Gas
Gas
Any similarity between characters in this book and persons living, dead, imaginary, children of
nature, infested by semi-extradimensional spawn, or otherwise not quite right, is entirely coinci-
dental. Call of Cthulhu is the Registered Trademark of Chaosium Inc., and is used with permis-
sion under license. Certain names, descriptions, and depictions applied to this supplement are
derived from works copyrighted by and include trademarks owned by Chaosium Inc., and may
not be used or reused without its permission.
www.chaosium.com
Art by
Jon Gibbons
Book Design by
Badger McInnes & Leigh Woosey
Edited by
Stephanie McAlea
Line Editor
Jeff Moeller
THE THIRTEEN
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THE SOCIETY OF THIRTEEN
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been placed in
The original members of the order gained their immortality Upon coming
THE SOCIETY OF from a creature that fell to the earth, seemingly mortally
wounded. In more recent centuries, theologians born or co-
care of the bo
THIRTEEN opted into the tiny cult dedicated to the Society of Thirteen
have described it as an angel, complete with wings growing
One of the challenges for a Keeper is to populate the world from its back, that had fallen from heaven, but to the thirteen
with compelling characters that fit the narrative he is men and women that found the creature, it was a god, a thing
creating for his players and their investigators to explore. beyond their understanding. Yet in keeping with their cultural
This is hampered in campaigns set in the modern age where practices, this did not stop them from drinking the creature’s
communication is becoming all-pervasive and easier than blood, believing that it would give them some form of
ever, which means that the Mythos and any specific encounter godhood—or at least some of the creature’s power. In taking a
with it is increasingly difficult to remain undiscovered. It portion of the creature into themselves they gained a form of
also makes it difficult to justify why there are no NPCs who immortality. They learned that neither age nor disease would
are not aware of the Mythos. In the milieu of Hudson and take its toll upon them, but for all their agelessness, they were
Brand—and thus the late Victorian age—there is one body not invulnerable—violence and mishaps could still end their
that is aware of the Mythos, and has been for millennia. This lives.
is the Society of Thirteen. This secretive order of immortals
has been around since the late Stone Age, manipulating the In the millennia since that first encounter, the original
direction of the societies and civilisations that have risen and thirteen and the Society they created have held the ‘Angel’
fallen over the last twelve thousand years. captive. They continue to make regular pilgrimages to its
prison, originally in the Lake District near where it fell, more
recently under an estate a few hours travel outside London,
4
Society of Thirteen Timeline
Date Events Number Location of Angel
Still Alive
~10,000 BCE The Fall – A group of late Stone Age tribal peoples finds 13 Near modern
the Angel weakened. Following cultural beliefs of blood Lake District
being a ‘sacred fluid’ or ‘life force’, and believing the
creature to be a god or other spirit, members of the
tribe drink the blood of the creature, resulting in the
original thirteen gaining immortality.
~9,970 BCE The First Lifetime – Within the first ‘lifetime’ of the 11 Near modern
thirteen, two are killed in intertribal conflicts. The Lake District
remaining members of the thirteen jealously guard
the Angel and instruct the rest of their tribe to build
a temple-prison for it. They trap it and as they outlive
generation after generation, they take on divine status.
THE THIRTEEN
~9,500 BCE The Cult of Gods – The thirteen, now eleven, but still 11 Near modern
calling themselves the Thirteen, establish themselves Lake District
at the centre of a quasi-religious cult. They co-opt the
animist beliefs and the oral traditions of the tribespeople
around them, establishing themselves in positions of
power. Much of their divine status comes from their
perceived wisdom and ability to make effective legal
judgments, this due to their increased knowledge,
experience in reading others, the occasional use of
sleight of hand, and of course, their agelessness.
~9,300 BCE Dubhthach, The Betrayer – One of the Thirteen’s 11 Near modern
researches in ‘magic’ brings him into contact with the Lake District
Mythos and his continued fascination leads him to
believe that the Thirteen should create positions of
absolute power and rule over mankind rather than guide
them as near gods. This places him at odds with the
Thirteen and he splits from them, leading a larger tribe
while continuing to experiment and push his study of
magic, the Mythos, hyper-geometry, and other esoterica,
further. The split is not totally hostile and throughout this
period, the Thirteen still come together from time to time
to drink from the Angel, though the others are unclear
whether the Betrayer needs to do this or is choosing to
do so to attempt to rebuild rapport.
~9,100 BCE The Second Sundering – Another of the remaining 11 Near modern
Thirteen splits from the group. Casheirda, known as Lake District
the Seer, wants to pursue knowledge of the Mythos, not
for personal gain, but to counter the Betrayer and his
knowledge. Much like the Betrayer, she takes control
of another tribe which will provide her with protection
while she conducts her research. Although there is
raiding and skirmishing between the three immortal-
led tribes, it does not break into outright conflict.
The Betrayer is denied access to the Angel and soon
discovers that he longer needs to drink its blood. Instead
of informing the others, he asserts that he has found
another source of immortality. Though a lie, it terrified
the other immortals are terrified and further set them
against him. In the interests of keeping the relationships
between the factions of the Thirteen cordial and to
prevent her from siding with the Betrayer, Casheirda is
still permitted access to the Angel.
5
in order drink more of its blood and thus maintain
S U M M A RY O F T H E S O C I E T Y O F T H I R T E E N their immortality. What they do not know is that
this is actually unnecessary since they only needed
to drink of its blood once, but this need explains
why the members of the Society of Thirteen are so
reticent to leave the British Isles, especially for any
extended period of time. They do know from the
activities of one their number who betrayed them
that perhaps missing a month does not threaten
their continued immortality, but their conservative
outlook and fear of losing it means that they have
not tried going without feeding upon the Angel
longer than two months.
