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BGiME TTT

Battle Games in Middle Earth Magazine

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0% found this document useful (0 votes)
663 views24 pages

BGiME TTT

Battle Games in Middle Earth Magazine

Uploaded by

NLenjoyer
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
£5.99 — cS hie Lees > ee we, oN 4 ze WARNES 11g ee ed ay ain key lsc — in Middle-earth—— [Link] ‘ 4 HOW To suBscAIme UK & REPUBLIC OF ELANO MUR —— in Middle-earth ae IR, (el CRC aaron ! ~* Le Dream meer ne mn es eg reece ORCC ACA eats can Cone cs Battle Game aU PU ee cna ae Moe rides out in a final, desperate charge. Can Gandalf, Caen Rn cree oem ew SL aa aloe om) PC SN er em ee acne ce UAW Re ee eee PST TUR Lee Ce GUIDE TO MIDDLE-EARTH™ Gandalf the White oe Returning to the pages of Battle Games in Middle-earth after his ordeal at Khazad-diim, Gandalf has become the mightiest Wizard in Middle-earth. With his powers increased, he swears to aid the Rohirrim at Helm’s Deep, and then to confront _ his arch enemy Saruman once and for all. At. his battle with the Balrog at the bridge of Khazacl-iim, Gandalf was feared dead by his compatriots. In reality his plunge into the dark chasm was merely the beginning of a new chapter fn the saga of the wizard ~ one that would change him forever! As they hurtled Into the depths of Moria, Gandalf fought the fry Balrog with sword and sorcery. The battle raged from the bottom of the black pit, to the top of the Endless Stair, where Gandalf finally defeated his monstrous foe In the ruins of Durin’s Tower on the peak of the mountain. Its broken body tumbled over the edge of the cliff ee After this cataclysmic battle, Gandalf collapsed with exhaustion and his spirit ascended to the stars. What happened next will remain an eternal mystery. What is known is that when he returned, he could hardly remember hs Incarnation as Gandalf the Grey. Now he is Gandalf the White, i being of great power and wisciom, able to cast aside the shackles of mortal life and manifest almost unrivalled magical forces. Riding into battle astride the mighty horse Shadowfax, he is a symbol of hhope for the Free Peoples of Middle-earth! In this special Pack of Bate Games in Midle-corth we present a feature- length Battle Report, ‘Battle for Helms Deep’. Here you can follow the action a5 two players re-enact the events of The Two. Toners film, where Gandalf the White arrives to help the beleaguered Rohirrim defenders, In Painting Workshop you will learn’ how-to. paint your metal Gandalf the White on Shadowfax miniature, T come back to Sou now at the turn of fi the tide!” GANDALF THE WHITE” ~ THE LAST RIDE OF ROHAN Tie heroes of He's Dep ride out into the ranks of Uruk-ha To play this scenatio yourself, the Good player will eed the'metat Gandalf the White miniature Tisdey / supplied with this Pack. In addition, you will need ‘yoy gop miniatures’ of Aragorn, Theoden, Eomer, Gamling and Legolas, all on horseback, along with 16 Riders of Rohai and six mounted Rohan Royal Guard. The Evil player will need 10 Uruk-hal with swords and shields, 20 Uruk-hat with pikes, six Unuk-hat crossbowmen, six Uruk-hat Berserkers, and two Uruk-hai Captains. Many of these models have been included with earlier Packs of Bale Gomes in Midate-eart, andi the rest can be ordered diet from the Games Workshop website, [Link]. ~ Soruman’s free Uruk arr. Gandalf the White 5/- Shadowfax or Aragorn 6/34 Legolas Théoden Gamling Eomer Royal Guard Rider of Rohan Horse o- Uruk-hai Captain 514+ Uruk-hai al Uruk-hai Berserker 4/- Mamie" 3 28cm /12" tem/6" acm /8" Hem/6" Hem/6" aemi6" Hem/6" am /6" 24cm 10" Heem/6" Hem/6" Hem/6" NB. The full rules for these combatants have been included in previous Packs of Bate Games in Middle-earth, with the exception of Gandalf the White, who is shown below. Gandalf the White Wargear: Gandalf is armed with a sword (hand weapon), and his Staff of Power: He rides Shadowfax into battle, Staff of Power: See Pack 15's Playing the Game for full details of this special rule. “Magical Powers: Gandalf has the Terrifying Aura and Cast Light powers, s described in earlier Packs. In addition, he uses the following new powers: Will of Iron: Range 28cm/12" Dice score to use: 3+ Gandalf can use this spell to restore the Will of one friendly model within range. The targets Will i returned to its maximum amount. Gandalf cannot use this power 10 restore his own Will: _dice rolls needed are different: nies in er toe that the Effortlessly Immobilise: Range 28em/12” Dice score to use: 2+ Instantly