0% found this document useful (0 votes)
140 views10 pages

Saurian Ancients (v2021 Beta 2) : Stompy Bois - 4 000 Points

The document describes a 4,000 point army list for a faction called Saurian Ancients in a game called The 9th Age. The list includes characters like a Cuatl Lord and Saurian Warlord mounted on a carnosaur, core units like groups of Saurian Warriors and Skink Braves, jungle guerrilla units like Skink Hunters and Chameleons, and thunder lizard beasts including salamanders.

Uploaded by

Brian Williams
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
140 views10 pages

Saurian Ancients (v2021 Beta 2) : Stompy Bois - 4 000 Points

The document describes a 4,000 point army list for a faction called Saurian Ancients in a game called The 9th Age. The list includes characters like a Cuatl Lord and Saurian Warlord mounted on a carnosaur, core units like groups of Saurian Warriors and Skink Braves, jungle guerrilla units like Skink Hunters and Chameleons, and thunder lizard beasts including salamanders.

Uploaded by

Brian Williams
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

The 9th Age

Army Builder
Saurian Ancients (v2021 beta 2)
Stompy Bois - 4 000 points
1465 pts (36.63 %) 800 pts (20.00 %) 0 pts (0.00 %) 920 pts (23.00 %) 1150 pts (28.75 %)
Characters Core Special Jungle Guerillas Thunder Lizards
(40 Max) (20 Least) (30 Max) (35 Max)

Characters

Froggy Boi 700 POINTS


Cuatl Lord - Standard - Infantry - 50x50mm
Global Adv Mar Dis Model Rules
Cold-Blooded , Tall , Palanquin , Wizard Master
4" 8" 8
Defensive HP Def Res Arm
Aegis (4+)
4 2 4 0
Offensive Att Off Str Ap Agi
CuatlLord 1 2 3 0 2

Options Evocation • General


Magic items Sphere of Shielding
Grasp of the Immortal • Trained from Birth

Angry Dino 570 POINTS


Saurian Warlord - Standard - Infantry - 25x25mm
Global Adv Mar Dis Model Rules
Cold-Blooded
4" 8" 8
Defensive HP Def Res Arm
Light Armour
3 6 5 2
Offensive Att Off Str Ap Agi
Born Predator
Warlord 5 6 5 2 4
Mount: Carnosaur
Global Adv Mar Dis Model Rules
Frenzy , Fear , Towering Presence , Fearless
7" 14" C
Defensive HP Def Res Arm
4 C 5 C
Offensive Att Off Str Ap Agi
Harnessed , Born Predator , Battle Focus
Carnosaur 4 3 6 3 2 , Multiple Wounds (2, against Large)

Options Shield • Heavy Armour • Carnosaur


Magic items Shield Breaker • Dusk Forged

Tanky Boi 195 POINTS


Saurian Veteran - Standard - Infantry - 25x25mm
Global Adv Mar Dis Model Rules
Cold-Blooded
4" 8" 8
Defensive HP Def Res Arm
Light Armour
3 5 5 2
Offensive Att Off Str Ap Agi
Born Predator
Saurian Veteran 4 5 5 2 3

Options Shield • Heavy Armour


Magic items Lucky Charm
Core

Spears 635 POINTS


Saurian Warriors x25 - Standard - Infantry - 25x25mm
Global Adv Mar Dis Model Rules
Scoring , Cold-Blooded
4" 8" 8
Defensive HP Def Res Arm
Shield
1 3 4 2
Offensive Att Off Str Ap Agi
Born Predator
Saurian Warrior 2 3 4 1 2

Options Spear • Champion • Musician • Standard Bearer • Crocodile


Magic banners Rending Banner

Skinkies 165 POINTS


Skink Braves x15 - Standard - Infantry - 20x20mm
Global Adv Mar Dis Model Rules
Strider (Water Terrain) , Scoring , Cold-Blooded
6" 12" 5
Defensive HP Def Res Arm
1 2 2 1
Offensive Att Off Str Ap Agi
Skink Brave 1 2 3 0 4

Options Shield and Poisoned Javelin (4+)


Jungle Guerillas

Sticky Bois 185 POINTS


Skink Hunters x10 - Standard - Infantry - 20x20mm
Global Adv Mar Dis Model Rules
Strider (Water Terrain) , Light Troops , Skirmisher , Cold-Blooded
6" 12" 6
Defensive HP Def Res Arm
Hard Target (1)
1 2 2 1
Offensive Att Off Str Ap Agi
Skink Hunter 1 2 3 0 4

