Special Abilities and Weapons Guide
Special Abilities and Weapons Guide
UNSTOPPABLE TERROR BRUTAL: The Parry special ability may not be used against this attack.
ENVIRO FILTERS: This model ignores Smoke Clouds.
AG#1 AS RF� PW RN MAL EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
[1] Halberd Saw 8 8 RE 19 FINISHING BLOW: This attack gains 1 additional power multiplier and Extreme Damage when
4 •Brutal
targeting models that are prone.
•Finishing Blow
•Sunder Armor IMMUNE(x): This model may never be affected by (x).
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number
6 AG#2 AS RF� PW RN MAL rolled is equal to or under (x) then the target is Knocked Prone. Melee attacks suffer -2 to the TN for
[1] Headbutt 8 6 0 - every size smaller the attacking model is than the target and +2 to the TN for every size larger the
•Knockdown(14) attacking model is than the target.
20 NEVER PANIC: This model may never gain Panic Counters.
SUNDER ARMOR: Models hit by this attack gain 1 Sunder Counter.
Sunder Counter: This model suffers -2 AR. A model may only have 1 Sunder Counter at any time.
3 Special Abilities TOUGH AS NAILS: This model ignores Critical AR Failure.
•Enviro Filters
•Immune (Decapitate, Extreme Damage) UNSTOPPABLE: Each time this model would be reduced to 0 HP, it may make a PS Check.
On a success, this model remains at 1 HP, but gains 1 Weakened Resolve Counter.
16 •Never Panic Weakened Resolve Counter: This model suffers -4 PS (Weakened Resolve Counters are
•Tough as Nails cumulative).
•Unstoppable
4 2017
2 2017
Commander*(3)
4 2017
3 2017
Golab (2)
L 30mm [1]500 100
TRIBAL FATHER COMMANDER: This model counts as having all Squadlink Keywords.
CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
AG#1 AS RF� PW RN MAL
[1] Katana Strike 8 6 0 - DECAPITATE: If this attack Critically Hits, its target loses 1 additional HP.
4 •Critical Strike(2)
MASOCHIST(x): At the start of this activation, this model may gain (x). If it does so,
•Decapitate
it loses 1 HP at the end of this activation.
3 PARRY: When this model is targeted by melee attacks, after attack rolls are made, this
AG#2 AS RF� PW RN MAL model may make an AS Check. If the check is successful it may discard 1 non-critical
[1] Bad Mojo 6 1 - 8 18 hit from those attacks.
•Victimize
16 PSYCHOGENIC INVOKER: Once per turn, this model may spend 1 AP to cast one of its
psychogenics.
SUPPRESSION(x): While within 8” of this model, the (x) ability is ignored on models.
3 Special Abilities
•Commander •Suppression(Never Panic) VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
•Masochist •Weaken Resolve WEAKEN RESOLVE: While within 8” of this model, enemies suffer -1 PS.
16 (Re-roll Charge Attacks)
•Parry
•Psychogenic Invoker
2 2017
Commander*(5)
M 30mm [1]500 75
WORM SHEPHERD BLEED: Living Models hit by this attack gain 1 Bleed Counter.
Bleed Counter: During the Lingering Effects Phase roll a d20. On a result of 11+ this
AG#1 AS RF� PW RN MAL model loses 1 HP, otherwise, remove the Bleed Counter. A model may only have 1
Bleed Counter at any time.
[2] Drillhead Strike 6 6 RE 18
3 •Bleed BRUTAL: The Parry special ability may not be used against this attack.
•Brutal ENHANCE(x)(y): When this model is deployed, choose up to 6 (x). Those models gain (y).
EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
4 AG#2 AS RF� PW RN MAL GUARD: When a friendly model within 4” and line of sight is targeted by a non-template
[1] Heartseeker 8 1 8 RE 18 ranged attack, this model may become the target of the attack instead (Guard may not
•Brutal trigger another model’s Guard ability).
14 •Extreme Damage
REACTION STRIKE: Once per round, when an enemy comes within range of this attack,
•Reaction Strike
this model may perform this attack for free against that enemy. This free attack occurs
before charge attacks are resolved.
