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0% found this document useful (0 votes)
395 views31 pages

Rpgnow 0103

Copyright
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We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
  • The d20 Multiverse
  • What's not d20
  • Gamewyrd's Best of 2002
  • The Book of Hallowed Might
  • Dragon Shield of Syoss
  • Kaiser's Free Clip-Art
  • Top 10 Charts
  • Product Index
  • Open Gaming License

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TABLE OF CONTENTS As we end one year and start another, we figured it would be a good Spectre Press
The d20 Multiverse 3 time to take a retrospective look at the year gone by. Hundreds of products [www.spectrepress.com]
Chris Johanson have been released this year, greatly expanding the market for electronic
What’s not d20 8 delivery adventure gaming. Gaming is growing in a whole new direction, Spectre Press delivers fun and
Adam D. Theriault and this issue celebrates the best that 2002 had to offer in the field of
affordable games and
GameWyrd Best of 2002 14 electronically-published gaming.
accessories for a wide variety of
Non-d20 Submission 18
Cyberpapacy Sourcebook Of course, with the immense array of games and supplements available gaming genres. They bring you
West End Games at RPG Now, it can be a daunting task to sort through them all and pick the tools you can use to add life to
Sneek Peak 20 best. We’ve reviewed many of the products that came out this year, your games without straining
The Book of Hallowed Might providing you with brief information about the ones that stuck in our your budget.
Malhavoc Press minds and stood out among the ever-growing landslide of quality gaming
d20 Submission 23 products.
The Dragon Shield
Heathen Oracle There are those who say that roleplaying is waning - that it will be
Whack It Good! Comic 24 replaced by the Next Big Thing. At RPG Now, we think that electronic
V. Shane publishing could be the Next Big Thing. Of course, we don’t want to see e-
Model Submission 25 publishing replace good old fashioned paper books, but it is an affordable
Inn Floorplan way to add to your RPG collection without emptying your wallet.
Darkfuries
Clip Art Submission 26 We have worked hard to provide you with another excellent issue of Cover by Chris Martinez
Mad Kaiser Downloader Monthly. Enjoy this issue, and if we missed your favorite A former student at the Joe
RPGNow Top10 Charts 27 product, let us know. We make every effort to make this magazine as Kubert school of Cartooning
RPGNow Product Index 28 useful as possible, and your feedback will help us create a magazine that
and Graphic Art, Chris has
our readers will find worthwhile and entertaining.
worked for several years doing
CREDITS
comics, illustrations and private
Editor in Chief Contrib. Artists commisions. His artwork ranges
Matt Drake
Design/Layout
Chris Martinez
V. Shane Matt Drake from role playing games to
Brett Bernstein Cover Artist Editor in Chief comics to animal and human
Line Editors Chris Martinez [email protected] portraits. More of Chris's work
Joe Mucchiello can be seen at:
Ian Johnston
Charles Rice http://arashi_.tripod.com/
All content presented in this font is designated Open Gaming Content.
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The d20 Multiverse Written by Chris Johanson


Twin Rose Software
[www.twinrose.net]

✭✭✭ The Best of 2002? ✭✭✭


Twin Rose Software is a small
software and graphics
company.

So, the month of January brings us a new year. Last month, I promised to delve into how two
Three years into the 21st century. Three years different publishers will look at the same
since Wizard’s of the Coast created the Open concept and come up with unique rules for the
Gaming License and the D20 STL to let us all same thing, and how they could be worked
reach into our favorite game and see it in ways together. I will try to touch on that here, to keep
Their Campaign
that we may never have thought possible. Now, my word, but I think next months article might
Suite is a completely
then, what did the year 2002 bring to our game just be a better place for it. So, once again, lets
customizable RPG game
that was so new and refreshing? pack up our gear, memorize our spellbooks, and
preparation and creation tool
More to the point, what didn’t it bring. There get to our exploration!
for DMs, players, writers, and
are so many products, so many genres, so many editors alike.
twists that it is very easy to expand your games Wild Spellcraft  Click here to order.
in so many ways that things never grow old or Natural 20 Press has shown us a really unique
repetitive. So what could really be called the way of looking at magic. Here, we see a product
Best of 2002? that shows us that the very forces that drive
I think the ‘best’ really depends entirely on magic are rooted in chaos, and that sometimes ADVERTISEMENT

