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Developntent Research
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Design and
Developtnent Research
Methods, Strategies, and Issues
Rita C. Richey
Wayne State University
James D. Klein
Arizona State University
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rorCharlie
and
Allison and Matt
Michelle and Andy
Looking Ahead 14
vii
vIii DESIGN AND DEVELOPMENT RESEARCII
Looking Ahead 32
Looking Ahead 45
Looking Ahead 63
Looking Ahead 81
Looking Ahead 96
Conclusions 153
xiii
Figures
xiv
Preface
This book is intended for scholars who are interested in planning and con-
ducting design and development research. It is written for experienced re-
searchers, as well as those who are preparing to become researchers. We made
two main assumptions about our audience while writing this book. First, you
should be familiar with concepts and principles related to research design and
methods. The book is intended to supplement a standard research methods
text, not replace it. Second, you should have knowledge related to processes
and models of design and development.
Many examples of design and development research can be found in the liter-
ature spanning up to four decades. In recent years, however, there has been
renewed interest in this research orientation and the benefits it offers the field.
Furthermore, notions of design and development research continue to evolve.
We are defining design and development research here as
the systematic study of design, development and evaluation processes with the
aim of establishing an empirical basis for the creation of instructional and non-
instructional products and tools and new or enhanced models that govern their
development.
Our current thinking about this type of research has changed in two ways.
Readers familiar with our earlier work will note the use of the term "design and
development research" in this book. Previously, we used the term "develop-
mental research" to describe this approach (Richey, Klein, & Nelson, 2004;
Richey & Klein, 2005; Richey & Nelson, 1996; Seels & Richey, 1994). Dis-
xv
xvi DESIGN AND DEVELOPMENT RESEARCII
cuss ions with colleagues and students suggest, however, that the word "devel-
opmental" creates confusion since it refers to many other areas of study, such
as human development, international development, organizational develop-
ment, and staff development.
Furthermore, over the years, the term "development" has been ambiguous
to many in the field and has generated considerable discussion regarding its
meaning. This debate has focused typically upon the distinctions between in-
structional design and instructional development. In defining the domains of
the field, Seels and Richey (1994) viewed design as the planning phase in
which specifications are constructed, and development as the production
phase in which the design specifications are actualized. Others broadly define
each of the terms so that they have similar meanings. For example, Briggs
(1977) defined instructional design as "the entire process of analysis of learning
needs and goals and the development of a delivery system to meet the needs;
includes development of instructional materials and activities; and tryout and
revision of all instruction and learner assessment activities." In this interpre-
tation, design is the more generic term, encompassing both planning and pro-
duction. In contrast, Smaldino, Russell, Heinich, and Molenda (2005) define
instructional development as "the process of analyzing needs, determining what
content must be mastered, establishing educational goals, designing materials
to reach the objectives, and trying out and revising the program in terms of
learner achievement" (p. 386). To many in the field, this is a definition of the
instructional systems design (ISD) process.
We purposely use the term design and development throughout this book
because together they have a broad meaning especially in the research context.
The focus of a design and development study can be on front-end analysis,
planning, production, and/or evaluation. This approach can also center on
the design and development of products and tools or on the development,
validation and use of design and development models. In essence, this is the
study of design and development processes as opposed to performing them.
Another change in our thinking relates to the field's traditional emphasis on
instructional interventions. While many of the examples of design and devel-
opment research do focus on instructional products, tools and models, our def-
inition includes the study of both instructional and non-instructional inter-
ventions. This is in keeping with expanded definitions of the field that
encompass notions of performance improvement and non-instructional inter-
ventions (Reiser, 2002).
issues and problems that design and development researchers often confront
when planning and conducting a study. Procedural explanations are supported
by a wide variety of examples of research studies from the literature and by
samples of actual research tools. We provide checklists to assist you in planning
and conducting each phase of a design and development study. An extensive
reference list and a glossary of terms are also included. Below we describe the
nine chapters that make up the main body of the book.
