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The Division 2 - Gear Attribute Sheet

The document is a gear attribute sheet for The Division 2 that provides detailed information on weapons, gear, and other items updated for Title Updates (TUs) of the game. It includes sections for weapon damage values, gear attributes, gear set bonuses, exotic gear and weapons, as well as a changelog noting the dates of updates corresponding to TUs. The sheet is intended to provide players with accurate in-game stats and values to assist with character building.

Uploaded by

Grogu Mando
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
2K views47 pages

The Division 2 - Gear Attribute Sheet

The document is a gear attribute sheet for The Division 2 that provides detailed information on weapons, gear, and other items updated for Title Updates (TUs) of the game. It includes sections for weapon damage values, gear attributes, gear set bonuses, exotic gear and weapons, as well as a changelog noting the dates of updates corresponding to TUs. The sheet is intended to provide players with accurate in-game stats and values to assist with character building.

Uploaded by

Grogu Mando
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

The Division 2 - Gear Attribute Sheet

Click here for a PDF of this sheet

Join us in the Community Division Discord!


www.discord.gg/thedivision
Change Log:

2020:
12-08: Updated for TU12
10-20: Updated for TU11.1
09-22: Updated for TU11
07-31: Added drop chance and location for all exotics in TU10.1
07-21: Added skill tier bonuses and all missing gear talents. whole sheet updated to TU10.1
07-17: Added named weapons availible in TU10 to the base damage tab. Updated weapon talents, skill mods
and gear mods for TU10.
07-16: Updated gear model, exotics, named items, weapon attributes, gear attributes and gear sets to TU10.
07-09: Added all non-named weapons curently in TU10 to the base damage tab and updated all damage values
07-08: WIP Updating for TU10
03-09: Brand Set Core Attributes added.
03-07: Updated High End Gear Talents and added High End Named Gear. High End Named Weapons added.
03-02: Brand Set Bonuses and Gear Set Bonuses are updated. Gear Attributes for L1 - L30, L31 - L40 added.
Weapon Talents updated. Exotic Gear & Weapons updated.

2019:
07-24: Added new Exotic Gear and Weapons, updated Gear Models to include the new exotics.
06-08: Added GS 500 weapon ranges.
05-27: Added locations for all weapon mods drops
04-10: 450-490 weapons are now added to Weapon Damage Ranges.
04-09: Added Gear Set Models in Gear Models and added weapon mods compatibility.
04-06: Weapon mods updated with patch and gear set bonuses are added.
03-25: Added some more confirmed weapon mods as well as gear mod slot to Branded Gear.

Any questions or feedback? Message @Ahmad#0001, @Google-1234#5246 or @DizNoots#5112 on discord or


u/BestNadeThrower on Reddit.

DISCLAIMER: The data this sheet is based off includes datamined values and may not
represent the most accurate of numbers.

Credits: Dartrunner#0110 for helping with data entry. Regis l>#8014 for helping with talent corrections and data entry as well.
Additional Links:
Vendor Reset List - made by me and Ruben
Abbreviations:
Health: Health Damage
CHD: Critical Hit Damage
HSD: Headshot Damage
Armor: Armor Damage
OOC: DMG To Target Out Of Cover
CHC: Critical Hit Chance High End
Reload Speed
Reload Speed From Empty
Type Variant Weapon Optimal Range RPM Mag Size (ms) (ms) Headshot Multiplier Weapon Bonus Max Bonus % Level 40 DMG WT5 DMG
ACR 27 650 30 2000 2500 1.55 Health 21% 53124 11770
ACR
ACR-E 27 650 30 2000 2500 1.55 Health 21% 53124 11770
AK-M 31 600 30 2200 2700 1.55 Health 21% 62056 13749
Black Market AK-M 31 600 30 2200 2700 1.55 Health 21% 60645 13437
AK-47 Black Market AK-M Replica 31 600 30 2200 2700 1.55 Health 21% 60645 13437
Manic - Black Market AK-M 31 600 30 2200 2700 1.55 Health 21% 60645 -
Military AK-M 31 600 30 2200 2700 1.55 Health 21% 60645 13437
AUG A3-CQC 27 680 30 1800 2300 1.55 Health 21% 51243 11353
Invisible Hand - AUG A3-CQC 27 680 30 1800 2300 1.55 Health 21% 51243 11353
AUG
Big Horn (Full Auto) 27 800 40 2000 2300 1.55 Health 21% 51243 -
Big Horn (Semi Auto) 42 120 40 2000 2300 1.55 Health 21% 230829 -
F2000 27 850 30 1800 2300 1.55 Health 21% 45132 9999
F2000 F2000 Replica 27 850 30 1800 2300 1.55 Health 21% 45132 9999
Shield Splinterer - F2000 27 850 30 1800 2300 1.55 Health 21% 45132 9999
FAL 32 650 20 2000 2500 1.55 Health 21% 56885 12603
FAL SA-58 32 650 20 2000 2500 1.55 Health 21% 56885 12603
FAL
FAL SA-58 Para 32 650 20 2000 2500 1.55 Health 21% 56885 12603
FAL SA-58 Para Replica 32 650 20 2000 2500 1.55 Health 21% 56885 12603
FAMAS 2010 28 900 30 1900 2400 1.55 Health 21% 44191 9791
FAMAS FAMAS 2010 Replica 28 900 30 1900 2400 1.55 Health 21% 44191 9791
Burn Out - FAMAS 2010 28 900 30 1900 2400 1.55 Health 21% 44191 -
G36 C 32 750 30 2000 2500 1.55 Health 21% 48892 10833
G36 Enhanced 32 750 30 2000 2500 1.55 Health 21% 48892 10833
G36
Assault Rifle G36 Enhanced Replica 32 750 30 2000 2500 1.55 Health 21% 48892 10833
Military G36 32 750 30 2000 2500 1.55 Health 21% 48892 10833
Honey Badger 35 790 30 2100 2600 1.55 Health 21% 47952 10624
Honey Badger
Savage Wolverine - Honey Badger 35 790 30 2100 2600 1.55 Health 21% 47952 10624
Carbine 7 35 790 30 2100 2600 1.55 Health 21% 47012 10416
Police M4 35 850 30 2100 2600 1.55 Health 21% 44191 9791
M4 Police M4 Replica 35 850 30 2100 2600 1.55 Health 21% 44191 9791
Pyromaniac - Police M4 35 850 30 2100 2600 1.55 Health 21% 44191 9791
Eagle Bearer 35 750 30 2200 2500 1.55 Health 21% 51713 11458
Custom P416 G3 26 750 30 2000 2500 1.55 Health 21% 47952 10624
P416 Glory Daze - Custom P416 G3 26 750 30 2000 2500 1.55 Health 21% 47952 -
Military P416 26 750 30 2000 2500 1.55 Health 21% 47952 10624
PDR 28 700 30 1900 2400 1.55 Health 21% 51713 -
PDR Test Subject - PDR 28 700 30 1900 2400 1.55 Health 21% 51713 -
Capacitor 28 700 30 1900 2400 1.55 Armor 12% 51713 -
Mk16 35 625 30 2000 2500 1.55 Health 21% 55004 12187
SOCOM Mk16 35 625 30 2000 2500 1.55 Health 21% 55004 12187
SCAR
Tactical Mk 16 35 625 30 2000 2500 1.55 Health 21% 55004 12187
Tactical Mk 16 Replica 35 625 30 2000 2500 1.55 Health 21% 55004 12187
Sig Sauer 556 35 720 30 2170 2700 1.55 Health 21% 50773 -
Sig Sauer 556
Mechanical Animal - Sig Sauer 556 35 720 30 2170 2700 1.55 Health 21% 50773 -
CTAR-21 35 900 30 2000 2100 1.55 Health 21% 41371 9166
TAR-21
The Railsplitter - CTAR-21 35 900 30 2000 2100 1.55 Health 21% 41371 9166
Abbreviations:
Health: Health Damage
CHD: Critical Hit Damage
HSD: Headshot Damage
Armor: Armor Damage
OOC: DMG To Target Out Of Cover
CHC: Critical Hit Chance High End
Reload Speed
Reload Speed From Empty
Type Variant Weapon Optimal Range RPM Mag Size (ms) (ms) Headshot Multiplier Weapon Bonus Max Bonus % Level 40 DMG WT5 DMG
Vector Chameleon 20 900 30 2060 2550 1.5 Health 21% 39960 8854
Stoner LAMG 40 580 200 4670 4670 1.65 OOC 12% 47952 10624
KAC
Quiet Roar - Stoner LAMG 40 580 200 4670 4670 1.65 OOC 12% 47952 -
Custom L86 A2 32 610 30 2500 3250 1.65 OOC 12% 59705 13228
Custom L86 A2 Replica 32 610 30 2500 3250 1.65 OOC 12% 59705 13228
L86
Military L86 LSW 32 610 30 2500 3250 1.65 OOC 12% 59705 13228
Tabula Rasa - Military L86 LSW 32 610 30 2500 3250 1.65 OOC 12% 59705 13228
M249 B 35 550 100 5600 5850 1.65 OOC 12% 56414 12499
Black Friday - M249 B 35 550 100 5600 5850 1.65 OOC 12% 56414 12499
Military MK46 35 550 100 5600 5850 1.65 OOC 12% 56414 12499
M249
Military MK46 Replica 35 550 100 5600 5850 1.65 OOC 12% 56414 12499
Pestilence 35 550 100 5600 5850 1.65 OOC 12% 47012 10416
Tactical M249 Para 35 550 100 5600 5850 1.65 OOC 12% 56414 12499
Black Market M60 E6 40 500 100 5500 6050 1.65 OOC 12% 61116 13541
Black Market M60 E6 Replica 40 500 100 5500 6050 1.65 OOC 12% 61116 13541
Good Times - Black Market M60 E6 40 500 100 5500 6050 1.65 OOC 12% 61116 -
Light Machine Gun M60
Classic M60 40 500 100 5500 6050 1.65 OOC 12% 63466 14062
Classic M60 Replica 40 500 100 5500 6050 1.65 OOC 12% 63466 14062
Military M60 E4 40 500 100 5500 6050 1.65 OOC 12% 61116 13541
Infantry MG5 30 800 50 5600 5800 1.85 OOC 12% 43251 9583
Infantry MG5 Replica 30 800 50 5600 5800 1.85 OOC 12% 43251 9583
MG5
MG5 30 800 50 5600 5800 1.85 OOC 12% 44661 9895
Sleipner - MG5 30 800 50 5600 5800 1.85 OOC 12% 44661 9895
IWI NEGEV 40 850 100 4300 6050 1.65 OOC 12% 37610 -
NEGEV Carnage - IWI NEGEV 40 850 100 4300 6050 1.65 OOC 12% 37610 -
Bulletking 40 850 1000 - - 1.65 OOC 12% 37610 -
Black Market RPK-74 E 28 650 45 2500 3250 1.65 OOC 12% 55474 12291
Black Market RPK-74 E Replica 28 650 45 2500 3250 1.65 OOC 12% 55474 12291
RPK-74 New Reliable - Black Market RPK-74 E 28 650 45 2500 3250 1.65 OOC 12% 55474 -
Classic RPK-74 28 650 45 2500 3250 1.65 OOC 12% 55474 12291
Military RPK-74 M 28 650 45 2500 3250 1.65 OOC 12% 55474 12291
AWM Nemesis 60 50 5 1900 3400 1 + Bonus HSD 111% 940240 208320
G28 G28 60 275 20 2000 2600 1 + Bonus HSD 111% 146677 32498
Classic M44 Carbine 60 55 5 4200 4400 1 + Bonus HSD 111% 423108 93744
Classic M44 Carbine Replica 60 55 5 4200 4400 1 + Bonus HSD 111% 423108 93744
The White Death - Classic M44 Carbine 60 55 5 4200 4400 1 + Bonus HSD 137% 423108 -
M44
Custom M44 60 55 5 1900 3400 1 + Bonus HSD 111% 376096 83328
Custom M44 Replica 60 55 5 1900 3400 1 + Bonus HSD 111% 376096 83328
Hunting M44 60 55 5 4200 4400 1 + Bonus HSD 111% 416056 92182
M700 Carbon 42 54 7 1800 3500 1 + Bonus HSD 111% 376096 83328
M700 Carbon Replica 42 54 7 1800 3500 1 + Bonus HSD 111% 376096 83328
M700 Tactical 42 54 7 1800 3500 1 + Bonus HSD 111% 376096 83328
Model 700
Model 700 42 54 7 6300 8000 1 + Bonus HSD 111% 399602 88536
Model 700 Replica 42 54 7 6300 8000 1 + Bonus HSD 111% 399602 88536
Ekim's Long Stick - Model 700 42 54 7 6300 8000 1 + Bonus HSD 111% 399602 88536
SOCOM Mk20 SSR 60 275 20 1900 2400 1 + Bonus HSD 111% 143857 31873
Marksman Rifle SCAR
Abbreviations:
Health: Health Damage
CHD: Critical Hit Damage
HSD: Headshot Damage
Armor: Armor Damage
OOC: DMG To Target Out Of Cover
CHC: Critical Hit Chance High End
Reload Speed
Reload Speed From Empty
Type Variant Weapon Optimal Range RPM Mag Size (ms) (ms) Headshot Multiplier Weapon Bonus Max Bonus % Level 40 DMG WT5 DMG
Marksman Rifle SCAR SOCOM Mk20 SSR Replica 60 275 20 1900 2400 1 + Bonus HSD 111% 143857 31873
The Darkness - SOCOM Mk20 SSR 60 275 20 1900 2400 1 + Bonus HSD 111% 143857 -
Adrestia SR-1 60 60 5 1900 3400 1 + Bonus HSD 111% 357291 79162
SR-1 60 60 5 1900 3400 1 + Bonus HSD 111% 357291 79162
SR-1
SR-1 Replica 60 60 5 1900 3400 1 + Bonus HSD 111% 357291 79162
Designated Hitter - SR-1 60 60 5 1900 3400 1 + Bonus HSD 111% 357291 79162
Covert SRS 42 60 7 2200 3200 1 + Bonus HSD 111% 338957 75099
Pinprick - Covert SRS 42 60 7 2200 3200 1 + Bonus HSD 111% 338957 75099
SRS SRS A1 42 60 7 2200 3200 1 + Bonus HSD 111% 338957 75099
SRS A1 Replica 42 60 7 2200 3200 1 + Bonus HSD 111% 338957 75099
Mantis 42 60 7 2200 3400 1 + Bonus HSD 111% 338957 -
Paratrooper SVD 34 260 10 2200 2800 1 + Bonus HSD 111% 159841 35414
SVD Commando - Paratrooper SVD 34 260 10 2200 2800 1 + Bonus HSD 111% 159841 35414
Surplus SVD 34 260 10 2200 2800 1 + Bonus HSD 111% 159841 35414
Tactical .308 42 70 7 1500 3400 1+bonus HSD 111% 324383 -
Tactical .308
Scalpel - Tactical .308 42 70 7 1500 3400 1+bonus HSD 111% 324383 -
93R 16 1100 20 1700 2100 2 - - 32908 7291
93R
Sharpshooters 93R 16 1100 20 1700 2100 2 - - 32908 7291
586 Magnum 18 160 6 1800 2100 2 - - 190399 42185
Orbit - 586 Magnum 18 160 6 1800 2100 2 - - 190399 42185
586 Magnum Police 686 Magnum 18 160 6 1800 2100 2 - - 190399 42185
Police 686 Magnum Replica 18 160 6 1800 2100 2 - - 190399 42185
Regulus 18 160 6 1800 2100 2 - - 282072 62496
D50 16 150 8 1900 1900 2 - - 220956 48955
Desert Eagle Survivalist D50 16 150 8 1900 1900 2 - - 220956 48955
Liberty 16 150 8 1900 1900 2 - - 235060 52080
KARD-45 12 310 7 1700 2100 2 - - 109068 -
KARD
TDI "Kard" Custom - KARD-45 12 310 7 1700 2100 2 - - 109068 -
M1911 12 310 7 1700 2100 2 - - 101076 22394
M45A1 12 310 7 1700 2100 2 - - 98725 21874
M1911 Mozambique Special - M45A1 12 310 7 1700 2100 2 - - 98725 -
Tactical M1911 12 310 7 1700 2100 2 - - 98725 21874
Tactical M1911 Replica 12 310 7 1700 2100 2 - - 98725 21874
Pistol Military M9 16 350 15 1900 1900 2 - - 81801 18124
M9 Military M9 Replica 16 350 15 1900 1900 2 - - 81801 18124
Officer's M9 A1 16 350 20 1900 1900 2 - - 79920 17707
Maxim 9 Maxim 9 16 280 17 1700 2100 2 - - 98725 21874
P320 P320 XCompact 16 380 15 1600 1600 2 - - 79920 17707
Custom PF45 14 370 15 1700 2100 2 - - 79920 17707
PF45 Lightning Rod - Custom PF45 14 370 15 1700 2100 2 - - 79920 17707
First Wave PF45 14 370 12 1700 2100 2 - - 82741 18332
Px4 Storm Type F 16 380 17 1700 2100 2 - - 79920 17707
Px4 Px4 Storm Type T 16 380 17 1700 2100 2 - - 79920 17707
Px4 Storm Type T Replica 16 380 17 1700 2100 2 - - 79920 17707
Diceros 18 180 6 1800 2100 2 - - 169243 37498
Diceros Replica 18 180 6 1800 2100 2 - - 169243 37498
Rhino
Pistol