Comimmand: Range 28cm/12” Dice score to use: 3+ Ultimate Sorcerous Blasts Range 28cm/12" Dice score to use: 4+ BATTLE GAME You will need a gaming area measuring ¥20cm/4" by 120cm/4'. Feel free to place as many hills, ourcrops and small rocks around the board as you like. You will notice that we Used 3 fully modelled board for this Battle Report, which was made to represent the area surrounding Helms Deep. Nominate one edge of the board to be the ‘walls’ of the fortress. On this edge, you need to represent the causeway leading from Helm’s Deep. The causeway is 12cm /5” wide, and fs situated 76cm/30" along the board edge as shown (leaving another 32cm/I3” on the other side Of the causeway). The causeway itself can be represented elther by a model bridge (like the one from Pack 15's Modelling Workshop), or simply by pieces of masking tape stuck to the board In a rectangular shape. The causeway extends about 40cm/16" onto the board, and a few rocks should be placed aroutid it on either side. The Heroes of Helm’s Deep (Aragorn, Theoden, Legolas and Gaming) and the six Royal Guard deploy first. They may be placed anywhere on the causeway. The Evil player then sets up his Uruk-fal. The Uruks may be placed anywhere on the board, but no closer than 25cm/10" to any. Good model, Gandalf, Eomer and the Riders of Rohan do not begin the game on the board, Instead, they appear {ater in the game, on the table edge furthest from the causeway, as described on the right. Ronin aeinroncenents ARRIVE HERE \ > Unuruas tel? *s - This scenario can be won or lost depending on the timing of Gandalf’s arrival. The Good player may choose when to bring Gandalf into play. However, the sooner he arrives, the fewer Riders of Rohan will be allowed to accompany him, to represent thelr inability to keep up with the swiftness of Shadowfax. The following chart illustrates how many reinforcements arrive with Gandalf: Gandalf the White Gandalf and Eomer Gandalf, Eomer and 4 Riders of Rohan Gandalf, Eomer and 8 Riders of Rohan Gandalf, Eomer and 12 Riders of Rohan + Gandalf, Eomer-and 16 Riders of Rohan gusan ‘When Gandalf does arrive, he automatically begins his turn with the ‘Cast Light spelt in effect. This is his signal to the defenders of Helm’s Deep that he has turned up. Because his arrival is such a blessing to the Good side, all of the Good models are immune to Courage tests for as Tong as the light burns! Rowien oertorsent Battle Report “BATTLE FOR HELM’S DEEP™ This will be a challenging and exciting battle as the mighty heroes of Helm’s Deep face the masses of Uruk-hai. This special Battle Report follows two players in the fight between Good and Evil. Fh eves ve fotow the oreues of two E players as they compete in this exciting scenario. ‘Andy Tipper and Mark Latham both help to produce ‘oitle Gantes in Middle-earth, and are experienced gamers. WINNING THE GAME © The Good side wins if it can reduce the Evil force to half its starting number (22). © The Evil side wins if Théoden is killed. (Goon Tactics Mark ~ “Even though I need to keep Théoden alive to win, | know that I have to get him into combat as fast as possible. The Uruk-hai-ctossbows are deadly, and I need to give Andy as few chances to fire at the King ‘of Rohan as possible. | plan to keep Théoden close to ‘Aragorn and Gamling at all times. Gamling’s Royal Standard, will keep my Heroes topped up with Might pains and Aragorn ‘nary Tnerept any Uruk who get t00 close’ to n. The arrival of Gandalf will be pivotal to my plans. 1 sk bringing the Wizard on toojearly, But if 1 e It even a turn t00 k and Eomer will probably do most of the as although the Riders of Rohan are tough, t | don't expect them to f 1€ more Riders | c: ‘may well end in defeat. [A PLAYING THE GAME “Aly (eft) and Mark ght) In the mide of the arte dee EVIL TACTICS _ duced 6 ae ‘in sour "Gna the Wie and Eon are Powerful character, even more so with the bonuses of thelr steeds, and it will be hard for me to win if they get in the way of the King. | plan to split my force Into three groups — a small intefeept force (0 delay Gandalf when he arrives, group of ceostonmen Stoo a Ts ans boca mag ey the catiseway, and” the main fo CHEW Corser Berserkers, | tit try to soot Gandalf a any Riders who charge BATTLE GAME In the first turn, the courageous Rohirrim charge out from Helm’s Deep, down the causeway, into the waiting ranks of Uruk—hai. They must protect Théoden with their lives if Rohan is to endure! The Rohirrim know that thelr only hope is to ride out and face the enemy, or die trapped in the halls of Helm’s Deep. As