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Gondor, once again forced to abandon the city
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UC REPUBLIC OF ELANGUIDE TO MIDDLE
The Failure of Faramir
As the Orcs of Mordor pour into Osgiliath, slaughtering Men wherever they find them,
Faramir is forced to sound the retreat. His heart heavy, he abandons the besieged city
to Sauron’s forces for the second time, pursued by the Dark Lord’s hordes.
S hortly before the Council of Elrond, Osgiliath fell to the forces of Mordor and the shame
Of its loss was felt throughout Gondor. It was Faramir and his brother, Boromir, who
‘managed to reclaim it in the name of their father Denethor, Steward of Gondor.
However, Denethor blamed Faramir for the initial loss and never teuly forgave his
younger son. Once the city has been retaken, Sauron redoubles his efforts and
orders his Ores to make one more assault, determined to take Osgiliath to use
as a base for the siege of [Link]. When the Orcs assault Osgiliath across
the Andujin, Faramir mounts a spirited defencey determined not to let the city
fall again. But as wave after wave of Orcs land on the shores of the river, the
situation begins to look hopeless. Faramir cannot prevent the loss of
countless soldiers and, with too few Men to contintie the fight, orders
a full retreat to Minas Tirth,
In this Pack, we examine the army of Gondor and look at the
tactics they employ in battle. The Battle Game recreates the
retreat of Faramir’s men, as he personally oversees thelr flight
from Osgiliath, fighting tooth and nail to defend his followers.
In the Painting Workshop, we show you how to paint the
metal Faramir on horseback model, provided with this Pack.
Finally, the Modelling Workshop features roads and bridges
of Gondor, allowing you to enhance your city terrain.
“Tell the men to break cover.
We ride for Minas Tirith!’
FARAMIR™
“<> TRAGIC CAPTAIN
Faami rles valany 10
honour is father and is
peopl, though the ods
ae stacked aginst hinPLAYING THE GAME
The Army of Gondor
Lying immediately to the west of Mordor, Gondor forms the main line of defence for
the Free Peoples against Sauron’s forces. In this Playing the Game, we look at the
soldiers of this noble land and their role in your Battle Games.
Ex, since it was founded in the Second Age
by Elendil, the land of Gondor has served as
4 bulwark against the maleyolent incursions of the
forces of Mordor. Foremost in the defence against
Mordor are the cities of Osgiliath_and Minas Tirith,
which have resisted the incursions of Sauron’s forces
in the face of seemingly overwhelming odds. What the
forces of Gondor lack In terms of numbers, they make
up for many times over in valour and determination,
enabling them to mount a staunch defence against
the forces of The Enemy. Here, we look at the various
types of troops available to a Gondorian, commander,
ranging from the rank and file of the Warriors of
Minas Tirith to the mightiest Heroes in all Middle-
carth, We also suggest some of the best ways these
Various warriors can be utilised on the battlefield.
“~< DEFENDERS OF THE WEST. |
The army of Gondor has defended
Midle-earth gust Sauro's
Icasons for thowsands of yas.
SS, Choosing Your Force a
The core of the army of Gondor is .eA
composed of Warriors of Minas Trith.
From previous Packs of Bale Games in oe
Midde-eat, you should now have 24 of
these, armed with a variety of equipment.
iin adaltion, the card Rangers included th
Pack 26 expand the selection of troops
available for you to field in your Gondorian
force. To lead the army, you have a number
of Heroes of Gondor available fo you, such A> LORDS
35 Boromi and Farami, but foremost among OF GONDOR
them is Aragorn, Iildur’ helt Rules and They of Gondor bas wide
points values for the warviors and Heroes of cote of Hes who cn la ino
Gondor can be found in Packs 23 and 28. al pais te fr of Mado
Sia ome‘THE ARMY OF GONDOR™
Weapons and Armour Go
rrengths of the army of The various weapon options
once of its basic soldiers, available to the Warriors of
the Warriors of Minas Tirith. Their heavy Minas Tirith make them
armour gives them a significant chance of tactically flexible.
avoiding wounds from most adversaries.
