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25/10/2021 02:67 Bestar (L-Z)- Fizban’s Treasury of Dragons - Sources - D&D Beyond
esTARY EX) omEATURE STS
Bestiary (L-Z)
Liondrake
A lioncrake is a solitary and tetoral predator withthe long neck and wings of a brass dragon and the head and body ofa lon (including a luxurious
‘mane on males). Sometimes known as cragonnes, llondrakes ely on thelr ferocity and tel frightful roar to overcome prey and drive off rivals.
Londeakes are voracious hunters that range across welLestablshed territories. They dont typically seek out people as prey, but those folk who
‘encroach into londrake teritory are fat game—which feeds the ereature’s reputation as hungeting for Humanold esh,
LLIONDRAKE
Large Monstosty, Typically Neutral
‘Armor Class 16 natural ares)
Points 119 (410 +42)
Speed 01. fy 501
sme eX ‘con
19 (+4) 15 (2) 173)
Int wis CHA
6 (2) 12 (1) 209)
‘Skis Perception +7
‘Senses darkvision 6 I pasive Perception 17
Languages recone
Challenge 7 (2.900 XP) Proficiency Bonus +2
Aetions
-Mutiatack The Yondreke makes one Bite attack and wo Claw tacks,
‘te Melee Weapon Attack +7 tht, each St, one target Ht 15 (2810 +4 pering damage. the tage i Medium of smaller erature must succeed on a OC
15 Svength eaving throw or be knocked prone
Claw, Mee Weapon Ate: +7 oi reach Sf, one target. Ali 11 (246 +4 slashing damage.
Blood-chiling Roar (Recharge 4-6). The londake ls ota tering rar aude out to 300 fee. Any retain 30 fot of tho londrake that can hea ts oar
‘must succeed on aC 14 Wisdom saving vow or be frightened of he londake for minute A creature that fis the save by Sor mores also paralyzed forthe
‘Same duration. Acreture can epest he saving how atthe end of ts tus, ending he effect on fief ona success. Ia target's cetng trois sucessful othe
‘effect ends for she target isimmase to this lendakes Blood Chillg Roar forthe ext 24 hours.
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Metallic Greatwyrm
‘Some of the oldest and wisest metallic dragons undergo a miraculous metamorphosis to become greatwytms. This transformation is often wrought
‘by Bahamut who takes pride in elovating is worthies children toa status approaching is own greatness,
‘Ammetalic oreatwyrms transformation often involves fusing the consciousness, the magic, and sometimes even the physical forms of multiple
‘echoes of the same dragon across the worlds of the Material Plane. Several ofthe dragons Identified as dragon gods~including Aasternian
{described in the “Brass Dragons" section of chapter §), Lendys, and Tamara~are metalic greatwy:ms who have combined the essences of multiple
forms to achieve this godlike status.
‘Metallic greatwyrms ate among the largest creatures in the multiverse, overshadowing most other dragons. Mighty elemental forces swiel around
‘them in response to their wishes, and their breath weapons can sap the strength from armies—or lay waste to whole regions.
Sn
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‘Lends and Tamara are both sivergreatwyrms, but they couldnt be more itferent rom each other.
‘Lendys is renowned as an impartial judge whe is equally ready to serve a jury and executioner when dragons commit rave injustices against dagonkind. He is
‘Tamara by contrast embodies the ideal of mercy. Sheheas the sick tens the injured, and delivers a peaceful departure to dragons nearing the end of heir
natural ives. She has particular othing for raolches and other craconc Undead,
METALLIC GREATWYRM
Gargantua Dragon (Metall), Tpiealy Lawl Good
‘Armor Class 22(atral orm
HivPoints 565 (20420. 261)
‘Speed 60, burrow 60 fy 120, swim 60
sTR Dex con
30 (+10) 16 3) 29 (49)
int wis cHa
21 8) 22 (+6) 30 (#10)
‘Saving Throws Dex 17, Con 97, t #13, Cha +18
‘Skis insight +14, Perception #72, Persuasion 18
Damage Immunii
acid (copper), col (slvr) ire brass and god, or lehtring (bronze)
Condition Immunities charmed ghtened,poeoned
‘Senses truesight 120, passive Perception 32
Languages Common Draconic
on
ge 28 (120.000 XP) Profelency Bonus 18
Legendary Resistance (4/ay) the great ale a saing tow ean choose to sueceed instead
Metalic Awakening (Recharges after 2 Short or Long Rest). he greatyrm woul be reduced to O it pos, ts curent ht point totalinstead resets to 4S0 it
pons, teechargea ta Breath Weapon anditegans any expended uses of Legendaty Resistance. Addonaly, the grestwyrm can now uae the optans the Myc
‘atone section fr 1 hour, Award party en edanal 129000 XP (240,000 XP tte fr defeating the greater afer ta Metall Awakening actvates
[Unusual Nature, The greinyim doesst equ fooe or dink
Actions
“Matuatack he greateyim makes one Bae atack and two Claw aac.
Be Melee Weapon Attack +18 to hit, reach 15 one target. Hi:21 (2410+ 10} plecing damage pus 13 (2812) force damage
Clam. Melee Weapon tack +1 ahi reach 10 ene target. Hi 18 (248+ 10) slashing damage. the aget ie a Huge or smal creature, ti rapped (escape
Tall. Mele Weapon Atack: +18 hit each 20, one target. HE-21 (2410+ 10) ludgeoning damage. the target i a ereature, must succeed on 206 26
Seng saving vow ot be knocked prone
Breath Weapon Recharges 5-6) The reatwym uses one of he following breath Weapons:
Elemental Breath. The greatwyrm exhles elemental energy in 8 200f0ot cone Each creature in that stea must make a0C 25 Desert saving tow, taking B&
(03812) damage ofa ype determines by the greats Knd-aci (copper), cl (slvr). re (ease of gold) 2 ightng (onze) on a falled save, oral! a¢ much
Gamage ona successfl one,
‘Sapping Breath The geatayim exhale ga in «200oat cone. Each crest in that ares must make & DC 25 Conettuton saving tron, Ona fled save, the
creat als unconeious fr 1 minute Ona sucesstl save, the cealure hat dsaavanlage on alak ols at saving throws unl the end a the greatyen next
{Change Shap. The greatayem maglcly vansforms ito any cestwe hat 's Medium or Small while etaing Its game sttistes (ther than ks size). This
transformation endef the dragon i reduced to Ot ponte or utes section to en
Legendary Actions
‘The gray can take 3 legendary ations, choosing from the options below Only on legendary action option can be used a mean ony a
creature's tun The gestayrm regains spent legendary actions athe stro sum,
the ond of another
‘Attack. The gretwyem makes one Caw oTalatack
Wing Attack Costs 2 Aston). Th grestwyrm bets ts wings, Each cestre within 20 fet of must succeed on @DC 26 Desert saving tro or take 17 (266 +
0) Budgeoring damage ad belaacked prone. The greataym can then fy up halts fying speed,
Mythic Actions
ifthe grestayn’s MetaleAwaening tlt hae activated nthe last hour It ean use the option blow as legendary actons.
