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Lesson Plan 10

The document outlines three lesson plans for a 9th grade computer science class. The first lesson plan focuses on printing documents and includes objectives, materials, procedures, and assessments. The second lesson plan covers flow charts, explaining objectives, symbols, teaching methods, and assessments. The third lesson plan is about the system unit and its components, objectives, shapes, teaching activities, and assessment.

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Iram Ammad
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0% found this document useful (0 votes)
2K views14 pages

Lesson Plan 10

The document outlines three lesson plans for a 9th grade computer science class. The first lesson plan focuses on printing documents and includes objectives, materials, procedures, and assessments. The second lesson plan covers flow charts, explaining objectives, symbols, teaching methods, and assessments. The third lesson plan is about the system unit and its components, objectives, shapes, teaching activities, and assessment.

Uploaded by

Iram Ammad
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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COMPUTER LESSON PLAN 1

Subject: Computer

Grade level: Class 9th

Text Book: Computer Science 9th

Topic: Printing Document

Time duration: 40 minutes /1 Period

General Objectives:

This lesson will be able

 to create interest of students in computer science.


 to give practical knowledge about performing printing documents.

Specific/Instructional Objectives

The students will be able to


 Know how to preview a document.
 Know how to print a document.

Resources/Materials/A.V Aids: Printer, Blank Pages, White Board, Text Book.


Procedure
Introduction:

Before starting the lecture, we have to ask some question to students regarding previous knowledge
which we have done earlier. For example:
Which editor mostly we use to type a document?
In which editor we typed a document yesterday in class?
A user should always preview a document before printing. By doing this user can correct problems
without wasting paper, ink and time. So, firstly we will preview a document before printing by
following these steps:
1. Open a saved document.

2. Click the Microsoft Office Button.


3. Drop down Menu appears.
4. Point to the arrow next to print and click on print preview.

5. Now make some changes if required and close the print preview window.
After this press Ctrl + P .A print dialogue box will appear, select page range, no of copies and press
OK.
Teaching Method:

Following methods will be used:


1. Lecture Method.
2. Demonstration Method.
3. Activity Method.

Student Participation:

Activity:
Call the 6 t0 7 students and give them flashcards and ask them to rearrange these flashcards in
sequence. Sequence must show the exact and all steps of previewing and printing a document.
Closure/summarizing: In the end we will revise the steps to preview a document and to print a
document.
Assignment or Homework:

Learn and perform steps of previewing and printing a document.

Assessment of Student Learning:

Teacher will ask questions to the students.


1. How we can take preview of document?
2. How we can select page range?
3. What is short key to open print dialogue box?

COMPUTER LESSON PLAN 2

Subject: Computer

Grade level: Class 9th

Text Book: Computer Science 9th

Topic: Flow Charts

Time duration: 40 minutes /1 Period

General Objectives:

This lesson will be able

 to create interest of students in computer science


 to learn application of flow charts

Specific/Instructional Objectives

The students will be able to:


1. Define Flow Chart.
2. Identify the standard flow chart symbols
 Start/terminal Symbol
 Input/output Symbol
 Processing Symbol
.

Resources/Materials/A.V Aids: White board, Board marker, Board rubber.


Procedure

Introduction:

Before starting the lecture, we have to ask some question to students regarding previous
knowledge which we have done earlier e.g.
 What is problem solving?
 Define algorithm?
 What is problem statement and analyzing the problem statement?

Explanation:

Next step in the process of problem solving is designing the solution. After analyzing the problem in
detail the programmer design the possible and most suitable logical solution on paper. At first an
informal step by step procedure is developed (algorithm) and then this procedure is re-written in the
form of logical diagram using symbols and shapes. This logical diagram of the suggested solution is
called flow chart and the process of making of the diagram is called flow chart. Flow chart is pictorial
representation of algorithm.

Symbol Name Of Symbol Description

Start/Stop Symbol This symbol is also called


Terminal symbol. The
same shape is used for
starting and terminating a
flowchart with keywords
of Start or Stop labeled on
it.
Input/output Symbol A parallelogram shows an
input given to or an output
received by the process.
The detail is given by the
short description written
on the shape.
Processing Symbol This symbol shows the
processing that is done on
the given data.
Flow Lines Flow lines show the flow
of data or information
from one step to another.

Decision Box A diamond shape


represents the choice of
decision that is to be made.
It offers two choices in any
case in the form of TRUE
or FALSE ,YES or NO
etc.
Connector Symbol If your flow chart is
exceeding one page a
connector symbol is used
to join the drawing on
other page.

