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Grand Oracle Nibutani Shinka Profile

Nibutani Shinka is the Grand Oracle of the Church of the Divine Trinity, heading their divination sector. She is considered the church's most proficient intelligence tool due to her near-undetectable and unresistable divination magic. All of the church's sensitive operations are coordinated through Nibutani. As a fighter, she relies on exploiting weaknesses and ignorance to gain the upper hand in battle.

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0% found this document useful (0 votes)
99 views11 pages

Grand Oracle Nibutani Shinka Profile

Nibutani Shinka is the Grand Oracle of the Church of the Divine Trinity, heading their divination sector. She is considered the church's most proficient intelligence tool due to her near-undetectable and unresistable divination magic. All of the church's sensitive operations are coordinated through Nibutani. As a fighter, she relies on exploiting weaknesses and ignorance to gain the upper hand in battle.

Uploaded by

Bryce King
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Her Excellency Nibutani Shinka

Rank: Grand Oracle


Race: Human
Alignment: Lawful Neutral
Favored Weapon: Divine Magic/ Ambush
Patron Saint: St. Dismas

Head of the divination sector of the Chuch of the Divine


Trinity, Nibutani Shinka stands as Grand Oracle of the
intelligence hand of the Church. Considered the
organzation’s most proficient intelligence tool Nibutani’s
Divination spells are none compare and considered near
impossible to detect or resist. All of the Chuch of the
Divine Trinity’s most sensitive and valued information
flows through Nibutani Shinka as she is the one heads
and coordinates all special operations conducted by the
holy church. Not a push over herself, Nibutani is a very
proficient fighter relying on target’s weaknesses and
ignorance to gain the upper hand. She firmly believes that knowledge is power and both
peddles this information and uses it as her most potent weapon.

Cloistered Cleric 1 /Archivist 15/ Divine Oracle 6/Mindspy 5


Hit Dice: 22d6 + 5d8 +27
Initiative: +4 +2 +2
Speed: 30 ft.
AC: 24 (Dex +4, Weightless Celestial Armor (+2) +10, +5 Detect Thought, +2 Traps)
BAB: +15/+10/+5
Face/Reach: 5 ft./5 ft
Saves: Fort +14, Ref +8, Will + 20 (+2 Enchantment)
Abilities: Str 8, Dex 18, Con 12, Int 22 +6, Wis 14, Cha 20
Domain: Oracle, Truth (Archivist), Planning (Cleric)
Flaws: Weapon Bound (Finesses weapons only), Code of Arms (-4 unarmed opponents)
Skills: Balance +5 +2, Escape Artist +10, Tumble +15 +2, Diplomacy +10 +4, Bluff +15,
Sense Motive +15 +4 , Concentration +10 +4, Decipher Script +10 +2 (+2 Scrolls),
Spellcraft 20+2, Gather Information +10 +2, Knowledge Local (+2)/Arcana (+2)/Religion
(+3) +20, Knowledge Nature (+2)/Dungeoneering (+2)/Plains +15, Knowledge History
+8, Jump +10 +2, Move Silently +10, Sleight of Hand +10 +2, Survival 5 +2
(underground, above ground, planes), Disguise 5 +2, Use Magic Device +10
Skill Tricks: Collector of Stories, Acrobatic Backstab
Feats: Able Learner, Academic Priest, *Scribe Scroll, *Spell Focus (Divination)
*Two-Weapon Fighting, *Skill Focus (Knowledge Religion), *Extend Spell,
*Knowledge Devotion, *Travel Devotion, *Weapon Finesse, Greater Spell Focus
(Divination), *Extra Turning, Combat Expertise, *Divine Vigor, Heighten Spell, *Persist
Spell, Craft Contingent Spell, *Divine Metamagic (Persist), Practiced Spellcaster (2),
*True Believer, Epic Prowess, Draconic Archivist, Combat Insight

Possessions: Weightless Mobility Celestial Armor +2, +1 Stunning Surge Eager


Transmuting Feycraft Daggers (2), Mabinogion, Wand Staff, Gloves of Balanced Hands,
Headband of Intellect +6 (Hair Clip)

Channel Energy (10d6) (Su): Nibutani can release a wave of energy by channeling the
power of her faith through her holy symbol. This energy can be used to channels
positive energy and can choose to deal damage to undead creatures or to heal living
creatures. Channeling energy causes a burst that affects all creatures of one type (either
undead or living) in a 30-foot radius centered on Nibutani. Creatures that take damage
from channeled energy receive a Will save to halve the damage. The DC of this save is
equal to 10 + 1/2 Nibutani’s Caster Level + Nibutani’s Charisma modifier. Creatures
healed by channeled energy cannot exceed their maximum hit point total, all excess
healing is lost. Nibutani may channel energy a number of times per day equal to her
Charisma modifier. This is a standard action that does not provoke an attack of
opportunity. Nibutani can choose whether or not to include herself in this effect.
Nibutani can sacrifice channel energy turns and translate them to turn undead turns
instead. Nibutani must be able to present his holy symbol to use this ability.

