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VOL. 21 NO.3 OCTOBER 2001
Features
14 PILLARS OF RAVENS BLUFF es
Bythe RIGA Sal Last mom, we took a look at four ofthe heroes who have made
‘Ravens Blu the sable bastion of adventurer itis today. I takes more than a hand
‘of fol so run the cic, though. From a high priest of de god of dawn to a spy
vo truly a diy rat this month's conclusion rounds ou the ranks ofthe city's
_restest heres.
22 TERRORS OF GOTHIC EARTH
By Manhew Senet The mos frightening hortoes are rooted in reality, a ism given
‘her support by dhis gruesome selection of d20 monsters based on the folklore of
the eal world
31 NOCTURNO MUERTE
By Geoff Sellms es zombie, jungles, and Nazis in dhs compelling deadwould
‘campaign seng for the A! Fish Mus be Enten solepaying game
42 ELMINSTER’S EVERWINKING EYE
iy Fa Greenwood. A catalogue of Owihold’s brothels confims your wort Fea about
the randy old Sage of Shadowdale’s raveling habs
In Every Issue
6
12
48 The Polyhedron Review
56 Web Wanderings
58 Club Listing
62 OntheTrail
66 Reader Response SurveyN E Ws
4
a
fo)
=
Ss
1a)
Fd
THE STATE OF
‘THE NETWORK
This is a writeup of remarks I
made at the GEN Con’ Game
Fair members’ meeting, which
took place on the Wednesday
1g preceding the show. As
‘we needed to keep it short, and
the man with the sound system
vwas a bit late setting up, my
remarks were fairly general, and
Trurged the members to keep an
eye on our Web site for mote
ils and updates. Wizards of
the Coast recently brought in
‘more staff to help the Web
Team, so our site is more up to
date and will continue to
improve in the upcoming
months. In the meantime, you
can always direct specific
questions to us at rpgahq@wiz
[Link], if you don’t find the
information you seek on the
Web site
‘As many of you know, it’s
been a wild ride for WotC and
the RPGA" Network in the year
since I last addressed the mem
bership at GEN Con. At that
time, WotC had been in the
‘The Only Constant...
thick of the Poxéaron” boom
for a couple years, and there
seemed to be no end in sigh.
We had just released the game
in Europe, with expectations of
the same fad phenomenon that
had swept the U.S. The entice
business had been growing by
Jeaps and bounds, expanding
operations in every part of the
company, and making ambitious
plans to grow all of our
businesses aggressively with
profits thar almost fel ike
lomery winnings.
The reality ured out to be a
bie different. The European mar-
ket didn’t go as crazy for
POKEMON as we expected, and
meanwhile the U.S, market
began to cool down to a more
realistic size. POKEMON is still a
major piece of the Wor
business, but i's not as impossi:
bly huge as it used to be, and
those days of what seemed like
money raining from the skies
upon WorC are over, at least for
Asa result, the
the time bei
business found itself in a posi-
tion where it needed to shrink
PoLvHEDRoN #148
its expenses to remain in line
with its new income expecta
tions. Many parts of the Wor.
business reduced! in size quite
logically as a reflection of new.
smaller demands upon numer
cous departments. However, the
whole company had been grow=
ing fat upon the proceeds from
POKEMON, so the whole compa
ny hal to share in the financial
diet that would reduce it to
healthier size, and the RPGA
was no exception,
‘The first and most obvious
took place last
amber, when the company
‘went through a round of down-
sizing across the board. The
RPGA’S losses were fairly mini-
mal, compared to the rest of the
company, but they hurt
nonetheless. We were forced to
liminate Tom Ko’s branch
manager position, and our
European branch manager, Ann
Van Dam, was reassigned t0
other duties, retaining only a
few hours each week to service
RPGA operations. Tom had
been the giue that held member
services together, and all of the
rest of us had to pitch in to
cover his duties, while doing our
best to continue with our own
jobs, which had already
busier than a modest 50:
work week would allow. Very
quickly, chings gor out of con:
trol. Meanwhile, the loss of
budget and Ann’s services forced
us to back away from several
growth initiatives planned for
the European Community (as
well a the rest of the globe),
and we decided for the shore
term that we should focus on
the existing Network rather than
continue to seek more growth.‘To complicate matters, we had
agreed to convert the LIVING
(Cire —RAvENs BLUFF campaign
to Third Edition DuNGeONs
DRAGONS” rules on an accelerated
schedule, and the job turned out to
be a great deal more complicated
than we believed. We were beset
‘with technological setbacks in the
cert database, and the short deadline
pur us into such a rush that we
made mistakes. Although we were
given additional budget dollars for
the job, they weren't sufficient for
the whole job, and requests for addi-
tional funds were denied, 90 we
‘were forced to continue with the
conversion—often starting over from
seratch—as an extra project, on top
of our other duties. Time, it turned
out, was the resource we needed
most. By February, the process had.
broken down so completely that we
decided to print an entire second set
of converted certs, often including
erroneous or incorrectly assigned
certs, and send them out to the
‘members in an attempt to finally get
everyone’s certs into their hands. As
some of you know, the process is
still not complete. The job goes on,
and will continue until it’s done
Allof this happened, mind you,
after the size of the Network had
tripled, and overall RPGA gaming
activity had doubled, since the year
before. We had launched two new
major campaigns—the LIVING
(GREYHAWK™ and LivinG Force
‘campaigns—and we had increased
Polybedrom’s page count and taken it
to full color while adding the Living
Greyhawk Journal. Suddenty, in the
midst of allthis, we had much less
resources with which to serve a lot
more members. If you're one of the
‘many members who sent email or
called and received no response, we
apologize profusely and beg you t0
understand that it wasn’t for lack of
desire to help you. For a while
there, we were simply overwhelmed,
Amidst these trials and tribula-
tions, I was given additional duties
was promoted to a directorship
and put in charge of licensing for
the RPG business. This has forced
‘me to restructure the business so
that Fm now more strictly a strate
gic manager and less ofa tactician.
ve been forced to redefine job
responsibilities for my entire staff so
that they can do the ground work
wiile [spend my days “thinking big
thoughts,” making business plans,
and giving my staff more work to
do! As we move forward, Twill end
to fade into the background of
RPGA activities, even though Tl
still be there—pulling strings, direct-
ing new programs, and fighting for
the Network on the executive level.
‘Throughout all the changes, we've
never stopped working, and we've
never given up. It may not seem like
it from an outside perspective, but
WotC has never stopped caring
about the RPGA, and we've been
busy restructuring: HQ operations in
‘order to keep the Network alive and
strong. Many changes are going to
manifest shortly, if you haven't
already noticed them, and we hope
to show you many more improve-
‘ments in the coming months. We've
brought in a new clerk, named Tim
Kelley, who is taking care of all the
litele things that can pile up and
crush the Network if they're not
handled promptiy, and that’s freed
the rest of us to concentrate on our
‘own goals and duties. Furthermore,
the RPG business—including the
games, magazines, books, and
RPGA—is now under the new lead-
ership of Mary Kirchoff, who has
been a part of the industry so long
that she was actually the first editor
of Polyhedron Magazine, back in the
carly 1980s. Mary has reunited most
of the business functions formerly
known as “TSR, Inc.” under one
banner, and the mission going for-
ward will be to integrate the busi-
ness s0 that each category supports
the others wherever possible, and
that’s a great thing, Some of the
things I'l talk about below will
= Ss
reflect this new (old) strategy, and T
think you'l lke the results.
‘Under the new business structure,
the RPGA is moving more intently
toward the Internet, in order to
more fully globalize its operations
and to deliver services that don’t
require as much manpower on the
part of the staff. We are already
capable of online score reporting,
and our goal is to make manual
reporting the rare exception rather
than the standard practice.
“Memberships are now being
processed through our e-commerce
store, which is capable of providing
much more automated and profes-
sional processing, and we will be
adding new services in the near
future, made possible through this
partnership with e-commerce. (More
about that below.)
