0% found this document useful (0 votes)
779 views37 pages

Unit 2 MPMC Notes

This document provides an overview of microprocessors and microcontrollers. It discusses the key differences between microprocessors and microcontrollers, including that microcontrollers contain additional circuits like RAM, ROM, I/O devices and timers. It also summarizes RISC and CISC architectures, and Harvard and Von Neumann architectures. Finally, it provides details on the architecture of the 8051 microcontroller, including its memory maps, registers, ports and features.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
779 views37 pages

Unit 2 MPMC Notes

This document provides an overview of microprocessors and microcontrollers. It discusses the key differences between microprocessors and microcontrollers, including that microcontrollers contain additional circuits like RAM, ROM, I/O devices and timers. It also summarizes RISC and CISC architectures, and Harvard and Von Neumann architectures. Finally, it provides details on the architecture of the 8051 microcontroller, including its memory maps, registers, ports and features.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Department of Electronics & Communication Engineering

LECTURE NOTES

ON

MICROPROCESSOR AND MICROCONTROLLER

III B. Tech II semester (JNTUH-R16)

R RAJA KISHORE, Asst. Professor

Faculty Name HOD Director Principal

1
UNIT - 2

2.1 MICROPROCESSORS AND MICROCONTROLLERS


Microprocessor Microcontroller

Arithmetic and logic


ALU Timer/ IO Ports
unit
Counter
Accumulator
Accumulator Interrupt
Registers

Internal Circuits
Working Registers
Internal RAM ROM
Program Counter Stack Pointer Stack Pointer Clock

Clock Circuit Interrupt circuit Program Counter

Block diagram of microprocessor Block diagram of microcontroller

Microprocessor contains ALU, General purpose Microcontroller contains the circuitry of


registers, stack pointer, program counter, clock microprocessor, and in addition it has built in ROM,
timing circuit, interrupt circuit RAM, I/O Devices, Timers/Counters etc.

It has many instructions to move data between It has few instructions to move data between memory
memory and CPU and CPU

Few bit handling instruction It has many bit handling instructions

Less number of pins are multifunctional More number of pins are multifunctional

Single memory map for data and code Separate memory map for data and code (program)
(program)

Access time for memory and IO are more Less access time for built in memory and IO.

Microprocessor based system requires It requires less additional hardwares


additional hardware

More flexible in the design point of view Less flexible since the additional circuits which is
residing inside the microcontroller is fixed for a
particular microcontroller

Large number of instructions with flexible Limited number of instructions with few
addressing modes addressing modes

2
2.2. RISC AND CISC CPU ARCHITECTURES
Microcontrollers with small instruction set are called reduced instruction set computer (RISC) machines
and those with complex instruction set are called complex instruction set computer (CISC). Intel 8051 is
an example of CISC machine whereas microchip PIC 18F87X is an example of RISC machine.

RISC CISC

Instruction takes one or two cycles Instruction takes multiple cycles

Only load/store instructions are used to access In additions to load and store instructions, memory
memory access is possible with other instructions also.

Instructions executed by hardware Instructions executed by the micro program

Fixed format instruction Variable format instructions

Few addressing modes Many addressing modes

Few instructions Complex instruction set

Most of the have multiple register banks Single register bank

Highly pipelined Less pipelined

Complexity is in the compiler Complexity in the microprogram

3
2.3. HARVARD & VON- NEUMANN CPU ARCHITECTURE
Von-Neumann (Princeton architecture) Harvard architecture

Program Data Data


Data
Memory Memory
CPU CPU Address Bus

Data Program
Data
Memory Memory
Address Bus
Address Bus

Von-Neumann (Princeton architecture) Harvard architecture

It uses single memory space for both It has separate program memory and data memory
instructions and data.

It is not possible to fetch instruction code and data Instruction code and data can be fetched
simultaneously

Execution of instruction takes more machine cycle Execution of instruction takes less machine cycle

Uses CISC architecture Uses RISC architecture

Instruction pre-fetching is a main feature Instruction parallelism is a main feature

Also known as control flow or control driven Also known as data flow or data driven
computers computers

Simplifies the chip design because of single memory Chip design is complex due to separate memory
space space

Eg. 8085, 8086, MC6800 Eg. General purpose microcontrollers, special DSP
chips etc.

4
2.4 INTRODUCTION
A set of instructions written in a specific sequence for the computer to solve a specific task is called a
program and software is a collection of such programs.

The program stored in the computer memory in the form of binary numbers is called machine
instructions. The machine language program is called object code.

An assembly language is a mnemonic representation of machine language. Machine language and assembly
language are low level languages and are processor specific.

The assembly language program the programmer enters is called source code. The source code (assembly
language) is translated to object code (machine language) using assembler.

Programs can be written in high level languages such as C, C++ etc. High level language will be
converted to machine language using compiler or interpreter. Compiler reads the entire program and
translate into the object code and then it is executed by the processor. Interpreter takes one statement of
the high level language as input and translate it into object code and then executes.

2.5 THE 8051 ARCHITECTURE INTRODUCTION


Salient features of 8051 microcontroller are given below.
 Eight bit CPU
 On chip clock oscillator
 4Kbytes of internal program memory (code memory) [ROM]
 128 bytes of internal data memory [RAM]
 64 Kbytes of external program memory address space.
 64 Kbytes of external data memory address space.
 32 bi directional I/O lines (can be used as four 8 bit ports or 32 individually addressable I/O lines)
 Two 16 Bit Timer/Counter :T0, T1
 Full Duplex serial data receiver/transmitter
 Four Register banks with 8 registers in each bank.
 Sixteen bit Program counter (PC) and a data pointer (DPTR)
 8 Bit Program Status Word (PSW)
 8 Bit Stack Pointer
 Five vector interrupt structure (RESET not considered as an interrupt.)
 8051 CPU consists of 8 bit ALU with associated registers like accumulator ‘A’ , B register, PSW,
SP, 16 bit program counter, stack pointer.
 ALU can perform arithmetic and logic functions on 8 bit variables.
 8051 has 128 bytes of internal RAM which is divided into
o Working registers [00 – 1F]
o Bit addressable memory area [20 – 2F]
o General purpose memory area (Scratch pad memory) [30-7F]

5
The 8051 architecture.
I/O
A0-A7
ALU PSW Port 0
SFR D0-D7

General
A B Purpose I/O
RAM Port 1

I/O
A8-
Port 2 A15

ROM
DPTR
PC I/O
DPH
INT
DPL
Port 3 CNTR
SERIAL
RD/WR

E IE
ALE System General IP
Timing purpose PCON
PSEN
area SBUF
XTAL1 System SCON
interrupt TCON
XTAL2 timers
Bit addressible
area TMOD
RESET TL0
Register Bank 3
Data
buffers Register Bank 2 TH0
Register Bank 1 TL1
Register Bank 0 TH1
VCC Memory
GND control SFR and
General Purpose RAM

 8051 has 4 K Bytes of internal ROM. The address space is from 0000 to 0FFFh. If the program
size is more than 4 K Bytes 8051 will fetch the code automatically from external memory.
 Accumulator is an 8 bit register widely used for all arithmetic and logical operations.
Accumulator is also used to transfer data between external memory. B register is used along with
Accumulator for multiplication and division. A and B registers together is also called MATH
registers.

