0% found this document useful (0 votes)
616 views24 pages

BGiME 43

Battle Games in Middle Earth Magazine

Uploaded by

NLenjoyer
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
0% found this document useful (0 votes)
616 views24 pages

BGiME 43

Battle Games in Middle Earth Magazine

Uploaded by

NLenjoyer
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
  • Guide to Middle-earth
  • Playing the Game
  • Battle Game
  • Painting Workshop
  • Modelling Workshop
Fae) os FORTNIGHTLY 650 = a 7 TT ‘a r =" anal a ) eee ee wid NN ay NWBLey Valse — in MC TU Se 43 Pie s van PANDA aN c FROM OSGILIATH! yah: eV is3 fe —— in Middle-earth! @ (eM aoe 1 Pea Se Ue eae Gondor, once again forced to abandon the city eee On Rr neu aac km ood 3 Se Lak ea OE Pe eee meee og mc h rae aco ecicre Battle Game 6-11 Te Skea REN) Renee eR anna PU ae Os ALLL] 12-15 g dé A a a eacnaaetl eae US eR ee EUS arcce col cme sein tm AALS sev Make a set of roads and a small bridge to eo ne ei nes aCe NEW LINE CINEM [Link] UC REPUBLIC OF ELAN GUIDE TO MIDDLE The Failure of Faramir As the Orcs of Mordor pour into Osgiliath, slaughtering Men wherever they find them, Faramir is forced to sound the retreat. His heart heavy, he abandons the besieged city to Sauron’s forces for the second time, pursued by the Dark Lord’s hordes. S hortly before the Council of Elrond, Osgiliath fell to the forces of Mordor and the shame Of its loss was felt throughout Gondor. It was Faramir and his brother, Boromir, who ‘managed to reclaim it in the name of their father Denethor, Steward of Gondor. However, Denethor blamed Faramir for the initial loss and never teuly forgave his younger son. Once the city has been retaken, Sauron redoubles his efforts and orders his Ores to make one more assault, determined to take Osgiliath to use as a base for the siege of [Link]. When the Orcs assault Osgiliath across the Andujin, Faramir mounts a spirited defencey determined not to let the city fall again. But as wave after wave of Orcs land on the shores of the river, the situation begins to look hopeless. Faramir cannot prevent the loss of countless soldiers and, with too few Men to contintie the fight, orders a full retreat to Minas Tirth, In this Pack, we examine the army of Gondor and look at the tactics they employ in battle. The Battle Game recreates the retreat of Faramir’s men, as he personally oversees thelr flight from Osgiliath, fighting tooth and nail to defend his followers. In the Painting Workshop, we show you how to paint the metal Faramir on horseback model, provided with this Pack. Finally, the Modelling Workshop features roads and bridges of Gondor, allowing you to enhance your city terrain. “Tell the men to break cover. We ride for Minas Tirith!’ FARAMIR™ “<> TRAGIC CAPTAIN Faami rles valany 10 honour is father and is peopl, though the ods ae stacked aginst hin PLAYING THE GAME The Army of Gondor Lying immediately to the west of Mordor, Gondor forms the main line of defence for the Free Peoples against Sauron’s forces. In this Playing the Game, we look at the soldiers of this noble land and their role in your Battle Games. Ex, since it was founded in the Second Age by Elendil, the land of Gondor has served as 4 bulwark against the maleyolent incursions of the forces of Mordor. Foremost in the defence against Mordor are the cities of Osgiliath_and Minas Tirith, which have resisted the incursions of Sauron’s forces in the face of seemingly overwhelming odds. What the forces of Gondor lack In terms of numbers, they make up for many times over in valour and determination, enabling them to mount a staunch defence against the forces of The Enemy. Here, we look at the various types of troops available to a Gondorian, commander, ranging from the rank and file of the Warriors of Minas Tirith to the mightiest Heroes in all Middle- carth, We also suggest some of the best ways these Various warriors can be utilised on the battlefield. “~< DEFENDERS OF THE WEST. | The army of Gondor has defended Midle-earth gust Sauro's Icasons for thowsands of yas. SS, Choosing Your Force a The core of the army of Gondor is .eA composed of Warriors of Minas Trith. From previous Packs of Bale Games in oe Midde-eat, you should now have 24 of these, armed with a variety of equipment. iin adaltion, the card Rangers included th Pack 26 expand the selection of troops available for you to field in your Gondorian force. To lead the army, you have a number of Heroes of Gondor available fo you, such A> LORDS 35 Boromi and Farami, but