Human Computer Interface - Unit 8
Human Computer Interface - Unit 8
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INDEX
UNIT 8 PPT SLIDES
S.NO. TOPIC LECTURE NO. PPTSLIDES
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Interaction Devices
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Keyboard Layouts
• QWERTY layout
– 1870 Christopher Latham Sholes
– good mechanical design and a clever placement of the letters that
slowed down the users enough that key jamming was infrequent
– put frequently used letter pairs far apart, thereby increasing finger travel
distances
• Dvorak layout
– 1920
– reduces finger travel distances by at least one order of magnitude
– Acceptance has been slow despite the dedicated efforts of some
devotees
– it takes about 1 week of regular typing to make the switch, but most
users have been unwilling to invest the effort
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Keyboard Layouts (cont.)
• ABCDE style
– 26 letters of the alphabet laid out in alphabetical order
nontypists will find it easier to locate the keys
• Additional keyboard issues
– IBM PC keyboard was widely criticized because of
the placement of a few keys
• backslash key where most typists expect SHIFT key
• placement of several special characters near the ENTER key
– Number pad layout
– wrist and hand placement
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Keyboard Layouts (cont.)
• Keys
– 1/2 inch square keys
– 1/4 inch spacing between keys
– slight concave surface
– matte finish to reduce glare finger slippage
– 40- to 125-gram force to activate
– 3 to 5 millimeters displacement
– tactile and audible feedback important
– certain keys should be larger (e.g. ENTER, SHIFT, CTRL)
– some keys require state indicator, such as lowered position
or light indicator (e.g. CAPS LOCK)
– key labels should be large, meaningful, permanent
– some "home" keys may have additional features, such as
deeper cavity or small raised dot, to help user locate their
fingers properly (caution - no standard for this)
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Keyboard Layouts (cont.)
• Function keys
– users must either remember each key's function, identify them from the
screen's display, or use a template over the keys in order to identify them
properly
– can reduce number of keystrokes and errors
– meaning of each key can change with each application
– placement on keyboard can affect efficient use
– special-purpose displays often embed function keys in monitor bezel
– lights next to keys used to indicate availability of the function, or on/off
status
– typically simply labeled F1, F2, etc, though some may also have meaningful
labels, such as CUT, COPY, etc.
– frequent movement between keyboard home position and mouse or
function keys can be disruptive to use
– alternative is to use closer keys (e.g. ALT or CTRL) and one letter to
indicate special function
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Keyboard Layouts (cont.)
• Cursor movement keys
– up, down, left, right
– some keyboards also provide diagonals
– best layout is natural positions
– inverted-T positioning allows users to place their
middle three fingers in a way that reduces hand and
finger movement
– cross arrangement better for novices than linear or
box
– typically include typamatic (auto-repeat) feature
– important for form-fillin and direct manipulation
– other movements may be performed with other keys,
such as TAB, ENTER, HOME, etc.
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Keyboard Layouts (cont.)
• Keyboard and keypads for small
devices
– Wireless or foldable keyboards
– Virtual keyboards
– Cloth keyboards
– Soft keys
– Pens and touchscreens
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Pointing Devices
Pointing devices are applicable in six types of interaction tasks:
• 1. Select:
– user chooses from a set of items.
– used for traditional menu selection, identification of a file in a directory, or marking of a part in an
automobile design.
• 2. Position:
– user chooses a point in a one-, two-, three-, or higher-dimensional space
– used to create a drawing, to place a new window, or to drag a block of text in a figure.
• 3. Orient:
– user chooses a direction in a two-, three-, or higher-dimensional space.
– direction may simply rotate a symbol on the screen, indicate a direction of motion for a space ship,
or control the operation of a robot arm.
• 4. Path:
– user rapidly performs a series of position and orient operations.
– may be realized as a curving line in a drawing program, the instructions for a cloth cutting machine,
or the route on a map.
• 5. Quantify:
– user specifies a numeric value.
– usually a one-dimensional selection of integer or real values to set parameters, such as the page
number in a document, the velocity of a ship, or the amplitude of a sound.
• 6. Text:
– user enters, moves, and edits text in a two-dimensional space. The
– pointing device indicates the location of an insertion, deletion, or change.
– more elaborate tasks, such as centering; margin setting; font sizes; highlighting, such as boldface
or underscore; and page layout.
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Direct-control pointing devices
• lightpen
– enabled users to point to a spot on a screen and
to perform a select, position, or other task
– it allows direct control by pointing to a spot on the
display
– incorporates a button for the user to press when
the cursor is resting on the desired spot on the
screen
– lightpen has three disadvantages: users' hands
obscured part of the screen, users had to remove
their hands from the keyboard, and users had to
pick up the lightpen
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Direct-control
pointing devices (cont.)