Since we want to use this system
globally, and because of the requests
and interests of many members who
have written to us, we're making it
as easy to join the RPGA as possi-
ble. Therefore, we've changed the
cost of membership to just $5 USD,
which makes it much more afford-
able worldwide, People all over the
world can use a credit card to join,
and the equivalent of $8 USD will
be charged to them in their respec-
tive currencies. For that $8, the fol-
lowing services will be delivered:
+ A membership car
+ Access to the electronic network
his is essentially entrance to a
passworded area where all your
‘member information is stored,
‘where the scenario library rests,
and where we will make additional
benefits available to the members.
+ Access to the scenario library:
Some good news for you bere
We've changed the cost of a sce-
nario to $5 if i's part of a pre-
miere RPGA campaign, such as
the Livine Crry, Lavine
GGREYHAWK, of LIVING Force
campaigns, and only $3 ifs part
of a member-run campaign,
OctosER 2001
aea ee
N
rs
°
=
e
i)
F
+ Points tracking: Well con-
tinue to track player and
judge points, as always. We're
planning to roll out a new
program that gives real value
to those points, so stay tuned
for more details
+ Dlaytesting privileges: We're
‘working on improving this
system, to make it more valu-
able to both members and the
Wort? R&D staff
Those who want to continue
10 receive Polyhedron
Magazine will be charged an
additional $25 USD, simulat-
ing the traditional Guitp-
Live™ membership,
Gonp and Fi
gories of membership. Instead,
welll classify your membership
status as “Magazine” if you've
ordered it. Those of you who
have paid for G
‘membership will continue to
receive your subscriptions until
your membership expires, at
‘which time you mé
continue subscribing as an
‘option. Also, those folks who
wish to play in an RPGA game
without joining at all may do
so: Well record and store theit
points, but they won't have
access to them, and won't be
able to take advantage of any
member services, unless they
join the Network, at which time
their points willfully “activate.”
T neglected to explain the fol-
lowing information at the mem
bers’ meeting, bur allow me t0
correct that error here. Erik
‘Mona has moved into the
Periodicals Department and will
continue to work on RPGA
publications from there, This
will allow us to use that depart-
ment’sfallservice operations,
which will result in highly
professional publication stan.
dards and faster, more reliable
choose to
POLYHEDRON #148,
delivery. We're also making.
some playsial format changes:
Aer a year of separate publica
tion, the Living Grobawk
Journal is going to
regular feature of Dragon
Magazine. This isa great thing,
in my opinion, because it makes
the Living: Greyhamt: campaign
an integral part of the D&D
experience. Fve spoken to the
head of the Periodicals
Department, Johnny Wilson,
about offering a discount on
Dragon subscriptions to RPGA
members, and he thinks ies a
great ides ‘tuned for that
probable deal. (This is one of
those new, integrated business
strategies to which [allude
above.) Meanwhile, Poyhedron
and Dungeon Magarines are
going to combine into a single
periodical with afip-cover for-
mat (Paly on one side and
Drngeon on the other), as of
the December issue, That means
members will get even more
magazine for their money than
ever before
With the format change,
Polyhedron becomes Wizards of
the Coast’s oficial d20 ma
zine as well as the magazine of
record for the RPGA Network
In addition to support
RPGA activities, conventions,
and LivING™ campaigns, look
for coverage of Wizards 20
erings such as Call of
nulin and Wheel of Time, as
well as interesting d20 applica
tions from the multitude of
third-party 420 publishers. Each
issue will feature a complete
stand-alone €20 game or set
ting, which will be supported
with adventures in the extensive
RPGA scenario database. The
20 revolution has swept inter-
est in gaming into a frenzy, and
we're proud that Polyhedron
will soon be at the center of
the storm. a
In terms of future services,
here are some of the things we
plan to add to the members
site, as quickly as possible. Bear
in mind that we're still working.
con these plans, and we can’t
promise they'll be available until
wwe actually launch them,
Book club: Here’s another
one of those integrated busi-
‘ness plans. The Books
Department will create a club
for the novel readers among
the membership. Details will
‘come as the program is more
fully developed.
Product discounts: The holy
grail of RPGA management.
We've wanted to offer dis-
counts ever since the old TSR
Mail Order Hobby Shop
closed, and we're gerting close
to the goal. RPGA member
ship is already a great deal,
but if and when we get this
program up and running,
‘only a fool won't join the
Network
ESDs: These electronic
downloads of old publications
are already available through
the e-commerce store, but
wel like to offer them more
cheaply to the members, and
even give them away from
time to time.
Points redemption: I
referred to this above. Player
and judge points are great,
but they have litle practical
value at present. We plan to
change that.
Magazine discounts: P've
already mentioned this above
In keeping with our goal 10
‘more fully integrate the RPG
business, you can expect to see
more RPGA “playability” in
fiarure WotC RPGs and maga-
zines. We plan to make as many
games playable for Network
points as possible, and we've
climinated the four-hour-siotrule (except as dictated by individual
event coordinators) so that you can
play your adventures until they're
done and still receive points for
them. Many of the adventures in
Dungeon Magazine will be RPGA-
friendly, and even R&D-designed
adventures will be designed for
RPGA play
For example, there’s a new kind of
RPGA campaign that will lunch
next year. We're presently designing,
a super-adventure for the
FORGOTTEN REALMS" setting, which
will have RPGA scoring built right
into it. Not only that, but well
launch an annual campaign for it at
next year’s GEN CoN, offering a
prequel” adventure at the conven-
tion, leading into the published
adventure. Then, at various RPGA
conventions throughout the year,
well release scenarios that are
designed to tie into the main
adventure. The campaign will wind
up at the following GEN Con, with
an “epilogue” adventure. Meanwhile,
welll design a prequel for the next
years adventure, and the eyele will
continue. In other words, this is a
campaign that’s designed to begin
and end over the course of a single
year, which will offer us opportuni-
ties to do some things that would be
impossible in an ongoing campaign
such as the Living Crry or LIVING
GREVHAWK games.
‘There's one other major change to
mention. We have recently come to
an agreement to turn over manage-
‘ment of the Livisa Crr¥ campaign
to an independent company, called
Organized Play, Inc. Led by Ryan
Dancey, who led the team that
brought you the Third Edition
D&D game, Organized Play will
continue to run the campaign as if i
‘were still a part of in-house Wor
operations; however, Dancey and
company will be able to add new
services that WotC. can't provide.
For more information, visit
[Link].
OF course, these
remarks have been
fairly general, and
they probably
‘evoke a lot of
questions in your
mind, The best
way to get answers
is to keep an eye
on our Web site
(www [Link])
and to keep read-
ing Palybearon.
Operations are
fairly stable once
again, and we're
ready to move for- —Onynied ly sur Set Mager nd LC Information Dirctr
ward to a new era Rik Bri ae te ping ene
for the RPGA. We
hope that the past haf year hasn't
bbeen too troublesome for you, and
wwe look forward to much smoother
sailing ahead, As long as the games
continue, then I think we're most of
the way there. Keep having fun, and
keep making new friends out
there—that’s what the RPGA is
all about!
Davin Wise
Wortpwide RPGA Dikecron
‘wiseguy@[Link]
RPGA LICENSES
LIVING CITY CAMPAIGN
This year at the Gen Con Game
Fair RPGA Members Meeting,
David Wise announced that the
Lavine Grry—Ravens BLUFF cam
ppaign has been licensed to a new
‘company headed by former Wizards
Of the Coast Vice-President Ryan
Dancey, Ryan's new company is
‘named OrganizedPlay.