foremost among OF GONDOR them is Aragorn, Iildur’ helt Rules and They of Gondor bas wide points values for the warviors and Heroes of cote of Hes who cn la ino Gondor can be found in Packs 23 and 28. al pais te fr of Mado Sia ome ‘THE ARMY OF GONDOR™ Weapons and Armour Go rrengths of the army of The various weapon options once of its basic soldiers, available to the Warriors of the Warriors of Minas Tirith. Their heavy Minas Tirith make them armour gives them a significant chance of tactically flexible. avoiding wounds from most adversaries. This ability to take punishment means you can afford to take risks that you could not When commanding more lightly armoured troops. Another strength of the Warriors of Minas Tri is the wide selection of weaponry available to them, allowing them to be used a variety of roles on the battlefield. For example, Warriors with spears can be paired up with Warriors carrying swords and shields > SUPPORTING ROLE $ to support them in combat. The option of Warors armed with spears ea taking a shield bolsters the Warriors’ already are del for essing tie high Defence, making them even harder to kill. comrades in combat “< ARMOURED BOWMEN Gondorian Shooting ren without the benefit ofa shield, ‘As well as the bow-equipped Warriors of the Minas Trih archers are more heavily Minas Tirith, the army of Gondor also has armoured than most misile troops its shooting capabilites bolstered by the Rangers of Gondor. Although more lightly armoured and therefore less resilient than the Warriors, the Rangers’ superior Fight value, both up close and when shooting, balances against this. Keeping the Rangers concealed behind cover will serve to protect them against enemy attacks. > CONCEALED THREAT Protected by core; the Rangers of Gondor are ide for picking off the eney from a dstance Cavalry ‘The Knights of Minas Tirith are one of the most hard-hitting troop types in the Army of Gondor. In adaition-to:the normal benefits of being mounted on horses, as detailed in Playing the ‘Game in Packs 14 and 40, they also carry lances, ‘making them even more devastating when charging into combat. However, itis important {0 make sure that the Knights charge thelr foes and not the other way around. If charged by the enemy, Knights are no better in combat than Warriors of Minas Tirith and therefore far less effective than they have the potential to be. This can be avoided by tying up the enemy in combat with your basic troops before sending the cayalry charging in. Alternatively, @ Hero A FURIOUS CHARGE accompanying the Knights will give them the The Kah onger move range option of. Performing a Heroic Moye, ensuring also males it easier to ensure they can charge. that they charge the enemy. PLAYING THE GAME Elite Troops The mightiest soldiers available to the army of Gondor are the Guard of the Fountain Court. They have a superior profile to a normal Warrior of Minas Tirith and are well equipped with spears and heavy armour. Their fighting abilities, combined with their ability to withstand damage, make them a formidable foe of the forces of Evil. However, their greatest asset is the Bodyguard rule, ‘meaning that they are immune to Courage ~ ELITE WARRIORS The reslence and superlor tests while the Hero they are protecting Is stil ong ils ofthe Guard alivesThis makes them particularly effective at ofthe Founain Cour mean dealing with enemies that, cause Terror, such tha they can hol thir on as the Ringwraiths. ‘ken when ouumbere Captains Captains of Gondor provide a means of bolstering the fighting ability of your forces, with their superior Fight and Defence values and the ability to use Might, Will and Fate. The wide variety of options available to ~ the Captains mean that they can be suitably. equipped to lead any of the different types ‘of Gondorian troops. For example, giving your Captain lance, heavy armour a > vicious ‘a horse will mean he is ideally armed f IN COMBAT fighting alongside Knights of Minas {abi wtle Another option available to, you is'3 shooting ables, the Captain of the Rangers of Gondor, wh, Ranger Captains also differs from a similarly equipped ntormal.” ; ‘exe at clase- CCaprain in that he has an improved. chance ‘quarter fighting. of hitting with a bow. x @ Banner Bearers AAs well as Captains, another means of > improving your troops’ performance is to include banner bearers of Minas Tirith, allowing nearby models to re-roll one dice“ when determining the winner of a fight. The advantages of having a banner bearer are somewhat