the Good force charges down the causeway, the deadly Uruk-hai crossbowmen take aim and fire at King Théoden (a). Mark, expecting this, has positioned Legolas to protect him (b). Only one of the bolts finds a mark, but wounds the Elven Prince instead of its Intended target. Legolas prepares to exact his revenge by taking up a firing position and targeting the missile-armed Uruks. Mark resolves early on to take care of the Crossbowmen, or at least stay out of the way of their lethal, high-Strength hits! Key Goon sipE MOVES EvIL SIDE Moves The Uruk-hai prepare to receive the charge of the mounted Good force. Andy uses his first turn to arrange his battle lines to maximize the killing efficiency of the evil Urukchai. The Berserkers and swordsmen on the front line, as well as the Captain, are each backed up by two pikemen, arranged to support them with thelr long weapons, providing each of them with two additional attacks. The Uruk-hal play a waiting game, knowing that the Good side has no choice but to charge Into them if they want to stay ut of the way of the crossbowmen. BATTLE FOR HELM'S DEEP af BATTLE GAME The Good force charges into the Uruk-hai. Outnumbered, and in danger of becoming surrounded, they must protect Théoden while killing as many Uruks as possible. Andy continues fo use his crossbowmen to shoot at Théoden, even when his ‘own troops are in the way! In Turn 3, two Royal Guard fall and Théoden’s proud horse, Showmane, is slain. One Uruk-hai pikeman is also killed, but Andy is satisfied that this is ‘an ‘acceptable loss’ Legolas returns fire and kills an Uruk, before charging into combat in the following turn. The Uruk’s thick armour hhad thus far thwarted Legolas’ archery. ‘Aragorn charges into the mass of Urukchai without fear (a) in Turn 2. Guarding King Théoden with his life, he kills many with his skilful swordsmanship and indomitable courage. Mark utilizes him to full effect, with clever use of Aragorn’s free point of Might to make Heroic Actions where necessary. Aragorn keeps Théoden from harm by moving to protect the old King (b), forcing some of the attacking Uruk-hai to face him instead. BATTLE FOR HELM'S DEEP™ In Turn 4, the Good side gains priority, but both the Uruk-hal Captain and Aragorn declare Heroic Moves. If the Good side gets to move first, i¢ can reposition its forces to protect ‘Théoden, and charge its cavalry into combat (mounted models gain advantages when they charge). However if the Evil side gets to move, It will be able to pick and choose its combats, charge Théoden and surround the Good force. Both players roll their dice to see who gets\to make the first Heroic Move, To Marks dismiy, the Evil side wins the roll off, and the Captain promptly orders his men forward! During Turn 4's Fight phase, Theoden (2), Gaming (b) and Aragorn (c) all lose their respective combats with a disastrous set of dice rolls by the Good side. Theoden and Gaming are both wounded. Running low on Might and Wounds, Mark decides that he will have to bring on Gandalf in the next turn. This will mean that Gandalf is accompanied by Eomer and 12 Riders of Rohan, Mark is reluctant to bring the Riders on just yet, preferring to hold out for the maximum number of Riders, but feels he has no choice. The only question is - will it be too late? BATTLE GAME Turn 5 Gandalf the White arrives with Eomer and 12 Riders of Rohan, but is it already too late? Can Gandalf turn the tide of the Bee in time to save King Théoden? Gandalf the White arrives, just as dawn breaks on Gandalf’s visage strikes fear into the hearts of Evil the horizon. The blinding light surrounding the old creatures, but the Urukchai are no cowardly Orcs, Wizard signals hope for the forces of Good. and turn to face the new threat. ‘Mark ~ ‘Concerned about nt oF damage the crossbowmen are inflicting on my forces, | dispatch two. Royal Guard around the main combat to attack them. ‘One gets shot and killed -by the Uruks en route, but the other manages to charge into ree of the Erossbow-armed Uruk-ha falls “oil the Ur Uruk pin fi during pesca earl ‘ fen “e pefully 1! be iis new threat, before it or ees With their higher Fight values and stores of Might, the Good Heroes have been able to win the majority of their combats. Now, however, their reserves of Might are almost used up, and they turn to the inspiring Royal Standard of Rohan. This powerful symbol, carried by Gamling, restores 1 point of Might to any Hero of Rohan within Hcm/6” who has no Might left at the start of the turn. When all seems lost, Theoden and Gamling himself rake inspiration