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Witchlight Chapter 2: Hither Quests

This document provides descriptions of quests and characters in the realm of Hither from the Witchlight adventure. It includes quests to free an imprisoned faerie dragon knight, find a lost alicorn, avenge a goblin, help various factions, and complete tasks for a hag. It also provides brief descriptions of important non-player characters that may be encountered, including magical abilities and stats. The document serves as a reference for players in navigating the realm and its various questlines and inhabitants.

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Matt Vincent
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0% found this document useful (0 votes)
486 views5 pages

Witchlight Chapter 2: Hither Quests

This document provides descriptions of quests and characters in the realm of Hither from the Witchlight adventure. It includes quests to free an imprisoned faerie dragon knight, find a lost alicorn, avenge a goblin, help various factions, and complete tasks for a hag. It also provides brief descriptions of important non-player characters that may be encountered, including magical abilities and stats. The document serves as a reference for players in navigating the realm and its various questlines and inhabitants.

Uploaded by

Matt Vincent
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
  • Magic Items Descriptions
  • Quest Log
  • Character Stats

Quest

Witchlight Chapter 2: Hither (Slantytower)

Free Sir Talavar:


You have spoke to a caged faerie
dragon knight named Sir Talavar. To
unlock his cage, you may need a key
which a goblin called Jingle Jangle has.

Quest
Witchlight Chapter 2: Hither

Find the Alicorn:


“Mind the Rule of Three: future,
present, past.”
“Find the alicorn and free the dormant
queen at last.”
Quest
Witchlight Chapter 2: Hither (Telemy Hill

Avenge Jingle Jangle:

Jingle Jangle the goblin was attacked by


harengons from the Brigands’ Tollway

Quest Quest Quest


Witchlight Chapter 2: Hither (Downfall) Witchlight Chapter 2: Hither (Downfall) Witchlight Chapter 2: Hither (Downfall)

Recover Clapperclaw's Head: Overthrow King Gullop XIX: Help Charm steal the Magic Spool:
To obtain the aid of Clapperclaw the A bullywug named Illig, Baron of A darkling elder named Charm and her
Scarecrow as a guide, you must acquire Muckstump is conspiring against King two companions Trinket and Bauble
its head from Bavlorna’s Hoard. Gullop XIX and enlists your help to do sohave come to steal a magic spool from
Bavlorna and bring it to the hag’s sister
Endelyn Moongrave in Yon.

Quest Quest
Witchlight Chapter 2: Hither (Downfall) Witchlight Chapter 2: Hither (Downfall)

Return the Bavlorna’s Big Book of Rescue Morgort:


Bad Blood: A bullywug knight named Morgort, the
The bullywug ruler King Gullop XIX Knight of Warts has been imprisoned
wants you to return Bavlorna’s Big Book for her part in helping the faerie dragon
of Bad Blood to Bavlorna to avoid the Sir Talavar escape. She might be helpful
hag’s displeasure. to you if rescued.
Quest
Witchlight Chapter 2: Hither (Downfall)

Complete Bavlorna's Three Tasks:


After talking with the hag Bavlorna, she
has asked you to perform three tasks:
fix her pool, find her Big Book of Bad
Blood, and bring her a package of
animal carcasses that a bullywug hunter
has gathered for her.

AVAILABLE FOR A LIMITED TIME


Quest Item ONLY:
Witchlight Chapter 2: Hither (Downfall) Witchlight Chapter 2: Hither (Telemy Hill)
Very good thimble (fingertip not included)
Help Bavlorna steal a Portrait: Mysterious Key: Mug of Bumble Beer (has a nice sting to it)
Having performed your three tasks, After Jingle Jangle’s spirits, one of the
Duskmallow pie (with decorative bite
Bavlorna offers to give you back your celebrating awakened trees gave you an marks)
lost things and Clapperclaw’s head if iron key that Jingle Jangle dropped in
you steal a portrait from her sister the dirt. The tree mysteriously claimed Bundle of dry wood (great for starting fires)
Skabatha in Loomlurch and bring it to the key will be useful later on. Ink portraits (if we have to look at you, so
her within eight days. Loomlurch is a should you)
giant, hollowed-out tree located deep
in the forest of Thither. Skabatha uses it Moonlight monocle (no more fumbling in
as a lair. Skabatha’s portrait is displayed the dark)
in a circular room in the heart of
Loomlurch, alongside portraits of her
three sisters: Bavlorna, Endelyn, and
Tasha.

