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- Jigsaw: An adventure exploring the mysterious and eerie atmosphere of Ravenloft, involving a convoluted plot around Victoria and her family.
- Storm Season: An adventure confronting foul weather foes, allowing players to navigate through hostile conditions and enemies.
- To Save a Forest: A mission adventure where players prevent forest curses by exploring and interacting with various woodland creatures.
- Night Swarm: An adventure set in dystopian environments, where players deal with swarming insects and uncovering night mysteries.
ADVENTURES FOR TSR ROLE-PLAYING GAMES SEPTEMBERIOCTOBER 1996
ISSUE #51
z @ JIGSAW
by Dan De Fazio
LETTERS EDITORIAL & Christina A. Stiles
(RavENLorT Adventure, character
levels 4-6; 20 total levels) The legacy of
Dr. Frankenstein lives on as the
handiwork of a rash young scientist
responds in an unexpected manner.
a =
¢
2Qig STORM SEASON
© by Paul F. Culotta
(Forcormx # Adventure,
character levels 7-12; 50 total levels)
Bizarre thunderstorms in the eity of
Arabel are only the beginning, Who is
No”
LY
‘ :
>
4{4| TO SAVE A FOREST
“2 by Dovjosef Anderson
(ADED* Adventure, charactor levels 5-7; 24 total levels) A
terrible curse has blighted Emory Wood. Of eourse you ean
find a eure — but can it bein time?
7O Index
All the adventures
in issues #49-60
NIGHT SWARM
by Lorri E. Hulbert
(AD&D* Adventure, character levels 5-7; 25
total levels) It’s not the heat; it’s the humidity:
Cruel he looks, but calm and strong,
Like one who does, not suffers wrong,
— Percy Bysshe Shelley
Prometheus UnboundJIGSA
BY DAN DE FAZIO & CHRISTINA A. STILES
Mad, bad, and
dangerous to know
Axtwork by Tony Diterizi
Cartography by Michael Scott
8 Issue No. 61
Christina writes: “Tm excited finally
10 be a part of the magazine Ive enjoyed
since its frst issue. Td like to thank my
husband, Tracy, as well as Dan, Tim,
Scott, and Calvin for seeing me through
to publication, Thanks, guys!”
Dan points ou that this represents
the longest long-distance collaboration
jin Dunavon® Adventures’ history. He
‘and Christina live several states apart,
have never met, have spoken on the tele-
phone only a few times, and created
“Jigsaw” entirely via the U.S. mail
How'd they meet? Through DUNGEON
Adventures, which published Dan's
‘address way back in issue #33.
“Jigaaw” is a RaveNtor® adventure
for 4-6 good-aligned PCs of levels 4-6
(30 total levels), This scenario takes
place in the reaim of Gothie Earth, from
the Masque of the Red Death campaign,
in the city of Lausanne, a lange town in
Switzerland, just north of Lake Geneva.
DMs without access to the Masque of
the Red Death boxed set can restructure
this adventure for traditional AD&D® or
RaveNLorT eampaigns by setting the
adventure in a large town near a moun:
tainous region, replacing the Masque
character classes with their AD&D
counterparts (soldier = warrior, trades-
ogue, adept = wizard, and mys-
tie = elerie) and setting the money
exchange rate to gold pieces. Also,
because Gothie Earth is a low-magic
setting, PCs with access to a great deal
of magic may imbalance the adventure.
Adventure Background
Vietoria von Lendstein is a young
noblewoman of great intellect. Her
father, Emile von Lendstein, was a
physician known for his progressive
thinking and somewhat Bohemian
lifestyle. When Vietoria was four, her
mother died of a brain fever, so Emile
raised his daughter alone. Instead of
raising her as an ordinary noblewoman,
educated only in husband-seeking and
ballroom gaiety, he encouraged Victoria,
to be imaginative, studious, and ere-
ative, allowing her complete access to
his library. Soon she had read all the
books within, especially the medical
texts, At 15, Vietoria decided that she
‘be the first female physician in
the city of Ingolstadt.
When Victoria applied to the
University the masters were not
pleased. Emile, however, had enoughJIGSAW
influence to arrange for her to take the
entrance exams. The school administra-
tion indulged Emile only because they
expected Victoria to fail, putting an end
to the matter. To their chagrin, young
Victoria earned the highest score.
Flabbergasted that a woman with no
formal training could score so well on
their exam, and having no recourse to
prevent her entrance, they admitted
Vietoria,
Neither the students nor the faculty
relished the idea of a female colleague.
If women were allowed to be physicians,
they mused, soon they eould become
lawyers, merchants, and even priests.
Faced with this ominous scenario, the
students and faculty conspired to make
Vietoria’s academic career a nightmare,
Her teachers tripled her workload, pil-
ing experiments and course work on her
beyond her freshman status, The other
students mocked her, tampered with her
projects, stole her books, and earved
obscene messages into the door and
walls of her room,
‘After three months of torment,
Victoria succumbed to their haraissment
and left the University: Determined that
his gifted daughter would indeed
become a physician, Emile personally
initiated Victoria into the sciences of
‘medicine, anatomy, and surgery. Victoria
‘mastered each lesson in a trice, She was
brilliant, and the knowledge she gained
far outdistanced any she would have
received at the University
‘Then tragedy struck. A spark from
tan unattended fireplace ignited the par-
lors carpeting, and fire spread through-
ut the magnificent von Lendstein
mansion, In minutes, flames engulfed
the entire home. Victoria eseaped, but
her father was not so fortunate, When
the authoritios dug his charred body
from the rubble, a golden locket, amaz-
ingly untouched by the fire, was the
only means of identifying her father’s
body: Victoria took the locket, within
which Emile had kept her photograph,
as a last memento,
Victoria begged the authorities to
investigate further, attempting to con-
‘vince them the fire was no accident but
a malicious attack by the members of
the University who did not approve of
her studies. Her pleas came to no avail,
and the authorities asserted that they
had found no evidence of foul play.
Vietaria took their seeming lack of
concern a a sign that the police were in
league with the University members,
fraternity of some sort, Believing the
University’s network ran deeper than
she first suspected, she dropped the
matter to pursue her own form of
revenge: she would prove the University
‘wrong by becoming the greatest physi-
ian ofall time.
“Armed with a few thousand inherited
franes, Victoria purchased a small,
dilapidated shop, which she converted
toa home and laboratory. She bought
as many medical texts as she could
find, Her plan for greatness hinged on
fone important treasure she had pro:
cured from the library's furnace room
during her stay at the University: a col-
leetion of red-inked papers on death
‘and resurrection, the infamous
Frankenstein Papers (soe A Guide to
Gothic Earth, page 111). The papers
were stuffed inside the memoirs of Dr
Waldman, a former professor of the
University. Someone had left them,
along with several tomes on necrology,
to be burned and forever hidden from
curious minds.
Tt was rumored that Dr. Frankenstein,
perhaps with some assistance from Dr.
Waldman, had succeeded in resurreeting
the dead, but none had ever witnessed
the feat. Victoria assumed the experi-
‘ment had not succeeded; otherwise, Dr.
Frankenstein would have been
brated in his time. Thus, she decided the
experiment would be worthy of her
effort. Once the University’s professors
viewed her successful ereation, they
would be foreed to acknowledge her
superior mind. Then they would grovel
like animals, begging her to share her
‘knowledge.
‘Toward this end, Victoria began seav-
cenging limbs and organs from the gal-
lows and charnel houses. With them,
she stitched together a man as the
papers outlined, injected him with a
special serum, and created a primitive
battery to infuse him with life. Though
1 year passed before her task was eom-
plete, success stood before her in the
form of a living flesh golem, animated
purely by scientific means — or s0 she
believed.
‘Upon seeing her ereation come to life,
Victoria was filled not with the elation
she had expected, but with disgust. This
‘thing was not human, This patchwork
grotesque — this jigsaw creation —
that she had hoped would bring her
fame would more likely bring about her
persecution and condemnation. Fright-
ened by that prospect, she led the child-
like creature into a nearby forest,
intending to end its life with a well-
placed bullet. Yet when she looked into
its pitiable yellow eyes, she was unable
to squeeze the trigger. instead, she
turned to run, Before she could flee, the
creature grabbed her by her cloak.
Victoria wriggled out of its grasp and
fled into the night, leaving the creature
at the merey of the elements,
Returning to her apartment, Victoria
torched her notes and gathered her
meager belongings. Departing at dawn,
she fled to the town of Lausanne in
Switzerland to live with her uncle and
aunt, Albrecht and Elise von Thresher.
Days stretched into weeks, weeks into
months, Elise von Thresher, Emile's sis-
ter, was far more traditional than
Victoria's fathor, insisting that Vietoria
turn her attention to finding a proper
husband. Still horrified by what she had
done, Vietoria didn’t argue but resigned
herself to the traditional woman's role
her aunt proposed. She felt it might
‘secure her peace of mind. In fact it
‘wasn't long before the attractive Victoria
‘made the acquaintance of Gustav von
Rudiger, a young nobleman whose family
had strong political ties in the region.
