Devil Hunter V0.
2(Alpha)
Devil Hunter Leveling Table
Proficiency Transforms per long
Level Bonus Feature rest
1 2 Demon Hunting, Proficiency Arcana -----------------
Fighting Style(Dueling, Archery, Defense, Two
2 2 Weapon Fighting) -----------------
3 2 Archetype -----------------
4 2 ASI -----------------
5 3 Extra Attack(x1) -----------------
6 3 Devil Trigger 3
7 3 Archetype 3
8 3 ASI 3
9 4 -------------------------------------------------------- 3
10 4 Archetype 4
11 4 -------------------------------------------------------- 4
12 4 ASI 4
13 5 Devil Trigger Improvement 4
14 5 Extra Attack (x2) 5
15 5 Archetype 5
16 5 ASI 5
17 6 -------------------------------------------------------- 5
18 6 Archetype 6
19 6 ASI 6
20 6 Devil Trigger Improvement 6
Quick Build
You can make a devil hunter quickly by following these suggestions. First, make Strength or
Dexterity your highest ability score, depending on whether you want to focus on melee
weapons or on archery (or finesse weapons). Your next-highest score should be Constitution
as it may affect your archetype features.
Basic Features
Hit Points
● Hit Dice:1d8 per Devil Hunter level.
● Hit Points at 1st Level:8 + your Constitution modifier.
● Hit Points at Higher Levels:1d8 (or 5) + your Constitution modifier per Devil Hunter
level after 1st.
Proficiencies
● Armor:Light armor, medium armor, shields
● Weapons:All weapons
● Tools:None
● Saving Throws:Dexterity, Charisma
● Skills:Choose two skills from Acrobatics, Athletics, History, Insight, Intimidation,
Investigation, Perception, and Survival.
Equipment
● (a) Chain shirt or (b) leather, longbow, and 20 arrows
● (a) a martial weapon and a shield or (b) two martial weapons
● (a) a light crossbow and 20 bolts or (b) two handaxes
● (a) a dungeoneer's pack or (b) an explorer's pack
Alternatively, you can ignore the equipment from your class and background, and start with
5d4 x 10 gp.
Demon Hunting
Whenever a creature within 5ft of you is reduced to 0hp, you can use your reaction to make
one attack. You can move up to half of your normal speed before or after this attack is made.
You can use this feature a number of times equal to your Dex modifier(minimum of 1) per
long rest.
Your Archetype further improves your Demon Hunting feature, as shown below.
Finally, you also gain proficiency in Intelligence (Arcana) skill checks, from your training in
hunting your favorite prey.
Fighting Style
At 2nd level, choose one of the following options.
● Archery:You gain a +2 bonus to attack rolls you make with ranged weapons.
● Defense: While you are wearing armor, you gain a +1 bonus to AC.
● Dueling:When you are wielding a melee weapon in one hand and no other
weapons, you gain a +2 bonus to damage rolls with that weapon.
● Two-Weapon Fighting:When you engage in two-weapon fighting, you can add your
ability modifier to the damage of the second attack.
● Demon Hunter's Grace:As long as you are not wearing Heavy Armor or using a
shield, and are not encumbered, you gain a Climb Speed equal to your normal
Speed, and you gain a +2 bonus to AC against opportunity Attacks.
Archetype
At third level, you choose an archetype that you strive to emulate in your combat styles and
techniques. It grants you a feature a 3rd level, and again at 7th, 10th, 15th, and 18th level.
● Bounty Hunter
● Cursed One
● Dark Slayer
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 14th, 16th, and 19th level, you can
increase one ability score of your choice by 2, or you can increase two Ability Scores of your
choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack
action on your turn. The number of attacks increases to three when you reach 14th level in
this class.
Devil Trigger
Beginning at 6th level, on your turn, you can tap into demonic energies as a bonus action
and enter a new form. This form lasts for 1 minute and while in this form you have the
following benefits:
● You can add your Proficiency bonus on all damage rolls you make.
● Your movement speed increases by 5ft, this increases to +10ft at 13th and +15ft at
20th.
● You reduce all damage taken from non-magical weapons and sources by an amount
equal to your Proficiency bonus(damage can’t be reduced below 1).
● At 20th level at the end of each of your turns you regain hit points equal to your
proficiency Bonus.
You can also end your transformation on your turn as a bonus action.
Once you have used this feature a number of times equal to the amount noted in the Devil
Hunter table you cannot use it again until you finish a long rest.
Bounty Hunter
Stylish
At 3rd level, when you adopt this path, you choose a Style and gain its feature.
