Raechksa Chaotic Nuetr 1000 3000
Character Name Player Alignment Current XP Next Level XP XP Change
Veliciraptor Tactician 5/rougChameleon Exiled Silvercla Scravis
Class Race Campaign Deity
12 large 33 Female 8'2 462 Amber-orangeScales
Level Size Age Gender Height Weight Eyes Hair
Temp Temp Nonlethal Damage
Ability Score Mod Score Mod TOTAL Current HP Damage Hit Dice Reduction
STR 24 +7 HP 83 83 4d10+5D8+ 4
DEX 22 +6 AC 25 = 10 + 0 + 0 + 6 + -1 + 0 + 0 + 10
TOTAL Armor Shield Dex Size Natural Deflect Misc
CON 24 +7
INT 18 +4 Touch 25 Flat-footed 19 Light
466
Load
Total Dex Misc
WIS 17 +3
INIT +10 = 6 + 4 Med
Load 932
CHA 16 +3
60
Max
Action Points Speed Armor Type Load 1400
Over
Ability Magic Misc Temp
Head 1400
Saving Throws Total Base Mod Mod Mod Mod
FORTITUDE +12 = 5 + 7 + 0 + 0 + 0 Off
Ground 2800
REFLEX +17 = 11 + 6 + 0 + 0 + 0
Push/
WILL +6 = 3 + 3 + 0 + 0 + 0 Drag 7000
Total Attack Bonus Base Attack Bonus Str Mod Size Mod Misc Mod Temp Mod
MELEE +14/+9 = 8/3 + 7 + -1 + 0 + 0
RANGED +13/+8 = 8/3 + 6 + -1 + 0 + 0
Total Attack Bonus Base Attack Bonus Dex Mod Size Mod Misc Mod Temp Mod
Weapon Total Attack Bonus Damage Critical Range
Silver claws 1d8 x2
Special Properties Ammunition Weight Size Type
adamantine 8 L S
Weapon Total Attack Bonus Damage Critical Range
bite 2d6
Special Properties Ammunition Weight Size Type
arunder rake (big claw 1d6x2) or 3d6 rake
Weapon Total Attack Bonus Damage Critical Range
tongue sticky 10
Special Properties Ammunition Weight Size Type
Weapon Total Attack Bonus Damage Critical Range
Tail 1d8
Special Properties Ammunition Weight Size Type
slam bludgeoning
Armor/Protective Item Type AC Bonus Check Pen Max Dex
Special Properties Weight Spell Fail Speed
Shield/Protective Item Type AC Bonus Check Pen Max Dex
Special Properties Weight Spell Fail Speed
Skills Max Rank 15 / 7.5
Feats & Special Abilities
Key Skill Ab Misc
Skill Name Ab CC Mod Mod Rank Mod Hide +5, Listen +10, Spot +[Link] Sneak Attack 2d6, trapfinding
Appraise Int +9 = 4 + 05 + 0 Natural jumpers: +9 racial bonus t evasion/ trap sense +2
Balance Dex +15 = 6 + 7 + 2 No opposable thumb (has two digit unarmored defense proficiency
tongue attack with 10-foot reach(n unarmoed defense specialization
Bluff Cha +13 = 3 + 10 + 0
climb speed 30 unarmored defense mastery +10
Climb Str +25 = 7 + 10 + 8
Low Light Vision
Concentration Con +7 = 7 + 0 + 0
+10 racial bonus on Hide checks COMBAT PLACEMENT
Craft (stone masonry ) Int +9 = 4 + 5 + 0 +4 racial bonus on Move Silently COMBAT TACTICIAN
Decipher Script Int +4 = 4 + 0 + 0 +8 racial bonus on Climb checks a SENSE OF VULNERABILITY
Diplomacy Cha +7 = 3 + 0 + 4 weapons up to tech 3 Alertness
Disable Device Int +16 = 4 + 12 + 0 scent Invisible Stride
+1d4wis (2)
Disguise Cha +3 = 3 + 0 + 0
-1d4 (2)cha when dealing with othe Darkvision skill mastery *10
Escape Artist Dex +6 = 6 + 0 + 0
~Feats~ deep surviva lAugury 1/day
Forgery Int +4 = 4 + 0 + 0
Flaw TumbleClaw improved initiativ Reduce 3/day stonecunning
Gather Information Cha +10 = 3 + 5 + 2 Anchorclaw attack, blind fight, slam lvl 12 arterial strikr
Handle Animal Cha +3 = 3 + 0 + 0 lvl 1:SNEAKY GIT (General) enemie lvl chink in the armor
Heal Wis +3 = 3 + 0 + 0 lvl 3 combat expertise
Hide Dex +26 = 6 + 5 + 15
Intimidate Cha +5 = 3 + 0 + 2 Other Possessions
Weight
Jump Str +18 = 7 + 0 + 11 Item (lbs) Loc
Knowledge (dungeoneering) Int +9 = 4 + 5 + 0 Saddlebags 4gp 8
Knowledge (Strategy & Tactics) Int +12 = 4 + 8 + 0 whetstone 2cp 1
thieves tools 30gp 1
Knowledge (Local) Raptor Jungle Int +6 = 4 + 2 + 0
flint and steel 1gp -
Knowledge (Local) Vendark City Int +6 = 4 + 2 + 0
chunk of meat 3gp 10
Listen Wis +13 = 3 + 0 + 10
embroidered linen blanket 10gp
Move Silently Dex +16 = 6 + 6 + 4 tiger eye 10gp 1
Open Lock Dex +21 = 6 + 15 + 0 azurite 10gp 1
Perform ( ) Cha +3 = 3 + 0 + 0
Profession ( ) Wis +3 = 3 + 0 + 0 sapphire
Ride Dex +6 = 6 + 0 + 0 gold dragon black cloak
blue glowing potion
Search Int +19 = 4 + 15 + 0
onyx
Sense Motive Wis +8 = 3 + 5 + 0
healing potion
Sleight of Hand Dex +13 = 6 + 5 + 2
amythest
Spellcraft Int +4 = 4 + 0 + 0
Spot Wis +18 = 3 + 5 + 10 Special gem
Survival +2 underground +2 tracking Wis +16 = 3 + 5 + 8