Lore (Ex): Thanks to long hours of study, Nibutani has a wide range of stray
knowledge. This ability is identical to the bard's bardic knowledge class feature, using
the cloistered cleric's class level in place of the bard level. With at least 5 ranks in
Knowledge (History) Nibutani gets a +2 bonus on this check.

Turn Undead (12) (Su): Nibutani has the power to affect undead creatures (such as
skeletons, zombies, ghosts, and vampires) by channeling the power of her faith
through her holy symbol and turn or destroy undead creatures. Nibutani may attempt
to turn undead a number of times per day equal to 3 + her Charisma modifier. With at
least 5 ranks in Knowledge (religion) Nibutani gets a +2 bonus on turning checks
against undead.
Dark Knowledge: Eight times per day, Nibutani can draw upon her expansive
knowledge.

Using dark knowledge requires a Knowledge check of a type appropriate to the creature
faced. A Knowledge (arcana) check reveals secrets of magical beasts, dragons and
constructs, Knowledge (dungeoneering) pertains to aberrations, Knowledge (religion)
covers undead, and Knowledge (the planes) applies to outsiders and elementals. The
DC of the check is 15. Dark knowledge can only be used once against any given
creature.

Nibutani 's dark knowledge can affect a single creature or all creatures of the same race,
depending on the effect used. A target creature must be within 60 feet, and Nibutani
must be aware of the creature's presence, although she need not have a line of sight to it.
The effects of dark knowledge last for 1 minute, unless stated otherwise.

Tactics: Nibutani knows the general combat behaviors of creatures of that race,
granting her allies a +1 bonus to attack rolls made against them. If Nibutani
succeeds on her Knowledge check by 10 or more, then this bonus increases to
+2. If she succeeds on his Knowledge check by 20 or more, then this bonus
increases to +3.

Puissance: Nibutani can use her dark knowledge to help fight off the corrupting
influence of creatures. Allies within 60 feet of Nibutani gain a +1 bonus on
saving throws against the affected creature's abilities. If Nibutani succeeds on
her Knowledge check by 10 or more, this bonus increases to +2. If she succeeds
on her Knowledge check by 20 or more, this bonus increases to +3.

Foe: Nibutani can direct her allies to attack vital spots of her enemies. On a
successful Knowledge check, she grants them a bonus to weapon damage rolls
made against the target creatures equal to 1d6 points of damage. If Nibutani
succeeds on her Knowledge check by 10 or more, then this bonus increases to
2d6. If the archivist succeeds on her Knowledge check by 20 or more, then this
bonus increases to 3d6.

Dread Secret: By speaking aloud a dread secret of the target creature, Nibutani
can dazzle a target creature for 1 round. Unlike other dark knowledge, this
ability can be used only against a single creature. If the archivist succeeds on her
Knowledge check by 10 or more, then the target is dazed for 1 round. If the
archivist succeeds on her Knowledge check by 20 or more, then the target is
stunned for 1 round (if the target is immune to being stunned but not immune to
being dazed, such as most undead, then Nibutani can choose to daze the target
instead of stunning it).

Foreknowledge: Nibutani can better prepare her allies for the attacks of the
affected creature, making it harder for the creature to land blows and
successfully deal damage. Allies within 30 feet of Nibutani gain a +1 insight
bonus to Armor Class that applies to attacks by the affected creature only. If the
Nibutani succeeds on his Knowledge check by 10 or more, this bonus increases
to +2. If Nibutani succeeds on his Knowledge check by 20 or more, this bonus
increases to +3.

Lore Mastery: Nibutani has a +2 bonus to all Decipher Script checks and to all checks
of her Knowledge Local, Arcana and Dungeoneering skills.

Still Mind (Ex): Nibutani has a+2 bonus on saving throws against spells and effects
from the enchantment school, due to her rigorous focus and intense mental discipline.

Oracle Domain: Nibutani has access to the Oracle domain. She has a +2 caster level
for divination spells, and has spells in that domain as her daily domain spells.

Scry Bonus (Su): Nibutani adds a +1 sacred bonus to the save DC of all her divination
(scrying) spells.

