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TABLE OF CONTENTS You may have noticed that the May issue was absent. We had a few Politically Incorrect Games
What’s not d20 3 shakeups, but we’re back and better than ever. I’ve been promoted, as it [www.pigames.net]
Adam D. Theriault were, to the position of Editor-in-Chief and there are changes planned in
GameWyrd Review: 10 the coming issues. You can expect some new and interesting content, such Politically Incorrect Games
Dangerous Dungeons: as articles focusing on specific systems and settings, classic gaming
Goblins’ Lairs publishes affordable and
products, and interviews with designers.
d20 Multiverse 13 entertaining roleplaying games
Chris Johanson This time around, we have the usual assortment of quality content. You including The Colonies RPG,
Whack It Good comic 15 can enjoy the quick reviews of some non-d20 products, a review from Shady Gulch, and the free
VShane.com GameWyrd, a great article by Chris Johanson about dungeon crawling, and Active Exploits Diceless
Character Customization 16 a preview of Throwing Dice Games’ new Character Customization. Roleplaying system and
Throwing Dice Games
settings.
RPGNow Top10 Charts 20 If you like what you read and want more of the same, or have some ideas
for new content, feel free to email your comments and suggestions to the
email address listed below. Make sure you include ‘RPGNow Downloader Cover Image Provided
Monthly’ as the subject line. by Flying Mice LLC
[http://jalan.flyingmice.com]
Thanks for spending the time to download this free publication. Flying Mice is the publisher of
the popular Star Cluster
roleplaying game.
Brett M. Bernste in
Editor in Chief
[email protected]
CREDITS ADVERTISEMENT
license for the product you wish to create, amongst other things. The following out your character. Each of the provided
and tips on how to license out and chapters close this book with a few tidbits backgrounds grants specific bonuses to
translate your own game system. Chapter on sales expectations, an extensive list of the character. Psion characters have the
five takes us to the design and layout website resources including publisher ability to choose a number of psionic
aspects of publishing, beginning with how forums, layout and design forums, powers equal to their empathy rating,
to select a title for your product and what directories, review sites, associations, and from the listed 33 psionic powers. There
to expect for cover and interior artwork. many more, as well as a compiled list of are also several pre-generated characters
Next comes the actual discussion on the survey results for both publishers and that can be used as is, if a quicker game is
interior layout and design for the product. consumers. desired. These characters consist of
This section talks about selecting a page spacers, merchants, soldiers, scouts,
HardNova: Space Opera psions, and engineers.
layout, making good use of master pages,
Adventures
places to find inspiration for you design, Game play requires a pair of 6-sided
Published by Politically Incorrect Games.
tips for formatting and using fonts, and dice. Tasks are successful when the total
creating a table of contents and an index. This book is designed to provide you score of the dice roll is less than the rating
Publisher software is also covered, and with rules for a quick one session game. of the skill being used. Game Masters can
there are plenty of details on how to go HardNova is a point-based system, use a difficulty rating to tasks, to allow
about creating a pdf file once your product allowing you to create a character not varying degrees of success. There are also
is complete. Marketing is a major part of based on a prestructured class. Characters rules provided for untrained skill use,
publishing, and the ePublisher Guide each possess primary traits, secondary contested skill use, and character
comes through with a 25-page chapter traits, skills, and backgrounds. Primary composure. Combat is based on turns,
dedicated to this aspect alone. Discussions traits consist of fitness, empathy, where each character can perform a single
include prepress hype, setting up a reasoning, and will power, and range in action. Combat begins by declaring your
website, utilizing demos, press releases, values from 0 to 6. Secondary traits consist action for the turn, followed by the Game
reviews, attending conventions, of reaction and stamina, and are based on Master determining the order in which
frequenting forums, getting listed in the primary traits. Skills are based on actions take place. Attacks work the same
directories, preparing freebies, purchasing primary traits, with fitness based skills, as task resolution and damage is removed
print advertisements, getting listed on web empathy based skills, reasoning based from the character's stamina score. There
malls, selling products on CDs, using POD skills, and will power based skills. These are various factors that affect how
(Print On Demand) services, the benefits of skills range in values from 0 to 12. personal combat is performed, such as
joining and working with RPGNow.com, Backgrounds are optional, but help to flesh reaction modifiers based on what armor
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you are wearing or how many injuries you charged with protecting the citizens of land of dreams, which consists of the
have sustained, weapon ranges, and their home sector. Barrier, the Periphery, the Dreamworld, and
environmental factors. Being a space opera the Underpsyche.