Chapter 1, ''An Overview of Design and Development Research," examines
why this type of research is important to advance the knowledge base of the
field and offers a rationale for further studies of this type. The scope of design
and development research is examined, and its two categories-product and
tool studies and model studies-are defined.
Chapter 2, "Identifying Design and Development Research Problems," pro-
vides practical guidelines for how to select and evaluate a research topic and
problem to study. Sources of design and development research problems are
discussed, including the workplace, emerging technology, and theory. Several
sources of design and development literature are also provided. The chapter
closes with an explanation of how to transform a research problem into a ques-
tion and establish the parameters of a design and development study.
Chapter 3, "Design and Development Research Methodology," explores the
nature of research design and describes some general concerns that should be
addressed in any research project. Concerns such as validity, generalizability,
and causality are discussed. The methods and strategies commonly employed
in design and development research studies are described. Suggestions for how
to match research questions to methods are also provided.
Chapter 4, "Product and Tool Research: Methods and Strategies," exam-
ines the research design strategies used in representative studies of this type.
Several in-depth examples are provided to illustrate how to plan research stud-
ies related to product and program development, the various phases of design
and development, and the development and use of tools. The chapter ends with
a discussion of two issues that should be addressed when conducting product
and tool research: (a) avoiding bias when researchers assume participant roles
and (b) recognizing the influence of work environment characteristics.
Chapter 5, "Model Research: Methods and Strategies," focuses on the de-
sign of studies of the development, validation, and use of design and develop-
ment models. Numerous detailed examples are used to show how to plan and
conduct this type of design and development research. Issues such as working
with recall data, conducting research in multiple natural work settings, and
distinguishing participant characteristics are discussed.
Chapter 6, "Selecting Participants and Settings," explores issues related to
who will participate in the design and development research project and where
the study will be conducted. Several examples of participants and settings
that have been examined in actual design and development studies, and brief
xviii DESIGN AND DEVELOPMENT RESEARCH
analyses of techniques that have been employed are provided. Ethical consid-
erations for the protection of participants such as obtaining informed con-
sent, avoiding coercion, and maintaining confidentiality and anonymity are
also discussed.
Chapter 7, "Collecting Data in Design and Development Research," ex-
amines the critical types of information that are often gathered in a design
and development study. These include profile data, context data, in-progress
project data, and try-out data. Commonly used data collection tools such as
work logs, surveys, questionnaires, interview protocols, and observation guides
are described, as is the use of technology for data collection. Sample instru-
ments are provided. In addition, iss~es related to ensuring data integrity are
discussed.
Chapter 8, "Interpreting Design and Development Findings," examines how
results from these studies can be used to expand the knowledge base and cre-
ate a foundation for theory and future research. The major types of conclusions
that can be made by design and development researchers, as well as the key
types of data that are used to support these conclusions, are discussed.
Chapter 9, "The Status and Future of Design and Development Research,"
explores the manner in which design and development research is expanding,
as well as the conditions that facilitate such growth. This chapter includes a
description of design-based research and formative research, two alternative
approaches that can be used to address problems similar to those dealt with
by design and development researchers. Finally, we speculate on the future
design and development research pertaining to technology, work place issues
and theory.
This is a book of methods, strategies and issues related to design and devel-
opment research. We have tried to provide concrete direction for those em-
barking on such projects, as well as stimulate future thinking about this type of
endeavor. Hopefully, this book will increase your understanding of design and
development research, and motivate you to tackle such a project yoursel£
We want to recognize the many people who have supported us in this project
and in the advancement of design and development research. Bob Reiser has
been a great proponent of this research for many years. His public advocacy
and private encouragement have meant a great deal to both of us. He has car-
ried on the support Barb Seels and Wait Dick gave to this topic in the early
years of our work. Monica Tracey became an adherent of design and develop-
ment research first as a doctoral student, and now as a faculty member. She
regularly spreads the word and has served us especially in terms of her feedback
and reviews of this manuscript. Likewise, Kathryn Ley has enthusiastically pro-
moted this research through conference presentations and repeated calls of
"So when's the book going to be done?" Finally, Susan McKenney has been a
great help to the preparation of this book. She has shared much of her own
work with us and provided insights into her experiences with design and de-
velopment research.