Abbreviations:
Health: Health Damage
CHD: Critical Hit Damage
HSD: Headshot Damage
Armor: Armor Damage
OOC: DMG To Target Out Of Cover
CHC: Critical Hit Chance High End
Reload Speed
Reload Speed From Empty
Type Variant Weapon Optimal Range RPM Mag Size (ms) (ms) Headshot Multiplier Weapon Bonus Max Bonus % Level 40 DMG WT5 DMG
Rhino
Diceros Special 18 180 6 1800 2100 2 - - 169243 37498
Snubnosed Diceros 18 180 6 1800 2100 2 - - 170183 37706
X-45 16 400 10 1700 2100 2 - - 76630 16978
X-45 X-45 Tactical 16 400 15 1700 2100 2 - - 76630 16978
X-45 Tactical Replica 16 400 15 1700 2100 2 - - 76630 16978
1886 28 100 5 3250 3550 1.6 CHD 17% 342247 75828
1886 The Virginian - 1886 28 100 5 3250 3550 1.6 CHD 17% 342247 75828
Diamondback 28 100 5 3250 3550 1.6 CHD 17% 329084 72912
ACR ACR SS 50 420 30 2000 2420 1.6 CHD 17% 92614 20520
Merciless 50 260 30 2200 2620 1.6 CHD 17% 84622 18749
AK-M
Ruthless 50 260 30 2200 2620 1.6 CHD 17% 84622 18749
AR15 UIC15 MOD2 50 240 30 1900 2020 1.6 CHD 17% 105777 23436
Gilboa Snake Ravenous 50 240 60 2100 2520 1.6 CHD 17% 122231 27082
M16A2 32 400 30 2100 2600 1.6 CHD 17% 84622 18749
M16A2
M16A2 Replica 32 400 30 2100 2600 1.6 CHD 17% 84622 18749
Classic M1A 60 180 10 2500 3200 1.6 CHD 17% 205442 45518
Baker's Dozen - Classic M1A 60 180 10 2500 3200 1.6 CHD 17% 205442 -
M1A M1A CQB 60 320 10 2500 3200 1.6 CHD 17% 156080 34581
M1A CQB Replica 60 320 10 2500 3200 1.6 CHD 17% 156080 34581
SOCOM M1A 60 320 10 2500 3200 1.6 CHD 17% 141036 31248
Lightweight M4 50 360 30 2100 2520 1.6 CHD 17% 103897 23019
Rifle LVOA-C 50 380 30 2100 2520 1.6 CHD 17% 100136 22186
M4
LVOA-C Replica 50 380 30 2100 2520 1.6 CHD 17% 100136 22186
Surge - LVAO-C 50 380 30 2100 2520 1.6 CHD 17% 100136 -
Urban MDR 28 360 20 2200 2020 1.6 CHD 17% 97785 21665
MDR
Urban MDR Replica 28 360 20 2200 2020 1.6 CHD 17% 97785 21665
Resolute MK47 60 300 30 `1970 2500 1.6 CHD 17% 104837 -
MK47
Harmony - Resolute MK47 60 300 30 `1971 2500 1.6 CHD 17% 104837 -
Military Mk17 50 275 20 1900 2320 1.6 CHD 17% 116120 25728
Police Mk17 50 275 20 1900 2320 1.6 CHD 17% 116120 25728
SCAR
Everlasting Gaze - Police Mk17 50 275 20 1900 2320 1.6 CHD 17% 116120 -
Police Mk17 Replica 50 275 20 1900 2320 1.6 CHD 17% 116120 25728
SIG 716 60 320 20 2100 2600 1.6 CHD 17% 97785 21665
SIG 716 CQB 60 320 20 2100 2600 1.6 CHD 17% 99665 22082
SIG 716
SIG 716 Replica 60 320 20 2100 2600 1.6 CHD 17% 97785 21665
Artist's Tool - SIG 716 CQB 60 320 20 2100 2600 1.6 CHD 17% 99665 22082
USC .45 ACP 50 420 20 2000 2420 1.6 CHD 17% 98255 21769
UMP-45
USC .45 ACP Replica 50 420 20 2000 2420 1.6 CHD 17% 98255 21769
ACS-12 16 300 20 2000 2550 1.45 Armor 12% 169243 37498
AA-12
Rock n' Roll - ACS-12 16 300 20 2000 2550 1.45 Armor 12% 169243 37498
KSG Shotgun 16 70 12 7800 8500 1.45 Armor 12% 594230 131658
KSG
The Send-Off - KSG Shotgun 16 70 12 7800 8500 1.45 Armor 12% 594230 131658
Double Barrel Sawed Off 11 200 2 1800 2500 1.45 Armor 12% 620556 137491
Backup Boomstick - Double Barrel Sawed Off 11 200 2 1800 2500 1.45 Armor 12% 620556 -
Firestarter - Double Barrel Sawed Off 11 200 2 1800 2500 1.45 Armor 12% 620556 137491
Double Barrel
Double Barrel Shotgun 11 200 2 1800 2500 1.45 Armor 12% 620556 137491
Abbreviations:
Health: Health Damage
CHD: Critical Hit Damage
HSD: Headshot Damage
Armor: Armor Damage
OOC: DMG To Target Out Of Cover
CHC: Critical Hit Chance High End
Reload Speed
Double Barrel Reload Speed From Empty
Type Variant Weapon Optimal Range RPM Mag Size (ms) (ms) Headshot Multiplier Weapon Bonus Max Bonus % Level 40 DMG WT5 DMG
Double Barrel Shotgun Replica 11 200 2 1800 2500 1.45 Armor 12% 620556 137491
Boomstick - Double Barrel Shotgun 11 200 2 1800 2500 1.45 Armor 12% 620556 -
Custom M870 MCS 14 75 5 3500 3800 1.45 Armor 12% 695775 154157
Custom M870 MCS Replica 14 75 5 3500 3800 1.45 Armor 12% 695775 154157
M870 Express 14 75 5 3500 3800 1.45 Armor 12% 695775 154157
M870
M870 Express Replica 14 75 5 3500 3800 1.45 Armor 12% 695775 154157
Military M870 14 75 5 3500 3800 1.45 Armor 12% 695775 154157
Cuélebre – Military M870 14 75 5 3500 3800 1.45 Armor 12% 695775 154157
Black Market SASG-12 S 14 180 7 2100 3200 1.45 Armor 12% 364812 80828
Shotgun
Black Market SASG-12 S Replica 14 180 7 2100 3200 1.45 Armor 12% 364812 80828
SASG-12 SASG-12 14 180 7 2100 3200 1.45 Armor 12% 364812 80828
Tactical SASG-12 K 14 180 7 2100 3200 1.45 Armor 12% 364812 80828
Tsunami - Tactical SASG-12 K 14 180 7 2100 3200 1.45 Armor 12% 364812 80828
SIX-12 16 130 7 1800 2400 1.45 Armor 12% 451314 -
SIX12 The Mop - SIX-12 16 130 7 1800 2400 1.45 Armor 12% 451314 -
Scorpio 16 130 7 1800 2400 1.45 Armor 12% 451314 -
Lullaby 10 70 8 5200 5900 1.45 Armor 12% 646883 143324
SPAS-12 16 70 8 5200 5900 1.25 Armor 12% 646883 143324
SPAS-12
SPAS-12 Replica 16 70 8 5200 5900 1.25 Armor 12% 646883 143324
Sweet Dreams 10 70 8 5200 5900 1.45 Armor 12% 646883 143324
Marine Super 90 16 160 8 4800 5400 1.45 Armor 12% 440031 97494
Super 90 16 160 8 4800 5400 1.45 Armor 12% 440031 97494
Super 90 Replica 16 160 8 4800 5400 1.45 Armor 12% 440031 97494
Super 90
Enforcer - Super 90 16 160 8 4800 5400 1.45 Armor 12% 440031 -
Tactical Super 90 SBS 16 160 8 4800 5400 1.45 Armor 12% 440031 97494
Tactical Super 90 SBS Replica 16 160 8 4800 5400 1.45 Armor 12% 440031 97494
AUG A3 Para XS 18 725 25 1800 2250 1.5 CHC 21% 57825 12812
Enhanced AUG A3P 18 725 25 1800 2250 1.5 CHC 21% 57825 12812
AUG
Tactical AUG A3P 18 725 25 1800 2250 1.5 CHC 21% 57825 12812
Tactical AUG A3P Replica 18 725 25 1800 2250 1.5 CHC 21% 57825 12812
CMMG Banshee 16 900 32 2070 2550 1.5 CHC 21% 50303 -
CMMG The Grudge - CMMG Banshee 16 900 32 2070 2550 1.5 CHC 21% 50303 -
Lady Death 16 900 32 2070 2550 1.5 CHC 21% 41371 -
MP5 ST 16 800 32 1800 2250 1.5 CHC 21% 51713 11458
MP5 ST Replica 16 800 32 1800 2250 1.5 CHC 21% 51713 11458
MP5
MP5-N 16 800 32 1800 2250 1.5 CHC 21% 51713 11458
MP5A2 16 800 32 1800 2250 1.5 CHC 21% 51713 11458
MP7 19 950 40 1700 2200 1.5 CHC 21% 47952 10624
MP7
Swap Chain - MP7 19 950 40 1700 2200 1.5 CHC 21% 47952 10624
Backfire 22 850 30 2300 2300 1.5 CHC 21% 53124 -
MPX 22 850 30 2300 2300 1.5 CHC 21% 53124 11770
MPX
Safety Distance - MPX 22 850 30 2300 2300 1.5 CHC 21% 53124 11770
The Apartment - MPX 22 850 30 2300 2300 1.5 CHC 21% 53124 11770
P90 15 900 50 2500 2350 1.5 CHC 21% 48892 10833
P90 Replica 15 900 50 2500 2350 1.5 CHC 21% 48892 10833
P90
The Chatterbox 15 700 50 2000 1850 1.5 CHC 21% 42781 9479
Submachine Gun
Abbreviations:
Health: Health Damage
CHD: Critical Hit Damage
HSD: Headshot Damage
Armor: Armor Damage
OOC: DMG To Target Out Of Cover
CHC: Critical Hit Chance High End
Reload Speed
P90 Reload Speed From Empty
Type Variant Weapon Optimal Range RPM Mag Size (ms) (ms) Headshot Multiplier Weapon Bonus Max Bonus % Level 40 DMG WT5 DMG
Submachine Gun
Emeline's Guard - P90 15 900 50 2500 2350 1.5 CHC 21% 48892 10833
Enhanced PP-19 16 700 53 2200 2700 1.5 CHC 21% 59705 13228
PP-19 Cold Relations - Enhanced PP-19 16 700 53 2200 2700 1.5 CHC 21% 59705 -
PP-19 16 700 53 2200 2700 1.5 CHC 21% 59705 13228
Converted SMG-9 20 825 32 1700 2150 1.5 CHC 21% 51713 11458
SMG-9 Converted SMG-9 A2 20 825 32 1700 2150 1.5 CHC 21% 49833 11041
Converted SMG-9 Replica 20 825 32 1700 2150 1.5 CHC 21% 51713 11458
Black Market T821 17 550 32 1600 2050 1.5 CHC 21% 66757 14791
T821 Black Market T821 Replica 17 550 32 1600 2050 1.5 CHC 21% 66757 14791
Police T821 17 550 32 1600 2050 1.5 CHC 21% 66757 14791
M1928 16 600 30 2000 2450 1.5 CHC 21% 70518 15624
Thompson
Tommy Gun 16 800 50 2000 2450 1.5 CHC 21% 55474 12291
Police UMP-45 14 600 30 2000 2500 1.5 CHC 21% 65817 14582
UMP-45 Tactical UMP-45 14 600 30 2000 2500 1.5 CHC 21% 65817 14582
Tactical UMP-45 Replica 14 600 30 2000 2500 1.5 CHC 21% 65817 14582
Tactical Vector SBR 9mm 15 1200 19 1600 2050 1.5 CHC 21% 42311 9374
Vector SBR .45 ACP 15 1200 25 1600 2050 1.5 CHC 21% 40430 8958
Vector Vector SBR .45 ACP Replica 15 1200 25 1600 2050 1.5 CHC 21% 40430 8958
Dark Winter - Vector SBR .45 ACP 15 1200 25 1600 2050 1.5 CHC 21% 40430 -
Vector SBR 9mm 15 1200 33 1600 2050 1.5 CHC 21% 37139 8229
Set Name Set Bonus (1) Set Bonus (2) Set Bonus (3)
5.11 Tactical 10% Health 20% Extra Incoming Healing 10% Hazard Protection
Airaldi Holdings 10% Marksman Rifle Damage 15% Headshot Damage 5% Damage to Armor
Alps Summit Armaments 20% Skill Repair 20% Skill Duration 10% Skill Haste
Badger Tuff 10% Shotgun Damage 5% Total Armor 10% Armor on Kill
Belstone Armory 1% Armor Regen 10% Armor on Kill 20% incoming repairs
Česká Výroba s.r.o. 10% Critical Hit Chance 10% Hazard Protection 10% Health
China Light Industries Corporation 15% Explosive Damage 10% Skill Haste 10% Status Effects
Douglas & Harding 20% Pistol Damage 20% Stability 20% Accuracy
Empress International 10% Skill Health 10% Skill Damage 10% Skill Efficiency
Fenris Group AB 10% Assault Rifle Damage 20% Reload Speed 20% Stability
Gila Guard 5% Total Armor 10% Health 1% Armor / sec Regeneration
Golan Gear Ltd 10% Status Effects 1% Armor / sec Regeneration 5% Total Armor
Grupo Sombra S.A. 15% Critical Hit Damage 15% Explosive Damage 15% Headshot Damage
Hana-U Corporation 10% Skill Haste 10% Skill Damage 5% Weapon Damage
Murakami Industries 20% Skill Duration 20% Skill Repair 10% Skill Damage
Overlord Armaments 10% Rifle Damage 20% Accuracy 10% Weapon Handling
Petrov Defense Group 10% LMG Damage 10% Weapon Handling 20% Ammo Capacity
Providence Defense 15% Headshot Damage 10% Critical Hit Chance 15% Critical Hit Damage
Richter & Kaiser GmbH 20% Extra Incoming Healing 10% Explosive Resistance 20% Skill Repair
Sokolov Concern 10% SMG Damage 15% Critical Hit Damage 10% Critical Hit Chance
Walker, Harris & Co. 5% Weapon Damage 5% Damage to Armor 5% Damage to Health
Wyvern Wear 10% Skill Damage 10% Status Effects 20% Skill Duration
Yaahl Gear 10% Hazard Protection 5% Weapon Damage 40% Pulse Resistance
Set Name Set Bonus (2) Set Bonus (3) Set Bonus (4) Backpack Talent Chest Talent
Talent: Feedback Loop Talent: Short Circuit Talent: Positive Reinforcement
15% Skill Damage
Hard Wired 15% Cooldown Reduction Whenever you use or cancel a skill, your other skill's cooldown is automatically reduced by 30 seconds and Decreases Feedback Loop cooldown from 20 Increases Feedback Loop skill damage and repair
15% Skill Repair
increases total skill damage and repair by 10% for 20 seconds. This can occur at most once per 20 seconds. seconds to 10 seconds. bonus from 10% to 25%.
Talent: Rules of Engagement
Talent: Trauma Specialist
Killing a status affected enemy drops Hollow-Point Ammo for your active weapon. Talent: Parabellum Rounds
Ongoing Directive 15% Status Effects 20% Reload Speed Increases the duration of your bleed status effects
Increases Hollow-Point Ammo damage to 35%.
by 50% and all bleed damage done by 100%.
Hollow-Point Ammo amplifies weapon damage by 20% and applies Bleed on hit.
Talent: Red, White, and Blue