Gustav was kind, well mannered, and,
thoughtful. After six months of
courtship, he asked her to marry him.
Vietoria happily accepted,
‘Then cruel fate intervened, While
attending a performance of Dr.
‘MeGinnis's Traveling Marvels, an
American freak show, Vietoria spied the
horrid object of her ereation, and her
heart nearly stopped
Tt saw her, too
For over a year, she had felt certain
that the elements had claimed her
unnatural creation, erasing her mistake
forever. She was wrong. Victoria feigned
illness, begging Gustav to take her
home immediately. He hailed a coach,
and the two sped away toward the posh
neighborhood where Vietoria and her
famuly lived.
‘The creature saw the two leave
together and became enraged, He
pushed his way through the crowds and
rran after them. His superhuman speed
allowed him to keep up with the coach
until it arrived at its destination. That
night, as Vietoria slept, the ereature
climbed through a window and entered
her bedehamber.
Victoria awoke to find the creature's
watery, yellow eyes peering down at,
her. She tried to scream, but the golem
DUNGEON 9oIGsAW
‘Timeline of Events
‘November 3, 1891
12:00 aaa. PCs encounter Victoria and
Udo in the park (Scene 1),
5:[Link]. If the PCs track Udo to his
Jair, he flees to Dr.
‘MeGinnis's Freak Show
(Scene 4), Otherwise, he is
asleep in his lair.
12:00 RM. A PC meets with Vietoria
(Scene 2).
November 4
8:00 Am. Udo visits the room of one
of the PCs to explain his
situation (Seene 5).
830 Aa, Udo is back in his lair
(Scene 3),
7:00 px. ‘The Von 'Threshers leave for
‘an evening at the opera.
‘Victoria remains behind,
awaiting the arrival of the
POs (Scene 6).
8:00 ras.
‘The PCs should arrive at
the Von Thresher house
(Scene 6),
|. Udo sneaks into the Von
‘Thresher house and
attacks, then flees for the
‘mountain.
12:30..M. ‘The Von Thresher family
returns home.
November 5-15
‘Udo does not return. The PCs may use
‘this time to rest and heal, or they may
attempt to track Udo.
November 16
| Udo arrives at the Von Rudiger
chateau and sneaks inside, He hides in
the attic overnight, preparing to terror-
je Vietoria (Seene 7).
‘November 17
8004.M. Victoria and her family
arrive at the Von Rudiger
estate.
‘The PCs arrive at the Von
Rudiger chateau and are
served a light meal. Other
overnight guests begin to
‘Noon
2:00 Pat.
6:00 Pas.
8:00 ras,
Midnight
‘Victoria and Gustav show
the PCs the honeymoon cot
tage, located one mile north
of the chateau, The PCs
may begin preparing their
‘rape.
‘Dinner is served in the PCs?
‘rooms (the dining room is
being prepared for the wed-
ding). Snow begins to fall
‘Winds begin in earnest,
‘Snowfall transforms into a
howling storm.
‘One of the PCs awakens to
find Udo staring at him
‘through his bedroom win-
dow. As suddenly as Udo
appeared, he is gone,
November 18 (Wedding Day)
9100 [Link]
Noon
1:00 ras,
5:00 Pa
8:00 Pa.
10:30 na,
11:00 nas,
11:20 pas,
‘Victoria awakens to find a
bouquet of lilies in her
room, despite the fact that
all the windows and doors
‘were locked (Scene 9).
Victoria and Gustav are
‘married in the chateau’s
chapel (Seene 9).
‘The wedding reception
begins (Seene 9),
Dinner is served. Victoria
uncovers her meal to find a
dead cat (Scene 10).
Dinner ends, Dancing
‘begins (Seene 11).
Complaining of a headache,
Justina, Vietoria’s cousin,
Teaves the ball and retires
to her upstairs room. If the
PCs are not watehing
Justina, Udo follows her to
her room and murders her,
then departs into the sur-
rounding forest (Seene 11).
If Justina has been killed,
‘Victoria discovers her body
in her room, She and
Gustav depart for their hon-
eymoon cottage (Seene 12),
Uiio attacks the coach while
the eouple is en route to the
cottage (Scene 12).
clamped its gray, earthy hand over her
‘mouth. To her surprise, the creature
hhad no intention of killing her. Instead,
he proclaimed his undying love and
adoration for her, promising to forgive
her for her actions if she would be his
‘mate, Victoria tried to explain that she
was already engaged to Gustav, but the
creature would hear none of it
Tn frustration, it replied, “Marry me,
or I shall kill you both. None shall have
you but 1”
‘The monster gave Victoria a week to
consider his proposal before departing
through the window. Over the past sev-
eral days, Vietoria has been bombarded.
with love poetry and flowers from the
unwavering golem. Victoria is terrified,
but eannot confide in Gustav for fear
that he will desert her when the truth
is revealed. Nor can she turn to the
authorities; they would lock her up as
a madwoman,
Beginning the Adventure
‘The adventure begins on the seventh
and final day of the creature's time allo-
cation; Victoria is to mect him in the
park in the center of town at midnight
to give her decision. To involve the PCs
in her plight, the DM should give them
a reason to be in the park at this late
hour so that they encounter the two
arguing. It is suggested that the PCs
have just exited an opera house not too
far from the park, having gone to see
the performance of Richard Strauss's
Don «Juan. The DM is free to devise
another hook, adjusting the following
text appropriately
Scene 1: A Stroll in the Park
A light snows floats gently in the
ight breeze, chilling you with its
playful touch. Though most of the
‘opera's audionce has scattered to their
jearriages, a few brave the chilly
‘weather, ambling and chattering their
P home.
"Alone woman clad in a dark, hooded|
cloak walks ahead of you toward the
|park Her stride is quick and sharp,
‘and her boots click loudly on the eob-
blostone.
Gaslights guide your way tothe
paries snow-covered maze of vegeta:
fion, Ahead, the lone woman continues
her brisk pace, then veors from the
main road and procoeds down a ravine
diretly under the park's stone bridge
10 Issue No. 61‘Behind her, a dark shape emerges from|
the trees. The woman seems oblivious
to its presence. Momentarily, both
forms disappear from view.
If the PCs wish to observe the
strange woman (Vietoria von Lendstein)
further, they must sneak to the edge of
the ravine or to the bridge. Only PCs
with the hide in shadows proficieney or
‘an invisibility spell can move close
‘enough to watch without being seen.
Any approach by PCs who are not hid-
ing or invisible is 50% likely to attract
the woman's attention. Her visitor, Udo,
hhas a keen sense of hearing, so non-
thief, non-invisible characters are 85%
likely to attract his attention. At the
approach of strangers, Victoria starts,
and Udo runs off into the night. Ifthe
PCs do not approach, however, and Udo
is the only one to notice them, he stays,
Jong enough to hear Vietoria’s answer
POs successfully securing a closer
position cannot overhear most of the
‘conversation unless they possess the
detect noise proficieney or have accass
to a clairaudience spell
Read the following to any PC observ-
ing the ravine
‘The woman stands in the ravine,
|just to the left of the stone bridge. Her
hood is removed now, and you can see
from the dim moonlight that she is an
tractive brunette in her late twen-
ties. She hugs her arms, trembling,
slightly as light snow settles upon her
shoulders,
‘The large figure that followed her
'stands to her right, its features
lobscured by a dark cloak. The woman
‘seems unnerved by his presence, but,
‘she quickly regains her composure.
‘The two engage in a low, heated con-
versation that is inaudible from your
position. The discussion continues for
some minutes. Then, without warning,
the figure strikes the woman across
the face, knocking her to the ground.
“You have two more days to make
‘your decision!” the figure bellows in a
‘istinetly male voice, “At midnight on
‘the second night I shall come to your
family’s tawnhouse for your answer.
[Already you waste too much of my
ime, You will he mine, or you will die."
he thunders, then disappears with
{inhuman speed into the woods. The
dark-haired woman lies sobbing on
the cold ground, her head buried in
her arms.
Any PCs unable to view the events in
the ravine certainly hear Udo's booming.
voice before he disappears.
Because Udo's actions occur so quickly
and unexpectedly, the PCs are surprised
on a roll of a 1-5 on 1d10, The PCs are
‘unable to prevent the slap Vietoria
receives, but they may be able to follow
Udo. If the PCs follow him, they are
hampered by the darkness, the thick
‘underbrush, the falling snow, and Ude's
quickness. A PC skilled in tracking suf-
fers a ~8 modifier to his Wisdom due to
the snow and dim light. PCs using a
light source decrease this modifier to -2.
Additionally, the PCs’ movement rate
while tracking is slowed (see tracking
proficioney, PHB). The PCs need to make
at least three proficieney checks to main-
tain the trail. The DM should refer to
the DMG for rules on pursuit and eva-
sion of pursuit.
If Udo is followed, he flees to his lair
(Scene 3). Otherwise, he circles back to
spy on the PCs.
If the PCs approach Victoria, she
rises quickly 1 her feet, backs away
from the PCs, and looks for an escape
route, as she at first assumes they are
robbers and vagabonds. Onee the PCs
prove that their intentions are to help
her she wipes away her tears and
smiles faintly, trying to pretend that
nothing is wrong. If the PCs admit they
Witnessed the exchange between
Victoria and the stranger, she breaks
down in tears again.