Special Abilities REGENERATION: At the start of this model’s activation, it heals 1 HP. When this model is
3 •Enhance(Drillhead)(Guard) reduced to 0 HP it is not killed, but instead gains 1 Regeneration Counter.
•Psychogenic Neophyte Regeneration Counter: This model is prone, and may not perform attacks. If this model
(Psychogenic Backlash) would ever lose HP, it is killed. Remove this Counter if this model is ever healed.
12 •Regeneration WORM FATHER: Drillheads that squadlink with this model may re-roll 1 attack roll this
•Worm Father activation.
2 2017
Drillhead (4)
L 40mm [3]500 75
DISCIPLES OF RAZE CABAL(x): If this model begins its activation within 8” of (x), it may re-roll 1 Attack Roll
this activation.
AG#1 AS RF� PW RN MAL ENVIRO FILTERS: This model ignores Smoke Clouds.
[1] Pipegun 6 2 6 6 18
3 •Knockdown (12) IMMUNE(x): This model may never be affected by (x).
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is Knocked Prone. Melee attacks suffer
6 -2 to the TN for every size smaller the attacking model is than the target and +2 to the TN for
AG#2 AS RF� PW RN MAL every size larger the attacking model is than the target.
[1] Ramming Helm 7 4 0 -
•Stun NEVER PANIC: This model may never gain Panic Counters.
18 STUN: Models hit by this attack gain 1 Stun Counter.
Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.
Special Abilities
3 •Cabal (Raze) TOUGH AS NAILS: This model ignores Critical AR Failure.
•Enviro Filters
•Immune (Decapitate)
12 •Never Panic
•Tough As Nails
2 2017
Disciples of Raze (3)
M 40mm [3]500 75
DRILLHEAD BURROW: For 1 AP this model may gain 1 Burrow Counter.
Burrow Counter: This model has -4 DF and +2 AR, but cannot make attacks. You may
AG#1 AS RF� PW RN MAL remove all Burrow Counters at the start of this model’s activation. A model may only
have 1 Burrow Counter at any time.
[1] Grafted Drill 6 * 6 RE 18
3 [*] Impaling Strike EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
•Horrible Death
HORRIBLE DEATH: If an enemy is killed by this attack, all enemies within 4” of the model
[*] Coiled Strike 1 killed receive 1 Panic Counter.
•Extreme Damage
6 •Sunder Armor
IMMUNE(x): This model may never be affected by (x).
REGENERATION: At the start of this model’s activation, it heals 1 HP. When this model is
14 “Nature itself bends to our will.” reduced to 0 HP it is not killed, but instead gains 1 Regeneration Counter.
Regeneration Counter: This model is prone, and may not perform attacks. If this model
would ever lose HP, it is killed. Remove this Counter if this model is ever healed.
Special Abilities
3 •Burrow SUNDER ARMOR: Models hit by this attack gain 1 Sunder Counter.
Sunder Counter: This model suffers -2 AR. A model may only have 1 Sunder Counter at
•Immune (Crush, Knockdown) any time.
•Regeneration
6
2 2017
Drillhead (3)
M 30mm [1]500 75
GRAFTER COMMANDER: This model counts as having all Squadlink Keywords.
CRUSH: If this attack hits, all further attacks this model makes against the target
AG#1 AS RF� PW RN MAL automatically hit this activation unless a malfunction is rolled. These hits may not be Parried.
[1] Grafting Claw 6 5 0 19
3 •Crush SUPERIOR MAINTENANCE(x): (x) times per game, when a malfunction is rolled from a
non-psychogenic attack, that model may ignore the malfunction. This ability functions
even if this model is killed.
4 VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
“So many experiments... VOLATILE ENHANCEMENT(x): Other non-Character models this model squadlinks with
So few test subjects...” may gain (x) this activation. If this is done, that model loses 1 HP at this end of this
12 activation. A model may only benefit from Volative Enhancement once per activation.