from the standard. Gamling uses his restored Might 0 call a Heroic Move, bravely charging into overwhelming numbers of Urukchai to stop them surrounding his beloved King, but is killed = the proud standard falling from his hands to be trampled into the dirt under the mail-shod feet of the Uruk-hail BATTLE FOR HELM’S D’ BATTLE GAME Théoden Stands Alone hae Evil has Priority, Aragorn and Legolas seem overwhelmed by Uruk-hai, and Théoden In Turn 6, the Rohirrim reinforcements charge in, unleashing a volley of 12 throwing spears at the Uruk-hai intercept force, killing three, This deadly volley leaves only 2 single Uruk in the path of Gandalf and Eomer, prompting them both to hurtle into it. Mark spies the chance for a Heroic Combat that could allow the Heroes to move further. The rest of the Rohirrim charge Into Uruk-hal where they can, hoping to destroy the intercept force quickly. The four remaining crossbowmen surround the Royal Guardsman who had been preventing them from shooting, and finally bring him down. Although both of the Royal Guard sent to attack the crossbowmen died, they had prevented the Uruk-hai from firing in Turns 5 and 6. Now, back in the game, the crossbowmen take aim at the incoming reinforcements. BATTLE FOR HELMS D’ = = Gandalf spends a point of Might in the Fight phase to perform a Heroic Combat. Because he and Eomer are in the same combat and manage to kill their foe, they are both immediately able to move again, speeding across the width of the battlefield towards ‘Théoden. This tactic allows Mark’s Heroes to move twice in the same turn, giving them a last-ditch chance to save the King from his attackers. In Turn 7, Théoden is wounded, and becomes separated from Legolas and Aragorn Mark uses the King’s last point of Might, which Gamling’s Royal Banner restored in Turn 5, to declare a Heroic Move, Théoden retreats back up the causeway, out of impending danger. Aragorn also declares a Heroic Move with his free point of ight, to intercept the Uruks who are in a position to pursue Théoden. ‘Andy hopes for a good shot from his crossbows next turn! BATTLE GAME : Turns 8-9 At the start of Turn 8 the Good side need to kill four more Uruk-hai to win, but Gandalf charges into combat alongside Eomer, leaving the other riders behind. Mark makes full use of his mounted Heroes’ Might to tear through the Uruk-hai lines. Casting an ‘Ultimate Sorcerous Blast’, Gandalf smites a fearsome Berserker with ease, before dispatching a swordsman in close combat. Eomer kills a pikeman in the last ‘combat of Turn 8, leaving just one Uruk-hai to kill for 2 Good victory. The arrival of the reinforcements seems to spell defeat for Andy. Mark prays for the priority in Turn 9 to secure him victory! The Fall of Legolas |= Fearlessly, Legolas charges into an Uruk-hai Captain, a Berserker and four pikemen, desperate to prevent them getting through to attack the King! Surrounded and completely outnumbered, Legolas is dragged from his steed despite his Elven fighting prowess, and is lost in the heat of battle, Whether he is killed or merely injured, he will play no further part in the siege! No longer held up by Legolas in combat, the Uruk-hai charge forward to engage the rest of the Good Heroes! y The Evil side wins priority \& in Turn 9, forcing Mark to declare a Heroic Move with Aragorn once more. Only Gandalf is in range to move with him, but the White Rider cannot find a way through to Théoden. Instead, the Wizard ‘Immobilises’ a nearby Berserker, and charges into the fray. ‘Aragorn manages to engage most of the Uruks pursuing Théoden, much to Mark’s relief. However, a swordsman and a pikeman are still not engaged by = ‘Aragorn, so Andy uses them t0 charge Théoden. GM Mark only needs to kill one more QD Urukchai to secure victory. With ‘Aragorn, Gandalf, Eomer, Théoden and four Riders al in combat, it looks like the end for Andy’s Uruk-hat force. However, Andy reminds Mark that he has priority, and can therefore choose the order In which to resolve the combats. Andy has two Uruks battling with the King and so chooses this fight first. Andy promptly rolls a string of sixes, and the King is slain before the other Heroes get a chance to fight! Victory to the Uruk-hail BATTLE GAME Conclusions Now that the battle for the survival of Rohan is over, Mark and Andy talk about how the game went for each of them. Did everything work out as they expected? Do they wish they had played differently? These conclusions are a great way to see how you can improve your own tactics for your next Battle Game. “THE GOOD SIDE “Mark Latham