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Special Abilities and Weapons Guide

This document provides game statistics and abilities for three models: 1. A brutal melee fighter with abilities like Finishing Blow, Knockdown, and Sunder Armor. 2. A commander that can share abilities with allied models and has Lucky counters to reroll dice. 3. A support model that can paralyze and disrupt enemies while helping allies with abilities like Medic and Sidestep. It aims to fuel itself through combat with abilities like Fueled by Combat and Death Ichor.

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LegionXX
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0% found this document useful (0 votes)
155 views8 pages

Special Abilities and Weapons Guide

This document provides game statistics and abilities for three models: 1. A brutal melee fighter with abilities like Finishing Blow, Knockdown, and Sunder Armor. 2. A commander that can share abilities with allied models and has Lucky counters to reroll dice. 3. A support model that can paralyze and disrupt enemies while helping allies with abilities like Medic and Sidestep. It aims to fuel itself through combat with abilities like Fueled by Combat and Death Ichor.

Uploaded by

LegionXX
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

RAZE H 50mm C 200

UNSTOPPABLE TERROR BRUTAL: The Parry special ability may not be used against this attack.
ENVIRO FILTERS: This model ignores Smoke Clouds.
AG#1 AS RF� PW RN MAL EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
[1] Halberd Saw 8 8 RE 19 FINISHING BLOW: This attack gains 1 additional power multiplier and Extreme Damage when
4 •Brutal
targeting models that are prone.
•Finishing Blow
•Sunder Armor IMMUNE(x): This model may never be affected by (x).
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the number
6 AG#2 AS RF� PW RN MAL rolled is equal to or under (x) then the target is Knocked Prone. Melee attacks suffer -2 to the TN for
[1] Headbutt 8 6 0 - every size smaller the attacking model is than the target and +2 to the TN for every size larger the
•Knockdown(14) attacking model is than the target.
20 NEVER PANIC: This model may never gain Panic Counters.
SUNDER ARMOR: Models hit by this attack gain 1 Sunder Counter.
Sunder Counter: This model suffers -2 AR. A model may only have 1 Sunder Counter at any time.
3 Special Abilities TOUGH AS NAILS: This model ignores Critical AR Failure.
•Enviro Filters
•Immune (Decapitate, Extreme Damage) UNSTOPPABLE: Each time this model would be reduced to 0 HP, it may make a PS Check.
On a success, this model remains at 1 HP, but gains 1 Weakened Resolve Counter.
16 •Never Panic Weakened Resolve Counter: This model suffers -4 PS (Weakened Resolve Counters are
•Tough as Nails cumulative).
•Unstoppable
4 2017

JON WOE M 30mm C 150


THE NEW SCORPION •This model may also be included as normal in a Followers of the Heretic subfaction force.
ADAPTABILITY: Once per round, this model may select 1 weapon ability from any attack
AG#1 AS RF� PW RN MAL on a model it is in contact with (friendly or enemy). This attack gains the chosen weapon
[1] Katana 8 6 0 - ability until the end of this model’s activation.
4 •Critical Strike(3)
•Decapitate COMMANDER: This model counts as having all Squadlink Keywords.
[1] Über Claw 8 8 0 19 CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
•Adaptability
3 DECAPITATE: If this attack Critically Hits, its target loses 1 additional HP.
“I follow The Scorpion!” LUCKY: This model begins the game with 1 Luck Counter.
16 Luck Counter: This model may discard this counter at any time to re-roll 1 attack roll or
AR Save it performs.
Special Abilities
•Commander STUN: Models hit by this attack gain 1 Stun Counter.
3 Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
•Lucky removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.
•Volatile Enhancement
(Melee: Decapitate) VOLATILE ENHANCEMENT(x): Other non-Character models this model squadlinks with
16 •Volatile Enhancement may gain (x) this activation. If this is done, that model loses 1 HP at this end of this
activation. A model may only benefit from Volative Enhancement once per activation.
(Melee: Stun)
3 2017
Commander*(5)

