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Warhammer 40K Army Lists Overview

The document contains several lists detailing Imperial Guard, Tau, and Necromunda forces for various point values. The Imperial Guard lists include HQ choices like Command Squads and Tech Priests alongside Veteran and Heavy Support units. The Tau lists include Shas'El HQs, Fire Warrior and Pathfinder Troops, and Crisis Battlesuits, Broadsides, and other options. The Necromunda lists detail Orlock gangs with a Gang Leader, Heavies, Gangers, and Juves equipped with lasguns, shotguns, stubbers, and other weapons.
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0% found this document useful (0 votes)
149 views28 pages

Warhammer 40K Army Lists Overview

The document contains several lists detailing Imperial Guard, Tau, and Necromunda forces for various point values. The Imperial Guard lists include HQ choices like Command Squads and Tech Priests alongside Veteran and Heavy Support units. The Tau lists include Shas'El HQs, Fire Warrior and Pathfinder Troops, and Crisis Battlesuits, Broadsides, and other options. The Necromunda lists detail Orlock gangs with a Gang Leader, Heavies, Gangers, and Juves equipped with lasguns, shotguns, stubbers, and other weapons.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Imperial Guard. Leafblower. 1.

0 (997)
 HQ:
o Command Squad
 Powerfist + Bolter
 Master of Ordanance
 Master of the Fleet
 Heavy Bolter
 Sniper
 Chimera
o Tech Priest
 2 Servitors
 Chimera
 Troops:
o Veteran Squad
 9 x Lasguns
 Lascannon
o Veteran Squad
 9 x Lasguns
 Lascannon
 Heavy Support:
o Manticore
 Heavy Flamer
o Manticore
 Heavy Flamer
o Leman Russ Executioner
 Heavy Bolter
 Heavy Bolter Sponsons

Imperial Guard. Leafblower. 1.1 (1000)


 HQ:
o Command Squad (stay with artillery)
 Master of Ordanance
 Master of the Fleet
 2xSniper
 Heavy Bolter
 Chimera

 Heavy Stubber
 Troops:
o Veteran Squad (Stay with artillery)
 6 x Lasguns
 2 x Sniper
 Lascannon
 Chimera
 Heavy Stubber
o Veteran Squad (escort Leman Russ)
 6 x Shotguns
 3 x Grenade Launcher
 Chimera
 Heavy Stubber
 Heavy Support:
o Manticore
 Heavy Flamer
o Manticore
 Heavy Flamer
o Leman Russ Executioner (Advance!)
 Heavy Bolter
 Heavy Bolter Sponsons

Imperial Guard. Leafblower. 1.2 (1000)


 HQ:
o Command Squad (stay with artillery)
 Master of Ordanance
 Master of the Fleet
 1xSniper
 Heavy Bolter
 Chimera
 Heavy Stubber
 Troops:
o Veteran Squad (Stay with artillery)
 6 x Lasguns
 2 x Sniper
 Lascannon
 Chimera
 Heavy Stubber
o Veteran Squad (escort Leman Russ – 6 inches move)
 Power Fist
 6 x Shotguns
 3 x Grenade Launcher
 Chimera
 Heavy Stubber
 Heavy Support:
o Manticore
 Heavy Flamer
o 2 x Griffons
o Leman Russ Executioner (Advance! – 6 inches move)
 Heavy Bolter
 Heavy Bolter Sponsons

Tau 1.0 (999 points)


 HQ:
o Shas’El
 Plasma Rifle
 Missile Pod
 Shield Generator
 Stimulant injector
 Hard-wired multi-tracker
 Troops:
o 10 x Fire Warriors #1
 Team Leader
 Bonding Knife
o 10 x Fire Warriors #2
 Team Leader
 Bonding Knife
 Fast Attack:
o 8 x Path Finders #1
 Team Leader
 Bonding Knife
 Target Lock
 Devil Fish (given to Fire warriors #1)
 Disruption Pods
o 8 x Path Finders #2
 Team Leader
 Bonding Knife
 Target Lock
 Devil Fish (given to Fire warriors #2)
 Disruption Pods
 Heavy Support
o 3 x Broadsides
 Team Leader
 Drone Controller: 2 Shield Drones
 Bonding Knife
 Hard-Wired Target Lock

Tau 1.1 (997 points)


