Elex - Guide and Walkthrough - PC - by Dheu - GameFAQs
Elex - Guide and Walkthrough - PC - by Dheu - GameFAQs
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Elex (PC)
Walk-through/FAQ
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Version 1.0
Email: Dheuster@[Link]
_____________________________________Notes______________________________________
[Link]
[Link]
[Link]
I am not affiliated with Piranha Bytes or THQ Nordic (North America Distributor)
or anyone who had anything to do with the creation of this game. This FAQ may
be posted on any site. You may not charge for or directly profit from it.
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Table of Contents:
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General
------------
A. Welcome to Magalan
B. Factions
C. Game play
C.2 Attributes
C.3 Combat
C.4 Stealing
C.5 Hacking
D. Skills
D.1 Combat
D.2 Survival
D.3 Crafting
D.4 Personality
D.5 Berserker
D.6 Outlaw
D.7 Cleric
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Walk-through
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I. Chapter 1: Hunted
A.2 Goliet
A.5 Tavar
A.6 Hort
A.8 Separatists
A.9 Origin
B Self Improvement
D.2 Edan
D.3 Abessa
D.4 Tavar
D.5 Ignadon
E. Caja (C)
A. Choosing a Faction
B. Companions
B.1 Nasty
B.2 Caja
C. Zardom
A. Companions
A.1 Nasty
A.2 Caja
C. World Quests:
C.1 Abessa
C.2 Tavar
C.3 Hort
D. Open War
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Reference
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I. Companions Info
A. Duras
B. Arx
C. Caja
D. C.R.O.N.Y. U4
E. Ray
F. Nasty
G. Falk
III. Merchants
A. Goliet
C. The Fort
D. Hort
E. Origin
F. Other
IV. Trainers
A. Goliet
C. The Fort
D. Hort
E. Origin
F. Other
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Appendices
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A. Armor
B. Weapons
D. Chems
E. Skill Requirements
F. Item Locations
Contributions
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< < < < < GENERAL > > > > >
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Piranha Bytes is best known for their Gothic Series with releases in 2001,
2003 and 2008. Then the Risen series with releases in 2009, 2012 and 2014.
And now Elex, released in 2017. The company has their own approach to games.
They do not sugar-coat games to make them easy. Players start off very weak
Unlike other games where you fight and kill every enemy you happen across, it
is expected that you will run from almost everything for the first few hours
There is of coarse a turning point and by the end, you can be overwhelmingly
powerful. It is a quality that people both hate and love about PB games. It
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History
------------------------------
Magalan was struck by a comet roughly two centuries ago, killing most of the
worlds population and destroying its infrastructure. The comet was composed
of a new and unknown material known as Elex. Upon impact, a cloud of Elex
was thrown into the atmosphere and rained down across the land.
Elex behaves much like a mineral in that elex crystals can form when water
evaporates. However this alien substance also seems to slowly grow and spread,
As the Elex spread, plants began to die off. Within a few decades, vital
resources became scarce. It didn't take long for people to form groups to
gather and protect the remaining resources. And it didn't take long for
The Territory Wars raged for nearly a century. And from it emerged three
War took many lives. The faction leaders eventually realized the cost was
simply too great. Mankind was facing extinction. So roughly fifty years ago,
the three factions signed a non-aggression treaty and formed The Great Council
During this time, the factions focused on rebuilding, improving their own
territory and establishing their own rules and laws. The Great Council of
Magalan had The Domed City constructed to act as neutral ground where all
reliance and addiction to Elex, they were drawn to elex deposits like bees
to flowers. Like bees, they were only aggressive if they saw someone as a
Eight years ago that changed when the Albs came under new leadership. Someone
of Elex. No longer did Albs simply go after concentrated deposits. Under the
direction of the hybrid, they built giant converters across Magalan that
A common enemy should have united the factions, but distrust ran deep. The
Factions withdrew to their own lands and the The Great Council of Magalan
was disbanded.
Regions
------------------------------
Edan
full of plants and foliage and feels much a like a jungle. Here is where
Abessa
a neutral zone, where all factions could roam and trade. This is the land
of the Free People and where you will find The Domed City.
NOTE:
The games sometimes uses "Free People" to indicate people who are not a
anyone who is not an Alb. And sometimes it refers to all the people of
Tavar
what most of the world looks like. (and what most of Edan looked like
the sand. The outlaws have fixed up an old military base called The Fort
Ignadon
A volcanic land close to the location of the comets impact. Volcanoes are
dangerous, but they also offer lots of cheap power in the form of geo
thermal energy. Maybe that is why the Clerics settled there. In Ignadon
Xacor
Xacor lines the northern region of the map. It is a cold and unforgiving
land, home to the Ice Palace, the strong hold of the Albs.
Getting Around
------------------------------
There are teleporters scattered across the land. When you discover one, you
can return to it any time by opening your map and clicking on the teleporter.
As someone who was once an Alb, Jax has an adjutor implanted in his arm
which allows him to control the teleporters and move about at will.
history of Magalan, they were likely installed by the Clerics during the
communication, trade and bring people together. However only clerics and
Describing Locations
------------------------------
reference (IE: Goliet Teleporter) and then the number of squares to follow
These square counts are based on the squares presented when you are zoomed
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Within the world of Elex, there are a number of factions and sub-factions.
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CLERICS
------------------------------
Clerics collect technology and seek to understand it. They see this task as a
duty handed down to them from their god Calaan. Some Clerics put this duty
above the value of human life. This is why many see them as a techno-cult.
However like any organization, each member is different. Some clerics care
little for Calaan and are mostly interest in technology. Others are more
Clerics tolerate Berserkers and outlaws outside city walls, but only clerics
are typically allowed into the city of Hort. There are some exceptions for
--------------------------------
When the Domed City was formed, the Clerics were elected to provide a
policing force that would enforce rules and provide protection to the
When the Albs attacked and the Council of Magalan was disbanded, Alois was
ordered to abandon the city and return to the Hort. He refused that order,
knowing the Albs would attack and slaughter everyone if the city was left
undefended. Alois puts people before technology, feeling that the ultimate
faction, operating outside the authority of the Hort. Hort clerics are
still welcome in the Domed City, but Hort Clerics have no authority over
------------------------------
ALBS
------------------------------
The Albs began as a group of Clerics who didn't believe in Calaan. The group
broke off and went North to seek freedom from Cleric rule and oversight.
advanced quickly.
It was well known that consuming raw elex could enhance one physically, but
it had horrible side effects including physical mutation and insanity. The
albs figured out a way to refine the elex into a form that allowed both
physical and mental enhancements. The only side effect of these new Elex
However, use of Elex came with a cost. Lack of emotion leads to decisions
based on logic without ethical or moral consideration. And while Albs can
still think logically, the addiction to Elex is still there. So all decisions
Albs tend to act like machines, they see themselves as superior creatures and
wield the most advanced technology. They are the one oppressing faction that
Subdivision : Separatists
-------------------------
The separatists are a group of Albs who oppose the Hybrid. Each has their
However it was the Hybrid's agenda that made most of the new strict rules.
If the Hybrid was killed or overthrown, there is a good chance these Albs
Separatists still consider themselves Albs, but don't agree with current
simply want the Albs to return to business as usual before the Hybrid took
over. As such, the primary goal of the separatists is the removal of the
Hybrid.
From a distance, separatists look like Albs, but as you get closer, you
will notice the yellow paint on their armor. In general, If you are in
an Alb.
------------------------------
Berserkers
------------------------------
When humans consume Elex, it eats away at their humanity. But humans are not
the only living organism that can consume Elex. While elex kills most plants,
there are some plants that mutated in a way that could process it. One such
plant is called a World Heart. These plants pull Elex from the ground as they
grow and create Mana as a byproduct. This is similar to how yeast converts
sugar into alcohol. As world hearts extract elex from the ground, they make
The mana can be safety consumed by humans and grants amazing powers, which
The Berserker Faction revolves around this restoration cycle: They plant and
spread world hearts throughout the land and use the mana byproduct to make
Berserkers see raw Elex as an evil poison. One that must be extracted from
the earth. As such, they renounce the use of Elex and technology that is
based on or powered by Elex. They have strict and unforgiving laws regarding
these restrictions.
Subdivision : Exiles
----------------------------
When a Berserker breaks one of the Berserker laws, normally there are two
For some crimes, exile is a temporary sentence. In these cases, the exiled
are still expected to work and provide resources to Goliet. Because there
is hope of return, these exiles remain friendly and will not attack Jax
unless they are attacked first. (Friendly Exiles normally have names)
are not expected to work or provide resources. These exiles are also
------------------------------
OUTLAWS
------------------------------
Outlaws are a loosely organized group of people obsessed with freedom. They
could care less about Elex or religion or technology or even the future of
the world. They are focused on living for today because who knows what
tomorrow will bring. And to make the most of today, they prefer as few laws
But a world where everyone is free means a world where almost no one is safe.
Life for outlaws is survival of the fittest. Each member must have the
The Outlaw stronghold is the city of Tavar. The leader of the Outlaws is a
Subdivision : Reavers
----------------------------
Tavar used to be ran by The Bloody Baron. Then a man named Logan, otherwise
known as The Duke, attacked and took over. Most of the existing outlaws
pledged their allegiance to Logan, but some remained loyal to the Bloody
Baron and left Tavar. These outcasts became known as Reavers. They are
outlaws that are not loyal to The Duke and operate on their own. They are
aggressive and always attack on sight. Reavers are mostly found in Tavar and
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Progression in Elex is based on Experience Points (XP). The primary way you
Because the primary source of XP comes from quests, most users will find
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Level 1 : 0 500
...
Each level awards 1 Skill Point and 10 attribute points. These are in fact
what makes your character more powerful. However, in Elex, there are easy
ways of permanently raising these values outside of leveling up. There are
The strength and power of your character is really determined by your skills,
weapons and armor (attributes enable the learning of skills and the usage of
weapons and armor). Level simply indicates you have a MINIMUM set of
attribute and skill points, but you may or may not have spent them. There is
nothing stopping you from having Level 30 stats and skills even when you are
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character. For example, adding constitution will not increase your health,
but it will allow you to use more powerful armor and some classes of
weapons. High Dexterity will not improve your speed or ability to dodge
attacks, but it will allow you to use higher level ranged weapons
--------------------------------
Not all attributes are made equal. When you level up, you get 10 Attribute
Potions. Once you gain the Chemistry Skill, you can craft all the Elex
Each consumed Elex Potion grants 2 Attribute Points. You need Natural Elex to
make them, but merchants sell Natural Elex and their supplies restock every
time you talk to them. So with enough money, you can buy enough Natural Elex
There is a caveat. Each Elex potion raises your "Cold" level 0.1 point. It is
easy to raise your Cold level in this game, but it is hard to lower it. Only
saying emotional things (angry or sensitive) lowers it. See C.6 Humanity
below
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You start the game with 50 hit-points and 100 stamina. With each level up,
A basic melee attack consumes 20 stamina. So you can swing your weapon about
5 times before you need to rest. Dodging also consumes stamina. And blocking
(parry) consumes stamina if you are hit. However using your Jet Pack does not
use stamina.
Melee System:
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When you swing a weapon, you will see a little bar in the bottom left corner
of the screen begin to fill. Many people think this is the stamina... but it
isn't. It is the combo bar. The stamina is the green half circle in the top
If you start a new attack right on the heels of the previous attack, the
combo bar keeps growing. The higher the bar, the more damage your attack does
if it lands.
There is a line in the center of the bar. If the bar passes the line, you
will see a "Q" start flashing. This indicates that your special attack is
available. If you hit Q and manage to land the special attack on your
opponent, it will do far more damage than a normal attack. (Even more if you
Protection
----------
hits you for 20 points of damage and you have a shirt and pants that provide
If you use the Right Mouse button and you have a melee weapon or shield, you
enter Parry Mode. In this mode, your armor's parry rating is applied
(Generally 45 or higher). And if you have a shield, the shields damage rating
is added to that.
If you are hit while in parry mode, it costs stamina but you get much higher
armor protection. If you stamina is depleted, you can't parry or block and
The combo meter is particularly important early in the game, as there are
some enemies you simply can not hurt with your weapons basic damage. They
have more armor than you are capable of overcoming. But land a special
attack after 3 or 4 combo moves and you may finally exceed the creatures
armor rating.
seem far more powerful than other weapons because the fire damage doesn't
care about armor protection. (And for the same reason, enemies with flame
throwers can take you down very quickly). Same thing with other elemental
damage.
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Within the world of Magalan, most of the items you come across are considered
abandoned. If you highlight an item and it says "Forbidden" above it, then
stealing. If you take an item marked Forbidden when a guard is watching you,
they can fine you. If the owner sees you, they may attack.
Forbidden items:
(Or they are sleeping), in general, there is no consequence. That is, the
game doesn't track the stolen status of items like some other games do.
Stealing is either something you get caught doing or something you get away
with. Even if someone wakes up seconds after you take something, if they
don't catch you in the act, you get away with it.
The main exceptions to this rule are unique items that trigger quest
updates when you pick them up. So if it is a common item, you are Okay to
pick it up. If it has a unique name, you may want to save before making
the attempt.
the house of a man named Jora. The item is bait to catch looters. Picking
- There is a unique Antique Sword near Ragnar in Goliet behind the Berserker
immediately trigger a consequence, but you will see a quest update. Later,
the leader of the Berserkers will bring up the swords theft and it will
Non-Forbidden items
Within cities you might notice people reacting even when you pick items that
For example, you go into the tavern in Goliet and start picking up abandoned
mugs, beer and other items sitting around the bar that are not marked
forbidden. The patrons of the bar may stand up, look at you and say things
indicating they are offended by your actions. In Hort, they may even shout
Despite these reactions, no one will ever confront you over picking up
non-forbidden items. No one remembers how many of them you have picked up.
pick it up. Plain and simple. You can safely ignore the reactions of people
around you.
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Many of the electronic safes found in Magalan simply offer extra loot. To hack
a loot safe, you have to invest in the "Hack" skill. Or put a different way,
However, the developers did not want to force users to invest in Hack to
complete quests. Unlike lock picking and pickpocket, there are no items in the
So the developers let you hack most of the electronic locks in the game
whether you invest in hacking or not. If you find an electronic lock that can
not be hacked, then you already know it doesn't contain anything other than
generic loot. Electronic locks that protect unique or quest items, will always
Most of the secure storage rooms within buildings called "Converters" are
hack-able. The few that are not are protected because you are suppose to get
----------------
When you click on an Electronic Lock you will see a Keypad. If you already
know the code (say it was painted on the wall above the safe), you can just
If you don't know the code but the lock is hack-able, you will see the word
"Hack" in the bottom right Corner with the letter Z. If the lock protects
generic loot and has a rank requirement, when you hit Z Jax will say he
doesn't know how to do that. However, you will find about 50% of the time, if
the word "Hack" appears, you can hack the lock without any ranks in Hack.
The hacking game will present you with 4 numbers. To make things easier, some
of the numbers on the keypad will be removed. The easier the lock, the fewer
#<#>#<#
in the example above, the first number is only less than the number to the
right, not ALL numbers to the right. The second number is only greater than
When you make a guess, if you get any numbers right, the game lets you know by
putting it in the field and coloring the guess green. Incorrect guesses for
6 7 0 4
6<#>#<#
If you guess a number that is not found anywhere in the result, it is colored
red. In the example above, imagine that "0" is red. If you pick a number that
In most cases, after a single guess (and certainly within 2 guesses), you know
what digits make up the code. And then it is just a matter of putting them in
the right order. Also, most codes do not repeat numbers. So if 7 and 4 where
6<8>4<7
You get 4 tries. In some cases if you fail, the lock won't let you try again.
However, the code does NOT change between tries or reloads. So get in the
habit of saving before you hack electronic locks. If you get locked out, just
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One interesting aspect of Elex is the need to manage your humanity. The game
available to you. This in turn can influence the games outcome and lead to
different endings.
The game doesn't give you a numerical score. Rather it gives you a name that
tells you where you are on the humanity scale. The names are not the best.
0 - purely emotional
1-10 - expressive
11-20 - irrational
21-30 - spontaneous
31-40 - intuitive
41-59 - neutral
60-69 - dispassionate
70-79 - mellow
80-89 - logical
100+ - synthetic
NOTE: Game bugs cause the values 69, 79 and 89 to report the value
"purely emotional".
You start the game with a value of 50. Where you go from there is up to you.
During Dialogue, if you see a message that says "Cold Decreased", your cold
score just went down 1 point. Conversely "Cold Increased" means your cold
It is relatively easy to Increase your Cold level. Just consume raw Natural
Elex and you will increase your cold level 0.1 for each piece you eat. It is
Dialogue choices are pretty much the only way to lower your Cold Level. And
there are only so many opportunities in the game to say something emotional.
My advice is to lower it whenever you get a chance. That gives you the buffer
This guide will help with that by pointing out conversation branch paths that
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Skills fall into 1 of 7 categories. Below we cover each one as well as provide
feel free to ignore the grade and opinion and do your own thing.
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Each combat skill improves Jax's offensive capabilities. It also raises his
Summary:
Details:
Damage increased by 10% with each rank, for a total bonus of 30% if you
get all three ranks. When you equip a Melee weapon, you will see the
Grade:
Ranged Build: A
Melee Build : A+
A great investment regardless of how you plan on playing the game. Early
on most users will need to fight melee because the combo bar is one of
the only ways to overcome many enemies armor rating. And a 10% damage
bonus turns into a much larger bonus when it gets factored into the
Summary
Details:
Damage increased by 10% with each rank, for a total bonus of 30% if you
get all three ranks. When you equip a Ranged weapon, you will see the
Grade:
Ranged Build: A+
Melee Build : C+
of how you choose to play the game. And of coarse additional ranks in
weapons as they lack the combo multiplier you get with melee weapons.
There are a number of battles in this game where you are trying to
protect allies. Unfortunately, the game offers no powers that let you
Summary:
Details:
Damage increased by 10% with each rank, for a total bonus of 30% if you
get all three ranks. When you equip a Heavy weapon, you will see the
Grade:
Ranged Build: C+
Melee Build : C+
The primary issue with heavy weapons is that Ammo is expensive and hard
to find. Meanwhile, Melee requires no ammo and bows use arrows which are
cheap. Heavy weapons also tend to do area damage, which makes it hard to
Skill only grants 10% damage per rank. If you are cool with shooting 4
Summary:
Details:
Adds +10 Attack Power to Melee weapons per rank. Attack Power lets you
This does not affect ranged attacks and does little for two-handed
weapon builds as all two-handed weapons already have +75 Attack Power.
Bug Notes:
While the skill works, rings and amulets that grant "Attack Strength"
Grade:
Ranged Build: F
Melee Build : C+
that with 2 ranks, you only get +20 attack strength. Meanwhile, every
two-handed weapon in the game grants +75 Attack Strength. So just keep a
two-handed weapon around should you fight someone where staggering would
Summary:
Details:
Adds +10 Parry Power per rank. Parry Power lets you avoid being
staggered by an enemy whether you are blocking or not. And when you are
Grade:
Ranged Build: F
Melee Build : B-
This only benefits melee fighters, but is more useful than Attack
Summary:
Increases the dealt damage of your special attack with each rank.
Details:
Special attacks are the melee moves Jax performs when the "Q" key
Grade:
Ranged Build: B+
Melee Build : A+
A MUST HAVE for melee fighters and a single rank is pretty useful for
attribute points in areas you don't already have. (Reqs are based on DEX
and CUN).
Summary:
Details:
Damage of Grenades increased by 10% with each rank. You can purchase up
Grade:
Ranged Build: C-
Melee Build : C-
Unlike heavy weapons, grenades don't slow you down and they do similar
damage. But ultimately, this skill is about damage. One skill point
Summary:
Details:
Enables a new Special move that can only be done from the air when a
target is locked.
The special move adds 30% damage bonus to the attack but depletes any
Grade:
Ranged Build: C-
Melee Build : B
With a 30% damage bonus, this is a nice skill to have. With the right
timing, this can make a melee build truly bad-ass as your stamina
in an odd position.
actually pick it up. And while it would be trivial for Ranged builds to
pick up, you can only use the attack if you have a melee weapon
equipped. And trust me... once you get a tier 3 Ranged weapon like
War Bow 3, you probably wont equip a melee weapon for the rest of the
game. This is the case of a useful skill with the wrong attribute
requirements.
If you CAN pick it up, do so. But don't plan out your character in some
Summary:
Details:
Grade:
Ranged Build: A+
Melee Build : A+
A 20% damage bonus against the games hardest enemies? Sign me up please!
Summary:
Details:
Grade:
Ranged Build: A+
Melee Build : A+
A 20% damage bonus against the games hardest enemies? Sign me up please!
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Summary:
Details:
Grade:
All Builds: B+
Summary:
Details:
Grants 12.5% Fire resistance per rank. You can purchase up to 2 ranks
Grade:
All Builds: B-
Summary:
Details:
Grants 12.5% Cold resistance per rank. You can purchase up to 2 ranks
Grade:
All Builds: C
One would think with the Xacor region, this would be common, but it is
encounter.
Summary:
Details:
Grants 12.5% Poison resistance per rank. You can purchase up to 2 ranks
Grade:
All Builds: A
in this plus a ring of resistance and a protective mask and some Gland
Soup you will be able to explore areas others dare not enter.
Summary:
Details:
ranks for a total of +15 Armor. This bonus is applied whether you are
Grade:
1 Rank: A+
2 Ranks: B+
3 Ranks: C-
Because of the way the game does basic subtraction for damage, Each rank
in this is useful for any build. However the CON requirements for the
Summary:
Details:
Each rank increases the amount and quality of loot non-human enemies
drop when killed. At rank 3, many creatures begin dropping Natural Elex
as well.
Grade:
This is your bread an butter. This game has a finite number of Quests,
can drop 300+ shards worth of trophies and ingredients. The sooner you
Summary:
Details:
you get 60HP per second. The new value is reflected in the food's
description.
Grade:
Triple the effectiveness of food means that you will need only 1/3rd as
But the real power of this talent is the fact that food keeps healing
you as you take damage during a battle. You can STACK activations so
that instead of only having 20 seconds of health regen, you have 60s or
120s, etc...
If you assign different types of food to quick slots (say 8+9), you can
have more than 1 active at the same time (and stacked). Press both slots
complete "invulnerability".
An expensive strategy when you consider the cost of creating some of the
more advanced food items, but an option you want to have at your
disposal for those 2 or 3 big battles in the game where a lot of people
Summary:
Details:
All teleporters are added to your map HOWEVER, you still can't go to a
Grade:
All Builds: F
Here is what you do: Save... Then learn this skill. Open the map and
note the teleporter locations. Now reload your save and skip purchasing
the skill. Done. Or... hit ALT-Tab and lookup all the teleporter
Summary:
Details:
Shows enemies on your mini-map. Note that the range of the mini-map is
Grade:
All Builds: C-
Sixth Sense is useful, but ... you can't turn it off. Once you learn the
skill, your mini-map is forever cluttered with red dots and red arrows.
You may prefer just using high-tech glasses since you can take them off
and put them on when you care to know enemy details. But it is a
personal preference.
Summary:
Details:
Grants +10 Hit points (one time bonus). The original summary said with
each level, which was misleading. It meant with each rank and there is
only 1 rank. As Jax naturally gains +5 HPs per level up, this skill
gives Jax the equivalent of 2 additional level ups worth of hit points
Grade:
All Builds: B-
The 10 extra hit-points are useful early on and frankly there are times
late game when there isn't much else worth spending your skill points
on. However, once you join a faction and get some decent armor, you
Summary:
Details:
Grants +20 Stamina per rank, which amounts to roughly one additional
melee attack. You can purchase up to 2 ranks for a total of +40 Stamina
Grade:
Ranged Build: B-
Melee Build: A-
A single rank is useful, but only melee builds should spend more than 1
rank. There are potions in this game that permanently increase stamina
and health which should be sufficient for Ranged Builds. Melee builds
however need all the stamina they can get as they need it to perform
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Each crafting skill improves Jax's ability to do things with his hands.
Summary:
Details:
Allows Jax to use lock-picks to open mechanical locks. Each rank opens
Grade:
All Builds: A
Everyone should get at least 1 rank in this. But no one should get three
ranks since there are numerous amulets in the game that grant +1
Lock Picking.
Summary:
Details:
Grade:
All Builds: F
By the time you meet the requirements for this skill, you will probably
have hundreds of lock-picks Why on earth would you care about one
breaking?
Summary:
remaining undetected
Details:
by entering sneak mode near them when out of sight (Use Caps Lock).
Each rank increases the amount of time Jax has before he must stop or
Grade:
All Builds: D
Don't get me wrong. Pickpocket is very useful. You can avoid fights,
change the outcomes of quests, etc.. And if you don't care about
stealing, it can help you pick up about 4000 shards by level 15. The
Summary:
Details:
Normally when you pick pocket, the inventory closes when you steal a
single item. This skill leaves the inventory open until you take two
items.
Grade:
All Builds: C-
This skill lets you steal two things at once. You can also steal two
them, but with save/reload you can get 3 sometimes even 4 items from
Summary:
Details:
"Modify Weapon".
This skill actually unlocks the "Improve Weapon" Category, because, you
know... translation.
Improving a weapon increases its quality and damage. So for example with
this skill (and some money and materials) you can upgrade a War Bow 1 to
a War Bow 2. Legendary weapons can not be improved, but all other
weapons can.
If you are interested in unlocking the "Modify Weapon" category (to add
elemental damage for example), you have to join a faction and purchase
the faction specific skill. See "Enchant Weapon", "Low Tech Weaponsmith"
Grade:
All Builds: A-
This is a great skill and one everyone should get, but it really isn't
useful until level 15 or so, when you actually have the attributes
Summary:
Details:
must find the recipe as well as have the materials. Most items also
requires shards (though less than buying the item new from a vendor)
Grade:
All Builds: B+
Similar to Modify weapons, this is one most people should get. But it
isn't useful until after level 15. Crafting requires components, many
of which come from creatures that you have to kill to obtain. And
without Animal Trophies 2, you probably don't have the ingredients for
Summary:
Details:
When you activate a workbench, this unlocks the abilities under the
Gemstones to items adds additional effects like the ability to heal the
Grade:
All Builds: B
No point in getting this until you have gemstones worth upgrading. For
that you need to find lots of small gemstones and then combine them into
larger gemstones. Like many things, this comes together later in the
Summary:
Details:
When you activate a workbench, this unlocks the abilities under the
potion-vial tab. You can create potions and stims for anything you have
a recipe for. Jax does not need recipes to create the various Elex
Grade:
You need chemistry to make Elex Potions, and eventually some permanent
stat boosting potions. All of which are the key to getting powerful
in this game.
Summary:
Details:
Each rank opens up access to harder and harder locks. Max of 3 ranks.
Grade:
All Builds: D-
There are several issues with this skill. First, most electronic safes
have the code written down somewhere nearby. And even when that isn't
will let you hack it even if you don't have this skill. In the end,
maybe two dozen locks throughout the entire game require this skill.
Which brings us to the third issue: cost. It would cost about 2500
shards to create a Strong Elex Potion to learn this skill. The tiny bit
of additional loot you gain by having this skill will never justify
that cost.
Summary:
Details:
Grade:
All Builds: F
For those who actually bother to get hacker, getting a fifth guess is
what save is for. Don't waste a skill point. Just remember to save
before hacking things and start where you left off if you fail.
Summary:
Details:
See Summary.
Grade:
All Builds: F
would only make sense in a game that didn't let you save.
Summary:
Details:
With each rank, you get 50% more material when mining. If you get two
ranks (the max), you double the amount of ore you get when mining.
Grade:
All Builds: F
The problem with mining is that ore veins do not re-spawn. Once you mine
that a skill is worth roughly 2500 shards (5500 for 2 ranks) You will
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Each personality skill improves mental aspects of Jax such as how well he
learns new things and how well he gets along with others or how good he is
Summary:
Details:
Grade:
1 rank : A
2 ranks: C-
3 ranks: F
In this game, you can purchase skills and attributes by creating Elex
Potions and consuming them. So you have to weigh the cost of getting
and learning this skill against how much the same amount of money could
get you if you just made elex potions with the shards.
The way the math works out, 1 rank in this is great. 2 Ranks only makes
sense if you need 55 cunning for some other reason (typically only
Berserker builds will need that much cunning). 3 ranks makes no sense
even if you have 85 CUN. You are better off using your shards to just
make more Elex Potions than purchase the 3rd rank of this skill.
Summary:
Details:
Grade:
Ranged Build: C
Melee Build: B-
If you are playing a ranged fighter, the best amulet in the game is the
Survival Artists Amulet, which already grants this skill. That is why
this makes less sense for ranged builds since they will likely already
On the other hand, if you are playing a melee build, you will probably
not be using that amulet, in which case this skill makes a lot more
sense.
until later in the game when frankly most users wont care about their
XP growth anymore.
theoretically no cap on how many extra XP points this can get you. That
Summary:
Details:
Documents that normally grant 10XP grant 25XP. Documents that normally
Grade:
All Builds: F-
can pickup early on (Equipment Detour 1) which will grant you this
ability without wasting skills on it. You just have to get into the
documents tab.
Also remember... there are only so many unique books in the game. So
Summary:
Details:
Grade:
All Builds: C-
The 50 INT requirement puts this out of reach until later in the game
when frankly most users wont care about their XP growth anymore. For
most, it makes far more sense to just use the Amulet of the Provider.
Summary:
Details:
Grade:
1 Rank: B-
2 Ranks: D-
2 Ranks On Console: A+
All Builds:
One has to keep in mind that this skill is an investment. You spend 2500
shards for a 5% vendor discount. You would have to buy 50,000 shards
worth of stuff to recoup that investment. The second rank costs another
3000 shards, but now you have a 10% discount. So you only have to buy
30,000 shards worth of stuff to recoup the second rank. That is a total
So the bottom line... will you buy 50,000 shards worth of stuff? Keep in
mind, you only get the discount for things you buy from a vendor. So you
wont get the discount for weapon upgrades, settlement upgrades or bribes
used during some quests. And with this guide, there is really no reason
The answer to that question for most... one rank will pay for itself,
weapons that require expensive ammo. If you are a melee build or you
plasma rifles.
Finally there is the reality that the second rank has a cunning
requirement of 60. Which means there wont be much game left to play for
that second rank and whether it will ever actually pay for itself.
Final note: Before the 2017 patch, Haggler 2 allowed you to buy raw
version of the game without the 2017 patch, haggler 2 is very much
Summary:
Details:
When you go to your combat skill tab, in parentheses next to the section
name is a number. This is your dialogue score associated with the skill.
If you see:
Combat(4)
Then you can pass dialogue skill checks of 4 or less. When you invest in
the Combat Personality Skill, it boosts your dialogue score for that
area by 10 points. So after purchasing this skill you would see:
Combat(14)
Grade:
All Builds: F
There are VERY FEW dialogues in the game that actually require a combat
score, and those that do are normally ridiculous. Like requiring a score
of 20. And the reward is normally just a handful of shards or 25XP. Not
Summary:
Details:
Survival(4)
Then you can pass dialogue skill checks of 4 or less. When you invest in
the Survival Personality Skill, it boosts your dialogue score for that
see:
Survival(14)
Grade:
All Builds: F
There are NO dialogues in the game that actually require high survival
scores. 6 was the highest encountered during testing. And that value is
is normally just a handful of shards or 25XP. Not worth the 2000 shards
Summary:
Details:
Crafting(2)
Then you can pass dialogue skill checks of 2 or less. When you invest in
the Crafting Personality Skill, it boosts your dialogue score for that
see:
Crafting(12)
Grade:
All Builds: F
The highest crafting check in the game is 10, which is low enough that
you can reach it with the help of the Scientist amulet, a stim and 3
actual crafting skills (And there are plenty of useful crafting skills).
You don't really need a boost. And like most of these dialogue checks,
the rewards aren't worth the 2500 shards it costs to get these boosts.
Summary:
Explanation:
section name is a number. This is your dialogue charisma score. Not sure
know why they call it CHR in the dialogues but "Personality" in the
Personality(2)
Then you can pass dialogue skill checks of 2 CHR or less. When you
Personality(12)
Grade:
All Builds: B
Most of the games "useful" skills are in the other categories like
requirements)
dialogue options.
Summary:
Details:
Details of what this actually does are unknown. Current theory is that
it boosts your companions health so they can take more blows. (based on
weapon they pull out is random and the weapon would likely have a bigger
Grade:
1 Rank: A-
2 Ranks: F
Investing a single skill into this makes sense if you travel with a
companion. If you know for fact you plan on playing the game solo, then
ignore it. The intelligence score required to get the second rank is
ridiculous.
Summary:
Details:
Grade:
All Builds: F
A completely useless skill. If you get caught stealing, reload. And even
than 2500 shards, which is how much it costs to make a Strong Elex
potion and purchase the skill. Most fines are like... 50 shards.
Summary:
Makes lower level creatures no-hostile so that they wont attack you.
Details:
Not only will non-hostile creatures not attack you, but they will stop
Grade:
All Builds: D+
If you are the type of person who really hates combat of any kind, then
this may be a good skill for you. However, if you don't mind combat as
long as it is not hard, then stay away from this and just use the
incognito.
Remember, those weak animals are easy kills and provide money. You can
also take the amulet off if you decide you want to see enemies show up
on your radar again. An option you don't get if you learn this skill.
Summary:
Details
accumulate AFTER you have purchased this skill. So the earlier you
Grade: A-
All Builds:
This is simply a better bang for your buck than "Attribute Points". To
invest 189 attribute points into Cunning and 71 Points into INT. And
Meanwhile, you can get the same or even more attribute points from this
long run.
Summary:
Details:
expressive or irrational
Grade:
Cleric Build: C
Outlaw Build: C
Berserker Build: B
specific skills that need high cunning scores. So for Berserker builds,
this is a good pick. But if you join the Clerics or Outlaws, the 50
None of these humanity based skills get an A because they force you to
Summary:
Details:
Grade:
Ranged Build: F
Melee Build: B
Similar to Jet Pack Attack and and Heavy Punch, this is only good if you
are focusing on melee combat. However it is a boon for those who choose
None of these humanity based skills get an A because they force you to
annoying as you can't simply always go with the Cold Inc or Cold Dec
dialogue decisions. You have to track your score and balance things.
Summary:
Details:
20% Ranged Damage Bonus if Cold Level is logical, ice cold or synthetic
Grade:
Ranged Build: B
Melee Build: F
This is only good if you are focusing on ranged combat AND you are
None of these humanity based skills get an A because they force you
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Berserker Unlock
Details:
Summary:
Details:
In general:
Specifics:
Grade:
1 Rank: A
2 Ranks: B
3 Ranks: C
4 Ranks: D
5 Ranks: F
One or two ranks of this are useful for pretty much all builds as they
prolong the duration of Leather Skin (which is useful for all builds).
However higher ranks come with a high cunning requirement. This and
Healing are more or less the only reasons in this game to have Cunning
beyond 50.
If you are role-playing a mage, then by all means get five ranks. you
will need them to improve the damage of your wands. But wands are less
useful than other weapons because they don't support GEMS or upgrades.
Summary:
Details:
When you become a Berserker, you start off with 70 Mana capacity. Each
with 3 ranks in this skill, you would have 100 mana capacity.
Grade:
1 Rank : A
2 Ranks : B-
3 Ranks : F
This is a fine skill for initially expanding your characters mana pool.
The 55 INT requirement may be challenging for some melee builds, but
still isn't unreasonable. However the 85 INT requirement for the 3rd
rank is a bit ridiculous, especially when you can also expand your mana
Summary:
Details:
You can enchant melee weapons with elemental effects such as poison,
Grade:
Ranged Build: F
Melee Build: B
a weapon is your weapon of choice, then great. Otherwise, you can skip
this skill. Note there are weapons in the game you can obtain that are
already enchanted even if you are not a Berserker.