Teaching Procedures: Following methods will be used:


1. Lecture Method.
2. Demonstration Method.
3. Activity Method.
4. Drill Method.

Student Participation:

Activity:

Call the 6 t0 7 students and give them flashcards having standard symbols on these flashcards and ask
them to write the name and their description on flashcards.
Closure/summarizing: In the end we will revise the definition of flow chart, its standard symbol and
their description.
Assignment or Homework:

Draw flow chart symbols and learn their description.

Assessment of Student Learning:

Teacher will ask questions to the students.


 Why we use flowchart?
 Why we use Decision Box in flowchart?
 Which symbol we will use if flow chart exceeds one page to next page.

COMPUTER LESSON PLAN 3

Subject: Computer

Grade level: Class 9th

Text Book: Computer Science 9th

Topic: System Unit


Time duration: 40 minutes /1 Period

General Objectives:

This lesson will be able

 to create interest of students in computer science


 to learn about system unit and its components.

Specific/Instructional Objectives

Students will be able to:


 Define System Unit.
 Know about different shapes of System Unit.
 Know all components of system unit..

Resources/Materials/A.V Aids: White board, Board marker, Board rubber, Charts, Flash cards.
Procedure

Introduction:

Following questions will be asked:


i. What does the word system means?
ii. Give examples of any systems in your daily life?

System Unit:
A box like structure consists of different electronic components.
Component of System Unit:
Following are the components:
a) Processor
b) Mother Board/ Main circuit board
c) Memory Chip (RAM)
d) Hard Disk etc.

Shapes of System Unit:


System unit is mostly available in two casings:
 Tower Casing.
 Desktop Casing.

Mother Board:
A largest circuit board in computer also called system board where all computer components are
connected i.e.
1. Processor 2. I/O devices.
3. Memory Chip. 4. Storage devices etc.
Processor (CPU):
Processor is called brain of computer made of silicon chip. It’s main job is to carry out set of
instructions and give accurate result after processing, it is also called CPU (Central Processing
Unit).
Why it is called brain of computer?
Memory Chip (RAM):
RAM stands for Random Access Memory. It holds data temporarily and also called volatile
memory. Its speed is high as compare to secondary memory.

Teaching Procedures: Following methods will be used:


5. Lecture Method.
6. Demonstration Method.
7. Activity Method.
8. Drill Method.

Student Participation:

Activities:
 Charts having five pockets labeled as names of all system units components will be pasted
on the board. Five cards where pictures of all components are pasted will be distributed
among few students randomly. Students will observe the picture carefully and will put it in
relevant pocket.
 Chart having all shapes of system unit will be pasted on the board. Students will come one
by one and will guess its shapes.

Closure/summarizing System unit is a box like structure containing all components of computer. It is
also available in different shapes i.e. tower casing, desktop casing. It has mother board, RAM,
processor etc. Mother board is a main circuit board and all components inside system unit are
connected to it. Processor is called brain of computer because it controls all activities of computer.

Assignment or Homework:

Collect pictures of components of system unit and paste it on the chart and label it as well.
Assessment of Student Learning:

 Why processor id called brain of computer?


 Another name of mother board is?
COMPUTER LESSON PLAN 4

Subject: Computer

Grade level: Class 9th

Text Book: Computer Science 9th

Topic: IF-THEN Statement/Conditionals

Time duration: 80 minutes/2 Periods

General Objectives:

This lesson will be able


 to create interest of students in computer science.
 to give practical knowledge IF-THEN Statements

Specific/Instructional Objectives

Students will be able to:

 Define IF-THEN statement.


 Know about use of IF-THEN statement in programming.

Resources/Materials/A.V Aids: White board, Board marker, Board rubber, Charts, Flash cards.

Procedure

Introduction: Lesson will be started off right away.

All the students will be asked to stay completely quiet for thirty seconds. Then the teacher will start
counting right away. If the students succeed, it will be pointed out that they succeeded, so they get the
reward. Otherwise, they will be told that they were not completely quiet for a full thirty seconds, so
they do not get the reward.

Students will be asked "What was the condition of the reward?"

Students will tell that the condition was IF you were quiet for 30 seconds
i. If you were, the condition would be true, and you would get the reward.
ii. If you weren't, the condition would be false, so the reward would not apply.

Teacher will give another example of conditional and give explanation about ELSE statment

i. If you can guess my age correctly, the class can give you applause.
ii. If I know an answer, I can raise my hand.