system, there are a full set of rules on Dreamwalker: Diceless
Roleplaying in the Land of Dreams Chapter 3 adds additional rules to Active
starship combat as well. HardNova Exploits that are specific to this setting.
provides a basic list of equipment which Published by Politically Incorrect Games.
These additions include new abilities,
can be modified and expanded upon. And Dreamwalker is a game setting for Active
gimmicks, and skills. New abilities include
finally, the book provides several scenarios Exploits Diceless Roleplaying, though it can
listings such as speed boost, forte, healing,
to get you underway immediately. These also be used as a sourcebook for other
and heightened skill. New gimmicks
scenarios consist of: game systems. Active Exploits Diceless
include items such as natural dreamwalker,
In the Void: The characters stumble Roleplaying is a free download from
mystic dreamwalker, and lucid dreaming.
across a lost scientific research vessel RPGNow. Dreamwalker places you in the
New aptitudes include several types of
during a salvage mission, which is manned nighttime world of dreams.
alteration as well as joining aptitudes. Next
by androids and a research scientist who Humanity is being attacked by an alien we come to information that should be
has been missing for the past 10 years. species that thrives on the negative read only by the game’s Director.
thoughts humans create when the aliens
Rescue on Rigel-7: The characters Chapter 4 deals with behind the scenes
invade their dreams. Your character is one
receive a distress call, urging them to take topics, such as the chapter houses which
of the few who has the ability to
on a dangerous mission as several political are the control centers for Project
manipulate dreams to produce wondrous
dignitaries are being held prisoner. Dreamwalker, dreamwalker drugs, and the
effects, thus countering the aliens. The
Dead in Space: The characters are process of dreamwalking.
book starts with a short introduction for
members of a starfighter squadron the game setting, and your place in that Chapter 5 provides information on the
undertaking sentry duty on an asteroid setting. The following chapter discusses Taenia (the aliens who are invading the
where they discover alien mercenaries dreams in general, giving you a dreams of humanity). It discusses the four
stealing fuel ore for use on their war background into the world of known types of this alien species, Taeniid
against humanity. Dreamwalker. It discusses REM sleep, the mana and gimmicks, their appearance,
The Dyashi Gambit: This scenario meaning of dreams, and nightmares, their stregths and weaknesses, and much
involves three different alien races. The before going on to the history of Project more. The next section discusses the world
characters are members of an Dreamwalker. It then provides information at large, covering the more prominent
interplanetary law enforcement agency on the Empyrean, the name given to the organizations that the characters may
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come in contact with. It also describes the of the dreams. This chapter details the vivid, creative, and over-the-top action
antagonists likely to oppose the characters Pinebrook Chapter, where the descriptions they can. This is achieved by
and provides a variety of details on dreamwalkers are located, along with adding additional dice to the player's dice
vehicles, such as their potentials, weapons details of several of its members. pool for each additional detail they add to
and armor, actions with corresponding Additionally, we are given a few dream their action scene. The base value for any
stunts, and more. scenarios so you can start your game action is one die, but each additional detail
Chapter 7 brings us to dream design and immediately. adds another die to the pool (up to a
adventure, giving the director a lot of maximum value that is selected by the
detail on how to go about preparing Wushu: The Ancient Art game master) so long as the actions are on
dream adventures and dream worlds for of Action Role-playing par with the game being played. Dice are
his/her players. Published by Bayn.org. rolled to determine successes (each die
Finally, in chapter 8, we are given a Wushu is a roleplaying game that represents a single success), and are
detailed accounting of the world outside encourages players to provide the most compared with an appropriate trait for the
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action being performed. With characters chapter of the book is dedicated to dangerous naga. Characters belong to
performing opposed actions, the character different types of magic and possible castes, the highest of which is priesthood,
with the most successes wins. Combat methods of how to use them in the game, followed by warriors, several types of
works slightly differently from regular followed by descriptions for social laborers, and finally outcasts. To fit with
action rolls. Fight scenes are divided into interaction, technical actions, academics & the world setting, this book provides
offensive and defensive actions, and the research, gadgets, and car chases. After suggestions for creating characters,
respective dice must be selected before learning the mechanics of how the game is separate from the character creation
they are rolled. played, the players can create their guidelines in Wushu.