This ability to take punishment means you
can afford to take risks that you could not
When commanding more lightly armoured
troops. Another strength of the Warriors of
Minas Tri is the wide selection of weaponry
available to them, allowing them to be used
a variety of roles on the battlefield. For
example, Warriors with spears can be paired
up with Warriors carrying swords and shields > SUPPORTING ROLE $
to support them in combat. The option of Warors armed with spears ea
taking a shield bolsters the Warriors’ already are del for essing tie
high Defence, making them even harder to kill. comrades in combat
“< ARMOURED BOWMEN Gondorian Shooting
ren without the benefit ofa shield, ‘As well as the bow-equipped Warriors of
the Minas Trih archers are more heavily Minas Tirith, the army of Gondor also has
armoured than most misile troops its shooting capabilites bolstered by the
Rangers of Gondor. Although more lightly
armoured and therefore less resilient than
the Warriors, the Rangers’ superior Fight
value, both up close and when shooting,
balances against this. Keeping the Rangers
concealed behind cover will serve to protect
them against enemy attacks.
> CONCEALED THREAT
Protected by core; the Rangers
of Gondor are ide for picking
off the eney from a dstance
Cavalry
‘The Knights of Minas Tirith are one of the most
hard-hitting troop types in the Army of Gondor.
In adaition-to:the normal benefits of being
mounted on horses, as detailed in Playing the
‘Game in Packs 14 and 40, they also carry lances,
‘making them even more devastating when
charging into combat. However, itis important
{0 make sure that the Knights charge thelr foes
and not the other way around. If charged by the
enemy, Knights are no better in combat than
Warriors of Minas Tirith and therefore far less
effective than they have the potential to be.
This can be avoided by tying up the enemy in
combat with your basic troops before sending
the cayalry charging in. Alternatively, @ Hero A FURIOUS CHARGE
accompanying the Knights will give them the The Kah onger move range
option of. Performing a Heroic Moye, ensuring also males it easier to ensure
they can charge. that they charge the enemy.PLAYING THE GAME
Elite Troops
The mightiest soldiers available to the army
of Gondor are the Guard of the Fountain
Court. They have a superior profile to a
normal Warrior of Minas Tirith and are well
equipped with spears and heavy armour.
Their fighting abilities, combined with their
ability to withstand damage, make them a
formidable foe of the forces of Evil. However,
their greatest asset is the Bodyguard rule,
‘meaning that they are immune to Courage
~ ELITE WARRIORS
The reslence and superlor
tests while the Hero they are protecting Is stil ong ils ofthe Guard
alivesThis makes them particularly effective at ofthe Founain Cour mean
dealing with enemies that, cause Terror, such tha they can hol thir on
as the Ringwraiths.
‘ken when ouumbere
Captains
Captains of Gondor provide a means of
bolstering the fighting ability of your
forces, with their superior Fight and Defence
values and the ability to use Might, Will and
Fate. The wide variety of options available to ~
the Captains mean that they can be suitably.
equipped to lead any of the different types
‘of Gondorian troops. For example, giving
your Captain lance, heavy armour a
> vicious ‘a horse will mean he is ideally armed f
IN COMBAT fighting alongside Knights of Minas
{abi wtle Another option available to, you is'3
shooting ables, the Captain of the Rangers of Gondor, wh,
Ranger Captains also differs from a similarly equipped ntormal.” ;
‘exe at clase- CCaprain in that he has an improved. chance
‘quarter fighting. of hitting with a bow. x @
Banner Bearers
AAs well as Captains, another means of >
improving your troops’ performance is
to include banner bearers of Minas Tirith,
allowing nearby models to re-roll one dice“
when determining the winner of a fight.
The advantages of having a banner bearer
are somewhat offset by the fact that banner
bearers themselves aré nor as effective in
combat as their comrades. Iris therefore
important to make sure your banner bearers
are well supported by other troops.
Also, try to keep another of your models in
base contact with your banner bearers at all
times. If the banner bearer should be slain,
the model in base contact will be able to A LEADING AND INSPIRING
pick up the banner in his place, meaning. Keeping your troops near both a j
you will not lose the benefits of including —_Gaptaln and a banner Bearer seatly
a banner in your force. enhances thi ing efcvenessTHE ARMY OF GONDOR™
Heroes of Gondor
There are a wide variety of Heroes available
to the Gondorian army, who can considerably
enhance your force with their mighty deeds
and fighting prowess. The most powerful of
these is Aragorn Elessar, heir to the throne
of Gondor. As with many elements of the
Gondorian army, he can be equipped with
various options to tailor him to the role you
Wish im to carry out on the battlefield.