Summary of the While the Thirteen are basically human, and thus capable of
serving in a Keeper’s campaign in the role of enemies, allies,
Society of Thirteen or merely other forces at play in the universe, they are people
out of time. Thematically, what this means that the Society of
The Society of Thirteen presents a tricky roleplaying challenge. Thirteen can be used to reinforce the pace of technological
The members are at once thousands of years old,replete with in the modern era of the late Victorian Age. Within the last
knowledge and education beyond what any normal human fifty years before Hudson and Brand, there have been major
could ever hope to achieve, but also stilllimited by the very breakthroughs in innumerable scientific and engineering
fact that they are human. While they have spent millennia disciplines and in effect, the Thirteen have seen more change
6
Society of Thirteen Timeline
continued
Date Events Number Location of Angel
Still Alive
~ 8,700 BCE Mythology – After centuries of development, the 11 Moved south into
mythology surrounding the Thirteen begins to resemble northern Wales where
the earliest versions of Celtic mythology. The myths of a new temple-prison
various faery creatures and other mystical elements is built to better
grew out of the conflicts between the tribes and their protect the Angel from
demonising of each other. attack.
~ 8,500 BCE Warfare – The raiding and skirmishing escalates into 10 Modern Wales
tribal warfare as the Betrayer’s people make greater use
of magic and Mythos knowledge to defeat their enemies.
To the mortals, this is functionally a war of the gods. The
earliest myths of troglodytes and other evil beings date
THE THIRTEEN
from this era. The Seer stays out of the conflict, but the
Betrayer, driven insane by his knowledge, presses his
advantage and kills another of the original immortals.
The first death of one of the Thirteen in a thousand years
is such an emotional shock that it brings an immediate
stop to the conflict.
~ 8,000 BCE Peace – In the wake of the death of an immortal at their 10 Modern Yorkshire
own hands, the surviving Thirteen agree to a peace
treaty. The Angel is moved to modern Yorkshire to be
more central, while the Betrayer takes up residence
in Doggerland and the Seer moves north into modern
Scotland. The Betrayer is again allowed access to the
Angel, but his visits are infrequent.
~ 7,700 BCE Breaking Ties – The Betrayer ceases attending the 10 Modern Yorkshire
monthly ritual drinking of the Angel’s blood and cuts off
all communication with the Thirteen.
~ 6,500 BCE The Seer Returns – In danger of losing her grasp on 10 Modern Yorkshire
reality, Casheirda, the Seer, seeks refuge with the
Thirteen. With her return, the Thirteen gain Casheirda’s
knowledge of the Mythos and decide to use it against
the Betrayer. They fear that his claim to possess a
second Angel is true and that he will allow others to
drink of it and so create an army of immortals who can
stand against the Thirteen. At the Thirteen’s urging,
Casheirda invokes a devastating ritual that sunders, then
submerges Doggerland. In the ensuing tumult, both the
Betrayer and the people of his tribe are scattered to the
shores around the newly flooded North Sea.
~ 6,300 BCE Migration – With the sundering of Doggerland, the 9 Modern Yorkshire
Betrayer attempts to migrate himself and his tribe back
into Britain, but he is unable to marshal his scattered
forces before he is confronted by the Thirteen and
finally killed.
~ 4,500 BCE Development – Both agriculture and organised religion 9 Modern Wales
spreads across the British Isles. The Thirteen forms
strong ties with Druidism and takes control of its
doctrine to ensure both their deific or spiritual status
and their security. Their existence becomes a secret
known only to Druidism’s inner circles.
7
that is both radical and worldwide in the last few decades
THE SOCIETY OF THIRTEEN AND SANITY than they have in the centuries, even millennia, before the late
Victorian Age.
Patience
Their other defining feature is an inhuman patience. Each of
The key to portraying the Society of Thirteen is thus to make the immortals has survived for countless lifetimes, returning
its inner circle both human and inhuman. This does not to drink from the Angel again and again, and this is where
mean that they should necessarily be portrayed as a threat. the tension of their inhumanity versus their humanity arises.
The sole motivation for the Society of Thirteen is keep both While they are clearly of the human template, it is unclear
its existence, that of its members, and their immortality, whether they should still be referred to as being human. They
a secret. It will only act against those that take an active are immortal and do not age. Their abilities reflect thousands
interest in the Society and it is only when this occurs and of years of training and they have not experienced any neural
said interested parties cannot be dissuaded from continuing degradation despite their long lives. Their willingness to
their enquiries, that the Society of Thirteen becomes a threat. examine plans that could take hundreds, if not thousands, of
At all other times, the Society of Thirteen should be treated years to reach their culmination makes them utterly unlike
as being anything other than a threat, at worst occupying other investigators. They are also able, if not always willing,
a space between the majority of mankind—including the to spend more time on a task than normal humans can
investigators—and the human cults devoted to aspects of the comprehend.
Mythos and the Mythos itself.
As a result, they are willing to retreat from any given battle,
to regroup and focus on the war rather than the battle.