Because there were only a few
dlays berween the time the license
wwas finalized and GeN Cox, neither
David nor Ryan could discuss many
Of the details of the arrangement at
the members meeting, Now that
we've had time to catch our breath,
swe wanted to take this opportuni
to talk about why the RPGA has
licensed Livin Crrtywhat = *
OrganizedPlay is and what it intends
to do with the campaign, and how
these changes affect you and your
LC characters
Ryan was asked by Wizards of the
Coast CEO Peter Adkison to
become the business manager for
DUNGEONS & DRAGONS: in the fall
of 1998, For the first few months of
that assignment, he worked with a
team of people that included David
Wise on building a new strategy for
the RPG business. Te became obvi-
cous very early on that the RPGA
Network needed to play a big part
of those plans. In 2000, with Third
Edition nearly finished, David left
the business management group and
became the worldwide director for
the RPGA to fulfill that vision. With
support from Ryan, the RPGA
began to receive increased funding,
and to focus on member recruitment
and on improving RPGA services.
‘The result was an explosion in
RPGA membership and RPGA
Livi” campaign play. Everyone
scemed to be responding well to the
new sense of purpose and direction
that the RPGA was providing,
However, as David likes to say, it
‘vas the best of times, and the worst
of times. First Hasbro purchased the
company, and second, POKEM
emerged as the most successful
product in the history of the
‘OcroweR 2001
9Le ee
N ET W OR K
10
company, causing a major
strategic shift in Wizans of the
Coasts priorities,
[As many of you know, the
first part of 2001 has been chal-
lenging for Wizards, and espe:
cially challenging for the RPGA.
As the size of the POKEMON
business declines, the company
has been working to reduce
costs across the board. The
RPGA has had its staf reduced
and its funding cut. Due t0
Ryan decided
to leave Wizards and has been
‘working on creating a whole
‘new company focused on deliv-
ering infrastructure for the kinds
of player support the RPGA,
and game companies in general,
need. After many lengthy
months of negotiation, Wizards
and Ryan's new company,
OrganizedPlay, have agreed 0
terms for a license for the
Lavine Crmx—RAvENS BLUFF
campaign. That deal will allow
OrganizedPlay to take over
responsibility for running the
Livin Cry, and will allow the
RPGA to reallocate some
resources © more
support. The a
between Wizards of the Coast
and OrganizedPlay concerns
only the Livin Crny—Ravens
BLUFF campaign. The UK-based
Sarbreenar and German
Tourlagol campaigns are not
affected by it
Ryan wants everyone playing
LiviNe Cary characters to know
that for the present, everything
about the campaign will remain
the same. You'll continue to
download scenarios from the
RPGA Web site, and score the
results using the current system,
Your existing characters and
certs remain legal and can be
used in all Livia Crry events,
We know that there are some
continuing problems with the
cert conversion process, and
OrganizedPlay is determined to
player
POLYHEDRON #148
clean up the final remaining
issucs expeditiously. Fist, we've
up a special email address
(certs@organizedplay com) chat
you can contact regarding any
cert issue. The OrganizedPlay
staff reads mal sent to that
address daily and will respond
to any question or comment
about certs direered to that
addeess rapidly.
Second, OrganizedPlay is
rapidly processing all the
remaining cert conversion
requests received to date. If
youve sent in a package of certs
for conversion, you should
expect the updated certs in the
inal in the next few we
In addition, OrganizedPlay
has prepared a special process
for those people with ourstand
ing cer issues that we think ean
clear the backlog of all remain-
ing problems. From September
2th to the 28th, ifyou call the
OrganizedPlay offices between
10:00 a.m, and 4:00 pm, PST,
they will have staff standing by
to answer your questions about
ceits and fix any remaining
issues. The OrganizedPhay office
phone number is (206)574
(0234. During this ime, you can
continue to use the cers@orga
[Link] addeess for cert
issues. You ean also write 1
OrganizedPlay at 814 Industry
Drive, Tulswila, WA 98188.
After September 28, the
cert conversion process Wil be
complete, and OrganizedPlay
vill no longer be able to address
new cert conversion issues. If
you have a concem about your
‘eres, have not received certs
ibmitted for conversion, or
have questions about the con-
verred certs you did receive, you
‘must contact OrganizedPlay
before September 28th. No
new cert issues willbe fixed
ater that date
Just amore abour the cert con
version process: The time for
submitting certs for conversion
js past. OrganizedPlay is work-
‘ng now on certs received prior
to the deadline for submicti
certs for conversion. If you did
not submit certs for conversion.
prior to the deadline, those certs
are no longer valid and will not
be converted.
Now some information about
what the OrganizedPlay license
‘means to LiviNG Crvy players.
We envision a four stage
process of transition:
‘Stage One is the current situa-
tion, in which OrganizedPlay is
managing the campaign, and
Wizards of the Coast is manag-
ing the infrastructure for sce-
nario downloading and results
reporting
Stage Two will begin this fll
In Stage Two, OrganizedPlay
will creare a Living Cry Web
site and you will download
scenatios directly from that site
instead of the RPGA site
Billing for scenario download
fees will be through
OrganizedPlay
Stage Three shoul be reached
by the end of the year. In Stage
‘Three, you will report the
results of Livin Cr play
sing online forms on the
OrganizedPay Livinc Crry
Web site. That data will be
transmitted to the RPGA
regularly, t keep your RPGA
‘member points data updated.
Stage Four will begin in the
new year. In Stage Four,
OrganizedPlay will begin to
deliver online fearures for the
campaign, such as digital
characters and digital certs,
‘The long-term plan for LING
Cry is t grow, The more
players who actively play, and
the more they play, the morefinancial resources OrganizedPlay
can devote to the campaign. To
help that growth happen,
OrganizedPlay is working with
the LC Board of Directors to
formulate a strategy for improv-
ing the scenarios you play, and
‘making the ongoing storyline of
the Livin Crrr something that
you'll care passionately about, and
be able to directly affect through
LC scenario play
In furure months, we'll talk
‘more aboutt what it means to
have a “digital character” or a
“digital cert,” and weil talk about
how we want to improve the
scenarios and the way they're
judged. We are very interested in
your feedback. Until the Livin
‘Cry Web site “goes live,” the
OrganizedPlay staff will be
active on the Wizards
‘Community discussion boards
(heep://[Link]-
bin/ultimatebb cgi2ubb=foruméef
=248). Please et the Organized
Play Staff know what you like
and don’t like about Livin Crry,
and ask them any questions you
may have, They'll do their best to
respond frequentiy, clearly,
and quickly!
Both RPGA HQ and the folks
at OrganizedPlay, Inc. extend
heartfelt thanks to all the loyal
members who have supported the
LiviNG Crr¥ through the years,
and to the dedicated volunteers
‘who continue to make it function
during this transition, We're all
very glad to be working together
oon this project and have a hopeful
and positive feeling about
the furuce!
INEWS FROM
Weal
‘The height of the convention
season kept our European ancl
UK correspondents from chiming
in this issue, but the redoubrable
Wes Nicholson did drop by
‘with a special message from
Down Under.
ASIA-PACIFIC
More and more, LIVING
GREYAWR is getting people
playing our games. Conventions
in Brisbane, Perth, and
‘Melbourne as well as game days
all over the eastern seaboard, have
seen people who previously
disdained anything to do with
PGA camouring for more and
more LIVING GREYHAWK
T would be remiss if I didn't
‘mention that Craig Walker and
has capable helpers in Sydney,
Melbourne, and Brisbane are
still going strong with a solid
core of dedicated Livin
DeaTE™ players.
‘As [write this, the news of the
changes in the Network has fil
tered through to those members
who are active on-liners, or have
regular contact with their North
American fellows. Reaction has
been mixed but overall the
positives seem to be in front. A
number of members have been,
asking for years for a basic mem-
bership without Palyhedron—
stemming from the days when
Poly was Living Crry centric—
and now they have what
they wanted.
Brisbane gamers tured out in
‘May for Maelstrom and for many
of them their first taste of LD
and/or LG. Chris Ryan dusted off
an old Star Wars scenario for
‘one last fling and the whole con
‘was as laid back as most things
are in Queensland, Sadly, the
awards ceremony got messed up
and some people didn’t get their
prizes on the day.
Melbourne turned on its
(infamous wer weather for
DWARFCon again in early July.