● Trickster:When using your demon hunting feature to attack, your target has
disadvantage on all its attacks against you until the end of its next turn.
● Swordmaster:When you attack a creature using your Demon hunting feature and
hit, your attack causes an extra die of damage.
● Ranged Master:Your ranged attacks with demon hunter have advantage on the
attack roll.
● Royal Guard:When using your Demon Hunting feature, you can move up to your
normal speed instead, before or after you make your attack. You have resistance to
any damage caused by the target of your Demon Hunting feature until the end of
your next turn.
Improved Style
At 7th level, you gain a magical benefit based on the style of your choice. You can choose
the same style you selected at 3rd level or a different one.
● Trickster:Your movement speed increases by 10ft, you may use the dash, dodge
and disengage action as a bonus action.
● Swordmaster:You may use your bonus action to make an extra attack, this attack
does not include your proficiency bonus. If you are using two weapon fighting, this
feature gives you a second attack with your off-hand weapon.
● Ranged Master:As a bonus action you may make an extra ranged attack.
● Royal Guard:When you use your Demon Hunting feature to attack a creature which
has attacked you this combat, add your proficiency bonus to the damage.
Additional Fighting Style
At 10th level when you adopt this path you may choose an additional fighting style from the
list of styles mentioned at the start of the class.
Style Mastery
At 15th level, you gain a magical benefit based on the style of your choice. You can choose
the same style you selected previously or a different one.
● Trickster:When using your demon hunting feature to attack, you may teleport to an
enemy you can see within 60ft of you before making the attack.
● Swordmaster:You now crit on 19-20 with a melee weapon
● Ranged Master:Once per turn when you attack a creature, and hit, with a ranged
attack you add one extra damage die.
● Royal Guard:When you use you Demon Hunting feature, you gain resistance to all
non magical damage until the end of your next turn.
Cursed One
Devil Bringer
At 3rd demon energies surge within you causing your physiology to change and in turn
changing your arm into something demonic. You may make an attack with the arm, as long
as it is empty, as an action or a bonus action. Constitution is the modifier for this ability. This
attack counts as an unarmed strike and deals 1d4+Con force damage.
This damage increase by 1d6 at 18th level.
Improved Buster
At 7th as an attack you may choose an enemy within 30ft of you and make a ranged attack
roll with the Devil Bringer. Constitution is the modifier for this ability, and you are considered
proficient with it. You pull them towards you if they are the same size as you, if they are
larger you are pulled towards them. The target takes damage as though striking it with the
arm normally.
The range increases to 60ft at 15th
Meat Shield
At 10th level, when you use the improved buster feature, and the creature is smaller than or
the same size as you, you may grapple the creature(athletics vs athletics/acrobatics) and
hold them in place. When a creature targets you while you have another creature grappled
roll 1d20. On 11 or higher, the attack targets the grappled creature. The grapple ends after
the attack regardless on who is hit.
Arcane Enhanced
Dark Slayer
Summoned Swords
At 3rd level, when you take the attack action on your turn you can choose to attack with
spectral sword instead. These swords have a range of 30ft and deal 1d6+Constitution
modifier force damage each. Your ability score to use them is Constitution. You are
proficient with them.
The damage increases to 1d8 at 15th level.
Blistering Swords
At 7th level as an action you may expend a use of your devil trigger to fire a barrage of the
spectral swords at a target in range. The target must make a Dexterity saving throw
(8+proficiency+constitution modifier). The target takes damage 8d6 force damage on a failed
save or half as much on a success.
This damage increases to 8d8 at 15th level
DT regen
At 7th level, when you use you devil hunting hunter feature you may regain one devil trigger
usage. You can only use this feature once per long rest.
Spectral Sword Rain
At 10th level, as an action you may expend a use of your devil trigger to conjure the spectral
swords to affect an area 30ft from you. The area is 10ft in radius and each creature within
the area must make a Dexterity saving throw(8+proficiency+constitution modifier). A creature
takes 4d6 force damage and is stunned on a failed or half as much and isn’t stunned on a
success.
This damage increases to 4d8 at 15th level on a failed or half as much on a success.
Judgement Cut
At 18th level, as an action you may expend a use of your devil trigger to create a 30ft cone
of force. Each creature within the cone must make a Dexterity saving
throw(8+proficiency+constitution modifier). A creature takes 12d8 force damage and is
stunned on a failed or half as much and isn’t stunned on a success.
Special Thanks:
I wish to include a special thanks to the people who aided in the improvement of the class.
Reddit:
MariusKeint
ScreamofGod