Every 2s, enemies you shoot receive a stacking debuff of Red, White and Blue. Talent: Patriotic Boost
Increases Red / White / Blue debuff strength.
Talent: Waving the Flag
Red: Amplifies the enemy's damage taken by 8%.
True Patriot 30% Ammo Capacity 30% Magazine Size Increases Red / White / Blue rotation speed to 1.5
White: Shooting the enemy repairs the attacking agents armor by 2% once every second. Red: 8% to 12%.
seconds.
Blue: Decreases the enemy's damage dealt by 8%. White: 2% to 3%.
Blue: 8% to 12%.
Full Flag: Enemies that die while under the effect of all 3 debuffs create a 5 meter explosion, dealing damage
equal to their total health and armor. (Explosion strength reduced on Named enemy deaths)
Talent: Dead Man's Hand
Flip a card when landing shots with a Marksman Rifle.

After 5 cards are flipped, the damage of your next shot is amplified by 30%. More shots are enhanced, the better Talent: No Limit
Talent: Ace in the Sleeve
Aces and Eights 15% Marksman Rifle Damage 30% Headshot Damage the hand revealed. Increases Dead Man's Hand damage bonus from
Amplifies 1 extra shot when revealing your hand.
Four of a Kind: 4 shots. 30% to 50%.
Full House: 3 shots.
Aces and Eights: 2 shots.
Flip an additional card on headshots.
Talent: Crowd Control
Critical hits mark enemies for 20 seconds, up to 3 marks total.
Talent: Critical Measures
Talent: Target Rich Environment
Negotiator's Dilemma 15% Critical Hit Chance 20% Critical Hit Damage Increases Crowd Control damage to additional
When you critically hit a marked enemy, all other marked enemies take 60% of the damage dealt. Increases Crowd Control mark count from 3 to 5.
marked enemies from 60% to 100%.
Whenever a marked enemy dies, gain 2% critical hit damage, stacking up to 20 times, until combat ends.
Talent: Aggressive Recon Talent: Signature Moves
Talent: Specialized Destruction
Dealing damage with a signature weapon increase total weapon damage by 20% for 60 seconds. Increases signature weapon damage by 20%, and
Tip of the Spear 10% Signature Weapon Damage 10% Weapon Damage Increases Aggressive Recon weapon damage bonus
doubles the amount of signature weapon ammo
from 20% to 40%.
Automatically generate specialization ammo every 60 seconds. generated by Aggressive Recon.

Talent: Process Refinery


1% armor/sec regeneration Talent: Makeshift Repairs Talent: Improved Materials
Foundry Bullwark 10% Total Armor Increases Makeshift Repairs speed from 15 seconds
50% Shield health Whenever you or your shield take damage, 20% of that amount is repaired to both over 15 seconds. Increases Makeshift Repairs from 20% to 30%.
to 10 seconds.

Talent: Ground Control


Talent: Strategic Combat Support Talent:
15% Skill Duration Increases you and your allies' total weapon and skill damage by 15% when at full armor.
Future Initiative 15% Skill Repair Increases Ground Control proximity repair from 60% Increases Ground Control damage bonus from 15%
15% Cooldown Reduction
to 120%. to 25%.
When you repair an ally, you and all allies within 5 meters of you are also repaired for 60% of that amount.
Talent: Striker's Gamble
Talent: Risk Management Taklent: Press the Advantage:
Weapon hits amplify total weapon damage by 0.5%, stacking up to 50 times.
Striker's Battlegear 15% Weapon Handling 15% Rate of Fire Increases total weapon damage gained per stack of Increase max stacks for Striker's Gamble from 50 to
Striker's Gamble from 0.5% to 0.65%. 100.
2 stacks are lost each second.

Talent: Hackstep Protocol


Replaces armor kits with an instant, infinite-use ability on a 20 seconds cooldown, that grants 50% bonus armor Talent: Multithreaded Execution Talent: Compiler Optimization
40% Disrupt Resistance
System Corruption 15% Armor on Kill and hides your nameplate for 5 seconds. Increases Hackstep Protocol bonus armor from 50% Decreases Hackstep Protocol cooldown from 20
40% Pulse Resistance
to 100%. seconds to 15 seconds.
Increase total weapon damage by 1% per 5% bonus armor gained, up to 20%.

Talent: Contagion Talent Symptom Aggravator:


15% Skill Haste Talent Proliferation:
Eclipse Protocol 15% Status Effects Enemies that die while affected by your status effects spread those status effects to another enemy within 10m Amplifies all damage you deal to status affected
30% Hazard Protection Increase contagion range from 10m to 15m
and refresh the duration. targets by 30%