Some of the best assessments of this book throughout its development have
come from the students at Wayne State University and Arizona State Univer-
sity. They have read chapters (often not by choice), critiqued them, and told
us what helps and what doesn't, always with great clarity.
There has also been a level of support from the Erlbaum group that we
greatly appreciate. Both Lori Kelly and Lane Akers have been behind this pro-
ject from the beginning. They have secured wonderful reviewers who provided
direction for us throughout the writing process, and Lane has been particularly
helpful as we reach the end of the journey.
Finally, we want to acknowledge Bill Winn's contributions to the research in
this field. We hope that this book will help advance the high standards that
he set for us.
xix
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1
An Overview
of Design and
Developntent Research
This book is about how to plan and conduct design and development research.
These methods are also known as developmental or development research
(Richey, Klein, & Nelson, 2004; Seels & Richey, 1994; van den Akker, 1999).
Design and development research seeks to create knowledge grounded in data
systematically derived from practice. We define this type of research as:
the systematic study of design, development and evaluation processes with the
aim of establishing an empirical basis for the creation of instructional and non-
instructional products and tools and new or enhanced models that govern their
development.
This is a pragmatic type of research that offers a way to test theory and to
validate practice that has been perpetuated essentially through unchallenged
tradition. In addition, it is a way to establish new procedures, techniques, and
tools based upon a methodical analysis of specific cases.
The design and development of instructional products and programs is con-
sidered by many to be the heart of the instructional design and technology
(lOT) field. Practitioners in the field typically follow well-established system-
atic models and procedures to design and develop instructional and non-
2
2 DESIGN AND DEVELOPMENT RESEARCH
Over the last five decades, many scholars have called for research to
strengthen the fundamental knowledge base of the IDT field. In 1953, Finn as-
serted that the audio-visual field suffered from a dominance of "gadgeteering"
that reflected a "poverty of thought" (p. 13) and suggested that research would
help professionalize the field. A decade later, Markle (1967) called for the de-
velopment of empirically grounded instructional materials through systematic
testing procedures. In 1984, Heinich stressed the importance of field-based
research to inform practice. More recently, Richey (1997) suggested that "our
practice is not sufficiently informed by research and that our research is not
sufficiently attuned to practice" (p. 91).
1 Readers who arc not familiar with instructional design and development should consult some of
the standard references to gain further knowledge of the field. These books include The Systematic
Design of Instruction by Dick, Carey, and Carey (2005), Designing Effective Instruction by Morrison,
Ross, and !(cmp, (2006), and Instructional Design by Smith and Ragan, (2005).
An Overview o('I)esign and O/,velopmenlllesean'h 3
Oavies (1981) first presented the question of whether this field was an art,
a craft or a science, opting for the artistic orientation. He viewed design and
development as a holistic process, one that cannot be simply analyzed and
dissected. It is a view that emphasizes the systemic over the systematic.
Others have also explored the essential nature of the field. For example,
Visscher-Voerman and Gustafson's (2004) study of practicing instructional
designers shows that some designers follow an instrumental design paradigm
that is rooted in the natural sciences. This approach is akin to the traditional
instructional systems design model (ISO). Others employ an artistic para-
digm. This approach is one that eschews scientific methods and "dissolves the
borders between the domains of the sciences and the arts" (p. 83).
Cl ark and Estes (1998) view many of the solutions to educational prob-
lems as craft. They define craft as skills that are based upon "fortunate acci-
dents, personal experience, insights ... revised through trial and error" (p. 6).
As an alternative, they advocate following a technology orientation in which
problems are addressed through the use of scientific theory.
Like Clark and Estes, we approach design and development (and, in turn,
research on it) with the assumption that science and empiricism provide a
more effective and reliable route to disciplinary integrity than depending on
artistic tactics and craft-based solutions. We believe that our field has not suf-
ficiently employed scientific methods to facilitate our understanding of design
and development processes. The need for research is especially critical with re-
spect to the models and processes employed by designers and developers. Few
models, design strategies, and tools employed in practice have been empirically
tested and validated. This is the gap that design and development research
seeks to address.