 HQ:
o Shas’El
 Cyclic Ion Blaster
 Missile Pod
 Hard-wired multi-tracker
 Drone Controller: 2 Shield Drones
 Elites:
o 2 x Crisis Battlesuits
 Suit #1:
 Burst Cannon
 Missile Pod
 Multitracker
 Suit #2:
 Burst Cannon
 Missile Pod
 Multitracker
 Troops:
o 10 x Fire Warriors #1
o 10 x Fire Warriors #2
 Fast Attack:
o 5 x Path Finders #1
 Team Leader
 Bonding Knife
 Target Lock
 Devil Fish (given to Fire warriors #1)
 Disruption Pods
o 5 x Path Finders #2
 Team Leader
 Bonding Knife
 Target Lock
 Devil Fish (given to Fire warriors #2)
 Disruption Pods
 Heavy Support
o 3 x Broadsides
 Team Leader
 Drone Controller: 2 Gun Drones
 Bonding Knife
 Suit #2:
 Target Lock
 Suit #3:
 Target Lock

Tau 1.2 (1000 points) - Stealth Suit Version


 HQ:
o Shas’El (Attached to Broadsides)
 Missile Pod
 Flamer
 Target Lock
 Elites:
o 6 x Stealth Suits:
 Team Leader
 Hard-Wired Drone Controller
 2 x Shield Drones
 Bonding Knife
 Fusion Blaster
 Hard-wired Target Lock
 Suit #2:
 Fusion Blaster
 Suits #3 to #6:
 Burst Cannon
 Troops:
o 9 x Fire Warriors #1
o 10 x Fire Warriors #2
 Fast Attack:
o 5 x Path Finders #1
 Team Leader
 Bonding Knife
 Target Lock
 Devil Fish (given to Fire warriors #1)
 Disruption Pods
o 5 x Path Finders #2
 Team Leader
 Bonding Knife
 Target Lock
 Devil Fish (given to Fire warriors #2)
 Disruption Pods
 Heavy Support
o 2 x Broadsides
 Team Leader
 Drone Controller: 2 Shield Drones
 Bonding Knife
 Suit #2:
 Target Lock

Tau 1.3 (999 points)


 HQ:
o Shas’El
 Cyclic Ion Blaster
 Missile Pod
 Fusion Blaster
 Hard-wired target lock
 Hard-wired multi-tracker
 Hard-wired Drone Controller: 2 Shield Drones
 Elites:
o 2 x Crisis Battlesuits
 Suit #1:
 Burst Cannon
 Missile Pod
 Multitracker
 Suit #2:
 Burst Cannon
 Missile Pod
 Multitracker
 Troops:
o 8 x Fire Warriors #1
 Shas’ui
o 8 x Fire Warriors #2
 Shas’ui
 Fast Attack:
o 5 x Path Finders #1
 Team Leader
 Bonding Knife
 Target Lock
 Devil Fish (given to Fire warriors #1)
 Disruption Pods
o 5 x Path Finders #2
 Team Leader
 Bonding Knife
 Target Lock
 Devil Fish (given to Fire warriors #2)
 Disruption Pods
 Heavy Support
o 3 x Broadsides
 Team Leader
 Drone Controller: 2 Shield Drones
 Bonding Knife
 Suit #2:
 Target Lock
 Suit #3:
 Target Lock

Necromunda Orlock List. 1.0 (1000 Guild Points)


(8 Gang members)
1. Gang Leader:
a. Grenade Launcher
i. Frag Grenades
b. Lasgun
2. Heavy #1
a. Heavy Stubber
b. Lasgun
3. Heavy #2
a. Heavy Stubber
b. Lasgun
4. Ganger 1#
a. Lasgun
5. Ganger 2#
a. Lasgun
6. Ganger 3#
a. Lasgun
7. Juve 1#
a. Stub Pistol
8. Juve 2#
a. Stub Pistol

Necromunda Orlock List. 1.1 (1000 Guild Points)


(10 Gang Members)
1. Gang Leader:
a. Shotgun
i. Man-stopper rounds
b. Flamer
c. Chainsword
2. Heavy #1
a. Heavy Stubber
b. Lasgun
3. Heavy #2
a. Flamer
b. Shotgun
i. Man stopper
c. Club
4. Ganger 1#
a. Lasgun
5. Ganger 2#
a. Lasgun
6. Ganger 3#
a. Lasgun
7. Ganger 4#
a. Lasgun
8. Ganger 5#
a. Lasgun
9. Juve 1#
a. Las Pistol
10. Juve 2#
a. Las Pistol

