment"
clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name =
"leftarmattachment"
clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name =
"rightlegattachment"
clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name =
"leftlegattachment"

clone:WaitForChild("Torso").[Link] = [Link](-0,
0.5, -0)
clone:WaitForChild("Torso").[Link] = [Link](-0,
-0.5, -0)

clone:FindFirstChild("Kate Hair"):Destroy()
clone:FindFirstChild("Hat1"):Destroy()
clone:FindFirstChild("LavanderHair"):Destroy()
clone:FindFirstChild("Pink Hair"):Destroy()
clone:FindFirstChild("Pal Hair"):Destroy()
clone:FindFirstChild("BakonHead"):Destroy()
clone:FindFirstChild("No Speak Monkey"):Destroy()

clone:FindFirstChild("Head").Transparency = 1
clone:FindFirstChild("Torso").Transparency = 1
clone:FindFirstChild("Right Arm").Transparency = 1
clone:FindFirstChild("Left Arm").Transparency = 1
clone:FindFirstChild("Right Leg").Transparency = 1
clone:FindFirstChild("Left Leg").Transparency = 1

if [Link] == 0 then
[Link]:Destroy()
end

function waitForChild(parent, childName)


local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = [Link]:wait()
if [Link]==childName then return child end
end
end

local Figure = [Link]


local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
local pose = "Standing"

local currentAnim = ""


local currentAnimTrack = nil
local currentAnimKeyframeHandler = nil
local oldAnimTrack = nil
local animTable = {}
local animNames = {
idle = {
{ id = "[Link]
id=125750544", weight = 9 },
{ id = "[Link]
id=125750618", weight = 1 }
},
walk = {
{ id = "[Link]
id=125749145", weight = 10 }
},
run = {
{ id = "[Link]", weight = 10 }
},
jump = {
{ id = "[Link]
id=125750702", weight = 10 }
},
fall = {
{ id = "[Link]
id=125750759", weight = 10 }
},
climb = {
{ id = "[Link]
id=125750800", weight = 10 }
},
toolnone = {
{ id = "[Link]
id=125750867", weight = 10 }
},
toolslash = {
{ id = "[Link]
id=129967390", weight = 10 }
-- { id = "[Link]", weight = 10 }
},
toollunge = {
{ id = "[Link]
id=129967478", weight = 10 }
},
wave = {
{ id = "[Link]
id=128777973", weight = 10 }
},
point = {
{ id = "[Link]
id=128853357", weight = 10 }
},
dance = {
{ id = "[Link]
id=130018893", weight = 10 },
{ id = "[Link]
id=132546839", weight = 10 },
{ id = "[Link]
id=132546884", weight = 10 }
},
laugh = {
{ id = "[Link]
id=129423131", weight = 10 }
},
cheer = {
{ id = "[Link]
id=129423030", weight = 10 }
},
}

-- Existance in this list signifies that it is an emote, the value


indicates if it is a looping emote
local emoteNames = { wave = false, point = false, dance = true, laugh =
false, cheer = false}

[Link](tick())

-- Setup animation objects


for name, fileList in pairs(animNames) do
animTable[name] = {}
animTable[name].count = 0
animTable[name].totalWeight = 0

-- check for config values


local config = script:FindFirstChild(name)
if (config ~= nil) then
-- print("Loading anims " .. name)
local idx = 1
for _, childPart in pairs(config:GetChildren()) do
animTable[name][idx] = {}
animTable[name][idx].anim = childPart
local weightObject =
childPart:FindFirstChild("Weight")
if (weightObject == nil) then
animTable[name][idx].weight = 1
else
animTable[name][idx].weight =
[Link]
end
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight =
animTable[name].totalWeight + animTable[name][idx].weight
-- print(name .. " [" .. idx .. "] " .. animTable[name]
[idx].[Link] .. " (" .. animTable[name][idx].weight .. ")")
idx = idx + 1
end
end

-- fallback to defaults
if (animTable[name].count <= 0) then
for idx, anim in pairs(fileList) do
animTable[name][idx] = {}
animTable[name][idx].anim = [Link]("Animation")
animTable[name][idx].[Link] = name
animTable[name][idx].[Link] = [Link]
animTable[name][idx].weight = [Link]
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight =
animTable[name].totalWeight + [Link]
-- print(name .. " [" .. idx .. "] " .. [Link] .. "
(" .. [Link] .. ")")
end
end
end

-- ANIMATION

-- declarations
local toolAnim = "None"
local toolAnimTime = 0

local jumpAnimTime = 0
local jumpAnimDuration = 0.175

local toolTransitionTime = 0.1


local fallTransitionTime = 0.2
local jumpMaxLimbVelocity = 0.75

-- functions

function stopAllAnimations()
local oldAnim = currentAnim

-- return to idle if finishing an emote


if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false)
then
oldAnim = "idle"
end

currentAnim = ""
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end

if (oldAnimTrack ~= nil) then


oldAnimTrack:Stop()
oldAnimTrack:Destroy()
oldAnimTrack = nil
end
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop()
currentAnimTrack:Destroy()
currentAnimTrack = nil
end
return oldAnim
end

local function keyFrameReachedFunc(frameName)


if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopAllAnimations()
playAnimation(repeatAnim, 0.0, Humanoid)
end
end
-- Preload animations
function playAnimation(animName, transitionTime, humanoid)
if (animName ~= currentAnim) then

if (oldAnimTrack ~= nil) then


oldAnimTrack:Stop()
oldAnimTrack:Destroy()
end

local roll = [Link](1,


animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim

-- load it to the humanoid; get AnimationTrack


oldAnimTrack = currentAnimTrack
currentAnimTrack = humanoid:LoadAnimation(anim)

-- play the animation


currentAnimTrack:Play(transitionTime)
currentAnim = animName

-- set up keyframe name triggers


if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
currentAnimKeyframeHandler =
[Link]:connect(keyFrameReachedFunc)
end
end

-----------------------------------------------------------------------
--------------------
-----------------------------------------------------------------------
--------------------

local toolAnimName = ""


local toolOldAnimTrack = nil
local toolAnimTrack = nil
local currentToolAnimKeyframeHandler = nil

local function toolKeyFrameReachedFunc(frameName)


if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopToolAnimations()
playToolAnimation(repeatAnim, 0.0, Humanoid)
end
end

function playToolAnimation(animName, transitionTime, humanoid)


if (animName ~= toolAnimName) then
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
transitionTime = 0
end

local roll = [Link](1,


animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim

-- load it to the humanoid; get AnimationTrack


toolOldAnimTrack = toolAnimTrack
toolAnimTrack = humanoid:LoadAnimation(anim)

-- play the animation


toolAnimTrack:Play(transitionTime)
toolAnimName = animName

currentToolAnimKeyframeHandler =
[Link]:connect(toolKeyFrameReachedFunc)
end
end

function stopToolAnimations()
local oldAnim = toolAnimName

if (currentToolAnimKeyframeHandler ~= nil) then


currentToolAnimKeyframeHandler:disconnect()
end

toolAnimName = ""
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
toolAnimTrack = nil
end

return oldAnim
end

-----------------------------------------------------------------------
--------------------
-----------------------------------------------------------------------
--------------------

function onRunning(speed)
if speed>0 then
playAnimation("walk", 0.1, Humanoid)
pose = "Running"
else
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
end
end

function onDied()
pose = "Dead"
end

function onJumping()
playAnimation("jump", 0.1, Humanoid)
jumpAnimTime = jumpAnimDuration
pose = "Jumping"
end

function onClimbing()
playAnimation("climb", 0.1, Humanoid)
pose = "Climbing"
end

function onGettingUp()
pose = "GettingUp"
end

function onFreeFall()
if (jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
end
pose = "FreeFall"
end

function onFallingDown()
pose = "FallingDown"
end

function onSeated()
pose = "Seated"
end

function onPlatformStanding()
pose = "PlatformStanding"
end

function onSwimming(speed)
if speed>0 then
pose = "Running"
else
pose = "Standing"
end
end

local function getTool()


for _, kid in ipairs(Figure:GetChildren()) do
if [Link] == "Tool" then return kid end
end
return nil
end

local function getToolAnim(tool)


for _, c in ipairs(tool:GetChildren()) do
if [Link] == "toolanim" and [Link] == "StringValue"
then
return c
end
end
return nil
end

local function animateTool()

if (toolAnim == "None") then


playToolAnimation("toolnone", toolTransitionTime, Humanoid)
return
end

if (toolAnim == "Slash") then


playToolAnimation("toolslash", 0, Humanoid)
return
end

if (toolAnim == "Lunge") then


playToolAnimation("toollunge", 0, Humanoid)
return
end
end

local function moveSit()


[Link] = 0.15
[Link] = 0.15
RightShoulder:SetDesiredAngle(3.14 /2)
LeftShoulder:SetDesiredAngle(-3.14 /2)
RightHip:SetDesiredAngle(3.14 /2)
LeftHip:SetDesiredAngle(-3.14 /2)
end

local lastTick = 0

function move(time)
local amplitude = 1
local frequency = 1
local deltaTime = time - lastTick
lastTick = time

local climbFudge = 0
local setAngles = false

if (jumpAnimTime > 0) then


jumpAnimTime = jumpAnimTime - deltaTime
end

if (pose == "FreeFall" and jumpAnimTime <= 0) then


playAnimation("fall", fallTransitionTime, Humanoid)
elseif (pose == "Seated") then
stopAllAnimations()
moveSit()
return
elseif (pose == "Running") then
playAnimation("walk", 0.1, Humanoid)
elseif (pose == "Dead" or pose == "GettingUp" or pose ==
"FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
-- print("Wha " .. pose)
amplitude = 0.1
frequency = 1
setAngles = true
end

if (setAngles) then
local desiredAngle = amplitude * [Link](time * frequency)

RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
RightHip:SetDesiredAngle(-desiredAngle)
LeftHip:SetDesiredAngle(-desiredAngle)
end

-- Tool Animation handling


local tool = getTool()
if tool then

local animStringValueObject = getToolAnim(tool)

if animStringValueObject then
toolAnim = [Link]
-- message recieved, delete StringValue
[Link] = nil
toolAnimTime = time + .3
end

if time > toolAnimTime then


toolAnimTime = 0
toolAnim = "None"
end

animateTool()
else
stopToolAnimations()
toolAnim = "None"
toolAnimTime = 0
end
end

-- connect events
[Link]:connect(onDied)
[Link]:connect(onRunning)
[Link]:connect(onJumping)
[Link]:connect(onClimbing)
[Link]:connect(onGettingUp)
[Link]:connect(onFreeFall)
[Link]:connect(onFallingDown)
[Link]:connect(onSeated)
[Link]:connect(onPlatformStanding)
[Link]:connect(onSwimming)

-- main program

local runService = game:service("RunService");


-- initialize to idle
playAnimation("idle", 1, Humanoid)
pose = "Standing"

while [Link]~=nil do
local _, time = wait(1)
move(time)
end
end)
end
[Link](QMMANRT_fake_script)()
local function UDMGTCD_fake_script() -- [Link]
local script = [Link]('LocalScript', WanderingNPC)

[Link].MouseButton1Down:Connect(function()
wait(1)
local CurrentPart = nil
local MaxInc = 60

function onTouched(hit)
if [Link] == nil then
return
end

local humanoid = [Link]:findFirstChild("Humanoid")

if humanoid == nil then


CurrentPart = hit
end
end

function waitForChild(parent, childName)


local child = parent:findFirstChild(childName)

if child then
return child
end

while true do
print(childName)

child = [Link]:wait()

if [Link]==childName then
return child
end
end
end

local Figure = [Link]


local Humanoid = waitForChild(Figure, "Humanoid")
local Torso = waitForChild(Figure, "HumanoidRootPart")
local Left = waitForChild(Figure, "Left Leg")
local Right = waitForChild(Figure, "Right Leg")

[Link] = true

[Link]:connect(onTouched)
[Link]:connect(onTouched)
while true do
wait([Link](2, 6))

if CurrentPart ~= nil then


if [Link](5, 7) == 1 then
[Link] = true
end

Humanoid:MoveTo([Link] + [Link]([Link](-MaxInc,
MaxInc), 0, [Link](-MaxInc, MaxInc)), CurrentPart)
end
end
end)
end
[Link](UDMGTCD_fake_script)()
local function IOYV_fake_script() -- [Link]
local script = [Link]('LocalScript', ClearNPCS)

[Link].MouseButton1Down:Connect(function()
[Link]:Destroy()
end)
end
[Link](IOYV_fake_script)()
local function AKTO_fake_script() -- [Link]
local script = [Link]('LocalScript', SpawnNPC)

[Link].MouseButton1Down:Connect(function()
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local toggle2 = true
local Player = game:GetService("Players").LocalPlayer
local Character = [Link]
local mov = {};
local mov2 = {};
local head = Character:WaitForChild("BakonHead")
local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
torso2 = Character:WaitForChild("Kate Hair"),
rightarm = Character:WaitForChild("Hat1"),
leftarm = Character:WaitForChild("Pal Hair"),
rightleg = Character:WaitForChild("LavanderHair"),
leftleg = Character:WaitForChild("Pink Hair"),
}
[Link]:Remove()
[Link]:Remove()
for i,v in next, Hats do
[Link]:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
local Network = [Link](function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().[Link] = false
sethiddenproperty([Link], "MaximumSimulationRadius",
[Link])
sethiddenproperty([Link], "SimulationRadius",
[Link])
end
end)
[Link](Network)

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs([Link]:GetPlayers()) do
if [Link]:lower():find(str:lower()) then
[Link](pt, v);
end
end
elseif str == 'me' then
[Link](pt, plr);
elseif str == 'random' then
[Link](pt, [Link]:GetPlayers()[[Link](1,
#[Link]:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = [Link]("Attachment", i)
[Link] = [Link](0,0,0)
local att1 = [Link]("Attachment", v)
[Link] = [Link](0,0,0)
local AP = [Link]("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = true
[Link] = 9999999
[Link] = [Link]
[Link] = 65
local AO = [Link]("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
[Link] = true
[Link] = false
[Link] = 9999999
[Link] = [Link]
[Link] = 50
end

[Link] = true
local clone = Character:Clone()
[Link] = workspace
[Link] = "gay"
[Link]:Destroy()

align([Link], clone["Head"])
align([Link], clone["Torso"])
align([Link], clone["Torso"])
align([Link], clone["Right Arm"])
align([Link], clone["Left Arm"])
align([Link], clone["Right Leg"])
align([Link], clone["Left Leg"])

[Link] = [Link](0,0,0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)

clone:WaitForChild("Head"):FindFirstChild("Attachment").Name =
"headattachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso1attachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso2attachment"
clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name =
"rightarmattachment"
clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name =
"leftarmattachment"
clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name =
"rightlegattachment"
clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name =
"leftlegattachment"

clone:WaitForChild("Torso").[Link] = [Link](-0,
0.5, -0)
clone:WaitForChild("Torso").[Link] = [Link](-0,
-0.5, -0)

clone:FindFirstChild("Kate Hair"):Destroy()
clone:FindFirstChild("Hat1"):Destroy()
clone:FindFirstChild("LavanderHair"):Destroy()
clone:FindFirstChild("Pink Hair"):Destroy()
clone:FindFirstChild("Pal Hair"):Destroy()
clone:FindFirstChild("BakonHead"):Destroy()
clone:FindFirstChild("No Speak Monkey"):Destroy()

clone:FindFirstChild("Head").Transparency = 1
clone:FindFirstChild("Torso").Transparency = 1
clone:FindFirstChild("Right Arm").Transparency = 1
clone:FindFirstChild("Left Arm").Transparency = 1
clone:FindFirstChild("Right Leg").Transparency = 1
clone:FindFirstChild("Left Leg").Transparency = 1

if [Link] == 0 then
[Link]:Destroy()
end

function waitForChild(parent, childName)


local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = [Link]:wait()
if [Link]==childName then return child end
end
end

local Figure = [Link]


local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
local pose = "Standing"

local currentAnim = ""


local currentAnimTrack = nil
local currentAnimKeyframeHandler = nil
local oldAnimTrack = nil
local animTable = {}
local animNames = {
idle = {
{ id = "[Link]
id=125750544", weight = 9 },
{ id = "[Link]
id=125750618", weight = 1 }
},
walk = {
{ id = "[Link]
id=125749145", weight = 10 }
},
run = {
{ id = "[Link]", weight = 10 }
},
jump = {
{ id = "[Link]
id=125750702", weight = 10 }
},
fall = {
{ id = "[Link]
id=125750759", weight = 10 }
},
climb = {
{ id = "[Link]
id=125750800", weight = 10 }
},
toolnone = {
{ id = "[Link]
id=125750867", weight = 10 }
},
toolslash = {
{ id = "[Link]
id=129967390", weight = 10 }
-- { id = "[Link]", weight = 10 }
},
toollunge = {
{ id = "[Link]
id=129967478", weight = 10 }
},
wave = {
{ id = "[Link]
id=128777973", weight = 10 }
},
point = {
{ id = "[Link]
id=128853357", weight = 10 }
},
dance = {
{ id = "[Link]
id=130018893", weight = 10 },
{ id = "[Link]
id=132546839", weight = 10 },
{ id = "[Link]
id=132546884", weight = 10 }
},
laugh = {
{ id = "[Link]
id=129423131", weight = 10 }
},
cheer = {
{ id = "[Link]
id=129423030", weight = 10 }
},
}

