BX Monster Reference Index
BX Monster Reference Index
AC: The creature's armour class. The first figure is XP: The experience point value (XP) that may be STR Strength.
the standard B/X AC. The figure in brackets is for awarded to players when they defeat (or possibly deal
INT Intelligence.
rulesets which use the ascending AC system. A with in another way) a creature. The reference table
for calculating XP is included in the supplemental DEX Dexterity.
conversion table is included in the supplemental tables
section at the back of this index. tables section at the back of this Index. CON Constitution.
Monster # Enc. Move AC HD Attacks Damage Save Morale XP Notes
AbolethM2 1d4(1d4) S180'(60') 4(15) 8 4 tentacles 1d6/1d6/1d6/1d6 F8 10 2,060 Slime and enslavement abilites. Ground movement 30'(10').
AdhererFF 1d4(1d6) 90'(30') 3(16) 4 1 fists 1d3 F4 7 190 Creatures and weapons stick to skin.
Aerial ServantL2 1(1) 240'(80') 3(16) 16 1 slam 8d4 F10 10 3,300 Surprises on 1-4. May pin human-sized creatures.
AfancM2 1(1) S150'(50') 6(13) 15 1/2 bite/flippers 5d4/3d4/3d4 F15 10 2,400 Create whirpool in 5-8rds.
AlgoidFF 1d6(1d6) 60'(20') 5(14) 5 2 fists 1d10/1d10 F5 10 800 Mind Blast. Immune to edged weapons, fireballs and lightning.
Ankheg 3HDL2 1d6(1d6) 120'(40') 3(16) 3 1 bite 3d6+1d4 F3 9 80 Spit acid 1/day R30' 8d4Dam (S½). Burrows at 60'/rd.
Ankheg 4HDL2 1d6(1d6) 120'(40') 3(16) 4 1 bite 3d6+1d4 F4 9 190 Spit acid 1/day R30' 8d4Dam (S½). Burrows at 60'/rd.
Ankheg 5HDL2 1d6(1d6) 120'(40') 3(16) 5 1 bite 3d6+1d4 F5 9 500 Spit acid 1/day R30' 8d4Dam (S½). Burrows at 60'/rd.
Ankheg 6HDL2 1d6(1d6) 120'(40') 3(16) 6 1 bite 3d6+1d4 F6 9 820 Spit acid 1/day R30' 8d4Dam (S½). Burrows at 60'/rd.
Ankheg 7HDL2 1d6(1d6) 120'(40') 3(16) 7 1 bite 3d6+1d4 F7 9 1,140 Spit acid 1/day R30' 8d4Dam (S½). Burrows at 60'/rd.
Ankheg 8HDL2 1d6(1d6) 120'(40') 3(16) 8 1 bite 3d6+1d4 F8 9 2,800 Spit acid 1/day R30' 8d4Dam (S½). Burrows at 60'/rd.
Ant, GiantL1 2d4(4d6) 180'(60') 3(16) 4 1 bite 2d6 F2 7 80 Will never retreat if defending the nest.
Ant LionM2 1(1) 90'(30') 2(17) 8 1 bite 5d4 F4 9 1,560 Recuring damgage after a hit until dead.
Ape, AlbinoL1 1d6(2d4) 120'(40') 6(13) 4 2 claws 1d4/1d4 F2 7 80 Throw rocks 1d6Dam.
BasiliskL1 1d6(1d6) 60'(20') 4(15) 6+1 2 bite/gaze 1d10/petrify F6 9 570 Gaze turns to stone (SNeg). Not immune to its own gaze.
Basilisk, GreaterM2 1d2(1d2) 60'(20') 2(17) 10 4 claws/bite/gaze 1d6/1d6/2d8 F10 10 2,400 As regular basilisk + poisonous claws/breath (SorD+4/+2).
Monster # Enc. Move AC HD Attacks Damage Save Morale XP Notes
BatL1 1d00(1d00) F120'(40') 6(13) 1hp 1 swarm 0 F0 6 6 Swarm attack victims get -2 to hit and on saves.
Bat, GiantL1 1d10(1d10) F180'(60') 6(13) 2 1 bite 1d4 F1 8 20 Vampiric variety cause paralysis and drain blood (1d4/rd).
Bat, MobatM2 1d8(1d8) F150'(50') 7(12) 6 1 bite or screech 2d4 F3 9 135 Screech causes victims to cover ears.
Bear, BlackL1 1d4(1d4) 120'(40') 6(13) 4 3 claws/bite 1d3/1d3/1d6 F2 7 80 +2d4Dam if both claws hit.
Bear, GrizzlyL1 1(1d4) 120'(40') 6(13) 5 3 claws/bite 1d4/1d4/1d8 F2 8 200 +2d6Dam if both claws hit.
Bear, PolarL1 1(1d2) 120'(40') 6(13) 6 3 claws/bite 1d6/1d6/1d10 F3 8 320 +2d6Dam if both claws hit.
Bear, CaveL1 1d2(1d2) 120'(40') 5(14) 7 3 claws/bite 1d8/1d8/1d12 F3 9 440 +2d8Dam if both claws hit.
Bee, Giant KillerL1 1d6(5d6) F150'(50') 7(12) ½ 1 sting 1d3+poison F1 9 7 Poisonous sting (SorD). Bee dies after using sting.
Beetle, Gt.BoringL2 3d6(3d6) 60'(20') 3(16) 5 1 bite 5d4 F5 7 200
Beetle, Gt.CarnivorousL1 1d6(2d4) 150'(50') 3(16) 3+1 1 bite 2d6 F1 9 65
Beetle, Gt.DeathwatchM2 1(1) 120'(40') 3(16) 9 1 bite 3d4 F9 9 1,700 Sonic Vibration attack 1/day (SorD) 30'R.
Beetle, Gt.FireL1 1d8(2d6) 120'(40') 4(15) 1+2 1 bite 2d4 F1 7 15 Light emitting organs 10'R.
Carcass ScavengerL1 1d3(1d3) 120'(40') 7(12) 3+1 8 tentacles Paralysis F2 9 135 Paralysis lasts for 2d4turns (SNeg).
Caryatid ColumnFF 1d12(1d12) 60'(20') 5(14) 5 1 sword 2d4 F10 12 500 All have 22hp. Non-magical weapons only do half damage.
Cat, CheetahM2 1d4(1d4) 150'(50') 5(14) 3 3 claws/bite 1d2/1d2/2d4 F2 8 65 May sprint at 450'/rd for upto 3rds.
Cat, LionL1 1d4(1d8) 150'(50') 6(13) 5 3 claws/bite 1d4+1/1d4+1/1d10 F3 9 200
Cat, Mountain LionL1 1d4(1d4) 150'(50') 6(13) 3+2 3 claws/bite 1d3/1d3/1d6 F2 8 65
Cat, PantherL1 1d2(1d6) 210'(70') 4(15) 4 3 claws/bite 1d4/1d4/1d8 F2 8 80 Same stats also apply for Leopards.
Cat, Sabre-tooth TigerL1 1d4(1d4) 150'(50') 6(13) 8 3 claws/bite 1d8/1d8/2d8 F4 10 560
Cat, TigerL1 1(1d3) 150'(50') 6(13) 6 3 claws/bite 1d6/1d6/2d6 F3 9 570 Surprises on 1-4 in woodlands.
Cave FisherM2 1d4(1d4) 10'(3') 4(15) 3 2 pincers 2d4/2d4 F2 9 65 60' sticky filament, +3 to hit, reels in prey at 15'/rd.
Cave MorayM2 4d4(4d4) 10'(3') 0(19) 4+4 1 bite 2d8 F3 9 290 Surprises on 1-5. Only 5% chance of hitting AC5 body.
CentaurL1 0(2d10) 180'(60') 5(14) 4 3 hooves/weapon 1d6/1d6/weapon F4 8 80
Centipede, GiantL1 2d4(1d8) 60'(20') 9(10) ½ 1 bite Poison F0 7 6 Poison causes sickness for 10 days (SNeg).
Centipede, Megalo-M2 1d4(1d4) 180'(60') 5(14) 3 1 bite 1d3+poison F2 8 65 Poison (SorD), 1d8Dam if save is made.
Centipede, Stega-M2 1(1) 150'(50') 3(16) 9 2 bite/tail 2d4/3d4+poison F5 9 1,700 Poison bite and tail attacks (SorD).
ChimeraL1 1d2(1d4) F180'(60') 4(15) 9 5 claws/bites/horns 1d3/1d3/2d4/2d4/3d4 F9 9 1,700 See Dragon Sub-table. Ground movement 120'(40').
ClubneckFF 2d4(2d4) 120'(40') 8(11) 2 3 claws/bite 1d6/1d6/1d8 F2 8 20 May run at upto 2x speed 1rd in 5.
CockatriceL1 1d4(1d8) F180'(60') 6(13) 5 1 bite 1d6+petrify F5 7 350 Touch turns to stone (SNeg). Ground movement 90'(30').
Coffer CorpseFF 1(1) 60'(20') 8(11) 2 1 hands or weapon 1d6/weapon F2 12 38 Magic weapons to hit. Hands do ongoing 1d6Dam.
CoosheeM2 1d8(1d8) 150'(50') 5(14) 3+3 1 bite 1d4+6 F2 9 100 Will try to knock down opponents then bite at +2 to hit.
CouatlL2 1d4(1d4) F180'(60') 5(14) 9 2 bite/constrict 1d3/2d4 M9 8 3,100 Bite is poisonous (SorD). Polymorph at will. Spell use.
Crocodile, LargeL1 0(1d4) S90'(30') 3(16) 6 1 bite 2d8 F3 7 320 Ground movement 90'(30').
Crocodile, GiantL1 0(1d3) S90'(30') 1(18) 15 1 bite 3d8 F8 9 1,500 Ground movement 90'(30').
Crypt ThingFF 1(1) 120'(40') 3(16) 6 1 claw 1d8 F6 12 820 Magic weapons to hit. Teleport party away.
Monster # Enc. Move AC HD Attacks Damage Save Morale XP Notes
Crystal OozeM2 1d2(1d2) S30'(10') 8(11) 4 1 poison 4d4+paralysis F4 12 190 75% invisible in water. Weapons do 1Dam. Paralysis (SNeg).
CyclopsL1 1(1d4) 90'(30') 5(14) 13 1 club 3d10 F13 9 2,400 Attacks at -2 to hit. Throw rocks (200') 3d6Dam.
Daemon, CharonM2 1(1) 180'(60') -5(24) 22 1 pole 2d4+paralysis F22 10 12,250 140hp. Gaze causes fear (SNeg). Summon lesser daemons.
Daemon, Charna-M2 1(1) 180'(60') -1(20) 10+20 1 pole 2d4 F10 10 2,400 Gaze causes fear (SNeg). Summon lesser daemons.
Daemon, Dergho-M2 1d4(1d4) 120'(40') 0(19) 11+22 5 claws 1d4+8each F11 10 3,600 2 hits "grabs" an opponent. Spell-like abilities.
Daemon, GuardianFF 1d3(1d3) 90'(30') 1(18) 8 3 claws/bite 1d12/1d12/1d6 F8 10 1,560 Fire breath R30' 5d6Dam (S½). Spell-like abilities.
Daemon, Hydro-M2 2d4(2d4) 60'(20') 2(17) 9+36 3 claws/bite 1d8/1d8/1d10 F9 10 3,100 Glides at 4x speed. Bite drains 1 level. Spell-like abilities.
Daemon, Oino-M2 1(1) 180'(60') -6(25) 23 2 claws 2d6/2d6+disease F23 10 13,500 233hp. Gaze transfixes. Disease (SNeg). Spell-like abilities.
Daemon, Pisco-M2 3d4(3d4) S180'(60') -1(20) 6 2 pincers 2d8/2d8 F6 10 820 Never surprised. Poison tentacles if both pincers hit (SorD).
DakonFF 10d6(10d6) 60'(20') 5(14) 1+1 2 claws 1d10/1d10 F1 8 21 Intelligent ape, speaks some common. Attacks at +2 to hit.
Dark CreeperFF 1(20d4) 90'(30') 0(19) 1+1 1 dagger 1d4 F1 8 33 4th level thief. Detect magic items R15'. Create darkness 50'R.
Dark StalkerFF 1(1) 90'(30') 0(19) 2+1 1 short sword 1d6 F2 8 83 As Dark Creeper + create wall of fog 2/day.
Death DogFF 5d10(5d10) 120'(40') 7(12) 2+1 2 bites 1d10/1d10 F2 8 59 Knock over opponent on a 19/20. Bites causes disease (SorD).
Demodand, ShaggyM2 1(1d8) F180'(60') -3(22) 15 3 claws/bite 1d8+1/1d8+1/5d4 F15 10 6,000 +3 weapons to hit. Spell-like abilities. Several immunities.
Demodand, SlimeM2 1(1d10) F240'(60') -2(21) 13 3 claws/bite 2d4/2d4/4d4 F13 10 5,100 +2 weapons to hit. Spell-like abilities. Several immunities.
Demodand, TarryM2 1(2d6) F300'(100') -1(20) 11 3 claws/bite 1d6+1/1d6+1/3d4 F11 10 4,000 +1 weapons to hit. Spell-like abilities. Several immunities.
Demon, Alu-M2 1(1) 120'(40') 5(14) 6+2 1 weapon Weapon F6 7 980 +1 weapons to hit. Grasp drains 1d8hp. Spell-like abilities.
Demon, AstarotL2 1(1) 150'(50') -7(26) 23 3 tentacles/tail 1d6/1d6/2d6 F23 12 17,000 +2 weapons to hit. 2 gaze + 1 breath attacks. Spell-like abilities.
Demon, BabauL2 1d3(1d6) 150'(50') -3(22) 7+10 3 claws/horn 1d4+1/1d4+1/2d4 F7 10 1,700 Edged weapons do half damage. Gaze and spell-like abilities.
Demon, BalorL2 1d3(1d6) F150'(50') -2(21) 8+7 1 sword or whip 1d8+1/1d6 F8 10 1,820 +1 weapons to hit. Whip+3d6 fire damage. Spell-like abilities.
Demon, BaphometM2 1(1) 240'(80') -4(23) 21 3 butt/bite/weapon 2d6/1d4+1/3d4+8 F21 12 11,000 106hp. +2 weapons to hit. Bellow R300'. Spell-like abilities.
Demon, Cambion (Major)M2 1(1) 150'(50') 6(13) 5-8 1 weapon Weapon+STR F5-8 9 Varies Immune to silver weapons. Possible MU/Thief abilities.