See "Poison War Sword 2" and "2-Handed Fire Sword 2"
Summary:
Details:
When you equip a Bow, by default there are two firing modes that are
disabled. This skill enables the Scatter Shot firing mode, which sprays
Grade:
Ranged: A-
Melee: F
Scatter shot turns your bow into a shotgun. Considering the damage of
So why an A- and not an A+? If you are playing ranged, chances are you
wont use this much. The whole point of being a RANGED fighter is to NOT
GET CLOSE to enemies so that you don't have to worry about getting hit
and taking damage. While great for close encounters, spraying arrows
from a distance just wastes arrows. It is also a bad choice for large
battles with allies as you tend to hurt your allies as much as your
enemies.
Summary:
Details:
When you equip a Bow, by default there are two firing modes that are
disabled. This skill enables the Seeker Shot firing mode, which allows
you to fire up to 3 seeker arrows that will always magically hit their
targets.
In order to use Seeker shot, you hold down mouse 2, place the target
hair over an enemy and then hit mouse 3 to "mark them" (middle mouse
button for most users). Look around and mark up to 3 enemies. When you
hit Mouse 1, the arrows fly off and hit all enemies at once.
Note that you have to be close enough to the enemy for the target hair
to turn red when you place it over the enemy (50m range).
Grade:
Ranged: B-
Melee: F
This got a B- for 3 reasons. First, you can not target the same enemy
more than 1 time. So if you are fighting a troll, you can't send all
three arrows at it. Second issue is the fact that you have to get close
to the enemies and remain close, all while holding down mouse 2. If you
release mouse 2 or backup too far, your targets are lost. Finally, the
Check out the Auto-Aim in the difficulty settings. When on, it auto
targets the closest enemy when you raise the bow with mouse 2. That is a
Summary:
Details:
Decreases enemy's detection radius by half for 40s (+10% per rank of
Magic)
Grade: F
This skill is fine, but no need to waste mana or skill points on this
spell. Just get an amulet that grants the spell effect as long as the
Summary:
Details:
Grants +20 to Armor for 90s (+10% duration per rank of Magic)
Grade: A
Possibly the best skill in the Berserker Tree. It grants +20 armor,
which is a significant amount of armor and the spell lasts a good amount
of time as well.
Summary:
Details:
Adds +50 damage to all melee weapons for 45s (+10% duration per rank of
Magic)
Grade:
Ranged: F
Melee : A+
Summary:
Details:
This spell has a 30 second cool-down, limiting use both inside and
outside combat.
Grade:
Magic Builds: B+
used much.
your limited quick slots). But if it isn't a combat spell, then what
exactly a practical way of keeping your mana pool topped off outside
combat. You are more likely to get impatient and just sleep or use
a potion.
Summary:
Details:
Wolf sticks around for 120s (+10% per rank of magic), or until he takes
Grade:
All Builds: D+
distraction. Which is fine except the spell costs 40 Mana. That is more
It makes more sense to just bring a companion along than waste half your
Summary:
Details:
Grade:
All Builds: D
nearby creatures.
However, you don't need this skill for this ability. Classic Sunglasses
provide the same effect with infinite duration and no need to buy skills
or use mana.
The "in your field of view" is also a lie. Generally speaking, you have
to be pretty close to something before it highlights. If we are talking
enemies, they will be red dots on your radar before you see them with
Summary:
Details:
Grade:
All Builds: F
Primary issues with this spell is the range. You have have to be within
build, that is never going to happen. But even if you are playing
melee, you have to be so close, it typically only affects the enemy you
weapon.
Summary:
Details:
Heals Jax and only Jax for 50 points. (+20% per rank in Magic) Spell has
Grade:
All Builds: F
single rank skill in all of Elex that has such a high cunning
requirement.
So what do you get for all those attributes invested in Cunning? A spell
that heals Jax about as much as a small healing potion, only with a 10
The problem is that there are a limited number of quick slots for use in
combat. So what sane person would assign this to a quick slot over a
Potion or Food that delivers 5 times as many hit points and has no
cool-down? And if you are not in combat, you would likely use food or
What about healing others? The original description said "Heals you or
your companion" and mentions a 20m radius effect. This aspect appears
to be bugged.
There is no evidence that this spell affects anyone other than Jax. If
you use the spell next to a hurt companion, no heal effect is applied.
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Outlaw Unlock
Summary:
Details:
2) You can take more than 1 chem at a time (normally the game limits
you to 1 at a time).
3) William will offer to teach you many of the standard chem recipes
for the price of a Skill Point. Learning recipes with skill points
isn't advised. You can buy most the recipes from DOC for much less
See Appendix D "Chems" below for a listing of chems, effects and their
capacity cost.
See Appendix F "Item Locations" below for the locations of all the
Below are the Outlaw skills that are actually skills and not just
Summary:
Details:
With this skill, you can take a weapon to a workbench and salvage it
instead of selling it. For example, a Laser Rifle that is normally worth
175 Elexit might salvage for 125 Elexit and 4 Natural Elex. 4 Natural
Elex would normally cost you 400 shards, making the salvage value much
better. The skill works best with high-tech weapons and shields.
Grade:
All Builds: D
The main issue with this skill is that enemies don't drop weapons. As a
result, there are a finite number of weapons in this game you can
actually find and salvage. So this skill has very limited use.
Between legendary items, which you can't salvage and low-tech items
which salvage for less than they are worth, one has to wonder if it
Summary:
Details:
outlaws know all recipes for all ammunition types. Outlaw weapon
and grenades.
Grade:
All Builds: D
worried about users making "easy money" crafting items in bulk, so they
priced things and made recipes to ensure users could not make money
producing refined items like ammo in bulk and then selling them.
trader. The result is a single shotgun shell that would cost 2 shards
So why a "D" and not an "F"? Because there are some ammo types such as
Plasma Rockets that can only be made with this skill and can't be
purchased. But they are rarely worth the cost of making the
Summary:
Details:
Grade:
1 Rank: A
2 Ranks: C+
3 Ranks: F
outlaw. So why not make the chems and their effects last longer? But 85
Summary:
Details:
When you select a low-tech weapon within the workbench, you will see the
Modify Weapon category is now available. Allows you to add effects such
Grade:
Ranged Build: F
Melee Builds: B
weapon such as the chainsword or serrated axe, then this is the skill
Summary:
Details:
When you become an outlaw, the bar under health represents a toxicity
allowance. Each time you consume a chem, it goes down. If it gets too
You start off with a capacity of 40. Large chems use 30 points and
Normal chems use 20 points. So starting off, you can take 2 normal chems
Bug Note:
When learning this skill, you must SLEEP in a bed to make the new
capacity available.
Grade:
1 Rank: A
2 Ranks: B-
3 Ranks: F
Anyone can take chems, but only outlaws can take more than one at the
same time (and not die). However, the Constitution requirements are a
little ridiculous at the highest ranks. You can also increase Chem
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Clerics Unlock
Summary:
Summary:
Cleric powers stay active longer or cause greater damage per rank.
Details:
+10% Damage per rank on Cleric Powers that do not have durations.
Grade:
All Builds/Ranks: A
For those that choose the cleric faction, there are a lot of useful
cleric powers that really benefit from having a high PSI score.
Summary:
Details:
When you join the Clerics, you start off with 50 Mental Energy. Each
Grade:
1 Rank: A
2 Ranks: B
3 Ranks: C
So long as the requirements are not too crazy, this is useful. But this
skill is not the only way to raise your mental energy. See "Elixir of
Mental Energy"
Summary:
Details:
Grade:
Ranged Builds : F
Melee Builds: B
Summary:
Details:
There are fights in the game where you have companions nearby but they
Grade:
All Builds: A-
If you like playing with companions, you may hesitate to get this.
However, understand that the game has Arena Fights, Big Boss Fights and
auto-dismissed, leaving you to either fight the big boss alone or stand
So bottom line, this is very useful for anyone, even those who prefer
companions as all but one of the hardest fights in the game grant you
this boost.
quest almost always involves her breaking ranks and starting fights
despite your protests (When she breaks ranks, she is not your
follower but still fights beside you). You will find yourself in at
least 5 major fights with Nasty where you will enjoy this boost.
Summary:
options
Details:
Enables special dialogue options found throughout the game. Note that
Grade:
All Ranks: C+
Details:
On paper, it is a cool skill, but there are not many dialogues in the
Summary:
Details:
Energy Cost: 10
Highlights nearby robots, Forlorn (for some reason) and Elex based
Grade:
All Builds: F
This skill only highlights machines and outside Xacor, hostile machines
are actually pretty rare. There are other skills like Sixth Sense that
can serve the same purpose if you want to know where enemies are.
Though honestly, your radar does a pretty good job of showing you
Summary:
Details:
Energy Cost: 10
Cool down: 5s
Grade:
All Builds: D-
Status effects ignore armor, but you can also have resistance to them if
short lived that using this isn't worth it. What little damage status
provided by food).
Summary:
Details:
Energy Cost: 10
Grade:
All Builds: A
Summary:
Details:
Energy Cost: 20
Grade:
Ranged Builds: A+
Melee Builds: F
It costs 20 energy to cast, but once you get to a point where you can
wear the Amulet of the Cleric, you will regain the energy needed to cast
before it expires. So you can effectively keep it active all the time.
Summary:
Details:
Energy Cost: 20
does a standard roll, but leaves a hologram behind. Hologram lasts for
3 seconds.
Grade:
Ranged Build: C-
Melee Build: A
If you are playing ranged, then you hopefully are not getting close
enough to enemies that you need to dodge. Not recommended for ranged
builds. But if you are playing melee, distractions are great for
Summary:
Details:
Energy Cost: 15
Cool down: 7s
Grade:
Ranged Build: B-
Melee Build: A+
This is a great skill. However if you play ranged, you may not need it.
Ranged players can just as easily use the Alb "Power Wave" spells found
around the Separatists base for those 5 moments in the game when Jax
If you play melee, this is great. You can use it to level the playing
Summary:
Details:
Energy Cost: 20
effect.
Bugs:
Original description says Jax gains 50% health when his health drops to
However, as of Jan 2020, there is no cool down and when Jax drops to to
Not sure if this is a bug or a decision the developers made when they
patched the game. Regardless, with these new properties, this skill
Grade:
All Builds: A-
This is the most overpowered skill in the game due to current bugs.
So why an A- and not an A+? Because this version of Last stand has a
There is also an amulet you can craft that grants the ability
This skill/spell is still useful however. Even if you have the amulet,
over powering.
Summary:
location.
Details:
Energy Cost: 40
Grade:
All Builds: F
The hologram doesn't fight and goes down with one hit. Which would be
Okay, but not for a cost of 40 mental energy. You could cast Last Stand
2 times and replenish all of your health 2 times for that much mental
energy.
If you want a cheap and easy distraction that can actually take some
================================================================================
================================================================================
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Spell
Food
Potion
Plant
Chem
Raw Material
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
--------------------------
---------------------------
Bone
Claw
Chitin Armor
Feather
Glands
Hose
Ivory
Ivory Plate
Leather
Raptorial Leg
Teeth
Pre-Level 20 Advice:
--------------------
Early in the game, you need shards (money) more than you need most of the
things in your inventory. Particularly more than you need those Legendary
Weapons or ammo for advanced weapons you don't even have. With shards, you
Once you become powerful, you can take on higher level creatures, farming
about 300+ shards worth of item drops a minute if you so choose. You can
then buy back those Legendary items you sold early in the game if you want
them back. If you sell everything to a single Merchant such as Doc in Tavar,
all that stuff will still be there later in the game when you are ready to
buy it back.
So don't sweat selling those powerful weapons you find. Think of selling
With that in mind, there are a number of additional items you should sell as
long as the game still feels difficult. For most, it will feel difficult
until they have Ranged Weapons 2 and can use a War Bow 1 (maybe with the
- All Ammo for heavy weapons (Except Fuel for Flame Throwers)
- All Spears
Special Cases:
--------------
Cyclops Eye
Used to make Ring of Power, but you don't need to craft these. There are
several you can pick up in the game world, one of which is described by
Equipment Detour 2.
Troll Hearts
Used to make Ring of Vitality, but the description lies. It only provides
+20 health, making it less powerful than rings you can find in the game
Item Scanner
Keep 5 for those moments when you have to take your sunglasses off and
wear a gas mask. But sell the rest as the sunglasses make these mostly
obsolete.
Faction Specific:
-----------------
Metal Scrap
Only useful if you join the outlaws. So if you join someone else, (or plan
Mana Potions
Only useful if you join the Berserkers. So if you join someone else, (or
plan on joining someone else) sell all of them. Note that raw Mana is
Only useful if you join the Clerics. So if you join someone else, (or plan
################################################################################
< < < < < WALKTHROUGH > > > > >
################################################################################
________________________________________________________________________________
________________________________________________________________________________
Exposition:
-----------
The game starts off with a cut-scene showing Jax's ship being shot down.
Shortly after exiting his plane, his brother approaches with a group of Alb
soldiers. They declare Jax a traitor for failing his mission and shoot him. He
Jax wakes up almost a week later to find his gear missing and all the Elex
gone from his system. He begins feeling emotions for the first time in memory.
He is mad and wants revenge against his brother who had been conveniently
waiting for him when his ship came down as if it had all been planned. However
first, Jax needs to regain his strength, find armor, weapons and possibly
gather allies.
================================================================================
================================================================================
QUEST: Survive
The first 10 minutes are pretty strait forward. Pick everything up (plants,
remains, etc) and kill everything. Don't worry about what Jax says
concerning time. There is no time limit and no one is coming for you.
NOTES:
- When you come to the first brick building, head UP the mountain. There is
adventures amulet that is handy more or less for the entire game (grants
- Regular Rats don't attack on easy, but you should still kill them for
their bones. 16 Bones are needed to upgrade the cultivator bow. So start
At the end of the introduction, you will run into Duras. He offers to lead
you to Goliet. You should take him up on his offer. Stars indicate the path
taken during play testing (to avoid cold), but obviously you do what you
want.
Jax:
Jax:
Jax:
Jax:
Jax:
Jax:
- End
Jax:
* End
Notice END was selected before saying going to Goliet. This is so that you
can search the area within sight of Duras for items. Most notably, on the
bridge at the bottom of the hill is a rusty axe. Pick it up and assign it
over the Iron Bar. Also don't forget to equip the Worker Pants you picked
up in the building. Then return to Duras and select "I will come with you
to Goliet".
* End
Hit end to explore the area, but save just in case. N-E of Duras (over the
log) is a blood stain on the ground with some Elexit and a Mighty Healing
potion. There are also some plants around. If you start to get too far from
you see the message appear, turn around, you are getting too far away. When
* End
Part of the reason we want to hit END here is so that we can level up before
guide, placed there for easy access. (Just scroll to the bottom and there it
is). In short, this guide recommends boosting your DEX and INT to 15. But
- End
- End
clearing everything there if you prefer. If you wish, you can Jet Pack up
onto something and wait for Duras to kill everything. If you do decide to
get involved, save and stick to the axe. Conserve your arrows.
Once Duras has killed everything, search the ruins and grab everything you
see. You should eventually complete the quest to find the cleric gear.
Before you talk to Duras to move on, a few things you want or may want to
do:
- Make sure you approach the teleporter outside the ruins (To the west).
That will allow you to return to the ruins. (See NOTES below)
- There is tall brick building South East of the ruins with some natural
Elex within and a bow quiver on the roof. There is also a note there about
the "Four Houses". This will be important later during a Cleric Quest.
- The Ruins themselves also have a hidden quiver in the rafters just below
the roof.
- West of the ruins is a tower with a Jet Pack challenge. If you look up,
you see a number of platforms in the tower. Jet Pack to one of them, save
then the next until you reach the top. The prize is not on the top most
platform, but on the top of the tower itself (must jet pack to nearby
NOTES
- These ruins are where any companions you obtain will go when you dismiss
- This location is nice because it has sleeping bags near the teleporter.
Any time you are low on Health, you can teleport to this location and use
the sleeping bag to restore health. Particularly useful when you have just
discovered a new teleporter (like the one outside Goliet where you are
heading).
Jax: Ruins
* Let's Go on to Goliet
- End
Save before telling Duras you are ready to head on and see if you can make
it to Goliet without using your potions. Even if you are almost dead, you
can use the teleporter when you get to Goliet to return to the camp and
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
A dead-run is when you run into a dangerous area of a game, avoiding conflict
along the way, with the specific purpose being to grab some higher level gear
This guide will start you off on a dead-run to grab some things that make the
game easier and help it progress faster. We will get chest armor, sunglasses,
Explanation
-----------
There is a Jet pack Challenge in the game where the reward is a pair of
sunglasses. The sunglasses highlight all loot in the game. Basically, the best
headgear in the game and it makes spotting everything and finding all the
cool hidden gear so much easier that it is worth an early game detour.
Along the way, we can grab some Armor, the Companion Arx, do an easy quest
to gain access to Domed City and pick up Caja and then a few more easy to
Finally, we backtrack to the Relay Tower at the beginning of the game and use
our new gear to pick up lots of useful crafting items and elex. Many of these
things grant XP, landing you at level 5 by the end of the run.
Destination
-----------
Open your map, and scroll left and then up. You will see a Circular city.
(Not the one in the snow at the top of the map, but the one below in the
green area). That is The Domed City and that is our ultimate destination.
Converters
----------
North of the Small Camp Teleporter (11 NORTH -> 3 WEST) you will also notice
will see others. One in the desert, one in the snowy area. You need to
stay away from most Converters until you can use a War Bow 1 or higher.
The "South Abessa Converter", south of the dam is the one exception. It
Don't forget your superpower and what makes your character special: Your
Jet pack lets you jump off ledges and safely land from any height. Or make
jet pack assisted long distance jumps. You can also jump up to high ground
where non-humans can't reach you. (humans tend to have ranged weapons).
teleporter into Goliet. Go to the center of the bridge, save and then jump
Once you are safely in the stream, the next stop is a brick building just
There is normally 1 large rat outside in the stream and 2 more inside
hatchet. Go in, kill the rats and collect everything you can find.
From the brick building, follow the stream north (run from everything) until
you reach a lake. Follow the left/west side of the lake and at the north
Follow the road west towards the Converter. Shortly after the bridge you
will see a group of Separatists hanging out between two structures. Go ahead
and talk to them. When you are done, you will find a locked chest within the
Save before you try to open in case you break your only lock pick.
Look towards the domed city and you should see a Windmill on top of the
You may pass some enemies on this route. Just keep running and you should
be fine.
As you get closer, you will notice the windmill is actually the first of
There is an abandoned camp near the 4th windmill, make sure to grab the
Standing under the last windmill, you should see the Domed City off to the
North/West. If you open your map, you will also notice you are 2 roads over
from the larger main road heading north up to the city. Make your way west
to the main road, but avoid the brick building immediately west of the
If you follow the main road north, you can't miss Arx. He is standing in a
Arx will approach you when he sees you. If you are being pursued by
creatures, don't worry. They can't attack while you are in dialogue and will
JAX:
- End
JAX:
* I still don't know the full story... [Cold Dec, Arx Likes]
JAX:
JAX:
- End
JAX:
- End
JAX:
- End
Unfortunately Arx is only happy when you are acting like an evil bastard,
but there is power in numbers so bring him along for now. Follow the road
creatures.
Make sure you locate and activate the teleporter right before the bridge.
Try to enter the city. The guard at the gate will tell you that the city
asking him how to get an ID as it reveals that you don't have one. When that
Jax:
- End
He agrees to help you get in to Domed City if you will do him a favor once
you are in. Agree to this. He then tells you he needs you to find his
Once you accept the quest, Hit L to view your quests and activate the quest:
QUEST: Sunglasses
Follow the the Main Road North/East. A short ways up the main road, there is
a break in the road that would require you to jet pack across. There may
also be a man standing on the other side. Don't talk to him right now.
That windmill has the jet pack challenge with the sunglasses.
Approach from the south (the river). Be careful as there is a mine just
Fortunately, they mostly hang out in the road North of the windmill, so
Talk to Arx and tell him to Stay at the bottom so he doesn't get in your way
on the way up. Now Jet Pack up, saving as you go. Grab the glasses and Jet
pack back down without being noticed. Expect to save/reload a lot, but it is
Don't forget to have Arx follow you again when you are done.
NOTES:
Early versions of the game, the sunglasses also provided 30% damage
Something went wrong while Wick was looting the house. As you approach, a
pack of six large rats is now hanging out there, feasting on the remains of
the fallen. They will spot you and attack as you come up the hill.
The key to the fight is using the Jet Pack to land on the wall next
to the house. There is a fence that prevents the rats from reaching
you. Arx is a great tank and can take a lot of hits, but he can't
do much damage right now because of the cap. So you will still have
to do most the fighting. But at least you are not the only target.
Stand on the wall and pick them off using arrows or jump down and fight one
until you are out of stamina and then jump back up (rinse and repeat).
Inside the house, you can see by the bodies what appears to have gone
down. Wick seems like he got distracted and then perished in a fight.
Your new sunglasses should let you spot everything easily including
some of the hard to spot items outside in the grass. Don't miss
the Small Elex Potion Recipe and frag grenades on the roof. And
don't sell the Old Coins as they can be used in vending machines
found in Hort.
You can teleport back with the blank ID cards and talk to Hunter when
Jax:
- End
Once you have the IDs, approach the guard. If you didn't mention IDs
earlier, you can hand him the fake ID and he will let you in. But if
you asked him where to get one, he will call you out.
If you tell the guard your ID is counterfeit, he thanks you for your
honesty by giving you a REAL Id. Whether you tell the guard your id is fake
or not, you will still have the option to give the other fake to Erich or
NOTE:
DONT GIVE THE FAKE ID TO EITHER COOPER OR ERICH RIGHT NOW! HOLD ON TO IT
UNTIL LATER!
For this, you will need to dismiss Arx. (For example, after you gain
Even if you decide you don't want Caja as a companion, just picking her up
grants you 500XP (Just like Arx). So Pick up Caja, then decide whether you
When you enter the domed city, hang a right (Go north). If you follow the
She will confront you when she sees you, angry with you because she can
sense something is odd about you and thinks that maybe you are a Reaver.
Jax:
Jax:
- End
Jax:
- End
Jax:
- End
Jax:
Jax:
Jax:
- End
Outside the Gate, talk to her about her quest, but avoid the line:
You will want to wait until you are at least level 10 before selecting it.
This guide actually has a section dedicated to Caja's quest at the optimal
Now ask Caja to Follow you. This will grant the XP bonus. You can then
decide to keep her, go get Arx or dismiss her if you prefer to play alone.
You should be around level 5. If you wish to follow this guides leveling
STR: 10
CON: 25
DEX: 15
INT: 15
CUN: 25
The key to reaching the amulet is to Jet Pack up onto the wall (south
of the teleporter) and walk down it. At the end, you will see some
grenades on the ground. Pick them up and then Jet Pack up over the
wall into the tower. You will see a Chest in the corner. The Thief's
Amulet is within.
Teleport back to the "Domed City Teleport" when you are ready to leave.
If you leave the normal way, you will run into a moderately difficult
Small Farm Teleport: (Domed City Teleport -> 6 West -> 6 South )
Place a marker there and then make your way to it, running from everything
If you stand on the teleporter and look North/West, you should see a tiny
On the roof of the shack is an unlocked chest with a pair of High Tech
There you will find a World Heart surrounded by Berserkers. The Berserkers
won't attack. At the eastern most part of the camp is a supply area
with a guard. You can drop in from the back near the waterfall. Make
The Hunters Bow is fine, even if you can't use it yet, but the main
Teleport back to the "small camp". Search around for missed items with your
new glasses, then sleep until morning and heal (if needed).
Bring up your map. West of the small camp is the Relay where you began the
game:
However, when you were up there, you didn't have a jet pack or the glasses.
Take the path back to the relay and take the elevator up. You will find lots
of unguarded goodies up near the top. If you backtrack to the place where
you woke up (where the game started) and then Jet Pack up the cliff, you can
even find the ship you were in that was shot down. There is an Elex Battery
That brings us to the end of the Equipment Detour. The game developers
intended for users to start off in Goliet, then go to Domed City, then Tavar
Berserker, so she knows people in Goliet and has a few special lines and
can even speak up for you at times and increase your rewards.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Goliet is the strong hold of the Berserkers. The inner walled city is divided
into 3 levels.
The lower level is where you enter. There you will find the Tavern, Cultivator
Fields, Sinda's Supply Shop and Jora. Jora is the man in charge of disposing
of Elex based tech. There is a platform beside Jora's house that overlooks
The only way from the lower level to the middle level is up a flight of stairs
(or go to teleport). The middle level is where you will find the Mana Tower,
Blacksmith, Weapon vendor and barracks. The middle level is also where you
The upper level is where you will find Duras, Cormag and Ragnar.
A stair case wraps its way up the mountain through all three areas. The
"center" of Goliet is where the staircase goes through the middle area.
It is hard to finish any of the Goliet quests without passing through that
center point. Problem is, a man named Bertram stands there and if he sees
you, he will run towards you and attempt to buy your Cleric Weapon. Talking to
Bertram and possibly selling him your weapon affects several quests. It is
best to take care of Bertram early on so you don't have to constantly avoid
---------------
Cross the bridge. The gate guard, Drog, will stop you.
Jax:
- End
------------------------------------
- Goliet: (You unlocked this one when you arrived with Duras)
with NPCs. So the best way up is to Jet pack up from the Cultivator fields:
1) Blacksmith Teleporter
You will see a house here. Jet Pack up to the roof. If you look at the
cliff, you will see some out-crops of rock you can Jet Pack over to
(On the bottom floor). Take the stairs down, exit out the turn-style
---------------------------
With the teleporters unlocked, teleport back to the Goliet Teleport and re
Despite being a tavern, you can sell any of your gear to the bartender for
Jax:
should give you nice chunk of change (you need shards to buy skills).
When you are done, go behind the tavern and talk to Born.
Jax:
When you are finished, Born will head off to the cultivator fields.
Meanwhile, look around for Alrik. He normally hangs out behind the tavern, in
If you mention your Cleric weapons to Alrik, he won't buy them from you as
they are "too hot", but he will pay you 50 Elex to pretend you never had
the conversation.
Jax:
- I'm Listening
- Back
- End
Eventually, you will get the option to have him teach you crafting. I
up to you.
- Teach me something.
Jax:
- Magic up supplies?
- Teach me something
The skill "Attribute Points" is recommended so you can bring your stats up to:
STR: 15
CON: 25
DEX: 15
INT: 20
CUN: 25
likely fighting off creatures in the Cultivator fields. Save before you
look for him beyond the house in case you die or accidentally hit someone with
friendly fire.
Jax:
- Teach me something
EASY QUESTS:
------------
Easy Quests can be done within the safe walls of Goliet and do not require
fighting to complete.
WHERE: You get the quest from Sinda, who sells supplies out of her house.
DETAILS:
When you talk to Sinda, she will be irritated. If you talked to her
earlier to train, then you should see the following dialogue option
Jax:
- Can I help?
Hit L to activate the quest. Edan -> Food Supply. This will add a Marker
If you haven't completed "Lost Guns and Dead Men", this guide recommends
When you talk to Angrim, you know it is Angrim because of the quest
marker, but Jax doesn't. So you should start by asking him who he is.
Jax:
* Sinda sent me
Return to Sinda, tell her the bad news. Use the Goliet Teleport if you
Jax:
- I spoke to Angrim
- End
You can skip Ragnar. Go to the Hotel Ruins Teleport. Cormag's house is
Jax:
- End
Cormag offers to help Sinda, but he wants his men to have movement
South of Jora's house is a platform they use to toss items into the pit:
Save and then jump down. Use the Jet Pack to avoid fall damage. Thanks to
your sunglasses, you should easily spot all the things you can pick up.
Even though these items are marked forbidden, go ahead and grab them all
If you haven't already done so, talk to U4 (who is in the pit) and tell
him to report to a repair station. You don't get any experience for
freeing U4, but you also avoid having to return to the Pit later.
** NOTE: You may want to sneak into the tower next to the guard and grab
The easiest way out is to use your map and teleport back to the Hotel
Ruin's Teleporter. Return to Cormag and give him the movement detectors.
Teleport to the Goliet Teleport and return to Sinda. Tell her the Hammer
Clan will bring the supplies. When asked about payment, if you want the
Jax:
WHERE: You can get this quest from Rijka, Ragnar's wife.
HOW:
RIJKA:
To get the quest from Rijka, you must either avoid Bertram or turn
BERTRAM:
If he sees you, he will run up to you and offer to buy the cleric weapon
1: Just say no - No negative impact to this quest, but you will miss
out on the opportunity to get 200 more XP and another Cold Decrease
in a later quest.
2: Say Yes - Bertram gives you 300 shards and the quest completes with
the standard 200XP reward. Again, you miss out on the XP and Cold
Decrease, but this route also gives you a bad reputation with
Rijka (Ragnar's wife), which factors against you if you are trying
complete.
Regardless of choice, you may wish to read the MINOR SPOILER below
NOTES:
- If you leveled up after the previous quest, consider stopping by Alrik and
- If you have just arrived in Goliet, Ragnar (leader of the Berserkers) will
be standing on the lower level where the stairs lead up. Like Bertram, he
will force a conversation with you as well. He will ask you what you are
doing in Goliet. You will likely want to save before talking to him. If
you tell him that you are an Alb deserter, then it will be slightly harder
DETAILS:
Talk to Rijka and eventually ask if she has anything that needs
to be done.
NOTES:
- Thank You
- If you say so
- End
(See below). You can get the Cold Decrease and Avoid Caja dislike by
choosing END after selecting the options above, then go outside the
conversations when they are close enough to see them. Then talk to
Rijka, take the quest and ask Caja to follow you afterwards.
Here is the conversation path with Rijka that leads to the quest:
Jax:
- End
After accepting the quest, you need only go to Jora's House and hand
him the weapons. Use the teleport. Even if you were not concerned with
Jax:
You will get 200XP and 100 shards for giving the weapon to Jora. Then
another 100 shards when you return to Rijka and let her know you
completed the quest. (You don't have to avoid Bertram after giving
NOTES:
Jax:
conversation path:
Jax:
Jax:
Once the quest is complete, Bertram moves and sits in the street below
the tavern:
MINOR SPOILER:
animals. He lost his weapon and ran, eventually finding refuge in Goliet
himself for the journey. That is why he wants the Cleric Weapon. Angrim is
on to him and you will have the opportunity to help Bertram escape or be
his executioner during the quest "False Teachings". If you help him
escape, you will meet him again in Hort where he thanks you (with some
shards).
WHERE: You get the quest from Angrim, leader of clan Eisenfel.
DETAILS:
After you ask Angrim enough questions about the Berserkers, you will get
Jax:
The quest is really a test to see if you will blindly follow orders or
if you will refuse a command that violates the laws. To Pass the test
Jax:
- End
Jax:
DETAILS:
Talk to Angrim:
Jax:
- End
If Bertram managed to talk to you while you had the Cleric Weapon in
your possession, you already know who the cleric is (and you tell
Jax:
You then get to choose whether to kill him or help him. If you help
If you have not met Bertram, Angrim instructs you to find the
is already down by the pit). Find a bed and sleep until midnight
if Bertram was in his normal spot. Head down to the path that leads
Jax:
Jax:
- Any Cleric preaching in Goliet ... must die. (Attack) [ Cold Inc ]
NOTE:
You can claim you will help him to get the COLD DEC, but still kill
You have the option to attack or help. If you say you will help,
you get a COLD DECREASE and he sends you to Rijka to ask for help.
[ SPARE BERTRAM ]
Jax:
If you completed the weapons task because you either avoided Bertram or
turned him down, she agrees without complaint acting as though she owes
you one. If you did not finish the weapons task, she complains about
your failures and how you can't be trusted, but still helps for
Bertram's sake.
Jax:
HOW: Talk to Eldur, tell him you are not his relief.
NOTES:
Pants, the highest Armor rating pants you will find before joining
a faction.
- If you talk to Eldur and ask him too many questions, you get a chance
DETAILS:
Find Eldur and talk to him. Make it clear you are not his relief:
Jax:
Jax:
- End
Eldur wants you to find Alvar, a guard who hasn't reported in. He sends
Jax:
Jax:
Jump off the balcony and you will find Alvar's body at the bottom.
Return to Drog and tell him about Alvar's fate. Then return to Eldur and
Jax:
- I found Alvar
Once the conditions above are met, Drog will force greet you when you
NOTES:
If you are avoiding Ragnar, feel free to skip this quest until later.
To complete this quest without a fight, you need 1 Skill Point in Combat.
But frankly, if you don't have at least 1 skill in Combat then you
probably can't take on Drog anyway. So this guide recommends waiting until
you have at least 1 Combat Skill. Feel free to start the quest, but don't
DETAILS:
Drog wants a beer. Tell him you will get him one.
Buy a Beer (If you don't already have one). If you don't already have a
few, buy 2 or 3 to have some spares. Drog is not the only NPC in the game
Return to Drog
Alternatively, you can fight him and if you win, he will also pay you,
but the reward is the same, and if you use a lot of potions or valuable
MODERATE QUESTS:
----------------
Moderate quests include quests that expose you to the possibility of an attack
by a strong enemy, but one you can run from. Or quests that may require a
fight, but one you should be able to win after completing all the easy quests.
DETAILS:
Jax:
Cormag asks you to speak to Eldur and find out why he is mad.
Jax:
- Eldur, I've heard you're causing trouble with the Eisen clan
Eldur sends to your Oran to talk some sense into him. Note that you can
bribe Oran with 500 shards or convince him using a charisma check of 3.
But why waste shards or skill points when all you have to do is hit him 4
times.
Go behind the tavern out of sight and tell Caja to Stay. That way you
Jax:
He tells you to meet him out back if you are serious. Fortunately, he has
almost no armor and isn't a good fighter (He is a bartender). Save before
NOTES:
Oran has a key "Oran's Cellar Key" that you will need to get for a later
quest. Normally it is hard to get the key, but Oran stands outside the
bar waiting for you to fight him during this quest. So this is a good
opportunity to pickpocket his key off of him (using the Thieves amulet
** If there are people standing around outside the bar, you can go to
Alrik's house and sleep until midnight, then come back and everyone
FIGHT STRATEGY:
Talk to Oran and the fight will begin. Wait for him to start swinging
his sword, and double tap right to avoid. Then hit him a few times.
Rinse and repeat. It will feel like you are not damaging him at first
because you have to wear down his armor. (There is a light bar under the
red bar).
After the fight, he admits Angrim was the one who told him not to serve
the Hammer Clan. Jax says to himself "Cormag would probably want to know
this".
Jax:
hide it. If you hide it, it will count against you should you decide to
NOTE:
If you expose Angrim, Ragnar will return to his throne room if you
have managed to avoid him. This means you will no longer have to worry
about running into him when traversing Goliet (except for the 2 min
Use the Goliet Teleport to return to Eldur and let him know he can have
beer again.
Jax:
- End
WHERE: You get the quest from Born. Early on, Born hangs out behind the
Tavern:
DETAILS:
If you talk to Born after meeting him first at the tavern, he will
mention that he is short of hands and asks you to collect healing plants
for him.
Jax:
Go to the Blacksmith Teleport and then hit L and Activate the Quest:
NOTES:
wont attack
Jax:
DETAILS:
Before you can take the quest, Caldrim asks you about your past. This
guide recommends being consistent. Only admit you were an Alb to Caldrim
if you have already done so with Ragnar. If not, avoid the subject.
Jax
Jax
- I was an Alb, but I'm free from Elex now. (Give yourself up)
Jax
- End
Take the task and then go to Ragnar's Balcony (Hotel Ruins + Quest
Jax:
- End
Caldrim will give you a quest marker for the Crypt. The easiest way there
is to Jet pack off the cliffs next to the farm on the second level:
That minimizes the time you have to travel outside city walls.