-- Existance in this list signifies that it is an emote, the value


indicates if it is a looping emote
local emoteNames = { wave = false, point = false, dance = true, laugh =
false, cheer = false}

[Link](tick())

-- Setup animation objects


for name, fileList in pairs(animNames) do
animTable[name] = {}
animTable[name].count = 0
animTable[name].totalWeight = 0

-- check for config values


local config = script:FindFirstChild(name)
if (config ~= nil) then
-- print("Loading anims " .. name)
local idx = 1
for _, childPart in pairs(config:GetChildren()) do
animTable[name][idx] = {}
animTable[name][idx].anim = childPart
local weightObject =
childPart:FindFirstChild("Weight")
if (weightObject == nil) then
animTable[name][idx].weight = 1
else
animTable[name][idx].weight =
[Link]
end
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight =
animTable[name].totalWeight + animTable[name][idx].weight
-- print(name .. " [" .. idx .. "] " .. animTable[name]
[idx].[Link] .. " (" .. animTable[name][idx].weight .. ")")
idx = idx + 1
end
end

-- fallback to defaults
if (animTable[name].count <= 0) then
for idx, anim in pairs(fileList) do
animTable[name][idx] = {}
animTable[name][idx].anim = [Link]("Animation")
animTable[name][idx].[Link] = name
animTable[name][idx].[Link] = [Link]
animTable[name][idx].weight = [Link]
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight =
animTable[name].totalWeight + [Link]
-- print(name .. " [" .. idx .. "] " .. [Link] .. "
(" .. [Link] .. ")")
end
end
end

-- ANIMATION

-- declarations
local toolAnim = "None"
local toolAnimTime = 0

local jumpAnimTime = 0
local jumpAnimDuration = 0.175

local toolTransitionTime = 0.1


local fallTransitionTime = 0.2
local jumpMaxLimbVelocity = 0.75

-- functions

function stopAllAnimations()
local oldAnim = currentAnim

-- return to idle if finishing an emote


if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false)
then
oldAnim = "idle"
end

currentAnim = ""
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end

if (oldAnimTrack ~= nil) then


oldAnimTrack:Stop()
oldAnimTrack:Destroy()
oldAnimTrack = nil
end
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop()
currentAnimTrack:Destroy()
currentAnimTrack = nil
end
return oldAnim
end

local function keyFrameReachedFunc(frameName)


if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopAllAnimations()
playAnimation(repeatAnim, 0.0, Humanoid)
end
end

-- Preload animations
function playAnimation(animName, transitionTime, humanoid)
if (animName ~= currentAnim) then

if (oldAnimTrack ~= nil) then


oldAnimTrack:Stop()
oldAnimTrack:Destroy()
end

local roll = [Link](1,


animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim

-- load it to the humanoid; get AnimationTrack


oldAnimTrack = currentAnimTrack
currentAnimTrack = humanoid:LoadAnimation(anim)

-- play the animation


currentAnimTrack:Play(transitionTime)
currentAnim = animName

-- set up keyframe name triggers


if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
currentAnimKeyframeHandler =
[Link]:connect(keyFrameReachedFunc)
end
end

-----------------------------------------------------------------------
--------------------
-----------------------------------------------------------------------
--------------------

local toolAnimName = ""


local toolOldAnimTrack = nil
local toolAnimTrack = nil
local currentToolAnimKeyframeHandler = nil

local function toolKeyFrameReachedFunc(frameName)


if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopToolAnimations()
playToolAnimation(repeatAnim, 0.0, Humanoid)
end
end

function playToolAnimation(animName, transitionTime, humanoid)


if (animName ~= toolAnimName) then

if (toolAnimTrack ~= nil) then


toolAnimTrack:Stop()
toolAnimTrack:Destroy()
transitionTime = 0
end

local roll = [Link](1,


animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim

-- load it to the humanoid; get AnimationTrack


toolOldAnimTrack = toolAnimTrack
toolAnimTrack = humanoid:LoadAnimation(anim)

-- play the animation


toolAnimTrack:Play(transitionTime)
toolAnimName = animName

currentToolAnimKeyframeHandler =
[Link]:connect(toolKeyFrameReachedFunc)
end
end

function stopToolAnimations()
local oldAnim = toolAnimName

if (currentToolAnimKeyframeHandler ~= nil) then


currentToolAnimKeyframeHandler:disconnect()
end

toolAnimName = ""
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
toolAnimTrack = nil
end

return oldAnim
end

-----------------------------------------------------------------------
--------------------
-----------------------------------------------------------------------
--------------------

function onRunning(speed)
if speed>0 then
playAnimation("walk", 0.1, Humanoid)
pose = "Running"
else
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
end
end

function onDied()
pose = "Dead"
end

function onJumping()
playAnimation("jump", 0.1, Humanoid)
jumpAnimTime = jumpAnimDuration
pose = "Jumping"
end

function onClimbing()
playAnimation("climb", 0.1, Humanoid)
pose = "Climbing"
end

function onGettingUp()
pose = "GettingUp"
end

function onFreeFall()
if (jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
end
pose = "FreeFall"
end

function onFallingDown()
pose = "FallingDown"
end

function onSeated()
pose = "Seated"
end

function onPlatformStanding()
pose = "PlatformStanding"
end

function onSwimming(speed)
if speed>0 then
pose = "Running"
else
pose = "Standing"
end
end

local function getTool()


for _, kid in ipairs(Figure:GetChildren()) do
if [Link] == "Tool" then return kid end
end
return nil
end

local function getToolAnim(tool)


for _, c in ipairs(tool:GetChildren()) do
if [Link] == "toolanim" and [Link] == "StringValue"
then
return c
end
end
return nil
end

local function animateTool()

if (toolAnim == "None") then


playToolAnimation("toolnone", toolTransitionTime, Humanoid)
return
end

if (toolAnim == "Slash") then


playToolAnimation("toolslash", 0, Humanoid)
return
end

if (toolAnim == "Lunge") then


playToolAnimation("toollunge", 0, Humanoid)
return
end
end

local function moveSit()


[Link] = 0.15
[Link] = 0.15
RightShoulder:SetDesiredAngle(3.14 /2)
LeftShoulder:SetDesiredAngle(-3.14 /2)
RightHip:SetDesiredAngle(3.14 /2)
LeftHip:SetDesiredAngle(-3.14 /2)
end

local lastTick = 0

function move(time)
local amplitude = 1
local frequency = 1
local deltaTime = time - lastTick
lastTick = time

local climbFudge = 0
local setAngles = false

if (jumpAnimTime > 0) then


jumpAnimTime = jumpAnimTime - deltaTime
end

if (pose == "FreeFall" and jumpAnimTime <= 0) then


playAnimation("fall", fallTransitionTime, Humanoid)
elseif (pose == "Seated") then
stopAllAnimations()
moveSit()
return
elseif (pose == "Running") then
playAnimation("walk", 0.1, Humanoid)
elseif (pose == "Dead" or pose == "GettingUp" or pose ==
"FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
-- print("Wha " .. pose)
amplitude = 0.1
frequency = 1
setAngles = true
end

if (setAngles) then
local desiredAngle = amplitude * [Link](time * frequency)

RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
RightHip:SetDesiredAngle(-desiredAngle)
LeftHip:SetDesiredAngle(-desiredAngle)
end

-- Tool Animation handling


local tool = getTool()
if tool then

local animStringValueObject = getToolAnim(tool)

if animStringValueObject then
toolAnim = [Link]
-- message recieved, delete StringValue
[Link] = nil
toolAnimTime = time + .3
end

if time > toolAnimTime then


toolAnimTime = 0
toolAnim = "None"
end

animateTool()
else
stopToolAnimations()
toolAnim = "None"
toolAnimTime = 0
end
end

-- connect events
[Link]:connect(onDied)
[Link]:connect(onRunning)
[Link]:connect(onJumping)
[Link]:connect(onClimbing)
[Link]:connect(onGettingUp)
[Link]:connect(onFreeFall)
[Link]:connect(onFallingDown)
[Link]:connect(onSeated)
[Link]:connect(onPlatformStanding)
[Link]:connect(onSwimming)

-- main program

local runService = game:service("RunService");

-- initialize to idle
playAnimation("idle", 1, Humanoid)
pose = "Standing"

while [Link]~=nil do
local _, time = wait(1)
move(time)
end
end)
end
[Link](AKTO_fake_script)()
local function NQXG_fake_script() -- [Link]
local script = [Link]('LocalScript', FollowingNPC)

[Link].MouseButton1Down:Connect(function()
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local toggle2 = true
local Player = game:GetService("Players").LocalPlayer
local Character = [Link]
local mov = {};
local mov2 = {};
local head = Character:WaitForChild("BakonHead")
local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
torso2 = Character:WaitForChild("Kate Hair"),
rightarm = Character:WaitForChild("Hat1"),
leftarm = Character:WaitForChild("Pal Hair"),
rightleg = Character:WaitForChild("LavanderHair"),
leftleg = Character:WaitForChild("Pink Hair"),
}
[Link]:Remove()
[Link]:Remove()
for i,v in next, Hats do
[Link]:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
local Network = [Link](function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().[Link] = false
sethiddenproperty([Link], "MaximumSimulationRadius",
[Link])
sethiddenproperty([Link], "SimulationRadius",
[Link])
end
end)
[Link](Network)

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs([Link]:GetPlayers()) do
if [Link]:lower():find(str:lower()) then
[Link](pt, v);
end
end
elseif str == 'me' then
[Link](pt, plr);
elseif str == 'random' then
[Link](pt, [Link]:GetPlayers()[[Link](1,
#[Link]:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = [Link]("Attachment", i)
[Link] = [Link](0,0,0)
local att1 = [Link]("Attachment", v)
[Link] = [Link](0,0,0)
local AP = [Link]("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = true
[Link] = 9999999
[Link] = [Link]
[Link] = 65
local AO = [Link]("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
[Link] = true
[Link] = false
[Link] = 9999999
[Link] = [Link]
[Link] = 50
end

[Link] = true
local clone = Character:Clone()
[Link] = workspace
[Link] = "gay"
[Link]:Destroy()

align([Link], clone["Head"])
align([Link], clone["Torso"])
align([Link], clone["Torso"])
align([Link], clone["Right Arm"])
align([Link], clone["Left Arm"])
align([Link], clone["Right Leg"])
align([Link], clone["Left Leg"])
[Link] = [Link](0,0,0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)

clone:WaitForChild("Head"):FindFirstChild("Attachment").Name =
"headattachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso1attachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso2attachment"
clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name =
"rightarmattachment"
clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name =
"leftarmattachment"
clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name =
"rightlegattachment"
clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name =
"leftlegattachment"

clone:WaitForChild("Torso").[Link] = [Link](-0,
0.5, -0)
clone:WaitForChild("Torso").[Link] = [Link](-0,
-0.5, -0)

clone:FindFirstChild("Kate Hair"):Destroy()
clone:FindFirstChild("Hat1"):Destroy()
clone:FindFirstChild("LavanderHair"):Destroy()
clone:FindFirstChild("Pink Hair"):Destroy()
clone:FindFirstChild("Pal Hair"):Destroy()
clone:FindFirstChild("BakonHead"):Destroy()
clone:FindFirstChild("No Speak Monkey"):Destroy()

clone:FindFirstChild("Head").Transparency = 1
clone:FindFirstChild("Torso").Transparency = 1
clone:FindFirstChild("Right Arm").Transparency = 1
clone:FindFirstChild("Left Arm").Transparency = 1
clone:FindFirstChild("Right Leg").Transparency = 1
clone:FindFirstChild("Left Leg").Transparency = 1

if [Link] == 0 then
[Link]:Destroy()
end

function waitForChild(parent, childName)


local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = [Link]:wait()
if [Link]==childName then return child end
end
end

local Figure = [Link]


local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
local pose = "Standing"

local currentAnim = ""


local currentAnimTrack = nil
local currentAnimKeyframeHandler = nil
local oldAnimTrack = nil
local animTable = {}
local animNames = {
idle = {
{ id = "[Link]
id=125750544", weight = 9 },
{ id = "[Link]
id=125750618", weight = 1 }
},
walk = {
{ id = "[Link]
id=125749145", weight = 10 }
},
run = {
{ id = "[Link]", weight = 10 }
},
jump = {
{ id = "[Link]
id=125750702", weight = 10 }
},
fall = {
{ id = "[Link]
id=125750759", weight = 10 }
},
climb = {
{ id = "[Link]
id=125750800", weight = 10 }
},
toolnone = {
{ id = "[Link]
id=125750867", weight = 10 }
},
toolslash = {
{ id = "[Link]
id=129967390", weight = 10 }
-- { id = "[Link]", weight = 10 }
},
toollunge = {
{ id = "[Link]
id=129967478", weight = 10 }
},
wave = {
{ id = "[Link]
id=128777973", weight = 10 }
},
point = {
{ id = "[Link]
id=128853357", weight = 10 }
},
dance = {
{ id = "[Link]
id=130018893", weight = 10 },
{ id = "[Link]
id=132546839", weight = 10 },
{ id = "[Link]
id=132546884", weight = 10 }
},
laugh = {
{ id = "[Link]
id=129423131", weight = 10 }
},
cheer = {
{ id = "[Link]
id=129423030", weight = 10 }
},
}

-- Existance in this list signifies that it is an emote, the value


indicates if it is a looping emote
local emoteNames = { wave = false, point = false, dance = true, laugh =
false, cheer = false}

[Link](tick())

-- Setup animation objects


for name, fileList in pairs(animNames) do
animTable[name] = {}
animTable[name].count = 0
animTable[name].totalWeight = 0

-- check for config values


local config = script:FindFirstChild(name)
if (config ~= nil) then
-- print("Loading anims " .. name)
local idx = 1
for _, childPart in pairs(config:GetChildren()) do
animTable[name][idx] = {}
animTable[name][idx].anim = childPart
local weightObject =
childPart:FindFirstChild("Weight")
if (weightObject == nil) then
animTable[name][idx].weight = 1
else
animTable[name][idx].weight =
[Link]
end
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight =
animTable[name].totalWeight + animTable[name][idx].weight
-- print(name .. " [" .. idx .. "] " .. animTable[name]
[idx].[Link] .. " (" .. animTable[name][idx].weight .. ")")
idx = idx + 1
end
end

-- fallback to defaults
if (animTable[name].count <= 0) then
for idx, anim in pairs(fileList) do
animTable[name][idx] = {}
animTable[name][idx].anim = [Link]("Animation")
animTable[name][idx].[Link] = name
animTable[name][idx].[Link] = [Link]
animTable[name][idx].weight = [Link]
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight =
animTable[name].totalWeight + [Link]
-- print(name .. " [" .. idx .. "] " .. [Link] .. "
(" .. [Link] .. ")")
end
end
end

-- ANIMATION

-- declarations
local toolAnim = "None"
local toolAnimTime = 0

local jumpAnimTime = 0
local jumpAnimDuration = 0.175

local toolTransitionTime = 0.1


local fallTransitionTime = 0.2
local jumpMaxLimbVelocity = 0.75

-- functions

function stopAllAnimations()
local oldAnim = currentAnim

-- return to idle if finishing an emote


if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false)
then
oldAnim = "idle"
end

currentAnim = ""
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end

if (oldAnimTrack ~= nil) then


oldAnimTrack:Stop()
oldAnimTrack:Destroy()
oldAnimTrack = nil
end
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop()
currentAnimTrack:Destroy()
currentAnimTrack = nil
end
return oldAnim
end

local function keyFrameReachedFunc(frameName)


if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopAllAnimations()
playAnimation(repeatAnim, 0.0, Humanoid)
end
end