Talent: Apex Predator


Talent: Overwhelming Force Talent: Endless Hunge
15% SMG Damage 20% Armor on Kill Enemies within 15 meters receive a debuff, amplifying your weapon damage against them by 20%. Killing a
Hunter's Fury Increases the radius of disorient on Apex Predator Increases the duration of Apex Predator stacks from
15% Shotgun Damage 100% Health on Kill debuffed enemy with your weapon disorients other enemies within 5 meters, and amplifies weapon damage by
kills from 5 meters to 10 meters. 10 seconds to 30 seconds.
5% for 10 seconds, stacking up to 5 times.
Talent: Tend and Befriend
Interacting with your deployed skills grants the skill 25% skill damage for 10s. This buff cannot be refreshed.
Talent: Complete Uptime Talent: Best Buds
Rigger 15% Skill Haste 15% Skill Duration Interactions include:
Cancelling your skills will reset their cooldown. Increase the damage buff from 25% to 50%
- Using / Deploying the Skill
- Changing the skills target
- Healing the skill
Note: For the chest and backpack talents to work a minimum of 4 pieces of the gear set need to be
equiped.
Attributes Mod
Slot
Slot Brand Item Name Core 2 3
All Hazards Nitro Backpack ✓
All Hazards Prime Backpack ✓
AMP24 ✓
5.11
RUSH12 Backpack ✓
RUSH24 Backpack ✓
RUSH72 Backpack ✓
Aces and Eights Ziba Low Profile Pack - ✓
Apollo Operator Pack ✓
Airaldi
Demeter Quick-Stash ✓
Element Outdoors Rucksack ✓
Mountain Hiking Pack ✓
Alps
Percussive Maintenance ✓
Trekking Elite Pack ✓
Long Range Pack "Sett" ✓
Badger Roamer Pack "Sow" ✓
Winter Carryall "Bergmann" ✓
Cavalry TAC-Pack ✓
Belstone Armory
Liquid Engineer ✓
Devil's Due ✓
Česká Výroba s.r.o.
Guerilla Backpack ✓
KM 9 ✓
China Light
Strategic Alignment ✓
Douglas & Harding Maree Range Pack ✓
Eclipse Protocol Containment Caryall - ✓
Swag Pack ✓
Empress International
Battery Pack ✓
Acosta's Go-Bag Skill Haste Skill Damage ✓
Exotic
Attributes Mod
Slot
Slot Brand Item Name Core 2 3
Exotic
Memento Armor Skill Tier ✓
Fenris Group AB Stridssäck Combat Sack ✓
Foundry Bulwark Shield Carrier - ✓
Future Initiative 2k-RTS Radio Carrier - ✓
Big Horn Pack ✓
Gila
Backpack Gila Inventory System ✓
Anarchist's Cookbook ✓
Golan Gear Ltd
Chemar Backpack ✓
Grupo Sombra S.A. Antumbra Backpack ✓
Crash Bag ✓
Hana-U Corporation
Force Multiplier ✓
Hard Wired Abberton Dynamo Carrier - ✓
Hunter's Fury Hunter's Kit - ✓
Horo CarryBack ✓
Murakami
Sashimono Backpack ✓
Negotiator's Dilemma Nibble Backpack - ✓
Ongoing Directive Loadout Frame - ✓
Overlord Vert Carry Rail ✓
Support Weapons Bag ✓
Petrov
TacSack Mk II ✓
Police SW Backpack ✓
Providence Tactical 48h Backpack ✓
The Gift ✓
Rigger Rigger Gear Bag - ✓
Aegis Knapsack ✓
Richter & Kaiser Ancile Rucksack ✓
Duban Fitted Hauler ✓
Attributes Mod
Slot
Slot Brand Item Name Core 2 3
Sokolov Concern Rally Point Secure Pack ✓
Striker's Battlegear Striker's Pack - ✓
System Corruption Stack Overflow Container - ✓
Tip of the Spear Brad Tactical Pack - ✓
True Patriot Driver Excursion Pack - ✓
Horizons Rucksack ✓
Walker, Harris & Co.
Matador ✓
Pygostyle Sack ✓
Wyvern Wear Scapula Bug-out Bag ✓
Trapezius Go-bag ✓
Yaahl Garibaldi Pack ✓
5.11 TacLite Plate Carrier ✓
Aces and Eights Tania Silent Vest - ✓
Athena Missile Vest ✓
Airaldi Holdings
Pristine Example ✓
Reinforced Utility Vest ✓
Alps
X-TREYME Pro Ribcage ✓
Strong Vest Bauson ✓
Badger Tuff
Zero F's ✓
Lancer Chestplate System ✓
Belstone Armory
Everyday Carrier ✓
Česká Výroba s.r.o. Mechanized Infantry Armor ✓
China Light PS 282 ✓
Douglas & Harding Ericht Chest System ✓
Eclipse Protocol Sealed Chest Guard - ✓
B.O.T Protector ✓
Empress International
Caesar's Guard ✓
Attributes Mod
Slot
Slot Brand Item Name Core 2 3
Tardigrade Armor System Explosive Resistance Armor Regeneration ✓
Exotic
Ridgeway's Pride Critical Hit Chance Critical Hit Damage ✓
Ferocious Calm ✓
Förstärkt Breastplate ✓
Fenris
Harnesk Armor ✓
Stridsväst Combat Vest ✓
Foundry Bulwark Forged Plate Armor - ✓
Future Initiative Terrapin Armored Rig - ✓
Armadillo Vest ✓
Gila Iguana Hauberk ✓
Pointman ✓
Chatzatz Chest ✓
Golan Gear Ltd
Hunter-Killer ✓
Door-Kicker's Knock ✓
Chest Grupo Sombra S.A.
Umbra Plate Carrier ✓
Hana-U Corporation Flak Jacket - ✓
Hard Wired Serpentine Array Vest - ✓
Hunter's Fury Hunter's Cage - ✓
Murakami Tatami Cuirass ✓
Negotiator's Dilemma Highball Armor - ✓
Ongoing Directive Resource Harness - ✓
Big Drum Body Armor ✓
Overlord Fortitude Plate Carrier ✓
Pointblank Protection Vest ✓
Crew-Adapted Chest Rig ✓
Petrov Ops Armor ✓
Vedmedytsya Vest ✓
Attributes Mod
Slot
Slot Brand Item Name Core 2 3
Body Armor System ✓
Providence Counterforce Vest ✓
The Sacrifice ✓
Richter & Kaiser Khetaka Thorax ✓
Rigger Rigger Quick Access Harness - ✓
Athena Missile Vest ✓
Sokolov Escorter Combat Harness ✓
Lightweight Ballistic Vest ✓
Striker's Battlegear Striker's Harness - ✓
System Corruption Blended Threat Armor - ✓
Tip of the Spear Wright Combat Vest - ✓
True Patriot Appleton Body Armor - ✓
Ranger Ballistics Vest ✓
Walker, Harris & Co.
Chain Killer ✓
Wyvern Wear Keel Belly Guard ✓
Glacier Bay Vest ✓
Yaahl
Ranier Vest ✓
Deathgrips -
5.11 Tactical
Station Grip Gloves -
Aces & Eights Roza Stable Gloves - -
Heracles Dexterity Gloves -
Airaldi Holdings
Persephone Precision Gloves -
Climbing Gloves -
Alps Summit Hybrid FL Gloves -
Motherly Love -
Badger Tuff Durability Gloves Meles -
Belstone Armory Vambrace Gloves -
Attributes Mod
Slot
Slot Brand Item Name Core 2 3
Česká Výroba s.r.o. NBC Gloves -
China Light ST 520 -
Douglas & Harding Lochy Hand Savers -
Eclipse Protocol Medical Grade Tac-Gloves - -
Empress International Faux Leather Mitts -
Exotic BTSU Datagloves Skill Haste Repair Skills -
Fenris Group AB Tassar Fist Enhancers -
Foundry Bulwark Crucible Gauntlets - -
Future Initiative APM Controller Gloves - -
Gila Guard Diamondback Gloves -
Golan Gear Ltd Ayal Gloves -
Grupo Sombra S.A. Dusk Attack Gloves -
Gloves Hana-U Corporation Plated Gloves -
Hard Wired Molesey ESD Gloves - -
Hunter's Fury Hunter's Claws - -
Kote Hand Guards -
Murakami Industries
Yugake Firearm Gloves -
Negotiator's Dilemma Mirror Gloves - -
Ongoing Directive CQB Fist Guards - -
Overlord Armaments Neptune Protection Gloves -
Battle Gloves -
Petrov Defense Group
Contractor's Gloves Damage to Armor -
Providence Defense Tactical Assault Gloves -
Richter & Kaiser Srivatsa War Grips -
Rigger Rigger Anti-Slip Gloves - -
Firm Handshake Status Effects -
Sokolov Concern
Micro Plated Gloves -
Attributes Mod
Slot
Slot Brand Item Name Core 2 3
Striker's Battlegear Striker's Gloves - -
System Corruption Haptic Bypass Gloves - -
Tip of the Spear Reyes Combat Gloves - -
True Patriot Ross Hand Protectors - -
Walker, Harris & Co. Savanna Field Gloves -
Wyvern Wear Digits Finger Stabilizer -
Olympic Gloves -
Yaahl
Shasta Gloves -
5.11 Tactical Compact Holster Pouch -
Aces & Eights Klavdiya Sidearm Holder - -
Artemis Fast Draw Holster -
Airaldi Holdings
Hera Pouch-Holster Combo -
Alps Summit Torque Enabled Leg Rig -
Ammo Dump -
Badger Tuff
Equipment Holster Huffle -
Belstone Armory Fauld & Tasset Holster -
Česká Výroba s.r.o. Reconnaissance Holster -
China Light FK 910 -
Awe Thigh Mag Holster -
Douglas & Harding
Morar Holster System -
Eclipse Protocol PPE Adapted Thigh Rig - -
Empress International Rugged Gun Guard -
Dodge City Gunslinger's Holster Weapon Handling Headshot Damage -
Exotic
Imperial Dynasty Status Effects Hazard Protection -
Fenris Group AB Fodral Holster -
Foundry Bulwark Anvil Toolbelt - -
Future Initiative Rush Tactics Holster - -
Attributes Mod
Slot
Slot Brand Item Name Core 2 3
Gila Guard Jackrabbit Holster -
Golan Gear Ltd Shomer Holster -
Grupo Sombra S.A. Tenebrous Sidearm Mount -
Hana-U Corporation Duel Holster -
Holster
Hard Wired Ullswater Proxy Rig - -
Hunter's Fury Hunter's Quiver -
Haidate Thigh System -
Murakami Industries
Emperor's Guard Armor Regeneration -
Negotiator's Dilemma Bogey Thigh Rig - -
Ongoing Directive Special Ammo Holster - -
Overlord Armaments Graffham Thigh Combo - -
Petrov Defense Group Drop Leg Holster -
Providence Defense Modular Holster - -
Forge Shield Health -
Richter & Kaiser Jaivardhan Thigh Rig -
Pridwen Holster -
Rigger Rigger Utility Pouch - -
Sokolov Concern Vertical Y Holster -
Striker's Battlegear Striker's Holster - -
System Corruption Frame Injection Holster - -
Tip of the Spear Lilley Holster System - -
True Patriot Young Low-Friction Holster - -
Walker, Harris & Co. Tactical Range Holster -
Didactyl Pad Holster -
Wyvern Wear Talon Tactical Holster -
Claws Out Melee Damage Pistol Damage -
Yaahl Snoqualmie Holster -
Attributes Mod
Slot
Slot Brand Item Name Core 2 3
5.11 Tactical EXO.K1 Kneepad -
Aces & Eights Nina Prone Pads - -
Airaldi Holdings Dionysus Rounded Padding -
Alps Summit Clutch XO-Skin Sport Pads -
Badger Tuff Knee Mesh Jonti -
Belstone Armory Poleyn Knee Protector -
Česká Výroba s.r.o. Logistics Kneepads -
China Light HX 02 -
Douglas & Harding Tay Protective Pads -
Eclipse Protocol Anti-Tear Joint Shielding - -
Empress International Wear-anywhere Protectors
NinjaBike Messenger Kneepads Critical Hit Chance Critical Hit Damage -
Exotic
Sawyer's Kneepads Explosive Resistance Health -
Fenris Group AB Knäskydd Knee Protectors -
Foundry Bulwark Hammer Guards - -
Future Initiative Bounding Kneepads - -
Gila Guard Sidewinder Kneepads -
Golan Gear Ltd Nahar Knees -
Grupo Sombra S.A. Sundown Knee Guards -
Hana-U Corporation Knee Savers -
Kneepads
Hard Wired Strines Stabilizing Pads - -
Hunter's Fury Hunter's Stride - -
Suneate Knee Braces -
Murakami Industries
Emperor's Guard Armor Regeneration -
Negotiator's Dilemma Lowball Kneepads - -
Ongoing Directive Knee Poleyn - -
Dingson Protection Pads -
Overlord Armaments
Attributes Mod
Slot
Slot Brand Item Name Core 2 3
Overlord Armaments
Fox's Prayer Damage Out of Cover -
Petrov Defense Group Pivot Pads -
Providence Defense Urban Warfare Kneepads -
Richter & Kaiser Hulian Joint Braces -
Rigger Rigger Collision Guards - -
Sokolov Concern Nimble Knee Protectors -
Striker's Battlegear Striker's Kneepads - -
System Corruption Zero Day Kneepads - -
Tip of the Spear Trombley Kneepads - -
True Patriot Sheridan Kneelers - -
Walker, Harris & Co. Mesa Knee Guards -
Wyvern Wear Patella Knee Cups -
Yaahl Yukon Kneepads -
5.11 Tactical Protective Tactical Mask ✓
Aces & Eights Lyudmila Snipers Mask - ✓
Airaldi Holdings Aphrodite Glint Concealer ✓
Alps Summit High Altitude O2 Facer ✓
Badger Tuff Combat Mask Cete ✓
Belstone Armory Bevor Air Guard ✓
Česká Výroba s.r.o. Rapid Deployment Mask ✓
China Light MJ 54 ✓
Lomond Medium Breather ✓
Douglas & Harding
Punch Drunk Headshot Damage ✓
Eclipse Protocol Biohazard Mask ✓
Empress International New Face Ventilator ✓
Coyote's Mask Critical Hit Chance Critical Hit Damage ✓
Exotic
Vile Status Effects Hazard Protection ✓
Attributes Mod
Slot
Slot Brand Item Name Core 2 3
Fenris Group AB Luktskydd Protective Mask ✓
Foundry Bulwark Heat Mask - ✓
Future Initiative Fog of War Mask - ✓
Javelina Mask ✓
Gila Guard
Nightwatcher Scanner Pulse Haste ✓
Golan Gear Ltd Emet Mask ✓
Mask Grupo Sombra S.A. Penumbra Mask ✓
Hana-U Corporation Filter Mask ✓
Hard Wired Rhodeswood AR Mask - ✓
Hunter's Fury Hunter's Muzzle - ✓
Murakami Industries Mengu Face Protection ✓
Negotiator's Dilemma Snow Job Mask - ✓
Ongoing Directive Gatherers Mask - ✓
Overlord Armaments Deadstick Protection Mask ✓
Petrov Defense Group Guardrail VI Face Rig ✓
Providence Defense Field Protective Mask ✓
Richter & Kaiser Svalinn Heavy Breather ✓
Rigger Rigger Dust Mask - ✓
Sokolov Concern Special Operations Mask ✓
Striker's Battlegear Striker's Mask - ✓
System Corruption Attack Vector Mask - ✓
Tip of the Spear Ray Face Mask - ✓
True Patriot Heft Grade A Mask - ✓
Walker, Harris & Co. Breathe-Easy Mask ✓
Wyvern Wear Maxillam Respirator ✓
Cascades Mask ✓
Yaahl
The Hollow Man ✓
Type Brand Name Name Core Unique Attribute Talent Mod Slot Drop Location
Talent: Perfect Tech Support
Alps Percussive Maintenance Skill Tier - ✓ Light Zone
Skill kills increase total skill damage by 25% for 27 seconds.
Talent: Perfect Bloodsucker
Belstone Armory Liquid Engineer Armor - Killing an enemy adds and refreshes a stack of +12% bonus armor for 10s. Max stack ✓ Dark Zone
is 10
Talent: Perfect Clutch
Česká Devil's Due % Weapon Damage - If you are below 20% armor, critical hits repair 3% missing armor. Kills allow you to ✓ Dark Zone
repair up to 100% armor for 4-10 secondss, based on your [Weapon] core attribute.
Talent: Perfect Shock and Awe
Light Zone /
China Light Strategic Alignment Skill Tier - Applying a status effect to an enemy increases total skill damage and repair by 20% ✓
Dark Zone
for 27 seconds.
Talent: Perfectly Calculated Light Zone /
Empress International Battery Pack Skill Tier - ✓
Kills from cover reduce skill cooldowns by 15%. Dark Zone

Backpack Talent: Perfectly Wicked Light Zone /


Golan Gear Anarchist's Cookbook Armor - ✓
Applying a status effect increases total weapon damage by 18% for 27 seconds. Dark Zone

Talent: Perfect Combined Arms


Hana-U Force Multiplier Skill Tier - ✓ Light Zone
Shooting an enemy increases total skill damage by 30% for 3 seconds.

Talent: Perfect Vigilance


Providence The Gift % Weapon Damage - Increases total weapon damage by 25%. Taking damage disables this buff for 3 ✓ Dark Zone
seconds.
Talent: Perfect Adrenaline Rush
When you are within 10m of an enemy, gain 23% bonus armor for 5 seconds. Stacks
Walker, Harris & Co. Matador % Weapon Damage -
up to 3 times. ✓ Dark Zone

Cooldown: 5s
Talent: Perfect Focus
Airaldi Pristine Example % Weapon Damage - Increases total weapon damage by 6% every second you are aiming while scoped 8x ✓ Light Zone
or higher, up to 60%.
Talent: Perfectly Unbreakable Light Zone /
Badger Zero F's Armor - ✓
When your armor is depleted, repair 100% of your armor. Cooldown is 55 seconds. Dark Zone
Talent: Perfectly Efficient
Belstone Armory Everyday Carrier Armor - Using an armor kit has a 75% chance to not consume the armor kit. Specialization ✓ Light Zone
armor kit bonuses are increased by 100%.
Talent: Perfectly Skilled
Skill kills have a 30% chance to reset skill cooldowns.
Light Zone /
Empress International Caesar's Guard Skill Tier - ✓
Dark Zone
If no skills were on cooldown, you instead gain one-time buff that immediately
refreshes a skill's cooldown when it goes on cooldown.

Talent: Perfect Overwatch


Fenris Ferocious Calm % Weapon Damage - After staying in cover for 8 seconds, increase your and all allies’ total weapon and skill ✓ Dark Zone
damage by 12% as long as you remain in cover or in a cover-to-cover move.