Necromunda Van Saar List. 1.0 (1000 Guild Points)


(9 Gang Members)
1. Gang Leader:
a. Shotgun
b. Plasma Gun
2. Heavy #1
a. Heavy Stubber
b. Lasgun
3. Heavy #2
a. Heavy Stubber
b. Lasgun
4. Ganger 1#
a. Lasgun
5. Ganger 2#
a. Lasgun
6. Ganger 3#
a. Lasgun
7. Ganger 4#
a. Lasgun
8. Juve 1#
a. Las Pistol
9. Juve 2#
a. Las Pistol
Focus on Techno Skills + Shooting Skills (Shooting for Heavies + Leader – Techno for everyone else)

Necromunda Van Saar List. 1.1 (1000 Guild Points)


(9 Gang Members)
1. Gang Leader:
a. Plasma Pistol
b. Plasma Gun
2. Heavy #1
a. Heavy Stubber
b. Las Pistol
3. Heavy #2
a. Heavy Stubber
b. Las Pistol
4. Ganger 1#
a. Lasgun
5. Ganger 2#
a. Lasgun
6. Ganger 3#
a. Lasgun
7. Ganger 4#
a. Lasgun
8. Juve 1#
a. Las Pistol
9. Juve 2#
a. Las Pistol
Focus on Techno Skills + Shooting Skills (Shooting for Heavies + Leader – Techno for everyone else)

Revolutionary Points Cost – Not a list

 HQ:
a. Revolutionary Leader (125)
i. Boltgun
ii. 11 x Body Guards
1. 11 x Auto Guns
iii. Technical
1. Well-Maintained
 Elite:
 Troops:
a. 20 Rebels (110)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
3. Hollow Point
ii. 19 Stub Guns + Close Combat Weapon
b. 12 x Rebels (80)
i. 12 x Autoguns
ii. Technical
c. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
 Fast Attack:
a. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
b. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
c. 5 x Technicals (160)
i. Heavy Flamers
ii. Well-Maintained
 Heavy Support:
a. 3 x Tank Hunters (75)
b. 3 x Tank Hunters (75)
c. 3 x Tank Hunters (75)
Revolutionary List. 1.0 (999 points) – Not Legal (not enough manpower points)

 HQ:
a. Revolutionary Leader 1 (125)
i. Boltgun
ii. 10 x Body Guards
1. 10 x Auto Guns
iii. Technical
1. Well-Maintained
b. Revolutionary Leader 2 (18)
i. Boltgun
 Troops:
a. 20 Rebels (110)
i. Agitator
1. Guerilla
2. 2 x Auto Pistols
3. Carapace Armour
4. Melta Bombs
ii. 18 x Stub Guns + Close Combat Weapon
iii. Flamer
b. 12 x Rebels (68)
i. 12 x Stub Pistols + Close Combat Weapon
ii. Technical
c. 11 x Rebels (75) – Attached to Revolutionary Leader 2
i. 11 x Autoguns
ii. Technical
d. 12 x Rebels (68)
i. 12 x Stub Pistols + Close Combat Weapon
ii. Technical
 Fast Attack:
a. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
b. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
c. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
Revolutionary List. 1.0 (1000 points)
 HQ:
a. Revolutionary Leader 1 (21 + 90 = 111)
i. 2 x Auto Pistols
ii. Flak Armour
iii. Hollow Points
iv. 10 x Body Guards
1. 10 x Auto Guns
v. Technical
b. Revolutionary Leader 2 (18 +90 = 108)
i. Boltgun
ii. 108 x Body Guards
1. 10 x Auto Guns
iii. Technical
 Troops:
a. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
b. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
c. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
d. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
 Fast Attack:
a. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
b. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
 Heavy Support:
a. 3 x Tank Hunters (75)
Revolutionary List. 1.1 (1000 points)
 HQ:
a. Revolutionary Leader 1 (25 + 95 = 120) – Meet up with Guerrillas
i. 2 x Auto Pistols
ii. Carapace Armour
iii. Hollow Points
iv. 10 x Body Guards
1. 10 x Auto Guns
v. Technical
1. Smoke Launchers
b. Revolutionary Leader 2 (24 +95 = 119) – Meet up with Guerrillas
i. Boltgun
ii. Carapace Armour
iii. 10 x Body Guards
1. 10 x Auto Guns
iv. Technical
1. Smoke Launchers
 Troops:
a. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
b. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
c. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
d. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
 Fast Attack:
a. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
b. 2 x Technicals (70)
i. Heavy Flamers
ii. Well-Maintained
c. 2 x Technicals (70)
i. Heavy Flamers
ii. Well-Maintained
 Heavy Support:
a. 4 x Tank Hunters (100)
Revolutionary List. 1.2 (999 points)
 HQ:
a. Revolutionary Leader 1 (25 + 95 = 120) – Turbo to Guerrillas, fight from Technical
i. 2 x Auto Pistols
ii. Carapace Armour
iii. Hollow Points
iv. 10 x Body Guards
1. 10 x Auto Guns
v. Technical
1. Smoke Launchers
b. Revolutionary Leader 2 (24 +95 = 119) – Turbo to Guerrillas, fight from Technical
i. Boltgun
ii. Carapace Armour
iii. 10 x Body Guards
1. 10 x Auto Guns
iv. Technical
1. Smoke Launchers
 Troops:
a. 15 x Rebels (84) – Advance when Leaders and Stubber Technicals have arrived
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
b. 15 x Rebels (84) – Advance when Leaders and Stubber Technicals have arrived
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
c. 15 x Rebels (84) – Advance when Leaders and Stubber Technicals have arrived
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
d. 15 x Rebels (84) – Advance when Leaders and Stubber Technicals have arrived
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
 Fast Attack:
a. 5 x Technicals (185) – Stay back and avoid bullets
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
b. 4 x Technicals (82) – Turbo to Guerrillas and then suck up bullets
i. Heavy Stubbers
ii. Well-Maintained
c. 4 x Technicals (82) – Turbo to Guerrillas and then suck up bullets
i. Heavy Stubbers
ii. Well-Maintained
 Heavy Support:
a. 3 x Tank Hunters (75)

