Achtung Cthulhu - Heroes of The Sea
Achtung Cthulhu - Heroes of The Sea
By Sarah Newton
Art Dim Martin Layout Michal E. Cross
CREDITS THANKS
Written by Sarah would like to thank: Chris Birch, for the
Sarah Newton chance to write this epic campaign; Dim and Michal, for
[Link] their beautiful art and layout work; and Ralf Schemmann
and Simon Rogers of Profantasy ([Link].
Artwork by com), for providing their wonderful Interactive Atlas
Dim Martin of World War Two. And, as ever, huge thanks to Chris
[Link] McWilliam, my husband, for his endless patience and
help playtesting the Zero Point campaign.
Design, Layout & Cartography by
Michal E. Cross
Chris would like to thank: Sarah, Michal and Dim for
[Link]
the stunning work on this Achtung! Cthulhu series,
Produced & Art Directed by and my new wife Rita who continues to inspire my
Chris Birch creativity and passion for exploring new worlds.
Thank you!
Proofreading by
Chris Birch, Dave Blewer,
Michal Cross & Oliver Korpill a
LEGAL
Heroes of the Sea by Sarah Newton is used under licence.
are used under licence.
Artwork © Dim Martin, except the Chaosium and Call of Cthulhu logos which
permission.
Call of Cthulhu is a Registered Trademark of Chaosium Inc., and used with
[Link]
T THE WATER
The U-Boat Base 20
...COMING OU TER!
NG OUT THE WA
REPEAT, COMI Maglemosian 25
The Dive 31
Searise 36
Epilogue 39
Sarah Newton
Normandy, September 2012
The Real Heroes of
Introduction – World War Two
What is Achtung! Achtung! Cthulhu presents a fictionalised version of
the Second World War, where the Lovecraftian Mythos is
Cthulhu? real and its agents work to bring humankind to its doom.
However, many of the figures behind the larger events of the
Heroes of the Sea is the second scenario in the Zero Point war which form the background to these adventures were
campaign, an epic series of adventures for the Achtung! real people, and in many cases national heroes.
Cthulhu setting—Lovecraftian roleplaying in World
In Heroes of the Sea, the historical figures of the
War Two. Achtung! Cthulhu allows you to play investi-
Dunkirk campaign are not intended to play major roles.
gators uncovering the terrible secrets of the Lovecraftian
They include: General Lord Gort, commander of the British
Mythos which threaten the world at a time when hu-
Expeditionary Force; General Blanchard, commander of the
mankind is already poised to tear itself apart.
French First Army; and many more.
This version of Heroes of the Sea is intended for use
with the Call of Cthulhu roleplaying game, published by We dedicate this book to the many forgotten heroes
Chaosium, Inc. Additional rules specific to the World who fought and died across the world, and particularly to
War Two era can be found in the appendices, including the “Little Ships”, which saved so many lives at Dunkirk.
pre-generated characters, created using the 6th edition
Call of Cthulhu rules, to get you playing straight away.
You can also create your own investigator characters us-
ing the Call of Cthulhu rules. Agent WOTAN had been operating in northern
Germany and Belgium. While travelling to British
commence”. Over the following week, under heavy at- hoped, the British army can be saved to fight another
tack, British naval vessels and a ragtag flotilla of small day, and prevent the British Isles from falling under the
private vessels aim to pluck hundreds of thousands of Nazi jackboot. The timeline above lists the main events
troops from the beaches near the French port of Dunkirk of this extraordinary operation, and the key episodes of
and ferry them to safety in England. In doing so, it is Heroes of the Sea.
The Dunkirk
Environment
The Dunkirk area is low-lying, criss-crossed with drain-
age ditches, almost impassible to tanks and other heavy
armour, which instead are forced to drive conspicuously
along high raised roads, flanked by ditches. Throughout
the adventure, the weather is poor, with torrential rain
and thunderstorms hindering airborne operations, until
the evening of the 1st of June, when the weather be-
comes fine and bright.
The area is occupied by the following groups:
The French
The French First Army under General Blanchard has
been cut off from the main French forces by the “sickle
cut”, and is defending the Dunkirk bridgehead. Much
of its action is around Lille to the south, holding back
the Germans in a furious battle, and in the western half
of the Dunkirk perimeter. Later in the evacuation, from
The Belgians
The beleaguered Belgian army is under full attack from
the Germans at the outset of the adventure, and morale
is plummeting as many soldiers feel abandoned by their
government. On the 28th of May, the Belgian army sur-
renders, leaving a 20-mile gap on the British eastern
flank which General Gort struggles to fill.
Dunkirk Bridgehead Ostend
and the Retreat to the Coast
5 miles
H ES
AC
ANS
Nieuport
BE
La Panne
GHQ R.
GERM
Ys
S
er
Dunkirk C HE Bray-Dunes Furnes
B EA
DUNKIRK
BRIDGEHEAD
Fre cto
Se
Dixmude
nc
h
r
Allies on
Bergues 29th May
Rexpoede Noordschote
Soex
R. Yser
Quaedypre West Cappel
Wylder Lizerne
Bambecque
Wormhoudt
Ledringhem
Poperinghe Ypres r
ee
Ypre
ek
rt
R. Ko
s
Ca
na
Cassel l Mesegen
Caestre Allies on
GE
Warneton
AN
Strazeele
Hazebrouck Deu
S
le
Ca
na
l
` es
Armentier
Merville S
Aire N
Ca
na R MA
l R. Lys
GE Lille
Key Locations on the Dunkirk Bridgehead Map
• Aire Canal: During the Halt Order the German forces • Lille: A French city and site of the Siege of Lille from the
stop here, advancing again when the order is lifted. 28-31st of May, as 40,000 men of the French First Army
keep seven German divisions from Dunkirk.
• Beaches: 17.5 miles of sand beaches extend from
Dunkirk to Nieuport. As the sea is too shallow for deep • Lys River: A river in northern France. The BEF and Allied
draught vessels, evacuating troops wade chest-height forces fall back to the Lys by the 28th of May.
into the water to be ferried to larger ships by small craft.
• Mesegen: A small Belgian village on the Kortekeer River
• Bergues: An old fortified town 6 miles southeast of southeast of Ypres. Unremarkable except for the fact that
Dunkirk. The Bergues Canal leads to Dunkirk, and is the Agent WOTAN lies unconscious here (page 18).
border between the BEF and French forces; the Bergues-
Furnes Canal leads 14.5 miles east to Furnes. From the • Nieuport: A Belgian port with boatyards and multi-
23rd of May, Colonel C.M. Usher’s “Usher Force” holds ple locks, forming the easternmost part of the Dunkirk
the town, together with French forces; on the 25th it bridgehead. The town falls to the Germans in fierce
comes under the command of General Thorne until the fighting on the 28th and 29th of May. The Sondergruppe
2nd of June, when it falls to the Germans. KFW2 u-boat U-3a is docked here (page 20).