Talent: Perfect Vanguard


Light Zone /
Gila Pointman Armor - Deploying a shield makes it invulnerable for 5 seconds and grants 50% of your armor ✓
Dark Zone
as bonus armor to all other allies for 20 seconds. Cooldown is 25 seconds.
Chest

Talent: Perfect Intimidate Haven Hunter


Golan Gear Hunter-Killer Armor - While you have bonus armor, amplifies total weapon damage by 40% to enemies ✓ Crate
within 10 meters. Light Zone

Talent: Perfect Spark


Grupo Sombra Door-Kicker's Knock % Weapon Damage - Damaging an enemy with a skill increases total weapon damage by 15% for 20 ✓ Dark Zone
seconds.
Talent: Perfect Braced Gunner Field
Petrov Vedmedytsya Vest % Weapon Damage - ✓
While in cover weapon handling is increased by 50%. Research
Type Brand Name Name Core Unique Attribute Talent Mod Slot Drop Location
Talent: Perfect Glass Cannon
Providence The Sacrifice % Weapon Damage - ✓ Light Zone
All damage you deal is amplified by 30%. All damage you take is amplified by 60%.
Talent: Perfect Headhunter

After killing an enemy with a headshot, your next weapon hit within 30 seconds deals
Walker, Harris & Co. Chainkiller % Weapon Damage - 150% of that killing blow’s damage in addition to it. ✓ Light Zone

Damage is capped to 800% of your weapon damage. This is raised to 1250% if your
headshot damage is greater than 150%.
5.11 Deathgrips Armor % Armor on Kill - - Dark Zone
Technician
Alps Motherly Love Skill Tier % Skill Health - -
Field Research
Gloves
Petrov Contractor's Gloves % Weapon Damage % Damage to Armor - - Light Zone
Light Zone /
Sokolov Firm Handshake % Weapon Damage % Status Effects - -
Dark Zone
Firewall Field
Badger Ammo Dump Armor % Ammo Capacity - -
Research
Holster Richter & Kaiser Forge Skill Tier % Shield Health - - Light Zone
% Melee Damage
Wyvern Wear Claws Out Skill Tier - - Dark Zone
% Pistol Damage

Murakami Emperor's Guard Skill Tier % Armor / sec Regeneration - - Dark Zone
Kneepads
Overlord Fox's Prayer % Weapon Damage % Damage Out of Cover - - Light Zone
Douglas & Harding Punch Drunk % Weapon Damage % Headshot Damage - ✓ Light Zone
Light Zone /
Mask Gila Nightwatcher Armor % Pulse Haste - ✓
Dark Zone
Yaahl The Hollow Man Armor % Damage to Health - ✓ Dark Zone
Slot Type Name Description
Overclock You and allies within 7 meters of your deployed skills, gain 25% reload speed and reduces active cooldowns by 0.2s each second.
Heal and Support
Safeguard While at full armor, increases total skill repair by 100%.
Calculated Kills from cover reduce skill cooldowns by 10%.
Shooting an enemy increases total skill damage by 25% for 3 seconds.
Combined Arms
Perfect Combined Arms: Shooting an enemy increases total skill damage by 30% for 3 seconds.
Energize Using an armor kit grants +1 skill tier for 15 seconds. If already at skill tier 6, grants overcharge. Cooldown is 60 seconds
Skill DPS Applying a status effect to an enemy increases total skill damage and repair by 20% for 20 seconds.
Shock and Awe
Perfect Shock and Awe: Applying a status effect to an enemy increases total skill damage and repair by 20% for 27 seconds.
Skill kills increase total skill damage by 25% for 20 seconds.
Tech Support
Perfect Tech Support: Skill kills increase total skill damage by 25% for 27 seconds.
Creeping Death When you apply a status effect, it is also applied to all enemies within 8 meters of your target. Cooldown is 15 seconds.
Applying a Blind, Ensnare, Confuse, or Shock to an enemy grants 40% of your armor as bonus armor to you and all allies within 20 meters of that enemy for 10 seconds.
Galvanize
Status Effect PvP: Applying a Blind, Ensnare, Confuse, or Shock to an enemy grants 20% of your armor as bonus armor to you and all allies within 20 meters of that enemy for 10 seconds.
Applying a status effect increases total weapon damage by 18% for 20 seconds.
Wicked
Perfectly Wicked: Applying a status effect increases total weapon damage by 18% for 27 seconds.
If you are below 15% armor, critical hits repair 2.5% missing armor. Kills allow you to repair up to 100% armor for 4-10 secondss, based on your [Weapon] core attribute.
Sustain Clutch
Perfect Clutch: If you are below 20% armor, critical hits repair 2.5% missing armor. Kills allow you to repair up to 100% armor for 4-10 secondss, based on your [Weapon] core
attribute.
Whenever you are within 10 meters of an enemy, gain 20% bonus armor for 5 seconds. Stacks up to 3 times. Cooldown: 5 seconds.

Perfect Adrenaline Rush: Whenever you are within 10 meters of an enemy, gain 23% bonus armor for 5 seconds. Stacks up to 3 times. Cooldown: 5 seconds.
Backpack Adrenaline Rush
PvP: Whenever you are within 10 meters of an enemy, gain 10% bonus armor for 5 seconds. Stacks up to 3 times. Cooldown: 5 seconds.

Perfect Adrenaline Rush: Whenever you are within 10 meters of an enemy, gain 12% bonus armor for 5 seconds. Stacks up to 3 times. Cooldown: 5 seconds.
Killing an enemy adds and refreshes a stack of 10% bonus armor for 10 seconds. Max stack is 10.
Tank and Bruiser Bloodsucker
Perfect Bloodsucker: Killing an enemy adds and refreshes a stack of 12% bonus armor for 10 seconds. Max stack is 10
Performing a cover to cover grants 15% of your armor as bonus armor to you and all allies for 10 seconds. This is doubled if you end within 10 meters of an enemy. Cooldown is
10 seconds.
Leadership
PvP: Performing a cover to cover grants 10% of your armor as bonus armor to you and all allies for 10 seconds. This is doubled if you end within 10 meters of an enemy.
Cooldown is 10 seconds.
Protector When your shield is damaged, you gain 5% and all other allies gain 15% of your armor as bonus armor for 3 seconds. Cooldown is 3 seconds.
Companion While you are within 5 meters of an ally or skill, total weapon damage is increased by 15%.
Composure While in cover, increases total weapon damage by 15%.
Headshots increase total weapon damage by 10% for 1.5 seconds. 5 seconds with marksman rifles.
Concussion
Headshot kills additionally increase total weapon damage by 15% for 10 seconds.
Opportunistic Enemies you hit with shotguns and marksman rifles amplifies the damage they take by 10% from all sources for 5 seconds.
Unstoppable Force Killing an enemy increases total weapon damage by 5% for 15 seconds. Stacks up to 5 times.
Weapon DPS Amplifies total weapon damage for 10 seconds when swapping between your primary and secondary weapons if they are different.

35% to enemies within 15 meters for Shotguns and SMGs.


Versatile
35% to enemies further than 25 meters for Rifles and Marksman Rifles.
10% to enemies between 15 - 25 meters for LMGs and Assault Rifles.
At most once per 5 seconds per weapon type.
Increases total weapon damage by 25%. Taking damage disables this buff for 4 seconds.
Vigilance
Perfect Vigilance: Increases total weapon damage by 25%. Taking damage disables this buff for 3 seconds.
Repairing an ally, increases their total weapon and skill damage by 3-15% for 20 seconds. 1-7% if self.
Empathic Resolve
Effectiveness increased by your skill tier.

Heal and Support


Slot Type Name Description
Grenade radius is increased by 50%.
Grenades that kill an enemy are refunded.
Mad Bomber
Grenades can now be "cooked" by holding the fire button, making them explode earlier.
Gain 15% bonus armor while aiming grenades.
After staying in cover for 10 seconds, increase your and all allies’ total weapon and skill damage by 12% as long as you remain in cover or in a cover-to-cover move.
Heal and Support
Overwatch
Perfect Overwatch: After staying in cover for 8 seconds, increase your and all allies’ total weapon and skill damage by 12% as long as you remain in cover or in a cover-to-cover
move.
Reassigned Killing an enemy adds 1 round of a random special ammo into your sidearm. Cooldown is 20 seconds.
Applies blind to an enemy hit in the head. Cooldown is 30 seconds.
Trauma
Applies bleed to an enemy hit in the chest. Cooldown is 30 seconds.
Whenever you throw a skill, 1.5 seconds after landing, it creates an explosion damaging enemies within 5 meters.
Damage scales with skill tier dealing 25-100% damage of a concussion grenade.
Explosive Delivery
At most once per skill.
Remote Pulse, All Turrets, All Hives, Explosive Seeker, Cluster Seeker, Mender Seeker, Decoy, All Traps.
When in combat, each skill generates a stack while active or not on cooldown.
Kinetic Momentum
Stacks increase your total skill damage by 1% and total skill repair by 2%. Up to 15 stacks per skill. Lost when on cooldown.
Skill kills have a 25% chance to reset skill cooldowns.
If no skills were on cooldown, you instead gain one-time buff that immediately refreshes a skill's cooldown when it goes on cooldown.
Skill DPS Skilled
Perfectly Skilled
Skill kills have a 30% chance to reset skill cooldowns.
If no skills were on cooldown, you instead gain one-time buff that immediately refreshes a skill's cooldown when it goes on cooldown.
Spotter Amplifies total weapon and skill damage by 15% to pulsed enemies.
The last enemy you have damaged with a skill is marked.
Tag Team Dealing weapon damage to that enemy consumes the mark to reduce active cooldowns by 6 seconds.
Cooldown: 4 seconds
Enemies that walk within 3 meters of your hive, turret, or remote pulse are shocked.
Tamper Proof
Arm time is 3 seconds and cooldown per skill is 10 seconds.
Using an armor kit has a 50% chance to not consume the armor kit.
Specialization armor kit bonuses are increased by 100%.

Perfectly Efficient
Using an armor kit has a 75% chance to not consume the armor kit.
Specialization armor kit bonuses are increased by 100%.

Efficient PvP:
Using an armor kit has a 50% chance to not consume the armor kit.
Specialization armor kit bonuses are increased by 50%.

Perfectly Efficient
Using an armor kit has a 75% chance to not consume the armor kit.
Specialization armor kit bonuses are increased by 50%.

Entrench If you are below 30% armor, headshots from cover repair 20% of your armor. Cooldown is 6 seconds.
Chest While you have bonus armor, amplifies total weapon damage by 35% to enemies within 10 meters.
Intimidate
Perfect Intimidate: While you have bonus armor, amplifies total weapon damage by 40% to enemies within 10 meters.
Grants 20% bonus armor while reloading.
Tank and Bruiser Grants 0-18% of your armor as bonus armor to all other allies when they are reloading, based on your [defense] core attribute.
Protected Reload
PvP:
Grants 15% bonus armor while reloading.
Grants 0-12% of your armor as bonus armor to all other allies when they are reloading, based on your [defense] core attribute.
When your armor is depleted, repair 95% of your armor. Cooldown is 60 seconds.

Perfectly Unbreakable: When your armor is depleted, repair 100% of your armor. Cooldown is 55 seconds.
Unbreakable
PvP: When your armor is depleted, repair 50% of your armor. Cooldown is 60 seconds.

Perfect Unbreakable PvP: When your armor is depleted, repair 55% of your armor. Cooldown is 55 seconds.
Slot Type Name Description
Deploying a shield makes it invulnerable for 5 seconds and grants 45% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 25 seconds.

Perfect Vanguard: Deploying a shield makes it invulnerable for 5 seconds and grants 50% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 25
seconds.
Vanguard
PvP: Deploying a shield makes it invulnerable for 2 seconds and grants 20% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 25 seconds.

Perfect Vanguard PvP: Deploying a shield makes it invulnerable for 2 seconds and grants 25% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 25
seconds.
While in cover weapon handling is increased by 45%.
Braced
Perfect Braced: While in cover weapon handling is increased by 50%.
Increases total weapon damage by 5% every second you are aiming while scoped 8x or higher, up to 50%.
Focus
Perfect Focus: Increases total weapon damage by 6% every second you are aiming while scoped 8x or higher, up to 60%.
All damage you deal is amplified by 25%. All damage you take is amplified by 50%.
Glass Cannon
Perfect Glass Cannon: All damage you deal is amplified by 30%. All damage you take is amplified by 60%.
Gunslinger Weapon swapping increases total weapon damage by 20% for 5 seconds. This buff is lost for 5 seconds if you weapon swap while it is active.
After killing an enemy with a headshot, your next weapon hit within 30 seconds deals an additional 125% fo that killing blow's damage. Damage is capped at 800% of your
weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
Weapon DPS
Perfect Headhunter: After killing an enemy with a headshot, your next weapon hit within 30 seconds deals an additional 150% fo that killing blow's damage. Damage is capped
at 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
Headhunter
PvP: After killing an enemy with a headshot, your next weapon hit within 5 seconds deals an additional 20% fo that killing blow's damage. Damage is capped at 200% of your
weapon damage. This is raised to 300% if your headshot damage is greater than 150%.

Perfect Headhunter: After killing an enemy with a headshot, your next weapon hit within 5 seconds deals an additional 25% fo that killing blow's damage. Damage is capped at
200% of your weapon damage. This is raised to 300% if your headshot damage is greater than 150%.
Obliterate Critical hits increase total weapon damage by 1% for 5 seconds. Stacks up to 25 times.
Damaging an enemy with a skill increases total weapon damage by 15% for 15 seconds.
Spark
Perfect Spark: Damaging an enemy with a skill increases total weapon damage by 15% for 20 seconds.
Level 1 - Level 30 Available on
Type Name Mask Chest Holster Backpack Gloves Knee Pads
Weapon Damage 9.9% 9.9% 9.9% 9.9% 9.9% 9.9%
Core Armor 42,458 42,458 42,458 42,458 42,458 42,458
Skill Tier 1 1 1 1 1 1
Critical Hit Chance 5.1% 5.1% 5.1% 5.1% 5.1% 5.1%
Critical Hit Damage 7.9% 7.9% 7.9% 7.9% 7.9% 7.9%
Offensive
Headshot Damage 6.9% 6.9% 6.9% 6.9% 6.9% 6.9%
Weapon Handling 7% 7% 7% 7% 7% 7.0%
Armor Regeneration 1,223 1,223 1,223 1,223 1,223 1,223
Explosive Resistance 6.6% 6.6% 6.6% 6.6% 6.6% 6.6%
Defensive
Hazard Protection 6.6% 6.6% 6.6% 6.6% 6.6% 6.6%
Health 4,695 4,695 4,695 4,695 4,695 4,695
Skill Damage 6.9% 6.9% 6.9% 6.9% 6.9% 6.9%
Skill Haste 7.9% 7.9% 7.9% 7.9% 7.9% 7.9%
Utility
Skill Repair 12.1% 12.1% 12.1% 12.1% 12.1% 12.1%
Status Effects 6.6% 6.6% 6.6% 6.6% 6.6% 6.6%
Level 31 - Level 40 Available on
Type Name Mask Chest Holster Backpack Gloves Knee Pads
Weapon Damage 15% 15% 15% 15% 15% 15%
Core Armor 170,000 170,000 170,000 170,000 170,000 170,000
Skill Tier 1 1 1 1 1 1
Critical Hit Chance 6% 6% 6% 6% 6% 6%
Critical Hit Damage 12% 12% 12% 12% 12% 12%
Offensive
Headshot Damage 10% 10% 10% 10% 10% 10%
Weapon Handling 8% 8% 8% 8% 8% 8%
Armor Regeneration 4,925 4,925 4,925 4,925 4,925 4,925
Explosive Resistance 10% 10% 10% 10% 10% 10%
Defensive
Hazard Protection 10% 10% 10% 10% 10% 10%
Health 18,935 18,935 18,935 18,935 18,935 18,935
Skill Damage 10% 10% 10% 10% 10% 10%
Skill Haste 12% 12% 12% 12% 12% 12%
Utility
Skill Repair 20% 20% 20% 20% 20% 20%
Status Effects 10% 10% 10% 10% 10% 10%
max LVL 40
Critical Hit Chance 6%
Offensive Critical Hit Damage 12%
Headshot Damage 10%
Armor on Kill 18,935
Bleed Resistance 10%
Blind/deaf Resistance 10%
Burn Resistance 10%
Disorient Resistance 10%
Gear Mod Defensive
Disrupt Resistance 10%
Ensnare Resistance 10%
Incoming repairs 20%
Protection from Elites 13%
Shock Resistance 10%
Skill Duration 10%
Utility Skill Haste 12%
Skill Repair 20%
Skill Name Slot Attribute Max LVL40
Burn Strength 7.5%
Damage 5%
Agitator Slot Ensnare Health 17.5%
Ensnare Duration 10%
Chem Launcher Heal 7.5%
Ammo 1
Duration 5%
Pneumatics Slot
Radius 7.5%
Skill Haste 7.5%
Housing Slot Health 7.5%
Decoy
Projector Slot Duration 7.5%
Deflect Duration 7.50%
Battery Slot
Duration 7.50%
Armor Repair 7.5%
Feed Slot Damage 5%
Drone
Damage Reduction 6%
Extra Bombs 2
Hull Slot Health 10%
Scan Range 10%
Blind Effect Duration 7.5%
Payload Slot
Damage 7.5%
Firefly Speed 10%
Propulsion Slot
Skill Haste 7.5%
Targeting Slot Max Targets 1
Damage 5%
Healing 5%
Drones Slot
Revived Armor 10%
Stim Efficiency 10%
Radius 5%
Hive
Repair Charges 4
Launcher Slot
Hive
Skill Name Slot Attribute Max LVL40
Launcher Slot
Stim Charges 4
Stinger Charges 4
Duration 5%
System Slot
Health 10%

