Software Architecture
Software Engineering - 2017
Alessio Gambi - Saarland University
These slides are based the slides from Cesare Pautasso and Christoph Dorn, and updated from
various sources.
Architecture
Design in the Large
• Objects and methods
• Modules and components
• Large and complex systems
• Systems of systems
Design in the Large
• Objects and methods
• Size of the team
• Modules and components
• Lifetime of the project
• Large and complex systems
• Cost of development
• Systems of systems
Building software as we
build buildings ?
• Software is complex, so are
buildings (blueprint)
• Architecture implies a systematic
process for design and
implementation
• Architects put together pieces and
materials, they usually do not invent
new materials
It’s just an analogy !
• We know a lot about buildings
(2000+ years), much less about
software
• Software systems do not obey to
physical laws
• Software deployment has no
counterpart in building architecture
Software Architecture
A software system’s architecture is the
set of principal design decisions made
about the system.
N. Taylor et al.
Software Architecture
A software system’s architecture is the
set of principal design decisions made
about the system.
Where do the pillars go? Where do the chairs go?
N. Taylor et al.
Abstraction
Manage complexity in the design
Communication
Document, remember and share design
decisions among the team
Visualization
Depict and highlight important aspects
Representation
Characterize components and behaviors
Quality Analysis
Understand, predict, and control
When SW Architecture Start ?
Since the
beginning of
design!
When SW Architecture Stop ?
When SW Architecture Stop ?
Never!
Architecture is NOT a development phase
Architecture is NOT only “high-level” design
Every System an Architecture has
Every System an Architecture has
Every System an Architecture has
Architectural Evolution
Decisions are added and changed by multiple actors…
sometimes without knowing it
Architectural Degradation
P
Architectural Degradation
D
P
Ideal P=D
Architectural Degradation
P D
Ideal P=D
Drift P !=D and D does not violate P
Architectural Degradation
P D
Ideal P=D
Drift P !=D and D does not violate P
Erosion P !=D and D violates P
Summary
• Blueprint for construction and evolution
abstraction • principal design decisions
• Not only about design
communicate • visualize • represent • assess
• Every system has (an evolving) one
descriptive • prescriptive • drift • erosion
• Not a phase, not only “high-level” design
Design
How to Design
Even the best architects copy solutions that have
proven themselves in practice, adapt them to the
current context, improve upon their weaknesses, and
then assemble them in novel ways
How to Design
Even the best architects copy solutions that have
proven themselves in practice, adapt them to the
current context, improve upon their weaknesses, and
then assemble them in novel ways
How to Design
Even the best architects copy solutions that have
proven themselves in practice, adapt them to the
current context, improve upon their weaknesses, and
then assemble them in novel ways
Architectural Hoisting
Design the architecture with the intent to guarantee
a certain quality of the system.
George Fairbanks - http://georgefairbanks.com/blog/architectural-hoisting-original/
Architectural Hoisting
Design the architecture with the intent to guarantee
a certain quality of the system.
Security place sensitive data behind the firewall
Scalability make critical components stateless
Persistence use a database
Extensibility use a plug-in framework
George Fairbanks - http://georgefairbanks.com/blog/architectural-hoisting-original/
What makes a “good” SW
Architecture?
• No such things like perfect design and inherently
good/bad architecture
• Fit to some purpose, and context-dependent
What makes a “good” SW
Architecture?
• No such things like perfect design and inherently
good/bad architecture
• Fit to some purpose, and context-dependent
• Principles, guidelines and the use of collective
experience (method)
Design Principles
Architectural Patterns
Architectural Styles
Design Principles
• Abstraction
• Encapsulation - Separation of Concerns
• Modularization
• KISS (Keep it simple, stupid)
• DRY (Don’t repeat yourself)
Architectural Patterns
Set of architectural design decisions that are
applicable to a recurring design problem, and are
parameterized to account for the development
contexts in which that problem appears.
Architectural Patterns
Set of architectural design decisions that are
applicable to a recurring design problem, and are
parameterized to account for the development
contexts in which that problem appears.