“You must help mey she sobs. Thave
‘noone else to turn to" Her fingers edge |
beneath her cloak and toward her neck,
where she reveals a diamond necklace.
"offer you ths ifyou can help me get |
id of him. LT have more jewelry iF
this is not sufficient,” she sobs. Ifyou
‘will help me, one of you meet me at the
Cathedral de Notre Dame tomorrow at
‘noon. I have no time to explain now. It
is late and I am very tired. And he may
still be out there.”
DUNGEON 11JIGSAW
Uso, the Jigsaw Man
Udo, flesh golem, RaveNtorr: AL N;
AC 5; MV 12; HD 9 (40 hp); THACO 11;
#40 2; Dmg 28:8 19,117, D 19, C18;
SD (+1 or better weapon to hit —see
Belov) 8% M(6'4" ME. 20; BP 70, OL.
97, FT 65, MS 88, HS 80, HN 30, CW
99; RL (Van Richton’ Guide to the
Created, page 96), Proficienciex climb
walls, deteet noise, disguise, hide in
Shadows, ventriloguism, move silently,
and open locks.
do has the brain of avery inelli-
‘gent scientist, the body of an athlete,
find the hands of master rogue. In
Addition to being extremely strong, Udo,
unlike most flesh golems, is very agile
land fast. He can withstand falls of up to
380) without damage and ean leap dis-
tances of20".Udo i also a master of
Aligguise (at 64" he ia shorter than most
golems, so ho can pull this off and an
fxcellent mimic of voices, He finds these
talents indispensable when forced to
enter an urban environment.
‘do is immune to al cold and electri-
‘al attacks, though fire and acid cause
normal damage. He is immune to tox-
ins, disease, and any attacks regarding
biological finetions such as breathing
Or aging. Ho is also immune to mind=
affecting magic such as charm person or
sleep, and he receives a +4 to saves
against magical assaults that eause
harm (excluding cold or electrical
attacks), fai i
he receive
Also, because Udo can be hit only by +1.
or better weapons, which Masque of the
Fed Death charactors have little aceess
to, DMs should allow Udo a weakness.
‘Though normal weapons don't harm
him, the items used in his creation
{mailets, sealpels, hammers, needles,
‘DMs may allow that they inflict double
damage, or that any damage received
from these items is not repaired by
Usdo's regeneration abilities (see below).
‘The motal from these items could be
‘melted and formed into bullets, Fire is
another weakness,
‘Udo can attack with both fists in the
same round and, if suecessful, can begin
strangling his victim during the next
round. Strangulation causes 348 hp
damago/round. The vietim cannot
‘escape unless he has a Strength of 19
or greater. Two people having at least a
17 Strength each can break his grip.
‘Udo recovers 1 hit point per hour and
does not need to rest. If his hit points
fall below 0, he ceases to heal, though
his body is not dead but incapacitated,
1f 50% of his body remains intact, he
‘can be repaired. Fire permanently’
destroys his body, so he has a great fear
of it (must make a fear chock at -2
‘when threatened with even small
flames). If he is forced too close to
flames, consult the fear check results
table in the RavENLor? campaign set,
‘Udo is very cunning, and he prefers
to survive by his wits rather than his
strength. He attempts to avoid direct,
attacks. If Udo loses half his hit points,
he flees combat, returning to fight
again after he has healed and when his
odds are better.
Udo lives deep within Lausanne’s
sewers, in a lair to which he returns
whenever wounded. His extensive
knowledge of Lausanne's sewers allows
him to appear anywhere in the city at
any time,
‘Udo has a telepathic bond with his
creator. Though Victoria cannot sense
the thoughts or emotions of her cre-
ation, she can keep no desires, fears,
dreams, or feelings from him. At will, he
enabling him to track her wherever she
goes. He can also “speak” into her mind
at will, regardless of range (Van Rich-
teon’s Guide to the Created, page 31)
‘When Victoria abandoned him out-
side of Ingolstadt, her cloak, held tight-
ly in Udo's grasp, was ripped free as she
fled. Inside the cloak’s pockets, Udo
found Victoria's diary and a locket con-
taining her picture, He has long cher-
ished the picture of the beautiful
Vietoria, but he was not able to deci-
pher the writing in the diary until
encountering Doctor McGinnis.
Unaffected by his horrid appearanee,
the Doctor and his freaks did not
attempt to kill him as did the mob in
Ingolstadt when he tried to track
Victoria there. In fact, they treated him
like family, and Doctor MeGinnis even
taught him how to read (guided him in
remembering how to read, actually),
enabling him to read Victoria's diaries
and learn the truth behind his exis-
tence.
His instincts (telepathy) told him
that Victoria had gone to Lausanne to
live, so he eonvineed the Doctor that. the
freak show should pay a visit there. The
Doctor agreed, and Udo was indeed able
to find Victoria, Because Udo has expe-
rienced love and acveptance from the
Doctor and the freaks, he does not hate
people as do most of his kind. his i
the reason he believes he ean convince
Victoria to soe past his appearance and
into his heart. She must have loved him
‘once, he thinks, or she would not have
labored so long and hard to ereate him.
Should a PC recover Victoria's locket
from Udo's lair, the item is a zeitgeber,
something that triggers a reaction in
‘Udo. Upon seeing the open locket, he is
‘stunned for 1d4 rounds as he stares at
Vietoria’s picture and remembers the
‘etc, — items Vietoria still possesses) can see through her eyes, and he always night she abandoned him.
‘can. One item per PC should exist, and knows in which direction she lies,
‘The necklace Vietoria offers as pay: _they do not harm her. He is curious Vietoria is 6°" with wavy dark hair
ment is worth 2,000 franes. Ifthe PCs
attempt to haggle, she agrees to discuss
the details and answer any questions
tomorrow, If the PCs offer to escort her
hhome, she gladly accepts. The escort
consists of a five-minute walk to the
posh North Quarter: If the PCs do not
walk her home, Victoria runs from the
park as quickly as she can, looking back
over her shoulder as she does so.
If Udo wasn't pursued, he follows any
PCs accompanying Victoria to see that |
about Victoria's proposal to them and
‘attempts to follow one of the weaker-
looking PCs home
Victoria von Lendstein, physician
(physician): AL N; AC 10; MV 12; HD 5;
hp 19; THACO 18; #AT 1; Dmg by
‘weapon type (dagger); D 18,118, Ch 16;
‘ML 15, Nonweapon Proficiencies: medi-
cine, biology, chemistry, electricity, eti-
quette, dancing, and languages:
German (native), English, French,
Latin, and Spanish,
nee fiery and ambitious, her experi-
‘ments and their repercussions have left
her drained, and she longs for the quiet
life. Victoria would rather die than have
Gustav or her family discover the truth
about Udo. As the creature would not
accept her offer to construct him a mate
(the insult for which he slapped her),
Victoria feels she has no recourse other
than to kill him. She hopes the PCs will
do this for her. Ifnot, she attempts it
herself
12 Issue No. 61JIGSAW
Scene 2: The Meeting
Read the following to the PC who
meets with Vietoria at the Cathedral:
Snow falls Tightly, continuing its
dance from the previous night. While
[you aveait the woman from the park,
you gaze at the sky-bound spires and
Stunning rose windows of the
(Cathedral de Notre Dame. Lausanne's
citizens bustle past. Only one, a frag-
ile woman bundled in a gray, hooded
overcoat, stops to stare atthe cathe-
aral with you. “Magnificent, is it not?
T suppose you have to be an outsider
to appreciate its splendor” she
remarks, nodding toward the oblivious
passersby.
“Tam Vietoria von Lendstein,” she
says. A nasty bruise darkens her face.
She smiles faintly. “T hope you
haven't been waiting long. 1 was try-
ing not to be followed. Likely he's
here already, nearby somewhere,
jwatehing.
‘She glances in every direction
before continuing:
“As you are here, T assume you are
interested in my proposal, s0 I'l be
brief. If you decline my request, ask
only that you refrain from speaking
about i.
“Lam to be married in two weeks to
JGustav von Rudiger, gentleman of
lone of Lausanne’s noblest families; yet
[Tam pursued by another. Normally, I
would be flattered by such attention,
but this would-be suitor is no normal
man.” She produces a folded yellow
paper from her coat pocket and hands
it to you.
It is an advertisement for Dr.
McGinnis's Traveling Marvels,
Drawings of several odd characters
appear on the flyer: woman with
snakes and tattoos a two-headed man,
Jand @ man with a stitched and scarred
face. Several similar posters hang on
every ety block
“Over a week. ago, Gustav and I vis
ited an American freak show. While
there, we happened upon one of Dr.
McGinnis’ ‘attractions, the so-called
‘Jigsaw Man.” Vietoria points to the
scarred man in the drawing. You can't
tell much from the picture, but he
seems quite hideous,
“The sight of him chilled my bones;
1 was so horrified I begged Gustav to
rush me home. The freak must have
followed us, for that night he broke
into my bedroom and awakened me.
