Poseidon Game Guide & Installation
Poseidon Game Guide & Installation
Getting Started..........................................................................3
Installing and Playing Poseidon................................................................4
Poseidon Adventure Editor........................................................................5
Soon, Cleito bore the god five sets of twin sons, and
Poseidon named the land Atlantis in honor of his eld-
est child, Atlas. Soon, Atlantis was well-populated,
and civilization thrived. Science reigned supreme,
and Atlanteans dedicated themselves to peace by hon-
oring a sacred pact made with the gods, the
Symphonia Ithikos. As long as the Atlanteans never
attacked another people, except in self-defense, the
gods would never set foot upon the continent of
Atlantis in anger. Atlanteans took their knowledge
and ideas to far off lands, spreading what they knew
to others in the world.
Husbandry
The Greeks and Atlanteans domesticate cattle and use
them as a source of meat. They also hunt deer for
meat and grow oranges. To begin harvesting these
foods, first select the Husbandry Tab.
Cattle
Cattle are raised for the tasty meat that they provide.
To place cattle in a meadow, you must first build a
Corral. After selecting the Husbandry Tab, click the
“Herding” button and then select “Corral” from the list
provided. Place the Corral in your city, and be sure to
build it along a road. Once the Corral is in place, put
some cattle in a meadow by again clicking the
Corral
“Herding” button and then selecting “Cattle” from the
list. Some of the cattle are bulls, which watch over the
herd to make sure that no wolves attack it. The rest
of the cattle are used for food. All cattle can be taken
by priests for sacrifices.
Deer Orichalc
In some lands, deer frolic in the fields. To use these Orichalc is a rare metal generally found only on
deer for food, build a Hunting Lodge along a road. To Atlantis. If you see red metallic nuggets strewn in
build a Hunting Lodge, select the Husbandry Tab, some rock, you can probably harvest orichalc.
then click on the “Land and Sea” button. Select
“Hunting Lodge” from the list, and place the building To retrieve this metal from the earth, first build a
Hunting Lodge in your city. Once the Hunting Lodge has employees, Refinery by selecting the Industry Tab and clicking
hunters seek out the deer and bring them back to the the “Raw Materials” button. Choose “Refinery” from
Lodge where they are prepared for consumption. the list, and build the structure in your city, making Refinery
When some meat is ready, a deliveryman brings it to sure that you place the building along a road. Once
a Granary, or to a Pier or Trading Post if you are some of your citizens start working at the Refinery,
exporting the item. metallurgists emerge from the building and make
their way to the orichalc deposit. After they have col-
The Hunting Lodge will automatically send out the lected enough ore, they bring it back to the Refinery,
right kind of hunters for the prey in your city. If both where it is processed for use. When a load of orichalc
deer and boar live in the city, the same Hunting Lodge is ready, a deliveryman looks for a place to bring the
will send out both deer hunters and boar hunters. metal. He’ll first look for a Tower or Frigate Wharf
that needs it. If he can’t find one of these buildings,
Oranges he’ll bring the good to a Trading Post or Pier if you are
Tenders from an Orange Tenders’ Lodge see to it that exporting the item, or to a Storehouse.
oranges grow to be big, juicy and succulent. To build
an Orange Tenders’ Lodge, select the Husbandry Tab, Keep in mind that artisans at a construction site can
then click the “Orchards” button. Choose “Orange never receive orichalc directly from a Refinery.
Tenders’ Lodge” from the list, and place the building Artisans must receive their supply of the metal from a
in your city, making sure to build the structure along Storehouse or trade facility.