ANG-1E M 30mm C 100


WOE’S ENLIGHTENED CREATION •This model may also be included as normal in a Followers of the Heretic subfaction force.
DISRUPTION: Models hit by this attack gain 1 Disruption Counter.
Disruption Counter: This model’s attacks that have a MAL Value suffer -2 MAL per Disruption
AG#1 AS RF� PW RN MAL Counter. During the Lingering Effects Phase, roll 1 d20 for each Disruption Counter, removing it on a
[1] Jon’s Mercy 8 4 0 19 roll of 10 or less.
3 [*] Death Ichor
FUELED BY COMBAT: Once per round, when this model kills an enemy, it may make a PS Check.
On a success, it may heal 1 HP.
•Rot INFILTRATE: This model is only deployed after all non-Infiltrating models have been deployed. This model
[*] Morphine may be deployed anywhere on the battlefield that is at least 12” from an enemy deployment zone.
•Paralysis MEDIC: Other friendly, Living, models reduced to 0 HP while within 8” of this model are not killed, but instead
2 gain 1 Dying Counter.
AG#2 AS RF� PW RN MAL Dying Counter: This model is prone and may not activate. If this model would ever lose HP, it is killed.
At the start of the Lingering Effects Phase, if a friendly, non-dying, model with Medic is not within 8”,
[1] Ion Beam 6 1 6 ST 18 kill this model. Remove this Counter if this model is ever healed.
14 •Disruption NON-LIVING: This model may never gain Panic Counters. This model’s PS may never be modified by
enemy effects.
PARALYSIS: Models hit by this attack gain 1 Paralyzed Counter.
Paralyzed Counter: When this model activates, roll a d20. On a 11 or greater it loses 1 AP and must
3 roll again, continuing until a 10 or less is rolled, or it runs out of AP. Once this is complete, remove all
Special Abilities Paralyzed Counters.
ROT: Living Models hit by this attack gain 1 Rot Counter.
•Fueled by Combat Rot Counter: This model suffers -2 AR per Rot Counter. During the Lingering Effects Phase, roll 1 d20
8 •Infiltrate •Non-Living for each Rot Counter, removing it on a roll of 10 or less.
•Medic •Sidestep SIDESTEP: When this model is hit by a non-critical hit from a melee or template attack, and is not prone,
roll a d20. On a roll of 12 or less the attack roll is discarded.
2 2017
Jon Woe(1)

SABER M 30mm C 100


PINNACLE EXPERIMENT ASSASSINATION: This model does not deploy at the start of the game. During any
Preparation Phase after round 1 this model may be deployed. When deployed, choose any
AG#1 AS RF� PW RN MAL point on the battlefield and place this model on that point.
[2] Dual Sabers 8 4 0 - IMMUNE(x): This model may never be affected by (x).
3
PARRY: When this model is targeted by melee attacks, after attack rolls are made, this
model may make an AS Check. If the check is successful it may discard 1 non-critical
hit from those attacks.
2 “One of my greatest accomplishments”
REGENERATION: At the start of this model’s activation, it heals 1 HP. When this model is
-Father Johann reduced to 0 HP it is not killed, but instead gains 1 Regeneration Counter.
Regeneration Counter: This model is prone, and may not perform attacks. If this model
12 would ever lose HP, it is killed. Remove this Counter if this model is ever healed.
SADISTIC: This model’s melee attacks gain +2 PW when targeting a model with a Panic
Special Abilities Counter.
3 •Assassination
•Immune(Critical Hits)
•Parry
14 •Regeneration
•Sadistic
2 2017
BLAZON M 30mm C 75
UNHOLY EVOLUTION •May not be used in a Cult of Decay force.
COMMANDER: This model counts as having all Squadlink Keywords.
AG#1 AS RF� PW RN MAL
4 HUMAN SHIELD: When this model is hit by an enemy non-template attack, it may force
[2] Mother’s Blades 6 0 - 1 friendly model within 4” to be hit by the attack instead. That attack gains an additional
3 •Toxic
power multiplier for this hit (Hits from Human Shield cannot trigger Human Shield).
PSYCHOGENIC NEOPHYTE(x): This model may spend 1 AP to cast the (x) psychogenic.
4 SADISTIC: This model’s melee attacks gain +2 PW when targeting a model with a Panic
“I fear what her existance means for Counter.
the future...” TOXIC: Models hit by this attack gain 1 Toxic Counter.
14 Toxic Counter: This model suffers penalties based on the number of Toxic Counters
-Saint Mary
on it. All Toxic Counters are removed at the end of this model’s activation.
All negatives are cumulative.
Special Abilities 1+ Counters: -2 AS to all attacks
3 •Commander 2+ Counters: -2 PW to all attacks
•Human Shield 3+ Counters: Each time this model spends AP on attacks, it suffers 1 automatic
•Psychogenic Neophyte (Mad Visions) PW: 2 hit before resolving those attacks.
14 •Sadistic