“T thought he had come to kill me for|
gawking at him, but instead he pro-
{essed his love for me. I told him of my
lengagement to Gustav, but he would
not listen. Before he left, he promised
fhe would kill Gustav and me if I would
Inot consent to his wishes, and he gave
Ime a week to decide. For the past
seven days, he has sent bouquets of
flowers, numerous trinkets, and fright-
fal love poems. Last night my week
}was up, and I met him in the park to
give him my answer.
“Fortunately, he didn't kill me but
gave me two more days to decide. As
hhe is a large and unstable man, I'm
sure that I have only two days to
live... unless you help me. Gustav is
away on business and is not due to
return until the wedding, s0 I do not
fear for biz,
“As [ said, this matter is confiden-
tial. Ifyou accept, you and your asso-
Jiates must act with discretion. As
payment, I will give you the necklace
and an additional 500 franes to pro-
tect me. He is quite unstable, so he
may try to kill you for helping me.
Will you?"
Ifthe PC asks Vietoria why she has
not informed the police about this mat-
ter, she says that she doesn't want to
besmirch the Von Rudiger and Von
‘Thresher family names by becoming
the laughing stock of Lausanne’s rumor
mill. The matter must be handled dis-
creetly. Ifshe is asked about the slap
she received, she says the freak did not
like her response to his request. She
‘can be haggled to 750 francs. Ifthe PC
cean detect lie, he finds that Victoria is
tolling the truth (not the whole truth,
but the truth, nonetheless).
If the PCs accept her offer, she tells
‘them that she intonds to return to the
von Thresher home and remain there
until Udo comes for her tomorrow
night, so it isn’t necessary to watch her
this evening, as the monster hasnt lied
to her to date, She asks the PCs to meet
‘at her house around 8:00 Pay, tomorrow
night. Her family is going to a late eon-
cert, and the PCs may be able to plan a
trap for the man. In the meantime, she
‘suggests they find more information as
to his whereabouts at the freak show.
Ifa PC can read her mind, he finds
her thoughts filled with the fear of
being ripped to shreds by her stalker.
She is afraid but calm, almost as if she
‘were resigned to this fate.
Scene
: Udo's Lair
‘This encounter occurs only if the PCs
track Udo to his lair. Otherwise, skip to
the next appropriate scene.
‘As the PCs have invaded Udo's home,
he fights to defend it and himself.
Regardless of when this encounter
occurs, Udo soon afterward visits one of
the PCs to tell his side of the story if he
has not already. (See Seene 5.)
Read or paraphrase the following to
any players whose PCs have tracked
Udo through Lausanne:
‘The trail dead ends into an alley on
the southwest side of Lausanne, and
[the man is nowhere to be seen. A
lmanhole cover lies slightly ajar, six
feet in front of you. Faint footprints
[disappear in front of it.
‘The PCs need a eombined Strength of
18 to pry open the manhole, When the
hole is uncovered, each PC must save
vs. poison at +2 or become ill, Any PC
failing the save suffers a -2 penalty to
hit due to uncontrollable vomiting. A
light souree is necessary to navigate the
‘As the manhole cover is removed, a
terrible stench wafts from below. An
fron ladder stretches thirty feet into
the tunnel. Its rungs are slick with
slime and moisture, but you carefully
Jdescend its length. Once at the bot-
tom, your light source reveals a round
‘tunnel, eight feet high and eight feet,
across, running east and west. Rats,
|some the size of small dogs, dart in all
irections, seurrying away irom the
light. A river of filth runs along its
bottom and a one-foot ledge hugs both
sides of the tunnel, providing a slimy
if precarious means of traversing the
sewers. Every five hundred feet down
the tunnel to either side is a make-
shift bridge of wooden planks.
If the PCs proceed at half their move-
‘ment rate, they do not slip into the
‘muck. A saving throw vs. paralyzation
(at -2 if running) is required by PCs pro-
ceoding at a faster rato. Failure indicates
that the PC has fallen into the filth
PCs falling into the 3’-deep river of
sewage are not injured but smell horri-
ble for 24 hours. Even bathing does not
alleviate the stench entirely, and any
clothes worn by the falling PC are
ruined and must be thrown away,
preferably burned. If the PC continues
to wear the foul clothing, his Charisma
should be adjusted by ~6. The PC must
DUNGEON 13,JIGSAW
Udo’s Lair
Tsquare =2 feet
.90' from street entrance
also make another saving throw vs. poi-
son at +2 or become ill, suffering a2 to
hit in combat. Additionally, any PC
falling into the sewage with an open
wound is 50% likely to contract a dis-
ease (dysentery, cholera, typhoid fever,
Jaundice, ete.)
In game terms, contracting a disease
takes at least a week to have an effect
fon the PC. At the end of the week, the
PC fecls sluggish, suffering a —1 to
Dexterity, a1 to hit, and a —1 to
Constitution. These effects are doubled
for every week the disease is left
‘untreated, When the PC's Constitution
reaches 0, the PC dies.
‘The makeshift bridges along the tun-
nel are not the sturdiest means of
crossing the river as the planks have
become rotten with age. Anyone walk-
ing on the planks has # 30% chance of
falling through them. This percentage
is cumulative if multiple PCs eross
them simultaneously. Any PC jumping
to the other side of the tunnel must
make a suevessful Dexterity check or
fall into the sludge.
Magical light sources are safest when
traveling through the sewers. There is a
5% cumulative chance per torch or
lantern burning per turn that the PCs
ignite a methane pocket. The result of,
such an encounter is a sudden, loud
explosion. Each PC suffers 148 hp dam-
‘age and is struck deaf for two full
turns. In addition, all nonmagical light
sources extinguish. The DM may warn
the PCs about the dangers of carrying
aan open flame in the sewers or may
choose to let them discover this for
themselves,
Udo's Lair
Udo's lair lies almost a mile to the
cast of the sewer entrance, near an
intersection of two main tunnels. It
uused to be a safe house for thieves.
‘When Udo decided to quit the freak
show to pursue his love, he went under-
‘ground to hide. Read the following:
‘At the eastern end of the tunnel,
almost a mile from where you first
lentered, a seven-foot-tall, heavily
|dented, metal door rests along the lef
Iwall. A faint yollow light filters out
from underneath the door,
‘When the the PCs open the unlocked
door, read or paraphrase the following
description:
ly open
and the light from within brightens,
spilling out into the tunnel. A few rats;
seatter from the noise. No one is
inside. A makeshift cot lies along the
north wall. A poster advertising
Doctor MeGinnis's Traveling Marvels
hhangs on the wall above it. A desk, a
‘chair, and a bookcase lie on the east
‘side of the room. A it oil lamp and an
‘open newspaper, several days old, sit,
tupon the desk,
The rooms floor is coated with slime,
and the stench inside is as nauseating
as the tunnels,
Udo's mattress is covered in body
lice, and any PC searching it has a 40%
chance of acquiring them. Any PC
acquiring the lice who fails to seek
treatment becomes infected with a bac
terial disease that grows inside the
cells lining the blood and lymph ves-
sels. The PC suffers a rash, a fever, and
other flu-like symptoms (—i to Consti-
tution for every week left untreated),
When the PC's Constitution reaches 0,
he dies, Nonmagical treatments are
175% effective. There is nothing of value
in or under the cot's mattress. The
poster above the cot heralds the
14 Issue No. 61
eeJIGSAW
“Tigeaw Man” as the headlining act of
Dr. MeGinnis’s freak show.
‘The desk drawers contain papers and
writing supplies, The papers are half-
finished poems to Vietoria. They sug.
gest an intelligent and educated author,
but the verses contain an underlying
sense of threat in addition to the usual
romantic protests and entreaties.
‘The bookshelves eontain poetry by
Keats and Shelley; some existential
works by Seren Kierkegaard (Wither /Or
and Stages on Life's Way) and
Friederich Nietzsche (The Birth of
‘Tragedy; and the diaries of Victoria
and Udo von Lendstein (Udo took his
creator's last name as his own, though
the PCs may assume that the two are
related). The Frankenstein Papers are
hidden behind Kierkegaard’s Hither/On
‘The locket Vietoria recovered from her
father's body and subsequently lost to
Udo in the woods is inserted in the
middle of Vietoria's diary like a book:
mark.
‘Anyone touching the shelves discov-
ers they are coated with a colorless,
greasy substance (oil).
Udo has spread the oil here as a trap
for any intruders, The trail of oil
extends from the room to his hiding
spot around the corner (marked with an
X on Udo's Lair Map). The slime on the
room's floor and on the walkway out-
side the room makes the presence of
the oil practically undetectable. Anyone
actively searching the floor has a Lin-6
chance of seeing it
Five minutes after all or most of the
PCs have entered the room, Udo
ignites the trail by smashing a lit
lantern onto the oil, Ifthe PCs are
standing watch outside the door, th
should roll a 1410 for surprise. Any
unsurprised PC may attack with a mis-
sile weapon (ifin hand),
Surprised PCs (those inside the room
and within 5' of the entrance) suffer
1d6 hp damage, Unsurprised PCs save
for half damage. PCs exiting Udo's
room suffer an additional 146 hp
damage.