You should first aim for the River Delta teleport as it is right
Fortunately, you can Jet Pack to the roof of the building if need be and
Jax:
Kral explains that his brother was taken to a converter and escaped, but
they did something to him. Kral is trying to wean his brother off the Elex
addiction.
Jax:
NOTES:
- Kral and the outcome of this quest will come up again when you meet one
- If you decide to attack, you may want to enter the building through the
toxic area. Fortunately it is near the beginning of the toxic area and
there are anti-toxin shots on the way down laying around. If you decide
to go down to get the sword, save and use the anti-toxin before running
down. It is an excellent sword. Possibly the only one you will need.
(With upgrades)
Armor can be found within inside one of the chests if you want an armor
upgrade. Note, you have to sneak in the back using CAPS LOCK and steal
Return to Caldrim and tell him what you found/did. If you spared Kral,
avoid telling Caldrim the truth as it just upsets him and decreases his
opinion of you.
- About Kral
- No
HOW:
Caldrim will basically give you this quest after you ask him
how the Berserkers change Elex into Mana, but not before you
DETAILS:
If you asked Caldrim about how the Berserkers transform elex into mana,
then Caldrim will immediately give you this quest at the conclusion of
"Elex for the Mana Shrine". If you have not asked him about it, then
you will not get this quest automatically. It will wait until you ask him:
Jax:
Caldrim asks you to talk to Orik at the conclusion of "Elex for the Mana
Shrine". This is an easy quest, but listed here for chronological reasons.
Go and talk to Orik in the cultivator fields. Exhaust all options but
don't tell him Caldrim sent you or the quest will fail.
Return to Caldrim and decide Orik's fate. If you Betray Orik, you gain
Jax:
- About Orik...
HOW: Talk to Ornir, answer his questions. Eventually he will ask you to
DETAILS:
Jax:
- Strict... [C+]
- Guidelines... [C-]
- Laws? [Nothing]
Eventually he tells you about an outlaw he saw hanging out below the pit.
Suspects he is trying to steal things and asks you to kill him. He also
says not to talk to him. Agree. The outlaw can be found almost directly
The easiest/fastest way there is to Jet Pack off the landing where you
meet Ornir into the Pit. then Jet Pack off the southern cliff down to the
Minor Spoiler:
Ragnar will see allowing the outlaw to live as a bad thing, whether you
turn Ornir in or not. So if you want to keep the door open to becoming a
[Killing Bigby ]
Provoke:
dialogue. Some users may prefer this approach as it feels more like
self defense that murder (Even if you threaten him into making the
first move).
to Jet Pack away or dive role a few times to avoid his immediate
attacks.
Murder:
Other users may prefer to select "End" when the opportunity to provoke
Bigby from range. This is much easier, especially if you shoot the red
Return to Ornir with news of the death and you get 700XP + 100 shards
There are two ways to avoid bloodshed, (Though ether of these outcomes
Betray Ornir
you for for the information with 600 XP. He will also ask you to
talk to Angrim. When you talk to Angrim, he will give you 250 shards.
Help Ornir
Return to Ornir and tell him what was said. Keep talking to him and
But... you have to teach him how to hide the Elex readings from
Bribe Ornir:
Finally, you can convince Ornir to keep doing business with Bigby
with a 300 shard bribe. If you Bribe, you get 200XP. Then return to
Bigby and tell him the good news. He gives you 150 shards. All in
all, you spent 150 shards for 200 XP. Not a complete loss, but far
QUEST: Moving On
Goliet.
There are some quests you may not have finished. For example, you may have
skipped "Free Beer" because of a lack of Combat Skill or because you are
There were some smaller quests not listed here. For example, fighting the
low level creatures that attack the cultivator fields gave you 800XP if you
helped.
There are also some quests we skipped that we will return to in later
chapters when you are higher level or when the consequences of the quests
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
The Domed city is home of the Free People of Magalan. The city was created
by The Great Council of Magalan. The council was disbanded when the Alb
Domed City has 3 distinct areas. There are the farms, which you see off
to your left when you enter (Southern portion of city). There are the slums,
to your right, which is where you will found Caja. It is also where you will
find the tavern, vendors and various non-cleric factions. Finally, there is
Trouble Brewing
It is no coincidence that Domed City looks so much like "Doomed" City. The
city is on the brink of insurgency and your actions within will affect the
city's future. This guide highly recommends all players skip below and read
the quest "Abessa Dispute" before doing any quests as your choices add up to
a bigger outcome. Knowing what that outcome is may help you decide how to
EASY QUESTS:
------------
Within the Domed City, Easy Quests are those that can be accomplished without
a mandatory fight. However they may involve leaving the city (lots of running
from various creatures). And they may have optional outcomes that do in fact
require fighting.
DETAILS:
NOTES:
immediate right. You will find Gottfried at the top. When you
Jax:
Not only do you get a Caja like, but you get 100XP and 25 shards.
DETAILS:
business proposal.
Jax:
...
Jax:
...
...
Report back to Darrel: If you want to side with the outlaws, tell Darrel
some of the things you learned. If you want to side with the clerics,
[ SUPPORT OUTLAWS ]
Jax:
- I spoke to Lutz
[ SUPPORT CLERICS ]
Jax:
- I spoke to Lutz
(assuming you are following this walk through top to bottom) He is near
the North Abessa Converter teleport, which is just above the relay tower
Use the companion marker to find him and then activate the teleport. You
NOTES:
- Look for trader caravans along the way. Sometimes you can follow a
- If you meet a caravan, consider buying a miners shirt if you have the
shards. It is the best protection you can get without joining a faction
and there are not any found on the ground in easy to reach locations.
named Rainer who will try to force you to join the Clerics with mind
control.
- If Caja is with you, she likes it if you choose the following option
Jax:
The Relay tower is guarded by 3 Albs who walk standard patrol routes. 3 is
too much, even with Arx help. It is recommended that you sneak around back
and sneak up the tower. Even if an Alb spots you, they wont chase you up
the ladder.
Climb the tower and activate the console at the top. If you chose to
Jax:
Which one you choose will determine who you side with on this quest.
Again, siding with outlaws will open up more options on your next quest.
Don't forget to grab the ring of strength. It will let you use the hatchet
Jax:
tower to the base of the Cathedral (effectively disabling the quest Mental
1400XP + 165 shards + Cold Dec (Installed bug during Making Contact)
HOW: Talk to Gottfried after you complete the quest "Making Contact"
DETAILS:
Jax:
[OUTCOME 1]
man named Snake near the underpass right before the rendezvous
location:
Jax:
1 Pay me, then we will talk ... [Survival 2: +25XP, +50 shards]
FIGHT NOTES:
- The fight isn't too hard if you use the environment. Jet pack up away
from the underpass entrance. Once Snake runs around, Jet Pack back
down. When they come back down, lead them through the tunnel. There
are normally wild beasts on the other side of the tunnel. Get to the
other side with Snake in pursuit and Jet pack up again. Now you can
shoot the outlaws while they fight the beasts. If the beasts aren't
there or they kill them, Jet Pack down and run back through the tunnel
a second time. But this time, turn and shoot the red gas barrel with
an arrow as they pass by. Just make sure you aren't too close or it
- Killing Snake is worth 800XP. His 2 guards are worth 100XP each.
[OUTCOME 2]
If you did not choose to help the outlaws during "Making Contact", there
is no option to help the outlaws on this quest. Which makes this quest
Unless you gave the Elex to Snake, you will need to proceed to the Bridge.
JAX:
MINOR DETOUR
On top of the bridge above Hans, if you look to the East, you will see
the South Abessa Converter. Save and then run over to it. It is the home
of the separatists Don't talk to Sestak right now, but explore the
inside, grab everything you can and activate the teleport there:
Regardless of who you side with, return to Gottfried (Domed City Teleport)
If you sided with the clerics, then if you leave the city for 24
When you first arrive at Domed city, he hangs out at the entrance to the
upper level:
DETAILS:
Jax:
Jax:
[ RILEY ]
The second this conversation ends, an outlaw named Riley will head
to the cell:
He is placed there with the assumption that you will pass through the
area on your way to Lutz. When he sees you, he will run up to you and
force-greet you with a request. He wants you to give him the regulator
This guide recommends avoiding Riley unless you want to side with the
outlaws on this quest. You can talk to him and say no, but avoiding him
causes him to stand in that cell for the rest of the game. This means he
doesn't return to his shack (First shack on the right when you enter
walkway). If you are at the bar, just jet pack up onto the roof
Should you decide to talk to Riley, the conversation looks like this:
JAX:
- 100 shards
Jax:
- Erich Sent Me
Return to Erich
Jax:
Or from Paige:
DETAILS:
JAX:
JAX:
- End
NOTES:
- Normally at this point you go talk to Paige who tells you where to find
the dealer. And you still want to do that if you want to side with the
outlaws. However, if you are going to side with the clerics, you can
skip Paige and go strait to the dealer (avoids Paige being mad at you).
[Optional] Paige:
Jax:
Find Radok:
Loot the bodies and chest near Radok before talking to him, then save.
If you want to avoid a fight, you have to pickpocket Radok. However, the
the recommendation is to just talk to him. You also get a Caja Like:
Jax:
- Paige sent me
When you talk to Radok, a fight will ensue. Either it will be (you +
2 clerics.
It is not a hard fight. All you have to do is run around. Jet Pack and
bug where the quest didn't count towards the Abessa Dispute count. As
of 2019, that bug seems to have been fixed. However it may still
of the game.
[ Pro Cleric ]
Jax:
[ Pro Outlaw ]
Jax:
WHERE: Get Quest from Hunter located just outside Domed City
make sure you talk to Gregor, the guy guarding the entrance
DETAILS:
Talk to the leader of the outlaw camp. A guy named Hunter. He agrees to
help you get in to Domed City if you will do him a favor once you are in.
Agree to this. He then tells you he needs you to find his companion Wick
Once you accept the quest, Hit L to view your quests and activate the
When you approach the house you will find it overrun by a pack of rats.
Kill them and then search Wick's body for a set of blank ID cards.
With the fake IDs, approach Gregor, the guard. If you didn't mention
IDs earlier, you can hand him the fake ID and he will let you in. But
if you asked him where to get one, he will call you out.
If you tell the guard about the counterfeit ID, he thanks you by giving
Once inside, Activate the Quest Abessa -> Counterfeit Papers. It will
Jax:
- Hunter sent me
- End
The game lets you back out right up the last second if you want to turn
If you decide to help Cooper, return to hunter for the last 95 shards.
DETAILS:
You need to get The Strange Key from Vito. Depending on various factors
(Which factions you have supported, whether you have met Rat in Tavar,
etc...) Vito may or may not offer the key to you when you talk to him.
Specifically when you end the conversation. So for starters, just try
Jax:
- End
If he doesn't give you the key, your only option is to pickpocket him. It
is easier to do at night when the tavern is empty (maybe find a bed and
Once you have the key, you need to figure out where it goes. It inserts
Go to:
Look for a fire near the Cathedral wall. The brick/hole is behind it
Use the key on the brick and a passage leading down to the sewers will
open up.
Follow the Sewer and you will see Darius on the right. Talk to him:
Jax:
Go ahead and grab any and all loose items that are not marked forbidden,
Talk to Hector. He will tell you about the Claws and their goals. They are
a non-political thieves guild. After he has given you his talk, you have 3
options:
Jax:
- I want to join
Join and you get 500 XP and access to the job chest.
If you have been following this walk-through top to bottom, then skip
down and search for "Rob Oran" to do the first Claws quest before moving
on to the Tavar Quests. At this point, you should also have some sort of
Combat skill, so you could finish the Free Beer quest back in Goliet
Domed City, you might also be able to visit Cormag and get some combat
skills.
If you threaten Hector that you will tell the Clerics, the claws will
attack you (Not a good idea). Should you decide to do this, best to run
Another approach is to just hit end and back out. Then tell Alois about
them:
Jax:
Alois talks about sending in a squad to check them out, but nothing ever
QUEST: Vacancy
DETAILS:
When you meet Vivian, go ahead and ask about her life story. Listening to
Jax:
Jax:
- No
Jax:
- END
To recommend someone for the position, you need to go talk to them. But
you don't have to talk to everyone if you don't want to. Notice that each
weight as well.
Domed City. (As her diary reveals). She also wants 500 shards.
you choose Nyra, Vivian will reimburse your 500 shards, but you wont get
any extra money. You also want to make sure to tell Vivian to keep an eye
Jax:
Rorik is the middle candidate. Better technical skills than Darrel, but
nothing like Nyra. However Nyra is loyal to the Separatists and Darrel is
Jax:
outlaws, you make more money if choose Darrel (Don't have to pay Nyra 500
exiled.
Jax:
HOW: Talk to Homeless man sitting near the fire pit in the middle of the
DETAILS:
However most users will not finish the quest now, they will simply
A Homeless man will approach you and ask you for shards if you
Jax:
Go ahead and ask him about the town. Be sure to exhaust all
dialogue options.
NOTES:
If you give him 10 shards, he will mention a contact and ask you to come
back again later. Each visit below starts 24 hours after your last. It is
really not worth sleeping for this quest. Just wait and check in from time
He wont approach you for secondary phases. You must initiate contact
with him.
Second Day:
-------------
He will tell you he has friends that can invest your money and make
Jax:
Third Day:
-------------
He will tell you that you are investing in a prototype Armor, but that
Jax:
If you select No, you don't get your money back. Speak to him 24 hours
later:
Fourth Day:
-------------
He will tell you there is now another interested party who is willing to
pay more for the armor, so if you want the armor it will cost 10,000
shards.
Jax:
- Forget it
If you select Forget it, you don't get your money back. Follow the bum. He
The leader of the Thugs will attack first. Your companion wont help you
with him. Once you take him down, his guards will attack. Your companion
Each thug is worth 100XP for a total of 300XP. If you looting their
bodies, they normally have close to 100 shards between the three of them.
Jax:
If you simply tell him to pay up, he gives you around 70 shards
If you enlist his services to con for you, you get 55 shards and then
another ~50 shards every week that passes. (And a like from Nasty).
WHERE: Get Quest from Riley. He can either be found at his house
NOTES: If you haven't leveled up, you should do so before this quest.
DETAILS
Jax:
- About Brabak
- Leave Brabak to me
- END
When you first talk to Brabak, you want to avoid a fight because you will
then have to fight him a second time for Riley and he will use a shield
making him much harder. (Probably impossible at your level). But if you
just have a beer with him and THEN tell him to leave Riley alone, you only
First Conversation:
Jax:
- I believe!
- End
Now Save, walk outside and Tell Caja to stay. That way you can avoid her
Second Conversation:
Jax:
Jax:
Return to Riley
Jax:
- About Brabak
DETAILS
JAX:
1 What Cause?
JAX:
- End
When you talk to Jorg, you will find he is stubborn and wants to do the
opposite of what you tell him to do. So ... simply tell him to do the
As you can see below, your conversation with Jorg will cause a Caja like
Talk to Jorg
Jax:
- Caleb sent me
- About the situation with the separatists
Talk to Jorg
Jax:
- Caleb sent me
- About the situation with the separatists
WHERE: Get Quest from Gustav who guards the 2nd entrance at:
DETAILS:
Jax:
[NEUTRAL]
If you tell Gustav you aren't interested in killing people, the quest
doesn't count towards the Abessa Dispute count, but you also don't get
any XP.
Talk to Gustav:
Jax:
[PRO CLERIC]
Talk to Gustav:
Jax:
Talk to Hunter:
Jax:
They will attack. Jet pack to the roof, run off the east side of the
building, turn and ready an arrow on the barrels near the corner. When
Not an easy fight, but use the Jet Pack + Arrows and you should be able
to pull it off.
[PRO OUTLAW]
Talk to Gustav:
Jax:
Talk to Hunter:
Jax:
Talk to Gustav:
Jax:
The screen goes black while Gustav gets a guard to take his place. When
it fades back in, he starts running to the farm. You don't actually have
to help him. You can just watch the fight. But there is a slim chance
Gustav will kill all the outlaws. So keep an eye on the fight. If it
looks like he is about to take out the last one, you may want to
intervene.
REWARD: 500 XP
WHERE: N/A
HOW: Most Quests within the Domed City force you to make a decision
where you either support the Clerics/Berserkers (CB) or the
Outlaws/Separatists (OS).
The moment you complete 5 quests that favor CB or OS, this quest
receive the quest "Abessa Dispute" with some vague text about
DETAILS:
The following 9 quests can affect when the Abessa Dispute kicks off:
- Vacancy - Vivian
favor. The Dispute kicks off if you complete 5 quests that favor one of
You learn from Paige (Outlaw) that the separatists are supplying the
If you support one of the two groups five times, then there are two
outcomes:
----------------
overtaking the Clerics. However the fight weakens the city. Alb forces
promptly attack and massacre everyone. Domed City falls and the few
CLERICS RULE
------------
--------------------
One can avoid the dispute by keeping their decisions balanced. IE: 4
that support one group and 4 that support the other. Helping hands
has a NEUTRAL option, where you can basically refuse the quest. You
don't get any XP, but you don't create a balance issue either. Which 8
you decide to do doesn't matter, only that you keep your choices
balanced.
So for example, you might do 8 quests like so and choose the neutral
- Securing Peace - [1400 XP] (Cleric) - Give Elex to Hans (not Snake)
Once you select "I wont kill the outlaws", the option to do quest "Helping
Or you may decide to simply avoid Gustav and not do Helping Hands. That
leaves the option open to allow the dispute at a later time if you decide
maintaining balance. Even if you get the separatists exiled before the
uprising, the game kills them where they stand when the uprising happens.
(You will find Fenk's dead body near the farm where you got the fake ID
So the separatists within the city are doomed unless you maintain balance.
BUGS
----
In early versions of the game, 2 of the quests had bugs that could cause
the game to not count their completion towards the Dispute. Notably, using
pick pocket on Radok during Arms Trafficking and Avoiding Riley during
ways without kicking off the dispute. As of 2019, these bugs have been
patched.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Explanation
-----------
We are going to take about 20 minutes to run around and get some of the games
better amulets and rings (and some weapons). This will help out in Tavar and
give us some more dialogue options moving forward. You could technically do
this detour sooner, but one of the items can only be purchased (1500 shards)
so you would have had to skip that item earlier. By this point you should
have at least that many shards, even if you purchased a miner's shirt.
Destination
-----------
Most of the games better items are in Ignadon which is also where some of the
games tougher enemies are. However, by now you should have the gear and XP
There aren't any Charisma boosting items lying around in the world. You
either have to make an item yourself or you have to buy it. The Mechanic's
amulet is one of the few items you can buy that boosts charisma however it
The Hort is the stronghold of the clerics and it is not open to everyone.
There are four ways to get in. See the quest "Enter the Hort in Ignadon"
below for all options and details. We will list the easiest one here, but if
you want to pursue one of the other methods, feel free. One method for
example avoids all Hort-related dialogues and quests, but is far more
Open the map and go to the Hort Teleporter. Head to the Gate inside the
Hort
Jax:
- Where am I?
Jax:
are not any Charisma boosting items lying around in the world.
Use your map and teleport to the Hort teleport. Then open your map and plant
There is a tank sitting there. When you reach the tank, start heading
The trenches are pretty safe, so feel free to pick up scrap along the
The Persuader I (Mace) and Ring of Poison Resistance can be found among
the gear.
If you make a strait shot for it from the supply stand, you will likely run
pass some enemies, but they shouldn't be able to keep up with you if you
keep running. At the destination, you will find the lava flowing from a
rock. Cross west over the rock and you will see a larger lava flow. Jet Pack
You find an abandoned Camp. On the ground is a shield near a sleeping bag.
From the Energy Shield, Jet Pack up and over the mountain to cell:
able to take it on, but if not, the item you want is laying inside
the fallen tower: The Dualskill Ring. There is also a Golden Whisper
at the peak of the mountain just beyond the ring. The locker code
is 3179 if you want to grab the white gemstone within while you are
there.
Assuming you are standing where the Dual Skill Ring was found, plot
run into any major creatures. Just random spawn (which are normally
Assuming you are standing where the Laser Blaster LSR-C was found, plot
Again, no known high level beasts await you, but you will likely run
into random spawn. The good news is, your destination isn't a Jet Pack
Open up and active the quest Main Missions -> Campaign of Vengeance ->
Stolen Equipment. This will highlight where Ray is (Sandy Pines Hotel).
Recommended route:
the bridge leading east, save and then jump off. Use the jet-pack to slow
your fall.
Once you are safely in the stream, follow the stream north (run from
everything) until you reach a lake. Follow the left/west side of the lake
and at the north edge, you will reach a broken concrete bridge.
Jax:
All options lead to the same outcome... you agree to meet Ray at the Fort.
Loot the restaurant. You will find the High Performance Soup Recipe inside,
If you told Caja to stay back, teleport back to Goliet to pick up Caja and
teleport back.
Along the cliffs is a campfire with some items laying around. Most notably:
Jax:
Get their however you want. A direct approach is fine. You can jet-pack up
This one may be too hard, but it doesn't hurt to try. You can save before
Teleport back to Sandy Pines and set a custom marker at the tower located
at:
There is a mine at the base of the tower. Jet pack up to the control booth
roof and shoot it with an arrow. Loot the area, save. (Sleep if you want).
And head strait there. (Yes... it means leaving the road, and climbing a
cliff, but it avoids a quest you are not ready for yet.
Continue down the road until you reach a broken bridge. Jet Pack out to the
center.
NOTES:
don't sweat it. The ring of power will still be there in a few levels when
you are ready. Don't forget... you now have an energy shield.
Once the fight is over, note the base of the bridge. How the 2 pillars come
down into a concrete slab. Remember this place, because you will be back
soon.
The Ring of Power lies within a pile of radiated junk, inside an unlocked
safe. However, the junk is guarded by a high level ripper. The ripper can
normally take Caja down in 2 or 3 hits. When you see the ripper in the
The strategy that worked for me was simple. Get the rippers attention and
(Stay far enough ahead that it can't hit you, but close enough that it keeps
following)
The ripper will come around to attack you. When it does, run between the
pillars and sprint back to the marker. Use a potion if it managed to get a
hit in.
The ripper will eventually return to the spot you saw him, but he will
change to walking speed once you are far enough away. Your companion may
Run to the radiated garbage on the right (just before the spot the ripper
was standing) open the safe, grab everything (hit X) and get out before you
die. Now... run further down the path to avoid the returning ripper. (Go
right and up at the fork) If he hasn't seen you, he will stop at his normal
Activate Rays Quest "The Crafty Crook". It will put a marker on the entrance
to Tavar. It shouldn't be too far from your location. You should be able to
jet pack across the gorge near where you emerge from the gorge.
Tavar is dangerous. Best to just sprint to the entrance and don't look back.
When you reach Ray, don't talk to him. We will address him later when we get
to the Tavar Quest "Crafty Crook". For now, just save. Then run up the ramp.
To the left there is a fight going on between some guards and some mutant
bugs. Help out, even if you only shoot 1 arrow from a distance. Eventually
QUEST: Crossbow
In the middle of the desert, hidden in a bush is a crossbow not far from the
Run up, grab the crossbow and teleport back. The base crossbow doesn't do
much damage, but it supports explosive tipped bolts for harder fights.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
NOTES: There is an outlaw named Rat standing near the bridge in the center
and ask you for 50 shards. Say Yes when/if this happens.
EASY/EARLY Quests
-----------------
These are quests that don't require you to fight (There is some way of
REWARD: 600XP
NOTES:
DETAILS:
An outlaw named Spike is running a con game, trying to get people to pay
to enter Tavar, even though there is no required admission (You can jet
in if you want). When you approach the gate, he will stop you and try
Jax:
The only way to stop it is to intimidate him. (Or jet pack over him).
If you claim you do not want in, Spike is Displeased and tells you the
entry price is going up, so you should pay it while it is still only
200 shards.
If you say you won't pay him anything, he will offer a deal. You can
come in free this time, but it will cost you 400 shards next time.
Jax:
x Forget it
BUG: Don't select Forget it. Sometimes the game bugs out.
If you select Okay, you stay on Spikes good side and you can still say no
(Later)
Jax:
Picking the Combat 2 is best as it gets you extra XP. Shy of that, use the
"over my dead body" line. Spike doesn't want a fight and lets you pass.
DETAILS:
When you first approach the Fort, you will see a fight going on between
the guards and some mutant bugs. Help out, even if only from a distance.
When it is over, talk to Bullet. Tell him you want to enter the fort and
Jax:
- Yes
Before you talk to William be sure to equip your Poachers Amulet. The
number of guards you can send is determined by your Survival Skills score.
Talk to William:
Jax:
- END
With the help of the poachers amulet, you should be able to select the max
And activate it. It will be used as a reference for many of the following
quests.
REWARD: 1100XP
HOW: Talk to Ray. You must first talk to him at Sandy Pines, then he appears
DETAILS:
Ray Meets you outside the Fort and tells you about some bounty hunters
Jax:
his like. When the conversation ends, just follow Ray. Eventually, you
Jax:
Jax:
Talk to Ray. This will lead to him becoming your follower (another 500XP)
Jax:
- End.
Ray doesn't start walking to your camp like most followers. Remember, he
at your camp the next time you teleport there. As long as you don't return
DETAILS:
William Said Blake was the one guy who didn't need any help. However this
are interested).
Talk to Blake:
Jax:
MINOR DETOUR:
For this quest, you will likely want to acquire the Amulet of Deception.
If you run from the teleport to the cell, you will run into enemies...
but if you just keep running, normally the destination cell is empty.
Enter the bunker (Doors to the left of the teleport) and then a set of
stairs goes down in the right corner of the Dukes throne room
Downstairs, activate the Quest (Tavar -> Grenade Delivery). It will point
you at the grenade crates. You just have to wait until the Camp Master
isn't looking and then pick them up (Save first). You should be fine
Return to Blake:
Jax:
He offers you money or grenades. If you take the money, he gives you
200 shards (which would buy you 10 frag grenades). If you take the
DETAILS:
In the center of the Fort is a man named Doc who has figured
out how to use Elex to create drugs that can have various
Talk to Doc, and he will tell you his drugs have been stolen:
Jax:
- My Dreams?
- End
Jax:
- Desire?
- Back
- End
If you haven't already, open up your Log (L) and activate the quest Tavar
Jax:
- End
However if you don't have 200 shards, you can use a lifeline chem to boost
your survival skill. Note that using chems halves the XP you receive (Not
to mention the chem is worth 30 shards if you just sold it). So if you go
this route, make sure the chem has worn off before you report back to
Doc.
Jax:
- End
Note: If you sell the 5 pick-me-ups, they are worth 150 shards.
REWARD: 1200XP + 200 shards (If you spare the boy with money)
1500XP + 300 shards (If you bring boy back to fort (boy dies))
1162XP + 500 shards (If you spare the boy with lifeline)
DETAILS:
Hank is in charge of the supply lines and one of the caravans hasn't
arrived. Hank wants you to take care of it. The Duke doesn't want people
in the fort to realize how volatile things are for fear of an uprising. So
survivors.
Jax:
- End
Open up your log and activate the quest to get a Quest Marker:
Use the Fort Teleport and make your way there, avoiding/running
When you get to the caravan you will find a lone survivor:
Jax:
- What Albs?
- Your a Runner?
- End
Go ahead and loot the bodies and pick up the 5 crates. When you
After you pick up the crates, you need to deal with the boy.
At this point in the game it is unlikely you will have the stats to
convince the boy to leave with Survival 10. But you can always give him
money.
** If you wait until after the quest "Scrap Delivery", you will likely
have the stats through a lifeline chem, but you need the XP now more
The good news is that you will get 500 shards from Hank for not returning
with the boy. So you still come out on top (if you care).
Jax:
- Hank Sent me
If you bring Kid back to the Fort, Hank will be mad at you. He wont pay
you 500 shards and he will kill Kid when he gets to the bar. If Kid
doesn't return (whether you killed him, intentionally let something else
kill him on the way back or convinced him to leave), Hank is happy and
Note that if you meet Kid before meeting Hank, the option to save the kid
isn't there.
MODERATE QUESTS:
----------------
Moderate quests include quests that may require a fight, but one you should
be able to win after completing all the easy quests. Or quests that expose
you to the possibility of an attack by a strong enemy, but one you can run
DETAILS:
An outlaw named Cutter guards the southern entrance into the Fort. The
easiest way there is to go to the Duke's Bunker Teleport. Set a map marker
at:
Jax
- End
It will place a marker on a drone. Be careful on your way to it. There are
The drone will attack when you approach, so you will need to take it down.
Jax
- Okay
- End
If you need a quest marker, you will need to open the log and activate the
new quest:
Go to the Bunker Teleport (fastest way). Jump down into the Silo and talk
Jax
- End
Fastest way back to cutter is to go to the bunker teleport again, and then
Talk to Cutter:
Jax:
How easy or hard the next step is depends on if you have ever been to the
Hort before. If you jumped the wall before, then you either have to jump
This is much harder than before because the drone you need talk to is in
a human-heavy area. Your best bet for success is to make your way to the
And sleep until midnight. That will minimize the number of humans
walking around. Jump the wall and follow the conveyor belt that runs the
As luck would have it, the Armorer stays at the cathedral until you talk
to him, so his store (which is right below the point that the conveyor
ends) is empty save some guard robots. Robots do not react to you as an
intruder. Only humans do. Before you jump down, put on the amulet of
deception. That will buy you a few seconds. Also save as you will likely
Enter the store, go right, then jet pack over the wall. Grab the Acolyte
Ideally, you want to reach the drone without being spotted, start
talking to it, skip through all the dialogues quickly with Mouse 2, then
end the conversation, hit M and click on the Hort Teleport before anyone
can't seem to do it, the next best thing is to end the conversation as
quickly as possible, then run out the factory door and Jet Pack up onto
the Conveyor Belt. However, if combat actually starts, even if you run
away, you may see a message about you starting a fight and someone
reporting you. This means you will have to pay a bounty in the future if
you ever want to join the Clerics. Not the end of the world, but not as
[ Enter Normally ]
If you obtained access to the Hort in some other fashion, then just
make your way to U5. Before you talk to U5, now might be a good time
to grab the Colossus Plans (A Claws quest item). They are in an office
above the factory floor. "The Furnace" flame thrower is also located
up there.
Talk to U5:
Jax:
- Replace AI module...
- End
However you obtained U5, Now Teleport back to the Bunker and again Jet
Jax:
When the conversation is over, the game will send someone to pass through
the gate. If you wait around, you will see U5 stopping them and then
killing them when they don't pay. You get another 200XP if you stay and
watch.
HOW: Talk to William. Reward received after you complete the following
quests:
- Tramp Confederacy
- Arena
NOTES: If you need a place to sleep, there is a sleeping back on top of the
bar located at :
DETAILS:
The game intends for this to be your primary Tavar related quest, likely
William, you can ask him how you can help. He will redirect you to 4 key
players in the City and what he would like you to do. If you complete
enough of them, William will allow you to join the outlaws. However, just
because the offer is made, doesn't mean you have to take it.
Jax:
Jax:
If you active the Quest "Tavar -> Fragile Power", it will show you where
all the key players are on the map. First stop is Chloe.
HOW: Talk to Chloe (After getting a collection request from William. See
DETAILS:
On your way to Chloe, you are likely to run into someone named Rat asking
Give him the 50 shards as it will come in handy later. Caja also likes it.
If you have not already ran into Rat, go visit him first.
Equip the Dual Skill Amulet if you want to threaten Chloe , otherwise, it
doesn't matter.
Jax:
Jax:
Jax:
* William Sent me
No matter which of the last 3 options you select, Chloe tells you to get
the shards from Rat. Activate the quest "Tramp Confederacy" in your quest
log and it will point you to Rat. (Who is where you last saw him).
Talk to Rat:
- How So?
So, Rat wants you to steal the money from Chloe to pay off his debt...
If you initially refuse, you get a cold decrease, but it doesn't changed
anything.
Jax:
- End
Note that selecting "Give me the key" will immediately start the plan. So,
put on the Dualskill Amulet before you head down into Chloe's basement (Or
Rat will go talk to Chloe and you are suppose to run down the stairs at
the back of the bar and grab the stuff out of her chest.
Run down, open the chest. Before heading up, equip either the Dualskill
coming down with Rat once you get close to the stairs. It appears he set
you up.
BUG NOTE:
If you interrupt Rats conversation with Chloe before heading down, Rat
will leave. If you then go down and rob the chest, you wont get caught,
but Rat wont acknowledge that you have anything either. So while you can
get around the double cross, it just leads to a game bug that prevents
you from completing this quest. Best to just let yourself get caught.
Results:
- You want to fight me? -> She fights you, (Not to the death). if you
beat her, she says there will be repercussions. 3 thugs wait for by
- Is there another way we can sort this out? -> She asks you for 1000
shards. (Or you can turn her down, which leads to a fight)
- I would rather not kill you. -> You intimidate and Chloe buys it. But
she says she wont sell you anymore beer. Even if that mattered to you,
it doesn't seem to have any actual game consequence. Maybe she won't
- I know this looks bad -> You emphasize you did it to get money for
Duke. Chloe lets you off easy with a 100 shard fine. If you refuse to
pay, you still fight. If you pay, Caja Dislikes it, essentially
canceling her initial Like, but you stay on good terms with Chloe.
NOTES: After Chloe leaves the room, before heading up look around for a
Once you handle it, return to Rat. Put on your Dual Skill Amulet and then
talk to him.
Jax:
Jax:
Jax:
You get 1000XP... but the quest isn't really over yet. Sleep for 24 hours
a sleeping bag on top of Chloe's bar. So just go there and jet pack up
to the roof and sleep until morning 2 times. Then meet Rat at the bar
below.
Jax:
Jax:
1 Who is Blake?
Jax:
Jax:
Go back to the sleeping bag and sleep until Midnight. Then Activate Quest
Follow the marker to Blake's bunker. Save in case you get caught. Don't
talk to Blake. Wait for the cleaner to leave. Then enter the bunker,
activate stealth mode (CAPS LOCK) and look for a peace of paper in the
back left corner called "Strange List of Names". (And loot the place)
Jax:
Jax:
- Kill Ryan? [ C- ]
* Talk to Ryan? [ C+ ]
Jax:
- Yes
Use the quest marker to find Ryan. Make sure you have the amulet/ring
Jax:
Ryan attacks you. When he falls, follow the quest marker back to Blake
Jax:
- Ryan is dead
Jax:
Jax:
Find a sleeping bag and sleep until morning. There is another N/W of you
located at (Fort Teleport -> South 1 -> East 1). Return to Doc and pick
up the "Pick-Me-Ups".
Then return to Rat. Before Talking to him, be sure to put on The Amulet
of the Provider
Jax:
* Rat?
- Where is Blake?
- What happened?
Jax:
Jax:
Jax:
After all is said and done, stand behind rat and picked his pocket to grab
Finally... return to William and tell him Chloe's Debts have been settled
DETAILS:
Mad Bob (Scrap Baron) sits on a throne that is situated on top of a pile
Jax:
Jax:
- End
The Scrap Baron sends you to an island to the south where he should be
receiving shipments of scrap. Wants you to find out what is happening and
fix it.
Activate Quest:
Tavar -> Fragile Power -> Favor for the Scrap Baron -> Scrap Delivery
Save, and then make a run to Ethan. (Note if you try to go strait there,
there are mines in the desert outside the Scrap Barons area of the fort).
Jax:
Some high level Reavers guard the bridge on the mainland side, but you can
avoid them if you fly down the hill from Ethan's position down onto the
When you arrive at the old factory, you find it is occupied by Clerics.
Jax:
- Your property?
- End
- End
While not required, this guide highly recommends selecting "I can help get
your weapon back" and then complete the quest "Heavy Loss". (Optional
next quest).
To complete Scrap Delivery, you have to eventually talk about the Duke.