what you want—or need—from a product. that chaos breaks to the surface with (by
Here, I’ll talk about some of my personal definition) surprising results. Inside, we find
favorites and discuss how they changed my prestige classes and feats designed to help a
gaming. Or, in the case of some of the newer would-be wizard to control these chaotic forces.
ones, how they have changed my game world Even if magic in your campaign is rooted in Now Available in
and will change my gaming in the very near more structured and ordered concepts, these
Original & EABA Versions
future. rules can still find their way into your game.
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Perhaps an ancient civilization used more published adventures. While they can be paste if you only want to use certain bits.
chaotic principals to create their wonders. fun, sometimes I have to stretch TOO far to Once again, we find a Campaign Suite
Tapping into the raw forces of magic, make them fit into my existing game, and expansion, helping to really define the
rather than the structured uses provided by the time I’m done I might as well have product if you use the program. The
by the God of Magic, these people were written one myself. That being said, I think authors provide lots of web support for
able to perform feats and follies that that “Interludes” stands out as clearly one their products, and you can learn more of
would make ‘contemporary’ magicians of the best. Mystic Eye Games, formerly the world around the adventure - and how
cringe. However, these powers came at a Thunderhead Games at the time of this to put it in your own - very easily.
dear price, as evidenced by the fact that publication, brings us works that can be
this civilization is an extinct one. Wizards easily dropped into other worlds. And this
adventure is no exception. Vigilance
around the world, in small cabals, have
Super Heroes and comic book characters
now unearthed this magic and have begun Aside from a great story, and well-
really have a special place in nearly
using it for good and for ill. presented crunch for NPCs and encounters,
everyone’s heart. A part of each such
The creators of this work have really we find at the end of this document a not-
character is something we all wish we
gone out of their way to make it as usable unwelcome surprise. Prestige classes,
creatures, feats, even a well-detailed could be, at least a little. Who hasn’t
and flexible as possible. Not only does it secretly had wishes that they could fly, or
player-character race, and more fill out the
come in a lovely PDF, but a document file is that they could repel bullets with their
document. These, I think, are a value in
included that is completely, 100% open bodies and keep on trucking? Besides, who
and of themselves. With the rules
content. You can literally cut and paste doesn’t want to single-handedly defeat the
presented here, the adventure is more than
what you WANT and put it in your game. bad-guy and get all the acclaim?
just a play-and-forget type of product. You
Not only that, but my own Campaign Suite
can integrate all of these into your existing Vigilance was the first such game that
program comes with a free version of this
world, slowly introducing them or really caught my attention and found its
same product, a version integrated into
presenting them through the adventure, way into my weekend game. There are 2
the program that does all the rolling and
adding a new depth to your game that you others to be found on RPGNow, and I use
creating of characters for you. might not have had before. elements of both. To me, however,
Excellent artwork and maps flesh out this Vigilance most captures the ‘feel’ of the
Interludes: product, but the crunchy bits are genre and puts me into the mindset that I
Brief Expeditions to Bluffside presented in nicely shaded boxes, and want to be. I can feel like I can repel
I’m not always a huge fan of pre- everything is easy to find, and cut and bullets, and fly. What’s more, the rules
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make enough sense that the entire evening classes that can be easily dropped into any Modern” version, they have really cleaned
isn’t spent trying to remember this or that. game. Each one explores a broad gambit it up and brought us a fantastic game for a
of classes, exploring them in depth and long term campaign, or even a one-shot
Everyone Else giving us a good look at such things as weekend.
Ambient, Inc. gives us a different look at archers, rampaging giants, and bloated Here we see lots of support for a
the commoners on the street. We see stat gluttons. Feats, sample deities, and product, with car rules, gun supplements,
blocks for various levels of standard NPCs, domains really flesh out the products, and much more. This is the sort of thing I
from innkeepers in tough bars, to thugs, to giving us even more crunch to work with. like to see in a game, because even if these
street vendors. While at first, I thought to The prices are great, too. You end up smaller supplements don’t sell well, it
myself, “Why would I need combat stats spending less than a quarter per prestige shows that they are eager to show their
for characters who never get in fights?” I class. Now, I don’t use all of them in my love for the product and bring us more for
see instead things like bluff, intimidate, game. With this many, it would be hard to those of us who love it as well. That
skill foci, and more that gives me lots of do anyway. But it’s so easy to copy out dedication really puts them in the
ideas for the roleplaying aspects of these what I want to use, store it, print it, and forefront, to my mind, of modern games
NPCs. tweak it, that I find almost weekly use for available right now.
The artwork is cleverly designed in this something out of these books. For me,
product, but not over the top. Almost all of that’s important. The more I use
Darwin’s World
it is ‘crunchy bits’ and very easily used in something, the more I feel that I’ve really
Another post-modern game, Darwin’s
just about any fantasy style game. I’d love gotten something.
World takes place in a much more bleak
to see a modern version of this book, using
and hungry future. This is more of an
“Ordinaries” in the design. Even still, this
Cyber Style “After the Bomb” style game, with
product sees a lot of use in my game, and
Dark Quest Games brings us a unique rampaging mutations and stalwart heroes
I’ve even used the NPCs presented here to
spin on the D20 System here. Here we have vying for control of what is left of our own
create ‘templates’ for randomly generated
a post-modern game, with unique rules earth. Unique rules and a powerful
NPCs.
and a great, “Shadowrun” feel. Personally, storyline make the feel of this product
I’m a big fan of such games, and using it right up there with any After the Bomb
Librum Equitis 1 and 2 with other D20 Products lets you bring to game that I’ve seen. Add to that the
Another set of fine products from life all sorts of creations that aren’t covered versatility of the D20 System, and the
Ambient, these PDFs focus on prestige in the basic rules. With the recent “D20 number of magical and monster products
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that I have, the game can really open up gamer may not see the reason right away - Another huge thing for me is support. Be
into many avenues and keep players busy there are many. Other publishers can use it web enhancements, downloads,
for a long time to come. Open Content and expand on it, taking updates, even technical support. When I
Supplement products, Terrors of Twisted rules you really like and giving you more see the love that a publisher has for their
Earth among others, really keep the world depth in using them. That, really, is the products, I come to love them as well. This
alive. There are free adventures available, beauty of the D20 System. comes in other forms as well - artwork,
web maps, and more, keeping the game alternate versions that are easier to print,
sequels even to a product that didn’t
versatile and expanding. Once more, I have
necessarily sell that well, and loyal fans.
to repeat how much I appreciate this extra
effort from a publisher. It really puts to my The ‘feel’ of a product can really be a
mind a sense of love for their products, summation of these factors, but I feel it’s
and it says to me that I can expect more important in itself. Two products can have
and more to expand on my own gaming. similar rules, similar flavor text, yet give
you an entirely different feel. For me, what
I feel like when I’m playing a certain game,
More? adventure, or using certain rules is what
Here we are deep into the arcticle, and makes a product a good one. It’s what
I’ve only just scratched the surface of a few makes one the ‘best’, really. Who wants to
products that I like and use in my games. play a game if it isn’t fun? Then it isn’t a
Maybe I should talk about what I like in a game. I guess it would be better called
product, and what makes them the best, ‘work’.
instead?
Being able to work things together is
To me, presentation of the rules is a very also important, and publishers taking the
huge factor. The more the better. The more time to look around at other people’s
rules, the more easily I can drop what I works can make transitions easy. Just in
want into my game. I love flavor text, but the examples I listed above, you could
it’s not something I use more than to read create a situation with super powers going
once or maybe twice. Making sure that I ‘chaotic’ using Wild Magic rules. In
can tell what is open content, and what Interludes: Brief Expeditions to Bluffside,
isn’t, is important too. While your average we find a winged, catlike creature that was
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created by elves in a time when magic was many different products, I feel that there is mentioned and decide maybe that’s why
more wild and uncontrolled. They are just too much to say. I have at least ten you think a product is good or bad. There
favorite familiars of elven wizards. Just the ‘favorites’ and I could talk about each and is much more to a good product than just
thought of a time when magic was wild every one with the depth that I’ve shown the names in the credits.
and uncontrolled brings Wild Spellcraft to here. However, this really isn’t a review A new year has just started, which means
mind. We can decide that in our games, article, and while I didn’t cover everything we have 12 more months to see what will
when you have such a powerful familiar, that I wanted to - Portable Hole Full of come to our favorite game. If it comes
you immediately receive the ‘wild Beer, Slayer’s Guide to Gnolls, Egyptian even close to this last year, we are all in for
spellcaster’ template. Gods, the list just keeps going - I hope that a treat. I’ll be eager to see what passages
I have shown you WHY I love these open up, and what dead-ends are really
products. And why I may not love some secret doors leading to a vast treasure
Final Thoughts… others. Next time you are reading a new trove. Until then, good gaming, one and
I’ve spent a lot of time looking at so PDF, maybe you’ll see the things I all, and happy new year! 

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What’s not d20


Written by
Adam D. Theriault.
Eilfin Publishing
[www.eilfin.com]

Eilfin Publishing is a Fantasy and


The year 2002 has been good to us. Let’s hope Undiscovered Quests & FRPG (Fantasy Role Playing
2003 will be just as kind. Rather than listing the
new releases from the past month, this issue of
What’s Not d20 is going to list the Top 10
10 Adventures Issue #2
by Eilfin Publishing
Game) publishing company.
They are committed to making
a Fantasy Role Playing Game
releases of 2002 (at least in this writer’s opinion). This 104 page e-zine is designed for that can be enjoyed by one and
Eilfin’s Undiscovered: The Quest for all.
The following is a compiled list of products
Adventure Fantasy Role-Playing Game, but
that includes top-sellers on RPGNow, a few
there is a lot of information in this product
products that have been overshadowed but are Any thoughts? Questions? Do
that can be extracted and used in many
well worth checking out, and some newer you have a non-d20 product
other fantasy games. There are two
products that should do very well as time goes that you would like me to
adventures that are easily adaptable to
by (but haven’t been around long enough yet to examine, put to use, and
other games, a list of adventure hooks,
make it to the Top Sellers list). The list below is in explore? I can be reached at:
and a complete town setting (with map).
standard countdown format, listing products in
The town setting is quite thorough and
order from number 10 to number 1, with [email protected].
lists the numbers and types of workers,
number 1 being the best product of 2002.
guards, and nobles, as well as provides
details about important citizens. There are
also a couple pieces of fiction and a ADVERTISEMENT

detailed jungle setting that includes a few


monsters, wild animals, and diseases.
Other odds and ends are mainly designed
for the Undiscovered game. Eilfin has also
released Issue #1 through RPGNow, and
Issue #3 will be available soon.
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Dirt Cheep Cityscapes City Realm of Arkular Dystopia: America 2155AD