6
 PSW (Program Status Word). This is an 8 bit register which contains the arithmetic status of ALU
and the bank select bits of register banks.
CY AC F0 RS1 RS0 OV - P
CY - carry flag
AC - auxiliary carry flag
F0 - available to the user for general purpose
RS1,RS0 - register bank select bits
OV - overflow
P - parity
 Stack Pointer (SP) – it contains the address of the data item on the top of the stack. Stack may
reside anywhere on the internal RAM. On reset, SP is initialized to 07 so that the default stack will
start from address 08 onwards.
 Data Pointer (DPTR) – DPH (Data pointer higher byte), DPL (Data pointer lower byte). This is a 16
bit register which is used to furnish address information for internal and external program
memory and for external data memory.
 Program Counter (PC) – 16 bit PC contains the address of next instruction to be executed. On reset
PC will set to 0000. After fetching every instruction PC will increment by one.

2.6

7
2.6 PIN DIAGRAM

Pinout Description
Pins 1-8 PORT 1. Each of these pins can be configured as an input or an output.
Pin 9 RESET. A logic one on this pin disables the microcontroller and clears the contents of most
registers. In other words, the positive voltage on this pin resets the microcontroller. By
applying logic zero to this pin, the program starts execution from the beginning.
Pins10-17 PORT 3. Similar to port 1, each of these pins can serve as general input or output. Besides,
all of them have alternative functions
Pin 10 RXD. Serial asynchronous communication input or Serial synchronous communication output.

Pin 11 TXD. Serial asynchronous communication output or Serial synchronous


communication clock output.
Pin 12 [Link] Interrupt 0 input
Pin 13 INT1. External Interrupt 1 input
Pin 14 T0. Counter 0 clock input
Pin 15 T1. Counter 1 clock input
Pin 16 WR. Write to external (additional) RAM
Pin 17 RD. Read from external RAM
Pin 18, 19 XTAL2, XTAL1. Internal oscillator input and output. A quartz crystal which specifies
operating frequency is usually connected to these pins.
Pin 20 GND. Ground.
Pin 21-28 Port 2. If there is no intention to use external memory then these port pins are configured as
general inputs/outputs. In case external memory is used, the higher address byte, i.e.
addresses A8-A15 will appear on this port. Even though memory with capacity of 64Kb is
not used, which means that not all eight port bits are used for its addressing, the rest of them
are not available as inputs/outputs.
Pin 29 PSEN. If external ROM is used for storing program then a logic zero (0) appears on it every
time the microcontroller reads a byte from memory.
Pin 30 ALE. Prior to reading from external memory, the microcontroller puts the lower address
byte (A0-A7) on P0 and activates the ALE output. After receiving signal from the ALE pin,
the external latch latches the state of P0 and uses it as a memory chip address. Immediately
after that, the ALE pin is returned its previous logic state and P0 is now used as a Data Bus.
Pin 31 EA. By applying logic zero to this pin, P2 and P3 are used for data and address
transmission with no regard to whether there is internal memory or not. It means that even
there is a program written to the microcontroller, it will not be executed. Instead, the program
written to external ROM will be executed. By applying logic one to the EA pin, the
microcontroller will use both memories, first internal then external (if exists).
Pin 32-39 PORT 0. Similar to P2, if external memory is not used, these pins can be used as general
inputs/outputs. Otherwise, P0 is configured as address output (A0-A7) when the ALE pin is
driven high (1) or as data output (Data Bus) when the ALE pin is driven low (0).

Pin 40 VCC. +5V power supply.

8
2.7 MEMORY ORGANIZATION
Internal RAM organization

R7 1F
R6 1E
R5 1D

BANK 3
R4 1C 2F
7F 78 7F
R3 1B 77 70 7E
2E
R2 1A
6F 68 .
R1 19 2D
R0 18 67 60 .
2C
R7 17 5F 58 .
2B
R6 16
R5 15
57 50 .
BANK 2

2A
R4 14 29
4F 48 .
R3 13 47 40 .
28
R2 12
R1 11 27
3F 38 .
R0 10 26
37 30 .
R7 0F 2F 28
R6 0E 25 32
R5 0D 27 20
24 31
BANK 1

R4 0C 1F 18
R3 0B
23 30
17 10
R2 0A 22

R1 09 21 0F 08
R0 08 07 00
R7 07
20 General purpose memory
R6 06
R5 05
BANK 0

R4 04 Bit addressable memory


R3 03
R2 02
R1 01
R0 00

Working Registers

Register Banks: 00h to 1Fh. The 8051 uses 8 general-purpose registers R0 through R7 (R0, R1, R2, R3,
R4, R5, R6, and R7). There are four such register banks. Selection of register bank can be done through
RS1,RS0 bits of PSW. On reset, the default Register Bank 0 will be selected.

Bit Addressable RAM: 20h to 2Fh . The 8051 supports a special feature which allows access to bit variables.
This is where individual memory bits in Internal RAM can be set or cleared. In all there are 128 bits
numbered 00h to 7Fh. Being bit variables any one variable can have a value 0 or 1. A bit variable can be set
with a command such as SETB and cleared with a command such as CLR. Example instructions are:
SETB 25h ; sets the bit 25h (becomes 1)
CLR 25h ; clears bit 25h (becomes 0)
Note, bit 25h is actually bit 5 of Internal RAM location 24h.
The Bit Addressable area of the RAM is just 16 bytes of Internal RAM located between 20h and 2Fh.

General Purpose RAM: 30h to 7Fh. Even if 80 bytes of Internal RAM memory are available for general-
purpose data storage, user should take care while using the memory location from 00 -2Fh

9
since these locations are also the default register space, stack space, and bit addressable space. It is a good
practice to use general purpose memory from 30 – 7Fh. The general purpose RAM can be accessed using
direct or indirect addressing modes.

2.7.1 EXTERNAL MEMORY INTERFACING


Eg. Interfacing of 16 K Byte of RAM and 32 K Byte of EPROM to 8051

Number of address lines required for 16 Kbyte memory is 14 lines and that of 32Kbytes of memory is 15
lines.

The connections of external memory is shown below.

PSEN PSEN
A14 A14
A13 A13
A13
A12 A12
A12
… .. 32 Kbyte
A9 .
A8
A8 WE
. RAM
WR 16 Kbyte .
RD OE
RAM A3
AL A7
LE A2
..
8051 A0-A7 A0-A7 A1
A1
A0
A0
LOWER BYTE
EA ADDRESS
GND [AD0 – AD7] DAT DAT
A A
O/P O/P

AD0
- DATA BUS [AD0 – AD7]
AD7

The lower order address and data bus are multiplexed. De-multiplexing is done by the latch. Initially the
address will appear in the bus and this latched at the output of latch using ALE signal. The output of the
latch is directly connected to the lower byte address lines of the memory. Later data will be available in
this bus. Still the latch output is address it self. The higher byte of address bus is directly connected to the
memory. The number of lines connected depends on the memory size.

The RD and WR (both active low) signals are connected to RAM for reading and writing the data.

PSEN of microcontroller is connected to the output enable of the ROM to read the data from the memory.

EA (active low) pin is always grounded if we use only external memory. Otherwise, once the program
size exceeds internal memory the microcontroller will automatically switch to external memory.

10
STACK
A stack is a last in first out memory. In 8051 internal RAM space can be used as stack. The address of the
stack is contained in a register called stack pointer. Instructions PUSH and POP are used for stack
operations. When a data is to be placed on the stack, the stack pointer increments before storing the data
on the stack so that the stack grows up as data is stored (pre-increment). As the data is retrieved from the
stack the byte is read from the stack, and then SP decrements to point the next available byte of stored data
(post decrement). The stack pointer is set to 07 when the 8051 resets. So that default stack memory starts
from address location 08 onwards (to avoid overwriting the default register bank ie., bank 0).

Eg; Show the stack and SP for the following.