• Bray-Dunes: France’s northernmost commune, right • Ostend: A major Belgian port and headquarters of the
on the Belgian border. The beaches here are embarkation Belgian admiralty. The Belgian government retreated here
points for the evacuation. in mid-May, and surrenders to the Germans on the 28th.
• Deule Canal: Location of a BEF and Allied rearguard on • Poperinghe: Site of an intact bridge over the Yser canal
the 28th of May as troops retreat to the Lys River. and a bottleneck for the withdrawal to Dunkirk from
fighting further south. Traffic here was bombed by the
• Dunkirk: A French port close to the Belgian border, and Luftwaffe for two hours on the 27th of May, destroying
suddenly the only viable port from which to conduct or immobilising vast numbers of vehicles, and again on
the evacuation. It has been heavily bombed (particularly the night of the 28-29th of May.
on the 24th of May), forcing evacuations to be made
from the mole (the harbour breakwater) and the beaches • Ypres: Belgian city and site of heavy fighting during the
between Dunkirk and Nieuport. Great War, Ypres was rebuilt using money from German
reparations. Fighting is intense here during the Allied
• Dunkirk Bridgehead: An area formed by the line of the retreat.
Mardick-Bergues-Furnes-Nieuport canals. A fairly strong
defensive position, although easily flooded. From the • Ypres Canal: Site of a furious battle lasting several days
26th of May, the bridgehead is under the command of from the 27th of May as BEF troops plug the gap left by
Lieutenant-General Sir Ronald Adam. withdrawing Belgians. General Franklyn’s augmented 5th
Division opposes three German divisions. The line from
• Furnes: A fortified town. The canal leads east 6.5 miles Comines to Ypres is attacked by artillery, mortars, and
to Nieuport, and west 14.5 miles to Bergues, and forms dive-bombers, and gradually pushed back.
the perimeter of the Dunkirk bridgehead.
• Yser River: A river which enters the sea at Nieuport,
• Kortekeer River: Furthest extent of the Allied coun- forming the Allied line on the 29th of May.
terattack of the 27-28th of May. The village of Mesegen
(page 17) lies on the other side.
Image: Bundesarchiv, Bild 121-0448 / CC-BY-SA. Used under Creative Commons Attribution-
ShareAlike 3.0 Germany. [Link]
Encounter Table abandoning and destroying of equipment, and huge
The table divides the Dunkirk area into five broad areas: columns of retreating troops.
• Allied Perimeter: Within the perimeter, two themes • The Beaches: The awe-inspiring sight of the Dun-
dominate: troops retreating to the beaches; and other kirk beaches—thousands of troops, under repeated
troops holding the perimeter to give them time to do aircraft attack, queueing and wading out to sea for
so. Initially this means mostly BEF troops retreating pickup by naval vessels and “little ships”.
while French and BEF troops hold the line, but gradu-
ally the two forces become mixed (particularly after the • At Sea: To be used for investigators on board ship
1st of June) as French troops also begin to evacuate. off Dunkirk, either pursuing the U-3a submarine in
Episode Four: The Dive, or returning to Britain in
• Behind Enemy Lines: Territory that until recently the Epilogue.
was occupied by Belgian, French, or BEF troops, but
has been overrun by the German “Blitzkrieg”. It’s Encounter Details
chaotic, but there isn’t any open fighting here.
Allied CP
• Counterattack: Attempts to push through to the A temporary command post of a handful to a couple
Kortekeer River on the 27th and 28th of May, and of hundred troops. A good place to gather informa-
to hold Nieuport and push back the Germans on the tion, treat wounds, replenish ammo, and possibly gain
28th and 29th. reinforcements.
Criminal Activity
The line between legal and illegal actions during war-
time is thin and easily crossed. The investigators en-
counter activities breaking the rules of war, and must
decide what to do. These include: summary executions
of suspected disloyal civilians, fifth columnists, and pris-
oners of war (carried out by the SS Adolf Hitler and
Totenkopf divisions, but also by Allied forces); attacks
on civilians; and “appropriation” of civilian property
(particularly, but not limited to, food) at gunpoint.
German CP
The investigators stumble upon a German command
post! Make Spot Hidden, Hide, or Sneak rolls (as ap-
propriate) to determine if either the investigators or the
Germans are surprised. If the investigators fail, they are
German General Heinz Guderian spotted by a guard and have 1 combat round before the
plans his next move alarm is raised. Roll for the size of the CP:
Troops in Water
Embarking on a vessel isn’t the end of a soldier’s travails
at Dunkirk: a long sea voyage awaits, with attacks from
ships, submarines, shore batteries, and even dive bomb-
ers. Many soldiers find themselves back in the water rap-
idly as their rescue craft are sunk. Here, the investigators
encounter Allied troops, either already in the water, or
on a sinking vessel. Can their own vessel accommodate
any more passengers? Use the “Retreating Troops” sec-
tion to determine the number of troops encountered,
with the proviso that they’re in the water or on a rapidly
sinking ship!
Traffic Jam
Stuka Attack Destroyed bridges and the sheer number of retreating
Much of the weather during the Dunkirk evacuation troops and fleeing refugees mean traffic jams are every-
is unsuitable for flying, and mercifully the embarka- where, as roads become clogged and impassable. Assume
tions are spared the full brunt of Luftwaffe attacks. this encounter period is wasted for movement purposes,
Nevertheless, Stuka dive bombers make lethal surprise as the investigators search for a way round; additionally,
attacks—particularly on the beaches where dense con- roll for another encounter in the traffic jam—they’re a
centrations of troops make missions horribly easy. See favourite target for Stuka attacks!
page 50 for Stuka statistics.
Vehicle Destruction
Submarine Attack Retreating BEF troops are under orders to leave all
The investigators’ vessel is attacked by submarine—see equipment behind, and render anything that may be of
“Submarine Combat” on page 51. use to the pursuing Germans inoperable. Huge fields of
wrecked equipment are everywhere—burning cars, bro-
Tanks ken guns, sabotaged tanks. Jury Rig or Scrounge skill
An encounter with 1D3 German tanks. At this stage rolls (page 44) made here are Easy, particularly to sal-
in the war the German armies are not yet highly mech- vage vehicles. There’s also a 25% chance of booby traps,
anised; in fact, the Germans have less tanks than the and a further 25% chance each of encountering looting
Allies. Most German tanks are obsolescent light Mark civilians or German troops.