Orange
Tenders’ Lodge a road. Then, plant some Orange Trees by clicking
the “Orchards” button again and choosing “Orange Black Marble
Tree.” Orange Trees must be placed in a meadow, Black marble is a sturdy construction material that is
which is denoted by purple tufts. After the Orange harvested from a black marble quarry. A black mar-
Tenders’ Lodge has employees, the tenders cultivate ble quarry looks like a flat, dark gray rock lying just
the fruit until it is ripe. Then, they pick the oranges, underneath some grass.
bring them back to the Orange Tenders’ Lodge and Black Marble
prepare them for storage in a Granary. Once enough To remove black marble from the ground, build a Workshop
oranges are ready, a deliveryman brings them to a Black Marble Workshop. Select the Industry Tab,
Granary, or to a Pier or Trading Post if you are export- then click the “Raw Materials” button. Choose “Black
ing the food. Marble Workshop” from the list and place the building
in your city. Be sure to build the Workshop along a
Industry road. Once the Workshop has some workers, it sends
In Atlantis, orichalc and black marble are used in the out a stonecutter to chisel out a large block of black
construction of beautiful Pyramids. Orichalc is also marble. It is brought back to the Workshop, where
used to fortify Towers and Frigates. more stonecutters break the block down into usable
slabs. Once a slab is ready, a deliveryman brings it to
a Storehouse, or to a Pier or Trading Post if you are
10 The Atlantean City The Atlantean City 11
exporting the good. If artisans need black marble for you have the Science Tab selected, then click the
a construction project, they will get the supply from a “Astronomy” button. Choose “Observatory,” and place
Storehouse or trade facility. Artisans never receive the building along a road. When an astronomer spots
black marble directly from a Black Marble Workshop. something new in the heavens, he’ll leave the
Observatory to tell people in the surrounding neigh-
Science borhood of his latest discovery.
Atlanteans value science above all other pursuits.
Rather than entertain themselves with dramas, philo- Make sure that you can trace a road from the
sophical ideas and athletics, they thrill to uncover Observatory to the University; if the Astronomer can’t
get from the University to the Observatory by a road, Observatory
Science Tab previously unknown facts and to study the world
around them. In fact, Atlanteans will not improve he’ll never leave the University.
their homes until they receive scientific instruction.
They learn the sciences from scholars, astronomers, Astronomers are roaming walkers sometimes and des-
inventors and curators. tination walkers at other times. When an astronomer For more informa-
is going from a University to an Observatory, he is a tion on walkers,
consult the first
destination walker and ignores Roadblocks. If an chapter of the Zeus
Scholars astronomer leaves from an Observatory, he is a roam- manual.
Scholars become wise by studying the books in a ing walker and turns around when he runs into a
Bibliotheke. Once they have learned some fascinating Roadblock.
facts, the scholars wander the city, sharing their
knowledge with the population. To build a
Bibliotheke, select the Science Tab and click the
Inventors
“Bibliotheke” button. Place the Bibliotheke along a Inventors keep Atlantis on the cutting edge of new
road. Scholars begin their studies when the technology. They receive their training at an
Bibliotheke Bibliotheke has workers. Inventors’ Workshop. Once an inventor understands
how to turn his ideas into products, he leaves the
Scholars are roaming walkers and turn around if they Inventors’ Workshop and goes to work at a
run into a Roadblock. Laboratory. The inventor works on new products at
the Laboratory, and when he invents something
unique, he wanders the city’s streets telling the citi-
Astronomers zens in the housing he passes all about his new gadg- Inventors’
Astronomers look to the skies to learn more about life et. Workshop
on earth. But, before they can track the stars from an
Observatory, they must first receive instruction at a To build an Inventors’ Workshop, select the Science
University. Tab, then click the “Technology” button. Pick
“Inventors’ Workshop,” and place the building along a
To build a University, select the Science Tab and click road. Then, build a Laboratory by selecting
the “Astronomy” button. Choose “University” from the “Laboratory” from the list. Make sure that the inven-
list provided and place the building in your city. Make tor can walk on a road from the Inventors’ Workshop
sure to place it along a road so that it can function to the Laboratory. Otherwise, the inventor will be
University properly. trapped in the Workshop.