offset by the fact that banner bearers themselves aré nor as effective in combat as their comrades. Iris therefore important to make sure your banner bearers are well supported by other troops. Also, try to keep another of your models in base contact with your banner bearers at all times. If the banner bearer should be slain, the model in base contact will be able to A LEADING AND INSPIRING pick up the banner in his place, meaning. Keeping your troops near both a j you will not lose the benefits of including —_Gaptaln and a banner Bearer seatly a banner in your force. enhances thi ing efcveness THE ARMY OF GONDOR™ Heroes of Gondor There are a wide variety of Heroes available to the Gondorian army, who can considerably enhance your force with their mighty deeds and fighting prowess. The most powerful of these is Aragorn Elessar, heir to the throne of Gondor. As with many elements of the Gondorian army, he can be equipped with various options to tailor him to the role you Wish im to carry out on the battlefield. However, Aragorn’s biggest benefit is the Mighty Hero rule. Hs free point of Might every turn gives fim a huge advantage in terms of fighting ability and means he will still be able 1 to perform-Heroic Actions long after other Heroes have exhausted their store of Might. ‘ ALMIGHTY HERO. > FEARSOME SOUND ‘By wing the Hom of Gondor, Boromir can easly Beat opponents with ow Courage, such as Ors. ~< HEROIC MOVE Faramir declares @ Heroic More. The Knights therefore ‘move before the Ores 0 tat they gain tht cvary bonuses. While their fighting abilities are not up ia to the standards of Boromir, Faramir or ‘Afagorn, the inclusion of Pippin and Denethor can add a further interesting narrative element to your games. Although fot strictly part of the army of Gondor, it would be perfectly reasonable to Include Pippin, appropriately equipped with armour and using his improved profile, in any game taking place during the events of The Return of the King. Denethor’s tendency to attack his comrades, due to the Broken. Mind rule, can bring additional interest to games in which he is included. | Adging Chara cer ea ‘Aragorn calls a Heroic Move inorder to sive the Inia and charge the Warg Rides ‘Two of the most stalwart defenders of the realm. of Gondor are Boromir and Faramir, the sons of the Steward. Boromir is one of the greatest fighters available to any army, with his high Fight value and immense store of Might points. On top of this, he can sound the Horn of Gondor to force a Courage test on any group of enemies that outnumbers him. Boromir’s only real weakness Is the fact that he has no points of Fate on his profile, meaning if he is unlucky enough to lose a combat, or is targeted by missle fire, he can be slain relatively easily. While not as Powerful as his brother, Faramir is still a mighty warrior in his own right. Equipped with a bow, he is ideally suited to leading the Rangers of Gondor. Alternatively, he can be equipped to fight alongside the Knights of Minas Tirith, boosting the combat effectiveness of these Powerful [Link] further. ~< INSANITY - Plagued by madness, Denetor eas 90 of His | on solders along the rearby Ors 10 overcome the renin Gonder >> GUARD OF THE CITADEL Although notte might of wari, Pl can tae care of himself opie the Ors with is improved profile - rs BATTLE GAME Retreat from Osgiliath With the collapse of Osgiliath’s defences and the Orc invasion force pouring across the river, Faramir must rescue as many of the remaining troops as he can. In this Battle Game, we recreate the young Captain’s escape from the doomed city. For this game, the Good player will need the mounted Faramir model Included as part of this Pack, as well 35.6 Warrlots of Minas Tirith armed. With spears, & armed with sword and shield and 6 armed with bows. He will also need 6 of the card Rangers ‘of Gondor figures that were included int Pack 26, The Evil player will need * all-the Ore Warrior models and card }> Tigures that have been included in Packs 17)24 and 41, along with the Ore Banmer:Bearet- model from Pack 42. He will als6 feed the Ore Captain ‘ard figufe froin Pack 2 and a single Mordor: Troll card figure from Pack 42, > FORCES OF MORDOR These card figures represent the various warorsengged in the capture of Osi. i t I he city of Osgillath has fallen. ‘Orcs surge across the river, ‘overwhelming the Warriors of Minas Tirith and roaming freely about the city, slaying all in their path. Faramir perceives that the situation is hopeless for the