Plot Episodes Episode One: Behind Enemy Lines
The investigators set out to rescue British agent Agatha
The following episodes and scenes detail locations, Marcham, AKA WOTAN, lost behind enemy lines.
characters, and events the investigators may encounter They find her unconscious body, and a coded letter filled
as they pursue Agent WOTAN’s disappearance. Not all with tantalising clues of a submarine archaeological dig
episodes and scenes need to be played, and not necessar- and her mysterious fate.
ily in the order presented. As the players forge their own
path through the investigation, use this information as a Episode Two: The U-Boat
baseline to create a unique and exciting plot. Following clues in WOTAN’s letter, the investigators
Two threads contribute to the plot of Heroes of the find a Nazi u-boat in the besieged town of Nieuport.
Sea. First, the Dunkirk evacuation in late May and early There they discover a special SS “Sondergruppe”
June 1940 provides a dangerous and changing backdrop; group, and mention of a mysterious place named
second, the characters investigate the mystery of Agent
WOTAN’s disappearance and the nefarious conspiracy “They find WOTAN’s unconscious
behind it. The investigators’ actions are influenced by
body, and a coded letter filled with
the evacuation; and, in turn, their decisions may affect
the outcome of the evacuation itself.
tantalising clues of a submarine
archaeological dig...”
Episode Plot Summary
This section summarises the key goals and events of the Maglemosian—an embryonic Nazi Dreamlands outpost!
five episodes of Heroes of the Sea. Player decisions will From there, they may enter Maglemosian, or proceed to
likely change these episodes dramatically! the Sondergruppe’s attempt to retrieve a prehistoric arte-
fact called the “Sea Statue” from the seabed off Dunkirk.
Pulp or not?
Heroes of the Sea can be played as a gritty, nail-biting
fight, and continue with the mission. Allow them to take
adventure. However, as befits Call of Cthulhu gaming
advantage of cover, dodging, and the noble art of running
in the theatre of World War Two, many scenes can
away.
easily lead to violent confrontations; the nature of the
Dunkirk environment means investigators will be in Having said that, it’s also possible to play the adventure
almost constant danger, and the risk of death through in a more gung-ho, pulpy style, where investigators are
military encounters is very real. Despite this, combat larger-than-life heroes with a far greater chance of surviving
is never a requirement, and players used to stealthy, combat-heavy scenes. Here are a couple of simple tweaks to
intrigue-heavy, investigative styles of play should be able the Call of Cthulhu rules to support a more cinematic style
to navigate a satisfying plot thread through the options of play.
which follow. The key encounter areas in this adventure • Enhanced Hit Points: instead of averaging CON
are not active battlefields, and in many cases can be + SIZ, calculate Hit Points as the total of these two
dealt with using persuasion, intimidation, or other forms characteristics.
of social interaction. Active battlefields themselves can
be circumvented, and retreats made before advancing • Mooks and Cannon Fodder: reduce Hit Points of
troops. When crossing combat zones is necessary, allow lesser NPCs such as cultists and henchmen to half the
investigators to use Hide, Sneak, and Strategy skills average of CON + SIZ. For an even pulpier feel, as-
to minimise their exposure; even where characters do sume that in mass encounters involving large numbers
come under fire, remember that the investigators’ goal is of enemy combatants, any cannon fodder fall dead or
not to kill the opposition, but to survive, get out of the unconscious as soon as they take a single wound.
Episode Three: Maglemosian Episode One:
The investigators enter a dark and mysterious realm Behind Enemy Lines
the Nazis have named “Maglemosian”, a shadow of the A Section D undercover agent, Agatha Marcham (code-
Dunkirk area; they may believe they have somehow name WOTAN) has gone missing behind enemy lines,
travelled to the distant past. There they may find Agent with vital information on enemy activities relating to
WOTAN, and discover the Fishwitch—the leader of Operation Dynamo. In this episode, the investigators
the Sondergruppe—and a nefarious deep one alliance. arrive at Dunkirk and attempt to track her to her last
known position.
Episode Four: The Dive
As the German u-boat dives to retrieve the Sea Statue Scene One: The Counterattack
from the seabed off Dunkirk, the investigators may be It is the 27th of May, 1940. In Belgium and northern
on land, at sea, or even on the u-boat. They discover France, Allied forces are falling back everywhere un-
the Sondergruppe’s ultimate, dreadful goal, and possibly der pressure from the overwhelming German advance.
disrupt the undersea expedition. South of the city of Ypres, a furious battle rages between
the heavily-reinforced British Expeditionary Force 5th
Episode Five: Searise Division and three German divisions. Caught by the
Following the raising of the Sea Statue, the sea begins speed of the Allied withdrawal, British intelligence
to behave strangely, and the Sondergruppe travels to the agent WOTAN is trapped behind enemy lines beyond
Les Sept Pecheurs stone circle near the Dunkirk bridge- the Ypres front, and the investigators must make contact.
head to perform an ancient ritual. If they succeed, the
sea rises to claim the Allied forces on the beaches as a The BEF Zone
sacrifice to the deep ones! The investigators land at a heavily-bombed and barely
functioning Dunkirk under constant Stuka attack, and
make their way through twenty miles of chaos to the
Ypres front. The chaos of war is everywhere; abandoned
vehicles, burnt-out and useless materiel; hollow-eyed
Alternate Beginning: civilians.
Agents of the Abwehr
The local station of the Abwehr, or German intelligence
service, has got wind of bizarre activities by the SS Alternate Beginning:
SonderGruppe KFW2. There is little love lost between the The Archaeological
Abwehr and the SS and, wary that the SS operations may
jeopardise FALL GELB, the Abwehr dispatches agents (the
Report
investigators) to the Dunkirk area to investigate rumours of The investigators are academics working inside Nazi
secret SS submarine activity off the coast. Germany, researching the archaeology and geology
of the
northern European coast. They have become aware
In this case, the investigators are the German coun- of SS
interest in the Maglemosian culture, and the disco
terparts of Section D, whose mission is to find out what very of a
mysterious archaeological site. However, a colleague
Sondergruppe KFW2 is up to, and ensure it doesn’t who
was digging into the SS activities has been found dead—
interfere with the success of the Wehrmacht’s western an apparent suicide—and the investigators suspect
campaign. Admiral Wilhelm Canaris, head of the Abwehr, they’re
next! Their only hope is to get to the bottom of what
was himself anti-Nazi, and indeed a member of the the
SS are doing off the Belgian coast. What have they
German Resistance, in contact on occasion with the British found?
Intelligence Services and helping convince Hitler not to In this case, the investigators are in a non-military
role,
invade Spain and Switzerland during the war. This danger- and may even find their way into Maglemosian (page
25)
fraught stance can be a fruitful source of confusion and first, only then realising they must travel into a war
zone
dramatic conflict for Abwehr characters. to rid themselves of the Fishwitch’s nefarious atten
tions!
Keeping Track of Time 1 20 feet
The real-world histor y of Dunkirk follows a time frame
which is probably too restrictive for a roleplaying game
. 2
ture,
Although we reference specific dates in this adven
’s event s to be the
we recommend you allow your game
sary,
deciding factor in what happens when. Where neces 3
events
subordinate the timing of retreats, battles, and other
atic
of the background Dunkirk evacuation to the dram
requirements of tension and excite ment .
