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PST TUR Lee CeGUIDE TO MIDDLE-EARTH™
Gandalf the White
oe
Returning to the pages of Battle Games in Middle-earth after his ordeal at
Khazad-diim, Gandalf has become the mightiest Wizard in Middle-earth. With his
powers increased, he swears to aid the Rohirrim at Helm’s Deep, and then to confront
_ his arch enemy Saruman once and for all.
At. his battle with the Balrog at the bridge of Khazacl-iim, Gandalf was feared dead by
his compatriots. In reality his plunge into the dark chasm was merely the beginning of a
new chapter fn the saga of the wizard ~ one that would change him forever! As they hurtled
Into the depths of Moria, Gandalf fought the fry Balrog with sword and sorcery. The battle
raged from the bottom of the black pit, to the top of the Endless Stair, where Gandalf finally
defeated his monstrous foe In the ruins of Durin’s Tower on the peak of the mountain. Its
broken body tumbled over the edge of the cliff ee
After this cataclysmic battle, Gandalf collapsed with exhaustion and his spirit ascended to
the stars. What happened next will remain an eternal mystery. What is known is that when
he returned, he could hardly remember hs Incarnation as Gandalf the Grey. Now he
is Gandalf the White, i being of great power and wisciom, able to cast aside the
shackles of mortal life and manifest almost unrivalled magical forces.
Riding into battle astride the mighty horse Shadowfax, he is a symbol of
hhope for the Free Peoples of Middle-earth!
In this special Pack of Bate Games in Midle-corth we present a feature-
length Battle Report, ‘Battle for Helms Deep’. Here you can follow the
action a5 two players re-enact the events of The Two. Toners film, where
Gandalf the White arrives to help the beleaguered Rohirrim defenders,
In Painting Workshop you will learn’ how-to. paint your metal
Gandalf the White on Shadowfax miniature,
T come back to Sou
now at the turn of
fi the tide!”
GANDALF THE WHITE”
~
THE LAST RIDE OF ROHAN
Tie heroes of He's Dep ride out into the ranks of Uruk-ha
To play this scenatio yourself, the Good player
will eed the'metat Gandalf the White miniature Tisdey /
supplied with this Pack. In addition, you will need ‘yoy gop
miniatures’ of Aragorn, Theoden, Eomer, Gamling
and Legolas, all on horseback, along with 16
Riders of Rohai and six mounted Rohan Royal
Guard. The Evil player will need 10 Uruk-hal with
swords and shields, 20 Uruk-hat with pikes, six
Unuk-hat crossbowmen, six Uruk-hat Berserkers,
and two Uruk-hai Captains. Many of these
models have been included with earlier Packs of
Bale Gomes in Midate-eart, andi the rest can be
ordered diet from the Games Workshop website,
[Link].
~ Soruman’s free
Uruk arr.Gandalf the White 5/-
Shadowfax or
Aragorn 6/34
Legolas
Théoden
Gamling
Eomer
Royal Guard
Rider of Rohan
Horse o-
Uruk-hai Captain 514+
Uruk-hai al
Uruk-hai Berserker 4/-
Mamie" 3
28cm /12"
tem/6"
acm /8"
Hem/6"
Hem/6"
aemi6"
Hem/6"
am /6"
24cm 10"
Heem/6"
Hem/6"
Hem/6"
NB. The full rules for these combatants have been included in previous Packs of Bate Games in Middle-earth, with the
exception of Gandalf the White, who is shown below.
Gandalf the White
Wargear: Gandalf is armed with a sword (hand weapon),
and his Staff of Power: He rides Shadowfax into battle,
Staff of Power: See Pack 15's Playing the Game for full
details of this special rule.
“Magical Powers: Gandalf has the Terrifying Aura and Cast
Light powers, s described in earlier Packs. In addition, he
uses the following new powers:
Will of Iron:
Range 28cm/12"
Dice score to use: 3+
Gandalf can use this spell to restore the Will of one
friendly model within range. The targets Will i returned
to its maximum amount. Gandalf cannot use this power
10 restore his own Will:
_dice rolls needed are different:
nies in er toe that the
Effortlessly Immobilise:
Range 28em/12”
Dice score to use: 2+
Instantly Comimmand:
Range 28cm/12”
Dice score to use: 3+
Ultimate Sorcerous Blasts
Range 28cm/12"
Dice score to use: 4+BATTLE GAME
You will need a gaming area measuring
¥20cm/4" by 120cm/4'. Feel free to place as
many hills, ourcrops and small rocks around
the board as you like. You will notice that we
Used 3 fully modelled board for this Battle
Report, which was made to represent the
area surrounding Helms Deep. Nominate one
edge of the board to be the ‘walls’ of the
fortress. On this edge, you need to represent
the causeway leading from Helm’s Deep. The
causeway is 12cm /5” wide, and fs situated
76cm/30" along the board edge as shown
(leaving another 32cm/I3” on the other side
Of the causeway). The causeway itself can be
represented elther by a model bridge (like
the one from Pack 15's Modelling Workshop),
or simply by pieces of masking tape stuck to
the board In a rectangular shape. The
causeway extends about 40cm/16" onto the
board, and a few rocks should be placed
aroutid it on either side.