-- Preload animations
function playAnimation(animName, transitionTime, humanoid)
if (animName ~= currentAnim) then

if (oldAnimTrack ~= nil) then


oldAnimTrack:Stop()
oldAnimTrack:Destroy()
end

local roll = [Link](1,


animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim

-- load it to the humanoid; get AnimationTrack


oldAnimTrack = currentAnimTrack
currentAnimTrack = humanoid:LoadAnimation(anim)

-- play the animation


currentAnimTrack:Play(transitionTime)
currentAnim = animName

-- set up keyframe name triggers


if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
currentAnimKeyframeHandler =
[Link]:connect(keyFrameReachedFunc)
end
end

-----------------------------------------------------------------------
--------------------
-----------------------------------------------------------------------
--------------------

local toolAnimName = ""


local toolOldAnimTrack = nil
local toolAnimTrack = nil
local currentToolAnimKeyframeHandler = nil

local function toolKeyFrameReachedFunc(frameName)


if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopToolAnimations()
playToolAnimation(repeatAnim, 0.0, Humanoid)
end
end

function playToolAnimation(animName, transitionTime, humanoid)


if (animName ~= toolAnimName) then

if (toolAnimTrack ~= nil) then


toolAnimTrack:Stop()
toolAnimTrack:Destroy()
transitionTime = 0
end

local roll = [Link](1,


animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim

-- load it to the humanoid; get AnimationTrack


toolOldAnimTrack = toolAnimTrack
toolAnimTrack = humanoid:LoadAnimation(anim)

-- play the animation


toolAnimTrack:Play(transitionTime)
toolAnimName = animName

currentToolAnimKeyframeHandler =
[Link]:connect(toolKeyFrameReachedFunc)
end
end

function stopToolAnimations()
local oldAnim = toolAnimName

if (currentToolAnimKeyframeHandler ~= nil) then


currentToolAnimKeyframeHandler:disconnect()
end

toolAnimName = ""
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
toolAnimTrack = nil
end

return oldAnim
end

-----------------------------------------------------------------------
--------------------
-----------------------------------------------------------------------
--------------------
function onRunning(speed)
if speed>0 then
playAnimation("walk", 0.1, Humanoid)
pose = "Running"
else
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
end
end

function onDied()
pose = "Dead"
end

function onJumping()
playAnimation("jump", 0.1, Humanoid)
jumpAnimTime = jumpAnimDuration
pose = "Jumping"
end

function onClimbing()
playAnimation("climb", 0.1, Humanoid)
pose = "Climbing"
end

function onGettingUp()
pose = "GettingUp"
end

function onFreeFall()
if (jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
end
pose = "FreeFall"
end

function onFallingDown()
pose = "FallingDown"
end

function onSeated()
pose = "Seated"
end

function onPlatformStanding()
pose = "PlatformStanding"
end

function onSwimming(speed)
if speed>0 then
pose = "Running"
else
pose = "Standing"
end
end

local function getTool()


for _, kid in ipairs(Figure:GetChildren()) do
if [Link] == "Tool" then return kid end
end
return nil
end

local function getToolAnim(tool)


for _, c in ipairs(tool:GetChildren()) do
if [Link] == "toolanim" and [Link] == "StringValue"
then
return c
end
end
return nil
end

local function animateTool()

if (toolAnim == "None") then


playToolAnimation("toolnone", toolTransitionTime, Humanoid)
return
end

if (toolAnim == "Slash") then


playToolAnimation("toolslash", 0, Humanoid)
return
end

if (toolAnim == "Lunge") then


playToolAnimation("toollunge", 0, Humanoid)
return
end
end

local function moveSit()


[Link] = 0.15
[Link] = 0.15
RightShoulder:SetDesiredAngle(3.14 /2)
LeftShoulder:SetDesiredAngle(-3.14 /2)
RightHip:SetDesiredAngle(3.14 /2)
LeftHip:SetDesiredAngle(-3.14 /2)
end

local lastTick = 0

function move(time)
local amplitude = 1
local frequency = 1
local deltaTime = time - lastTick
lastTick = time

local climbFudge = 0
local setAngles = false

if (jumpAnimTime > 0) then


jumpAnimTime = jumpAnimTime - deltaTime
end

if (pose == "FreeFall" and jumpAnimTime <= 0) then


playAnimation("fall", fallTransitionTime, Humanoid)
elseif (pose == "Seated") then
stopAllAnimations()
moveSit()
return
elseif (pose == "Running") then
playAnimation("walk", 0.1, Humanoid)
elseif (pose == "Dead" or pose == "GettingUp" or pose ==
"FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
-- print("Wha " .. pose)
amplitude = 0.1
frequency = 1
setAngles = true
end

if (setAngles) then
local desiredAngle = amplitude * [Link](time * frequency)

RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
RightHip:SetDesiredAngle(-desiredAngle)
LeftHip:SetDesiredAngle(-desiredAngle)
end

-- Tool Animation handling


local tool = getTool()
if tool then

local animStringValueObject = getToolAnim(tool)

if animStringValueObject then
toolAnim = [Link]
-- message recieved, delete StringValue
[Link] = nil
toolAnimTime = time + .3
end

if time > toolAnimTime then


toolAnimTime = 0
toolAnim = "None"
end

animateTool()
else
stopToolAnimations()
toolAnim = "None"
toolAnimTime = 0
end
end

-- connect events
[Link]:connect(onDied)
[Link]:connect(onRunning)
[Link]:connect(onJumping)
[Link]:connect(onClimbing)
[Link]:connect(onGettingUp)
[Link]:connect(onFreeFall)
[Link]:connect(onFallingDown)
[Link]:connect(onSeated)
[Link]:connect(onPlatformStanding)
[Link]:connect(onSwimming)

-- main program

local runService = game:service("RunService");

-- initialize to idle
playAnimation("idle", 1, Humanoid)
pose = "Standing"

while [Link]~=nil do
local _, time = wait(1)
move(time)
end
end)
end
[Link](NQXG_fake_script)()
local function TVZL_fake_script() -- [Link]
local script = [Link]('LocalScript', FollowingNPC)

[Link].MouseButton1Down:Connect(function()
wait(1)
local larm = [Link]:FindFirstChild("HumanoidRootPart")
local rarm = [Link]:FindFirstChild("HumanoidRootPart")

function findNearestTorso(pos)
local list = [Link]:children()
local torso = nil
local dist = 10000
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
if ([Link] == "Model") and (temp2 ~= [Link])
then
temp = temp2:findFirstChild("HumanoidRootPart")
human = temp2:findFirstChild("Humanoid")
if (temp ~= nil) and (human ~= nil) and ([Link] > 0)
then
if ([Link] - pos).magnitude < dist then
torso = temp
dist = ([Link] - pos).magnitude
end
end
end
end
return torso
end

while true do
wait([Link](1,5))
local target =
findNearestTorso([Link])
if target ~= nil then
[Link]:MoveTo([Link], target)
end

end
end)
end
[Link](TVZL_fake_script)()
local function KIVAYYY_fake_script() -- [Link]
local script = [Link]('LocalScript', Reset)

[Link].MouseButton1Down:Connect(function()
[Link] = 0
end)
end
[Link](KIVAYYY_fake_script)()
local function VZMQ_fake_script() -- [Link]
local script = [Link]('LocalScript', ControlNPC)

[Link].MouseButton1Down:Connect(function()
plr = [Link]
if [Link] == "Control" then
[Link] = "Uncontrol"
[Link] = true
W1 = [Link]("Weld",workspace)
[Link] = "Weld1"
W1.Part0 = [Link]
W1.Part1 = [Link]
W2 = [Link]("Weld",workspace)
[Link] = "Weld2"
W2.Part0 = [Link]
W2.Part1 = [Link]
W3 = [Link]("Weld",workspace)
[Link] = "Weld3"
W3.Part0 = [Link]
W3.Part1 = [Link]
W4 = [Link]("Weld",workspace)
[Link] = "Weld4"
W4.Part0 = [Link]["Left Arm"]
W4.Part1 = [Link]["Left Arm"]
W5 = [Link]("Weld",workspace)
[Link] = "Weld5"
W5.Part0 = [Link]["Left Leg"]
W5.Part1 = [Link]["Left Leg"]
W6 = [Link]("Weld",workspace)
[Link] = "Weld6"
W6.Part0 = [Link]["Right Arm"]
W6.Part1 = [Link]["Right Arm"]
W7 = [Link]("Weld",workspace)
[Link] = "Weld7"
W7.Part0 = [Link]["Right Leg"]
W7.Part1 = [Link]["Right Leg"]
for i,v in pairs([Link]:GetChildren()) do
if [Link] == "Part" then
[Link] = 1
end
[Link] = 1
if [Link] == "Accessory" then
[Link] = 0
end
[Link] = "NoOcclusion"
end
elseif [Link] == "Uncontrol" then
[Link] = "Control"
[Link] = false
workspace.Weld1:Remove()
workspace.Weld2:Remove()
workspace.Weld3:Remove()
workspace.Weld4:Remove()
workspace.Weld5:Remove()
workspace.Weld6:Remove()
workspace.Weld7:Remove()
for i,v in pairs([Link]:GetChildren()) do
if [Link] == "Part" then
[Link] = 0
end
[Link] = 1
if [Link] == "Accessory" then
[Link] = 0
end
[Link] = "OccludeAll"
end
end
end)
end
[Link](VZMQ_fake_script)()
local function ZXJL_fake_script() -- [Link]
local script = [Link]('LocalScript', AnimationPlayer)

local toggle = false


[Link].MouseButton1Down:Connect(function()
[Link] = true
end)

end
[Link](ZXJL_fake_script)()
local function IHVMURQ_fake_script() -- [Link]
local script = [Link]('LocalScript', SpawnEasyControlNPC)

[Link].MouseButton1Down:Connect(function()
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local toggle2 = true
local Player = game:GetService("Players").LocalPlayer
local Character = [Link]
local mov = {};
local mov2 = {};
local head = Character:WaitForChild("BakonHead")
local Hats = { torso1 = Character:WaitForChild("No Speak Monkey"),
torso2 = Character:WaitForChild("Kate Hair"),
rightarm = Character:WaitForChild("Hat1"),
leftarm = Character:WaitForChild("Pal Hair"),
rightleg = Character:WaitForChild("LavanderHair"),
leftleg = Character:WaitForChild("Pink Hair"),
}
[Link]:Remove()
[Link]:Remove()
for i,v in next, Hats do
[Link]:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
local Network = [Link](function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().[Link] = false
sethiddenproperty([Link], "MaximumSimulationRadius",
[Link])
sethiddenproperty([Link], "SimulationRadius",
[Link])
end
end)
[Link](Network)

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs([Link]:GetPlayers()) do
if [Link]:lower():find(str:lower()) then
[Link](pt, v);
end
end
elseif str == 'me' then
[Link](pt, plr);
elseif str == 'random' then
[Link](pt, [Link]:GetPlayers()[[Link](1,
#[Link]:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = [Link]("Attachment", i)
[Link] = [Link](0,0,0)
local att1 = [Link]("Attachment", v)
[Link] = [Link](0,0,0)
local AP = [Link]("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = true
[Link] = 9999999
[Link] = [Link]
[Link] = 65
local AO = [Link]("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
[Link] = true
[Link] = false
[Link] = 9999999
[Link] = [Link]
[Link] = 50
end

[Link] = true
local clone = Character:Clone()
[Link] = workspace
[Link] = "gay"
[Link]:Destroy()

align([Link], clone["Head"])
align([Link], clone["Torso"])
align([Link], clone["Torso"])
align([Link], clone["Right Arm"])
align([Link], clone["Left Arm"])
align([Link], clone["Right Leg"])
align([Link], clone["Left Leg"])

[Link] = [Link](0,0,0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](0, 90, 0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)

clone:WaitForChild("Head"):FindFirstChild("Attachment").Name =
"headattachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso1attachment"
clone:WaitForChild("Torso"):FindFirstChild("Attachment").Name =
"torso2attachment"
clone:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name =
"rightarmattachment"
clone:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name =
"leftarmattachment"
clone:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name =
"rightlegattachment"
clone:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name =
"leftlegattachment"

clone:WaitForChild("Torso").[Link] = [Link](-0,
0.5, -0)
clone:WaitForChild("Torso").[Link] = [Link](-0,
-0.5, -0)

clone:FindFirstChild("Kate Hair"):Destroy()
clone:FindFirstChild("Hat1"):Destroy()
clone:FindFirstChild("LavanderHair"):Destroy()
clone:FindFirstChild("Pink Hair"):Destroy()
clone:FindFirstChild("Pal Hair"):Destroy()
clone:FindFirstChild("BakonHead"):Destroy()
clone:FindFirstChild("No Speak Monkey"):Destroy()

clone:FindFirstChild("Head").Transparency = 1
clone:FindFirstChild("Torso").Transparency = 1
clone:FindFirstChild("Right Arm").Transparency = 1
clone:FindFirstChild("Left Arm").Transparency = 1
clone:FindFirstChild("Right Leg").Transparency = 1
clone:FindFirstChild("Left Leg").Transparency = 1
if [Link] == 0 then
[Link]:Destroy()
end

function waitForChild(parent, childName)


local child = parent:findFirstChild(childName)
if child then return child end
while true do
child = [Link]:wait()
if [Link]==childName then return child end
end
end

local Figure = [Link]


local Torso = waitForChild(Figure, "Torso")
local RightShoulder = waitForChild(Torso, "Right Shoulder")
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
local RightHip = waitForChild(Torso, "Right Hip")
local LeftHip = waitForChild(Torso, "Left Hip")
local Neck = waitForChild(Torso, "Neck")
local Humanoid = waitForChild(Figure, "Humanoid")
local pose = "Standing"

local currentAnim = ""


local currentAnimTrack = nil
local currentAnimKeyframeHandler = nil
local oldAnimTrack = nil
local animTable = {}
local animNames = {
idle = {
{ id = "[Link]
id=125750544", weight = 9 },
{ id = "[Link]
id=125750618", weight = 1 }
},
walk = {
{ id = "[Link]
id=125749145", weight = 10 }
},
run = {
{ id = "[Link]", weight = 10 }
},
jump = {
{ id = "[Link]
id=125750702", weight = 10 }
},
fall = {
{ id = "[Link]
id=125750759", weight = 10 }
},
climb = {
{ id = "[Link]
id=125750800", weight = 10 }
},
toolnone = {
{ id = "[Link]
id=125750867", weight = 10 }
},
toolslash = {
{ id = "[Link]
id=129967390", weight = 10 }
-- { id = "[Link]", weight = 10 }
},
toollunge = {
{ id = "[Link]
id=129967478", weight = 10 }
},
wave = {
{ id = "[Link]
id=128777973", weight = 10 }
},
point = {
{ id = "[Link]
id=128853357", weight = 10 }
},
dance = {
{ id = "[Link]
id=130018893", weight = 10 },
{ id = "[Link]
id=132546839", weight = 10 },
{ id = "[Link]
id=132546884", weight = 10 }
},
laugh = {
{ id = "[Link]
id=129423131", weight = 10 }
},
cheer = {
{ id = "[Link]
id=129423030", weight = 10 }
},
}

-- Existance in this list signifies that it is an emote, the value


indicates if it is a looping emote
local emoteNames = { wave = false, point = false, dance = true, laugh =
false, cheer = false}

[Link](tick())

-- Setup animation objects


for name, fileList in pairs(animNames) do
animTable[name] = {}
animTable[name].count = 0
animTable[name].totalWeight = 0

-- check for config values


local config = script:FindFirstChild(name)
if (config ~= nil) then
-- print("Loading anims " .. name)
local idx = 1
for _, childPart in pairs(config:GetChildren()) do
animTable[name][idx] = {}
animTable[name][idx].anim = childPart
local weightObject =
childPart:FindFirstChild("Weight")
if (weightObject == nil) then
animTable[name][idx].weight = 1
else
animTable[name][idx].weight =
[Link]
end
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight =
animTable[name].totalWeight + animTable[name][idx].weight
-- print(name .. " [" .. idx .. "] " .. animTable[name]
[idx].[Link] .. " (" .. animTable[name][idx].weight .. ")")
idx = idx + 1
end
end