‘The fire burns for a total of six
rounds, consuming everything left in
the room (exeept the Frankenstein
Papers). Bach round the fire burns,
there is a 20% chanee of igniting the
methane-filled air surrounding the PCs.
When the fire begins, Udo leaves via
the north tunnel and heads to the sur-
face. Unsurprised PCs, PCs with the
tracking proficieney (-5 modifier due to
the slime), and PCs possessing magical
tracking ability may attempt to follow
Udo. If Udo is not pursued, he spends
the night at the freak show; otherwise,
he travels the city throughout the
night, trying to avoid pursuit.
Any books or papers picked up by the
PCs are 40‘% likely to have caught on
fire from Udo's attack. A burning bool
requires a saving throw vs. normal fire
(18 for paper) to remain intact. If the
PCs escape with Victoria’s (or Udo's)
diary, they may learn the truth of Udo's
existence. If so, they may desire to con-
front Vietoria with the truth at the Von
Thresher house the night of the trap (or
at Scone 2, if they tracked Udo from
the park). If confronted with this,
Victoria does not deny it. She does,
however, offer them more money to stay
on. How the PCs react to this informa-
tion will definitely affect the outeome of
this adventure (see Moral Dilemma),
Scene 4: The Freak Show
At some point, the PCs may visit the
freak show to learn more about the
“Jigsaw Man.” The show runs three
times daily: 10-11 am, 2-8 ew, and 5-6
PN. At any given time, 5410 people are
‘The Frankenstein Papers
‘The Frankenstein Papers are a
tainted magical item, Professor Wald-
‘man, a powerful adept and member of
the Order of the Endless Night, a qabal
in league with the Red Death, rewrote
Victor Frankenstein's papers in his
‘own blood (thus the red ink) as part
of a spell ritual, By doing so, he was
able to ensoreel the papers with the
power to implant an obsession in the
mind of the reader. Waldman intended
to spread the paper throughout
Ingolstadt’s University, inspiring the
students there to create more creatures
like Frankenstei
Unfortunately for him, the spell
incited madness in the professor.
‘Though he was able to complete the
papers, he committed suicide by leaping
from the University to his death just
seven days after the ritual, By this
time, he had already placed the papers
‘nto one of his books in the library to be
picked up by eurious students. His plan
‘did not have a chanee to succeed, how-
‘ever, as the deans of the University
requested Waldman’s works be removed
from the library and burned to prevent
present. People arriving between or dur-
ing shows are offered the chance to buy
souvenirs and pamphlets deseribing the
froaks but are not allowed entrance to
the tent until the next showing, Admis-
ssion costs one frane per person for the
general showing and an additional frane
‘each for the main attraction: Mr.
Electric
Ifthe PCs approach during business
hours, read the following:
The freak show, Dr. MeGinnis’s
‘Traveling Marvels, is located on the
ledge of town and is nearly at the end
lof its engagement. A ramshackle red
and green tent rises from the center
lof several multi-colored wagons. On
leach wagon are paintings depicting
the show's various aets: a bearded
‘woman, @ contortionist, a sword swal-
lower, dwarves, a two-headed giant,
etc. A man wearing a top hat and a
striped suit stands beneath the freak.
‘shows red announcement banner, He
cries out to the gathering crowd: "See
‘Dr. McGinnis’s amazing freaks of
nature brought to you directly from
the United States of America. They
'will SHOCK you! They will HORRIFY
\you! They will THRILL you!
any students fom likewise becoming
‘mad by the strange man’
Tete ear are
Victoria during her stay at University
She read them and beeame obsessed
with creating a golem. When they fell
into Udo's hands, he likewise read
them, but they did not affect him due to
his immunity to mind-affecting spells.
‘fa scientist, physician, or adept PC
reads the manuscript, he must save vs
spell or beeame obsessed with raising
the dead as well The idea sprouts like
a seed, taking full root within 47
‘weeks, whereupon the PC begins spend-
ing all his time walking the graveyards
in seareh of fresh corpses. Ifnot
stopped, the PC will succeed in complet-
ing a golem like Udo in a matter of
‘months. If PGs of another class read the
papers, they must make madness
chooks, as they do not possess the
nowidge or skill to ereate a golem. A
‘successful save indieates the PC is not
adversely affected.
The papers eannot be destroyed by.
‘acid or fire. Many qabals would like to
set their hands on these papers,
DUNGEON 15JIGSAW
Encountering the Authorities
Ifthe police are summoned in this
adventure, 2-5 (ld4+1) officers arrive
on the scene, unless otherwise noted.
‘These officers are lat-level soldiers and
hhave 5 hp each. Anyone arrested is
fined 25 franes fora first offense, 50
francs for a second, and 75 francs for a
third offense. Minor offenses such as
brawling usually require an overnight
stay in jal in addition to any fines. A
fourth offense requires a day in jail and
a hearing before a magistrate. Anyone
found guilty is required to spend 2410
| additional days in jal
‘Ifthe PCs eonfront the police about
Vietoria’s problem, the authorities send
2-5 officers to help capture, not kill,
‘Udo, ifthe PCs ean convince them that
lives are in danger. Ifthe PCs tell them
about Udo's creation Gf they know at
this poin, the authorities eannot
arrest Vietoria for performing necro-
‘maney, as it did not occur within their
Jurisdiction, nor are they likely to
believe such a story.
Udo fights to the death to prevent
being captured. If he is captured, sto-
ries about the incident hit the papers.
‘The stories aro 75% likely to disgrace
the Von Rudiger and Von Thresher fam-
ily names. If they do not, the wedding
continues as planned; otherwise, the
‘wedding is called off , and Vietoria fleos
the eountry, The PCs become enemies of
the Von Thresher and Von Rudiger fam-
ilies for life, along with Dr. McGinnis
and his freaks, who go out of their way
to attack individual PCs. The DM may
also have the freaks attempt a rescue of
Udo from the jail, If they succeed, Udo's
first action is to find the PCs and kill
‘them,
‘The repercussions of police interven-
tion in this adventure are many and
‘within. Most of the freaks perform a
song, dance, recite poetry, or merely
wander about ferociously on stage for
the three minutes the curtain is held
‘open. Almost an hour is spent viewing
and hearing about the nine general
exhibits: a bearded woman named Lady
Olga (fake); a troupe of five singing and
dancing Chinese midgets (real); a fero-
cious, chained lion man (fake); two
small, dark-skinned men in loineloths
touted as the “Wild Men of Borneo”
(fake); Princess Garvanna from
Atlantis, a mermaid (fake); Sir Charles
Roberts, an armless man who sips cof:
fee with the aid of his feet (real); Thin
Freddy, a contortionist (real); Franco
the sword-swallower (real); and Mexie,
a pinhead and lone ancestral survivor
of the ancient Aztec civilization (fake).
‘As the PCs near the end of the roped
pathway, one curtain remains closed
varied; as such, they eannot be fully
covered here,
[An amazing collection of ODDITIES
from around the world — DOCTOR
MCGINNIS'S TRAVELING MAR-
'VELS! A mere franc is all it costs, |
‘Ladies and Gentlemen. A bargain you
‘can't afford to miss. Step right up.
ep right up!
To the loft of the hawker, a tattooed
woman with vipers encireling her fore-
arms sways back and forth on a 4’ plat-
form to the music ofa flute. Her accom:
panist is an 8'-tall, two-headed man
(Garth/Barth the ettin, a genuine freak)
drossed in blue Arabian pantaloons, a
matching vest, and two bright yellow
turbans, To the hawker's right, two 3!
tall dwarves in black suits stand upon a
ticket booth. One sells tickets, while the
other sells framed pictures of the
show's freaks.
‘Away from the show's entrance, a
man is painting a wagon. The word
“Jigsaw” remains uneovered by his new
painting of a man sitting in an electric
chair. A jittery man in a blue body suit
with a large, yellow lightning bolt down
the back supervises the work. His cos-
tume is the same as that of the man in
the new painting.
If the PCs pay to see the show, they
are given a tour by Dr. MeGinnis him-
self, tall, thin man dressed in a long
Jacket, a black cowboy hat, and boots:
‘with spurs. His voice is soft and con-
spiratorial as he begins his theatrical
presentation:
“Ladies and Gentleman, the sights
lyou are about to see are not for the
faint of heart, I have traveled far and
[wide to bring you the world’s most
Jamazing creatures, creatures the likes
lof which science cannot begin to
‘explain, Should you become ill at the
sight of them, please exit the tent dis-
creetly so as not to alarm some of the
‘more... dangerous exhibits. The more
‘savage ones are, of course, in chains.
‘When excited, however, they become
ineredibly strong, and no bonds ean
hhold them.”
“My intention is not to scare you,
dear patrons. Itis to entertain and
educate. To enhance your safety, sev-
eral capable guards are stationed
‘within. Careful and slow movements
will best avoid irritating the exhibits
and preclude need of these guards.
“If you are ready, let us proceed.”