Coil Slot Cone Size 7.5%


Radius 10%
Pulse
Effect duration 10%
Housing Slot Health 17.5%
Skill Haste 6%
Damage 5%
Drive Slot Radius 5%
Skill Haste 6%
Damage 5%
Seeker Mine
Payload Slot Healing 7.5%
Skill Haste 6%
Cluster Mines 1
Targeting Slot
Health 7.5%
Damage Bonus (Per Enemy): 1%
Deflector Damage 5%
Circuit Board Slot
Holstered Regeneration 5%
Shield Health 5%
Damage Bonus (Per Enemy): 5%
Shield
Gyro Slot Deflector Damage 5%
Holstered Regeneration 5%
Active Regeneration 5%
Hard Coating Slot Deflector Damage 5%
Shield Health 5%
Blast Radius 6%
Launcher Slot Duration 7.5%

Sticky
Skill Name Launcher
Slot Slot Attribute Max LVL40
Skill Haste 5%
Sticky Blast Radius 6%
Burn Duration 5%
Payload slot
Damage 7.5%
Duration 5%
Charge Slot Duration 5%
Trap Duration 7.5%
Electronics Slot
Shock Radius 7.5%
Burn Damage 5%
Firing Mechanism Slot
Damage 5%
Duration 7.5%
Health 10%
Turret Housing Slot
Mortar Ammo 1
Sniper Ammo 1
Duration 7.5%
Targeting Slot
Skill Haste 7.5%
Type Name Talents Fixed Attributes Mods
Talent: Big Game Hunter
Optics: +30% Headshot Damage
When scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot. Assault Rifle Damage
Magazine: +10% Reload Speed
Assault Rifle The Bighorn Health Damage
Underbarrel: +10% Stability
Headshots grant +2% headshot damage. Stacks up to 50 times. Once at full stacks, 10 stacks decay every 4 Critical Hit Damage
Muzzle: +10% Accuracy
seconds until all stacks have been removed. Headshots delay decaying of stacks.
Talent: Eagle's Strike
Accuracy increases as you continuously fire, up to 30%.

Headshot kills grant the Tenacity buff for 15 seconds. Optics: +10% Critical Hit Chance
Assault Rifle Damage
Magazine: +30 Extra Rounds
Assault Rifle Eagle Bearer The strength of Tenacity is increased by 1% for body shots and 5% for headshots. Health Damage
Underbarrel: +10% Weapon Handling
Headshot Damage
Talent: Tenacity Muzzle: +15% Critical Hit Damage
40% - 80% of damage taken is delayed until the buff expires.

All of the total delayed damage is reduced for each enemy killed while the buff is active, up to 100% with 3 kills.

Talent: Adaptive Instincts


Hitting 30 headshots grants 20% critical hit chance and 50% critical hit damage for 45 seconds. Optics: +15% Critical Hit Chance
Assault Rifle Damage
Magazine: +20 Extra Rounds
Assault Rifle Chameleon Health Damage
Hitting 60 body shots grants 80% weapon damage for 45 seconds. Underbarrel: +10% Stability
Critical Hit Chance
Muzzle: +20% Accuracy
Hitting 30 leg shots grants 150% reload speed for 45 seconds.

Talent: Capacitance
Shooting enemies builds stacks to a cap of 40. Each stack grants 1.5% Skill Damage. After 5 seconds, stacks decay Optics: +10% Critical Hit Chance
Assault Rifle Damage
1 per second. Magazine: +11 Extra Rounds
Assault Rifle Capacitor Armor Damage
Underbarrel: +10% Weapon Handling
Health Damage
For each utility core gain 7.5% Weapon Damage Muzzle: +30% Critical Hit Damage

Talent: Bullet Hell


Light Machine Gun Damage
This weapon never needs to be reloaded. Underbarrel: +10% Stability
Light Machine Gun Bullet King Health Damage
Muzzle: +5% Critical Hit Chance
Critical Hit Chance
For every 100 bullets that hit an enemy, replenish some ammo to you and your allies' reserves.

Talent: Plague of the Outcasts


Light Machine Gun Damage Magazine: +10% Rate of Fire
Hits apply a debuff dealing 100% weapon damage over 10 seconds. This stacks up to 50 times.
Light Machine Gun Pestilence DMG To Target Out Of Cover Underbarrel: +10% stability
Damage To Armor Muzzle: +10% Accuracy
Whenever an enemy dies with this debuff, all stacks are transferred to a nearby enemy within 25 meters.

Talent: In Plain Sight


Your scoped view displays additional information about enemies not targeting you.
Optics: +40% Headshot Damage
Marksman Rifle Damage
Magazine: +10% Reload Speed
Marksman Rifle Mantis Headshot and weakpoint damage against enemies not targeting you amplified by 50%. Headshot Damage
Underbarrel: +10% Weapon Handling
DMG To Target Out Of Cover
Muzzle: +5% Critical Hit Chance
Headshot kills reset the cooldown of the Decoy skill. This bonus will wait until the Decoy goes on cooldown if
currently active.
Optics: +45% Headshot Damage
Marksman Rifle Damage
Talent: Electromagnetic Accelerator Magazine: +10% Reload Speed
Marksman Rifle Nemesis Headshot Damage
Shots fired deal 0 -100% weapon damage based on how long the trigger is held before releasing. Underbarrel: +5% Weapon Handling
Critical Hit Chance
Muzzle: +5% Critical Hit Damage
Talent: Regicide Pistol Damage Magazine: +10% Reload Speed
Pistol Regulus
Headshot kills deals 400% weapon damage and applies bleed to enemies within 5 meters of the enemy killed. Headshot Damage Muzzle: +5% Critical Hit Damage
Talent: Libery or Death Optics: +5% Headshot Damage
Hits grant 2% weapon damage. Stacks up to 30 times. Pistol Damage Magazine: +15% Weapon Handling
Pistol Liberty
DMG To Target Out Of Cover Underbarrel: +15% Rate of Fire
Headshots consume all stacks, repairing your shield for 3% per stack. Muzzle: +5% Critical Hit Chance
Type Name Talents Fixed Attributes Mods

Talent: Geri and Freki


On trigger-pull, fire both barrels at once.
Optics: +5% Critical Hit Chance
When fired from the right shoulder, hits add offensive primers, and defensive primers when fired from the left Rifle Damage
Magazine: +10% Reload Speed
Rifle The Ravenous shoulder. Critical Hit Damage
Underbarrel: +10% Stability
Hits from one shoulder will detonate all of the opposite shoulder's primers when present. DMG To Target Out Of Cover
Muzzle: +5% Critical Hit Damage
When detonated, each offensive primer deals 75% weapon damage, while each defensive primer grants 2%
bonus armor for 5 seconds.
Primer effectiveness is doubled at 10 stacks.

Talent: Agonizing Bite


Diamondback randomly marks an enemy.
Optics: +10% Accuracy
Rifle Damage
Hitting that enemy consumes the mark, guaranteeing a critical hit with damage amplified by 20%. Magazine: +10% Reload Speed
Rifle Diamondback Critical Hit Damage
Underbarrel: +10% Stability
Headshot Damage
After hitting a mark, all shots fired are guaranteed critical hits for 5 seconds. Muzzle: +15% Critical Hit Damage

A new random enemy is marked afterwards and whenever you reload.

Talent: Binary Trigger


This weapon fires on trigger pull and release.
Optics: +10% Accuracy
Rifle Damage
Magazine: +10% Reload Speed
Rifle Merciless/Ruthless If both bullets hit the same enemy, gain a stack. Critical Hit Damage
Underbarrel: +10% Weapon Handling
Critical Hit Chance
Muzzle: +10% Stability
At 7 stacks, shooting an enemy deals +500% amplified damage and creates a 7 meter explosion dealing 500%
weapon damage, consuming the stacks.

Talent: Septic Shock


Shooting a target applies stacks of venom, which last for 10s. Increasing stacks adds more severe debuffs to the
target. Optics: +10% Critical Hit Chance
Shotgun Damage
Magazine: +10% Reload Speed
Shotgun Scorpio Damage To Armor
1 - Poison Underbarrel: +10% Weapon Handling
Critical Hit Damage
3 - Disorient Muzzle: +10% Stability
6 - Shock
7 - Target takes 20% damage (from all sources)

Talent: Sandman
Shotgun Damage Optics: +15% Accuracy
Melee attacks instantly kill non-elite enemies.
Shotgun Sweet Dreams/Lullaby Damage To Armor Magazine: +15% Reload Speed
DMG To Target Out Of Cover Underbarrel: +25% Optimal Range
Cooldown: 15 seconds.

Talent: Payment in Kind


Optics: +5% Critical Hit Chance
Submachine Gun Damage
Magazine: +20 Extra Rounds
Submachine Gun Backfire Dealing damage to enemies adds a stack of +1% critical hit damage, up to 200 stacks, lasting 10 seconds. Critical Hit Chance
Underbarrel: +10% Stability
Magazine Size
Muzzle: +5% Critical Hit Damage
On reload, apply a 10 second bleed to yourself, which deals 0.5% armor damage per stack.

Talent: Breathe Free


When moving, gain 4 stacks per second, or 8 stacks if sprinting, up to 32 stacks total. Optics: +10% Critical Hit Chance
Submachine Gun Damage
Magazine: +10% Reload Speed
Submachine Gun Lady Death Critical Hit Chance
Each round fired consumes a stack, amplifying damage by 72%. Underbarrel: +500% Melee Damage
Damage to Armor
Muzzle: +5% Critical Hit Damage
Kills grant 20% movement speed for 10 seconds.
Type Name Talents Fixed Attributes Mods
Talent: Incessant Chatter
When you reload, rate of fire is increased by 20% for each enemy within 15 meters for the duration of that Optics: +15% Critical Hit Chance
Submachine Gun Damage
magazine. Magazine: +10 Extra Rounds
Submachine Gun The Chatterbox Critical Hit Chance
Underbarrel: +10% Weapon Handling
Critical Hit Damage
Max stacks: 5 Muzzle: +5% Critical Hit Damage
Kills refill 50% of your magazine.
Talent: One in Hand...

Throwing a grenade refunds it and grants +1 skill tier for 15 seconds. Grants overcharge if already at skill tier 6.
Cooldown is 60 seconds. Skill Tier
Talent: ... Two in the Bag Skill Haste
Backpack Acosta's Go-Bag Skill Damage -
+1 Armor Kit Capacity
+3 Grenade Capacity Mod Slot
+25% Ammo Capacity
+10% Skill Repair
+10% Status Effects
Talent: Kill Confirmed

Enemies you kill drop a trophy on death. Collecting trophies provides both a short- and long-term buff, the first of
which scales with the number of core attributes equipped and lasts 10 seconds. Weapon Damage
Armor
Backpack Memento 5% weapon damage per red core, Skill Tier -
10% bonus armor per blue core.
5% skill efficiency per yellow core. Mod Slot

For every trophy collected, gain an additional +1% weapon damage, +1% skill efficiency, and +0.1% armor
regeneration for 300s. Maximum 30 stacks.
Talent: Bleeding Edge

Shooting enemies within 15 meters applies bleed to the target. Weapon Damage
Repair 3-48% of your armor per second for every enemy that is bleeding within 10 meters. Critical Hit Chance
Chest Ridgeway's Pride 1 enemy: 3% Critical Hit Damage -
2 enemies: 6%
3 enemies: 12% Mod Slot
4 enemies: 24%
5 enemies: 48%
Talent: Ablative Nano-Plating Armor
Whenever your or any ally's armor breaks, they gain 80% of your armor as bonus armor> for 10 seconds. Explosive Resistance
Chest Tardigrade Armor System Armor Regeneration -
Cooldown per ally: 45 seconds
Killing an enemy with your specialization weapon removes this cooldown for all allies. Mod Slot
Talent: Transference Overclock

Grants +15% hive skill haste per skill tier.


Skill Tier
Gloves BTSU Datagloves Skill Haste -
Detonating a Hive refreshes your skill cooldowns and grants overcharge for 15 seconds. If at skill tier 6, this effect
Repair Skills
also applies to all allies.