They are also willing to pull back from any confrontation
FEAR to ensure their own survival, even at the cost of the lives of
countless others. From such a position they can organise
One of the driving forces that lies deep within each of the resistance and counter plans that slowly evolve and develop.
immortals is a constant sense of fear that waxes and wanes Nearly everything can be rebuilt and the Society of Thirteen
as the years pass. At best, it manifests as slight anxiety, at is painfully familiar with this reality. This patience and this
worst, it becomes sheer terror, triggering a flight or fight willingness to withdraw from any confrontation is key to how
response. There are two sources of their fear. The first is the the Society of Thirteen conducts operations in its ongoing war
rest of humanity. Despite being functionally immortal, the against manifestations of the Mythos. This struggle against
members of the Society of Thirteen fear exposure to the world the Mythos is one part driven by their own self-preservation
at large—if their true nature was ever to be discovered, they and one part from their belief that they are still members of
would likely be killed, or worse. At its most extreme, several humanity.
of the immortals have been diagnosed as suffering from
prosophobia, terrified of the changing world around them and As a result, they view this as a never-ending struggle in
finding it nearly impossible to leave their sanctuaries. the interests of humanity, ensuring that they will willingly
lose a battle if it means that they can stay in the war. What
Thus, they avoid taking actions or stances on contentious they have failed to realise, is that the very source of their
issues that would bring unnecessary attention on them and immortality, the ‘Angel’, is very much a part of the Mythos.
rather than engaging directly with modern society, they work If one could catch a glimpse of its true nature through the
through the organisations they have built around themselves corner of an eye, they would see a reptilian humanoid without
to act as both agents and protection. When it becomes wings, with wide maniacally gleeful eyes, and a smile much
necessary to interact with modern society, they adopt certain too wide for its face. The Betrayer saw this and ran away
roles—such as scientists, members of high society, and from the group and spent years cowering in fear. What the
advisors—and adapt these roles and their appearance as the real nature of this creature is, or why it is using magicks to
years pass. disguise itself, or even why it hasn’t broken free, is unknown.
The second source of their fear is the Mythos. The immortals In order to continue to operate across generations, while
have some inkling, perhaps more than most, of the true avoiding discovery by the rest of humanity, they have
nature of both magic and the Mythos, forcing them to structured their conspiracy to ensure that they are not
take the long view as they recognise threats that the rest of discovered. The organization is built around being able to
humanity remains blissfully unaware of. Their fear of the pursue this larger goal, ensuring that some form of resistance
Mythos comes from seeing the destructive capacity and the continues to exist against the darkness and the Mythos.
inability of human minds to comprehend the realities of their
existence.
8
Society of Thirteen Timeline
continued
THE THIRTEEN
accepts both men and women.
~ 400–452 The Saxon Invasions & Withdrawal of Rome – As well as 9 Modern London
CE a front for the Thirteen, the mystery cult has become an
ad hoc bank or favour-based service for its members
among the nobility and mercantile classes. With the
withdrawal of Rome such services are no longer required
and the remaining immortals fade into the background,
relinquishing any overt positions of power.
~ 871–899 The Heptarchy & Ælfrēd the Great – The Viking invasion 9 Briefly in Exeter
CE presents the Thirteen with one of the greatest threats to before being returned
their existence, as the Vikings are unwilling to integrate to London
others into their culture. Thus the Thirteen sides with,
and assists, Ælfrēd the Great, earning the king the
nickname, ‘elf counsel’, because of the superstitions that
continued to surround them and their cult. Nevertheless,
the Viking intransigence increases the Thirteen’s fear
of change and the threats that such change represents.
Once the Vikings are defeated, the Thirteen retreat to
London with the Angel, where they build a new refuge
and entrench themselves in guilds, commerce, and the
city itself.
~ 1,066 CE Norman Invasion – The Thirteen avoided major conflicts 9 London
and positioned themselves as agents, messengers,
diplomats, and advisors to both sides.
1485–1558 Tudor Period – As the Renaissance progresses, the 9 London
Thirteen consolidate their positions of influence and
those of their agents as artists, courtiers, lawyers, and
merchants. Their power and status grows with that of the
country.
1558–1642 Elizabethan & Stuart Eras – The Thirteen strengthen 9 Moved to a noble’s
their influence deep within the increasingly important country house on the
parliament. With the publication of the Rosicrucian outskirts of London.
manifestos, the Thirteen decide to resurrect the mystery The noble is one of
cult founded in Roman times and thus lay the foundations the Thirteen handing
for a secret society that continues into the Victorian era. the house to himself
It is never more than a society of gentlemen and very posing as his heir
few ever learn of anything supernatural or bizarre about again and again.
its leaders.
9
PLAYING THE SOCIET Y AS AN ORG ANIZATION
These tend to fall within two types—the preventative and the Should a member of the Society find himself under duress
reactive. extreme enough to cause excessive Sanity loss—such as
coming face to face with a major Mythos entity or alien
The Society of Thirteen’s primary preventative means of species—the Keeper should feel free to have him revert to the
keeping the unwholesome effects of the Mythos at bay is to behaviour of a bygone era. Mental stress like this is likely to
direct others to investigate it. Such investigations are directed result in oddities like an individual forgetting how guns work
through the organisations that the immortals have set up (being a relatively new invention to them) or speaking in a
around themselves, limiting their exposure to the Mythos and language that is no longer used.
keeping separate operations quarantined from each other.