4 6
5
Use this scene to familiarise the investigators with
the environment, playing it out in as much detail as you
WEST
want. Roll up to 3 encounters on the “Allied Perimeter”
column of the Encounter Table on page 11.
Village of Mesegen
Crossing Enemy Lines
The investigators arrive at the scene of heavy fighting
on the Ypres front, and meet Captain Robert Jackson,
company commander of the 3rd Grenadier Guards. The Locations in Mesegen
players must decide how they’re going to cross the enemy
1. Materiel Fields: West of the Kortekeer River, across
lines; they may try to take command of one of Captain
the ruined bridge, lies a large field of wrecked Allied
Jackson’s units, or simply head off themselves and try to
equipment, vehicles, etc. See “Vehicle Destruction” on
get to the village of Mesegen unscathed. Crossing en-
page 14 for the items that may be found here.
emy lines requires passing through an active battlefield:
see “Skirmishes and Combat Encounters” in Appendix 2. Broken Bridge: The bridge has been blown, leaving a
Two: New Rules (page 43). Once across, it requires one 20-foot gap across the Kortekeer River. Swimming this
encounter period to reach Mesegen: roll on the “Behind requires a combined Swim + Sneak roll to avoid being
Enemy Lines” column (page 11). spotted, either by the townsfolk (including the German
informer) or any German patrols the Keeper determines
Scene Two: Mesegen are in the area.
Agent WOTAN last communicated from a secret radio
in the Belgian village of Mesegen—now Nazi territory. 3. Burnt-out Houses: These shells of houses pro-
The BEF counterattack was expected to reach her, but vide 1D10 points of cover and various degrees of
was pushed back. The village is behind the main battle concealment.
lines, which can be heard three miles to the west.
4. Church: Miraculously untouched, the church tower
While the village isn’t a combat zone, it certainly
allows Easy Spot Hidden and Strategy rolls to survey
isn’t safe. German soldiers are within half a mile, and
the village and surroundings.
patrols pass through the village regularly; there may also
be German sympathisers among the villagers. For every 4 5. Broken Tank: A battle-damaged British A11
hours, roll on the “Behind Enemy Lines” column of the “Matilda” tank (page 49), which is repairable with
Encounter Table (page 11). the right parts (perhaps scrounged from the Materiel
Fields, area 1).
Talking to the Locals
Agent WOTAN lies unconscious in the De Smet 6. The De Smet House: Agent WOTAN lies uncon-
family house (see Scene Three: The Sleeper below), scious here. See Scene Three: The Sleeper.
who want her presence to remain secret—none of the
villagers know they’ve been sheltering a British agent, The Informer
and they fear informers and summary execution by the The informer pretends to be a normal villager, and
German army. claims to know nothing. A successful Psychology roll
Investigators talking to locals or conducting a house- detects he’s hiding something, but not what. If he es-
to-house search must make Sneak rolls, Easy if done un- capes the investigators’ attention, he attempts to alert
der cover of darkness. Failure means the village becomes the Germans.
aware of their presence; this has two consequences:
Scene Three: The Sleeper
1. A German sympathiser leaves to inform the Ger- Maarten and Ophelie De Smet, a Belgian family, have
mans. This requires a Spot Hidden roll to notice if been harbouring Agent WOTAN since she sought ref-
the investigators have posted guards; Difficult if they uge here. Wounded and fleeing, she hid in the attic,
haven’t. If spotted, the informer attempts to flee: he writing a letter and complaining of weird nightmares.
is unarmed. If he succeeds, a squad of German sol-
diers in a half-track (page 50) arrives in 30 minutes
“Agent WOTAN is in a mess — hidden in
and starts a house-to-house search.
the dank attic, filthy and starving
2. The De Smets attract the investigators’ attention. If to death.”
the informer has fled, they do this openly—there’s
no time to lose. Otherwise a Spot Hidden roll is Several days ago she lost consciousness, and has been
required. Once contact has been made, proceed to in a coma since. The family have forced a little water
Scene Three: The Sleeper. between her lips, but fear she hasn’t long to live.
Agent WOTAN is in a terrible mess—hidden in the
Success on the Sneak roll means the village is not aware dank attic, filthy and starving to death. Investigators see-
of the investigators’ presence. The first time they talk ing her must make a SAN roll or lose 1D3 Sanity points.
to the locals, roll 1D100: on a 01-10 they meet the De Investigators may attempt Medicine, Occult, or even
Smets straight away; on 11-20 they meet the informer; Cthulhu Mythos rolls to diagnose what is wrong with
otherwise they meet a frightened villager who can offer Agent WOTAN. From a medical perspective she is in
no help. Each subsequent occasion they talk to a local, a deep coma, although there is no obvious cause; she
the chances to meet the De Smets or the informer in- seems to be deeply asleep, but cannot be wakened. From
crease by +10% (so on the second roll, 01-20: the De an occult perspective, her condition resembles docu-
Smets, 21-40: the informer, and so on). mented accounts of “astral projection” or other out-of-
body experiences. From the point of view of the Cthulhu
Handout #2
Handout #1
Bray-Dunes
Dunkirk Furnes
al
k Can
kir
Fort Mardick Dun
Lo
o
Mardick
Ca
na
l
Loon Plage al
Furnes Can
Hondschoote
Bergues
Mythos, however, it’s clear her condition is deeply un- What Has Happened to
natural, possibly a result of her “dream self” being trapped
in some way.
Agent WOTAN?
The De Smets are terrified Agent WOTAN will be Agatha Marcham, codename WOTAN, has fallen victim
discovered by the Germans, and dearly wish her gone. to a powerful spell performed by Frau Wassermeister,
They have her suitcase radio hidden in the house—using the Fishwitch. Having narrowly avoided capture
this runs the risk of detection by the Germans. Before she by Wassermeister’s SS in an encounter which saw
lost consciousness, she left a letter with the De Smets, WOTAN’s source taken prisoner, Marcham was sub-
which they will give to the investigators. It appears sequently dragged into the strange Dreamlands realm
to be gibberish, but is written in a Section D cipher; a of Maglemosian (page 25) while she slept, a victim of
Cryptography roll deciphers it in 15 minutes; an Easy roll Wassermeister’s Snare Dreamer spell. Once there, the
in less than an hour. Either way, a Section D agent with Fishwitch bound her using the Bind Dreamer spell (page
the Cryptography skill can decipher it without a roll in 44). Now Marcham’s mind is imprisoned, her body
1D3+1 hours. gradually starving to death; losing 2 points of CON per
The letter is Agent WOTAN’s report to Section D. day, she will only last another 3 days. Once her Waking
The key points are given in handouts 1 and 2. World body is dead, the Fishwitch intends to sacrifice
WOTAN at the sea temple (page 29).