Nevertheless, about 100 players,
plus wargamers, tmred our for 2
‘weekend of mayhem. Richard
w s
Dennis resurrected his bunny
ears, but no chocolates for the
players this time. Maybe that's
‘why the numbers were down on
‘Conquest. For the open slots at
this con there was always
Robo Rally and the GM for the
‘weekend had some especially
«vil board setups. Kill counts
were high.
‘The Hall of Heroes and
Heroines ran their own con in
Perth late July, no details as this
is being written except for Doug
Clutterbuck saying “everyone had
ball”. That's a fine way’ to
describe any convention, I think
‘twas good to sce the turnout
at GEN CoN too, although by the
end of the weekend sleep depriva-
tion was evident in a lot of folks.
You should all have had a
“roomie” like mine—I had the 8
am start on Sunday’ and he didn’t
150 he had a le in for me, Pm
told I felt much better for it, so
thanks for tha, Tan
Looking ahead, the Company
of the Griffon are running their
first con in late September, in
sunny Cairns. Early signs are that
this will be another success for
the Grevitawx campaign, as well
as the many other events the club
plans to run.
Wes NICHOLSON
ASLA-PACIFIC BRANCH MANAGER
‘Wes@[Link]
‘Ocroser 2001 WE D- LE [Link]
Tue
TO
eS
MORE ON DRACONIANS
Hey! Your magazine is really
beginning to grow on me
Great job!
In issue #147, a letter eaught
my eye requesting Third
Edition DUNGEONS &
DRAGONS” statistics for the dra
‘onians of the DRAGONLANCE™
campaign setting. I was
terested to learn of the
DracoNLance adventure,
Anvil of Time, and its associated
goodies in Dingeon #86 in
your response. I wanted to let
you and your readers know,
however, that the “definitive
Third Edition” versions of the
various draconian subraces
(aurak, baaz, borak, kapak, and
sivak) do indeed exist, just in
an unlikely source. Look for
them in the back of the novel
Draconian Measures—Kangs
Regiment, by Don Persin with
Margaret Weis.
Fans may also be interested
in checking out Krynn’s official
‘Third Edition Web site, the
Dragonlance Nexus, at
[Link], There’s nor
much there now, but efforts are
underway to create a new
online book, Dragonlance
Adventures Third Edition,
incorporating submissions from
fans and supervised by
DRAGONEANCE legends such as
Tracy Hickman. Enjoy!
Trevor Salla
‘Media, Pennsylvania
USA
It breaks my heart to pieces to
contradict the esteemed editor
of such a stellar periodical, bur
in this I must so do. You speak
POLYHEDRON #148
Post Mortem: 147
in your lettercol that “no one
has yet chimed in with the
definitive Thied Edition version
Of draconians,” yer this is not
entirely born of fact. The
paperback version of the novel
Draconian Mensures contains
the very definitive Third
Edition version of draconians
(by our own Steve Miler,
sq.), and I encourage all your
readers to hie themselves
posthaste to their booksellers
for all their draconianological
needs,
Yours in great respect,
Mike Selinker
RPG R&D, Wizards of the Coast
Trevor and Mite werent the only
ones to chime in on our
draconian gfe last issue, Let it
be known that we occasionally
print an error or two within these
hallowed pages (put don’t spread
it around too far, okay:). Thanks
for setting 1s straight, folks. For
call of ou seking sats for weird
ddrgonmen who do strange things
like turn to stone or blow up when
they dic, look no further than
your local bookstre!
BACK TO THE
DARK AGES?
Tm sorry to have to admit that
Lam very disappointed with
the Palybedrn that arrived the
other day (issue #147).
Production wise, it was
excellent, and I can’t faule that
You and your team are
doing some superb work on
that front.
The content, however, is
another thing:
A little over twelve months
ago, the Australian RPGA
switched from the US Poly to
the UK Poly because many of
us fel that the D&D-centric
US version was irrelevant. The
UK version turned out to bea
completely different animal,
with far less D&D material and
more interesting stuff
When the UK Poly was
discontinued after issue #8, it
‘was my understanding that the
content of the new worldwidle
Poly was going to be a mixture
of the old! US style one, with,
the more eclectic UK one, with
the production quality of the
UK version.
While I can say that the
production quality of the new
worldwide Poly exceeds (by a
LARGE margin) the quality of
even the UK poly, the content
is still pretty much the same as
the old US version, especially
in the case of issue #147.
From the read T had through it
the other night, the only non-
D&D stuff I could find was a
mention of Shadomra in
‘one of the sidebars in the
Ogham article
Tappreciate that the vast
majority of US members will
only look at D&D-based arti-
les, However, from the old
issues of the UK Poly T
received, it would seem that
there are plenty of people in
Burope who like articles on
stuff other than D&D, as do
‘many of the people I Know
here in Australia
So, is the problem just a lack
of articles?
Td like to see the contentimproving the way it was when the
first few issues of the worldwide
Poly came out, But given #147,
Tm afraid that its slipping back
into the dark ages.
Geoff Skellams
Ferny Grove, Queensland
Australi
13 touchingly ironic that the issue in
which Geoff letter asking for more
‘non-D&D content is printed isthe
same magazine that features an
11-page All Flesh Must be Eaten
article... by Geoff hivwself! Soil, he’
got a point. The last couple isues of
Polyhedron have bcen pretty
D&D hicary
When we combined the venerable
US Poly with the plucky UK version
afew months back, it was our inten
tom to cater to all of our various
‘audiences. Though DUNGEONS &
DRAGONS enjoys popularity all over
the world, it a fact that non-US
‘members tend t0 be a little more
‘adventurous in their gaming,
sampling from lots of different systems
rather than sticking with just one
(On the other band, Polyhedron has
«along history of supporting the needs
of D&D fins, including players of
ur varios LIVING ™ campaigns,
mast of which use the D&D
rules engine.
Up until now, it largely been an
issue of article supply. When we got a
_good, printable article, we
published it, no master what the
system. It just so happens that the
number of would-be D&D writers
absolutely dovarfs (get it2) the
rmumiber of writers interested in smaller
_grames, 9 it3 posible for us to have
absoluiely no non-D&D content ready
10,90 once it time to put an iswe
gether. The numberof people who
nant material supporting other games
in Poly pretty significantly outnumbers
the number of people willing to
actually write it. We can’ print
articles that haven t been written.
EDITOR
Wat docs the future bold? With
the sift of Polyhedvon to the
Official 120 Magazine (ee
Network News for the straight
skinny), well be sticking pretty
religiously t0 the geome system that
powers DUNGEONS & DRAGONS.
‘That suid, while swords and dragons
mill abvays have a place in these
‘pages, well be taking our new respon
sibility seriously, pushing the 420
rales into genres and settings that
ug to inspire even the most jaded
ddabbler in m dowen game systems.
HEORON
RUNNING IN SHADOWS.
WHOOO!!!! WHOOOO!!!!!!!
It’s been a few days now, and
Fm still as giddy as a munchkin
with a +5 sorped sword after
receiving my first copy of
Polyhedron! SWEET! I noticed
that there is a Livin” Seattle
campaign based in the Shadowrun
world [ Virtual Seartle -Ed.]. Is
Wirards of the Coast planning on
buying Shadowrun from FASA? T
hope so, because Shadowrun is
‘wicked, and if given a bit of work,
it could be big $88. (Or at least I
think so, Tove that world’s nice
combo of high tech and fantasy.)