-- fallback to defaults
if (animTable[name].count <= 0) then
for idx, anim in pairs(fileList) do
animTable[name][idx] = {}
animTable[name][idx].anim = [Link]("Animation")
animTable[name][idx].[Link] = name
animTable[name][idx].[Link] = [Link]
animTable[name][idx].weight = [Link]
animTable[name].count = animTable[name].count + 1
animTable[name].totalWeight =
animTable[name].totalWeight + [Link]
-- print(name .. " [" .. idx .. "] " .. [Link] .. "
(" .. [Link] .. ")")
end
end
end

-- ANIMATION

-- declarations
local toolAnim = "None"
local toolAnimTime = 0

local jumpAnimTime = 0
local jumpAnimDuration = 0.175

local toolTransitionTime = 0.1


local fallTransitionTime = 0.2
local jumpMaxLimbVelocity = 0.75

-- functions

function stopAllAnimations()
local oldAnim = currentAnim

-- return to idle if finishing an emote


if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false)
then
oldAnim = "idle"
end

currentAnim = ""
if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end

if (oldAnimTrack ~= nil) then


oldAnimTrack:Stop()
oldAnimTrack:Destroy()
oldAnimTrack = nil
end
if (currentAnimTrack ~= nil) then
currentAnimTrack:Stop()
currentAnimTrack:Destroy()
currentAnimTrack = nil
end
return oldAnim
end

local function keyFrameReachedFunc(frameName)


if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopAllAnimations()
playAnimation(repeatAnim, 0.0, Humanoid)
end
end

-- Preload animations
function playAnimation(animName, transitionTime, humanoid)
if (animName ~= currentAnim) then

if (oldAnimTrack ~= nil) then


oldAnimTrack:Stop()
oldAnimTrack:Destroy()
end

local roll = [Link](1,


animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim

-- load it to the humanoid; get AnimationTrack


oldAnimTrack = currentAnimTrack
currentAnimTrack = humanoid:LoadAnimation(anim)

-- play the animation


currentAnimTrack:Play(transitionTime)
currentAnim = animName

-- set up keyframe name triggers


if (currentAnimKeyframeHandler ~= nil) then
currentAnimKeyframeHandler:disconnect()
end
currentAnimKeyframeHandler =
[Link]:connect(keyFrameReachedFunc)
end
end
-----------------------------------------------------------------------
--------------------
-----------------------------------------------------------------------
--------------------

local toolAnimName = ""


local toolOldAnimTrack = nil
local toolAnimTrack = nil
local currentToolAnimKeyframeHandler = nil

local function toolKeyFrameReachedFunc(frameName)


if (frameName == "End") then
-- print("Keyframe : ".. frameName)
local repeatAnim = stopToolAnimations()
playToolAnimation(repeatAnim, 0.0, Humanoid)
end
end

function playToolAnimation(animName, transitionTime, humanoid)


if (animName ~= toolAnimName) then

if (toolAnimTrack ~= nil) then


toolAnimTrack:Stop()
toolAnimTrack:Destroy()
transitionTime = 0
end

local roll = [Link](1,


animTable[animName].totalWeight)
local origRoll = roll
local idx = 1
while (roll > animTable[animName][idx].weight) do
roll = roll - animTable[animName][idx].weight
idx = idx + 1
end
-- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
local anim = animTable[animName][idx].anim

-- load it to the humanoid; get AnimationTrack


toolOldAnimTrack = toolAnimTrack
toolAnimTrack = humanoid:LoadAnimation(anim)

-- play the animation


toolAnimTrack:Play(transitionTime)
toolAnimName = animName

currentToolAnimKeyframeHandler =
[Link]:connect(toolKeyFrameReachedFunc)
end
end

function stopToolAnimations()
local oldAnim = toolAnimName

if (currentToolAnimKeyframeHandler ~= nil) then


currentToolAnimKeyframeHandler:disconnect()
end
toolAnimName = ""
if (toolAnimTrack ~= nil) then
toolAnimTrack:Stop()
toolAnimTrack:Destroy()
toolAnimTrack = nil
end

return oldAnim
end

-----------------------------------------------------------------------
--------------------
-----------------------------------------------------------------------
--------------------

function onRunning(speed)
if speed>0 then
playAnimation("walk", 0.1, Humanoid)
pose = "Running"
else
playAnimation("idle", 0.1, Humanoid)
pose = "Standing"
end
end

function onDied()
pose = "Dead"
end

function onJumping()
playAnimation("jump", 0.1, Humanoid)
jumpAnimTime = jumpAnimDuration
pose = "Jumping"
end

function onClimbing()
playAnimation("climb", 0.1, Humanoid)
pose = "Climbing"
end

function onGettingUp()
pose = "GettingUp"
end

function onFreeFall()
if (jumpAnimTime <= 0) then
playAnimation("fall", fallTransitionTime, Humanoid)
end
pose = "FreeFall"
end

function onFallingDown()
pose = "FallingDown"
end

function onSeated()
pose = "Seated"
end

function onPlatformStanding()
pose = "PlatformStanding"
end

function onSwimming(speed)
if speed>0 then
pose = "Running"
else
pose = "Standing"
end
end

local function getTool()


for _, kid in ipairs(Figure:GetChildren()) do
if [Link] == "Tool" then return kid end
end
return nil
end

local function getToolAnim(tool)


for _, c in ipairs(tool:GetChildren()) do
if [Link] == "toolanim" and [Link] == "StringValue"
then
return c
end
end
return nil
end

local function animateTool()

if (toolAnim == "None") then


playToolAnimation("toolnone", toolTransitionTime, Humanoid)
return
end

if (toolAnim == "Slash") then


playToolAnimation("toolslash", 0, Humanoid)
return
end

if (toolAnim == "Lunge") then


playToolAnimation("toollunge", 0, Humanoid)
return
end
end

local function moveSit()


[Link] = 0.15
[Link] = 0.15
RightShoulder:SetDesiredAngle(3.14 /2)
LeftShoulder:SetDesiredAngle(-3.14 /2)
RightHip:SetDesiredAngle(3.14 /2)
LeftHip:SetDesiredAngle(-3.14 /2)
end
local lastTick = 0

function move(time)
local amplitude = 1
local frequency = 1
local deltaTime = time - lastTick
lastTick = time

local climbFudge = 0
local setAngles = false

if (jumpAnimTime > 0) then


jumpAnimTime = jumpAnimTime - deltaTime
end

if (pose == "FreeFall" and jumpAnimTime <= 0) then


playAnimation("fall", fallTransitionTime, Humanoid)
elseif (pose == "Seated") then
stopAllAnimations()
moveSit()
return
elseif (pose == "Running") then
playAnimation("walk", 0.1, Humanoid)
elseif (pose == "Dead" or pose == "GettingUp" or pose ==
"FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
-- print("Wha " .. pose)
amplitude = 0.1
frequency = 1
setAngles = true
end

if (setAngles) then
local desiredAngle = amplitude * [Link](time * frequency)

RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
RightHip:SetDesiredAngle(-desiredAngle)
LeftHip:SetDesiredAngle(-desiredAngle)
end

-- Tool Animation handling


local tool = getTool()
if tool then

local animStringValueObject = getToolAnim(tool)

if animStringValueObject then
toolAnim = [Link]
-- message recieved, delete StringValue
[Link] = nil
toolAnimTime = time + .3
end

if time > toolAnimTime then


toolAnimTime = 0
toolAnim = "None"
end

animateTool()
else
stopToolAnimations()
toolAnim = "None"
toolAnimTime = 0
end
end

-- connect events
[Link]:connect(onDied)
[Link]:connect(onRunning)
[Link]:connect(onJumping)
[Link]:connect(onClimbing)
[Link]:connect(onGettingUp)
[Link]:connect(onFreeFall)
[Link]:connect(onFallingDown)
[Link]:connect(onSeated)
[Link]:connect(onPlatformStanding)
[Link]:connect(onSwimming)

-- main program

local runService = game:service("RunService");

-- initialize to idle
playAnimation("idle", 1, Humanoid)
pose = "Standing"

while [Link]~=nil do
local _, time = wait(1)
move(time)
end
end)
end
[Link](IHVMURQ_fake_script)()
local function ZPXIAAZ_fake_script() -- [Link]
local script = [Link]('LocalScript', SpawnEasyControlNPC)

[Link].MouseButton1Down:Connect(function()
wait(1)
game:GetService("RunService").Stepped:Connect(function()
sethiddenproperty([Link],
"MaximumSimulationRadius", [Link])
sethiddenproperty([Link],
"SimulationRadius", [Link])
end)

local Players = game:GetService('Players'); local LP =


Players['LocalPlayer']; Create = [Link]
local Char = [Link]; local Torso, Root,
Humanoid = Char['Torso'], Char['HumanoidRootPart'],
Char:FindFirstChildOfClass('Humanoid')
local TS, Heartbeat = game:GetService('TweenService'),
game:GetService('RunService')['Heartbeat']

settings().Physics['AllowSleep'] = false;
sethiddenproperty([Link], "MaximumSimulationRadius", [Link])
sethiddenproperty([Link], "SimulationRadius", [Link])

local PoseToCF = function(Pose,Motor)


return (Motor['Part0'].CFrame * Motor['C0'] *
Pose['CFrame'] * Motor['C1']:Inverse()):ToObjectSpace(Motor['Part0'].CFrame)
end

local Joints = {
['Torso'] = Root['RootJoint'];
['Left Arm'] = Torso['Left Shoulder'];
['Right Arm'] = Torso['Right Shoulder'];
['Left Leg'] = Torso['Left Hip'];
['Right Leg'] = Torso['Right Hip'];
}

[Link](function()
Char['HumanoidRootPart'].Anchored = true;
wait(.6)
Char['HumanoidRootPart'].Anchored = false;
Humanoid['Died']:Wait()
for K,V in next, Char:GetChildren() do
if not V:IsA('Humanoid') then
V:Destroy()
end
end
end)()

for K,V in next, Joints do


local AP, AO, A0, A1 =
Create('AlignPosition',V['Part1']), Create('AlignOrientation',V['Part1']),
Create('Attachment',V['Part1']), Create('Attachment',V['Part0'])
AP['RigidityEnabled'] = true; AO['RigidityEnabled'] =
true
AP['Attachment0'] = A0; AP['Attachment1'] = A1;
AO['Attachment0'] = A0; AO['Attachment1'] = A1;
A0['Name'] = 'CFAttachment'; A0['CFrame'] = V['C1'] *
V['C0']:Inverse(); V:Remove()
end

local Edit = function(Part,Value,Duration,Style,Direction)


Style = Style or '[Link]'; Direction
= Direction or '[Link]'
local Attachment =
Part:FindFirstChild('CFAttachment')
if Attachment ~= nil then

TS:Create(Attachment,[Link](Duration,Enum['EasingStyle']
[tostring(Style):split('.')[3]],Enum['EasingDirection']
[tostring(Direction):split('.')[3]],0,false,0),{CFrame = Value}):Play()
end
end

local PreloadAnimation = function(AssetId)


local Sequence =
game:GetObjects('rbxassetid://'..AssetId)[1];
assert(Sequence:IsA('KeyframeSequence'),'Instance is not a KeyframeSequence')
local Keyframes, Poses = Sequence:GetKeyframes(), {};
local Yield = function(Seconds)
for I = 1,Seconds*60 do
Heartbeat:Wait()
end
end
for I = 1,#Keyframes do
local K0, K1 = Keyframes[I-1], Keyframes[I]
local Duration = K0 ~= nil and K1['Time'] -
K0['Time'] or 0;
for K,V in next, K1:GetDescendants() do
if V:IsA('Pose') and V['Name'] ~= 'Head'
and V['Name'] ~= 'HumanoidRootPart' then
local Args = {
Char:FindFirstChild([Link]);
PoseToCF(V, Joints[[Link]]);
Duration;
V['EasingStyle'];
V['EasingDirection'];
K1['Time'];
}
[Link](Poses,Args)
end
end
end
local Track = {}
--/* Class Functions/Events
Track['Finished'] = [Link]('BindableEvent')
local Run = function()
for K,V in next, Poses do
[Link](function()
Yield(V[6])
Edit([Link](V))
end)()
end
[Link](function() Yield(Poses[#Poses]
[6]) [Link]:Fire() end)()
end
Track['Play'] = function()
Run();
if Sequence['Loop'] ~= false then
repeat [Link]:Wait(); Run()
until Stopped or Humanoid['Health'] < 1
end
end
return Track
end

local Anim = PreloadAnimation(0)

Anim:Play()
[Link]:Wait()
wait(0.5)
repeat
game:GetService('RunService').Stepped:Wait()
for i,v in
pairs([Link]:GetChildren()) do
if v:IsA("Part") then
[Link] = false
end
end
until [Link] <= 0
end)
end
[Link](ZPXIAAZ_fake_script)()
local function JLLWLZP_fake_script() -- [Link]
local script = [Link]('LocalScript', FollowPlayer)

local toggle = false


[Link].MouseButton1Down:Connect(function()
[Link] = true
end)

end
[Link](JLLWLZP_fake_script)()
local function UUFOHEA_fake_script() -- [Link]
local script = [Link]('LocalScript', TextButton)

local back = [Link]


local gay = [Link]

local window = {
count = 0;
toggles = {},
closed = false;
}
[Link].MouseButton1Click:connect(function()
[Link] = not [Link]
[Link] = ([Link] and "+" or "-")
if [Link] == "+" then
back:TweenSize([Link](0, 461,0, 0), "Out", "Sine", 1)
wait() do
[Link] = false
end
else
back:TweenSize([Link](0, 461,0, 348), "Out", "Sine", 1)
wait(1) do
[Link] = true
end
end

end)

end
[Link](UUFOHEA_fake_script)()
local function JBTT_fake_script() -- [Link]
local script = [Link]('LocalScript', Frame2)

local dragger = {};


local resizer = {};

do
local mouse = game:GetService("Players").LocalPlayer:GetMouse();
local inputService = game:GetService('UserInputService');
local heartbeat = game:GetService("RunService").Heartbeat;
-- // credits to Ririchi / Inori for this cute drag function :)
function [Link](frame)
local s, event = pcall(function()
return [Link]
end)
if s then
[Link] = true;

event:connect(function()
local input = [Link]:connect(function(key)
if [Link] ==
[Link].MouseButton1 then
local objectPosition = [Link](mouse.X -
[Link].X, mouse.Y - [Link].Y);
while heartbeat:wait() and
inputService:IsMouseButtonPressed([Link].MouseButton1) do
frame:TweenPosition([Link](0, mouse.X
- objectPosition.X + ([Link] * [Link].X), 0, mouse.Y -
objectPosition.Y + ([Link] * [Link].Y)), 'Out', 'Quad',
0.1, true);
end
end
end)

local leave;
leave = [Link]:connect(function()
input:disconnect();
leave:disconnect();
end)
end)
end
end

function [Link](p, s)
p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
[Link] = [Link]([Link], [Link],
[Link], [Link].Y);
end)
end
end
[Link] = true
[Link] = true
end
[Link](JBTT_fake_script)()
local function MSML_fake_script() -- TextButton_2.LocalScript
local script = [Link]('LocalScript', TextButton_2)

[Link].MouseButton1Down:Connect(function()
[Link] = false
end)
end
[Link](MSML_fake_script)()
local function NCUDEV_fake_script() -- [Link]
local script = [Link]('LocalScript', PlayAnimation)