/He swings a long arm toward the
tent’s entrance,
Inside, the tent is dark, except for a
few lanterns hanging from the tent,
posts. A 10’-wide roped walkway, with
heavy, red curtains to either side,
extends the length of the tent. Ropes
for unveiling the exhibits hang from the
ceiling at 12’ intervals. Three bald,
heavily muscled men with eutlasses at
their sides stand at various posts.
Dr. McGinnis tells the crowd the hii
tory of each exhibit before he pulls the
rope, revealing the amazing oddity
“Thave one more oddity to share,
land he is stranger in truth than all
the others yet revealed.”
He grabs the rope to the last cur
tain. “Because this exhibit has
strained my pockets severely to bring
to your town, I require the additional
‘deposit of one franc.” The three armed
men from the posts amble to Dr.
/McGinnis's side,
“Those who wish to see this won
Jdrous spectacle should give my com-
[panions your coin. Those who have
seen enough, I bid you a good day.”
Ifthe PCs stay to see the last display,
‘Mr. Eleetrico (real), read or paraphrase
the following:
“Direct from New York City, I pre-
sent Mr. Flectrie.” He pulls the eur-
tain aside to reveal the man in the
blue body suit you saw earlier. He is
seated in an enormous wooden chair,
Ja metal bowl perched atop his head,
‘Wires and tubes extend from the bowl
to the length of his arms. The giant,
‘twosheaded man from the entrance
sstands behind him, his hand on a
switch,
“Struck by lightning seven times by
age ten, Mr. Blectrico can withstand
extreme currents of electricity! A nor-
‘mal man would be killed instantly by
‘one-tenth the voltage we are about to
send through his body.”
Dr. MeGinnis motions for the two-
headed man to flip the switch. A loud
sizzling, snapping sound ensues, and
16 Issue No. 61JIGSAW
‘ody jerks back and
ee contorts in agony and
hair extends out in every
direction. The two-headed man holds
down the switch for well over a
minute before releasing it. Mr.
Electrieo's body sizzles to a halt. He
remains still, eyes closed. Then,
miraculously, his eyes open, and he
rises slowly. The crowd around you
lgasps. Mr. Electrico laughs maniacal-
ly, then jumps off the stage. Still
laughing, he runs out the exit.
“Thank you all for coming. I hope
lyou've enjoyed the shox. Have a good
{day.” says the Doctor as he walks out
the exit. His muscle men surround
the pathway and begin pushing strag-
glers out of the tent.
Ifthe PCs don't care to see the show
but desire to see Dr. McGinnis, they are
granted their request for a sum of 10
francs. A eonvineing journalist PC may
hhave the foe waived by saying he is
doing a story on the Doctor and his
show. The audience is granted between
shows or after the last one, depending
‘upon when the PCs arrive. Refusal to
pay; if required, results in the PCs’
being asked to leave the grounds. This
‘can he voluntary or forced (see the
Muscle Men's statisties below),
Unannouneed PCs caught sneaking
around the tent and wagons are
attacked by the muscle men, Franco the
sword-swallower, the two-headed man,
and Serpentina (see statistics below),
especially after dark; if this isn't
‘enough force to remove the PCs, the
other performers and laborers assist.
‘The freaks handle their own security,
but an all-out bray! brings the police to
the freak show within six rounds. Dr
‘McGinnis does not fight unless person-
ally attacked.
Ifthe PCs are allowed an audience
swith Dr. MeGinnis, Franco remains with
hhim at all times. Read or paraphrase
‘the following:
‘The inside of Dr. MeGinnis's wagon
is dark even though thin shafts of
light ereep through the wagon's nar-
row shudders. Dr. MeGinnis is seated
at the far end of the wagon behind
makeshift desk. His western attire is
‘as dark as the room, a sharp contrast
to the white hair that juts from
Freak Show Members’ Statistics:
Franco, sword-swallower: AL N; AC
10(7); MV 12; Tradesman (performer) 5;
hp 27; THACO 18; #AT 1; Dmg by
‘weapon type; SA +1 damage; 8 17, D 17;
saber (carries several), dagger, and club,
Franco is extremely loyal to Dr,
‘McGinnis and obeys his every com-
‘mand. He is also in love with
Serpentina and attempts to kill anyone
who harms her.
Garth/Barth (two-headed man —
ettin): AL CN; AC 3; HD 6 (unusually
small, 8 tall) hp 35; THACO 15; #AT 2;
‘Dmg 1d8/1d10 + weapon; SD Surprised
only on a 1315; XP 2,300.
‘The ettin is another one of Dr.
‘McGinnis's truly strange freaks. Doctor
liscovered Garth/Barth hid-
ing in the North Carolina mountains.
Dr. McGinnis took the ereature, a mere
offered him friendship as well as a job.
‘Though not very bright, Garth/Barth is
loyal and does everything within his
power to protect the Doctor and his
friends. He avoids contact with the PCs.
Mister Blectrico: AL NG: AC 10;
‘MY 12; Tradesman (performer) 4; hp 16;
‘THACO 19; ATT 1; Dmg by weapon type:
SD immune to electricity; dagger, club.
Mr. Electrica has been with the freak
show for over a year; though not as a
performer. When Udo left, Dr. McGinnis
offered him Udo's position as the head-
lining act, a role he has filled for over a
week now. Mr: Blectrico’s talent lies in
being able to withstand high voltages of
electrical current. After his perfor-
‘ances, he is ratiled and cannot hold a
coherent conversation. His body jerks
spasmodically at times and spittle lows
freely from his mouth. More often than
not, he ean be found running about the
‘wagons, laughing insanely
‘Within an hour after his perfor-
mance, Mr. lectrico regains his senses,
Hee knows the following about Udo: he
rusigned a week ago; he writes beautifol
poetry; and he stil visits Dr McGinnis,
dropping by one or two times a week.
Laborers (15): ALN; AC 10; MV 12,
‘Tradesman (laborer) 1; hp 4; THACO 20;
4AT 1; Dmg by weapon; club, dagger.
‘The laborers join any fights only as a
last alternative. They prefer to stand on
‘the sidelines and take bets, shunning
any questions as they fear for their
Jobs.
‘Muscle Men (Hanzric, Galdrie, and
Dalrie — brothers): AL CN; AC 10;
Soldiers 3; hp 24, 20, 19; THACO 1;
Dmg by weapon type; SA +1 damage; $
17; army pistol, dagger, cutlass.
‘Tho muscle men are the first to enter
‘any fray, as they love to fight. They won't
talk to the PCs about anything, unloss
they are first defeated in a fair fist fight.
Ifthe PCs defeat thom, they gain their
respect and meager knowledge: Udo lef
the show, he's living somewhere in
‘Lausanne'’s sewers, and he visits with
‘Doctor MeGinnis to discuss philosophy.
Painter: AL N; AC 10; MV 12,
‘Tradesman (laborer) 1; hp 4; THACO 20;
4¥AT 1; Dmg by weapon; club, dagger
‘The painter is a hired laborer, not a
member of tho freak show. He ie iritat-
ed by Mr, Electrico’s need to supervise
Ini Worle He i elosemouthed, desing
only to finish his job, get paid, and get
drunk atthe loal bar I given a bebe of
fat Teast five francs, he confirms seeing
the “igaaw Man’ two days ago, hanging
around Dr: MeGinnis’s wagon.
Performers (15): ALN; AC 10; MV
12; Tradesman (performer) 2; hp 8, 7, 9,
10, 6; THACO 20; #AT 1; Dmg by
‘weapon type; club, dagger, hand axe.
Serpentina, mistress of reptiles: AL
NAC 10; MV 12; Tradesman (per-
former) 4; hp 18;'THACO 19; #AT 1 (or
by weapon type); Dmg by weapon type;
SD pet snakes; hand axe, dagger, and
saber.
‘Serpentina is Austrian and one of the
freak show's better fighters. She is
highly suspicious of everyone, ineluding
her coworkers, and she is not open to
questions, She associates only with Dr.
‘McGinnis and her paramour, Franco.
She knows Udo has left the show and
occasionally comes to see the Doctor, but
she won't share this knowledge. If pres-
sured for information, she throws her
snakes on the PCs and draws her saber
while yelling for the others to join
Boa Constrictor: AL N; AC 6; MV
9 HD 341; THACO 17; bp 28; #AT 2;
Dmg 1/143; SA constriction; ML 15; XP
115,
Vipers (4): AL N: AC 5; MV 15; HD
241; THACO 19; AT 1; Ding 0
(defanged); ML. 8; XP 175 each.
DUNGEON 17[beneath his Black cowboy hat. His feet
lare kicked up on the desk as he putts
'a Cuban cigar.
Seated on the desk in front of him
isa muscular man in his mid-twen-
ties, clad in tight-fitting, black leather
‘clothing. He holds a sword in his
hand, admiring the blade, and wears
several smaller ones around his belt.
Both men eye you suspiciously.
“Good day? says the old man after a|
‘moment of silence. “I am Doctor
McGinnis.” His voice is low and soft
'You see now that his blue eyes are as
wild as his white hair. “This is Franco, |
‘my assistant. What can I do for you
fine folks?”