[SP]=07 //CONTENT OF SP IS 07 (DEFAULT VALUE)


MOV R6, #25H [R6]=25H //CONTENT OF R6 IS 25H
MOV R1, #12H [R1]=12H //CONTENT OF R1 IS 12H
MOV R4, #0F3H [R4]=F3H //CONTENT OF R4 IS F3H

PUSH 6 [SP]=08 [08]=[06]=25H //CONTENT OF 08 IS 25H


PUSH 1 [SP]=09 [09]=[01]=12H //CONTENT OF 09 IS 12H
PUSH 4 [SP]=0A [0A]=[04]=F3H //CONTENT OF 0A IS F3H

POP 6 [06]=[0A]=F3H [SP]=09 //CONTENT OF 06 IS F3H


POP 1 [01]=[09]=12H [SP]=08 //CONTENT OF 01 IS 12H
POP 4 [04]=[08]=25H [SP]=07 //CONTENT OF 04 IS 25H

11
2.8 INSTRUCTION SYNTAX.
General syntax for 8051 assembly language is as follows.

LABEL: OPCODE OPERAND ;COMMENT

LABEL : (THIS IS NOT NECESSARY UNLESS THAT SPECIFIC LINE HAS TO BE ADDRESSED). The label is a symbolic
address for the instruction. When the program is assembled, the label will be given specific address in which
that instruction is stored. Unless that specific line of instruction is needed by a branching instruction in the
program, it is not necessary to label that line.

OPCODE: Opcode is the symbolic representation of the operation. The assembler converts the opcode to
a unique binary code (machine language).

OPERAND: While opcode specifies what operation to perform, operand specifies where to perform that
action. The operand field generally contains the source and destination of the data. In some cases only
source or destination will be available instead of both. The operand will be either address of the data, or
data itself.

COMMENT: Always comment will begin with ; or // symbol. To improve the program quality,
programmer may always use comments in the program.

12
2.9 ADDRESSING MODES
Various methods of accessing the data are called addressing modes. 8051

addressing modes are classified as follows.

1. Immediate addressing.
2. Register addressing.
3. Direct addressing.
4. Indirect addressing.
5. Relative addressing.
6. Absolute addressing.
7. Long addressing.
8. Indexed addressing.
9. Bit inherent addressing.
10. Bit direct addressing.
1. Immediate addressing.
In this addressing mode the data is provided as a part of instruction itself. In other words data
immediately follows the instruction.
Eg. MOV A,#30H
ADD A, #83 # Symbol indicates the data is immediate.
2. Register addressing.
In this addressing mode the register will hold the data. One of the eight general registers (R0 to
R7) can be used and specified as the operand.
Eg. MOV A,R0
ADD A,R6
R0 – R7 will be selected from the current selection of register bank. The default register bank will be bank 0.
3. Direct addressing
There are two ways to access the internal memory. Using direct address and indirect address. Using direct
addressing mode we can not only address the internal memory but SFRs also. In direct addressing, an 8 bit internal data
memory address is specified as part of the instruction and hence, it can specify the address only in the range of 00H to
FFH. In this addressing mode, data is obtained directly from the memory.
Eg. MOV A,60h
ADD A,30h
4. Indirect addressing
The indirect addressing mode uses a register to hold the actual address that will be used in data movement.
Registers R0 and R1 and DPTR are the only registers that can be used as data pointers. Indirect addressing cannot be
used to refer to SFR registers. Both R0 and R1 can hold 8 bit address and DPTR can hold 16 bit address.
Eg. MOV A,@R0
ADD A,@R1
MOVX A,@DPTR
5. Indexed addressing.
In indexed addressing, either the program counter (PC), or the data pointer (DTPR)—is used to
hold the base address, and the A is used to hold the offset address. Adding the value of the base address to

13
the value of the offset address forms the effective address. Indexed addressing is used with JMP or MOVC
instructions. Look up tables are easily implemented with the help of index addressing.
Eg. MOVC A, @A+DPTR // copies the contents of memory location pointed by the sum of the accumulator
A and the DPTR into accumulator A.
MOVC A, @A+PC // copies the contents of memory location pointed by the sum of the
accumulator A and the program counter into accumulator A.
6. Relative Addressing.
Relative addressing is used only with conditional jump instructions. The relative address, (offset), is
an 8 bit signed number, which is automatically added to the PC to make the address of the next instruction.
The 8 bit signed offset value gives an address range of +127 to —128 locations. The jump destination is
usually specified using a label and the assembler calculates the jump offset accordingly. The advantage of
relative addressing is that the program code is easy to relocate and the address is relative to position in the
memory.
Eg. SJMP LOOP1
JC BACK
7. Absolute addressing
Absolute addressing is used only by the AJMP (Absolute Jump) and ACALL (Absolute Call)
instructions. These are 2 bytes instructions. The absolute addressing mode specifies the lowest 11 bit of the
memory address as part of the instruction. The upper 5 bit of the destination address are the upper 5 bit of the
current program counter. Hence, absolute addressing allows branching only within the current 2 Kbyte page
of the program memory.
Eg. AJMP LOOP1
ACALL LOOP2

8. Long Addressing
The long addressing mode is used with the instructions LJMP and LCALL. These are 3 byte instructions.
The address specifies a full 16 bit destination address so that a jump or a call can be made to a location within
a 64 Kbyte code memory space.
Eg. LJMP FINISH
LCALL
DELAY

9. Bit Inherent Addressing


In this addressing, the address of the flag which contains the operand, is implied in the opcode of the
instruction.
Eg. CLR C ; Clears the carry flag to 0

10. Bit Direct Addressing


In this addressing mode the direct address of the bit is specified in the instruction. The RAM space 20H to
2FH and most of the special function registers are bit addressable. Bit address values are between 00H to
7FH.
Eg. CLR 07h ; Clears the bit 7 of 20h RAM space
SETB 07H ; Sets the bit 7 of 20H RAM space.

14
2.9 INSTRUCTION SET.
1. Instruction Timings
The 8051 internal operations and external read/write operations are controlled by the oscillator clock.
T-state, Machine cycle and Instruction cycle are terms used in instruction timings.
T-state is defined as one subdivision of the operation performed in one clock period. The terms 'T- state' and
'clock period' are often used synonymously.
Machine cycle is defined as 12 oscillator periods. A machine cycle consists of six states and each state lasts for
two oscillator periods. An instruction takes one to four machine cycles to execute an instruction. Instruction
cycle is defined as the time required for completing the execution of an instruction. The 8051 instruction cycle
consists of one to four machine cycles.
Eg. If 8051 microcontroller is operated with 12 MHz oscillator, find the execution time for the following
four instructions.
1. ADD A, 45H
2. SUBB A, #55H
3. MOV DPTR, #2000H
4. MUL AB
Since the oscillator frequency is 12 MHz, the clock period is, Clock period = 1/12 MHz = 0.08333 µS. Time for 1
machine cycle = 0.08333 µS x 12 =1 µS.
Instruction No. of machine cycles Execution time
1. ADD A, 45H 1 1 µs
2. SUBB A, #55H 2 2 µs
3. MOV DPTR, #2000H 2 2 µs
4. MUL AB 4 4 µs

2. 8051 Instructions
The instructions of 8051 can be broadly classified under the following headings.
1. Data transfer instructions
2. Arithmetic instructions
3. Logical instructions
4. Branch instructions
5. Subroutine instructions
6. Bit manipulation instructions

Data transfer instructions.