2 2017
Commander*(3)

G 80mm [1]500 200


ABOMINATION BRUTAL: The Parry special ability may not be used against this attack.
CRUSH: If this attack hits, all further attacks this model makes against the target
AG#1 AS RF� PW RN MAL automatically hit this activation unless a malfunction is rolled. These hits may not be Parried.
[2] Crushing Claws 6 8 RE 18
4 •Brutal DISRUPTION: Models hit by this attack gain 1 Disruption Counter.
•Crush Disruption Counter: This model’s attacks that have a MAL Value suffer -2 MAL per
•Horrible Death Disruption Counter. During the Lingering Effects Phase, roll 1 d20 for each Disruption
Counter, removing it on a roll of 10 or less.
8
AG#2 AS RF� PW RN MAL HORRIBLE DEATH: If an enemy is killed by this attack, all enemies within 4” of the model
killed receive 1 Panic Counter.
[1] Ion-Pod Array * * * * 18
20 •Disruption MASOCHIST(x): At the start of this activation, this model may gain (x). If it does so,
[*] Cannon 6 1 6 12 it loses 1 HP at the end of this activation.
•BL(2)
[*] Thrower 8 1 6x2 ST NON-LIVING: This model may never gain Panic Counters. This model’s PS may never be
3 modified by enemy effects.
Special Abilities TOUGH AS NAILS: This model ignores Critical AR Failure.
•Masochist (+1 AP)
8 •Non-Living
•Tough as Nails
6 2017

H 50mm [2]500 175


WARHEAD BRUTAL: The Parry special ability may not be used against this attack.
EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
AG#1 AS RF� PW RN MAL
[1] Chain Halberd 8 * 8 * 18 FINISHING BLOW: This attack gains 1 additional power multiplier and Extreme Damage
4 •Brutal when targeting models that are prone.
•Knockdown(12)
[*] Smash RE FUELED BY COMBAT: Once per round, when this model kills an enemy, it may make a
•Finishing Blow PS Check. On a success, it may heal 1 HP.
6 [*] Sweep 1 Arc KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is Knocked Prone. Melee attacks suffer -2
to the TN for every size smaller the attacking model is than the target and +2 to the TN for every
18 “50% Muscle. 50% Death. size larger the attacking model is than the target.
No room for brains.”
NEVER PANIC: This model may never gain Panic Counters.
Special Abilities RAGE: This model’s melee attacks gain +2 PW for each missing HP.
3 •Fueled by Combat
•Never Panic TOUGH AS NAILS: This model ignores Critical AR Failure.
•Rage
10 •Tough as Nails

4 2017

H 50mm [3]500 100


GOLAB BERSERK COUNTER: This model gains +1 AS, +1 PW, an additional power multiplier to
melee attacks, and the Never Panic special ability. After any activation in which this
AG#1 AS RF� PW RN MAL model did not make a melee attack they gain an Exhaustion Counter.
[1] Greatsword 7 * 8 * - BRUTAL: The Parry special ability may not be used against this attack.
3 •Brutal
[*] Smash 0 DEVASTATING CHARGE: This attack gains Extreme Damage when used as a charge attack.
•Devastating Charge
[*] Sweep 1 Arc EXHAUSTION COUNTER: This model suffers -1 AP per Exhaustion Counter. If this model
4 activates with 0 AP due to Exhaustion Counters, remove all Berserk and Exhaustion
Counters and end their activation.
EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
16 “All it takes is one little trigger...”
MASOCHIST(x): At the start of this activation, this model may gain (x). If it does so,
it loses 1 HP at the end of this activation.
Special Abilities PARRY: When this model is targeted by melee attacks, after attack rolls are made,
4 •Masochist (Berserk Counter) this model may make an AS Check. If the check is successful it may discard 1
•Parry non-critical hit from those attacks.
•Tough as Nails
14 TOUGH AS NAILS: This model ignores Critical AR Failure.