This will force you to make a decision whether to help Volkmar or not.
If you select "forget it", you will have to fight the Clerics.
You can still kill him even if you tell him you will help. You get 100XP
when you say yes to the help request, and then another 800XP if you decide
Jax:
As for what you actually do, that is up to you. Here are the three options
Results:
1 - If you spare Volkmar and lie to the Baron, it allows you to do his
other mission, but the Baron does eventually find out and isn't happy.
Not recommended if you plan on joining the outlaws (or wish to leave
2 - If you spare Volkmar and tell the Baron the truth, the Baron is
suspicious about you, but he will still work with you. (Treats his
NOTES:
If you kill Volkmar, a message will pop up saying Volkmar's death has
affected the story. As you play this game, you will notice a number of
outcome of the current quest. In other words, they should have made
the text say "This characters death will affect the the outcome of
the current quest". Translating it the way they did implies a greater
Some may wish to kill Volkmar because they feel his use of suggestion to
enslave outlaws crosses a line that can't be justified. Others may feel
a better outcome than just killing them off. A lesser of two evils if
If you have trouble taking on Volkmar yourself, look for a ripper that
hangs out just up the stairs at the edge of camp. Either get the rippers
attention and draw it to the camp, or run towards it when you engage
Volkmar so that Volkmar is forced to deal with it when you Jet Pack
away.
Regardless of what you decide to do, report back to the Scrap Baron once
Jax:
- The scrap collectors have some problems with the Clerics [ Truth ]
Return to Volkmar for another 200 shards after you talk to the Baron.
Jax:
Jax:
NOTES:
- Bring a beer
DETAILS:
Volkmar is collecting scrap from the The Old Factory. Talk to him to start
this quest:
Jax:
- Your property?
Seems Volkmar is using PSI powers to control the outlaws and make them do
most of the work, but one outlaw managed to resist and got away. More
importantly, the outlaw took Volkmar's weapon. He wants his weapon back.
The safest way to get to the marker is to teleport back to the Dukes
Put on the Amulet of Deception, Jet pack down and make your way to the
stream. Follow the stream of water towards the destination. You can
actually get in the water to provide some visibility coverage. (Go left
when water forks) You will eventually reach the bridge to the lighthouse.
NOTE: If you are level 11 and you have 33 STR/33 DEX, you can equip the
Hunters Bow and the Energy Regent Sword 1 if you put on both the
Run across and talk. They will attack. Run back across the bridge and Jet
Pack up onto the cliffs. Now you can shoot from above and back away from
the ledge when you need to heal. You can also Jet pack down and shoot
them as they cross the bridge. Not an easy fight. Went through 30 arrows
and 4 potions in testing, but it is possible. You can also use grenades
if all else fails, but you have to get some distance before you throw
Jax:
- No I don't.
Jax:
Jax:
- (Hear more)
If you wish, you can also ask Jack about the history of Magalan.
There is a Jet Pack challenge here. Reach the top of the light house for
Jax:
DETAILS:
Mad Bob (Scrap Baron) sits on a throne that is situated on top of a pile
Jax:
- Did he cheat?
- End
"Tavar -> Favor for the Scrap Baron -> The Baron always pays"
point. Approach the desk there and his Mouse 1 to drop the gift.
** Don't forget to put the Amulet of the Provider on if you are not
wearing it....
Jax:
Jax:
The Baron will tell you that you can now use Ace's shack as your home.
If you go there, Ace will eventually show up and confront you. It is also
possible you will run into him on the way to his shack.
Jax
- You killed your brother when you took that bet [ Cold Inc ]
Jax
Don't forget to return to William and tell him you fixed the Scrap Baron's
issues. You wont get XP, but you will get 200 shards.
QUEST I.O.U.
REWARD: 325XP and 408 shards (If you make Cindy Pay)
325XP, 228 shards, Cold Decrease (If you don't make Cindy Pay)
HOW: Talk to Gunn. During your first conversation, you will get the chance
DETAILS:
Talk to Gunn.
Jax:
- End
1 Elmar
Elmar works in the Silo (large hole in front of the bunker teleporter:
If you are standing in the silo, there are 2 exits. One leads to Elmar.
Take the exit that leads outside to the cliffs. Hang a left and follow
Code is 1337
2 Hank
Both Hank and Cindy work at the Strip Club. Hanks IOU is strait up
The easiest way there is to go to the Duke's Bunker Teleport and Jet
Pack jump over the canyon. Then set a map marker at:
Talk Hank:
Jax:
3 Cindy
If you just collected the I.O.U. from Hank, then Cindy should be
for a cold decrease, which as you will learn later is very valuable
Talk to Cindy:
4 Ike
Talk to Ike. He normally hangs out N/W of the arena, next to the fort
exit:
Jax:
- Okay, so tell me
- End
QUEST: Arena
NOTES: If you have not already done so, make sure you have leveled up and
minimum.
DETAILS:
Highly recommend doing the I.O.U Quest. In that quest, you learn Ike's
Jax:
- What plans?
- Back
- End
Jax:
Follow Ike to the Arena. If you have been following this guide, I
recommend putting on the dual skill ring and amulet and using the energy
shield and Energy Regent Sword 1 If not, make sure you equip whatever
amulets/rings you need to equip your gear. Save, just in case you
After he goes down, talk to Ike, then Big Jim who sits on a makeshift
Jax:
- I fought Ike
- Back
- End
Make sure you are healed up, then make your way to Gunn:
Jax:
Follow him to the Arena. Again, make sure you have any gear you need to
equip your preferred weapon. Save in case you die or in case you kill him.
Talk to Gunn when the fight is over. He will emphasize that you need to
beat Big Jim. While cheating is an option, you get a Cold Decrease if
you declare you won't cheat. A cold decrease is very valuable. It is worth
not cheating for the decrease. You can always reload a few times if
needed.
Jax:
Before you proceed, you may want to Explore some of Big Jim's other
dialogues as many are disabled once you defeat him: (Put on Scientists
Amulet)
Jax:
- What makes you think you can take over from the Duke?
Jax:
- I fought Gunn
- I challenge you
- I challenge you
[ Optional: Cheat ]
Jax:
Jax:
- I fought Gunn
- I challenge you
- I challenge you
As before, save outside the Arena. Make sure you are healed up and have
the proper gear. (Eat a Steak Dish and some High Performance soup before
entering the arena. With the Good Eater Perk, your health will never
Big Jim takes the same number of hits to take down whether you poisoned
you have to do some combos to get passed his blocks. But frankly, at level
Jax:
Then report back to William to let him know you finished the job.
Make sure you put The Amulet of the Provider on before talking to William.
This is the last of the big 3 quests, so you should get a big XP payout.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
It is now time to address the Hort. If you have been jumping the wall, this
means you will need to gain proper/friendly access. See "Enter the Hort in
EASY/EARLY Quests
-----------------
These are quests that don't require you to fight (or there is some way of
avoiding a fight).
NOTE: If you have been following the walk-through, you may have already
REWARD: 400XP
or
or
or
HOW: Xander : Talk to him. You can bribe him to let you in.
outer wall.
DETAILS:
1) [ XANDER ]: Bribe your way in. This results in owing the Gatekeeper a
favor. However since you when and how the favor will come thanks to
*2) [ RAINER ]: Stumble upon a Cleric Recruiter and then lie to him. He
will recruit you as a result. You can then back out of the recruitment.
The leader of the Clerics will apologize, and provide continued access
to the Hort in hopes that you change your mind. This is the best route
supplies. They offer you their trading permit, which allows you to
enter the Hort as a trader. Note if you have jumped the wall, a game
clerics will go hostile if they spot you, but fine if you just want
this disables the ability to get a trading permit from Levin (Leaving
[ XANDER ]
shards, then the gatekeeper gives you the shards back and says you owe
him a favor:
Jax:
- Where am I?
The only downside is that now you owe Xander a favor. However, there are
ways to avoid it which this guide will point out when the time comes.
[ RAINER ]
Rainer is a Cleric recruiter who patrols the roads in Abessa looking for
the cell:
When you speak to him, You can either ask him about Calaan or tell him
you are not interested. In the later case, he will use Suggestion to
Rainer will ask you three questions: Where are you from, what faction
are you in and have you killed anyone. If you lie to him during
are honest during the questioning, Rainer will give you the option to
leave. Ironically, if you are honest, Rainer will do little more that
take you to the Hort teleport (You still have to get past the gate
Here is an example:
Jax:
- In Abessa
He puts you and your companion to Sleep and you wake up in the Hort.
for a cold decrease (That you miss out on if you simply bribe your way
in).
Jax:
If you don't want to join the Clerics, you simply tell Reinhold you are
not ready to choose a faction right now and he releases you from your
Jax:
It doesn't exclude you from joining the Clerics in the future. It only
[ LEVIN ]
Talk to Levin:
Jax:
- What goods?
Not too far from the Levin's location is his cart, guarded by 3 Rippers.
lure the Rippers back to the Colossus. Shoot them with an arrow, get
them to start chasing you and run back. You can normally get at least 1
Ripper to follow you back. So within 3 runs, you should be able to lure
them all back to the Colossus. (which dispatches them with one or 2
shots).
Go to the cart and pick up the crates and then return to Levin:
Jax:
Now talk to Xander and tell him you have a trading permit. Xander
[ Jump ]
You can actually jump the Hort Wall. On the far right-hand side of the
wall, there is a place where the rocky cliff runs into the metal wall.
It creates a tiny ledge that doesn't look like it should stop you from
falling at a glance. But if you jet-pack up over the ledge and then hog
the corner, Jax will get stuck on that ledge as he begins to fall.
(about half way up the wall). Let your jet pack recharge and then
However... you are not invited. When you get a certain distance into
the Hort, you will get 200XP for gaining entry to the Hort. However
you didn't do it in a friendly way. While in the Hort, all humans will
treat you like a trespasser. They will give you 3 warnings upon seeing
you and then attack. Furthermore, since the entry quest completed, Jax
will not be able to ask Levin for a trading permit because that dialogue
The only good news is that machines are dumb and don't recognize you as
trespasser.
This route is primarily good for users who need quick access early game
for items such as the mechanic's amulet or to steal the prototype drone,
game).
(The man who sells it) sees you, he will treat you like a trespasser and
refuse to talk to you. So you have to get to Siegfried and start talking
to him without him seeing you. That means knowing where he lives (so you
Once you jump down, you should stay in sneak mode. If he sees you in
sneak mode, he will complain about it, but he won't jump into Trespasser
mode immediately. That gives you some slack, but not much. It is still
difficult. You have to watch him and wait until his back is turned to
approach him. You want to get behind him, un-sneak and start talking to
Amulet, but he will still go into trespasser mode and ask you to leave
Amulet. You have to run and jet pack up to high-ground before people
start shooting. Because of the intricacies and details, this method was
not use by the walk-through However, for those willing to risk it, it is
a valid way of getting the mechanic's amulet while letting you avoid all
REWARD: 425XP
DETAILS:
When you get close to Eva, she will begin talking to you and ask you some
philosophical questions. Your first two answers don't matter. You end up
Jax:
- End
Equip your Mechanics amulet if you want to pass the Charisma Check:
Jax:
- End
Jax:
The Archives are connected to the Hort Cathedral, with is found at:
While you are there, you should activate the cathedral teleporter.
When you enter the Cathedral, Karl stands on your right. Behind him is a
terminal.
If you approach Karl he will tell you to get lost. However, If you wait,
he will eventually go and patrol the hallway. Make sure you have Crafting
walks away, dash over to the terminal and choose the option to add
Jax:
Now you can talk to Karl and tell him to let you pass.
Jax:
Down below, you need to be careful not to let the other archivists spot
you taking things. The easiest solution is to hang a left at the bottom of
the first hallway and look for the bed in the research area. (Yes there is
a bed in the archive). Sleep until midnight. When you wake up, everyone
will go to sleep.
After you get Arvid's book, if you joined the claws, activate your CLAWS
quest and picking up the 4 documents for the Clerics Research sub-quest:
See "Clerics Research" below in the Claws section if you need more help.
NOTES:
- Before completing the quest(s), you may want to put on the Scientist
Amulet and read everything. Whether you are curious or not, it is free
XP.
- In the other wing of the Cathedral, you will find a legendary shield
Return to Eva:
DETAILS:
he starts asking you to get him a number of things. If you want to get a
Caja Like, you have to use this path. Otherwise, you will end up with the
Jax:
- No Problem
Godehard mentions his supplier is a trader that sets up during the late
evening hours. You will need to find a bed and sleep until Evening. Then
The suppliers name is shorty and he normally hangs out in the trenches
down the road a bit. (Hort Teleport -> 5 West -> 1 North). But sometimes
he comes over to the teleport. Regardless, you can just activate the quest
marker for "Ignadon -> Hard as Steel" and it will take you to him.
- Godehard sent me
1) Pay Shorty 100 elexit, he demands more and you pay him 100 more
2) Pay Shorty 100 elexit, he demands more and pay him 50 more (Combat 3)
3) Pay Shorty 100 elexit, he demands more and you refuse [ Fight ]
4) Talk to Shorty and confirm he has the parts. End conversation and steal
Killing Shorty gets you another 100XP, but option 3 and 4 also remove a
potential trader from the game. If you use Combat 3 to get the price down,
you can then trade with Shorty in the future and you still come out as
Godehard admits there were stims in the box. He then pays you 125 shards
150 shards, so you don't come out on top unless you naturally have 6
charisma (Which you wouldn't if you have been following this guide).
MODERATE QUESTS:
----------------
Moderate quests include quests that may require a fight, but one you should
be able to win after completing all the easy quests. Or quests that expose
you to the possibility of an attack by a strong enemy, but one you can run
from.
DETAILS:
Jax:
Jax:
- Back
- End
If you go to your Map, you will see the Pit Guard is the Closest. Talk to
him first.
Jax:
Jax:
Jax:
When the conversation is over, you may want to throw the Thieves Amulet
If you bribed Xander to get in, when you ask him for his report, he will
call in his favor and tell you to report Siegfried as the dealer. This
is of coarse the wrong guy and if you do, Reinhold will be mad at you
later. If you don't do as Xander asks, Xander arranges for all the Hort
Jax:
- Why Siegfried?
walk up from behind and pickpocket the report off of him. Avoiding the
chem smuggling dialogue topic with Xander prevents "The Favor" quest
building (Just activate the quest marker for Ignadon -> Subversive
Elements.)
Jax:
- Back
- End
On your map, 3 quest markers will highlight to the south. As you can
imagine, there are many ways there. The following route minimizes
confrontations:
You start off using the same route you used to get to the energy shield
Hort teleport -> (Hort Teleport -> 5 West -> 1 North). Once there
If you keep your distance, the cut-scene wont kick off and they will all
just keep standing there. If you get close enough to the Cleric to talk
to him, the Reavers will start talking, demanding the Cleric's gear and
a fight ensues.
You can go ahead and tackle this encounter (500 XP) or skip it. It is
much easier later when you are higher level and have better equipment,
but it is up to you.
the wall behind the group. You want to activate it while you are out
here. So either fight them and then jump over the wall or go down the
road a bit and up the cliffs where the wall ends. (There is a Golden
Now back to the road (Either jump over the wall if you helped the Cleric
Consider equipping the Amulet of Deception for this journey to help delay
reactions. Follow the main road to the Marker, running from anything that
sees you. When you reach the marker (After crossing the second bridge),
hang a right and Jet pack up the cliffs to follow the lava river.
This should take you towards the outpost. You will eventually reach a path
left (east) and approach the fort from the eastern side and try a direct
A good place:
Jax:
- End
Talk to Gerd:
Jax:
Talk to Karsten:
Jax:
- I am here on an investigation....
Unlike dirk, Karsten wont give you his security code. Talk to him again
and he will. Or you can put on the thieves amulet and pick pocket it off
of him easily.
Put on the Scientists amulet before reading the code if you want a bit
more XP.
about what you found, make sure you equip whatever amulets and rings you
need to fight. (And save) When you are ready talk to him:
Jax:
If you decide to fight him, Use your sword and shield. He has armor and it
is unlikely that your ranged weapons can penetrate. However, he isn't that
hard if you have a shield. Just keep the shield raised and attack when you
can. His two handed weapon is slow, so you can normally kill him by
Before you leave, don't forget to activate the Castle Ruins Teleport.
Jax:
But you are not done yet. You took out the supplier, but there is still
The deal took place at night and Oswald was the only one not accounted for
Jax:
- I helped Dietrich....
- End
NOTES:
You will need 3 Charisma. You will also need either 5 pieces of
guide, chances are you have 3 Charisma and 5 Electronic Components. (May
DETAILS:
When you enter The Hort, the first building on your right is the food
Jax
- End
That will give you a quest marker. If you have been following this guide
top to bottom, then you have already unlocked the Company Premise
Teleporter near the 3 markers. If not, see "Subversive Elements" above for
Jax
- Hello yourself
- So you left?
- End
Jax:
Jax:
You will receive Raudur's Note. Go to your armor and equip the Scientists
Amulet (Bookworm), then Hit L to open your quest log. Go to the documents
tab.
Code - 1455
- 1758 (eastern side of shack that you see when you walk in)
Jax:
DETAILS:
You see Anna hanging around some blueprints and a Colossus. Speaking to
her:
Jax:
Head there and approach from the East to minimize distance to the
mechanic.
STRATEGY:
Approach with grenades drawn (set to motion with F) and start chucking
target. Once it goes down, you can likely take the drones out with your
bow.
Remember, in easy difficulty, when you zoom out and zoom in again
Once all the machines are down, the mechanic will thank you. Loot the
Return to the Hort and talk to Anna. (Put on the Amulet of the Provider)
Jax:
-----------------------------
You are done with all the early game quests. However there is
one more quest you will want to start before moving on to Next
Steps:
REWARD: 2000 XP
Part 2.
HOW: This quest is available as soon as you gain access to the Hort
DETAILS:
Jax:
* It sounds like you are trying ... [ Cold Dec, Ulb Hates ]
Jax:
* And you think other factions should serve ... [ Ulb Likes ]
Jax:
** When the game says "Ulbricht will remember that", it simply means
his future dialogue will reflect the fact that he knows your past.
However it has no impact on the story or the way things play out.
Ulbricht reveals he hopes to drive the Albs out of the Northern Converter
in Ignadon.
Jax:
He tells you the Clerics lost one of their best commanders and they are in
need of a commander with field experience. Someone who has had to take a
heavily defended position before. He asks for your help in locating such a
person.
While you could proceed with this quest, you don't want to until you have
Ranged Weapons 2, Machine Killer and a War Bow 1 (easy difficulty) or War
Bow 2 (normal difficulty). For most, this will mean getting between level
18 and 21.
We will return to this quest later, but once you meet the stats above,
if you want to pick up Nasty, you can skip down to "C.1 Nasty"
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Explanation
-----------
One final Detour to grab a war bow and a few important recipes. Some of the
Unlike the other 2 detours, this one will require some fighting (but nothing
you shouldn't be able to handle with some grenades. If you don't have
Getting a war bow at this time isn't absolutely necessary because you will
get one shortly when you arrive in Origin. However... some users may not be
following this guide top to bottom. So War Bow is included for those who
decide to start the game by doing all the detours. However, you can skip
this one if you are following this walk-through as you will get a war bow
It is sitting on a log ... next to a large Troll. The key here is to run in,
grab the bow and run away. With the sunglasses on, it should be easy to
spot.
Fortunately, the Troll is slow and easily loses interest. The other
creatures may follow you back to camp, but your companions can take them.
Tell Caja to return to Camp when you get there so she won't engage the Troll
too early. You will also likely be switching to Arx for the next item/quest.
For this item, you will probably want to bring Arx along. Someone who
Teleport to The Domed City Teleport and place your custom marker at:
There is a road ending at a troll cave on your map. Inside the cave,
When you can see the Troll. Save. You can normally get as close as the
backpack safely. (Save again). Set the quest marker (Save again). When the
Troll FIRST turns away from you, WALK towards the quest marker. (hit CTRL to
Eventually the Troll will turn and see you. When it does, run to the recipe,
grab it and run out. Cross your fingers that Arx engages the Troll and can
take a hit or two so you can get in and out. If the troll hits you even
For this item, you will need to go to the Hangar in Ignadon. Arx is
The Recipe is sitting on the Air Traffic controls, bottom floor of the brick
doorway into the building is a Mutant Spider, a Slim Dragon and a Rotboar.
Strategy:
If you approach from the north-east and head up the ramp, you can often
times lure the Slime Dragon away from the doorway. To do so, wait for it
growl. Don't attack. Eventually it gets impatient and attacks you, pulling
group is alerted.
You and Arx can probably take the slime dragon if it is 2 on 1 (don't
bother with arrows. You probably can't hurt it with those at this point).
Once the slime dragon is dead. Watch the area in front of the door and
quietly walk into the door when the Mutant Bug and Rotboar are turned the
other way.
When you leave, you can teleport to the Hangar Teleport without having to
This one is not easy. You may simply want to wait until Chapter 3 as the
recipe is at one of Caja's Elex deposits, so if you wait until then, she
will auto-teleport you there. Conversely, you can purchase the recipe in
Origin. It costs 1000 shards to add a trader to the city and then another
But for those who can't wait to start adding some hit points, here are
or
Getting there pre-level 20 is tricky as most the creatures in the area are
At that location, the road comes to a collapsed tunnel. Follow the road
North from the Converter to that marker (probably running from lots of
creatures).
Jet Pack up on top of the Tunnel and follow the cliff west to an overlook
You will see a complex full of Albs. Your best bet is to jet pack up over
You should be able to climb the mountain there make your way to:
As you might have guessed, when you get to the bottom of the other side,
it is not exactly friendly territory. Make your way to the roof of the
Once you have red dots on all the enemies around you, make a run for the
Note:
Jump off the East side of the building and follow the road to an abandoned
shack:
Good place to save and or rest if you need to. Avoid the roads and make
Be careful as there are some round circles made of rocks at the summit of
the hill you are on. Some creatures will jump out if you get too close.
Either keep your distance or be prepared to run and jump off the cliff,
Inside the cave is a house and inside the house is the Recipe for
The main source of wings are Armored Locusts and while you could Farm them
in the past, one of the patches made it so that they don't re-spawn. So to
get the wings, you have to find and kill 8 of the 9 non-re-spawning Locusts
in Ignadon. Which also means... you can only make 1 ring. Here are the
locations.
NOTE:
Wait until you have Animal Trophies 2 before doing this! Otherwise you
- There are 2 above the Hangar Teleport (Hangar -> 1 West -> 1 North).
- There are 2 south-east of Hort: (Hort Teleport -> 3 East -> 14 South).
- There are 2 near the Crater Teleport: (Castle Ruins -> 3 East, 8 North).
- There are 4 near the Lava Lake Teleporter (Crater -> 4 East -> 16 South)
- There are 4 near the Ignadon Converter (Hangar -> 19 West -> 3 South)
You will need to fight 8 to get the 15 wings you need for the ring.
NOTE:
the teleporter (on the bridge). Save that quest for later.
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REWARD: 1600XP
(Or Nasty if you are not following this Walk-through top to bottom)
DETAILS:
To fight Xacor, you need to weaken the Albs. And to do that, you need
the Separatist's help. They are the only group with the knowledge needed
to shut down the Converters. If you can convince Sestak you are working
When you approach Sestak, he will start to talk to you. So put on the
- This is an opportunity...
Despite telling you that you have 3 chances to persuade him, if you choose
Jax:
After "failing to persuade" Sestak, he will agree to work with you anyway
because he is impressed by your survival skills. You need to get the codes
to shut down the converters. For that, you need to select the following
conversation path.
Jax:
- End
Head to the top of the Converter, find the computer in the red lighting
Jax:
- (Deactivate Converter)
After the cut-scene, go up to the roof and Jet pack to the area that looks
Jax:
While you are here, you might as well talk to Sestak about Ulbricht's Big
Offensive:
Jax:
QUEST: Hunt
NOTES: Suggest bringing Caja (or Nasty) along for a free like.
DETAILS:
When you bring up your brother Kallax to Sestak, he will remind you that
Albs in the area of the crash might have seen you alive and that you
Jax:
- End
Here, we offset the Cold Increase of the final choice with a Cold
Follow the road north to the marker. If you open your map, you will see a
Set one more custom marker for the Edan Converter Teleporter:
As you head towards the quest marker, a cut-scene will start showing the
Jax:
- End
REWARD: N/A
DETAILS:
Similar to Ulbricht's big offensive, this is not a quest you will finish
right now. Rather you will simply start it. The moment you join a faction
Talk to Sestak about becoming more powerful and he will point out that you
will need the support of one of the major factions to do that. Only
abilities/powers.
Talk to Sestak
Jax:
While you are here, if you already found Ray, you may want to get credit
Jax:
At this point, you will have exhausted all the options Sestak has.
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Details:
--------
The Domed City is not the only settlement that welcomes people from all
Origin that also welcomes all. It is lead by a man named Lloyd who
has visions. Some of those visions include Jax. If Jax shows up, Lloyd
is more than happy to make Jax the new leader... if Jax can get the
NOTE
----
There is a good chance you will level up at least once and maybe even twice
during this section. If you have been following this walk-through from top
to bottom and you are eligible for the ability "Attribute", don't forget
to purchase it when you are able. You don't want to miss out on free
DETAILS:
And make your way there. Be careful as there are a few higher level
creatures (Trolls) along the way. Just avoid/run past anything you can't
take on. You might also get lucky and find a group of traders heading up
to it. In that case, just travel with them as the guards can normally take
on whatever attacks.
Along the way, you will likely start to notice these Crosses in the ground
with 2 green flags hanging from them. These are the guides for people
trying to find the settlement. You may not even need the custom marker
once you see some of these. Just follow the green flags.
When you get close, a cut-scene will show you a camera view of the
settlement. At the Custom Marker, look for a man named Lloyd and talk to
him.
Jax:
- You think you can hold back the Albs on your own?
- End
Lloyd recognizes you as Commander Jax, but looks at you like a savior who
has risen.
North of Lloyd, you will find the "Camp in the Center" Teleporter. You
DETAILS:
Jax:
- End
Lloyd says you need to impress three people. Activate the Quest:
Jonesy
------
Jax:
- I am leaving [ Nothing ]
* Try giving me orders again and I.... [ Cold Dec, C-, A+, N+ ]
Jax:
Jax:
You can lure them back if you want, but you can also just kill 10
Rotboars. With Arx, it isn't too hard. Your arrows actually do decent
Jax:
Eckard
------
Jax:
Jax:
Eckard wants you to prove you are invested in the settlement by offering 3
of your companions to help guard it. At this point, you only have 3
companions: Caja, Ray and Arx. You can still talk to and travel with
anyone you assign to Origin, it simply means they will report to Origin
Most prefer to send everyone to Origin just to have everyone in one place.
You get 500XP for each NPC assigned. And for some reason the game gives
The switch isn't immediate. It doesn't happen until you talk to Lloyd and
Harley
------
Jax:
- Your a mechanic?
- So your a Cleric?
Jax:
Main Missions -> Origin -> Salvage Work -> Defective Motor
The Colossus hangs out on the road under the lava waterfall. It isn't any
harder or easier than any other Colossus. One strategy that works is to
If you are coming from the Company Premises Teleporter, The Colossus will
be partially facing you on approach. You may want to enter the water
nearby and sneak around so you can get close enough to ensure your
it down. Note that if you save while sneaking, when you reload, you will
not be sneaking (and your companion will attack). So either tell your
Return to Harley with the part he needs: (Hint: Put the Amulet of the
Provider on first)
Jax:
Lloyd
------
Jax:
That gets you the key to the tower, but to be leader, you
Jax:
you should see your Jet has arrived. If you dismiss your
And if you teleport to the small camp and come back, all
NOTES
Follow the stone stairs up to the tower (north of Lloyd) and open the door
In your room is a board that tracks the World Quest Map puzzle. As you
find map pieces you can post them here. You should wait until you have all
of the map pieces before putting them on the board. Otherwise, it is hard
to keep track of which ones you have retrieved and which ones you haven't.
Feel free to look around Origin. As the leader, you can take anything
(Nothing is forbidden).
DETAILS:
If you talk to Anne, she will ask you to make a donation to the community.
Talk to Anne:
You can tell her where you would like the money spent:
- Back
- End
NOTES:
Don't spend your money until Chapter 2. You will need every shard you
later after you have the stats for War Bow and Ranged Weapons 2.
QUEST: Moving On
finished most of the games "Easy" and "Moderate" quests. You have also
visited most of the games major groups and met their leaders. You have
unlocked your own personal settlement and you even have 3 followers.
Now it is time to make your character powerful enough that you are a force
stats and gear. There are a couple of combinations that work well, but we
- War Bow 1+
- Ranged Weapons 2
- Machine Killer
The War Bows are a bit over powered in this game. The idea that arrows would
do more damage to a Colossus than Plasma bolts is stupid.. but they wanted
the Berserkers most powerful ranged weapon to match the clerics most
powerful ranged weapon. So war bows are just as powerful as plasma rifles.
The difference is that arrows only cost 1 shard per arrow, while plasma
cells are 20 shards per cell. Cheap ammo is important if you want an
easy/powerful build. If you spend all your money on ammo, you aren't
In the next section, we will talk about using Elex Potions to improve Jax.
If you have been following the leveling Guide at the bottom of the walk
through, you should meet the requirements for the items/skills above by the
time you finish that section (or be very close). If you have not been
following the leveling guide, then know you need the following stats at a
STR: 31
DEX: 55
INT: 50
- If you joined the claws, make sure you grabbed the Hort items, dropped
them off and returned to The Domed City to collect your XP + Shards. Also
================================================================================
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Elex Potions are vital to the game. That is to say, the game designers
While Jax must find instructions or recipes for most game items and potions,
Elex potions are the one thing Jax knows how to make without a recipe. It is
also part of what makes Jax special. He knows how to make the Albs Elex
potions, something most of the Free People of Magalan don't know how to do.
While drinking an Elex Potion raises your stats, it also increases your cold
score. Regular Elex Potions increase it by 0.1 (out of 100). Strong Elex
a single "Cold Decrease" lowers your Cold score by 1 full point. Still, they
Before we start the process, make sure you have plenty of Liquor. If you
don't have at least 30 bottles, visit a bar, tavern or food court and
During a test run, Jax had around 18,000 shards and was fortunate enough to
have 3 Strong Elex potions already. (See Appendix F: Item Locations, Section
Example goals include getting the attributes needed to use a specific item
For example, you could attempt to follow the level up guide at the bottom of
walk-through: Un-equip your amulets/rings to figure out where you are and
then aim for the attributes of the next level. Create 5 (or 6) regular
If this is your first time visiting this section, your primary goal should
be Goal 4, which would allow you to pickup Nasty and continue the
walk-through
Recommendations:
- Goal 16 - Profit...
- Elex Potions,
- Natural Elex.
5) Buy however much Natural Elex you need from Doc for your next
If you purchase all the Elex a merchant has, simply end the
as you can afford. But don't buy more than you need for your
current goal as you might need the shards for something else.
Grants: +100 XP
- 1 Liquor
- 2 Natural Elex
- 2 Natural Elex
- 1 Liquor
- 2 Elex potions
- 5 Natural Elex
NOTES:
sells Natural Elex. It is convenient because you can sell your gear and
buy Natural Elex as needed with the guy standing next to you. (Wish he
sold Liquor as well). The other workbenches in the game don't have this
convenience.
On a side note, as long as the vendor you sell too is alive, you can
always buy the items back. But if they die, access to everything you sold
them is also lost. So be careful who you sell things to. For example,
don't sell any unique items to Fenk in Domed City or Blake in Tavar. Good
Always consume Elex Potions (and any permanent stat increase potions)
from your inventory screen. If you assign them to a quick slot and
use them that way, the stat increase/permanent effect may not be applied
(Game bug).
later that you wish you had done something else.(Like saved your shards
The Equipment Detours focused on standard items that made sense. However
there are plenty of items in this game that don't or won't make sense for
you based on your choices. For example, "2-Handed Fire Sword 2" only makes
sense if you are building a two handed melee fighter. But if you are
The item location guide below points out a number of Legendary items as
well as amulets and rings which probably make sense for you to sell if you
need more shards. As you level up and become more powerful, getting to the
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Unlike Health, Stamina does not increase with each level, which is why a few
are ideal.
(There are 18 total in the game). These are also a key Ingredient in
Mental Energy and Stim Capacity Elixirs. You will have to decide which is
more important to you. The location of Golden Whispers are covered in the
The other key ingredient of Stamina Elixirs is the Wolf Leaf. The
locations of most of the Wolf Leafs are covered in the appendix as well.
Elixir of Endurance
- 5 Liquor
- 5 Wolf Leaf
- 1 Golden Whisper
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A single Elixir potion grants 20 points. Keep in mind that health increases
level ups. If you are playing on easy difficulty, you probably only need 1
of these (And you may already have 1 Health Elixir in your inventory). More
One of the key ingredients is the King's Sorrel, which is also used by the
Mana Elixir. The problem with King's Sorrel is that it is rare. There are
If you are planning to join the Berserkers, Mana boosts are typically more
important than Health (Get the skill Extra Hit Points and skip this potion
if that is the case). If you are not planning on joining the Berserkers,
other use for the King's Sorrel. And if you are undecided, just hold on
The location of the six King's Sorrels are covered in the Item Location
Elixir of Healing
- 1 Water Bottle
- 5 Liquor
- 1 King's Sorrel
--------------------------------------------------------------------------------
The Mental Energy Elixir Adds 10 points to your Mental Energy Reserve. Note
that this potion only makes sense if you join the Clerics (You can't consume
don't plan on joining the Clerics, don't waste time making this potion.
If you decide to join the Clerics, there is actually a special necklace that
If you plan on using that Necklace, having a large reserve becomes less
important.
- 5 Sulfur Nugget
- 10 Electronic Scrap
- 1 Golden Whisper
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The Mana Elixir Adds 10 points to your Mana Reserve. Note that this only makes
sense if you plan on joining the Berserkers. Mana is what powers their special
abilities. If you don't plan on joining the Berserkers, don't waste time
Having a large Mana reserve is important for Berserker builds. You should
favor making these potions over Health Elixirs if that is the case.
- 5 Mana
- 1 King's Sorrel
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The Elixir of Quantity Adds 20 points to your Stim Threshold. Note that this
only makes sense if you plan on joining the Outlaws. If you don't plan on
Elixir of Quantity
- 10 Electric Scrap
- 2 Natural Elex
- 5 Troll Leaf
- 1 Golden Whisper
================================================================================
================================================================================
Buy a lot of arrows (say... 250) and stock up on about 30 grenades. Then...
SAVE....
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This is an excellent time for a MILESTONE save. What is that? The game gives
you 99 saves and each save has a number. When you go to save, it always
assigns you the smallest available number. At some point, you will have to
For tracking purposes, it is handy to use save "001", "002", "003", "004" and
"005" to track major milestones. In this case, 001 will correspond to this
location in the walk-through In the future, you can look over this walk
through and know all the things you did before making that save. (If you don't
Why is this a milestone? Because you are likely just now reaching a point
where you can run around Magalan confidently without fear of being killed by
an over-sized rodent (At least on Easy difficulty). But there is still a lot
of game to play and you haven't made any choices that will significantly alter
Some of those choices are coming soon. In fact, you may be making one of them
in the next 20 minutes. So now is a good point to save if you later want to
replay the game and make some different decisions without having to start all
over again.
Finally, if you find the game starts to become too easy, don't forget you can
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There are two requirements to pick up Nasty as a companion. First, you must
finish the Quest "Desert Vultures". That will give you enough credit in Tavar
for Nasty to talk to you. She will even give you 2 quests to test your metal.
