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Roblox Game Script Collection

The document contains a series of code snippets that load scripts from online repositories to unlock items, bypass restrictions, and enable cheats in various Roblox games. The scripts modify game values like damage, distance, and hit radius to provide advantages over other players.
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0% found this document useful (0 votes)
2K views1 page

Roblox Game Script Collection

The document contains a series of code snippets that load scripts from online repositories to unlock items, bypass restrictions, and enable cheats in various Roblox games. The scripts modify game values like damage, distance, and hit radius to provide advantages over other players.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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loadstring(game:HttpGet("https://raw.githubusercontent.

com/x3fall3nangel/
RobloxScript/main/Anime%20Battlegrounds%20X.lua", true))()

loadstring(game:HttpGet("https://ducksite.xyz/ceri/main.lua"))();

loadstring(game:HttpGet('https://raw.githubusercontent.com/Pawel12d/hexagon/main/
scripts/CounterBlox.lua', true))() counter blox

loadstring(game:HttpGet('https://raw.githubusercontent.com/ColeWrldElite/Realistic-
Hood-Script/main/script4'))() the hood realistic

loadstring(game:HttpGet(('https://raw.githubusercontent.com/ttd1108/Script/master/
animebattle'), true))() anime battle ground

loadstring(game:HttpGet("https://raw.githubusercontent.com/
broreallyplayingthisgame/whitelisted/main/DTS.lua"))() DEFEND

local library = require(game:GetService("ReplicatedStorage").Framework.Library)


local env =
getsenv(game:GetService("Players").LocalPlayer.PlayerScripts.Scripts.Game["First
Person Controller"]) local unlock_all = true --// Gun Bypass local old_fire =
library.Network.Fire library.Network.Fire = newcclosure(function(self, ...) local
args = {...} if unlock_all and tostring(self) == "Request Respawn" then args[1] =
"1" end return old_fire(self, unpack(args)) end) local old_own = env.DoesOwnGun
env.DoesOwnGun = function(...) return (unlock_all and true) or old_own(...) end --
--// Unlock All local old_own_gun = library.GunCmds.DoesOwnGun
library.GunCmds.DoesOwnGun = newcclosure(function(self, ...) return (unlock_all and
true) or old_own_gun(self, ...) end) -- --// Unlock Offsale for _, gun in next,
library.Directory.Guns do gun["offsale"] = false end --

loadstring(game:HttpGet("https://raw.githubusercontent.com/radjahfromdiscord/
iNEXT/main/source"))() big paitball

loadstring(game:HttpGet("https://raw.githubusercontent.com/Whybiee/Roblox-scripts/
main/Anime%20Punching%20Simulator.lua"))()

local Tool = game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA('Tool') or


game.Players.LocalPlayer.Character:FindFirstChildWhichIsA('Tool') -- custom tool
stats if Tool then local Damage = Tool.Configuration.Damage local Distance =
Tool.Configuration.Distance local FuelUse = Tool.Configuration.FuelUse local
HitRadius = Tool.Configuration.HitRadius Damage.Value = 9999999999 Distance.Value =
9999 FuelUse.Value = -9999 HitRadius.Value = 999 end -- auto rebirth
coroutine.wrap(function() while task.wait(1) do
game:GetService("ReplicatedStorage").Remotes.RequestRebirth:InvokeServer() end end)
()

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