3 2017
Golab (2)
L 30mm [1]500 100
TRIBAL FATHER COMMANDER: This model counts as having all Squadlink Keywords.
CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
AG#1 AS RF� PW RN MAL
[1] Katana Strike 8 6 0 - DECAPITATE: If this attack Critically Hits, its target loses 1 additional HP.
4 •Critical Strike(2)
MASOCHIST(x): At the start of this activation, this model may gain (x). If it does so,
•Decapitate
it loses 1 HP at the end of this activation.

3 PARRY: When this model is targeted by melee attacks, after attack rolls are made, this
AG#2 AS RF� PW RN MAL model may make an AS Check. If the check is successful it may discard 1 non-critical
[1] Bad Mojo 6 1 - 8 18 hit from those attacks.
•Victimize
16 PSYCHOGENIC INVOKER: Once per turn, this model may spend 1 AP to cast one of its
psychogenics.
SUPPRESSION(x): While within 8” of this model, the (x) ability is ignored on models.
3 Special Abilities
•Commander •Suppression(Never Panic) VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
•Masochist •Weaken Resolve WEAKEN RESOLVE: While within 8” of this model, enemies suffer -1 PS.
16 (Re-roll Charge Attacks)
•Parry
•Psychogenic Invoker
2 2017
Commander*(5)

M 30mm [1]500 75
WORM SHEPHERD BLEED: Living Models hit by this attack gain 1 Bleed Counter.
Bleed Counter: During the Lingering Effects Phase roll a d20. On a result of 11+ this
AG#1 AS RF� PW RN MAL model loses 1 HP, otherwise, remove the Bleed Counter. A model may only have 1
Bleed Counter at any time.
[2] Drillhead Strike 6 6 RE 18
3 •Bleed BRUTAL: The Parry special ability may not be used against this attack.
•Brutal ENHANCE(x)(y): When this model is deployed, choose up to 6 (x). Those models gain (y).
EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
4 AG#2 AS RF� PW RN MAL GUARD: When a friendly model within 4” and line of sight is targeted by a non-template
[1] Heartseeker 8 1 8 RE 18 ranged attack, this model may become the target of the attack instead (Guard may not
•Brutal trigger another model’s Guard ability).
14 •Extreme Damage
REACTION STRIKE: Once per round, when an enemy comes within range of this attack,
•Reaction Strike
this model may perform this attack for free against that enemy. This free attack occurs
before charge attacks are resolved.
Special Abilities REGENERATION: At the start of this model’s activation, it heals 1 HP. When this model is
3 •Enhance(Drillhead)(Guard) reduced to 0 HP it is not killed, but instead gains 1 Regeneration Counter.
•Psychogenic Neophyte Regeneration Counter: This model is prone, and may not perform attacks. If this model
(Psychogenic Backlash) would ever lose HP, it is killed. Remove this Counter if this model is ever healed.
12 •Regeneration WORM FATHER: Drillheads that squadlink with this model may re-roll 1 attack roll this
•Worm Father activation.
2 2017
Drillhead (4)

L 40mm [3]500 75
DISCIPLES OF RAZE CABAL(x): If this model begins its activation within 8” of (x), it may re-roll 1 Attack Roll
this activation.
AG#1 AS RF� PW RN MAL ENVIRO FILTERS: This model ignores Smoke Clouds.
[1] Pipegun 6 2 6 6 18
3 •Knockdown (12) IMMUNE(x): This model may never be affected by (x).
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20. If the
number rolled is equal to or under (x) then the target is Knocked Prone. Melee attacks suffer
6 -2 to the TN for every size smaller the attacking model is than the target and +2 to the TN for
AG#2 AS RF� PW RN MAL every size larger the attacking model is than the target.
[1] Ramming Helm 7 4 0 -
•Stun NEVER PANIC: This model may never gain Panic Counters.
18 STUN: Models hit by this attack gain 1 Stun Counter.
Stun Counter: The next time this model activates, it immediately loses 1 AP, and then
removes 1 Stun Counter. A model may only have 1 Stun Counter at any time.
Special Abilities
3 •Cabal (Raze) TOUGH AS NAILS: This model ignores Critical AR Failure.
•Enviro Filters
•Immune (Decapitate)
12 •Never Panic
•Tough As Nails
2 2017
Disciples of Raze (3)