Sometimes, we want to have an extra condition, in case the "IF" statement is not true. This extra
condition is called an "ELSE" statement. We don’t always have all of the information we need when
writing a program. Sometimes you will want to do something different in one situation than in another,
even if you don't know what situation will be true when your code runs. That is where conditionals
come in. Conditionals allow a computer to make a decision, based on the information that is true any
time your code is run.

The IF-ELSE statement is a decision making statement depending upon the decision it can change the
order if program execution. It is used to select path flow in a program based on some condition. A
condition is an expression that either evaluate to true (usually represents 1) or false (represented by 0).

Syntax:

 IF expression ELSEstatement.
 IF expression ELSE line number.

If one expression id true then either the statement at the specified line number or statement
followed by ELSE keyword is executed.

Teaching Procedures: lecture Method, demonstration method, and activity method.


Student Participation:

Activity: Two columns will be drawn on board. In first column all the inputs will be displayed.
Students will be called to paste the possible outcome of the given inputs.

Example:

Write a program to print pass or fail.

10 INPUT “Enter you marks: ”;marks

20 IF marks >= 50 THEN 30

30 PRINT “You are pass.”

40 END

Formative check:

 Which is used to represent IF statement?


 Write syntax of IF-THEN statement on the board.

Closure/summarizing: IF/ELSE statement is a statement used for decision making. Diamond symbol
is used for IF statement to represent in flow chart. Its outcome can be either true of false.

Assignment or Homework: Write two programs using IF-THEN statement.

Assessment of Student Learning:

 Write definition of IF-THEN statement.


 What do you know about use of IF-THEN statement in programming.

COMPUTER LESSON PLAN 4

Subject: Computer

Grade level: Class 9th

Text Book: Computer Science 9th

Topic: Input Devices


Time duration: 80 minutes/2 Periods

General Objectives:

The student will be able to:


 Know about input devices
 Features of input devices

Specific/Instructional Objectives

Students will be able to:

 Functions of different input devices


 how the computer accepts information from input devices.
Resources/Materials/A.V Aids: White board, Board marker, Board rubber, Charts/Posters, Computer,,
Keyboard, Mouse, Joystick, Microphone, Scanner, Digital Camera, Laptop, Tablet.
Procedure
Introduction
Teacher will take the students to the computer Lab. Teacher will start the lesson by pointing at different
devices attached to the system unit and ask students to distinguish output and input devices. After recording
students’ response the teacher will introduce the topic “Input Devices” and begin explanation.
Input Devices: All the devices used to feed data into the computer are known as input devices. Input devices
allow us to communicate with the computer. Some commonly used input devices are keyboard, mouse,
microphone, scanner, barcode reader, digital camera and touch screen.
Keyboard: It is the main input device to communicate with the computer. It allows the computer user to enter
letters, numbers and special symbols into the computer.
Joystick: A joystick is a pointing device with a vertical lever mounted on a base. The lever usually includes
buttons called triggers, which activate certain events when pressed. Joysticks are mainly used for computer
games.
Microphone: It is a device that allows computer user to input audio into the computer. It changes audio signals
into electrical signals which are translated into digital form by the sound card for processing in the computer.
Scanner: It is a device that captures images from photographs, magazines, books etc. and stores them in
computer in digital form. These images can be edited, displayed on the screen or inserted in documents. Many
scanners also include optical character recognition (OCR) software, which can convert an image of text into a
text file that can be edited.
Barcode Reader: It is a device that reads the barcode printed on products that represents product code,
description and price. This information is used by the computer to print bill for the customer.
Digital Camera: It is a device used to capture pictures and store them in digital form. These pictures can be
downloaded to computer for editing, viewing or inserting in documents.
Touch Screen: It is a pressure-sensitive display screen that is used to interact with the computer by touching
pictures or words with finger. Touch screen is more commonly used with mobile phone and tablet.
Touchpad: A touchpad is an input device on laptops and some keyboards to move a cursor with finger. As user
moves finger on the surface, the mouse cursor moves in that same direction.
Student Participation
Activity: Students will demonstrate how input/output devices are connected to the system unit of the
computer.
Formative Check
 Which input device used to input audio into the computer?
 What is the use of scanner?

Closure/summarizing: In the end teaconitor student progress during independent practice and re-
teach/redirect as needed.

Assignment or Homework: Write two programs using IF-THEN statement.

Assessment of Student Learning:

 How does the computer receive input from a keyboard?


 What is the purpose of the mouse and the role it plays in computing?
 What are other variants of input devices?

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