Thanks for the show of enthusiasm,
Darren. While Wizards of the
Coast din tsvecp in to save
Shadowrun following FASAS recent
collapse, another company, Wiz. Kids,
id. That company and a group of
sfirelancers called Fantasy
Productions publish the game now,
and have some interesting things in
store. Check out www sbadowrun-
[Link] for more details. ®
Ocroaer 2001
1314
PILLARS
fore than 10,000 members of the RPGA”
Me have participated in the Livise
CEN Rate Bure canoe lat
Babee ane han Gn yar pn Periph nes
pee lage Gast oo ats pate sor
the iy of Ravens esting the cy from demented
tlemeitaliaty rampaging gins, denenc ivan and
Se ai fee cinco ced alt Stee
Maven Hf hast offer
BaD ar cincnct Ding Nags el mc
ty Troy Danish and Jon Nichols ilttatd ths
ein ely. The tworound scenario, which premiered
fe Wren Rasraer™; ferred a porn which es
pees etieec iced oes cl
ess Fe lay toe pr dcp ber ad
td pci huractr nthe player exch they might
recive ina “Cai” character provided scenario. Thus
eae eg ed ees ele whe
peste petra nie NPCS ia
eel ie i carat
Who vee the opel charates None oer than
the cree of Ravens Ble? polite crop digit
Who had, over the course of the campaign, been reséued
from this or that predicament by player characters
time and time again. Last issue, we Featured four such
characters Lord Mayor Charles Oliver O'Kane, Bards
Guildmaster Colin O'Lyre, Lady Lauren DeVillar, and
‘Lady Penclope Norwood. This time we round out the
‘group of rescuers with four more highly-placed mem:
hers of Ravenian society.
CHIEF PRELATE
“RELARN DAYSPRING
Managing Ravens BlafP's contentions Clerical Circle
can be trying for even the calmest of patriarchi. Relare
Dayspring oil be hacky if it dees’ il im. ile sill
respected, even by bis foes, at vigilant enemy of evil,
the deeply conflicted ceric of Lashander of late bas
allen sic fo several secret scbemes thas base detply
‘compromised bis objectivity. Proud and confident in bis
“ily ta weather the storm, Deyiprieg represents a
angerous security rish for the City of Ravens.
Relarn Dayspring: Male human Clr 8; CR 18;
‘Mediumssize humanoid (human) HD 1848+76; hp
1345 Init +25 Spd 20 fts AC 26 (touch 12, flat-footed
ah Atk +21/416/+21 melee (1d8+8, +r heavy mace),
or +15/+10/+5 ranged touch (by spell); AL LG; SV
Fort +16, Ref +11, Will +23 Ste 16, Dex 14, Con
14, Int 17, Wis 23 (25) Cha 17.
POLYHEDRON #148
oF RAVENS BLUFF
WAITTEN BY THE RPGA STAFF + ILLUSTRATED
[BY KALMAN ANDRASOFSZXY
Skills and Feats: Concentration +23, Diplomacy +45
Heal 118, Knowledge (the planes) +13, Knowledge
(eligion) +24, Sery +24, Spelleraft +245 Combat =
Casting, Empower Spel, Extend Spel, Extra Turning
(£3), Maximize Spell, Spel Penetration
Spells pe Day: 6/8/8/87/7/6/s14/3. Base DC~ 19
+ spell level. Deity: Lathander. Domains: Good (you
cast good spells at +1 caster level} Sun (greater turning
a/day turned creatures are destroyed instead).
Possessions: Amulet of natural armor +4, +5 chain
_mail, cloak of resistance +3, figurine of wondrous pow-
er Gerpentine owl} +5 heavy mace, pearl of power
GS level spell periape of wisdom +.
APPEARANCE,
‘Relarn Dayspring has had a hell of 2 year. He does lit
tle to mask the pain and exhaustion that mars his face
like the ink of an emotional tattoo, and the formerly
‘proud mati now slouches in his stance, often Forgetting
to comb his thinning brown hair or to wear a clean set
‘of clothes. Whereas Dayspring once preferred to wear
simple temple robes at all occasions, he now dons his
chain mail armor minutes after waking up in the
‘morning, and sometimes even forgets to take it off
before retiring for the evening. His powerful mace
romains at his side at all hours of the day
PERSONALITY
Most citizens of Ravens Bluff know Relarn Dapspring
28 a kind caring patcarch—a pensive, carfsl man who
weighs stcs from all perspectives before announcing
his opinion or rungs on matters of import. A good
sndge of character, Daypring prefers to quiet observe
a situation before speaking o ating, taking the meas-
te of everyone involved and approaching political
raters Grom a strong strategic poitib, Despite his
cstentatios til, Dayspring avoids overy ornate cere
‘mony. His unwillngnes to get into grandsanding
shotrial bales with ocher members of the Cirle
leas some to view him as provincial, but even his
political enemis respect him. He appreciates fine food
and ranks among Ravens Blufs most devoted admires
of good mos
The events ofthe pait two years which have sen
him stricken mysteriously il is childeen kidnapped,
an his temple brought co shambles, have weighed
heavily upon him. Often distracted very ral sain
of paranoia has worked ts way into bis ehowghts, and
careful deliberation that ones stemmed from a desire
to look at issues from several perspectives has become
something of « mad Ihynt Forth latest plot againstee
hhim. He strongly believes that only fie can lead the Circle
in ths trying time, and remains convinced that several
members of the order wish to oust him, which he views as
fa great victory for evil which he simply cannot
allow to happen,
Position AND DUTIES
As chief prelate of the Clerical Circle, Relarn Dayspring is
responsible For ensuring that the needs of the city’s Civic
‘Religion (made up of temples to Chauntea, Gond, Helm,
Lathander, Mystra, Seline, Tempus, Tymora, Tyr, and
Waukcen) hold influence over the government of Ravens
Bluff. To this end, he has the ear of Lord Mayor O'Kane,
and often mects with representatives of the Council of
Lords and Merchants Council. More often thar not, his
‘postion sees im 2s the moderator of heated
discussions between members of the Circle (zealous
disciples of ten different gods seldom agree
unanimously, a task he enjoys
History
Bora fifty-two years ago to common parents in the City
of Ravens, che young Relarn Dayspring dreamed of
tecoming an adventurer. Asa boy he played with wooden
swords and shields, hoping to enter the citys army’ and
hence 4 world of thrills and challenges. On his seven
teenth birhday, however, Relara was struck and nearly
Killed by a runaway chariot. During bis
convalescence he Faled in and out of consciousness fr
quently. During onc such spell he experienced a deeply
‘uystical Vision that led him to the Lathanderian Faith,
aud upon his Full ecovery be enrolled in the church asa
junior erie Ps
Bue the adventuring bug still burned strong within him.
Tn 1341 DR, Lady Lauren DeVillars called the
Champion's Games, proclaiming thatthe winner would
become Lord Mayor of Ravens Bluff Though he had no
interest in running the city (and no honest expectation
that he could win the tournament), Relarn entered the
contest, hoping to make contacts with ocher adventure
‘minded individuals His defeat in ehe First round failed to
dent his enthusiasm, as the very man who had knocked
hima out ofthe competition mae him just the offer held
teen looking for. That man, 2 warrior priest of Tempus
‘known as Blue Sannath, had been impretsed by the Young
Dayspring’s vigor, and offered him a place in his adven-
turing band, the Argent Brotherhood.
For seven years, Relacn Dayspring served asa spiritual
amide (and, Frequently, a much-needed healer) for the
Brotherhood, which traveled throughout the Vast fighting
agents of Molmaser, the Cle of the Dragon, and the
hentarimn, The bands dike For Zhents grew into a
vendetta, which ed to terrible consequences. In 1348,
ster infiltrating a secret Zhentarim stronghold in the
mountains east of the village of Blanaer, the party fell
victim to hocrible trap. In the ensuing debacle, all but
Dayspring and Sannath were killed. Both suffered!
‘unspeakable tortures Sannsach had the skin peeled from
his face, and Dayspring’s left hand was sawn off at the
wwrise. In a final act of arrogance, the Zhents released the
pair as a warning to other adventurers in the region.
Relarn returned to Ravens Bluff in disgrace, seeking
solace at the Halls of the Morning Light, Lathander’s
splendid cathedral. He never saw Blue Sannath again. He
felt in pare responsible for getting the Brotherhood cap-
‘ured, and nover again could he face his former leader.
‘The Lathandetian clerics healed his wounded hand, but
‘the emotional scars of the event plague him to this day.
Tn 1360 DR, Dayspring made the acquaintance of
‘lata Restivan, a hero from the Threskan campaign
against Yamun Khehan’s Tuigan Horde, which had invad:
ced Faertin earlier in the year. The two hit it off, and
within two months they were married. Having put the *
failures of the past behind him as best as he was able,
Dayspring concentrated on his religions and marital life.