M 40mm [3]500 75
DRILLHEAD BURROW: For 1 AP this model may gain 1 Burrow Counter.
Burrow Counter: This model has -4 DF and +2 AR, but cannot make attacks. You may
AG#1 AS RF� PW RN MAL remove all Burrow Counters at the start of this model’s activation. A model may only
have 1 Burrow Counter at any time.
[1] Grafted Drill 6 * 6 RE 18
3 [*] Impaling Strike EXTREME DAMAGE: Models that fail an AR Save caused by this attack lose 2 HP.
•Horrible Death
HORRIBLE DEATH: If an enemy is killed by this attack, all enemies within 4” of the model
[*] Coiled Strike 1 killed receive 1 Panic Counter.
•Extreme Damage
6 •Sunder Armor
IMMUNE(x): This model may never be affected by (x).
REGENERATION: At the start of this model’s activation, it heals 1 HP. When this model is
14 “Nature itself bends to our will.” reduced to 0 HP it is not killed, but instead gains 1 Regeneration Counter.
Regeneration Counter: This model is prone, and may not perform attacks. If this model
would ever lose HP, it is killed. Remove this Counter if this model is ever healed.
Special Abilities
3 •Burrow SUNDER ARMOR: Models hit by this attack gain 1 Sunder Counter.
Sunder Counter: This model suffers -2 AR. A model may only have 1 Sunder Counter at
•Immune (Crush, Knockdown) any time.
•Regeneration
6

2 2017
Drillhead (3)
M 30mm [1]500 75
GRAFTER COMMANDER: This model counts as having all Squadlink Keywords.
CRUSH: If this attack hits, all further attacks this model makes against the target
AG#1 AS RF� PW RN MAL automatically hit this activation unless a malfunction is rolled. These hits may not be Parried.
[1] Grafting Claw 6 5 0 19
3 •Crush SUPERIOR MAINTENANCE(x): (x) times per game, when a malfunction is rolled from a
non-psychogenic attack, that model may ignore the malfunction. This ability functions
even if this model is killed.
4 VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
“So many experiments... VOLATILE ENHANCEMENT(x): Other non-Character models this model squadlinks with
So few test subjects...” may gain (x) this activation. If this is done, that model loses 1 HP at this end of this
12 activation. A model may only benefit from Volative Enhancement once per activation.
Special Abilities
•Commander
3 •Superior Maintenance (2)
•Volatile Enhancement
(Melee: Melee: 1 re-roll per activation)
14 •Volatile Enhancement
(Melee: Victimize)
2 2017
Commander*(4)

M 30mm [1]500 75
BONE DOC PSYCHOGENIC MASTER: Twice per turn, this model may spend 1 AP to cast one of its
psychogenics.
AG#1 AS RF� PW RN MAL PSYCHOGENIC RESOLVE(x): (x) times per game, when a malfunction is rolled from a
[1] Bone Staff 4 4 0 - psychogenic, that model may ignore the malfunction. This ability functions even if this
3 model is killed.
SUPPRESSION(x): While within 8” of this model, the (x) ability is ignored on models.
4 AG#2 AS RF� PW RN MAL VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
[1] Bad Mojo 8 1 - 8 19 WEAKEN RESOLVE: While within 8” of this model, enemies suffer -1 PS.
•Victimize
12

3 Special Abilities
•Psychogenic Master
•Psychogenic Resolve(3)
14 •Suppression(Never Panic)
•Weaken Resolve

2 2017
Bone Doc (3)

