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Halfling Rogue 2

This document provides a character sheet for a 2nd-level halfling rogue named "Shortsword". It summarizes their abilities, traits, equipment, and backstory. As a rogue, they have skills in stealth, thievery, and cunning action. Their criminal background gives contacts in the underworld. They are also a member of the Harpers, who seek to help the innocent.

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TomTom Giver
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0% found this document useful (0 votes)
426 views1 page

Halfling Rogue 2

This document provides a character sheet for a 2nd-level halfling rogue named "Shortsword". It summarizes their abilities, traits, equipment, and backstory. As a rogue, they have skills in stealth, thievery, and cunning action. Their criminal background gives contacts in the underworld. They are also a member of the Harpers, who seek to help the innocent.

Uploaded by

TomTom Giver
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Halfling Character Name Shortsword.

Melee Weapon Attack: +5


to hit, reach 5 ft., one target.
Rogue 2 Small humanoid (lightfoot halfling), Hit: 1d6 + 3 piercing damage.
“Could you keep the screaming neutral
down a bit? I’m kinda busy here.”
Dagger. Melee or Ranged Weapon
Armor Class 15 (studded leather) Attack: +5 to hit, reach 5 ft. or range
You’re completely self-sufficient. If you
Hit Points 15 (Hit Dice 2d8) 20/60 ft., one target.
need something, you take it. If someone
Speed 25 ft. Hit: 1d4 + 3 piercing damage
else has it, they don’t anymore. Necessity
trumps silly laws of possession. Shortbow. Ranged Weapon Attack: +5
You weren’t a desperate orphan, STR DEX CON
10 (+0) 17 (+3) 13 (+1) to hit, range 80/320 ft., one target.
scratching out a living on the mean Hit: 1d6 + 3 piercing damage.
streets. Neither were you a noble INT WIS CHA
poser, slumming for excitement. No, 14 (+2) 12 (+1) 9 (–1)
you are a master of adaptation to your Bonus Actions
environment—be it urban, dungeon, Proficiencies (+2 proficiency bonus) Cunning Action. Rogue feature
or the wild.
Saving Throws Dex +5, Int +4 Two-Weapon Fighting. When you take
Background (Criminal) Skills Acrobatics +5, Deception +1, the Attack action with a shortsword
Investigation +4, Perception +5, in one hand, you can use a bonus
You are an experienced criminal with Sleight of Hand +5, Stealth +5 action to attack with a dagger in
a history of breaking the law. You have
Tools thieves’ tools +4 the other hand. You don’t add your
spent a lot of time among other criminals
and still have contacts within the
Armor light armor ability modifier to the damage of the
criminal underworld. You have survived Weapons simple weapons, hand bonus attack.
up to this point by flouting the rules and crossbows, longswords, rapiers, You can instead throw the
regulations of society. shortswords dagger instead of making a melee
Your expertise is burglary. You are Senses passive (Perception) 15 attack with it.
unmatched at getting into tight spaces Languages Common, Halfling,
and locked rooms, and getting back out thieves’ cant Options
again richer and none the worse. Halfling Nimbleness. Halfling trait
Criminal Contact. You have a reliable Actions
and trustworthy contact who acts Attack. You can attack once when you Lucky. Halfling trait
as your liaison to a loose network of take this action, using the following: Sneak Attack. Rogue feature
other criminals. (This is not a formal
organization like the Zhentarim.) You
know how to get messages to and from
your contact, even over great distances, Halfling Traits Rogue Features
using local messnegers, corrupt caravan
Halfling Nimbleness. You can move Cunning Action. You can take a bonus
masters, and seedy sailors.
through the space of any creature that is action on each of your turns in combat,
Faction. You are a member of the
of a size larger than yours. only to take the Dash, Disengage, or
Harpers, a clandestine network of
Hide action.
spellcasters and spies that seeks to tip Lucky. When you roll a 1 on an attack
the scales in favor of the innocent, the roll, ability check, or saving throw, Sneak Attack. Once per turn, you
weak, and the poor. you can reroll the die and must use can deal an extra 1d6 damage to one
Personality Trait. You are always the new roll. creature you hit with an attack if you have
calm, no matter what the situation. advantage on the attack roll. The attack
Brave. You have advantage on saving
Ideal. Everyone should be free to must use a finesse or a ranged weapon.
throws against being frightened.
pursue his or her own livelihood. You don’t need advantage on the
Bond. You are loyal to your friends, not Naturally Stealthy. You can attempt attack roll if another enemy of the
to any ideals. to hide even when you are obscured target is within 5 feet of it, that enemy
Flaw. When you see something by a creature that is at least one size isn’t incapacitated, and you don’t have
valuable, you can’t think of anything but larger than you. disadvantage on the attack roll.
how to steal it.
Equipment
Shortsword, shortbow, quiver with 20
arrows, daggers (2), studded leather,
burglar’s pack (silk rope), thieves’ tools,
caltrops, dice set, chalk (5), soap (2),
steel mirror, dark common clothes with a
hood, belt pouch.

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