0% found this document useful (0 votes)
48 views4 pages

Output Log

The document details the initialization of an engine version and graphics device. It lists the graphics API as Direct3D 11 and the graphics card as a NVIDIA GeForce GTX 950. It then loads various assemblies and scripts required for the game.

Uploaded by

Lismery Centeno
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
48 views4 pages

Output Log

The document details the initialization of an engine version and graphics device. It lists the graphics API as Direct3D 11 and the graphics card as a NVIDIA GeForce GTX 950. It then loads various assemblies and scripts required for the game.

Uploaded by

Lismery Centeno
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 4

Initialize engine version: 5.6.

3p4 (fbe8bd37d7fa)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 950 (ID=0x1402)
Vendor: NVIDIA
VRAM: 2007 MB
Driver: 23.21.13.9135
Begin MonoManager ReloadAssembly
Platform assembly:
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\UnityEng
ine.dll (this message is harmless)
Loading
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\UnityEng
ine.dll into Unity Child Domain
Platform assembly:
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\Assembly
-CSharp-firstpass.dll (this message is harmless)
Loading
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\Assembly
-CSharp-firstpass.dll into Unity Child Domain
Platform assembly:
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\Assembly
-CSharp.dll (this message is harmless)
Loading
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\Assembly
-CSharp.dll into Unity Child Domain
Platform assembly:
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\UnityEng
ine.UI.dll (this message is harmless)
Loading
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\UnityEng
ine.UI.dll into Unity Child Domain
Platform assembly:
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\UnityEng
ine.Networking.dll (this message is harmless)
Loading
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\UnityEng
ine.Networking.dll into Unity Child Domain
Platform assembly:
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\AsyncBri
dge.Net35.dll (this message is harmless)
Loading
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\AsyncBri
dge.Net35.dll into Unity Child Domain
Platform assembly:
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\System.T
hreading.dll (this message is harmless)
Loading
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\System.T
hreading.dll into Unity Child Domain
Platform assembly:
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\Newtonso
ft.Json.dll (this message is harmless)
Loading
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\Newtonso
ft.Json.dll into Unity Child Domain
Platform assembly:
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\ch.sycof
orge.Decal.dll (this message is harmless)
Loading
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\ch.sycof
orge.Decal.dll into Unity Child Domain
Platform assembly:
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\Sirenix.
OdinInspector.Attributes.dll (this message is harmless)
Loading
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\Sirenix.
OdinInspector.Attributes.dll into Unity Child Domain
Platform assembly:
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\Sirenix.
Serialization.Config.dll (this message is harmless)
Loading
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\Sirenix.
Serialization.Config.dll into Unity Child Domain
Platform assembly:
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\Sirenix.
Serialization.dll (this message is harmless)
Loading
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\Sirenix.
Serialization.dll into Unity Child Domain
Platform assembly:
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\Sirenix.
Utilities.dll (this message is harmless)
Loading
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\Sirenix.
Utilities.dll into Unity Child Domain
Platform assembly:
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\Rewired_
Core.dll (this message is harmless)
Loading
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\Rewired_
Core.dll into Unity Child Domain
Platform assembly:
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\Rewired_
Windows_Lib.dll (this message is harmless)
Loading
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\Rewired_
Windows_Lib.dll into Unity Child Domain
- Completed reload, in 1.268 seconds
Platform assembly:
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\System.C
ore.dll (this message is harmless)
Platform assembly:
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\System.d
ll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.
The referenced script on this Behaviour (Game Object 'fiPersistentEditorStorage')
is missing!

(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object 'fiPersistentEditorStorage')


is missing!
(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is


missing!

(Filename: Line: 1744)

UnloadTime: 17.427246 ms
Platform assembly:
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\Mono.Sec
urity.dll (this message is harmless)
Platform assembly:
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\System.X
ml.dll (this message is harmless)
Platform assembly:
C:\Users\Usuario\Desktop\Stranded.Deep.v0.42.05\Stranded_Deep_Data\Managed\System.X
ml.Linq.dll (this message is harmless)
Non platform assembly: data-00000000169E6030 (this message is harmless)
Fallback handler could not load library
C:/Users/Usuario/Desktop/Stranded.Deep.v0.42.05/Stranded_Deep_Data/Mono/data-
00000000169E6030.dll
Non platform assembly: data-00000000169F01C0 (this message is harmless)
Fallback handler could not load library
C:/Users/Usuario/Desktop/Stranded.Deep.v0.42.05/Stranded_Deep_Data/Mono/data-
00000000169F01C0.dll
Non platform assembly: data-0000000017E78040 (this message is harmless)
Fallback handler could not load library
C:/Users/Usuario/Desktop/Stranded.Deep.v0.42.05/Stranded_Deep_Data/Mono/data-
0000000017E78040.dll
Rewired: Searching for compatible XInput library...
Rewired: Found Xinput1_4.dll.
SaveManager::CheckSaveFileVersion:: Save file does not exist.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Stranded Deep Version: 0.42.05

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Options::Load:: Could not load options data. No file was found.


Options settings have been reverted to defaults.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Refresh Rate: 60Hz

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Application Target Frame Rate: -1FPS

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Physics Timestep: 160Hz

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

WARNING: Shader Unsupported: 'Volund/Standard MaskyMix Scatter (Specular, Surface)'


- Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Volund/Standard MaskyMix Scatter (Specular, Surface)'
- Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Volund/Standard MaskyMix Scatter (Specular, Surface)'
- Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Volund/Standard MaskyMix Scatter (Specular, Surface)'
- Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Volund/Standard MaskyMix Scatter (Specular, Surface)'
- All passes removed
SaveManager::CheckSaveFileVersion:: Save file does not exist.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StrandedWorld::SetWorldSeed:: Custom [63334093]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

World::LoadWorld:: Success.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

World::LoadWorldMaps:: Success.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Options::Load:: Could not load options data. No file was found.


Options settings have been reverted to defaults.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

You might also like