The Heroes of Helm’s Deep (Aragorn,
Theoden, Legolas and Gaming) and the six
Royal Guard deploy first. They may be placed
anywhere on the causeway. The Evil player
then sets up his Uruk-fal. The Uruks may be
placed anywhere on the board, but no closer
than 25cm/10" to any. Good model, Gandalf,
Eomer and the Riders of Rohan do not begin
the game on the board, Instead, they appear
{ater in the game, on the table edge furthest
from the causeway, as described on the right.
Ronin aeinroncenents
ARRIVE HERE
\ > Unuruas
tel? *s -
This scenario can be won or lost depending on the timing of Gandalf’s
arrival. The Good player may choose when to bring Gandalf into play.
However, the sooner he arrives, the fewer Riders of Rohan will be
allowed to accompany him, to represent thelr inability to keep up with
the swiftness of Shadowfax. The following chart illustrates how many
reinforcements arrive with Gandalf:
Gandalf the White
Gandalf and Eomer
Gandalf, Eomer and 4 Riders of Rohan
Gandalf, Eomer and 8 Riders of Rohan
Gandalf, Eomer and 12 Riders of Rohan
+ Gandalf, Eomer-and 16 Riders of Rohan
gusan
‘When Gandalf does arrive, he automatically begins his turn with the
‘Cast Light spelt in effect. This is his signal to the defenders of Helm’s
Deep that he has turned up. Because his arrival is such a blessing to the
Good side, all of the Good models are immune to Courage tests for as
Tong as the light burns!
Rowien oertorsentBattle Report
“BATTLE FOR HELM’S DEEP™
This will be a challenging and exciting battle as the mighty heroes of Helm’s Deep
face the masses of Uruk-hai. This special Battle Report follows two players in the fight
between Good and Evil.
Fh eves ve fotow the oreues of two
E players as they compete in this exciting scenario.
‘Andy Tipper and Mark Latham both help to produce
‘oitle Gantes in Middle-earth, and are experienced gamers.
WINNING THE GAME
© The Good side wins if it can reduce
the Evil force to half its starting
number (22).
© The Evil side wins if Théoden is killed.
(Goon Tactics
Mark ~ “Even though I need to keep Théoden alive to
win, | know that I have to get him into combat as fast
as possible. The Uruk-hai-ctossbows are deadly, and I
need to give Andy as few chances to fire at the King
‘of Rohan as possible. | plan to keep Théoden close to
‘Aragorn and Gamling at all times. Gamling’s Royal
Standard, will keep my Heroes topped up with Might
pains and Aragorn ‘nary Tnerept any Uruk
who get t00 close’ to n.
The arrival of Gandalf will be pivotal to my plans. 1
sk bringing the Wizard on toojearly, But if 1
e It even a turn t00 k
and Eomer will probably do most of the
as although the Riders of Rohan are tough, t
| don't expect them to f
1€ more Riders | c:
‘may well end in defeat.
[A PLAYING THE GAME
“Aly (eft) and Mark ght) In the mide of the arte
dee EVIL TACTICS _
duced 6 ae ‘in
sour "Gna the Wie and Eon are
Powerful character, even more so with the bonuses
of thelr steeds, and it will be hard for me to win if
they get in the way of the King. | plan to split my
force Into three groups — a small intefeept force (0
delay Gandalf when he arrives, group of
ceostonmen Stoo a Ts ans
boca mag ey the catiseway, and”
the main fo CHEW Corser
Berserkers, | tit try to soot Gandalf a any
Riders who chargeBATTLE GAME
In the first turn, the courageous Rohirrim charge out from Helm’s Deep, down the
causeway, into the waiting ranks of Uruk—hai. They must protect Théoden with their
lives if Rohan is to endure!
The Rohirrim know that thelr only
hope is to ride out and face the
enemy, or die trapped in the halls of
Helm’s Deep. As the Good force charges
down the causeway, the deadly Uruk-hai
crossbowmen take aim and fire at King
Théoden (a). Mark, expecting this, has
positioned Legolas to protect him (b).