Demon, DemogorgonM1 1(1) 150'(50') -8(27) 22 3 tentacles/tail 1d6/1d6/energy drain F22 11 17,000 200hp. +2 weapons to hit. Gazes. Rot. Spell-like abilities.
Demon, Fraz-urb'luuM2 1(1) F180'(60') -2(21) 23 3 fists/tail 1d6+12/1d6+12/1d12 F23 12 9,000 233hp. Tail hit allows bite attack (3d6Dam). Spell-like abilities.
Demon, GlabrezuL2 1d3(1d6) 90'(30') -4(23) 10 5 pincers/claws/bite 2d6/2d6/1d3/1d3/1d4+1 F10 9 3,100 Darkness 10'R, fear, levitate, polymorph, pyros, telekinesis.
Demon, HezrouL2 1d3(1d6) 120'(40') -2(21) 9 3 claws/bite 1d3/1d3/4d4 F9 10 3,100 Darkness 10'R, detect invisibility, fear, levitate, telekinesis.
Demon, JubilexL2 1(1) 30'(10') -7(26) 21 1 acid 4d10 F21 10 7,000 100hp. +2 weapons to hit. Slime spittle. Spell-like abilities.
Demon, KostchtchieM2 1(1) 60'(20') -3(22) 21 1 weapon 2d6+10 F21 12 9,000 96hp. Stuns on a hit for 1 round (SNeg). Spell-like abilities.
Demon, MarilithL2 1d3(1d6) 120'(40') -6(25) 7+6 7 weapons/tail Weapons/2d4 F7 9 1,700 +1 weapons to hit. Spell-like abilities.
Demon, NabassuM2 1(1) F150'(50') Varies 5+2d10 3 claws/bite 2d4/2d4/3d4 F5 9 Varies Extra HP and AC. Death Steal gaze. Spell-like abilities.
Monster # Enc. Move AC HD Attacks Damage Save Morale XP Notes
Demon, NalfeshneeL2 1d3(1d6) F120'(40') -1(20) 11 3 claws/bite 1d4/1d4/2d4 F11 10 4,400 Spell-like abilities.
Demon, OrcusL2 1(1) F180'(60') -6(25) 22 2 fist/tail 2d6+1/2d4+poison F22 10 13,000 125hp. +3 weapons to hit. Poison tail (SorD). Spell-like abilities.
Demon, PazuzuM2 1(1) F240'(80') -9(28) 23 1 weapon Weapon+8 F23 12 16,000 155hp. +2 weapons to hit. Turn clerics. Spell-like abilities.
Demon, QuasitL2 1(0) 150'(50') 2(17) 3 3 claws/bite 1d2/1d2/1d4 F3 10 95 Magic weapons to hit. Regenerate 1hp/rd. Spell-like abilities.
Demon, ShadowFF 1(1) 120'(40') 1(18) 7+3 3 claws/bite 1d6/1d6/1d8 F7 9 1,300 AC9 daylight, AC5 torchlight, AC1 darkness. Spell-like ablities.
Demon, SuccubusL2 1(1) F180'(60') 0(19) 6 2 claws 1d3/1d3 F6 7 1,320 Magic weapons to hit. Level drain. Spell-like abilities.
Demon, VrockL2 1d3(1d6) F180'(60') 0(19) 8 5 claws/beak 1d4/1d4/1d8/1d8/1d6 F8 11 2,060 Spell-like abilities, darkness 10'R. Detect invisibility, telekinesis.
Demon BoarL1 1d4(1d4) 180'(60') 3(16) 9 1 gore 2d6 F9 10 3,800 Silver weapons to hit. Charm Person (SNeg-2).
Deva, MonadicM2 1d4(1d4) F360'(120') -4(23) 8+32 2 rod 3d4+4/3d4+4 F8 10 3,020 +1 weapons to hit. Spell-like abilities.
Deva, MovanicM2 1d6(1d6) F300'(100') -5(24) 7+28 3 sword 1d8+6/1d8+6/1d8+6 F7 10 2,100 +1 weapons to hit. Spell-like abilities.
Devil, AmonL2 1(1) 180'(60') -2(21) 22 1 bite/weapon 3d4/weapon+4 F22 10 13,000 132hp. +4mace(1d6+8Dam). Regenerate 1hp/rd. Spell-like abilities.
Devil, BaelL2 1(1) 120'(40') -3(22) 21 2 weapon Weapon+6 F21 10 11,000 110hp. +2m.star(1d6+8Dam). Regenerate 1hp/rd. Spell-like abilities.
Devil, BarbedL2 1d2(3d4) 120'(40') 0(19) 8 3 claws/tail 2d4/2d4/3d4 F8 10 2,560 Never surprised. Hits cause fear (Sneg). Spell-like abilities.
Devil, BoneL2 1d2(2d4) 150'(50') -1(20) 9 1 hook or tail 3d4/2d4 F9 10 3,100 Tail hit drains 1d4STR for 2d6rds (SNeg). Spell-like abilities.
Devil, ErinyesL2 1d3(4d4) F210'(70') 2(17) 6+5 1 dagger 2d4+poison F6 10 1,280 Poison paralyzes (SNeg). Rope of entanglement. Spell-like abilities.
Devil, GeryonL2 1(1) F180'(60') -3(22) 23 3 claws/sting 3d6/3d6/2d4 F23 10 13,000 135hp. +2 weapons to hit. Poison sting (SorD-4). Spell-like abilities.
Devil, HornedL2 1d2(1d4+1) F180'(60') -5(24) 5+5 4 claws/bite/tail 1d4/1d4/1d4+1/1d3 F5 9 1,260 +1 weapons to hit. Tail hit does +1Dam/rd. Spell-like abilities.
Devil, HutijinM2 1(1) F180'(60') -4(23) 21 2 trident/net 1d8+11/ensnare F21 10 7,000 111hp. Voice fear R30' (SNeg). Spell-like abilities.
Devil, IceL2 1(1d4) 60'(20') -4(23) 11 4 claws/bite/tail 1d4/1d4/1d4/3d4 F11 11 4,800 +2 weapons to hit. Regenerate 1hp/rd. Spell-like abilities.
Devil, ImpL2 1(1) F180'(60') 2(17) 2+2 1 tail 1d4+poison F2 8 83 Magic weapons to hit. Poison (SorD). Regenerates 1hp/rd.
Devil, LemureL2 0(5d6) 30'(10') 7(12) 3 1 claw 1d4 F3 6 95 Regenerate 1hp/rd. Only permanently killed by Holy Water.
Devil, MolochM2 1(1) 120'(40') -3(22) 22 3 claws/bite 1d4+7/1d4+7/4d4 F22 10 7,750 126hp. Breath causes fear R30' (SNeg). Spell-like abilities.
Devil, Pit FiendL2 1(1d3) F150'(50') -3(22) 13 2/1 weapons/tail 1d6+6/1d6+6/2d4 F13 10 5,100 +2 weapons to hit. Regenerate 2hp/rd. Spell-like abilities.
Devil, TitivilusM2 1(1) F300'(100') -2(21) 21 1 weapon Weapon+3 F21 10 7,000 86hp. Touch causes fear (SNeg). Spell-like abilities.
Devil DogFF 4d4(4d4) 300'(100') 6(13) 6 1 bite 2d4 F6 8 820 Baying causes fear ≤3rd level (SNeg-4). Special throat attack.
Dinosaur, PteranodonL1 0(1d4) F240'(80') 6(13) 5 1 bite 1d12 F3 8 350 Wingspan upto 50'.
Dinosaur, PterodactylL1 0(1d4) F180'(60') 7(12) 1 1 bite 1d3 F1 7 13 Wingspan 7'-10'. Attacks upto halfling-sized creatures.
Dinosaur, StegosaurusL1 0(1d4) 60'(20') 3(16) 11 1 tail or trample 2d8/2d6 F6 7 1,200
Dinosaur, TriceratopsL1 0(1d4) 90'(30') 2(17) 11 1 gore or trample 3d6/3d6 F6 8 1,200
Dinosaur, T.RexL1 0(1) 120'(40') 3(16) 20 1 bite 6d6 F10 11 2,250 Generally ignores prey smaller than halfling-sized.
Monster # Enc. Move AC HD Attacks Damage Save Morale XP Notes
Dire CorbyFF 1d12(1d12) 120'(40') 6(13) 2 2 claws 1d6/1d6 F2 9 20
DisenchanterFF 1d2(1d2) 120'(40') 5(14) 5 1 snout Drain magic F5 6 500 Magic weapons to hit. Snout hits drain magic from items.
DjinniL1 1(1) F240'(80') 5(14) 7+1 1 fist 2d8 F14 12 1,700 Magic weapons to hit. Whirlwind 2d6Dam. Spel-like abilities.
Dog, WarL2 0(0) 120'(40') 6(13) 2+2 1 bite 2d4 F2 11 35
Dog, WildL2 4d4(4d4) 150'(50') 7(12) 1+1 1 bite 1d4 F1 7 15
DoppelgangerL1 1d6(1d6) 90'(30') 5(14) 4 1 fist 1d12 F10 10 190 Polymorph self. Immune to sleep and charm spells.
DracoliskM2 1d2(1d2) F150'(50') 3(16) 7+3 3 claws/bite 1d6/1d6/3d4 F7 9 1,300 See Dragon Sub-table. Ground movement 90'(30').
Dragon, BlackL1 1d4(1d4) F240'(80') 2(17) 7 3 claws/bite 1d4+1/1d4+1/2d10 F7 8 1,490 See Dragon Sub-table. Ground movement 90'(30').
Dragon, BlueL1 1d4(1d4) F240'(80') 0(19) 9 3 claws/bite 1d6+1/1d6+1/3d10 F9 9 3,100 See Dragon Sub-table. Ground movement 90'(30').
Dragon, BrassL2 1d4(1d4) F240'(80') 2(17) 7 3 claws/bite 1d4/1d4/4d4 F7 9 1,490 See Dragon Sub-table. Ground movement 120'(40').
Dragon, BronzeL2 1d4(1d4) F240'(80') 0(19) 9 3 claws/bite 1d6/1d6/4d6 F9 9 3,100 See Dragon Sub-table. Ground movement 90'(30').
Dragon, ChromaticL2 1(1) F180'(60') 0(19) 18 6 bites/tail As head/1d6+poison F18 10 5,250 See Dragon Sub-table. Ground movement 60'(20'). Poison (SorD).
Dragon, CloudM2 1d2(1d2) F390'(130') 0(19) 13 4 claws/bite/tail 1d10/1d10/3d12/3d4 F13 10 4,200 See Dragon Sub-table. Ground movement 60'(20'). AC-3 gaseous.
Dragon, CopperL2 1d4(1d4) F240'(80') 1(18) 8 3 claws/bite 1d4/1d4/5d4 F8 9 2,060 See Dragon Sub-table. Ground movement 90'(30').
Dragon, FaerieM2 1d6(1d6) F240(80') 5(14) 4 1 bite 1d2 F4 7 300 1-16hp. See Dragon Sub-table. Ground movement 60'(20'). Invisibility.
Dragon, GoldL1 1d4(1d4) F240'(80') -2(21) 11 3 claws/bite 2d4/2d4/6d6 F11 10 3,600 See Dragon Sub-table. Ground movement 90'(30').
Dragon, GreenL1 1d4(1d4) F240'(80') 1(18) 8 3 claws/bite 1d6/1d6/3d8 F8 9 2,060 See Dragon Sub-table. Ground movement 90'(30').
Dragon, MistM2 1d2(1d2) F330'(110') 1(18) 10 4 claws/bite/tail 1d4/1d4/2d12/2d4 F10 10 3,100 See Dragon Sub-table. Ground movement 60'(20'). AC-2 as mist.
Dragon, RedL1 1d4(1d4) F240'(80') -1(20) 10 3 claws/bite 1d8/1d8/4d8 F10 10 3,100 See Dragon Sub-table. Ground movement 90'(30').
Dragon, SeaL1 0(1d4) F/S180'(60') 1(18) 8 1 bite 3d8 F8 9 2,060 See Dragon Sub-table.
Dragon, SilverL2 1d4(1d4) F240'(80') -1(20) 10 3 claws/bite 1d6/1d6/5d6 F10 10 3,100 See Dragon Sub-table. Ground movement 90'(30').
Dragon, WhiteL1 1d4(1d4) F240'(80') 3(16) 6 3 claws/bite 1d4/1d4/2d8 F6 8 1,070 See Dragon Sub-table. Ground movement 90'(30').
Dragon FishFF 1(1) S60'(20') 4(15) 2 1 bite 1d6 F2 7 38 Only 15% chance of spotting. Poison spines (SorD-2).
Dragon HorseM2 1(1d3) F480'(160') 0(19) 8 2 hooves 1d8/1d8 F8 9 1,560 Never surprised. Ground movement 240'(80'). 3x breath weapons.
Dragon TurtleL1 0(1) S90'(30') -2(21) 30 3 claws/bite 1d8/1d8/10d6 F15 10 9,500 See Dragon Sub-table. Ground movement 30'(10').
Dragonfly, GiantM2 1d6(1d6) F360'(120') 3(16) 7 1 bite 3d4 F4 9 1,140 +2 Initiative. With initiative immune to hand weapons (missiles-4).
DragonneL2 1(1) 150'(50') 2(17) 9 3 claws/bite 1d8/1d8/3d6 F9 9 2,900 Roar R30'/120' deafness/weakness (SNeg). Flies at 90'(30').
DragonnelM2 1d4(1d4) F180'(60') 3(16) 8+4 3 claws/bite 1d6/1d6/4d4 F8 8 620 Ground movement 120'(40').
Drake, FireFF 2d4(2d4) F180'(60') 5(14) 4 1 bite 2d4 F4 8 135 See Dragon Sub-table. Ground movement 60'(20').
Drake, IceFF 1d4(1d4) F150'(50') 1(18) 3+3 3 claws/bite 1d3/1d3/1d6 F3 8 135 See Dragon Sub-table. Ground movement 90'(30'). Spell-like abilities.