Laboratory
After the astronomer completes his studies at the When an inventor leaves the Laboratory to tell the
University, he makes his way to an Observatory to world about his latest invention, he is a roaming walk-
watch the skies. To build an Observatory, make sure er and turns around when he meets a Roadblock.
12 The Atlantean City The Atlantean City 13
When an inventor is making his way from the Inventors” or “Show Curators”). When you click one of
Inventors’ Workshop to the Laboratory, he is a desti- these buttons, most of the city’s buildings temporarily
nation walker and ignores Roadblocks. flatten, and most of the city’s residents disappear. For
example, if you choose “Show Scholars,” only the
Curators scholars, Bibliothekes, houses and, if you have one in
Curators receive training at a University and then your city, Hercules’ Hall will appear. Columns in front
work at a Museum. Each city can have only one of the city’s houses and Hercules’ Hall show how
Museum. recently a scholar has passed by to educate the resi-
dents. The taller the column, the more recently the
To build a Museum, select the Science Tab and click scientist has passed.
the “Museum” button. Make sure to build the
Museum along a road. See the section on You can see all your scientists and science buildings at
Astronomers, above, to learn how to build a one time by clicking the “Show All Science” button.
University.
Hippodrome and Crosswalk
After the curator completes his studies, he goes from The people of Atlantis do indulge themselves in more
the University to the Museum. Make sure that the idle entertainment. They love to watch horses race at
curator can walk on a road from the University to the a Hippodrome. Each city can have only one Hippo-
Museum. After the curator arrives at the Museum drome, and it can be as large or as small as you want.
and prepares an exhibit, he’ll leave the Museum and
tell the people in the nearby houses of the latest To begin Hippodrome construction, select the
displays. Administration Tab and click the “Hippodrome” but-
ton. Hold the red block that appears over a clear piece
When a curator is going from a University to the of land. As you hold the block over the land, your
Museum Museum, he is a destination walker and ignores choices for the type of segment cycle through. When
Roadblocks. The curators that leave from the Museum you see the section you want to build, click to place the
are roaming walkers and turn around when they segment. When you are ready to add to the track, click
encounter a Roadblock. the “Hippodrome” button again. Move the block that Hippodromes do not
appears so that it is adjacent to one of the ends of the have to be a simple
oval. They can be
Science Information existing Hippodrome. You must build new sections of any shape you
You have several means at your disposal to keep track Hippodrome onto the ends of sections already built. want, as long as
you close the loop.
of scientific activity. When you click the Science Tab, As you hold the cursor in place, your choices will again
a brief report appears. Each scientific pursuit is list- cycle through. When the segment you want to build
ed, along with an estimate of how much instruction appears, click to build it. A Hippodrome is complete
your citizens have received in each of the types of sci- when it is a closed loop.
ence. For more information, click the small magnify-
ing glass. Specific information regarding the number If you are placing straight sections of Hippodrome, you
of science facilities in your city appears. can click the mouse button and drag the cursor until
you have all the straight sections you want.
To keep track of scientific activity in the neighbor-
hoods, use the science reports. You can keep track of A Hippodrome does not necessarily have to be an oval.
a single type of scientist, or all scientists. To check a As long as the Hippodrome is a complete circuit, it can
particular type of scientist, click the appropriate but- be any shape you want.
ton (“Show Scholars,” “Show Astronomers,” “Show
14 The Atlantean City The Atlantean City 15
After the Hippodrome is complete, a handler from the Administration Tab and click the “Hippodrome” but-
Hippodrome must retrieve some horses from a Horse ton. Select “Crosswalk,” then find a straight section of
Ranch before races can begin. He must be able to walk track that has empty land or a road on both sides of it.
on a road from the Hippodrome to the Horse Ranch. When you’ve picked a suitable spot, you’ll see a green
Once the handler returns to the track with enough ghost of the Crosswalk. Click the mouse button to set
horses, the races will start. To find out how many the Crosswalk in place. Any citizen can use the
horses the Hippodrome needs, right-click on it. Crosswalk to get across the Hippodrome.