However, Aragorn’s biggest benefit is the
Mighty Hero rule. Hs free point of Might every
turn gives fim a huge advantage in terms of
fighting ability and means he will still be able
1 to perform-Heroic Actions long after other
Heroes have exhausted their store of Might.
‘
ALMIGHTY HERO.
> FEARSOME SOUND
‘By wing the Hom of Gondor,
Boromir can easly Beat opponents
with ow Courage, such as Ors.
~< HEROIC MOVE
Faramir declares @ Heroic
More. The Knights therefore
‘move before the Ores 0 tat
they gain tht cvary bonuses.
While their fighting abilities are not up ia
to the standards of Boromir, Faramir or
‘Afagorn, the inclusion of Pippin and
Denethor can add a further interesting
narrative element to your games. Although
fot strictly part of the army of Gondor,
it would be perfectly reasonable to Include
Pippin, appropriately equipped with armour
and using his improved profile, in any
game taking place during the events of
The Return of the King. Denethor’s tendency
to attack his comrades, due to the Broken.
Mind rule, can bring additional interest
to games in which he is included.
| Adging Chara
cer
ea
‘Aragorn calls a Heroic Move inorder to
sive the Inia and charge the Warg Rides
‘Two of the most stalwart defenders of the realm.
of Gondor are Boromir and Faramir, the sons of
the Steward. Boromir is one of the greatest
fighters available to any army, with his high
Fight value and immense store of Might points.
On top of this, he can sound the Horn of
Gondor to force a Courage test on any group of
enemies that outnumbers him. Boromir’s only real
weakness Is the fact that he has no points of Fate
on his profile, meaning if he is unlucky enough
to lose a combat, or is targeted by missle fire,
he can be slain relatively easily. While not as
Powerful as his brother, Faramir is still a mighty
warrior in his own right. Equipped with a bow,
he is ideally suited to leading the Rangers of
Gondor. Alternatively, he can be equipped to
fight alongside the Knights of Minas Tirith,
boosting the combat effectiveness of these
Powerful [Link] further.
~< INSANITY
- Plagued by madness,
Denetor eas 90 of His
| on solders along the
rearby Ors 10 overcome
the renin Gonder
>> GUARD OF THE CITADEL
Although notte might of wari,
Pl can tae care of himself opie
the Ors with is improved profile -
rsBATTLE GAME
Retreat from Osgiliath
With the collapse of Osgiliath’s defences and the Orc invasion force pouring across
the river, Faramir must rescue as many of the remaining troops as he can. In this
Battle Game, we recreate the young Captain’s escape from the doomed city.
For this game, the Good player will
need the mounted Faramir model
Included as part of this Pack, as well
35.6 Warrlots of Minas Tirith armed.
With spears, & armed with sword and
shield and 6 armed with bows. He
will also need 6 of the card Rangers
‘of Gondor figures that were included
int Pack 26, The Evil player will need
* all-the Ore Warrior models and card
}> Tigures that have been included in
Packs 17)24 and 41, along with the Ore
Banmer:Bearet- model from Pack 42.
He will als6 feed the Ore Captain
‘ard figufe froin Pack 2 and a single
Mordor: Troll card figure from Pack 42,
> FORCES OF MORDOR
These card figures represent
the various warorsengged
in the capture of Osi.
i
t I he city of Osgillath has fallen.
‘Orcs surge across the river,
‘overwhelming the Warriors of Minas
Tirith and roaming freely about the
city, slaying all in their path. Faramir
perceives that the situation is hopeless
for the troops placed under his
command. Rather than see them
needlessly slaughtered at the invaders’
hhands, he decides to call 3 retreat to
the city of Minas Tirieh. In this Battle
Game, with all his lieutenants dead and
the battle fines in chaos, it falls to the
young Captain of Gondor to spread
‘word of the retreat to those forces still
‘within Osgiliath, before the minions of
Sauron overrun them.