In this group, the instructions perform data transfer operations of the following types.
a. Move the contents of a register Rn to A
i. MOV A,R2
ii. MOV A,R7
b. Move the contents of a register A to Rn
i. MOV R4,A
ii. MOV R1,A

15
c. Move an immediate 8 bit data to register A or to Rn or to a memory location(direct or
indirect)
i. MOV @R0, #0E8H
ii. MOV DPTR, #0F5A2H
iii. MOV DPTR, #5467H
iv. Move the contents of a memory location to A or A to a memory location using direct
and indirect addressing MOV A, 65H
v. MOV A, @R0
vi. MOV 45H, A
vii. MOV @R1, A
d. Move the contents of a memory location to Rn or Rn to a memory location using direct
addressing
i. MOV R3, 65H
ii. MOV 45H, R2
e. Move the contents of memory location to another memory location using direct and indirect
addressing
i. MOV 47H, 65H
ii. MOV 45H, @R0
f. Move the contents of an external memory to A or A to an external memory
i. MOVX A,@R1
ii. MOVX @R0,A
g. Move the contents of program memory to A
i. MOVC A, @A+PC
ii. MOVC A, @A+DPTR
iii. MOVX A,@DPTR
iv. MOVX@DPTR,A

FIG. Addressing Using MOV, MOVX and MOVC

i. Push and Pop instructions


[SP]=07 //CONTENT OF SP IS 07 (DEFAULT VALUE)
MOV R6, #25H [R6]=25H //CONTENT OF R6 IS 25H
MOV R1, #12H [R1]=12H //CONTENT OF R1 IS 12H
16
MOV R4, #0F3H [R4]=F3H //CONTENT OF R4 IS F3H

PUSH 6 [SP]=08 [08]=[06]=25H //CONTENT OF 08 IS 25H


PUSH 1 [SP]=09 [09]=[01]=12H //CONTENT OF 09 IS 12H
PUSH 4 [SP]=0A [0A]=[04]=F3H //CONTENT OF 0A IS F3H

POP 6 [06]=[0A]=F3H [SP]=09 //CONTENT OF 06 IS F3H


POP 1 [01]=[09]=12H [SP]=08 //CONTENT OF 01 IS 12H
POP 4 [04]=[08]=25H [SP]=07 //CONTENT OF 04 IS 25H
j. Exchange instructions
The content of source ie., register, direct memory or indirect memory will be exchanged with the
contents of destination ie., accumulator.
i. XCH A,R3
ii. XCH A,@R1
iii. XCH A,54h
k. Exchange digit. Exchange the lower order nibble of Accumulator (A0-A3) with lower order
nibble of the internal RAM location which is indirectly addressed by the register.
i. XCHD A,@R1
ii. XCHD A,@R0
Arithmetic instructions.

The 8051 can perform addition, subtraction. Multiplication and division operations on 8 bit numbers.

Addition
In this group, we have instructions to
i. Add the contents of A with immediate data with or without carry.
i. ADD A, #45H
ii. ADDC A, #OB4H
ii. Add the contents of A with register Rn with or without carry.
i. ADD A, R5
ii. ADDC A, R2
iii. Add the contents of A with contents of memory with or without carry using direct and indirect
addressing
i. ADD A, 51H
ii. ADDC A, 75H
iii. ADD A, @R1
iv. ADDC A, @R0

CY AC and OV flags will be affected by this operation. Subtraction


In this group, we have instructions to
i. Subtract the contents of A with immediate data with or without carry.
i. SUBB A, #45H
ii. SUBB A, #OB4H
ii. Subtract the contents of A with register Rn with or without carry.
i. SUBB A, R5
ii. SUBB A, R2
iii. Subtract the contents of A with contents of memory with or without carry using direct and indirect
addressing
17
i. SUBB A, 51H
ii. SUBB A, 75H
iii. SUBB A, @R1
iv. SUBB A, @R0

CY AC and OV flags will be affected by this operation. Multiplication

MUL AB. This instruction multiplies two 8 bit unsigned numbers which are stored in A and B register.
After multiplication the lower byte of the result will be stored in accumulator and higher byte of result will
be stored in B register.
Eg. MOV A,#45H ;[A]=45H
MOV B,#0F5H ;[B]=F5H
MUL AB ;[A] x [B] = 45 x F5 = 4209
;[A]=09H, [B]=42H
Division
DIV AB. This instruction divides the 8 bit unsigned number which is stored in A by the 8 bit unsigned
number which is stored in B register. After division the result will be stored in accumulator and remainder
will be stored in B register.
Eg. MOV A,#45H ;[A]=0E8H
MOV B,#0F5H ;[B]=1BH
DIV AB ;[A] / [B] = E8 /1B = 08 H with remainder 10H
;[A] = 08H, [B]=10H

DA A (Decimal Adjust After Addition).

When two BCD numbers are added, the answer is a non-BCD number. To get the result in BCD, we use DA
A instruction after the addition. DA A works as follows.
 If lower nibble is greater than 9 or auxiliary carry is 1, 6 is added to lower nibble.
 If upper nibble is greater than 9 or carry is 1, 6 is added to upper nibble.

Eg 1: MOV A,#23H
MOV R1,#55H
ADD A,R1 // [A]=78
DA A // [A]=78 no changes in the accumulator after da a

Eg 2: MOV A,#53H
MOV R1,#58H
ADD A,R1 // [A]=ABh
DA A // [A]=11, C=1 . ANSWER IS 111. Accumulator data is changed after DA A

Increment: increments the operand by one.

INC A INC Rn INC DIRECT INC @RiINC DPTR

INC increments the value of source by 1. If the initial value of register is FFh, incrementing the value will
cause it to reset to 0. The Carry Flag is not set when the value "rolls over" from 255 to 0.

In the case of "INC DPTR", the value two-byte unsigned integer value of DPTR is incremented. If the initial
value of DPTR is FFFFh, incrementing the value will cause it to reset to 0.

Decrement: decrements the operand by one.

DEC A DEC Rn DEC DIRECT DEC @Ri

18
DEC decrements the value of source by 1. If the initial value of is 0, decrementing the value will cause it to
reset to FFh. The Carry Flag is not set when the value "rolls over" from 0 to FFh.

Logical Instructions

Logical AND

ANL destination, source: ANL does a bitwise "AND" operation between source and destination,
leaving the resulting value in destination. The value in source is not affected. "AND" instruction logically
AND the bits of source and destination.
ANL A,#DATA ANL A, Rn
ANL A,DIRECT ANL A,@Ri
ANL DIRECT,A ANL DIRECT, #DATA

Logical OR

ORL destination, source: ORL does a bitwise "OR" operation between source and destination,
leaving the resulting value in destination. The value in source is not affected. " OR " instruction logically
OR the bits of source and destination.
ORL A,#DATA ORL A, Rn
ORL A,DIRECT ORL A,@Ri
ORL DIRECT,A ORL DIRECT, #DATA

Logical Ex-OR

XRL destination, source: XRL does a bitwise "EX-OR" operation between source and
destination, leaving the resulting value in destination. The value in source is not affected. " XRL "
instruction logically EX-OR the bits of source and destination.
XRL A,#DATA XRL A,Rn
XRL A,DIRECT XRL A,@Ri
XRL DIRECT,A XRL DIRECT, #DATA

Logical NOT

CPL complements operand, leaving the result in operand. If operand is a single bit then the state of the bit
will be reversed. If operand is the Accumulator then all the bits in the Accumulator will be reversed.

CPL A, CPL C, CPL bit address

SWAP A – Swap the upper nibble and lower nibble of A.

Rotate Instructions RR

A
This instruction is rotate right the accumulator. Its operation is illustrated below. Each bit is shifted one
location to the right, with bit 0 going to bit 7.