Bite, The greatyrm makes one Bt attack
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‘Shattering Roa (Costs 2 Action). The grestwym unleashes amagiel oa. Each ceature in a120fot-aclus sphere centred onthe gleatwyem must succeed on
£80026 Constuton saving tow o tke 19 (2412) thunder damage and be neapactated wl the end of ts next,
Call me biased, but the “great” part of ‘metallic greatwyr feels alte redundant. It goes without saying,
-Fieban
Metallic Sentinels
‘Ametallic sentinel is a guardian created by a metalic dragon, forged from the metal associated with its ereator and powered by the energy ofthe
dragon's breath An artificial being sculpted in elegant flgre, itis dedicated to defusing tensions that could spiral nto violence.
Metallic Peacekeeper
When a metalic dragon grows attached o a settlement of smaller folk-often after dweling therefor atime in Humanoid formthe dragon might
decide to create a metalic peacekeeper to protect the place. The peacekeeper can ward a community for centuries, standing in the place ofits
dragon creator and maintaining peace and order.
METALLIC PEACEKEEPER
‘Armor Class 17 (natural armen)
HicPoins 68 (848 +32)
speedo
sme vex con
743) 10 (0) 18 (+4)
Int wis cHA
14.42) 72 1) 11 60)
Damage Immunities fre
‘Condition Immunities charmed exhaustion, frightened, paralyze, petrified poisoned
‘Senses darvision 60, passive Peteaption 1
Languages Common Draconic telepathy 30
‘hallnge (1100 XP) Proficiency Bonus +2
‘Immutable Form. The peacekeepers immune to ary spell or effet that would ae its orm,
Telepathic Bond. We the peacekeepers onthe se plane of exltence at mast teen magical convey what t snes tots master, and the two can
communicate telepathically with each athe:
Aetions
-Mutattack. The peacskooper makes two Slam attacks
Slam, Mele Weapon Attack +51o bt. teach Sf, one aiget Mit 15 (348+ 3) bludgeoning damage
Calming Mist (Recharge 5-6). The peacskeoper ceases & calming gas ina 30fockradus sphere centered on tsel Each creature in tht area must sueceed ona
114 Chansma sving how or decome charmed bythe peacekeepe for mine While charmed inthis wath creatures Incapactated ares a speed of
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Metallic Warbler
Metalic warblers resemble songbirds and serve as clandestine agents of thelr creators, keeping watch over communities without directly
intervening, Tel telepathic bond lets them summon their dragon cteators incase of dire need
(METALLIC WARBLER
Tiny Construct. Typical Netra! Good
‘Aor Clase 14 (natural rar)
Hitpoints 14 (446 +4)
‘Speed 20. fy 60ft
ste vex con
463) 15 (02) 2)
Ir wis cHa
9) 10 (0) 12)
‘Saving Throws Dex +4
Damage Immunities fre
Condition lnmurites charmed exhaustion, ghtned, paralyzed petrified poisoned
‘Senses darvsion 60 passive Perception 10
Languages understands Common and Dracenie but can't speak
‘Challenge 1/4 (50 XP) Proileney Bonus +2
Immutable Form. The wares mune to ay spel oat thet would ate it form.
Telepathlc ond. ile the warbler son the sare plane of existence a ts master ican magically convey what senses to is mast, and the two ean
communicste telepathically wh eachother.
Actions
Clam, Moloe Weapon Atack +4 tai ree 51, ore target, 4 (184 +7) slashing damage
Calming Mis (Recharge 5-6). The wero ceases a calming ga na footredi sphere centred on tae Each cestice in that area must eveceed on @DC71
Charisma saving tvow or become charmed the warbler fo T minute While charmed in ths way the creatures Incapactated and has a speed of
Moonstone Dragons
‘Ancient legends suggest that when the gods came tothe Fitst World and ted to populate it with their Humanoid followers, a clever dragon fled to
the Feywild to hide a clutch of eggs. The magic of that faerie realm suffused the eggs, which hatched into the ist moonstone dragons. Thee
descendants are now found throughout the Feywild
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‘Moonstone dragons are graceful and elegant creatures with opalescent scales and ruffs of emerald-green fur running down their chins, chests,
‘backs, and talls. One horn ares from the back of a moonstone dragon's skull and another at the tip of the nose; the two horns together form a shape
that's reminiscent ofa slender crescent moon, Moonstone dragons are playul and impetuous forces of mischief in ther early years, but the best of
them mature into wie teachers and storytellers who anchor Feywild communities. The worst of them are pompaus and il behaved, but even those
/omain gentle by nature and cutious about al things especialy travelers from faraway places.
‘Moonstone dragons can project themselves into the realm of dreams to communicate wit the creatures that sleep near their lars. In this way they
Inspire artists and poets, encourage great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request
help from adventurers to encourage them to greatness.
[As arule, moonstone dragons are not particulatly interested in god or copper, but they ove silver, platinum, and mithral, They also cherish treasure
Whose value cart be easily quantfied~a song sung from the hear, a lock of a loved one's hair, or a painting ofa favorite place. A story of happy
times fondly remembered is more precious to a moonstone dragon than a sack of gold.
‘A Moonstone Dragon's Lair
For their lars, moonstone dragons look for places kissed by the moon; lonely peaks, forest clearings, and placid lakes are among thelr favorite sites.
‘Their whimsical nature makes them more likely than other dragons to establish multiple lars even ata young age. They link their scattered sites with
‘magic portals often spliting their time between the Feywild the Materal Plane, and the Ethereal Plane
‘The challenge rating ofa legendary moonstone dragon increases by 1 when i's encountered in its la
Lair Actions
‘On intative count 20 (losing intiative ties), the dragon can take one of the following lair actions; the dragon cat take the same lar action two
rounds in a row:
Banish into Dream. The dragon targets a creature it can see within 120 feet oft and attempts to send that creature toa dream plane. The target
‘must succeed on a DC 16 Chatisma saving throw or be banished toa harmless demiplane unt ntltive count 20 on the next round, While there, the
target is stunned. When the effect ends, the target reappears inthe space i ft orn the nearest unoccupied space.
‘Compulsive Dance. The dragon targets a creature it can seein its lar and a metry waltz begins to play that only the target can hear. The target must
succeed on a DC 15 nteligence saving throw or dance unl nitiative count 20 onthe following round. The dancing creature is incapacitated and
‘must use alts movement to dance.