troops placed under his command. Rather than see them needlessly slaughtered at the invaders’ hhands, he decides to call 3 retreat to the city of Minas Tirieh. In this Battle Game, with all his lieutenants dead and the battle fines in chaos, it falls to the young Captain of Gondor to spread ‘word of the retreat to those forces still ‘within Osgiliath, before the minions of Sauron overrun them. “ LEADERLESS Tre Gondorian soldiers can do nothing bu shot tl Fra srs th onder 10 move ‘The Warriors of Minas Trith are scawtered and leaderless as the defence of the city falls apa Due to their disorganised state, the Warriors of Minas Tirith and the Rangers of Gondor models cannot move tint Faramiir oio¥es within H4om/6" of them, after which they receive their orders and may move novally If any Evil warriors move within Hem/6” of a Good model before Faramir has given them ‘orders, they may attempt fo charge the Evil warriors, after which they are free to move “< ENEMIES normally. They must still fight in combat a8 1 he Evi! marcos ge normal if charged by Evil models. too close, the Waroes of Mines Thith and Though they cannot move until Faramir oF Rangers of Gondor ney an Evil model comes within 14cm/6", Good. urge Into combat. warriors armed with bows may fire as normal At the start of the game, the Good player chooses one of the 90cm/3" table edges. This Is the board edge that he must move hhis models off in order for them to escape. In addition, at the start of the Good player's first turn, Faramir will move onto the board from the opposite 90cm/3" rable edge. ~ RETREATE The Wario of Minas Teh 10 onganise Fein rece, As they roam through the ruined city, the Mordor Orcs and Trolls are closing in on the last pockets. of Gondorian resistance. To represent the tightening net of attackers, divide the Ores up into groups of 6 at the start of the game and roll a dice for each group. On a score of 1-3, the Evil player can move them on from either of the 120cm/4’ table edges. On a roll of 4-4, they must enter from the same table edge as The Good side wins if half the Good models escape the board or all the Evil models are killed. Faramin Repeat this The Evil side wins if more than half A OSGILIATH OVERRUN process for the Troll, Ore | the Good models are slain. all se where each force of Banner Bearer and the ‘Mordor enters the bald Ore Captain. t BATTLE GAME . ALLAST LINE OF DEFENCE The Warriors of Minas Tth form a hin line beeen the mighe of Mordor andthe kingdom of Gondor Goon TActics As the Good player: your forces will begin the game scattered acfoss the table. This means you will need Faramir to organise your troops as quickly as possible, Some of your forces will be further fromthe escape board edge than others: It is worth moving Faramir towards these troops first, as they will need the biggest head start to escape off the boards, Itis always worth bearing’in mind in a [scenario like this that the Warriors of FiBsé Tiich are w-ying te [Link]-«0 getting stuck in yo combats, OF Wasting time ha oo found the boards ‘One of the key Seiden = A E player enjoys in this seenario is having we Faramir mounted on a horse. The extra mobility, as_ Was the increased combat ity, makes him invaluable to the Good ue 3» However be careful about tbaeins im info the fray t00 readily, as if| becomes trapped amidst a horde of iy the might find himself the target of powerful enemies such as the Troll, RETREAT FROM OSGILIATH™ Preventing the Wartiors of Minas Tirith and the Rangers of Gondor from fleeing the board means getting into combat as quickly as possible. You might try to Ksolate and, surround the smallet groups of Gondorians, especialy if you,eah manoeuvre your {troops s0'that you close with the Good, models before Faramir has [Link] to give them orcers. You can also use your misile fire to take cate of stragzlers that are 100, far away to charge or too close to escapi the table, The Trolls ability to. hut! rocks is ‘particularly effective method of Killing 3 ‘warrior at long range. ‘One of the most obvious ways to reduce the «Good side’ chances is either to trap Faramir in combat or to kill him. Even if you only ‘manage 1 Kil his horse, this will greatly Bef reduce his effectiveness. Finally, you can F attempt 0 move as many of Your warriors Ge [ese between the Gondorlans and “their escape board edge. This,will force them. Next Pack... Return to the Last Alliance! ‘Almost three thousand years before The Fellowship of The Ring was formed, Sauron brought Middle-earth to the