The AI-based gaming coach
+180M PLAYERS
IN THE WORLD
GAMING:
A worldwide +25M PLAYERS
IN EUROPE
trend.
+3M PLAYERS
IN SPAIN
*In League of Legends
Gamers with a
handicap.
Not having a professional accompaniment that makes
them improve competitively in a personalized and
efficient way.
They have other platforms that tell them their errors.
But they don't need to know their errors, they need to
know how to solve them.
Our
solution.
Platform based on Big Data and Machine Learning that,
based on player errors, assigns them a series of tasks to
improve their performance.
We position ourselves as the only tool that not only
provides you with your historical data, but is able to offer
you a clear methodology for professional growth.
How?
All-In-One platform for players where they can manage
their training and metrics in an automated way.
We are able to analyse more than two million games daily,
and through exhaustive benchmarking, offer the player a
fully personalised experience.
Premade
trainings.
We also offer pre-made trainings created by leading
figures in the professional ecosystem. These trainings are
accompanied by video capsules that help the player to
better understand the game.
We promote
soft skills.
By implementing clear methodologies for the training of
gamers, we encourage different skills such as
perseverance, teamwork and growth mentality among
others.
The jump.
Kaikoo is positioned as the key tool for
competitive promotion in esports, becoming the
springboard for the amateur world that yearns to
become professional and reach the big leagues.
Mobalytics [Link] Blitz SkillCapped
One player tracking
Global analytics
Multisearch
Task management
Task auto-validation
Events management
AI Training routines
Pro video guides
Subscription model.
+6200 Daily
+56K April's
+350 Paying
Active Users Active Users Users
TODAY
With top investors as
+60K Registered Users
Jump to Latin America +190K Registered Users
(Argentina and México) Prepare jump to USA
Q2 2022
Q1 2022 Q4 2022
+100K Registered Users
Start developing Kaikoo for
VALORANT
+14M Active gamers
Our KPIs
+56K
Active users in April '22
+127K
Weekly tasks created by our
algorithm
+26%
Avg. Monthly Growth
+45K
Paths completed in our
platform
What about paths? 79%
Of the users that sign in to do a path,
Paths are a really good way to attract new users thanks
stay in the platform as active users
to the talents we work with who has thousands of
later.
followers in their social networks.
A gamer needs between 2 and 3 weeks to complete a
path. In those days they start knowing the platform and
we are able to engage a high percent of them.
64%
Of our users always have an active path
ongoing
How do our users use Kaikoo?
(%) 50
(%) 40
(%) 30
(%) 20
(%) 10
(%) 0
Login once-twice a week Login almost daily Login once-twice a month
0
20.000
40.000
60.000
Se
p te
m
be
r2
1
O
ct
ob
er
21
N
ov
em
be
r 21
De
ce
m
be
r2
1
Ja
n ua
ry
22
Fe
br
ua
r y
22
Monthly Active Users
M
ar
ch
22
Ap
ril
22
Our average
activity per
week
How is LatAm working for us?
We jumped to Latin America in February '22, and
nowadays, these are our metrics there:
22,9K +136%
Active users in March '22 Avg. Monthly Growth
CAC vs LTV (Forecast)
75
50
25
0
2021 2022 2023
CAC LTV
User metrics
+33
Mujer
7%
13% Profesional
13-17 23%
24%
Casual
25-32 47%
33% Type
Gender Age
Amateur
30%
18-24
Male
36%
87%
Our Deals
Tech partner Main sponsor MVP Presenter
Official Perk Main sponsor
Recent industry moves
Exits Rounds
$50M $46M $25M $15M
October 2021 November 2021 Series A -February 2022 Series A -May 2021
Scalability
Consolidation plan for Spain
Users funnel for Spain
We will aim to get We aim to monetize
3,5M
Potential users
525K 10,5K
15% of the market 2% of the users got
€52K
Of potential MRR
Expected cost
€15K
Technical maintenance + Marketing campaigns
(Monthly cost)
Consolidation plan for LatAm (Except Brazil)
Users funnel for Latin America
We will aim to get We aim to monetize
13M
Potential users
1,95M
15% of the market
39K
2% of the users got
€195K
Of potential MRR
Expected cost
€10K + €5K
Technical inquires
+ €15K
Initial content development
Technical maintenance +
(One time payment) (One time payment) Marketing campaigns
(Monthly cost)
Expansion plan for Brazil
Users funnel for Brazil
We will aim to get We aim to monetize
32M
Potential users
3,2M
10% of the market
64K
2% of the users got
€320K
Of potential MRR
Expected cost
€10K + €20K
Technical inquires
+ €36K
Initial content development
Technical maintenance + Marketing
(One time payment) (One time payment) campaigns (Monthly cost)
Jump to VALORANT
Expected launch on January 2023
Users funnel for VALORANT
We will aim to get We aim to monetize
15M
Potential users
1,5M
10% of the market
30K
2% of the users got
€150K
Of potential MRR
Expected cost
€15K + €12K
Technical inquires
+ €25K
Initial content development
Technical maintenance + Marketing
(One time payment) (One time payment) campaigns (Monthly cost)
Technology
GPT-3 VueJS
Artificial Intelligence Front-end Technology
+ +
ELECTRON JS nodeJS + Typescript + Docker
Back-end Technology
Progressive web app
Amazon Web Services MySQL
Server Databases
How will we be everywhere?
Using Amazon Web Services allows us
aspire to be a global player in the
industry as we will be able to be in
every corner of the world thanks to
their worlwide infraestructure.
Trusted by
The world's largest publisher of competitive
video games.
Training commitment
Due to our commitment to professionalize the esports
ecosystem, we have closed an agreement with Esports
Professional, a training entity specialized in esports with more
than 3 years of experience and associated with the Universidad
a Distancia de Madrid.
Thanks to this agreement, students have free classes where
they learn how to optimize their work thanks to our platform.
Currently raising
In convertible notes
€100K €200K
Juan Antonio Tejada Daniel Ruiz-Giménez Alberto Antequera
CEO COO CTO
Germán Rodríguez Bárbara Gimeno Sergi Marquez
Tech Lead Social Media Manager UI/UX Designer
Advisors
Rafael Espinosa Luis García
+10 years doing consulting +5 years making esports business
Esports B2B expert, pioneer in esports Co-founder and CEO of Arctic Gaming
teaching. and G2Arctic.
Oscar Soriano Jaime Medina
+14 years doing esports marketing +10 years of experience in finances
Esports marketing pioneer in Spain and Co-founder and CEO TheStartupCFO
LATAM, Associate teacher at esade and IEBS and managing partner in Intelectium
Know more
about us
With our promotional video and entering [Link]
The moment is now.
Let's turn gamers into
legends.
juan@[Link]