“
LEADERLESS
Tre Gondorian
soldiers can do
nothing bu shot
tl Fra srs
th onder 10 move
‘The Warriors of Minas Trith are scawtered and
leaderless as the defence of the city falls apa
Due to their disorganised state, the Warriors of
Minas Tirith and the Rangers of Gondor
models cannot move tint Faramiir oio¥es
within H4om/6" of them, after which they
receive their orders and may move novally
If any Evil warriors move within Hem/6” of
a Good model before Faramir has given them
‘orders, they may attempt fo charge the Evil
warriors, after which they are free to move
“< ENEMIES normally. They must still fight in combat a8
1 he Evi! marcos ge normal if charged by Evil models.
too close, the Waroes
of Mines Thith and Though they cannot move until Faramir oF
Rangers of Gondor ney an Evil model comes within 14cm/6", Good.
urge Into combat. warriors armed with bows may fire as normal
At the start of the game, the Good player
chooses one of the 90cm/3" table edges.
This Is the board edge that he must move
hhis models off in order for them to escape. In
addition, at the start of the Good player's first
turn, Faramir will move onto the board from
the opposite 90cm/3" rable edge. ~ RETREATE
The Wario of Minas
Teh 10 onganise
Fein rece,
As they roam through the ruined city, the Mordor
Orcs and Trolls are closing in on the last pockets. of
Gondorian resistance. To represent the tightening net
of attackers, divide the Ores up into groups of 6 at
the start of the game
and roll a dice for each
group. On a score of 1-3,
the Evil player can move
them on from either of
the 120cm/4’ table
edges. On a roll of 4-4,
they must enter from
the same table edge as
The Good side wins if half the Good
models escape the board or all the Evil
models are killed.
Faramin Repeat this The Evil side wins if more than half
A OSGILIATH OVERRUN process for the Troll, Ore | the Good models are slain.
all se where each force of Banner Bearer and the
‘Mordor enters the bald Ore Captain.t BATTLE GAME .
ALLAST LINE OF DEFENCE
The Warriors of Minas Tth form a hin line beeen
the mighe of Mordor andthe kingdom of Gondor
Goon TActics
As the Good player: your forces will
begin the game scattered acfoss the table.
This means you will need Faramir to
organise your troops as quickly as
possible, Some of your forces will be
further fromthe escape board edge than
others: It is worth moving Faramir towards
these troops first, as they will need the
biggest head start to escape off the boards,
Itis always worth bearing’in mind in a
[scenario like this that the Warriors of
FiBsé Tiich are w-ying te [Link]-«0
getting stuck in yo combats,
OF Wasting time ha oo
found the boards
‘One of the key Seiden = A
E player enjoys in this seenario is having
we Faramir mounted on a horse. The extra
mobility, as_ Was the increased combat
ity, makes him invaluable to the Good
ue 3» However be careful about tbaeins
im info the fray t00 readily, as if|
becomes trapped amidst a horde of iy
the might find himself the target of
powerful enemies such as the Troll,RETREAT FROM OSGILIATH™
Preventing the Wartiors of Minas Tirith
and the Rangers of Gondor from fleeing the
board means getting into combat as quickly
as possible. You might try to Ksolate and,
surround the smallet groups of Gondorians,
especialy if you,eah manoeuvre your
{troops s0'that you close with the Good,
models before Faramir has [Link] to give
them orcers. You can also use your misile
fire to take cate of stragzlers that are 100,
far away to charge or too close to escapi
the table, The Trolls ability to. hut! rocks is
‘particularly effective method of Killing 3
‘warrior at long range.
‘One of the most obvious ways to reduce the
«Good side’ chances is either to trap Faramir
in combat or to kill him. Even if you only
‘manage 1 Kil his horse, this will greatly
Bef reduce his effectiveness. Finally, you can
F attempt 0 move as many of Your warriors
Ge [ese between the Gondorlans and
“their escape board edge. This,will force them.
Next Pack...
Return to the Last Alliance!
‘Almost three thousand years before The
Fellowship of The Ring was formed, Sauron
brought Middle-earth to the brink of
destruction, He unleashed his mighty armies
upon the world, bringing a time of terrible
darkness and bloody battle to the lands of the
Free Peoples. Next Pack, we delve back into
Middle-carth’s past, back to the time of the
Last Alliance, when Men and Elves fought side
by side against the Dark Lord Sauron and his
evil hordes. Over the next few Packs we will
take a look at these turbulent times and the
great heroes and terrible villains who fought in
them, presenting rules, scenarios and profiles
for use in your games.
> TIME OF HEROES.
The Second Age mas a
erod of war and siePAINTING WORKSHOP
Captain Faramir
Forever in his brother’s shadow, Faramir strives to distinguish himself from~Boromir
in the eyes of their father Denethor. This Painting Workshop shows you how to paint
[Link] Faramir model, armed and armoured for battle.