Layered Component
Notification Composition
Layered Patterns
• State-Logic-Display
separate elements with different rate of change
• Model-View-Controller
support many interaction and display modes for the same
content
• Presenter-View
keep a consistent look and feel across a complex UI
State-Logic-Display
cluster elements that change at the same rate
Model-View-Controller
separate content (model) from presentation (output) and
interaction (input)
Presenter-View
extract the content from the model to be presented
from the rendering into screens/web pages
Component Patterns
• Interoperability
enable communication between different platforms
• Directory
facilitate location transparency (direct control)
• Dependency Injection
facilitate location transparency (inversion of control)
Interoperability
map to a standardized intermediate representation and
communication style
Directory
use a directory service to find service endpoints based on
abstract descriptions
Dependency Injection
use a container which updates components with
bindings to their dependencies
Notification Patterns
• Event Monitor
inform clients about events happening at the service
• Observer
promptly inform clients about state changes of a service
• Publish/Subscribe
decouple clients from services generating events
• Messaging Bridge
connect multiple messaging systems
• Half Synch/Half Async
interconnect synchronous and asynchronous components
Event Monitor
poll and compare state snapshots
Observer
detect changes and generate events at the service
Publish/Subscribe
factor out event propagation and subscription management
into a separate service
Messaging Bridge
link multiple messaging systems to make messages
exchanged on one also available on the others
Half-Sync/Half-Async
Add a layer hiding asynchronous interactions behind a
synchronous interface
Composition Patterns
• Scatter/Gather
send the same message to multiple recipients which will/may reply
• Canary Call
avoid crashing all recipients of a poisoned request
• Master/Slave
speed up the execution of long running computations
• Load Balancing
speed up and scale up the execution of requests of many clients
• Orchestration
improve the reuse of existing applications
Scatter/Gather
combine the notification of the request with
aggregation of replies
Canary Call
use an heuristic to evaluate the request
Master/Slave
split a large job into smaller independent
partitions which can be processed in parallel
Load Balancing
deploy many replicated instances of the server
on multiple machines
Composition/Orchestration
build systems out of the composition of existing ones
Patterns, Patterns, Patterns
Architectural Patterns not Design Patterns
Architectural Design
Patterns, Patterns, Patterns
Architectural Patterns not Design Patterns
Express fundamental Capture roles in solutions
structural organizations that occur repeatedly
Specify relationships Define the relationships
among (sub-)systems among roles
Architectural Design
Architectural Styles
Named collections of architectural decisions and
constrains for a specific development context that elicit
beneficial qualities in each resulting system
Why Styles?
A common vocabulary for the design elements
improve communication by shared understanding
A predefined configuration and composition rules
known benefits and limitations
ensure quality attributes if constraints are followed
Style-specific analyses and visualizations
Styles and Patterns
General constraints Fine-grained constraints
Architecture with
Specific to recurrent
superior properties problems
Styles must be refined The same pattern can be
and adapted used many times
Many patterns are
One style is dominant
combined
Many (and Many More)
Monolithic
• Lack of structure
• No Constraints
• Poor Maintainability
• Possibly Good Performance
Mainframe COBOL programs ∙ powerpoint ∙ many games
Layered
• Communications 1 layer up/down