This is not to say that they remain unaware of the findings of
any one investigation, but merely that they benefit from the
fact that having the esoteric described to yourself will never Playing the
be as horrific as encountering it first-hand. Any information
or artefacts received as a result of these investigations is thus Society as an
first studied and examined by experts outside of the Society
of Thirteen’s inner circle. Such knowledge and such artefacts
Organisation
are invariably dangerous and typically quarantined away The Keeper is tasked with not just roleplaying each member
from other parties. Any tome or artefact that is deemed too of the Society of Thirteen as an individual, he also needs to
dangerous is carefully stored away or destroyed. roleplay the Society of Thirteen as an organisation. Although
each immortal will act and react according to individual
The Society of Thirteen’s primary reactive method of coping behaviours and tendencies, they are fully aware that they
with the Mythos is an ad hoc understanding of mental health. cannot survive without each other and so will willingly work
Though its members’ vocabulary does not reflect it, their together—and are used to working together—to deal with
understanding is above and beyond anything else available issues and threats.
in the nineteenth century. This includes the need for self-
care, their wealth and positions in society enabling them to One of the key limitations of the Society of Thirteen is its
undertake a variety of pursuits to alleviate strained minds, conservative, secretive nature. This limits its access to greater
including long hikes in the wilderness, reading, writing, society, to manpower, and its influence. The extreme reticence
listening to music, and so on. By the time frame of Hudson of its members to leave England, much less the rest of the
and Brand’s investigations, all but one of the Society of British Isles, for any lengthy period of time, further limits the
Thirteen has established himself in society with at least one Society’s influence.
identity. Each of these identities is flexible enough to allow
them to undertake lengthy periods of time to recover from It also affects how they react as a group. Despite thousands
emotional or mental shocks. upon thousands of years of change and progress, the
10
Society of Thirteen Timeline
continued
THE THIRTEEN
work to strengthen the secret society around them and
so maintain their power and security.
1706–1707 Acts of Union – Following the Glorious Revolution, the 8 Outskirts of London
Thirteen successfully campaign for the union of England
and Scotland to ensure peace and safety at home,
while pushing the British government to extend its
influence around the world and thus ensure the country’s
prosperity and security abroad. It will take a century to
realise, but the Pax Britannica will be the result.
1794 The Beheading – In the wake of the French Revolution, 7 Outskirts of London
two of the Thirteen, Loegaire and Aodh, become
fascinated by the radical new form of government
proposed by the French. Unfortunately, Aodh is not as
socially adept as Loegaire and when both are swept up
in the Terror, Aodh is accused of being an English spy
and sent to the guillotine while Loegaire persuades his
captors to set him free. Shocked by Aodh’s death and the
threat of revolution in England, the Thirteen campaign
for the British government to declare war against France.
1803–1815 Napoleonic Wars – Although he is eventually defeated, 7 Outskirts of London
Napoleon’s success in Europe and the sheer widespread
destruction of his wars, increase the Thirteen’s desire for
security and protection against threats from abroad. They
influence’s Britain’s position at the Congress of Vienna
and fund mercantile ventures around the world to ensure
the success of the Pax Britannica.
183 – ‘now’ The Victorian Era – With the success of Pax Britannica, 7 Outskirts of London
the Thirteen begin to hold hopes of an international
peace for all humanity brought about by a single
unifying power, but cannot identify a viable means of
achieving it. Unable to act, their discussions on what
to do next are increasingly circular and faced by
drastic technological and social change, the Thirteen
are beginning to feel like Lewis Carroll’s Red Queen,
perpetually running just to stay in place.
11
immortals are at heart, tribesmen. While they will defer to in the case of the investigators?), they will all damage their
R E S O U R C E S a n d T H E W H I T E AC R E E S TAT E each other’s expertise when called upon, when it comes to reputations at the very least. Such events will be accompanied
crisis, they will defer to—and take orders from—the soldiers by notes of sympathy via the front organisation, offering
within their number who are present in any given situation. help and an end to their troubles on the condition that their
Should the situation arise, they work together as a unit until enquiries cease.
such times as the issue or threat is resolved. Only when the
threat or situation abates and they have time, will they have While similar methods will be used with investigators who
arguments within the group. They will not allow outsiders to are Lower Class, the front is far more likely to task some
know of their internal conflicts. thugs who owe the front a favour or two, with scaring off the
investigators—or if necessary roughing them up. This will
Should they stumble into the Society of Thirteen’s sphere of only take place in the rougher areas of any investigator’s home
influence, enquiries will be made about the investigators. city. Should any Middle or High Class investigators venture
These will be conducted via a front organisation, though into such areas, the thugs will also attempt to scare them off,
in the process, one the Immortals might take enough of an but the thugs will not follow such investigators out of the
interest to meet them himself (though never as ‘themselves’). neighbourhood.
The Society of Thirteen’s primary aim through the front
will be to dissuade investigators from delving further into Only when pushed to the point of desperation will the Society
the outré and the supernatural to prevent society at large of Thirteen go as far as hiring someone to assassinate the
learning of the Mythos. Research or other exposure to the investigators. In such cases, former soldiers or big game
supernatural, in the Society of Thirteen’s collective view, hunters are typically hired, but anarchists capable of planting
presents a potential point of exposure for the organisation. bombs have also been hired. Subsequent stories invariably
That said, the Society of Thirteen is open to persuasion, describe the targets as being anarchist sympathisers or
typically in the form of demonstrations of proof that the otherwise conspiring against the crown.
investigators want to stop the forces and entities of the
Mythos. Once it becomes clear that the front organisation and When it comes to the Mythos and magic, the Society of
the investigators have shared interests in stopping a particular Thirteen is all but incapable of wielding it effectively. This is
Mythos related threat, the front organisation will become a due to years of limiting members’ exposure to the Mythos
willing ally in the investigators’ efforts to thwart the Mythos. and to having implemented an effective ‘shield of ignorance’
that limits direct exposure. Although the Society may employ
Should the Society of Thirteen ally with the investigators, it a small number of scholars pursuing researches into the
will be open and forthright with its assistance—or at least the Mythos, realistically, only one or two of them might be
front organisation will be. Investigators of the appropriate capable of some form of magic or have access to more than
social class will be invited or sponsored to join social clubs, the one artefact.
meetings, and other groups that would be socially and
politically advantageous to them. As much as these gifts are Faced with their imminent destruction, the remaining
intended to help the investigators and their investigations, immortals will attempt to release Casheirda as a weapon.
they are also intended to allay suspicions that the investigators Given her lack of sanity, there is any number of ways that this
might have about any person or persons that might be behind attempt can play out. While she serves as a distraction, the
the front organisation. The Society of Thirteen will also immortals will attempt to escape, taking the Angel with them.
use the social connections forged with the investigators to There are some plans in place for this, including multiple
monitor their activities. carriages and a specially designed coffin to transport the
Angel.
