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Raiders of The Forsaken Temple

you remain trapped. On a 7-9, you escape but take damage. matter how rotten. They are stealthy and will ambush unwary travelers. Their crude weapons are made of stone The party finds an ancient, ruined temple deep in the jungle. On a 10+, you escape unharmed. and bone. Inside they discover two valuable gems, but removing them risks animating a guardian statue. Further exploration reveals Eye of Truth (Mara’s Eye) traps including a mimic disguised as a chest and a cunning This gem allows the viewer to see through illusions and Custom Move: When you try to sneak past a band of

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0% found this document useful (0 votes)
383 views2 pages

Raiders of The Forsaken Temple

you remain trapped. On a 7-9, you escape but take damage. matter how rotten. They are stealthy and will ambush unwary travelers. Their crude weapons are made of stone The party finds an ancient, ruined temple deep in the jungle. On a 10+, you escape unharmed. and bone. Inside they discover two valuable gems, but removing them risks animating a guardian statue. Further exploration reveals Eye of Truth (Mara’s Eye) traps including a mimic disguised as a chest and a cunning This gem allows the viewer to see through illusions and Custom Move: When you try to sneak past a band of

Uploaded by

BrunoProsaiko
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

C U ST O M M O V E S

A G E ND A
RAIDERS OF THE Water Trap




Make the world fantastic
Fill the characters’ lives with adventure
Play to find out what happens
FORSAKEN TEMPLE V 1.0 G
In a raging torrent of water, ROLL +CON

A Dungeon Starter by Mark Tygart 10+ You are shaken but safe
For Sage LaTorra and Adam Koebel’s
Q U E ST I O N S Dungeon World 7-9 Choose one:
[Link]
 Why are you searching for this lost shrine? You don’t lose a valuable item
 How did you learn of its secret location?
You don’t take damage (1d8)
 What reason do you have to hate or love the jungle?
 What experience do you have finding ancient artifacts?
G O AL S You don’t take -1 ongoing until you warm up and rest
 Have you heard about the Eye of Truth jewel?  Establish details, describe
 Do you believe in the legend of the temple’s curse?
 Use what they give you All three on a failure and you end up in the Naga’s pool.
 Ask questions
Prying Gems from the Idol
IMPRESSIONS  Leave blanks
 The chattering of colorful birds If you try to pry either of the Eye gems from the Animated
 Look for interesting facts
 The constant drip of the rain forest from above
Idol ROLL+DEX
 The crunch of the jungle underbrush and its insects  Help the players understand the moves
under your feet
 Give each character a chance to shine 10+ The Idol fails to animate
 A fallen stone monument covered in vines
 Cold-eyed grins of shattered skulls along the path  Introduce NPC’s
 A rickety rope bridge linking the road over a vast green 7-9: The Idol will animate and track down the gems several
 Fill out your worksheet
ravine weeks after the party leaves the temple ruins
 A beat of distant drums
 The howl of a faraway beast Less than 6: The Idol animates to slay all intruders
 The intense green of the vegetation DUNGEON MOVES
 Change the environment
 Point to a looming threat
 Introduce a new faction or type of
creature
 Use a threat from an existing faction or
type of creature
 Make them backtrack
 Present riches at a price
 Present a challenge to one of the
characters
THINGS Mimic (Solitary, Small, Stealthy, Hoarder, Amorphous) Naga, Guardian (Solitary, Intelligent, Organized, Hoarder,
Teeth (d10+2 damage) Magical)
Close 15 HP, 3 Armor Acid Spit (d10 damage)
Eye of the Idol 1 Weight 20,000 Coins
It looks just like a treasure chest. But if you listen closely, Close, Reach, Near 16 HP, 3 Armor
A massive gem.
you can hear its heartbeat. Fairest of all the nagas, the Guardian is also the most
Eye of Truth (Mara’s Eye) 1 Weight Instinct: To devour ruthless when it comes to defend what it was entrusted
This finely cut and polished stone is indistinguishable from Eat unwary adventurers with. But it is a cautious bastard, trust me, sonny. He will
an ordinary jewel in appearance. When it is gazed through, Be indistinguishable from a typical chest or piece warn you and even allow you a chance to turn back,
this gem confers on the subject the ability to see all things of furniture unharmed. If you don't, it will slide into its trapped lair and
as they actually are. The subject sees through normal and chances are you'll see many comrades fall before you find
magical darkness, notices secret doors hidden by magic, When you interact with a mimic unawares of its true the bastard again. Then you'll have to fight this cunning
sees the exact locations of creatures or objects nature, roll+DEX. bastard and its powerful spells. Whichever evil treasure or
sees invisible creatures or objects normally, sees through master it guards will then be your doom. Better avoid the
illusions, and sees the true form of polymorphed, changed, On a 10+, you avoid the mimic's jaws. On a 7-9, you evade sucker, sonny!
or transmuted things. getting eaten and simply take damage. On a miss, you take Instinct: To lure invaders into a trap
no damage but the mimic stretches its elastic body and
Myconid Facemask 0 Weight, 100 Coins swallows you whole. When you're inside a mimic, take -1 Vegepygmy (Horde, Small, Stealthy)
Prevents Russet Mold Spore Infection. forward from the mimic's digestive juices and don't get Crude weapons (d6 damage)
too comfortable. Mimics digest anything but stone and Close 5 HP, 0 Armor
Russet Mold Antidote 1 Use, 0 Weight, 500 Coins
metal. Vegepygmies are vegetable creatures of low intelligence.
This potion cures Russet Mold Spore Infection.
They organize into regional bands, living by scavenging and
Custom Move: When you try to escape a mimic,
Services hunting. Meat forms their diet and they will eat it no
roll+CON. On a miss, the mimic deals damage to you and
matter what its condition. The green variety is 2 feet tall,
A native guide to take you to the temple ruins 200 Coins some of your non-stone and non-metal stuff gets ruined.
with thorn like claws and fingers like tendrils. They
On a 10+, pick two. On a 7-9, pick one: occasionally wield crude stone and wood weapons.
Monsters
You get out Instinct: To guard the russet mold patch
Animated Idol (Large, Divine, Cautious, Hoarder, •Deal your damage to the mimic Custom Move: When you are exposed to russet mold
Construct) •None of your stuff is ruined. spores, ROLL+CON. On a 10+, the spores don't take roots.
Array of stone swords (b [2d10+6] damage 1 piercing)
On a 7-9, choose one:
Close, Forceful 22 HP, 6 Armor
•You don't throw up your last meal.
A great multi-armed statue of a god, it has been brought
This work is licensed under a Creative Commons •You aren't foul-smelling for days.
to life to protect its temple. While not a direct avatar of its
Attribution 4.0 International License. •You don't grow fungus tendrils on your body for a month.
god, it is still very powerful.
•On a 6-, you are infected! You lose one CON every day
Instinct: To guard the Temple’s gems
Visit the Cats of Tindalos until cured or dead (CON=0). 1d6 Vegepygmies emerge
([Link] from your body.
For more free Dungeon World material
LORE
Inspired by the movie and theme park adventures of Indiana Mara: In Buddhism, is the demon who is the
Jones personification of the forces antagonistic to
enlightenment.

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