Options Vanguard • Shield, Poisoned Javelin

Sneaky Bois 135 POINTS


Chameleons x5 - Standard - Infantry - 20x20mm
Global Adv Mar Dis Model Rules
Strider (Water Terrain) , Light Troops , Scout , Skirmisher , Cold-Blooded
6" 12" 6
Defensive HP Def Res Arm
Hard Target (2)
1 2 2 1
Offensive Att Off Str Ap Agi
Blowpipe (4+)
Chameleon 1 2 3 0 4

Hidey Bois 135 POINTS


Chameleons x5 - Standard - Infantry - 20x20mm
Global Adv Mar Dis Model Rules
Strider (Water Terrain) , Light Troops , Scout , Skirmisher , Cold-Blooded
6" 12" 6
Defensive HP Def Res Arm
Hard Target (2)
1 2 2 1
Offensive Att Off Str Ap Agi
Blowpipe (4+)
Chameleon 1 2 3 0 4

Spitty Boi 165 POINTS


Weapon Beasts - Large - Beast - 40x40mm

Global Adv Mar Dis Model Rules


Strider (Water Terrain) , Light Troops , Cold-Blooded
6" 12" 6
Defensive HP Def Res Arm
3 3 4 3
Offensive Att Off Str Ap Agi
Weapon Beast 3 3 4 1 4

Options Salamander – Spout Flames

Weapon Beasts #2 165 POINTS


Weapon Beasts - Large - Beast - 40x40mm

Global Adv Mar Dis Model Rules


Strider (Water Terrain) , Light Troops , Cold-Blooded
6" 12" 6
Defensive HP Def Res Arm
3 3 4 3
Offensive Att Off Str Ap Agi
Weapon Beast 3 3 4 1 4

Options Salamander – Spout Flames


Thunder Lizards

Spikey Boi 475 POINTS


Taurosaur - Gigantic - Beast - 50x100mm

Global Adv Mar Dis Model Rules


Fearless , Cold-Blooded
6" 10" 7
Defensive HP Def Res Arm
6 3 6 4
Offensive Att Off Str Ap Agi
Poisoned Javelin (4+)
Skink Crew 1 2 3 0 4
Giant Blowpipes (4+) , Harnessed , Impact Hits (D6+1) , Sharp Horns
Taurosaur 4 3 6 3 2 , Devastating Charge (+1 Att)

Options Giant Blowpipes

Angry Boi 475 POINTS


Taurosaur - Gigantic - Beast - 50x100mm

Global Adv Mar Dis Model Rules


Fearless , Cold-Blooded
6" 10" 7
Defensive HP Def Res Arm
6 3 6 4
Offensive Att Off Str Ap Agi
Poisoned Javelin (4+)
Skink Crew 1 2 3 0 4
Giant Blowpipes (4+) , Harnessed , Impact Hits (D6+1) , Sharp Horns
Taurosaur 4 3 6 3 2 , Devastating Charge (+1 Att)

Options Giant Blowpipes


Magics
Racial Trait Spell
Spark of Creation Effect
Casting: 6+ [9+]
Range: |36”| [18”]
The target suffers D6 hits with Strength 5 [6], Armour Penetration 2 [3], and Magical Attacks.
Type: Hex, Missile, Damage
Duration: Instant

Evocation
Casting Range Type Duration Effect
Hex, Missile, The target suffers D3 hits with Strength 10, Armour Penetration 10, and
Touch of the (24")
5 7+ [9+] Damage, Focused, Instant Magical Attacks. When rolling to wound with this attack, use the target’s
Reaper {18"}
Direct Discipline instead of the target’s Resilience.
Choose 1 {up to 3 different} models in the target unit (which may be
Hasten the 24"
3 7+ [10+] Hex, Damage, Direct Instant Characters or Champions). Each of them suffers 1 hit that wounds
Hour [18"]
automatically with Armour Penetration 10 and Magical Attacks.
12"
4 Ancestral Aid 6+ [7+] Augment Last one Turn The target must reroll failed to-hit rolls with its Close Combat Attacks.
[18"]
Danse 12" The target may perform a 8" [6"] Magical Move and gains Ghost Step
6 5+ {9+} Augment Instant
Macabre [9"Aura] during this move.
Spectral The target must reroll failed to-wound rolls with its Melee Attacks [and
1 5+ [9+] 18" Augment Last one Turn
Blades gains Lethal Strike].
If your Veil Token pool contains less than 3 Veil Tokens, you gain one
Evocation of
A Instant Veil Token. No more than 1 Veil Token can be gained from this spell
Souls
each Phase.
The target suffers −1 Resilience. In addition, a unit with at least one
Whispers of
2 8+ 24" Hex Last one Turn model affected by one or more instances of the spell suffers −1
the Veil
Discipline.
Magic items
Dusk Forged: The bearer may choose to reroll its failed Armour Saves while using this Shield. If it does, it automatically fails all Special Saves.