Grey Knights.1.0 – Hypothetical

 HQ:
o Draigo
 Troops:
o 3 x Paladins
 1 x Warding Staff
o 1 x Paladin – Attached to Draigo
 1 x Warding Staff
 Heavy Support:
o Dread Knight
 2 Heavy Psycannons
o Dread Knight
 2 Heavy Psycannons
o Dread Knight
 2 Heavy Incinerators
 Personal Teleporter

Grey Knights 1.1 – Hypothetical: (1000 points)


 HQ:
o Draigo
 Troops:
o 5 x Paladins
 1 x Warding Staff
 1 x Psycannon
 3 x Halberds
o 5 x Paladins – Attached to Draigo
 1 x Warding Staff
 1 x Psycannon
 1 x Apothecary
 2 x Halberds

Blood Angels 1.0 – 1000 points


 HQ:
o Librarian
 Blood Lance
 Sanguiene Sword (for guard)/unleash rage (for dark elder and space
marines)
o Honour Guard (Attached to Librarian)
 1 x Power Sword + 1x Melta Bombs (for priest)
 Razerback
 Assault Cannons
 Extra Armour
 Troops:
o 5 x Assault Marines
 Power Sword
 Razerback
 Assault Cannons
 Extra Armour
o 5 x Assault Marines
 Power Sword
 Razerback
 Assault Cannons
 Extra Armour
 Fast Attack:
o Baal Predator
 Assault Cannons
 Heavy Bolters
o Baal Predator
 Assault Cannons
 Heavy Bolters