Only one of the bolts finds a mark, but
wounds the Elven Prince instead of its
Intended target. Legolas prepares to exact
his revenge by taking up a firing position
and targeting the missile-armed Uruks.
Mark resolves early on to take care of the
Crossbowmen, or at least stay out of the
way of their lethal, high-Strength hits!
Key
Goon sipE MOVES
EvIL SIDE MovesThe Uruk-hai prepare to receive
the charge of the mounted
Good force. Andy uses his first turn
to arrange his battle lines to
maximize the killing efficiency of the
evil Urukchai. The Berserkers and
swordsmen on the front line, as well
as the Captain, are each backed up
by two pikemen, arranged to support
them with thelr long weapons,
providing each of them with two
additional attacks. The Uruk-hal play
a waiting game, knowing that the
Good side has no choice but to
charge Into them if they want to stay
ut of the way of the crossbowmen.
BATTLE FOR HELM'S DEEPaf BATTLE GAME
The Good force charges into the Uruk-hai. Outnumbered, and in danger of becoming
surrounded, they must protect Théoden while killing as many Uruks as possible.
Andy continues fo use his crossbowmen
to shoot at Théoden, even when his
‘own troops are in the way! In Turn 3, two
Royal Guard fall and Théoden’s proud horse,
Showmane, is slain. One Uruk-hai pikeman is
also killed, but Andy is satisfied that this is
‘an ‘acceptable loss’ Legolas returns fire and
kills an Uruk, before charging into combat in
the following turn. The Uruk’s thick armour
hhad thus far thwarted Legolas’ archery.
‘Aragorn charges into the mass of
Urukchai without fear (a) in Turn 2.
Guarding King Théoden with his life, he
kills many with his skilful swordsmanship
and indomitable courage. Mark utilizes
him to full effect, with clever use of
Aragorn’s free point of Might to make
Heroic Actions where necessary. Aragorn
keeps Théoden from harm by moving to
protect the old King (b), forcing some of
the attacking Uruk-hai to face him instead.BATTLE FOR HELM'S DEEP™
In Turn 4, the Good side gains priority, but
both the Uruk-hal Captain and Aragorn
declare Heroic Moves. If the Good side gets to
move first, i¢ can reposition its forces to protect
‘Théoden, and charge its cavalry into combat
(mounted models gain advantages when they
charge). However if the Evil side gets to move, It
will be able to pick and choose its combats,
charge Théoden and surround the Good force.
Both players roll their dice to see who gets\to
make the first Heroic Move, To Marks dismiy, the
Evil side wins the roll off, and the Captain
promptly orders his men forward!
During Turn 4's Fight phase, Theoden
(2), Gaming (b) and Aragorn (c) all
lose their respective combats with a
disastrous set of dice rolls by the Good side.
Theoden and Gaming are both wounded.
Running low on Might and Wounds, Mark
decides that he will have to bring on
Gandalf in the next turn. This will mean
that Gandalf is accompanied by Eomer and
12 Riders of Rohan, Mark is reluctant to
bring the Riders on just yet, preferring to
hold out for the maximum number of
Riders, but feels he has no choice. The only
question is - will it be too late?BATTLE GAME
Turn 5
Gandalf the White arrives with Eomer and 12 Riders of Rohan, but is it already too
late? Can Gandalf turn the tide of the Bee in time to save King Théoden?
Gandalf the White arrives, just as dawn breaks on Gandalf’s visage strikes fear into the hearts of Evil
the horizon. The blinding light surrounding the old creatures, but the Urukchai are no cowardly Orcs,
Wizard signals hope for the forces of Good. and turn to face the new threat.
‘Mark ~ ‘Concerned about nt oF
damage the crossbowmen are inflicting on
my forces, | dispatch two. Royal Guard
around the main combat to attack them.
