Roma II: Arena Game Rules Overview
Roma II: Arena Game Rules Overview
2 players by
Stefan Feld
English
GAME COMPONENTS
r55 Cards – 26 character cards and 29 building r0JVUIHY– composed of 5 parts, which have to
cards be assembled before playing the game. It shows
The cost for all possible die results from 1 to 6 plus the icons
playing the card. for “bribery”, “money” and “cards”.
5 6
3 4
If, during battle,
the defense value
is matched or beat
the card must be
discarded.
MAGISTER BALLISTA
You attack a directly or
diagonally opposite building
You perform the same action as
the opposite card. Name of the card card. Your battle die roll is
increased by 1.
5
r3 Action dice for each player in their own color –
FONS BACCHI 5 these dice are used to activate cards, collect
At the start of your turn you may
reroll, only once, as many action
money or draw cards.
dice as you want.
Please note: If you play “Arena” for the first time and
have not played “Roma” so far, you may try the fol- Each card played must clearly be assigned to one die
lowing rules for beginners: Turn over the part of the icon. The spaces next to the icons “cards” and “money”
always remain vacant.
icon bar containing the “bribery” icon so that it is con-
cealed and use only the icons which are visible now.
Deal only 4 cards to each player at the beginning of
Icon “money” Icon “cards”
the game instead of 5.
SEQUENCE OF PLAY
Starting with the start player both players alter-
natingly perform their complete turn. Each turn
consists of 3 phases, which have to be performed
in the following order.
Phase 1: Evaluate vacant spaces
Phase 2: Roll action dice
Phase 3: Perform actions
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During their first turn, the start player has
Phase 1: Evaluate vacant spaces
If not all spaces on their side of the icon bar are
occupied, the active player has to forfeit 1 VP of
to forfeit 2 VP. They start with 5 cards only,
therefore there are 2 vacant spaces.
✗
their personal supply for each vacant space on their
side. Put the VP back to the general supply.
-3-
The actions are now explained in detail:
r7SH`JHYKZ
Cards are played face up from your hand onto
your side of the icon bar. Each card must clearly
be assigned to one icon, i. e. played next to one
specific item.
Adding cards
If you play a card on a place already occupied
by a card, put the original card on the discard
pile. Example: It costs 3 Sestertii to play the card “Triremis”.
In order to play a card you have to pay into the
general supply as many Sestertii as shown by its
cost. If you cannot afford the complete amount, Example: You rolled “6” with one of
you cannot play the card. your action dice. If you place the “6”
on the “money” icon, you receive
r*VSSLJ[TVUL` 6 Sestertii from
the general
You place one of your action dice on the “money” supply.
icon of the icon bar and take as many Sestertii form
the general supply as shown by the die.
r+YH^JHYKZ
You place one of your action dice on the “cards”
icon of the icon bar and draw as many cards form
the face down draw pile as shown by the die. You
keep 1 of these cards and place the remainder of
the cards drawn on the face up discard pile.
When the draw pile is exhausted, the discard pile is
shuffled and placed face down as new draw pile.
There is no limit to the number of hand cards a
player my hold.
r(J[P]H[LHJHYK Example: You rolled “4” with one of your action dice.
You place one of your action dice on the die icon If you place the “4” on the “cards” icon, you draw
4 cards from the draw pile and retain 1 of them.
of the icon bar showing the same number as the
action die or on the “bribery” icon.
The card next to this icon is now activated, which
means that the effect as described on the card
takes place immediately.
In order to activate the card next to the “bribery”
icon the player must additionally pay as many
Sestertii into the general supply as shown by the
action die used for activating this card. Example: You activate your card “Aquaeductus” by pla-
cing your “3” action die on the “3” die icon and remove
3 VP out of the general supply from the game.
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If there is an identical result on several dice, you
may activate the same card more than once.
Please don’t forget the one and only exception to
this rule: The players may use the “bribery” icon
only once during their turn.
[The effects of all cards are explained in the adden-
dum, please see pages 6 to 8.]
Battle Example: The player places their action die “5” on the
Some cards allow the players to attack their icon “bribery”, paying 5 Sestertii. The card “Bestia”
next to it is activated now. The player is attacking their
opponent’s cards [for details please check the opponent’s card with the weakest defense value, a battle
card texts]. If there is a battle, the active play- starts …
er - always being the attacker - rolls the battle The result of the battle die is
die once, the result is their attack value. If “4”, the opponent’s defense
value is only “3”; the card is
the attack value is higher than or equal to the defeated and has to be dis-
defense value, the attacker wins and the defeated carded.
card is discarded. If the result is lower than the
defense value, nothing happens.
Please note - the following cards may initiate a battle:
Please note: Both attack and defense value may be modified
Arena, Ballista, Bestia, Decurio, Mercennarius.
by other face up cards. All modifications are cumulative.
The cards Aries, Elephantus Militaris, Equitatus and
After a player’s turn has ended, the other player Veneficus also affect the opponent’s cards, but in these cases
takes their turn. A player’s turn ends after they it’s not a battle.
have completed all actions they had wanted to
perform.
VARIANTS
“Arena - Roma II” and “Roma”:
“Arena” is a complete game of its own, but it may very well be combined with the cards from “Roma”.
These are the options:
1. You mix all the cards of both games. There is one large pile to play with.
2. Both players take one set of cards, both players will have their own draw and discard piles.
3. If both players can use the cards of both games, they may compile their own decks of 55 cards each. Again both players
will have their own draw and discard piles.
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CARD SUMMARY
5 5 5 4
5 3 3 4
ELEPHANTUS
DECURIO TUBA VENEFICUS MILITARIS
You attack a directly or diagonally You may repeat each of your The opposite character card is The opposite card is destroyed if
opposite character card. Your battle die rolls once. placed on the discard pile. its defense value is 4 or less.
battle die roll is increased by 1
[2x] [1x] [1x] [2x]
DECURIO TUBA VENEFICUS ELEPHANTUS MILITARIS
attacks a directly or dia- is always active once being The opposite character If the opposite card’s
gonally opposite charac- played face open. Attack card is placed on the dis- defense value is 4 or less
ter. The battle die roll is die rolls may be repeated card pile. it is discarded.
increased by 1. once.
6 5 3 5
3 3 4 3
You activate one of your other You perform the same action as Each player gains 1 victory point In his next turn your opponent
face up cards by paying its costs. the opposite card. from the general supply for each has one die less to roll with.
of his face up building cards.
[2x] [2x] [2x] [2x]
MAECENAS MAGISTER PICTOR PHILOSOPHUS
allows to activate one of The Magister has no action Both players gain 1 victory The player’s opponent has
your other face up cards, of his own, instead he point from the general one die less to roll with
the costs of which have to copies the action of the supply for each of their in their next turn.
be paid anew. opposite character or buil- own face up buildings.
ding card.
2 8 4 5
2 4 3 5
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3 1 3
4 4 3
1 6 4 6
5 3 4 4
-7-
0 5 3 3
2 5 5 5
6 9 5 3
4 6 10 4 2
7 7 5 4
4 3 5 4
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