Space Wolves 1.0 – 999 points


 HQ:
o Rune Priest
 Chooser of the Slain
 Troops:
o 8 x Grey Hunters
 Wolf Guard
 Wolf Claw
 Combi Melta
 Melta Gun
 Rhino
 Extra Armour
o 7 x Grey Hunters
 Wolf Guard
 Wolf Claw
 Combi Melta
 Melta Gun
 Rhino
 Extra Armour
o 7 x Grey Hunters (Rune Priest Attached)
 Wolf Guard
 Power Fist
 Melta Gun
 Rhino
 Extra Armour
 Heavy Support:
o 6 x Long Fangs
 5 x Missile Launchers
o 6 x Long Fangs
 5 x Missile Launchers
Space Wolves 1.1 – 999 points
 HQ:
o Rune Priest
 Chooser of the Slain
 Melta Bombs
 Elites:
o Lone Wolf (stays with Long fangs)
 Mark of the Wulfen
 2 x Wolves
 Troops:
o 7 x Grey Hunters
 Wolf Guard
 Wolf Claw
 Combi Melta
 Melta Gun
 Rhino
 Extra Armour
o 7 x Grey Hunters
 Wolf Guard
 Wolf Claw
 Combi Melta
 Melta Gun
 Rhino
 Extra Armour
o 7 x Grey Hunters (Rune Priest Attached)
 Wolf Guard
 Power Fist
 Melta Gun
 Rhino
 Extra Armour
 Heavy Support:
o 5 x Long Fangs
 4 x Missile Launchers
o 5 x Long Fangs
 4 x Missile Launchers
Space Wolves 1.2 – 999 points
 HQ:
o Rune Priest
 Chooser of the Slain
 Troops:
o 8 x Grey Hunters
 Wolf Guard
 Powerfist
 Melta Gun
 Wolf Standard
 Rhino
 Extra Armour
o 9 x Grey Hunters
 Wolf Guard
 Wolf Claw
 Combi Melta
 Melta Gun
 Wolf Standard
 Rhino
 Extra Armour
o 8 x Grey Hunters
 Wolf Guard
 Wolf Claw
 Combi Melta
 Melta Gun
 Wolf Standard
 Rhino
 Extra Armour
 Heavy Support:
o 6 x Long Fangs
 5 x Missile Launchers
 Razerback
 Twin-linked Lascannon
Space Wolves 1.3 – 999 points
 HQ:
o Wolf Priest
 Runic Armour
 Saga of the Warrior
 Melta Bombs
 Elites:
o 5 x Wolf Scouts
 Wolf Guard
 Wolf Claw
 Combi-Melta
 Melta Bombs
 Melta Gun
 Troops:
o 5 x Grey Hunters – Attached to Wolf Priest
 Melta Gun
 Razerback
 Extra Armour
o 5 x Grey Hunters
 Wolf Guard
 Wolf Claw
 Combi Melta
 Melta Gun
 Razerback
 Extra Armour
o 5 x Grey Hunters
 Wolf Guard
 Wolf Claw
 Combi Melta
 Melta Gun
 Razerback
 Extra Armour
 Heavy Support:
o 5 x Long Fangs
 4 x Missile Launchers
o 5 x Long Fangs
 4 x Missile Launchers

Grey Knights List. 1.0 (1000 points)


 HQ:
o Castallen Garren Crowe
 Troops:
o 5 x Purifiers (joined by Crowe)
 3 x Warding Staves
 2 x Psycannons
 Rhino
o 5 x Purifiers
 Justicar – Master crafted Weapon
 2 x Warding Staves
 2 x Psycannons
 Rhino
 Heavy Support:
o 5 x Purgations
 2 x Psycannons
 Rhino
o 5 x Purgations
 2 x Psycannons
 Rhino

Grey Knights List. 1.1 (1000 points)


 HQ:
o Castallen Garren Crowe
 Troops:
o 5 x Purifiers (joined by Crowe)
 2 x Warding Staves
 2 x Psycannons
 Rhino
o 5 x Purifiers
 1x Nemesis Hammer
 1 x Warding Stave
 2 x Psycannons
 Rhino
o 5 x Purifiers
 1 x Nemesis Hammer
 1 x Warding Stave
 2 x Psycannons
 Rhino
 Heavy Support:
o Dread Knight
 1 x Heavy Psycannon
 1 x Heavy Incinerator

Grey Knights 1.0 – DraigoWing: (1000 points)


 HQ:
o Draigo
 Troops:
o 5 x Paladins
 2 x Master crafted Psycannons
 5 x Warding Staves
o 4 x Paladins
 4 x Warding Staves

Grey Knights 1.1 – DraigoWing: (1000 points) – More competitive than 1.2, but need a blister for
Draigo (is 11 dudes) – All start on table (Gunline Draigo; bust transports + tanks – priority on AP2
weapons, draigo and everyone starts on table) - works off premise that warding stave is one per
unit, if not, replace Psybolt Ammo with Warding Staves for both units
 HQ:
o Draigo (give hammer to each unit)
 Troops:
o 5 x Paladins – Attached to Draigo (Draigo catches high impact shots)
 Paladin 1: Master Crafted Psycannon + Halberd
 Paladin 2: Master Crafted Psycannon + Halberd
 Paladin 3: Master Crafted Hammer
 Paladin 4: Halberd
 Paladin 5: Halberd
 Psybolt Ammo
o 5 x Paladins
 Paladin 1: Master Crafted Psycannon + Master Crafted Halberd
 Paladin 2: Master Crafted Psycannon + Master Crafted Halberd
 Paladin 3: Hammer
 Paladin 4: Warding Stave
 Paladin 5: Halberd
 Psybolt Ammo