[Link].MouseButton1Down:Connect(function()
game:GetService("RunService").Stepped:Connect(function()
sethiddenproperty([Link],
"MaximumSimulationRadius", [Link])
sethiddenproperty([Link],
"SimulationRadius", [Link])
end)

local Players = game:GetService('Players'); local LP =


Players['LocalPlayer']; Create = [Link]
local Char = [Link]; local Torso, Root,
Humanoid = Char['Torso'], Char['HumanoidRootPart'],
Char:FindFirstChildOfClass('Humanoid')
local TS, Heartbeat = game:GetService('TweenService'),
game:GetService('RunService')['Heartbeat']

settings().Physics['AllowSleep'] = false;
sethiddenproperty([Link], "MaximumSimulationRadius", [Link])
sethiddenproperty([Link], "SimulationRadius", [Link])

local PoseToCF = function(Pose,Motor)


return (Motor['Part0'].CFrame * Motor['C0'] *
Pose['CFrame'] * Motor['C1']:Inverse()):ToObjectSpace(Motor['Part0'].CFrame)
end

local Joints = {
['Torso'] = Root['RootJoint'];
['Left Arm'] = Torso['Left Shoulder'];
['Right Arm'] = Torso['Right Shoulder'];
['Left Leg'] = Torso['Left Hip'];
['Right Leg'] = Torso['Right Hip'];
}

[Link](function()
Char['HumanoidRootPart'].Anchored = true;
wait(.6)
Char['HumanoidRootPart'].Anchored = false;
Humanoid['Died']:Wait()
for K,V in next, Char:GetChildren() do
if not V:IsA('Humanoid') then
V:Destroy()
end
end
end)()

for K,V in next, Joints do


local AP, AO, A0, A1 =
Create('AlignPosition',V['Part1']), Create('AlignOrientation',V['Part1']),
Create('Attachment',V['Part1']), Create('Attachment',V['Part0'])
AP['RigidityEnabled'] = true; AO['RigidityEnabled'] =
true
AP['Attachment0'] = A0; AP['Attachment1'] = A1;
AO['Attachment0'] = A0; AO['Attachment1'] = A1;
A0['Name'] = 'CFAttachment'; A0['CFrame'] = V['C1'] *
V['C0']:Inverse(); V:Remove()
end

local Edit = function(Part,Value,Duration,Style,Direction)


Style = Style or '[Link]'; Direction
= Direction or '[Link]'
local Attachment =
Part:FindFirstChild('CFAttachment')
if Attachment ~= nil then

TS:Create(Attachment,[Link](Duration,Enum['EasingStyle']
[tostring(Style):split('.')[3]],Enum['EasingDirection']
[tostring(Direction):split('.')[3]],0,false,0),{CFrame = Value}):Play()
end
end

local PreloadAnimation = function(AssetId)


local Sequence =
game:GetObjects('rbxassetid://'..AssetId)[1];
assert(Sequence:IsA('KeyframeSequence'),'Instance is not a KeyframeSequence')
local Keyframes, Poses = Sequence:GetKeyframes(), {};
local Yield = function(Seconds)
for I = 1,Seconds*60 do
Heartbeat:Wait()
end
end
for I = 1,#Keyframes do
local K0, K1 = Keyframes[I-1], Keyframes[I]
local Duration = K0 ~= nil and K1['Time'] -
K0['Time'] or 0;
for K,V in next, K1:GetDescendants() do
if V:IsA('Pose') and V['Name'] ~= 'Head'
and V['Name'] ~= 'HumanoidRootPart' then
local Args = {
Char:FindFirstChild([Link]);
PoseToCF(V, Joints[[Link]]);
Duration;
V['EasingStyle'];
V['EasingDirection'];
K1['Time'];
}
[Link](Poses,Args)
end
end
end
local Track = {}
--/* Class Functions/Events
Track['Finished'] = [Link]('BindableEvent')
local Run = function()
for K,V in next, Poses do
[Link](function()
Yield(V[6])
Edit([Link](V))
end)()
end
[Link](function() Yield(Poses[#Poses]
[6]) [Link]:Fire() end)()
end
Track['Play'] = function()
Run();
if Sequence['Loop'] ~= false then
repeat [Link]:Wait(); Run()
until Stopped or Humanoid['Health'] < 1
end
end
return Track
end

local Anim =
PreloadAnimation([Link])
Anim:Play()
[Link]:Wait()
wait(0.5)
repeat
game:GetService('RunService').Stepped:Wait()
for i,v in
pairs([Link]:GetChildren()) do
if v:IsA("Part") then
[Link] = false
end
end
until [Link] <= 0
end)
end
[Link](NCUDEV_fake_script)()
local function PCKJD_fake_script() -- [Link]
local script = [Link]('LocalScript', Frame3)

local dragger = {};


local resizer = {};

do
local mouse = game:GetService("Players").LocalPlayer:GetMouse();
local inputService = game:GetService('UserInputService');
local heartbeat = game:GetService("RunService").Heartbeat;
-- // credits to Ririchi / Inori for this cute drag function :)
function [Link](frame)
local s, event = pcall(function()
return [Link]
end)

if s then
[Link] = true;

event:connect(function()
local input = [Link]:connect(function(key)
if [Link] ==
[Link].MouseButton1 then
local objectPosition = [Link](mouse.X -
[Link].X, mouse.Y - [Link].Y);
while heartbeat:wait() and
inputService:IsMouseButtonPressed([Link].MouseButton1) do
frame:TweenPosition([Link](0, mouse.X
- objectPosition.X + ([Link] * [Link].X), 0, mouse.Y -
objectPosition.Y + ([Link] * [Link].Y)), 'Out', 'Quad',
0.1, true);
end
end
end)

local leave;
leave = [Link]:connect(function()
input:disconnect();
leave:disconnect();
end)
end)
end
end
function [Link](p, s)
p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
[Link] = [Link]([Link], [Link],
[Link], [Link].Y);
end)
end
end
[Link] = true
[Link] = true
end
[Link](PCKJD_fake_script)()
local function YHWX_fake_script() -- TextButton_3.LocalScript
local script = [Link]('LocalScript', TextButton_3)

[Link].MouseButton1Down:Connect(function()
[Link] = false
end)
end
[Link](YHWX_fake_script)()
local function EMFGJKS_fake_script() -- [Link]
local script = [Link]('LocalScript', Follow)

[Link].MouseButton1Down:Connect(function()
local oof = [Link]
if [Link] == "Follow" then
[Link] = "Unfollow"
repeat
wait([Link](1,5))
local target =
[Link]:FindFirstChild(oof).[Link]
if target ~= nil then
[Link]:MoveTo([Link],
target)
end
until [Link] == "Follow"
elseif [Link] == "Unfollow" then
[Link] = "Follow"
end
end)

end
[Link](EMFGJKS_fake_script)()
end)

[Link] = "PP"
[Link] = Scripts
PP.BackgroundColor3 = [Link](255, 163, 26)
PP.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "PP"
PP.TextColor3 = [Link](0, 0, 0)
[Link] = 30.000
[Link] = true
PP.MouseButton1Down:connect(function()
for i,v in pairs(game:GetService("Players").[Link]:GetChildren()) do
if v:IsA("Accessory") then
print(v)
end
end

--Just prints hats your wearing in console incase u wanted to change hats^

local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = [Link]
local mov = {};
local mov2 = {};

local tip = "Mushroom" --press f9 and find the hat that looks like a heads name and
put it here
local x = -0.011 --Edit Position for head n +left and -Right
local y = -0.587 --Edit Position for head up and down
local z = -3.234 --Edit Position for head x3

local Hats = {pp = Character:WaitForChild("Pal Hair"),


ball1 = Character:WaitForChild("InternationalFedora"),
ball2 = Character:WaitForChild("MeshPartAccessory"),
}

--Dont touch below

for i,v in next, Hats do


[Link]:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
local Network = [Link](function()
while true do
game:GetService("RunService").Heartbeat:Wait()
settings().[Link] = false
sethiddenproperty([Link], "MaximumSimulationRadius", [Link])
sethiddenproperty([Link], "SimulationRadius", [Link])
end
end)
[Link](Network)

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs([Link]:GetPlayers()) do
if [Link]:lower():find(str:lower()) then
[Link](pt, v);
end
end
elseif str == 'me' then
[Link](pt, plr);
elseif str == 'random' then
[Link](pt, [Link]:GetPlayers()[[Link](1,
#[Link]:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = [Link]("Attachment", i)
[Link] = [Link](0,0,0)
local att1 = [Link]("Attachment", v)
[Link] = [Link](0,0,0)
local AP = [Link]("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = true
[Link] = 9999999
[Link] = [Link]
[Link] = 65
local AO = [Link]("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
[Link] = true
[Link] = false
[Link] = 9999999
[Link] = [Link]
[Link] = 50
end

--Dont touch above

align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])

[Link] = [Link](-11.21, 0, 0)
[Link] = [Link](-8.27, 0, 0)
[Link] = [Link](-8.27, 0, 0)

--Attachmment1 is the 1st hat u put in Hats at the top. it goes in order

Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"

Character:WaitForChild("Torso").[Link] = [Link](-0, -0.898, -


1.519)
Character:WaitForChild("Torso").[Link] = [Link](0.542, -1.34, -
0.746)
Character:WaitForChild("Torso").[Link] = [Link](-0.582, -1.34, -
0.746)

Character:WaitForChild(tip).[Link]:Remove()
local alignpos = [Link]("AlignPosition", Character)
local alignorien = [Link]("AlignOrientation", Character)
local att1 = [Link]("Attachment", Character:WaitForChild(tip).Handle)
local att2 = [Link]("Attachment", Character:WaitForChild("Torso"))
alignpos.Attachment0 = att1
alignpos.Attachment1 = att2
[Link] = false
[Link] = false
[Link] = true
[Link] = 99999999
[Link] = [Link]
[Link] = 65
alignorien.Attachment0 = att1
alignorien.Attachment1 = att2
[Link] = true
[Link] = false
[Link] = 99999999
[Link] = [Link]
[Link] = 50
[Link] = [Link](x,y,z)
[Link] = [Link](-78.79, 0, 0)
end)

[Link] = "Plane"
[Link] = Scripts
Plane.BackgroundColor3 = [Link](255, 163, 26)
Plane.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "Plane"
Plane.TextColor3 = [Link](0, 0, 0)
[Link] = 30.000
[Link] = true
Plane.MouseButton1Down:connect(function()
[Link]["Right Arm"]:Destroy()
[Link]["Left Arm"]:Destroy()
[Link]["Right Leg"]:Destroy()
[Link]["Left Leg"]:Destroy()

local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = [Link]
local mov = {};
local mov2 = {};

[Link] = 4
[Link] = 16

local pro = "HeliHat" --press f9 and find the hat that looks like a heads name and
put it here
local x = 0 --Edit Position for head n +left and -Right
local y = 0 --Edit Position for head up and down
local z = 0 --Edit Position for head x3

local Hats = {base = Character:WaitForChild("MeshPartAccessory"),


wing1 = Character:WaitForChild("Da Vinci's Wings"),
fire = Character:WaitForChild("FireMohawk"),
top = Character:WaitForChild("InvisibleEgg"),
}

--Dont touch below

for i,v in next, Hats do


[Link]:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs([Link]:GetPlayers()) do
if [Link]:lower():find(str:lower()) then
[Link](pt, v);
end
end
elseif str == 'me' then
[Link](pt, plr);
elseif str == 'random' then
[Link](pt, [Link]:GetPlayers()[[Link](1,
#[Link]:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = [Link]("Attachment", i)
[Link] = [Link](0,0,0)
local att1 = [Link]("Attachment", v)
[Link] = [Link](0,0,0)
local AP = [Link]("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = true
[Link] = 9999999
[Link] = [Link]
[Link] = 100
local AO = [Link]("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = 9999999
[Link] = [Link]
[Link] = 50
end

--Dont touch above

align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
[Link] = [Link](0,0,0) --Rotation for the hats
[Link] = [Link](90,0,0)
[Link] = [Link](-90,0,0)
[Link] = [Link](45,0,0)

--Attachmment1 is the 1st hat u put in Hats at the top. it goes in order

Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"

Character:WaitForChild("Torso").[Link] = [Link](0,-0.3,0) --
Position of the hats
Character:WaitForChild("Torso").[Link] = [Link](0,-0.3,0)
Character:WaitForChild("Torso").[Link] = [Link](0,-0.3,2.3)
Character:WaitForChild("Torso").[Link] = [Link](0,1.3,0)

Character:WaitForChild(pro).[Link]:Remove()
local alignpos = [Link]("AlignPosition", Character)
local alignorien = [Link]("AlignOrientation", Character)
local att1 = [Link]("Attachment", Character:WaitForChild(pro).Handle)
local att2 = [Link]("Attachment", Character:WaitForChild("Head"))
alignpos.Attachment0 = att1
alignpos.Attachment1 = att2
[Link] = false
[Link] = false
[Link] = true
[Link] = 99999999
[Link] = [Link]
[Link] = 65
alignorien.Attachment0 = att1
alignorien.Attachment1 = att2
[Link] = false
[Link] = false
[Link] = 99999999
[Link] = [Link]
[Link] = 50
[Link] = [Link](x,-1.5,-3.2)
[Link] = [Link](-90,0,0)

repeat wait()
until [Link] and [Link] and
[Link]:findFirstChild("Head") and
[Link]:findFirstChild("Humanoid")
local mouse = [Link]:GetMouse()
repeat wait() until mouse
local plr = [Link]
local torso = [Link]
local flying = false
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 1000
local speed = 5000

function Fly()
local bg = [Link]("BodyGyro", torso)
bg.P = 9e4
[Link] = [Link](9e9, 9e9, 9e9)
[Link] = [Link]
local bv = [Link]("BodyVelocity", torso)
[Link] = [Link](0,0.1,0)
[Link] = [Link](9e9, 9e9, 9e9)
repeat wait()
[Link] = true
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-2
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
[Link] = (([Link] *
(ctrl.f+ctrl.b)) + (([Link] *
[Link](ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) -
[Link].p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
[Link] = (([Link] *
(lastctrl.f+lastctrl.b)) + (([Link] *
[Link](lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) -
[Link].p))*speed
else
[Link] = [Link](0,0.1,0)
end
[Link] = [Link] * [Link](-
[Link]((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
until not flying
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
[Link] = false
end
[Link]:connect(function(key)
if key:lower() == "e" then
if flying then flying = false
else
flying = true
Fly()
end
elseif key:lower() == "w" then
ctrl.f = 1
elseif key:lower() == "s" then
ctrl.b = -1
elseif key:lower() == "a" then
ctrl.l = -1
elseif key:lower() == "d" then
ctrl.r = 1
end
end)
[Link]:connect(function(key)
if key:lower() == "w" then
ctrl.f = 0
elseif key:lower() == "s" then
ctrl.b = 0
elseif key:lower() == "a" then
ctrl.l = 0
elseif key:lower() == "d" then
ctrl.r = 0
end
end)
Fly()

sphere = Character:WaitForChild("Head").Attachment
a = 0
repeat
[Link] = [Link]( -90, a, 0)
wait(.01)
a = a+30
until pigs == 1
end)

[Link] = "Bike"
[Link] = Scripts
Bike.BackgroundColor3 = [Link](255, 163, 26)
Bike.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "Bike"
Bike.TextColor3 = [Link](0, 0, 0)
[Link] = 30.000
[Link] = true
Bike.MouseButton1Down:connect(function()

local NetworkAccess = [Link](function()


settings().[Link] = false
while true do game:GetService("RunService").RenderStepped:Wait()
game:GetService("Players").[Link] = workspace
game:GetService("Players").[Link] =
[Link]([Link],[Link])
sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",[Link]
ge*[Link]) end end)
[Link](NetworkAccess)

plr = [Link]
char = [Link]
torso = [Link]
local lol = [Link]("Part")
[Link] = char
[Link] = "lol"
[Link] = true
[Link] = 1
[Link] = [Link](2, 2.9, 2)

function Align(Part1,Part0,Position,Angle,name)
local AlignPos = [Link]("AlignPosition", Part1)
[Link] = false
[Link] = true
[Link] = 67752
[Link] = [Link]/9e110
[Link] = false
[Link] = 200
[Link] = false
local AlignOrient = [Link]("AlignOrientation", Part1)
[Link] = [Link]/9e110
[Link] = 67752
[Link] = false
[Link] = false
[Link] = 200
[Link] = false
local AttachmentA=[Link]("Attachment",Part1)
local AttachmentB=[Link]("Attachment",Part0)
[Link] = Angle
[Link] = Position
[Link] = name
AlignPos.Attachment0 = AttachmentA
AlignPos.Attachment1 = AttachmentB
AlignOrient.Attachment0 = AttachmentA
AlignOrient.Attachment1 = AttachmentB
end

bike = char["Bike"]
bhandle = [Link]
[Link]:Destroy()

fire = char["FireMohawk"]
fhandle = [Link]
[Link]:Destroy()
[Link]:Destroy()

h = [Link]("Attachment",bhandle)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

lg = [Link]("Attachment",torso)
[Link] = [Link](0,90,0)
[Link] = [Link](-0, -1.35, -1)

gap = [Link]("AlignPosition",bhandle)
gap.Attachment0 = h
gap.Attachment1 = lg
[Link] = true

gao = [Link]("AlignOrientation",bhandle)
gao.Attachment0 = h
gao.Attachment1 = lg
[Link] = true

a = [Link]("Attachment",fhandle)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

a1 = [Link]("Attachment",torso)
[Link] = [Link](90, 0, 0)
[Link] = [Link](0, -1.94, -0.46)
a2 = [Link]("AlignPosition",fhandle)
a2.Attachment0 = a
a2.Attachment1 = a1
[Link] = true

a3 = [Link]("AlignOrientation",fhandle)
a3.Attachment0 = a
a3.Attachment1 = a1
[Link] = true