Special Abilities
•Commander
3 •Superior Maintenance (2)
•Volatile Enhancement
(Melee: Melee: 1 re-roll per activation)
14 •Volatile Enhancement
(Melee: Victimize)
2 2017
Commander*(4)
M 30mm [1]500 75
BONE DOC PSYCHOGENIC MASTER: Twice per turn, this model may spend 1 AP to cast one of its
psychogenics.
AG#1 AS RF� PW RN MAL PSYCHOGENIC RESOLVE(x): (x) times per game, when a malfunction is rolled from a
[1] Bone Staff 4 4 0 - psychogenic, that model may ignore the malfunction. This ability functions even if this
3 model is killed.
SUPPRESSION(x): While within 8” of this model, the (x) ability is ignored on models.
4 AG#2 AS RF� PW RN MAL VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
[1] Bad Mojo 8 1 - 8 19 WEAKEN RESOLVE: While within 8” of this model, enemies suffer -1 PS.
•Victimize
12
3 Special Abilities
•Psychogenic Master
•Psychogenic Resolve(3)
14 •Suppression(Never Panic)
•Weaken Resolve
2 2017
Bone Doc (3)
M 30mm [1]500 75
SISTER OF CHARITY CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
DECAPITATE: If this attack Critically Hits, its target loses 1 additional HP.
AG#1 AS RF� PW RN MAL
[1] Surgical Saw 6 4 0 18 MASOCHIST(x): At the start of this activation, this model may gain (x). If it does so,
3 •Critical Strike(2) it loses 1 HP at the end of this activation.
•Restoration MEDIC: Other friendly, Living, models reduced to 0 HP while within 8” of this model are
not killed, but instead gain 1 Dying Counter.
Dying Counter: This model is prone and may not activate. If this model would ever
4 lose HP, it is killed. At the start of the Lingering Effects Phase, if a friendly, non-dying,
model with Medic is not within 8”, kill this model. Remove this Counter if this model
“I will make the pain go away.” is ever healed.
12 MY PRETTY TOYS: When this model is deployed, select up to 6 “Buzzblade” models.
Upgrade those models to either “Charity’s Might” or “Charity’s Zeal”.
Special Abilities RESTORATION: This attack may target, and automatically hit, friendly models. Friendly
3 •Masochist(+1 AP, Melee: Decapitate) models hit by this attack suffer no damage and instead heal 1 HP. A model may only be
•Medic healed by Restoration once per game.
•My Pretty Toys STIM INJECTION: When this model Squadlinks, any non-Character model it links with
12 •Stim Injection may receive +1 MV this activation. If this is done, that model gains 1 Stun Counter at the
end of its activation.
2 2017
Buzzblade (4)
M 30mm [6]500 50
HARPY AMBUSH: Do not deploy this model as normal. During any Preparation Phase after
Round 1 you may deploy this model by choose a point on the battlefield and performing
AG#1 AS RF� PW RN MAL a scatter roll from that point. Placing this model as close as as possible to the location
of the scatter. Models with Ambush that share a squadlink value may deploy using 1
[2] Rending Claws 5 3 0 - Scatter Roll, placing the first model on the point and the rest within 4”.
3 •Rend
REND: If all attacks from this assault group hit the same target, they gain 1 additional
power multiplier for this attack.
2 VAULT: Once per activation, this model may spend 1 AP to immediately move their MV
value, ignoring terrain as well as intervening models. If this move results in a charge,
“The sky belongs to us now.” this model gains and additional +1 AS and +1 PW to the charge attack.
10
Special Abilities
3 •Ambush
•Vault
8
1 2017
Harpy (3)
L 50mm [2]500 50
FELL PACK FRENZIED: At the start of each activation, this model must make a PS Check. On a
failure it does not activate as normal, but instead uses its activation to immediately
AG#1 AS RF� PW RN MAL move directly toward the nearest model with a different model name and use any
remaining AP to perform melee attacks on that model.
[*] Bite 4 4 0 -
3 PACK ATTACK: This model’s melee attacks roll a number of dice to hit equal to their
current remaining HP.
