Marvel Entertainment Inc(Marvel), formerly Marvel Enterprises, is an American
Entertainment company
formed from merger of Marvel Entertainment group Inc and Toy biz, Inc. Marvel
starts toward the tail-
end of the Great Depression and grows rapidly during the remainder of the 1930s
and 1940s. The
industry suffers a setback in the 1950s, but grows stronger in the 1960s as a new
crop of popular
characters appeal to the children of the baby boom. After another slump in the
1970s, Marvel rebounds
in the 1980s, growing even larger and more popular. The company begins to
diversify in the 1990s, as it
seeks to reap full value from its stable of superheroes through licensing
arrangements and other media
outlets. Marvel counts among its characters such well-known properties as Spider-
Man, the Fantastic
Four, the Incredible Hulk, Thor, Iron Man, Captain America, the X-Men (notably
Wolverine), and others.
Most of Marvel's fictional characters operate in one single reality known as the
Marvel Universe.
Marvel achieves success during a time of economic recovery and post war boom. This
makes sense as
young adults growing up in that period seek inspiration and empowerment through creative,
fictional
representations of hope. Marvel’s Entertainment Inc’s history bears a striking resemblance
to one of its
downtrodden superheroes that battles rivals and fights injustices. As it transitioned from
traditional
publisher and toy maker into a new media and entertainment company Marvel is struggling
hard to
emerge as a winner over the intense competition from other players such DC Comics and
various
licensing agreements.
In first quarter of 2008, Marvel eliminated its toy division and reorganized into three
operating
segments: Publishing, Licensing and Film Production. Publishing segment focused
on creation and
publishing comic books, trade paperbacks, custom comics and digital comics of
their major characters
which including Captain America, Incredible Hulk, Spider-man, X-men, Fantastic
Four, Iron Man and
Ghost Rider.
The Licensing segment typically delivered over half of the company’s net sales in a
year. The licensing
segment focused on the licensing, promotion and brand management of all Marvel
Characters
worldwide. They established relationship with larger licensees with bigger
merchandising and financial
appetite. The Film Production include self-produced feature film. Marvel is planning
to strategize itself
into producing the movies of the characters which are not licensed to the third
parties. This will help
them to have more control over the films and greater flexibility toward releasing the
films and
coordination of licensed products. It also provides preproduction services, including
developing film
concepts and screenplays, preparing budgets and production schedules, and
obtaining production
insurance and completion bonds. Marvel Entertainment, Inc. has joint venture
interests in Spider-Man
Merchandising L.P.
Major Issues and possible consideration/action:
The ability to stay relevant and competitive Marvel need to retain attention of the
old readers, while
Also attracting the attention of new readers over time. The advent of new
distribution channels and new
Class of readers is also keeping Marvel on the toes for constant innovation in their
products and
strategy. There is always a challenge of adding teenage readers and putting efforts
to address following
related issues
• Social, Political, Economic, Technological, and Environmental Concerns
• Core values and Principles
• Current and Future aspirations
• Importance of network(family, friends, peers, teachers, coaches)
• Engagement in after school activities
• Absorption of messages from multi channel touch point
• Interactions with brands
The above study can provide the foundation for target customer segment analysis.
The study can be used as an input for introducing new “Superhero” figure among
any target customer group. This activity may help create another Marvel characters
which can produce licensing revenues.
There is always a challenge from DC Comics which has a tight hold in the market as
well.
Another major underlying issue was the exclusive agreement with Hasbro to make
action figures, plush toys, and certain role play toys, and non exclusive rights of
several other toys made by using Marvel’s characters. Marvel faced intense
competition in the toy industry and relied on the expertise of Hasbro to reach its
major segments. There was drop in revenues in year 2008 in the toy market
segment.
Serious legal considerations influenced all of the Marvel operations, domestically
and internationally. There is serious intellectual rights violations from abroad
including countries from Africa, Asia, Europe, Middle East, Latin America which are
creating constant threat to company’s registered trademarks and copyrights.