[Link]["Right Shoulder"]:Destroy()
[Link]["Left Shoulder"]:Destroy()
[Link]["Right Hip"]:Destroy()
[Link]["Left Hip"]:Destroy()
Align([Link]["Left
Arm"],[Link],[Link](-1.243, 0.195, -
0.793),[Link](74.51, 0, 8.28),"Left")
Align([Link]["Right
Arm"],[Link],[Link](1.243, 0.195, -
0.793),[Link](74.51, 0, -8.28),"Right")
Align([Link]["Right
Leg"],[Link],[Link](0.82, -1.532, -
0.518),[Link](9.89, 0, 0),"Right")
Align([Link]["Left
Leg"],[Link],[Link](-0.82, -1.532, -
0.518),[Link](9.89, 0, 0),"Left")

function WaitForChild(parent,child)
while not parent:FindFirstChild(child) do print("roped waiting for " ..
child) wait() end
return parent[child]
end

local handle = [Link]:FindFirstChild("Torso")

local left=false
local right=false
local up=false
local down=false
local mouse
local Character
local key_down_connect
local key_up_connect

local thrustForce
local thrustMagnitude
local thrustDirection
local RotationForce
local TurnGyro

local torsoWeld

local acceleration = 10
local deceleration = 10
local turnAlpha = .35
local alphaDampening = .2

local Equipped = false


local LastPosition = nil
local ActualVelocity = [Link](0,0,0)

local FakeHandle = nil

local WheelMesh = [Link]('SpecialMesh')


[Link] = "[Link]
[Link] = "[Link]
[Link] = [Link](2.5,2.5,2.5)

local LightWeld = nil

local FrontMotor = nil


local BackMotor = nil

local CurrentSpeed=0
local turnSpeed=0
local turnSpeedAim=5
function ThrustUpdater()
while Equipped do
local direction = Character:FindFirstChild("Torso").[Link]
direction = [Link](direction.x,0,direction.z).unit
[Link] = direction*(CurrentSpeed)

if FrontMotor then
[Link]=(999999999)*
(-CurrentSpeed/[Link](CurrentSpeed))
[Link] = CurrentSpeed/250
if BackMotor then
[Link] = [Link]
[Link] = [Link]
end
end

[Link] = [Link](0, turnSpeed, 0)


if [Link](turnSpeed)>alphaDampening then
turnSpeed=
turnSpeed-((alphaDampening)*([Link](turnSpeed)/turnSpeed))
else
turnSpeed = 0
end
local leanAmount= -turnSpeed*([Link]/6)/4

if not forwards or back then


CurrentSpeed = CurrentSpeed*.99
end

local xzAngle = math.atan2([Link].z,0,


[Link].x)

[Link]=[Link](leanAmount*direction.x,0,leanAmount*direction.z)
if LastPosition then
local npos =
[Link]([Link].p.x,0,[Link].p.z)
--(npos-LastPosition).magnitude
local myspeed
=[Link]([Link].X,0,[Link].Z).magnitude
local velocityDifference = [Link]((myspeed -
([Link])))
if myspeed>3 and [Link]>3 and
velocityDifference> .7*[Link] then
print('stopping: '..myspeed.." : " ..
[Link])
CurrentSpeed=CurrentSpeed*.9
end

end
LastPosition =
[Link]([Link].p.x,0,[Link].p.z)
wait(1/60)
end

end

function onEquipped(nmouse)
print('got to equipped')
Spawn(function()
if Equipped then
return
end

Character=[Link]
local myTorso = WaitForChild(Character,'Torso')
if not FakeHandle then
FakeHandle = handle
end
[Link] = 0

CurrentSpeed=0
turnSpeed=0
print('got in if')
mouse=[Link]:GetMouse()
Equipped = true

WaitForChild(Character,'Humanoid').PlatformStand = true

if RotationForce then RotationForce:Destroy() end


RotationForce = [Link]('BodyAngularVelocity')
[Link] = [Link](0, [Link], 0)
[Link] = [Link](0, 0, 0)
[Link] = myTorso

if thrustForce then thrustForce:Destroy() end


thrustForce = [Link]('BodyVelocity')
[Link] = [Link]([Link],0,[Link])
[Link] = [Link](0,0,0)
thrustForce.P = 100
[Link] = FakeHandle--myTorso

if TurnGyro then TurnGyro:Destroy() end


TurnGyro = [Link]('BodyGyro')
[Link] = [Link](5000,0,5000)
TurnGyro.P = 300
TurnGyro.D=100
[Link] = myTorso
Spawn(ThrustUpdater)
Spawn(function()

[Link] = true
[Link] = [Link]+[Link](0,3,0)

if torsoWeld then torsoWeld:Destroy() end


torsoWeld=[Link]('Weld')
torsoWeld.C0 = [Link](0,0,0) + [Link](0, -1.6,
-0.7)
torsoWeld.Part0 = myTorso
torsoWeld.Part1 = lol
[Link] = lol
[Link] = true

wait(.1)
[Link] = true
[Link] = false
end)

if key_down_connect then
key_down_connect:disconnect()
key_up_connect:disconnect()
end
key_down_connect=[Link]:connect(keyDownFunc)
key_up_connect=[Link]:connect(keyUpFunc)

[Link] = 0
--end
end)
end

function keyUpFunc(key)
if key == nil then return end
local key = key:lower()
if key == "w" then
forwards = false
elseif key == "a" then
left = false
elseif key == "s" then
back = false
elseif key == "d" then
right = false
end
end
local LastSpace = tick()
function keyDownFunc(key)
if key == nil then return end
if inIntro then return end
local key = key:lower()
if key == "w" then
forwards = true
while forwards do
CurrentSpeed = [Link](70,CurrentSpeed+(acceleration*(1/30)))
wait(1/30)
end
elseif key == "a" then
left = true
while left do
turnSpeed= [Link](5,turnSpeed+(turnAlpha))
wait(1/30)
end
elseif key == "s" then
back = true
while back do
if CurrentSpeed>0 then
CurrentSpeed = [Link](-20,CurrentSpeed-
(deceleration*2.8*(1/30)))
else
CurrentSpeed = [Link](-20,CurrentSpeed-
(deceleration*(1/30)))
end
wait(1/30)
end
elseif key == "d" then
right = true

while right do
turnSpeed= [Link](-5,turnSpeed-(turnAlpha))
wait(1/30)
end
elseif key == ' ' then
if tick()-LastSpace>1.9 then
LastSpace = tick()
local bforce = [Link]('BodyForce')
[Link] = [Link](0,10000,0)
[Link] = FakeHandle
wait(.1)
bforce:Destroy()
end
elseif key == "c" then
[Link] =
[Link]
[Link] = 0
elseif key == "x" then
[Link] =
[Link]
[Link] = 16
end
print( ("The '%s' key was pressed"):format(key) )
end

onEquipped()
end)

_911Plane.Name = "911 Plane"


_911Plane.Parent = Scripts
_911Plane.BackgroundColor3 = [Link](255, 163, 26)
_911Plane.BorderColor3 = [Link](27, 42, 53)
_911Plane.BorderSizePixel = 0
_911Plane.Position = [Link](0.0370370373, 0, 0.0113740861, 0)
_911Plane.Size = [Link](0, 85, 0, 32)
_911Plane.Font = [Link]
_911Plane.Text = "911 Plane"
_911Plane.TextColor3 = [Link](0, 0, 0)
_911Plane.TextSize = 30.000
_911Plane.TextWrapped = true
_911Plane.MouseButton1Down:connect(function()
[Link]:FindFirstChild("Tech Buggies").Name = "a7"
[Link]:FindFirstChild("Angelic Messenger
Accessory").Name = "a8"
[Link]:FindFirstChild("Feathery Angel Wings").Name =
"a3"
[Link]:FindFirstChild("MeshPartAccessory").Name = "a1"
[Link]:FindFirstChild("MeshPartAccessory").Name = "a4"
[Link]:FindFirstChild("MeshPartAccessory").Name = "a2"
[Link]:FindFirstChild("Feathery Angel Wings").Name =
"a5"
[Link]:FindFirstChild("MeshPartAccessory").Name = "a6"

wait(1)

local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = [Link]
local mov = {};
local mov2 = {};

[Link] = 4
[Link] = 16

local Hats = {base = Character:WaitForChild("a1"),


base2 = Character:WaitForChild("a2"),
wing = Character:WaitForChild("a3"),
wingtip = Character:WaitForChild("a4"),
wing2 = Character:WaitForChild("a5"),
wingtip2 = Character:WaitForChild("a6"),
tail = Character:WaitForChild("a7"),
tailtip = Character:WaitForChild("a8"),
}

--Dont touch below

for i,v in next, Hats do


[Link]:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs([Link]:GetPlayers()) do
if [Link]:lower():find(str:lower()) then
[Link](pt, v);
end
end
elseif str == 'me' then
[Link](pt, plr);
elseif str == 'random' then
[Link](pt, [Link]:GetPlayers()[[Link](1,
#[Link]:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = [Link]("Attachment", i)
[Link] = [Link](0,0,0)
local att1 = [Link]("Attachment", v)
[Link] = [Link](0,0,0)
local AP = [Link]("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = true
[Link] = 9999999
[Link] = [Link]
[Link] = 100
local AO = [Link]("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = 9999999
[Link] = [Link]
[Link] = 50
end

--Dont touch above

align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])

[Link] = [Link](0,0,0) --Rotation for the hats


[Link] = [Link](0,0,0)
[Link] = [Link](-90, -180, 0)
[Link] = [Link](-25, 90, 0)
[Link] = [Link](90, 0, 0)
[Link] = [Link](25, 90, 0)
[Link] = [Link](90, -90, 0)
[Link] = [Link](-25, 0, 0)

Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"

Character:WaitForChild("Torso").[Link] = [Link](-0, -0, -3) --


Position of the hats
Character:WaitForChild("Torso").[Link] = [Link](0, -0, 3)
Character:WaitForChild("Torso").[Link] = [Link](-7.5, 0, 0)
Character:WaitForChild("Torso").[Link] = [Link](-12.413, 1.032,
0)
Character:WaitForChild("Torso").[Link] = [Link](7.5, -0, -0)
Character:WaitForChild("Torso").[Link] = [Link](12.413, 1.032,
0)
Character:WaitForChild("Torso").[Link] = [Link](0, 0, 10.5)
Character:WaitForChild("Torso").[Link] = [Link](0, 1.099,
15.226)

repeat wait()
until [Link] and [Link] and
[Link]:findFirstChild("Head") and
[Link]:findFirstChild("Humanoid")
local mouse = [Link]:GetMouse()
repeat wait() until mouse
local plr = [Link]
local torso = [Link]
local flying = false
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 1000
local speed = 5000

function Fly()
local bg = [Link]("BodyGyro", torso)
bg.P = 9e4
[Link] = [Link](9e9, 9e9, 9e9)
[Link] = [Link]
local bv = [Link]("BodyVelocity", torso)
[Link] = [Link](0,0.1,0)
[Link] = [Link](9e9, 9e9, 9e9)
repeat wait()
[Link] = true
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-2
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
[Link] = (([Link] *
(ctrl.f+ctrl.b)) + (([Link] *
[Link](ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) -
[Link].p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
[Link] = (([Link] *
(lastctrl.f+lastctrl.b)) + (([Link] *
[Link](lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) -
[Link].p))*speed
else
[Link] = [Link](0,0.1,0)
end
[Link] = [Link] * [Link](-
[Link]((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
until not flying
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
[Link] = false
end
[Link]:connect(function(key)
if key:lower() == "e" then
if flying then flying = false
else
flying = true
Fly()
end
elseif key:lower() == "w" then
ctrl.f = 1
elseif key:lower() == "s" then
ctrl.b = -1
elseif key:lower() == "a" then
ctrl.l = -1
elseif key:lower() == "d" then
ctrl.r = 1
end
end)
[Link]:connect(function(key)
if key:lower() == "w" then
ctrl.f = 0
elseif key:lower() == "s" then
ctrl.b = 0
elseif key:lower() == "a" then
ctrl.l = 0
elseif key:lower() == "d" then
ctrl.r = 0
end
end)
Fly()
end)

_911.Name = "911"
_911.Parent = Scripts
_911.BackgroundColor3 = [Link](255, 163, 26)
_911.BorderColor3 = [Link](27, 42, 53)
_911.BorderSizePixel = 0
_911.Position = [Link](0.0370370373, 0, 0.0113740861, 0)
_911.Size = [Link](0, 85, 0, 32)
_911.Font = [Link]
_911.Text = "911"
_911.TextColor3 = [Link](0, 0, 0)
_911.TextSize = 30.000
_911.TextWrapped = true
_911.MouseButton1Down:connect(function()

local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = [Link]
local mov = {};
local mov2 = {};
[Link] = true

local pl = "Plane"
local x = 11.086
local y = 3.399
local z = -9.105

local Hats = {tower = Character:WaitForChild("Kate Hair"),


tower2 = Character:WaitForChild("Pal Hair"),
tower3 = Character:WaitForChild("Bedhead"),
tower4 = Character:WaitForChild("Hat1"),
tower5 = Character:WaitForChild("LavanderHair"),
tower6 = Character:WaitForChild("No Speak Monkey"),
}

for i,v in next, Hats do


[Link]:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs([Link]:GetPlayers()) do
if [Link]:lower():find(str:lower()) then
[Link](pt, v);
end
end
elseif str == 'me' then
[Link](pt, plr);
elseif str == 'random' then
[Link](pt, [Link]:GetPlayers()[[Link](1,
#[Link]:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = [Link]("Attachment", i)
[Link] = [Link](0,0,0)
local att1 = [Link]("Attachment", v)
[Link] = [Link](0,0,0)
local AP = [Link]("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = true
[Link] = 9999999
[Link] = [Link]
[Link] = 5
local AO = [Link]("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = 9999999
[Link] = [Link]
[Link] = 50
end
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])

[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)
[Link] = [Link](90,0,0)

Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment6"

Character:WaitForChild("Torso").[Link] = [Link](2, -2.417, -5)


Character:WaitForChild("Torso").[Link] = [Link](2, -0.45, -5)
Character:WaitForChild("Torso").[Link] = [Link](2, 1.55, -5)
Character:WaitForChild("Torso").[Link] = [Link](-2, -2.417, -5)
Character:WaitForChild("Torso").[Link] = [Link](-2, -0.45, -5)
Character:WaitForChild("Torso").[Link] = [Link](-2, 1.55, -5)

Character:WaitForChild(pl).[Link]:Remove()
local alignpos = [Link]("AlignPosition", Character)
local alignorien = [Link]("AlignOrientation", Character)
local att1 = [Link]("Attachment", Character:WaitForChild(pl).Handle)
local att2 = [Link]("Attachment", Character:WaitForChild("Head"))
alignpos.Attachment0 = att1
alignpos.Attachment1 = att2
[Link] = false
[Link] = false
[Link] = true
[Link] = 99999999
[Link] = [Link]
[Link] = 0.1
alignorien.Attachment0 = att1
alignorien.Attachment1 = att2
[Link] = false
[Link] = false
[Link] = 99999999
[Link] = [Link]
[Link] = 50
[Link] = [Link](x,y,z)
[Link] = [Link](-13.09, 68.31, 14.79)

wait(3)

[Link] = [Link](2.5, 0, -5.483)

wait(2.5)

[Link] = [Link](2.5, -6, -5.483)