characters in mere moments. They select
Successful offensive actions are cancelled Fantasy Matrix Series 1 Set
traits based on professions, skills,
out by successful defensive actions. If an Published by Creation Matrix Games.
adjectives, or powers (all determined by
offensive action gets through, the Creation Matrix Games has come out
the player), then select rating values for
defending character suffers "chi" damage. the skills, based on the amount of points with an astounding set of miniatures.
When the character doesn't have enough allotted by the game master. A final trait These miniatures have been dubbed "2.5D
chi to withstand the attack, they are taken determines a weakness of the character; a Gaming Miniatures", as they are not
out of the fight. NPCs are divided into two phobia, a curse, or a simple lack of entirely 3-D, and they are certainly not 2
categories: Nemeses and Mooks. A experience in one area or another. The final dimensional flat pictures. Each piece of the
nemeses is a powerful character, chapter describes a few tv shows and miniatures are flat, as they are still printed
sometimes more powerful than any single movies that Wushu can be adapted for, as on flat paper, but the way they are put
character, and provide a party with a well as numerous sample characters. together gives depth to them, with their
challenging combat. Mooks, on the other weapons sticking out and one foot
hand, are simply present to allow the A Player’s Guide to Karmic standing in front of the other when they
characters to enjoy roleplaying their Published by Bayn.org. are attached to their bases. Set 1 comes
characters. Many times, a player can create This short book provides details on the with nine characters in both color and
a random mook just so their character has world of Karmic, focusing on character black & white. Each character can be
someone to fight! Weapons and armour creation options. It is a setting that can be printed out any number of times, to create
are not taken into account in Wushu, other used with Wushu: The Ancient Art of a large number of miniatures.
than to the extent that certain weapons Action Roleplaying. This kit also comes with detailed
can allow characters to embellish their Karmic is a science-fantasy world with instructions on how to put your miniatures
actions that much more, giving them extra steamy jungles, island cities, several levels together, with pictures provided at each
dice to add to their dice pool. A short of technology, and ever present and step. The set includes a foot soldier, two
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royal guards (one left-handed and one list of adventure hooks. Clicking on the if you would like to save certain names,
right-handed), an archer, a captain, an Generate Names button will give you a adventure hooks, stats, etc., you simply
enforcer, a princess, a magi sorceress, and new list as many times as you press it. If need to check those items you want. When
a magi healer. you are not looking for adventure hooks, you have a complete list of items, you can
you can change this setting to any of the either copy them and past them into your
RPG Freelancers Guide, Issue #2 following: battle cries, character stats, desired software program, or save them as
Published by Anna Dobritt. dwarven names, elven names, gnomish either a text or html file.
Issue number 2 of the RPG Freelancer's names, goblin names, halfling names,
Guide is the most recent update for this human names, insults, magic items, Fantasy Layout Templates
directory. The Freelancer?s Guide begins mercenary companies, orcish names, Published by Ronin Arts.
with a list of 90 publishers who have spells, taverns, and towns and cities. After This is a collection of templates and
guidelines for open calls for writers and selecting any one of these rulesets, you will graphics designed for use by e-Publishers.
artists, and over 20 ezines and print be presented with a list of names. The The package includes two QuarkXPress 4.0
magazines. The guide then provides options button in this program lets you templates (Quark is required to use the
several articles by freelancers and for change the number of names that are actual templates, but it is not needed to
freelancers, followed by a list of resources listed each time you generate a new list, use the graphics) and six layout designs
and upcoming conventions. The book ends ranging from 1 to 9999. While some of the
(two color and four B&W).
