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Graphing Vectors

This document discusses using Mathematica to graph vectors, lines, planes, and multiple objects together in 3D space. It provides examples of how to: 1) Define and graph individual vectors as parametric plots. 2) Find and graph the cross product of two vectors to get the normal vector. 3) Solve an equation to express z in terms of x and y and graph a plane. 4) Show multiple graphs together and manipulate the viewpoint.

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0% found this document useful (0 votes)
162 views1 page

Graphing Vectors

This document discusses using Mathematica to graph vectors, lines, planes, and multiple objects together in 3D space. It provides examples of how to: 1) Define and graph individual vectors as parametric plots. 2) Find and graph the cross product of two vectors to get the normal vector. 3) Solve an equation to express z in terms of x and y and graph a plane. 4) Show multiple graphs together and manipulate the viewpoint.

Uploaded by

edublancas
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Graphing Vectors, Lines, and Planes with Mathematica

Don’t forget to press Shift-Enter to execute each part. Watch out for upper- and lower-case.

Creating and Graphing Vectors


Define vector v = <0, 2, 1> by typing and executing v={0,2,1}
Define vector u = <1, 2, -1> the same way.

To graph vector v, we are going to graph it as a short line. Let’s use P(1, 1, 1) as our initial point.
The line though P in the direction of v in parametric form is: x = 1, y = 2t + 1, z = t + 1

To graph this, type and execute: ParametricPlot3D[{1,2t+1,t+1},{t,0,1}]


Since we will want to look at this graph later, go back and name it by typing vGraph= in front of it and
re-execute. Do the same thing for vector u and call it uGraph.

To find the normal vector type and execute: Cross[u,v]. Graph this vector and call it nGraph.
To see all of the vectors together use Show[vGraph,uGraph,nGraph].

If you want to be able to rotate the graph, type and execute <<RealTime3D` (note the backwards
apostrophe). Nothing will seem to happen. Re-execute the Show command. Click and drag over the
image to rotate it. Use Ctrl while dragging to zoom.

Creating and Graphing a Plane


The easiest way to create the graph of a 3D surface is to use the command
Plot3D[f(x,y),{x, xmin, xmax},{y,ymin, ymax}] where f(x,y) is the stuff that z equals.
For example, to graph the circular paraboloid z = x2 + y2, type and execute:
Plot3D[x^2+y^2,{x,-4,4},{y,-4,4}] (Why doesn’t it look round?)

Therefore, sometimes we have to solve for z before graphing. We can use Mathematica for the algebra:
Type and execute Solve[3x+5y==0,y] and observe what happens. (Note the double = )

Back to our vectors u and v. Type out the equation of the plane containing these two vectors and point P.
Use the Solve command to solve for z. (Don’t forget to use two = signs.)

Now, rather than re-typing this result, highlight and copy the expression following the arrow. Type the
Plot3D command Plot3D[f(x,y),{x,0,2},{y,0,2},PlotPoints->2]and paste the
expression for z in for f(x,y). PlotPoints helps it look better—we only need two points in each
direction for a plane. (Note: The domain for x and y places our point P(1,1,1) is at the center.)

Name this graph by typing plane= in front of the Plot3D command and re-execute it.
Show all of the graphs together using Show[vGraph,uGraph,nGraph,plane].

Graph this in default mode by typing and executing <<Default3D` (note the backwards apostrophe).
Nothing seems to happen. Re-execute the Show command. Notice now that you have a frame and axes.
To change the view point, go inside the last ] of the Show command and insert a , (comma). Now
select “3D ViewPoint Selector . . .” from the “Input” menu. Rotate the box to the angle you want to view
your graph. Select “Paste” and then re-execute the code. (Triple-click ViewPoint to select for changing.)

Exercise: Find the plane that contains the point (1, 2, 11) and the vector <2, 6, -1> and is orthogonal to
the plane 3x - 4y + z = 6. Graph all three objects to verify your result. (Hint: Graph in RealTime.)
Abby Brown - www.abbymath.com - 9/2003

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