Resources tate
In the last thousand years, the seven surviving members The Whiteacre Es
of the Society of Thirteen have amassed great holdings and Located some ten miles west of London and easily reached
massive wealth, such that together, they are as wealthy as the by horseback or carriage in a matter of hours—or less by
Crown. Should a threat or problem warrant it, the seven can train—from Westminster or 33 Golden Square, the Whiteacre
apply a great deal of financial clout to it. Where the Society of Estate is the current home and headquarters of the Society
Thirteen is relatively limited is in the manpower it can bring of Thirteen. In addition, the property is regularly used for
to bear on any given problem. meetings or to entertain those few who fit into their inner
circle. The estate is held in trust by the Society, a legal fiction
While capable of hiring individuals to serve their aims, to help keep the actual members of the inner circle secret.
including scientific experts, corrupt policemen and judges,
politicians, and more, it can become a particular problem During the late nineteenth century, only Breshai and
should the Society of Thirteen want to protect itself and its Casheirda live at the property permanently, with Artagan
members’ privacy. If investigators continue snooping into its spending significant time there. The rest of the Society keeps
affairs and prove unwilling to work with a front organisation, separate households of their own, only coming to Whiteacre
the front will be directed to act in two ways depending upon for important meetings or to feed on the Angel.
the social class of the investigators. If the investigators are
High or Middle Class, financial, political, and social pressure By the time frame of Hudson and Brand’s investigations,
will be brought to bear on them. Rumours will be spread the estate has recently undergone extensive renovation, its
about them, investments and businesses will fail, witnesses more public areas and facilities being brought up to date
going missing or turning up, accusations of criminal activities in line with the technology and fashion of the era. Despite
will be made against them, and so on. While the rumours this, an astute observer will notice the estate still contains
and accusations are unlikely to be true (although who knows anachronistic features that have not yet been updated, such as
12
The Angel
the decorative style of the ballroom being almost fifty years
old and many of the walls displaying arms and armour, much
of it rare and hundreds of years old, but still maintained in Kept hanging upside down in a vault beneath the Whiteacre
working order. Similarly, what little artwork there is on the Estate, the Angel is not just the creature from whose blood the
walls is also quite old. original members of the Society attained immortality, but also
one of the sources of the grail myths that pervade the history
Beyond the main house, the estate’s facilities include servants’ of the isles. They have held the creature captive for millennia,
quarters—all furnished to a high standard for the day, stables feeding from it on a regular basis to maintain their immortality.
and carriage houses, a blacksmiths and workshops. There are It has become the focal point of their lives and they will do all
several laboratories where the Society conducts its more secret that they can to protect both it and their access to it.
research projects, while an extensive herb garden supports
both the estate’s kitchen and the Society’s medicinal needs. In appearance, the creature appears almost identical to the
The lands and buildings beyond the estate are either owned by common conception of an angel within the Christian body of
the Society or its allies, serving to isolate the estate as does its myths. This is an incongruence that the Society of Thirteen has
rural location. worked hard to attempt to explain or reconcile, even working
with John Dee during the reign of Queen Elizabeth, though
The staff are the closest thing to a cult that the Society of without drawing any firm conclusion.
Thirteen controls. Each member of staff has either been raised
from birth at Whiteacre Estate or at an estate owned by one Once a month, the Society of Thirteen meets at Whiteacre
of the inner circle. They worship the Society of Thirteen and Estate to undergo the ritual of feeding from the Angel. The
understand that its members are immortal, though do not ritual involves cutting the Angel’s throat and filling a goblet
THE THIRTEEN
fully understand how or why. For their service, the staff are with the blood which flows from the wound. Once full, the
well paid, well treated, and often well educated. Many of the goblet is then passed around the Thirteen, with each of them
young men on the staff are expected to enlist in the army and drinking in turn. This continues until the goblet is empty. In
gain wider experience and training that can be later dedicated ancient times, the ritual was more brutal, but it has evolved
to the protection of the estate and the Society of Thirteen. over time to something much more sedate. At these meetings,
Though all of the staff will rise to positions of authority on they often hold a large feast, during which they go over any
the estate, they all hold responsible positions and know that business that might pertain to all of them. This includes the
they can look forward to a comfortable retirement. future direction of the Society of Thirteen, the progress of any
ongoing projects or studies, and even ways of dealing with any
threats that may arise. Their decision-making process is
13
not governed by any set of rules or guidelines, but is more like of the Angel’s blood. With the ritual completed, they retire for
that of a large family. This may simply mean that one member the evening. Many leave the Whiteacre Estate the following
of the Thirteen may not support the endeavours of another, but morning..
at times, it might mean that they act at cross-purposes to each
other or in extreme situations, actually attempt to undermine Note: Each of the thirteen will have his own aliases,
the goals of another. Once their extensive discussions have connections, and roles for moving about in British society.