9 Blocks Basic Set


by Microtactix Games 8 by Spectre Press
7 by Politically Incorrect Games

The kit comes with a set of instructions, Arkular is a new setting for your fantasy This is a game of rebellion and liberation
tips, and suggestions for constructing the games that contains history and legends, intended for mature audiences! Dystopia
city blocks. The actual pieces include seven new and unique races, and over a pits corporate America against average
manholes and covers, park benches, dozen wonderfully detailed maps. The citizens, who now build their homes from
mailboxes, dumpsters, fire hydrants, alleys, maps start with an entire continent, which scratch, scrounge for food, and live in
grates, sidewalk elevators, streets and is then broken down into three views: squalor. The setting is described very
street corners, crosswalks, bulldozers,
north, central, and southern Arkular. Other realistically, drawing you easily into the
stairwells, parking meters, street lights and
maps include a region, a city, a town, a spirit of the game. Character creation
traffic signals, trash containers, parking
few villages, a castle, and a couple sets of involves rolling your statistics or
lots, direction arrows for streets, dirt and
ruins. The seven races introduced in this configuring them from a preset total
grass, trees, and ponds. As the title of the
book are designed with generic statistics score, selecting a childhood which gives
package indicates, it allows you to
construct entire city blocks. This is a great so they can be used with any fantasy role- you certain bonuses, selecting a lifestyle
product for anybody running modern playing game. Each kingdom is broken which gives you additional bonuses but is
games, d20 or not. MicroTactix has made a down into digestible bits, introducing the restricted by your childhood, and finally
great number of miniature sets available layout of the land, a description of the selecting skills from the provided list
through RPGNow, so be sure to take a look people, adventure hooks for that particular (combat, technical, knowledge, and urban
at their other sets, such as dungeons, kingdom, and key locations. An added skills). Character advancement is ongoing
starships, skyscrapers, fantasy villages, bonus in this book is a gazetteer of the throughout the game; skills advance only
laboratories, army packs for a variety of regional map, detailing several other if they are used, as are stat scores. Combat
different races, and more. locations of interest. uses a quick, 4-step rule: determine
ADVERTISEMENT initiative, roll to hit, roll to dodge/parry,
and determine damage. The entire game is
quick paced, easy to get up and running,
*deadly* realistic, and requires only a
single ten-sided die for play.
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Land of Og Cartoon Action Hour

6 by Wingnut Games
5 by Spectrum Games Studio

Og is a lighthearted role-playing game next, varying from really good to not really The goal of Cartoon Action Hour is to
set in a prehistoric world of limited words. ugly. These attitudes determine your help you re-live and become the star of
The game starts out with a brief world personality and outlook on life. There are those magical Saturday morning cartoons
setting, which is basically set around also skills the cavemen can learn as he from the 1980s. The game begins with the
cavemen and dinosaurs. True role-playing advances in level, such as climbing, Game Master determining what *series*
takes precedence when you realize that jumping, and running, to fire starting, hair the game will be based on and the players
your character can have only a limited pulling, running away, and survival (with design their characters to match that
vocabulary; a list of 18 words is provided many in between). Combat is run by setting. The rulebook gives several pointers
for each character to learn, with learning determining initiative, subtracting defense on how to create an intriguing character -
being based on your brain capacity... dice from total attack dice, and rolling the no matter what the setting - by creating
Character creation begins with rolling your remaining attack dice to determine taglines, choosing a name, selecting a
ability scores (strength, brains, speed, damage. Land of Og provides rules for Live personality and background, etc. The
banging [hitting], health, and grunting). Action Role-Playing (LARP) and using Game Master then allots Character Points
You then select a character class from miniatures for Og: The Game of Senseless and the players can select their character
among the following: strong caveman, Prehistoric Combat. If you enjoy playing
traits. There are three types of character
smart caveman, fast caveman, banging the Land of Og RPG, then you may also
traits available: Physical, Mental, and
caveman, healthy caveman, and grunting want to check out the expansion
Social. The book lists a wide variety for
caveman, with a bonus applying to the sourcebook by Wingnut Games, The
each trait type and players can rate their
corresponding ability score. Attitudes are Complete Caveman’s Club Book.
selected traits from -4 to +4, allowing
them to create unique characters.
ADVERTISEMENT Additionally, many traits have specialties
that can be selected which further
individualize each character. Other
selections for character creation include
size, amount of *oomph*, stunt levels,
hurt levels, and special abilities - all with
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DungeonWorks

4 by WorldWorks

detailed instructions on how to create DungeonWorks is a do-it-yourself treasure tiles, spike pit tiles, and much
unique special abilities! Game play dungeon kit that has been months in the more. If you need more than just dungeon
involves the rolling a 12-sided dice and making. The kit contains a “Beginner’s miniatures, be sure to take a look at
comparing the result against various Guide” that provides useful tips on how to WorldWorks’ other product, CastleWorks.
difficulty ratings established for different go about creating a miniature dungeon
types of character actions. For combat, a set. There are over 40 hand-detailed
12-sided dice is used for initiative rolls models included with DungeonWorks,
which determine the order in which each facilitating the easy construction of
player’s character acts. Character actions realistic 3-D dungeons. Each dungeon
can be performing a move, attack, dodge, piece comes complete with instructions on
mental dodge, mental dodge, parry, or how to assemble (fold) it and many also
some other miscellaneous action. Rules are come with a picture of what the
provided for close combat, ranged completed piece will look like. The design
combat, mental attacks, vehicles, and of each piece allows you to make a
many other situations. Experience points dungeon as expansive or small as you
are awarded to characters at the end of wish; if you need another length of
the game, which become Character Points corridor or an additional corner,
that allow further advancement in intersection or some other piece, simply
character traits. The book provides a print out more of what you need. The kit
detailed section for the Game Master with contains T- and X-intersections, corners,
additional rules for play, role-playing (and corridors, floating separating walls, secret
Game Mastering) tips, and useful passage corridor blockers, a wizard’s book
information on how to create a series. stand, library shelves, treasure chests, a
There are even a few sample series and table and chair set, torches, beds, stretch
series seeds provided to help the GM get racks, a weapons rack, a lava flow
up and running. crevasse, descending stairway tiles,
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Arcane Creations, Volume 1 Fractal Mapper Inns & Taverns Floorplans

3 by VShane.com
2 by NBOS Software
1 by Darkfuries

This product has recently appeared in This is a very convenient software This is one of the most useful products I
the RPGNow bookstore. Rather than a package for Game Masters of all types of have seen. Who does not need a handy
supplement, adventure, or paper model, games. It allows you to easily create floor plan of a local inn or tavern during
this is a book filled completely with continents, caverns, room layouts, starship one of their games? Who knows when the
pictures. 63 pictures, to be exact. They are
deck plans, and more. It comes with a party will suddenly decide to stop in a
each designed on a card-like background
complete rulebook as a PDF file and an town and wander into the bar to see if
so you can print them out and cut them
easy-to-use tutorial that gets you up and they can pick up a few rumours or simply a
into cards. They can then be coloured and
handed out to your players when they find running in a matter of minutes. If you are mug of ale? Well, with 35 buildings in this
a special or magical item during their in a rush, you can use a lot of the single product, you won’t have to worry
adventures. They say a picture is worth automated features the program offers. about coming up with a new tavern or inn
1,000 words and artist V. Shane has For example, with the tutorial, you can for a long time. The product lists 20
proven that familiar maxim to be true with make an entire continent with cities and different inns, with 45 floor plans. Some
this product. Your players will be much basic information for each city in under 30 inns are designed as single floor plan while
more excited with your game if they can minutes! There are a wide range of others have as many as four different
*see* their rewards, rather than just symbols that come packaged with the floors. The floor plans include main and
writing it all down on yet another sticky software, including animals and monsters, second floors, cellars, attics, and even
note. The images include a number of boats, buildings, deck plans, furniture and dungeons. There are also 15 different
swords, daggers, halberds, staves, and dungeon symbols, people, planets and taverns with a total of 26 floor plans. Most
axes, as well as cloaks, armor, instruments,
bases, terrain features, villages and towns, taverns consist of only a single floor, but
potions, rings, shields, wands, and much
weapons, and much more. If the power of some have two or three floors, and one
more. Some items can even be used
several times, such as potions, by using mapping at your fingertips is not enough even has four floors (which includes the
different colours to simulate different for you to run your games, you may also roof of the building). All the floor plans
types of a similar item. V. Shane will be be interested in NBOS’ character sketcher come completely furnished with beds,
producing Arcane Creations, Volume 2 software program that allows you to tables, statues, gambling tables, storage
soon, so be on the lookout for even more create a wide variety of portraits for PCs bins and chests, and anything else that
astounding images. and NPCs alike. belongs (or should belong) in this type of
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locale. And just in case you could use more Well, I hope you enjoy each of these products as much as I did. The variety
than just inn and tavern floor plans, available through RPGNow is astounding and continues to improve each month.
Darkfuries has published similar products So stop by and take a gander at what you can purchase through this online
including floor plans for Temples & Shrines, bookstore, then pick up a copy or two and discover how useful these items can
and Castles & Keeps. be in your own collection of role-playing goods.