RL A
Rotate left the accumulator. Each bit is shifted one location to the left, with bit 7 going to bit 0

19
RRC A
Rotate right through the carry. Each bit is shifted one location to the right, with bit 0 going into the carry bit in the PSW,
while the carry was at goes into bit 7

RLC A
Rotate left through the carry. Each bit is shifted one location to the left, with bit 7 going into the carry bit in the PSW,
while the carry goes into bit 0.

Branch (JUMP) Instructions

Jump and Call Program Range


There are 3 types of jump instructions. They are:-
1. Relative Jump
2. Short Absolute Jump
3. Long Absolute Jump

Relative Jump
Jump that replaces the PC (program counter) content with a new address that is greater than (the address
following the jump instruction by 127 or less) or less than (the address following the jump by 128 or less) is
called a relative jump. Schematically, the relative jump can be shown as follows: -

The advantages of the relative jump are as follows:-


1. Only 1 byte of jump address needs to be specified in the 2's complement form, ie. For jumping
ahead, the range is 0 to 127 and for jumping back, the range is -1 to -128.
2. Specifying only one byte reduces the size of the instruction and speeds up program execution.
3. The program with relative jumps can be relocated without reassembling to generate absolute
jump addresses.

Disadvantages of the absolute jump: -


1. Short jump range (-128 to 127 from the instruction following the jump instruction)

Instructions that use Relative Jump

SJMP <relative address>; this is unconditional jump

20
The remaining relative jumps are conditional jumps
JC <relative address> JNC
<relative address> JB bit,
<relative address>
JNB bit, <relative address> JBC
bit, <relative address>
CJNE <destination byte>, <source byte>, <relative address> DJNZ
<byte>, <relative address>
JZ <relative address> JNZ
<relative address>

Short Absolute Jump


In this case only 11bits of the absolute jump address are needed. The absolute jump address is calculated
in the following manner.
In 8051, 64 kbyte of program memory space is divided into 32 pages of 2 kbyte each. The
hexadecimal addresses of the pages are given as follows:-

Page (Hex) Address (Hex)

00 0000 - 07FF
01 0800 - 0FFF
02 1000 - 17FF
03 1800 - 1FFF
.
.
1E F000 - F7FF
1F F800 - FFFF

It can be seen that the upper 5bits of the program counter (PC) hold the page number and the lower 11bits of
the PC hold the address within that page. Thus, an absolute address is formed by taking page numbers of
the instruction (from the program counter) following the jump and attaching the specified 11bits to it to
form the 16-bit address.

Advantage: The instruction length becomes 2 bytes.

Example of short absolute jump: -


ACALL <address 11>
AJMP <address 11>

Long Absolute Jump/Call

Applications that need to access the entire program memory from 0000H to FFFFH use long absolute
jump. Since the absolute address has to be specified in the op-code, the instruction length is 3 bytes (except
for JMP @ A+DPTR). This jump is not re-locatable.

Example: -

LCALL <address 16>


LJMP <address 16>
JMP @A+DPTR

21
Another classification of jump instructions is
1. Unconditional Jump
2. Conditional Jump

1. The unconditional jump is a jump in which control is transferred unconditionally to the target location.
a. LJMP (long jump). This is a 3-byte instruction. First byte is the op-code and second and third bytes
represent the 16-bit target address which is any memory location from 0000 to FFFFH
eg: LJMP 3000H
b. AJMP: this causes unconditional branch to the indicated address, by loading the 11 bit address to 0 -10 bits
of the program counter. The destination must be therefore within the same 2K blocks.
c. SJMP (short jump). This is a 2-byte instruction. First byte is the op-code and second byte is the relative
target address, 00 to FFH (forward +127 and backward -128 bytes from the current PC value). To
calculate the target address of a short jump, the second byte is added to the PC value which is address of
the instruction immediately below the jump.
2. Conditional Jump instructions.
JBC Jump if bit = 1 and clear bit
JNB Jump if bit = 0
JB Jump if bit = 1
JNC Jump if CY = 0
JC Jump if CY = 1
CJNE reg,#data Jump if byte ≠ #data
CJNE A,byte Jump if A ≠ byte
DJNZ Decrement and Jump if A ≠ 0
JNZ Jump if A ≠ 0
JZ Jump if A = 0

All conditional jumps are short jumps.

Bit level jump instructions:

Bit level JUMP instructions will check the conditions of the bit and if condition is true, it jumps to the address
specified in the instruction. All the bit jumps are relative jumps.

JB bit, rel ; jump if the direct bit is set to the relative address specified. JNB
bit, rel ; jump if the direct bit is clear to the relative address specified.
JBC bit, rel ; jump if the direct bit is set to the relative address specified and then clear the bit.

Subroutine CALL And RETURN Instructions

Subroutines are handled by CALL and RET instructions

There are two types of CALL instructions

1. LCALL address(16 bit)


This is long call instruction which unconditionally calls the subroutine located at the indicated 16 bit address.
This is a 3 byte instruction. The LCALL instruction works as follows.
a. During execution of LCALL, [PC] = [PC]+3; (if address where LCALL resides is say, 0x3254;
during execution of this instruction [PC] = 3254h + 3h = 3257h
b. [SP]=[SP]+1; (if SP contains default value 07, then SP increments and [SP]=08
c. [[SP]] = [PC7-0]; (lower byte of PC content ie., 57 will be stored in memory location 08.
d. [SP]=[SP]+1; (SP increments again and [SP]=09)
22
e. [[SP]] = [PC15-8]; (higher byte of PC content ie., 32 will be stored in memory location 09.

With these the address (0x3254) which was in PC is stored in stack.


f. [PC]= address (16 bit); the new address of subroutine is loaded to PC. No flags are affected.

2. ACALL address(11 bit)


This is absolute call instruction which unconditionally calls the subroutine located at the indicated 11 bit
address. This is a 2 byte instruction. The SCALL instruction works as follows.
a. During execution of SCALL, [PC] = [PC]+2; (if address where LCALL resides is say, 0x8549;
during execution of this instruction [PC] = 8549h + 2h = 854Bh
b. [SP]=[SP]+1; (if SP contains default value 07, then SP increments and [SP]=08
c. [[SP]] = [PC7-0]; (lower byte of PC content ie., 4B will be stored in memory location 08.
d. [SP]=[SP]+1; (SP increments again and [SP]=09)
e. [[SP]] = [PC15-8]; (higher byte of PC content ie., 85 will be stored in memory location 09.

With these the address (0x854B) which was in PC is stored in stack.


f. [PC10-0]= address (11 bit); the new address of subroutine is loaded to PC. No flags are
affected.

RET instruction
RET instruction pops top two contents from the stack and load it to PC.
g. [PC15-8] = [[SP]] ;content of current top of the stack will be moved to higher byte of PC.
h. [SP]=[SP]-1; (SP decrements)
i. [PC7-0] = [[SP]] ;content of bottom of the stack will be moved to lower byte of PC.
j. [SP]=[SP]-1; (SP decrements again)

Bit manipulation instructions.

8051 has 128 bit addressable memory. Bit addressable SFRs and bit addressable PORT pins. It is possible to perform
following bit wise operations for these bit addressable locations.