However to get her to actually follow you, you need to start (and eventually
If you have been following this walk-through, you likely already have these
Quest requirements aside, getting Nasty as a companion has one more snag. As
you take on Ulbricht's Big Offensive, you will have to fight with Nasty
through a 3 stage large scale battle where lots of Colossus will be trying to
kill important NPCs. If you can't take a Colossus down quickly at range, those
important NPCs may die and limit your end game options. Heavy weapons and
grenades wont help you because the splash damage will injure your allies.
Melee combat doesn't work because you can't reach the enemies fast enough to
save anyone.
War bow 1 or higher before attempting that battle (On easy difficulty).
If you do not have those three things, consider skipping this section
REWARD: 1700 XP
"Desert Vultures".
DETAILS:
To avoid dislike reactions when you talk to Nasty, either tell your
current companion to leave, or bring Arx along. Head to the Duke Bunker
Talk to Nasty:
Jax:
Jax:
Jax:
Commander", she will immediately go into the next part. If you have not,
she will tell you to get lost. In that case, you have to find a bed and
sleep until morning twice, and then return. Talk to one of her guards who
will tell you to talk to her. Note the "You want to ask me if I'll blow
away" only appears if you have NOT already started Ulbricht's Big
Offensive.
Jax:
Jax:
- Not interested [ N- ]
- When do we go? [ N+ ]
- Do I have a choice? [ N- ]
Jax:
- I'm ready to go [ N+ ]
- End
You will immediately teleport to a location outside the city where Nasty
You will have to take on 3 "Plague of Insects". If you have War Bow 1 it
REWARD: 1250 XP
WHERE: Nasty:
HOW: This quest becomes available after Angry Girl. Talk to Nasty
DETAILS:
When you talk to Nasty, she notes your return and immediately asks you to
go with her for yet another test. This time, it is just you and her.
Jax:
You are taken to fight a Troll the Tavar runners have come to call "El
Colosaro".
He is tough (as are most Trolls). Fortunately, he is slow and Nasty goes
at him with a sword. So stick to the high ground where you spawn and fill
him with arrows. With War Bow 1 and Ranged Attack 2, it took about 25
When the fight is over,loot the area. SAVE, then talk to Nasty.
Jax:
Nasty says she would consider traveling with you if you could give her a
challenge. Jax first idea is taking on the Albs. She admits it is a good
Ulbricht, then you can go ahead and suggest taking the Ignadon Converter
Jax:
If you have not started Ulbricht's Big Offensive, Nasty begins to walk
back to the Forty after the conversation is over. More importantly, you
BUG:
Nasty walks home after the fight. If she gets into a fight along the
way and you are not with her, her AI will not let her stop walking
home nor will it allow her to stop attacking the creature. So she ends
up stuck at her throne, trying to fight some creature she met in the
You know if this bug occurs because she has her weapon drawn, running
Sleeping and Restarting the game wont fix the glitch. Only a reload
can fix it (hence the save before talking to Nasty after the fight).
bugged or not. So you can either roll the dice and check back in 5 to
10 minutes or escort her home, which is also painful as she walks all
Once you know Nasty is safe and sound back in The Fort, head to the
Cathedral in Ignadon.
section above.
REWARD: 3000XP
DETAILS:
You started the quest Subversive Elements some time ago. By this point,
Reinhold should know if you pointed the finger at the right person. If you
did, you can collect the XP from the quest. However, to do so, you must
act like you are ready to join the Clerics and then back out at the last
second.
Talk to Reinhold:
Jax:
NOTES: Earlier, we simply started this quest. We later talked to Nasty and
"Desert Vultures"
"Angry girl"
"Tough Fight"
DETAILS:
Go to the Cathedral Teleporter and hang a left into the Cathedral. Head up
the Eastern Staircase to talk to Judicator Ulbricht. You should See Nasty
there as well.
Jax:
After a cut-scene, you will immediately teleport to the Battle line where
NOTES:
the converter. The only way to save him is with option 1. But it also
BATTLE:
Always use your Ranged weapon to take out the Colossus first, then help
out elsewhere.
Secondary waves begin when you talk to Nasty. So loot and heal before
talking to her.
If you are having trouble, consider activating some food stacks when
the enemies are in sight. (Bone Marrow Soup + High Performance Soup,
etc..)
Save after each wave in case things don't go well. Particularly after
the second wave as there is a possibility that Ulbricht will fall (If
There isn't much strategy to speak of, but ranged precision weapons are
best as you can help out someone who is under attack immediately rather
than having to run over to them. Heavy weapons and Melee risk damaging
allies in large group fights, even with targeting.
the group and engage in the final fight before your support arrives.
solo, but it is harder (Use the food stacks and Body Shield if you have
one. ).
When the 3 Battle waves are over, Nasty will send you into the converter
to kill off the rest of the Albs. Before heading in, make sure to loot the
The Ignadon Converter Secure Storage has a safe inside and the code is
4486 (You learn it from Arx later). Note the code isn't for the room.
You still have to hack the door to get into the room. (See Hacking above
for tips).
the Amulet of the Provider first). If you do not know how to deactivate
Return to Nasty once the converter is deactivated. Look for the Ignadon
Converter Teleport on your way out (to the right) and activate it.
Jax:
Jax:
- Follow Me.
You may want to check your stats. There is a good chance you leveled up
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Some followers like Caja and Arx will follow you and then you do their quests.
Other followers like Duras and U4 require that you first do their quest and
The upside is that you will be doing most of these quests with another
companion. If you just picked up Nasty, you may want to bring her along for
a while so you can get some likes and improve your relationship with her.
NOTES:
Since Caja and Nasty are the only romance options, this guide recommends
bringing one of them along. If you have been following this walk-through,
Caja likely already likes you a lot. But you probably have a ways to go with
Nasty. So if you want the option to romance either later, you might want
Teleport to the Hotel Ruins Teleporter in Goliet. Walk down the steps and
talk to Duras who stands at the bottom. Agree to help him with a task he
Jax:
- End
Go around a corner and hide. Then Hit L to activate the quest markers:
If you open your map, you will notice that 2 of them are near the River Delta
NOTES:
DETAILS:
Jax:
- I'm no threat
While you are here, go ahead and help him with his personal
quest:
Jax:
DETAILS:
Jax:
- Your a hunter?
- End
While you are out here, might as well go ahead and help Geron out by
Jax:
- Back
- End
Buy some arrows from Geron. Then Hit L and activate the quest:
Track down the Raptors and take them out. Use Arrow and keep your distance
or perch up high. Since raptors have no ranged attack, they are easy to
kill with ranged weapons. (At least at level 14 with the right stats)
Return to Geron:
Jax:
NOTES:
If you are looking for a free Caja Like, you can get one by offering
Geron a beer at some time in the future (Or now if Caja is with you).
Note that this causes a Dislike from Nasty. So skip it if she is with
you.
Jax:
REWARD: 200 XP
DETAILS:
teleporter. You will need to return to the Great Lift later and you don't
Teleport to the Small Camp Teleporter and follow the river South West to
Unlock the Great Lift Teleporter and then make your way to Barin:
Jax:
5 Askor's body was found near here. Did you see it?
DETAILS:
It may be tempting to talk to Rock first since he is near the Small Town
There are some moderately difficult creatures South East of the Small Farm
teleport. If you have Level 24 stats and you have taken the time to
upgrade your War Bow (War Bow 2) and acquired Mutant Killer, you can
probably take them. If you don't/haven't, you may just want to run past.
Jump off the cliff behind the house and they wont follow.
Talk to Thorgal:
- Askor is Dead
And while you are here, might as well help Thorgal with his personal
quest:
- End
- End
You will need Charisma 2 to convince Rock to return to Thorgal. Put on the
Jax:
Return to Thorgal
Jax:
REWARD: 500 XP
DETAILS:
If you look a your log and read all the things that have been added to the
log (now that you have talked to everyone) you see there is no smoking gun
2 Why would Barin talk about that place if he had something to hide?
3 You're serious? You really think Barin did it? [ Cold Dec ]
- End
Duras sends you out to look for something, but then tells you not to
"disturb it", implying he knows what you will find. When you press him, he
QUEST: Judgment
HOW: This quest starts when you finish the conversation with Duras
NOTES:
quest.
DETAILS:
Teleport back to The Great Lift Teleport and activate the quest:
Companions -> Tooth for a tooth -> Light into the Darkness
Follow the marker to the object Duras wants you to find. Pick it up and
return to Duras:
If you open the box, you get an extra 200 XP, however it also has a rather
Dislikes.
Jax:
- End
Minor Spoiler:
In the next conversation, Duras will reveal to you that he killed Askor.
He tells you it was in self defense, but he was concerned Ragnar wouldn't
believe him since Askor was his favorite. Ragnar would never believe that
The game never clarifies if Duras actually killed in self defense or not.
Ultimately whether you choose to believe Duras or not is your own call.
However, Duras is correct. If you tell Ragnar what Duras claims happened,
Jax:
- Well I don't think any of the people on the list did it.
- End
you can. You don't HAVE to finish this quest to pick up Duras as a
companion. Finishing the quest simply awards some XP and some money,
Jax:
Jax:
- Follow me.
You can then dismiss Duras to Camp/Origin and he will be there the
call.
- 1 Duras did it
Outcomes
1) If you tell Ragnar Duras did it and why, Ragnar refuses to believe
it was self defense and orders Duras killed. Duras attacks you
(if he is following you) or the next time you are near him. You
get 100XP for killing Duras, 500XP for justice and then 500 shards
2) Jax makes up a story about Askor dying trying to defend the seedling.
hero. Tell Duras who rewards you with a like. You don't get extra XP or
shards for this outcome, but you get a cold decrease which is more
valuable (IMO)
3) Jax lies and claims Barin confessed. Ragnar asks Jax to administer
punishment. IE: Kill Barin. When you tell Duras, you get a like. When
you confront Barin, you have the option of killing him or letting him
go (essentially exiling him). If you let him go, you get a like from
Caja but a dislike from Nasty. If you kill him you get the opposite.
Whether you kill him or let him live, you get 200XP and 350 shards.
Notes:
Should you decide to turn Duras in and kill him, you might want to ask him
to follow you first, dismiss him and send him to Origin. Then go to Origin
and talk to Eckard. Offer Duras up as a defender. Those two actions will
get you an extra 1000XP that you miss out on if you simply kill Duras.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Time to finish up all the Goliet quests we skipped earlier (most of which we
skipped because they were too hard). Some quests only open up after becoming
DETAILS:
As you walk around Goliet, chances are at some point you will overhear a
You will hear Jora tell Stormson to meet him at the tavern later. If you
Stormson will remain in the tavern until you talk to Akira again.
The moment you talk to Akira, Stormson disappears (even if you just talked
to him 30 seconds ago). She will act like he has been missing all morning
Jax:
Jax:
Talk to Angrim
behind the throne (behind the wall) and has to walk around to get
Jax:
* Speaking is a crime?
- End
Return to Akira
Jax:
Teleport to Sandy Pines Teleporter. The area East of the quest marker has
moderately hard monsters. You could probably take them at level 21+, but
if you wish to avoid conflict, it is best to stick to the road until you
reach the bridge and then head north towards the marker.
At the marker you will see Dead Berserkers. Clicking on them, Jax will
comment that it looks like the work of Clerics. If you check you log, it
to kill Stormson.
Jax:
Regardless of what you say, Angrim tasks you will killing Stormson. Return
to Akira:
Jax:
Unlike other quests, there is no quest marker for Stormson. However Akira
gave you the best hint, that he might have gone to the Clerics.
Stormson is in the mining area. He will tell you that Angrim never sent
him to be exiled. The guards had been given orders to execute him (hence
why he was no where near the valley of the damned). But they ran into a
Cleric patrol the guards were killed. Seeing Stormson was a prisoner, the
[ Killed Stormson ]
Jax:
- Stormson is dead
You can then tell Akira if you want, but there is no more reward.
You must talk to Akira first or a game bug prevents her from speaking
Jax:
Jax:
WHERE: Jora
DETAILS:
When you talk to Jora, if you bring up the right topics, you will
eventually unlock an opportunity for a quest to get parts from a local
converter:
Jax:
Hide from Jora and then activate the Quest log (L):
Open your map and you will notice one of the Quest Markers is someone
If you have been following this walk-through, you unlocked the "Converter
unlocked, see "QUEST: Hunt" above for directions on how to get there.
Teleport to the Edan Converter Teleport and make you way to Korin:
Near Korin are some large red trailers/containers. If you are traveling
with Caja, tell her to stay behind them (out of sight of Korin) to avoid a
Talk to Korin:
This starts the sub-quest "Save Korin". You can also pick up yet another
- end
Teleport or walk back to the Edan Converter. Then walk directly towards
NOTE:
If you did not do the quest "Hunted" above, a small cut-scene will begin
when you approach the entrance showing Jax being spotted by two Alb
Rotboars. Collecting the machine parts shouldn't be too hard if you are at
Half way up, you will find a secured Area that requires a door code. You
should take the time to hack the door and grab the item inside. (1438).
On the top floor, you will find an Item Scanner sitting on a red screen.
Take the scanner and click on the screen. There wont be any noticeable
If you follow the hall up through the neck of the converter, you will run
into a Slime Dragon guarding the outer door. Again, not difficult at level
Outside, you will meet Falk, another companion option the game offers:
Jax:
Jax:
Jax:
Regardless of what you select, Falk asks if you want to team up.
Jax:
- Yes, you can come with me if you think you can follow my orders.
Go ahead and report any of the components you already have. If you opened
the locker below, at a minimum you already have the highly sensitive
sensor module. If you have three components and you asked Falk to pay you,
you can get your relationship back to neutral. And if you told him he
Go up the stairs to the top of the converter. If you Jet pack to the top,
Korin's Club is lying on the ground on the western side of the converter
behind a Colossus. If you are less than level 20, you will want to
teleport back down and sneak behind it to grab the club (CAPS LOCK).
If you are level 20+ and you would rather just fight the Colossus, then
Jax:
(If you have Nasty, you may wish to tell her to STAY behind
the red containers nearby to avoid the Dislike. Or swap her out
for Caja).
JAX:
Return to Jora (Goliet Teleporter) when you talk to him, you get
Technically, you can attack Korin at any time (The Berserkers already
think he is dead). If you want Korin to start the fight, put on the
thief's amulet and try to pick-pocket him. Get caught and Korin willing
attacks you. Even if you don't get caught, if you take 1 of the Machine
The only option will be to insist he gives you the other 2 parts, also
resulting in a fight. IE: Once you pick pocket him, helping him out is
no longer an option.
Despite what the game claims about limits, etc... there is no hard limit
on how many times you can pick pocket someone. Rather, with each
success, the person you target becomes more attentive, making the next
attempt harder, but not impossible. You have about 75% odds on your
first attempt. 50% odds on your second. 25% odds on your third, etc...
So you can grab all three machine parts from Korin's inventory even if
you only have pickpocket 1. You will likely have to save and reload a
few times, but within 4 reloads or so, you should be able to pull it
off.
This is the only way to let Korin live and also get Praise from Ragnar
for completing the quest. IE: Option 1 above results in Jora praising
you for finding and saving a Berserker, but Ragnar still faults you for
[ NOTES ]
The two cold decreases and potential Caja like are very valuable (There
giving Korin the weapons is recommended unless you NEED to be the one
that completes the quest in order to get Ragnar to let you join the
- Free Beer: Got Drog beer. Used Combat 1 to avoid armed conflict
- Elex for the Mana Shrine: Purchased Elex from Kral and lied to Caldrim
Saving before making your decision. Then you can reload and handle
things differently if you find (in about 5 min) that Ragnar's evaluation
isn't good.
NOTES: Another easy quest placed here for timing reasons. This is just a
conversation with Ragnar, but you need to finish most quests before
having it.
DETAILS:
This is THE QUEST where Ragnar assesses what you have been doing in Goliet
If you have been avoiding Ragnar, you will have to first introduce
yourself:
Jax:
- I am an Alb Defector
- I am nobody
Jax:
- I need information
Jax:
- End
one bad mark. You can still join the Berserkers, you just need to be
You will also want to go visit Drog at the Teleporter and start/complete
To Drog:
- End
To Drog:
To Drog:
- End
Next return to Ragnar (Hotel Ruins Teleport) and complete the Duras
Investigation:
Jax:
[ Either way ]
Jax:
Then select:
Jax:
- About my support
- How am I doing?
Ragnar will read off a laundry list of things you have done and give
praise for or berate you about each decision. If you helped in a majority
Berserker.
If Ragnar is happy with you, you can follow up with the special job:
Jax:
Jax:
NOTE:
If you haven't done so, you may want to return to Origin and tell
Eckard about Duras and Falk. That will land you another 1000XP.
REWARD: 400XP
Ragnar.
NOTES:
In older versions of Elex, this quest was not available if you told
Ragnar you were an Alb. As of 2019, patches have made this quest available
console, it may not be available if you told Ragnar about being an Alb.
DETAILS:
Jax:
- About my support...
Ragnar asks you to check up on Irdor and also do something about the
cultivators. If you did the related quest for Duras and fed Irdor while
you were out there, this quest is already done and you simply need to
Jax:
- About my support...
If you have not yet done the Duras Companion quests, then search for:
"Talk to Irdor"
tree.
DETAILS:
Ragnar has concerns about the world hearts he had sent into the
Jax:
If you did the Duras Companion quest already, then half of this quest is
Jax:
As for the Tavar outpost, hide from Ragnar, then press L and activate the
quest:
Go to the Map, and you will see the closest teleporter is the Fort:
NOTE: While you at Tavar, you should stock up on Arrows and Hand Grenades.
When you approach the marker, Max and Gerald will be fighting each other.
Approach with arrow drawn so you can start releasing arrows immediately.
You must quickly pick a side. Gerald is the Berserker and Max is the
Outlaw.
NOTE:
Before talking to the survivor, you may want to loot the buildings/area.
If Max is the survivor, you may need to start following him and if
around.
Jax:
Jax:
Return to Ragnar:
Jax:
Jax:
If you follow Max back to the Fort and insist on staying with him, you
will get another 400 XP and you will overhear William berate Max for
losing all his men and not bringing back any of the hostages. Max just
gets a few beers worth of shards in the end. If you have Combat 5 and
you are persist, you can get him to pay you, but it isn't much.
If you do not insist on following Max to William, Max tells you he got
Return to Ragnar:
Jax:
NOTES: If you are less than level 20, take about 30 grenades with you.
You may not want to do this quest until AFTER you have completed
DETAILS:
When you talk to Hakon, you will quickly discover he hates Albs. Probably
- End
Find a hiding place, then Hit L to open your Quest Log and activate the
quest:
Since you have this walk-through, you don't have to check all three
level enemies. We will try to unlock it. Head from the Great Lift
bridge, you will meet 3 exiles. This is a trap. About 5 seconds after
Jax:
if you back up. If you are under level 20, when the conversation ends,
Strait ahead from the 3 exiles, you will see a stone path going down
If you have 2nd Tier weapon like War Bow 2, you can probably just take
them out with arrows. But if you do not (indicating you are probably
below level 20), you can back up, throwing grenades at the ground. The
monsters kill themselves trying to attack you. But it will take at least
( The monsters re-spawn after 24 hours and are replaced with leveled
equivalent creatures )
The two possible Alb locations north and south of the teleporter turn
out to be false leads. But it may still be worth exploring them for
has Gaia's Wrath and a Thief's Ring. You have better items, but you can
sell them for a good price. There is also a Golden Whisper North of
From the building that has Gaia's Wrath, plot a course to the "Albs" :
The cell is just west of Caja's World Heart. That region is up high and
the creatures are easy level. Plot a course from the cell above to the
"Albs":
Jax
Jax:
- The Albs will conquer all ... [ Cold Inc, They attack ]
Jax:
- Fear of what?
Since you came out here to kill some Albs anyway. You could offer the
Jax:
- End
Albs like ranged weapons, so make sure you have cover near by.
Approaching from the river, there are 2 burrowed spiders (look for
intentionally activate them and run at the Albs with your shield up.
Return to Nezol:
Jax:
(Note: If you are traveling with Nasty, she doesn't care what you do)
Outcomes:
1) If you tell Hakon where they are, he will kill them. Next time you
visit the Separatists, they will be dead. You can confront him later
2) If you lie, you get paid, you part on good terms and the separatists
live. However, Hakon moves outside the fort wall between the entrance
and the pit. If you get near Hakon (close enough for him to
good news is, since he is a survival trainer, you can see him on the
Even if you want to kill Hakon, this is the best choice as you still
get paid and if you need to go to the pit, you normally aren't going
- Pickpocket Hakon and get his chest key (if you want). Best time is
- Tell Caja to Stay on the other side of Hakon's house when you talk
3) If you refuse to tell Hakon where they are, he doesn't pay you and
Berserkers. However it will upset Ragnar if you have not (he may make
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Earlier in the walk-through, you found U4 and even talked to him, however
that is hard to do before Level 20. Specifically, things get much easier once
you get War Bow I and Ranged Combat II (And Mutant Killer and Machine Killer)
If you have been following this walk-through, this quest will be easy.
However, if you are skipping around and you are not yet beyond level 20, it
may be harder.
Now is probably a good time to revisit Section I.B "Self Improvement" and
REWARD: 900 XP
HOW: This quest becomes available after rescuing U4 from the Pit in Goliet
DETAILS:
Companions -> A Half Defective Tin Can -> U have 2 do everything yourself
This will give you a quest marker with your target. It is on the first
to 5 Albs.
If you take out the wall guards with your bow and then Jet Pack up onto
the South-Eastern part of the wall, you can avoid the Colossus (It has
limited sight).
The module is on the first floor of the converter. U4's quest does not
require that you go further in, however, you will eventually need to take
this converter down for the main quest. There is also a very powerful
weapon on the roof, but you have to deactivate the converter to get it.
If you have been following this walk-through, you should have the codes
needed to shut down the converter and the skill needed to take out all the
Albs there.
The code to the security room on the 3rd level is 3210. (You later learn
When you are done, return to U4. Before Talking to him, dismiss your
- Follow Me.
REWARD: 200XP
WHERE: N/A
HOW: Talk to U4 after you complete the quest "You have to do everything
yourself"
DETAILS:
Jax:
U4 will respond and tell you that his weapon systems are still offline,
but he could use U3's weapons systems. U3 is back at the crash site from
Once you reach the top, follow the quest marker to U3.
Jax:
Jax:
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
converter in Edan of all places. If you have not already picked him up, see
Here, we will assume you completed the quest above and picked up Falk along
the way.
Falk is on a search for a set of components. You don't have to take Falk along
with you to pick up the components. You just need to give them to him. (Taking
him along to pick things up does not offer any additional conversation or
Some of these you may have already picked up or even given to him when you met
him.
DETAILS:
Jax:
Falk tells you that a Cleric sent him out into Magalan to collect
components.
Jax:
- Gaurudium
- A Hydraulic Joint
Go ahead and give him anything you already have (if you didn't do it
earlier).
Many of these you should already have if you have been following this
walk-through.
The Gaurudium for example was right next to the Survival Artists Amulet
your own downed Alb fighter, which you might have picked up when you
the Sensor Module you hopefully picked up when you were in the converter
So here, we will assume you only need the High Performance CPU and the
Hydraulic Joint. If you need the other components, you can activate the
--------------------
Head to the Domed City teleport and approach the marker from there. If you
stick to the path that follows the river north, eventually you will come
to a bridge at cell:
Follow the path over the bridge and up the hill behind the house. Not long
after crossing the bridge, you will see enemies at the top of the hill
accompanied by a Cyclops. If you head towards the house with the quest
marker at that point (say for cover), you can actually run up the ramp at
the back of the house, go down the stairs inside and grab the CPU without
(If you rescued Kid earlier during the Tavar Quest Stuffing Mouths you
However, if you have and are able to wield a Tier 2 weapon or higher (War
Bow 2+), you are also likely high enough level that you can take on the
Alb guards and Colossus guarding the front of the house. Whether you want
NOTES:
Be careful, there are mines hidden about. For example, one in the tub on
the bottom level. Definitely save before making this run. There are also
mines on the ground around the outer perimeter of the houses and yet
Finally, we need to get the Hydraulic Join. Teleport to the Duke's Bunker
Jax:
- Serve him?
Legate.
Jax:
Jax:
Jax:
Jax:
Jax:
REWARD: 1000 XP
WHERE: N/A
HOW: Talk to Falk. This quest starts when you complete the quest
DETAILS:
Upon the completion of "Electrical Technology for Falk", a this quest will
Head down into the Silo of Dukes Bunker. You will see Konrad. Konrad is a
Cleric prisoner. When you enter the room that Konrad is in, a cut-scene
will begin.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Time to finish up all the Tavar quests we skipped earlier. While doing Tavar
quests, this guide recommends Nasty as your companions. Before you get
started, you may want to return to Origin and make sure you tell Eckard about
all the Companions you have recruited and brought to origin. It is a lot of
free XP.
You may also want to visit I.B : Self Improvement and go through another self
improvement cycle.
return to address it. See "Heavy Loss" under I.A.5 for the full quest
walk-through
DETAILS:
Talk to Scrappy
Jax:
- Who is Rider?
- End
A strait shot run from Scrappy to Rider is the best approach. (Stay to the
When you arrive, he will be fighting 3 Jackals. (There are normally two
others in an adjacent room that haven't attacked yet). So have your weapon
Jax:
Jax:
On your way back to scrappy, if you turn right you can activate the
NOTES:
Be warned that there are some tough creature near the Southern Cliff
Teleport. Run to the cell, activate the teleport and then run back to
the West.
Either follow the road North to Scrappy or just Teleport to the Dukes
Talk to Scrappy:
Jax:
The chems are worth the most if you use them, however if you don't use
them and just plan on selling them, the weapon has the greatest monetary
value.
QUEST: Interception
DETAILS:
If Liam sees you carrying Rat's claw, he will ask you for help with a job.
Jax:
- Lets Go
- back
- end
Activate the quest: Tavar -> Interception to get a quest marker on your
map. Sandy Pines is likely the closest teleport you have activated. I
recommend taking the road east until you reach the Tower:
Then head North at the fork in the road. Be warned there is an Alb unit
There is also a cold pipe that goes under the road. You will take cold
damage near it (but if you run past it, the cold damage stops)
Jax:
Strategy:
You are probably fine to just take them out with arrows, but if you are
having issues, this is another fight where you are quickly surrounded,
BUG
If your companion follows you into the building to collect the money,
they can get stuck inside. Either tell them to stay outside or if this
happens, you can nudge them out the door by continually running into
them until the game tells you they are following you again.
While you are here, you may want to go up the mountain and activate the
NOTE:
If you head up the road to activate the teleport, be careful. There are
2 rippers burrowed in the road that lead up to it and a cold area at the
top similar to the pipe you crossed over after the Alb Unit. (look at
the ground for rock circles and stay away or Jet Pack over them).
In the gas station across from the Teleport is a Tame Jackal. Take care
not to kill it on sight or it will cause his owner Scott to also attack
you. You may want to talk with Scott later for a free like from Caja.
Teleport back to The Dukes Bunker Teleport and make your way to Liam:
Jax:
The next four quests are pulled from the Claws Quests. This is a good time
to do them because you are already in Tavar finishing up Tavar Quests and
HOW: A number of Tavar related Claws Quests become available once you
complete a similar set of quests in Hort. This quest activates when you
NOTES:
DETAILS:
Follow the quest marker to the Strip Bar. If the room is busy where the
record is found, try sleeping until morning and return. You basically just
have to run in and run out of the room very quickly and grab the recording
HOW: A number of Tavar related Claws Quests become available once you
complete a similar set of quests in Hort. This quest activates when you
NOTES:
DETAILS:
Abessa -> On behalf of the Claws -> Elex for the Claws
Follow the quest marker to the Dukes Bunker. His belongings are stored on
the top floor. Save, in case you get caught.
Step 1 : Across from the room with his belongings is a note on a table.
8641
Next, you either need to kill the guard or distract the guard. If you kill
the guard, someone may report your crime. You can take that chance if you
want.
Distraction is the trick. You go to the roof and drop down on top of the
shed and stand outside the window, just off to the right. The guard will
see you and tell you to leave. Don't. When he goes hostile, move to the
side so he can't shoot you. He will begin to run up the stairs to reach
you. However, he loses interest quickly. By the time he gets to the roof,
his alarmed state ends and he starts walking back. You jet pack up and
fall down through the hole and beat him back. Open the safe quickly and
get out before he goes hostile again.
HOW: A number of Tavar related Claws Quests become available once you
complete a similar set of quests in Hort. This quest activates when you
NOTES:
DETAILS:
Follow the quest marker to Mad Bob. Put on your thief's amulet. Stand
behind his throne and pick pocket him from behind. Grab his KEY.
REWARD: 100 XP
WHERE: N/A
HOW: When you drop off the last of the Claws requested items, you will find
a note in the drop-off box with a letter from Hector asking you to
return.
DETAILS:
Teleport to The Domed City and make you way to the Claws hideout.
NOTE:
If Nasty is with you and you have not completed "The Beggar" you may
want to talk to the beggar and complete it now as it wins you a free
Nasty Like.
Jax:
Jax:
Jax:
The small band of thieves you have been working with known as the Claws
are departing to head "Over the mountains" to start over. They invite you
REWARD: 6500 XP
NOTES: Advise finishing Falk's person quest before doing this quest.
DETAILS:
Talk to the Duke about how you can help him out and he will send you down
- End
Talk to Konrad:
- End
MINOR SPOILER:
you will be able to provoke him to attack you later. Thus you will be
able to kill him in self defense. If you do not threaten him now, you
will not be able to provoke him later leaving murder as the only
If you open your map, you will see the three items. All of them are in
(When testing, Jax was level 24 with level 33 stats, War Bow 3 and Regent
Sword 2)
----------------------
One advantage you have here is that you can range attack the rippers from
up high, minimizing your exposure to danger. Once you dispatch them, grab
the Condenser. Make sure you also grab the Flamethrower Mark B that is in
There is also a Golden Whisper at the top of the structure in the middle
----------------------
You can make your way to the Inverse Phase Conductor almost directly from
Again, you will run into plenty of Moderately hard monsters along the way,
but at this point you should be able to dispatch most things with 2 or 3
arrows.
When you reach the Conductor, it will be in a room that has radiation. If
you don't have anti-radiation gear, your best bet is to equip some food
(High Performance Soup) and run in and out before the food wears off.
Consider stacking in Woodlice Meat Soup if you have any (grants +20
radiation resistance).
------------------------------
The fastest way to the location is from the Sandy Pines Hotel Teleport.
Going through the front gate is not advised. There are mines, radiation
Look to the right/south. You will see a path heading up the mountain that
Climb up that path and head to that cliff. From that vantage point, you
can see the creatures below. With a ranged weapon, start shooting them.
They will likely try to make there way to you, however that leads them
through the Reaver camp right next door, which pulls the Reavers and their
Meanwhile... You can Jet Pack Jump to the roof of the building in the
middle of the complex and pick off enemies from the safety of the roof
where no one can reach you. Once all the red dots are gone (or you feel
confident you can handle the left overs), Jet pack down and loot the
Jax:
Jax:
The duke wants you to talk to Konrad and move Big Bang to its target.
When you return to the Silo, it appears Konrad has already taken off with
the bomb. Jax says to himself (and you) that they would have to pass by
When you get close to the quest marker, make sure you activate the
NOTES:
When you get to the domed ruins, you may want to explore a bit and loot
the various Domes while your companion is still with you. Once you jump
down into the Domed with the quest marker, your companion will be auto
Once you are ready for a fight, save and then jump down into the Dome
A cut-scene shows Konrad arriving and then hitting a button. Big Bang is
more than a bomb. It is also a giant robot. It takes out Konrad's escort,
Your companion is auto-dismissed (returns to your camp) and you must fight
Strategy:
Keep running right. Big bang's shots use lots of power, so after it
Once the Harvester is destroyed, Big bang will try to close the distance
and take you out with a flame thrower. So it is important to take it out
quickly. During a test run, it took about 5 arrows. (at level 23 with
Save once the fight is over. Stop by origin and get your companion back.
KONRAD SPOILERS:
No matter what choice you make here, Logan will show up to the final
battle of the game, but refuse to help. This is true even if you join
the outlaws. If you refuse to kill Konrad, Logan uses that as his
excuse: "Well, you never helped us, so why should we help you?"
But even if you kill Konrad, he still doesn't participate. He just uses
a different excuse.
Konrad does however come up in the conversation with the Hybrid and in
the end-game summaries. Without spoiling too much, I will say that it is
accepting Logan as your Boss. And it is always good to keep your boss
happy. So this guide recommends letting Konrad live unless you plan on
joining the Outlaws, in which case, you are probably better off killing
him.
If you are uncertain which faction you will join, then just delay
finishing this quest. You don't HAVE to complete the quest until the end
When you speak to Konrad, the available options depend on whether you
Talk to Konrad:
Jax:
Nothing you say can make him attack you. So if you decide to kill
Talk to Konrad:
Jax:
[ Spare Konrad ]
To spare Konrad, simply return to the Duke after your conversation with
Konrad is over.
Jax:
Duke basically tells you to get out of Tavar and you get a big
cares.
If you wish to kill Konrad and the provoke option was not available, the
best way to kill Konrad is to Jet Pack up onto the high platform above
him and take him out with one or two arrows when no one is looking. If
You get 1100XP for killing Konrad. And a message that says this person's
Jax:
- Konrad is Dead
The Duke rewards you with 3000 shards. He also remembers this.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
There is not much left to do in Hort unless you decide to join the Clerics.
DETAILS:
When you talk to Hagen, he starts to lecture you about earning the right
to use weapons.
Jax:
- Understood
Jax:
You will eventually find a cave. Inside you will find 4 Rotboars and a
Moloch
If you have been following this walk-through, they shouldn't be too hard
at this point. There is a ledge beside the cave that you can Jet pack up
NOTES:
If you are not interested in fighting them (maybe because you are lower
level), enter the cave briefly until you see the quest update, then head
back to the Hort and talk to Hagen who will proceed to the cave with
Return to Hagen:
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
This section assumes you have been following the walk-through from top to
bottom. If you want the full quest for Ray, see the reference section below.
You need Ray for SOME of these quests, but not all. And in fact, if you bring
Nasty along for some of them, you actually get a like from her.
REWARD: 400 XP
DETAILS:
If you have already met Mason, then when you talk to Ray you can mention
Jax:
Take Nasty or Ray with you to the Great Lift Teleport. (See affinity
Jax:
- I know Ray...
- I'll buy that contract off you and you can forget Ray...
If you kill Mason, it will tell you his death has affected the "story".
NOTES:
If you decide to provoke Mason when traveling with Ray, you can avoid
Ray's Dislike by telling him to stay somewhere out of sight when you
purchase the contract, tell her to stay out of sight for the
conversation.
REWARD: 400 XP
or
HOW: You get a quest from Ray to find contracts on his life. When you
approach a man named Bomby near The Domed City, he asks you if you know
DETAILS:
If you have already met Bomby, then when you talk to Ray you can mention
Jax:
Jax:
Either pay Bomby 1000 shards for the contract or fight to the death.
Unlike Mason, nothing you do causes a cold change, however you can get a
Again, if you kill Bomby, the game will tell you his death has changed the
story. It hasn't. It only changes what Ray says during this quest.
Ironically, whether you fight Bomby or bribe him, the conversation between
Jax and Ray is the same and acts as if you killed him:
Note the conversation regarding Bobby is a bit confusing. The game assumes
Ray is with you and that you killed Bobby. The line doesn't even say
Bobby's name. It just says "He fought hard". And it says that even if you
Jax:
REWARD: ~1000 XP
DETAILS:
Talk to Ray
Jax:
The moment you agree to find Leo, you will teleport to Leo's hideout
Brave". If you were traveling with Nasty, she will be auto-dismissed and
replaced by Ray.
or 4 grenades to even the odds if you are less than level 20.