Grey Knights 1.2 – DraigoWing: (1000 points) – Use this list when there are Exorcists on the table
 HQ:
o Draigo (use psychic communion – give hammer of righteousness to unit of
5xPaladins)
 Troops:
o 5 x Paladins – Joined by Draigo (Deathstar unit)
 Paladin 1: Apothecary –Nemesis Force Hammer (use holocaust)
 Paladin 2: Master Crafted Psycannon + Halberd
 Paladin 3: Master Crafted Psycannon + Halberd
 Paladin 4: Warding Stave
 Paladin 5: Falcions
o 1 x Paladin (use holocaust)
 Warding Stave
o 1 x Paladin (use holocaust)
 Warding Stave
o 1 x Paladin (use holocaust)
 Warding Stave
o 1 x Paladin (use holocaust)
 Warding Stave

Grey Knights Mordack 1.0 (1000 points):


 HQ:
o Mordack:
 10 x Ghost Knights
 2 x Master Crafted Psycannons
 7 x Warding Staves
 Psybolt Ammunition
 Troops:
o 5 x Strike Grey Knights
 Justicar – Master crafted Weapon
 5 x Personal Teleporters
o 5 x Strike Grey Knights
 Justicar – Master crafted Weapon
 5 x Personal Teleporters

Death Wing. 1.0 – 1000 points:


 HQ:
o Belial
 Thunder Hammer + Storm Shield
o Chaplain
 Terminator Armour
 Troops:
o 5 x Deathwing (joined to Belial) – 1 st Wave
 All Thunder Hammers and Storm Shield
 Apothocary:
 Cyclone Launcher
o 5 x Deathwing (joined to Chaplain) – 1 st Wave
 All Thunder Hammers and Storm Shield
 Cyclone Launcher
o 5 x Deathwing – Deepstrike later to support first two squads – avoid combat, but
whittle down enemy squads trying to get into combat with first two squads
 4 x Storm Bolters
 Assault Cannon

Raven Guard.WORKING PROGRESS points. 1.0


 HQ:
o Shrike
 Troops:
o 5 x Scouts
 Power Sword + Melta Bomb
o 5 x Scouts
 Power Sword + Melta Bomb
 Fast Attack:
o 5 x Assault Marines:
 Thunder Hammer
 Melta Bomb
o 3 x Scout Bikes:
 Power Sword + Melta Bomb

o 3 x Scout Bikes:
 Power Sword + Melta Bomb
 Heavy Support
o Dreadnought:
 2 x Twin-linked Autocannons
o Dreadnought:
 2 x Twin-linked Autocannons

Space Wolves Gunline. 998 points 1.0 (use long fangs razorbacks to shield razorbacks of grey
hunters and blood claws)
 HQ:
o Wolf Priest
 Runic Armour
 Elite:
o Dreadnought:
 2 x Twin-linked Autocannons
o Dreadnought:
 2 x Twin-linked Autocannons
 Troops:
o 5 x Blood Claws (attached to Wolf Priest)
 Razorback
o 5 x Grey Hunters
 Melta Gun
 Wolf Guard
 Power fist
 Razorback
 Heavy Support:
o 6 x Long Fangs
 5 x Missile Launchers
 Razorback
o 6 x Long Fangs
 5 x Missile Launchers
 Razorback

Space Wolves Gunline. 998 points 1.1 (use long fangs razorbacks to shield razorbacks of grey
hunters and blood claws)
 HQ:
o Wolf Priest
 Runic Armour
 Melta Bombs
 Elite:
o Dreadnought: (ADVANCE!)
 Plasma Cannon
 Heavy Flamer
o Dreadnought: (ADVANCE!)
 Plasma Cannon
 Troops:
o 5 x Blood Claws (attached to Wolf Priest)
 Flamer
 Razorback
o 5 x Grey Hunters
 Melta Gun
 Wolf Guard
 Wolf Claw
 Combi-Melta
 Melta Bombs
 Razorback
 Heavy Support:
o 6 x Long Fangs
 5 x Missile Launchers
 Razorback
o 6 x Long Fangs
 5 x Missile Launchers
 Razorback
Grey Knights Gun Line. 1.0 (1000 points)
 HQ:
o Librarian
 Vortex of Doom
 Sanctuary
 Master-crafted Warding Stave
 Troops:
o 5 x Terminators
 Master Crafted Psycannon
 Psybolt Ammunition
o 5 x Terminators
 Master Crafted Psycannon
 Psybolt Ammunition
 Heavy Support:
o Dreadnought
 2 x Twin-linked Autocannons
o Dreadnought
 2 x Twin-linked Autocannons