1. LOGICAL AND
a. ANL C,BIT(BIT ADDRESS) ; ‘LOGICALLY AND’ CARRY AND CONTENT OF BIT ADDRESS, STORE RESULT IN CARRY
b. ANL C, /BIT; ; ‘LOGICALLY AND’ CARRY AND COMPLEMENT OF CONTENT OF BIT ADDRESS, STORE RESULT IN CARRY

2. LOGICAL OR
a. ORL C,BIT(BIT ADDRESS) ; ‘LOGICALLY OR’ CARRY AND CONTENT OF BIT ADDRESS, STORE RESULT IN CARRY
b. ORL C, /BIT; ; ‘LOGICALLY OR’ CARRY AND COMPLEMENT OF CONTENT OF BIT ADDRESS, STORE RESULT IN CARRY
3. CLR bit
a. CLR bit ; CONTENT OF BIT ADDRESS SPECIFIED WILL BE CLEARED.
b. CLR C ; CONTENT OF CARRY WILL BE CLEARED.
4. CPL bit
a. CPL bit ; CONTENT OF BIT ADDRESS SPECIFIED WILL BE COMPLEMENTED.
b. CPL C ; CONTENT OF CARRY WILL BE COMPLEMENTED.

23
2.10 ASSEMBLER DIRECTIVES.

Assembler directives tell the assembler to do something other than creating the machine code for an
instruction. In assembly language programming, the assembler directives instruct the assembler to
1. Process subsequent assembly language instructions
2. Define program constants
3. Reserve space for variables

The following are the widely used 8051 assembler directives.

ORG (origin)
The ORG directive is used to indicate the starting address. It can be used only when the program
counter needs to be changed. The number that comes after ORG can be either in hex or in decimal.
Eg: ORG 0000H ;Set PC to 0000.

EQU and SET


EQU and SET directives assign numerical value or register name to the specified symbol name.
EQU is used to define a constant without storing information in the memory. The symbol defined
with EQU should not be redefined.
SET directive allows redefinition of symbols at a later stage.
DB (DEFINE BYTE)
The DB directive is used to define an 8 bit data. DB directive initializes memory with 8 bit values.
The numbers can be in decimal, binary, hex or in ASCII formats. For decimal, the 'D' after the
decimal number is optional, but for binary and hexadecimal, 'B' and ‘H’ are required. For ASCII,
the number is written in quotation marks (‘LIKE This).
DATA1: DB 40H ; hex
DATA2: DB 01011100B ; binary
DATA3: DB 48 ; decimal
DATA4: DB 'HELLOW’ ; ASCII
END
The END directive signals the end of the assembly module. It indicates the end of the program to
the assembler. Any text in the assembly file that appears after the END directive is ignored. If the
END statement is missing, the assembler will generate an error message.

24
2.11 ASSEMBLY LANGUAGE PROGRAMS.

1. Write a program to add the values of locations 50H and 51H and store the result in locations in 52h and 53H.

ORG 0000H ; Set program counter 0000H


MOV A,50H ; Load the contents of Memory location 50H into A ADD ADD A,51H
; Add the contents of memory 51H with CONTENTS A
MOV 52H,A ; Save the LS byte of the result in 52H
MOV A, #00 ; Load 00H into A
ADDC A, #00 ; Add the immediate data and carry to A
MOV 53H,A ; Save the MS byte of the result in location 53h
END

2. Write a program to store data FFH into RAM memory locations 50H to 58H using direct addressing
mode

ORG 0000H ; Set program counter 0000H


MOV A, #0FFH ; Load FFH into A
MOV 50H, A ; Store contents of A in location 50H
MOV 51H, A ; Store contents of A in location 5IH
MOV 52H, A ; Store contents of A in location 52H
MOV 53H, A ; Store contents of A in location 53H
MOV 54H, A ; Store contents of A in location 54H
MOV 55H, A ; Store contents of A in location 55H
MOV 56H, A ; Store contents of A in location 56H
MOV 57H, A ; Store contents of A in location 57H
MOV 58H, A ; Store contents of A in location 58H
END

3. Write a program to subtract a 16 bit number stored at locations 51H-52H from 55H-56H and store the result in
locations 40H and 41H. Assume that the least significant byte of data or the result is stored in low address. If the
result is positive, then store 00H, else store 01H in 42H. ORG 0000H ; Set program counter 0000H
MOV A, 55H ; Load the contents of memory location 55 into A
CLR C ; Clear the borrow flag
SUBB A,51H ; Sub the contents of memory 51H from contents of A
MOV 40H, A ; Save the LSByte of the result in location 40H
MOV A, 56H ; Load the contents of memory location 56H into A
SUBB A, 52H ; Subtract the content of memory 52H from the content A
MOV 41H, ; Save the MSbyte of the result in location 415.
MOV A, #00 ; Load 005 into A
ADDC A, #00 ; Add the immediate data and the carry flag to A MOV
42H, A ; If result is positive, store00H, else store 0lH in 42H
END

25
4. Write a program to add two 16 bit numbers stored at locations 51H -52H and 55H-56H and store the result in
locations 40H, 41H and 42H. Assume that the least significant byte of data and the result is stored in low
address and the most significant byte of data or the result is stored in high address.

ORG 0000H ; Set program counter 0000H


MOV A,51H ; Load the contents of memory location 51H into A
ADD A,55H ; Add the contents of 55H with contents of A
MOV 40H,A ; Save the LS byte of the result in location 40H
MOV A,52H ; Load the contents of 52H into A
ADDC A,56H ; Add the contents of 56H and CY flag with A
MOV 41H,A ; Save the second byte of the result in 41H
MOV A,#00 ; Load 00H into A
ADDC A,#00 ; Add the immediate data 00H and CY to A
MOV 42H,A ; Save the MS byte of the result in location 42H
END

5. Write a program to store data FFH into RAM memory locations 50H to 58H using indirect addressing
mode.
ORG 0000H ; Set program counter 0000H
MOV A, #0FF H ; Load FFH into A
MOV RO, #50H ; Load pointer, R0-50H
MOV R5, #08H ; Load counter, R5-08H
Start:MOV @RO, A ; Copy contents of A to RAM pointed by R0
INC RO ; Increment pointer
DJNZ R5, start ; Repeat until R5 is zero
END
6. Write a program to add two Binary Coded Decimal (BCD) numbers stored at locations 60H and 61H and
store the result in BCD at memory locations 52H and 53H. Assume that the least significant byte of the
result is stored in low address.

ORG 0000H ; Set program counter 00004


MOV A,60H ; Load the contents of memory location 6.0.H into A
ADD A,61H ; Add the contents of memory location 61H with contents of A DA
A ; Decimal adjustment of the sum in A
MOV 52H, A ; Save the least significant byte of the result in location 52H
MOV A,#00 ; Load 00H into .A
ADDC A,#00H ; Add the immediate data and the contents of carry flag to A
MOV 53H,A ; Save the most significant byte of the result in location 53:, END

7. Write a program to clear 10 RAM locations starting at RAM address 1000H.

ORG 0000H ;Set program counter 0000H


MOV DPTR, #1000H ;Copy address 1000H to DPTR
CLR A ;Clear A
MOV R6, #0AH ;Load 0AH to R6
again: MOVX @DPTR,A ;Clear RAM location pointed by DPTR