Learningl
Transfer Context
Designer Instructional
& Design Strategies
Processes
Media &
Delivery
Systems
key lines of research and theory that have had the most influence on the de-
sign and development knowledge base. These are
ture does not fully address the last component of the 100 knowledge base:
the designer and design processes. It does not explain, for example, the role
of the designer or the context in which design and development takes place.
It does not explain designer problem-solving processes. It does not speak to the
ultimate value of ID models, or of ways of reducing design cycle time, or of
the most effective and efficient ways of using learning objects when designing
instruction using advanced technologies. Design and development research is
the primary source of such knowledge, but, unfortunately, there is only a lim-
ited amount of this type of research. Our position is that this shortage ulti-
mately impedes not only design and development practice, but scholarship in
the field as well.
Instructional design, and hence its practice, can be seen in two ways: (a) the
design of particular lessons, products, or programs, and (b) the implementa-
tion and management of the overall design process. The former is guided by
design principles for selecting and sequencing instructional strategies that
are richly supported by learning theory and teaching-learning research (Ragan
& Smith, 2004). The latter is typically guided by instructional system design
(ISO) models which have not been tested to a great extent using research.
Historically, ISO models were devised as an application of General Systems
Theory (Banathy, 1968), but systems theory derived its support from deduc-
tive logic rather than empirical research. This pattern continues today with
respect not only to new design and development models, but also for newly
devised approaches to producing instruction and other interventions utilizing
advanced technologies. This meager research base, in turn, makes it impos-
sible for scholars to construct sound and comprehensive design and develop-
ment theory.
We posit that design and development research will not only enhance our
knowledge base, but will also provide the empirical basis for the construction
of a comprehensive theory of design and development. This will give the field
a fourth theory base, supplementing the understandings we have already ac-
quired from psychological and learning theory, instructional and teaching-
learning theory, and communication and message-design theory. The research
and theory foundations of the design and development knowledge base would
then be as shown in Figure 1-2.
This research and theory is as vital to the advancement of design and de-
velopment practice as it is to the scholarly advancement of the field.
An Overview o('lJesigl1 ami J)eve/ofJment Ileseanh 7
Psychological
and learning
RHearch &
Theory
Communica-
tions Theory
& Message
Design
Research
FIGURE 1-2. The research and theory foundations of the design and development
knowledge base.
• The study of the process and impact of specific design and development
efforts.
• The study of the design and development process as a whole, or of par-
ticular process components.
the process at the same time. In either case, there is a distinction between doing
design and development and studying the processes.
Understanding the nature of this research is a matter of understanding the
range of problems to which it can be applied. It is also a process of recogniz-
ing those research interests and endeavors that are not a part of this orienta-
tion. Design and development research, as with all research endeavors, leads
to knowledge production, a more complete understanding of the field, and
the ability to make predictions. Design and development research accom-
plishes these goals through two large categories of research projects:
TABLE 1-1.
Representative Clusters of Design and Development Research
ever, show the broad scope of research that is encompassed within the do-
main of design and development research. We will now summarize the kinds of
studies that fit within the two types of design and development research-
product and tool research and model research.
The most straightforward design and development research falls into the first
category: research conducted during the design and development of a prod-
uct or tool. Often the entire design and development process is documented.
Some research, however, concentrates on one aspect of design and develop-
ment only (such as production) or de-emphasizes some phases (such as needs
assessment). Many recent studies focus on the design and development of
technology-based instruction. In this research there is a tendency to combine
the task of doing design and development and studying the processes.
Product and tool research typically involves situations in which the design
and development process used in a particular situation is described, analyzed,
and a final product is evaluated. Oriscoll (1984) used the term "systems-based
evaluation" to describe a similar research paradigm, while van den Akker (1999)
labeled it as "formative research." van den Akker further defines this as "research
activities performed during the entire development process of a specific inter-
vention, from exploratory studies through (formative and summative) evalua-
tion studies" (p. 6). We previously referred to this category of design and devel-
opment research as Type 1 developmental studies (Richey, Klein, & Nelson, 2004).