with a list of RPG publishers and their rulesets have been designed specifically for
current and upcoming products. When you D&D, many of them can be used in any Graphics are provided as 200 dpi tiff files
are thinking about picking up a copy of fantasy based game. There is another built that can be opened with any layout or
this guide, be sure to get the latest release in feature to this program, however. If you image manipulation software. Many of the
or a yearly subscription (also available are running any other game system, and graphics are layered Photoshop files that
through RPGNow.com) as the guide will be would like to create a ruleset for a different can be easily modified (in Photoshop) to
updated on a regular basis. racial name group, character stats, spells, suit your own needs.
etc., just click on the New Rule Wizard
JH NameGen Gold Artifacts of the Arcane, Vol. 3
button! This will open up a new window
Published by jhanson.com. Published by V Shane.
where you can create a ruleset of your
This name generation runs on Windows own, to match the game(s) you frequently V Shane gave us dwarves in volume 2
operating systems, and is a small and easy play. The program's attached Help file and has now come out with a set of elven
to use program. When it is first opened, provides more information on how to go characters and equipment in volume 3 of
after installation, you are presented with a about creating new rulesets. Additionally, Artifacts of the Arcane. This is a book filled
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RPG industry. The quality is awesome. Awesome though. Each location has a space for your room
is the right word. The maps in Goblins’ Lairs - number. Your room number; click on the PDF, in
and that’s what you’re buying - are awesome. the white circle, and type your own location
The success of this product isn’t entirely tied up code in. It prints off with your numbers in place.
with the usual 0one Roleplaying Games artistic Itíll save with your location code in place. This
talent but also with the sheer thoroughness of fleshed out map is directly equivalent to the line
each set of maps; there’s one for every taste. map before. There’s nothing out of place.
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The next version of the map is the grey- line map. The dungeon level of the tower full impact version. Thereís no 2.5D version
scaled full impact map. This is the one fits along side the three levels of the tower for this map but it would be too large to
youíd print out if you wanted as high itself on one page. Another trick you can angle as required anyway.
quality as possible but you donít have a do with Goblins’ Lair is re-write North. Goblin Dungeon 2nd level
colour printer. This version also lets you Each map has a compass with North You saw this one coming, huh? Another
enter your own location codes. marked on it, its slightly unusual to find a huge map. You have the line versions and
The next version of the map is in what I compass pointing in any other direction both full impact versions. Again there’s no
but you can change North to East, South, 2.5D version but the stairs on the 2nd level
call 2.5D or cheap 3D. By showing the
Pizza, Hello Mum, or any other direction map do align with the stairs on the 1st
maps on their corner and at a slight angle
you want. level map.
it gives the impression of 3D. (You know,
early computer RPGs used this trick). In this This set of maps contains the full colour Occupied Dwarven Complex
version of the Goblin Outpost the full full impact copy (where you can enter your The line maps run to the very edge of the
colour full impact maps are aligned on top own room numbers), the grey-scale full right hand side. Thereís more to come. This
of each other so you can see where the impact copy, the 2.5D version and outside map is so wide that it needs two adjacent
stairs connect and which cell on level 2 is view of the tower and the grey-scale 2.5D pages to display one level. Both halves of
below which cell on level 1. version with grey-scale outside view of the the Complex are in this single set so both
tower. line maps come together and then all the
Then you have the grey-scaled version of
the 2.5D aligned maps - because you might Abandoned Manor full impact maps too.
not have a colour printer. This set contains the line map, the full Abandoned Cathedral
impact versions in colour and grey scale This set of maps begins with a line
Not bad huh? Thereís nothing really
and the 2.5D copies as well. There’s no drawing of the horizontal view of the
missing from that, not that I can think of.
outside view of the Manor but there’s no cathedral and not a top-down line map
The other maps are just as complete. space on the page for it. The Manor is of view. Youíve the front and side elevations.