26
INC DPTR ;Increment DPTR
DJNZ R6, again ;Loop until counter R6=0
END
8. Write a program to compute 1 + 2 + 3 + N (say N=15) and save the sum at70H
O R G 0 00 0 H ; Set program counter 0000H
N EQU 15
M O V R 0 , #0 0 ; Clear R0
C LR A ; Clear A
a ga i n: INC R 0 ; Increment R0
A D D A , R0 ; Add the contents of R0 with A C
J NE R 0, # N, aga i n ; L o o p u n t il c ou n t er , R0, N
M O V 70 H,A ; Save the result in location 70H END
9. Write a program to multiply two 8 bit numbers stored at locations 70H and 71H and store the result at memory
locations 52H and 53H. Assume that the least significant byte of the result is stored in low address.
ORG 0000H ; Set program counter 00 OH
MOV A, 70H ; Load the contents of memory location 70h into A
MOV B, 71H ; Load the contents of memory location 71H into B
MUL AB ; Perform multiplication
MOV 52H,A ; Save the least significant byte of the result in location 52H MOV 53H,B ; Save the most
significant byte of the result in location 53
END
10. Ten 8 bit numbers are stored in internal data memory from location 5oH. Write a program to
increment the data.
Assume that ten 8 bit numbers are stored in internal data memory from location 50H, hence R0 or R1
must be used as a pointer.
The program is as follows.
OPT 0000H MOV
R0,#50H MOV
R3,#0AH
Loopl: INC @R0
INC RO
DJNZ R3, loopl END
END
11. Write a program to find the average of five 8 bit numbers. Store the result in H. (Assume that
after adding five 8 bit numbers, the result is 8 bit only).
ORG 0000H
MOV 40H,#05H
MOV 41H,#55H
MOV 42H,#06H
MOV 43H,#1AH
MOV 44H,#09H
MOV R0,#40H
MOV R5,#05H
MOV B,R5
CLR A
Loop: ADD A,@RO
INC RO

27
DJNZ R5,Loop
DIV AB
MOV 55H,A END
12. Write a program to find the cube of an 8 bit number program is as follows
ORG 0000H
MOV R1,#N
MOV A,R1
MOV B,R1
MUL AB //SQUARE IS COMPUTED
MOV R2, B
MOV B, R1
MUL AB
MOV 50,A
MOV 51,B
MOV A,R2
MOV B, R1
MUL AB
ADD A, 51H
MOV 51H, A
MOV 52H, B
MOV A, # 00H
ADDC A, 52H
MOV 52H, A //CUBE IS STORED IN 52H,51H,50H
END

13. Write a program to exchange the lower nibble of data present in external memory 6000H and 6001H
ORG 0000H ; S e t p r o g r a m c o u n t e r 0 0h M
O V D P T R , # 6 0 0 0 H ; C o p y a d d r es s 6 0 0 0 H t o D P TR
MOVX A, @DPTR ; Copy c on t en t s of 60008 t o A
MOV R0, #45H ; L o a d p oin t er , R 0 = 4 5 H
MOV @RO, A ; Copy cont of A to RA M pointed by 8 0
INC DPL ; In cr em en t p oin ter
MOVX A, @DPTR ; C op y con t en t s of 60 0 18 to A
XCHD A, @R0 ; E xc ha n ge l o we r ni bbl e o f A wi t h RAM poi nt e d b y R O

MOVX @DPTR, A ; Copy con ten ts of A t o 60018


DEC DPL ; D ecr em en t p oin t er
MOV A, @R0 ; C o p y c o n t of R A M p o i n t e d b y R 0 t o A
MOVX @DPTR, A ; Copy c ont of A to RAM pointe d by DPTR
END

14. Write a program to count the number of and o's of 8 bit data stored in location 6000H.
ORG 00008 ; Set program counter 00008
MOV DPTR, #6000h ; Copy address 6000H to DPTR
MOVX A, @DPTR ; C opy n um be r t o A
MOV R0,#08 ; Copy 0 8 in RO
MOV R2,#00 ; C opy 0 0 in R 2
MOV R3,#00 ; Copy 00 in R3
CLR C ; Clear carry flag
BACK: RLC A ; Rota te A th r ough carr y flag

28
JC NEXT ;IfCF=1,branchtonext
INC R2 ; I f C F = 0 , i n c r e m e n t R 2 AJMP NEXT2
NEXT: INC R3 ; I f C F = 1, in cr em en t R3
NEXT2: DJNZ RO,BACK ; Repeat until RO is zero
END

15. Write a program to shift a 24 bit number stored at 57H-55H to the left logically four places. Assume that the
least significant byte of data is stored in lower address.
ORG 0000H ; Set program counter 0000h
MOV R1,#04 ; Set up loop count to 4
again: MOV A,55H ; Place the least significant byte of data in A
CLR C ; Clear tne carry flag
RLC A ; Rotate contents of A (55h) left through carry
MOV 55H,A
MOV A,56H
RLC A ; Rotate contents of A (56H) left through carry
MOV 56H,A
MOV A,57H
RLC A ; Rotate contents of A (57H) left through carry
MOV 57H,A
DJNZ R1,again ; Repeat until R1 is zero
END

16. Two 8 bit numbers are stored in location 1000h and 1001h of external data memory. Write a
program to find the GCD of the numbers and store the result in 2000h. ALGORITHM
 Step 1 :Initialize external data memory with data and DPTR with address
 Step 2 :Load A and TEMP with the operands
 Step 3 :Are the two operands equal? If yes, go to step 9
 Step 4 :Is (A) greater than (TEMP) ? If yes, go to step 6
 Step 5 :Exchange (A) with (TEMP) such that A contains the bigger number
 Step 6 :Perform division operation (contents of A with contents of TEMP)
 Step 7 :If the remainder is zero, go to step 9
 Step 8 :Move the remainder into A and go to step 4
 Step 9 :Save the contents 'of TEMP in memory and terminate the program
ORG 0000H ; Set program counter 0000H
TEMP EQU 70H
TEMPI EQU 71H
MOV DPTR, #1000H ; Copy address 100011 to DPTR
MOVX A, @DPTR ; Copy First number to A
MOV TEMP, A ; Copy First number to temp INC DPTR
MOVX A, @DPTR ; Copy Second number to A
LOOPS: CJNE A, TEMP, LOOP1 ; (A) /= (TEMP) branch to LOOP1
AJMP LOOP2 ; (A) = (TEMP) branch to L00P2
LOOP1: JNC LOOP3 ; (A) > (TEMP) branch to LOOP3
NOV TEMPI, A ; (A) < (TEMP) exchange (A) with (TEMP)
MOV A, TEMP
MOV TEMP, TEMPI
LOOP3: MOV B, TEMP
DIV AB ; Divide (A) by (TEMP)
MOV A, B ; Move remainder to A
CJNE A,#00, LOOPS ; (A)/=00 branch to LOOPS
LOOP2: MOV A, TEMP
MOV DPTR, #2000H
MOVX @DPTR, A ; Store the result in 2000H
END

29
2.12 BASICS OF INTERRUPTS.
During program execution if peripheral devices needs service from microcontroller, device will generate
interrupt and gets the service from microcontroller. When peripheral device activate the interrupt signal,
the processor branches to a program called interrupt service routine. After executing the interrupt service
routine the processor returns to the main program.

Steps taken by processor while processing an interrupt:

1. It completes the execution of the current instruction.


2. PSW is pushed to stack.
3. PC content is pushed to stack.
4. Interrupt flag is reset.
5. PC is loaded with ISR address.

ISR will always ends with RETI instruction. The execution of RETI instruction results in the following.

1. POP the current stack top to the PC.


2. POP the current stack top to PSW.

Classification of interrupts.

1. External and internal interrupts.


External interrupts are those initiated by peripheral devices through the external pins of the
microcontroller.
Internal interrupts are those activated by the internal peripherals of the microcontroller like
timers, serial controller etc.)
2. Maskable and non-maskable interrupts.
The category of interrupts which can be disabled by the processor using program is called
maskable interrupts.
Non-maskable interrupts are those category by which the programmer cannot disable it using
program.
3. Vectored and non-vectored interrupt.
Starting address of the ISR is called interrupt vector. In vectored interrupts the starting address is
predefined. In non-vectored interrputs, the starting address is provided by the peripheral as
follows.
 Microcontroller receives an interrupt request from external device.
 Controller sends an acknowledgement (INTA) after completing the execution of current
instruction.
 The peripheral device sends the interrupt vector to the microcontroller.