When you are done, loot the area and then talk to Ray:
Jax:
REWARD: 800 XP
DETAILS:
Talk to Ray
Jax:
The moment you agree to find Jackson, you will teleport to his hideout:
leads to a fight.
Power Wave
- While everyone is down, switch to grenade, back up and finish them off
Talk to Ray:
Jax:
NOTE: While you are up here, you may want to consider activating
the Dam Teleporter: (Jet pack down from the Cliff you are on).
You don't want to engage them now as they are part of a quest.
QUEST: Walter
or
HOW: Wait until Chapter two or ... find Walter on your own
DETAILS:
Ray will approach you and mention Walter. However, you don't have to wait
until Chapter 2. Like Bomby and Mason, you can "happen" across Walter in
or
If you haven't been there before (You might have when you were collecting
Premises Teleporter. Jump over the wall behind you and follow the main
Teleporter. Approach him with Ray in your party and he will begin to run
away.
Follow Walter to his house. You may have to fight a creature or two along
the way. When he gets there, he will turn to face you, but wont force
SUGGESTION:
house a bit and tell Ray to Stay. That way you can avoid the huge
negative reactions from Ray when you choose to let Walter off easy.
Talk to Walter:
Jax:
Jax:
- You're going to pay for taking out those contracts... [ Cold Dec ]
* Give me the rest of the contracts and leave. [ Cold Dec, R-- ]
If Ray is present during the conversation, he will force greet and have
words with you should you simply ask for the contracts:
Jax:
* If you want him dead, you take care of him. [ Cold Inc, R+ ]
BUG:
Walter doesn't have a weapon. So when the game tries to make Walter
attack You or Ray, nothing happens other than fight music. The only way
While you are out here, you should go ahead and unlock the Lava Lake
If you told Ray to Stay, make sure to tell him to follow you again.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
REWARD: 8000 XP
WHERE: N/A
DETAILS:
When you talk to Arx, you will have the option to talk about the Albs he
wants to kill.
Jax:
Start with Pollux. Go to The Domed City Teleport and make your north from
there.
NOTE:
Teleporter.
NOTE:
After killing Bartox, head up the road a bit and unlock the Southern
Pass Teleporter
Jax:
Jax:
Jax:
Jax:
After the conversation, Arx tells you that he thinks you can help each
other. He asks you to find him "Tomorrow" and says he needs to make
Head to camp and sleep until morning two times in order to ensure at
WHERE: N/A
DETAILS:
Jax:
1 You're a cannibal!?
* How about you stop eating people and work with me.
You can either fight/kill Arx or you can ask him to stop eating people.
Arx mentions another creature that is not human that may have Elex.
Jax:
Activate Quest:
If you go to your map, you will see it is right next to the Southern
Cliffs Teleport in Tavar which hopefully you activated during the quest
Ask Arx to follow you, Save and then teleport to the Southern Cliffs
Jax:
- No thanks [ A----- ]
"Strange Meat" to your inventory 24 hours later which you can choose
full point.
================================================================================
================================================================================
Wold quests are tasks that you can obtain outside the safety of city walls.
Most are available from the beginning of the game, but as usual, the lower in
level you are, the harder many of the quest will be to complete.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
make MILESTONE save. What is that? The game gives you 99 saves and each save
has a number. When you go to save, it always assigns you the smallest number
available.
For tracking purposes, it is handy to use save "001", "002", "003", "004" and
"005" to track major milestones. In this case, you will know that 002
corresponds to this location in the walk-though, so you can look over the
walk-through and surmise all the things that you have already done if you
Why is this a milestone? Because you have obtained all companions and
completed most of their personal quests. Nasty and Caja are exceptions as
You will need about 20,000 shards in Chapter 3 to buy high-end armor. Keep at
least 15,000 shards handy moving forward if you decide to improve Origin or do
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
NOTES:
You need Crafting 1 and Survival 2 to get the LIKE from Caja or Nasty.
Wait until you have the stats. The Mechanic's Amulet grants 2 Crafting
DETAILS:
Jax:
1 What elevator?
- That depends
You can jump off the lift and Jet Pack down to the part, then teleport
Jax:
- That Depends
or
DETAILS:
When Jax arrives at the island, he notices something familiar about the
smell of the place. Talk to Katta and she will welcome you.
Jax:
Jax:
- End
He will give you keys to their chests so you don't have to actually lock
pick them.
Activate the Quest: Edan -> Exiled Unjustly -> Persuasive Efforts.
If you are new to stealing, then you should know you need to find a bed
and sleep until midnight. Then enter the houses when no one is looking
Sleep in Sinda's bed. That way, when you wake up, she will make her way to
her bed and as soon as she lays down you can sneak over to her chest.
Eventually a night-guard may come in, but it normally takes a while for
Don't forget to go to the PUT screen, select your general objects and
place 1 claw into the chest. (Any claw will do. It isn't special or
Go to Born's house. Guards generally don't patrol out that far, so there
is less worry about a night-guard walking in on you. You just have to make
sure to sneak. Again, remember, take everything in the chest and put 1
Finally off to Drog's house. Putting the items in can actually be the
hardest part because the put screen does a poor job with item
"claw" and then "Sinda's Valuables" and then "Born's values". And no, they
are not in order. The valuables are normally down near the fine-dining
type items.
Back to Alrik:
Jax:
Alrik tells you to stay put. Fade the Black and then he tells you what
happened. Drog is exiled and Katta gets to return. (She will become the
Jax:
- End.
Finally return to the GATE (Goliet -> 1 East) and talk to Katta. If you
have combat 3 for the last quest, you can get yourself another 150 shards.
Jax:
QUEST: Paranoid
or
DETAILS:
Jax:
The creatures will hi-light on your map. Kill them and return to Egil:
Jax:
- End
or
DETAILS:
Talk to Galar:
Jax:
Find a bed inside the brick building and sleep until midnight.
BUG:
The noise is being caused by a Reaver. When you approach the quest
marker, the game spawns a reaver on the bridge to the south-east and the
However... if the Reaver never reaches the supplies, IE: You kill him
too quickly with a ranged weapon, the game doesn't count the death as
solving the mystery. Many users Jet Pack up onto the roof, causing the
Reaver to attack well before they are close enough to the supplies to
So.. you have to be sneaky and make sure you catch the Reaver in the
act. To do this, after you wake up, tell your companion to STAY. Then
put on your high-tech sunglasses and when you reach the quest marker,
hide behind the brick wall next to the supplies so the reaver doesn't
see you until they are in the building. You want the Reaver to die as
close to the supplies as possible to ensure you get credit for the
quest.
Once the Reaver is dead (And the quest marker has disappeared), return to
Galar:
Jax:
- End
Activate Quest:
Follow the quest marker and eliminate the Reavers. The quest marker isn't
the best. It points at the Reaver Leader, but he is deep in a cave that
Most of the Reavers should be easy if you have a War Bow 1 or higher. If
not, you may want to hold off on this quest. The leader has a guard who
You don't have to kill all the Reavers. The quest only requires the
leader, but you get 150XP per Reaver, so you might as well.
Jax:
Jax:
WHERE: Lennart
NOTES:
While less XP, you get a Like from Nasty or Caja if you give the bow to
Geron
DETAILS:
Head to:
Best to approach from the hotel ruins. Jet pack down the cliffs. Note
there are two moderate level Forlorn walking around the bow. You will need
Picking up the bow will start this quest. To continue the quest, you need
to talk to Lennart:
NOTES:
There is a high level Troll between you and the building where Lennart
is. You can either attack it, run by it or teleport to the River-Delta
If you have never talked to Lennart before, you will need to introduce
yourself. (To realize the bow is his). You may need to put on a Poachers
Jax:
- End
Now you need to choose. Tell Geron about the bow or give it to Lennart.
[ Give it Lennart ]
Talk to Lennart
Jax:
Talk to Geron. Geron immediately asks who told you to give Lennart
[ Give it Geron ]
Talk to Geron
Jax:
Talk to Lennart
Jax:
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
or
DETAILS:
The Clerics were overrun by Reavers and need help clearing them out.
Talk to Albert:
Jax:
Jax:
Strategy:
If you attack without the clerics help, consider going around the gas
hanging out at the base of the tower, so you can take him out first
(Before he pulls out his flame-thrower). That also gives you the high
When you are done, loot the place and return to Albert:
Jax:
- End
You can decide whether to give Albert the detonator or not. It has no
impact on the story, no XP or Cold reward. In fact, the only thing you get
for giving him the detonator is a dislike from Nasty which is unusual
Jax:
- End
NOTES: The best outcome for this quest involves paying off the Clerics,
DETAILS:
Talk to Emmet:
Jax:
- End
If you are traveling with Nasty, Either go swap her for Caja or take her
important that Jax handle the negotiation. Otherwise, things don't end
well.
Jax:
know that his death does impact the story. So you really should just pay
him off.
Jax:
Return and talk to Emmet. There are no choices, he thanks you and the
quest ends.
(Don't forget to grab the Modern Sunglasses nearby and the carton of
cigarettes on the roof of their house. In fact, if you want to loot the
whole farm to help recoup the money you spent to save them, feel free.
QUEST: Gardening
NOTES:
If you are traveling with Nasty, you may want to tell her to stay out of
sight so you avoid the dislike (Or swap Nasty for Caja if you need Caja
Likes). You can of coarse turn the quest down and get a Like from Nasty,
but then you miss out on the XP and more importantly the Cold Decrease.
DETAILS:
Jax:
If you accepted the job, run around and gather 8 weeds, then talk to him
again:
Jax:
Finally, talk to Emmet. He thanks you for your kindness and you receive a
[ Cold Dec ]
Jax:
DETAILS:
When you approach Arva, she will force greet you. What is said varies
based on your faction decisions (or if you haven't joined a faction yet).
Jax:
- What happened?
Whether you have Troll Leaves or not doesn't matter. This quest requires
Activate the quest : Abessa -> One Last Journey and make your way to the
Return to Arva:
Jax:
Next, tell her you will help her with the "Albs".
Jax:
- End
Follow the quest marker to the ruins. Save before approaching any of the
Jax:
Jax:
Options:
1) Betray Arva, return to her and kill both her at the Troll.
2) Tell the Separatists to leave Arva alone. They tell you how honorable
you were to not attack them by surprise... But then they proceed to
3) Not-so-honorably tell them you will kill Arva, but then attack them on
your own terms. With War Bow 3 on Easy, you can 1 shot kill them
(silent). So as long as the others don't see you pull a weapon, you can
kill all three from the roof without them even noticing.
[ Betray Arva ]
You can talk to Arva if you want, but know if you do, neither Nasty or
Caja are fans of betrayal. You get a double or possibly even triple
strength dislike if you tell Arva the albs sent you. So you are better
off just attacking outright to avoid the reputation loss if this is your
choice.
Jax:
Jax:
As mentioned above, you can either enter a fight from dialogue, lie to
them or reload a save game and just kill them without talking to them.
No matter how it goes down, when they are dead, return to Arva and tell
Jax:
- The Albs who took over your home are dead. {C+, N+ ]
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
DETAILS:
An outlaw named Roger has been trying to loot hi-value scrap from the
Jax:
- Profit?
He tells you about a piece of high value gear and challenges you to get
This quest has you going into the converter and traversing up the first 2
elevators to the 3rd floor to reach the storage room with the item you
need inside (You will need to Hack the lock, but you can hack it whether
You will be 1 floor away from the control center, so you it is a good
opportunity to tackle both this quest and the next quest at the same time
On your way out, don't forget to activate the Tavar Converter Teleport
Jax:
REWARD: 2000XP
HOW: To shutdown the Tavar converter, you will need the shutdown codes
DETAILS:
fourth floor of the structure. Though you generally have to kill all the
Attacking the converters before you have Ranged Weapons 2 and a War Bow 1
NOTES: For all outcome options, bring at least 400 shards with you.
DETAILS:
Scrap Baron. However recently, the scavengers have refused to work with
Trevor.
Jax:
Jax:
- End
Track the gang down (roughly 6 cells North of your current position) and
Jax:
- No
- End
[ Betray/Kill Trevor ]
Jax:
Return to Trevor. You can kill him outright, but you can get another
Jax:
- I talked to Sam
- As far as I can see...
Return to Sam.
Jax:
Jax:
Return to Trevor
Jax:
Jax:
After the fight, talk to Sam again and he will agree. Return to Trevor
Jax:
DETAILS:
There are actually a number of ways this quest can be activated. For
example, if you talk to the Cleric Prisoner in the Fort and then talk to
Konrad in the Silo (assuming you haven't finished Big Bang), Konrad will
point you towards the Clerics unit. Or if you join the Clerics and then
talk to the prisoner, the prisoner will trust you enough to tell you about
his unit.
Here, we focus on the approach that you can do at any time regardless of
what other decisions you've made or quests you have completed. If you
happen to come across a Cleric unit on the outskirts of Tavar, you can
Jax:
Jax:
If you already did the quest Big Bang and you killed Konrad as the Duke
asked, he will tell you to keep the shards. Lets Frank go as a favor.
Jax:
Frank will tell you that Iron Madison wont let him go so easily. He says
Talk to Iron Madison (who is just west of frank in the same game cell).
Jax:
- I can do that.
Return to Frank:
Jax:
Jax:
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
DETAILS:
When you meet Gerd, he assumes you are his commanding officer. If you have
followed this walk-through, you likely got introductions out of the way
when you did the quest "Subversive Elements". However, if you didn't, then
Jax:
Gerd will talk about how he is having trouble with his current task to
Jax:
Jax:
Activate Quest:
Chimeras are hard. Even with War bow 3 at level 29, it took 3 or 4 arrows
each and there are 3 of them, so take care not to get yourself killed.
the stronger Two handed weapons in the game. Even if you don't fight
Jax:
QUEST: Runners
DETAILS:
If you have been following this walk-through, then you met Dirk during the
quest Subversive Elements. However if not, then this would be your first\
Jax:
- End
(The above conversation took place already if you did Subversive Elements)
Jax:
Jax:
If you have Charisma 4, you can convince him to let you do the job without
"Insurance". Otherwise, you have to give him 500 shards for him to trust
you.
Jax:
- End
NOTE: If this is your first time talking to Balder, he will ask if you are
there to pay your tithe. If you are thinking of joining the Clerics,
Jax:
You will eventually see the option to hand him the report
Jax:
Jax:
He gives you another 50 shards and your 500 shards "insurance" if you did
DETAILS:
Jax:
- What goods?
The merchant asks for your help getting his goods from a pack of rippers.
He will offer to get you into the Hort if you have not already gained
access.
Jax:
- Not interested.
Jax:
- Not interested.
Jax:
It will guide you to the goods/rippers. If you have a War Bow I or higher
and some points in Ranged Weapons, you can probably take them. If not read
below:
Low-Level Strategy:
lure the Rippers back to the Colossus. Shoot them with an arrow, get
them to start chasing you and run back. You can normally get at least 1
Ripper to follow you back. So within 3 runs, you should be able to lure
them all back to the Colossus. (which dispatches them with one or 2
shots).
After the creatures are dead, pick up the crates and return to Levin:
Jax:
Levin will offer you a trading permit, strait up shards or some items that
you recovered.
Jax:
- Give me the trading permit for the Hort (If you don't have access)
================================================================================
================================================================================
If you have been following this walk-through, then you picked up Caja in the
first hour of the game. It is now time to address her personal quests
Caja's first two quests are only available in Chapter 1. The third and fourth
quest become available in Chapter 2. The last quest as well as the option to
If you start Chapter 2 without doing Caja's first two quests, the game can bug
out and you may never be able to complete all her quests. (Maybe this will be
Part of the reason why this section is the last section of Chapter 1 is so
that users can complete Caja's first 2 quests, then kick off Chapter 2 and
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Create a Milestone save (slot 003) in case you want to return to this point
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
REWARD: 300XP
WHERE: N/A
NOTES:
DETAILS:
JAX:
As soon as you take her offer, you are immediately teleported to the
location of the first Elex deposit. Not recommended until you are level 11
Pre-Level 20 Strategy:
The first elex deposit is guarded by a mutant and 2 high level Rotboars
and 4 low level Rotboars. This can be challenging before reaching level
20.
Prep: Equip your grenade and hit F until you see the mode that has sound
waves coming off of it. This is area sensing mode. Similar to timed, it
Get near the bridge and shoot an arrow at the rotboars. Switch to
mutant. Then the rotboars. Once the grenades are off, do the best you
can with Sword and Shield. If need be, back up to the bridge so you can
After the fight is won, approach the deposit. Caja will tell you to give
her some space. So back away and watch. She will eventually stand up. You
Jax
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
REWARD: 300XP
HOW: This quest becomes available after "Light Whispering". Use the
DETAILS:
Teleport to the Small camp and make your way to Caja. You will likely have
to fight some creatures on your way, but you should be able to handle
them.
To start Caja's quest, simply reach her. She will start a conversation
You are probably wondering what happens if you withhold mana from Caja.
Will she die? Will she become less emotional and more logical like an
The mana "gifts" primarily affect your relationship with her. If you
give her mana, you get big boosts, equivalent to about 3 likes from
her each time you give mana to her. On the other hand, if you fail
to give her mana in a timely fashion, the quest "Loss of Humanity" will
cancel/fail and you will receive a big dislike from her equivalent to
give her mana). This makes it harder to romance Caja, but still very
Some cut-scenes/visions will also fail the quest as the cut-scene will
forward time to change the games time of day to match the time of day
needed for the cut-scene (Does the cut-scene happen at night or in the
day?).
Jax
Like before, it will teleport you there. This fight is similar to the last
in difficulty, but you may not need grenades as there are already mines on
the ground.
Pre-Level 20 Strategy:
For starters, turn around. There is a brick house behind you with mines
on the ground. And a reaver inside. Take out the reaver and avoid the
mines. Loot the place. Then look back to the world heart.
There is a larger creature (Night Shade) under the heart and smaller
"Bitters" wandering around. You want to get the attention of the bitters
when the large creature walks away. Shoot them with an arrow to get
Take the biters out first with arrows. When the large creature is all
that is left, save. Then get his attention and draw him towards the land
mines (Use your Jet Pack to fly over and go onto the roof). You can drop
down occasionally to get the boss creature to walk over the mines. But
keep hammering him with arrows. Not an easy fight, but possible at level
Once the creatures are defeated, go to the World Heart. You will see
Note that there is Mana ALL OVER the ground near the world heart (and on
the large vines and on top). If you want to give Caja mana, just grab some
NOTE:
The 3rd quest will not become available for 24 hours after you complete
New Findings. So if you want Caja to force-greet you about the 3rd
finding, find a bed and sleep until morning 2 times before moving on to
Chapter 2.
________________________________________________________________________________
________________________________________________________________________________
* Survive
* Stolen Equipment
- Free as a Bird
join a faction. Free as a Bird completes the moment you join a faction and
Refuge of the Separatists completes when you tell Sestak you have better
If one sought Ray and Joined a faction early in the game, they could
start chapter 2 pretty quickly. However, the moment you join a faction, most
of the other factions quests are canceled or disabled. We waited this long
================================================================================
================================================================================
Faction choice provides you access to that factions special skills, armor and
weapons. Each faction also has a number of unique quests that you can do
to climb the factions ranks and earn better gear and powers.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
This is an excellent time to make a milestone save game and possibly clean
up some of your older saves. Simply overwrite save game "004", so that you can
return to this moment later if you want to try out the other factions.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
REWARD: 2700XP
or
or
HOW: Talk to one of the Faction representatives and tell them you wish
NOTES:
Put on the Amulet of the Provider before you start the conversation.
DETAILS:
----------------
NOTES:
If you choose to join the clerics and you bring Falk along, you will
Jax:
SPECIAL NOTE/BUG:
If the quest "High Tech Allies" has not started, then when you ask to
become an Acolyte, the game will not give you the option to select
yes.
If this happens to you, kick off the quest with the following dialogue
choices:
Once "High Tech Allies" has started, then the yes option will be added
When you join, you will be presented with a choice for PSI Amplifier or
which you pick, you will gain the other if/when you get promoted to
Legate.
------------------
NOTES:
Bring Caja along if you choose to join the Berserkers. You will get a
like when you ask to join and then 2 more likes when you talk to her
afterwards.
Jax:
When you join, you will be presented with a choice for Magic wand. You
can choose Fire, Cold or Poison. If you plan on traveling with Caja, the
Otherwise fire is the best. Some may want Cold if they fight with
------------------
NOTES:
Bring Nasty along if you choose to join the outlaws. You will get a
like when you ask to join and then 2 more likes when you talk to her
afterwards. And you will get even more likes if you bring her along
when you tell all your other companions about your faction choice.
Jax:
- End
Regardless of which faction you join, when the conversation is over, you
will find yourself wearing the lowest ranking outfit of the faction.
BUG NOTE:
When you join a faction, your stat screen changes to include your
faction Rank. However, when this change first takes place, your COLD
level will disappear. It will reappear if your COLD level ever changes
were "Expressive" before you joined a faction, the Cold will remain
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
REWARD: 3000XP
NOTES:
- Spend your stats/skills and upgrade to war bow 3 if you haven't already.
- Put on the Amulet of the Provider before you start the conversation.
DETAILS:
You may not see these first two conversations depending on what you
previously already said to Sestak. If you see these topics, go ahead and
select them.
Jax:
Jax
After a flashback, Sestak will recommend you seek out an Alb named Zardom,
Jax
Jax
When the cut-scene ends, you may want to put your normal amulet back on so you
================================================================================
================================================================================
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
If you brought Nasty with you to talk to Sestak, she will make her way to
you after the cut-scene and immediately tell you about a report of a mutant
attack.
** If you brought Caja along when you talked to Sestak, then see Caja below.
If you brought neither along, then know when you return to camp, if you
WHERE: Origin
DETAILS:
If Nasty is not already following you, go to Origin. When you get near
her, she will tell you about a report of a mutant attack she wants to
investigate.
Jax:
- We need to go there.
You will teleport to a cell near the North Abessa Company Premises:
When you arrive, Nasty rushes into combat without letting you finish what
you are trying to say. The fight involves 3 mutants and 2 Cyclops. When it
Jax:
Don't forget to ask Nasty to Follow You when the fight is over. When she
You will get another Nasty quest 36 hours later (Sleep on a mattress until
morning 2 or 3 times). Note that you are close to Zardom when you complete
this quest. Zardom is hanging out at the North Abessa Company Premises. So
you might as well activate the quest marker for the "Old Man" and and go
This isn't a real quest, however when you choose a faction and return to
Camp/Origin, most of your companions will have something to say about your
faction choice. Some, like U4 and Caja may even force greet you. It is
recommended that you return now and talk to everyone to get the comments out
WHERE: N/A
DETAILS:
Nasty will approach you and tell you about another report. This time the
it looks like Albs are marching through Central Abessa towards Origin.
They are being led by Elexetor Parsek. Jax isn't sure if she sees the
But one thing is certain, she doesn't like anyone treating her like she is
on a leash.
Jax:
After she tells you about the troop movements, you can activate the quest
at any time:
Jax:
- You're right. We should stop Elexetor Parsek before he finds us. [N+]
Colossus. Right after Jax tells Nasty not to under-estimate Parsek, Parsek
agrees and Nasty says "I never really listen to him" and attacks.
The Elexetor is a tough fight. He rushes you and can do massive damage if
he lands a blow. Recommend Jet Pack into the air and focus on the robots
first. That frees up Nasty to distract the Elexetor while you fill him
with arrows. (Make sure you have a tier 3 weapon like War Bow 3).
When the fight is over, Jax walks to Nasty who says she is doing it for
Jax:
Nasty tells you her secret. She is terminally ill with a disease called
the Gray Death. So she is desperate to leave her mark and make a
difference before she dies. That is why she lives like there is no
tomorrow.
Jax:
Don't forget to ask her to follow you and loot the corpses.
OH... but you are not done! Return to Origin and fight off the Albs that
to your companions during the last fake quest, otherwise they may try to
force-greet you in the middle of the fight if you get too close to them.
QUEST: It is written
WHERE: N/A
HOW: This quest will become available when you complete the quest:
DETAILS:
During your conversation with Nasty, she will reveal she has a terminal
disease. If you are nice, you can offer to search for a cure, which
NOTE:
This walk-through assumes you gained access to the Archives during the
Quest "Question of Faith". If you have not, see that quest above.
Find and pickup the book "Rare Illnesses" First. Then find and pick up
Gray Cabbage
------------
Teleport to Origin and make your way to the plant from there.
When you arrive, you will have to fight a few moderate level creatures.
Gas Umbel
---------
Teleport to the small camp teleport and make your way to the world heart
at:
Then head strait to the Marker from there. This should minimize encounters
by keeping you up out of the valley of the damned for most of the journey.
A Capable Healer
----------------
The game gives you two options. Caldrim of the Berserkers or Doc of Tavar.
Caldrim:
- I have instructions for a potion that will cure the Gray Death
Salvation
-------------
Talk to Nasty:
Jax:
She isn't optimistic and asks you to leave her so she can think about it
in peace.
Sleep for 24 hours (Sleep until morning 2 times) and she will tell you
that she took it and feels better. You get another Like.
You may be asking the question when the romance with Nasty will kick off.
The Romances will not kick off until Chapter 3. The good news is that
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
If you brought Caja with you to talk to Sestak, she will make her way to you
after the cut-scene. If 24 hours have passed since you finished "New
Findings", she will immediately tell you about another Elex deposit she
senses. If that is not the case, then you will have to find a bed and sleep
** If you brought Nasty along, then see Nasty above. If you brought neither,
then know when you return to camp, if you approach either one, they may
force greet you.
REWARD: 500XP
WHERE: Origin
DETAILS:
If Caja is not already following you, go to Origin. When you get near her,
Jax:
Caja will begin walking the trail and she will give you the job of
protecting her as she needs all her concentration to follow the Elex.
Along the way you will pass the Mountain Lake Teleporter. Make sure you
After the normal ritual, she will ask you to stand guard, but nothing
attacks. You can pick up things around her after the comment. She will
Jax:
The next deposit will become available after 24 hours. Teleport to small
camp and sleep until morning twice if you don't want to wait. (Small camp
You may also want to stop by Tavar first and grab some ammo/arrows
REWARD: 800XP
WHERE: Origin
DETAILS:
Caja will approach you and tell you about another deposit. However she
Jax:
Unlike the last escort mission, this time Caja takes off running at full
speed. You will have to run to keep up and you probably wont have time to
NOTE:
If you have not already been here, make sure to loot a Hammer of Calaan
2 and the Recipe for Permanent Health Increase Potion while you are
here.
After the normal ritual, she will tell you she is ready. She will tell you
Jax:
Give her some Mana if you don't want to incur a relationship penalty
When the conversation is over, you may want to backtrack and loot any
You may be asking the question when the romance with Caja will kick off. The
Romances will not kick off until Chapter 3. The good news is that Chapter 2
================================================================================
================================================================================
At the end of Chapter 1, Sestak asked you to seek out an Alb named Zardom,
who had gone into exile and might be able to help you. Zardom is the primary
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
REWARD: 400 XP
DETAILS:
are not interested in doing that quest, teleport to the Dam Teleporter and
Talk to Zardom:
Jax
Jax
Jax
Jax:
The quest "Old Man" completes when you select your last response.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
REWARD: N/A
DETAILS:
When you talk to Zardom following the quest "Old Man" you will see a
two others will kick off quests. However you need to select all of them
Jax:
Jax:
Jax:
- You claim you are doing this for the Albs... [ Start Quest ]
Jax:
Once you have exhausted all the dialogues, Zardom will ask Jax what his
plans are when he meets Kallax. After all, Kallax will attack on sight.
Jax:
Regardless of your response Zardom will offer to help you reach Kallax if
Jax:
- End
Zardom want's your help with the things he discussed with you earlier.
The good news is, you already completed most of the tasks in chapter 1:
NOTE:
If you haven't completed the first four quests, see other sections of
finishing the "The Big Bang", now is the time to revisit the quest and
If you have been following this walk-through, you should only need to
complete the two new quests that started when you talked to Zardom:
"Invasion of Abessa"
See below:
DETAILS:
Talk to Zardom
Jax:
- End
During his conversation, Zardom reveals that the hybrid has sent an
(Combination of soldiers and mechs and 1 commander). Make sure you have
cover. Out in the open you are dead as they all have ranged weapons and
good accuracy. For example, you can approach from the North Abessa
DETAILS:
Talk to Zardom
Jax:
- End
Follow the quest marker to the confrontation with Elexetor Repox. There
will be a cut-scene where Jax talks to Repox before the fight begins. This
is much easier than the Invasion. It is 1 alb, and he is not that strong
for an Elexetor. (Took him down with 2 arrows on Easy using War Bow 3).
REWARD: 4000XP
DETAILS:
Jax:
Zardom will talk about the Hybrid and Jacks original mission. The Hybrid
seems to fear the Pilgrim and thus the Pilgrim may be the key to defeating
him. He asks Jax what he knows and Jax admits he knows little.
Jax:
- Perhaps the hybrid is right that the Free People are the true threat.
convert Elex into Mana. He talks about how it could be the undoing of the
Albs.
Jax:
- I would take the risk (Requires Low Cold) [ Cold Dec, C+,N+ ]
________________________________________________________________________________
________________________________________________________________________________
To begin Chapter 3, you must complete the quest "Zardom's Battle Plan" in
Chapter 2.
Your primary objective in Chapter 3 is to find the Pilgrim, however when you
Jax:
================================================================================
================================================================================
On a single play through, the game will only allow you to have 1 romance.
When you complete the romance scene, the ability to start the other romance
quest is disabled. If both romance quests are running when one completes, the
other is canceled.
The good news is you can reload and see both romance scenes play out within
a matter of about 5 minutes. But moving forward, you will have to decide if
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
WHERE: N/A
conversation.
DETAILS:
Once Chapter 3 starts, the next time you initiate conversation with Nasty,
if you have reached "Idolized" status or higher, she will start teasing
you about being the Pride of Xacor, high on Elex and ready to be taken
down. Then she corners you into telling her what you really want. Why pick
Jax:
times) WHEN YOU INITIATE CONVERSATION with Nasty, she will admit she is
not used to being with people like you. (She will not force greet you. You
have to click on her). She asks you point blank if you want to hook up.
Jax:
NOTE:
If you delay, 24 hours later a new conversation will appear that Jax can
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
WHERE: N/A
DETAILS:
Once Chapter 3 starts, the next time Jax initiates conversation with Caja,
on the things she likes about him. The fact that he doesn't lie or
exaggerate. The fact that he is a man of action and not words. The fact
for her.
Jax:
times), Caja will force greet Jax and ask him what he plans to do when it
is all over. She mentions the dangers of Magalan, choosing your friends
wisely and eludes to the idea that they should stick together.
Jax:
- We are right for each other. For the future. [ Start Romance ]
NOTE:
If you delay, 24 hours later a new conversation will appear that Jax can
WHERE: N/A
HOW: Caja will force greet you and tell you about a new deposit when Chapter
DETAILS:
Caja once again force greets you and says you must both head to Ignadon.
Jax:
Ignadon:
The deposit is a few hundred feet in front you guarded by a slime dragon
and 2 rottmolch:
Defeat the creatures and let Caja do her normal ritual. When she stands
up, she says that the Elex is more than just energy. It has a purpose and
Your powers, her powers, it all comes from Elex. She senses that Elex was
created with a purpose, but can tell you no more without losing herself to
it.
Jax:
- Do you think you can find out more from the Elex?
Jax:
Caja thinks Elex actually created everyone and she isn't sure if it serves
the life-forms that wield it... or if all lifeforms actually serve it.
================================================================================
================================================================================
At the end of Chapter 1 (Probably about an hour ago), you joined a faction
which gave you the checkbox you needed to start Chapter 2. While we could have
technically prolonged chapter 2 by doing most of the Faction and World Quests
remove any hurdles from romance progress. So now it is time to backtrack and
do those faction specific quests that will grant access to better armor.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Talk to Ragnar in Goliet (Hotel Ruins -> 1 East -> 1 South) and ask him what
you need to do to get promoted. He will tell you it is unusual for members to
Jax:
- Don't compare me to the rest of the failures. [ Cold Inc, Rag Dislikes ]
This will kick off "In service to the Warlords" which is needed to enable most
HOW: Talk to Cormag after starting quest "In service to the Warlords"
DETAILS:
Talk to Cormag. He will ask you if Ragnar told you your duties as a
cultivator.
Jax:
* No
- Yes
- I have to work?
- End
Jax:
- Cormag Sent Me
- Yes I was
- End
Hit L and activate: Edan -> Cultivator Duties to enable the quest markers.
Once you have gathered all the weeds, you can do one of two things. You
can talk to Born, who will remember the fact that you brought the weeds to
him without taking them directly to the trash (as he instructed) or you
can take them to trash. Thing is... the game doesn't give you a quest
So either talk to Born and get remembered for coming back to him with the
weeds or take them to the trash and then talk to him and get remembered
for following directions. If you take the weeds to the trash first, you
Jax:
REWARD: 500 XP
WHERE: Angrim
HOW: Talk to Angrim after starting quest "In service to the Warlords"
DETAILS:
Jax:
Jax:
Jax:
This will provide a quest marker for Zerwas. Put on the Amulet of
Deception if you have it then head strait to the marker as Zerwas almost
You want to wait and listen to Zerwas collect from 3 people. He gets 300
from the first guy, 100 from the second and 200 from the last one. Follow
him back to Angrim and listen to him report that he collected 400 shards.
While there are other options, if you want Angrim's pledge, you need to
Jax:
NOTES:
possible that the quest was patched. Or it is possible that what Angrim
asks you to do will depend on how your other interactions with him have
gone. Some users, especially those on consoles may have to do more (kill
REWARD: 800 XP
WHERE: Ragnar
- Cormag's Solace
DETAILS:
Talk to Ragnar once you have gained Cormag and Angrim's pledges.
Jax:
- Back
- End
Ragnar sends you on a task to retrieve Gunnar from the Valley of the
Damned.
Hit L and activate Edan -> A Quick Rise to get a quest marker.
NOTES:
level mutants. So make sure you have plenty of ammo and possibly a Power
When you get to the quest marker, you will find Gunnar is dead. Collect
Jax:
REWARD: 3000XP
- Cormag's Solace
- A Quick Rise
DETAILS:
Talk to Ragnar once you have gained pledges from all the warlords.
Jax:
Go ahead and kick off the next Parent Quest "Seeking Promotion"
Jax:
- I am ready
- End
Before the conversation ends, you will need to pick another power.
REWARD: 800XP + 300 shards (+500 shards if you finished subversive Elements)
WHERE: Cormag
DETAILS:
Jax:
Jax:
- End
NOTE: If you want to read the letter, just save, read it and then reload.
There are no surprises, it is more or less what one would expect. If
you deliver the letter with the seal unbroken, Reinhold notes the
Jax:
Return to Cormag
Jax:
DETAILS:
Talk to Angrim.
Jax:
Angrim will tell you that outlaws have seized a key bridge that supplies
It will lead you to Gardar. When you approach, he will force greet you.
Jax:
Jax:
- I'm ready
- End
If you select I'm Ready, the group will lead you south to:
NOTE: If you hit end and go there before saying "I'm ready" the place is
empty. The enemies wont spawn until you say "I'm ready".
Return to Angrim once Gardar tells you all outlaws are dead.
Jax:
DETAILS:
Talk to Ragnar once you have gained Cormag and Angrim's pledges.
Jax:
- Back
- End
Ragnar will tell you that the Reaver raids are becoming bad and he wants
you to put an end to them. This was the task he was going to give Gunnar.
Jax:
- End
Edan -> Alarming News -> Smoke out the Reavers nest
Follow the marker to the Reaver base, kill the leader and return to
Thorgal. Sometimes Thorgal will force you to talk about helping him out
Jax:
While you are up here, if you want to go ahead and do the quest Supply
Jax:
HOW: Talk to Thorgal after helping him kill the Reaver Leader during quest
Alarming News.