brink of destruction, He unleashed his mighty armies upon the world, bringing a time of terrible darkness and bloody battle to the lands of the Free Peoples. Next Pack, we delve back into Middle-carth’s past, back to the time of the Last Alliance, when Men and Elves fought side by side against the Dark Lord Sauron and his evil hordes. Over the next few Packs we will take a look at these turbulent times and the great heroes and terrible villains who fought in them, presenting rules, scenarios and profiles for use in your games. > TIME OF HEROES. The Second Age mas a erod of war and sie PAINTING WORKSHOP Captain Faramir Forever in his brother’s shadow, Faramir strives to distinguish himself from~Boromir in the eyes of their father Denethor. This Painting Workshop shows you how to paint [Link] Faramir model, armed and armoured for battle. Pe Is the second son of Denethor Steward-of Gondor: He is a brave and noble individual; who has fought long and hard for'his [Link] the wishes of his father. With his:skilled Rangers, he scotits:the northern reaches of Ithilien, hunting down the ‘enemies of Gondor. As the shadow of war Jooms over Minas Tirith, Faramir dons his armour, ready to fight back the Mordor horde. ‘Asa lord of Gondor, Faramir wears the silver, armour and black uniform of his people and Fides into battle on a powerful warhorse. In this Painting Workshop, we show-you how 0 paint your mounted-Faramir model, building fon the techniques we used to paint the Warriors of Minas Tirith in previous Packs: =< FULLY ARMOURED Framir wears fll plate armour forthe Bi to rtake Osis INTS REQUIRED Warriors of Minas Tirith as. ‘You will find that, when painting Additional Paints SHINING GOLD Syoue MountediFaramir model, In addition to the paints listed is similar in, many ways 0 the here, you will require all the CODEX GREY Warriors of Minas Trity models paints you used to paint the presented in Pack 23 and 33's Rohan Royal Guards horse in CHAOs BLACK Painting Workshops. Wile essentially they follow the same Pack 40's Painting Workshop. BESTIAL BROWN a cn BoltGuN METAL BuBONIC BROWN scheme, we have added a Few new details to BLACK INK Dwar FLESH distinguish Faramir asa lord of BLUE INK FLESH WASH Gondor CHAINMAIL BLEACHED BONE MITHRIL SILVER SCORCHED BROWN LD CAPTAIN FARAMIR” Painting Your Miniature x te ers @ Base Colour of Mins Tri Once you have cleaned up your mi ure the main areas of and assembled the horse, undercoat Faramir: Fovamir are silver: and his mount with Chaos Black paint or spray. As with your other mounted models; you will probably find it best to paint the rider and mount separately. Temporarily sticking Faramir onto an infantry-sized base will also help. Starting with Faramir, first paint all of his. weapons and armour with, Boltgun Metal. This will cover the majority of the model, but avoid Faramir’s tunic, sloves and boots ~ these remain black, > Add a sh i ede is on © Weapons and Armour ‘the detail and gives ‘Once the Boltgun Metal base colour is dry, ‘the plates a sheen, apply a wash made of equal parts Black ink, Blue ink and water. Adding the Blue ink gives the armour a sheen. Try to spread the ink out as much as possible [Link] an even covering. Once the ink wash has dried, go over the armour again with a light dry-brush of Boltgun Metal. Finally, apply first Chainmail and then Mithril Silver highlights to the armour. It’s worth paying particular attention to Faramir's sword, as fae 9 ~ Highligh the well as the White Tree of Gondor on his prominent plates ges the breastplate ~ make them brighter than the ‘amour more defiton rest of the armour so that they stand out. © Helmet and Sword Hilt {AS a finishing touch to Faramir’s armour, you can add some gold detail to his sword ‘and helmet. Very carefully paint a line of Chaos Black around the rim of the helmet. Using black will help to frame the gold paint and distinguish it from the silver of the helmet. Then carefully paint a thin line of Shining Gold over the black. The finished effect will help to give the helmet a more regal appearance and make Faramir stand ‘out among the Gondorian soldiery. You can also add gold to the cross guard of Faramir’s sword to make it look like the valuable weapon a Captain would carry. 1 Suble toutes of gold on ‘A Once the amour bas silver armour isan easy way been finshed, the ching 10 make i ook more reg and face con be painted. 