Research on Design
and Developll1.ent: Models
These studies focus on the models and processes themselves, rather than their
demonstration. While it is possible to conduct model research in conjunction
with the development of a product or program, most model studies concen-
trate on previously developed instruction, and consequently are not project-
specific. Model research may address the validity or effectiveness of an existing
or newly constructed development model, process, or technique. In addition,
these studies often seek to identify and describe the conditions that facilitate
successful design and development.
Model research is the most generalized of design and development research.
The ultimate object of this research is the production of new knowledge, of-
ten in the form of a new (or an enhanced) design or development model. This
research may emphasize comprehensive models or particular design techniques
or processes. It commonly examines design and development as it is practiced
in the workplace. In this section, we will describe a number of studies to clar-
ify the nature of model research.
Model use research. It is not unusual for model validation studies to ad-
dress usability issues; however, there is another group of design and develop-
ment studies that address these processes by concentrating on their use. These
studies may focus on the conditions that affect model use in an effort to iden-
tify the impact of the various design and development environments. Other
model use studies focus on the designers themselves in an effort to under-
stand the design and development process as it is actually performed.
Several studies can serve as examples of these model use foci. Roytek (2000)
conducted an extensive examination of two design projects that employed
rapid prototyping procedures in an effort to determine which contextual fac-
tors influence project success. The instructional support factor was most
closely related to the work of the designers and developers. In another study,
Spec tor, Muraido, and Marlino (1992) examined the variables that affect the
ability of designers to effectively author computer-based instruction.
Rowland's (1992) comprehensive study of the use of design models serves
as an example of both designer decision-making research and research on
designer characteristics. Four expert and four novice designers were given a
task to design instruction for an industrial setting involving training employees
to operate two hypothetical machines. The thoughts designers had while com-
pleting the task were coded and analyzed. The results of this study describe
An Overview of/Jesigl1 and IJevelol1mel1t Research 13
how design processes actually work and compare the differences between how
experts and novices design instruction.
In the contemporary orientation toward research, most accept the premise that
research can have a broader function than the creation of generalizable state-
ments oflaw; context-specific studies also are valued. Design and development
research encompasses studies with conclusions that are both generalizahle
and contextually specific. This reflects the fact that product and tool research
typically involves studies that describe and analyze the design and develop-
ment processes used in particular projects, and are thus to a great extent con-
text-bound. Model research studies, on the other hand, are oriented toward a
general analysis of design and development processes. These studies tend to be
more generalizable than product studies. Table 1-2 portrays the relationships
between the two major types of design and development research.
All of these studies, however, can provide some direction to others in the
field, even those whose conclusions are derived from particular projects and
contexts. The "lessons learned" from these studies can apply to those who are
confronting similar design and development projects. Model studies may gen-
erate new or enhanced models available for general use, but not all have such
a comprehensive goal. They may explain the way in which existing models
are used; they may account for success and failures of model use.
TABLE 1-2.
The Varying Outcomes of Design
and Development Research
Context-Specific Generalized
Conclusions Conclusions
14 DESIGN AND DEVELOPMENT RESEARCII
Design and development research-both product and tool research and model
research-covers a broad array of design and development issues. It spans all
phases of the design and development process, the various education and
training settings in which designers work, and encompasses all design philoso-
phies and orientations. Unlike most other research efforts, design and devel-
opment research is in a position to substantially expand the theory base of ID
by reaching beyond the traditional foundations of teaching and learning re-
search. Design and development researchers are also in a position to directly
impact the work of practitioners, especially because of the propensity of these
researchers to situate their studies in natural work settings and to address the
pressing problems of the workplace. These researchers value the importance of
learning and performance, but also view the designer as a key element in the
design and development process. In many respects, design and development
research serves as an important link between theory and practice.
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