reached a consensus, whether that is a decision as to a course The names provided are the closest thing to their birth names,
of action or an agreement to continue the discussions at a later Anglicised after generations of being immersed in an evolving
time, they will usually draw the feast to a close. Then they will language and culture.
head into the vault in the basement for the ritualized drinking
T H E T H I R T E E N • A R TAG A N
The Thirteen
Name Alias Role Roleplaying Notes Home
Artagan Arthur Forsyth, Leader Conservative, wise, Whiteacre Estate
The General, measured, slow to forgive
Cynwrig The Hero, Muscle Boisterous, well meaning, London, near
Charles Smith quick to anger, quick to Westminster
forgive
Loegaire The Herder, Spymaster Manipulative, clever, shifts to London, near Elephant &
Anne St. what is need in the situation Castle
Cyr, Andrew
Channon
Arianrhod The Silver Spymaster/ Matronly, balanced, caring Small estate north of
Wheel, Auntie gossip monger London.
Ariana, Ariana
Scott
Lleulau Gyffer The Builder, Scientist Analytic, uncaring, logical, Medicinal leech farm
Liam Hertsford near Bath
Breshai The Sword, Muscle Brusque, calculating Whiteacre Estate
Briana Gilchrist
Casheirda The Seer, Seer/Mystic Insane, speaks in metaphor, Whiteacre Estate
Cassandra, moments of clarity
Morgana
14
Artagan, the General
If the Society of Thirteen has a leader, it is Artagan who fills
this role. As tribal leader, he led the initial contact with the
Angel, and he has held this position of power for millennia,
but in the last few centuries, perhaps echoing the changes in
society at large, the Society has moved with the times and
become more democratic in its decision-making processes
and in deciding who takes the lead in different projects.
Nevertheless, in times of strife, the rest of the Society look
to Artagan to resume the mantle of leadership as he did in
ages past.
THE THIRTEEN
comfortable in the outfits that a gentleman would wear while
in the country. His most distinguishing feature, however,
limits him both in his appearances and his capacity to play
a significant role in society. In the days shortly after being
granted immortality, a hunting accident with a wolf left him
with horrific scars across the left side of his face, neck, and
shoulder. These scars have made him easy to identify, forcing
him to emerge into society generally less often than many of
the others. Artagan/Arthfael/Arthur
15
Despite this, he attempts to pursue peaceful actions towards know that crime is an inevitable outgrowth of society and it
other interest groups. He is quiet much of the time, though is better to maintain connections with it rather than ignore
his voice will raise and become commanding should he it. These connections provide the Society with the infrequent
become incensed or in times of danger. esoteric book or object, information from the many eyes and
ears that can be bought throughout London, and a ready
Ultimately, his is a military mind that has adapted to the supply of thugs for hire.
changing attitudes of the time. His respect and willingness
to advocate for guerrilla warfare is anachronistic, so it is In the past, he has seen more of Europe than almost any
seldom shared in polite society. This is due to his recognition other member of the Society and is the most likely to miss
that asymmetric forms of fighting have, historically, had an individual rituals to drink from the Angel. The myths
advantage in terms of harrying supply lines and the like, of Hercules and others of the mainland are also often
and he has not succumbed to the collective ignorance that erroneously attributed to him. It is not uncommon for him
repeatedly befalls militaries. Considering this, he is willing to make his way down into France or beyond, especially
to recommend or order terrorist style attacks should they be as technology has made such travel a more reasonable
necessary and help achieve his end goal. undertaking. To date he has travelled as far as modern
Germany, Italy, and Poland in his travels.
CYNWRIG • LOEGAIRE
16
Encounters with Famous People
high society. Though she has only met members of the Royal
family in passing—which has included rebuffing the Prince of
Cynwrig has been an admirer of Otto von Bismarck from afar, Wales’ advances on at least two occasions—Miss St. Cyr has
but due to his position in society, has been unable to meet connections enough and is persuasive enough that were she to
him. This is but another of the factors of his position that whisper key words into the right ears, such words would find
continues to grate on him. Though he is welcome in some their way to royalty.
corners of high society, he is still largely unable to wipe the
whiff of crime from himself, which means that he has largely Andrew Channon is Loegaire’s primary male pseudonym,
been unable to meet with many of the individuals that he a merchant who runs an import/export business on both
would like. sides of the English Channel and maintains a small handful
of trading vessels. Through this identity, Loegaire is forming
THE THIRTEEN
is more than happy to entertain almost anyone interesting that delights in as he adapts to new eras and times.
crosses his path. Although charming, he is not adept at lying,
instead relying upon the Society’s connections and his ability
to intimidate others to keep his operations safe. A drink is
seldom far from his hands and he is regularly in a mild state
of intoxication, though it is unknown to those outside of the
Thirteen whether this is psychosomatic or whether poisons
are still able to affect them.
Loegaire,
the Herder
Loegaire is a social chameleon, having proved the most
adept of the surviving members of the Society of Thirteen
at adapting from one era to the next, from one society and
its social mores to the next. Born a man, he has utilised his
androgynous looks to adopt both male and female identities
over the years. This, combined with having an otherwise
unremarkable set of looks and superb acting skills, has
ensured that Loegaire has been able to move more effectively
through the many societies the immortals have lived
alongside. Thus, Loegaire has served as the eyes and ears for
the Society and often as its de facto spymaster. In controlling
the information that reaches other members of the Society,
they can often be manipulated to his own ends.