13 PAINTING WORKSHOP < Fara’ uniform is denice to the colour of the Warors of Minas Tht, oe Clothing Faramir wears the black uniform of Gondor, ‘much like all the Warriors of Minas Titith. Using the techniques for painting black ‘material from Pack 34's Painting Workshop, highlight Faramir’s tunic and gloves with an ‘equal mix of Codex Grey and Chaos Black. You can then sharpen these highlights with thin lines of Codex Grey. If the material now looks grey rather than black, darken it down with a wash of Chaos Black. You might also like to add some weathering to Faramir’s boots, as in Pack 37's Painting Workshop. > Weathering on Forami’s boots contrasts with ls polished appearance. emt @ Hair and Face ha stands out from his black uniform. You can recapture the rugged appearance of Faramir by painting his hair and skin with exactly the same techniques used in Pack 26's Painting Workshop. First, paint the hair Bestial Brown and then dry-brush it with Bubonic Brown, Next, paint Faramir’s face with Dwarf Flesh, followed by-a watered down Flesh Wash. This should pick out any details and darken the join between face and helmet. Finally, highlight the cheeks and nose with a mix of Bleached Bone and Dwarf Flesh. Once the face is dry, you can paint Faramir’s beard in the same way as his hai > Aoplying cited Fes Wesh isa simple way 1 add deal ro Fram’ fce, whichis obscured by his helmet “Captain Faramir, TOP LIP you have shown your quality, When painting areas that are aiicutt to reach, such 35 lsh that sir. The very highest? is partially concealed by helmets or clothing, using a wash is a good SaM™ method for picking out detail. A wash also helps by adding shadow to the join between the area you are painting and the rest of the model. > Once Fran’ hair and face ae fished ll fe eed sis hose CAPTAIN FARAMIR ah Use the layering effets from @ Faramir’s Horse Pet 8 pa ee Start by painting the horse's Body avoiding the mane, tall, saddle and armoured headpiece (the chanfron). To paint the body, use the same process as on the Rohan Royal Guard Banner Bearer’s horse from Pack 40's Painting Workshop. Once the horse has been painted, apply Scorched Brown to the mane and tail of the horse. Dry-brush Bestial Brown over this dare base colour. This will make the horse's har slightly darker than the body, bat still brown. > Use colows thar make the horse’ hair darker than its Body, |_ @ Barding, Saddle and Harness The horse's saddle and harness are already black, so you will just need to highlight them. Use the same technique as on Faramir’s uniform, highlighting the black with a Codex Grey and Chaos Black mix and then pure ‘Codex Grey. Finally finish the horse by painting the chanfron. You will notice that the design of this headpiece is different from that of Rohirrim horses. To accentuate this difference, paint the horse's barding in the same way as Faramir’s armour, using Boltgun Metal and Mithril Silver for the highlights. > The uniform of the soles of Gondor aso ets to thelr mounts tack cad hares “ The ation of « ance ‘wil pve Faramir some more power with «change tack. (A Faramiris now ready to lead the charge aginst the invades of Osi, 15 MODELLING WORKSHOP e people of Gondor are the descendants of the fabled Niimenoreans, Their cities are wondrous feats of architecture, criss-crossed by straight, cobbled roads. Here, we look ~.at how-to make roads appropriate for the cities and townships of Men. =| | [ [2 the wilderness roads and pathways you made in Pack 26, the roads found in. civilised places are more form and practical. Rather than being worn Inco the landscape, they are often raised. above “the ground level to provide drainage, while a stone surface makes them hard-wearing under the wheels of carts and the hooves of horses. In this Pack, we look at how to construct a network of town roads, along with a variety of additional details to make them suitable for use in Osgiliath or Minas Tirith. Also, oon pages look at how to bulld a. Gondorian br seamlessly link your new ~~ roads to you sections from Pack . 