payed the Good side inthis Bare Repor. ‘Mark - ‘That was a great game, and how much closer could it have been? With only one model in it, Andy managed to snatch a victory from the jaws of defeat’ True King of Men ‘Aragorn's Mighty Hero rule again made all the difference, especially in the later turns; 1 used his free point of Might to declare a Heroic: Move jn almost every turn of the game, allowing me not only to move other models within I4cm/6” before the Uruk-hai, but also ‘to move Aragorn to intercept any Uruks who were threatening Théoden. Near the end, when ‘everyone's reserves of Might were used up, I was still able to use this tactic thanks to Aragorn. The same could also be said for ‘Gaming's excellent Royal Standard, and its loss ‘was an unexpected blow to my plans’ The Reinforcements “Gandalf the White Is an awesome presence on © the battlefield, and even more so with another Her6.t0 support him. {kept Gandalf and ‘Foiter dose together to make full use of theit “Might. By positioning them so that they both the same Uruk-hai when they first Tived, I was-able 10 declare a Heroic Combat, _andimove them bothacross the board much "faster than they could have done otherwise.” © Where It Went Wrong “Although { gave it my all,| have to say that I made a big. mistake bringing Gandalf on in Turn S.A think I was a bit greedy in wanting “at Feast 12 Riders as reinforcements. In the nid the Riders themselves made very little ‘compared to Gandalf and Eomer. iSF One’ turn earlier and | could have killed 2 jhe extra Urukchal | needed to. | guess the benefie of hindsight!” A HERO OF RENOWN “Aragom proved 0 be ‘Sormidaie presence onthe ‘field of bate. “<< DESPERATE CHARGE Gandalf and Eomer charge I ut jst to lore, BATTLE FOR HELM'S DEEP 2s ~ — “ Paint most ofthe raised surface with an even coat of re white. > Highligh the har and beard by dr-brastng it ith wie, PAINTING WORKSHOP @ Gandalf’s Skin Paint the hands and face with an even coat ‘of Dwarf Flesh, carefully avoiding the areas you have already painted. When this is dry, sgive the flesh a thin wash of Flesh Wash ink to provide shading. Wait for the wash to dry completely before applying [Link]. Use Elf Flesh, or mix. small amount of white into Dwarf Flesh, and carefully apply_this to Gandalf’s nose, cheekbones, brow and fingers. will make a realistic highlight that will bring the face to life. Using a pale fl colour, pant some highlights onto the raised areas of the stn. e The Staff of Power ‘The staff should already be white due to the undercoat, but if any splashes of other colours have strayed onto it, then you can repaint it with Skull White now. Paint the detailed top of the staff with Fortress Grey, being sure to get the grey into all the nooks and crannies. Finally, dry-brush the top of the staff with paint, to bring out the detall. A Pain the top of te staf with Fores Grey 1A Dey-brshing the staff te ee wy ‘out the Ineae det x Gandalf caries the Staff of Per, «potent mia! talisman, > At the end of ‘Step 5 you re ae ready to art painting Sbadowfer. a GANDALF THE WHITE” Shadowfax" Shadowfax is the lord of all horses, one of the few remaining Mearas. Like Gandalf, he is primarily white, but is surprisingly easy to paint. @ The Tail and Mane Shadowfax’s mane and tail can be painted dark grey Either use Citadel's Codex Grey, or mix black and white until you get a colour you are happy with. Next, dry-brush the mane and tail wich pale grey Fortress Grey with a little white added 10 itis very effective. eo Painting the Body Make sure that Shadowfax’ body is totally white before you begin. You have to paint over any ruins or splashes with white. Next mix a pale grey. We used Fortress Grey and Skull White to get the desired shade. Water down this pale grey and apply it all over the horse's body (pic a). This pale wash will pool in the recesses, and provide shading. When this wash has completely dried, paint Fortress Grey into the deepest recesses very > Hishligting the body sparingly. Once this is dry, liberally highlight vith wht gives the horse the muscles and raised parts of the body 1 bright, lean look with pure white (pic b).The lower portions of the legs and the nose are painted quite a dark grey, using Codex Grey. Where the dark grey meets the white areas, apply the paint more roughly to get a more natural, less even finish. The dark grey areas can be highlighted with Fortress Grey. Apply the paint to the very edges of the raised areas. ~ Staionfor's dark rey mane and ti add stark const 10 che model, ~

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