VAULT: Once per activation, this model may spend 1 AP to immediately move their MV
4 value, ignoring terrain as well as intervening models. If this move results in a charge,
this model gains and additional +1 AS and +1 PW to the charge attack.
10
Special Abilities
4 •Frenzied
•Pack Attack
•Vault
10
3 2017
Scourge (3)
M 30mm [1]500 50
FETISH BEARER PSYCHOGENIC NEOPHYTE(x): This model may spend 1 AP to cast the (x) psychogenic.
PSYCHOGENIC RESOLVE(x): (x) times per game, when a malfunction is rolled from a
AG#1 AS RF� PW RN MAL psychogenic, that model may ignore the malfunction. This ability functions even if this
[1] Mace 4 4 0 - model is killed.
3
VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
WEAKEN RESOLVE: While within 8” of this model, enemies suffer -1 PS.
5 AG#2 AS RF� PW RN MAL
[1] Fetish Wack 6 1 3 RE -
•Victimize
12
3 Special Abilities
•Psychogenic Neophyte
(Any Horde Psychogenic)
12 •Psychogenic Resolve (1)
•Weaken Resolve
1 2017
Bone Doc (3)
M 30mm [2]500 50
SCOURGE COMMANDER: This model counts as having all Squadlink Keywords.
INCITE: When this model Squadlinks, all other non-Character models in that link gain +2
AG#1 AS RF� PW RN MAL AS to melee attacks this activation.
[1] Hooked Lash 5 2x2 RE 19
3 •Victimize SUPPRESSION(x): While within 8” of this model, the (x) ability is ignored on models.
•Whiplash
VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
4 WHIPLASH: Models hit by this attack who pass their AR Save gain 1 Whiplash Counter.
Whiplash Counter: The next time this model activates, it immediately loses 1 AP per
Whiplash Counter, and then all Whiplash Counters are removed.
14
Special Abilities
4 •Commander
•Incite
•Suppression (Frenzied)
12
1 2017
Commander*(1)
M 40mm [4]500 50
WARBLADE FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
SADISTIC: This model’s melee attacks gain +2 PW when targeting a model with a Panic
AG#1 AS RF� PW RN MAL Counter.
[1] Falchion 6 4 0 -
3
3 Special Abilities
•Furious Charge
•Sadistic
10
1 2017
Buzzblade (4)
L 40mm [6]500 25
BUZZBLADE HORRIBLE DEATH: If an enemy is killed by this attack, all enemies within 4” of the model
killed receive 1 Panic Counter.
AG#1 AS RF� PW RN MAL MASOCHIST(x): At the start of this activation, this model may gain (x). If it does so,
[1] Crude Club 5 3 0 - it loses 1 HP at the end of this activation.
3
SADISTIC: This model’s melee attacks gain +2 PW when targeting a model with a Panic
Counter.
6
“Madness incarnate.”
12
Special Abilities
3 •Masochist(Crude Club: Horrible Death)
•Sadistic
8
1 2017
Buzzblade (4)
L 40mm - -
CHARITY’S MIGHT •May only be created via the My Pretty Toys special ability.
BRUTAL: The Parry special ability may not be used against this attack.
AG#1 AS RF� PW RN MAL
[1] Crude Club 5 5 0 - FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
3 •Brutal
HORRIBLE DEATH: If an enemy is killed by this attack, all enemies within 4” of the model
killed receive 1 Panic Counter.
6 MASOCHIST(x): At the start of this activation, this model may gain (x). If it does so,
it loses 1 HP at the end of this activation.
“The embodiment of rage and hate.” SADISTIC: This model’s melee attacks gain +2 PW when targeting a model with a Panic
12 Counter.
Special Abilities
3 •Masochist(Furious Charge,
Crude Club: Horrible Death)
•Sadistic
8
1 2017
Buzzblade (4)
L 40mm - -
CHARITY’S ZEAL •May only be created via the My Pretty Toys special ability.
FINAL STRIKE: When this model would be killed, it may make a PS Check. On a success
AG#1 AS RF� PW RN MAL it may select and perform 1 of its attacks before being removed.