Next Steps Agent WOTAN’s stats can be found on page 28.
The investigators must decide what to do with Agent
WOTAN. She will not awaken under any circumstances
short of those detailed in Episode Three: Maglemosian
(page 25). If the German informer has escaped, it won’t
o u g h w e h a ve
h
Seems as tanother dreamer.
be safe for WOTAN or the De Smets to remain.
WOTAN’s letter gives the investigators a clue: an
found yet
SS group under the command of noted Nazi occultist
Karl Friedrich Walpurgen is due to arrive at the port of
Nieuport, on the edge of the Dunkirk bridgehead!
Episode Two:
Nieup
The U-Boat
Following the clues in Agent WOTAN’s letter, the in- U-Boat &
ort
vestigators head to the town of Nieuport on the hunt for Quayside
a Nazi u-boat! They may travel there directly, or report
Ch
an
to the nearest BEF command post first—Nieuport lies nel
on the eastern edge of the Dunkirk bridgehead, and may
be the target of a major German offensive!
ntities of
“As Reid has postulated, the vast qua “The Maglemosian hunter-gatherer culture was
last glaciation widespread along the now-inundated coasts of north
water bound in the ice caps during the ern
ld. In northern Europe, including stretches of the ancestral fathe
led to lower sea levels all around the wor rland.
h furt her out to sea They were a pure and hardy people, noble and inven
Europe, habitable land extended muc tive;
alled ‘Dogger relics recovered by dredger and fishing boat from
than it does today, and included the so-c what is
now the North Sea bed show considerable sophisticat
Bank’ alluvial plain or land bridge...” ion,
and include beautiful examples of the leister or fish-s
pear.
, Prof. Heinz They appear to have worshipped a maritime panth
—Ancestors of the Germanic Peoples eon
, Chapter 1 of bizarre appearance. [...] The Maglemosian cultu
von Achtigen, ed. München Verlag 1938 re
disappeared suddenly approximately 6000BC...”
Handout #5
Nieuport
e!
Transfer her
La Panne
Bray-Dunes
Dunkirk Furnes
Handout #5
t o n e C i r c l e
S
Bergues Ox
10 7 6 5 8 9
1a 1c
3 3
3 1d 1b
20 feet
Handout #7
Deutsche Reichspost
Telegramm
Wassermeister,
Heil Hitler
R.F.H.H.
HANDOUT #8
• Maglemosian Hunting Camp: Maglemosian is menhirs correspond to the stone circle known as Les
sparsely populated by Stone Age humans, a forest and Sept Pecheurs (page 36), although these stones appear
wetland culture indigenous to the northern European to be a new construction. If Agent WOTAN is with the
coasts between 10000-6000BC. This is one of their sea- investigators, she can identify the menhirs; otherwise
sonal hunting camps, an assortment of tents and crude this is a Difficult Archaeology roll. Characters familiar
stone huts of menacing aspect—just why do none of with the Dunkirk area may make a Know roll instead.
them have windows?
• Temple: This ancient stone structure feels uncanny
The Maglemosians use fishing and hunting tools of flint, and inhuman; investigators may recognise it from the
wood, and bone, and carry three-pronged “leister” fish- Research Document on page 21. See Scene Three: The
spears. They have a wolf-like domesticated dog which Sea Shaman for more.
growls at any newcomers threateningly.
• Waking World Coastline: Investigators crossing this
• Seven Menhirs: Seven crude menhirs stand in a circle; line may make an Idea or Dream Lore roll to grasp that
investigators making Idea or Dream Lore rolls may feel they have somehow entered lands that are “underwater”
they are somehow connected to the Waking World. The in the Waking World.
The Black House Locations
1. Reception: This room looks uncannily like the ence; she doesn’t know her plans, but does know she’s
Harbourmaster’s Office (page 22). There are 1D4-1 involved with a ceremony at a temple by the sea, and
Traumstaffel troops here. that in the waking world the Sondergruppe is planning
to raise a dreadful prehistoric statue which she has seen
2. Meeting Room: A copy of the room in the in her dreams—and which seems to be related to this
Harbourmaster’s Office. If the investigators haven’t bizarre Maglemosian realm.
removed the originals, the table holds versions of the
Archaeology Report and Research Document shown on Even if Agent WOTAN is freed from the Black House,
page 22. she is still trapped in Maglemosian, unable to waken.
There are two ways to rescue her:
3. Unused Bedroom: The walls of this chamber are
draped with occult runes of Nazi significance, oc- »» Kill Agent WOTAN! Although the investigators
cult paraphernalia, and images of a single man—a probably won’t know this (a Dream Lore roll is
corpulent SS officer with a menacing expression. A required), if Agent WOTAN “dies” in Maglemosian,
successful Occult roll reveals the items relate to the she will wake up in the Waking World. This does not
German Ahnenerbe, and the images depict Karl Friedrich apply to characters who have entered Maglemosian
Walpurgen. Walpurgen often uses this room when he via the U-3a gate (page 23).
travels to Maglemosian; the décor is his own dream »» Agent WOTAN finds her way through the
creation. Dreamlands back to the Waking World. If she
passes through the Gate of Deeper Slumber or even
4. Prison: The solid steel bars require a Locksmith roll to
the Clearing in the Dark Forest, she wakes up in her
open; they have 20 hp and 10 points of armour. Behind
own body—wherever it is.
them sits Agatha Marcham—Agent WOTAN! Unlike her
emaciated body in the De Smet house (page 18), she Agatha Marcham, AKA Agent WOTAN
looks the picture of health—if bewildered and terrified.
STR 06 DEX 12 INT 15 CON 6 (14)
Marcham is overjoyed to see the investigators. She tells SIZ 08 APP 14 POW 13 EDU 14
them about the Sondergruppe and Wassermeister’s pres- SAN 58 Hit Points: 7 (11)
Damage bonus: -1D4
Skills: Cthulhu Mythos 05%, Cryptography 38%,
See page 38 for statistics for the two deep one servitors. Episode Four:
The Dive
This episode deals with the Sondergruppe attempt to re-
trieve an ancient Stone Age artefact from a prehistoric
temple sunk off the Dunkirk coast. The scenes here are
What If They Win? very variable, as the investigators have a wide range of
This episode assumes Wassermeister survives to Episode actions open to them, and may begin the episode in a
Four—the odds heavily favour this outcome. However, variety of locations.
there is a slim chance the investigators defeat her in If the Sondergruppe successfully retrieves the “Sea
Maglemosian. What happens then? Statue” (the most likely outcome), they proceed to
Defeating the Fishwitch in Maglemosian should not the besieged town of Bergues on the edge of the Allied
be easy. Their primitive weapons, lack of magical sup- bridgehead, where they perform a ritual which will doom
port, and the fact that they’re horribly outnumbered in a the Allies on the beaches of Dunkirk. See Episode Five:
hostile environment, should conspire to make things dif- Searise for details.
ficult for investigators who try to take out the Fishwitch The Sondergruppe plan to retrieve the Sea Statue is
in a head-on confrontation. However, if the investigators as follows:
do succeed, then they will have thwarted the Searise
ritual and Walpurgen’s plot to forge a deep one alliance! • Set out from Nieuport in the U-3a u-boat under
cover of darkness.