Sometimes thereís a different perspective sufficient size so that the components (a Then you have the top down line map view
for a location - the buildings have outside few levels plus a tower) just fit on one side. and the colour and grey-scaled full impact
views, for example - but youíre never really Goblin Dungeon 1st level versions. Youíve a colour outside view
short of anything. This huge map barely fits on one page. (axonometric apparently) and a cut away
Sighting Tower Players could wander around in here for a view of the cathedral too. Then, of course,
The Sighting Tower begins with the light while. It comes in the line version and both youíve the grey-scaled version as well.
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d20 Multiverse
Dungeon-Crawl Re-Revisited dungeons, and even pre-made ones that value and use in this book, disregarding
This month, I wanted to take some time can be dropped in at any time. This is good the game rules but using the guides for my
to revisit the staple of many D20 Fantasy for me, because I often find myself in the Third Edition game.
games - the Dungeon Crawl. In my own situation above - the party goes to explore
a ruin or tomb that I had no intention of What are the doorways?
games, sometimes we'll go on epic quests
them entering, and I need to come up with What connects one room to the other
across the land to save the world, and
something on the fly. can be an encounter in itself, especially if
yet... Here they are, on their way to save
traps are involved. From Creative Mountain
the world from The Ultimate EvilTM and the There are basically a few specific things Games we have a volume that helps with
party will come across a crumbling old that make up a dungeon, and give each just this very thing: Plexus - Potent Portals.
ruin. Perhaps I just added it for flavor, to one its flavor. By figuring out these basics, I was really impressed with this PDF, and
show how the world was once much more the rest is easy. indeed I believe I'm going to get use out of
prosperous. What happens? The party it in every one of my dungeon-crawl
decides to explore the ruin. What is the dungeon?
gaming sessions. Latches, locks, hinges...
Well, that's a pretty easy one. What
Dungeon Crawls have a special place in All manner of information about doors and
purpose did it once serve? Was it designed
almost everyone's hearts. Who doesn't portals is found here.
as a resting place for the dead, or was it
remember their first dungeon? Indeed, I The book details all kinds of traps, using
once a thriving settlement? Is it just a
can think back and remember some little almost every spell in the SRD. This is a lot
natural cavern, or something more? Once
detail about almost every ancient tomb, you know what purpose it served or how it
cave, or ruin that I've explored. The same Written by Chris Johanson
was made, you can begin to understand
can't be said for every dusty trail I've rode Twin Rose Software
what it was made of. Masonry? Stone? Is it
my horse down, or even each town I may [www.twinrose.net]
a living or dead cave? The old First Edition
have visited. Dungeoneer's Survival Guide, available at
Twin Rose Software is a small software and
There are lots of tools and products out RPGNow, can really help you to understand
graphics company.
there to help the DM to create his and answer these questions. I still find
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of traps! When you take all the Bugbear tribes daily life, how they survive, smattering of gold coins in a dungeon. I
information in this book and put it and what sort of religious rights they find that using mundane treasures is much
together, you can really keep your PC's on perform at certain times will help us to more believable than coins in my games,
their toes as they explore your dungeon. Of create a dungeon that is believable to the and often presents the party with their
course, you don't want to have a new and players and even ourselves. own challenges. Perhaps something is too
unique trap on each and every door, but by heavy to lug out, or perhaps they might
With new classes and other rule bits, we
having a few spread out, you can be sure not recognize it for the treasure that it
are able to create some unique characters
that your party never really knows what to really is. And perhaps it really is dross, but
for the dungeon quickly and easily, and
expect. the party thinks it is something of value.
within a short time have something
memorable for our players. Of course, you Cromagh's Guide can help us here, too.