Allies receiving this effect are unable to benefit from it again for 120 seconds.
Talent: Quick Draw
While your pistol is holstered, gain a stacking buff every 0.3 seconds, up to 100.
Weapon Damage
Holster Dodge City Gunslinger's Holster When you swap to it, your first shot consumes the buff and deals +10% damage per stack. This deals headshot Weapon Handling -
damage to anywhere you hit. Headshot Damage

Requires Pistol Equipped


Talent: Dragon's Glare
Skill Tier
While in combat, applies burn to the enemy closest to you within 20 meters.
Holster Imperial Dynasty Status Effect -
Hazard Protection
Cooldown: 40 seconds.
Type Name Talents Fixed Attributes Mods
Talent: Alternating Current
Skill Tier
Holster Waveform Skill Damage
Generate a stack of 3% Skill Damage on one of your skills every second, capping at 10 stacks. After 10 seconds at
Skill Haste
the cap the stacks transfer to your other skill. The process then repeats ad-infinitum.
Weapon Damage
Talent: Parkour!
Kneepads NinjaBike Messenger Kneepads Critical Hit Chance -
Performing a cover to cover or vaulting reloads your drawn weapon and grants +25% bonus armor for 5 seconds.
Critical Hit Damage
Talent: Stand Your Ground
Armor
Cannot be staggered by explosions.
Explosive Resistance
Kneepads Sawyer’s Kneepads -
Health
Increase total weapon damage by 3% each second you are not moving. Stacks up to 10 times until you start
moving. All stacks are lost 10 seconds after moving.
Talent: Pack Instincts
Weapon Damage
You and all allies gain a bonus based on the distance of the last enemy you hit.
Critical Hit Chance
Mask Coyote’s Mask Critical Hit Damage -
0 - 15 meters: +25% critical hit damage.
15 - 25 meters: +10% critical hit damage and +10% critical hit chance.
Mod Slot
25 meters+: 25% critical hit chance.
Talent: Toxic Delivery Skill Tier
Status effects also apply a damage over time debuff for 10 seconds. Status Effect
Mask Vile Hazard Protection -
Total damage dealt is equal to 50% of your concussion grenade damage and increased by your status effect
attributes. Mod Slot
General Exotic
Chance
Sources
End of mission On Heroic: 4% chance at any exotic from the end of mission reward pool
reward On Legendary: 5% chance at any exotic from the end of mission reward pool
Raid boss loot 1% chance to drop any exotic from the Raid Boss loot reward pool, only when it's the first clear of the week on normal difficulty
Exotic Cache 100% chance to drop any exotic from the end of mission reward pool.

year 1 Unique source Other sources


Acquire the parts by opening Hyena caches in specific regions, a part can only drop when you don't own the chatterbox and also don't
own the part
If character has Chatterbox blueprint:
50% chance to get 'Modified Mods' part from Hyena caches in Judiciary Square.
50% chance to get 'Loaded Canister' part from Hyena caches Downtown East. - Targeted loot
Chatterbox 50% chance to get 'Creative Magazine'part from Hyena caches Federal Triangle. - Exotic caches
- End of mission reward
100% chance to get the Chatterbox blueprint from a Hyena cache inside Bank Headquarters once you have all 3 parts. - Any raid boss on characters first
clear of the week
To refarm the Chatterbox in this way you have to hide the Chatterbox by moving it to an alt or you have to deconstruct it. After that you
can follow the same steps
The Liberty parts need to be collected in the following set order (the next part will only drop if you collected all the previous parts):
If character has Liberty blueprint:
100% chance to get 'Trigger and Mechanism' part at Capitol Hill named enemy 'Captain Ken Nelson'
100% chance to get 'Receiver and Paint Job' part at History Museum named boss 'Captain Briggs'
- Targeted loot
100% chance to get 'Sight and Rail' part at Viewpoint Museum named boss 'Staff Sergeant Carl Wade'
Liberty - Exotic caches
100% chance to get 'Grips and tags' part and the liberty blueprint at Space Administration named boss 'Master Sergeant Steve "Junior"
- End of mission reward
Quiroz'
- Any raid boss on characters first
clear of the week
To refarm the Liberty in this way you have to hide the Liberty by moving it to an alt or you have to deconstruct it. After that you can
follow the same steps
A part can only drop when you don't own the Nemesis and also do not own the part.

100% chance to get 'Scope – The Tally' part by playing Tidal Basin on wt5 and deconstructing the Adrestia SR1 (to get the Adrestia refer to
this video)
If character has Nemesis blueprint:
The following items also require you to own the 'Scope – The Tally' part to be able to drop:
- Targeted loot
Nemesis - Exotic caches
100% chance to get 'Stock – The Bridle' from Invaded District Union Arena named boss 'Aurora "Klutz" Kay'
- End of mission reward
100% chance to get 'Bolt – The Scales' from Invaded Roosevelt Island named boss 'Erin "Shorty" Linwood'
- Any raid boss on characters first
100% chance to get 'Barrel – The Scourge' from Invaded Capitol Hill named boss 'David "Prime" Maxwell'
clear of the week
100% chance to get the Nemesis Blueprint from invaded Grand Washington Hotel named enemy 'Phaedra "Puck" Lao'

To refarm the Nemesis in this way you have to hide the Nemesis by moving it to an alt or you have to deconstruct it. After that you can
follow the same steps
Can drop from the final named Hyena boss of a mission, stronghold or a set of 10 floors in the Summit.
- Targeted loot
Merciless - Exotic caches
1% on normal
OR - End of mission reward
2% on hard
Sawyer's Kneepads - Any raid boss on characters first
3% on challenging
clear of the week
7% on heroic
Can drop from a named enemy in any dark zone.
- Targeted loot
1% for non landmark named enemies. - Exotic caches
Pestilence 1% for normal landmark named enemies. - End of mission reward
2% for hard landmark named enemies. - Any raid boss on characters first
3% for challening landmark named enemies. clear of the week
3% for heroic landmark named enemies.
Can drop from the final named Outcast boss of a mission, stronghold or a set of 10 floors in the Summit.
- Targeted loot
- Exotic caches
1% on normal
Sweet Dreams - End of mission reward
3% on hard
- Any raid boss on characters first
5% on challenging
clear of the week
7% on heroic
- Any Dark Hours raid boss on
Eagle Bearer 10% chance to drop from the Dark Hours raid chest.
characters first clear of the week
Buy the project from Inaya (the vendor at the crafting station at the white house). Availible when at wt5.

100% chance to drop the 'Fast Leather Belt' part from the reward crate at Riverside Gas Station on any difficulty.

Donate the part to get the next project.


If character has Dodge City
100% chance to get 'Ornate Leather Holster' from the named boss at the end of a Hyenas Level 4 Control Point
Gunslinger's Holster blueprint:
100% chance to get 'Inverted Leather Holster' from the named boss at the end of a True Sons Level 4 Control Point
100% chance to get 'Oiled Hammer Guards' from the named boss at the end of a Outcast Level 4 Control Point
Dodge City - Targeted loot
Gunslinger's Holster - Exotic caches
Donate the parts to get the next project.
- End of mission reward
- Any raid boss on characters first
100% chance to get 'Rind' from the named black tusk that will spawn at this location east of the White House if you arrive there after
clear of the week
noon (12:00 pm; use photomode to check the in game time)

To refarm the Dodge City holster you have to hide the Holster by moving it to an alt or you have to deconstruct it.
If you already have the blue print for the holster and are missing at least one crafting parts there is a 20% chance you the 'Fast Leather
Belt', 'Ornate Leather Holster', 'Inverted Leather Holster' or 'Oiled Hammer Guards' from the named boss at any level 4 control points.
Duplicates are possible.
Can drop from final boss 'Galveston' at Camp White Oak.
- Targeted loot
1% on normal
- Exotic caches
3% on hard
BTSU Datagloves - End of mission reward
5% on challenging
- Any raid boss on characters first
7% on heroic
clear of the week
Also has an extremly low chance to drop from any Black Tusk Medic or Controller.
- Targeted loot
- Exotic caches
Diamondback 100% drop chance in the final loot room of Kenly College after completing all 3 wings of Kenly College at least once. - End of mission reward
- Any raid boss on characters first
clear of the week
Can drop as reward from any bounty.
- Targeted loot
- Exotic caches
1% on normal
Chameleon - End of mission reward
3% on hard
- Any raid boss on characters first
5% on challenging
clear of the week
7% on heroic

Year 2 / level 40 Unique source Other sources


- Targeted loot
- Exotic caches
Acosta's Go-Bag 3% chance to drop from any faction crate. - End of mission reward
- Any raid boss on characters first
clear of the week
Can drop from the final named Rikers boss of a mission, stronghold or a set of 10 floors in the Summit.
- Targeted loot
- Exotic caches
1% on normal
Bullet King - End of mission reward
3% on hard
- Any raid boss on characters first
5% on challenging
clear of the week
7% on heroic
Can drop from the final named Cleaner boss of a mission, stronghold or a set of 10 floors in the Summit.
- Targeted loot
- Exotic caches
1% on normal
Imperial Dynasty - End of mission reward
3% on hard
- Any raid boss on characters first
5% on challenging
clear of the week
7% on heroic
- Targeted loot
- Exotic caches
Lady Death 3% chance to drop from the NYC world bosses that are part of the deck of 22 world bosses. - End of mission reward
- Any raid boss on characters first
clear of the week
- Targeted loot
- Exotic caches
NinjaBike Messenger
3% chance to drop from any DZ Supply drop. - End of mission reward
Kneepads
- Any raid boss on characters first
clear of the week
Can drop from the final named True Sons boss of a mission, stronghold or a set of 10 floors in the Summit.
- Targeted loot
- Exotic caches
Tardigrade Armor 1% on normal
- End of mission reward
System 3% on hard
- Any raid boss on characters first
5% on challenging
clear of the week
7% on heroic
5% chance to drop from the named boss at the end of a legendary stronghold.
The Bighorn x
5% chance to drop from one named enemy on legendary boss floors of The Summit. (floor 10, 20, 30, etc.)
Can drop from the final boss at Jefferson Trade Center 'Coyote'
- Targeted loot
- Exotic caches
1% on normal
Coyote's Mask - End of mission reward
3% on hard
- Any raid boss on characters first
5% on challenging
clear of the week
7% on heroic
- Targeted loot
- Exotic caches
Mantis Season 2 level 55 reward - End of mission reward
- Any raid boss on characters first
clear of the week
- Targeted loot
- Exotic caches
Vile Season 2 level 90 reward - End of mission reward
- Any raid boss on characters first
clear of the week
Complete the raid to get 2 projects. Complete the projects to get the Regulus project, once you have the Regulus project the parts can
drop.

100% chance to get 'Main Frame' part from Raid boss 1 'Lieutenant Gray' on the first clear of the week.
100% chance to get 'Curved Grip' part from Raid boss 2 'Captain Fieser' on the first clear of the week. If character has Regulus blueprint:
100% chance to get 'Engraved Drum' part from Raid boss 3 'Major Williams' on the first clear of the week.
Regulus
100% chance to get 'Engraved Muzzle' part from Raid boss 4 'Colonel Morozova' on the first clear of the week. - Any Iron Horse raid boss on
100% chance to get 'Gold Ingot' part from the Iron Horse Raid chest. characters first clear of the week

To refarm the Regulus in this way you have to hide the Regulus by moving it to an alt or you have to deconstruct it. After that you can
follow the same steps.
Note: Any charachter that has the blueprint can have the parts drop.
- Any Iron Horse raid boss on
The Ravenous 10% chance to drop from the Iron Horse raid chest.
characters first clear of the week
- Targeted loot
- Exotic caches
Backfire Season 3 level 55 reward - End of mission reward
- Any raid boss on characters first
clear of the week
- Targeted loot
- Exotic caches
Memento Season 3 level 90 reward - End of mission reward
- Any raid boss on characters first
clear of the week
To be rewarded the quest you have to take 5 crafting parts to floor 100 of the Summit. Parts only drop if you do not have that specific
part in your inventory and you don't have Ridgeway's Pride in your inventory or stash. If character has Ridgeway's Pride
blueprint:
Every part has a chance to drop from the big containers that need to be unlocked with a key inside the Summit.
- Targeted loot
Ridgeway's Pride
100% chance to get "Vest: 120 Body Armor" on floor 1-20 - Exotic caches
100% chance to get "Vest: 2140 Shoulder Pads" on floor 21-40 - End of mission reward
100% chance to get "Vest: 4160 Hunting Knife" on floor 41-60 - Any raid boss on characters first
100% chance to get "Vest: 6180 Flag Patch" on floor 61-80 clear of the week
100% chance to get "Vest: 81100 Dog Tags" on floor 81-100
If account is season level 55 or higher:

- Targeted loot
Scorpio Season 4 level 55 reward - Exotic caches
- End of mission reward
- Any raid boss on characters first
clear of the week
If account is season level 90 or higher:

- Targeted loot
Waveform Season 4 level 90 reward - Exotic caches
- End of mission reward
- Any raid boss on characters first
clear of the week
If character has Capacitor upgrade
blueprint:

- Targeted loot
Capacitor Complete 5 summit challenges in one accent
- Exotic caches
- End of mission reward
- Any raid boss on characters first
clear of the week
Type Variant Name Talent Drop Location
Talent: Perfectly Overflowing
AK-47 Manic Dark Zone
Every 2 reloads from empty increases your base magazine capacity by 100%.
Talent: Perfect Allegro
AUG Invisible Hand Light Zone / Dark Zone
Increase rate of fire by 12%.
Talent: Perfect Optimist
F2000 Shield Splinterer Hunter Crate / Cassie
Weapon damage is increased by 4% for every 10% ammo missing from the magazine.
Talent: Perfect On Empty
FAMAS Burn Out Light Zone
Reloading from empty grants 40% weapon handling for 10 seconds.
Talent: Perfectly Close & Personal
Honey Badger Savage Wolverine Firewall Field Research
Killing a target within 7 meters grants 38% weapon damage for 10 seconds.
Talent: Perfectly Ignited
M4 Pyromaniac Light Zone
Deal 25% weapon damage to burning enemies. After 3 kills, applies burning to the next enemy you hit.
Talent: Perfectly Near Sighted
P416 Glory Daze Light Zone / Dark Zone
Receive 100% stability at the cost of 35% optimal range.
Assault Rifle
Talent: Perfectly in Sync

Hitting an enemy grants +20% skill damage for 5 seconds.


PDR Test Subject Light Zone
Using a skill or damaging an enemy with a skill grants +20% weapon damage for 5 seconds.

Damage increases are doubled while both buffs are active at the same time.
Talent: Future Perfection
Weapon kills grant +1 skill tier for 19s. Stacks up to 3 times.
SIG 556 Mechanical Animal Light Zone
Weapon kills at skill tier 6 grant overcharge for 15 seconds.

Overcharge Cooldown: 90 seconds


Talent: Perfectly Accurate
TAR-21 The Railsplitter Dark Zone
Increase accuracy by 50%.
Talent: Perfectly Steady Handed
L86 Tabula Rasa Light Zone
Hits grant a stack of 1% accuracy and stability. At 75 stacks, consumes them to refill the magazine.
Talent: Perfectly Unhinged
M249 Black Friday Dark Zone
Receive 22% weapon damage at the cost of 25% stability and 25% accuracy.
Talent: Perfect Fast Hands
M60 Good Times Dark Zone
Critical hits add a stack of 8% reload speed bonus. Max stack is 40.
Talent: Perfect Frenzy
Light Machine Gun MG5 Sleipner For every 8 bullets in the magazine capacity, gain 3% rate of fire and 3% weapon damage for 5 seconds when reloading from Gunner Field Research
empty.
Talent: Perfect Sadist
NEGEV Carnage Light Zone / Dark Zone
Deal +25% weapon damage to bleeding enemies. After 3 kills, applies bleed to the next enemy you hit.
Talent: Perfectly Optimized
RPK-74 New Reliable Light Zone / Dark Zone
Increase weapon handling by 30%.
Talent: Perfect Overwhelm
Stoner LAMG Quiet Roar Light Zone
Suppressing an enemy, that is not currently suppressed, grants 12% weapon damage for 12 seconds. Max stack is 4.
M44 The White Death - Light Zone / Dark Zone
Talent: Perfect Ranger
Model 700 Ekim's Long Stick Light Zone / Dark Zone
Amplifies weapon damage by 2% for every 4 meters you are away from the target.
Talent: Perfect Eyeless
SCAR The Darkness Light Zone / Dark Zone
Deal 25% weapon damage to blinded enemies. After 3 kills, applies blind to the next enemy you hit.
Talent: Perfect Reformation
SR-1 Designated Hitter Light Zone
Headshots grant 40% skill repair for 8 seconds.
Talent: Perfect First Blood
Marksman Rifle SRS Pinprick If scoped, your first twp shots fired from out of combat or after fully reloading from empty deal headshot damage to any part of Dark Zone
the body hit. Requires a Scope with 8x magnification or higher.
Talent: Perfectly Naked
SVD Commando Light Zone / Dark Zone
Hitting an enemy with no armor grants 50% headshot damage for 8 seconds.
Talent: Future Perfection
Weapon kills grant +1 skill tier for 19s. Stacks up to 3 times.
Tactical .308 Scalpel Light Zone
Weapon kills at skill tier 6 grant overcharge for 15 seconds.