• Information hiding, no circular deps
• Possibly bad performance
• Good evolvability
Network protocol stacks ∙ Web applications ∙ Virtual Machines
Component Based
• Encapsulation
• Information hiding
• Components compatibility problem
• Good reuse, independent development
CORBA ∙ Enterprise JavaBean ∙ OSGi
Service Oriented
• Components might be outside control
• Standard connectors, precise interfaces
• Interface compatibility problem
• Loose coupling, reuse
Web Services (WS-*) ∙ Cloud Computing
Plugin
• Explicit extension points
• Static/Dynamic composition
• Low security (3rd party code)
• Extensibility and customizability
Eclipse ∙ Photoshop ∙ Browsers’ extensions
Pipe & Filter
• Clean separation: filter process, pipe
transport
• Heterogeneity and distribution
• Only batch processing, serializable data
• Composability, Reuse
UNIX shell ∙ Compiler ∙ Graphics Rendering
Black Board
• Collective problem solving via shared data
• Asynchronous components interactions
• Requires common data format
• Loose coupling, implicit data flow
Database ∙ Tuple space ∙ Expert systems (AI)
Event Driven
• Produce/React to events
• Asynchronous signals/messages
• Difficult guarantee performance
• Loose coupling, scalable
Sensor Monitoring ∙ Complex Event Processing
Event Driven
• Produce/React to events
• Asynchronous signals/messages
• Difficult guarantee performance
• Loose coupling, scalable
Sensor Monitoring ∙ Complex Event Processing
Event Driven
• Produce/React to events
• Asynchronous signals/messages
• Difficult guarantee performance
• Loose coupling, scalable
Sensor Monitoring ∙ Complex Event Processing
Publish/Subscribe
• Event driven + opposite roles
• Subscription to queues or topics
• Limited scalability
• Loose coupling
Twitter ∙ RSS Feeds ∙ Email
Publish/Subscribe
• Event driven + opposite roles
• Subscription to queues or topics
• Limited scalability
• Loose coupling
Twitter ∙ RSS Feeds ∙ Email
Publish/Subscribe
• Event driven + opposite roles
• Subscription to queues or topics
• Limited scalability
• Loose coupling
Twitter ∙ RSS Feeds ∙ Email
Client/Server
• Many clients, active, close to users
• One server, passive, close to data
• Single point of failure, scalability
• Security, scalability
Web Browser/server ∙ Databases ∙ File Servers ∙ Git/SVN
Client/Server
• Many clients, active, close to users
• One server, passive, close to data
• Single point of failure, scalability
• Security, scalability
Web Browser/server ∙ Databases ∙ File Servers ∙ Git/SVN
Peer to Peer
• Both server and client at the same time
• Dynamic join/leave
• Difficult administration, data recovery
• Scalability, dependability/robustness
File Sharing ∙ Skype (mixed style) ∙ Distributed Hash Tables
Data Centric
• Persistence layer
• Black board like
• Single point of failure
• (Eventual) Consistency (BASE/ACID)
Relational DB ∙ Key-Value Stores
Rule Based
• Rules dynamically triggered
• Layered
• Possibly hard to understand and maintain
• Evolvability
Business Rule Engines ∙ Expert Systems ∙ Prolog
Rule Based
• Rules dynamically triggered
• Layered
• Possibly hard to understand and maintain
• Evolvability
Business Rule Engines ∙ Expert Systems ∙ Prolog
Mobile Code
• Code migrates (weak)
• Code+execution state migrate (strong)
• Security
• Fault tolerance, performance
JavaScript ∙ Flash ∙ Java Applets ∙ Mobile Agents ∙ Viruses
REST
• Hybrid style
• Stateless interactions/Stateful
resources
• Loose coupling, scalability,
interoperability
World Wide Web ∙ RESTFul Web APIs
Summary
• A great architecture likely combines aspects of
several other architectures
• Do no limit to just one pattern, but avoid the use of
unnecessary patterns
• Different styles lead to architectures with different
qualities, and so might do the same style
• Never stop at the choice of patterns and styles:
further refinement is always needed
Modeling
Why modeling?