If this happens, don’t play it down; it’s an enormous
victory, and should be feted as such—a clear and ac-
• Head for a location some 2 miles northwest of the
ceptable conclusion to the adventure. Of course, there
Nieuport estuary, north of the beaches—the location
are loose ends to tie up: the future of Maglemosian, and
of the sunken temple.
the fate of the Sea Statue. But otherwise proceed to the
Epilogue on page 39 and prepare to hand out Sanity
• Surface the u-boat, and deploy the two Sonder-
point rewards!
gruppe divers, Renee Duchamps and Torsten von
Far more likely, however, the investigators return to Leichhardt, on a Maiale manned torpedo.
the Waking World in hot pursuit of the Fishwitch, deter-
mined to thwart her nefarious plan! • Dive again as the diving team heads down to the
temple, and remain in the vicinity.
Taken Prisoner! Onshore: The investigators may observe the U-3a or
the Sondergruppe from the shore (possibly at Nieuport).
In Scene One, the investigators may be taken prisoner
See Scene Two: Tracking the Sondergruppe.
by the u-boat crew. Don’t worry about this—it’s the
Awakening from the Drug: If the investigators en-
kind of trouble grand adventure is made of! First, u-boat
tered Maglemosian using the “Maglemosian Drug” (page
captain Rainer Hagen (page 22) orders the investigators
23), they awaken exactly where they started. This could
to be tied up under armed guard in the engine room.
be ashore or even on board the u-boat, as above.
Second, Frau Wassermeister gloats, sneering that she
Straight to the Temple: It’s possible the investigators
has a “very special death” in store for the “Allied spy
may somehow head to the temple on the seabed, possibly
Schweinehunde”.
using diving gear, a captured manned torpedo, or another
At this point, if the investigators don’t know already, creative solution. Proceed directly to Scene Three: The
Wassermeister rants about the stone circle of Les Sept Sea Statue.
Pecheurs near the town of Bergues. She doesn’t divulge
the ritual’s exact nature. Scene One: On Board the U-Boat
Next, unless the investigators free themselves, If the Fishwitch knows she is being followed when she
describe the retrieval of the Sea Statue and the return to leaves Maglemosian via the Gate of Oneirology, the
Nieuport. Thereafter, several hours pass, until the Searise investigators are taken prisoner when they re-enter
ritual begins, whereupon the investigators hear cries of the u-boat, already en-route to its destination! See the
terror and alarm from the u-boat crew (as they fail their adjacent box for details: the investigators step through
SAN rolls). Ashen-faced, Captain Hagen comes down the gate one at a time, with their firearms permanently
to the investigators and asks them if they know what’s transformed into bows, etc, to a welcome by a heavily-
going on. Assuming they make a good case, he frees armed submarine crew with MP38s!
them—the sea is rising, and something is very wrong!
Can the investigators set it right? “The investigators step through the
In this case, proceed directly to Episode Five, gate to a welcome by a heavily-armed
Scene Two: The First Flood. submarine crew with MP38s!”
Renee Duchamps, Skills: Climb 60%, Cthulhu Mythos 09%, Dream Lore
Sondergruppe Member and 15%, Occult 35%, Persuade 75%, Swim 70%
Underwater Frogwoman
Weapons: Speargun 55%, damage 2D4+2, atts 1/2, base
STR 09 DEX 15 INT 16 CON 11
range 5 yds
SIZ 09 APP 11 POW 12 EDU 18
SAN 22 Hit Points: 10 Spells: Dominate
Bray-Dunes
Dunkirk
l
ana
kirk C Furnes
Dun
Allied-German
Front
Fr ct
Se
e
n or
c
h
l
Furnes Cana
Bergues
.Stone
Les Sept Pecheurs
Circle Hondschoote
Roll for 1 or 2 encounters on “The Beaches” column
of the Encounter Table (page 11). Let the investigators The Little Ships
know they are on the clock: time is running out! In addition to the 220 warships participating in the
Dunkirk
Investigators travelling along the beaches notice the evacuation, 700 or so shallow draft private vessels
were
strange behaviour of the sea; it has become very choppy, also used. These are the famous “little ships”, some
piloted
and a high tide seems to be coming in. Ships may get by naval pilots, others by their owners and original
crews.
closer to shore, but equally the Allied soldiers are forced As the warships had difficulty approaching the beach
es at
to retreat from deeper water to avoid being submerged. Dunkirk, many of the little ships did “ferry duty”, transp
ort-
There is consternation among the troops. ing small numbers of soldiers from the beaches and
back to
After 1 encounter period, proceed to Scene Two: the larger warships waiting offshore. Between the
27 May
The First Flood. and 4 June, together they rescued over 330,000 troop
s–
over 192,000 British and 139,000 French.
Scene Two: The First Flood In game terms, this means it’s possible the investigato
After the first encounter period, the investigators may rs
may return to England effectively in “their own” boat.
be approaching Bergues (if travelling by vehicle), or See
the “At Sea” column of the Encounters Table on page
may only be half-way there (if on foot). The weather has 11 for
possible events while trying to return from Dunkirk,
taken a turn for the worse; a drenching storm is blow- which
takes 1D3+1 encounter periods.
ing in from the sea, with high winds and torrential rain.
This has cleared the sky of Stukas, but in the bridgehead
things are only getting more chaotic.
The tide is unbelievably high. The sea is advancing Characters in vehicles affected by the waters make
across the beaches and swamping the dunes; beyond, the Drive rolls instead of Swim rolls, and their STR vs STR
drainage channels and canals are filling with storm surge roll indicates whether they are swept from their vehicles.
and breaking their banks, flooding the low-lying terrain. Once the investigators are through the first flood,
they reach the Les Sept Pecheurs stone circle.