Who lives here?
would not want to throw all of this at your The kinds of things that goblins consider
This question can be a difficult one, but
players at once, but even goblins can be a important may not seem so to the player
by narrowing your question down, you can
challenge for higher level parties if you characters, but they can and do have their
create an on-the-fly but believable
play them right. own forms of armor, weaponry, and
environment. If it is a tribe of some sort of
magical items that can indeed become
humanoid, there are lots of products that
What's the loot? loot. Even if it doesn't have any apparent
will help you detail them out. Cromagh's
Gold, jewels, and magical items are of value, a sage specializing in goblins may
Guide to Goblinoids is certainly a help for,
course the first thing that PCs think of well pay handsomely for a crude statue
well, goblinoids. You can learn how they
when they go searching for the treasure in that gives some insight into how goblins
live, and what other details might be
a dungeon. Keep in mind that other things worship, and a wooden bowl that tells
found within their lair. Bit by bit, your
that may not appear to be treasure can how they prepare their meals.
dungeon will come together as you realize
what may have a symbiotic relationship also be quite valuable. Perhaps the
Finishing Thoughts...
with the goblinoids, and how they interact goblinoids have been raiding merchant
I cannot stress enough the importance of
with each other. Keep in mind how they trains for years, and have quite a stockpile
a Dungeon Crawl to most gamers, and I
get through the portals listed above - do of goods.
believe that these inexpensive PDF
they have secret passwords? Keys? 101 Mundane Treasures and Another products can help every DM to create a
Cromagh's Guide gives us a perspective 101 Mundane Treasures can really be of more realistic, and more fun, dungeon.
of these creatures that we might not have help in determining just what might be Products such as Potent Portals are literally
thought about before. Looking at the found among the piles of debris and the finding use in each and every one of my
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gaming sessions, and has already more to find. Anyone who has sat there with a spell, without thumbing through pages.
than paid for itself in the amount of time Core Rulebook searching for any given For writers and publishers, I think it is
that I have saved. piece of information, be it a feat or a skill, incredibly valuable. The SRD is a vast
There is one more product I want to take can appreciate how handy it is to simply document, and sometimes it can be very
a look at, which does not directly have look it up on the computer. This is not a difficult to find the information you need.
anything to do with dungeon crawls so I'm PDF you want to print out, having over a If you are writing up a new rule, a new
putting it here in my finishing thoughts. thousand pages, but if you use a computer class, or anything, it can be useful to
This product is the SRD PDF. Every bit of at your gaming table, I firmly believe that it 'reprint' existing rules. Being able to find
information from the "Core" d20 game is is a MUST have. DMs will find it very useful them is very important indeed.
found right here, all bookmarked and easy to be able to look up a single monster, or
Character Customization Requires the use of the Dungeons & Dragons®
Written By Joe Mucchiello Player's Handbook, Third Edition, published
Published By Throwing Dice Games by Wizards of the Coast®, Inc.
The following is an excerpt from Throwing Dice Games’ latest release Character Customization. The feats selected in-
clude several very powerful fighting feats. One of the complaints about high level fighters is that once they get their
Improved Critical and Whirlwind Attack they stop gaining exciting power ups. Only some of the feats are included in
this preview. The names of all the feats in that part of the book are included here. Sections where none of the feats are
included here have been removed to save space.
the felled opponent, you may make another attack roll at the same
COMBAT ACTION FEATS BAB on the second target, if it hits, he takes the remainder of the
damage that would have been delivered to the felled opponent.
ATTACK (MELEE) Example: Boc the fighter fires an arrow at his target and does
Standard Feats: Expertise and Power Attack. 14 hit points of damage. His opponent only had 2 hit points left so
Boc makes an attack roll against the opponent standing behind the
Accurate Attack [General] first one. The first opponent absorbed 12 points of damage to be
You can improve you chance to hit by carefully aiming your strike. reduced to –10 hit points. If that attack hits, the second opponent
Prerequisite: Weapon Finesse (in the weapon to be used), takes 2 hit point of damage from the same projectile.
BAB +4.
Benefit: You may take a penalty to the damage caused by your
Improved Grenadier [General]
attack. The number of hit points of damage you take in penalty Improved Point Blank Shot [General]
becomes a bonus to your attack roll. You may not take a penalty
greater than the highest number achievable on the die roll for dam- Moving Targeting [General]
age, nor greater than you BAB. An Accurate Attack is a full action
made at your best BAB that does not provoke an attack of opportu- BULL RUSH
nity.