Dragons Sub-table Spells/Level*
Monster Habitat Sleeping Speech Breath Range, Shape & Type*** 1st 2nd 3rd 4th 5th
ChimeraL1 - 0% 0% 50'long x 10'wide cone of fire 3d6Dam. - - - - -
DracoliskM2 Marshes/Swamps 40% 0% 30'long x 5'wide stream of acid 4d6Dam. Gaze petrifies R20' (SNeg). - - - - -
Dragon, BlackL1 Marshes/Swamps 40% 20% 60'long x 5'wide linear jet of acid. 5 - - - -
Dragon, BlueL1 Plains/Deserts 20% 40% 100'long x 5'wide linear bolt of lightning. 5 4 - - -
Dragon, BrassL2 Deserts 50% 30% 70'long x 20'wide cone of sleep or 40'long x 50'wide cloud of fear. 3 2 - - -
Dragon, BronzeL2 Lakes/Seas 25% 60% 100'long x 5'wide linear boly of lightning or 20'long x 30'wide cloud of repulsion. 2 2 1 - -
Dragon, ChromaticL2 All 0% - Each of the 5 heads listed below may use its breath weapon once per day. - - - - -
Black Head** - - 100% 60'long x 5'wide linear jet of acid. 2 - - - -
Blue Head** - - 100% 100'long x 5'wide linear bolt of lightning. - 2 - - -
Green Head** - - 100% 50'long x 40'wide cloud of chlorine gas. - - 2 - -
Red Head** - - 100% 90'long x 30'wide cone of fire. - - - 2 -
White Head** - - 100% 80'long x 30'wide cone of cold. - - - - 2
Dragon, CloudM2 Clouds 0% 100% 120'long x 30'wide blast of air. Varies by dragon age.
Dragon, CopperL2 Rocky/Arid 40% 45% 60'long x 5'wide linear jet of acid or 30'long x 20'wide cloud of slow. 3 2 - - -
Dragon, FaerieM2 Forests 0% 100% 2'diameter cloud of euphoria gas (Save or wander blissfully about for 3d4rds). Varies by dragon age.
Dragon, GoldL1 All 5% 100% 90'long x 30'wide cone of fire or 50'long x 40'wide cloud of chlorine gas. 5 5 4 - -
Dragon, GreenL1 Wooded 30% 30% 50'long x 40'wide cloud of chlorine gas. 4 3 - - -
Dragon, MistM2 Coastal/Rainforests 0% 100% 90'long x 30'wide cloud of vapors, blinds for 1d4rds (NS) +3d4Dam/rd in cloud (S1/3). Varies by dragon age.
Dragon, RedL1 Mountainous 10% 50% 90'long x 30'wide cone of fire. 4 4 3 - -
Dragon, SeaL1 Seas 40% 20% 20'diameter gob of poison spittle (SorD). 4 3 - - -
Dragon, SilverL2 Mountainous 15% 75% 80'long x 30'wide cone of cold or 40'long x 50'wide cloud of paralyze. 2 2 2 1 -
Dragon, WhiteL1 Cold 50% 10% 80'long x 30'wide cone of cold. 4 - - - -
Dragon TurtleL1 Seas 0% 0% 90'long x 30'wide cloud of steam. - - - - -
Drake, FireFF Rocky 0% 0% 60'long x 10'wide cone of fire 2d8Dam (S½) may use 5 times/day. - - - - -
Drake, IceFF Cold 0% 0% 80'long x 30'wide cone of cold 2d8Dam (S½) may use 3 times/day. Spell-like abilities.
Notes: *If a dragon is able to speak then it may also cast spells as listed.
**Each head has 18hp. If a head is killed it will regenerate after one day provided some part of the dragon still lives.
***Unless otherwise stated dragon breath weapons deal damage equal to the dragon's current hit points (halved if a save is made). Dragons may use their breath weapons 3 times per day.
Dragons are immune to their own breath weapon effects and similar effects from other sources.
Monster # Enc. Move AC HD Attacks Damage Save Morale XP Notes
DrelbM2 1(1) 60'(20') 2(17) 5+3 1 touch 3d4+chill F5 10 1,060 Magic weapons to hit. Chill causes victim to drop for 1rd.
DryadL1 0(1d6) 120'(40') 5(14) 2 1 charm 0 F4 6 29 Charm person (SNeg).
Dun PuddingM2 1(1d3) 120'(40') 7(12) 8+1 1 corrosion 4d6 F8 12 2,420 Only harmed by fire. Normal blows cause it to split.
Dust DiggerM2 1d20(1d20) 30'(10') 4(15) 4 1 crush 1d8 F2 10 135 Closes around victim and does 1d8Dam/rd.
DwarfL1 1d6(5d8) 60'(20') 4(15) 1 1 weapon Weapon D1 8 10 In a group of 20+ there will be a 1d6+2 level leader.
Dwarf, DuergarL2 2d4(1d00+100) 60'(20') 4(15) 1+2 1 weapon Weapon F1 8 21 Surprises on 1-3. -2 to hit in bright light.
Eagle, GiantL2 1d6(1d20) F480'(160') 7(12) 4 3 claws/bite 1d6/1d6/2d6 F4 8 80 Dive 2d6Dam/claw but no bite. Ground movement 30'(10').
Ear SeekerL2 1d4(1d4) 10'(3') 9(10) 1hp 0 0 F1 NA 5 Lay eggs in host 90% fatal. Cure disease removes.
Eel, ElectricL2 1d3(1d3) S120'(40') 9(10) 2 1 bite 1d4 F2 7 29 Shock 1/turn 5' 3d8Dam, 5-10' 2d8Dam, 10-15' 1d8Dam.
EfreetiL1 1(1) F240'(80') 3(16) 10 1 sword 2d8 F15 12 4,500 Pillar of flame 5'R 1d8Dam upto 3rds. Spell-like abilities.
Elemental, Air8HDL1 1(1) F360'(120') 2(17) 8 1 blast 1d8 F8 10 1,570 Magic weapons to hit. Carry away creatures <2HD +1d8Dam.
Elemental, Air12HDL1 1(1) F360'(120') 0(19) 12 1 blast 2d8 F12 10 2,800 Magic weapons to hit. Carry away creatures <2HD +1d8Dam.
Elemental, Air16HDL1 1(1) F360'(120') -2(21) 16 1 blast 3d8 F16 10 3,300 Magic weapons to hit. Carry away creatures <2HD +1d8Dam.
Elemental, Earth8HDL1 1(1) 60'(20') 2(17) 8 1 fist 1d8 F8 10 1,570 Magic weapons to hit. +1d8Dam against victims on ground.
Elemental, Earth12HDL1 1(1) 60'(20') 0(19) 12 1 fist 2d8 F12 10 2,800 Magic weapons to hit. +1d8Dam against victims on ground.
Elemental, Earth16HDL1 1(1) 60'(20') -2(21) 16 1 fist 3d8 F16 10 3,300 Magic weapons to hit. +1d8Dam against victims on ground.
Elemental, Fire8HDL1 1(1) 120'(40') 2(17) 8 1 flames 1d8 F8 10 1,570 Magic weapons to hit. +1d8Dam against cold-based victims.
Elemental, Fire12HDL1 1(1) 120'(40') 0(19) 12 1 flames 2d8 F12 10 2,800 Magic weapons to hit. +1d8Dam against cold-based victims.
Elemental, Fire16HDL1 1(1) 120'(40') -2(21) 16 1 flames 3d8 F16 10 3,300 Magic weapons to hit. +1d8Dam against cold-based victims.
Elemental, Time12HDM2 1(1) 10'(3') 2(17) 12 1 dust spray 3d4 F12 10 3,600 +3 weapons to hit. 1d4 attacks from other times.
Elemental, Time16HDM2 1(1) 10'(3') 2(17) 16 1 dust spray 4d4 F16 10 4,200 +3 weapons to hit. 1d4 attacks from other times.
Elemental, Water8HDL1 1(1) S180'(60') 2(17) 8 1 water jet 1d8 F8 10 1,570 Magic weapons to hit. +1d8Dam against victims in water.
Elemental, Water12HDL1 1(1) S180'(60') 0(19) 12 1 water jet 2d8 F12 10 2,800 Magic weapons to hit. +1d8Dam against victims in water.
Elemental, Water16HDL1 1(1) S180'(60') -2(21) 16 1 water jet 3d8 F16 10 3,300 Magic weapons to hit. +1d8Dam against victims in water.
ElephantL1 0(1d20) 120'(40') 5(14) 9 2/1 tusks/trample 2d4/2d4/4d8 F5 8 2,400 75% likely to trample at +4 to hit vs ≤ human-sized targets.
ElfL1 1d4(2d12) 120'(40') 5(14) 1+1 1 weapon Weapon E1 8 15 In a group of 20+ there will be a 1d6+1 level leader.
Elf, DeepL2 1d10(4d12) 120'(40') 5(14) 1 1 weapon Weapon F1 7 10 -2 to hit in bright light.
Elf, DrowL2 2d4(5d10) 120'(40') 4(15) 2 1 weapon Weapon F2 10 38 -2 to hit in bright light. Spell-like abilities.
Monster # Enc. Move AC HD Attacks Damage Save Morale XP Notes
EttinL1 1d2(1d4) 120'(40') 3(16) 10 2 clubs 2d8/3d6 F10 9 1,700 Only surprised on 1.
Executioner's Hood2HDM2 1(1) 60'(20') 6(13) 2+2 1 strangle 1d4 F2 12 71 Surprises on 1-3. Ongong 1d4Dam/rd. Immune to sleep.
Executioner's Hood4HDM2 1(1) 60'(20') 6(13) 4+4 1 strangle 1d4 F4 12 365 Surprises on 1-3. Ongong 1d4Dam/rd. Immune to sleep.
Executioner's Hood6HDM2 1(1) 60'(20') 6(13) 6+6 1 strangle 1d4 F6 12 1,280 Surprises on 1-3. Ongong 1d4Dam/rd. Immune to sleep.
Eye, FloatingL2 1d12(1d12) S300'(100') 9(10) ½ 1 gaze 0 F1 6 6 Eye hypnotizes (stuns) creatures (SNeg).
Eye of the DeepL2 1(1) S60'(20') 5(14) 10-12 3 pincers/bite 2d4/2d4/1d6 F10-12 8 3,800 2 eye rays. Spell-like effects.
Eye, TentacledL2 1(1) 90'(30') 4(15) 14-16 8/1 tentacles/bite 1d8each/2d6 F14-16 10 4,200 Each tentacle has 2d6+4hp.Tentacle hits entangle victims.
Eye of TerrorL2 1(1) F60'(20') 0(19) 10-12 3 tentacles/bite 1d6/1d6/2d4 F10-12 9 7,300 Poison tentacles (SorD). 8 eye stalks with spell-like effects.
False Spider, LargeM2 1d6(1d6) 90'(30') 6(13) 3+3 2/1 legs/bite 0/0/2d4 F2 8 100 Legs do 0Dam but hold victims to give +3 to hit with bite.
False Spider, HugeM2 1d6(1d6) 90'(30') 5(14) 5+5 2/1 legs/bite 0/0/3d4 F3 8 460 Legs do 0Dam but hold victims to give +3 to hit with bite.
False Spider, GiantM2 1d4(1d4) 120'(40') 4(15) 6+6 2/1 legs/bite 0/0/4d4 F4 8 680 Legs do 0Dam but hold victims to give +3 to hit with bite.
Fish, Gt.RockfishL1 0(2d4) S180'(60') 7(12) 5+5 4 spines 1d4each+poison F3 8 460 Poison spines (SorD).
Fish, Gt.SturgeonL1 0(1) S180'(60') 0(19) 10+2 1 bite 2d10 F5 9 1,700 To hit roll of 18+ swallows whole ongoing 2d6Dam/rd.
Flail Snail4HDFF 1(1) 30'(10') 4(15) 4 4 tentacles 1d8each F4 10 245 Tentacles have 1d8hp. Anti-magic shell(AC-8). Immune to fire.
Flail Snail5HDFF 1(1) 30'(10') 4(15) 5 5 tentacles 1d8each F5 10 650 Tentacles have 1d8hp. Anti-magic shell(AC-8). Immune to fire.
Flail Snail6HDFF 1(1) 30'(10') 4(15) 6 6 tentacles 1d8each F6 10 1,070 Tentacles have 1d8hp. Anti-magic shell(AC-8). Immune to fire.
Flightless Bird1HDL2 2d10(2d10) 180'(60') 7(12) 1 1 bite/claws 1d4 F1 8 10 Smaller birds including the rhea.
Flightless Bird2HDL2 2d10(2d10) 180'(60') 7(12) 2 1 bite/claws 1d6 F2 8 20 Medium birds including the emu.
Flightless Bird3HDL2 2d10(2d10) 180'(60') 7(12) 3 1 bite/claws 2d4 F3 8 50 Larger birds including the ostrich.
FlindFF 2d12(2d12) 120'(40') 5(14) 2+3 1 club 1d6 F2 8 47 +1 to hit bonus. 25% have iron bars 1d4Dam and disarm (SNeg).
FlumphFF 2d8(2d8) F60'(20') 0(19) 2 1 spikes 1d8+acid F2 7 29 Acid +1d4Dam. Foul spray R20'. Underside AC8.
Fly, Gt.CarnivorousL1 1d6(2d6) F180'(60') 6(13) 2 1 bite 1d8 F1 8 29 Surprises on 1-4. Ground movement 90'(30').
Foo DogM2 2d4(2d4) 270'(90') 0(19) 7+7 3 claws/bite 1d4+1/1d4+1/1d12 F7 9 1,900 Invisibility. Become ethereal. Roar 20% chance of summoning more.
Foo LionM2 1d4(1d4) 210'(70') -1(20) 11+11 3 claws/bite 2d4/2d4/2d8 F11 9 5,000 Invisibility. Become ethereal. Roar 20% chance of summoning more.
Forester's BaneM2 1d2(1d2) 0'(0') 4(15) 5 3-6 stalks 1d4+1each F5 NA 350 Stalks AC4, leaves AC7, bush AC9. Roll under STR to break free.
Frog, Giant1HDL2 5d8(5d8) S90'(30') 7(12) 1 1 bite 1d3 F1 7 13 Surprises on 1-4. 60' leap+attack. Tounge grabs at +4.
Monster # Enc. Move AC HD Attacks Damage Save Morale XP Notes
Frog, Giant2HDL2 5d8(5d8) S90'(30') 7(12) 2 1 bite 1d6 F2 7 29 Surprises on 1-4. 60' leap+attack. Tounge grabs at +4.
Frog, Giant3HDL2 5d8(5d8) S90'(30') 7(12) 3 1 bite 2d4 F3 7 65 Surprises on 1-4. 60' leap+attack. Tounge grabs at +4.
Frog, Gt.KillerL2 3d6(3d6) S120'(40') 8(11) 1+4 3 claws/bite 1d2/1d2/1d4+1 F1 7 21 Ground movement 60'(20').
Frog, Gt.PoisonousL2 2d6(2d6) S90'(30') 8(11) 1 1 bite 1+poison F1 7 13 Poison (SorD+4). Ground movement 30'(10').
FroghemothM2 1(1) 40'(13') 2(17) 16 4/1 tentacles/bite 1d4+4each/5d10 F16 10 4,200 Tentacles AC2, body AC4, tongue AC6. Swallow whole on 19+.