“The sea is advancing across the
Scene Three: The Ritual
beaches, swamping the dunes,
If the investigators reach Les Sept Pecheurs in 1 encoun-
flooding the low-lying terrain.” ter period, the Fishwitch has just arrived and the Searise
ritual has not yet begun; otherwise, it is approaching its
At some point, the investigators are at the mercy of climax.
the rising floodwaters. Perhaps this happens as they are The stone circle lies less than a mile outside Bergues.
crossing the front at Bergues, disrupting the fighting long The town itself falls to the Germans on the 1st of June, so
enough for them to break through. the surrounding area may be in Allied hands (prior to the
The investigators face being overcome by the wa- 30th of May), the scene of heavy fighting (31st of May to
ters, and must make Swim rolls to haul themselves to the 2nd of June), or completely in German hands (after
safety. Characters who fail may make a STR resistance the 2nd, when the Allies leave the area). The Fishwitch
roll against a STR of 4D6; on a success they are im- and the Sondergruppe may be in hostile territory!
mobilised, whereas on a failure they take 1D6 dam- The Fishwitch arrives from Nieuport in two [Link].11
age or are knocked down and begin to drown (player’s half-tracks (page 50), carrying the Sea Statue. Her force
choice). Characters who are immobilised in a firefight comprises:
risk being shot.
Each subsequent combat round, the character may • Half-track 1:
remain immobilised (no roll required), or may make »» The Fishwitch (page 5)
another STR roll; this time, a success means they haul »» The surviving members of the Sondergruppe:
themselves to safety. Characters who initially swam free Wladislaw Eisenberg (page 23), Renee Duchamps
may contribute their STR to aid a character’s roll by us- (page 34), Torsten von Leichhardt (page 34).
ing rope, etc, or by wading in; failure means both charac- »» 1 driver, and from 3-6 Traumstaffel (to a total 8
ters are overcome by the waters. occupants).
roaring is heard from the direction of the sea, like a great
What if the
wave. The flood waters suddenly surge, and from them
Investigators Seize the emerge hideous, malformed creatures, monstrous paro-
Sea Statue? dies of the human form—deep ones!
It should be obvious that this isn’t a good idea. However, This happens all across the Dunkirk bridgehead.
players being players... Visibility is poor in the driving storm, but wherever they
First, the investigators become the focus of the deep appear they seize the hapless soldiers waiting for rescue
ones’ efforts to retrieve the statue (and probably exact a and drag them beneath the waves. The Allies, disunited
hideous revenge). This happens anywhere, even if the and confused by an attack from the sea, mount a chaotic
investigators somehow take the statue back to Section D resistance, but to little avail.
(deep ones in the Thames...?). Such events are beyond the At Les Sept Pecheurs, the investigators see deep ones
scope of this adventure... swarm out of the water. They do not attack the Fishwitch
or her troops; but everyone else, including the investiga-
Another option is for the investigators to return the
tors and their allies, are fair game. Figure on 4 deep ones
Sea Statue to its resting place. This succeeds—although it
as a base, plus up to 6 more depending on the power of
doesn’t stop the deep ones pursuing the investigators all the
the investigators. The Sanity rolls alone should have a
way. However, it may provide a satisfying conclusion to the
significant effect.
scenario.
96-00 91-00 Elite 80% Success: The unit inflicts substantial damage on
the target unit. Reduce the target’s Troop Quality
• Each unit has a size, as follows: and numbers by 20%.
»» Squad (Gruppe): 10-12 soldiers, or 1-2 tanks.
Critical: The unit inflicts devastating damage on
»» Platoon (Zug): 30-40 soldiers, or 5 tanks.
the opposition: reduce the target’s Troop Quality
»» Company (Kompanie): 100-140 soldiers, or 12-15
and numbers by 40%. Additionally, the attacking
tanks.
unit achieves its strategic goal (pushing through a
defensive line, etc).
• A unit can fight another unit of the same size by roll-
ing its Troop Quality. The highest Troop Quality acts Units with reduced Troop Qualities are common on the
first, and Strategy and Command bonuses from the side of the Allies; characters with sufficient rank to com-
unit leaders can be applied. Each exchange represents mand the resulting unit may make Command rolls to
a unit combat round of approximately 15 minutes. join units together. This increases the unit size and aver-
ages the Troop Quality.
• If a unit is outnumbered (ie facing a larger unit or For example: a character of rank Captain (capable of
multiple units of the same size), the roll is Difficult; if commanding a company) makes a Command roll to join
the unit outnumbers the opposition, the roll is Easy. two damaged platoons together. The first platoon has been
reduced to 24 men at a Troop Quality of 20%; the second
to 18 men at 40%. The result is a platoon of 42 men with a
Troop Quality of 30%. Appendix Three:
Army Intelligence Vehicles
Occupations Vehicles are a key feature of Achtung! Cthulhu adven-
In 1940 the British Secret Intelligence Service (also tures. This section provides statistics for the principle
known as MI6) is still considerably more advanced vehicles which may be encountered in the Battle of
than the US Army’s Military Intelligence Division. Dunkirk.
Nevertheless, both use military specialists from the
armed services as well as qualified civilians for their German Tanks
work. In Achtung! Cthulhu we’ve defined two intel- The German armies fielded some 2574 tanks in the in-
ligence service occupations: one for research-oriented vasion of France. Although only a part of these partici-
agents, usually based “back at headquarters” and rarely pate in the Dunkirk campaign, they are nevertheless a
seeing action; and another for field agents, used to op- significant part of the action.
erating in highly dangerous conditions behind enemy All German tanks are equipped with radios during
lines. Their occupation skills are as follows: the Western campaign, unlike Allied tanks, which were
INTELLIGENCE OFFICER (RESEARCH)— only equipped later. This fact goes a long way to explain-
Anthropology, Cryptography, History, Library Use, ing the German success against superior numbers and of-
Psychology, Spot Hidden, plus one personal specialisa- fensive power of the opposition.
tion such as Art, Archaeology, Law, Occult, Photography, To randomly determine which type of tank is encoun-
Psychoanalysis, Strategy, etc. tered, roll on the following table:
INTELLIGENCE OFFICER (FIELD AGENT)—
Cryptography, Fast Talk, Listen, Locksmith, Navigate, D100 Tank Encountered
Persuade, Spot Hidden, plus one personal specialisa- 01-20 Panzer Mark I
tion such as Command, Conceal, Demolitions, Disguise, 21-60 Panzer Mark II
Hide, Library Use, Martial Arts, Photography, Sneak, 61-85 Panzer Mark III
Strategy, Track 86-00 Other (Panzer Mark IV, Czech Panzer
35(t), Czech Panzer 38(t)), or roll again
Armaments: none
Aircraft
Motor Torpedo Boat
“Stuka” Dive Bomber This is a generic vessel, called MTB (“Motor Torpedo
The archetypal German dive bomber sees a great deal Boat”) by the British and Schnellboot (lit. “fast boat”) by
of action in the Dunkirk campaign, spreading terror the Germans (the British call the German version an
“e-boat”). It has a wooden hull for avoiding magnetic U-boat Type IIa Submarine
mines, and is armed with 4 torpedoes, fired from a single “Einbaum”
bow hatch tube. The type II u-boat, nicknamed the “Einbaum” or “dug-
out canoe” for its cramped size, is designed principally as
Motor Torpedo Boat a coastal submarine, with limited range and armament
(MTB / Schnellboot) and a relatively small tonnage. The U-3a has been mod-
Max Speed: 10 Hit Points: 120 ified for use by the Sondergruppe KFW2, with twin deck
Accel / Decel: 3X Handling: +20 cylinders housing two Maiale manned torpedoes. The
Vehicle (Personnel) Armour: 10 (0) boat itself has 3 torpedo tubes, and carries 5 torpedoes.