4. As well as the materials listed below, you MARCH TO WAR! will need the modelling essentials detailed in The army of Gondor marches ; Pack 35'5 Modelling Workshop. neo WILL NEED 2emI V’tHick ‘STYRENE. STATIC GRASS iA BLACK, CODEX | Grey, ~~ Fortress GREY AND ULL WHITE ACRYLIC PAINTS — @ The Bases Sm = CARVING THE SLOPE The basic road shapes are made of foam card. Use a sharp ine The road will be made in Sections, most of 10 slope te ees ‘which willbe straight. However, you will also of the roads. find it useful to'make some corners (L-shapes), soi\ inctions and at least one crossroads, ‘The straight sections can be between 1Sem/6” and 20cm/8" ong, but must all be the same ‘width, We recommend making them all 2cm/5" wide. Mark the road surface itself 6 be @cm/3" wide, running'along the centre of the section. The extra 2cm/I” on either side will allow you to carve|a slope along the sedges 50 that the roads blend In with your gaming table. To achieve a smooth slope, use 2 sharp knife t0 cut-away slivers of foam card. When you come to marking out the junctions, remember that all the exit points néed to match up with the straight sections, as shown. The junctions are made by applying the same techniques to the different-shaped bases, > PLANNING A ROUTE lay out the sections (0 ensare they mach 1p before proceeding. AUREL @ The Road Surface Pern wale makes Cut a strip of cobblestone-patterned ; "an idea ready-made texture wallpaper fo the size of your road section, é | forthe road surfaces, ensuring that it is exactly 8cm/3” wide at each end so that it will perfectly match your other sections. Stick this to the top surface ‘of the road with PVA glue. Make sure that you press out any wrinkles and bubbles so that the wallpaper dries flat and smooth. @ Texturing the Slopes Using PVA, stick modelling sand to the slopes of the road. Be sure to overlap the wallpaper slightly, as this will help t cover the gaps between the ; wallpaper and the foam card. Leave this to dry thoroughly before moving on to the hnext step. <> APPLYING SAND se modeling sand to add rough textre 10 the roxdseies, St 18 MODELLING WORKSHOP @ Ruined Roads and Rubble The roads of Osgiliath have come into a state of, disrepair after countless bombardments by Orc _ siege weapons, To represent ruined roads, first ‘carve out some small holes and cracks from the surface, then glue modelling sand around the ‘edge of the holes and leave it to dry. You can sive the impression of a city under siege by adding piles of rubble to the roads, too. ‘Simply stick down a few rectangular ‘bricks’ of foam card, along with some gravel and sand, in small patches. When dry, this will resemble fallen masonry from nearby buildings. "-~ CARVED MILESTONE This milestone has bad @ rane caved ino Ie with a sharp cf nif. 8 Statues Small statues look great on road sections, especially in the centre of the crossroads. Make the plinth of the statue in exactly the same way as the ones from Pack 33's Modelling Workshop. The statue itself can be 2 spare plastic Gondorian miniature or even an appropriate model you may have bought. We used a Second Age Man of Gondor because it looked more ancient, as befits a grand statue of Osgiliath or Minas Tirith. > POTHOLES ‘The rad can be enhanced further by gouging ou pottoes. Pathes of rubble Yepresent the crmbled buildings and monuments of Osi. eo Walls and Milestones ‘Another detall you can add to your road, “ sections is a Hl Simply cut £wo = small pieces of iyabout 2em/ I" high, * and glue them to resemble a small section of wall that has crumbled after heavy. bombardment or neglect. Stick this ar the side of the road, running parallel to the road surface. Add card tiles to the top of the road and a few fallen, foam card bricks at either Milestones ate also_a very simple feature to ‘add to your roads. In ancient times, these stones would have been essential directional markers. To make them, simply cut.a small block out of a spare piece of styrene and stick it to the side of your road, as shown. If youre feeling particularly artistic, you, can try carving runes or numerals Into the side, Using a craft knife. THE FINISHED ROAD Once youve added fle sti rss the road Is ready ¢0 use fo, your Bate Games GONDORIAN™ ROADS A MOSAIC ROAD Photocopled or pried designs lok great ond are 4 simple way ro achieve compler-fokng resus. ~< TILED ROAD This road was mode by sling & set of patered plastic card to the top surfoce, although you could cay ase tiles of thin card instead “< DRY-BRUSHING. ‘THE ROADS Highlight the roads by ry-brushing sey onto then, providing « simple stone effet 20 ondorian B ridg Although bridges found in the wilds and in small villages are often simple, wooden affairs, _ those in the larger cities and towns of Gondor are much sturdier. Here, we look at how to make a simple humpback bridge to provide-a crossing point for your rivers. @ The Base It is important that the base of the bridge is the same thickness as your river sections. If the foam ‘ard you used for the roads is the correct thickness, use it to make the base. Otherwise, you will need