Grey Knights Gun Line. 1.1 (1000 points)


 HQ:
o Librarian
 Vortex of Doom
 Sanctuary
 Troops:
o 5 x Terminators
 Master Crafted Psycannon
 Warding Stave
o 5 x Terminators
 Master Crafted Psycannon
 Warding Stave
 Heavy Support:
o Dreadknight
 Heavy Psycannon
 Gatling Psisiliencer
o Dreadnought
 2 x Twin-linked Autocannons

Grey Knight – Draigo Wing (True List) – 1000 points: 1.0


1. HQ:
a. Draigo
2. Troops:
a. 5 x Paladins
i. 2 x Master Crafted Psycannons
ii. 5 x Halberds
b. 1 x Paladin
i. Force Sword
c. 1 x Paladin
i. Force Sword
d. 1 x Paladin
i. Force Sword
3. Heavy Support:
a. Dreadknight (use ven. Dreadnought model + Use to kill vehicles + paladin killing
squads)
i. Personal Teleporter
ii. Heavy Incinerator

Grey Knight – Draigo Wing (True List) – 1000 points: 1.1


1. HQ:
a. Draigo (starts on table)
b. Librarian (starts in reserve)
i. Servo Skull
ii. Summoning
2. Troops:
a. 5 x Paladins (attached to Draigo)
i. 2 x Master Crafted Psycannons
ii. 5 x Halberds
iii. Apocotherary
b. 1 x Paladin (starts on table – hide in cover until summoned)
i. Force Sword
c. 1 x Paladin (deepstrike behind lines to holocaust – using servo skulls – attached to
Librarian )
i. Nemesis Hammer
d. 1 x Paladin (deepstrike behind lines to holocaust – using servo skulls)
i. Nemesis Hammer

Grey Knight – Draigo Wing (True List) – 1000 points: 1.2 (for when fighting assault-reliant armies)
1. HQ:
a. Draigo (starts on table)
b. Librarian
i. 2 x Servo Skulls
ii. Nemesis Warding Stave
iii. 3 Psychic Powers:
1. Summoning
2. Shrouding
3. Sanctuary (Dark Eldar) / Might of Titan (Imperial Guard)
2. Troops:
a. 5 x Paladins (attached to Draigo – ADVANCE + SHOOT)
i. 2 x Master Crafted Psycannons
ii. 4 x Halberds
iii. Apocotherary
1. Hammer
b. 1 x Paladin (deepstrike behind lines to holocaust – using servo skulls)
i. Falcions
c. 1 x Paladin (deepstrike behind lines to holocaust – using servo skulls)
i. Falcions

Grey Knight – Draigo Wing (True List) – 1000 points: 1.3


3. HQ:
a. Draigo (starts on table)
b. Brother Captain
i. Master Crafted Psycannon
ii. Blind Grenades
iii. 3 x Servo Skulls
4. Troops:
a. 5 x Paladins (attached to Draigo and Brother Captain – ADVANCE + SHOOT)
i. 2 x Master Crafted Psycannons
ii. 4 x Halberds
iii. Apocotherary
1. Hammer
b. 1 x Paladin (deepstrike behind lines to holocaust – using servo skulls)
i. Falcions
c. 1 x Paladin (deepstrike behind lines to holocaust – using servo skulls)
i. Falcions

Model Assembly:
1. 1 x Draigo
2. 1 x Librarian
3. 1 x Brother Captain
4. 5 x Death Squad (MC Psycannon, 5 Halberds, Apocotheray)
5. 2 x Nemesis Hammer Paladins (Holocaust)

Grey Knight – Draigo Wing (True List) – 1000 points: 1.4 (Nemesis Dreadknight variation)
1. HQ:
a. Draigo (starts on table)
2. Troops:
a. 5 x Paladins (attached to Draigo – ADVANCE + SHOOT)
i. 2 x Master Crafted Psycannons
ii. 4 x Halberds
iii. Apocotherary
1. Hammer
b. 1 x Paladin (deepstrike behind lines to holocaust)
i. Falcions
c. 1 x Paladin (deepstrike behind lines to holocaust)
i. Falcions
3. Heavy Support:
a. Dreadknight:
i. Heavy Incinerator
ii. Personal Teleporter