Overcharge Cooldown: 90 seconds


Talent: Perfect Finisher
586 Magnum Orbit Swapping from this weapon within 10 seconds of killing an enemy grants 35% critical hit chance and 40% critical hit damage for Dark Zone
15 seconds.
Talent: Perfect Unwavering
93R Sharpshooter 93R Swapping to this weapon grants 400% weapon handling for 5 seconds. Kills refresh the buff. Swapping away disables this from Sharpshooter Specialization
all weapons for 5 seconds.
Talent: Perfect Sadist
Desert Eagle Survivalist D50 Survivalist Specialization
Deal +25% weapon damage to bleeding enemies. After 3 kills, applies bleed to the next enemy you hit.
KARD-45 TDI "Kard" Custom 1 Skill Tier when in use Dark Zone
Pistol Talent: Perfect Breadbasket
M1911 Mozambique Special Light Zone / Dark Zone
Landing body shots adds a stack of bonus 50% headshot damage to the next headshot for 10 seconds. Max stack is 2.
Talent: Perfect Spike
Maxim 9 Maxim 9 Technician Specialization
Headshots grant 25% skill damage for 8 seconds.
Talent: Perfect Preservation
P320 P320 XCompact Gunner Specialization
Killing an enemy repairs 12% armor over 5 seconds. Headshot kills improves the repair to 24%.
Talent: Perfect Salvage
PF45 Lightning Rod Light Zone
Killing a target has a 85% chance to refill the magazine.
Talent: Perfect Optimist
Rhino Diceros Special Demolitionist Specialization
Weapon damage is increased by 4% for every 10% ammo missing from the magazine.
Talent: Perfect Boomerang
1886 The Austrailian Critical hits have a 75% chance to return the bullet to the magazine. If a bullet is returned to the magazine, the next shot has 50% Dark Zone
increased damage.
Talent: Perfect Lucky Shot
M1A Baker's Dozen Light Zone / Dark Zone
Magazine capacity is increased by 30%. Missed shots from cover have a 100% chance to return to the magazine.
Talent: Perfect Spike
M4 Surge Light Zone
Headshots grant 25% skill damage for 8 seconds.
Talent: Perfectly in Sync

Rifle Hitting an enemy grants +20% skill damage for 5 seconds.


Resolute MK47 Harmony Dark Zone
Using a skill or damaging an enemy with a skill grants +20% weapon damage for 5 seconds.

Damage increases are doubled while both buffs are active at the same time.
Talent: Perfect Perpetuation
SCAR Everlasting Gaze Dark Zone
Headshots grant 50% status effect damage and duration to the next status effect you apply. Cooldown is 16 seconds.
Talent: Perfect Rifleman
SIG 716 Artist's Tool Landing headshots adds a stack of bonus 11% weapon damage for 5 seconds. Max stack is 6. Additional headshots refresh the Light Zone
duration.
Talent: Perfectly Extra
AA-12 Rock n' Roll Dark Zone
Increase magazine size by 50%.
Talent: Perfect Pumped Up
Boomstick Light Zone
Reloading grants 5% weapon damage for 10 seconds. Stacks up to 5 times.
Double Barrel
Talent: Primer Rounds
Firestarter Firewall Specialization
Damaged enemies lose 50% burn resistance for 5 seconds.
Talent: Perfect Distance
KSG The Send-Off Technician Field Research
Shotgun Increase optimal range by 100%.
Talent: Perfect Jazz Hands
M870 Cuélebre Light Zone / Dark Zone
Increase reload speed by 30%.
Talent: Perfect Pummel
SASG-12 Tsunami Light Zone
2 consecutive kills refill the magazine and grant 40% weapon damage for 10 seconds.
SIX12 The Mop 10% armor on kill Light zone
Talent: Perfect Pummel
Super 90 Enforcer Pre-Order
2 consecutive kills refill the magazine and grant 40% weapon damage for 10 seconds.
Talent: Perfectly Vindictive
CMMG Banshee The Grudge Killing an enemy with a status effect applied grants all group members within 20 meters, 18% critical hit chance and 18% critical Keener
hit damage for 20 seconds.
Talent: Perfect Unwavering
MP7 Swap Chain Swapping to this weapon grants 400% weapon handling for 5 seconds. Kills refresh the buff. Swapping away disables this from Light Zone / Dark Zone
all weapons for 5 seconds.
Talent: Perfect Outsider
Safety Distance Light Zone / Dark Zone
After killing an enemy, gaint 125% optimal range and 125% accuracy for 10 seconds.
Submachine Gun MPX
Submachine Gun MPX Talent: Perfectly Measured
The Apartment The top half of the magazine has +20% rate of fire and -27% weapon damage. The bottom half of the magazine has -20% rate of Dark Zone
fire and +33% weapon damage.
Talent: Perfect Preservation
P90 Emeline's Guard Light Zone
Killing an enemy repairs 12% armor over 5 seconds. Headshot kills improves the repair to 24%.
Talent: Perfectly Strained
PP-19 Cold Relations Light Zone
Gain 10% critical hit damage for every 0.5 seconds you are firing. Stacks up to 8 times.
Talent: Perfect Killer
Vector Dark Winter Dark Zone
Killing an enemy with a critical hit grants 50% critical hit damage for 10 seconds.
Available On
Name AR Rifle MMR SMG LMG Pistol Shotgun Description
Boomerang x ✓ x x x x x Critical hits have a 50% chance to return the bullet to the magazine. If a bullet is returned to the magazine, the next shot has 40% increased damage.
Breadbasket ✓ ✓ ✓ ✓ ✓ ✓ ✓ Landing body shots adds a stack of bonus 35% headshot damage to the next headshot for 10 seconds. Max stack is 3.
Close & Personal ✓ ✓ ✓ ✓ ✓ ✓ ✓ Killing a target within 7 meters grants 30% weapon damage for 10 seconds.
Eyeless ✓ ✓ ✓ ✓ ✓ ✓ ✓ Deal 20% weapon damage to blinded enemies. After 4 kills, applies blind to the next enemy you hit.
Fast Hands ✓ ✓ ✓ ✓ ✓ ✓ ✓ Critical hits add a stack of 4% reload speed bonus. Max stack is 40.
Finisher x x x x x ✓ x Swapping from this weapon within 10 seconds of killing an enemy grants 30% critical hit chance and 30% critical hit damage for 15 seconds.
If scoped, your first shot fired from out of combat or after fully reloading from empty deals headshot damage to any part of the body hit. Requires a Scope with 8x
First Blood x x ✓ x x x x
magnification or higher.
Frenzy x x x x ✓ x x For every 10 bullets in the magazine capacity, gain 3% rate of fire and 3% weapon damage for 5 seconds when reloading from empty.
Weapon kills grant 1 skill tier for 15 seconds. Stacks up to 3 times.
Future Perfect ✓ ✓ ✓ ✓ ✓ ✓ ✓
Weapon Kill at tier 6 grant overcharge for 15 seconds. Overcharge cooldown is 90 seconds.
Ignited ✓ ✓ ✓ ✓ ✓ ✓ ✓ Deal 20% weapon damage to burning enemies. After 4 kills, applies burning to the next enemy you hit.
Hitting an enemy grants 15% skill damage for 5 seconds. Using a skill or damaging an enemy with a skill grants 15% weapon damage for 5 seconds.
In Sync ✓ ✓ ✓ ✓ ✓ ✓ ✓
Damage increases are doubled while both buffs are active at the same time.
Killer ✓ ✓ ✓ ✓ ✓ ✓ ✓ Killing an enemy with a critical hit grants 40% critical hit damage for 10 seconds.
Lucky Shot x ✓ ✓ x x ✓ x Magazine capacity is increased by 20%. Missed shots from cover have a 100% chance to return to the magazine.
The top half of the magazine has +20% rate of fire and -30% weapon damage. The bottom half of the magazine has -20% rate of fire and +30% total weapon
Measured ✓ x x ✓ x x x
damage.
Naked x x ✓ x x x x Hitting an enemy with no armor grants 50% headshot damage for 5 seconds.
Near Sighted ✓ x x x x x x Receive 80% stability at the cost of 35% optimal range.
On Empty ✓ x x x x x x Reloading from empty grants 30% weapon handling for 10 seconds.
Optimist ✓ ✓ ✓ ✓ ✓ ✓ ✓ Weapon damage is increased by 3% for every 10% ammo missing from the magazine.
Outsider x x x ✓ x x x After killing an enemy, gain 100% optimal range and 100% accuracy for 10 seconds.
Overflowing ✓ x x x x x x Every 3 reloads from empty increases your base magazine capacity by 100%.
Overwhelm x x x x ✓ x x Suppressing an enemy, that is not currently suppressed, grants 10% weapon damage for 12 seconds. Max stack is 4.
Perpetuation ✓ ✓ ✓ ✓ ✓ ✓ ✓ Headshots grant 50% status effect damage and duration to the next status effect you apply. Cooldown is 20 seconds.
Preservation ✓ ✓ ✓ ✓ ✓ ✓ ✓ Killing an enemy repairs 10% armor over 5 seconds. Headshot kills improves the repair to 20%.
Pummel x x x x x x ✓ 3 consecutive kills refill the magainze and grant 40% weapon damage for 10 seconds.
Pumped Up x x x x x x ✓ Reloading grants 1% weapon damage for 10 seconds. Stacks up to 25.
Ranger ✓ ✓ ✓ ✓ ✓ ✓ ✓ Amplifies weapon damage by 2% for every 5 meters you are away from your target.
Reformation ✓ ✓ ✓ ✓ ✓ ✓ ✓ Headshots grant 30% skill repair for 15 seconds.
Rifleman x ✓ x x x x x Landing headshots adds a stack of bonus 10% weapon damage for 5 seconds. Max stack is 5. Additional headshots refresh the duration.
Sadist ✓ ✓ ✓ ✓ ✓ ✓ ✓ Deal 20% weapon damage to bleeding enemies. After 4 kills, applies bleed to next enemy you hit.
Salvage x x x x x ✓ x Killing a target has a 70% chance to refill the magazine.
Spike ✓ ✓ ✓ ✓ ✓ ✓ ✓ Headshots grant 20% skill damage for 15 seconds.
Steady Handed ✓ ✓ ✓ ✓ ✓ ✓ ✓ Hits grant a stack of 1% accuracy and stability. At 100 stacks, consumes them to refill the magazine.
Strained ✓ ✓ ✓ ✓ ✓ ✓ ✓ Gain 10% critical hit damage for every 0.5 seconds you are firing. Stacks up to 5 times.
Unhinged x x x x ✓ x x Receive 18% weapon damage at the cost of 25% stability and 25% accuracy.
Unwavering x x x ✓ x x x Swapping to this weapon grants 300% weapon handling for 5 seconds. Kills refresh the buff. Swapping away disables this from all weapons for 5 seconds.
Vindictive ✓ ✓ ✓ ✓ ✓ ✓ ✓ Killing an enemy with a status effect applied grants all group members within 15 meters, 15% critical hit chance and 15% critical hit damage for 20 seconds.
Assault Rifle LMGs Marksman Rifle Pistols Rifle Shotgun SMGs

15% Assault Rifle Damage 15% LMG Damage 15% Marksman Rifle Damage 15% Pistol Damage 15% Rifle Damage 15% Shotgun Damage 15% SMG Damage
Core
21% Health Damage 12% DMG to target out of cover 111% Headshot Damage - 17% Critical Hit Damage 12% Damage to Armor 21% Critical Hit Chance
6% Damage to Armor 6% Damage to Armor 6% Damage to Armor 6% Damage to Armor 6% Damage to Armor - 6% Damage to Armor
9.5% Critical Hit Chance 9.5% Critical Hit Chance 9.5% Critical Hit Chance 9.5% Critical Hit Chance 9.5% Critical Hit Chance 9.5% Critical Hit Chance -
- 9.5% Health Damage 9.5% Health Damage 9.5% Health Damage 9.5% Health Damage 9.5% Health Damage 9.5% Health Damage
10% DMG to target out of cover - 10% DMG to target out of cover 10% DMG to target out of cover 10% DMG to target out of cover 10% DMG to target out of cover 10% DMG to target out of cover
10% Headshot Damage 10% Headshot Damage - 10% Headshot Damage 10% Headshot Damage 10% Headshot Damage 10% Headshot Damage
10% Critical Hit Damage 10% Critical Hit Damage 10% Critical Hit Damage 10% Critical Hit Damage - 10% Critical Hit Damage 10% Critical Hit Damage
Attributes (pick 1) 12% Reload Speed 12% Reload Speed 12% Reload Speed 12% Reload Speed 12% Reload Speed 12% Reload Speed 12% Reload Speed
12% Stability 12% Stability 12% Stability 12% Stability 12% Stability 12% Stability 12% Stability
12% Accuracy 12% Accuracy 12% Accuracy 12% Accuracy 12% Accuracy 12% Accuracy 12% Accuracy
24% Optimal Range 24% Optimal Range 24% Optimal Range 24% Optimal Range 24% Optimal Range 24% Optimal Range 24% Optimal Range
12.5% Magazine Size 12.5% Magazine Size 12.5% Magazine Size 12.5% Magazine Size 12.5% Magazine Size 12.5% Magazine Size 12.5% Magazine Size
5% Rate of Fire 5% Rate of Fire 5% Rate of Fire 5% Rate of Fire 5% Rate of Fire 5% Rate of Fire 5% Rate of Fire
15% Swap Speed 15% Swap Speed 15% Swap Speed 15% Swap Speed 15% Swap Speed 15% Swap Speed 15% Swap Speed

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