Initialize engine version: 4.1.
0f4 (88f3bc4c76f9)
GfxDevice: creating device client; threaded=0
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 26.20.13001.16003]
Renderer: Radeon RX 570 Series
Vendor: ATI
VRAM: 3072 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1
RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: Z:\35MM\35MM_Data\Managed\UnityEngine.dll (this message is
harmless)
Loading Z:\35MM\35MM_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: Z:\35MM\35MM_Data\Managed\Assembly-CSharp-firstpass.dll (this
message is harmless)
Loading Z:\35MM\35MM_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child
Domain
Platform assembly: Z:\35MM\35MM_Data\Managed\Assembly-CSharp.dll (this message is
harmless)
Loading Z:\35MM\35MM_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: Z:\35MM\35MM_Data\Managed\Assembly-UnityScript-firstpass.dll
(this message is harmless)
Loading Z:\35MM\35MM_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity
Child Domain
Platform assembly: Z:\35MM\35MM_Data\Managed\Assembly-UnityScript.dll (this message
is harmless)
Loading Z:\35MM\35MM_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: Z:\35MM\35MM_Data\Managed\EasyRoads3D.dll (this message is
harmless)
Loading Z:\35MM\35MM_Data\Managed\EasyRoads3D.dll into Unity Child Domain
Platform assembly: Z:\35MM\35MM_Data\Managed\AmplifyMotion.dll (this message is
harmless)
Loading Z:\35MM\35MM_Data\Managed\AmplifyMotion.dll into Unity Child Domain
Platform assembly: Z:\35MM\35MM_Data\Managed\DecalSystem.Runtime.dll (this message
is harmless)
Loading Z:\35MM\35MM_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
- Completed reload, in 0.256 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
Platform assembly: Z:\35MM\35MM_Data\Managed\UnityScript.Lang.dll (this message is
harmless)
Platform assembly: Z:\35MM\35MM_Data\Managed\Boo.Lang.dll (this message is
harmless)
Platform assembly: Z:\35MM\35MM_Data\Managed\System.Core.dll (this message is
harmless)
Запустилось ____________________ интро
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Запускаем _________________ 1 __________________ уровень
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the
actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
(Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
[mecanim]: BindSkeleton: cannot find Transform 'bomb'
(Filename: Line: 1441)
[mecanim]: BindSkeleton: cannot find Transform 'box_2'
(Filename: Line: 1441)
[mecanim]: BindSkeleton: cannot find Transform 'box_2_element'
(Filename: Line: 1441)
[mecanim]: BindSkeleton: cannot find Transform 'helmet'
(Filename: Line: 1441)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 32469.
Total: 8.088795 ms (FindLiveObjects: 1.796207 ms CreateObjectMapping: 0.398766 ms
MarkObjects: 3.790917 ms DeleteObjects: 1.008643 ms)
Черный цвет шрифта
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Черный цвет шрифта
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Черный цвет шрифта
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Камера заглушка ____________________________ ON
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Черный цвет шрифта
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C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
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C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
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(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
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(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
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C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
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ngineDebug.cpp Line: 54)
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C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
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C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Черный цвет шрифта
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Черный цвет шрифта
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Черный цвет шрифта
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Камера заглушка ____________________________ OFF
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Камера меню ____________________________ ON
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Ставим время на 0.005
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Напарник говорит 1
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1385)
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1385)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Ставим время на 0.005
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Коллизия с ГГ
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
NullReferenceException: Object reference not set to an instance of an object
at Animation_speed.Start () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Animation_speed.Start () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Animation_speed.Start () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Animation_speed.Start () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Animation_speed.Start () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Animation_speed.Start () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 457 unused Assets to reduce memory usage. Loaded Objects now: 23855.
Total: 46.682030 ms (FindLiveObjects: 1.176653 ms CreateObjectMapping: 0.302886 ms
MarkObjects: 3.155823 ms DeleteObjects: 40.913410 ms)
Пауза звука шагов
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Can not play a disabled audio source
(Filename: Line: 359)
Напарник говорит 1
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Ставим время на 0.005
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Ставим время на 0.005
(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityE
ngineDebug.cpp Line: 54)
Platform assembly: Z:\35MM\35MM_Data\Managed\System.dll (this message is harmless)