[1] Crude Club 5 4 0 -
3 •Reaction Strike HORRIBLE DEATH: If an enemy is killed by this attack, all enemies within 4” of the model
killed receive 1 Panic Counter.
MASOCHIST(x): At the start of this activation, this model may gain (x). If it does so,
6 it loses 1 HP at the end of this activation.
REACTION STRIKE: Once per round, when an enemy comes within range of this attack,
“A mass of twitching insanity.” this model may perform this attack for free against that enemy. This free attack occurs
12 before charge attacks are resolved.
SADISTIC: This model’s melee attacks gain +2 PW when targeting a model with a Panic
Special Abilities Counter.
3 •Final Strike
•Masochist(Crude Club: Horrible Death)
•Sadistic
8
1 2017
Buzzblade (4)
M 30mm [3]500 25
BOLA IMMOBILIZE: Models hit by this attack gain 1 Immobilized Counter.
Immobilized Counter: This model suffers -1 MV per Immobilized Counter.
AG#1 AS RF� PW RN MAL Remove all Immobilized Counters at the end of a model’s activation.
[1] Crude Blade 2 2 0 - INFILTRATE: This model is only deployed after all non-Infiltrating models have been
3 deployed. This model may be deployed anywhere on the battlefield that is at least 12”
from an enemy deployment zone.
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20.
4 AG#2 AS RF� PW RN MAL If the number rolled is equal to or under (x) then the target is Knocked Prone. Melee
attacks suffer -2 to the TN for every size smaller the attacking model is than the target
[1] Razer Bola 6 1 2 8 20 and +2 to the TN for every size larger the attacking model is than the target.
•Immobilize
10 •Knockdown(10)
QUICK DRAW: This model may spend 1 AP to make an Aimed ranged attack, or move up
to their MV value and make a ranged attack.
3 Special Abilities
•Infiltrate
•Quick Draw
8
1 2017
Bola (3)
ANIMOSITY TERRIFY
AS RF� PW RN MAL AS RF� PW RN MAL
6 1 - 8 18 7 1 - SP 18
Description Description
Models hit by this attack gain 1 Frenzied Counter. Models hit must perform a PS Check. On a failure it must immediately move twice their
MV stat directly away from the model using Terrify. If the target has a Panic Counter
FRENZIED COUNTER: At the start of this model’s next activation, remove a Frenzied when hit by this psychogenic, they must succeed in a second PS Check or automatically
Counter and make a PS Check. On a failure it does not activate as normal, but instead lose 1 HP.
uses its activation to immediately move directly toward the nearest model with a different
model name and use any remaining AP to perform melee attacks on that model.
MALFUNCTION: Caster takes 1 automatic PW 6 hit. MALFUNCTION: Caster takes 1 automatic PW 6 hit.
Description Description
Models hit by this attack must PS Check at -2. On failure they gain 1 Paralyzed Counter This model, or 1 model that it is squadlinking with, gains 1 Backlash Counter.
and must immediately perform another PS Check at -2. On a second failure they gain 1 BACKLASH COUNTER: If this model is affected by any psychogenic effect, it may
Blind Counter. discard a Backlash Counter to inflict an automatic PW 4 hit upon the model casting or
Blind Counter: This model suffers -4 AS. Remove all Blind Counters at the end of this attacking with the psychogenic. A model may only ever possess 1 Backlash Counter.
model’s activation. A model may only have 1 Blind Counter at any time.
Paralyzed Counter: When this model activates, roll a d20. On a 11 or greater it loses 1 AP
and must roll again, continuing until a 10 or less is rolled, or it runs out of AP. Once
this is complete, remove all Paralyzed Counters. MALFUNCTION: Caster takes 1 automatic PW 6 hit.
MALFUNCTION: As normal.
Description
The caster or 1 model within range gains 1 Precognition Counter.
Precognition Counter: This model may discard this counter to re-roll 1 failed attack roll
or AR Save. A model may only have 1 Precognition Counter on it at a time.
Psychogenic (Blazon)