Lucky Charm: One use only. May be activated when the bearer’s model fails an Armour Save. This failed Armour Save may be rerolled.

Shield Breaker: Attacks made with this enchanted weapon gain +6 Armour Penetration, become Magical Attacks, and can never wound on to-
wound rolls better than 3+.

Sphere of Shielding: The bearer gains Aegis(2+, against Ranged Attacks) and automatically fails all saves against Melee Attacks.
Army singularities
Grasp of the Immortal: The model gains Channel (1) and a +1 Casting Modifier. A natural roll of ‘1’ or ‘2’ for Casting Attempts with a single Magic
Dice is always a failed Casting Attempt, regardless of any modifiers.

Trained from Birth: The model knows the Learned Spell 1 from its chosen Path in addition to its other spells and cannot select it during Spell
Selection.
Magic banners
Rending Banner: One use only. May be activated at the start of a Round of Combat. Close Combat Attacks from R&F models in the bearer’s unit
gain +1 Armour Penetration until the bearer’s unit is no longer Engaged in Combat. A model can only be affected by a single Rending Banner at the
same time.
Special rules
Allocating Attacks: Close Combat Attacks can be allocated as normal towards different Health Pools in base contact: Skink Braves, Caimans,
Champion, Character(s). Alternatively, R&F models that could allocate Close Combat Attacks towards any model in the Skink Brave unit and R&F
models that could not allocate Close Combat Attacks due to models in Duels may instead choose to allocate Close Combat Attacks towards one of
the following:
• The Health Pool of the non-Champion Skink Brave models
• The Health Pool of the Caiman models; these Close Combat Attacks suffer -1 to hit
These rules replace Swirling Melee, which cannot be used against the unit.

Allocating Stomp Attacks: When distributing hits from Stomp Attacks, ignore all models in the unit that are not Standard Infantry. Hits distributed
onto Skink Braves are not randomised.

Allocating Swirling Melee: All enemies allocating attacks using Swirling Melee (i.e. attacking R&F models not in base contact) may choose to do
this either against Skink Braves or against Caimans. If this is used to attack Caimans, the attacks suffer a -1 to-hit modifier.

Altar of the Snake-God: Universal Rule.


The model gains an additional model part:
Offensive Att Off Str AP Agi Model Rules
Snakes 2D6 2 2 0 1 Poison Attacks

Apex Predator: Universal Rule.


When charging a single model unit with Gigantic Height and/or Fly, the model gains +2" to its Charge Range roll.

Born Predator: Close Combat


Natural to-hit rolls of ‘1’ of attacks with this Attack Attribute must be rerolled.

Cold-Blooded: The model’s Discipline Tests are subject to Minimised Roll.

Combined Strength: Combined Strength:


Skink Braves may add Caimans to their unit. Caimans are R&F models of a different Model Classification (Large Infantry). Follow the normal rules
for determining if the Height of the unit is Standard or Large (see Model Classification). Caimans follow the rules for Matching Bases (see Front
Rank), except that they do not have to be placed as far forwards as possible. Instead, they can be placed anywhere in the unit.
Skink Braves and Caimans in the same unit do not share a common Health Pool even though they are both R&F models. Instead, they each have
their own Health Pool (lost Health Points are never passed between them, and any excess Health Points losses are ignored). . Caimans are not
forced to choose the same Close Combat Weapons
in close combat as the Skink Braves in their unit.

Distributing Hits: When distributing hits to the unit (i.e. for attacks towards the unit as a whole), first distribute hits between R&F models and
Characters. Then randomise all hits distributed onto R&F models. Roll a D6 for each hit: 1-4 hits a Skink Brave, 5-6 hits a Caiman. If the Skink
Braves lose enough Health Points in order to wipe them all out, any remaining Health Point losses suffered are distributed onto the Champion.