Special: You may not combine Accurate Attack with any non- Standard Feats: Improved Bull Rush.
damaging attack, such as a melee touch attack or a spell delivery Greater Bull Rush [General]
attack. You may not combine Accurate Attack with Power Attack.
Should you roll a critical during an Accurate Attack, each multiple Squirrel Rush [General]
of damage has the penalty damage subtracted from it.
Whirlwind Rush [General]
Improved Expertise [General]
You can throw off surrounding attackers.
Rapid Strike [General] Prerequisites: Str 17+, Dex 13+, Mobility, Whirlwind Attack,
Power Attack, Improved Bull Rush, BAB +16.
Reckless Attack [General] Benefits: When threatened by three or more opponents whom
You can sacrifice defense to gain a better opening for a strike. you also threaten, you may initiate a whirlwind rush attack. This is
Prerequisites: Dex 13+, BAB +1. a full action that does not provoke an attack of opportunity. You
Benefit: You may increase your melee attack bonus by the make an attack against each opponent you threaten at your best
same amount by which you decrease your armor class. The amount BAB. For each opponent whom you successfully strike, resolve a
of the attack bonus cannot exceed either your BAB or 5 plus your bull rush attack. Although you do not enter your opponents’ square,
Dex bonus plus any non magical dodge bonuses you have. You and do not provoke an attack of opportunity, each opponent who
must choose how much you will divert before making any attack loses the Strength contest is pushed back as far as your roll indi-
rolls. Changes to you AC last until your next action. cates.
Special: You may combine this feat with Power Attack to con-
vert defense into additional damage. CAST A SPELL
This feat cannot be combined with any weapon being used with Standard Feats: Combat Casting
Weapon Finesse. The recklessness of the attack comes from the
voluntary lowering of Dexterity (to as low as 1). Improved Spellcasting [General]
You do not need to drop your defenses to cast a spell.
ATTACK (RANGED) Prerequisites: Combat Casting, Spellcaster Level 10+
Benefit: Casting a spell does not provoke an attack of opportu-
Standard Feats: Far Shot, Point Blank Shot, Precise Shot, Rapid
nity. You get the +4 bonus to Concentration checks from Combat
Shot, and Shot on the Run.
Casting if you are taking damage.
Blow Through [General]
Your ranged attacks can go through an opponent. CHARGE
Prerequisites: Str 15+, Point Blank Shot, Precise Shot,
BAB +18, Weapon Focus (the ranged weapon), The weapon of Bent Charge [General]
choice must convey Strength damage to the target. You know how to conserve momentum in a turn.
Benefit: When a ranged attack you make kills an opponent and Prerequisites: Reckless Attack
another opponent stands directly behind (from you point of view)
Character Customization 1
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Benefit: You may make one up to 90 degree turn during a RUN
charge as long as the turn is made at least 10 feet away from the
target of the charge. Standard Feats: Run
2 Character Customization
3DUW
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Prerequisites: BAB +8, Power Attack, Expertise, Cleave. Balanced Fighting [General]
Benefit: When you make your first cleave attack against any You are trained at fighting with a one-handed weapon and an
foe, it catches him flat-footed. Subsequent cleave attacks against empty off-hand.
opponents who have seen the Subtle Cleave do not catch them flat- Prerequisite: 3 ranks of Balance, Dex 15+, Weapon Finesse
footed, but new combatants entering combat can be caught flat- Benefit: When your off-hand is empty, your attacks with
footed by your Subtle Cleave. This restriction only lasts for the weapons you have the Weapon Finesse feat for do +1 extra hit
current combat. A foe who has seen your Subtle Cleave in a prior point of damage per successful hit.
combat can still be caught flat-footed in a different combat. Flat-
footed opponents lose their Dex bonus to AC for the rest of the Improved Subduing [General]
round against you.