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The Gamewyrd Contributed by GameWyrd


[www.gamewyrd.com]

Gamewyrd is a roleplaying site

✭✭✭ Best of 2002 ✭✭✭ with reviews, interactive fiction,


forums, and much more. The
site is a fantastic resource for
adventure gamers.

As a leader in the field of online independent weapons and items to be presented in a fantasy
reviewers, Gamewyrd hosts hundreds of reviews game. Rather than the Dungeons and Dragons
for roleplaying products. We have collected format of wands and stuff, the break-down is
portions of some of the reviews of products more appropriate to the game setting. Your
available at RPG Now. These are the products players can try to dig up junk items, foodstuffs,
that Gamewyrd deemed its best of 2002, good juju, arcanum, gizmos, advanced
though they are not in any particular order. weapons, advanced armour and vehicles.
Links to the full reviews are included so that you Scores range from 1 to 10, 1
can read more. Artifacts of the Ancients is certainly being the worst and 10 the
worthwhile. It will save the GM an awful lot of best.
hard work and should inspire the players to go
Artifacts of the Ancients
in search of a treasure haul.
by RPGObjects
SCORE: 7
If you’re running a Darwin’s World game, or Bodies and Souls: 20 Templates
ADVERTISEMENT
even if you’re only thinking about it, then I by Second World Simulations
recommend Artifacts of the Ancients. The SCORE: 8
supplement does an awful lot of work for the Bodies and Souls strikes me as a supplement
GM and is a good reflection of RPGObjects’ for intelligent gamers. The premise is to provide
growing competence in the PDF RPG market. 20 templates to change, warp, mutant or alter
The artifacts of the ancients are presented in by possession “basic creatures” into something
the same way that you might expect magic else entirely.
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I liked Bodies and Souls. It wasn’t the The Lost City The download focuses on four types of
technical wizardly, the writing style or the by RPGObjects elves: wood elves, stone elves, urban elves
range of templates in the download that SCORE: 7 and high elves (no, not moon elves). It
made the document for me—although The Darwin’s World RPG line goes from treats these four wisely and doesn’t divide
they certainly helped. The templates are strength to strength. The newest addition the rest of the supplement up into four
to the Darwin’s World collection is The Lost sections or use this as an excuse to repeat
good, each one is an inspiration, each one
City, a rather good adventure described as the same set of information four times and
is well thought-out and each one has the
a “campaign adventure” due to its depth. with only slight alterations.
potential to boost your game.
The Lost City isn’t perfect but it is very
good and it’s a great assist for GMs trying Prometheus Rising
Vigilance
their hand in Darwin’s World. I’d by Vigilance Press
by Vigilance Press
recommend the download, which weighs SCORE: 7
SCORE: 7
in at just over 1,300K (pretty good for so Prometheus Rising is a new PDF Sci-Fi
Vigilance is a PDF publication that brings many colour maps) in zipped format, even d20 RPG from Vigilance Press, the small
superheroes and the d20 system together. I as a potential first look at Darwin’s World. company behind the super-heroic (a
think the d20 particularly suits the From it you’ll be able to get a pretty good carefully selected term since I’ve been told
superhero genre—the advancement of the idea as to whether you’ll want to buy the that Marvel own ‘superhero’ as a
level system quickly turns mundane people world rules and other products - if you trademark) Vigilance RPG.
into elite warriors, and the feats are decide against it, all the locations in the
Prometheus Rising is a game that is
City can easily be converted to other
naturally super heroic in nature. Vigilance cursed and gifted with incredible scope.
settings.
does not take the d20 system’s natural It’s a curse because it seems as if there will
inclination for granted, however, and always be more rules that some people
Moon Elves consider “core” and want to see in the
actually serves up some improvements.
by Dark Quest/Natural 20 Press download, and there will always be people
I like Vigilance. It provides an inexpensive SCORE: 9 like me who want more flavour and more
but effective way to turn your d20 gaming history. The scope of the game is a blessing
This most recent offering from Dark
group into a bunch of super heroes. It Quest really impressed me. The Moon Elves because there will always be so much you
manages to shy from the traditional supplement describes elves that in can do with it; you can run your own take
fantasy genre to the comic book world of wonderful detail and in over 100 pages of on Alien or Aliens if you want (and they’re
super heroes without too much effort. colour. very different movies!) or play a trading
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game, a politic game, a dark and heavy game I really think the floorplans from Darkfuries
against the Company or even have a go at a are well worth it. Why are they worth it? You’ll
merry pirate shoot’em up. use them again and again. Since they’re
electronic and easy to print out you can even
GM Mastery: NPC Essentials scribble on them or place them dangerously
by RPGObjects among the coffee mugs and precariously
SCORE: 9 balanced cans of cola. With electronically
based floorplans you don’t have a problem,
NPC Essentials really is a wonderful product.
and with the quality of this product you’re not
It’s an essential product—and even if you’re a
sacrificing anything either.
GM with dozens of years of experience, I still
think you’ll benefit from NPC Essentials.
Even if you don’t agree with some of the
Requiem for a God
by Malhavoc Press
suggestions in the download, you are still likely
SCORE: 8
to enjoy confirmation of your own strategies,
and you are likely to be able to use the tables The premise for Requiem for a God is the
and character sheets in the back. death of a god. Imagine if your cleric was
suddenly unable to wield her divine magic. The
Temples and Shrines informational chapters of the book are there
Floorplans for the DM and they discuss the sort of things
by Darkfuries to keep in mind before, during and after the
SCORE: 9 death of a deity.
Tthis offering from Darkfuries contains more If you’re a Monte Cook fan then you’ll
than just floorplans. While there are temples certainly want to pick up Requiem. If you take
and shrines, there are deities and priests, too. things on a case-by-case basis and liked the
There are not just a couple of deities either; Eldritch books, but are less keen to see your
there are 30 of them. These 30 deities aren’t players deal with nasties that have been locked
token gestures; each one has a full colour icon, in a temple by a powerful cleric, you’ll find
ethos, associated animal, associated colours Requiem for a God is safely on the former and
and even a role in scheme of things. better half of that equation.
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Chain of Being Guardian of the Gate offers up a healthy intelligent observations on the spells
by Limestone Publishing dose of both. The new spells, items and already available in the Player’s Handbook,
SCORE: 7 prestige classes introduced by the including the author pointing out spells he
Chain of Being is a roleplaying game like supplement are all firmly rooted in the thinks have gone wrong. There are new
no other. It manages to be very funny and church of the Pale Lady, so you really need feats, a feat template, new prestige
entirely serious at the same time. It is a to soak up the flavour from the text in classes, new magical items, NPC groups,
professional approach at a humorous order to get the most out of the new uses for skills, new cleric domains, an
game and it doesn’t get carried away with mechanics. odds and ends section and, yes, new spells
trying to be too wacky or zany. In fact, you too.
I really rather enjoyed Death: Guardian
could say it’s a successful parody of typical of the Gate. The supplement gives you a I hadn’t heard of Throwing Dice Games
high-fantasy roleplaying games. living and breathing religion, not just some before Joe’s Book but I expect this offering
Chain of Being will surprise people. I new prestige classes for a goth-babe called really will push the small company out and
suspect the idea of a comedy RPG will Death. This is actually a Death religion that into wider attention. The website describes
struggle to appeal to the masses, but I would probably flourish in a high-fantasy the company as a “Vanity Imprint for a Few
think it deserves a chance. I don’t see it setting. The religion is applicable to both Veteran Players,” and this product really
replacing Paranoia, but as with that high and low fantasy settings and low, does ooze ‘veteran player’.
infamous Sci-Fi spoof, I do see the game medium and high powered characters. It’s
being pulled out and played on those rainy not perfect; some of the nuts and bolts of Bane of the Salt Fen Lich
weekends when enthusiasm for anything mechanics could do with a check or two, by Heathen Oracle
too serious has been washed away. but really that’s such a tiny concern overall SCORE: 8
that it almost seems a shame to mention Bane of the Salt Fen Lich is an adventure
Death: Guardian at the Gate it. that you might want to run, play or at the
by Dark Quest/Natural 20 Press very least not spoil. This particular
SCORE: 9 Joe’s Book of Enchantment adventure didn’t so much win me over as it
I don’t think I need to offer the caveat by Throwing Dice Games had me raising the bar for other PDF
that my preference is for flavour over SCORE: 8 offerings.
crunch, and that this supplement caters to Joe’s Book of Enchantment is a surprise Heathen Oracle seems to be doing well
that particularly well. I don’t have to offer packet. There’s more here than just new in their exploration of modern media for
that as a disclaimer because ]Death: The enchantment spells in Joe’s Book; there’s the hobby. If you visit the website you’ll be
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able to download a free MP3 Torg: Roleplaying the Possibility Wars