The larger a Hippodrome is, the more horses race Because of structural considerations, Crosswalks can-
upon it, and the more horses the handler will have to not be built adjacent to each other.
retrieve. If the Hippodrome is large enough, your cit-
izens will attend the races and spend money making Hippodromes and Crosswalks may only be built on
wagers and ordering snacks. If you continue to make Atlantis or its colonies.
the Hippodrome larger, you’ll become more popular
with the residents of your city, and word of the fan- Military
tastic races will spread around the world. Soon, peo- Though generally peaceful, Atlanteans do fight if the
ple from all over the world will come to your need arises. The Atlantean military is made up of
Hippodrome and spend money. The Hippodrome will archers, which come from the city’s common housing,
generate more revenue, and you’ll become more popu- spearmen and charioteers from elite housing, and
lar with your own citizens and other leaders of the frigates.
world.
of city design questions. Luckily, you can use tics as their Greek counterparts.
Crosswalks to bridge over large Hippodromes.
Crosswalks can be built over straight sections of Atlantean Navy: Frigates
Hippodrome only. To build a Crosswalk, select the The sleek and powerful frigate is the pride of the
Atlantean navy. Frigates are constructed at a Frigate
Wharf. To build a Frigate Wharf, select the Military
Tab and click the “Military Workshops” button.
Choose “Frigate Wharf” from the list, and a red foot-
print of the building appears. Guide the footprint to a
straight piece of shoreline. If you have chosen a suit-
able location, the red footprint will turn into a green
ghost of the building. Click the mouse button to build Frigate Wharf
the Frigate Wharf.
inventor
rancher meat
Cattle Agora
University
peddler instructs curators
Corral and astronomers
chariot vendor Museum
retrieves horse- curator
drawn chariot from
Chariot Factory
astronomer
hostler
Industry retrieves horses
Chariot Factory from Horse Ranch
Observatory
Horse Ranch
wood
Military Administration pyramids require arti-
Wood may also be delivered sans plus some of the
from a Storehouse or following materials:
Timber Mill
Trading Facility
handler orichalc, black mar-
Frigate Wharves ble, marble, wood
retrieves horses
also require
armor.
from Horse Ranch and sculpture.
Frigate Wharf
Tower
Towers and frigates
Hippodrome Pyramids,
metallurgist
equipped with orichalc
can launch Atlantean Pyramids Hippodromes, Frigate
Wharves, Chariot
Fire
Factories, Chariot
orichalc ore orichalc Vendors’ Stalls and
Refinery science buildings may
only be built on
Atlantis or its
colonies. In addition,
materials for only Atlantean
construction Towers may launch
stonecutter Storehouse
Atlantean Fire.
black marble Black Marble black marble
quarry Workshop Chariots cannot be
imported or exported.
18 The Atlantean City The Atlantean City 19
After the frigate has been built, a load of orichalc, if
available, is delivered to the Wharf. With the orichalc, When a horse and chariot are ready, a chariot vendor
workers build an Atlantean Fire launcher. Atlantean from an Agora picks them up and brings them back to
Fire sets its target ablaze, and it makes the frigate the Agora for distribution. To build a Chariot
stronger than ships not equipped with the deadly Vendor’s Stall, select the Distribution Tab, then click
weapon. the “Agoras” button. Choose “Chariot Vendor” from
the list provided, and place it on an Agora.
Atlantean frigates use the same tactics as Greek Chariot Factory
triremes. Atlanteans in the World
The Atlanteans are peaceful — at least in dealings
As with your land-based military, you can select more amongst themselves. In accordance with the
than one frigate at a time. Begin by selecting a single Symphonia Ithikos, and in honor of their ancestor,
frigate, then “lasso” the other frigates you want to Poseidon, they regard internal warfare as shameful
select by dragging your mouse button. Then, you can and avoid it at all costs. If an Atlantean leader dares
issue an order to all of the selected ships. You can also attack an Atlantean ally, the repercussions are swift
assign the fleet to a hotkey by pressing CTRL and 1, 2, and often very painful. All Atlantean leaders turn
3, 4 or 5. To reselect the fleet, simply press the ALT their backs on the warmongering leader and become
key and the number that you assigned to it. that leader’s rival. So, as you lead your city, be
respectful of your Atlantean allies. If you aren’t, you
Towers could find yourself in dire straits indeed.
