Warhammer 40K Army Lists Overview
Warhammer 40K Army Lists Overview
0 (997)
HQ:
o Command Squad
Powerfist + Bolter
Master of Ordanance
Master of the Fleet
Heavy Bolter
Sniper
Chimera
o Tech Priest
2 Servitors
Chimera
Troops:
o Veteran Squad
9 x Lasguns
Lascannon
o Veteran Squad
9 x Lasguns
Lascannon
Heavy Support:
o Manticore
Heavy Flamer
o Manticore
Heavy Flamer
o Leman Russ Executioner
Heavy Bolter
Heavy Bolter Sponsons
HQ:
a. Revolutionary Leader (125)
i. Boltgun
ii. 11 x Body Guards
1. 11 x Auto Guns
iii. Technical
1. Well-Maintained
Elite:
Troops:
a. 20 Rebels (110)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
3. Hollow Point
ii. 19 Stub Guns + Close Combat Weapon
b. 12 x Rebels (80)
i. 12 x Autoguns
ii. Technical
c. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
Fast Attack:
a. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
b. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
c. 5 x Technicals (160)
i. Heavy Flamers
ii. Well-Maintained
Heavy Support:
a. 3 x Tank Hunters (75)
b. 3 x Tank Hunters (75)
c. 3 x Tank Hunters (75)
Revolutionary List. 1.0 (999 points) – Not Legal (not enough manpower points)
HQ:
a. Revolutionary Leader 1 (125)
i. Boltgun
ii. 10 x Body Guards
1. 10 x Auto Guns
iii. Technical
1. Well-Maintained
b. Revolutionary Leader 2 (18)
i. Boltgun
Troops:
a. 20 Rebels (110)
i. Agitator
1. Guerilla
2. 2 x Auto Pistols
3. Carapace Armour
4. Melta Bombs
ii. 18 x Stub Guns + Close Combat Weapon
iii. Flamer
b. 12 x Rebels (68)
i. 12 x Stub Pistols + Close Combat Weapon
ii. Technical
c. 11 x Rebels (75) – Attached to Revolutionary Leader 2
i. 11 x Autoguns
ii. Technical
d. 12 x Rebels (68)
i. 12 x Stub Pistols + Close Combat Weapon
ii. Technical
Fast Attack:
a. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
b. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
c. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
Revolutionary List. 1.0 (1000 points)
HQ:
a. Revolutionary Leader 1 (21 + 90 = 111)
i. 2 x Auto Pistols
ii. Flak Armour
iii. Hollow Points
iv. 10 x Body Guards
1. 10 x Auto Guns
v. Technical
b. Revolutionary Leader 2 (18 +90 = 108)
i. Boltgun
ii. 108 x Body Guards
1. 10 x Auto Guns
iii. Technical
Troops:
a. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
b. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
c. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
d. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
Fast Attack:
a. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
b. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
Heavy Support:
a. 3 x Tank Hunters (75)
Revolutionary List. 1.1 (1000 points)
HQ:
a. Revolutionary Leader 1 (25 + 95 = 120) – Meet up with Guerrillas
i. 2 x Auto Pistols
ii. Carapace Armour
iii. Hollow Points
iv. 10 x Body Guards
1. 10 x Auto Guns
v. Technical
1. Smoke Launchers
b. Revolutionary Leader 2 (24 +95 = 119) – Meet up with Guerrillas
i. Boltgun
ii. Carapace Armour
iii. 10 x Body Guards
1. 10 x Auto Guns
iv. Technical
1. Smoke Launchers
Troops:
a. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
b. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
c. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
d. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
Fast Attack:
a. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
b. 2 x Technicals (70)
i. Heavy Flamers
ii. Well-Maintained
c. 2 x Technicals (70)
i. Heavy Flamers
ii. Well-Maintained
Heavy Support:
a. 4 x Tank Hunters (100)
Revolutionary List. 1.2 (999 points)
HQ:
a. Revolutionary Leader 1 (25 + 95 = 120) – Turbo to Guerrillas, fight from Technical
i. 2 x Auto Pistols
ii. Carapace Armour