‘One gets shot and killed -by the Uruks en
route, but the other manages to charge into
ree of the Erossbow-armed Uruk-ha
falls
“oil the Ur Uruk pin
fi during pesca earl
‘ fen “e pefully 1! be
iis new threat, before it
or eesWith their higher Fight values and stores of
Might, the Good Heroes have been able to
win the majority of their combats. Now, however,
their reserves of Might are almost used up, and
they turn to the inspiring Royal Standard of
Rohan. This powerful symbol, carried by
Gamling, restores 1 point of Might to any Hero
of Rohan within Hcm/6” who has no Might left
at the start of the turn. When all seems lost,
Theoden and Gamling himself rake inspiration
from the standard. Gamling uses his restored
Might 0 call a Heroic Move, bravely charging
into overwhelming numbers of Urukchai to stop
them surrounding his beloved King, but is killed
= the proud standard falling from his hands to
be trampled into the dirt under the mail-shod
feet of the Uruk-hail
BATTLE FOR HELM’S D’BATTLE GAME
Théoden Stands Alone hae
Evil has Priority, Aragorn and Legolas seem overwhelmed by Uruk-hai, and Théoden
In Turn 6, the Rohirrim reinforcements
charge in, unleashing a volley of 12
throwing spears at the Uruk-hai intercept
force, killing three, This deadly volley leaves
only 2 single Uruk in the path of Gandalf
and Eomer, prompting them both to hurtle
into it. Mark spies the chance for a Heroic
Combat that could allow the Heroes to
move further. The rest of the Rohirrim
charge Into Uruk-hal where they can, hoping
to destroy the intercept force quickly.
The four remaining
crossbowmen surround the
Royal Guardsman who had been
preventing them from shooting, and
finally bring him down. Although
both of the Royal Guard sent to
attack the crossbowmen died, they
had prevented the Uruk-hai from
firing in Turns 5 and 6. Now, back in
the game, the crossbowmen take aim
at the incoming reinforcements.BATTLE FOR HELMS D’
=
=
Gandalf spends a point of Might
in the Fight phase to perform a
Heroic Combat. Because he and Eomer
are in the same combat and manage to
kill their foe, they are both immediately
able to move again, speeding across the
width of the battlefield towards
‘Théoden. This tactic allows Mark’s
Heroes to move twice in the same turn,
giving them a last-ditch chance to save
the King from his attackers.
In Turn 7, Théoden is
wounded, and becomes
separated from Legolas and Aragorn
Mark uses the King’s last point of
Might, which Gamling’s Royal Banner
restored in Turn 5, to declare a
Heroic Move, Théoden retreats back
up the causeway, out of impending
danger. Aragorn also declares a
Heroic Move with his free point of
ight, to intercept the Uruks who
are in a position to pursue Théoden.
‘Andy hopes for a good shot from
his crossbows next turn!BATTLE GAME
: Turns 8-9
At the start of Turn 8 the Good side need to kill four more Uruk-hai to win, but
Gandalf charges into combat alongside
Eomer, leaving the other riders behind.
Mark makes full use of his mounted Heroes’
Might to tear through the Uruk-hai lines.
Casting an ‘Ultimate Sorcerous Blast’,
Gandalf smites a fearsome Berserker with
ease, before dispatching a swordsman in close
combat. Eomer kills a pikeman in the last
‘combat of Turn 8, leaving just one Uruk-hai
to kill for 2 Good victory. The arrival of the
reinforcements seems to spell defeat for
Andy. Mark prays for the priority in Turn 9
to secure him victory!
The Fall of Legolas |=
Fearlessly, Legolas charges into an
Uruk-hai Captain, a Berserker
and four pikemen, desperate to
prevent them getting through to
attack the King! Surrounded and
completely outnumbered, Legolas is
dragged from his steed despite his
Elven fighting prowess, and is lost in
the heat of battle, Whether he is killed
or merely injured, he will play no
further part in the siege! No longer
held up by Legolas in combat, the
Uruk-hai charge forward to engage the
rest of the Good Heroes!y The Evil side wins priority
\& in Turn 9, forcing Mark to
declare a Heroic Move with
Aragorn once more. Only
Gandalf is in range to move
with him, but the White Rider
cannot find a way through to
Théoden. Instead, the Wizard
‘Immobilises’ a nearby Berserker,
and charges into the fray.
‘Aragorn manages to engage
most of the Uruks pursuing
Théoden, much to Mark’s relief.
However, a swordsman and a
pikeman are still not engaged by =
‘Aragorn, so Andy uses them t0
charge Théoden.
GM Mark only needs to kill one more
QD Urukchai to secure victory. With
‘Aragorn, Gandalf, Eomer, Théoden and
four Riders al in combat, it looks like
the end for Andy’s Uruk-hat force.
However, Andy reminds Mark that he
has priority, and can therefore choose
the order In which to resolve the
combats. Andy has two Uruks battling
with the King and so chooses this fight
first. Andy promptly rolls a string of
sixes, and the King is slain before the
other Heroes get a chance to fight!
Victory to the Uruk-hailBATTLE GAME
Conclusions
Now that the battle for the survival of Rohan is over, Mark and Andy talk about how
the game went for each of them. Did everything work out as they expected? Do they
wish they had played differently? These conclusions are a great way to see how you
can improve your own tactics for your next Battle Game.
“THE GOOD SIDE
“Mark Latham payed the Good
side inthis Bare Repor.