Atlanteans also outfit their Towers with orichalc,
which will be delivered to the Tower automatically if Armed with their technology, the Atlanteans are able
the metal is available. A Tower with orichalc launch- to venture much farther afield than their Greek coun-
es deadly Atlantean Fire and is stronger than a Tower terparts. In their travels, they come upon many dif-
that cannot launch Atlantean Fire. ferent peoples, including the Mayans, Egyptians,
Phoenicians and Oceanids. Sometimes these people
Chariot Factory are friends, and other times they are enemies. Be
The most elite Atlantean soldiers use chariots. careful if the Oceanids attack you. They swim under
Chariots are made at a Chariot Factory. water to get to your city, and your frigates are power-
less to stop them. If you are fortunate enough to have
To build a Chariot Factory, choose the Military Tab the Kraken defending your city, he can attack the
and click the “Military Workshops” button. Select Oceanids while they are under water.
“Chariot Factory” from the list, and place the building
along a road. Other Things to Note
y You can rotate Horse Ranches before placement by
To make a chariot, the workers at the Chariot Factory pressing the ‘r’ key.
need a supply of wood. They also need a horse, which
is trained to pull the chariot. The Chariot Factory y There are many new aesthetic structures with
receives shipments of wood from a Timber Mill, which to adorn your city.
Storehouse or trading facility. When the Chariot
Factory needs horses, the Factory sends a hostler to a y Atlanteans build Bridges, rather than Water
Horse Ranch to pick up some horses and bring them Crossings, to span large sections of water. Ships
back to the Chariot Factory. can pass under them without a problem.
Mythology and Pyramids
Gods
Hera, Queen of Heaven, and Atlas, Bearer of the
World, join the pantheon of gods. Like the other Greek
gods, if Hera and Atlas befriend you, the benefits are
many. If they choose to oppose you, then watch out!
Dealing with the wrath of these two gods is quite chal- Generally speaking, gods higher on the list defeat gods
lenging. When she is upset, Hera...well, let’s just say lower on the list in a fight. If you worship Aphrodite,
that she does some interesting things to your people. however, she will defeat Hephaestus and Ares if they
Hera also kills half the cattle being raised in the city invade. If you build the Orchard of Hera, she will dis-
and destroys the orange crop. To top it off, she con- patch Zeus should he step foot in your city in a foul
vinces all the other leaders in the world to think less mood.
of you.
Monsters and Heroes
An angry Atlas has a unique bag of tricks, too. When The four monsters joining the group of nasties are the
Atlas invades, any unfortunate people who cross his Sphinx, Chimera, Echidna and the Harpies.
path are turned to stone. He also curses your Black
Marble Workshops and Masonry Shops. Any marble
on the premises is destroyed, and no more is delivered
24 Mythology and Pyramids Mythology and Pyramids 25
Sphinx. Known for her difficult riddles, the Hercules and Jason in Atlantis
Sphinx is part woman and part lion — a deadly Hercules always demands the best of whatever a land
combination to be sure. When she isn’t wreaking has to offer. When he visits Atlantis or its colonies, he
havoc of her own volition, she follows Hera’s insists on being educated by a variety of scientists. He
orders. also enjoys knowing that he can watch horses race at
a Hippodrome.