Frost ManFF 1(1) 120'(40') 5(14) 4 1 weapon Weapon F4 8 135 Ice blast 3/day R35'x10' 3d6Dam (S½).
Fungi, VioletL2 1d4(1d4) 10'(3') 7(12) 3 1-4 tentacles Rot F3 8 80 Slime on tenacles rots victim to a corpse in 1 round (SNeg).
GambadoFF 1d8(1d8) J120'(40') 6(13) 4 3 claws/bite 1d4/1d4/1d8 F4 8 80 First surprise attack from its pit is bite only.
GargoyleL1 1d6(2d4) F150'(50') 5(14) 4 4 claws/bite/gore 1d3/1d3/1d6/1d4 F8 11 500 Magic weapons to hit. Ground Movement 90'(30').
Gargoyle 4-ArmedToH 1d4(1d6) F150'(50') 3(16) 6 4 claws/bite/gore 1d4x4/1d6/1d4 F12 11 820 Magic weapons to hit. Ground Movement 90'(30').
Gas SporeL2 1d3(1d3) F30'(10') 9(10) 1hp 1 spores Infection F1 12 6 Dies after attacking. Victim dies in 24hours. Explodes if struck 6d6Dam.
Gelatinous CubeL1 1(0) 60'(20') 8(11) 4 1 slam 2d4+paralysis F2 12 245 Surprises on 1-4. Paralysis lasts 2d4turns (SNeg).
GhastL2 1d6(1d6) 150'(50') 4(15) 4 3 claws/bite 1d4/1d4/1d8 F4 9 190 Bite paralyzes for 2d4turns (SNeg). Sickening stench 10'R (SNeg).
GhostL2 1(1) 90'(30') 0(19) 10 1 fear Ageing F10 10 3,100 Immune to attacks. A hit ages a victim 1d4x10 years.
GhoulL1 1d6(2d8) 90'(30') 6(13) 2 3 claws/bite 1d3/1d3/1d3 F2 9 47 Any hit paralyzes for 2d4turns (SNeg). Turns as 3HD.
Giant, HillL1 1d4(2d4) 120'(40') 4(15) 8 1 weapon 2d8 F8 8 560
Giant, StoneL1 1d2(1d6) 120'(40') 4(15) 9 1 weapon 3d6 F9 9 1,700 Throw rocks R300' 3d6Dam.
Giant, FrostL1 1d2(1d4) 120'(40') 4(15) 10+1 1 weapon 4d6 F10 9 1,700 Throw rocks R200' 3d6Dam. Immune to cold.
Giant, FireL1 1d2(1d3) 120'(40') 4(15) 11+2 1 weapon 5d6 F11 9 2,000 Throw rocks R200' 3d6Dam. Immune to heat.
Giant, CloudL1 1d2(1d3) 120'(40') 4(15) 12+3 1 weapon 6d6 F12 10 2,000 Only suurprised on 1. Throw rocks R200' 3d6Dam.
Giant, StormL1 1(1d3) 150'(50') 2(17) 15 1 weapon 8d6 F15 10 3,300 In thunder storms Lightning bolt 1/5rds Dam=to giant's hp.
GloomwingM2 1(1) F120'(40') 1(18) 5+1 3 claws/bite 1d3/1d3/1d8 F5 8 860 Surprises on 1-3. Causes confusion. Pheromones cause weakness.
GnollL1 1d6(3d6) 90'(30') 5(14) 2 1 weapon Weapon+1 F2 8 29 In a group of 20+ there will be a 3HD 16hp leader.
GnomeL1 1d8(5d8) 60'(20') 5(14) 1 1 weapon Weapon D1 8 10 Extended infravision 90'.
GoblinL1 2d4(6d10) 60'(20') 6(13) 1-1 1 weapon Weapon F0 7 5 Extended infravision 90'. -1 to hit in sunlight.
Golem, AmberL1 1(1) 180'(60') 6(13) 10 3 claws/bite 2d6/2d6/2d10 F5 12 3,100 Magic weapons to hit. Immune to hold, charm, sleep, poison, gas.
Golem, BoneL1 1(1) 120'(40') 2(17) 8 4 weapons Weapons F4 12 2,065 As Amber golem above + immune to electricity, fire, cold.
Golem, BronzeL1 1(1) 240'(80') 0(19) 20 1 fist 3d10 F10 12 4,250 As Amber golem + edged weapon hits 2d6Dam to wielder (SNeg).
Golem, ClayL2 1(0) 60'(20') 7(12) 11 1 fist 3d10 F11 12 3,000 As Amber golem + immune to edged weapons. Non-healing wounds.
Golem, FleshL2 1(0) 90'(30') 9(10) 9 2 fists 2d8/2d8 F9 12 2,400 As Amber golem + electrical damage regenerates 1hp/dice.
Monster # Enc. Move AC HD Attacks Damage Save Morale XP Notes
Golem, IronL2 1(0) 60'(20') 3(16) 18 1 fist 4d10 F18 12 5,250 +3 weapons to hit. Gas breath 10'3 (SorD). Fire repairs it.
Golem, StoneL2 1(0) 60'(20') 5(14) 14 1 fist 3d8 F14 12 4,200 +2 weapons to hit. May cast Slow 1/2rds R10'. Many immunities.
Golem, WoodL1 1(1) 120'(40') 7(12) 2+2 1 fist 1d8 F1 12 59 As Amber golem + clumsy -1 initiative, -2 to fire saves.
GorbelFF 1d20(1d20) 180'(60') 3(16) 2 1 claws 1d4 F2 12 38 Edged weapon hit bursts it 1d4Dam 5'R. Claws ongoing 1d6Dam.
GorgonL1 1d2(1d4) 120'(40') 2(17) 8 1 gore 2d6 F8 8 1,060 Breath turns to stone R60'x10' (SNeg).
GorgimeraM2 1(1) 150'(50') 2(17) 10 5 claws/bites 1d3/1d3/2d4/2d6/3d4 F10 10 2,400 Lion AC5. Breath 2/day petrify R30'x10', fire R50'x20 3d8Dam.
Gorilla BearFF 1d6+1(1d6+1) 90'(30') 4(15) 4 2 claws 1d8/1d8 F4 8 190 A claw hit of 18+ adds 2d6Dam hug.
Gray OozeL1 1(1) 10'(3') 8(11) 3 1 acid slam 2d8 F2 12 80 Damage is against unarmoured victims. Acid disolves armour in 1 turn.
Gray WormL1 1d3(1d3) 60'(20') 6(13) 6 1 bite 1d8 F3 9 570 Surprised on 1. A hit of 19+ swallows whole 1d8Dam/rd.
Green SlimeL1 1(0) 3'(1') N/A 2 1 slime Digestion F1 12 38 Digests clothes/armour in 6rds, flesh in 1d4rds. Only fire kills.
GriffonL1 0(2d8) F360'(120') 5(14) 7 3 claws/bite 1d4/1d4/2d8 F4 8 440 Ground movement 120'(40').
GrippliM2 1d10(5d6) 90'(30') 9(10) 1+1 1 weapon 1d4 F1 7 21 Surprises on 1-4. Movement in trees 150'(50'). Ultravision 100'.
Groaning SpiritL2 1(1) 150'(50') 0(19) 7 1 touch 1d8 cold F7 10 1,490 Sighting causes fear (SNeg). Immune to sleep and charm.
Gryph2HDFF 1d6(1d6) F210'(70') 6(13) 2 1 bite 2d6 F2 8 20 Females use a 0Dam grapple attack to pin victim and inject eggs.
Gryph3HDFF 1d6(1d6) F210'(70') 6(13) 3 1 bite 2d6 F3 8 50 Females use a 0Dam grapple attack to pin victim and inject eggs.
Gryph4HDFF 1d6(1d6) F210'(70') 6(13) 4 1 bite 2d6 F4 8 80 Females use a 0Dam grapple attack to pin victim and inject eggs.
HalflingL1 3d6(5d8) 90'(30') 7(12) 1-1 1 weapon Weapon H1 7 5 Village (3d10x10) 1d6+1 level leader + 5d4 2HD militia.
HarpyL1 1d6(2d4) F150'(50') 7(12) 3 3 claws/weapon 1d4/1d4/weapon F3 7 80 Song charms (SNeg). Harpies get +2 to all saves.
HauntM2 1(1) 60'(20') 0(19) 5 1 strangle Special F5 8 650 Drains 2DEX/rd possess victim at 0. Strangle 1,2,4,8etc.Dam.
HawkL1 0(1d6) F480'(160') 8(11) ½ 1 bite 1d2 F0 7 5 May swoop at a surprised opponent doing 2xDam on a hit.
Hawk, GiantL1 0(1d3) F450'(150') 6(13) 3+3 1 bite 1d6 F2 8 65 May swoop at a surprised opponent doing 2xDam on a hit.
Hell Hound3HDL1 2d4(2d4) 120'(40') 4(15) 3 1 bite 1d6 F3 9 80 Breathe fire R10' 3d6Dam (S½). Detect invisible R60' 75%.
Hell Hound4HDL1 2d4(2d4) 120'(40') 4(15) 4 1 bite 1d6 F4 9 190 Breathe fire R10' 4d6Dam (S½). Detect invisible R60' 75%.
Hell Hound5HDL1 2d4(2d4) 120'(40') 4(15) 5 1 bite 1d6 F5 9 500 Breathe fire R10' 5d6Dam (S½). Detect invisible R60' 75%.
Hell Hound6HDL1 2d4(2d4) 120'(40') 4(15) 6 1 bite 1d6 F6 9 820 Breathe fire R10' 6d6Dam (S½). Detect invisible R60' 75%.
Hell Hound7HDL1 2d4(2d4) 120'(40') 4(15) 7 1 bite 1d6 F7 9 1,140 Breathe fire R10' 7d6Dam (S½). Detect invisible R60' 75%.
Herd Animal1HDL1 0(3d10) 240'(80') 7(12) 1 1 butt 1d4 F1 5 10 Smaller species including the caribou.
Herd Animal2HDL1 0(3d10) 240'(80') 7(12) 2 1 butt 1d4 F1 5 20 Small-medium species including cattle.
Herd Animal3HDL1 0(3d10) 240'(80') 7(12) 3 1 butt 1d6 F2 5 50 Medium-larger species including the buffalo.
Herd Animal4HDL1 0(3d10) 240'(80') 7(12) 4 1 butt 1d8 F2 5 80 Largest species including the moose.
Monster # Enc. Move AC HD Attacks Damage Save Morale XP Notes
HippocampusL2 2d4(2d4) S240'(80') 5(14) 4 1 kick 1d4 F4 8 80
HippogriffL1 0(2d8) F360'(120') 5(14) 3+1 3 claws/bite 1d6/1d6/1d10 F2 8 65 Ground movement 180'(60').
Hoar FoxFF 1d6(1d6) 150'(50') 6(13) 2 1 bite 1d6 F2 7 38 Cold breath R30' 2d6Dam(S½). Immune to cold, fire does x2.
HobgoblinL1 1d6(4d6) 90'(30') 6(13) 1+1 1 weapon Weapon F1 8 15 King 5HD 22hp, 1d4 bodyguards 4HD 3d6hp, all morale 10.
HomunculusL2 1(0) F180'(60') 6(13) 2 1 bite 1d3+sleep Varies 11 38 Bite causes sleep for 5d6turns (SNeg). Ground movement 60'(20').
Hornet, GiantFF 1(1) F240'(80') 2(17) 5 1 sting 1d4+poison F5 10 350 Poison incapacitates for 2d6turns + 5d6Dam (SNeg).
Horse, RidingL1 0(1d10x10) 240'(80') 7(12) 2 2 hooves 1d4/1d4 F1 7 20 Carries upto 300lbs or upto 600lbs at half movement.
Horse, WarL1 0(0) 120'(40') 7(12) 3 2 hooves 1d6/1d6 F2 9 50 Carries upto 400lbs or upto 800lbs at half movement.
Horse, DraftL1 0(0) 90'(30') 7(12) 3 0 0 F2 6 50 Carries upto 450lbs or upto 900lbs at half movement.
Hound of Ill OmenFF 1(1) 0'(0') NA NA 1 howl Special NA NA NA Victim takes 4xDam from next 1d10 hits (SNeg).
HuecuvaFF 1d10(1d10) 90'(30') 3(16) 2 1 fist 1d6+disease F2 12 47 Silver weapons to hit. Polymorph self. Turns as 3HD. Disease (SNeg).
Hydra5HDL1 1(1) 120'(40') 5(14) 5 5 bites 1d10each F5 9 200 8hp/head. Hydra dies when all heads reach 0hp.
Hydra6HDL1 1(1) 120'(40') 5(14) 6 6 bites 1d10each F6 9 320 8hp/head. Hydra dies when all heads reach 0hp.
Hydra7HDL1 1(1) 120'(40') 5(14) 7 7 bites 1d10each F7 9 440 8hp/head. Hydra dies when all heads reach 0hp.
Hydra8HDL1 1(1) 120'(40') 5(14) 8 8 bites 1d10each F8 9 560 8hp/head. Hydra dies when all heads reach 0hp.
Hydra9HDL1 1(1) 120'(40') 5(14) 9 9 bites 1d10each F9 9 1,000 8hp/head. Hydra dies when all heads reach 0hp.
Hydra10HDL1 1(1) 120'(40') 5(14) 10 10 bites 1d10each F10 9 1,000 8hp/head. Hydra dies when all heads reach 0hp.
Hydra11HDL1 1(1) 120'(40') 5(14) 11 11 bites 1d10each F11 9 1,200 8hp/head. Hydra dies when all heads reach 0hp.
Hydra12HDL1 1(1) 120'(40') 5(14) 12 12 bites 1d10each F12 9 1,200 8hp/head. Hydra dies when all heads reach 0hp.
HyenaL2 2d6(2d6) 120'(40') 7(12) 3 1 bite 2d4 F3 9 50
Hyena, GiantL2 2d4(2d4) 120'(40') 7(12) 5 1 bite 3d4 F5 9 200
Insect Swarm2HDL1 1(3) F60'(20') 7(12) 2 1 bites 2 F0 11 29 Always hits. Immune to weapons. Torch does 1d4Dam.
Insect Swarm3HDL1 1(3) F60'(20') 7(12) 3 1 bites 2 F0 11 65 Always hits. Immune to weapons. Torch does 1d4Dam.
Insect Swarm4HDL1 1(3) F60'(20') 7(12) 4 1 bites 2 F0 11 135 Always hits. Immune to weapons. Torch does 1d4Dam.