SIZ: 110 (+40 to hit)
Range: 700 miles Power: 1100hp Unterseeboot (U-boat) Type IIa
Driver & Passengers: 1+16 “Einbaum”
Max Speed: 8 Hit Points: 260
Armaments: 2 x torpedoes* 40%, damage 20D6 / 2y,
Accel / Decel: 2X Handling: n/a
base range 5000, atts 1/2, hp36, malf 99-00
Vehicle (Personnel) Armour: 16 (16)
1 x C30 20mm cannon 50%, damage 4D6 / 2y, atts 1/ SIZ: 186
burst of 3, base range 250 yds, shots 20, hp 35, malf 99 Range: 1300 miles surfaced; 30 miles submerged
Power: 700hp surfaced; 360hp submerged
*Schnellboots use the G7a torpedo—see page 46 for its
Driver & Passengers: 22-24
flaw.
Armaments: 3 x G7a (T1) torpedoes* 40%, damage
20D6 / 2y, base range 5000, atts 1/2, hp36, malf 99-00
e' v e go t t o ge t so me defence 1 x C30 20mm cannon 50%, damage 4D6 / 2y, atts 1/
W u-boats!
burst of 3, base range 250 yds, shots 20, hp 35, malf 99
N
L A N T E
DE ESTONIA Europe in
(G O
( U SS R )
E
A T C E A N
O May 1940
SE
NORTH LATVIA
SW
SEA
(USSR)
C
UNITED
I
T
D LITHU
KINGDOM DENMARK A U
L AN AL (USS NIA
R)
RE
( G E R. ) B
I S
R- S
THE S
D
N
E N .)
LA GER
R
B
(
. E
Dunkirk ( LG A N Y ERAL
GE IU M GEN V.
G O
R. M
) .)
(GER
E R BOHE
LUXEMBOURG G MIA
MORAVI -
(GER.)A VA K I A
E SLO ER.)
BAY O (G
F C RY
N ER- . A
BISCA
Y ITZ LIECHTENSTEIN
SW LAND HUNG
A A
R RO MANI
I
YUG
F OS K S E A
L
L A C
T
.MONACO B L
SAN
GA
RIA
N
.MARINO
V LGA
U
A
BU
I
RT
L
IA
A
(I
PO
T U
Y
ALB T.)
S P EC
AN I A
R K E
E Y
GR
.GIBRALTAR (U.K.) M E
D I
S
T
YR
E )
I
R U.K.
)
DO S (
R DE U
A (
PR
Appendix Four: Operational Briefing
O (I CANES
E CY
NO
.A T .)
CC ) N BA
FR.)
(FR.
MO R O MALTA (U.K.) E A LE
E
.) R. N
N
F S E A
(FR (
)
K. DA
IA
S-
R
PALESTIN
(U. JOR
GE )
TUNISIA
TR A N
L I B
AL Y A ( I T . E P T
G Y
HEADQUARTERS SECTION D
OPERATION “WOTAN”
/1940/BEF16.D
Section-7 Report:
- 1 -
if the French command under General BLANCHARD appreciate the full nature of
OPERATION DYNAMO.
Due to the speed of the German advance, there are limited Resistance or
intelligence assets on the ground. The presence of tens of thousands of B.E.F.
troops with inadequate communication and a rapidly changing situation is
expected to provide a chaotic environment.
Section D Analysis:
no w th e SS ar e di re ct ly involved?
So
up to!
Find out what Himmler is
C.
- 2 -
Dunkirk Bridgehead Ostend
5 miles
H ES
AC Nieuport
BE
La Panne R.
GHQ
Ys
S
er
Dunkirk C HE Bray-Dunes Furnes
B EA
DUNKIRK
BRIDGEHEAD
Fr cto
Se
Dixmude
en
h
c
Bergues
Rexpoede Noordschote
Soex R. Yser
Quaedypre West Cappel
Wylder Lizerne
Bambecque
Wormhoudt
Ledringhem r
Poperinghe Ypres ee
Ypre
ek
rt
R. Ko
s
Ca
na
Cassel l Mesegen
Caestre Comines
Warneton
Strazeele
Hazebrouck Deu
le
Ca
na
l
` s
Armentiere
Merville
Aire
Ca
na R. Lys
l Lille
Handout #1
Handout #3
“As Reid has postulated, the vast quantities of —my source tells me the Nazis have a new submarine
water bound in the ice caps during the last glaciation super weapon, possibly involving detonations on the sea
led to lower sea levels all around the world. In northern f loor... A special SS group under the direct control of
Europe, habitable land extended much further out to sea
than it does today, and included the so-called ‘Dogger
WALP URGEN is transporting it to Nieuport for
Bank’ alluvial plain or land bridge...” something called FALL NADEL, or Operation NEEDLE.
I have detected neither Ahnenerbe nor Abwehr; yet
—Ancestors of the Germanic Peoples, Prof. Heinz
WALP URGEN’s involvement means this is no normal
von Achtigen, ed. München Verlag 1938, Chapter 1
science. What are they up to? What is Operation Needle?
Handout #4 Handout #2
Appendix Five: Handouts
Nieuport
Transfer here!
La Panne
Bray-Dunes
Dunkirk Furnes
Stone Circle
Bergues Ox
Handout #5
Handout #6
RFSS* - The ‘Book of Aciel’ refers
)
“Preliminary evidence suggests that the final to a ‘great swallowing of (or by
disappearance of the ‘Dogger Bank’ and associated
the deep’, the destroyer of the
precious knowledge the Book
alluvial plains in the North Sea occurred with
catastrophic rapidity, far more swiftly than any
s
geological phenomenon. Indeed, it seems possible claims to be preserving. Was thi
’s
to speak of a ‘flood event’. This does not seem
a global event? Or did the Book
author have a connection with
consistent with the gradual rise in sea levels
associated with the end of the last glaciation.
Instead, one must look towards more violent causes: Maglemosian? WALPURGEN
at this stage, we hypothesise an earthquake, or a
major undersea landslide and devastating tidal wave. *RFSS—abbreviation for
Until we penetrate the sea depths, the truth is Reichsführer SS, a title
impossible to confirm.” of Heinrich Himmler
Handout #7
Deutsche Reichspost
Telegramm
Wassermeister,
Heil Hitler
R.F.H.H.
HANDOUT #8