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AI Coach for Aspiring Esports Gamers

The document summarizes an AI-based gaming coach platform that provides personalized training routines and tasks to help gamers improve. It has over 56,000 active users and analyzes over 2 million games daily to offer customized experiences. The platform aims to expand into new regions and games like VALORANT through targeted growth plans.

Uploaded by

Mariano Martinez
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
164 views36 pages

AI Coach for Aspiring Esports Gamers

The document summarizes an AI-based gaming coach platform that provides personalized training routines and tasks to help gamers improve. It has over 56,000 active users and analyzes over 2 million games daily to offer customized experiences. The platform aims to expand into new regions and games like VALORANT through targeted growth plans.

Uploaded by

Mariano Martinez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

The AI-based gaming coach

+180M PLAYERS
IN THE WORLD

GAMING:

A worldwide +25M PLAYERS


IN EUROPE

trend.
+3M PLAYERS
IN SPAIN

*In League of Legends


Gamers with a
handicap.
Not having a professional accompaniment that makes
them improve competitively in a personalized and
efficient way.

They have other platforms that tell them their errors.


But they don't need to know their errors, they need to
know how to solve them.
Our
solution.
Platform based on Big Data and Machine Learning that,
based on player errors, assigns them a series of tasks to
improve their performance.

We position ourselves as the only tool that not only


provides you with your historical data, but is able to offer
you a clear methodology for professional growth.
How?
All-In-One platform for players where they can manage
their training and metrics in an automated way.

We are able to analyse more than two million games daily,


and through exhaustive benchmarking, offer the player a
fully personalised experience.
Premade
trainings.
We also offer pre-made trainings created by leading

figures in the professional ecosystem. These trainings are

accompanied by video capsules that help the player to

better understand the game.


We promote
soft skills.
By implementing clear methodologies for the training of

gamers, we encourage different skills such as

perseverance, teamwork and growth mentality among

others.
The jump.
Kaikoo is positioned as the key tool for
competitive promotion in esports, becoming the
springboard for the amateur world that yearns to
become professional and reach the big leagues.
Mobalytics [Link] Blitz SkillCapped

One player tracking

Global analytics

Multisearch

Task management

Task auto-validation

Events management

AI Training routines

Pro video guides


Subscription model.
+6200 Daily
+56K April's
+350 Paying

Active Users Active Users Users

TODAY

With top investors as


+60K Registered Users
Jump to Latin America +190K Registered Users
(Argentina and México) Prepare jump to USA
Q2 2022

Q1 2022 Q4 2022
+100K Registered Users
Start developing Kaikoo for

VALORANT

+14M Active gamers


Our KPIs

+56K
Active users in April '22
+127K
Weekly tasks created by our

algorithm

+26%
Avg. Monthly Growth
+45K
Paths completed in our

platform
What about paths? 79%
Of the users that sign in to do a path,

Paths are a really good way to attract new users thanks

stay in the platform as active users

to the talents we work with who has thousands of


later.
followers in their social networks.

A gamer needs between 2 and 3 weeks to complete a

path. In those days they start knowing the platform and

we are able to engage a high percent of them.


64%
Of our users always have an active path
ongoing
How do our users use Kaikoo?
(%) 50

(%) 40

(%) 30

(%) 20

(%) 10

(%) 0
Login once-twice a week Login almost daily Login once-twice a month
0
20.000
40.000
60.000
Se
p te
m
be
r2
1

O
ct
ob
er
21

N
ov
em
be
r 21

De
ce
m
be
r2
1

Ja
n ua
ry
22

Fe
br
ua
r y
22
Monthly Active Users

M
ar
ch
22

Ap
ril
22
Our average

activity per

week
How is LatAm working for us?

We jumped to Latin America in February '22, and

nowadays, these are our metrics there:

22,9K +136%
Active users in March '22 Avg. Monthly Growth
CAC vs LTV (Forecast)
75

50

25

0
2021 2022 2023

CAC LTV
User metrics

+33
Mujer
7%
13% Profesional
13-17 23%
24%

Casual
25-32 47%
33% Type
Gender Age

Amateur
30%
18-24
Male
36%
87%
Our Deals

Tech partner Main sponsor MVP Presenter

Official Perk Main sponsor


Recent industry moves

Exits Rounds

$50M $46M $25M $15M


October 2021 November 2021 Series A -February 2022 Series A -May 2021
Scalability
Consolidation plan for Spain

Users funnel for Spain


We will aim to get We aim to monetize

3,5M
Potential users
525K 10,5K
15% of the market 2% of the users got
€52K
Of potential MRR

Expected cost

€15K
Technical maintenance + Marketing campaigns
(Monthly cost)
Consolidation plan for LatAm (Except Brazil)

Users funnel for Latin America


We will aim to get We aim to monetize

13M
Potential users
1,95M
15% of the market
39K
2% of the users got
€195K
Of potential MRR

Expected cost

€10K + €5K
Technical inquires
+ €15K
Initial content development
Technical maintenance +

(One time payment) (One time payment) Marketing campaigns


(Monthly cost)
Expansion plan for Brazil

Users funnel for Brazil


We will aim to get We aim to monetize

32M
Potential users
3,2M
10% of the market
64K
2% of the users got
€320K
Of potential MRR

Expected cost

€10K + €20K
Technical inquires
+ €36K
Initial content development
Technical maintenance + Marketing

(One time payment) (One time payment) campaigns (Monthly cost)


Jump to VALORANT
Expected launch on January 2023

Users funnel for VALORANT


We will aim to get We aim to monetize

15M
Potential users
1,5M
10% of the market
30K
2% of the users got
€150K
Of potential MRR

Expected cost

€15K + €12K
Technical inquires
+ €25K
Initial content development
Technical maintenance + Marketing

(One time payment) (One time payment) campaigns (Monthly cost)


Technology

GPT-3 VueJS
Artificial Intelligence Front-end Technology

+ +

ELECTRON JS nodeJS + Typescript + Docker


Back-end Technology
Progressive web app

Amazon Web Services MySQL


Server Databases
How will we be everywhere?
Using Amazon Web Services allows us

aspire to be a global player in the

industry as we will be able to be in

every corner of the world thanks to

their worlwide infraestructure.


Trusted by
The world's largest publisher of competitive
video games.
Training commitment
Due to our commitment to professionalize the esports
ecosystem, we have closed an agreement with Esports
Professional, a training entity specialized in esports with more
than 3 years of experience and associated with the Universidad
a Distancia de Madrid.

Thanks to this agreement, students have free classes where


they learn how to optimize their work thanks to our platform.
Currently raising
In convertible notes

€100K €200K
Juan Antonio Tejada Daniel Ruiz-Giménez Alberto Antequera
CEO COO CTO

Germán Rodríguez Bárbara Gimeno Sergi Marquez


Tech Lead Social Media Manager UI/UX Designer
Advisors
Rafael Espinosa Luis García
+10 years doing consulting +5 years making esports business

Esports B2B expert, pioneer in esports Co-founder and CEO of Arctic Gaming
teaching. and G2Arctic.

Oscar Soriano Jaime Medina


+14 years doing esports marketing +10 years of experience in finances

Esports marketing pioneer in Spain and Co-founder and CEO TheStartupCFO


LATAM, Associate teacher at esade and IEBS and managing partner in Intelectium
Know more
about us
With our promotional video and entering [Link]
The moment is now.
Let's turn gamers into
legends.

juan@[Link]

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