DETAILS:
After you kill the reaver leader during the quest Alarming news, Thorgal
will feel comfortable enough to ask your help with some other issues he is
Talk to Thorgal
Jax:
- End
Teleport to the Dam Teleport and make your way to Emmet (Activate the
quest Abessa -> Supply Difficulties if you need a marker.) If you already
Jax:
Return to Thorgal
Jax:
REWARD: 4000XP
- Alarming News
DETAILS:
Talk to Ragnar once you have gained pledges from all the warlords
Jax:
When the conversation ends, you will automatically be given the remaining
power.
QUEST: Gear....
Okay, so this isn't a quest, but lets not forget the whole reason we did all
these quests. You can now purchase the factions best armor from the
Blacksmith. Note that the Blacksmith stands outside Angrim's house until you
talk to him the first time. Then he moves to the workshop near the
Blacksmith teleport.
Paladin gear is super expensive. 20000 for the Armor and 5000 for the pants.
But with it on, you can finally stop being a glass cannon and actually take
a few hits/shots.
--------------------------------------------------------------------------------
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Talk to William in Tavar (Fort -> 1 West -> 2 South) and ask him what you need
to do to get promoted.
Jax:
This will kick off "Contract Work" which is needed to enable most the
WHERE: Chloe
DETAILS:
Talk to Chloe
Jax:
She tells you she wants you to collect 10 bottles of Strong Liquor for her.
This will place quest markers on all the bottles. The fastest way there is
close.
Watch out for mines and there is some radiation, but none of the liquor is
Jax:
REWARD: 200XP
WHERE: Rat/Blake
DETAILS:
Talk to Rat or Blake (who depends on how you handled things earlier)
Jax:
If you are talking to Rat AND you gave him money when you first met him,
you can refuse and Rat will still give you his word. Otherwise, you will
have to follow Burns. This guide recommends following Burns to pick up the
XP.
Hit ESC and save. Then un-pause and activate the quest:
This will highlight Burns. You need to get close enough to here him talk
but far enough away that he doesn't engage you. You may find the Amulet of
Deception helpful.
Approach Rat once Burns leaves. If you lie to Rat, it will come back to
bite you and get you in trouble later. So you should probably tell him the
truth:
Jax:
- About Burns
- End
QUEST: Desecrated
DETAILS:
Talk to the Mad Bob. As you approach, he will force-greet you. Doesn't
Jax:
Jax:
- End
Quest markers will light up the three Shrines. Go to them and activate the
placard
One of them is guarded by Clerics. You can either murder them, activate
the placard and them fight them in self defense or... if there is a
it to the shrine, then activate the placard while the clerics are busy.
Note if you get close to them when they are not in combat, they will
Once you have activated the placards of all 3 shrines, and selected "Place
Jax:
REWARD: +3000XP
- Crazy Idea
- Desecrated
DETAILS:
Talk to William:
Jax:
- About my promotion
Go ahead and kick off the next Parent Quest "Expansion of Power"
Jax:
REWARD: 200 XP
DETAILS:
Talk to Chloe
Jax:
Regardless of what you select, she tells you about tracking down 3 people
Jax:
- End
Activate the Quest : Tavar -> Expansion of Power -> Money Collectors.
The Renegade in the Bar can be intimidated and lands you two likes with
Jax:
- What no struggle [ N+ ]
* Smart Decision [ N+ ]
The renegade at the Arena basically tells you to fuck off. To provoke him
Jax:
Jax:
Alternatively, you can just murder him or you can pickpocket him if you
The renegade at the entrance will run from you if you talk to him. If you
chase him down and you are insistent, he will give you a ripped bag which
is only partially what he owes. You can also get the ripped bag by killing
Jax:
- End
REWARD: 400XP
WHERE: Blake/Rat
don't see him. Don't get too close to burns or you may bug out the
DETAILS:
Talk to Blake/Rat
Jax:
Find Smoke and talk to him. (It doesn't actually matter what you say)
Jax:
Jax:
Once he goes down, wait for him to get up and talk to him.
Now find Erin. The only way to convince Erin to fight you is to pay her.
- I challenge you
After you beat her, wait for her to stand and talk to her. She will give
Return to Rat/Blake:
Jax:
1 I defeated Erin
2 I defeated Smoke
- End
QUEST: Recapture
REWARD: 800XP
DETAILS:
Jax:
- End
It will lead you to Striker. When you approach, he will force greet you.
Jax:
You storm the canyon that connects Edan and Tavar and kill all the
Berserkers.
Once you are done, Striker will tell you to return to Mad Bob... The Scrap
Jax:
REWARD: +4000XP
- Money Collectors
DETAILS:
Talk to William:
Jax:
- About my promotion
End
QUEST: Gear....
Okay, so this isn't a quest, but lets not forget the whole reason we did all
these quests. You can now purchase the factions best armor from the
Captain gear is super expensive. 20000 for the Armor and 5000 for the pants.
But with it on, you can finally stop being a glass cannon and actually take
a few hits/shots.
--------------------------------------------------------------------------------
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If you have not already done so, Speak with Reinhold and ask him about what
Jax:
This will enable the parent quest "Obediently Perform One's Duty" and enable
the sub-quests below. In addition to the quests, you will also need to meet
minimum level requirements and bring 1000 shards to upgrade to the next level:
REWARD: 1800XP
WHERE: Balder
DETAILS:
Talk to Balder
Jax:
- End
When you go to your map, you will see the 4 shrines highlighted.
Most the shrines (Except Hort) are near enemies that you will have to
fight. Each shrine has a plaque. When you click on it you can:
- Pray
Jax:
REWARD:
WHERE: Balder
- 30 Cunning
- 30 Intelligence
- 500 Shards
DETAILS:
Jax:
REWARD: 300XP
WHERE: Martha
DETAILS:
Talk to Martha
Jax:
- Thanks
- Why me?
Jax:
Jax:
bad idea.
Balder will quiz your knowledge of Calaan. If you pass his test, you get a
Jax:
- Calaan
- Ulbricht
- Arvid
Return to Martha
Jax:
- End
WHERE: Reinhold
- An Acolyte's Pilgrimage
- A Good Debut
- Learn Suggestion
DETAILS:
Talk to Reinhold:
Jax:
Jax:
After the promotion, you will receive the other PSI device that you didn't
choose when you became an initiate. You can also now access better armor
WHERE: Hagen
DETAILS:
Talk to Hagen:
Jax:
If you did the Equipment Detour 2 earlier, then you will recognize this
route as it is the same one we took when we grabbed the energy shield and
Use your map and teleport to the Hort teleport. Then open your map and
There is a tank sitting there. When you reach the tank, start heading
south through the trenches (safer than the roads). You will eventually
If you make a strait shot for it from the supply stand, you will likely
run pass some enemies, but they shouldn't be able to keep up with you if
you keep running. At the destination, you will find the lava flowing from
a rock. Cross west over the rock and you will see a larger lava flow. Jet
This is where the group is gathered. You will notice if you look around
Jax:
- No
Return To Hagen. If you let them live versus killing them, Jax says
Jax:
Jax:
Hagen tells you to report to Reinhold, but you can wait for now.
WHERE: Balder
DETAILS:
When you talk to Balder after reaching Legate Rank, he will immediately
Jax:
Connor
-----
hangs out in a gas station with his tamed Jackal. Bring Caja along for a
free like:
Jax:
Jax:
Rider
-----
careful as the area tends to spawn moderate and high level enemies. Make
Talk to Rider:
Jax:
Galar
-----
You may want to stop by Origin and pick up Nasty before heading out to
candidate.
When you reach Galar's camp, there will be some weak Rotboars nearby you
Jax:
This starts the world quest "Sounds In the Dark". See above in the World
When you are finished with that quest, look for the dialogue topic:
Jax:
If you fight Galar, it will just knock him unconscious. When he wakes, he
will complain that you broke a rib and then ask about his family.
Jax:
Balder
------
Jax:
- End
Balder says there is an issue at the Gate. Go talk to Xander (Follow quest
marker)
Jax:
If you joined the claws, Jax will vouch for Connor and claim he is a
member. By claws rules, Xander can kill him if he causes any problems.
Talk to Connor:
Jax:
WHERE: Reinhold
- Renegade Clerics
- Divine Mission
DETAILS:
Talk to Reinhold. If you killed the traitors, you will only be able to
tell him that. If you spared them, you can explain that they were being
Jax:
Jax:
QUEST: Gear....
Okay, so this isn't a quest, but lets not forget the whole reason we did all
these quests. you can now purchase the best armor the faction offers from
the Armorer. Note that the armorer stands outside the cathedral (next to the
Cathedral Teleport) until you talk to him the first time. Then he moves to
(And in fact, if you want to steal the Acolyte Sword from the Weapons store,
Regent gear is super expensive. 20000 for the Armor and 5000 for the pants.
But with it on, you can finally stop being a glass cannon and actually take
a few shots.
The last thing we want to get is the Cleric Amulet. This amulet will restore
your Mental Reserve. Then you don't have to worry so much about using or
practicing with your Powers. If you picked it up earlier and sold it (to
Cleric Amulet:
It is inside the building. Enter at the balcony, find the room with the
plasma cells sitting in the middle. In one of the dark corners, there is a
================================================================================
================================================================================
Earlier, we listed many of the world quests, however there are a few world
quests that only become available in later chapters. There are also quests
that have consequences and for timing reasons should be delayed until after
--------------------------------------------------------------------------------
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REWARD: 2000XP
WHERE: Origin
HOW:
2 Start Chapter 3
DETAILS:
Talk to Harley after he manages to salvage your Fighter from the crash
site.
Jax:
If you decide to use the Valley of the Damned Teleport to get there, keep
in mind that you spawn in the middle of a monster pit. So be prepared for
a fight.
The quest markers help, but know that you need to go into the basement of
There is also an elevator shaft than you can also use to go down. One of
the markers will take you to a switch which you use to open a secret lab
When you pick up the device, the quest completes. No need to actually
return it to Harley.
DETAILS:
If you explore a bit East of the South Abessa Converter, you will find the
If you talk to Herbert he asks you a question. You can also ask what the
place is. There is no quest or XP, however, you can use the conversation
Jax:
Jax:
- End
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HOW: Talk to Iron Madison after completing the quest "Scattered Unit"
DETAILS:
If/When you complete the quest "Scattered Unit", Iron Madison is left
irritated at the Dukes decision to let the Cleric go. She asks you to come
Jax:
- Alright, I'll do it [ N+ ]
Caja doesn't react to this conversation. Note that once accepted, there is
no way to cancel the quest or get it out of your quest log other than
completing it.
If you start this quest and wish to kill the Clerics, go to their camp.
You can talk to the leader, but he refuses to leave. He even goes as far
If you stand in the right place (On top of the pod behind Hartmut),
you can take down Hartmut while no one is facing him and then you can take
the rest down (closest to farthest) without anyone even noticing. War bow
3 is nice here because it is a silent weapon that can single shot kill
all of them.
Jax:
REWARD: 500XP + ~153 shards (Remove Iron Madison, ask for payment)
500XP + ~50 shards (Remove Iron Madison, don't ask for payment)
NOTES: If you are not sure which faction you want to join, or you simply
want to leave all options open, you may want to delay this quest
DETAILS:
Cindy is in love with a man named Liam, but William's sister, a woman
known as Iron Madison has taken a liking to Liam and made him her new pet.
Cindy wants you to free Liam by killing Iron Madison. More specifically,
provoking her so that she starts a fight (if you just killed her, the
In the end, you can either play the hero and take out Iron Madison,
The quest itself is pretty easy, however it requires you to make a choice
that will affect your relationship with William and the Outlaws. If you
help Cindy, you will still be able to join the outlaws, but William won't
like you and he won't offer you bonus shards or items when you do quests
for him.
matter. But if you join/plan on joining the outlaws, you should either
betray Cindy, not do this quest... or wait and do the quest after you have
already completed all the faction specific quests (hence the placement of
Talk to Cindy:
Jax:
- I'll help you. You don't need to pay me. [ Cold Dec, C+, N- ]
- End
Jax:
- Liam
If you are low level, dodge or use your shield to block the blows. She
goes down easily, but deals significant damage. If you are higher in
Return to Cindy to tell her the good news. If you follow Cindy, she
[ Betray Cindy ]
After your talk, if you follow Iron Madison, she has words with Liam,
but doesn't kill him. If you wish, you can return to Cindy and tell her
REWARD: 1100XP
DETAILS:
Listening to the recording starts this quest to find all the audio logs.
Despite being listed as Abessa, this is a world quest, with audio logs
The audio log in Hort and Goliet is in an owned location and marked
Forbidden, making it a bit harder to retrieve those. You can do it, just
have to make sure no one sees you pick the item up.
Once you collect all the audio logs, the quest Marker will point you to
Krogi:
Make your way there. When you arrive, you will see 3 outlaws talking to
each other, all looking for Chad. They don't attack. Simply finding the
conversation and even try to talk to the bounty hunters if you want.
REWARD: 400XP
DETAILS:
This quest is a sub-quest you get from Chloe if you join the Outlaws.
(Part of Crazy Idea). However, even if you don't join the outlaws, you can
still get 400XP by collecting all the liquor bottles in the building
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REWARD:
HOW: Talk to Eva after joining the Clerics and at least 24 hours after
or
Skip Eva and just find the 9 pages listed below without her help. Eva
DETAILS:
If you decide to join the clerics, when you talk to Eva, she will tell
something is off about the prophet Arvid. Some things just don't add up.
Jax:
The location of the first note is highlight on your map. Each note has a
worn map with a picture... but you won't get any more quest markers. You
have to recognize the locations from your time roaming Magalan. (Or read
this)
Because the Quest doesn't actually offer much help, you can do most of it
Jax:
Then go pick up the other 8. Return to her once you have all of them:
Jax:
She will take the papers and mark the final location on your map. to see
[ Either Way ]
Head to the Castle Ruins of west Ignadon. There is an elevator located at:
If you read all the notes, you can deduce the number to open the silos is:
7817. Use the code to open both silo doors and loot the area.
If you read the notes and listen to the audio recordings you quickly
figure out the truth about the prophet Arvid. When you reach the platform
OPTIONAL:
REWARD: 200XP + Nasty Like : If you spare Eli /allow Balder to "heal" him
325XP + Nasty Like : If you kill Eli AFTER Balder "heals" him
425XP + Nasty Like : If you kill Eli BEFORE Balder "heals" him
NOTES: If you kill Eli during this quest (all but 1 outcome), Balder will
bring up your actions the next time you talk to him and take 300
or
passed so you never have to talk to him. IE: You join a faction
that is not the Clerics OR after you gain Paladin status within
the Cleric Ranks and learn all the Cleric skills you want.
DETAILS:
There are a lot of ways to handle this quest. We will lead you to a point
where all options are available to you and then you can decide what to do.
Talk to Wolf. There are other options, but they all end up at the same
Jax:
- Why don't you just have the machines work for you?
Talk to Eli:
Jax:
- Maybe
If you brought Nasty or Caja along, they will pipe in and encourage you to
help him.
Jax:
- End
Jax:
Jax:
He will tell you he has had reports of you talking with Eli and tells you
Steal the Axe: Jump through the window and grab it. All that matters is
that no one sees you pick it up. Even if Balder and/or the robot go into
alert mode, if they don't see you pick up the axe, they will simply demand
Return to Eli and save. Now it is time to decide how you with to handle
the situation.
Regardless of how you handle things, you got 100XP for getting Eli's gear
and you eventually end up with his weapon which is worth 1200 shards.
Options:
1) If you give the gear to Eli, you (eventually) end up killing him and
get 525XP. But you also have to pay Balder 300 shards unless you don't
- This is the way to go if you want to kill Eli but you want it to be
XP.
2) If you don't give the gear to Eli and tell him he can rot, you get a
Nasty Like and between 325XP and 100XP depending on how you hand
things.
If you tell Eli he can rot, you get a Nasty Like. Unlike shards and XP,
Talk to Eli:
Jax:
After saying that line to him "Request for Help" cancels and
Killing Eli immediately nets the most XP, but you will owe Balder
To let Balder brainwash Eli, sleep in one of the nearby beds until
morning 3 times. Then exit the prison. As you exit the prison, Hands Off
will complete (+100XP) and Final Arrangements and Request For Help will
cancel.
If you return to Eli's room you will see Balder finishing up with his
leave things. Return to Wolf and tell him Eli has been suggested to
After Balder walks away, you can also "mercy kill" Eli if you wish for
another 125XP. You wont get credit for Final Arrangements, but given how
Talk to Eli:
Jax:
Eli will get dressed and then ask you for advice on how to proceed.
Jax:
- Wait outside the gate. I will get your friend to meet you there.
If you tell him to stick with his plan and then follow him, he heads to
wolf. When they meet a not so pleasant exchange occurs before Eli
attacks his "friend" Wolf. Apparently there was a grudge and one could
safely assume that Wolf knew about it. While this reveals the true
nature of Eli and Wolf, there is also the danger that you won't get
credit for Eli's kill or completing the quest. That is why this guide
If you tell Eli to Wait outside, you can follow him or just go to the
Hort teleporter and wait. When you talk to Eli outside the gate, he gets
suspicious because Wolf isn't with you and then attacks you. Thus you
get to kill him in self defense. Don't kill him outright. Talk to him
first. If he dies/falls before drawing his weapon, you wont get the
weapon back.
Jax:
- Eli is dead
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Before you approach the pilgrim, you will want to unlock the Abandoned Cliffs
The area is full of moderate and high level enemies. But by the time you
REWARD: 800XP
or
DETAILS:
When you find and approach the pilgrim, he will force greet you and tell
you to leave. If you have progressed the story to Chapter 3, Jax will tell
him that he knows about his plans and reveals his past. Jax offers to help
The pilgrim is not so trusting and suggests Jax might turn on him once he
Jax:
After some discussion, the pilgrim asks Jax what he wants in return for
his help.
Jax:
The pilgrim tells Jax that he has to prove he can actually do something,
besides talk. The pilgrim tells Jax to shut down all the Alb Converters if
he is more than just words. Only then will the pilgrim help Jax.
Jax:
- End
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--------------------------------------------------------------------------------
REWARD: 4000XP
or
DETAILS:
When Jax asks the Pilgrim for help getting into the Ice Palace, the
Pilgrim asks for Jax help first. He wants Jax to shut down all the Alb
in his offense.
Jax:
- End
The line above starts the quest War of the Machines, but you have to
exhaust your conversation options with the Pilgrim to get all the
requirements:
Jax:
During a cut-scene Jax learns about his father Wardek and learns he fled
Jax:
- If you know so much, can you tell me who shot my raider down?
After a lengthy conversation, the Pilgrim hints that Zardom may have had
some hand in the fate of your raider. This starts the quest "Heavy
Suspicion".
Jax:
- End
While there are still more options, you can stop the conversation at this
point as you have enabled the dialogue that lets you report the success of
You now have a number of quests under "Main -> Old Obligations" However,
to finish "War of the Machines", you need only complete Ulbricht's Big
Offensive and Shut down all the converters. So that is what we will focus
on first.
Converters (Non-operational):
x Edan Converter
x Tavar Converter
x Ignadon Converter
If you have been following this walk-through, you shut down the Tavar
converter as a world quest, the North Abessa Converter when you rescued U4
and the Ignadon Converter when you picked up Nasty as part of Ulbricht's
Big Offensive. So the only thing left to do is shut down the East and West
Xacor converters. (On your map, the Xacor Converters look different).
NOTE:
If you have not been following this walk-through, search for the terms
above to find the sections that explain how to deal with the Ulbricht's
Taking out the remaining two converters is rather strait forward, but the
Xacor converters are also bigger. About 3 times the size of the converters
Other than telling you where they are, there isn't much hand holding to be
done. Do some self improvement, make sure you have plenty of healing
potions, arrows and immune boosters if you want to avoid cold damage.
(Eastern Converter in Xacor code is 0666 : Same code for both storage room
Once all the converters are shut down, return to Thorald to complete War
of the Machines:
Jax:
- End
REWARD: 4000XP
or
DETAILS:
Talk to Thorald:
Jax:
Zardom is away. Jax speaks up and mentions this might be a good time to
he needs to have a talk with Ray. Make sure you read the note (and scroll
Jax:
Ray says Zardom kidnapped his brother and threatened to kill him if Ray
didn't do the job. Jax says that explains why the note mentioned turning
There is a Jackal that wonders around Origin near where Ray sits. If you
you will see the dialogue indicating Jax thinks he knows where Ray's
Jax:
Find the friendly jackal in Origin and talk to him. After a conversation
between Ray and his brother, talk to Ray (You will get another like).
Jax:
Ray stops following you as part of the cut-scene So ask him to follow you
Now you can pick up your normal companion, if you have one.
REWARD: 2000XP
or
DETAILS:
If you have been following this walk-through, you completed this quest
If you have not been following this walk-through, see that quest above for
However, if you did the quest earlier, you were not able to give the
reactor coil to Harley because that option does not become available until
So all you have to do is go to Origin, talk to Harley and give him the
coil.
Talk to Harley:
Jax:
When the cut-scene ends, Harley will approach you and say there is
something that worries him about the Raider, but then takes it back,
REWARD: 9600XP
or
NOTE: You should complete Heavy Suspicion and Defective Reactor first. Heavy
DETAILS:
Talk to Thorald:
Jax:
Head to the South Abessa Converter. Just inside the door to the right you
Specifically how he has fared and what he thinks of the Free People of
Magalan.
Jax:
Wardek mentions the Elexetor Tarek. How his blind loyalty to the Hybrid
Jax:
Wardek says that Tarek is about to lead all the Albs on a pointless attack
There are a number of conversations you can explore here, however, the
main conversation is the one about where Kallax is. Here is the path to
that one:
Jax:
- End
This provides you with the location of Kallax. Note that he is not alone.
This will provide the quest marker. When you reach the marker, a cut-scene
begins.
MINOR BUG:
During the conversation, Jax tells Kallax that Wardek revealed they were
doesn't actually discover this until later (After you fight Kallax).
(After this ambush)
When the cut-scene ends, you are surrounded by Albs. 5 behind you with a
Colossus, 2 down below if you try to jumped off the cliff to flee. If you
bring a tank like Nasty or Arx, you can jet pack up and they will all
focus on your companion while you pick them off from the air.
When the fight is over, you will see a new quest call "Misinformation"
where Jax wonders why his father told him Kallax would be alone.
Jax:
Jax:
- End
(Berserker Island).
When you reach the quest Marker, Jax speaks to himself, revealing this is
where he was born. He and Kallax were both born Berserkers (probably
"another boy" were the only survivors. Wardek was among the attackers. He
Return to Wardek.
Jax:
- And how can your plans succeed now? (Requires high cold)
The first option shows anger and very little gratitude to Wardek, which
angers him. Being rude makes Nasty happy, but upsets Caja.
The second option isn't presented in an accusatory tone. Rather more laid
back and sarcastic. This is the more tactful response and should be
available to everyone.
While Wardek doesn't come out and say it, it is pretty obvious that Kallax
chapter 4. (You won't get advice from Thorald for meeting Kallax until
Chapter 4).
Jax:
________________________________________________________________________________
IV. > > > > Chapter 4: The Secret of the Hybrid
________________________________________________________________________________
- Heavy Suspicion
- Defective Reactor
================================================================================
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This is an excellent time to make a milestone save game and possibly clean up
some of your older saves. Simply overwrite save game "005", so that you can
return to this moment later if you want to try out the other endings.
Even if you are Purely Emotional, it is not too late at this point to change
yourself. Consuming Natural Elex lowers your cold score by 0.1 each. So if you
stock up about 800 Natural Elex and then save, you can replay from here and
experience the other major endings. During a play test, Jax had around 200
Natural Elex at this point and after selling all unused item he had about
100,000 shards... which was enough to buy the Natural Elex needed to make Jax
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
When Chapter 4 begins, a new set of conversations will unlock with Thorald.
These conversation topics start/unlock five quests that you need to complete
The easiest way to unlock all the quests is to simply have a long talk with
Thorald, and select the LAST topic until he has nothing left to say.
Jax:
1 So what are your plans for ... the Ice Palace? (Q: Separatists' Test)
2 What will make you trust the Separatists? (Q: The Last Flight)
3 How are we going to destroy the ... generators? (Q: The Voice of Elex)
4 So what are you planning ... to the Hybrid? (Q: Through the Ice Desert)
5 The last time I tried to confront Kallax.... (Q: Showdown with Kallax)
- Killing the Hybrid is the only way... [Cold Dec, N+ ] (COLD 49-)
NOTE: Your response to question 6 will affect what Thorald says later, but the
game outcomes are still determined by your COLD level at the time you
face the hybrid. Nothing said here has any impact on the ending.
The order that you do these quests in does make some difference. Most notably,
your father Wardek disappears from the separatists stronghold once you face
Kallax. So he may or may not be present when you approach the Separatists.
REWARD: 3500XP
or
above.
DETAILS:
with Thorald:
Jax:
The 4th question above will cause Thorald to give you the quest:
at various posts.
Activate the quest in your Quest log and you will see 6 quest markers
appear on your map. Make sure you are prepared. The Alb commanders almost
always have flame throwers. However the other Albs get random spawn
weapons and sometimes you end up fighting 6 albs all sporting flame
throwers. So be ready.
** If you hover in the air while aiming and you are hit by a flamethrower,
it wont knock you off your feet, but you will still take fire damage.
Commander Cartex:
(Just North of the Southern Pass Teleporter). You will need to pick
that item up for the quest "The last flight". Attack him first to secure
the item. You will find it laying on a crate inside the bunker he is in.
When you pick up the Flight Controller, you will see a quest complete
and take out the remaining 5 Alb Commanders in any order that you want.
REWARD: 3500XP
or
above.
DETAILS:
with Thorald:
Jax:
The first question above will cause Thorald to give you a quest to test
If you activate the quest in your Quest Log, it will lead you to the South
Teleport there. If you have not yet faced Kallax, Wardek will still be
there. If he is there, you may want to exhaust any and all conversations
first.
you plan on taking out the separatists and want to buy anything from him,
Jax:
2 Have you seen Wardek, my father (If you have faced Kallax)
No matter which option above you select, Sestak makes it clear he doesn't
care what your motives are. He only cares if you plan to kill the hybrid
or not. If you do (Requires high emotion) he will side with you and
Jax:
- The Hybrids power should rule... (Fight) [Cold Inc,N-,C-] (Cold 50+)
NOTE: If Wardek is present and the Separatists attack, Wardek will side
with you in the fight. The game also makes him invincible, so you
REWARD: 4725XP
or
above.
DETAILS:
with Thorald:
Jax:
The 5th question above will cause Thorald to give you a location to meet
Kallax. It will also complete the Quests "Secretly", "Family Meeting" and
"The Gatekeeper"
Showdown with Kallax will then begin. If you activate the quest in your
Quest Log, it will lead you to the Company Premises : North Abessa
NOTE: Once you face Kallax, Wardek will disappear from the South Abessa
Teleport to the Company Premises : North Abessa teleporter. SAVE and head
towards the place Zardom used to stand. A cut-scene will begin with
Kallax.
When you ask about your parents, if your cold score is 50 or higher,
Jax:
- You are my brother. That must count... [Cold Dec] (Cold 49- )
If you choose the dialogue that requires Cold 50+, then Kallax lives
you will not be able to choose that option and Kallax will be dead after
the fight.
Return to Origin and talk to Harley. In order to reach the dialogue where
Jax tells Harley about what he learned from Kallax, you must first kick
off the quest The Last Flight. Note that the options below that can
cause a Cold Dec are only available if your cold score is already below
50.
Jax:
- Unless you want me to cut you in half [Cold Dec,N+,C-] (Cold 49-)
Jax:
- End
Main Missions -> The Ice Palace -> Who am I -> A Code for the hybrid
When you go to your map, you will see a location highlighted. This is the
same location you visited earlier for the quest "New Reactor Coil".
Chances are, all the creatures/mutants have re spawned since you were last
Go down towards the bunker and approach the quest marker. A cut-scene will
begin where Jax will explain who the hybrid is (If you haven't figured it
out already from what you have read). Once it is done, you can teleport
[ Optional ]
Jax:
REWARD: 11900XP
or
above.
DETAILS:
with Thorald:
Jax:
The 7th question above will cause Thorald to give you a quest to find a
sorcerer. The 8th dialogue option will cause Jax to suggest Caja. Thorald
He says you must ask her because Caja wouldn't say yes if it came from
him.
If you activate the quest in your Quest Log, it will lead you Caja, who
Jax:
- End
You should dismiss your current companion and bring her along with you.
If you don't, the game will auto-dismiss your current companion when you
Return to Thorald:
Jax:
Things don't go well. Caja and Thorald are knocked out, Zardom shows up
Jax:
Thorald says the only other explanation would be that the Elex resisted
the transformation. But that would only make sense if it had consciousness
and purpose. He doesn't believe that to be true, even if Caja has said
otherwise.
While you are here, you can go ahead and start the Caja rescue quest:
Jax:
- End
fact you can make doing so your very last act of the game if you want.
However, things said during the conversation with Caja when you
rescue her imply Jax has not yet faced Zardom or the hybrid. So if you
want to avoid awkward dialogue, you probably want to go ahead and save her
now.
Go to the Company Premises North Abessa complex. You will find her
REWARD: 10500XP
or
above.
DETAILS:
with Thorald:
Jax:
The 2nd question above will cause Thorald to give you the quest The Last
your raider. To do that, you will need to help Harley finish the Raider.
Jax:
- End
It is not that far above the Southern Pass. Once you acquire the
Jax:
[ Either way ]
Jax:
- End
are done. Selecting "All right" above will complete the quest and
There is still one more conversation option with Harley that will
kick off the final phase of the game: "The Lair of the Beast". See below.
-------------------------------------------------------------------------------
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You kick off the final phase of the game by talking to Harley and selecting
the option:
Jax:
REWARD: 10500XP
WHERE: Harley
HOW: Talk to Harley after completing all the tasks needed to attack the
DETAILS:
Jax:
This will start a cut-scene where the Raider is used to take down the Ice
Palace Shields. When the cut-scene is over, all of your companions are
gone (headed off to the front lines to help with the coming battle).
The quest markers will point out all the Alb forces that must be
Make your way there. When you get close to the group, a cut-scene willing
kick off showing you the Alb forces and your forces from the sky. When
the cut-scene ends, you will be standing in the middle of the forces.
you and tells you everything is ready. He says if you have anything left
to do, now is the time to do it. Then gives you the very unrealistic
option to walk away and and essentially put the final battle on pause for
Jax:
- End
While you can walk away to prepare, you can not get your companions to
follow you at this point. If you attack any of the Albs on the other side
Once the fighting has stopped, it will take a while for all the death
tallies to appear on the screen. The quest doesn't complete until the
game finishes counting off all deaths (It can take a minute or two
after the battle is over for the quest to complete because of this).
When the battle is over, the Faction Leaders will head to a spot on the
battle field and stand with their remaining forces. They will continue
to stand there until you talk to them. This guide recommends NOT
talking to them. Once you talk to them, some of them begin walking
and simple proceed into the Ice Palace. That way they will all be
Your companions will also begin walking back to Origin. You can chase
them down and ask them to follow you if you want, but they wont follow you
Sometimes Ray survives the crash and sometimes he doesn't. The current
theory is that it is tied to Kallax. If Kallax survives, Ray dies and vice
REWARD: 8000XP
WHERE: Harley
HOW: Talk to Harley after completing all the tasks needed to attack the
DETAILS:
After completing the quest "The Last Flight", a conversation topic will
Jax:
This will start a cut-scene where the Raider is used to take down the Ice
Palace Shields. When the cut-scene is over, all of your companions are
gone (headed off to the front lines to help with the coming battle).
These two quests are technically independent. You can (for example) rush
through enemy lines with lots of armor + Body Shield + Bone Marrow Soup
active and address this quest within Xacor before you complete the battle.
However, most users will complete the battle first and then enter the Ice
Inside the Ice Palace, you will see Elexetor Tarek. If you approach him,
talking to him does shed some light on who ordered your execution.
Jax:
- The Albs will evolve, but we must control our own destiny (Cold 60+)
Jax:
Follow the stairs up. The long hallway within the Ice Palace leads to the
Hybrid. Along the way, you will come across Wardek's room. Within, you
will find Alb Commander Armor as well as some personal recordings that
completes the quest "A Danger for the People", whether you started the
When you get to the end of the hallway, there will be a door with a pad
lock. Activate the pad lock to hear Jax speak the Hybrids special phrase.
You enter the room and as you approach the Hybrid the final conversation
kicks off.
Jax:
- When will I reach the next step of evolution? (Cold 50+, Cold Inc)
Jax:
1 Who is coming?
2 If you really know the future, then tell me what will happen.
Jax:
2 Why not work with the Free People to stop these invaders?
Jax:
- Your only interest is your own survival (Cold 49-, Cold Dec)
- It seems you are the only one who knows the truth (Cold 50+, Cold Inc)
No matter what is said, you end up fighting the Hybrid. However, the
flip to spontaneous by the end, you still get the neutral ending.
If you have a High Emotional score, the Hybrid Dies. Jax kicks it a few
As Jax walks out of the room, nothing happens, but once you are
down the hall a bit, a cut-scene begins where Jax explains what
SPOILERS:
With the hybrid dead, everyone is basically happy. The only person
who might attack Jax is Zardom, and even that only happens if you
Jax is walking away, it gets up. After a brief conversation, Jax injects
has done, the Hybrid asks for death. Jax refuses, saying it will serve
SPOILERS:
Logan is unhappy with this outcome and attacks Jax when they talk.
Jax. (Not all, but pretty much anyone with a name). If you have been
selling your gear to Doc and there is anything you would like to
talking to William.
One important outlaw who doesn't turn on Jax is Nasty, who doesn't
The Clerics and Berserkers are Okay with this outcome, hoping the
As you walk out of the room, the Hybrid gets back up. The hybrid
yields, acknowledging that he had not foreseen his defeat and that Jax
is perhaps more powerful than even he. He asks Jax to become the new
Hybrid. Jax declines, stating that the Hybrid will serve him.
Jax appears in Elexetor Armor. As you can imagine, many won't take the
SPOILERS:
pretty much every named Berserker and Cleric in the game. Ironically,
appearance isn't strange. It is the fact that they still attack Jax
===============================================================================
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A new quest appears called "The Future of Magalan". If you activate it, it
Who these people are will depend on who is alive and some of the decisions you
made. For example, if The Domed City did not fall, Alois is one of them. If
This is one quest this walk-through does not cover in detail for the sake
of not spoiling all the endings. However, know that if Logan attacks you
and you kill him, then after reporting to William in Tavar, all of Tavar will
become hostile towards you (even if you joined the outlaws). Fortunately,
it doesn't become hostile until you talk to William, so you can still finish
Once you finish talking to all the people marked by the quest, the game
finally "ends" with a larger cut-scene summarizing the fates of all the major
Before finishing this quest, there are a few other World quests you may
consider addressing:
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
The quest "The Future of Magalan" will direct you to Alois in the Domed city
in section I.A.3, you may want to solidify your decision before talking to
Alois.
Note that Reaver groups will appear sprinkled around Abessa after the battle
of Xacor. One such group is normally waiting for you at the Domed City
Teleport, so be prepared for a fight when you teleport to the Domed City.
If you side with the outlaws, the Albs will still attack and destroy the Domed
City 5 to 8 days after taking a side. You will have to fight your way in and
If you side with the Berserkers, the clerics will kill off the outlaws and the
You can also do nothing or choose the option to solidify that the Dispute
never happens.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
There is a game spanning quest to find 16 map pieces. The locations are all
specified in Appendix E : Item Locations. Once you gather all the pieces, go
to your room in Origin. There you will find a board you can activate and place
all the pieces. Once all 16 pieces are placed, Jax will say "Good" and the
The safe beside the map will unlock and within you will find the Amulet of
###############################################################################
< < < < < REFERENCE > > > > >
###############################################################################
===============================================================================
===============================================================================
500XP when you assign them to guard a special camp. Each companion also has
a personal quest that grants various amounts of XP. Some Companions are very
easy to gain (Arx), while others are much harder (NASTY). Below is a listing
of companions
Relationships:
--------------
Some companions are easier/harder to win over than other companions. For
example, Duras can go from Neutral to True Friend status in about 10 likes.
