command shift left click: choose an edge, point or face
split face: split face into parts
box, diagonal, cube: makes perfect cube
shell, thickness: remove material from interior
cplane, object: draw in right orientation
solid points on: see all points
extrude curve: extrude
sweep1: make a caterpillar with 2 curves
rebuild: are control points
sweep2: with 2 arrays
clipping plane: cut the model
ip: ip direction of clipping plane
rail revolve: with the star
revolve: revolve shape
loft: the lines that make a curvy plane
planar srf: colour in surface
patch: colour in when doing something wrong
srfpoint:
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array box: to make an array
array polar: pick object, create a line, pick axis, select starting and ending point
1)make a curve
2) make a plane
3) rebuild, to add more control points (topography in 3D)
array curve: along a curve
array surface: along the curved surface (3D topo)
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TRANSFORMATIONS (always consider rigid or not) :
bend: choose straight line spine, then bend (the closer to the 0,0 the less
the whole body changes)
twist: select whole tower, choose spine, choose an angle
taper: nd start point of the axis, the choose taper
FREE FORM TRANSFORMATION
cage edit: bounding box, use world coordinate system, enter
(you will have many control points that you can transform)
cage edit: line
cage edit: rectangle
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create UV curve: the rectangle that
is the 2D version of 3D shape
ow along surface: the boxes
drawn on2D to 3D (click on corner
of the plane, then corner of the 3D
object)
interpcrvsrf: a curve exactly on the surface (then delete the curve)
explode: have a surfaces on solid be di erent
rebuild: have more control points to manipulate the shape
mesh box: a box with a lot of a lot of control points
subDbox: get a box
sellmesh: removes the mesh from the shape, must hold control when moving
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mesh to nurb: create an open poly surface
meshplane: draw a rectangle that will have a mesh plane (can control how many faces)
mesh sphere: makes a sphere
delete surface from subdbox:
o setsubD: select the object and then you can give it a thickness
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remove crease: makes it smooth edge
crease: makes edge sharp
subdivide: hold command shift, and click a surface. this will give me more faces
bridge: connect two sets of faces (make sure you click on the object join)
select faces to make a loop and make it smaller or bigger
stich: join two edges together
shift, click the box with a cross THEN control while selecting faces: can scale while creating new
faces
select all edges you want to be planer, click on box with cross
inset: select any face and draw a new edge
re ect: select a subDshape
FN8 = ortho
clipping plane: command to see into section of the object
dub edge: select all the edges of my shape
change shadow= right click perspective, display options, scroll down to lighting method, choose
one
change direction of shadow: go into scene lighting, click rendering in the the panal, scroll down,
turn on sun, sun settings
named view: save all my views
layout: set the layout of eveything
patch: surface connect topo lines but bad
divide: a list of points on any curve
loft: a shitty way of joining topo
contour : see each topo line
from a picture, you create a surface
subdivide: divde a square into smaller squares
move: vertical, only moves vertically
project: 1, select curves I want, onto the plane I want
orient on curve: orient perpendicular to curve
make 2D: makes me drawing into 2D
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