Chimera. With Typhon as a father and Echidna
as a mother, Chimera’s pedigree is impeccable. When Jason visits Atlantis, he demands that a fleet of
Her sense of destruction is also well-refined. She’s frigates be built in his honor. Right-click on his Hero’s
more than willing to attack on her own, but also Hall to see how many he wants. For more on Apollo,
does Atlas’ bidding. consult the Myth-
ology chapter of
Echidna. The mother of monsters (the Sphinx, Apollo in Atlantis your Zeus manual..
Chimera, Cerberus and the Hydra are all her off- If Apollo is worshiped in Atlantis, the god may sancti-
spring), Echidna has the face of a nymph but the fy any Bibliotheke, Laboratory, Observatory or
body of a serpent. Headstrong, Echidna reports to
no one: she always acts on her own. Three Ways to Send a Hero on a Quest
Method One: Choose Method two: Click the “Goals” button on the Control Panel, then
Harpies. This foursome of fearsome sisters is the Overview Tab, click the “Dispatch Hero” button.
bent on destruction. No one would dare order the then click the name of
Harpies around, not even a god. the god who issued the
quest.
Halting Construction
If you would like to stop artisans from working on a
Pyramid or Sanctuary, right-click the construction
site. Click the button that reads “Halt Construction”
Index
A Frigate Wharf 9, 15-18 Orichalc 9, 18
Administration Tab 13 “Goals” Button 24 Overview Tab 24
Adventure Editor 5 God Rankings 23
Aesthetic Structures 19 Gods 21-23
P-R
Aesthetics Tab 26 Phoenicians 19
Agora 19, 22 H Poseidon 26
Altar of Olympus 28 Halting Construction 28-29 Pyramid 22, 27, 28
Apollo 25-26 Harpies 24 Pyramid of the Pantheon 28
Archers 15 Hera 21, 22 Pyramid Types 27-28
Artisans 27 Hercules 25 Pyramids 26-28
Artisans’ Guild 22, 23, 27 Hero’s Hall 24 Quests 24
Astronomer 10-11 Hippodrome 13-15 Refinery 9
Atalanta 24 Horse 14, 18 Roadblock 10, 11, 12
Atlantean army 15 Horse Ranch 14, 18, 19
Atlas 21, 22-23 Hostler 18
Hunters 8 S
Hunting Lodge 8 Sacrifice 22
B Sanctuary 28
Bellerophon 24 Husbandry 7-8
Husbandry Tab 7, 8 Scholar 10
Bibliotheke 10, 25-26 Science 10-13
Black Marble 9-10 Science Ta 12-13
Black Marble Quarry 9 I-M
Science Tab 10, 11
Black Marble Workshop 9-10, 22 Industry 8-10
Selecting frigates 18
Bridge 19 Industry Tab 9
Show Astronomers 12-13
Inventor 11-12
Show Curators 13
Inventors’ Workshop 11-12
C Show Inventors 12-13
Jason 25
Cattle 7, 22 Show Scholars 12-13
Laboratory 11-12, 25-26
Chariot 18-19 Shrine 28
Masonry Shop 22
Chariot Factory 18 Spearmen 15
Mayans 19
Chariot Vendor 19 Sphinx 23, 24
Meadow 7, 8
Chariot Vendor’s Stall 19 Stonecutter 9-10
Meat 7, 8
Charioteer 15 Symphonia Ithikos 3, 19
Metallurgist 9
Chimera 23, 24 Military 15-19
Citadel of Poseidon 26 Military Tab 15 T-W
Commemorative Monuments 27 Monument to the Sky 27 Temple of Olympus 28
Corral 7, 21 Museum 12, 26 Tender 8
Crosswalk 14-15 Museum Atlantika 28 Timber Mill 18
Curator 12 Tower 9
O Towers 18
D-G Observatory 10-11, 25-26 University 10-11, 12
Deer 8 Observatory Kosmika 28 Water Crossing 19
Echidna 24 Oceanids 19 Wood 18
Egyptians 19 Orange Tenders’ Lodge 8, 21
Frigate 15-18 Orange Tree 8, 21
Frigate Tactics 18 Oranges 8