17
STR 50 CON 40 SIZ 60 INT 90 POW 40 surviving members of the Society of Thirteen, she is second
DEX 70 APP 50 EDU 100 SAN 35 HP 10 only to Loegaire in her ability to gather information, rumours,
Damage bonus: none. and other resources. Where Loegaire is capable of gathering
Build: 0 from a variety of different sources, Arianrhod chooses instead
Move: 8 to carefully cultivate a small group of individuals who are
ATTACKS better connected and who hold more important positions.
Known as Auntie Ariana to many, she is of that difficult to
Fighting (Brawl) 30% (15/6), damage 1D3 + db
place class of individuals that exist in high society without
Fighting (Garrotte) 90% (45/18), damage 1D6 + db having any obvious reason for doing so. To these individuals
A R I A N R H O D • L L E U L AU G Y F F E R
Fighting (Knife) 75% (37/15), damage 1D4 + db she becomes a matron figure, someone whom they can turn
to for advice and wisdom. After all, Auntie Ariana does have
Dodge 60% (30/12) the wisdom of ages to draw from.
Skills: Charm 75%, Cthulhu Mythos 10%, Disguise 90%, Lan-
guages (As needed) 90%, Law 80%, Medicine 60%, Occult
90%, Persuade 90%, Pharmacy 60%, Psychology 90%, Sneak
90%, Spot Hidden 90%.
Arianrhod, the more sedate, and she has grown rounder. Rather than fighting
this transition, she has worked to manipulate it and otherwise
Silver Wheel use it to reinforce the perception that she is a doughty and
matronly sort, ready with the wisdom of learned experience,
but short on raw intelligence and cunning. She constantly
Arianrhod was already matronly before becoming immortal, manipulates the perceptions that others have of her to ensure
functionally freezing her as the oldest member of the group that she is treated only the way that she wants to be.
for eternity. She plays into this trope, taking advantage of the
perceptions that many place towards those who are older. This effort extends even into the inner circle of the Society
She utilises this to serve as a balancing force and mediator of Thirteen, but it is not quite as effective. After all, the
for the rest of the Society. When conflicts arise between immortals have had thousands of years to become familiar
the immortals, it is Arianhod that the others call upon to with her cunning.
moderate any disagreement.
18
STR 30 CON 90 SIZ 70 INT 90 POW 80
DEX 40 APP 45 EDU 100 SAN 65 HP 16
Damage bonus: none.
Build: 0
Move: 5
ATTACKS
Fighting (Brawl) 40% (20/8), damage 1D3 + db
Fighting (Knife) 50% (25/10), damage 1D4 + db
Dodge 50% (25/10)
Skills: Cthulhu Mythos 20%, Languages (as needed) 80%, Library
Use 80%, Persuade 95%, Psychoanalysis 75%, Psychology
95%, Spot Hidden 40%.
THE THIRTEEN
largest landowner in Scotland. Years of having herself in the
right position to influence the youth of various notables have
given her access to the nobility of Europe to rival that of
the British Royal family, let alone any other member of the
Society of Thirteen.
Lleulau Gyffer, of medical leeches once fascinated him, he has since moved
on to numerous other topics, flitting about between them in
the Builder an easily distracted manner.
19
STR 50 CON 65 SIZ 35 INT 100 POW 40
DEX 40 APP 60 EDU 100 SAN 35 HP 10 Breshai, the Sword
Damage bonus: none.
Build: 0 An intimidating woman with a perpetually stern face, Breshai is
Move: 9 tall and muscular. Of the surviving immortals, she is the most
talented at single combat. Even before attaining immortality,
ATTACKS
she was one of the most talented fighters of her era, but since
Fighting (Brawl) 30% (15/6), damage 1D3 + db then, she has had generations to hone and develop her combat
Fighting (Knife) 30% (15/6), damage 1D4 + db skills, as well as extending her interests into a variety of other
Dodge 50% (10/4) art forms as well.
Skills: Astronomy 90%, Chemistry 90%, Cthulhu Mythos 30%,
Over the centuries Breshai has written and acquired
Forensics 90%, Language (Breton) 70%, Language (English)
innumerable treatises on art, dance, and combat, along with
80%, Language (Latin) 80%, Language (P-Celtic) 100%,
a large collection of paintings and sculptures. Not only does
Language (Welsh) 90%, Law 80%, Medicine 80%, Natural
she collect art—as well as arms and armour—from around the
History 70%, Occult 90%, Pharmacy 90%, Physics 70%,
B R E S H A I • C A S H E I R DA
Breshai/Briana
20
to the rest of society. Instead, Breshai uses it as an opportunity
to continue honing both her skills and her work. This includes Casheirda, the Seer
weapons ancient and modern. Indeed, of all the immortals,
Breshai has most readily adopted the weapons of the day. Serving as the source of a great many myths about Cassandra,
Morgana, and a great many other mythical magic users,
Except when she must—either because she has to leave the Casheirda has wielded and worked with the magics of the
estate or guests are expected at the estate—Breshai wears Mythos for thousands of years. Though this makes her
breeches and other clothing that is considered solely masculine one of the most powerful beings on the planet, she is also
for the era. The servants are of course, used to this and her incurably insane. Constant exposure to the true nature
unladylike behaviour, but visitors are likely to be shocked by of the universe along with the mind-warping stress of
her brazenness and possibly scandalous dress sense. When encountering things that should not be, means that she has
she must leave the estate or deal with visitors, Breshai always long been an inconsistent asset for the Society.
dresses in morning dress, complete with gloves and veil. This
ensures that much of her face and her hands are kept out of Nevertheless, Casheirda has fought her way back to a
sight of polite society and prying eyes. semblance of sanity, though not enough to partake in
society at large. She spends most of her time at Whiteacre
If any of the immortals are likely to be called on to assassinate Estate, though occasionally she will find her way out into
an enemy of the Society of Thirteen, it would be Breshai, society. When out and about, Casheirda acts exceedingly
though it would require extremely drastic circumstances for odd, as her view of history and the world is one that is
her to do so. An undertaking of this type would be extremely inherently out of sorts with how most sane individuals
rare and there have been only one or two incidences of this would view or understand the world.