Pe Is the second son of Denethor
Steward-of Gondor: He is a brave and
noble individual; who has fought long and
hard for'his [Link] the wishes of his
father. With his:skilled Rangers, he scotits:the
northern reaches of Ithilien, hunting down the
‘enemies of Gondor. As the shadow of war
Jooms over Minas Tirith, Faramir dons his
armour, ready to fight back the Mordor horde.
‘Asa lord of Gondor, Faramir wears the silver,
armour and black uniform of his people and
Fides into battle on a powerful warhorse. In
this Painting Workshop, we show-you how 0
paint your mounted-Faramir model, building
fon the techniques we used to paint the
Warriors of Minas Tirith in previous Packs:
=< FULLY ARMOURED
Framir wears fll plate armour
forthe Bi to rtake Osis
INTS REQUIRED Warriors of Minas Tirith
as. ‘You will find that, when painting
Additional Paints SHINING GOLD Syoue MountediFaramir model,
In addition to the paints listed is similar in, many ways 0 the
here, you will require all the CODEX GREY Warriors of Minas Trity models
paints you used to paint the presented in Pack 23 and 33's
Rohan Royal Guards horse in CHAOs BLACK Painting Workshops. Wile
essentially they follow the same
Pack 40's Painting Workshop. BESTIAL BROWN a cn
BoltGuN METAL BuBONIC BROWN scheme, we have added
a Few new details to
BLACK INK Dwar FLESH distinguish Faramir
asa lord of
BLUE INK FLESH WASH Gondor
CHAINMAIL BLEACHED BONE
MITHRIL SILVER SCORCHED BROWN
LDCAPTAIN FARAMIR”
Painting Your Miniature
x te ers
@ Base Colour of Mins Tri
Once you have cleaned up your mi ure the main areas of
and assembled the horse, undercoat Faramir: Fovamir are silver:
and his mount with Chaos Black paint or
spray. As with your other mounted models;
you will probably find it best to paint the
rider and mount separately. Temporarily
sticking Faramir onto an infantry-sized base
will also help. Starting with Faramir, first
paint all of his. weapons and armour with,
Boltgun Metal. This will cover the majority
of the model, but avoid Faramir’s tunic,
sloves and boots ~ these remain black,
> Add a sh
i ede is on © Weapons and Armour
‘the detail and gives ‘Once the Boltgun Metal base colour is dry,
‘the plates a sheen, apply a wash made of equal parts Black ink,
Blue ink and water. Adding the Blue ink
gives the armour a sheen. Try to spread the
ink out as much as possible [Link] an
even covering. Once the ink wash has dried,
go over the armour again with a light
dry-brush of Boltgun Metal. Finally, apply
first Chainmail and then Mithril Silver
highlights to the armour. It’s worth paying
particular attention to Faramir's sword, as
fae 9
~ Highligh the well as the White Tree of Gondor on his
prominent plates ges the breastplate ~ make them brighter than the
‘amour more defiton rest of the armour so that they stand out.
© Helmet and Sword Hilt
{AS a finishing touch to Faramir’s armour,
you can add some gold detail to his sword
‘and helmet. Very carefully paint a line
of Chaos Black around the rim of the helmet.
Using black will help to frame the gold paint
and distinguish it from the silver of the
helmet. Then carefully paint a thin line of
Shining Gold over the black. The finished
effect will help to give the helmet a more
regal appearance and make Faramir stand
‘out among the Gondorian soldiery. You can
also add gold to the cross guard of Faramir’s
sword to make it look like the valuable
weapon a Captain would carry.
1 Suble toutes of gold on ‘A Once the amour bas
silver armour isan easy way been finshed, the ching
10 make i ook more reg and face con be painted.
13PAINTING WORKSHOP
< Fara’ uniform is
denice to the colour of
the Warors of Minas Tht,
oe Clothing
Faramir wears the black uniform of Gondor,
‘much like all the Warriors of Minas Titith.
Using the techniques for painting black
‘material from Pack 34's Painting Workshop,
highlight Faramir’s tunic and gloves with an
‘equal mix of Codex Grey and Chaos Black.
You can then sharpen these highlights with
thin lines of Codex Grey. If the material now
looks grey rather than black, darken it down
with a wash of Chaos Black. You might also
like to add some weathering to Faramir’s
boots, as in Pack 37's Painting Workshop.