some hardboard as in Pack 15's Modelling Workshop. Either way, try to make sure that the extended middle parts of the bank will match up. a “< CUTTING THE BASE with this Pack’s road sections. Rather than build Unless your previous ther up the banks at this stage, leave them until a tater bases are the same thickness 0s Step. It may help, however if you draw onto the eur foam car you wil eed base the position of the water, taking care to match S “to use hardboard asthe bse. up each end with your river sections. ‘ > THE ARCH ' Pans @ The Bridge Walls art wil ah ‘Although tone bridges come in many shapes across the river. and sizes, we will be looking at how to make a humpback bridge. The side walls of the bridge _ need to be constructed first. Begin by cuting 3 rectangle of foam card, approximately 1Scm/6" by Sem/2”. From this, cut an arch shape out of the middle of one of the long edges. The arch should span the same distance as the water parts of the river sections, Draw a curve across the other long-edge of the rectangle as shown, so that the tallest point is inthe centre tapering down to approximately 2em/" at each end. Cut this curve out, too. Finaly, draw ~< DRAWING THE CURVE around the wall shape you now have onto e careful tose smooth cave another piece of foam. card and cut ft out, whe dais out he op ofthe giving you two Identical walls. Glue bridge wal these walls onto the bridge base, —s ASSEMBLED WALLS. Moke sure the wals are paral! to exch ote, o you wll need to fit the road Beenen them fore. : | GONDORIAN™ BRIDGES © Building the Banks Now that the walls are in place, you can build up the riverbanks in the same way as described in Pack 15. You will need to build the banks in sections this time because they will be intersected by the walls. If you are using foam card, you can slope the banks with a craft knife, removing the need to use plaster. filler t0. smooth them. Before moving on to the Next stage, paint all the parts of the river that ~< FOAM CARD BANKS Foam card isa versatile will lie under the bridge Chaos Black, as these xl for mating soe, will be hard to reach later ura-lokingverbans > CURVED WALKWAY tarsal telat @ The Road card shape befor hing The road is made in two stages. First, you will ‘owen the wal need to make the curved walkway that spans the river, then the road surface that will match Uup with your new road sections. For the ‘curved walkway, simply take a piece of thick card the same width as the gap between your bridge walls, and bend it until it stays in a curved shape. Glue it to the inside of the walls, above the arches, with each end touching the banks of the river section. For the road surface, cut a strip of patterned ~ ROAD TEXTURE wallpaper as wide as the walkway. It should be ‘A stip of llaper will long enough to stretch all the way across the make the bridge section bridge section. Use PVA glue to paste the ‘match your road. wallpaper down, making sure that there are no air bubbles or creases as you go. @ Texturing and Painting Glue modelling sand over the banks, slightly overlapping the wallpaper in the same way you did to the roads earlier. To add detail to the bridge, add thin card tiles to the top edges of the walls and card brick shapes to the sides, ‘Once these details have dried, give the bridge walls a coat of textured paint, then undercoat the whole model with Chaos Black paint, “< PAINTING THE BRIDGE Use the same colours to paint the ridge alls as on the Osc scenery from earlier Packs. Paint the road and banks in the same way as. > THE COMPLETED BRIDGE the road sections earlier. The water is painted Once pad, your bridge wil in exactly the same way as in Packs 14 and 15, pfctl complement your using a combination of Chaos Black, Enchanted roads and river Blue and Goblin Green pants. The bridge itself is painted like the Osgiliath ruins from Packs 33 and 34. Once the model is painted, give the water a thick coat of PVA glue to-make It shiny. Finally, stick modelling flock to the outer edges of the banks so that they match your other river sections. IN YOUR NEXT GAMING PACK... yaaa ets a elas 0 SOT mi om erect (Co) enhance your Battle Games oe er eS ry Peek Riga pcoss * Paint your plastic Men and Elves Satie me iY bmiiterell cea modular terrain boards . 4 plastic Men of Gondor and 8 plastic Elves rukhy OF 1A Battle Games in Middle-earth is just one part of The Lord of The Rings tabletop gaming hobby. Pictured below are just a few items from the extensive and ever-growing range.

You might also like