Tin 1362 he was named High Morninglord of the temple
‘of Lathander and his wife gave birth to a son, Balament.
‘Two years later, Alara produced female twins, Zelana and
Batrid Dayspring.
Ocroner 2001 15*
But trouble lurked near. In 1370 DR, Chief Prelate- that he can be influenced ehrough his children. He has
Sirrus Melandor of Tyr was slain by demons in the taken some effort to protoct them—hiring guards to
streets of Ravens Bluff, a precursor to the war that wateh them while he sin couneil and the Hke—but his
‘would beset the city later that year. Relarn was named unwillingness to speak out against Cerephane was a
‘to the position by unanimous agreement of the high niajor blow to the Clerical Circle, and more than a few
priests on the Clerical Circle members of Ravensar clergies whisper that it may'be
During the war against the forces of the Warlord time to elect a new chief prelate
‘Myrkyosa Jelan, Relarn Dayspring’s life became even -
‘more complicated. Alara, who had enlisted in the army ‘LORD MAGISTRATE
2ssoon a Jean proved hers acaebleadverary dé OR DON SUREBLADE
appeared in early fighting and was assumed dead, since
diyinations revealed nothing of her fate. Perhaps due to Te svealth flowing through Ravenian markets ensures
Grief (or, as many suggest, due to magical tampering), . mo shortage of crooks and cuttbroatz. ben captured,
Dayspring fll into a deep illness from which he did such outs invariably come before the stony faced Tordan
not emerge for sic months His kthargy infected the SureBlade, Lord Magittrae of Ravens Blaff. Known
Clerical Circle emotionally if not physically, andthe by eriminals fram all corners of the Vast asa staunch
body. missed many key opportunities to aid the city supporter of law and an unflinchingly bones operator,
during the war. the Tormtar paladin brings a much-needed sense of
Shortly following Jelan’s eventual defeat, mysterious credibility [Link] legal system of Ravens Bluff.
assailants kidnapped Dayspring’s three children. Many
on the Circle suspected that the whole affair had been ‘Tordon Sureblade: Male human Pala-% CR 175
orchestrated by Cerephane, a strange, beguiling mer‘ Medium-size humanoid (human), HD 17d 0¥3 45 hp
chant who hoped to enroll her temple to Sharess to the 135 Init +25 Spd 20 ft; AC 29 (touch 13, Nar footed
CGivie Religion and hence gain a seat on the Clerical 28} Atk ea y/+18fs23/+8 melee (1d8hs/19-20 +ad6
Gircle. Many suspected Cerephane of being a masked aly damage to evil creatures, +3 holy longsword) or
devil, her temple a sham and cover for 2 much darker +18/+13/+8/+3 ranged touch (by spell SA Smite evi,
religion dedicated to diabolism, Adventurers in sevice turn undead 7/day; SQ Aura of courage, detect evi,
to Cerephane “miraculously” rescued Dayspting’s hil- divine grace, divine health, empathic link with mount,
dren a few weeks after their capture. This coupled with "griffon mount, lay on hands, remove disease 5/week,
the fact that the Chief Prelate had not spokeu out pub- share spells with mount. AL LG; SV Fort +29, Ref
licly against the socalled “House of Desires” +414, Will +17; S45, Dex 42, Con 24, Int 14, Wis
confirmed many suspicions. Though Dayspting himsel! 18, Cha 38.
denied any connection he has lost some credibility Shils and Feats Concentration +1 2, Diplomssey +49,
among his more cynical peers. Handle Animal +19, Knowledge Gocel) 9,
‘ut Dayspring’s tragic yoar was just getting started. Knowledge (religion) +12, Profession Guage) 19, Ride
Within two weeks of cho return of his childcen, 116; Lack of Heroes, Mounted Combat, Power Attack,
Relarn’s beloved brother Harold Dayspring, coowner Ride By Attack, Spirited Charge, Trample, Weapon
of the venerable Ravens Blu Trumpecer broadsheet, Focus (longsword)
was killed by a runaway chariot in an accident with sew- Special Attacks Smit Evil Sa 1/day add +g 0
eral cetie similarities to that of Relarn’s youth tack roll and +17 to damage against an evil crearare
Thnexplicably, the most powerful resurrection magics Turn Undead (Su As 15%2level clei.
failed to restore Harold to life, and Relarn entered a ‘Special Qualities Aura of Courage (Su) Immune to
deeper stage of mourning fear, allied within 10 ft. gin a +4 morale bonus on
Things got considerably worse when the elemental _saving throws against fear effects. Detect Bil Spy At
‘cabal known as the irele of Four utterly destroyed the wil. Divine Grace: Saving throws include Charisma
Halls of the Morning Light, crushing dozcbs of priests modifier. Divine Health: Immune to all diseases
under rubble. For more than a week, Dayspring Empathic Link Sa Can communicate telepathically
dithered, not sure wha action to tele in the Face of with mount up to one mile distant. Griffon Mout.
such wanton destruction. Finally, a Sembian architect Lay: on Hands Sp} Heal up to 68 points of damage
named Raphiconas offered to design and build a new per day, oF deal up to 68 points of damage per day to
temple for Ravens Bluf?'s Lathanderites. Work on the undead as if using « touch spell Share Spells: Any spell
‘temple called the Halls of the Glorious Dawn, began >. cast by paladin also affects mount if within sf.
last year and is expected to be finished some time in, Spells per Duy 3/3/3/» Base DC ~ 14+ spell level
1373 DR. Possessions Cloak of resistance +3, +3 fal plate, +3
“Though Relarn Dayspring has yet o succumb to ‘oly TonBsworde +3 large steel shield, ring of protection
depression, careful observers of city polities now know +2, piplactery of Feighaness, winged Boots.
16 POLYHEDRON #148 =‘evidha: Female griffon special mount; CR 53 Large
beast, HD 1341 0¢395 hp 110; Inie-+2; Spd 30 fe, fly
Bo Fe. (average’s AG 22 (touch 11, flat footed 20}; Atk
‘+14 tnelee (ad6r5, bite) +7/+7 melee (adges, claws)
ace/Reach ft by 10 ft/s Fe; SA Pounce, rake; SQ_
Daylight Spot bonus, seent, AL N; SV Fort +13, Ref
+10, Will +6; Str 21, Dex 13, Con 16, Int 8, Wis 13,
Cha 8
‘Stills Jump +12, Listen +8, Spot +2.
‘Special Attacks Pounce (Ex If a griffon dives or leaps
upon a for in the First round of combat, it ean make a
full attack evenif it has already taken a move action.
Rake Fx}: A griffon that pounces on an opponent can
make two rake attacks 8 melee) with its hind legs for
d6+5 slashing damage each.
‘Special Qualities: Command\Sp): Can command geif-
fons with fewer hie die than itself 8/éay. Daylight Spot
Bonus (Ex): Griffous receive 4 +4 circumstance bonus to
Spot checks made in the daylight. Empathie Link (Su)
Can communicate telepathically with master toa distance
of one mile. Improved Evasion (Ex) Reflex saves for
Inalf damage are at half or none, Scent (Ex): Can detect
‘opponents within 0 ft. by sense of smell. Can follow
tracks with Wisdom ebecks,
APPEARANCE.
‘The severe Tordon Sureblade spends most of his days in
the black and brown robes of his office at the courts *
When on the town, he often dons his impressive place
imail armor, in part because he wishes to be ready for any-
thing but also because he believes it makes him look
handsome. He's always been conscious of his appearance,
but now that he's approsching his Fifty-cighth birthday
hi's beginning to despsir that he will never find a wife,
While he remains decply committed to his postion, he
has of late attended several society functions in Uptown,
‘even pretending to enjoy the festive party atmospheres
and the “absurd” costumes often required of attendees
When not at court, Sureblade delights in riding his special
mount, the griffon Zerash, high over the City of Ravens.