Disorienting Visions. Dsorienting illusory images ft through the
fagons lar. Each creature inthe lar must succeed on a DC 20 Wisdom saving
throw or have disadvantage on ability checks until initiative count 20 on the following round,
Regional Effects
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‘The region surouncing @ legendary moonstone dragon's lars altered by the dragon's magic, creating one or more of the fllowing effects:
Dream Communication. Whenever a creature that can understand a language sleeps or enters a stat of trance or reverie within 6 miles ofthe
dragon's lar the dragon can establish telepathic contact with that creature and converse witht ints dreams. The creature remembers its
‘conversation with the dragon upon waking
Planar Transition. The vel between planes s thinned near a moonstone dragor' lar. Various portals link the Material Plane, the Feywili, an the
Border Ether
within 6 miles of the la. Creatures can pass through a portal in ether direction by spending § feet of movement
Ifthe dragon dies, any portals near the [air close immeciately,
‘Ancient Moonstone Dragon
[ANCIENT MOONSTONE DRAGON
Sargantvan Dragon Typcaly Neutral
‘Armor Class 20 (natural rms)
at Points 330 20420 + 120)
‘Speed 20, y 3011
sme eX con
22 (+6) 18 (+4) 23 (46)
Int wis cHA
20 (+5) 22 (+6) 26 (+8)
‘Saving Throws nt +12, Wie +13,Cha +15
‘Skis Perception +12, Persuasion +15, tenth +17
Condition Immunities chermes
‘Senses trusight 120 passive Perception 23
Languages ll elepaty 120
‘Challenge 2 (23.000 XP) Pofeeney Bonus +7
Legendary Resistance (9/Dy) the dagon (as 3 savieg how ican choose te succeednstead,
Aetions
Matattack. Te dragon makes one ite attack and two Clew attacks
Bite Melee Weapon Attack +13 iy reach 15 1, one target, 17 (2410 +6) piecing damage pus 11 (2410) rasan damage
Clam, Melee Weapon Attack +18 tot reach 10 one target. M13 (246 +6 slashing damage.
Tall. Mele Weapon Attack +13 toi, each 20, one target I-10 (148 +6 budgeoring damage the targets 2 creature, tmust succeed on a 0621 Strength
‘saving tow or be knocked prone,
‘Breath Weapon (Recharge 5-6). The dragon uses one of the fllwing breath weapons:
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Dream Breath. The dragon exhale mist n a 904oot cone. Each creature inthe area must ceed an a 9621 Constiutlon saving tow all uncansclous fr 10
minutes, This effect ends fra crestre the cresture takes image or someone utes sn sion to wa
Moonlight Breath Te dragon exbales a beam of mocrlight ina 120foot ln tha is 10 feet wide. Each creature inthat area mast make a DC 21 Dexterity saving
‘teow taking 60 (11470) adant damage on alle save, orkalf as much damage ona successful one.
Spatcasting. Th dragon casts oreo he following spel, equa no mater components and using Chatisma a he splleasing ability epi save 9673):
Aw forte fre
2uday each: calm emotions, espe! maple invsbilyrevinty
Legendary Actions
The dragon can take 3 legendary actions, choosing rom the optons below. Only ane legendary action option canbe used at onetime and oly atthe end af another
creature's tur, The dagon repens spent legendary actions athe star of tur
Tal The dragon makes one Tal atack.
‘cast Spell (Costs 2 Actions). The dragon uses Spelasting
‘Adult Moonstone Dragon
[ADULT MOONSTONE DRAGON
age Dragon Typically Neutral
‘Armor Clas 19 natr
mar)
Hitpoints 195 17812 85)
‘Speed 20 fy 201
str oex con
20 (+5) 18 4) 20 (45)
INT wis cHa
22 (+6) 20 (5) 23 (96)
‘Saving Throws nt +7, Wis +10, che
‘Skis Parcaption +10, Persuasion +11, teat +2
“Senses blindsight 60 ft, darkision 120 ft passive Perception 20,
Languages Common, Draconis Eth, Gnomish Svan
on
nge 15 (13000 XP) Pofeeney Bonus 15
Legendary Resistance (9/Dy) the dagon (alsa save vow, ean chose a succeed instead
Actions
Matiattack. Te dragon makes one ito attack and two Claw tacks
Be, Melee Weapon Ata
-Hotwhiyreach 10 fone target. HICTS (2410 5) piercing damage plus 7 (248) adant damage
‘Cham: Melee Weapon Atack: +10 to hit reach § one target. Mit 12 (246 +5) lasing damage,
Tall. Mele Weapon Atack+10%e hi, each 15 one target. Ht 9(1d8 +5) budgeonng damage. tf the ager ie a eeatue, must ueceed on a OC 18 Stergth
saving teow or be krockes prone
‘Breeth Wespon (Recharge 5-6). The drepon uses one of he fllwing bresth weapons:
Dream Bresth. The cragon exales mist ina 2040ol core Eaeh erature in that ares must sueceed ona DC 18 Constuton saving throw or fallunconslous fr 10
minutes. This fect ends fra crostreif the creature takes damage o someone uses an action to Wake
Moonlight Breath. The deagon exes beam of mocrlight na 9000 in that i 10 feet wide Fach creature in that tea must make a OC 18 Dexterity saving
‘eo taking #5 (8470) raat damage ona fale save, or half as much damage ona successful one
Spatleasting. Ine dragon casts one ofthe following spel, regurng na mate components and using Chatlrna as he apeleasting alt opel seve 2619):
wil fore ire
day each eal emotions, inl, reviuly
Legendary Actions
“The dragon can ake 3 legen ations choosing from the options below Only ne legends action option canbe used atone time an only tthe end of sates
ereature's tun The ragonrepains spent legendary actions at the star of ts ur
Tal The dragon makes one Tl tack,
‘Casta Spell (Costs 2 Actions). Te cragon uses Speleasting
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Young Moonstone Dragon
‘YOUNG MOONSTONE DRAGON
Large Dragon, Typically Newtal
‘Armor Clas 18 natural rms)
itPolnts 144 (7410+ 51)
‘Speed 20, fy 2044
st eX con
18 (+4) 16 (3) 17 03)
nt wis cHa
18 (4) 17 3) 19 (+4)
‘Saving Throws Gon 6,47, Wi +6, Cha +7
‘Skis Perception 6, Persuasion 1, St
Condition Immunities chrmet
rhe
‘Senses blindsight 20 ft, darksion 120 ft passive Perception 16
Languages Common, Draconic, Syvan
‘Challenge 8 (800 XP) Proiceney Bonus +3,
Actions
Maluatack he dragon makes one Site stack end two Clew etacks
Bie, Melee Weapon Attack: +7 tt, each 10 fone target. HITS (2610 +4 piercing damage plus 5 (1d redlant damage
Clam: Molce Weapon Atack +7 tai reeh 5, one target. HITT (246 +4 lashing damage
‘Breath Wespon (Recharge 6). The drapon uses one ofthe fllwing breeth weapon:
Dream Breath The dragon exhales mit ina Oot cone. Each creature in tha ates most succeed on aC 14 Conan saving vow ofall unconscious for 10
‘nutes This effec en or crete the creature takes damage or someone uses an action to wake
‘Mocaligh Breath. The dagon exhale a beam of moodlightin a SC-fotlie that aS eet wide. Each crest in tha tea must make a DC 14 Deter saving vow,
‘aking 38 (7410) radiant damage ona fled sve, or hal a much damage on 8 successful ne
Spateestng. Ine dragon casts one ofthe following spel, regurng no material components and using Charla a he epllesstng ality epll save C16):
“Uday each: calm emotions tere fire
Moonstone Dragon Wyrmiling
MOONSTONE DRAGON WYRMLING
Medium Dragon Typical Neutral
‘Armor Class 17 (natural orm)
‘potnts 38 (648-12),
‘Speed 30. fy soft
sTR ex con
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16 63) 14 2) 14 2)
Nt wis cua
16 69) 1402) 17 (93)
‘Saving Trows In +5, Wis +4,Cha #5
‘Skis Perception +, Persuasion 45
Condition Immunities chmod
‘Senses bndsight 10, darken 0 ft passive Perception 14