Improved Weapon Damage [General]
Weapon Group Focus [General/Template] Choose one type of weapon. You may choose “unarmed strike” as
You are trained at fighting with a group of weapons. your weapon. You are strike with this weapon with the proper
Prerequisites: Weapon Focus in one (or more) weapon(s) in angles so as to cause additional damage when it hits.
the group, BAB +7 Prerequisites: Proficient with weapon, BAB +8, Dex 13+, Str
Benefit: All weapons in the group gain the benefits are the 15+.
Weapon Focus feat. You must be proficient with the weapon to Benefit: Increase the damage done with the weapon by one
gain benefit of this feat. Thus, if you take the swords weapon group step as if the weapon were one size category bigger.
and you do not take Exotic Weapon Proficiency with bastard
swords, you only benefit from the Weapon Focus (bastard sword) DEFENSE FEATS
feat when wielding the bastard sword two-handed. Standard Feats: Dodge
Axes and Cleavers: handaxe, battleaxe, falchion, glaive,
greataxe, great sword, scythe, Dwarven waraxe, Orc double axe, Balanced Dodge [General]
halberd
Bashers: shield, quarter staff Improved Deflect Arrow [General]
Flails: morningstar, light flail, heavy flail, dire flail, nunchaku. You can deflect more than one missile per round.
Jabbers, short: punching dagger, spiked gauntlet, halfspear, Prerequisite: Deflect Arrow, Dex 15+, Combat Reflexes,
short spear, rapier, javelin BAB +5.
Jabbers, long: guisarme, halfspear, heavy lance, trident, long Benefit: You may use your ability to Deflect Arrows any num-
spear, ranseur ber of times per round. The DC to deflect each arrow after the first
Picks: light pick, heavy pick increases by 3 for each missile attempted. Thus deflecting the
Smashers: light mace, club, heavy mace, light hammer, quarter second missile has a DC of 23, the third missile has a DC of 26,
staff, warhammer, nunchaku etc.
Swords: Dagger, shortsword, longsword, scimitars, falchion,
bastard sword, great sword, rapier, two bladed sword. Improved Dodge [General]
Bows: longbow, shortbow, long composite bow, short compos-
ite bow INITIATIVE
Crossbows: Light crossbow, Heavy crossbow, hand crossbow, Standard Feats: Improved Initiative.
repeating crossbow.
Thrown: Dart, Javelin, Shuriken, Sling Combat Intuition [General]
Whip: Whip, spiked chain, Kusari-gama Your senses are innately attuned to danger.
Monk: kama, kukri, siangham, nunchaku, siangham, unarmed Prerequisite: Wis 13+
strike. Benefit: You may add your Wisdom modifier (and your Dex-
Special: Some weapons appear in multiple groups. Having terity modifier) to your initiative roles.
Weapon Group Focus (Slicers) can be used as the prerequisite for
Weapon Group Focus (Jabbers) since both groups contain rapier. UNARMED FIGHTING
Standard Feats: Improved Unarmed Strike.
ATTACKS OF OPPORTUNITY
Standard Feats: Combat Reflexes, Mobility. Great Unarmed Strike [General]
Improved Mobility [General] Paralyzing Strike [General]
You are skilled in many methods of movement during battle. You can paralyze an opponent with a precise nerve strike.
Prerequisites: Mobility, Dex 15+, BAB +12. Prerequisites: Wis 15+, Improved Unarmed Strike, 3 ranks in
Benefit: Once per round, when an opponent makes an attack of Heal, BAB +8.
opportunity against you and misses, you may make an attack of Benefit: You make a paralyzing strike as a normal unarmed
opportunity against him. This counts against you normal allotment attack. The attack must do damage to the target (if the target has
of attacks of opportunity for the round. damage reduction). The target makes a Fort save (DC = 10 + ½
Special: Even with Combat Reflexes, you can only use this feat character level + Wis modifier). If he fails, he is paralyzed for 1d3
once per round. rounds. Creatures that are immune to critical hits are immune to the
Paralyzing Strike. You may only attempt a Paralyzing Strike once
DAMAGE per day for every four levels you have attained, and no more than
Standard Feats: Improved Critical, Power Attack and Weapon once per round.
Specialization.
Character Customization 3
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® ®
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