• Record decisions
• Communicate decisions
• Evaluate decisions
• Generate artifacts
The problem (Domain model)
The environment
System context
Stakeholders
The problem (Domain model)
The system-to-be ( Design Model )
Static and dynamic architecture
The environment
System context
Stakeholders
The problem (Domain model)
The system-to-be ( Design Model )
Static and dynamic architecture
The environment
System context
Stakeholders
Quality attributes and
The problem (Domain model)
non-functional properties
The system-to-be ( Design Model )
Static and dynamic architecture The design process
The environment
System context
Stakeholders
Quality attributes and
The problem (Domain model)
non-functional properties
Design Model
Boundary Model
System Context
Interfaces/API
Quality Attributes
Externally visible behavior
Design Model
Boundary Model Internal Model
System Context Software Components
Interfaces/API Software Connectors
Quality Attributes Component assembly
Externally visible behavior Internal behavior
Software Components
Reusable unit of composition
Can be composed into larger systems
Locus of computation
State in a system
Software Components
Reusable unit of composition
Can be composed into larger systems
Locus of computation
State in a system
Application-specific Infrastructure
Media Player Web Server
Math Library Database
Composition vs Distribution
Component Roles
Encapsulate state and functionality
Coarse-grained
Components Black box architecture elements
Structure of architecture
Encapsulate state and functionality
Fine-grained
Objects Can “move” across components
Identifiable unit of instantiation
Rarely exist at run time
Modules May require other modules to compile
Package the code
Component Interfaces
Provided Interfaces
• Specify and document the externally visible
features (or public API) offered by the component
- Data types and model
- Operations
- Properties
- Events and call-backs
Required Interface
• Specify the conditions upon which a component
can be (re)used
- The platform is compatible
- The environment is setup correctly
Compatible Interfaces
Adapter Wrapper
Software Connectors
Model static and dynamic aspects of the
interaction between component interfaces
Connector Roles
• Communication
deliver data and transfer of control
• Coordination
separate control from computation
• Conversion
enable interaction of mismatched components
• Facilitation/Mediation
govern access to shared information
not always directly visible in the code
mostly application-independent
Connectors are abstractions
When to hide components inside a connector?
Remote Procedure Call
• Call
Remote Procedure Call
• Call
Message Bus
• Publish
• Subscribe
• Notify
Web
• Get
• Put
• Post
• Delete
Views and Viewpoints
Viewpoint View
The common concerns A subset of related
shared by a view architectural design decisions
Consistency
Views are not always orthogonal and might
become inconsistent if design decision are not
compatible (erosion)
4+1
Logical View Development View
Use Case
Scenarios
Process View Physical View
Philippe Kruchten
Use Case Scenarios
• Unify and link the elements of the other 4 views
• Help to ensure the architectural model addresses all
the requirements
• Each scenario can be illustrated using the other 4
views
MusicApp Example
Use Case Scenarios
✴ Browse for new songs
✴ Buy song
✴ Download the purchased song on the phone
✴ Play the song
Logical View
• Decompose the system structure into software
components and connectors
• Map functionalities (use cases) onto the
components
Process View
• Model the dynamic aspects of the architecture and
the behavior of its parts
• Describe how components/processes communicate
Use Cases: Browse, Pay and Play For Songs
Development View
• Static organization of the software code artifacts
• Map elements in the logical view and the code
artifacts
Physical View
• Hardware environment where the software will be
deployed
• Map logical and physical entities
References and Readings
• Textbooks
• R. N. Taylor, N. Medvidovic, E. M. Dashofy, Software Architecture: Foundations, Theory, and
Practice, Wiley, January 2009.
• G. Fairbanks, Just Enough Software Architecture: A Risk-Driven Approach, Marshall & Brainerd,
August 2010.
• Amy Brown and Greg Wilson (eds.) The Architecture of Open Source Applications, 2012.
• References
• Mary Shaw and David Garlan, Software Architecture: Pespectives on an Emerging Discipline,
Prentice-Hall, 1996
• Frank Buschmann, Regine Meunier, Hans Rohnert, Peter Sommerlad, Michael Stal Pattern
Oriented Software Architecture: A System of Patterns, Wiley, 1996
• William Brown, Raphael Malveau, Hays McCormick, Thomas Mowbray, Anti Patterns:
Refactoring Software, Architectures, and Projects in Crisis, Wiley, 1992
• Clemens Szyperski, Component Software: Beyond Object-Oriented Programming, 2nd Edition,
Addison-Wesley, 2002
• Len Bass, Paul Clements, Rick Kazman, Ken Bass, Software Architecture in Practice, 2nd
Edition, Addison-Wesley, 2003
• Martin Fowler, Patterns of Enterprise Application Architecture, Addison Wesley, 2002
• Luke Hohmann, Beyond Software Architecture: Creating and Sustaining Winning Solutions,
Addison-Wesley, 2003
• Ian Gorton, Essential Software Architecture, Springer 2006