Prescient Sense (Ex): When Nibutani makes a successful Reflex saving throw against
an attack that normally inflicts half damage on a successful save (such as a red dragon’s
fiery breath or a fireball spell), she instead takes no damage, since her prescience
allowed her to get out of the way faster. This form of evasion works no matter what
armor the divine oracle wears, unlike the evasion ability used by monks and rogues.

Trap Sense (Ex): Nibutani has an intuitive sense that alerts her to danger from traps,
giving her a +2 bonus on Reflex saves made to avoid traps and a +2 dodge bonus to AC
against attacks by traps..

Divination Enhancement (Ex): Nibutani may roll twice and take the better result
when using divination spells such as augury or divination.
Uncanny Dodge (Ex): Nibutani has the
ability to react to danger before her senses
would normally allow her to do so. Nibutani
retains her Dexterity modifier to AC (if any)
regardless of being caught flat-footed or
struck by an invisible attacker. She still
loses her Dexterity modifier to AC if
immobilized.

Improved Uncanny Dodge (Ex): Nibutani


can’t be flanked, since she can react to
opponents on opposite sides of her as easily
as she can react to a single attacker. This
defense denies rogues the ability to use flank
attacks to sneak attack her. The exception to
this defense is when an attacker has at least
4 more rogue levels than Nibutani has divine
oracle levels.

Anticipate (Su): Because she is reading her foe's thoughts, Nibutani knows where she
needs to block and how she needs to dodge before an attack from the foe arrives. In
addition, Nibutani can detect weak points in a foe's defense by observing her enemy's
thoughts. Nibutani can add 5 point of Charisma bonus as a bonus to her Armor Class
against attacks from a foe whose surface thoughts she is detecting (if the normal 3
rounds passes and the target fails its Will save) as well as an insight bonus on attack
rolls against any foe whose surface thoughts she is detecting. If Nibutani is caught
flat-footed or is otherwise denied her Dexterity bonus, she also loses this insight bonus
to her Armor Class.

Combat Telepathy (Su): By reading her opponents' surface thoughts, Nibutani can
anticipate their every move. She can make a Concentration check (DC 10 + damage
taken during the previous round) at the beginning of her turn. If Nibutani succeeds, she
can maintain concentration on detect thoughts as a free action. If Nibutani casts a spell
or uses another spell-like ability, detect thoughts ends.

Spherical detect thoughts (Su): A Nibutani can widen the area of her detect thoughts
spell or ability into a sphere centered on her, rather than a cone. The radius of the sphere
is equal to the length of the cone.
Faster Mindscan (Su): Nibutani is become adept at tuning into others' thoughts
quickly. In the round when she activates detect thoughts, she detects the presence or
absence of thoughts and the Intelligence score of each thinking mind in the area. In the
next round, she detects the surface thoughts of any one mind in the area.

Multiple Surface Thoughts (Su): Nibutani can simultaneously detect the surface
thoughts of any four creatures who fail their Will saves. This means that she gains
anticipate bonuses against all of them. Once per round as a free action, she can choose
new minds to listen in on.

Instant Mindscan (Su): Nibutani can enter her enemies' minds at the speed of thought.
She gains all the information from detect thoughts (presence or absence of minds,
Intelligence scores, and surface thoughts) in the same round when she activates the
spell or ability. Nibutani’s targets still get Will saves to keep their surface thoughts
secret.

Spells Known:
Cleric: 3/2+1
Archivist: 4/8/7/7/7/7/6/6/6/6

1
Abj Shield Evoc Magic Missile
Mage Armor Persistent Blade
Grave Strike
Conviction Nec Ray of enfeeblement

Conj Grease Trans Nerveskitter


Lesser Restoration Ebon Eyes
2
Div Vine Strike Abj Daggerspell Stance
Healer’s Vision
Golem Strike Div Augury
Detect Thoughts Hunter’s Eye
Lay of the Land Divine Insight
Omen of Peril Guidance of the Avatar
Identify See Invisibility
Listening Lorecall
Ench Distract Assailant Lore of the Gods
Shock and Awe
Conj Cloud of Knives Tongues
Ice Knife Scrying
Close Wound
Splinterbolt Ench Hold Person
Lesser Geas
Ench Touch of Idiocy
Evoc Sonorous Hum
Evoc Darkness Wind Wall
Spiritual Weapon Lightning Bolt
Scorching Ray
Dark Bolt Illu Invisibility Sphere
Invoke the Cerulean Sign Displacement