Quest Find Illig, the


Witchlight Chapter 2: Hither

Acquire a Guide to Thither:


According to the goblin Jingle Jangle,
Baron of
the best guide in Hither is a pincer-
clawed scarecrow named Clapperclaw. Muckstump,
It hangs around Downfall and knows
the way to the neighboring realm of
Thither, which is ruled by a hag named at once. The
Granny Nightshade.
revolution
lives!
Sir Talavar Tiny (faerie) dragon, Lawful good
Armor Class 15 Hit Points 14 Fly 60’
STR- DEX+ CON+ INT+ WIS+ CHA
4 5 1 2 1 +3
Skills: Arcana +4, Perception +3, Stealth +7
Darkvision 60 ft.
Languages Common, Draconic, Elf, Sylvan
Superior Invisibility. As a bonus action, Sir Talavar
(and his equipment) can magically turn invisible until
his concentration ends
Magic Resistance. advantage on saving throws against
spells and other magical effects.

Actions
+1 Tiny Sword. +8 to hit, 8 damage

Euphoria Breath (Recharge after short rest). One


adjacent target must succeed on a DC 11 Wisdom save
or become incapacitated and unable to move until the
end of its third turn.

Jingle Jangle Small humanoid (goblin), Chaotic Clapperclaw Medium construct, lawful neutral Octavian Medium humanoid (elf), chaotic good
good
Armor Class 12 Hit Points 14 Speed 25’ Armor Class 13 Hit Points 16 Speed 30’
STR+2 DEX+1 CON+0 INT-2 WIS+0 CHA+0STR+0 DEX+2 CON+1 INT+0 WIS+1 CHA+0
Armor Class 15 Hit Points 7 Speed 30’
Skills: Stealth +3, Survival +2 Skills Nature +4, Perception +9 (Passive 19),
STR-1 DEX+2 CON+0 INT+0 WIS-1 CHA-1
Immune: poison, all conditions Stealth +6, Survival +5
Skills: Stealth +6 Vulnerable: fire
Darkvision 60 ft. Darkvision 60 ft.
Darkvision 60 ft. Languages Common, Elvish
Languages Common, Goblin Languages Common, Sylvan
Nimble Escape. Jingle Jangle can take the Unusual Nature. doesn’t require air, food, Advantage on saving throws against being
Disengage or Hide action as a bonus action drink, or sleep. charmed, and can’t be put to sleep
on each of her turns. Actions
Actions Multiattack: make two melee or ranged
Actions
Claws. +5 to hit, 7 damage. attacks.
Flail of Locks. +5 to hit, reach 5 ft., 7 Stuffing (3 charges per long rest): stuffs
damage. Shortsword. +4 to hit, 5 damage.
straw and other foraged dead plant matter Longbow. +4 to hit, 6 damage range
into itself to regain 9 HP. 150/600 ft.

Vansel
Harengon
MediumBrigand
Fey (satyr), chaoticMedium
neutralhumanoid

Armor
Armor Class
Class 14
14 Hit
Hit Points
Points 31 Speed30’
9 Speed 40’
STR+1 DEX+3 CON+0 INT+1 WIS+0
STR+2 DEX+3 CON+0 INT+0 WIS+0 CHA+0 CHA+2
Skills Perception
Skills: Acrobatics +2,
+5, Perform
Perception+6,+4
Stealth +5
(Passive
Languages
14) Common, Elvish, Sylvan
DEX
Magic Save +5
Resistance: advantage on saving
Languages Common,
throws vs. spells Sylvanmagical effects.
and other
Standing Leap. 20’ long jump, 10’ high jump
Actions
Actions
Multiattack: make two melee or ranged
attacks.
Sling. +5 to hit, 5 damage, range 30/120 ft.
Shortsword. +5 to hit, 6 damage
Ram. +3 to hit, 6 damage
Shortbow. +5 to hit, 6 damage range
80/320 ft.

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