> Weathering on Forami’s
boots contrasts with ls
polished appearance.
emt @ Hair and Face
ha stands out from
his black uniform. You can recapture the rugged appearance of
Faramir by painting his hair and skin with
exactly the same techniques used in Pack 26's
Painting Workshop. First, paint the hair
Bestial Brown and then dry-brush it with
Bubonic Brown, Next, paint Faramir’s face
with Dwarf Flesh, followed by-a watered
down Flesh Wash. This should pick out any
details and darken the join between face and
helmet. Finally, highlight the cheeks and nose
with a mix of Bleached Bone and Dwarf
Flesh. Once the face is dry, you can paint
Faramir’s beard in the same way as his hai
> Aoplying cited
Fes Wesh isa simple
way 1 add deal ro
Fram’ fce, whichis
obscured by his helmet
“Captain Faramir,
TOP LIP you have shown your quality,
When painting areas that are
aiicutt to reach, such 35 lsh that sir. The very highest?
is partially concealed by helmets or
clothing, using a wash is a good SaM™
method for picking out detail. A
wash also helps by adding shadow to
the join between the area you are
painting and the rest of the model. > Once Fran’ hair
and face ae fished ll
fe eed sis hoseCAPTAIN FARAMIR
ah Use the layering effets from
@ Faramir’s Horse Pet 8 pa ee
Start by painting the horse's Body avoiding
the mane, tall, saddle and armoured headpiece
(the chanfron). To paint the body, use the
same process as on the Rohan Royal Guard
Banner Bearer’s horse from Pack 40's Painting
Workshop. Once the horse has been painted,
apply Scorched Brown to the mane and tail
of the horse. Dry-brush Bestial Brown over
this dare base colour. This will make the
horse's har slightly darker than the body,
bat still brown.
> Use colows thar
make the horse’ hair
darker than its Body, |_
@ Barding, Saddle and Harness
The horse's saddle and harness are already
black, so you will just need to highlight them.
Use the same technique as on Faramir’s
uniform, highlighting the black with a Codex
Grey and Chaos Black mix and then pure
‘Codex Grey. Finally finish the horse by
painting the chanfron. You will notice that
the design of this headpiece is different from
that of Rohirrim horses. To accentuate this
difference, paint the horse's barding in the
same way as Faramir’s armour, using Boltgun
Metal and Mithril Silver for the highlights.
> The uniform of
the soles of
Gondor aso ets
to thelr mounts tack
cad hares
“ The ation of «
ance ‘wil pve Faramir
some more power with
«change tack.
(A Faramiris now ready to lead the
charge aginst the invades of Osi,
15MODELLING WORKSHOP
e people of Gondor are the descendants of the fabled Niimenoreans, Their cities are
wondrous feats of architecture, criss-crossed by straight, cobbled roads. Here, we look
~.at how-to make roads appropriate for the cities and townships of Men.
=| | [ [2 the wilderness roads and
pathways you made in Pack 26, the
roads found in. civilised places are more
form and practical. Rather than being worn
Inco the landscape, they are often raised. above
“the ground level to provide drainage, while a
stone surface makes them hard-wearing under
the wheels of carts and the hooves of horses.
In this Pack, we look at how to construct a
network of town roads, along with a variety
of additional details to make them suitable
for use in Osgiliath or Minas Tirith. Also,
oon pages look at how to bulld a.
Gondorian br seamlessly link your new ~~
roads to you sections from Pack
. 4. As well as the materials listed below, you
MARCH TO WAR! will need the modelling essentials detailed in
The army of Gondor marches ; Pack 35'5 Modelling Workshop.
neo WILL NEED
2emI V’tHick ‘STYRENE.
STATIC GRASS
iA BLACK, CODEX | Grey,
~~ Fortress GREY AND
ULL WHITE ACRYLIC PAINTS —@ The Bases Sm = CARVING
THE SLOPE
The basic road shapes are made of foam card. Use a sharp ine
The road will be made in Sections, most of 10 slope te ees
‘which willbe straight. However, you will also of the roads.
find it useful to'make some corners (L-shapes), soi\
inctions and at least one crossroads,
‘The straight sections can be between 1Sem/6”
and 20cm/8" ong, but must all be the same
‘width, We recommend making them all
2cm/5" wide. Mark the road surface itself 6
be @cm/3" wide, running'along the centre of
the section. The extra 2cm/I” on either side
will allow you to carve|a slope along the
sedges 50 that the roads blend In with your
gaming table. To achieve a smooth slope, use
2 sharp knife t0 cut-away slivers of foam card.