“soundscape”. I like that direction; if I’m
already downloading graphics and text to
enhance my roleplaying sessions, it seems Cyberpapacy Sourcebook
only natural to visit favourite RPG
publishers for music, too.
Later today, early tomorrow, sometime Cyberpapacy Sourcebook, currently
Races of Evernor Part 2 next week, the world began to end. available at RPGNow.com. The
by Silverthorne Games The Possibility Raiders had come to Cyberpapacy Sourcebook requires the
SCORE: 7 steal Earth’s energy, its Possibilities. At Torg Starter Set (WEG 20501) available
the start of the invasion, France directly from West End Games
Races of Evernor is a collection of new
experienced the Collapse, a period during (www.westendgames.com). For more
player character races. That’s a good start.
Immediately the number of rival products which techonology ceased to function. information about the Torg universe, visit
has been cut down. This version of [I]Races Then the Raider’s plan went wrong and the West End Games Web site.
of Evernor[I] does manage to produce that technology returned, with a vengeance. Chipware
something special, that something extra The Cyberpapacy was born.
Chipware consists of miniature micro-
which gives it a leg up and pushes it clear A false Pope, Jean Malraux I, has processors which are directly interfaced
of the unwashed crowd. brought the gift of cyberware to a with a character’s Central Nervous
Races of Evernor - Part 2 does pull itself waiting nation. He promises glories System. They increase a character’s
up into the better-than-average realm. I unimaginable, security in an uncertain abilities by providing skill enhancements
look forward to seeing other offerings from world, spiritual power in a darkening and internal data storage space. Chips
Silverthorne Games.  age. All you must do is serve God. come in three common types:
Serving God is easy, for Jean Malraux is MemChips, DatChips, and ActChips. The
His Vicar. Jean Malraux shall tell you what three types of chip resemble one-
to do. Always. The Cyberpapacy has centimeter metallic studs with a
everything under control. Except the protruding prong at the bottom. The
streets. Those are yours. prong is plugged into a ChipHolder.
This is the realm of the Cyberpapacy. Chips store information and
The following is a selection from the programmed responses which enhance a
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character’s skills. Each chip is rated by the level Characters who require or desire a large number Submitted by
of bonus it confers; usually +1 or +2. A of chips can fit extra ChipHolders and switch West End Games
character can run as many chips as her base between them at will. Characters can easily [www.westendgames.com]
Mind attribute (unadjusted by drugs or remove one chip and insert another in one
cyberware enhancements); each level of chip round. Removing and fitting a new chip is a West End Games is primarily a
counts towards this total. For example, a simple action. print publisher, though they do
publish some of their
character with first aid +2 chip, land vehicles
MemChips supplements in PDF as well.
+2, streetwise +2, and fire combat +1, has a
MemChips supply skill bonuses of +1 or +2. If
total of 7 chip points. If the character’s Mind
used to provide a character with access to a
attribute is 8 then she could run one more
previously unknown skill, the user is still
level+1 chip. To run a level+2 chip, she would
considered unskilled: the character could not roll
have to first take a level+1 or a level+2 chip off-
again on a 20.
line.
MemChips are limited in the knowledge that
Chipware that performs the same functions
they impart to a character. A character with a
cannot be combined to increase a character’s
skill level of +5 or more gains less benefit from
overall bonus: a character with a fire combat +2
a level+2 chip; it is treated as a level+1 chip; +1
chip on-line with a fire combat +1 chip, gains
chips would have no effect. For characters who
only the +2 bonus of the fire combat +2 chip;
have 10 or more adds in a skill, MemChips have
not the combined bonus of +3.
no value.
ChipHolder The following MemChips are available:
A ChipHolder can be fitted to any part of the West End Games
• Perception: air vehicles, evidence analysis, first
body desired. It consists of a small box of micro- Among the products available
aid, land vehicles, language, scholar (by type),
circuitry systems which can hold one (cyber from West End Games are
water vehicles.
rating +1) or three (cyber rating +2) chipware TORG and The Metabarons.
chips. The ChipHolder is covered by NeuraSkin • Mind: artist, cybertech, medicine, psychology,
survival (by terrain type), science (by type),
or can be left open. Some streetpunks have  Click here to view products.
ChipHolders fitted into their foreheads. streetwise.
A ChipHolder contains a small processor that 
selects which of the chips are currently on-line.
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S N E A K P E E K Written by Monte Cook


Malhavoc Press
[www.montecook.com]

Malhavoc Press is a d20 System


imprint, and is a leader in PDF
adventure gaming. Most titles
are released in both electronic
versions (PDF) and in print
The Book of Hallowed Might editions as part of the Sword &
Sorcery product line.