Character:WaitForChild("Torso").[Link] = [Link](2, -5, -5)
Character:WaitForChild("Torso").[Link] = [Link](2, -5, -5)
Character:WaitForChild("Torso").[Link] = [Link](2, -5, -5)
Character:WaitForChild("Torso").[Link] = [Link](-2, -2.417, -5)
Character:WaitForChild("Torso").[Link] = [Link](-2, -0.45, -5)
Character:WaitForChild("Torso").[Link] = [Link](-2, 1.55, -5)

wait(2)
[Link] = [Link](-6.493, -6, -15.772)
[Link] = [Link](-6.71, 158.68, 13.5)

wait(1.5)
[Link] = [Link](-6.493, 2.729, -15.772)

wait(2)
[Link] = [Link](-2.288, -0.5, -5.596)

wait(2.5)
[Link] = [Link](-2.288, -6, -5.596)
Character:WaitForChild("Torso").[Link] = [Link](2, -5, -5)
Character:WaitForChild("Torso").[Link] = [Link](2, -5, -5)
Character:WaitForChild("Torso").[Link] = [Link](2, -5, -5)
Character:WaitForChild("Torso").[Link] = [Link](-2, -5, -5)
Character:WaitForChild("Torso").[Link] = [Link](-2, -5, -5)
Character:WaitForChild("Torso").[Link] = [Link](-2, -5, -5)
wait(2)
local pcframe = [Link]:FindFirstChild("HumanoidRootPart").CFrame
[Link]:BreakJoints()

local added
added = [Link]:Connect(function(Character)
Character:WaitForChild("HumanoidRootPart")

[Link] = pcframe + [Link](0,.8,0)


added:Disconnect()
end)
end)

[Link] = "Car"
[Link] = Scripts
Car.BackgroundColor3 = [Link](255, 163, 26)
Car.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "Car"
Car.TextColor3 = [Link](0, 0, 0)
[Link] = 30.000
[Link] = true
Car.MouseButton1Down:connect(function()
local NetworkAccess = [Link](function()
settings().[Link] = false
while true do game:GetService("RunService").RenderStepped:Wait()
game:GetService("Players").[Link] = workspace
game:GetService("Players").[Link] =
[Link]([Link],[Link])
sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",[Link]
ge*[Link]) end end)
[Link](NetworkAccess)

plr = [Link]
char = [Link]
torso = [Link]
char["Left Leg"]:Remove()
char["Right Leg"]:Remove()
[Link] = 75
[Link] = 0.8

function Align(Part1,Part0,Position,Angle,name)
local AlignPos = [Link]("AlignPosition", Part1)
[Link] = false
[Link] = true
[Link] = 67752
[Link] = [Link]/9e110
[Link] = false
[Link] = 200
[Link] = false
local AlignOrient = [Link]("AlignOrientation", Part1)
[Link] = [Link]/9e110
[Link] = 67752
[Link] = false
[Link] = false
[Link] = 200
[Link] = false
local AttachmentA=[Link]("Attachment",Part1)
local AttachmentB=[Link]("Attachment",Part0)
[Link] = Angle
[Link] = Position
[Link] = name
AlignPos.Attachment0 = AttachmentA
AlignPos.Attachment1 = AttachmentB
AlignOrient.Attachment0 = AttachmentA
AlignOrient.Attachment1 = AttachmentB
end

car = char["MeshPartAccessory"]
chandle = [Link]
[Link]:Destroy()

fire = char["FireMohawk"]
fhandle = [Link]
[Link]:Destroy()
[Link]:Destroy()
h = [Link]("Attachment",chandle)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

lg = [Link]("Attachment",torso)
[Link] = [Link](0,0,0)
[Link] = [Link](0, -0.767, -0.942)

gap = [Link]("AlignPosition",chandle)
gap.Attachment0 = h
gap.Attachment1 = lg
[Link] = true

gao = [Link]("AlignOrientation",chandle)
gao.Attachment0 = h
gao.Attachment1 = lg
[Link] = true

a = [Link]("Attachment",fhandle)
[Link] = [Link](0,0,0)
[Link] = [Link](0,0,0)

a1 = [Link]("Attachment",torso)
[Link] = [Link](90, 0, 0)
[Link] = [Link](0, -0.974, 0.975)

a2 = [Link]("AlignPosition",fhandle)
a2.Attachment0 = a
a2.Attachment1 = a1
[Link] = true

a3 = [Link]("AlignOrientation",fhandle)
a3.Attachment0 = a
a3.Attachment1 = a1
[Link] = true

[Link]["Right Shoulder"]:Destroy()
[Link]["Right Arm"].RightShoulderAttachment:Destroy()
[Link]["Right Arm"].RightGripAttachment:Destroy()
[Link]["Left Shoulder"]:Destroy()
[Link]["Left Arm"].LeftShoulderAttachment:Destroy()
[Link]["Left Arm"].LeftGripAttachment:Destroy()
Align([Link]["Left
Arm"],[Link],[Link](-1.243, 0.195, -
0.793),[Link](74.51, 0, 8.28),"Left")
Align([Link]["Right
Arm"],[Link],[Link](1.243, 0.195, -
0.793),[Link](74.51, 0, -8.28),"Right")
end)

[Link] = "Shidashian"
[Link] = Scripts
Shidashian.BackgroundColor3 = [Link](255, 163, 26)
Shidashian.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "Shidashian"
Shidashian.TextColor3 = [Link](0, 0, 0)
[Link] = 25.000
[Link] = true
Shidashian.MouseButton1Down:connect(function()
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = [Link]
local tor = [Link]
local mov = {};
local mov2 = {};

local poop = "Poop"


local x = 0
local y = -1.086
local z = 0.808

pom = Character["Pink Pom poms"]


phandle = [Link]
[Link]:Destroy()

local Hats = {but1 = Character:WaitForChild("NoxiousEgg"),


but2 = Character:WaitForChild("SFOTHEgg"),
but3 = Character:WaitForChild("UglyEgg"),
but4 = Character:WaitForChild("StarryEgg"),
}

for i,v in next, Hats do


[Link]:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs([Link]:GetPlayers()) do
if [Link]:lower():find(str:lower()) then
[Link](pt, v);
end
end
elseif str == 'me' then
[Link](pt, plr);
elseif str == 'random' then
[Link](pt, [Link]:GetPlayers()[[Link](1,
#[Link]:GetPlayers())]);
end
return pt;
end

local function align(i,v)


local att0 = [Link]("Attachment", i)
[Link] = [Link](0,0,0)
local att1 = [Link]("Attachment", v)
[Link] = [Link](0,0,0)
local AP = [Link]("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
[Link] = false
[Link] = false
[Link] = true
[Link] = 9999999
[Link] = [Link]
[Link] = 65
local AO = [Link]("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
[Link] = true
[Link] = false
[Link] = 9999999
[Link] = [Link]
[Link] = 50
end

align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])
align([Link], Character["Torso"])

[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)

Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"

Character:WaitForChild("Torso").[Link] = [Link](0.527, 0.142, -


0.595)
Character:WaitForChild("Torso").[Link] = [Link](-0.527, 0.142, -
0.595)
Character:WaitForChild("Torso").[Link] = [Link](-0.527, -1.161,
0.57)
Character:WaitForChild("Torso").[Link] = [Link](0.527, -1.161,
0.57)

h = [Link]("Attachment",phandle)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, 0)

lg = [Link]("Attachment",tor)
[Link] = [Link](0, 0, 0)
[Link] = [Link](0, 0, -1.386)

gap = [Link]("AlignPosition",phandle)
gap.Attachment0 = h
gap.Attachment1 = lg
[Link] = true

gao = [Link]("AlignOrientation",phandle)
gao.Attachment0 = h
gao.Attachment1 = lg
[Link] = true

Character:WaitForChild(poop).[Link]:Remove()
local alignpos = [Link]("AlignPosition", Character)
local alignorien = [Link]("AlignOrientation", Character)
local att1 = [Link]("Attachment", Character:WaitForChild(poop).Handle)
local att2 = [Link]("Attachment", Character:WaitForChild("Torso"))
alignpos.Attachment0 = att1
alignpos.Attachment1 = att2
[Link] = false
[Link] = false
[Link] = true
[Link] = 99999999
[Link] = [Link]
[Link] = 50
alignorien.Attachment0 = att1
alignorien.Attachment1 = att2
[Link] = false
[Link] = false
[Link] = 99999999
[Link] = [Link]
[Link] = 50
[Link] = [Link](x,y,z)
[Link] = [Link](-72.25, 180, 180)

[Link]:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "q" then
if toggle == false then
[Link] = [Link](x,y,z)
toggle = true
else
[Link] = [Link](0, -1.808, 1.609)
toggle = false
end
end
end)
end)

[Link] = "Hoverboard"
[Link] = Scripts
Hoverboard.BackgroundColor3 = [Link](255, 163, 26)
Hoverboard.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "Hoverboard"
Hoverboard.TextColor3 = [Link](0, 0, 0)
[Link] = 24.000
[Link] = true
Hoverboard.MouseButton1Down:connect(function()

[Link] = 1
[Link]:Remove()
[Link] = 1
[Link]['Right Arm'].Transparency = 1
[Link]["Left Arm"].Transparency = 1
[Link]["Right Leg"].Transparency = 1
[Link]["Left Leg"].Transparency = 1

Local = game:GetService('Players').LocalPlayer
Char = [Link]
touched,tpdback = false, false
[Link]:connect(function(char)
if [Link] ~= true then
wait(.00001)
loc = [Link]
Char:MoveTo([Link] + [Link](0,.5,0))
end
end)
box = [Link]('Part',workspace)
[Link] = true
[Link] = 1
[Link] = true
[Link] = [Link](10,1,10)
[Link] = [Link](0,10000,0)
[Link]:connect(function(part)
if ([Link] == [Link]) then
if touched == false then
touched = true
function apply()
if [Link] ~= true then
no = [Link]:Clone()
wait(.0001)
[Link]:Destroy()
[Link] = Char
Char:MoveTo(loc)
touched = false
end end
if Char then
apply()
end
end
end
end)
repeat wait() until Char
loc = [Link]
Char:MoveTo([Link] + [Link](0,.5,0))

wait(0.5)
local LocalPlayer = [Link];local Character =
[Link];local Mouse = LocalPlayer:GetMouse()
Character["Pink Hair"].Name = "Brick1";Character["Bedhead"].Name = "Brick2"
Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name =
"Brick4"
Character["Kate Hair"].Name = "Brick5";Character["BakonHead"].Name = "Brick6"
Character["FireMohawk"].Name = "Brick7";Character["No Speak Monkey"].Name =
"Brick8"
Character["Pal Hair"].Name = "Brick9";Character["LavanderHair"].Name = "Brick10"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
local Hat7 = Character["Brick7"];local Hat8 = Character["Brick8"]
local Hat9 = Character["Brick9"];local Hat10 = Character["Brick10"]

[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()

--LostDevelopers Alignment Function


function Align(Part1,Part0,Position,Angle)
local AlignPos = [Link]("AlignPosition", Part1);
[Link] = false;
[Link] = true;
[Link] = 67752;
[Link] = [Link]/9e110;
[Link] = false;
[Link] = 200;
[Link] = false;
local AlignOri = [Link]("AlignOrientation", Part1);
[Link] = [Link]/9e110;
[Link] = 67752;
[Link] = false;
[Link] = false;
[Link] = 200;
[Link] = false;
local AttachmentA=[Link]("Attachment",Part1);
local AttachmentB=[Link]("Attachment",Part0);
[Link] = Angle
[Link] = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
[Link] = 0
function Weld(Part)
[Link]:Destroy()
end
function Mesh(Part)
[Link]:Destroy()
end
Weld(Hat1);Weld(Hat2);Weld(Hat3)
Weld(Hat4);Weld(Hat5);Weld(Hat6)
Weld(Hat7);Weld(Hat8);Weld(Hat9)
Weld(Hat10)
--[[ Alignment and Measurements ]]--
Align([Link], RLeg, [Link](0,0,0), [Link](90,0,0))
Align([Link], LLeg, [Link](0,0,0), [Link](90,0,0))
Align([Link], Torso, [Link](0,-0.2,0), [Link](0,90,0))
Align([Link], LArm, [Link](0,0,0), [Link](90,0,0))
Align([Link], RArm, [Link](0,0,0), [Link](90,0,0))
Align([Link], Head, [Link](0,0,0), [Link](0,40,0))
Align([Link], Torso, [Link](1,-3.3,0), [Link](90,90,0))
Align([Link], Torso, [Link](2.2,-3,0), [Link](0,0,50))
Align([Link], Torso, [Link](-1,-3.2,0), [Link](0,90,0))
Align([Link], Torso, [Link](-1,-3.2,-0.2), [Link](0,90,0))
[Link] = 1

wait(0.2)
loadstring(game:HttpGet(('[Link]
end)

[Link] = "Trashcan"
[Link] = Scripts
Trashcan.BackgroundColor3 = [Link](255, 163, 26)
Trashcan.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "Trash can"
Trashcan.TextColor3 = [Link](0, 0, 0)
[Link] = 30.000
[Link] = true
Trashcan.MouseButton1Down:connect(function()

[Link] = 1
[Link]:Remove()
[Link] = 1
[Link]['Right Arm'].Transparency = 1
[Link]["Left Arm"].Transparency = 1
[Link]["Right Leg"].Transparency = 1
[Link]["Left Leg"].Transparency = 1

Local = game:GetService('Players').LocalPlayer
Char = [Link]
touched,tpdback = false, false
[Link]:connect(function(char)
if [Link] ~= true then
wait(.00001)
loc = [Link]
Char:MoveTo([Link] + [Link](0,.5,0))
end
end)
box = [Link]('Part',workspace)
[Link] = true
[Link] = 1
[Link] = true
[Link] = [Link](10,1,10)
[Link] = [Link](0,10000,0)
[Link]:connect(function(part)
if ([Link] == [Link]) then
if touched == false then
touched = true
function apply()
if [Link] ~= true then
no = [Link]:Clone()
wait(.0001)
[Link]:Destroy()
[Link] = Char
Char:MoveTo(loc)
touched = false
end end
if Char then
apply()
end
end
end
end)
repeat wait() until Char
loc = [Link]
Char:MoveTo([Link] + [Link](0,.5,0))

wait(0.5)
local LocalPlayer = [Link];local Character =
[Link];local Mouse = LocalPlayer:GetMouse()
Character["LavanderHair"].Name = "Brick1";Character["Kate Hair"].Name = "Brick2"
Character["Hat1"].Name = "Brick3";Character["Pal Hair"].Name = "Brick4"
Character["LongHairHeadBand Black"].Name = "Brick5";Character["Trash Can"].Name =
"Brick6"
Character["Trash Can Lid"].Name = "Brick7"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
local Hat7 = Character["Brick7"]

[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()

--LostDevelopers Alignment Function


function Align(Part1,Part0,Position,Angle)
local AlignPos = [Link]("AlignPosition", Part1);
[Link] = false;
[Link] = true;
[Link] = 67752;
[Link] = [Link]/9e110;
[Link] = false;
[Link] = 200;
[Link] = false;
local AlignOri = [Link]("AlignOrientation", Part1);
[Link] = [Link]/9e110;
[Link] = 67752;
[Link] = false;
[Link] = false;
[Link] = 200;
[Link] = false;
local AttachmentA=[Link]("Attachment",Part1);
local AttachmentB=[Link]("Attachment",Part0);
[Link] = Angle
[Link] = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
[Link] = 0
function Weld(Part)
[Link]:Destroy()
end
function Mesh(Part)
[Link]:Destroy()
end
Weld(Hat1);Weld(Hat2);Weld(Hat3)
Weld(Hat4);Weld(Hat5);Weld(Hat6)
Weld(Hat7)
--[[ Alignment and Measurements ]]--
Align([Link], RLeg, [Link](0,0,0), [Link](90,0,0))
Align([Link], LLeg, [Link](0,0,0), [Link](90,0,0))
Align([Link], Torso, [Link](0,-0.2,0), [Link](0,90,0))
Align([Link], LArm, [Link](0,0,0), [Link](90,0,0))
Align([Link], RArm, [Link](0,0,0), [Link](90,0,0))
Align([Link], Torso, [Link](0,0.3,0), [Link](0,40,0))
Align([Link], Torso, [Link](0,2,0), [Link](0,0,0))

wait(0.1)
loadstring(game:HttpGet(('[Link]
end)