When you come to marking out the junctions,
remember that all the exit points néed to
match up with the straight sections, as shown.
The junctions are made by applying the same
techniques to the different-shaped bases, > PLANNING
A ROUTE
lay out the sections
(0 ensare they mach
1p before proceeding.
AUREL @ The Road Surface
Pern wale makes Cut a strip of cobblestone-patterned ;
"an idea ready-made texture wallpaper fo the size of your road section, é
| forthe road surfaces, ensuring that it is exactly 8cm/3” wide at
each end so that it will perfectly match your
other sections. Stick this to the top surface
‘of the road with PVA glue. Make sure that
you press out any wrinkles and bubbles so
that the wallpaper dries flat and smooth.
@ Texturing the Slopes
Using PVA, stick modelling sand to the
slopes of the road. Be sure to overlap the
wallpaper slightly, as this will help t
cover the gaps between the ;
wallpaper and the foam card.
Leave this to dry thoroughly
before moving on to the
hnext step.
<> APPLYING SAND
se modeling sand to add
rough textre 10 the
roxdseies,St
18
MODELLING WORKSHOP
@ Ruined Roads and Rubble
The roads of Osgiliath have come into a state of,
disrepair after countless bombardments by Orc
_ siege weapons, To represent ruined roads, first
‘carve out some small holes and cracks from the
surface, then glue modelling sand around the
‘edge of the holes and leave it to dry. You can
sive the impression of a city under siege by
adding piles of rubble to the roads, too.
‘Simply stick down a few rectangular ‘bricks’
of foam card, along with some gravel and sand,
in small patches. When dry, this will resemble
fallen masonry from nearby buildings.
"-~ CARVED MILESTONE
This milestone has bad @ rane
caved ino Ie with a sharp
cf nif.
8 Statues
Small statues look great on road sections,
especially in the centre of the crossroads.
Make the plinth of the statue in exactly the
same way as the ones from Pack 33's
Modelling Workshop. The statue itself can be
2 spare plastic Gondorian miniature or even
an appropriate model you may have bought.
We used a Second Age Man of Gondor
because it looked more ancient, as befits a
grand statue of Osgiliath or Minas Tirith.
> POTHOLES
‘The rad can be
enhanced further by
gouging ou pottoes.
Pathes of rubble Yepresent
the crmbled buildings and
monuments of Osi.
eo Walls and Milestones
‘Another detall you can add to your road,
“ sections is a Hl Simply cut £wo =
small pieces of iyabout 2em/ I" high, *
and glue them to resemble a small
section of wall that has crumbled after heavy.
bombardment or neglect. Stick this ar the
side of the road, running parallel to the road
surface. Add card tiles to the top of the road
and a few fallen, foam card bricks at either
Milestones ate also_a very simple feature to
‘add to your roads. In ancient times, these
stones would have been essential directional
markers. To make them, simply cut.a small
block out of a spare piece of styrene and
stick it to the side of your road, as shown.
If youre feeling particularly artistic, you, can
try carving runes or numerals Into the side,
Using a craft knife.
THE FINISHED ROAD
Once youve added fle sti
rss the road Is ready ¢0 use fo,
your Bate Games
GONDORIAN™ ROADS
A MOSAIC ROAD
Photocopled or pried
designs lok great ond are
4 simple way ro achieve
compler-fokng resus.
~< TILED ROAD
This road was mode by sling &
set of patered plastic card to
the top surfoce, although you could
cay ase tiles of thin card instead
“< DRY-BRUSHING.
‘THE ROADS
Highlight the roads by
ry-brushing sey onto
then, providing « simple
stone effet20
ondorian B ridg
Although bridges found in the wilds and in small villages are often simple, wooden affairs,
_ those in the larger cities and towns of Gondor are much sturdier. Here, we look at how to
make a simple humpback bridge to provide-a crossing point for your rivers.