Those who wield power channeled from the Aeonian Lantern


gods command the very forces of creation. The Conjuration (Creation)
Book of Hallowed Might supercharges your Level: Clr 4, Rgr 4
divine spellcasters, from clerics to paladins and Components: V, S
druids to rangers. And they’ll need that extra Casting Time: One action
edge when it comes time to face off against the Range: Touch
forces of vile darkness! Malhavoc Press
Effect: A glowing, stationary lantern
The Book of Hallowed Might offers exciting Duration: Permanent (D) Malhavoc Press has created
options for workers of divine magic, including Saving Throw: No such best-sellers as The Book of
all-new variant ranger and paladin classes, an Spell Resistance: No Eldritch Might and Requiem for
alternate alignment system, and more. The You create a magical glowing lantern. In its a God.
companion piece to Monte’s popular Book of eternal light, which is equal to that of a normal
Eldritch Might series also includes more than lantern (30 foot radius), all foes suffer a -2 morale  Click here to view products.
100 all-new prestige classes, creatures, feats, penalty to attacks, saves, and checks. The lantern
magic items, and spells. Four of these new spells can float in mid-air or rest upon a surface, but once
are excerpted here as a special sneak peek. Look created it does not move. It is not a physical object,
for The Book of Hallowed Might, available now just a manifestation of light and energy. As such, it
at RPGNow. cannot be damaged, although it can be
RPGNow
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© 2002 Minion Development
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extinguished. The caster (and those who outside the range, if it’s destroyed, or if the your base attack bonus (plus the plant’s
learn the specific command word unique to spell’s duration ends, the statue crumbles to Strength bonus of +3) and inflicts 1d6+3
each lantern) can douse the light with a dust, destroying the undead. Although, like a points of damage on a hit. The plant strikes
word, returning the light upon command normal stone golem, the statue proves only in retaliation, and does so automatically
whenever desired. impervious to most spells, a successful (you cannot command it to stop). Each
Many temples or frequent campsites in the dispelling will disintegrate the statue and mouthlike structure can strike only once per
wilderness are protected by one or more free the undead rather than destroying them. round. The plant does not make attacks of
aeonian lanterns. Once the undead have entered the statue, opportunity and cannot take special attack
they are no longer able to be turned. actions such as grapple or disarm. The plant
Material Component: A stone statue has 10 hp +1 per caster level and shares your
Arathan’s Spiritual Soldier around 6 inches tall, worth at least 25 gp. Armor Class and saving throws. To be
Conjuration (Creation) attacked, it must be specifically targeted.
Level: Clr 8, Hallowed Mage 8
Material Component: A tiny sliver of meat.
Components: V, S, M Carnivorous Defender
Casting Time: Full round Transmutation
Range: Medium (100 feet +10 feet/level) Level: Drd 3 Ethereal Prison
Effect: A stone golem Components: V, S, M Transmutation
Duration: One hour/level Casting Time: One action Level: Clr 4, Hallowed Mage 4
Saving Throw: No Range: Touch Components: V, S, F
Spell Resistance: No Effect: A nonanimate plant Casting Time: One action
You conjure a tall stone statue in the form of Duration: One minute/level Range: Touch
a shining knight. This statue absorbs any Saving Throw: No Target: One helpless or willing creature
incorporeal undead of 10 HD or less within Spell Resistance: Yes Duration: Permanent (D)
range, starting with the least powerful You transform an innocuous plant into an Saving Throw: None
undead. Once the spell has drawn at least 25 animate, carnivorous one that defends you. It Spell Resistance: Yes
HD of incorporeal undead into the statue, the wraps around you with leafy vines and grows You send a target to the Ethereal Plane,
imprisoned spirits cause the statue to one mouthlike structure for every three caster where she is held motionless. She does not
animate as a stone golem. As long as the levels (maximum five mouths). When a foe grow older, and her bodily functions virtually
golem does not leave the range, it remains attacks you in melee combat, the plant cease. She cannot use any abilities, even
under the caster’s control. If the golem goes immediately retaliates with a bite that uses purely mental ones. Someone affected by the
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spell must be either helpless or willing-often, feats, however. The ethereal prison is tied to
when granted an option between this type of you, so that when the spell ends, the freed
imprisonment and death, a subject will subject appears next to you.
submit to the spell. Willing targets cannot be The subject can be found by normal *Indicates a new feat introduced in The Book of
tricked or magically compelled. For up to one divinatory means. A freedom spell cast at the Hallowed Might. 
hour per day, you can mentally communicate spot where this spell was cast can free her, as
with the target, although she is in no way can a dispel magic spell cast successfully by an
compelled to answer any questions or even ethereal caster in range.
respond. This amount of contact is enough for Focus: A small silver mirror worth at least
you to use the Reform*, Tempt*, or Redeem* 100 gp

ADVERTISEMENTS
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Dragon Shield of Syoss Submitted by Heathen Oracle


[www.vshane.com/heathen]

Heathen Oracle is a d20


company dedicated to
The Dragon Shield of Syoss is of large size and recycled, forged together as one defining producing high-end role playing
fashioned of three great scales-all a different type- instrument, an aegis of faith that would symbolize game products at reasonable
platinum, chromatic, titanium. Each was taken a new era. It was not surprising, then, that some cost.
from one of the divine draconic trio: Bahamut, took umbrage to this new religion, and it was
Tiamat, and their sole offspring, Mygarnexxus. imminent that conflict arose. Several dragons
The scales were worked into a frame of in particular turned their attentions on
filigreed adamantite, with spectacular Syoss and those in power-the Cult of
curves tapering to sinister points. Its center Bahamut.
is hammered and chased to form the head Five dragons fell upon the capital city Their first offering, an
of a dragon. of Drahssbar, and it was a great red adventure module entitled
Nearly a millennia ago, through wyrm, the Venerable Dagda Furay, who Bane of the Salt Fen Lich,
transplanar migration, the dracor first ripped the shield away from the dracor includes all the extras you'd
appeared (a race of bipedal dragonkin), priests of Bahamut, slaying them all. The expect to find in a print
and with them their cult that coveted a relic was carried off to the far south, it is module.
trio of holy relics-three scales from speculated. Neither the shield nor the dragon has  Click here to order.
dragons divine. But with a change of worlds been seen since.
came a change in thinking and the old religion The shield offers +6 protection, and absorbs the
was vanquished, the old church shattered. No more first 50 points from true draconic breath weapons ADVERTISEMENT
would the dracor kowtow and pay respect to all each round. Furthermore, once per day, the shield
dragons-only three deserved homage-Bahamut, may be called upon (as a standard action) to blast
Tiamat, and Mygarnexxus. forth a breath weapon equivalent to that of a great
The scales were symbols of an antiquated wyrm, type to be ascribed by the owner (who must
religion, and those dracor who came into power did choose each time between black, blue, gold, green,
not wish others to be reminded of the old faith. A red, silver, or white).
new symbol was needed, and so the scales were 
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ADVERTISEMENTS
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Here are some free images to use in your favorite RPG character
sheets, handouts, and dungeon counters. If you need more than ten
small samples, the RPG CLIPART COLLECTION - VOLUME A
contains over 140 full-size royalty-free RPG images at less than 4
cents a picture! Get it today exclusivly at RPGnow.com!
RPGNow
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Additional charts can be found at www.rpgnow.com/toplists.php

Top Sellers: d20 Top Sellers: non-d20 Top Sellers: non-RPG

1 The Book of Hallowed Might


Malhavoc Press
 1 Mythic Role Playing
Word Mill
 1 Arcane Creations Vol. 1
VShane.com

2 Blood and Space: d20 Starship…
RPGObjects
 2 Atomik Psioniks
Atomik Vortex Studio
 2 Castles and Keeps Floorplans
Darkfuries

3 In the Saddle: Horses and other Mounts
Natural 20 Press
 3 GM Mastery: NPC Essentials
RPGObjects
 3 Fractal Mapper 6.0
nbos Software

4 The Elements of Magic
Natural 20 Press
 4 Atomik Alienz
Atomik Vortex Studio
 4 Inns and Taverns Floorplans
Darkfuries

5 101 Mundane Treasures
Spider Bite Games
 5 Atomik CyberTek
Atomik Vortex Studio
 5 WorldWorks—DungeonWorks
WorldWorks

6 Psionics Companion
DaemonEye Publishing
 6 Dust Devils
Chimera Creative
 6 Modern Day Maps
LPJ Design

7 Sprawling Shadows, Weapons: …vol. 1
Grell Head Studios
 7 Hyper-Killer
Minion Games
 7 Delmer Esau's 'Cyber-Sea'
Tactical Adventure Studio

8 Book of Eldritch Might III: The Nexus
Malhavoc Press
 8 The Colonies RPG
Politically Incorrect Games
 8 Temples and Shrines Floorplans
Darkfuries

9 Everyone Else (revised)
Ambient Inc.
 9 Vigilance
Vigilance Press
 9 Vyllage-on-the-Cheep COLOR Preview Set
Microtactix

10 Tournaments, Fairs, and Taverns
Natural 20 Press
 10 Comic Book Super Heroes RPG
Black Drink Creations
 10 Mansions and Manors Floorplans
Darkfuries


© 2002 Minion Development Corp. All rights reserved.