M 30mm [1]500 75
SISTER OF CHARITY CRITICAL STRIKE(x): This attack Critically Hits on attack rolls of (x) or less.
DECAPITATE: If this attack Critically Hits, its target loses 1 additional HP.
AG#1 AS RF� PW RN MAL
[1] Surgical Saw 6 4 0 18 MASOCHIST(x): At the start of this activation, this model may gain (x). If it does so,
3 •Critical Strike(2) it loses 1 HP at the end of this activation.
•Restoration MEDIC: Other friendly, Living, models reduced to 0 HP while within 8” of this model are
not killed, but instead gain 1 Dying Counter.
Dying Counter: This model is prone and may not activate. If this model would ever
4 lose HP, it is killed. At the start of the Lingering Effects Phase, if a friendly, non-dying,
model with Medic is not within 8”, kill this model. Remove this Counter if this model
“I will make the pain go away.” is ever healed.
12 MY PRETTY TOYS: When this model is deployed, select up to 6 “Buzzblade” models.
Upgrade those models to either “Charity’s Might” or “Charity’s Zeal”.
Special Abilities RESTORATION: This attack may target, and automatically hit, friendly models. Friendly
3 •Masochist(+1 AP, Melee: Decapitate) models hit by this attack suffer no damage and instead heal 1 HP. A model may only be
•Medic healed by Restoration once per game.
•My Pretty Toys STIM INJECTION: When this model Squadlinks, any non-Character model it links with
12 •Stim Injection may receive +1 MV this activation. If this is done, that model gains 1 Stun Counter at the
end of its activation.
2 2017
Buzzblade (4)

M 30mm [6]500 50
HARPY AMBUSH: Do not deploy this model as normal. During any Preparation Phase after
Round 1 you may deploy this model by choose a point on the battlefield and performing
AG#1 AS RF� PW RN MAL a scatter roll from that point. Placing this model as close as as possible to the location
of the scatter. Models with Ambush that share a squadlink value may deploy using 1
[2] Rending Claws 5 3 0 - Scatter Roll, placing the first model on the point and the rest within 4”.
3 •Rend
REND: If all attacks from this assault group hit the same target, they gain 1 additional
power multiplier for this attack.
2 VAULT: Once per activation, this model may spend 1 AP to immediately move their MV
value, ignoring terrain as well as intervening models. If this move results in a charge,
“The sky belongs to us now.” this model gains and additional +1 AS and +1 PW to the charge attack.
10

Special Abilities
3 •Ambush
•Vault
8

1 2017
Harpy (3)
L 50mm [2]500 50
FELL PACK FRENZIED: At the start of each activation, this model must make a PS Check. On a
failure it does not activate as normal, but instead uses its activation to immediately
AG#1 AS RF� PW RN MAL move directly toward the nearest model with a different model name and use any
remaining AP to perform melee attacks on that model.
[*] Bite 4 4 0 -
3 PACK ATTACK: This model’s melee attacks roll a number of dice to hit equal to their
current remaining HP.
VAULT: Once per activation, this model may spend 1 AP to immediately move their MV
4 value, ignoring terrain as well as intervening models. If this move results in a charge,
this model gains and additional +1 AS and +1 PW to the charge attack.

10

Special Abilities
4 •Frenzied
•Pack Attack
•Vault
10

3 2017
Scourge (3)

M 30mm [1]500 50
FETISH BEARER PSYCHOGENIC NEOPHYTE(x): This model may spend 1 AP to cast the (x) psychogenic.
PSYCHOGENIC RESOLVE(x): (x) times per game, when a malfunction is rolled from a
AG#1 AS RF� PW RN MAL psychogenic, that model may ignore the malfunction. This ability functions even if this
[1] Mace 4 4 0 - model is killed.
3
VICTIMIZE: Models hit by this attack gain 1 Panic Counter.
WEAKEN RESOLVE: While within 8” of this model, enemies suffer -1 PS.
5 AG#2 AS RF� PW RN MAL
[1] Fetish Wack 6 1 3 RE -
•Victimize
12

3 Special Abilities
•Psychogenic Neophyte
(Any Horde Psychogenic)
12 •Psychogenic Resolve (1)
•Weaken Resolve

1 2017
Bone Doc (3)

M 30mm [2]500 50
SCOURGE COMMANDER: This model counts as having all Squadlink Keywords.
INCITE: When this model Squadlinks, all other non-Character models in that link gain +2
AG#1 AS RF� PW RN MAL AS to melee attacks this activation.
[1] Hooked Lash 5 2x2 RE 19
3 •Victimize SUPPRESSION(x): While within 8” of this model, the (x) ability is ignored on models.
•Whiplash
VICTIMIZE: Models hit by this attack gain 1 Panic Counter.