The first step in stake holder analysis is to assess the influence and Importance of
each individual stakeholder or stakeholder group at Marvel Entertainment Inc. Isaac
Perlmutter, 65, had been Marvel’s Chief Operating officer since Jan 1, 2005 and was
employed by Marvel as Vice chairman of the board of Directors since Nov 2001.
Peter Cuneo, Sid Ganis, James Halpin, James Breyer, Laurence Charney, Morton
Handel, Richard Solar are some of the other Key Board of Directors or Primary Stake
holders of the company. The other key corporate officers include Alan Fine, David,
Maisel, John Turitzin, Kenneth West which concludes the major primary stakeholders
of the company whose influence and importance in the organization place them as
primary stakeholders.
The Board of Directors held eleven meetings during 2006. Each incumbent
director attended at least 75% of the aggregate number of Board of Directors
meetings and applicable committee meetings during the year. The Board of
Directors’ committees include the Nominating and Corporate Governance
Committee, Audit Committee, Compensation Committee, Film Slate Committee, and
Strategic Planning Committee. The Corporate Governance Guidelines provide that
the chairman of the Board of Directors presides at the regularly scheduled
executive sessions of non-management directors without management if the
chairman is a non-management director, as is the case with Mr. Handel. Mr. Handel
therefore presides at such meetings. The Nominating and Corporate Governance
Committee’s function is (i) to identify individuals qualified to become members of
the Board of Directors; (ii) to recommend individuals for selection by the Board of
Directors as nominees for election as directors at the next annual meeting of
stockholders; and (iii) to develop and recommend to the Board of Directors a set of
Corporate Governance Guidelines and the modification of such guidelines from time
to time. The Audit Committee’s function is (i) to directly appoint, retain,
compensate, evaluate and, where appropriate, terminate Marvel’s independent
registered public accounting firm; (ii) to assist the Board in its oversight of the
integrity of Marvel’s financial statements, Marvel’s compliance with legal and
regulatory requirements, the independent registered public accounting firm’s
qualifications and independence, and the performance of Marvel’s internal audit
function and the independent registered public accounting firm; and (iii) to prepare
the report required to be included in Marvel’s annual proxy statement, which
follows.1
After successfully repositioning the firm as a global player, post bankruptcy,
Marvel’s business model is raising concerns from both critics/analysts and
shareholders. Marvel’s growth does not seem sustainable as their current business
culture of investing in low capital intensive projects are yielding low and safe
returns that are hindering Marvel from extending their current growth rate; and in
addition, shareholders, including management, are becoming skeptical on how long
they can rely on their prominent characters for a large portion of the company’s
earnings. Four major forces shape the media and entertainment industry:
accelerating pace of change; increase levels of competition; sustained financial
pressure; and increase in unpredictability and risk. Marvel needs to ensure that they
can utilize these forces both efficiently and effectively in their favor to build the
Marvel Family and brand recognition. Therefore, it is recommended that Marvel
enter the business of producing digital and online media, such as movies, television
and online web streams; and using the new business medium to help introduce
other characters while continuing to leverage Marvel’s more popular assets to grow
earnings and get a better grasp of the market.
The other turnaround strategies can be :
• Monetizing the content library via licensing characters for use with media and
consumer products
• Managing the library of characters to foster long term value
• Retaining some control over the creative process to ensure the quality of the
content.
1
[Link]
There is under utilization of the characters from Marvel’s Character library. There
should constant focus of creatively utilizing the array of characters available to
generate more stream of revenue. Marvel has low penetration in small screen
media market, which can be another great revenue source for the corporation.
Following can be another short term and long term strategy recommendations:
• To capitalize on the strength of prominent characters but at the same time,
also focus on the lesser known characters and try to turn them into potential
blockbusters.
• To look into the current business model of creating contents in two areas:
comic books and toys and slowly shift the focus toward the content
production and distribution.
• To diversify geographically; from US markets to the rest of the world
• To carry out more market research of its audience’s psyche from a superhero
prospective and the look internally to the characters available in its content
library to identify the next superhero that will connect well with the audience.