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d20 FANTASY In the Depths of BlackWater $3.00 The Primal Codex $10.00 Cold Visitor $5.00
101 Arcane Spell Components $3.00 In the Saddle: Horses/Mounts $7.95 THE SKY FEDERATION $10.00 Danger in Deadwood $5.99
101 Mundane Treasures $4.00 Joe’s Book of Enchantment $6.95 The Slayer’s Guide to Centaurs $5.00 Danger on Sizlara Isle $6.50
101 Spellbooks, Tomes… $3.00 Kid's Colouring Book o Critters $6.00 The Slayer’s Guide to Gnolls $5.00 Dark Shadows on the Isle of Breezes $6.50
Librum Equitis vol 1 $5.95 Gar'Udok's Necromantic Artes. $6.95 Deadly Ice $6.00
Academy Handbook: St. John’s $6.50
Librum Equitis vol 2 $5.95 Tournaments, Fairs, & Taverns $6.95 Deep Trouble $2.00
Amazon Adventures $7.50
Maelstrom Setting: Pantheon $5.00 TREMON: Kingdom of Sorcery $10.00 Demon God’s Fane $7.00
Bai-Xin’s Deck of Many Things $5.00
Maelstrom Fantasy Worldbook $10.00 Visira: City of Sorrows $10.00 Flame of Arone $6.50
Beyond Monks $8.00
Maidenheim Campaign Set $12.50 Whispers of Death $5.00 Fool’s Errand $5.00
Black Powder Gods… $5.95
Minions: Rebirth $9.99 Wild Spellcraft $6.95 Great Aspeigh $3.00
Bodies and Souls: 20 Templates $5.00
Moon Elves $6.95 If Thoughts Could Kill $7.00
Book of Broken Dreams $7.00
Book of Eldritch Might II $9.00
Oathbound GM Screen $2.99 d20 SCI-FI Interludes-Brief Expeditions… $7.00
Patrons of Adventure $5.00 Blood and Space: d20 Starship $8.95 Legacy of Akhirat $5.99
Book of Eldritch Might III $11.00
Plunder and Murder $10.00 Cyber Style: Bang Bang $5.00 Love Forlorn $5.95
Book of Fools $6.00
Races of Evernor I $7.50 Cyber Style: Grease Monkeys $5.00 Olduvai’s Test $5.95
Book of Templates $7.50 Races of Evernor II $7.50 Cyber Style: Net of Dreams $5.00 Queen Of Lies $5.00
Brotherhoods $5.00 Requiem for a God $9.00 Cyber Style: Prime Rules $6.95 SE1 The Gathering $5.00
Call of Duty—A Paladin… $7.00 Skreyn’s Register Vol 2 $7.00 Darwin’s World Complete $10.00 Starfall: Terror in Sweetwater $6.50
Chain of Being $11.95 Skreyn’s Register Vol I $7.00 Death by Corium Light $5.95 The Andwan Legacy $5.00
Chains and Misery $7.50 Slayer’s Guide to Winter Wolves $5.00 Metal Gods $6.95 The Banewarrens $13.00
City Guide 1 $5.00 Spell Effect Patterns: Cantrips $3.00 Prometheus $6.95 The Ebon Mirror $7.95
City Guide: Coffer of Coins $5.95 Spell Effect Patterns: Cantrips/Orisons $5.00 Sea of Stars: Futuristic d20 $8.00 The Last Initiate $5.00
City of Archendurn $6.00 Spell Effect Patterns: Orisons $3.00 Terrors of the Twisted Earth $6.95 The Legacy of Alistair $6.50
Construct Mechanus $3.00 Sprawling Shadows, Evil Race $0.99 The Lost City $5.00 The Legend Of The Steel General $9.95
Crimson Contracts $11.95 Sprawling Shadows, Weapons $0.99 TIMELINE $5.00 The Minotaur $5.00
D.M. Graphic Cyclopedia $5.95 Swords Into Plowshares $5.00 Traveller’s Aide #1 $5.00 The Office & Affairs of Love $7.00
Death: Guardian at the Gate $6.95 Terra Ferax Wilderness… $6.00 Weird Wars D20 $10.00 The Scourge of Raftport $5.00
e-Minions $5.95 The Book of Curses $6.00 The Toad God’s Treasure $5.00
e-Villains $5.99 The Book of Eldritch Might $8.00 d20 ADVENTURES The Torch of Arone $6.50
Egyptian Gods $5.99 The Book of Hallowed Might $8.00 A Touch of Chaos $6.50 The Twenty Sides Of The Evil $9.95
Elemental Powers $11.99 The Book of Shoken 1 Edition $5.00 Bandits Adventure $5.99 The Whispering Woodwind $5.00
Everyone Else (revised) $7.00 The Complete Guide to Drow $6.95 Bane of the Salt Fen Lich $6.95 The Witchlord of Bargala Wood $6.50
Forgotten Heroes: Paladin $5.00 The Elements of Magic $9.95 Blood Moon $6.50 Thievery 101:Joining the Watchers $5.00
Four-Color to Fantasy $8.95 The Enchiridion of Mystic Music $7.95 Bloodhollow $5.99 Thievery 101:Periapt of Famidon $5.00
Guide To Map One $9.99 The End: Exodus $5.95 By Cult & Dagger $6.25 Thieves Folly $6.50
Heirs of Skull Craig $10.00 The Goy $5.00 By Tooth & Claw $6.25 Thieves in the Forest $5.00
Hostile Climes: Depths of Despair $12.00 The Greek Gods $5.99 City of Shadows $6.50 Trouble Underfoot $3.00

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Tsar Rising $7.00 The Spell Books $6.50 Pariah $5.00 Mean Streets $7.95
Where Dark Elves Rule $5.99 Tomb Reavers $9.95 Priceless $2.50 Path of Rage $10.00
Undiscovered Q&A #1 $5.00 Return To Swampy Creek $4.99 The Killing Fields $7.00
FANTASY Undiscovered Q&A #2 $5.00 Scared Stiff LE $9.99 The Myth of Self $6.95
A Touch of Darkness $1.00 Ythrek (EABA Supplement) $6.00 The Collectors $5.00 Rat Bastard’s Little Black Book $5.00
Archangel $9.00 Incredible 2-Headed Satan’s Angels $4.99 Way of the Fist $5.00
CDC Special Division $1.00 SCI-FI
Chain of Being $11.95 3G3 Weapon Design Supplement $8.00 COMIC/SUPERHERO WESTERN
Donjon $10.00 Atomik Alienz $6.50 Cartoon Action Hour $10.00 Adios A-Mi-Go! $5.00
Dreamtime $4.00 Atomik CyberTek $6.00 Comic Book Super Heroes RPG $5.00 Back East: The North $12.00
Eidolon: City In the Sky $18.00 Atomik Psioniks $6.50 Darkness and Light $5.95 Back East: The South $12.00
Emer Book I: The Northwest $15.00 CORPS RPG $10.00 ENIGMA: Sword/Sorcery Supers $5.00 Blaze of Glory $6.00
Emer Book II: The Northeast $15.00 CORPS VDS $10.00 EZ Hero #10 $5.00 Dust Devils $5.95
Faeries $9.95 Cyberpapacy Sourcebook $9.00 EZ Hero #11 $5.00 Great Rail Wars: Fist Full… $10.00
Festival of the Damned $7.95 Dreamwalker $6.25 EZ Hero #12 $5.00 Great Rail Wars: Raid on Roswell $10.00
Fire & Ice $5.00 Dystopia: America 2155AD $6.95 EZ Hero #2 $5.00 Hexarcana $12.00
Foes Manual Vol. 1 $6.99 EABA $12.00 EZ Hero #3 $5.00 Independence Day $5.00
Game Shepherd Screen $6.00 Hyper-Killer $5.95 EZ Hero #4 $5.00 Law Dogs $12.00
Haalkitaine $15.00 Lightspeed $10.00 EZ Hero #5 $5.00 Perdition’s Daughter $5.00
Jaiman: Land of Twilight $14.00 OneShot #1: ARMADA X $5.00 EZ Hero #6 $5.00 Rascals, Varmints, & Critters Two! $12.00
Kings of the Desert $8.00 Slag $5.00 EZ Hero #7 $5.00 Shady Gulch: RP in the Old West $5.00
Nightside (a novel) $15.00 StarCluster-The Nugik Adventure $10.00 EZ Hero #8 $5.00
Paladin $5.95 StarCluster RPG Core rules $10.00 EZ Hero #9 $5.00 OTHER RPG
PlainLabel Ancient Armory $6.00 StarCluster Social Supplement 1 $10.00 Heroic Visions $6.95 Arkular $8.50
Shadow World Master Atlas $20.00 StarCluster Tech. Supplement 1 $10.00 Musical Mistresses $5.95 Bare Knuckle Guide To Bar Fightin' $3.00
Shards of the Stone: Core $6.95 StarCluster Tech. Supplement 2 $10.00 Ouch! My Eye! $5.00 Complete Caveman’s Club Book $6.00
Spirits of Archangel $6.00 The Colonies RPG $7.50 StuperPowers! Deluxe $12.00 Dead Sea Murder $4.00
Spiritual Warfare the RPG $9.99 The Colonies (EABA) $8.00 Vigilance $5.00 Furry Pirates $12.95
Spiritual Warfare Dual Set $15.99 StarCluster/Book of Jalan $10.00 GM Mastery: NPC Essentials $8.95
Survival Kit #1 $3.50 MODERN Gori’s Men $1.00
Survival Kit #2 $3.50 MECHA Blueprints $5.00 Hollyworld $3.00
Tales of Wyn D’mere RPG! $10.00 Metalface: COMBO PACK $10.00 Celestius Ex $8.00 Horsemen of the Apocalypse $10.00
Test of Thalt $5.00 Metalface: Tech Database I $4.00 Dime Heroes pack $7.95 Land of OG $6.00
The Bestiary $6.50 Metalface: Operating System $9.00 Down in Flames $6.00 Mythic Role Playing $10.00
The Dragon and the Bear $11.95 Gangland $5.00 She*Wolf $19.95
The Fallen Angel $6.00 HORROR PRODUCTS Haven: City in Violence $10.00 Who Loves Octavia Pranddishaw? $1.00
The Floating City $1.00 El Fantastico Contra Dracula $4.99 Hell Hath No Fury $5.00