PERSONALITY
(Criminals curse Tordon Sureblade for his tireless dedica-
tion to justice, comntenting sadly about nis knack for
‘remembering the faces of those who have appeared in his
court in the past. They bemoan his alertnes, his know!-
‘edge of the law, and his unswerving Focus
More objective observers praise his patience, his fear-
lesanes in battle, and his ability to make fast, skillfl
judgements both in the courtzoom and on the field of
battle. They note his charitable donations, both to the
church of Torm ard to the Fanilies of criminals he has
sent to prison or the gallows.
‘Tordon has a very dry, very funny sense of humor,
‘though only his closest friends or Companions ever get a
chance to appreciate it as he prefers to keep that side of
‘himself private, Though dooply religious and dedicated to
orm the True, Sureblade respects all goodly religidtis,
‘nd has been kriown to go light on sentences of genuinely
repentant religious criminals. He feels awkward in most
secial situations, and hates aimless small talk. A bona-fide
‘chess master, Tordon tends to view his court appearances
as chess matches, with insignificant-seeming “moves”
‘coming into play later, trapping his adversary in a legal
checkmate
Position anpD Duties
‘As lord magistrate, ureblade must manage the opera-
tions of the lower courts and judges, preside as judge over
‘the city’s highest court, and supervise the codification of
the ety’ laws Because the-city attracts and produces so
many criminals, Tordon is forced to do a lot of paper
‘work himself, which regretfully Keeps him away from the
adventuring life
His positon carries with it « eat on the Council of *
Lords, a duty the lord magistrate is loath to endare, as he
has little tolerance for the pretensions and buffeonery of
the nobility. In Fact, some of the les scrupulous lords of
the city view Tordon Sureblade asa hostile, meddling nui
sance. They se¢ him as a commoner who has risen too far
above his station to be useful and who, ust maybe, ought
to be taken care of on a permanent basis by Whatever
means are most expedient and least traceable
OcroneR 2001 17
piensa mies deal18
Hisrory
ordon Sureblade came to Ravens Bluff when he was
only five years old having fled with bis father and
half-brother from their home village of Dead Tree
Hollow, which had been ravaged by 2 wandering band
‘of minotaurs. Tordon noticed the rampant corruption
of Ravens Bluff at a very carly age, but instead of suc
‘cumbing to it and joining a street gang as many of his
playmates did, ae decided to influence Ravens Bluff
from within by joining the city government. He knew
that doing so would require an education, however, so
hile bis friends played in the streets he studied in
‘musty libraries teaching himself how to read by poring
‘over tomes of history politics, and religion
‘At some point during his studies he eame upon the
‘teachings of Torm, and soon fell in with a band of
‘Tormitar priests and philosophers. To his surprise and
delight, Tordon discovered a great power sirgng within
him—recognition from’ Torm himself that he was to
act a a favored servant of the Loyal Fury. He beeame
2 paladin, and with his newfound friends he ventured
across the Dragon Reach, adventuring for a few years
in distant Semabiz, Eventually, however, he longed to
‘return tothe city that had become his childhood home.
‘The strength of will he recvved from Torm spoke to
his heart, telling him that he could make an important
difference in the ity of Ravens.
Upon his return, he enrolled asa barrister and began
arguing cases before the Lord Magistrate. In this duty
he stared tne city’s corruption straight inthe eyes,
always tempering his frustration with the belief that
eventually, he would be able to make a difference. At
times it seemed as though no one appreciated his
efforts, but eventually they attracted the attention of
Lady Lauren DeVillars, who had a mind to clean up
the city, She and Tordon becaine fast friends, and the
young paladin contributed many suggestions to the plan
* that eventually brought about the Champion’s Games
and restored a semblance of order to the city
In 1348 DR, the old Lord Magistrate stepped down,
and the jockeying for his position grew fierce, with sev-
ral openly corrupt lords vying for the appointment or
Forwarding puppets for consideration, Tordon had dis-
tinguished himself carlicr in the year by prosecuting a
high profile murder trial against the mad diviner Griz
Zemladiken, who had harvested the lives ad small
intestines of Crow's Find beggars for much of the previ-
‘us year in preparation for a fanciful imaginary
ceremony known as the Organic Convergence. The
recognition following Zemladiken’s convietion brought
Sureblade’s name to the top of the contender list,
and in early 1349 DR he became Ravens BlufPs
lord magistrate.
Jn the more than twenty years since his appointment,
Sureblade has dedicated himself to revamping the city's
criminal code, ensuring that itis clea, flexible, and fair
PoLyHEDRON #148
‘Most of all, he has done everything within his power to
ensure that the law looks upon al citizens equally,
ensuring that evil or corrupt nobles cat simply hide
behind their titles to dedge justice. OF course, he hasn't
been completely suceessful—old influence remains
strong, even in the Gity of Ravens %
SHEENRA DUTH
The Harpers bave agents throughout Patria. With it
confluence of magical catastrophes and propenily fo
satiract powerful onsiders and cil selenite it shonld
ome a lite surprise that Ravens Bluff sprts« band
ful of Harper Friends and minor agents. Fllewing the
‘war against Myrkysa Yolen, bovever, Those who Harp
Dave taken a more profound interes in the iy By di
fetching the scout Shenra Dat. The reports tent ack
ber masters may bave importent ramification: inthe
smontbs 10 come.
Sheenra Duth: Female hamas Rogi4/Harper Scout
25 CR 16; Mediumsie humancid (human HD
146128120644; hp 88; Init +7; Spd 30 fts AC 2
ouch 19, at footed 18), Atk +17/+1/+7 melee
(1d6+6/16-20fea, 44 rapier) or 22/41 712 ranged
(ad6eg/es, 12 short bow SA Sueak attack +76,
favored enemy (Gult of the Dragons SQ Denier’ ey,
Harper knowledge, improved evasion, skill focus, slip
‘gery mind, uncanny dodge; AL CG; SV Fort +6, Ref
+419, Will +10; Str 14, Dex 24, Con 14, Int 16, Wis
13, Cha 26.
Skills and Feats: Balance +2.1, Blff + 7, Decipher
Script +11, Diplomacy +24, Disable Device +8, Disguise
+20, Gather Information +16, Hide +17, Innuendo +8,
Intimidate +5, Jump +4, Knowledge (local) +7, Listen
+18, Move Silently +20, Open Leck +1, Perform +10,
Pick Pocket + 1, Search +20, Sense Motive +18, Spot
+18, Tumble 124, Use Magic Device +9, Wilderness
Lore «35 Alertness, Bind-fight, Expertise, Improved
Critical (Fapier} Improved Disarm, Iron Will, Weapon
Finesse (rapier)
Harper scout spells known(s; base DO= 13 + spell
level 1st—charm person, comprehend languages,
message, spider climb.
Possessions: +s leather armor, 1g rapier, +2
short bow, +2 arrows (18) ring of protection +2,
bat of disguise.
APPEARANCE.
Sheenra passes for 28years old, though in truth she’s
lived a decade longer. Her youthful presence comes
from good looks and a tendency to view everything
through an oppressively optimistic filer. She's good
Tooking in bubbly, bouncy sense, and her infectious
smile and laughter makes her the center of attention.
nearly everywhere she goes: When on a mission,she tends to use her hat of disguise to assume an appear
ance appropriate to the task at hand
PERSONALITY
Sheenra’s exuberant passion for life shines through in her
‘bright blue eyes. She seems to love simply being alive,
whether dancing under cover at @ nobles ball or crawling.
‘through pig manure to stake out a better spot from
‘hich to eavesdrop. Her presence attracts others and her
‘energetic demeanor tends to rub off on her companions,
‘enhancing their moods simply by hanging around.