Doctor Bailey MeGinni
cian and freak show owner:
10; MV 12; Tradesman (physician/per-
former) 6; hp 25; THACO 18; #AT 1 (or
by weapon type); Dmg by weapon type;
army pistol (2), derringer, and dagger.
Doetor McGinnis is « former physi-
cian who dabbles in the aceult. Once a
promising surgeon, the good doctor's
medical license was revoked after he
‘was caught robbing graves. After losing
his practice, he joined his great uncle,
James (MeGinnis) Bailey of the
Barnum & Bailey Cireus on a tour of
the United States. He found Barnus
attempts at freak foolery blasphemous,
so he left the troupe in the 1870s to
form a show of his own. His desire was
to compete against the great showman
by finding irrefutable “freaks of nature”
to attract and educate the populace
After a time, however, he admitted to
himself that truth and money often did
not go hand in hand, so he reverted to
using Barnum’s tricks of the trade,
though sparingly (fake exhibits are
indicated earlier)
Udo, the “Jigsaw Man,” was his
greatest attraction to date, and the sci
entifie truth behind Udo's existence
astounded him. Yet, Dr. MeGinnis does
not look at Udo as one of the freaks.
Udo is a friend, much like Franco, He
has enjoyed instructing Udo in reading,
writing, and learning in general
Though the golem has left his employ,
they still meet to discuss philosophy
and great works of literature. He ean-
not understand how Udo's creator could
abandon such a magnificent creature.
Dr. McGinnis answers the PCs’ ques
tions truthfully as long as he doesn’t
think they mean to harm Udo. He says
that Udo worked at the freak show but
quit over a week ago to pursue a per-
sonal matter, He has seen him off and
on, but his visits are unplanned. He
was a good worker, never complained,
and his act consisted merely of display-
ing himself to the horrified public.
Ofcourse, if the Doctor answers the
PCs’ questions, he expects them to
answer some of his, He wants to know
‘whether Udo is in any trouble and why
the PCs are inquiring about him. Ifthe
PCs imply a threat to Udo, McGinnis
asks them point-blank whether they
intend to harm his friend. Ifthe PCs
don’t answer his questions, he refuses to
answer any more of theirs, telling them
to leave immediately and not to return.
Unless Udo is captured or specifically
requests his assistance, the Doctor does
not interfere in the matter. If Udo is,
killed, the loss of his friend creates a
bitterness in the Doctor's heart, and he
loses his love for showmanship, selling
his show to Franco within a year after
Udo's death. If he learns the PCs are
responsible, he vows to kill them, His
dabblings in the occult are bringing him
loser to the Red Death's control; Udo's,
death seals his fate
If Udo is currently fleeing from the
PGs, he may be hidden in a secret com-
partment under the floor of Dr.
‘McGinnis's wagon (only if the PCs found
his lair — 25% chance he is in the
wagon). The secret compartment can be
found by anyone making a thorough
18 Issue No. 61JIGSAW
search of the car, but Dr. McGinnis will
not allow such a search, Ifthe PCs
attempt to search the wagon or the
grounds by force, the Doctor and Franco
fight them while Serpentina rallies the
rest of the forces. Any large brawl
attracts the authorities, who arrive with-
in six rounds. Unless the PCs can pro-
vide solid evidence of wrongdoing on
behalf of the freak show, the police
arrest the PCs for starting a riot. They
are fined and jailed according to the
‘umber of offenses they have committed.
Scene 5: A Vi
it to the PCs
If Udo succeeded in following a weak-
looking PC home from Scene 1, he
enters the PCs room at midnight to tell
his side of the story. His intention is to
‘win the PC’s sympathy and to gain his
assistanee in coaxing Vietoria into mar-
rying him.
Udo rogue proficiencies to
break into the PC's room while he
sleeps. The PC chosen should be either
isolated from the others, physically
‘weak, or both. This encounter assumes
that the PCs are staying at an inn or
some type of house with separate
rooms. It also assumes that the PCs
have not taken any precautions ag
intruders, such as watches or doubling
room oecupaney. If the PCs sleep in
‘groups, Udo strikes at some other time
When his chosen vietim is alone. If he is
attacked while breaking in, he flees,
This encounter should oceur before
the planned stakeout at Vietoria’s. If
Udo encounters the PC in some place
other than a bedroom, modify the fol-
lowing text accordingly:
[
‘Udo strangles the PC to death. Udo
receives a +4 to hit ifthe PC is in a
prone position. Udo strikes first, even if
the PC has hidden a weapon in the bed
‘or can acquire one quickly. If Udo kills
the PC and the others are not alerted,
he enters the room of another PC to
plead his case. Assuming the first PC
approached does not resist, however,
read the following:
‘The creature relaxes his grip,
allowing you to breathe, Moonlight
streams across his face, illuminating
his sickly, gray features, His face is a
thin layer of stitched flesh stretched
tightly over a malformed skull. His
mouth contains two rows of brown,
rotted teeth and a blackened tongue.
Large, irregular stitches line his shirt-
less body, and a stomach-churning
odor fils the air, almost choking you
“Not so pretty, eh?” he whispers,
"People eall me a monster Yet, what
of the monster's creator? Who is more
eruel?™
‘The ereature awaits a reply: He is
here to tell the PC his side of the story,
so he answers any questions truthfully
Ifthe PC does not ask any questions
(unlikely), he tells the PC the following:
how Vietoria created and abandoned
him; the horror of his life as a freak;
and that he loves Vietoria, even though
she has been so eruel to him. If the PC
‘seems sympathetic, Udo asks for his
help in convineing Vietoria to marry
him. If the PC is sarcastic or unwisely
belligerent, Udo is 75% likely to attack;
otherwise he flees
If the PC listens to Udo's story, read
the following:
“Thave come to enlist your aid. I
want you to understand me so that
{you may explain my feelings to
Victoria. I love her, and I want to
marry her. I don't want her to create a!
‘companion for me; I could not bear to
have the horror of this existence
inflicted upon another. Victoria should
‘take responsibility for what she made
— for me. If she only knew the real
‘me, she would see that beneath this
veil of rotten flesh is a love as bound:
less as her cruelty”
“Take this with you," says the crea-
‘ture, pressing a cold metal object into
your hand. “It is an engagement ring.
In my anger I neglected to give it to
hher. Carry my proposal to her, and
explain my view. Don't let her fool you
into believing I am evil. Remember
‘who hired you to kill me.”
With incredible speed, the creature
‘throws open the window, launches
Jhimself across the rooftops of Lau-
‘sane, and vanishes into the darkness
Ifthe PC tries to follow, pursuit
proves difficult at best. Udo is able to
leap the 10'-20" distances separating
‘most of Lausanne's buildings with ease.
‘A Moral Dilemma
Before Scene 6 (or Scene 5, if Udo
Killed the PC he visited), Udo's align-
is neutral. After that point, his
You are awakened with a startas a
allused hand covers your mouth, pre
venting you from screaming. A pair of
lyellow eyes stare at you through the
darkness.
“Don't move,” says the intruder in a
ow, raspy voice. “If you resist, I will
ill you. I want only to talk.”
DMG should roll for a fear check at
this point. If the DM is running this
adventure in a traditional ADD set-
ting, itis advised that the PC be
roquired to save vs, paralysis to imitate
Ravenvort's fear check, Failing the roll
‘means the PC is too frightened to move.
‘The PC is in a losing position; even if
he sereams, odds are he'll be dead
before the other PCs ean arrive to
assist. Ifthe PC insists on struggling,
‘obsession for Victoria or murder of a PC
‘propels his alimment to neutral evil.
‘Beeauso he is not evil until this point, it
should be interesting to see how the
ee ene enamel
vio to
‘ment, Somewhere between Scenes 3
and 6, the PCs will have to make a deci-
sion ‘their loyalties. Whom do
they believe? Do they side with Vietoria
‘or Udo? Do they remain neutral?
‘The adventure assumes that most of
‘the PCs are of good alignment and will
oie of the PCs
should go something like this: although
‘Victoria may have been wrong to create
Udo, her intentions were not to eause
‘harm or to create evil. Furthermore,
‘while Udo's anger may be justified, his
actions definitely aren't.
PCs who are particularly sympathet-
ie with Udo may attempt to dissuade
hhim from continuing to stalk Vietoria,
While this approach may be noble, it
‘won't work. Udo is obsessed with mar-
zying Vietoria; he will not take no for an
Answer. Anyone keeping Vietoria from
him is an enemy and deserves to die.
Lastly, there isthe possibility that
the PCs decide to leave Vietoria to her
fate, Ifthis occurs, the adventure ends
with Vietoria’s death and Udo's subse
quent suicide. “Good” characters who
choose this route should be punished
with a madness cheek or an involun-
tary alignment change.
‘The PCs’ decision here may affect
the rest of the adventure, 60 DMs
should be very familiar with the see-
nnarios that follow so they will be able
to maintain a free-flowing story line in
case the PCs" actions change the course
of the adventure.