Grey Knight – Draigo Wing (True List) – 1000 points: 1.5


1. HQ:
a. Draigo (starts on table)
b. Librarian
i. 2 x Servo Skulls
ii. Nemesis Warding Stave
iii. 3 Psychic Powers:
1. Summoning
2. Shrouding + Might of Titan (IG)
3. Sanctuary + Quicksilver (Dark Eldar)
2. Troops:
a. 5 x Paladins (attached to Draigo – ADVANCE + SHOOT)
i. Paladin 1
1. Halberd
2. Master Crafted Psycannon
ii. Paladin 2
1. Hammer
2. Master Crafted Psycannon
iii. Paladin 3
1. Halberd
iv. Paladin 4
1. Force Sword
v. Paladin 5
1. Apocathary
2. Hammer
b. 1 x Paladin (deepstrike behind lines to holocaust – using servo skulls)
i. Falcions
c. 1 x Paladin (deepstrike behind lines to holocaust – using servo skulls)
i. Falcions

Grey Knight – Draigo Wing (True List) – 1000 points: 1.6


1. HQ:
a. Draigo (starts on table)
b. Librarian
i. Master Crafted Force Sword
ii. 2 x Servo Skulls
iii. 3 Psychic Powers:
1. Summoning
2. Shrouding + Might of Titan + Warp Rift (IG)
3. Sanctuary + Quicksilver + Might of Titan (Dark Eldar)
2. Troops:
a. 5 x Paladins (attached to Draigo – ADVANCE + SHOOT)
i. Paladin 1
1. Halberd
2. Master Crafted Psycannon
ii. Paladin 2
1. Hammer
2. Master Crafted Psycannon
iii. Paladin 3
1. Halberd
iv. Paladin 4
1. Halberd
v. Paladin 5 (use holocaust)
1. Apocathary
2. Brotherhood Banner
b. 1 x Paladin (attached to Librarian)
i. Falcions
c. 1 x Paladin (start on table)
i. Falcions
Dark Eldar. 1.0 (modelled as pirate elder with dark elder kit) – 997
o HQ:
o Archon
 Venom Blade
 Djinn Blade
 Soul Trap
 Combat Drugs
 Shadow Field
o Court of the Archon
 3 x Sylth
 Venom Transport
 Elite:
o 3 x Trueborn
 3 x Shredders
 Venom
o 3 x Trueborn
 3 x Shredders
 Venom Transport
 Troops:
o 5 x Wyches
 Shardnet
 Hextraxi
 Venom Blade
 Venom Transport
o 5 x Wyches
 Shardnet
 Hextraxi
 Venom Blade
 Venom Transport
 Heavy Support:
o Ravager
 Night Shield
 3 x Dark Lances
o Ravager
 Night Shield
 3 x Dark Lances

Dark Eldar. 1.1 (modelled as pirate elder with dark elder kit) – 997

 HQ:
o Archon
 Venom Blade
 Djinn Blade
 Soul Trap
 Combat Drugs
 Shadow Field
o Court of the Archon
 4 x Incubi
 Venom Transport
 Elite:
o 4 x Trueborn
 4 x Shredders
 Venom
o 3 x Trueborn
 3 x Shredders
 Venom Transport
 Troops:
o 5 x Wyches
 Shardnet
 Hextraxi
 Venom Blade
 Venom Transport
o 5 x Wyches
 Shardnet
 Hextraxi
 Venom Blade
 Venom Transport
 Heavy Support:
o Ravager
 Night Shield
 3 x Dark Lances
o Ravager
 Night Shield
 3 x Dark Lances

Dark Eldar. 1.2 (modelled as pirate elder with dark elder kit) – 997

 HQ:
o Archon
 Venom Blade
 Djinn Blade
 Soul Trap
 Combat Drugs
 Shadow Field
o Court of the Archon
 2 x Sylth
 1 x Medusae
 Venom Transport
o Hamecouli
 Venom Blade
 Animus Vitae
 Elite:
o 3 x Trueborn
 3 x Shredders
 Venom
o 3 x Trueborn
 3 x Shredders
 Venom Transport
 Troops:
o 5 x Wracks
 Venom Transport
o 5 x Wracks
 Venom Transport
 Heavy Support:
o Ravager
 Night Shield
 3 x Dark Lances
o Ravager
 Night Shield
 3 x Dark Lances

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