Languages Draconic
Challenge 2 (680 X) Proficiency Bonus +2
Actions
te Melee Wexpon Attack +5 tht, each 10, one target Hi T2 (288 +3) piercing damage plus 3 (15) radiant damage
‘breath Wespon (Recharge 5-6). The drepon uses one of he fllwing breath weapons:
Dream Breath. The cragon exales mist in a 20400 cone Eaeh erature in that ares must suceed ona OC 12 Constton saving row or allunconslous fr 10
ronutes, This effect ende fora creature if the creature takes cemage or someone ures sn actiono wake it
Moonlight Breath. The dragon extales abeam of moorligit a 30-00! line that i feet wide Each creature in that area must make aOC 12 Dextenty saving tow,
taking 18 (46) raciant damage on ald ave of half az mich damage on #successtu ene
Sapphire Dragons
‘The thunderous clash of conflict i part ofthe very nature of sapphire dragons. Militant and territorial, they defend their las fiercely, ambushing
intruders and plotting assaults against their rivals. The sonic pulse of thelr breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
‘Sapphire dragons' scales and wing membranes show varied shades of blue ranging from the light tones of a spring sky to the ich, erystaline azure
(of sapphire gems and compressed glacial ce. n the light, the scales glitter and shine lke luminous starbursts. The dragons’ psionic nature is evident
inthe horn and bone structures of thelr bodies. Their tal barbs and horn tps ae all separate pieces, but they oat in place, held aloft by psychic
‘energy while the dragons live. These levitating horns and spines shift slightly with the dragons! moods, bobbing in amusement or flaring with anger
Art of War
‘The ware sapphire dragons devise strategies and ambushes based on their abilty to maneuver underground. A sapphire dragon often refrains from
striking immediately, preferring to assess intruders first inorder to devise the most advantageous approach to dealing with ther,
‘Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm, They frequently ally with emerald dragons, drawing
‘on ther kn’s knowledge of occult phenomena
Influence before it spreacs
rack the influence ofthe Far Realm. Armed with that knowledge, sapphire dragons stamp out alien
People who dwell or delve deep beneath the earth can easly find themselves at odds with a sapphire dragon if they cross into the dragon’ territory.
But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these flk to help protec the territory
‘surrounding thei lis.
Martial Hoards
‘Sapphire dragons' favorite prizes are weapons and armor, records of miltry history and tactics, and magic ems that protect against psychic
‘damage or mental intrusion. The centerpiece of a sapphire dragon's hoards usually a cataloged, orderly collection of war gear, which can contain
ancient relics of immense power.
A Sapphire Dragon's Lair
‘Sapphire dragons make their homes in extensive cave systems. As they grow older, they make increasingly complex renovations to their Irs, using
theirinnerent magic and natural tunneling abies to great effect. Eventually a sapphire dragons [iris dizying honeycomb of hidden passages,
deceptively thin walls, and secret chambers that allow the éragon to travel from one end to the other unseen by intruders. The most secure lars
might feature no accessible entrances or exits at al wth the dragon relying on tunneling or shaping stone to come and go
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The challenge ating ofa legendary sapphire dragon increases by 1 when i's encountered ints la
Lair Actions
Cn intative count 20 (losing initiative ties), the dragon can take one of the following lai actions; the dragon cant take the same lar action two
rounds ina row
‘Awesome Thunder. A thunderous detonation of sound that can be heard up to 300 feet away surrouness ane creature in the lair thatthe dragon can
‘5, That creature must succeed on & DG 15 Constitution saving throw or take 13 (348) thunder damage and be stunned until the end of ts next turn,
Begulling Whisper. The dragon telepathically whispers to one creature within range of the dragots telepathy. The creature must succeed on a DC 15
‘Wisdom saving throw or be charmed by the dragon untl intative count 20 onthe next round. A creature charmed in this way abeys tothe best ofits
ablliy any command the dragon issues that isnt directly harmful tothe creature
‘Stone Passage. The dragon touches a section of stone up to 30 feet in any dimension. The dragon can shape the stone to open or close a passage
‘through a wall as long as the walls less than 10 feet thick
Regi
‘The region surounding a legendary sapphire dragons lair is altered by the dragon's magic, creating one or more of the following effects:
al Effects
Crystal Profusion, Natual stone within 6 miles of the lar grows plentiful crystal formations and veins of sapphire gemstones, particularly
underground.
‘Stony Sight. Natural stone within 6 les of the las @ conduit forthe dragon's psionic presence. As an action, the dragon can cast the clairvoyance
‘spell requiring no spell components and targeting any natural stone formation in that cegion.
‘elepathic Enhancement. The dragon's psionic energy enhances the mental powers of other creatures, Any creature capable of telepathic
communication has its telepathy range doubled while within 1 mile ofthe lak. Ths includes creatures with inate telepathy and magleal telepathy
‘such as the Ray telepathie bond spell
‘Thriving Wildlife. Giant spiders (a sapphire dragor‘s favorite prey) are attracted to the area within 6 miles ofthe llr and settle therein large numbers.
Ir the dragon des, the population of giant spiders in the region return to normal levels over the course of 1410 days. The enhancement of telepathic
ablites ends immediately. The existing abundance of crystals and sapphires remains, but new anes form ata normal rate
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‘Sapphire dragons don't often get along with followers of Lott, bu one phrase seems to dissipate a lt of tension between them:
"spiders? Yes, please
Fizban
Ancient Sapphire Dragon
ANCIENT SAPPHIRE DRAGON
Gargantuan Dragon (Gem) Iypicly Lawful Neutral
‘Amor Class 20 (natural erm)
Hitpoints 370 20420 + 160)
‘Speed 40, burrow 40 climb 40 fey BO
sme DEX con
27 (98) 14 (92) 27 (48)
int wis cHa
215) 19 (4) 20 (95)
‘Saving Throws Dex 19, Con #96, Wis #9, Cha H2
epton +18, Persuasion +19, Steah +9
Damage Resitances lighting, thunder
‘Condition Immunities frghtoned
‘Senses blindsight 60 ft, darkslon 120 ft passive perception 28
Languages Common, Oraconc telepathy 120
(41,000 XP) Proiieney Bonus +7
Legondar Resistnce(9/Dy) the dragon (as 3 saving irom ican choose to succeed instead
Splder Climb. Te dragon can cmb dificult surfaces, cluding upside down on celings, wthout neeng to make an bly check
Tunnelr The sragon can burrow trough sli rock at hal ts burowing speed and can lave a 20foot-iameter tunel nit wake,
Actions
Mutaettack Tre dragon makes one ite tack end two Cle etacks
Be Melee Weapon Attack +15 te hi, each 15 one target. Hi 19 (2410 +8) pieccing damage plus 11 (2610) thunder damage
Clam, Melee Weapon Attack 15 taht reach 10 one target. HI: 15 (246 +8 slashing damage.