THE THIRTEEN
kind in the past. Should the investigators ever set their sights
on purging the immortals from this world, the trio of Cynwrig, STR 30 CON 50 SIZ 45 INT 100 POW 150
Breshai, and Casheirda should provide a potent confrontation. DEX 40 APP 70 EDU 100 SAN 0 HP 9
Damage bonus: -1
STR 70 CON 60 SIZ 55 INT 100 POW 50 Build: -1
DEX 80 APP 35 EDU 100 SAN 45 HP 11 Move: 7
Damage bonus: +1D4 Magic Points: 30
Build: 1
ATTACKS
Move: 9
Fighting (Brawl) 20% (10/4), damage 1D3 + db
ATTACKS
Dodge 20% (10/5)
Fighting (Brawl) 95% (20/10), damage 1D3 + db
Skills: Cthulhu Mythos 80%, Language (Breton) 30%, Language
Fighting (Sword) 99% (49/19), damage 1D8 + db (English) 40%, Language (P-Celtic) 100%, Language (Welsh)
Fighting (Spear) 99% (49/19), damage 1D8 +1 + db Occult 100%, Psychology 80%.
Spells: Apportion Ka, Bless Blade, Chant of Thoth, Cause/Cure
Fighting (Knife) 99% (49/19), damage 1D4 + db Blindness, Cloud Memory, Create Barrier, Death Spell, Dom-
Firearms (Flintlock Pistol) 80% (40/16), damage 1D6 + 1 inate, Dust of Suleiman, Evil Eye, Mind Blast, Melt Flesh,
Shrivelling.
Firearms (.455 Webley WG Revolver) 80% (40/16), damage
1D10 + 2
Dodge 95% (47/19) Roleplaying and Reactions
Skills: Art and Craft (Dance) 90%, Art and Craft (Painting) 90%, None.
Climb 75%, Cthulhu Mythos 40%, First Aid 75%, Jump 75%,
Breshai is circumspect, quiet, and prefers to make her goals Depending on how the Keeper interprets her, Casheirda could
known through actions than through words. She respects be manipulating the Society of Thirteen and its members or
other combatants, and anyone who is dedicated to their craft, she could be cared for by them as a well-intentioned mystic
but will not do something so foolish as to agree to specified fighting with madness. Despite her insanity, she has fought
codes of conduct or honour. In combat, she will seek to take her way out from under the complete influence of any of
down her opponent as quickly as possible. the Old Ones, though how long such a state of affairs can
last is anyone’s guess. She has been unable to fully convince
As capable a combatant as Breshai is, she is not a leader. the others of the danger that is posed by these forces. Each
Though more than capable of operating on her own, when in glimpse of the true terror of the Elder Gods has driven them
a group she will defer to anyone clearly in command, content to terror, leaving them unable to even comprehend what
to serve as the ‘good soldier’. Casheirda has experienced.
21
experiments. Legends of the loup garou, of the giants and
gremlins, and various aspects of the fae serve as human attempts
to contextualise the horrors that came out of his kingdom.
In case of death
D U B H T H AC H
Each of the Society of Thirteen recalls every one of their fellow That said, if the Society of Thirteen learns of an existential threat
immortals that has fallen over the course of their history, and that puts all of humanity—or even just the British Empire—at
the lessons that each death has taught them. None have taught risk, its members will do whatever they can to stop it.
them more important lessons than Dubhthach, the Betrayer. He
is the one who turned against them during their darkest hour,
becoming their primary antagonist and foe and causing the
greatest conflict that they were ever involved in.
Dealing with the
Investigators in
Long before recorded history, the conflict rose out of differing
visions as to how the immortals should progress and what they
the Long-term
should become. The majority were conservative in outlook,
believing that their existence would be threatened were they Over long periods of time, it is likely that they will come to a
to consort with the small tribes cavorting with the various form of peace with investigators. They will have reason to either
dark powers. Dubhthach sought to take advantage of their ally or act against investigators depending on the specifics of
immortality to treat with these tribes, to learn from them and the challenge at hand. Some investigators might be interested in
then command that knowledge to ascend into being higher joining their group, but immortality should always be kept just
beings, in the process seeking to deal with the various creatures out of reach. If they somehow learn about it this, the Thirteen
and beings that explored the edges of human comprehension. will use it as a carrot to keep stringing investigators along.
At first, it seemed as though Dubhthach had made the wiser Despite this unwillingness to allow any investigators into their
choice. He apprenticed himself to the shamans of these tribes, inner circle, they will ally with them when it is in their interest.
undertook a great number of experiments, and his power grew Existential threats that would put all of humanity or the British
greatly, both in terms of arcane knowledge and political power, Isles at risk will likely bring their interests in line with the
the latter gained from the tribes he recruited to his vision. investigators.
In these dark times he made deals with things from before
human history, including the Deep Ones in their great cities off The best investigators can hope for with the Thirteen is to be
Doggerland and several entities within the Dreamlands. either peaceful allies, or to be members of the larger cult. They
could become trusted servants of the Thirteen, or de facto
Many of the myths and legends about dark creatures of Europe equals through an alliance of convenience.
and what became the British Isles are derived from Dubhthach’s
22