[Link] = "Fairy"
[Link] = Scripts
Fairy.BackgroundColor3 = [Link](255, 163, 26)
Fairy.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "Fairy"
Fairy.TextColor3 = [Link](0, 0, 0)
[Link] = 30.000
[Link] = true
Fairy.MouseButton1Down:connect(function()

[Link] = 1
[Link]:Remove()
[Link] = 1
[Link]['Right Arm'].Transparency = 1
[Link]["Left Arm"].Transparency = 1
[Link]["Right Leg"].Transparency = 1
[Link]["Left Leg"].Transparency = 1

Local = game:GetService('Players').LocalPlayer
Char = [Link]
touched,tpdback = false, false
[Link]:connect(function(char)
if [Link] ~= true then
wait(.00001)
loc = [Link]
Char:MoveTo([Link] + [Link](0,.5,0))
end
end)
box = [Link]('Part',workspace)
[Link] = true
[Link] = 1
[Link] = true
[Link] = [Link](10,1,10)
[Link] = [Link](0,10000,0)
[Link]:connect(function(part)
if ([Link] == [Link]) then
if touched == false then
touched = true
function apply()
if [Link] ~= true then
no = [Link]:Clone()
wait(.0001)
[Link]:Destroy()
[Link] = Char
Char:MoveTo(loc)
touched = false
end end
if Char then
apply()
end
end
end
end)
repeat wait() until Char
loc = [Link]
Char:MoveTo([Link] + [Link](0,.5,0))

wait(0.5)
local LocalPlayer = [Link];local Character =
[Link];local Mouse = LocalPlayer:GetMouse()
Character["SpringPixie"].Name = "Brick1"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"]

--LostDevelopers Alignment Function


function Align(Part1,Part0,Position,Angle)
local AlignPos = [Link]("AlignPosition", Part1);
[Link] = false;
[Link] = true;
[Link] = 67752;
[Link] = [Link]/9e110;
[Link] = false;
[Link] = 200;
[Link] = false;
local AlignOri = [Link]("AlignOrientation", Part1);
[Link] = [Link]/9e110;
[Link] = 67752;
[Link] = false;
[Link] = false;
[Link] = 200;
[Link] = false;
local AttachmentA=[Link]("Attachment",Part1);
local AttachmentB=[Link]("Attachment",Part0);
[Link] = Angle
[Link] = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
[Link] = 0
function Weld(Part)
[Link]:Destroy()
end
function Mesh(Part)
[Link]:Destroy()
end
Weld(Hat1)
--[[ Alignment and Measurements ]]--
Align([Link], Torso, [Link](0,0,0.1), [Link](0,0,0))

[Link] = [Link](6,6,6)

wait(0.5)
loadstring(game:HttpGet(('[Link]
end)

[Link] = "NoobDance"
[Link] = Scripts
NoobDance.BackgroundColor3 = [Link](255, 163, 26)
NoobDance.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "Noob Dance"
NoobDance.TextColor3 = [Link](0, 0, 0)
[Link] = 23.000
[Link] = true
NoobDance.MouseButton1Down:connect(function()

[Link] = 1
[Link]:Remove()
[Link] = 1
[Link]['Right Arm'].Transparency = 1
[Link]["Left Arm"].Transparency = 1
[Link]["Right Leg"].Transparency = 1
[Link]["Left Leg"].Transparency = 1

Local = game:GetService('Players').LocalPlayer
Char = [Link]
touched,tpdback = false, false
[Link]:connect(function(char)
if [Link] ~= true then
wait(.00001)
loc = [Link]
Char:MoveTo([Link] + [Link](0,.5,0))
end
end)
box = [Link]('Part',workspace)
[Link] = true
[Link] = 1
[Link] = true
[Link] = [Link](10,1,10)
[Link] = [Link](0,10000,0)
[Link]:connect(function(part)
if ([Link] == [Link]) then
if touched == false then
touched = true
function apply()
if [Link] ~= true then
no = [Link]:Clone()
wait(.0001)
[Link]:Destroy()
[Link] = Char
Char:MoveTo(loc)
touched = false
end end
if Char then
apply()
end
end
end
end)
repeat wait() until Char
loc = [Link]
Char:MoveTo([Link] + [Link](0,.5,0))

wait(0.5)
local LocalPlayer = [Link];local Character =
[Link];local Mouse = LocalPlayer:GetMouse()
Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name =
"Brick4"
Character["Kate Hair"].Name = "Brick5";Character["PlushNoob"].Name = "Brick6"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]

[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()

--LostDevelopers Alignment Function


function Align(Part1,Part0,Position,Angle)
local AlignPos = [Link]("AlignPosition", Part1);
[Link] = false;
[Link] = true;
[Link] = 67752;
[Link] = [Link]/9e110;
[Link] = false;
[Link] = 200;
[Link] = false;
local AlignOri = [Link]("AlignOrientation", Part1);
[Link] = [Link]/9e110;
[Link] = 67752;
[Link] = false;
[Link] = false;
[Link] = 200;
[Link] = false;
local AttachmentA=[Link]("Attachment",Part1);
local AttachmentB=[Link]("Attachment",Part0);
[Link] = Angle
[Link] = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
[Link] = 0
function Weld(Part)
[Link]:Destroy()
end
function Mesh(Part)
[Link]:Destroy()
end
Weld(Hat1);Weld(Hat2);Weld(Hat3)
Weld(Hat4);Weld(Hat5);Weld(Hat6)
--[[ Alignment and Measurements ]]--
Align([Link], RLeg, [Link](0,0,0), [Link](90,0,0))
Align([Link], LLeg, [Link](0,0,0), [Link](90,0,0))
Align([Link], Torso, [Link](0,-0.2,0), [Link](0,90,0))
Align([Link], LArm, [Link](0,0,0), [Link](90,0,0))
Align([Link], RArm, [Link](0,0,0), [Link](90,0,0))
Align([Link], Head, [Link](0,0.1,0), [Link](0,0,0))

wait(0.5)
loadstring(game:HttpGet(('[Link]
end)

[Link] = "Knight"
[Link] = Scripts
Knight.BackgroundColor3 = [Link](255, 163, 26)
Knight.BorderColor3 = [Link](27, 42, 53)
[Link] = 0
[Link] = [Link](0.0370370373, 0, 0.0113740861, 0)
[Link] = [Link](0, 85, 0, 32)
[Link] = [Link]
[Link] = "Knight"
Knight.TextColor3 = [Link](0, 0, 0)
[Link] = 30.000
[Link] = true
Knight.MouseButton1Down:connect(function()

[Link] = 1
[Link]:Remove()
[Link] = 1
[Link]['Right Arm'].Transparency = 1
[Link]["Left Arm"].Transparency = 1
[Link]["Right Leg"].Transparency = 1
[Link]["Left Leg"].Transparency = 1

Local = game:GetService('Players').LocalPlayer
Char = [Link]
touched,tpdback = false, false
[Link]:connect(function(char)
if [Link] ~= true then
wait(.00001)
loc = [Link]
Char:MoveTo([Link] + [Link](0,.5,0))
end
end)
box = [Link]('Part',workspace)
[Link] = true
[Link] = 1
[Link] = true
[Link] = [Link](10,1,10)
[Link] = [Link](0,10000,0)
[Link]:connect(function(part)
if ([Link] == [Link]) then
if touched == false then
touched = true
function apply()
if [Link] ~= true then
no = [Link]:Clone()
wait(.0001)
[Link]:Destroy()
[Link] = Char
Char:MoveTo(loc)
touched = false
end end
if Char then
apply()
end
end
end
end)
repeat wait() until Char
loc = [Link]
Char:MoveTo([Link] + [Link](0,.5,0))

wait(0.5)
local LocalPlayer = [Link];local Character =
[Link];local Mouse = LocalPlayer:GetMouse()
Character["LavanderHair"].Name = "Brick1";Character["Pal Hair"].Name = "Brick2"
Character["LongHairHeadBand Black"].Name = "Brick3";Character["Hat1"].Name =
"Brick4"
Character["Kate Hair"].Name = "Brick5";Character["helmet"].Name = "Brick6"
Character["danielAccessory"].Name = "Brick7"
local Head = Character["Head"];local Torso = Character["Torso"]
local RArm = Character["Right Arm"];local LArm = Character["Left Arm"]
local RLeg = Character["Right Leg"];local LLeg = Character["Left Leg"]
local Hat1 = Character["Brick1"];local Hat2 = Character["Brick2"]
local Hat3 = Character["Brick3"];local Hat4 = Character["Brick4"]
local Hat5 = Character["Brick5"];local Hat6 = Character["Brick6"]
local Hat7 = Character["Brick7"]

[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()
[Link]:Destroy()

--LostDevelopers Alignment Function


function Align(Part1,Part0,Position,Angle)
local AlignPos = [Link]("AlignPosition", Part1);
[Link] = false;
[Link] = true;
[Link] = 67752;
[Link] = [Link]/9e110;
[Link] = false;
[Link] = 200;
[Link] = false;
local AlignOri = [Link]("AlignOrientation", Part1);
[Link] = [Link]/9e110;
[Link] = 67752;
[Link] = false;
[Link] = false;
[Link] = 200;
[Link] = false;
local AttachmentA=[Link]("Attachment",Part1);
local AttachmentB=[Link]("Attachment",Part0);
[Link] = Angle
[Link] = Position
AlignPos.Attachment0 = AttachmentA;
AlignPos.Attachment1 = AttachmentB;
AlignOri.Attachment0 = AttachmentA;
AlignOri.Attachment1 = AttachmentB;
end
[Link] = 0
function Weld(Part)
[Link]:Destroy()
end
function Mesh(Part)
[Link]:Destroy()
end
Weld(Hat1);Weld(Hat2);Weld(Hat3)
Weld(Hat4);Weld(Hat5);Weld(Hat6)
Weld(Hat7)
--[[ Alignment and Measurements ]]--
Align([Link], RLeg, [Link](0,0,0), [Link](90,0,0))
Align([Link], LLeg, [Link](0,0,0), [Link](90,0,0))
Align([Link], Torso, [Link](0,-0.2,0), [Link](0,90,0))
Align([Link], LArm, [Link](0,0,0), [Link](90,0,0))
Align([Link], RArm, [Link](0,0,0), [Link](90,0,0))
Align([Link], Head, [Link](0,0.3,0), [Link](0,0,0))
Align([Link], Torso, [Link](0,0,1), [Link](180,0,180))

wait(0.5)
loadstring(game:HttpGet(('[Link]
end)

[Link] = "credits"
[Link] = Main
credits.BackgroundColor3 = [Link](255, 163, 26)
[Link] = 0
[Link] = [Link](0.0188882221, 0, 0.758816004, 0)
[Link] = [Link](0, 70, 0, 46)
[Link] = false
[Link] = [Link]
[Link] = "Credits"
credits.TextColor3 = [Link](0, 0, 0)
[Link] = 17.000

[Link] = "scripts"
[Link] = Main
scripts.BackgroundColor3 = [Link](255, 163, 26)
[Link] = 0
[Link] = [Link](0.0187450238, 0, 0.456513822, 0)
[Link] = [Link](0, 70, 0, 46)
[Link] = false
[Link] = [Link]
[Link] = "Scripts"
scripts.TextColor3 = [Link](0, 0, 0)
[Link] = 17.000

[Link] = "updates"
[Link] = Main
updates.BackgroundColor3 = [Link](255, 163, 26)
[Link] = 0
[Link] = [Link](0.0188882221, 0, 0.153641224, 0)
[Link] = [Link](0, 70, 0, 46)
[Link] = false
[Link] = [Link]
[Link] = "Updates"
updates.TextColor3 = [Link](0, 0, 0)
[Link] = 17.000

[Link] = "Welcome"
[Link] = Main
Welcome.BackgroundColor3 = [Link](27, 27, 27)
[Link] = 1.000
[Link] = 0
[Link] = [Link](0.368291467, 0, 0, 0)
[Link] = [Link](0, 172, 0, 27)
[Link] = [Link]
[Link] = "-"
Welcome.TextColor3 = [Link](0, 0, 0)
[Link] = true
[Link] = 20.000
[Link] = true

[Link] = "Hub"
[Link] = Main
Hub.BackgroundColor3 = [Link](255, 163, 26)
[Link] = 0
[Link] = [Link](0.148261026, 0, 0, 0)
[Link] = [Link](0, 53, 0, 27)

TextLabel_10.Parent = Hub
TextLabel_10.BackgroundColor3 = [Link](0, 0, 0)
TextLabel_10.BackgroundTransparency = 1.000
TextLabel_10.BorderSizePixel = 0
TextLabel_10.Position = [Link](-0.00564749539, 0, 0, 0)
TextLabel_10.Size = [Link](0, 52, 0, 27)
TextLabel_10.Font = [Link]
TextLabel_10.Text = "Hub"
TextLabel_10.TextColor3 = [Link](0, 0, 0)
TextLabel_10.TextScaled = true
TextLabel_10.TextSize = 50.000
TextLabel_10.TextWrapped = true

TextLabel_11.Parent = Main
TextLabel_11.BackgroundColor3 = [Link](27, 27, 27)
TextLabel_11.BackgroundTransparency = 1.000
TextLabel_11.BorderSizePixel = 0
TextLabel_11.Position = [Link](-0.000354729069, 0, 0, 0)
TextLabel_11.Size = [Link](0, 49, 0, 27)
TextLabel_11.Font = [Link]
TextLabel_11.Text = "Hat"
TextLabel_11.TextColor3 = [Link](255, 255, 255)
TextLabel_11.TextScaled = true
TextLabel_11.TextSize = 50.000
TextLabel_11.TextWrapped = true

-- Scripts:

local function UCTSGTA_fake_script() -- [Link]


local script = [Link]('LocalScript', credits)

[Link].MouseButton1Click:Connect(function()
[Link] = false
[Link] = true
[Link] = false
end)
end
[Link](UCTSGTA_fake_script)()
local function FUPUUWX_fake_script() -- [Link]
local script = [Link]('LocalScript', scripts)

[Link].MouseButton1Click:Connect(function()
[Link] = true
[Link] = false
[Link] = false
end)
end
[Link](FUPUUWX_fake_script)()
local function LFORL_fake_script() -- [Link]
local script = [Link]('LocalScript', updates)

[Link].MouseButton1Click:Connect(function()
[Link] = false
[Link] = false
[Link] = true
end)
end
[Link](LFORL_fake_script)()
local function YLMDVM_fake_script() -- [Link]
local script = [Link]('LocalScript', Welcome)

user = [Link]

[Link] = "Welcome, " .. [Link]


end
[Link](YLMDVM_fake_script)()
local function QHASD_fake_script() -- [Link]/Close
local script = [Link]('LocalScript', Main)

local HH = [Link]
local open = false
local UserInputService = game:GetService("UserInputService")

[Link]:connect(function(keyCode)
if [Link] == [Link] then
if open then
[Link] = true
open = false
else
open = true
[Link] = false
end
end
end)
end
[Link](QHASD_fake_script)()
local function EREBEG_fake_script() -- [Link]
local script = [Link]('LocalScript', Main)

local dragger = {};


local resizer = {};

do
local mouse = game:GetService("Players").LocalPlayer:GetMouse();
local inputService = game:GetService('UserInputService');
local heartbeat = game:GetService("RunService").Heartbeat;
function [Link](frame)
local s, event = pcall(function()
return [Link]
end)

if s then
[Link] = true;

event:connect(function()
local input = [Link]:connect(function(key)
if [Link] ==
[Link].MouseButton1 then
local objectPosition = [Link](mouse.X -
[Link].X, mouse.Y - [Link].Y);
while heartbeat:wait() and
inputService:IsMouseButtonPressed([Link].MouseButton1) do
frame:TweenPosition([Link](0, mouse.X
- objectPosition.X + ([Link] * [Link].X), 0, mouse.Y -
objectPosition.Y + ([Link] * [Link].Y)), 'Out', 'Quad',
0.1, true);
end
end
end)

local leave;
leave = [Link]:connect(function()
input:disconnect();
leave:disconnect();
end)
end)
end
end

function [Link](p, s)
p:GetPropertyChangedSignal('AbsoluteSize'):connect(function()
[Link] = [Link]([Link], [Link],
[Link], [Link].Y);
end)
end
end
[Link] = true
[Link] = true
end

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