30
2.13 8051 INTERRUPT STRUCTURE.
8051 has five interrupts. They are maskable and vectored interrupts. Out of these five, two are external
interrupt and three are internal interrupts.

Interrupt source Type Vector address Priority


External interrupt 0 External 0003 Highest
Timer 0 interrupt Internal 000B
External interrupt 1 External 0013
Timer 1 interrupt Internal 001B
Serial interrupt Internal 0023 Lowest

8051 makes use of two registers to deal with interrupts.

1. IE Register
This is an 8 bit register used for enabling or disabling the interrupts. The structure of IE register is
shown below.

2. IP Register.
This is an 8 bit register used for setting the priority of the interrupts.

31
TIMERS AND COUNTERS
Timers/Counters are used generally for
 Time reference
 Creating delay
 Wave form properties measurement
 Periodic interrupt generation
 Waveform generation
8051 has two timers, Timer 0 and Timer 1.

Timer in 8051 is used as timer, counter and baud rate generator. Timer always counts up irrespective of
whether it is used as timer, counter, or baud rate generator: Timer is always incremented by the
microcontroller. The time taken to count one digit up is based on master clock frequency.
If Master CLK=12 MHz,
Timer Clock frequency = Master CLK/12 = 1 MHz
Timer Clock Period = 1micro second
This indicates that one increment in count will take 1 micro second.
The two timers in 8051 share two SFRs (TMOD and TCON) which control the timers, and each timer also has
two SFRs dedicated solely to itself (TH0/TL0 and TH1/TL1).

The following are timer related SFRs in 8051.


SFR Name Description SFR Address
TH0 Timer 0 High Byte 8Ch
TL0 Timer 0 Low Byte 8Ah
TH1 Timer 1 High Byte 8Dh
TL1 Timer 1 Low Byte 8Bh
TCON Timer Control 88h
TMOD Timer Mode 89h

32
TMOD Register

TCON Register

Timer/ Counter Control Logic.

33
TIMER MODES

Timers can operate in four different modes. They are as follows


Timer Mode-0: In this mode, the timer is used as a 13-bit UP counter as follows.

Fig. Operation of Timer on Mode-0


The lower 5 bits of TLX and 8 bits of THX are used for the 13 bit [Link] 3 bits of TLX are ignored.
When the counter rolls over from all 0's to all 1's, TFX flag is set and an interrupt is generated. The input
pulse is obtained from the previous stage. If TR1/0 bit is 1 and Gate bit is 0, the counter continues
counting up. If TR1/0 bit is 1 and Gate bit is 1, then the operation of the counter is controlled by input.
This mode is useful to measure the width of a given pulse fed to input.

Timer Mode-1: This mode is similar to mode-0 except for the fact that the Timer operates in 16-bit mode.

Fig: Operation of Timer in Mode 1

Timer Mode-2: (Auto-Reload Mode): This is a 8 bit counter/timer operation. Counting is performed in
TLX while THX stores a constant value. In this mode when the timer overflows i.e. TLX becomes FFH, it is
fed with the value stored in THX. For example if we load THX with 50H then the

34
timer in mode 2 will count from 50H to FFH. After that 50H is again reloaded. This mode is useful in
applications like fixed time sampling.

Fig: Operation of Timer in Mode 2


Timer Mode-3: Timer 1 in mode-3 simply holds its count. The effect is same as setting TR1=0. Timer0 in
mode-3 establishes TL0 and TH0 as two separate counters.

Fig: Operation of Timer in Mode 3

Control bits TR1 and TF1 are used by Timer-0 (higher 8 bits) (TH0) in Mode-3 while TR0 and TF0 are
available to Timer-0 lower 8 bits(TL0).

35
2.14 PROGRAMMING 8051 TIMERS IN ASSEMBLY
In order to program 8051 timers, it is important to know the calculation of initial count value to be stored in
the timer register. The calculations are as follows.
In any mode, Timer Clock period = 1/Timer Clock Frequency.
= 1/(Master Clock Frequency/12)

a. Mode 1 (16 bit timer/counter)


Value to be loaded in decimal = 65536 – (Delay Required/Timer clock period) Convert the
answer into hexadecimal and load onto THx and TLx register. (65536D = FFFFH+1)
b. Mode 0 (13 bit timer/counter)
Value to be loaded in decimal = 8192 – (Delay Required/Timer clock period) Convert
the answer into hexadecimal and load onto THx and TLx register. (8192D = 1FFFH+1)
c. Mode 2 (8 bit auto reload)
Value to be loaded in decimal = 256 – (Delay Required/Timer clock period) Convert the
answer into hexadecimal and load onto THx register. Upon starting the timer this value from
THx will be reloaded to TLx register.
(256D = FFH+1)

Steps for programming timers in 8051

Mode 1:
 Load the TMOD value register indicating which timer (0 or 1) is to be used and which
timer mode is selected.
 Load registers TL and TH with initial count values.
 Start the timer by the instruction “SETB TR0” for timer 0 and “SETB TR1” for timer 1.
 Keep monitoring the timer flag (TF) with the “JNB TFx,target” instruction to see if it is
raised. Get out of the loop when TF becomes high.
 Stop the timer with the instructions “CLR TR0” or “CLR TR1”, for timer 0 and timer 1,
respectively.
 Clear the TF flag for the next round with the instruction “CLR TF0” or “CLR TF1”, for timer
0 and timer 1, respectively.
 Go back to step 2 to load TH and TL again.
Mode 0:
The programming techniques mentioned here are also applicable to counter/timer mode 0.
The only difference is in the number of bits of the initialization value.
Mode 2:
 Load the TMOD value register indicating which timer (0 or 1) is to be used; select timer
mode 2.
 Load TH register with the initial count value. As it is an 8-bit timer, the valid range is from
00 to FFH.
 Start the timer.

36
 Keep monitoring the timer flag (TFx) with the “JNB TFx,target” instruction to see if
it is raised. Get out of the loop when TFx goes high.
 Clear the TFx flag.
 Go back to step 4, since mode 2 is auto-reload.

1. Write a program to continuously generate a square wave of 2 kHz frequency on pin P1.5 using
timer 1. Assume the crystal oscillator frequency to be 12 MHz.

The period of the square wave is T = 1/(2 kHz) = 500 s. Each half pulse = 250 s.
The value n for 250 s is: 250 s /1 s = 250
65536 - 250 = FF06H.
TL = 06H and TH = 0FFH.

MOV TMOD,#10 ;Timer 1,


mode 1 AGAIN: MOV
TL1,#06H ;TL0 =
06H
MOV TH1,#0FFH ;TH0 = FFH
SETB TR1 ;Start timer 1
BACK: JNB TF1,BACK ;Stay until timer
rolls over CLR TR1 ;Stop timer 1
CPL P1.5 ;Complement P1.5 to get
Hi, Lo CLR TF1 ;Clear timer flag 1
SJMP AGAIN ;Reload timer
2. Write a program segment that uses timer 1 in mode 2 to toggle P1.0 once whenever the counter
reaches a count of 100. Assume the timer clock is taken from external
source P3.5 (T1).
The TMOD value is 60H
The initialization value to be loaded into
TH1 is 256 - 100 = 156 = 9CH

MOV TMOD,#60h ;Counter1, mode 2, C/T’= 1


MOV TH1,#9Ch ;Counting 100 pulses
SETB P3.5 ;Make T1 input
SETB TR1 ;Start timer 1
BACK: JNB TF1,BACK ;Keep doing it if
TF = 0 CPL P1.0
;Toggle port bit
CLR TF1 ;Clear timer overflow flag
SJMP BACK ;Keep doing it

You might also like