Debitatng Breath (Recharge 5-6). The rayon exhalesapule of hgheptches, nearly nausbe sound ina SO-fot cone. Each ceatrein that area must make a DC
23 Consttuon saving throw. Ona fale save the creature takes 55 (10410) thunder damage and is ncapactateduntlthe ed ofits next un. On a successful save,
‘he create takes half as much damage and isn incapacitated
Spatcasting (Psion). Te cragon casts eof the following splls, requ no spl components nd using neligonceas the spelcating ably (spel save DC
20;
day each esonant whispers, held manster, meld into stone, eletnesi teleport
Bonus Actions
‘Change Shape. The éragon masicalytransfmsinto ay ccatur tha is Mesum or Sal whe retaining its game statistics other than its ie). This
‘ranefrmation end ifthe dragon i reduced to it pots or ures a bonus action tena
Pyehie Step. The dragon magically lepers an unoccupied gpace I can see within 60 feet it
Legendary Actions
“Te dragon can take 3 legendery actions choosing from the opton below. Only ne legendary action option canbe used at atime and only atthe end of another
creature's turn, The agen repane spe legendary actions atthe star of tun
‘law. The dragon makes one Ch attack
Prionies (Costs 2 Actions). The dragon uses Psyche Step or Soeleasting,
“elekinstic Fing (Costs 3 Action). The dragon chooses one Mesum or mal objet tel s' being wor o case hat ean se within 8D fet af and it
‘magical hurs the object at a creature itcan see within 60 feet ofthe obec. The target must succee ona DC 20 Dexterity saving throw or ake 42 (1246)
Bludgeoning damage
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Adult Sapphire Dragon
ADULT SAPPHIRE DRAGON
‘age Dragon (Gem), Hyplcaly Lawful Neutral
‘Armor Class 18 natural armas)
HiePoins 225 (18612+ 108)
‘Speed 40, burrow 20 fem 40 fey BDF
sTR Dex con
23 (+6) 14 (92) 22 (96)
Int wis cHA
18 (+4) 17 3) 18 (4)
‘Saving Throws 02x17, Con #77, Wi 8 Cha
Skil History +9, Percoption +13, Persuasion +14, Steak +7
Damage Resitancesightng, thunder
‘Condition Immunities fghtoned
‘Senses bndsight 60 ft, darken 120 ft passive perception 23
Languages Common Draconis telepathy 120
‘Callnge 15 (12000 XP) Profcency Bonus +5
Lagonda Resistance (8/ay) I the dragon fas a saving how can choose to succeed instead
Spider Climb. Th deagon can climb dificult surfaces, neusing upside down on cellngs, without needing to make an aby check
Tunnelr The éragon can burow through sli rock at halts burowing speed and can leave 2 1foct-iameter tunel nits wake,
Actions
Mattatack he dragon makes one Bite attack end two Claw tacks
Bite, Molce Weapon Attack +11 to hit, reach 10, one target. HI: 17 (2410 +6) piercing éamage pus 5 (110) thunder damage.
(Clow, Melee Weapon Atack611 thi reach Stone target. HE: 10 (148+ 6 lasing damage,
Debitatng Brest (Recharge 5-6). The agen exhaes a pulse of highptches, ney nausble ound na 6-font cone. Each cestrein that ates must make 96
9 Const saving throw. Ona ald save the resture takes (810) thunder damage ands ineapatated unt the end of ts next tum. Ona succesful save,
‘he create takes half as much damage and sn incapacitated
Spalcasting (Psionis). The cragon cass ne ofthe fllowing spells, recuing ne spell components and using Ineigence asthe sel
7
“Uday each assonant whispers hold monster, meld inte stone, telekinesis
ting ably (opal save DC
Bonus Actions
‘Change Shape, The ragon magicay tarsfoemsinto any eeatre that is Mesium or Smal while etaning ts game sttstics othe than ts ie) This
‘ranefrmation end ifthe dragon ireduced to 0 fi pots or ures 2 bonus action tena
Pychic Step. The dragon magically lepers an unoceupies space ean see within 60 fet it
Legendary Actions
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The dragon can take 3 legendary actions, choosing rom the options below. Cnly one legendary action option canbe used at atime and only atthe end of enathe
creature's turn, The dragon regane spent legendary actione athe start of tur,
‘law. The dragon makes one Caw attack
Psionies (Costs 2 Actions). The dragon uses Psychic Step or Speleastng
Telekneti Fling (Costs 3 Actions). The dragon chooses one Small or smaller object tha ent being wom or cre that can see within 0 feet of andit
magia hurls the obec at a creature can see within 60 feet of he abject. The targel must succeed on & DC 17 Dexcety saving teow of ake 31 (6)
Dudgeoning damage
Young Sapphire Dragon
‘YOUNG SAPPHIRE DRAGON
Large Drager (Ge), Typical Lawful Neutral
‘Armor Class 17 (natural ares)
HiePoints 157 (18410475)
‘Speed 40, burrow 20 flim 40, iy BD
STR Dex con
21 (5) 14 (42) 20 (15)
Int wis cHA
16 3) 18 2) 16 (93)
‘Saving Troms Dex6, Con ¥9, Wi Cha +7
‘Skills History +7, Pereaption +10, Persuasion +11, Stealth +6
Damage Resitancesighg, under
condition Immunities fghtened
Languages Common, acon telepathy 120
‘hallnge 9 (5000) Profiieney Bonus +4
‘Spider Climb. Te éragon can cmb dificult surfaces, cluding upside down on ceilngs, without needing to make an aby check
Aetions
Matiattack Te dragon makes one ite tack and two Clew tacks
ite Melee Weapon Attack +9 tht, each 10, one target M16 (2610 +5) piercing damage plus 4 (16) thunde damage
Claw: Melee Weapon Attack +9 hi. reach Sf, one target, Hi’ (186 +5) slashing damage
Detitatng Breath Recharge 5-6). The ragon exhaes a pulse of highpitched, ney inausble sound na 0-fot cone, Each creature in that area must make & 06
‘TT Constttion saving tow. On aad save the eeu akes 39 (6410) thunder damage snc is neapacated unt the ene of sex turn. Onasueceestu aye,
‘he creature takes half as much damage and ie incapacitated.