4 WHIPLASH: Models hit by this attack who pass their AR Save gain 1 Whiplash Counter.
Whiplash Counter: The next time this model activates, it immediately loses 1 AP per
Whiplash Counter, and then all Whiplash Counters are removed.
14

Special Abilities
4 •Commander
•Incite
•Suppression (Frenzied)
12

1 2017
Commander*(1)

M 40mm [4]500 50
WARBLADE FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
SADISTIC: This model’s melee attacks gain +2 PW when targeting a model with a Panic
AG#1 AS RF� PW RN MAL Counter.
[1] Falchion 6 4 0 -
3

6 AG#2 AS RF� PW RN MAL


[1] Hurled Spear 6 1 6 6 20
16

3 Special Abilities
•Furious Charge
•Sadistic
10

1 2017
Buzzblade (4)
L 40mm [6]500 25
BUZZBLADE HORRIBLE DEATH: If an enemy is killed by this attack, all enemies within 4” of the model
killed receive 1 Panic Counter.
AG#1 AS RF� PW RN MAL MASOCHIST(x): At the start of this activation, this model may gain (x). If it does so,
[1] Crude Club 5 3 0 - it loses 1 HP at the end of this activation.
3
SADISTIC: This model’s melee attacks gain +2 PW when targeting a model with a Panic
Counter.
6
“Madness incarnate.”
12

Special Abilities
3 •Masochist(Crude Club: Horrible Death)
•Sadistic
8

1 2017
Buzzblade (4)

L 40mm - -
CHARITY’S MIGHT •May only be created via the My Pretty Toys special ability.
BRUTAL: The Parry special ability may not be used against this attack.
AG#1 AS RF� PW RN MAL
[1] Crude Club 5 5 0 - FURIOUS CHARGE: This model gains an additional +1 AS and +1 PW to charge attacks.
3 •Brutal
HORRIBLE DEATH: If an enemy is killed by this attack, all enemies within 4” of the model
killed receive 1 Panic Counter.

6 MASOCHIST(x): At the start of this activation, this model may gain (x). If it does so,
it loses 1 HP at the end of this activation.
“The embodiment of rage and hate.” SADISTIC: This model’s melee attacks gain +2 PW when targeting a model with a Panic
12 Counter.

Special Abilities
3 •Masochist(Furious Charge,
Crude Club: Horrible Death)
•Sadistic
8

1 2017
Buzzblade (4)

L 40mm - -
CHARITY’S ZEAL •May only be created via the My Pretty Toys special ability.
FINAL STRIKE: When this model would be killed, it may make a PS Check. On a success
AG#1 AS RF� PW RN MAL it may select and perform 1 of its attacks before being removed.
[1] Crude Club 5 4 0 -
3 •Reaction Strike HORRIBLE DEATH: If an enemy is killed by this attack, all enemies within 4” of the model
killed receive 1 Panic Counter.
MASOCHIST(x): At the start of this activation, this model may gain (x). If it does so,
6 it loses 1 HP at the end of this activation.
REACTION STRIKE: Once per round, when an enemy comes within range of this attack,
“A mass of twitching insanity.” this model may perform this attack for free against that enemy. This free attack occurs
12 before charge attacks are resolved.
SADISTIC: This model’s melee attacks gain +2 PW when targeting a model with a Panic
Special Abilities Counter.
3 •Final Strike
•Masochist(Crude Club: Horrible Death)
•Sadistic
8

1 2017
Buzzblade (4)

M 30mm [3]500 25
BOLA IMMOBILIZE: Models hit by this attack gain 1 Immobilized Counter.
Immobilized Counter: This model suffers -1 MV per Immobilized Counter.
AG#1 AS RF� PW RN MAL Remove all Immobilized Counters at the end of a model’s activation.
[1] Crude Blade 2 2 0 - INFILTRATE: This model is only deployed after all non-Infiltrating models have been
3 deployed. This model may be deployed anywhere on the battlefield that is at least 12”
from an enemy deployment zone.
KNOCKDOWN(x): When this attack hits a model, after AR Saves are made, roll a d20.
4 AG#2 AS RF� PW RN MAL If the number rolled is equal to or under (x) then the target is Knocked Prone. Melee
attacks suffer -2 to the TN for every size smaller the attacking model is than the target
[1] Razer Bola 6 1 2 8 20 and +2 to the TN for every size larger the attacking model is than the target.
•Immobilize
10 •Knockdown(10)
QUICK DRAW: This model may spend 1 AP to make an Aimed ranged attack, or move up
to their MV value and make a ranged attack.