• touchscreen
– allows direct control touches on the screen using a finger
– early designs were rightly criticized for causing fatigue, hand-
obscuring-the-screen, hand-off-keyboard, imprecise pointing,
and the eventual smudging of the display
– lift-off strategy enables users to point at a single pixel
– the users touch the surface
– then see a cursor that they can drag around on the display
– when the users are satisfied with the position, they lift their
fingers off the display to activate
– can produce varied displays to suit the task
– are fabricated integrally with display surfaces
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Direct-control
pointing devices (cont.)
• Touchscreen
– allows direct control touches on the screen using a finger
– early designs were rightly criticized for causing fatigue,
hand-obscuring-the-screen, hand-off-keyboard, imprecise
pointing, and the eventual smudging of the display
– lift-off strategy enables users to point at a single pixel
– the users touch the surface
– then see a cursor that they can drag around on the display
– when the users are satisfied with the position, they lift their
fingers off the display to activate
– can produce varied displays to suit the task
– are fabricated integrally with display surfaces
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Direct-control
pointing devices (cont.)
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Indirect pointing devices
• mouse
– the hand rests in a comfortable position, buttons on the mouse are
easily pressed, even long motions can be rapid, and positioning can
be precise
• trackball
– usually implemented as a rotating ball 1 to 6 inches in diameter that
moves a cursor
• joystick
– are appealing for tracking purposes
• graphics tablet
– a touch-sensitive surface separate from the screen
• touchpad
– built-in near the keyboard offers the convenience and precision of a
touchscreen while keeping the user's hand off the display surface
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Comparison of pointing devices
• Human-factors variables
– speed of motion for short and long distances
– accuracy of positioning
– error rates
– learning time
– user satisfaction
• Other variables
– cost
– durability
– space requirements
– weight
– left- versus right-hand use
– likelihood to cause repetitive-strain injury
– compatibility with other systems
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Comparison of pointing devices
• Some results
– direct pointing devices faster, but less accurate
– graphics tablets are appealing when user can remain with device for long
periods without switching to keyboard
– mouse is faster than isometric joystick
– for tasks that mix typing and pointing, cursor keys a faster and are
preferred by users to a mouse
– muscular strain is low for cursor keys
• Fitts' Law
– Index of difficulty = log2 (2D / W)
– Time to point = C1 + C2 (index of difficulty)
– C1 and C2 and constants that depend on the device
– Index of difficulty is log2 (2*8/1) = log2(16) = 4 bits
– A three-component equation was thus more suited for the high-precision
pointing task:
– Time for precision pointing = C1 + C2 (index of difficulty) + C3 log2 (C4 / W)
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Novel devices
1. Foot controls
2. Eye-tracking
3. Multiple-degrees-of-freedom devices
4. DataGlove
5. Haptic feedback
6. Bimanual input
7. Ubiquitous computing and tangible user
interfaces
8. Handheld devices
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Speech and auditory interfaces
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Speech and auditory interfaces
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Speech and auditory interfaces
• Continuous-speech recognition
– Not generally available:
• difficulty in recognizing boundaries between spoken words
• normal speech patterns blur boundaries
• many potentially useful applications if perfected
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Speech and auditory interfaces
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Speech and auditory interfaces
• Speech generation
– Michaelis and Wiggins (1982) suggest that speech generation is
"frequently preferable" under these circumstances:
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Speech and auditory interfaces
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Displays – Small and Large
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Displays – Small and Large (cont.)
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Display technology
• Monochrome displays
– are adequate, and are attractive because of their lower cost
• RGB shadow-mask displays
– small dots of red, green, and blue phosphors packed closely
• Raster-scan cathode-ray tube (CRT)
– electron beam sweeping out lines of dots to form letters
– refresh rates 30 to 70 per second
• Liquid-crystal displays (LCDs)
– voltage changes influence the polarization of tiny capsules of liquid crystals
– flicker-free
– size of the capsules limits the resolution
• Plasma panel
– rows of horizontal wires are slightly separated from vertical wires by small glass-
enclosed capsules of neon-based gases
• Light-emitting diodes (LEDs)
– certain diodes emit light when a voltage is applied
– arrays of these small diodes can be assembled to display characters
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Display technology (cont.)
• Electronic ink
– Paper like resolution
– Tiny capsules with negatively and
positively charged particles
• Braille displays
– Pins provide output for the blind
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Displays – Large and Small (cont.)
• Large displays
– Informational wall displays
– Interactive wall displays
– Multiple desktop displays
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Displays – Large and Small (cont.)
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Mobile device displays
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Animation, image, and video
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Printers
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Printers (cont.)
• dot-matrix printers
– print more than 200 characters per second, have multiple fonts, can print
boldface, use variable width and size, and have graphics capabilities
• inkjet printers
– offer quiet operation and high-quality output
• thermal printers or fax machines
– offer quiet, compact, and inexpensive output on specially coated papers
• laser printers
– operate at 30,000 lines per minute
• color printers
– allow users to produce hardcopy output of color graphics, usually by an
inkjet approach with three colored and black inks
• photographic printers
– allow the creation of 35-millimeter or larger slides (transparencies) and
photographic prints
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• Revision
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