Even when engaged in a conversation or walking
through a crowded room, Duth’s eyes always carefully
take in the scene. She has an eidetic memory, and can eas-
ily recall things she’s simply glimpsed, making her an
invaluable Harper agent. A thief in the truest sense of
the word, Sheenra incorporates theft into nearly all of
hher missions simply because it gives her great thrill to
take something that isn’t hers, She seemingly lives life by
this metric, engaging in those activities she finds thrilling
and ignoring just about everything else, She has suffered
great losses of family and friends in the past, which has
convinced her to take dangerous chances whenever poss
ble, Afterall, she reasons, having had everything she
cared about taken from her alzeady, what more ean she
posibly los?
Position AND DuTiEs
Sheenra is a wandering agent of Those who Harp, observ-
ing the affairs of the City of Ravens and reporting back
‘to her superiors through intermediaries. Though she has
contact with many Harper Friends in the city, ers is not
1 recruitment mission. She sometimes forwards the
‘names of those who have helped her to her superiors, but
she is not authorized to initiate someone into the organi
Originally sent to keep an eye on Ravens Bluff with
‘the plan to write up a general summary for higher placed
Harpers, Sheenra was surprised to uncover a plot by an.
evil organization known as the Consortium of the Bloody
Fang shortly after arriving in the city. She has since been
‘asked with remaining in che city and acting against the
‘Bloody Fang whenever possible while remaining alert to
additional threats
History
Sheenra Duth was bora in Athkaela, in Amn, to a mer
chant family deeply enmeshed in dangerous political
feuding. These intrigues led to het mother being kid
rapped and decapitated by «rival merchant, who later
slew'her Father by stabbing him in publi with a poisoned
knife, She gained her revenge upon the hated merchant,
burning his house and shop after robbing both blind.
With her newly gained loot, Duth bankrolled 2 hasty
rétreat from Amn, traveling southwestern Faerdn for a
handful of years,
(On one such trip, she encountered a wandering min
serel and immediately took to the man. After following
hhim from city to city pestering him to reveal his tales
and professing a love for the life of a traveling m
the bewildered Harper dropped her off at Twilight Hall,
in Berdusk, where she began her Harper training,
Sheenra rapidly exesperated her trainers by volunteer:
ing for every single mission available, often excitedly
chatting about her plans only moments after she had
‘thought of them, Her superiors quietly assigned her to
‘minor courier duties, expecting her to cither fail or get
tripped up by her shiny dispestion. In Fact, neither hap-
poited. Instead, Sheenra found a way to expand
apparently insignificant duties into important fact-ind-
{ng missions. After one such show of ingenuity revealed
the movements of several dozen Zhents over the course
‘of an entire year, her superiors happily promoted her to
full Harper Scout status
Upon arriving in Ravens Bluff, Sheensa discovered dis-
turbing evidence that the Consortium of the Bloody
Fang, an offshoot of the Colt of the Dragon, was active
in the city, and had plans upon many Ravenaar noble
hhouses (including House DeVillars). While the Harpers
offically have 2, non intervention policy regarding the
OcrozER 2001 19
= Swe20
affairs of the city of Ravens Bluff, they're more than
willing to make an exception when dealing with ene
mies such as the Bloody Fang, who have husited
Harpers for more than 4 century.
Sheenra js Fairly open about her Harper status, in
part because she hopes it will draw ont agents of the
Bloody Fang, She can usually be found hanging around
the Wyvern’s Nest, a Zakharan temple off one of the
city's many marketplaces
CHANEY, CHIEF SPY
Ravens Bluff bas countless enemies: such, it
sometioes becomes necessary to empley secret agents of
questionable characier swho can cperate from the shad-
ews, sipping from one periona to anctber after taking
care of the government's dirty work Chaney, Revent
Bluffs Chief Spy, serves ably in tis capacity,
combining a deeply wurtared epportuniim with calenlat-
ing pragmatism and the ebiity to take any form he
wishes. A doppelganger brought tothe city by a former
ignitary, Chaney enjoys bis position and will do any-
‘Shing (within or aitbout reason) to protect it.
Chaney: Male doppelganger Rogi6; CR 4 95
Mediumrsine shapcehangcr; HD 484+ 1616026; hp
94 Init +85 Spd 30 fts AC 18 (Couch 14, flat Footed
14) Atk +aa/tag/enaleg mele (1dga6/17-20)k2, +5
dagger of venom’ SA Detect thoughts, sneak ateack
+846, crippling strike; SQ_Arter self, immunities,
uncanny dodge, improved evasion, slippery mind AL.
NE; SV Fore +5, Ref +5, Will s6;See 12; Dex 18, Con
13, Int 15, Wis 14, Cha 13
‘Shils and Feats Buff 2.0, Climb +14, Decipher
Script +11, Diplomacy +19, Disguise +23, Fscape
“Artist +9, Forgery +6, Gather Information +40, Hide
43 Tntimidate +22, Jump +4, Listen $1, Fick
Pockets +6, Read Lips +6, Search +11, Sense Motive
+6, Spot +10, Tumble +9, Use Rope +95 Alerenes,
Combat Reflexes, Doige, Expertise, Improved Critical
(age), Improved Initiative.
‘Special Attacks: Detect thoughts: Chaney can cont
uous detect choughts asthe spell cast by an
18t evel sorcerer (save DC 1 3). He can suppress or
resume this ability as a free action,
Special Qualities: Alver sf: Chaney can assume the
shape of any Small or Mediumsize humanoid a alter
self cast by an 18love sorcerer (though he ca
remain in this shape indefinitely). Changing forms ia
standard action: Immunities Immune t0 sleep and
charm effets Skills Chaney reeives 2-4 racal bonus
to Bluff and Disguise checks. When using his alter self
ability, Chaney reeives an addtional +16 circumstance
bonus to Disguise cheeks. IF he can read an opponent's
tind, Chaney [Link] +4 circumstance bonus to
POLYHEDRON #148.
‘Bluff and Disguise checks
Possessions: +5 leather armor, +5 dagger of venom
(2) amulee of proof againse detection and location
APPEARANCE
[Asa doppclganger, Chaney can assume countless guises.
He docs, honever, have three prefered forms, cach of
which has a sparate identity and personality. “Chaney”
hime is one such entity, 2 mask worn by an inh
saa predator. Years living among humans may have
tamed the beast behind the diaguises but deep within,
it keeps its om eounei, and never revels
true appearance.
Caney: The doppelganger prefers this of all its
human forms, and assumes it whenever i is not ative
Iy pretending tobe something ele. Te has come to
secnt this form with “est which i greatly apprs-
ciates Like a Favorite shit, the Chaney ghse suits the
creatore well and it finds comfort in wearing it
“The form is that ofa short human male, shout 5 Ft.
im tall He wears is greasy long ir pulled back
into slick ponytail. He wears back leather armor and
openly beers his twin daggers of venomon his belt.
There's an aura of menace about him, in par dv to
his beady eyes and harlip. The doppelgager stole the
form from a wererat it murdered inthe sewers of
Ravens Blof shorly aftr its arial, and i ames
itself by playing up its ratike tendencies in hopes that
enemies wll underestimate its true power.
Foltor: The doppelganger prefers to wear this guise
when working in buses districts Peltor appears a a
hulking, supid human labore. Pretending fo be slow
witted and Iilable, the doppelganger preys off of the
scrogance of people who speak openly in Front of oti-
rs they deem too sup fo do hem harm, Is detect
thoughts ability, of cous, alto comes in helpful in this
Sead
Hoot Wh spying near the Hathor District or one
of the city gates, the doppegsnger prefers the form of
Hoot, legless harsan beggar of indssriminat sex who
thks outa meager living a8 strytlle: Hoot’ nasil
sme comes from the spastic noises the doppelganger
sometimes adds in the middle of one ofthe stories i
fecls the ontburss gives its performance a ertain
authenticity appreciated by the type of smuggler cum
it usually Kees tabs on wen working ner the harbor.
PERSONALITY
Chaney doesn’t care one bit about the welfare of
Ravens Bluff. He does, however, greatly appreciate his
generous salary and the Fact that, occasionally, he gets
to bloody his hands while on offical city business. In
the years since arriving in the city, he has grown to
apprecist® how: much easier it i to live within human
walls than it was f live. outside them, in the harsh