Swashbuckler 4
Jirelle is a friendly sort with a biting wit and a charming personality. Plunder Dodging Panache When an opponent attempts a melee attack
and cruelty hold no appeal for her, but she has a vendetta to fulfill. against Jirelle, she can spend an immediate action and 1 panache to
move 5 feet, gaining a +2 dodge bonus against that attack (though
JIRELLE not negating it). All other enemies who threaten her can make
Female half-elf swashbuckler 4 CG Medium humanoid (elf, human) attacks of opportunity.
Init +6 (+4 without panache); Senses low-light vision; Perception +10 Kip Up As long as Jirelle has at least 1 panache, she doesn’t provoke
DEFENSE attacks of opportunity when she stands up, and she can spend 1
AC 22, touch 16, flat-footed 16 (+5 armor, +4 Dex, +2 dodge, +1 shield) panache to stand as a swift action instead of a move action.
hp 40 (4d10+12) Menacing Swordplay As long as Jirelle has at least 1 panache, she can
Fort +4, Ref +9, Will +5; +2 vs. enchantment, +2 vs. charms spend a swift action when she hits with a light or one-handed piercing
and compulsions weapon to attempt to Intimidate to demoralize her opponent.
Immune sleep Opportune Parry and Riposte When an enemy attempts a melee
OFFENSE attack against Jirelle (but before it rolls its attack roll), Jirelle can
Speed 30 ft. spend an attack of opportunity and 1 panache to make an attack roll
Melee +1 rapier +10 (1d6+1 +4 precision/18–20) +1 on attacks of as if she was making an attack of opportunity with a –2 penalty for
opportunity every size larger than Jirelle the enemy is. If Jirelle’s result is higher
Ranged light crossbow +8 (1d8/19–20) than the enemy’s, the attack misses, and Jirelle can then spend an
STATISTICS immediate action to make a counterattack against that enemy, as
Str 10, Dex 18, Con 14, Int 10, Wis 12, Cha 14 long as she can reach it.
Base Atk +4; CMB +4 (+10 with rapier); CMD 19 Panache Jirelle starts each day with 2 panache, and her total panache
Feats Combat Reflexes, Dodge, Weapon Focus (rapier) can never be higher than 2. She gains a point of panache whenever
Skills Acrobatics +8, Bluff +6, Climb +4, Diplomacy +6, Intimidate +6, she confirms a critical hit or reduces a creature to 0 or fewer hit
Knowledge (local) +4, Knowledge (nobility) +4, Perception +10, points with her rapier or dagger (or other light or one-handed
Profession (sailor) +5, Ride +8, Sense Motive +5, Sleight of Hand +8, piercing weapon she finds), but she doesn’t gain a panache if the
Swim +4; Armor Check Penalty –0 creature is lower than 2 Hit Dice or is helpless or unaware.
Traits fencer, strong-willedISG Precise Strike As long as she has at least 1 panache and carries just her
Languages Common, Elven buckler in her free hand, Jirelle adds 4 precision damage to all her
SQ charmed life 3/day, deeds (derring-do, dodging panache, kip attacks with her light or one-handed piercing weapons (if she throws
up, menacing swordplay, opportune parry and riposte, precise her dagger, she only deals this damage within 30 feet). Precision
strike, swashbuckler initiative), dual-minded, elf blood, panache, damage isn’t multiplied on a critical hit and can be prevented by
swashbuckler’s finesse anything that stops critical hits or sneak attacks. She can spend 1
Combat Gear acid (2), potion of shield of faith; Other Gear +1 mithral panache as a swift action to double this precision damage to 8 for her
chain shirt, mwk buckler, +1 rapier, cold iron rapier, silver rapier, light next successful attack before the end of her turn.
crossbow with 10 bolts, cloak of resistance +1, wand of cure light Strong-Willed Jirelle’s fervent desire to follow her own path
wounds (10 charges), backpack, waterskin, 15 gp 8 sp grants her a +2 trait bonus on Will saving throws against
SPECIAL ABILITIES charm and compulsion effects.
Charmed Life 3 times per day, Jirelle can spend an immediate action Swashbuckler’s Finesse Jirelle gains Weapon Finesse, but
before rolling a saving throw to add +2 to her save. only for light and one-handed piercing weapons.
Combat Reflexes Jirelle can make 6 attacks of opportunity each round Swashbuckler Initiative As long as Jirelle has 1 panache, she gains +2
and can make attacks of opportunity when flat-footed. initiative (included above).
Derring-Do Jirelle can spend 1 panache point after rolling an Cure Light Wounds Jirelle’s wand heals a touched target for 1d8+1
Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to add 1d6 damage. Jirelle needs help from an ally to activate her wand.
to her result. On a 6, she roll another d6 and add that result too. This Shield of Faith Jirelle’s potion gives the drinker a +2 deflection bonus to AC “Winning is easy. It’s putting on a show that’s the
process continues as long as she rolls 6 up to a total 4d6. for 1 minute, which increases her touch, flat-footed, and CMD as well.
real challenge.”
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