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RPGNow
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ACCESSORIES English Name Tables $6.00 WorldWorks/DungeonWorks $15.00 Metacreator/Ars Magica bundle $24.95
Battlemaps: Dungeon Rooms I $6.00 French Name Tables $6.00 Metacreator/CORPS bundle $24.95
Beasts of Legend Cardstock $5.00 Gaelic Name Tables $6.00 OTHER GAMES Metacreator/Fudge bundle $24.95
Big Damn Robots 1.50 Gnomish Name Tables $5.00 A Cold Day In Hell $5.00 Role Playing DB 2.1 (Linux) $5.00
Halfling Name Tables $5.00 Battle Cattle 2nd Edition $6.00 Role Playing DB 2.1 (WIN) $5.00
Castles and Keeps Floorplans $5.00
Hell on Earth: Cardstock Cowboys $8.00 Battle Cattle: Quest/Holy Pail $6.00 RolePlayingMaster $24.00
Cheap Folks CLR Vyllagers $6.00
Heroic Dungeons $10.00 Compact Combat board game $9.00 ScreenMonkey v1.0 $34.95
Cheepsville USA SF Cardstock $9.00
Heroic Dungeons Waterways $10.00 Delmer Esau's 'Cyber-Sea' $5.00
Cheepsville USA Heroes Cardstock $5.00
Cheepsville USA MainStreet $20.00
Inns and Taverns Floorplans $5.00 Food Fight $5.00 E-BOOKS
Mansions and Manors Floorplans $5.00 Mime Smashing $3.00 Diaspora Phoenix $6.00
Cheepsville USA Comm. Cardstock $20.00
Modern Day Maps $5.00 Reach Out And Slap Someone! $5.00 Exceptions to Life Sketches… $5.00
Cheepsville USA Court. Cardstock $3.50
Orcish Name Tables $5.00 The Hand of Fate $5.00 House of Flesh $5.00
Cheepsville USA Resid. Cardstock $20.00
Smuggler’s Bane $3.99 The Siege Of Draman Del $5.00 Storm Knights:Possibilities Wars $3.50
Cheepsville USA Rural Cardstock $5.00
Starbase Omega 3 Cardstock $18.00 Twas The Day After Christmas $1.49 Traveller’s Aide #2 $5.00
Cheepsville USA Urban Cardstock $5.00
Starbase Omega 3 Figures $5.00 Wish You Were Here $6.95
Critter Commandos (3rd Ed.) $5.00 Tabletop Dungeons: Cavern Hold $3.00 SOFTWARE
Dirt Cheep Caverns Basic Set (BW) $6.00 Temples and Shrines Floorplans $5.00 ARDES Template Pack 1 $11.95
Dirt Cheep Caverns Basic Set (CLR) $10.00 The Guard Tower $12.00 Ars Magica Game System template $14.95
Dirt Cheep Cityscapes City Blocks $10.00 Tile Sets 1 & 2 $2.50 Campaign Suite $24.95
Dirt Cheep Cityscapes Mad Lab $5.00 Vector Heroes #1 $5.00 Campaign Suite Player's Edition $12.95
Dirt Cheep Cityscapes Vehicles $6.00 Vulture Gulch Steam Train (BW) $14.00 Character Sketcher $34.95
Dirt Cheep Cityscapes Skyscrapers $10.00 Vulture Gulch Steam Train (COLOR) $20.00 Character Sketcher (UPGRADE) $34.95
Dirt Cheep Dungeons (BW) $6.00 Vulture Gulch Fortifications $9.00 CORPS Game system template $14.95
Dirt Cheep Dungeons (CLR) $10.00 Vulture Gulch Cardstock Buildings $25.00 CS Interludes:Brief Expeditions… $6.00
Dirt Cheep Dungeons Exp 1 (BW) $6.00 Vulture Gulch Submarine $3.50 CS Nightmares and Dreams I $8.00
Dirt Cheep Dungeons Exp 1 (CLR) $6.00 Vulture Gulch Denizens Cardstock $5.00 CS Nightmares and Dreams I/II $10.00 Prices may vary
Dirt Cheep Interiors Furnishings $14.00 Vyllage-on-the-Cheep Castle Ruins $10.00 CS Nightmares and Dreams II $8.00 from month to month.
Dirt Cheep Interiors Vyllage Tavern $6.00 Vyllage-on-the-Cheep CLR Prev. $5.00 DM Dungeon Design Tool (MAC) $11.95
Dirt Cheep Sewers (BW) $6.00 Vyllage-on-the-Cheep Figures $5.00 DM Dungeon Design Tool (WIN) $11.95
Dirt Cheep Sewers (CLR) $10.00 Vyllage-on-the-Cheep Gatehouse $5.00 DM’s Familiar $29.95
Dirt Cheep Starships $18.00 Vyllage-on-the-Cheep Bldngs 1 $18.00 Fractal Mapper 6.0 $34.94
Dirt Cheep Terrain $10.00 Vyllage-on-the-Cheep Bldngs 2 $18.00 Fractal Mapper 6.0 (Upgrade) $10.00
DOLLAR DUNGEON$-Floors $5.00 Vyllage-on-the-Cheep CLR Bldngs 1 $6.00 Fudge Game system template $14.95 All of these products
DOLLAR DUNGEON$-Floors 2 $5.00 Vyllage-on-the-Cheep CLR Bldngs 2 $6.00 Lexus - Unlimited Titles Vol. 1 $3.00 can be purchased for
Dutch Name Tables $5.00 Vyllage-on-the-Cheep Stone Bridge $3.50 Librum Equitis 2 For CS $5.00
Dwarven Name Tables $5.00 Vyllage-on-the-Cheep Watchtower $6.00 Librum Equitis For CS $5.00
immediate download at
Elven Name Tables $5.00 WorldWorks - CastleWorks $15.00 Metacreator 2.0 $19.95 www.RPGNow.com

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