Spaleasting (Psionies). Te
19)
gon casts one ofthe following spel, requ no spell components [Link] ntligence asthe speleasting ably (pel ave DC
day each: ssonant whispers, ld person meld int stone
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‘Sapphire Dragon Wyrmling
SAPPHIRE DRAGON WYRMLING
Medium Dragon (Gem) Tpicly Lawful Neutral
‘Armor Class 16 naturales)
repens 45 (648 +18)
‘Speed 30, burrow 15 climb 3 fy 60
sme Dex con
17 3) 14 (42) 16 9)
Int wis cHA
14 G2) 13) 14 42)
‘Saving Troms Dex +, Con #5, Wi 4, Cha Ht
‘Skis History +4, Perception +5, Persuasion 6, Stealth +4
Damage Resistancas ishing. thunder
condition Immunities frightened
‘Senses blindsight 30 ft, darksion 120 ft passive Perception 15.
Languages Draco telepetty 1201
‘hallnge 3700 XP) Proficiency Bonus +2
Spider Climb. Te dragon can climb dieu surfaces, cluding upside down on celings, thou eeng to make an ably check
Tunnelr The éragon can burrow trough soli rock at half ts baoning sped and can lave a Sfooksiamete unl nits wake,
Aetions
Bite, Melee Weapon Attack +5 ta, each Sf, ane arget. Mi (1610 +) pring damage plus 3 (146) thunder camage
Debittatng Brest (Recharge 5-6). The éragon exhale a pule of higlrptched, nea nau sound na Toot cone, Each creature in tha area must make a 96
13 Constitution saving throw. Ona fale sve th crear ates 22 (4410 thunder damage andi incapacitated untthe nd of ts next tun. Ona success save,
‘he creature takes half as much damage and is incapacitated
Spatcasting(Psionie). he aragon cass one ofthe flloning spells, requting ne spell components nd using neignee asthe spelleating aby
‘day each: alarm, Tensers floating ask
Sea Serpents
‘Sea serpents rank alongside dragon turtles as some of the most feared predators of the deep and inspire mary sailors’ worst nightmares. Their
‘strong fins propel them through the water at great speed.
‘Young sea serpents are agile hunters. They use reefs and natural camouflage to hide before they strike, picking off members of a ship's crew ane by
‘one. Ancient sea serpents grow large encugh to demolish whole shin, then feed at leisure on helpless sailors in the water.
ny age, a sea serpent
attacks with terol bites, a ashing tal, a constricting grip, and @ frigid breath weapon that can leave sallors' corpses floating frozen ami the
wreckage oftheir ships.
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Wien @ sea serpent dives itself through the hull ofa ship it's simply trying to accelerate the molting process, Sue, the ship might
sink but thats hardly the serpent’ fault
‘Fizban
‘Sea serpents areas fiercely territorial as any other dragons, and they donot take kindly to ships passing over ther domains without permission,
‘Some can be appeased by offerings of treasure, ut most demand that a ship's crew sacrifice one or more of thelr own,
LUving arid the wreckage of sunken ships orn deep sea caves, sea serpents collect the cargo ofthe craft they sink amassing great hoards of trade
goods, sallrs trinkets, and pirates’ booty
Ancient Sea Serpent
ANCIENT SEA SERPENT
agantuan Dagon pcaly Neal
‘Armor Class 17 (natural armas)
Hitpoints 170 (7120+55)
‘Speed 70, swim 50
sTR Dex con
24 (7) 18 (+2) 20 (+5)
Int wis cHA
13) 16 (+3) 2)
‘Saving Throws St +72,C0n #70
‘Skis Percoption +, Stealth +7
Damage immunities colt
‘Senses dakvsion 120 passive Perception 18
Languages Common, Draconic
‘Challenge 1 (11,500 XP Proficiency Bonus +5
‘Amphibious. The sa serpent can breathe end wate.
Legendary Resistance (2/Dy) the sea serpent falls 2 saving how, t can choose to succeed instead
Siege Monstar. The sea serpent deals double damage to abject and suetues
Actions
Matiattack. Te sea cerpont makes one Bite attack and one Constict or Talatack,
‘te, Melee Weapon Attack +1210 hi, reach 15 , one target. Ht: 20 (2412 +7) plezcng damage plus 6 (1412 cold damage
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Constr Melee Weapon Attack +72 each 20, ane creature H-29 (410+ 7) budgeoning damage andthe targets grappled escape OC 20), Units
‘appl ends the target retained andthe sea serpent car constrict another target.
Tall, Mee Weapon Attack: +12 i each 20, one target Hi-13 (112-7 bludgeonng damage. Ifthe targets x creature, trust suceged on 8.0629 Strength
‘avg teow arbe pushed upto 30 fect away fromthe sea serpent and knocked prone.
ime Brest Recharge 5-8). The sa serpent exhale a 6foot cone of 2, Each creature in tha area mist make ADC 18 Constitution saving trot taking 49
(6340) cold damage ona fale save, ornalf as much damage ona successful on.
Legendary Actions
‘The sea serpent can take 3 legendary actons choosing from the options below. Only ne legendary acton option canbe used a atime and nly at the end of
nother creat’ tun The sa serpent regalnsspentlegendaty actions at the stato te tun
Tal The sea serpent nakos one Talatack
‘te (Conte 2 Actions). The sea serpent makes one Bite attack,
Young Sea Serpent
‘YOUNG SEA SERPENT
age Dragon Toca Neutral
‘amor Class 16 atual armen)
Points 129 (73412 +98)
‘Speed 10, swim 40
str ex ‘con
19 (+4) 12) 17 3)
Int wis cHa
11 0) 13 1) 10 (+0)
‘Saving Thowe St +7, Con +6
‘Skis Percoption +4, Stealth +4
Damage immunities colt
‘Senses dakvision 120 ft passive Perception 14
Languages Common, Draconic
‘challenge 8 (2.900 XP) Proficiency Bonus +2
“Amphibious. The sa serpent can breathe a and water.
Sioge Monster. Tre sea serpnt deal double damage to object and structures
Aetions
Mutaetack ne sea serpent mekes one Bite stack and one Const or Tal ateck,
Be, Melee Weapon Attack +7 tit wath 10, one target. HI 15 (2610 +4 piercing damage plus 5 (1é10 cold damage.
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Constr Melee Weapon Attack +7 tat, each 20, ane eesture Ht 22 (4 +4) bludgeoring damage. the targets Large or smaller ts grappled (eatape OC
15), Unt this grape ends the target retained, and the sea serpent can constict another target.
Tall. Mele Weapon Atack'+7 tot reach 15 ft, one target M9 [1410+ 4) bludgeoring damage. Ifthe target is 2 creature, t must succeed on aDC 15 Strength
‘avg tow orbe pushed upto 20 feet away and nacked pone
ime Brest (Recharge 5-8). The sa serpent exbsles 820400 cone of ol, Each creature in tha area mist make nD 14 Constitution saving tro taking 38
(70) cold. damage ona fale save, ornalf as mich damage ona successful on.
Topaz Dragons
‘Sometimes the evening sun catches a topaz dragon just right and! forget whom I'm talking to, thinking i's my dear Sardor,
retumed tome a last.