‘Mark - ‘That was a great game, and how much
closer could it have been? With only one
model in it, Andy managed to snatch a
victory from the jaws of defeat’
True King of Men
‘Aragorn's Mighty Hero rule again made all the
difference, especially in the later turns; 1 used
his free point of Might to declare a Heroic:
Move jn almost every turn of the game,
allowing me not only to move other models
within I4cm/6” before the Uruk-hai, but also
‘to move Aragorn to intercept any Uruks who
were threatening Théoden. Near the end, when
‘everyone's reserves of Might were used up, I
was still able to use this tactic thanks to
Aragorn. The same could also be said for
‘Gaming's excellent Royal Standard, and its loss
‘was an unexpected blow to my plans’
The Reinforcements
“Gandalf the White Is an awesome presence on
© the battlefield, and even more so with another
Her6.t0 support him. {kept Gandalf and
‘Foiter dose together to make full use of theit
“Might. By positioning them so that they both
the same Uruk-hai when they first
Tived, I was-able 10 declare a Heroic Combat,
_andimove them bothacross the board much
"faster than they could have done otherwise.”
© Where It Went Wrong
“Although { gave it my all,| have to say that
I made a big. mistake bringing Gandalf on in
Turn S.A think I was a bit greedy in wanting
“at Feast 12 Riders as reinforcements. In the
nid the Riders themselves made very little
‘compared to Gandalf and Eomer.
iSF One’ turn earlier and | could have killed
2 jhe extra Urukchal | needed to. | guess
the benefie of hindsight!”
A HERO OF RENOWN
“Aragom proved 0 be
‘Sormidaie presence onthe
‘field of bate.
“<< DESPERATE CHARGE
Gandalf and Eomer charge I
ut jst to lore,BATTLE FOR HELM'S DEEP
2s
~ — “ Paint most
ofthe raised
surface with an
even coat of
re white.
> Highligh the har and
beard by dr-brastng it
ith wie,PAINTING WORKSHOP
@ Gandalf’s Skin
Paint the hands and face with an even coat
‘of Dwarf Flesh, carefully avoiding the areas
you have already painted. When this is dry,
sgive the flesh a thin wash of Flesh Wash ink
to provide shading. Wait for the wash to dry
completely before applying [Link]. Use
Elf Flesh, or mix. small amount of white into
Dwarf Flesh, and carefully apply_this to
Gandalf’s nose, cheekbones, brow and fingers.
will make a realistic highlight that will
bring the face to life.
Using a pale fl
colour, pant some
highlights onto the raised
areas of the stn.
e The Staff of Power
‘The staff should already be white due to the undercoat, but if
any splashes of other colours have strayed onto it, then you can
repaint it with Skull White now. Paint the detailed top of the
staff with Fortress Grey, being sure to get the grey into all the
nooks and crannies. Finally, dry-brush the top of the staff with
paint, to bring out the detall.
A Pain the top of te
staf with Fores Grey
1A Dey-brshing the staff
te ee wy
‘out the Ineae det
x Gandalf caries the
Staff of Per, «potent
mia! talisman,
> At the end of
‘Step 5 you re ae
ready to art
painting Sbadowfer. aGANDALF THE WHITE”
Shadowfax"
Shadowfax is the lord of all horses, one of the few remaining Mearas. Like Gandalf, he is
primarily white, but is surprisingly easy to paint.
@ The Tail and Mane
Shadowfax’s mane and tail can be
painted dark grey Either use Citadel's
Codex Grey, or mix black and white until
you get a colour you are happy with.
Next, dry-brush the mane and tail wich
pale grey Fortress Grey with a little white
added 10 itis very effective.
eo Painting the Body
Make sure that Shadowfax’ body is
totally white before you begin. You
have to paint over any ruins or splashes
with white. Next mix a pale grey. We used
Fortress Grey and Skull White to get the
desired shade. Water down this pale grey
and apply it all over the horse's body
(pic a). This pale wash will pool in the
recesses, and provide shading. When this
wash has completely dried, paint Fortress
Grey into the deepest recesses very > Hishligting the body
sparingly. Once this is dry, liberally highlight vith wht gives the horse
the muscles and raised parts of the body 1 bright, lean look
with pure white (pic b).The
lower portions of the legs and
the nose are painted quite a
dark grey, using Codex Grey.
Where the dark grey meets the
white areas, apply the paint
more roughly to get a more
natural, less even finish. The
dark grey areas can be
highlighted with Fortress Grey.
Apply the paint to the very
edges of the raised areas.
~ Staionfor's dark
rey mane and ti add
stark const 10 che
model,
~