Invisible StalkerL1 1(1) 120'(40') 3(16) 8 1 fist 4d4 F8 12 1,060 Surprises on 1-5.
Iron CobraFF 1(1) 120'(40') 0(19) 1 1 bite 1d3+poison F1/M12 12 16 Poison (SorD-2). Makes spell saves as M12.
JaculiFF 1d10+10(1d10+10) 90'(30') 6(13) 1 1 impale 1d6 F1 8 13 Surprises on 1-4. Only gets 1 attack from its perch.
KamadanFF 1(1) 180'(60') 4(15) 4+2 3 claws/bite 1d3/1d3/1d6 F4 8 235 +4-7 snake heads 1d4Dam. Sleep breath R30'x10' ≤4HD(NS).
Monster # Enc. Move AC HD Attacks Damage Save Morale XP Notes
KampfultM2 1(1) 30'(10') 4(15) 2 6 vines 1each F2 12 29 Surprises on 1-3. Ongoing 1Dam/rd from each vine that hits.
KechM2 2d4(2d4) 150'(50') 4(15) 5 3 claws/bite 1d4+1/1d4+1/1d6 F5 8 650 Surprises on 1-5. Camouflage. Move silently 50%.
KelpieFF 1d4(1d4) S120'(40') 3(16) 5 0 0 F5 7 350 Charm 1/day causes a male victim to drown himself.
KhargraFF 1d6(1d6) B150'(50') -3(22) 6 1 bite 3d6 F6 10 1,070 Surprises on 1-5. Must hit with 1 of 3 arms (0Dam) to bite.
KillmoulisFF 1d3(1d3) 150'(50') 6(13) ½ 0 0 F0 5 6 Hiding 90% chance of success.
KoboldL1 4d4(6d10) 60'(20') 7(12) ½ 1 weapon Weapon-1 F0 6 5 Extended infravision R90'.
KorredM2 1d4(1d4) 90'(30') 5(14) 6+1 1 weapon Weapon+4 F6 10 1,880 Throw rocks R100' 2d8Dam. Laugh R60'. Spell-like abilities.
LamiaL2 1(1) 240'(80') 3(16) 9 1 weapon Weapon F9 9 4,500 Touch drains 1WIS. Spell-like abilities.
LammasuL2 2d4(2d4) F240'(80') 6(13) 7+7 2 claws 1d6/1d6 F7 9 1,300 Constant protection from evil 10'R. Cleric spells.
Land LampreyM2 2d6(2d6) 120'(40') 7(12) 1+2 1 bite 1 F1 12 21 Drains blood 1Dam/rd(max 3rds). Death/fire removes.
Lava ChildFF 3d6(3d6) 90'(30') 4(15) 4 3 claws/bite 1d6/1d6/2d6 F4 9 190 Immune to fire. Immune to metal and ignore armour.
Leech, GiantL1 0(1d4) S120'(40') 7(12) 6 1 blood drain 1d6/round F3 10 570 Once a leech hits blood drain damage is 1d6/round.
LichL2 1(1) 60'(20') 0(19) 12+ 1 touch 1d10cold M18+ 9 4,400+ Magic weapons to hit. Touch paralyzes (SNeg). Spell use.
Lizard, Gt.DracoL1 1d4(1d8) 120'(40') 5(14) 4+2 1 bite 1d10 F3 7 215 Able to glide at 210'(70').
Lizard, Gt.GeckoL1 1d6(1d10) 120'(40') 5(14) 3+1 1 bite 1d8 F2 7 100 May climb sheer surfaces.
Lizard, Gt.Horned(Chameleon)L1 1d3(1d6) 120'(40') 2(17) 5 2 bite/horn 2d4/1d6 F3 7 800 Surprises on 1-5. Sticky tongue R5'. Tails knocks victims down.
Lizard, Gt.TuataraL1 1d2(1d4) 90'(30') 4(15) 6 3 claws/bite 1d4/1d4/2d6 F4 6 570 Extended infravision R90'.
Lizard, Gt.FireM1 1d4(1d4) 90'(30') 3(16) 10 3 claws/bite 1d6/1d6/2d8 F10 8 1,700 Fire breath R15'x10' 2d6Dam (S½).
LizardfolkL1 2d4(6d6) S120'(40') 5(14) 2+1 1 weapon Weapon+1 F2 12 47 Ground movement 60'(20').
LocathahL2 3d4(2d10x10) S120'(40') 6(13) 2 1 weapon Weapon F2 9 20 In a group of 30+ 1 4HD leader and 1d4 3HD captains.
Locust, SubterraneanL1 2d10(1d10) F180'(60') 4(15) 2 1 bite/slam/spit 1d2/1d4/special F2 5 38 Spit R10' incapacitates for 1turn (SNeg). Noise attracts monsters.
Lurker AboveL2 1(1d4) F90'(30') 6(13) 10 1 crush 1d6 F10 12 1,700 Surprises on 1-4. Victims suffocate in 1d4+1rds.
Lycanthrope, WerebearL1 1d4(1d4) 120'(40') 2(17) 6 3 claws/bite 2d4/2d4/2d8 F6 10 1,070 Silver weapons to hit. +2d8Dam if both claws hit.
Lycanthrope, WereboarL1 1d4(2d4) 150'(50') 4(15) 4+1 1 tusks 2d6 F4 9 365 Silver weapons to hit. +2 to hit and morale 12 if enraged.
Lycanthrope, WereratL1 1d8(2d6) 120'(40') 7(12) 3 1 bite/weapon 1d4/weapon F3 8 95 Silver weapons to hit. Surprises on 1-4.
Lycanthrope, WeresharkM2 1(1) S210'(70') 0(19) 10 1 bite 5d4 F10 10 2,400 Silver weapons to hit. Ground movement 120'(40').
Lycanthrope, WeretigerL1 1d4(1d4) 150'(50') 3(16) 5 3 claws/bite 1d6/1d6/2d6 F5 9 650 Silver weapons to hit. Surprises on 1-4.
Lycanthrope, WerewolfL1 1d6(2d6) 180'(60') 5(14) 4 1 bite 2d4 F4 8 190 Silver weapons to hit.
Magnesium SpiritFF 1(1) 360'(120') 0(19) 6+1 1 slam 3d4+level drain F6 9 1,580 Silver weapons to hit. Blinding flash R20'. Merge with victim in 2rds.
Monster # Enc. Move AC HD Attacks Damage Save Morale XP Notes
Mandragora1+1HDM2 3d6(3d6) 120'(40') 5(14) 1+1 2 tentacles 1d4/1d4 F1 8 21 On a 20 hits throat ongoing 1d4Dam/rd. Fire resistance 50%.
Mandragora2+2HDM2 3d6(3d6) 120'(40') 5(14) 2+2 2 tentacles 1d4/1d4 F2 8 47 On a 20 hits throat ongoing 1d4Dam/rd. Fire resistance 50%.
MantariFF 1d3(1d3) F180'(60') 9(10) 1+1 1 tail Special F1 8 21 A hit does 19 minus victim's CON. A 2ndrd hit does 4xDam.
ManticoreL1 1d2(1d4) F180'(60') 4(15) 6+1 3 claws/bite 1d4/1d4/2d4 F6 9 980 May shoot 6 (out of 24) tail spikes R180' 1d6Dam each.
MaridM2 1(1) F240'(80') 0(19) 13 1 fist 4d8 F13 9 5,100 Spell-like abilities. Water jet R60' 1d6Dam+blindness (SNeg).
MastodonL1 0(2d8) 120'(40') 3(16) 15 2 tusks 2d6/2d6 F8 8 3,300 2xDam if charging. May trample at +4 to hit, 4d8Dam.
MedusaL1 1d3(1d4) 90'(30') 8(11) 4 1 bite 1d6+poison F4 8 245 Poison (SorD). Gaze petrifies (SNeg).
Memory MossM2 2d6(2d6) 0'(0') 9(10) 1-2hp 0 0 F0 NA 7 Steals 24 hours of memories from 1 victim R60' (SNeg).
Men, BerserkerL1 1d6(3d10) 120'(40') 7(12) 1+1 1 weapon 1d6/weapon F1 NA 21 +2 to hit against all humanoid opponents.
Men, BrigandL1 0(1d4x10) 120'(40') Varies 1 1 weapon 1d6/weapon F1 8 10 50% Leather+shield(AC7), 50% Chain+shield(AC4).
Men, MerchantL1 0(1d20) 90'(30') 9(10) 1 1 weapon 1d6/weapon F1 Varies 10 Most ride mounts. Travel with guards(fighters).
Men, NomadL1 0(1d4x10) 120'(40') Varies 1 1 weapon 1d6/weapon F1 8 10 Travel on mounts.
Men, PirateL1 0(1d8ships) 120'(40') Varies 1 1 weapon 1d6/weapon F1 6 10 Most wear Leather armour(AC8).
Mephit, FireFF 1(1) F240'(80') 5(14) 3+1 2 claws 1d3+1/1d3+1 F3 8 205 Touch causes 1Dam. Fire Breath R15'x1' 1d8+1Dam (S½).
Mephit, LavaFF 1(1) F240'(80') 6(13) 3 2 claws 1d8+1/1d8+1 F3 8 125 Touch causes 1d8Dam. Spit lava R10' always hits 1d6Dam.
Mephit, SmokeFF 1(1) F240'(80') 4(15) 3 2 claws 1d2/1d2 F3 8 95 Soot ball R20' always hits 1d4Dam+1d2rds blindness. Invisibility.
Mephit, SteamFF 1(1) F240'(80') 7(12) 3+3 2 claws 1d4/1d4 F3 8 240 Touch causes 1Dam. Water jet R20' always hits 1d3Dam+1rd stun.
MerfolkL1 0(1d20) S120'(40') 6(13) 1 1 weapon 1d6/weapon F1 8 10 2HD leader in a group of 10+, 4HD in a group of 50+.
Mimic7HDL2 1(1) 30'(10') 7(12) 7 1 smash 3d4 F7 8 790 Any creature touching it sticks to it until the mimic is slain.
Mimic8HDL2 1(1) 30'(10') 7(12) 8 1 smash 3d4 F8 8 1,060 Any creature touching it sticks to it until the mimic is slain.
Mimic9HDL2 1(1) 30'(10') 7(12) 9 1 smash 3d4 F9 8 1,700 Any creature touching it sticks to it until the mimic is slain.
Mimic10HDL2 1(1) 30'(10') 7(12) 10 1 smash 3d4 F10 8 1,700 Any creature touching it sticks to it until the mimic is slain.
MinotaurL1 1d6(1d8) 120'(40') 6(13) 6 2 gore/bite 1d6/1d6 F6 12 820 May also use any weapon with +2 to damage rolls.
MiteFF 6d4(6d4) 30'(10') 8(11) 1-1 1 bite 1d3 F0 6 5
MongrelmanHD1M2 1d00(1d00) 90'(30') 5(14) 1 1 bite/weapon 1d4/weapon F1 7 19 Camouflage, mimickry, pick pockets(70%).
MongrelmanHD2M2 1d00(1d00) 90'(30') 5(14) 2 1 bite/weapon 1d6/weapon F2 7 47 Camouflage, mimickry, pick pockets(70%).
MongrelmanHD3M2 1d00(1d00) 90'(30') 5(14) 3 1 bite/weapon 1d8/weapon F3 8 95 Camouflage, mimickry, pick pockets(70%).
MongrelmanHD4M2 1d00(1d00) 90'(30') 5(14) 4 1 bite/weapon 1d10/weapon F4 8 245 Camouflage, mimickry, pick pockets(70%).
Moon DogM2 1(2d4) 300'(100') 2(17) 8+16 1 bite 3d4 F8 10 4,560 +2 weapons to hit. AC0/shadows, AC-2/dark. Spell-like abilities.
MorlockL1 1d12(5d10) 120'(40') 8(11) 1 1 weapon Weapon F1 9 10 -2 to hit in sunlight. Extended infravision R90'.
Monster # Enc. Move AC HD Attacks Damage Save Morale XP Notes
MuckdwellerM2 5d4(5d4) S120'(40') 6(13) ½ 1 bite 1d2 F0 5 6 Water jet R10' blinds (NS if surprised). +2 to hit if successful.
Mud-ManM2 2d6(2d6) 30'(10') 9(10) 2 1 throw mud 0 F2 NA 29 Charm person (SNeg).
MuleL1 1d8(2d6) 120'(40') 7(12) 2 1 kick/bite 1d4/1d3 F0 8 20 Carries upto 200lbs or upto 400lbs at half movement.
MummyL1 1d4(1d12) 60'(20') 3(16) 5+1 1 fist 1d12 F5 12 860 Paralyze with fear (SNeg). Touch causes mummy rot (NS).
Mustard JellyM2 1(1) 90'(30') 4(15) 7+14 1 pod 5d4 F7 12 1,590 +1 weapons to hit. Vapor cloud 10'R slows (Sneg). May split in 2.
Naga, GuardianL2 1d2(0) 150'(50') 3(16) 11-12 2 bite/constrict 1d6/2d4 F11-12 11 2,800 Spit poison R30' (SorD). Spellcasting as 6thlvl cleric.
Naga, SpiritL2 1d3(0) 120'(40') 4(15) 9-10 1 bite 1d3+poison F9-10 8 2,400 Poison (SorD). Charm gaze. Spellcasting as 3rdlvl MU/2ndlvl cleric.
Naga, Water7HDL2 1d4(0) S180'(60') 5(14) 7 1 bite 1d4+poison F7 8 1,140 Poison (SorD). Spellcasting as 5thlvl MU. Ground movement 90'(30').
Naga, Water8HDL2 1d4(0) S180'(60') 5(14) 8 1 bite 1d4+poison F8 8 1,560 Poison (SorD). Spellcasting as 5thlvl MU. Ground movement 90'(30').
NecrophidiusFF 1(1) 90'(30') 2(17) 2 1 bite 1d8+paralysis F2 12 56 Surprises on 1-3. Death dance. Bite paralyzes 1d4turns (SNeg).
Night HagL2 1(1) 90'(30') 9(10) 8 1 claw 2d6 F8 8 1,560 Spell-like abilities. Constitution drain.
NightmareL2 1(0) F360'(120') -4(23) 6+6 3 hooves/bite 1d6+4/1d6+4/2d4 F6 10 980 Smoke breath -2 to hit (SNeg). Ground movement 150'(50').
NilbogFF 4d10(4d10) 60'(20') 6(13) 1-1 1 weapon Weapon F0 10 7 A reverse goblin. Wounds add hp, healing harms it.