-Fieban
Decay and despair are bound up in the nature of topaz dragons, thanks tothe necrotic energy of the Negative Plane that suffuses ther. Their psionic
power manifests the fundamental entropic principle that mortal beings and thelr creations are ultimately doomed to death and decomposition, and
the dragons’ demeanor i typically morbid and curmudgeonly as a result.
Gleaming Gold
Upon hatching, topaz dragon wyrmlings’ scales ae dul yellow-orange and have a cloudy o” filmy look. As they age, their scales harden and clay,
‘becoming translucent and faceted, and ranging from bright yellow ta ich amber In cor. Thelr bodies are wider at the haunehes, tapering in a wedge
‘shape toward the head, and thir wings are shaped to propel them through both alr and water. topaz dragon's psionic power manifests visibly inthe
‘germ spines that run in a ridge from the crown of the head tothe tip ofthe tal. These spines hover above alvng topaz dragor's back, dancing
{and shifting with the dragorts mood.
Embodiment of Decay
While generally not malicious, topaz dragons embody decay. They view destruction as a natural means of clearing the way for new creation and
‘rowth, much as a forest fre clears dead wood, replenishes the sol and allows the forest to regrow even healthle than before. To this end, tor”
dragons use their power to reduce crumbling structures and diseased plants to dust, clearing the way for new growth and construction,
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Despite being competent swimmers and making thet lars on seacoasts and in brackish marshes, opaz dragons hate the water. Unfortunately, thelr
{favorite food is gant equid so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in gearch
of prey
‘Topaz dragons often come into conflict with bronze dragons when thir coastal territories overlap, and they can nurture an inexplicably intense
hatred of these metallic dragons, They can also draw the ire of druids and other nature protectors who dorit understand the dragons’ proclivity for
destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow initated when disturbed. But anyone who can endure
their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful aly
Entropic Hoards
“Topae dragons prize information on destruction and creation, whether abstract or dedicate to practical applications. They are fascinated by magle
that creates objects from nothing, animates Undead, destroys matter, or manipulates negative energy. And they are particularly intrigued by Undead,
sometimes keeping them in their hoards as curios
‘A Topaz Dragon's Lair
‘Topaz dragons dwell where the sea meets the land, favoring sites where the constant action of the waves and tides is slowly reducing the land to
‘gravel, They make their lars in caves set into sea cliffs, or beneath salt marshes where fresh water and seawater mingle, constantly grapoling with
their cistke of water to use flooded tunnels as secure entrances into their homes. They keep the interior chambers of tel lars meticulously dry.
‘The challenge rating ofa legendary topaz dragon increases by 1 when i's encountered int lai,
Lair Actions
‘On intative count 20 (losing initiative ties), the dragon can take one of the following lai actions; the dragon cant take the same lar action two
rounds ina row
Begulling Whisper. The dragon telepathically whispers to one creature within range ofthe dragons telepathy. The creature must succeed on a DC 15
‘Wisdom saving throw or be chatmed bythe dragon untl intative count 20 on the next round. A reature charmed in this way obeys tothe best ofits
ablity any command the éragon issues that isnt directly harmful othe creature.
Cancellation. The dragon chooses an active spell of Sth level or lower that i's aware of inthe lar and ends the spell
Negative Energy Infusion. Up to two creatures the dragon can see within the lair must each succeed on a DC 1 Constitution saving throw or take 14
(4d6) necrotic damage. Negative energy then infuses the lair unt nitive count 20 on the next round. While the infusion lasts, creatures in the lair
other than the dragon earit regain hit points.
Regional Effects
The region surounding alegenary topaz dragon's lair is altered by the dragon's magic creating one or more of the following effects:
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Crystal Profusion. Natural stone within 6 miles of the lar grows plentiful crystal formations and vein of topaz gemstones, particularly underground.
ative Energy. When a creature finishes a long rest within 6 miles ofthe lar, the eature must frst succeed on a DC 1$ Constitution saving throw
‘or be unable to reduce its levele of exhaustion ar regain spent Hit Dice. Creatures resietant or immune to necrotic damage are immune te this
regional effect.
‘Thriving Wildlife. Giant squid are attracted to the sea within 6 miles ofthe lar, migrating and hunting there in large numbers
Watery Sight. Water within 6 miles of the lar is a condult forthe dragon's pslonle presence. As an action, the dragon can cast the clairvoyance spel,
requiring no spell components and targeting any body of water in that region,
the dragon des,
population of giant squid inthe region returns to normal levels over the course of 1d10 days. The existing abundance of
crystals and topazes remains, ut new anes form ata normal rate
Ancient Topaz Dragon
[ANCIENT TOPAZ DRAGON
{argantuan Dragon (Cem, Iypicly Chaotic Neural
‘Armor Class 20 (ratral orm
bitpoints 260 (17420. 102)
‘Speed 40 fy 80 swim 40
sTR DEX con
23 (+6) 12 (1) 22 (+6)
nt wis cHA
20 (5) 19 (4) 20 (45)
‘Saving Throws Dex 7, Con 2, Wis +10, Cha +11
‘Skis intimidation +17, Perception +16, Seats +7
Damage Resitances cold rect
Languages Common, Oraconie telepathy 120°
‘Challnge 20 (25000 XP) Profcency Bonus +6
Amphibious The dragon can breathe both ar and wate,
Fabrcat (1/Day) The dragon can cast fabricate equiring no spell components and using Ineligence asthe spelleastng aby,
Legendary Resistance (2/Dy) the dragon fas 2 saving throw ean choos o succeed instead
Actions
Matiatack te dragon makes ove Site attack end two Clew tacks
Bite Melee Weapon Attack: +12te hit, reach 15 one target, Hi 17 (2410 +6) piercing damage pus 10 (346
Clow, Moe Weapon Atack¥12 tobi reach 1 ft, ene target, Ht 12 (246+ 6) slashing damage,
Desiceating Breath (Recharge §-6). The cragon exhale yellowish necrotic energy ina 90-Fot cone. Each cestre in that ares must make aDC20 Consttution
sawog tow. Ona fled sve, tbe create akes 49 (Lage) nero damage andi s weakened util the end of ts next tu. A weakened ceature has csadvariage
fn tengt-based aby checks ara Strength sating tows, and the ceatu's weapon attacks that rel on Stength dealhaf damage. Ona successul eave the
reat ates half a¢ much damage ardent weakeres
‘Spatoasting(Psionis). The cragon cats one ofthe flloning spell, requiring ne spell componerts and ving lnteligence asthe spellcasting aby (eal save DC
9):
“Uday each: anit shll bane contro water, creator destroy water
Bonus Actions
{Change Shap. The eragon magicaly vansforms int ay creature that's Medium or Smal, whl retaring ts game statis (other
‘vanefrmation endef the dragon lreduced to O Wt ponte or utes a bonus action tend
PyehieStp. Te cragon magically eleporsto an unoccupied space ican see within 60 feet of it
Legendary Actions
The dragon can take 3 legendary actions, choosing rom the options below. Col oe legendary action option canbe use a atime and only atthe end of another
reaturs tum, The dragon epbineapent legendary actions athe star of tet
‘law. The dragon makes one Caw attack
Ponies (Cote 2 Actions). The dragon uses Payee Step or Speleating
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Exeentil Reduction (Costs 3 Actions). The dagen targets a creature ran obec nt beng wom or cared that can see win 60 feet of The target must
succeed on aDC 19 Conatutin saving throw ot take 40 (948) necrote damage, I this damage reduces the target to O Nt pons, crumbles to dur,
‘Adult Topaz Dragon
ADULT TOPAZ DRAGON
age Dragon (Ge), Tplealy Chaotic Metal
‘amor Class 18 (tual armas)
Hitpoints 210 (20872 + 0),
‘Speed 20 ty 201, swim a0
sme DEX con
rr) 2) 19 (04)
Int wis cHA
or) 17 (63) 18 4)
‘Saving Throws Dex6, Con ¥9, Ws Cha v9
‘Skis intimidation +14, Perception +13, Stealth +6
Damage Resitances cold rect
‘Senses blindsight 60 ft, darksion 120 ft passive Perception 22
Languages Common, Oraconetelpathy 120
‘challenge 13 (10000 XP Proficiency Bonus 15
he bath ar and wate.