DUNGEON 19uIGSAW
Laquare = 5 feet
The Von Thresher Home
N
Also, the inhabitants of Lausanne do
not look kindly upon individuals jump-
ing on their rooftops in the middie of
the night; they quickly alert the author-
ities and neighbors to the presence of
these “burglars” by ringing loud bells
from within their homes. PCs captured
by the authorities aro fined accordingly.
Ifthe “visited” PC takes the time to
wake the others to help pursue Udo, the
golem’s trail becomes covered by the
falling snow (-5 modifier) during the
delay. Divinatory spells may aid the
PGs in determining Udo's location, but
magic is not a thing to be tampered
with nonchalantly in Gothie Earth. PCs
casting spells must roll a powers check
(soe Masque of the Red Death, page 55)
to see if their actions have eaptured the
attention of the Red Death. PCs sue-
cessfully tracking Udo find him in his
lair (Scene 3) if they have not previ-
ously encountered him there. Othe1
wise, he is hiding at Dr: McGinnis's
freak show (Seene 4).
‘The engagement ring that Udo left
with the PC is gold with a simple but
elegant diamond setting. The ring is
worth 800 francs,
Scene 6: Setting a Trap
‘The PCs are to meet Victoria at the
Von Thresher's home around 8:00 Ps
on November 4 to set a trap for Udo.
‘When they arrive, read the following:
‘Victoria places the derringer in her
Wwaist-sash. She feels along the wall
‘unsteadily, until she locates a glass of
brandy on a nearby table. Its obvious
she's had several drinks already.
‘Arriving at the Von Thresher home,
lyou quickly knock three times upon.
[the door as Victoria advised. A minute
lor two passes before the door is
junlocked. Victoria peers around the
|comer of the half-open door. Her right
/hand shakily holds a derringer.
Several tense moments pass before
sshe withdraws the gun and allows you
to enter. “T apologize,” she says as you
‘enter the house, "but I had to be cer-
‘tain that you weren't him.”
‘When you are all inside, she closes
‘the door and locks it. “You have free
rein of the house to execute your
trap,” she says,
“Just, please, try not to break any-
‘thing. Thave given the servant the
night off, and my uncle and his family
fare at the opera. They are not due to
return until one o'clock or so. I just
hope that he proves punctual so they |
‘will not have to see Udo”
‘The Von Thresher Home
‘The townhouse serves as a setting for
‘a brief encounter. A map af the home is
provided to assist PCs in planning an
attack on Udo, Room deseriptions are
not provided, so DMs need to fill in this
information as required. Before the
encounter with Udo, the PCs should be
given a copy af the map and the follow:
ing deseription:
‘The Von Threshers live in a large,
two-story townhouse. Its ceilings are
twenty feet high, and the floors are
made of marble and polished wood.
The townhouse has no cellar and its
attic consists of a small crawlspace.
‘The lower-story windows are five feet
off the ground, and the upper-story
‘windows are thirty fect from the
‘ground. A small backyard is enclosed
‘with a wrought-iron fence. The yard is
bordered on three sides by neighbor-
ing yards.
20 Issue No. 61JIGSAW
Victoria expects the PCs to kill Udo.
‘She inform them that Udo's usual
method of entry is through her bedroom
‘window, usually around midnight.
‘Throughout the night, Victoria downs
several more drinks in an effort to
shield Udo's voice from her mind.
Unless the PCs watch her earefuily, she
is drunk by the time Udo arrives
(attacks at ~4 while inebriated).
Occasionally, she clutches at the der-
ringer for assurance and does not allow
the PCs to take it from her. She intends
to kill the creature if the PCs cannot.
Ifthe PCs tell Vietoria about the visit
from Udo, she breaks down in tears,
Read or paraphrase the following:
“T don't deny it. Tam guilty of all he |
|says. I've heen haunted by his memory |
{far too long. Even now he speaks to
me, his raspy voiee burrowing inside
‘my head, never letting up. I ean never
hide from him. He knows that, and T
;know it now. Hie intends to kill me.”
‘This night Udo arrives earlier than
usual (11:30 Pt), via a lower story win-
dow in the servant's quarters. He spies
fn the PCs for some time from across
the street before he males his entrance.
Udo uses his rogue proficiencies to
sneak around the house in an attempt
to ascertain the PCs’ plans. If'encoun-
tered, he attacks. If only 1-2 PCs are
present and he has the upper hand,
Udo fights for several rounds, fleeing
only when he loses half his hit points.
His primary goal is to kidnap
Vietoria, not to kill the PCs, To do this,
he attacks when he feels he has the el
ment of surprise, knocking off one PC
at a time if necessary, to get to her IF
he fights his way through the PCs, Udo
attempts to grab Vietoria and jump out
the nearest window:
‘When Udo comes into sight, Vietoria,
for her part, tries to shoot him with bul-
lets she manufactured from the scalpels
she used to ereate him. Victoria suffers
‘8-6 penalty to hit, since she is both
Ifa PC is reduced to 0 hp or lower
during this encounter, he is knocked
unconscious, Victoria can use her physi-
cian skills to aid any wounded PCs,
(She suffers a ~2 penalty on her profi-
cieney check until she sobers.) If Udo
loses more than half his hit points, he
retreats, Before he does, however, he
pauses for one last exchange. Read or
paraphrase the following to the players:
Udo cries out in pain and glowers
at Vietoria.
“So this is how you treat me? T offer
{you never-ending love, and you try to
kill me? Be warned, my lady, I shall
be with you on your wedding night.
'You shall never love another.”
‘Udo turns and launches himself
through the nearest window, shatter
ing the glass,
POs within 5 of the retreating Udo
‘may attack him as he turns his back.
Victoria shoots at Udo as he flees. Udo
suffers no damage from the breaking
glass or the fall due to his exceptional
agility. If Udo is still alive, he runs off
into the night, returning to haunt
Victoria in the following scenes. By
then, he may have fully healed.
If Udo kidnaps Victoria, he heads for
the Swiss Alps with his prize, His hope
is to find a cave in which to live with
his bride. The PCs must track him
there to recover her.
If Udo escapes without Victoria, she
hires the PCs to act as bodyguards at
her wedding for an additional item of
jewelry worth 400 franes (negotiable to
{600 francs). In addition, she pays the
full medical expenses of wounded PCs,
though she attempts to heal them per.
sonally. If the house has been damaged,
Victoria tells her family that the dam-
age was caused by burglars.
Ifthe PCs killed Udo in this
encounter, the adventure ends here. It
is suggested, however, that the DM.
allow Udo to survive until the wedding,
as it will serve for a more interesting
and satisfying conclusion.
Scene 8: The Wedding Approaches
In the event that Udo survived the
previous encounter, Victoria hires the
PCs to serve as bodyguards until after
her wedding, whieh is to occur at
Gustav’s country chateau,
Vietoria tells Gustav that she is
being stalked by a deranged freab
the PCs are invited to take up resi
dence in the von Rudiger estate to con-
tinue protecting her. Vietoria is in no
danger until her wedding night, but the
PCs do not know this. A female PC is
able to stay with Victoria at the Von
‘Threshers’ household until 8:00 A.M, on
November 17, when Vietoria and her
family arrive at the Von Rudiger estate
for final preparations. Victoria intro-
duces the PC to her family as an old
friend from Ingolstadt. Her aunt, uncle,
and eousin Justina weleome the PC as
one of their own,
‘The DM may drive the POs into a
paranoid frenzy with bumps in the
hight, tappings on the windows, or per-
haps even have a PC awaken to see
Udo's cold, yellow eyes staring at him
through a bedroom window, only to dis-
appear when the PC blinks.
‘The PCs will probably spend the
intervening days before the wedding
healing and planning a trap for Udo. As
with the Von Thresher home, Gustav
and his father, Hermann, give the PCs
access to every room and the honey-
‘moon eottage to prepare their plans.
‘Maps and descriptions of these loca
tions should likewise be given to the
PCs,
Victoria believes Udo won't attack at
the wedding due to the numerous
‘guests and guardsmen that will be pre-
sent. She believes (correctly) that he"
make his move when they leave for
their honeymoon cottage. She encour-
‘ages the PCs to plan an ambush for
Udo there,
‘The wedding is deseribed in detail as
the PCs should experience the full
extent of the gala event while waiting
for Udo's attack. DMs should play out
the whole affair as a normal wedding,
not as an intermission between encoun-
ters with Udo,
‘The hint of danger should always be
present for the PCs, but the guests are
oblivious to the threat. They are enjoy-
ing the grand event and attempting to
mingle with the PCs as any guest
might.
‘The Von Rudiger Estate
Gustav and his family live on a pala-
tial estate just outside Lausanne. His
father, a member of the Swiss Parlia-
‘ment, is a very wealthy man of noble
lineage. Their chateau is surrounded by
‘woods and is located at the foot of the
‘Swiss Alps. The important rooms of the
chateau are described below:
‘The Von Rudiger Chateau
“The Von Rudiger Chateau is an
impressive, castlelike structure.
Every room is spacious and sumptu.
lously decorated with marble, gold,
‘and silk. Immense French windows
‘with red velvet drapes adorn most of
‘the common rooms. The ceilings on
DUNGEON 2t