Swim Str +7 = 7 + 0 + 0
Tumble Dex +14 = 6 + 6 + 2
Use Magic Device Cha +3 = 3 + 0 + 0
Use Rope Dex +6 = 6 + 0 + 0
64+24+24+36 = + +
= + +
= + +
= + +
= + +
= + +
= + +
= + +
= + +
= + +
= + + Total Weight: 22.0
= + +
= + +
Total Skill Points: 138
Spell Saves Spells & Powers
Save Spells Bonus Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
DC LEVEL /Day Spells 0 1st 2nd 3rd 4th
0 0 5th 6th 7th 8th 9th
1st # Cast # Cast
Spell/Power Name /Mem Spell/Power Name /Mem
2nd
3rd
4th
5th
6th
7th
8th
9th
Psionics
Manifester Key
Level Ability
Base Bonus Max Current
Currency
121.87
Languages
1. Raptor 2. Common
3. Naga 4. Undercommon
5. dwarven 6. Thieves Cant
Description Personality
[Link] the idea is she is afraid of being alone, but she
[Link]/media/jurassicpark_3_velociraptor.jpg craves flesh. she was exiled for attacking and
prehensile tail, toes groups like a chameleons devouring another clan member and attached herself
to garen, a sneaky human from Vendark City. They
traveled together for a time and entered this place
in search of riches and during her time here her
cravings grew, causing her to attack a creature
Character Traits f Flaws
Character l h t kill h f i d h i f i
Beastial Instinct [General]: -2 att with anything
but unarmed/natural attacks
Jumpy:Effect: You never treat touch spells, such as
cure light wounds, as harmless: you must always make
a saving throw to avoid the effects. If the touch is
successful, or if you are touched in a social
situation (handshake, pat on the back, kiss...) you
Contacts / Friends d d f 1
Enemies d
Statistic Block
Condition and Effects Additional Information
16,17,17,14,14,13 ANCHORCLAW ATTACK (General)
+7str, +6con, +4 dex +1 wis, +1 int You can anchor yourself on an enemy using your mouth
template: chameleon creature +1 LA and arms,
Raptor +3la +1 rogue total=5 then use your scythe-like killer claw to eviscerate them.
+1d4 wis (rolled 1) Prerequisites: Velociraptors only.
10x4=40 skillp Benefits: To use Anchorclaw Attack, you must make a
lvl 4 cha lvl 8 con lvl 8 wis successful
rake or claw attack. Thereafter, you are anchored to the
enemy until you make a move action. While anchored, you
Other Notes
[Link]
[Link]
3EProfiler™ Character Sheet, © 2003 by M. J. Eggertson.
Cash
121.87
char_description
[Link]
prehensile tail, toes groups like a chameleons
char_personality
the idea is she is afraid of being alone, but she craves flesh. she was exiled for attacking and devouring another clan member and attached herself to garen, a
sneaky human from Vendark City. They traveled together for a time and entered this place in search of riches and during her time here her cravings grew,
causing her to attack a creature powerful enough to kill her friend, she is refusing to leave the room of her friends body for fear of being alone, but is also
afraid to stay, not wanting to make do with him as she would others. Her psychological back and forth has driven her chaotic neutral
char_traits
char_flaws
Beastial Instinct [General]: -2 att with anything but unarmed/natural attacks
Jumpy:Effect: You never treat touch spells, such as cure light wounds, as harmless: you must always make a saving throw to avoid the effects. If the touch is
successful, or if you are touched in a social situation (handshake, pat on the back, kiss...) you are dazed for 1 round.
Unusually Formed Body: Face, hands, feet, torso waist, head
head+face:feat hands+feet:feat torso+waist:tail slam
char_contacts
char_enemies
statsummary
text1
16,17,17,14,14,13
+7str, +6con, +4 dex +1 wis, +1 int
template: chameleon creature +1 LA
Raptor +3la +1 rogue total=5
+1d4 wis (rolled 1)
10x4=40 skillp
lvl 4 cha lvl 8 con lvl 8 wis
text2
ANCHORCLAW ATTACK (General)
You can anchor yourself on an enemy using your mouth and arms,
then use your scythe-like killer claw to eviscerate them.
Prerequisites: Velociraptors only.
Benefits: To use Anchorclaw Attack, you must make a successful
rake or claw attack. Thereafter, you are anchored to the
enemy until you make a move action. While anchored, you can
only make anchored rake attacks, which have an extra +6 circumstance-
based attack modifier and deal 3d6+6 damage.
Notes
[Link]
[Link]