iii. Hollow Points
iv. 10 x Body Guards
1. 10 x Auto Guns
v. Technical
1. Smoke Launchers
b. Revolutionary Leader 2 (24 +95 = 119) – Turbo to Guerrillas, fight from Technical
i. Boltgun
ii. Carapace Armour
iii. 10 x Body Guards
1. 10 x Auto Guns
iv. Technical
1. Smoke Launchers
Troops:
a. 15 x Rebels (84) – Advance when Leaders and Stubber Technicals have arrived
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
b. 15 x Rebels (84) – Advance when Leaders and Stubber Technicals have arrived
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
c. 15 x Rebels (84) – Advance when Leaders and Stubber Technicals have arrived
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
d. 15 x Rebels (84) – Advance when Leaders and Stubber Technicals have arrived
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
Fast Attack:
a. 5 x Technicals (185) – Stay back and avoid bullets
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
b. 4 x Technicals (82) – Turbo to Guerrillas and then suck up bullets
i. Heavy Stubbers
ii. Well-Maintained
c. 4 x Technicals (82) – Turbo to Guerrillas and then suck up bullets
i. Heavy Stubbers
ii. Well-Maintained
Heavy Support:
a. 3 x Tank Hunters (75)
HQ:
o Draigo
Troops:
o 3 x Paladins
1 x Warding Staff
o 1 x Paladin – Attached to Draigo
1 x Warding Staff
Heavy Support:
o Dread Knight
2 Heavy Psycannons
o Dread Knight
2 Heavy Psycannons
o Dread Knight
2 Heavy Incinerators
Personal Teleporter
Grey Knights 1.1 – DraigoWing: (1000 points) – More competitive than 1.2, but need a blister for
Draigo (is 11 dudes) – All start on table (Gunline Draigo; bust transports + tanks – priority on AP2
weapons, draigo and everyone starts on table) - works off premise that warding stave is one per
unit, if not, replace Psybolt Ammo with Warding Staves for both units
HQ:
o Draigo (give hammer to each unit)
Troops:
o 5 x Paladins – Attached to Draigo (Draigo catches high impact shots)
Paladin 1: Master Crafted Psycannon + Halberd
Paladin 2: Master Crafted Psycannon + Halberd
Paladin 3: Master Crafted Hammer
Paladin 4: Halberd
Paladin 5: Halberd
Psybolt Ammo
o 5 x Paladins
Paladin 1: Master Crafted Psycannon + Master Crafted Halberd
Paladin 2: Master Crafted Psycannon + Master Crafted Halberd
Paladin 3: Hammer
Paladin 4: Warding Stave
Paladin 5: Halberd
Psybolt Ammo
Grey Knights 1.2 – DraigoWing: (1000 points) – Use this list when there are Exorcists on the table
HQ:
o Draigo (use psychic communion – give hammer of righteousness to unit of
5xPaladins)
Troops:
o 5 x Paladins – Joined by Draigo (Deathstar unit)
Paladin 1: Apothecary –Nemesis Force Hammer (use holocaust)
Paladin 2: Master Crafted Psycannon + Halberd
Paladin 3: Master Crafted Psycannon + Halberd
Paladin 4: Warding Stave
Paladin 5: Falcions
o 1 x Paladin (use holocaust)
Warding Stave
o 1 x Paladin (use holocaust)
Warding Stave
o 1 x Paladin (use holocaust)
Warding Stave
o 1 x Paladin (use holocaust)
Warding Stave
Space Wolves Gunline. 998 points 1.0 (use long fangs razorbacks to shield razorbacks of grey
hunters and blood claws)
HQ:
o Wolf Priest
Runic Armour
Elite:
o Dreadnought:
2 x Twin-linked Autocannons
o Dreadnought:
2 x Twin-linked Autocannons
Troops:
o 5 x Blood Claws (attached to Wolf Priest)
Razorback
o 5 x Grey Hunters
Melta Gun
Wolf Guard
Power fist
Razorback
Heavy Support:
o 6 x Long Fangs
5 x Missile Launchers
Razorback
o 6 x Long Fangs
5 x Missile Launchers
Razorback
Space Wolves Gunline. 998 points 1.1 (use long fangs razorbacks to shield razorbacks of grey
hunters and blood claws)
HQ:
o Wolf Priest
Runic Armour
Melta Bombs
Elite:
o Dreadnought: (ADVANCE!)