Neutral
Respects
Likes
Admires
Idolizes
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
History
-------
Personality
-----------
Duras likes helping people in need. He also likes decisions that favor
Berserkers. If you like to help people, and act like you think Berserkers are
-----------------
You initially meet Duras during the beginning of the game when you emerge
from the ruins. He later moves to the Entrance of the Hotel Ruins at the
-----------------
Talk to Duras and agree to help him with a task he has been given. You can't
take him along with you until you complete his quest.
See Quests:
-----------
Walk-through -> I.A : The Basics - Quest Follow Duras into the Ruins
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
History
-------
Arx was an Alb who was cast out for criminal behavior. Unlike many of the
separatists who left of their own accord for philosophical reasons, Arx was
Personality
-----------
Arx still feels that Albs are a superior race and that Free People are
little more than cattle. If you behave as though you feel the same way
-----------------
You can find Arx hiding in a house south of the Domed City:
-----------------
Talk to Arx and agree to help him seek revenge by killing a number of Alb
commanders. Then he will follow you. See: Walk-through -> I.C.10 : ARX
See Quests:
-----------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
History
-------
connection she has with Elex. A connection that formed shortly after her
initiation into the ranks of Mage and her first exposure to Mana. Ever since
She left Goliet partially because she wanted to investigate this connection.
Pursuing raw Elex for personal reasons is forbidden within Goliet. However,
she also left because she feared she might lose control of the power growing
within her and she wanted to be far from Goliet if that happened.
Personality
-----------
Caja believes in being a good person and doing right by other people. She also
-----------------
-----------------
See Quests:
-----------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
History
-------
C.R.O.N.Y. U4 is one of two drones that Jax had installed in his Raider. The
special is that it was damaged in the crash and is thus unable to communicate
with or receive commands from Xacor. (No automatic updates or new directives).
Under the direction of Jax, it is given a degree of freedom that few drones
enjoy.
also the only companion that occasionally gives Jax items like Natural Elex
Personality
-----------
makes.
Where to Find U4
-----------------
Pit":
How to obtain U4
-----------------
Talk to U4 in the Pit to send him to get repairs. Then talk to him again
at the North Abessa Converter to discover what you need to do to fix him.
See Quests:
-----------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
History
-------
Ray is an outlaw who discovers Jax at the Raider Crash site (and promptly
steals Jax gear and sells it). You eventually learn he is on the run because
someone put a contract out on his life. Given his circumstances, he figures
hanging out with Jax or Jax's crew is safer than being alone.
Personality
-----------
Ray tries to maintain a positive view of life. A half glass full type of guy.
He is also a fan of money, like most outlaws. He will never fault you for a
-----------------
See Quests :
See Quests:
-----------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
History
-------
A man named Logan runs Tavar. Logan also goes by the name "The Duke". Nasty is
his sister. While Logan is the brute force of the family, Nasty is the cunning
Personality
-----------
Nasty considers her time very valuable and thus has little patience for people
who she sees as wasting it. She prefers actions over words. And when words are
necessary, she prefers people who speak their mind. She likes violence and the
Perhaps that is why she is drawn to Jax and his seemingly impossible mission.
-------------------
If you approach her before you have done a significant number of quests in
Tavar, she will tell you to get lost. Even once she starts talking to you, you
have to enlist her help in a major battle before she will follow you. Nasty is
not the type of companion you can pick up early in the game.
See Quests:
-----------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
History
-------
Personality
-----------
Falk is young and naive and a bit odd at times. As you travel with him, you
will learn more and more about his history and what makes him tick.
-------------------
Falk is trapped on the roof of the Edan Converter. Rescue him and he will
follow you.
See Quests:
-----------
================================================================================
================================================================================
The claws are a thieves guild that operate under The Domed City. They like to
steal items of interest, but only from people who have more than they need.
To gain access to the Claws, see the Quest : A Strange Mechanism in the Domed
City section.
Alternatively, there is a cave entrance above the small farm, south of the
domed city:
That leads to their HQ. However, if you approach them without going through
If you join the Claws, you will get a key that opens a trunk in their base
where you can get quests to steal items. You get XP and money in return. The
nice thing about these quests is that most do not require fighting, making
them a good way to gain XP and levels early on when your characters is still
relatively weak.
REWARD: 900XP
HOW:
DETAILS:
When you open the Job Crate in The Claws HQ, your first assignment will be
If you don't already have Oran's Cellar key, you will need to pickpocket it
off of him. Best to Sleep until midnight. Then hang out in the tavern a few
Then look for a tunnel leading under the Tavern. You will find a room
within with a broom leaning against the wall. The keyhole is behind the
handle of the broom, so you need to take the broom to access the keyhole.
A passage will open up leading down into the Cellar. There is a broadsword
Once you have the 4 crates, go to Ragnar's Stronghold at the top of Goliet.
Use your quest marker to find the drop box (trash can). Place the supplies
in the box and then return to The Domed City for your next assignment.
If you are following this walk-through top to bottom and were directed
here, then you might want to return to the walk-through ("A Strange
Mechanism")
REWARD: 250XP
HOW:
2) Gain Access to The Hort (See Quest: Enter the Hort in Ignadon)
DETAILS:
Upon finishing your first assignment, you will find two new assignments in
First you must gain access to the Hort. Second, you need some advice from
someone on how to gain access to the archives. These two tasks are covered
by the Hort quests "Enter the Hort in Ignadon" and "Question of Faith".
With "Question of Faith" running, it will point you to a man named Karl who
works at the Hort archives. Enter the Archives and Karl is normally
wait long enough, Karl will leave to do the rounds. You can then walk up to
the terminal and add yourself to the access list. It requires a crafting
skill of 3. Which should be easy if you have the Mechanic's Amulet (can
Now you can confront Karl and tell him to let you pass because you are an
authorized user.
Once inside the archives, hang a left and you will see some rooms where
research is taking place. There is a bed in these room. Use the bed and
sleep until Midnight. This will cause everyone to go to sleep. Now you can
walk around and grab everything. When you enter a room where people are
sleeping, make sure to hit CAPS LOCK to activate sneak mode so you wont
wake them. The quest marker for the Claws quest will point you to two
archivists (who should now be asleep). Put on the Thieves amulet and
If you then activate the parent quest "On Behalf of the Claws", it will
point you to some of the drop boxes you can use to drop it off.
REWARD: 250XP
HOW:
DETAILS:
Upon finishing your first assignment, you will find two new assignments in
Abessa -> On behalf of the claws -> Blueprints for a Fighting Colossus
First you must gain access to the Hort. This is covered by the Hort quest
Once inside, Make your way to the Factory ( Hort Teleport -> 10 East )
Activate the Claws quest to get a marker. The blueprints are in an office
If you then activate the parent quest "On Behalf of the Claws", it will
point you to some of the drop boxes you can use to drop it off.
HOW: A number of Tavar related Claws Quests become available once you
complete a similar set of quests in Hort. This quest activates when you
NOTES:
DETAILS:
Follow the quest marker to the Strip Bar. If the room is busy where the
record is found, try sleeping until morning and return. You basically just
have to run in and run out of the room very quickly and grab the recording
HOW: A number of Tavar related Claws Quests become available once you
complete a similar set of quests in Hort. This quest activates when you
NOTES:
DETAILS:
Abessa -> On behalf of the Claws -> Elex for the Claws
Follow the quest marker to the Dukes Bunker. His belongings are stored on
Step 1 : Across from the room with his belongings is a note on a table.
8641
Next, you either need to kill the guard or distract the guard. If you kill
the guard, someone may report your crime. You can take that chance if you
want.
Distracting is a trick. You go to the roof and drop down on top of the
shed. The guard will see you and tell you to leave. Don't. When he goes
hostile, move to the side so he can't shoot you. He will begin to run up
the stairs to reach you. However, he loses interest quickly. By the time
he gets to the roof, his alarmed state ends and he starts walking back.
You jet pack up and fall down through the hole and beat him back. Open the
HOW: A number of Tavar related Claws Quests become available once you
complete a similar set of quests in Hort. This quest activates when you
NOTES:
DETAILS:
Follow the quest marker to Mad Bob. Put on your thief's amulet. Stand
behind his throne and pick pocket him from behind. Grab his KEY.
REWARD: 100 XP
When you drop off the last of the Claws requested items, you will find a
note in the drop-off box with a letter from Hector asking you to return.
Jax:
Jax:
Jax:
Jax:
The small band of thieves you have been working with known as the Claws
are departing to head "Over the mountains" to start over. They invite you
================================================================================
================================================================================
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
1) SINDA
---------------------------------------------------
Hatchet : 600
---------------------------------------------------
---------------------------------------------------
Apple : 5
Cultivators Loaf : 5
Raw Meat : 5
Mana : 90
Pelt : 40
Mandibles : 30
Gland : 20
Bone : 5
Gold Nugget : 12
Iron Ore : 7
Sulfur Nugget : 7
---------------------------------------------------
---------------------------------------------------
Arrow : 2
---------------------------------------------------
2) ORAN
---------------------------------------------------
Liquor : 25
Energy Drink : 20
Soup : 20
Beer : 10
Bread : 10
Wine : 8
Water Bottle : 7
Cultivators Loaf : 5
---------------------------------------------------
3) ALRIK
---------------------------------------------------
---------------------------------------------------
Picklock : 25
---------------------------------------------------
---------------------------------------------------
4) ARMOR SMITH
---------------------------------------------------
Hatchet : 600
Slaughterblade 1 : 2700
---------------------------------------------------
---------------------------------------------------
Gold Nugget : 12
Iron Ore : 7
Sulfur Nugget : 7
---------------------------------------------------
---------------------------------------------------
Arrow : 2
---------------------------------------------------
5) WEAPON TRADER
---------------------------------------------------
Broadsword 1 : 900
Hatchet : 600
Broadsword : 450
Battleaxe 2 : 7875
---------------------------------------------------
---------------------------------------------------
Arrow : 2
---------------------------------------------------
6) CALRIM
---------------------------------------------------
Mana : 90
---------------------------------------------------
---------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
1) VITO
---------------------------------------------------
---------------------------------------------------
Liquor : 25
Energy Drink : 20
Soup : 20
Beer : 10
Bread : 10
Wine : 8
Water Bottle : 7
---------------------------------------------------
---------------------------------------------------
2) RILEY
---------------------------------------------------
Hatchet : 600
---------------------------------------------------
Liquor : 25
Energy Drink : 20
Energy Bar : 15
Beer : 10
Electronic Scrap : 12
Iron Ore : 7
Sulfur Nugget : 7
Picklock : 25
---------------------------------------------------
3) FENK
---------------------------------------------------
---------------------------------------------------
---------------------------------------------------
---------------------------------------------------
Sunglasses : 2500
---------------------------------------------------
Mana : 90
Picklock : 25
---------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
1) WEAPONS TRADER
---------------------------------------------------
Chainsword : 540
Reaperblade 2 : 7425
Slaughterblade : 1350
Speargun 1 : 2650
Harpoon : 700
Crossbow : 625
Hand Grenade : 20
---------------------------------------------------
Lifeblood : 150
---------------------------------------------------
Tape : 10
---------------------------------------------------
---------------------------------------------------
Explosive Grenade : 20
Explosive Rocket : 20
Fragmentation Grenade : 20
Fragmentation Rocket : 20
Projectile : 10
Serrated Spear : 10
Explosive Bolt : 8
Spear : 4
Bolt : 3
Shotgun Shell : 2
---------------------------------------------------
2) GOODS TRADER
---------------------------------------------------
Hand Grenade : 20
---------------------------------------------------
---------------------------------------------------
---------------------------------------------------
Dried Meat : 10
Apple : 5
Raw Meat : 5
---------------------------------------------------
Lifeblood : 150
Mana : 90
---------------------------------------------------
Entrails : 90
Beak : 50
Pelt : 40
Ivory : 30
Mandibles : 30
Gland : 20
Hose : 20
Ivory Plate : 20
Stinger : 20
Claw :8
Feather : 8
Teeth : 8
Electronic Scrap : 12
Metal Scrap : 12
---------------------------------------------------
Tape : 10
---------------------------------------------------
Gold Nugget : 12
Iron Ore : 7
Sulfur Nugget : 7
Jackhammer : 100
---------------------------------------------------
---------------------------------------------------
Fragmentation Grenade : 20
Fragmentation Rocket : 20
Projectile : 10
Plasma Cell : 5
Spear : 4
Bolt : 3
Arrow : 2
Shotgun Shell : 2
---------------------------------------------------
3) DOC
---------------------------------------------------
Antitoxin : 150
Charmer : 150
Firebug : 150
Leadbelly : 150
Lifeblood : 150
Lifeline : 150
Upsurge : 150
---------------------------------------------------
Mana : 90
---------------------------------------------------
Tape : 10
---------------------------------------------------
---------------------------------------------------
---------------------------------------------------
Liquor : 25
Stew : 25
Energy Drink : 20
Beer : 10
Bread : 10
Wine : 8
Water bottle : 7
Lifeblood : 150
---------------------------------------------------
---------------------------------------------------
Liquor : 25
Stew : 25
Energy Drink : 20
Beer : 10
Bread : 10
Wine : 8
Water bottle : 7
Lifeblood : 150
---------------------------------------------------
---------------------------------------------------
Chainsword 1 : 1080
Chainsaber : 640
Chainsword : 540
Hand Grenade : 20
---------------------------------------------------
---------------------------------------------------
---------------------------------------------------
Tape : 10
Gold Nugget : 12
Iron Ore : 7
Sulfur nugget : 7
---------------------------------------------------
Fragmentation Grenade : 20
Fragmentation Rocket : 20
Projectile : 10
Spear : 4
Bolt : 3
Shotgun Shell : 2
---------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
1) XANDER
---------------------------------------------------
---------------------------------------------------
Picklock : 25
---------------------------------------------------
---------------------------------------------------
2) FERDINAND
---------------------------------------------------
Persuader : 475
---------------------------------------------------
Energy Bar : 15
---------------------------------------------------
Iron Ore : 7
Sulfur Nugget : 7
Magnesium Torch : 5
Jackhammer : 100
Pack of Cigarettes : 24
Plasma Cell : 5
Energy Cell : 2
---------------------------------------------------
3) ARMOR MASTER
---------------------------------------------------
---------------------------------------------------
---------------------------------------------------
Gold Nugget : 12
Iron Ore : 7
Sulfur Nugget : 7
Explosive Grenade : 20
Explosive Rocket : 20
Plasma Cell : 5
Energy Cell : 2
Fuel : 2
---------------------------------------------------
4) SIEGFRIED
---------------------------------------------------
---------------------------------------------------
Energy Bar : 15
Bread : 10
Electronic Scrap : 12
Gold Nugget : 12
Iron Ore : 7
Sulfur Nugget : 7
Jackhammer : 100
Old Coin : 7
---------------------------------------------------
---------------------------------------------------
5) HAGEN
---------------------------------------------------
---------------------------------------------------
---------------------------------------------------
Plasma Cell : 5
Energy Cell : 2
Fuel : 2
---------------------------------------------------
---------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
---------------------------------------------------
Chainsaber 3 : 11520
Hand Grenade : 20
---------------------------------------------------
---------------------------------------------------
Liquor : 25
Dried Meat : 10
Wine : 8
Water Bottle : 7
Apple : 5
Raw Meat : 5
---------------------------------------------------
---------------------------------------------------
Mana : 90
Entrails : 90
Beak : 50
Pelt : 40
Ivory : 30
Mandibles : 30
Gland : 20
Hose : 20
Ivory Plate : 20
Stinger : 20
Claw : 8
Feather : 8
Teeth : 8
Electric Scrap : 12
Metal Scrap : 12
Tape : 10
Gold Nugget : 12
Iron Ore : 7
Sulfur Nugget : 7
Magnesium Torch : 5
Jackhammer : 100
---------------------------------------------------
---------------------------------------------------
Plasma Cell : 5
Spear : 4
Bolt : 3
Arrow : 2
Energy Cell : 2
Shotgun Shell : 2
---------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
---------------------------------------------------
Hatchet : 600
Apple : 5
Raw Meat : 5
Entrails : 90
Beak : 50
Pelt : 40
Ivory : 30
Mandibles : 30
Gland : 20
Hose : 20
Ivory Plate : 20
Stinger : 20
Claw : 8
Feather : 8
Teeth : 8
---------------------------------------------------
Arrow : 2
---------------------------------------------------
---------------------------------------------------
Raw Meat : 5
Antitoxin : 150
Charmer : 150
Firebug : 150
Leadbelly : 150
Lifeblood : 150
Lifeline : 150
Upsurge : 150
---------------------------------------------------
Explosive Grenade : 20
---------------------------------------------------
---------------------------------------------------
---------------------------------------------------
---------------------------------------------------
---------------------------------------------------
---------------------------------------------------
Apple : 5
Cultivators Loaf : 5
Raw Meat : 5
Mana : 90
Pelt : 40
Gland : 20
Gold Nugget : 12
Iron Ore : 7
Sulfur Nugget : 7
---------------------------------------------------
---------------------------------------------------
---------------------------------------------------
Hand Grenade : 20
---------------------------------------------------
Sunglasses : 2500
---------------------------------------------------
Lifeblood : 150
Mana : 90
---------------------------------------------------
Claw : 8
Teeth : 8
Electric Scrap : 12
Metal Scrap : 12
Tape : 10
Iron Ore : 7
Sulfur Nugget : 7
Picklock : 25
Magnesium Torch : 5
Jackhammer : 100
---------------------------------------------------
---------------------------------------------------
Plasma Cell : 5
Arrow : 2
---------------------------------------------------
---------------------------------------------------
---------------------------------------------------
---------------------------------------------------
Lifeblood : 150
---------------------------------------------------
Pelt : 40
Claw : 8
Magnesium Torch : 5
---------------------------------------------------
Plasma Cell : 5
Energy Cell : 2
Fuel : 2
---------------------------------------------------
===============================================================================
===============================================================================
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
2) YASMA: CRAFTING (Domed City -> 6 West -> 2 South) (Claws hideout)
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
################################################################################
< < < < < APPENDICES > > > > >
################################################################################
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Thief Cap | +2 | | | | | |
Mechanic Cap | +2 | | | | | |
Worker Helmet | +2 | | | | | |
Hunter Helmet | +3 | | | | | |
Miner Helmet | +3 | | | | | |
Acolyte Helmet | +4 | | | | | |
Cultivator Helmet | +4 | | | | | |
Runner Helmet | +4 | | | | | |
Enforcer Helmet | +6 | | | | | |
Legate Helmet | +6 | | | | | |
Warrior Helmet | +6 | | | | | |
Captain's Helmet | +8 | | | | | |
Paladin's Helmet | +8 | | | | | |
Regent Helmet | +8 | | | | | |
----------------------------------------------------------------------------
----------------------------------------------------------------------------
* = Most powerful you can get (without cheating) before joining a faction
** = Most powerful you can get (with cheating) before joining a faction
----------------------------------------------------------------------------
Mechanic Pants | +3 | | | | | |
Thief Pants | +3 | | | | | |
Worker Pants | +3 | | | | | |
Hunter Pants | +4 | | | | | |
Miner Pants | +4 | | | | | |
Acolyte Pants | +5 | | | | | |
Cultivator Pants | +5 | | | | | |
Runner Pants | +5 | | | | | |
Warrior Pants | +7 | | | | | |
Enforcer Pants | +7 | | | | | |
Legate Pants | +7 | | | | | |
Paladin Pants | +9 | | | | | |
Regent Pants | +9 | | | | | |
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Columns:
DMG = Damage
STR = Strength
CON = Constitution
DEX = Dexterity
INT = Intelligence
CUN = Cunning
ATR:
Total Attribute Point cost to obtain. This takes into account the
value indicates the ease of which you will be able to access/use the
weapon.
DMG/ATR:
is better than other weapons. After all, if the most powerful weapon in
the game has a huge investment cost to use, so be it. However, this
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Cultivator Bow | 34 | 10 | | 10 | | | 0 | 34
----------------------------------------------------------------------------
One-Handed Weapons: | DMG | STR | CON | DEX | INT | CUN | ATR |DMG/ATR
----------------------------------------------------------------------------
Iron Bar | 20 | 10 | 10 | | | | 0 | 20
Hammer | 21 | 22 | 13 | | | | 15 | 1.40
Broadsword | 22 | 17 | | 17 | | | 14 | 1.57
Persuader | 23 | 26 | 14 | | | | 20 | 1.15
Chainsword | 26 | 25 | | 25 | | | 30 | 0.87
Mace | 27 | 32 | 28 | | | | 41 | 0.66
Hatchet | 30 | 33 | 23 | | | | 38 | 0.79
Axe | 32 | 34 | 25 | | | | 42 | 0.76
Chainsaber | 32 | 31 | | 31 | | | 42 | 0.76
Hammer 1 | 38 | 46 | 23 | | | | 64 | 0.59
Broadsword 1 | 39 | 36 | | 36 | | | 62 | 0.63
Persuader 1 | 40 | 48 | 24 | | | | 69 | 0.58
Chainsword 1 | 42 | 39 | | 39 | | | 74 | 0.57
Mace 1 | 44 | 52 | 26 | | | | 79 | 0.56
Hatchet 1 | 46 | 49 | 39 | | | | 94 | 0.49
Axe 1 | 48 | 51 | 36 | | | | 92 | 0.52
Chainsaber 1 | 49 | 44 | | 44 | | | 94 | 0.52
----------------------------------------------------------------------------
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Energy Weapons: | DMG | STR | CON | DEX | INT | CUN | ATR | DMG/ATR
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Heavy Weapons: | DMG | STR | CON | DEX | INT | CUN | ATR | DMG/ATR
----------------------------------------------------------------------------
Kaboom | 46 | 35 | | 35 | | | 58 | 0.79
----------------------------------------------------------------------------
Ranged Weapons: | DMG | STR | CON | DEX | INT | CUN | ATR | DMG/ATR
----------------------------------------------------------------------------
Crossbow | 28 | 20 | | 25 | | | 25 | 1.12
Harpoon | 31 | 20 | | 32 | | | 33 | 0.94
Speargun | 41 | 28 | | 41 | | | 59 | 0.69
Crossbow 1 | 46 | 35 | | 43 | | | 74 | 0.62
Harpoon 1 | 50 | 33 | | 50 | | | 84 | 0.60
---------------------------------------------------------------------------
Two-Handed Weapons: | DMG | STR | CON | DEX | INT | CUN | ATR | DMG/ATR
---------------------------------------------------------------------------
Warhammer | 35 | 42 | 21 | | | | 54 | 0.65
Ripblade | 38 | 43 | 29 | | | | 64 | 0.59
Reaperblade | 40 | 45 | 31 | | | | 70 | 0.57
Battleaxe | 42 | 46 | 32 | | | | 74 | 0.57
Slaughterblade | 44 | 49 | 32 | | | | 80 | 0.55
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
----------------------------------------------------------------------------
----------------------------------------------------------------------------
----------------------------------------------------------------------------
----------------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
----------------------------------------------------------------------------
----------------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Grenades 1 | 500 | 20 | | 10 | | | 10 |
Grenades 2 | 1000| 50 | | 30 | | | 79 |
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Armor 1 | 500 | 15 | 25 | | | | 20 |
Armor 2 | 1000| 35 | 55 | | | | 98 |
Adventurer | 500 | | | | 40 | | 39 |
Stamina 1 | 500 | | 30 | | | | 20 |
Stamina 2 | 1000| | 60 | | | | 79 |
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Pickpocket 1 | 250 | | | 25 | | 15 | 20 |
Pickpocket 2 | 500 | | | 55 | | 35 | 98 |
Goldsmith | 500 | | | 20 | 30 | | 30 |
Chemistry | 250 | | | 15 | 25 | | 20 |
Hack 1 | 250 | | | | 15 | 15 | 10 |
Hack 2 | 500 | | | | 35 | 30 | 49 |
Mining 1 | 500 | 30 | | 20 | | | 30 |
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Bookworm | 500 | | | | 50 | 30 | 79 |
Practitioner | 500 | | | | 50 | 30 | 79 |
Haggler 1 | 500 | | | | 20 | 30 | 30 |
Group 1 | 500 | | | | 30 | 20 | 30 |
Advocate | 500 | | | | 20 | 40 | 49 |
Attribute | 500 | | | | 50 | | 59 |
Emotional | 500 | | | | | 50 | 59 |
Balanced | 500 | | | | 40 | 40 | 78 |
Synthetic | 500 | | | | 50 | | 59 |
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Magic 1 | 250 | | | | | 30 | 20 |
Magic 2 | 500 | | | | | 40 | 39 |
Magic 3 | 1000| | | | | 50 | 59 |
Magic 4 | 2000| | | | | 60 | 79 |
Mana 1 | 500 | | 15 | | 25 | | 20 |
Mana 2 | 1000| | 35 | | 55 | | 98 |
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Unscrew 1 | 500 | | | 40 | | 30 | 59 |
* You don't have to learn stim recipes as skills. You can just buy them or
find them in the game world (See Appendix F : Item Locations -> Recipes)
----------------------------------------------------------------------------
----------------------------------------------------------------------------
PSI 1 | 250 | | | | 30 | | 20 |
PSI 2 | 500 | | | | 40 | | 39 |
PSI 3 | 1000| | | | 50 | | 59 |
PSI 4 | 2000| | | | 60 | | 79 |
Battery 1 | 500 | | 15 | | 25 | | 20 |
Battery 2 | 1000| | 35 | | 55 | | 98 |
Suggestion | 500 | | | | 30 | 30 | 40 |
Technophile | 500 | | | | 40 | | 39 |
Cleansing | 500 | | 30 | | 40 | | 59 |
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
----------------------------------------------------------------------------
Weapons | Location
----------------------------------------------------------------------------
Archon's Might | Domed City -> See quest "A Strange Mechanism"
Double Barrel Shotgun | Domed City -> 4 W -> 1 N (In bar, forbidden)
Mortal Beam | Company Premises Vol -> 11W -> 8N (Dangerous area)
Plasma Rifle | East Xacor Conv -> 3E -> 2N (2nd floor safe:0666)
Stasis Dual Hammer 1 | Valley of the Damned -> 11 W -> 3 N (In building)
Wrath Rocket Launcher | Fort -> 1 E -> 1 S (in ravine, Reaper Leader)
----------------------------------------------------------------------------
Armor/Shields | Location
----------------------------------------------------------------------------
Miner Shirt | Company Premises Vol -> 11W -> 8N (Locked(2) Chest)
Scrap Scavenger Hat | Sandy Pines -> 1 E -> 1 S (in Locked(2) Chest)
Worker Pans | Great Lift -> Same cell (2nd floor, locked chest)
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Amulets/Rings | Location
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Amulet of Protection | Valley of the Damned -> 10W -> 4N (Basement @11W,3N)
Dualskill Amulet | Domed City -> See quest "A Strange Mechanism"
Ring of Ice Resist | Fort T -> 7 E -> 1 S (top of structure, look down)
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Recipes | Location
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High Performance Soup | Valley of the Damned -> 2 E -> 1 S (3rd floor)
Powerful Mana Potion | Valley of the Damned -> Same Cell as Teleport
Ring of Resistance | Great Lift -> 6 E -> 4 S (2nd Floor, Poison Gas)
Small Healing Potion | Goliet -> 1 West -> 2 S (1st floor of tower)
Strong Energy Reserve | Dukes Bunker -> 1 N (In silo behind Konrad)
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Plants | Location
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Golden Whisper | Old Factory -> 2 E -> 2 S (On top of oil tanker)
Golden Whisper | South Abessa Conv -> 1 S (Avail on top post shutdown)
Golden Whisper | Tavar Conv -> 7 E -> 4 S (on top of dead world heart)
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Special | Location
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Small Blue Gemstone | Berserker Island -> 7 W -> 7 North (Locked(1) Chest)
Small Blue Gemstone | North Abessa Converter -> 8 W -> 3 S (In Tower)
Small Blue Gemstone | River Delta -> 3 E -> 1 S (in locked trunk)
Small Blue Gemstone | Tavar Converter -> 2 E -> 1 N (2nd floor. Safe:9273)
Small Green Gemstone | Dam Teleport -> 4 E -> 5 S (In locked(1) chest)
Small Green Gemstone | Old Factory -> 7 E -> 4 N (Ray's Personal Quest)
Small Green Gemstone | Southern Pass -> 2 E -> 5 N (cold zone, in barrel)
Small Green Gemstone | Valley of the Damned -> 1 E -> 1 S (In cave)
Small Red Gemstone | Company Premises : West Edan -> 3 W (3rd floor)
Small Red Gemstone | Dam Teleport -> 9 E -> 4 N (In barn, in backpack)
Small Red Gemstone | Dam Teleport -> Same cell (Base of Dam in backpack)
Small Red Gemstone | Domed City T -> 2 N (on roof of outlaw house)
Small Red Gemstone | Great Lift -> Same cell (2nd floor, locked chest)
Small Red Gemstone | Tavar Mountain T -> 6 E -> 5 S (in unlocked safe)
Small White Gemstone | Domed City -> 1 W -> 7 S (In Locked(2) Chest)
Small White Gemstone | Sandy Pines -> 11 E -> 3 N (East fence, in safe:6584)
Small White Gemstone | Dukes Bunker -> 1 W -> 2 N (steal from behind curtain)
Small White Gemstone | Old Factory -> 1 E -> 1 S (steal through crack)
Small Yellow Gemstone | Company Premises Volcano-> 5 W-> 11N (safe: 3710)
Small Yellow Gemstone | Crater-> 2W->1N (Enter house through 2nd floor window)
Small Yellow Gemstone | Domed City -> 2 W -> 9N (in locked Chest(2))
Small Yellow Gemstone | Dukes Bunker -> 1 W -> 1 S (Under Dukes Thrown)
Small Yellow Gemstone | East Xacor Conv -> 2 E -> 1 N (Locked trunk (3))
Small Yellow Gemstone | Great Lift -> 6 E -> 4 S (2nd Floor, Poison Gas)
Strong Elex Drink | Domed City -> 3 E -> 11 North (2nd floor of house)
Strong Elex Drink | East Xacor Converter -> 3 East -> 2 North (on top)
Strong Elex Drink | East Xacor Conv -> 2 E -> 1 N (Locked trunk (3))
Strong Elex Drink | Edan Converter T -> 3 N (4th floor, near controls)
Strong Elex Drink | Valley of the Damned -> 10 W -> 4 N (roof w/radio)
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1) Lock Picking:
game-play, about 75% of the time, lock-picking bugs out. When this
happens, if you go to pick a lock and hit ESC, it just opens immediately.
I'm not sure what sequence of events leads to this behavior, but the fact
that it almost always happens after about an hour of game play likely
hitting ESC when first attempting to pick a lock. You will be surprised
When the bug happens, it remains in effect until you quit the game and
restart. So if you are lucky enough to have this happen to you, remember
This trick only works on PATCHED games. (Alb Commander Armor was added by
a patch).
Normally, you get the Alb Commander Armor towards the end of the game. As
it turns out, you can get the Alb Commander Armor at any point in the game
available from the beginning of the game, you need to be able to survive
for a little over 2 min in a cold zone to take advantage of it. The easiest
There is a video here that shows where the clip bug is and where to go to
[Link]
What the video does not show is how the user got to the Ice Palace and
where they got the immune boosters from. This guide can help with that
part.
(roughly level 16). Why? For one, to get leather for the immune boosters,
you need Animal Trophies 2, which you don't exactly start the game with.
The armor itself has a 40 STR and 50 CON usage requirement. What point is
there in getting armor you can't wear? And even if you just plan on selling
it, waiting until Milestone 01 will ensure you are capable of defending
2 Leather
1 Natural Elex
2 Electronic Scrap.
You can buy the Natural Elex and Electronic Scrap. So the other challenging
Animal Trophies 2:
Biters
Raptors
Skex
Pack Leaders
Raptors are common in Edan. A number can normally be found North and or
south of the Small Camp teleport or East/West of the River Delta Teleport.
Once you have 4 immune boosters, the best way to get to the ice palace is
from the Snow Pass Teleport. Stick to the (frozen) water. There will be
creatures and patrols, but it will be safer than the roads. Generally aim
for:
From there, follow the water until you reach the bridge just south of the
ice palace. If you run into a Troll, it is likely better to just run past
When inside the Ice Palace, don't activate the Teleport. Don't talk to
anyone. Don't pick up any recordings, etc... Even if you have finished the
game before, you might break the game as activating things/people finishes
For those not interested in the armor (Sort of lore breaking walking around
as a Berserker in Alb armor), know the armor sells for 7000 shards and the
helmet sells for 2000. So if you are strapped for cash, it is yet another
Legendary quality item you can pick up and sell for easy shards.
3) Ridiculously Overpowered
The Amulet of Defense grants The Last Stand ability, which restores your
health when you drop to 0 hp. Here is the thing, the Aura of Life spell
However, in reality it restores 100% of your health, and has no cool down.
Clerics who learn the Last Stand skill are still somewhat limited in that
it takes Mental Energy to cast and it only lasts for 45s (has to be recast
all the time). But as an amulet, it has infinite duration and all you
needed.
So for example, if you need health, put the Amulet of Defense on and
jet pack into the air as far as you can. Allow yourself to fall. The
landing that would normally kill you just restores your health to 100%.
See Item Locations -> Amulet of Defense if you wish to take advantage of
** "Bug" fixed by patch in 2017. However may still work if you have an un
to make money. You take something raw, buy it in bulk and then turn
The "bug" revolved around the ingredients needed for Strong Mental Energy
The potions sell for 50 shards each and require the following:
3 sulfur Nuggets
3 Electronic Scrap
In the original version of the game, they priced these items so that
with Haggler 2, you could make a Strong Mental Energy Reserve Potion
with less money than it sold for. So buying the ingredients in bulk,
crafting in bulk and then selling in bulk, one could crank out about
In late 2017, the developers changed the pricing of the raw materials
so that even with Haggler 2, you only break even when making refined
items.
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< < < < < CONTRIBUTIONS > > > > >
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During the creation of this guide, there were a number of sites I used to
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Name | URL
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[Link] | [Link]
[Link] | [Link]
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Some YouTube authors have videos for some of the particularly hard to find
items.
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Kuposaur | [Link]
MirePlays | [Link]
Myke | [Link]
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Inevitably there will be things this guide has missed. Or possibly the
location guide for all plants, not just Wolf Leaf, Golden Whisper and
Kings Sorrel).
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< < < < < Example Leveling Strategy > > > > >
################################################################################
This may seem a bit out of place here, but it was placed at the end of the
walk-through for fast and easy access. (Just scroll to the bottom to find it).
Here is a "foundational" example of how one might level up (And the one used
when making this walk-through). Keep in mind, there are rings and amulets
that boost stats for Strength and Dexterity (but not for CON, CUN or INT).
So you can equip high level items that require higher level stats earlier
with those items (This walk-through will point out most of them).
This leveling plan creates a generalist with a a slight lean towards ranged
weapons. It does not account for the use of Elex potions. The first 12
levels are highly recommended, but the decisions are ultimately yours.
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+5 STR +5 INT : | 15 15 15 20 25
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+7 CON : | 56 34 58 55 40 1
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L40: +7 DEX : | 68 60 62 65 40 4
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Milestone Notes:
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L26 : Melee 2
Flamethrower Type A 3
L39 : Can use The Mortal Beam (with +15 STR from items. )
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