@ The Base
It is important that the base of the bridge is the
same thickness as your river sections. If the foam
‘ard you used for the roads is the correct
thickness, use it to make the base. Otherwise, you
will need some hardboard as in Pack 15's Modelling
Workshop. Either way, try to make sure that the
extended middle parts of the bank will match up. a “< CUTTING THE BASE
with this Pack’s road sections. Rather than build Unless your previous ther
up the banks at this stage, leave them until a tater bases are the same thickness 0s
Step. It may help, however if you draw onto the eur foam car you wil eed
base the position of the water, taking care to match S “to use hardboard asthe bse.
up each end with your river sections. ‘
> THE ARCH '
Pans @ The Bridge Walls
art wil ah ‘Although tone bridges come in many shapes
across the river. and sizes, we will be looking at how to make
a humpback bridge. The side walls of the bridge
_ need to be constructed first. Begin by cuting 3
rectangle of foam card, approximately 1Scm/6"
by Sem/2”. From this, cut an arch shape out of
the middle of one of the long edges. The arch
should span the same distance as the water
parts of the river sections, Draw a curve across
the other long-edge of the rectangle as shown,
so that the tallest point is inthe centre
tapering down to approximately 2em/" at
each end. Cut this curve out, too. Finaly, draw
~< DRAWING THE CURVE around the wall shape you now have onto
e careful tose smooth cave another piece of foam. card and cut ft out,
whe dais out he op ofthe giving you two Identical walls. Glue
bridge wal these walls onto the bridge base,
—s ASSEMBLED WALLS.
Moke sure the wals are paral! to
exch ote, o you wll need to fit
the road Beenen them fore.:
|
GONDORIAN™ BRIDGES
© Building the Banks
Now that the walls are in place, you can
build up the riverbanks in the same way as
described in Pack 15. You will need to build
the banks in sections this time because they
will be intersected by the walls. If you are
using foam card, you can slope the banks with
a craft knife, removing the need to use plaster.
filler t0. smooth them. Before moving on to the
Next stage, paint all the parts of the river that
~< FOAM CARD BANKS
Foam card isa versatile
will lie under the bridge Chaos Black, as these xl for mating soe,
will be hard to reach later ura-lokingverbans
> CURVED WALKWAY
tarsal telat @ The Road
card shape befor hing The road is made in two stages. First, you will
‘owen the wal need to make the curved walkway that spans
the river, then the road surface that will match
Uup with your new road sections. For the
‘curved walkway, simply take a piece of thick
card the same width as the gap between your
bridge walls, and bend it until it stays in a
curved shape. Glue it to the inside of the
walls, above the arches, with each end touching
the banks of the river section.
For the road surface, cut a strip of patterned
~ ROAD TEXTURE wallpaper as wide as the walkway. It should be
‘A stip of llaper will long enough to stretch all the way across the
make the bridge section bridge section. Use PVA glue to paste the
‘match your road. wallpaper down, making sure that there are
no air bubbles or creases as you go.
@ Texturing and Painting
Glue modelling sand over the banks, slightly
overlapping the wallpaper in the same way you
did to the roads earlier. To add detail to the
bridge, add thin card tiles to the top edges of
the walls and card brick shapes to the sides,
‘Once these details have dried, give the bridge
walls a coat of textured paint, then undercoat
the whole model with Chaos Black paint,
“< PAINTING THE BRIDGE
Use the same colours to paint the
ridge alls as on the Osc
scenery from earlier Packs.
Paint the road and banks in the same way as. > THE COMPLETED BRIDGE
the road sections earlier. The water is painted Once pad, your bridge wil
in exactly the same way as in Packs 14 and 15, pfctl complement your
using a combination of Chaos Black, Enchanted roads and river
Blue and Goblin Green pants. The bridge itself
is painted like the Osgiliath ruins from Packs
33 and 34. Once the model is painted, give
the water a thick coat of PVA glue to-make It
shiny. Finally, stick modelling flock to the outer
edges of the banks so that they match
your other river sections.IN YOUR NEXT
GAMING PACK...
yaaa ets
a elas 0
SOT mi om erect (Co)
enhance your Battle Games
oe er eS ry
Peek Riga pcoss
* Paint your plastic Men and Elves
Satie me iY bmiiterell cea
modular terrain boards
. 4 plastic Men of Gondor
and 8 plastic Elves
rukhy OF 1A
Battle Games in Middle-earth is just one part of The Lord of The Rings
tabletop gaming hobby. Pictured below are just a few items from
the extensive and ever-growing range.