Plasma Cannon
Heavy Flamer
o Dreadnought: (ADVANCE!)
Plasma Cannon
Troops:
o 5 x Blood Claws (attached to Wolf Priest)
Flamer
Razorback
o 5 x Grey Hunters
Melta Gun
Wolf Guard
Wolf Claw
Combi-Melta
Melta Bombs
Razorback
Heavy Support:
o 6 x Long Fangs
5 x Missile Launchers
Razorback
o 6 x Long Fangs
5 x Missile Launchers
Razorback
Grey Knights Gun Line. 1.0 (1000 points)
HQ:
o Librarian
Vortex of Doom
Sanctuary
Master-crafted Warding Stave
Troops:
o 5 x Terminators
Master Crafted Psycannon
Psybolt Ammunition
o 5 x Terminators
Master Crafted Psycannon
Psybolt Ammunition
Heavy Support:
o Dreadnought
2 x Twin-linked Autocannons
o Dreadnought
2 x Twin-linked Autocannons
Grey Knight – Draigo Wing (True List) – 1000 points: 1.2 (for when fighting assault-reliant armies)
1. HQ:
a. Draigo (starts on table)
b. Librarian
i. 2 x Servo Skulls
ii. Nemesis Warding Stave
iii. 3 Psychic Powers:
1. Summoning
2. Shrouding
3. Sanctuary (Dark Eldar) / Might of Titan (Imperial Guard)
2. Troops:
a. 5 x Paladins (attached to Draigo – ADVANCE + SHOOT)
i. 2 x Master Crafted Psycannons
ii. 4 x Halberds
iii. Apocotherary
1. Hammer
b. 1 x Paladin (deepstrike behind lines to holocaust – using servo skulls)
i. Falcions
c. 1 x Paladin (deepstrike behind lines to holocaust – using servo skulls)
i. Falcions
Model Assembly:
1. 1 x Draigo
2. 1 x Librarian
3. 1 x Brother Captain
4. 5 x Death Squad (MC Psycannon, 5 Halberds, Apocotheray)
5. 2 x Nemesis Hammer Paladins (Holocaust)
Grey Knight – Draigo Wing (True List) – 1000 points: 1.4 (Nemesis Dreadknight variation)
1. HQ:
a. Draigo (starts on table)
2. Troops:
a. 5 x Paladins (attached to Draigo – ADVANCE + SHOOT)
i. 2 x Master Crafted Psycannons
ii. 4 x Halberds
iii. Apocotherary
1. Hammer
b. 1 x Paladin (deepstrike behind lines to holocaust)
i. Falcions
c. 1 x Paladin (deepstrike behind lines to holocaust)
i. Falcions
3. Heavy Support:
a. Dreadknight:
i. Heavy Incinerator
ii. Personal Teleporter
Dark Eldar. 1.1 (modelled as pirate elder with dark elder kit) – 997
HQ:
o Archon
Venom Blade
Djinn Blade
Soul Trap
Combat Drugs
Shadow Field
o Court of the Archon
4 x Incubi
Venom Transport
Elite:
o 4 x Trueborn
4 x Shredders
Venom
o 3 x Trueborn
3 x Shredders
Venom Transport
Troops:
o 5 x Wyches
Shardnet
Hextraxi
Venom Blade
Venom Transport
o 5 x Wyches
Shardnet
Hextraxi
Venom Blade
Venom Transport
Heavy Support:
o Ravager
Night Shield
3 x Dark Lances
o Ravager
Night Shield
3 x Dark Lances
Dark Eldar. 1.2 (modelled as pirate elder with dark elder kit) – 997
HQ:
o Archon
Venom Blade
Djinn Blade
Soul Trap
Combat Drugs
Shadow Field
o Court of the Archon
2 x Sylth
1 x Medusae
Venom Transport
o Hamecouli
Venom Blade
Animus Vitae
Elite:
o 3 x Trueborn
3 x Shredders
Venom
o 3 x Trueborn
3 x Shredders
Venom Transport
Troops:
o 5 x Wracks
Venom Transport
o 5 x Wracks
Venom Transport
Heavy Support:
o Ravager
Night Shield
3 x Dark Lances
o Ravager
Night Shield
3 x Dark Lances