“Amphibious, The dragon can be
Fabrcat (1/Day) he cragon can cast fabricate equcing no spellcomponens and using nteignce as the spllcasing ably
Legendary Resietnce (9/iy) the dragon {a a saving how, can choose to succeed instead
Actions
Matiatack Te dragon makes one ito attack and two Clew stacks,
‘te, Melee Weapon Attack +9 th, reach 10, one target HTS (2610+ plercng damage plus (16 necro damage,
Claw. Melee Weapon Attack +9 oh, rach Stone target. Hi (168+ 4 lashing damage
Desiccating Breath (Recharge 5-6). The dragon exales yellowish necrotic energy na SO-fot cone, Each create ina area must make DC 17 Consttton
saving trou, Ona fale sve, tbe reat takes 35 (1086) nerotie damage ands weakened ntl heen of ene 1an. Aweakenes eoaure has csadvantage
on Stengt-based ably checks and Strength saving throws, and the creature's weapon attacks that rely on Strength dealhalf damage. Ona successful ave the
Creature takes half as much damage anism weakened
‘Spetcesting (Psionis), The éragon cass one ofthe flloing sll, requiring no spell components and using nteigence asthe spellcating abit (spel save OC
an
day each ban, contol water, create or destroy mater
Bonus Actions
‘Change Shape The sragon masicly warsfosinto ay eat ha is Mesum ot Smal while reaning ts game sates other than it sie) This
‘eaneformation en the dragon i reduce 1 hit pons or uses a bonus action to ene it
Peyehie Step. The dragon magically teleport an unaccupied apace can see within 60 feta it
Legendary Actions
‘The dragon can ake 3 legendery ations choosing from te options below Only one legendary action option can be used at a time an only at he end of anathe
reaturés tum. The dragon epains spent egencary actions atthe star ofits tu.
‘law, The dragon makes one Ch attack
Ponte (Costs 2Aetions). The dragon uses Psychic Step or Sel
caste.
Essential Reduction (Costs 3 Aetions) The agen targets a cteatureoran obec not beng worn oeared that can se within 60 fet of i, The target must
scene on 9 OC 17 Constition saving throw of ake 78 (836) necro damage, I this damage reduces the trge 100 it points, rumbles to dat,
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Young Topaz Dragon
‘YOUNG TOPAZ DRAGON
Large Dragon (Gem), Tpicaly Chaotic Neral
‘Armor Class 17 (natural armas)
Points 127 (7410+ 34)
‘Speed 20 fy 2011, smim 40
str ex ‘con
1763) 12") 15 0)
INT wis ‘CHA
16 (3) 15 (2) 16 3)
‘Saving Throws Dex Con #5, Wi 5, Cha 6
‘Skis intimidation 49, Perception +8, Seah +4
Damage Reictnces cold necotic
‘Senses blndsight 30
Languages Common, Draconi telepathy 120
‘challenge 72.000 XP) Proficleney Bonus +2
hision 120, passive Perception 18
‘Amphibious The dragon can breathe both sand wate.
Actions
Matiattack. The dragon makes one ite attack and two Claw tacks
‘te, Melee Weapon Attack ¥6 tt, reach 10, one target. Hi 14 (2610 +3) plezcng damage plus (136) nero damage
Clam: Melee Weapon Atack +60, rach Sf, one target, it (146 +3) lashing damage
Desiccating Breath (Recharge 5-6). The dragon exales yellowish necro energy a 3O-fot cone, Each ceatue io Wa ea must make 80 13 Consttuton
‘svg tom, Ona filed sa, ha create takes 28 (848) neeraie damage and is weakened Ut the end of Haren turn. A weakened creature has eeadvantage on
‘Swrengtbesed abt checks and Strength saving throws, ad ho creaturss weapon attacs that rely on Strength del half damage. Ona successful save the
‘creature takes half much damage and isat weakened.
Spellcasting(Psinles) The dragon cass ne ofthe fllowing spells, requtlng ne apll components and using ntellgence asthe spelleatig aby (spell save DC
4)
“day each: bane, crete or destry water
‘Topaz Dragon Wyrmling
‘TOPAZ DRAGON WYRMLING
Medium Dragon (Gem) Typically Chace Neutral
‘Armor Class 16 (natural armen)
iePoints 33 648+ 8)
hips: dndbeyond convsourcesitedibestiay-z 22325/10/2021 02:67 Bestar (L-Z)- Fizban’s Treasury of Dragons - Sources - D&D Beyond
‘Speed 30 fy 60 swim 30
sme Dex con
15 2) 12) 13)
int wis cHA
14 (2) 13: (1) 14 42)
‘Saving Throws Dex 3, Con #3, Wis 13, Cba
Skis intimidation +, Percoption +5, Stealth +3,
Damage Resitances cold rect
Senses blindsight 10 darvision 120, passive Pecoption 15
Languages Dracnl telepathy 120,
‘challenge 2 (489 X) Proficeney Bonus +2
“Amphibious The dragon can breathe both a and wate.
Actions
Bite, Melee Wexpon Attack +4 tit each Sf, one target, Hit7 (1610 © 2) paring damage plus 2 (14) necrotic damage
Desiceating Breath (Recharge 5-6). The dragon exhale yellowish nactoic energy ina TSfot cone. Each cestre in that ares must make aC 11 Conettution
‘avg tow. Ona fale sve tbe create ates 21 (S46 neerave damage andis weskened unt the end of ts next tur. A weakened creature has [Link] on
‘Svengtbased ably checks ad Steng saving tows, and the creturés weapon attacks that rly on Stength deal half damage. Ona successful sve the
Speteestng (Psionls) ne cragon cast one ofthe flloning spells, requiring no spell componerts and ving ntelignce asthe splleasting aby (sel save DC
2):
‘day: bane
hitps:[Link] consourcesitedibestiayz 23