NixieL1 0(2d20) S120'(40') 7(12) 1 1 weapon 1d4 E1 6 16 Charm (10 nixies required). Water breathing (lasts 24hours).
Ochre JellyL1 1(0) 30'(10') 8(11) 5 1 slime 2d6 F3 12 500 Splits into 1d4+1 2HD versions. Disolves wood/leather in 1rd.
Octopus, GiantL1 0(1d2) S90'(30') 7(12) 8 8 tentacles or bite 1d3each/1d6 F4 7 2,060 Ongoing 1d3Dam. -1 to hit per tentacle hit. Ink cloud 40'R.
Olive SlimeM2 1d4(1d4) 0'(0') 9(10) 2+2 0 0 F2 12 47 Touching the slime causes it to attach and slowly spread.
OrcL1 2d4(1d6x10) 120'(40') 6(13) 1 1 weapon 1d6/weapon F1 8 10 -1 to hit in sunlight. Chief 4HD 15hp +2Dam.
Otyugh6HDL2 1(2) 60'(20') 3(16) 6 3 tentacles/bite 1d8/1d8/1d4+1 F6 10 820 Never surprised. Bite causes disease 1d3Dam/day (SNeg).
Otyugh7HDL2 1(2) 60'(20') 3(16) 7 3 tentacles/bite 1d8/1d8/1d4+1 F7 10 1,140 Never surprised. Bite causes disease 1d3Dam/day (SNeg).
Otyugh8HDL2 1(2) 60'(20') 3(16) 8 3 tentacles/bite 1d8/1d8/1d4+1 F8 10 1,560 Never surprised. Bite causes disease 1d3Dam/day (SNeg).
Otyugh, Adv9-10HDL2 1(1) 60'(20') 0(19) 9-10 3 tentacles/bite 2d6/2d6/2d4 F9-10 9 2,400 Never surprised. Bite causes disease 1d3Dam/day (SNeg).
Otyugh, Adv11-12HDL2 1(1) 60'(20') 0(19) 11-12 3 tentacles/bite 2d6/2d6/2d4 F11-12 9 2,800 Never surprised. Bite causes disease 1d3Dam/day (SNeg).
Owl BearL1 1d4(1d4) 120'(40') 5(14) 5 3 claws/bite 1d8/1d8/1d8 F3 7 350 +2d8Dam if both claws hit.
Owl, GiantL2 1d4+1(1d4+1) F180'(60') 6(13) 4 3 claws/bite 2d4/2d4/1d4+1 F4 8 80 In lair 25% chance of 1d4 eggs and 25% chance of 1d4 chicks.
Monster # Enc. Move AC HD Attacks Damage Save Morale XP Notes
Pedipalp, LargeM2 1d4(1d4) 120'(40') 7(12) 1+1 1 bite 1d8 F1 7 15
Pedipalp, HugeM2 1d4(1d4) 90'(30') 4(15) 2+2 3 pincers/bite 1d6/1d6/1d8 F2 8 47 Pincers grip on a hit ongoing 2d6Dam/rd.
Pedipalp, GiantM2 1d2(1d2) 60'(20') 2(17) 4+4 3 pincers/bite 1d8/1d8/2d4 F4 9 290 Pincers grip on a hit ongoing 2d8Dam/rd. Gas 20'R -3 to hit (SNeg).
PegasusL1 0(1d10) F480'(160') 6(13) 2+2 2 hooves 1d6/1d6 F2 8 47 Ground movement 240'(80').
PhoenixM2 1(1d4) F390'(130') -3(22) 20 1/2 bite/claws 2d6/1d8/1d8 F20 10 8,250 Never surprised. +3 to initiative. +3 weapons to hit. Spell-like abilities.
PhycomidM2 1d4(1d4) 30'(10') 5(14) 4 2 globules 1d4+2/1d4+2 F4 NA 190 Infection kills in 1d4+4turns (SNeg). Some fire immunity.
Piercer1HDL2 3d6(3d6) 10'(3') 3(16) 1 1 drop 1d6 F1 10 10 Detect movement and bodyheat to target prey.
Piercer2HDL2 3d6(3d6) 10'(3') 3(16) 2 1 drop 2d6 F2 10 20 Detect movement and bodyheat to target prey.
Piercer3HDL2 3d6(3d6) 10'(3') 3(16) 3 1 drop 3d6 F3 10 50 Detect movement and bodyheat to target prey.
Piercer4HDL2 3d6(3d6) 10'(3') 3(16) 4 1 drop 4d6 F4 10 80 Detect movement and bodyheat to target prey.
PixieL1 2d4(1d4x10) F180'(60') 3(16) 1 1 dagger 1d4 E1 7 16 Always surprises. Improved invisibility. Ground movement 90'(30').
PotergeistFF 1d8(1d8) 60'(20') 9(10) ½ 0 0 F0 12 8 Silver weapons to hit. Invisible. Causes fear (SNeg).
Pseudo-dragonL2 1(1) F240'(80') 2(17) 2 1 bite/tail 1d3/poison F2 7 38 Poison (SorComa 1d6days). Tail +4 to hit. Hiding 80% chance.
Purple WormL1 1d2(1d4) 60'(20') 6(13) 15 2 bite/sting 2d8/1d8+poison F8 10 3,300 Poison (SorD). On 4+ over to hit swallows whole 3d6Dam/rd.
PyroliskM2 1d4(1d4) F180'(60') 6(13) 4+3 1 bite 1d4 F4 7 375 Gaze petrifies (SNeg but 1d12+Dam). Immune to fire.
Quasi-Elemental, Lightning6HDM2 1(1) F180'(60') 2(17) 6 1 shock 1d6+6 F6 10 1,570 +1 weapons to hit. 1d4Dam if striking with metal. Water2xDam, Fire½Dam.
Quasi-Elemental, Lightning9HDM2 1(1) F180'(60') 2(17) 9 1 shock 1d6+9 F9 10 4,500 +1 weapons to hit. 1d4Dam if striking with metal. Water2xDam, Fire½Dam.
Quasi-Elemental, Lightning12HDM2 1(1) F180'(60') 2(17) 12 1 shock 1d6+12 F12 10 5,200 +1 weapons to hit. 1d4Dam if striking with metal. Water2xDam, Fire½Dam.
QuicklingM2 4d4(4d4) 960'(320') -3(22) 1½ 3 dagger 1d2/1d2/1d2 C19 7 33 Never surprised. Spell-like abilities.
Quickwood5HDM2 1(1d2+2) 10'(3') 5(14) 5 1 bite 3d4 F5 12 500 1d6+12 roots grab victims R90'. May possess 2d4 oak trees.
Quickwood6HDM2 1(1d2+2) 10'(3') 5(14) 6 1 bite 3d4 F6 12 820 1d6+12 roots grab victims R90'. May possess 2d4 oak trees.
Quickwood7HDM2 1(1d2+2) 10'(3') 5(14) 7 1 bite 3d4 F7 12 1,140 1d6+12 roots grab victims R90'. May possess 2d4 oak trees.
Quickwood8HDM2 1(1d2+2) 10'(3') 5(14) 8 1 bite 3d4 F8 12 1,560 1d6+12 roots grab victims R90'. May possess 2d4 oak trees.
Quickwood9HDM2 1(1d2+2) 10'(3') 5(14) 9 1 bite 3d4 F9 12 2,400 1d6+12 roots grab victims R90'. May possess 2d4 oak trees.
Quickwood10HDM2 1(1d2+2) 10'(3') 5(14) 10 1 bite 3d4 F10 12 2,400 1d6+12 roots grab victims R90'. May possess 2d4 oak trees.
RakshasaL2 1d4(1d4) 150'(50') -4(23) 7 3 claws/bite 1d3/1d3/1d4+1 F7 9 1,840 Magic weapons to hit (½Dam only). Spells and spell-like abilities.
RatL1 5d10(2d10) 60'(20') 9(10) 1hp 1 bite(group) 1d6(group) F0 5 6 Disease (SNeg) lasts 30days, 25% fatality rate. Swim 30'(10').
Monster # Enc. Move AC HD Attacks Damage Save Morale XP Notes
Rat, GiantL1 3d6(3d10) 120'(40') 7(12) ½ 1 bite 1d3 F1 8 6 Disease (SNeg) lasts 30days, 25% fatality rate. Swim 60'(20').
RavenM2 4d8(4d8) F360'(120') 7(12) 1-2hp 1 bite 1 F0 6 7 Never surprised. 10% chance that a hit will take out an eye.
Raven, HugeM2 2d4(2d4) F270'(90') 6(13) 1-1 1 bite 1d2 F0 7 7 Never surprised. 10% chance that a hit will take out an eye.
Raven, GiantM2 4d4(4d4) F180'(60') 4(15) 3+2 1 bite 1d4+2 F3 8 135 Never surprised. 10% chance that a hit will take out an eye.
Remorhaz7HDL2 1(1) 120'(40') 0(19) 7 1 bite 6d6 F7 10 1,140 Belly AC4, Head AC2. Heat melts weapons.
Remorhaz8HDL2 1(1) 120'(40') 0(19) 8 1 bite 6d6 F8 10 1,560 Belly AC4, Head AC2. Heat melts weapons. Swallow whole.
Remorhaz9HDL2 1(1) 120'(40') 0(19) 9 1 bite 6d6 F9 10 2,400 Belly AC4, Head AC2. Heat melts weapons. Swallow whole.
Remorhaz10HDL2 1(1) 120'(40') 0(19) 10 1 bite 6d6 F10 10 2,400 Belly AC4, Head AC2. Heat melts weapons. Swallow whole.
Remorhaz11HDL2 1(1) 120'(40') 0(19) 11 1 bite 6d6 F11 10 2,800 Belly AC4, Head AC2. Heat melts weapons. Swallow whole.
Remorhaz12HDL2 1(1) 120'(40') 0(19) 12 1 bite 6d6 F12 10 2,800 Belly AC4, Head AC2. Heat melts weapons. Swallow whole.
Remorhaz13HDL2 1(1) 120'(40') 0(19) 13 1 bite 6d6 F13 10 3,300 Belly AC4, Head AC2. Heat melts weapons. Swallow whole.
Remorhaz14HDL2 1(1) 120'(40') 0(19) 14 1 bite 6d6 F14 10 3,300 Belly AC4, Head AC2. Heat melts weapons. Swallow whole.
Rhagodessa, GiantL1 1d4(1d6) 150'(50') 5(14) 4+2 1 leg/bite 0/2d8 F2 9 215 A leg hit traps victim and bite auto hits next round.
SahuaginL2 4d4(3d4x10) S240'(80') 5(14) 2+2 5 claws/bite 1d2each/1d4 F2 8 47 50% use tridents and nets. Ground movement 120'(40').
Salamander, FlameL1 1d4+1(2d4) 120'(40') 2(17) 8 3 claws/bite 1d4/1d4/1d8 F8 8 2,060 Emits heat 20'R 1d8/dam/rd. Immune to sleep, charm, fire.
Salamander, FrostL1 1d3(1d3) 120'(40') 3(16) 12 5 claws/bite 1d6each/2d6 F12 9 3,600 Emits cold 20'R 1d8/dam/rd. Immune to sleep, charm, cold.
SandlingM2 1(1) 120'(40') 3(16) 4 1 pod 2d8 F4 12 135 Immune to sleep, charm, hold, and other mind spells.
SandmanFF 1d6(1d6) 90'(30') 3(16) 4 0 0 F4 12 190 Sleep 20'R and every touch (SNeg). Immune to normal missiles.
Monster # Enc. Move AC HD Attacks Damage Save Morale XP Notes
SatyrL2 2d4(2d4) 180'(60') 5(14) 5 1 horns 2d4 F5 7 350 Surprised on 1. 10% have pipes R60' charm, sleep, fear (SNeg).
ScarecrowFF 1d6(1d6) 60'(30') 6(13) 5 1 touch 1d6 F5 12 350 Charm gaze (SNeg).
Scorpion, GiantL1 1d6(1d6) 150'(50') 2(17) 4 3 claws/sting 1d10/1d10/1d4 F2 11 190 Claw hit gives sting +2. Poison sting (SorD).
Screaming DevilkinFF 1d4(1d4) F120'(40') 2(17) 3 1 tail 1d6 F3 12 65 Scream R60' save every round else actions are limited.
Sea HagL2 1d4(1d4) S150'(50') 7(12) 3 1 dagger 1d4 F3 7 95 Death gaze R30' (SorD).
Sea SerpentL1 0(2d6) S150'(50') 5(14) 6 1 bite 2d6 F3 8 570 May also constrict and crush boats upto 30' in length.
ShadowL1 1d8(1d12) 90'(30') 7(12) 2+2 1 fist 1d4+STR drain F2 12 83 Surprises on 1-5. Magic weapons to hit. A hit drains 1STR for 8turns.
Shambling Mound8HDL2 1d3(1d3) 60'(20') 0(19) 8 2 fists 2d8/2d8 F8 12 1,560 2 fist hits smother victim in 2d4rds. Weapons do ½Dam.
Shambling Mound9HDL2 1d3(1d3) 60'(20') 0(19) 9 2 fists 2d8/2d8 F9 12 2,400 2 fist hits smother victim in 2d4rds. Weapons do ½Dam.
Shambling Mound10HDL2 1d3(1d3) 60'(20') 0(19) 10 2 fists 2d8/2d8 F10 12 2,400 2 fist hits smother victim in 2d4rds. Weapons do ½Dam.
Shambling Mound11HDL2 1d3(1d3) 60'(20') 0(19) 11 2 fists 2d8/2d8 F11 12 2,800 2 fist hits smother victim in 2d4rds. Weapons do ½Dam.
Shark, BullL1 0(3d6) S180'(60') 4(15) 2 1 bite 2d4 F1 7 29 Sharks can smell blood in water upto 300' away.
Shark, MakoL1 0(2d6) S180'(60') 4(15) 4 1 bite 2d6 F2 7 135 Sharks can smell blood in water upto 300' away.
Shark, Great WhiteL1 0(1d4) S180'(60') 4(15) 8 1 bite 2d10 F4 7 1,060 Sharks can smell blood in water upto 300' away.
Shark, Giant10HDL2 1d3(1d3) S180'(60') 5(14) 10 1 bite 4d4 F10 10 1,700 4+ over to hit swallows whole, victim dies in 6 rounds.
Shark, Giant11HDL2 1d3(1d3) S180'(60') 5(14) 11 1 bite 4d4 F11 10 2,000 4+ over to hit swallows whole, victim dies in 6 rounds.
Shark, Giant12HDL2 1d3(1d3) S180'(60') 5(14) 12 1 bite 5d4 F12 10 2,000 4+ over to hit swallows whole, victim dies in 6 rounds.