Engine of the Ancients: 0-1 Choice per Army


The model gains Telepathic Link.
All friendly units within 6" of the Engine of the Ancients gain Aegis (5+, against Ranged Attacks). At the beginning of each friendly Player Turn, you
may choose to replace Aegis with one of the following effects until the start of the next friendly Player Turn:
• Choose a Path of Magic. The Casting Values of spells from this Path cast by friendly Wizards are reduced by 1. A natural roll of ‘1’ or ‘2’ for Casting
Attempts of spells of the chosen Path with a single Magic Dice from friendly models is always a failed Casting Attempt, regardless of any modifiers.
• During the owner’s Shooting Phase, choose an enemy unit that is not Engaged in Combat and within 9″ of the Engine of the Ancients. That unit
suffers D3 hits with Flaming Attacks and Armour Penetration 10 that always wound on a roll equal to or greater than "7 minus the target's Armour. A
natural '6' always wounds and a natural '1' always fails to wound. This is considered a Special Attack.

Giant See, Giant Do: Universal Rule.


The model gains +1 Armour and Cold Blooded.

Mind-linked: Universal Rule.


The model gains Telepathic Link. Whenever a spell is cast through the model, it suffers 1 hit that wounds
automatically with no saves of any kind allowed.

Mystic Traveller: The model part gains Telepathic Link and is a Wizard Adept that selects 2 spells from Swarm of Insects, Savage Fury, Awaken
the Beast (Shamanism), and Spark of Creation (Hereditary Spell) during Spell Selection. This rule overrides the normal Spell Selection rules
connected to being a Wizard Adept.

Palanquin: Universal Rule.


When the model is in a unit with Bodyguard, it gains Stand Behind. The model can be the General even if it is also the Battle Standard Bearer, and it
cannot be chosen by the opponent as the model that suffers the penalties for refusing a Duel. The model counts as being mounted.

Plaque of the Snake God: Universal Rule.


All Skink* model parts in the same unit as the model gain Hatred.
*The following model parts are considered Skinks: Skink Captains, Skink Priests, Skink Braves, Skink Hunters, Chameleons, Pteradon Sentries -
Rider only, Rhamphodon Riders - Rider only.

Prey Scent: Attack Attribute – Close Combat.


Right before the battle (during step 7 of the Deployment Phase Sequence), if you have one or more units of Rhamphodon Riders or Skink Captains
on Alpha Rhamphodon in your army, you must choose 2 units from your opponent’s Army List (this may also be Characters). The models of these
units are considered “marked”.

Rhamphodon mounts gain +D3 Attack Value and must reroll failed to-hit rolls for attacks allocated either towards marked models, or towards models
joined to units with more than half of their models marked. The additional attacks must be allocated towards models meeting either of those criteria.
Release Rocks: Special Attack.
Sweeping Attack which can be used once per game. The enemy unit suffers D3 hits with Strength 4 and Armour Penetration 1 for each Pteradon in
the unit.

Sharp Horns: Attack Attribute.


The model part may reroll the roll for the number of its Impact Hits. If so, all dice must be rerolled.

Skink Companion: Universal Rule.


The Saurian Giant model part gains Poison Attacks. The model gains the following additional model parts:
Offensive Att Off Str AP Agi Model Rules
Skink Crew (6) 1 2 3 0 4 March and Shoot, Poisoned Javelin (4+)

Skink Palanquin: Universal Rule.


The model gains Stand Behind while it is joined to a unit of Saurian Warriors or Skink Braves that does not contain any Caiman models. In addition to
its regular spells, the model knows Learned Spell 1 from its chosen Path (which can never be swapped for any other spell).

Sun Engine: Universal Rule.


The Thyroscutus model part gains Channel (1).

Telepathic Link: A Cuatl Lord may cast spells through a friendly model with Telepathic Link with the following conditions and restrictions:
• The Cuatl Lord is considered to be the Caster.
• The model with Telepathic Link must be within 24″ of the Cuatl Lord.
• The spell must have type Damage.
• Line of Sight and Front Arc of the model with Telepathic Link are used.
• The spell’s range is reduced by half and is measured from the model with Telepathic Link.
• The Cuatl Lord may cast spells of type Missile even if it is Engaged in Combat, as long as the model with Telepathic Link is not.

If the spell is Miscast, apply the following effects:


• The Cuatl Lord suffers the Miscast effect as normal.
• The model with Telepathic Link suffers a single hit with Armour Penetration 2 and a Strength equal to the number of Magic Dice used.

If the Cuatl Lord casts a spell using Telepathic Link, the Attribute Spell gets cast through the model with Telepathic Link as well, applying the same
conditions and restrictions listed above. If not all of the conditions are met, the Attribute Spell is not cast.

Venomous Tide: All models in enemy units must take a Dangerous Terrain (1) Test after successfully charging a unit of Snake Swarms.

Brian Williams [Link]


18/08/2021

You might also like