3 Special Abilities
•Infiltrate
•Quick Draw
8

1 2017
Bola (3)
ANIMOSITY TERRIFY
AS RF� PW RN MAL AS RF� PW RN MAL
6 1 - 8 18 7 1 - SP 18

Description Description
Models hit by this attack gain 1 Frenzied Counter. Models hit must perform a PS Check. On a failure it must immediately move twice their
MV stat directly away from the model using Terrify. If the target has a Panic Counter
FRENZIED COUNTER: At the start of this model’s next activation, remove a Frenzied when hit by this psychogenic, they must succeed in a second PS Check or automatically
Counter and make a PS Check. On a failure it does not activate as normal, but instead lose 1 HP.
uses its activation to immediately move directly toward the nearest model with a different
model name and use any remaining AP to perform melee attacks on that model.

MALFUNCTION: Caster takes 1 automatic PW 6 hit. MALFUNCTION: Caster takes 1 automatic PW 6 hit.

Psychogenic (Horde) Psychogenic (Horde)

DEATH’S CALLING ANGER’S ENTHUSIASM


AS RF� PW RN MAL Description
6 1 - 8 18 This model gains the Commander (1) and Incite special abilities at all times.

COMMANDER: This model counts as having all Squadlink Keywords.


Description
Models hit by this attack gain 1 Deathcurse Counter.
INCITE: When this model Squadlinks, all other non-Character models in that link gain
DEATHCURSE COUNTER: Whenever targeted by an attack, an attacking model may +2 AS to melee attacks this activation.
remove 1 Deathcurse Counter from this model to gain an additional power multiplier to
the attack. A model may possess more than 1 Deathcurse Counter at a time.

MALFUNCTION: Caster takes 1 automatic PW 6 hit.

Psychogenic (Horde) Psychogenic (Horde)

HORRIFIC VISAGE CATACLYSMIC ANEURYSM


Description AG#1 AS RF� PW RN MAL
This model gains the Horrific Visage special ability at all times.
[1] Cataclysmic 6 1 * 6 18
Aneurysm
•Horrible Death
HORRIFIC VISAGE: Enemies within 4” may not remove Panic Counters. Enemies with
Panic Counters activating within 4” must make a PS Check. On a failure they lose 1 AP. Description
Models hit by this attack do not roll a normal AR save to avoid damage. Instead
they must pass a PS Check or suffer 1 HP of damage.

HORRIBLE DEATH: If an enemy is killed by this attack, all enemies within 4” of


the model killed receive 1 Panic Counter.

MALFUNCTION: Caster takes 1 automatic PW 6 hit.

Psychogenic (Horde) Psychogenic (Horde)

CRIPPLE THE BODY PSYCHOGENIC BACKLASH


AS RF� PW RN MAL TN RF� RN MAL
8 1 - 8 17 14 2 * 18

Description Description
Models hit by this attack must PS Check at -2. On failure they gain 1 Paralyzed Counter This model, or 1 model that it is squadlinking with, gains 1 Backlash Counter.
and must immediately perform another PS Check at -2. On a second failure they gain 1 BACKLASH COUNTER: If this model is affected by any psychogenic effect, it may
Blind Counter. discard a Backlash Counter to inflict an automatic PW 4 hit upon the model casting or
Blind Counter: This model suffers -4 AS. Remove all Blind Counters at the end of this attacking with the psychogenic. A model may only ever possess 1 Backlash Counter.
model’s activation. A model may only have 1 Blind Counter at any time.
Paralyzed Counter: When this model activates, roll a d20. On a 11 or greater it loses 1 AP
and must roll again, continuing until a 10 or less is rolled, or it runs out of AP. Once
this is complete, remove all Paralyzed Counters. MALFUNCTION: Caster takes 1 automatic PW 6 hit.

MALFUNCTION: As normal.

Psychogenic (Horde) Psychogenic (Horde)


MAD VISIONS
TN RF� RN MAL
14 1 6 17

Description
The caster or 1 model within range gains 1 Precognition Counter.
Precognition Counter: This model may discard this counter to re-roll 1 failed attack roll
or AR Save. A model may only have 1 Precognition Counter on it at a time.

MALFUNCTION: Caster takes 1 automatic PW 6 hit.

Psychogenic (Blazon)

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