Shark, Giant13HDL2 1d3(1d3) S180'(60') 5(14) 13 1 bite 5d4 F13 10 2,400 4+ over to hit swallows whole, victim dies in 6 rounds.
Shark, Giant14HDL2 1d3(1d3) S180'(60') 5(14) 14 1 bite 6d4 F14 10 2,400 4+ over to hit swallows whole, victim dies in 6 rounds.
Shark, Giant15HDL2 1d3(1d3) S180'(60') 5(14) 15 1 bite 6d4 F15 10 2,400 4+ over to hit swallows whole, victim dies in 6 rounds.
SheduM1 2d4(2d4) F240'(80') 4(15) 9+9 2 hooves 1d6/1d6 F9 10 1,700 Telepathy. Psionics. Ground movement 120'(40').
Shedu, GreaterM2 1d2(1d2) F300'(100') 2(17) 14+14 2 hooves 3d6/3d6 F14 10 3,300 Telepathy. Psionics. Spell-like abilities. Ground movement 150'(50').
Shrew, GiantL1 1d4(1d8) 180'(60') 4(15) 1 2 bites 1d6/1d6 F1 10 19 +1 to initiative rolls. Echolocation R60'. Intimidate ≤3HD (SorFlee).
ShriekerL1 1d8(0) 9'(3') 7(12) 3 0 0 F1 12 65 Screams for 1d3rds if it senses movement R30' or light R60'.
SkeletonL1 3d4(3d10) 120'(40') 7(12) 1 1 weapon 1d6/weapon F1 12 13 Immune to charm and sleep.
Skeleton Warrior10thLvlFF 1(1) 60'(20') 2(17) 9+2 1 weapon 1 weapon F10 12 3,100 Magic weapons to hit. +3 to hit bonus. Panic ≤5HD (SorFlee).
SkulkFF 1d8(1d8) 120'(40') 7(12) 2 1 weapon Weapon F2 6 38 Camouflage 90%. Backstab +4 to hit 3xDam.
Slithering TrackerL2 1(1) 120'(40') 5(14) 5 0 0 F5 10 500 Paralyzes a sleeping victim and digests him in 6turns.
Slug, GiantL2 1(1) 60'(20') 8(11) 12 1 bite 1d12 F12 10 2,000 Immune to blunt weapons. Spit acid R60' 5d8Dam (S½).
Snake, AmphisbaenaM1 1d3(1d3) 120'(40') 3(16) 6 2 bites 1d3/1d3+poison F6 8 570 2 poisonous bites (SorD).
Monster # Enc. Move AC HD Attacks Damage Save Morale XP Notes
Snake, Gt.PythonL1 1d3(1d3) 90'(30') 6(13) 5 2 bite/constrict 1d4/2d4 F3 8 350 Ongoing constriction damage after bite attack hits.
Snake, Gt.RatlerL1 1d4(1d4) 120'(40') 5(14) 4 2 bites 1d4/1d4+poison F2 8 135 2 poisonous bites (SorD in 1d6turns).
Snake, Pit ViperL1 1d8(1d8) 90'(30') 6(13) 2 1 bite 1d4+poison F1 7 38 Always gets initiative. Poison (SorD). Sense heat R60'.
Snake, SeaL1 1d8(1d8) S90'(30') 6(13) 3 1 bite 1+poison F2 7 65 Poison (SorD in 1d4+2turns) 50% chance bite goes unoticed.
Snake, Spitting CobraL1 1d6(1d6) 90'(30') 7(12) 1 1 bite 1d3+poison F1 7 13 Poison (SorD in 1d10turns). Spit blinding venom R5' (SNeg).
SpectreL1 1d4(1d8) F300'(100') 2(17) 6 1 touch 1d8+level drain F6 11 1,070 Magic weapons to hit. A hit drains 2 levels/HD.
Sphinx, Andro-L2 1(1) F300'(100') -2(21) 12 2 claws 2d6/2d6 F12 9 3,600 Spellcasting as 6thlvl cleric. Roar has multiple effects.
Sphinx, CrioL2 1d4(1d4) F240'(80') 0(19) 10 3 claws/butt 2d4/2d4/3d6 F10 9 1,700 Ground movement 120'(40).
Sphinx, GynaL2 1(1) F240'(80') -1(20) 8 2 claws 2d4/2d4 F8 9 1,560 Ground movement 150'(50'). Many spell-like abilities.
Sphinx, Hieraco-L2 1d6(1d6) F360'(120') 1(18) 9 3 claws/bite 2d4/2d4/1d10 F9 10 1,700 Ground movement 90'(30'). Many spell-like abilities.
Spider, Gt.Black WidowL1 1d3(1d3) W120'(40') 6(13) 3 1 bite 2d6+poison F2 8 80 Poison (SorD in 1turn). Webs as spell. Ground movement 60'(20').
Spider, Gt.CrabL1 1d4(1d4) 120'(40') 7(12) 2 1 bite 1d8+poison F1 7 38 Surprises on 1-4. Poison (SorD+2) in 1d4turns.
Spider, Gt.PhaseL2 1d4(1d4) W150'(50') 7(12) 5+5 1 bite 1d6+poison F5 8 660 Poison (SorD). Webs as spell. Immune to attack when out of phase.
Spider, Gt.TarantulaL1 1d3(1d3) 120'(40') 5(14) 4 1 bite 1d8+poison. F2 8 135 Poison (SorSpasm for 2d4turns) -4 to hit penalty + infects onlookers.
Spriggan(small form)M2 3d4(3d4) 90'(30') 3(16) 4 2 weapons 2d4/2d4 F8 8 1,820 8thlvl thief abilities. Assume giant-size and other spell-like abilities.
Spriggan(giant form)M2 3d4(3d4) 150'(50') 5(14) 8+4 2 weapons 2d4/2d4 F8 8 1,820 Assume small-size.
SpriteL1 3d6(3d6) F180'(60') 5(14) ½ 0 0 E1 7 6 5 sprites may pool energy and inflict a curse.
SquealerM2 1(1d3+1) 120'(40') 6(13) 12 3 claws/bite 1d3/1d3/1d6+6 F12 9 2,800 Surprises on 1-3. Surprise adds +2 to hit and to damage.
Squid, GiantL1 0(1d4) S120'(40') 7(12) 6 9 tentacles/bite 1d4each/1d10 F3 7 1,070 Ongoing constriction damage. Ink cloud 30'R.
Statue, Animated Stone L1 1d3(1d3) 60'(20') 4(15) 5 2 fists 2d6/2d6 F5 11 500 Damage from fist attacks is burn damage from molten lava.
Stench KowM2 15d4(15d4) 150'(50') 2(17) 3+3 1 butt 2d4 F3 7 135 2xDam when charging. Stinking cloud 10'R causes nausea (SNeg).
Stone GuardianM2 1d4(1d4) 100'(33') 2(17) 4+4 2 fists 1d8+1/1d8+1 F4 12 290 Immune to missiles. Edged weapons ¼Dam. Fire, cold, electric ½Dam.
StirgeL1 1d10(3d12) F180'(60') 7(12) 1 1 proboscis 1d3 F2 9 16 +2 to hit. Ongoing 1d3Dam/rd blood drain. Ground movement 30'(10').
Stangleweed2HDL2 3d4(3d4) 0'(0') 6(13) 2 1+ fronds 1+ F2 NA 29 3d4 fronds each with 4d4STR. Dam = FrondSTR-VictimSTR.
Stangleweed3HDL2 3d4(3d4) 0'(0') 6(13) 3 1+ fronds 1+ F3 NA 65 3d4 fronds each with 4d4STR. Dam = FrondSTR-VictimSTR.
Stangleweed4HDL2 3d4(3d4) 0'(0') 6(13) 4 1+ fronds 1+ F4 NA 135 3d4 fronds each with 4d4STR. Dam = FrondSTR-VictimSTR.
Symbiotic JellyFF 1(1) 10'(3') 8(11) 2 0 0 F2 12 38 Charm monster. Create illusion.
TabaxiFF 2d4(2d4) 150'(50') 6(13) 2 3 claws/bite 1d3/1d3/1d3 F2 7 38 May also use weapons. Camouflage. Move silently.
Monster # Enc. Move AC HD Attacks Damage Save Morale XP Notes
TaerM2 1d20+10(1d20+10) 180'(60') 4(15) 3+6 3 kick/fist/bite 1d4/1d4/1d6 F3 8 135 50% use spears +1 to hit +3Dam. Odor, nausea 10'R (SNeg).
Temebrous WormM2 1(1) 10'(3') 1(18) 10 1 bite 2d10 F10 9 2,400 Acid, bite does 2xDam (S-3Neg). Bristles 1d4Dam+paralysis (SNeg).
TentamortFF 1d10(1d10) 10'(3') 3(16) 8 2 tentacles 1d6/1d6 F4 12 245 Tentacles2HD, Body4HD. 1tentacle constricts, the other paralyzes (SNeg).
ThessalhydraM2 1(1) 120'(40') 0(19) 12 10 bites/tail 1d6x8/1d20/1d12 F12 10 3,600 All bites do 2xDam from acid (SNeg). Spit acid R30' 12d6Dam.
Throat LeechFF 1d6(1d6) 10'(3') 9(10) 1hp 1 bite 1d3 F0 12 7 Ongoing blood drain 1d3Dam. 50% chance of choking 1d4Dam.
ThroghrinL1 1d6(1d10) 120'(40') 6(13) 3 2/1 claws/weapon 1d3/1d3/weapon F3 10 80 Claws paralyze 2d4turns (SNeg). Regenerates 1hp/rd.
Thunder Beast4+4HDM2 5d4(5d4) 90'(30') 4(15) 4+4 1 bite 2d6 F4 9 290 Trample from 20'+ at 2x speed 4d4Dam. Fog cloud.
Thunder Beast5+5HDM2 5d4(5d4) 90'(30') 4(15) 5+5 1 bite 2d6 F5 9 660 Trample from 20'+ at 2x speed 5d4Dam. Fog cloud.
Thunder Beast6+6HDM2 5d4(5d4) 90'(30') 4(15) 6+6 1 bite 2d6 F6 9 980 Trample from 20'+ at 2x speed 6d4Dam. Fog cloud.
Thunder Beast7+7HDM2 5d4(5d4) 90'(30') 4(15) 7+7 1 bite 2d6 F7 9 1,300 Trample from 20'+ at 2x speed 7d4Dam. Fog cloud.
Thunder Beast8+8HDM2 5d4(5d4) 90'(30') 4(15) 8+8 1 bite 2d6 F8 9 1,820 Trample from 20'+ at 2x speed 8d4Dam. Fog cloud.
Thunder Beast9+9HDM2 5d4(5d4) 90'(30') 4(15) 9+9 1 bite 2d6 F9 9 2,400 Trample from 20'+ at 2x speed 9d4Dam. Fog cloud.
Tick, Giant2HDL2 3d4(3d4) 30'(10') 3(16) 2 1 bite 1d4 F2 8 29 Ongoing blood drain 1d6Dam/rd.
Tick, Giant3HDL2 3d4(3d4) 30'(10') 3(16) 3 1 bite 1d4 F3 8 65 Ongoing blood drain 1d6Dam/rd.
Tick, Giant4HDL2 3d4(3d4) 30'(10') 3(16) 4 1 bite 1d4 F4 8 135 Ongoing blood drain 1d6Dam/rd.
Titan17HDL2 1d2(1d2) 210'(70') 2(17) 17 1 fist 7d6 F17 10 4,250 Spell-like abilities: invisibility, levitate, ethereal. Spellcasting.
Titan18HDL2 1d2(1d2) 210'(70') 1(18) 18 1 fist 7d6 F18 10 4,250 Spell-like abilities: invisibility, levitate, ethereal. Spellcasting.
Titan19HDL2 1d2(1d2) 210'(70') 0(19) 19 1 fist 7d6 F19 10 4,250 Spell-like abilities: invisibility, levitate, ethereal. Spellcasting.
Titan20HDL2 1d2(1d2) 210'(70') -1(20) 20 1 fist 7d6 F20 10 4,250 Spell-like abilities: invisibility, levitate, ethereal. Spellcasting.
Titan21HDL2 1d2(1d2) 150'(50') -2(21) 21 1 fist 8d6 F21 10 7,000 Spell-like abilities: invisibility, levitate, ethereal. Spellcasting.
Titan22HDL2 1d2(1d2) 150'(50') -3(22) 22 1 fist 8d6 F22 10 7,000 Spell-like abilities: invisibility, levitate, ethereal. Spellcasting.
Toad, Giant PoisonousL2 1d4(1d4) 90'(30') 7(12) 2+2 1 bite 1d4+1+poison F1 6 83 As regular giant toad + poison bite (SorD).
TransposerM2 1(1) 150'(50') 7(12) 6 2 suckers 1d6/1d6 F6 8 820 After a hit any damage the victim deals adds to the transposer's hp.
TrapperL2 1(1) 30'(10') 3(16) 12 4 crushes 1d6each F12 10 2,000 95% undetectable. Ongoing crushing Dam. Immune to heat/cold.
TreantL1 0(1d8) 60'(20') 2(17) 8 2 branches 2d6/2d6 F8 6 1,560 Surprises on 1-3. Animate 1 or 2 trees R60'.
Tri-Flower FrondM2 1d10(1d10) 0'(0') 9(10) 2+8 3 flowers Special F2 12 71 Each flower has a different incapacitating attack/effect.
TritonL2 3d4(2d6x10) S150'(50') 5(14) 3 1 weapon Weapon F3 7 50 90% will be riding underwater mounts.
Monster # Enc. Move AC HD Attacks Damage Save Morale XP Notes
TroglodyteL1 1d8(5d8) 120'(40') 5(14) 2 3 claws/bite 1d4/1d4/1d4 F2 9 38 Surprises on 1-4. Smell gives -2 to hit penalty (SNeg).
TrollL1 1d8(1d8) 120'(40') 4(15) 6+3 3 claws/bite 1d6/1d6/1d10 F6 10 980 After 3rds regenerates 3hp/rd. Only killed by fire or acid.
Troll, Giant 2-HeadedFF 1d3(1d3) 120'(40') 4(15) 10 4 claws/bites 1d6/1d6/1d10/1d10 F10 10 2,400 Surprised on 1. After 3rds regenerates 3hp/rd.
Troll, IceFF 1d6(1d6) 90'(30') 8(11) 2 2 claws 1d8/1d8 F2 9 47 Magic weapons to hit. Regenerates 2hp/rd. Fire does 2xDam.
Tunnel WormM2 1d6(1d6) 60'(20') 4(15) 9+3 1 bite 2d8 F9 7 1,700 first attack is at +2 to hit.