Illu Invisibility Nec Ray of Exhaustion


Mirror Image Vampiric Touch
Blur Death Ward
Embrace the Wild Delay Death
Erase
Expeditious Retreat Trans Shadow Phase
Blink
3 Dolorous Blow
Abj Dispel Magic Fly
Protection from Energy Haste
Freedom of Movement Snake’s Swiftness, Mass
Suppress Glyph Anyspell
Glyph of Warding Gaseous Form
Reverse Arrow Crumble
Steel Dance
Conj Greater Mage Armor Blade storm
Bands of Steel
Restoration 5
Sepia Snake Sigil Abj Symbol of Spell Loss
Word of Binding Spell Resistance
Antilife Shell
Div Clairaudience/Clairvoyance Forbiddance
Divination
Find The Gap Conj Plane Shift
Alter Fortune Wall of Stone
Revivify Greater Plane Shift
Teleport Fortunate Fate
Wall of Iron Greater Teleport
Major Creation Phase Door
Evacuation Rune
Phantom Stag Div Scrying, Greater
Heal Moment of Prescience
Brain Spider
Div Detect Scrying
Commune Ench Symbol of Stunning
True Seeing
Prying Eyes Evoc Holy Word
Commune with Nature Word of Balance
Find the Path Word of Chaos
Forcecage
Ench Symbol of Sleep Illusion Purge
Righteous Wrath of the Faithful
Necro Symbol of Weakness
Evoc Stalwart Pact Destruction
Darkbolt
Trans Ethereal Jaunt
Trans Swift Etherealness Disintegrate
Divine Agility Reverse Gravity
Triadspell Adamantine Wings
Surge of Fortune
Control Winds Univ Limited Wish Nec Spectral Hand
Fabricate
Passwall Trans Wraithstrike
Greater Blink Bull’s Strength
Valiant Fury Eagle Splendor
Cat’s Grace
Univ Permanency Fox’s Cunning
Swift Fly
7 Snake’s Swiftness
Abj Spell Turning Tremorsense
Starmantle Ghost Touch Armor
Heart of Air/Earth/Fire/Water
Conj Resurrection Primal Instinct
Secret Page Primal Speed
Substitute Domain Celerity
Heroics (Improved-Two Weapon
Fighting, Expeditious Dodge) 6
Abj Energy Immunity
Univ Dragoneye Rune Glyph of Warding, Greater
Greater Dispel Magic
4 Force Shapechange
Abj Sheltered Vitality Antimagic Field
Planar Tolerance
Deflect Ray Conj Heroes’ Feast
Spell Immunity Word of Recall
Dismissal Break Regeneration
Enchantment Transport via Plants
Stoneskin Greater Restoration
Explosive Runes
Luminous Armor, Greater Div Eye of the Oracle
Greater Resistance Probe Thoughts

Conj Panacea Ench Symbol of Thirst


Dimension Door Greater Heroism

Div Status Evoc Spiritual Guardian


Scrying Chain Lightning
Legend Lore
Telepathic Aura Illu Shadow Walk

Ench Modify Memory Nec Symbol of Fear


Dominate Person Magic Jar
Eyebite
Evoc Divine Power Finger of Death
Wall of Fire
Boreal Wind Trans Greater Anyspell
Cloudwalkers
Nec Enervation Spellstaff
Warp Destiny
Trans Air Walk
Glibness 8
Abj Transcribe Symbol Abj Prismatic Sphere
Greater Spell Immunity Mordenkainen’s Disjunction

Conj Mass Heal Conj Teleportation Circle


Gate
Div Discern Location
Foresight Div Foresight
Moment of Prescience Choose Destiny

Evoc Whirlwind Ench Power Word Kill

Necro Symbol of Death Evoc Miracle

Trans Greater Blink Necro Energy Drain


Iron Body
Frostfell Trans Greater Visage of the Deity
Time Stop
9
Spellstaff: Foresight

Contingencies
Hands Clasped “Father Give Me Strength”: Divine Power, Greater Heroism,
Wraithstrike (Persist), Cat’s Grace, Fox’s Cunning, Daggerspell Stance (Persist), Surge
of Fortune, Dolorous Blow, Valiant Fury, and Hunter’s Eye (Persist), Divine Agility
(Persist),
Hands Clasped “Father Protect Me”: Ghost Touch Armor, Heart of
Air/Earth/Fire/Water, Eye of the Oracle, Ray Deflection (Persist), and Greater Blink,
Haste (Extend), Conviction (Extend)
Facing a Fatal Attack: Celerity
Facing a Massive Damage Energy Attack: Protection from Energy
Facing a Massive Damage Range Attack: Reverse Arrow
Facing Magic Missile: Shield
Saying “Persuathive”: Glibness, Eagle Splendor
Failed Grapple Escape: Swift Etherealness
Entering a Hazardous Plane: Planar Tolerance

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