Turtle, Giant SeaL2 1d3(1d3) S150'(50') 2(17) 15 1 bite 4d4 F15 6 1,500 Head and flippers AC5. May capsize boats.
Turtle, Giant SnappingL2 1d4(1d4) S120'(40') 0(19) 10 1 bite 6d4 F10 9 1,700 Surprises on 1-4. 10' long neck. head, neck and flippers AC5.
UnicornL1 1d6(1d8) 240'(80') 2(17) 4 3 hooves/horn 1d8/1d8/1d8 F8 7 135 Teleport ability 1/day.
Vampire7HDL1 1d4(1d6) F180'(60') 2(17) 7 1 fist 1d10+energy drain F7 11 3,150 Touch drains 2 levels. Regenerates 3hp/rd. Gaseous form.
Vampire8HDL1 1d4(1d6) F180'(60') 2(17) 8 1 fist 1d10+energy drain F8 11 5,060 Touch drains 2 levels. Regenerates 3hp/rd. Gaseous form.
Vampire9HDL1 1d4(1d6) F180'(60') 2(17) 9 1 fist 1d10+energy drain F9 11 7,300 Touch drains 2 levels. Regenerates 3hp/rd. Gaseous form.
Vapor RatM2 2d8(2d8) 120'(40') 6(13) 2 1 bite 1d2 F2 6 38 May assume gaseous form. Stinking cloud 8'R as it dies.
Vegypygmy1HDM2 30d10(30d10) 120'(40') 4(15) 1 1 fist/weapon 1d6/weapon F1 7 19 Piercing weapons 1Dam only. Camouflage. Immune to charm.
Vegypygmy2HDM2 30d10(30d10) 120'(40') 4(15) 2 1 fist/weapon 1d6/weapon F2 7 47 Piercing weapons 1Dam only. Camouflage. Immune to charm.
Vegypygmy3HDM2 30d10(30d10) 120'(40') 4(15) 3 1 fist/weapon 1d6/weapon F3 7 95 Piercing weapons 1Dam only. Camouflage. Immune to charm.
Vegypygmy4HDM2 30d10(30d10) 120'(40') 4(15) 4 1 fist/weapon 1d6/weapon F4 7 245 Piercing weapons 1Dam only. Camouflage. Immune to charm.
Vegypygmy5HDM2 30d10(30d10) 120'(40') 4(15) 5 1 fist/weapon 1d6/weapon F5 7 650 Piercing weapons 1Dam only. Camouflage. Immune to charm.
Vegypygmy6HDM2 30d10(30d10) 120'(40') 4(15) 6 1 fist/weapon 1d6/weapon F6 7 1,070 Piercing weapons 1Dam only. Camouflage. Immune to charm.
Vegypygmy Dog(Thorny)M2 2d6(3d6) 150'(50') 3(16) 4 1 bite 1d4+1 F4 8 135 In close combat they deal +3d4 ripping damage on a hit.
VilstrakM2 2d10(2d10) 90'(30') 2(17) 1d6 2 fists 1d4+1/1d4+1 F0 8 6 May merge with stone, 75% undetectable.
VoltFF 2d12(2d12) F60'(20') 3(16) 2+1 1+1 bite/jolt 1d4/2d6 F2 8 47 A bite hit leads to ongoing jolts 2d6Dam/rd.
VulchingM2 2d8(2d8) 60'(20') 7(12) 1 1/2 bite/claws 1d4+1/1d4/1d4 F1 7 10 1st attack with talons only, subsequent attacks are bite only.
VultureM2 4d6(4d6) 270'(90') 6(13) 1+1 1 bite 1d2 F1 6 15 Ground movement 30'(10').
Vulture, GiantM2 2d6(2d6) 240'(80') 7(12) 2+1 1 bite 1d4 F2 7 35 Ground movement 30'(10').
Wasp, GiantL2 1d20(1d20+20) F210'(70') 4(15) 4 2 bite/sting 2d4/1d4+poison F4 10 135 Poison sting paralyzes permanently (SNeg).
Weasel, GiantL1 1d4(1d6) 150'(50') 7(12) 4+4 1 bite 2d4 F3 8 290 Ongoing blood drain 2d4Dam/rd.
Whale, KillerL1 0(1d6) S240'(80') 6(13) 6 1 bite 1d20 F3 10 570 On a 20 creatures ≤ halfling-size are swallowed whole 1d6Dam/rd.
Whale, NarwhalL1 0(1d4) S180'(60') 7(12) 12 2 bite/horn 2d6/1d8 F12 8 1,200 Horn value 1d6x1,000gp.
Whale, SpermL1 0(1d3) S180'(60') 6(13) 36 1 bite 3d20 F15 7 12,500 Swallows prey whole on a to hit roll 4+ more than required.
WightL1 1d6(1d8) 90'(30') 5(14) 3 1 touch Energy drain F3 12 110 Touch drains 1 level. Immune to sleep and charm.
Monster # Enc. Move AC HD Attacks Damage Save Morale XP Notes
Will-O-WispL2 1(1d3) F180'(60') -8(27) 9 1 shock 2d8 F9 7 3,100 Invisibility. Immune to most spells.
Wind WalkerL2 1d3(1d3) F300'(100') 7(12) 6+3 1 slam 3d6 F6 9 680 Only harmed by ethereal attacks Ground movement 150'(50').
WitherstenchFF 3d4(3d4) 60'(20') 7(12) 2+2 2 claws 1d6/1d6 F2 7 47 Odour 30'R causes crippling nausea (SNeg).
Witherweed3HDFF 1(1) 0'(0') 8(11) 3 Varies Special F3 12 80 13-24 fronds, hits drain 1d4DEX (S½). Incapacitates at 3DEX, kills at 0.
Witherweed4HDFF 1(1) 0'(0') 8(11) 4 Varies Special F4 12 190 13-24 fronds, hits drain 1d4DEX (S½). Incapacitates at 3DEX, kills at 0.
Witherweed5HDFF 1(1) 0'(0') 8(11) 5 Varies Special F5 12 500 13-24 fronds, hits drain 1d4DEX (S½). Incapacitates at 3DEX, kills at 0.
Witherweed6HDFF 1(1) 0'(0') 8(11) 6 Varies Special F6 12 820 13-24 fronds, hits drain 1d4DEX (S½). Incapacitates at 3DEX, kills at 0.
WolfL1 2d6(3d6) 180'(60') 7(12) 2+2 1 bite 1d6 F1 8 35 Morale 6 if ≤3 encountered or 50%+ of total are slain.
Wolf-in-Sheep's-ClothingM2 1(1) 10'(3') 3(16) 9 1-3 tentacles 1d4each F9 12 1,700 Tentacles drag victims to mouth for 1d6+6Dam bite.
WolverineL2 1(1d3) 120'(40') 5(14) 3 3 claws/bite 1d4/1d4/1d4+1 F3 10 80 +4 to hit. Musk R40'x15' blinds for 1d8hours (SNeg).
Wolverine, GiantL2 1(1d3) 150'(50') 4(15) 4+4 3 claws/bite 1d4+1/1d4+1/2d4 F4 11 290 +4 to hit. Musk R60'x20' blinds for 1d8hours (SNeg).
WraithL1 1d4(1d6) F240'(80') 3(16) 4 1 touch 1d6+energy drain F4 12 300 Touch drains 1 level. Victim dies at 0 and becomes a wraith.
WyvernL1 1d2(1d6) F240'(80') 3(16) 7 2 bite/sting 2d8/2d8+poison F4 9 1,140 Poison sting (SorD). Ground movement 90'(30').
XornL2 1d4(1d4) 90'(30') -2(21) 7+7 4 claws/bite 1d3/1d3/1d3/6d4 F7 10 1,700 Surprises on 1-3. Immune to heat/cold and 50% electricity.
Yellow MoldL1 1d4(1d8) 0'(0') NA 2 1 spores 1d6+poison F2 NA 38 Spores 10'cubed (SorD in 6rds). Only harmed by fire.
Yellow Musk CreeperFF 1(1) 0'(0') 7(12) 3 2-12 dust puffs Trance F3 12 65 Victims hit by dust walk into plant -1d4INT/rd (SNeg).
Yellow Musk ZombieFF 1d2(1d2) 120'(60') 8(11) 2 1 weapon Weapon F2 12 29 Victims of a yellow musk creeper that have been drained to 1or2INT.
YetiL2 1d6(2d4) 150'(50') 6(13) 4+4 2 claws 1d6/1d6 F4 8 365 A to hit roll of 20 does +2d8Dam. Gaze paralyzes 3rds (SNeg).
Yuan Ti, PurebloodM2 1d4(1d4) 120'(40') 4(15) 6 1 weapon Weapon F6 8 570 1 minor reptilian feature. Spellcasting.
Yuan Ti, Halfbreed7HDM2 1d4(1d4) 120'(40') 4(15) 7 2 bite/weapon 1d10/weapon F7 9 440 Snake head AC0. No spellcasting.
Yuan Ti, Halfbreed7HDM2 1d4(1d4) 120'(40') 4(15) 7 1 weapon Weapon F7 9 790 1 reptilian feature. Human head allows spellcasting.
Yuan Ti, Halfbreed8HDM2 1d4(1d4) 120'(40') 4(15) 8 2 bite/weapon 1d10/weapon F8 9 560 Snake head AC0. No spellcasting.
Yuan Ti, Halfbreed8HDM2 1d4(1d4) 120'(40') 4(15) 8 1 weapon Weapon F8 9 1,060 1 reptilian feature. Human head allows spellcasting.
Yuan Ti, AbominationM2 1d4(1d4) 90'(30') 0(19) 9 2 bite/constrict 1d10/1d4 F9 10 1,000 Mostly snake features including head AC0. No spellcasting.
Yuan Ti, AbominationM2 1d4(1d4) 90'(30') 0(19) 9 1 constrict 1d4 F9 10 1,700 Mostly snake features but a human head allows spellcasting.
ZombieL1 2d4(4d6) 60'(20') 8(11) 2 1 weapon 1d8/weapon F1 12 29 Always attacks last. Immune to charm and sleep.
Zombie, JujuM2 1d4(1d4) 90'(30') 6(13) 3+12 1 fist 3d4 F3 12 205 +1 weapons to hit. Attack as 6HD. Piercing and blunt weapons 1Dam only.
Monster Experience Points Table AC Conversion Table Fighter Saving Throw Table
Spell-like
or Death
Petrify or
Spells or
Paralyze
Devices
Monster HD Base XP Bonus XP*
Attacks
Descending Ascending
Poison
Breath
Wands
5 1
Fighter
less than 1 AC (base 9) AC
10 3
Level
9 10 17 14 16 15 18
1
15 6 8 11
0
14 13 16
1+
2 20 9 7 12 1-3 15 12
2+ 35 12 6 13 4-6 13 10 12 11 14
3 50 15 5 14 7-9 9 8 10 9 12
3+ 65 35 4 15 10-12 7 6 8 7 10
4 80 55 3 16 5 4 6 5 8
140 75
13-15
4+ 2 17 4 4 5 4 7
200 150
16-18
5 1 18 4 3 4 3 6
5+ 260 200 0 19
19+
6 320 250 -1 20
380 300 -2 21
Average Hit Points by Hit Dice
1 4/5 5 22-23 9 40-41 13 58-59
6+
7 440 350 -3 22
7+ 500 400 -4 23 2 9 6 27 10 45 14 63
8 560 500 -5 24 3 13/14 7 31-32 11 49-50 15 67-68
620 600 -6 25 18 36 12 54 16 72
8+
1,000 700
4 8
9-10+
11-12+ 1,200 800
13-16+ 1,500 900 Turning Undead Table
17-20+ 2,250 1,000 Undead Turning Roll (equal or higher on 2d6) for Cleric Level
21+** 3,000 2,000 HD 1 2 3 4 5 6 7 8 9 10 11 12 13 14
*Add the bonus for each special ability that a creature has.
**For monsters 22HD+, add 250 per additional HD to both the Base
1 7 5 3 T T D D D D D D D D D
and Bonus values. 2 9 7 5 3 T T D D D D D D D D
3 11 9 7 5 3 T T D D D D D D D
Monster Reaction Table 4 - 11 9 7 5 3 T T D D D D D D
Roll(2d6) Reaction 5 - - 11 9 7 5 3 T T D D D D D
2 Friendly, helpful 6 - - - 11 9 7 5 3 T T D D D D
3-5 Indifferent, uninterested 7 - - - - 11 9 7 5 3 T T D D D
6-8 Neutral, uncertain 8 - - - - - 11 9 7 5 3 T T D D
9-11 Unfriendly, may attack 9 - - - - - - 11 9 7 5 3 T T D
12 Hostile, attacks Infernal - - - - - - - 11 9 7 5 3 T T
Weapons Damage Armour AC Missile Weapons Damage Short +1 Med Long -1
Axe, battle* 1d8 Banded mail 4 Axe 1d6 up to 10' ...to 20' ...to 30'
Axe, hand 1d6 Chain mail 5 Bow, long 1d8 up to 70' ...to 140' ...to 210'
Club 1d4 Leather 8
Bow, short 1d6 up to 50' ...to 100' ...to 150'
Dagger 1d4 Crossbow, heavy** 1d8 up to 80' ...to 160' ...to 240'
Padded 8
Flail 1d6 Crossbow, light** 1d6 up to 80' ...to 160' ...to 240'
Flail, heavy* 1d8 Plate mail 3 Dagger 1d4 up to 10' ...to 20' ...to 30'
Hammer, light 1d4 Scale mail 6 Dart 1d4 up to 15' ...to 30' ...to 45'
Hammer, war* 1d6 Shield 1 less Holy Water*** 1d8 up to 10' ...to 30' ...to 50'
Mace 1d6 Splint mail 4
Javelin 1d6 up to 20' ...to 40' ...to 60'
Morningstar* 1d6 Flaming Oil**** 1d8 up to 10' ...to 30' ...to 50'
Studded leather 7
Pick, heavy* 1d8 Sling 1d4 up to 40' ...to 80' ...to 160'
Pick, light 1d6 Unamoured 9 Spear 1d6 up to 20' ...to 40' ...to 60'
Pole arm* 1d10 *2-handed weapons. **1 round to load. ***Only damages undead creatures.
Quarterstaff*
Scimitar
1d6
1d8
FOSSIL ****Causes another 1d8 damage to a victim in the following round.
Sword, bastard (1h) 1d8 School 7) The winning side make their melee
System
2) Each side rolls 1d6 for the initiative.
Sword, bastard (2h) 2d4
attacks.